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- The Gardener is a hard support that doesn’t require much gold or experience to have an impact. Instead, his power grows as the game goes on.
- [Q] - Ivy Sling
- Throw a sling at a target to root them. After the duration the sling bounces to another target and roots them, repeating this process for a certain number of bounces.
- Cooldown: 15
- Manacost: 120 130 140 150
- Target: Unit Target
- Affects: Enemy Heroes, Enemy Creeps
- Cast Range: 650
- Root duration: 1.5 1.8 2.1 2.4
- Bounces: 2 3 4 5
- Bounce distance: 450
- Root tick interval: 0.3
- Root tick damage: 20 24 28 32
- Total damage: 100 144 196 256
- [W] - Flower Blossom
- Plant a flower that grows over time, once matured the nearest unit within 250 range will activate it: enemies set off the flower to release poisonous spores, whereas allies set off the flower to release a healing pulse.
- Cooldown: 7
- Manacost: 45
- Target: Point Target
- Affects: Heroes, Creeps
- Cast Range: 450
- Flower Duration: 20s
- Flower Mature time: 6s
- Flower Activation Range: 250
- Spore duration: 6s
- Spore tick interval: 1.0
- Spore damage per tick: 20 30 40 50
- Total damage: 120, 180, 240, 300
- Spore slow percentage: 20%
- Spore radius: 350
- Heal duration: 4 5 6 7
- Heal tick interval: 1.0
- Heal per tick: 20
- Total heal: 90 120 150 180
- Heal radius: 400
- [E] - Fertile Soil
- Any damage dealt by The Gardener removes a percentage of max health from the affected target.
- Any healing provided by The Gardener additionally heals a percentage of max health to allies.
- Max HP% per tick: 0.75 1.00 1.25 1.50
- [ULT] - Deep Roots
- The Gardener channels to bury his roots deep then, upon channel completion, forces them up through the ground to damage enemies in an area.
- Cooldown: 170 140 110
- Manacost: 200 300 400
- Channel time: 2.4s
- Radius: 500
- Damage tick interval: 1.0 0.66 0.5
- Damage duration: 3
- Damage: 100
- Total damage: 300, 450, 600
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