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May 25th, 2019
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  1. on right click on 1202:
  2. if players has permission "recolte.cannabis":
  3. if {cannabis::%player%} is not set:
  4. set {cannabis::%player%} to 1
  5. send "&aRécolte en cours ."
  6. wait 3 seconds
  7. send "&aRécolte en cours .."
  8. wait 3 seconds
  9. send "&aRécolte en cours ..."
  10. wait 3 seconds
  11. clear {cannabis::%player%}
  12. if chance of 100%:
  13. give 1 named "&aFeuille de Cannabis" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" to player
  14. send "&7[&aRécolte&7] &7Tu viens de récolté une feuille de cannabis"
  15. stop
  16. else:
  17. send "&cAh, tu n'a rien trouvé !"
  18. stop
  19. if {cannabis::%player%} is set:
  20. send "&7[&cOwnLineRp&7] &cTu es déja occupé a récolté !" to player
  21. stop
  22.  
  23.  
  24.  
  25. on right click on 1202:
  26. if player doesn't have permission "recolte.cannabis":
  27. message "&4{&cDrogue&4} &cTu n'as pas la licence mise disposition pour faire cela"
  28.  
  29.  
  30.  
  31.  
  32. options:
  33. Traitementfinis: &2{ &aTraitement Finis &2} &aBravo tu viens de finir de traiter
  34. TraitementFail: &2{ &cTraitement Erreur &2} &cDommage ton traitement n'est pas finis
  35. VenteCannabis: &2{ &cVente Erreur &2} &cVotre vente vient d'être interrompus
  36. VendeurFinis: &2{ &cVente &2} &aVente terminé
  37.  
  38. on join:
  39. if {traitementcannabis::%player%} is set:
  40. clear {traitementcannabis::%player%}
  41. if {traitementcannabis2::%player%} is set:
  42. clear {traitementcannabis2::%player%}
  43. if {traitementcannabis3::%player%} is set:
  44. clear {traitementcannabis3::%player%}
  45. if {coke::%player%} is set:
  46. clear {coke::%player%}
  47. if {cannabis::%player%} is set:
  48. clear {cannabis::%player%}
  49. if {vendeurcannabis::%player%} is set:
  50. clear {vendeurcannabis::%player%}
  51.  
  52. on script load:
  53. clear {traitementcannabis::*}
  54. clear {traitementcannabis2::*}
  55. clear {traitementcannabis3::*}
  56. clear {coke::*}
  57. clear {cannabis::*}
  58. clear {vendeurcannabis::*}
  59.  
  60. command /traitement <text>:
  61. trigger:
  62. if arg 1 is "info":
  63. message "&cEffacé la variable faite /traitement resettraitement"
  64. if arg 1 is "achatlicence":
  65. open chest with 1 rows named "&cAchat Licence" to player
  66. format slot 4 of player with paper named "&6Licence Cannabis" with lore "&7&l[&cPrix&7&l] || &c• &c50 000 €" to run [make player execute command "/traitement achatcommandelicence"]
  67. format slot 0 of player with black stained glass pane named "" to be unstealable
  68. format slot 1 of player with black stained glass pane named "" to be unstealable
  69. format slot 2 of player with black stained glass pane named "" to be unstealable
  70. format slot 3 of player with black stained glass pane named "" to be unstealable
  71. format slot 5 of player with black stained glass pane named "" to be unstealable
  72. format slot 6 of player with black stained glass pane named "" to be unstealable
  73. format slot 7 of player with black stained glass pane named "" to be unstealable
  74. if arg 1 is "achatcommandelicence":
  75. if player's balance is greater than or equal to 50000:
  76. execute console command "/eco take %player% 50000"
  77. execute console command "/manuaddp %player% recolte.cannabis"
  78. message "&6 {&eLicence &6} &eAchat de votre licence accepté"
  79. close player's inventory
  80. else:
  81. message "&6 {&eLicence &6} &eRefus du paiement de votre licence"
  82. close player's inventory
  83. if arg 1 is "resettraitement":
  84. clear {traitementcannabis::*}
  85. clear {traitementcannabis2::*}
  86. clear {coke::*}
  87. clear {cannabis::*}
  88. clear {vendeurcannabis::*}
  89. message "&cTu as bien reset ton traitement"
  90. if arg 1 is "menutraitementdrogue1":
  91. open chest with 1 rows named "&2{ &aTraiteur &2}" to player
  92. format slot 8 of player with 166 named "&c&lFermer" to close
