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- on right click on 1202:
- if players has permission "recolte.cannabis":
- if {cannabis::%player%} is not set:
- set {cannabis::%player%} to 1
- send "&aRécolte en cours ."
- wait 3 seconds
- send "&aRécolte en cours .."
- wait 3 seconds
- send "&aRécolte en cours ..."
- wait 3 seconds
- clear {cannabis::%player%}
- if chance of 100%:
- give 1 named "&aFeuille de Cannabis" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" to player
- send "&7[&aRécolte&7] &7Tu viens de récolté une feuille de cannabis"
- stop
- else:
- send "&cAh, tu n'a rien trouvé !"
- stop
- if {cannabis::%player%} is set:
- send "&7[&cOwnLineRp&7] &cTu es déja occupé a récolté !" to player
- stop
- on right click on 1202:
- if player doesn't have permission "recolte.cannabis":
- message "&4{&cDrogue&4} &cTu n'as pas la licence mise disposition pour faire cela"
- options:
- Traitementfinis: &2{ &aTraitement Finis &2} &aBravo tu viens de finir de traiter
- TraitementFail: &2{ &cTraitement Erreur &2} &cDommage ton traitement n'est pas finis
- VenteCannabis: &2{ &cVente Erreur &2} &cVotre vente vient d'être interrompus
- VendeurFinis: &2{ &cVente &2} &aVente terminé
- on join:
- if {traitementcannabis::%player%} is set:
- clear {traitementcannabis::%player%}
- if {traitementcannabis2::%player%} is set:
- clear {traitementcannabis2::%player%}
- if {traitementcannabis3::%player%} is set:
- clear {traitementcannabis3::%player%}
- if {coke::%player%} is set:
- clear {coke::%player%}
- if {cannabis::%player%} is set:
- clear {cannabis::%player%}
- if {vendeurcannabis::%player%} is set:
- clear {vendeurcannabis::%player%}
- on script load:
- clear {traitementcannabis::*}
- clear {traitementcannabis2::*}
- clear {traitementcannabis3::*}
- clear {coke::*}
- clear {cannabis::*}
- clear {vendeurcannabis::*}
- command /traitement <text>:
- trigger:
- if arg 1 is "info":
- message "&cEffacé la variable faite /traitement resettraitement"
- if arg 1 is "achatlicence":
- open chest with 1 rows named "&cAchat Licence" to player
- format slot 4 of player with paper named "&6Licence Cannabis" with lore "&7&l[&cPrix&7&l] || &c• &c50 000 €" to run [make player execute command "/traitement achatcommandelicence"]
- format slot 0 of player with black stained glass pane named "" to be unstealable
- format slot 1 of player with black stained glass pane named "" to be unstealable
- format slot 2 of player with black stained glass pane named "" to be unstealable
- format slot 3 of player with black stained glass pane named "" to be unstealable
- format slot 5 of player with black stained glass pane named "" to be unstealable
- format slot 6 of player with black stained glass pane named "" to be unstealable
- format slot 7 of player with black stained glass pane named "" to be unstealable
- if arg 1 is "achatcommandelicence":
- if player's balance is greater than or equal to 50000:
- execute console command "/eco take %player% 50000"
- execute console command "/manuaddp %player% recolte.cannabis"
- message "&6 {&eLicence &6} &eAchat de votre licence accepté"
- close player's inventory
- else:
- message "&6 {&eLicence &6} &eRefus du paiement de votre licence"
- close player's inventory
- if arg 1 is "resettraitement":
- clear {traitementcannabis::*}
- clear {traitementcannabis2::*}
- clear {coke::*}
- clear {cannabis::*}
- clear {vendeurcannabis::*}
- message "&cTu as bien reset ton traitement"
- if arg 1 is "menutraitementdrogue1":
- open chest with 1 rows named "&2{ &aTraiteur &2}" to player
- format slot 8 of player with 166 named "&c&lFermer" to close
- format slot 4 of player with 6506 named "&aTraiter &8(&71&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e1 Feuille de cannabis contre ||&e1 Feuille de cannabis traiter" to run [make player execute command "/traitement traitementdrogue1"]
- if arg 1 is "traitementdrogue1":
- player has 1 6506 named "&aFeuille de Cannabis" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable":
- if {traitementcannabis::%player%} is not set:
- set {traitementcannabis::%player%} to 1
- close player's inventory
- remove 1 6506 named "&aFeuille de Cannabis" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" from the player
- send "&7&l[&eTraitement&7&l] &a10 %%"
- wait 1 second
