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Oct 16th, 2019
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  1. The Gardener is a hard support that doesn’t require much gold or experience to have an impact. Instead, his power grows as the game goes on.
  2.  
  3. [Q] - Ivy Sling
  4. Throw a sling at a target to root them. After the duration the sling bounces to another target and roots them, repeating this process for a certain number of bounces.
  5.  
  6. Cooldown: 15
  7. Manacost: 120 130 140 150
  8.  
  9. Target: Unit Target
  10. Affects: Enemy Heroes, Enemy Creeps
  11. Cast Range: 650
  12.  
  13. Root duration: 1.5 1.8 2.1 2.4
  14. Bounces: 2 3 4 5
  15. Bounce distance: 450
  16.  
  17. Root tick interval: 0.3
  18. Root tick damage: 20 24 28 32
  19. Total damage: 100 144 196 256
  20.  
  21. [W] - Flower Blossom
  22. Plant a flower that grows over time, once matured the nearest unit within 250 range will activate it: enemies set off the flower to release poisonous spores, whereas allies set off the flower to release a healing pulse.
  23.  
  24. Cooldown: 7
  25. Manacost: 45
  26.  
  27. Target: Point Target
  28. Affects: Heroes, Creeps
  29. Cast Range: 450
  30.  
  31. Flower Duration: 20s
  32. Flower Mature time: 6s
  33. Flower Activation Range: 250
  34.  
  35. Spore duration: 6s
  36. Spore tick interval: 1.0
  37. Spore damage per tick: 20 30 40 50
  38. Total damage: 120, 180, 240, 300
  39. Spore slow percentage: 20%
  40. Spore radius: 350
  41.  
  42. Heal duration: 4 5 6 7
  43. Heal tick interval: 1.0
  44. Heal per tick: 20
  45. Total heal: 90 120 150 180
  46. Heal radius: 400
  47.  
  48. [E] - Fertile Soil
  49. Any damage dealt by The Gardener removes a percentage of max health from the affected target.
  50. Any healing provided by The Gardener additionally heals a percentage of max health to allies.
  51.  
  52. Max HP% per tick: 0.75 1.00 1.25 1.50
  53.  
  54. [ULT] - Deep Roots
  55. The Gardener channels to bury his roots deep then, upon channel completion, forces them up through the ground to damage enemies in an area.
  56.  
  57. Cooldown: 170 140 110
  58. Manacost: 200 300 400
  59.  
  60. Channel time: 2.4s
  61.  
  62. Radius: 500
  63. Damage tick interval: 1.0 0.66 0.5
  64. Damage duration: 3
  65. Damage: 100
  66. Total damage: 300, 450, 600
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