  93. format slot 4 of player with 6506 named "&aTraiter &8(&71&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e1 Feuille de cannabis contre ||&e1 Feuille de cannabis traiter" to run [make player execute command "/traitement traitementdrogue1"]
  94. if arg 1 is "traitementdrogue1":
  95. player has 1 6506 named "&aFeuille de Cannabis" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable":
  96. if {traitementcannabis::%player%} is not set:
  97. set {traitementcannabis::%player%} to 1
  98. close player's inventory
  99. remove 1 6506 named "&aFeuille de Cannabis" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" from the player
  100. send "&7&l[&eTraitement&7&l] &a10 %%"
  101. wait 1 second
  102. send "&7&l[&eTraitement&7&l] &a20 %%"
  103. wait 2 second
  104. send "&7&l[&eTraitement&7&l] &a30 %%"
  105. wait 2 second
  106. send "&7&l[&eTraitement&7&l] &a40 %%"
  107. wait 2 second
  108. send "&7&l[&eTraitement&7&l] &a50 %%"
  109. wait 2 second
  110. send "&7&l[&eTraitement&7&l] &a60 %%"
  111. wait 2 second
  112. send "&7&l[&eTraitement&7&l] &a70 %%"
  113. wait 2 second
  114. send "&7&l[&eTraitement&7&l] &a80 %%"
  115. wait 2 second
  116. send "&7&l[&eTraitement&7&l] &a90 %%"
  117. wait 2 second
  118. send "&7&l[&eTraitement&7&l] &a100 %%"
  119. send "{@Traitementfinis}"
  120. clear {traitementcannabis::%player%}
  121. give 32 6506 named "&aFeuille de Cannabis &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" to player
  122. else:
  123. send "{@TraitementFail}"
  124. if {traitementcannabis::%player%} is set:
  125. close player's inventory
  126. send "&7[&cOwnLineRp&7] &cTu es déja entrain de traité!" to player
  127. stop
  128.  
  129. if arg 1 is "menutraitementdrogue2":
  130. open chest with 1 rows named "&2{ &aTraiteur &2}" to player
  131. format slot 8 of player with 166 named "&c&lFermer" to close
  132. format slot 4 of player with 6506 named "&aTraiter &8(&72&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e1 Feuille de cannabis contre ||&e1 Feuille de cannabis traiter" to run [make player execute command "/traitement traitementdrogue2"]
  133.  
  134.  
  135.  
  136.  
  137. if arg 1 is "traitementdrogue2":
  138. player has 32 6506 named "&aFeuille de Cannabis &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable":
  139. if {traitementcannabis2::%player%} is not set:
  140. set {traitementcannabis2::%player%} to 1
  141. close player's inventory
  142. remove 32 6506 named "&aFeuille de Cannabis &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" from the player
  143. send "&7&l[&eTraitement&7&l] &a10 %%"
  144. wait 1 second
  145. send "&7&l[&eTraitement&7&l] &a20 %%"
  146. wait 2 second
  147. send "&7&l[&eTraitement&7&l] &a30 %%"
  148. wait 2 second
  149. send "&7&l[&eTraitement&7&l] &a40 %%"
  150. wait 2 second
  151. send "&7&l[&eTraitement&7&l] &a50 %%"
  152. wait 2 second
  153. send "&7&l[&eTraitement&7&l] &a60 %%"
  154. wait 2 second
  155. send "&7&l[&eTraitement&7&l] &a70 %%"
  156. wait 2 second
  157. send "&7&l[&eTraitement&7&l] &a80 %%"
  158. wait 2 second
  159. send "&7&l[&eTraitement&7&l] &a90 %%"
  160. wait 2 second
  161. send "&7&l[&eTraitement&7&l] &a100 %%"
  162. send "{@Traitementfinis}"
  163. clear {traitementcannabis2::%player%}
  164. give 4 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet" to player
  165. else:
  166. send "{@TraitementFail}"
  167. if {traitementcannabis2::%player%} is set:
  168. close player's inventory
  169. send "&7[&cOwnLineRp&7] &cTu es déja entrain de traité!" to player
  170. stop
  171.  
  172.  
  173. if arg 1 is "menuvendeurcannabis":
  174. open chest with 1 rows named "&2{ &aVendeur &2}" to player
  175. format slot 8 of player with 166 named "&c&lFermer" to close
  176. format slot 4 of player with 6519 named "&aVendeur Cannabis &8(&72&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e4 Sachet de Cannabis &7» &a1 500 € " to run [make player execute command "/traitement vendeurcannabis"]
  177.  
  178.  
  179. if arg 1 is "vendeurcannabis":
  180. player has 4 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet":
  181. if {vendeurcannabis::%player%} is not set:
  182. set {vendeurcannabis::%player%} to 1
  183. close player's inventory
  184. remove 4 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet" to player
  185. send "&7&l[&cVente&7&l] &cVente en cours ."
  186. wait 3 second
  187. send "&7&l[&cVente&7&l] &cVente en cours .."
  188. wait 3 second
  189. send "&7&l[&cVente&7&l] &cVente en cours ..."
  190. wait 3 second
  191. send "{@VendeurFinis}"
  192. clear {vendeurcannabis::%player%}
  193. give 15 grass to player
  194. else:
  195. send "{@VenteCannabis}"
  196. if {vendeurcannabis::%player%} is set:
  197. close player's inventory
  198. send "&7[&cOwnLineRp&7] &cTu es déja entrain de vendre!" to player
  199. stop
  200.  
  201.  
  202.  
  203.  
  204.  
  205.  
  206. if arg 1 is "menutraitementcocaine1":
  207. open chest with 1 rows named "&2{ &aTraiteur &2}" to player
  208. format slot 8 of player with 166 named "&c&lFermer" to close
  209. format slot 4 of player with 6506 named "&aTraiter &8(&71&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e32 Feuilles de Cannabis &8(&72&8/&72&8) contre 4 Sachet||" to run [make player execute command "/traitement traitementdrogue2"]
  210.  
  211.  
  212.  
  213.  
  214. if arg 1 is "traitementcocaine2":
  215. player has 32 6506 named "&aSachet de Cokaine &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable":
  216. if {traitementcannabis2::%player%} is not set:
  217. set {traitementcannabis2::%player%} to 1
  218. close player's inventory
  219. remove 32 6506 named "&aSacheet de Cokaine &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" from the player
  220. send "&7&l[&eTraitement&7&l] &a10 %%"
  221. wait 1 second
  222. send "&7&l[&eTraitement&7&l] &a20 %%"
  223. wait 2 second
  224. send "&7&l[&eTraitement&7&l] &a30 %%"
  225. wait 2 second
  226. send "&7&l[&eTraitement&7&l] &a40 %%"
  227. wait 2 second
  228. send "&7&l[&eTraitement&7&l] &a50 %%"
  229. wait 2 second
  230. send "&7&l[&eTraitement&7&l] &a60 %%"
  231. wait 2 second
  232. send "&7&l[&eTraitement&7&l] &a70 %%"
  233. wait 2 second
  234. send "&7&l[&eTraitement&7&l] &a80 %%"
  235. wait 2 second
  236. send "&7&l[&eTraitement&7&l] &a90 %%"
  237. wait 2 second
  238. send "&7&l[&eTraitement&7&l] &a100 %%"
  239. send "{@Traitementfinis}"
  240. clear {traitementcannabis2::%player%}
  241. give 4 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet" to player
  242. else:
  243. send "{@TraitementFail}"
  244. if {traitementcannabis2::%player%} is set:
  245. close player's inventory
  246. send "&7[&cOwnLineRp&7] &cTu es déja entrain de traité!" to player
  247. stop
  248.  
  249.  
  250.  
  251.  
  252.  
  253.  
  254.  
  255.  
  256.  
  257.  
  258.  
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265.  
  266. if arg 1 is "menuvendeurcoke":
  267. open chest with 1 rows named "&2{ &aVendeur &2}" to player
  268. format slot 8 of player with 166 named "&c&lFermer" to close
  269. format slot 4 of player with 6519 named "&aVendeur Cannabis &8(&72&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e1 Feuille Cannabis &7» &a1 300 € " to run [make player execute command "/traitement vendeurcannabis"]
  270.  
  271.  
  272. if arg 1 is "vendeurcoke":
  273. player has 1 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet":
  274. if {vendeurcoke::%player%} is not set:
  275. set {vendeurcoke::%player%} to 1
  276. close player's inventory
  277. remove 1 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa traiter ce sachet ||&epour que se soit vendable" from the player
  278. send "&7&l[&cVente&7&l] &cVente en cours ."
  279. wait 3 second
  280. send "&7&l[&cVente&7&l] &cVente en cours .."
  281. wait 3 second
  282. send "&7&l[&cVente&7&l] &cVente en cours ..."
  283. wait 3 second
  284. send "{@VenteCannabis}"
  285. clear {vendeurcoke::%player%}
  286. give 15 5599 to player
  287. else:
  288. send "{@VenteCannabis}"
  289. if {vendeurcoke::%player%} is set:
  290. close player's inventory
  291. send "&7[&cOwnLineRp&7] &cTu es déja entrain de vendre!" to player
  292. stop
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