- send "&7&l[&eTraitement&7&l] &a20 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a30 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a40 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a50 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a60 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a70 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a80 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a90 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a100 %%"
- send "{@Traitementfinis}"
- clear {traitementcannabis::%player%}
- give 32 6506 named "&aFeuille de Cannabis &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" to player
- else:
- send "{@TraitementFail}"
- if {traitementcannabis::%player%} is set:
- close player's inventory
- send "&7[&cOwnLineRp&7] &cTu es déja entrain de traité!" to player
- stop
- if arg 1 is "menutraitementdrogue2":
- open chest with 1 rows named "&2{ &aTraiteur &2}" to player
- format slot 8 of player with 166 named "&c&lFermer" to close
- format slot 4 of player with 6506 named "&aTraiter &8(&72&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e1 Feuille de cannabis contre ||&e1 Feuille de cannabis traiter" to run [make player execute command "/traitement traitementdrogue2"]
- if arg 1 is "traitementdrogue2":
- player has 32 6506 named "&aFeuille de Cannabis &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable":
- if {traitementcannabis2::%player%} is not set:
- set {traitementcannabis2::%player%} to 1
- close player's inventory
- remove 32 6506 named "&aFeuille de Cannabis &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" from the player
- send "&7&l[&eTraitement&7&l] &a10 %%"
- wait 1 second
- send "&7&l[&eTraitement&7&l] &a20 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a30 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a40 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a50 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a60 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a70 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a80 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a90 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a100 %%"
- send "{@Traitementfinis}"
- clear {traitementcannabis2::%player%}
- give 4 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet" to player
- else:
- send "{@TraitementFail}"
- if {traitementcannabis2::%player%} is set:
- close player's inventory
- send "&7[&cOwnLineRp&7] &cTu es déja entrain de traité!" to player
- stop
- if arg 1 is "menuvendeurcannabis":
- open chest with 1 rows named "&2{ &aVendeur &2}" to player
- format slot 8 of player with 166 named "&c&lFermer" to close
- format slot 4 of player with 6519 named "&aVendeur Cannabis &8(&72&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e4 Sachet de Cannabis &7» &a1 500 € " to run [make player execute command "/traitement vendeurcannabis"]
- if arg 1 is "vendeurcannabis":
- player has 4 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet":
- if {vendeurcannabis::%player%} is not set:
- set {vendeurcannabis::%player%} to 1
- close player's inventory
- remove 4 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet" to player
- send "&7&l[&cVente&7&l] &cVente en cours ."
- wait 3 second
- send "&7&l[&cVente&7&l] &cVente en cours .."
- wait 3 second
- send "&7&l[&cVente&7&l] &cVente en cours ..."
- wait 3 second
- send "{@VendeurFinis}"
- clear {vendeurcannabis::%player%}
- give 15 grass to player
- else:
- send "{@VenteCannabis}"
- if {vendeurcannabis::%player%} is set:
- close player's inventory
- send "&7[&cOwnLineRp&7] &cTu es déja entrain de vendre!" to player
- stop
- if arg 1 is "menutraitementcocaine1":
- open chest with 1 rows named "&2{ &aTraiteur &2}" to player
- format slot 8 of player with 166 named "&c&lFermer" to close
- format slot 4 of player with 6506 named "&aTraiter &8(&71&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e32 Feuilles de Cannabis &8(&72&8/&72&8) contre 4 Sachet||" to run [make player execute command "/traitement traitementdrogue2"]
- if arg 1 is "traitementcocaine2":
- player has 32 6506 named "&aSachet de Cokaine &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable":
- if {traitementcannabis2::%player%} is not set:
- set {traitementcannabis2::%player%} to 1
- close player's inventory
- remove 32 6506 named "&aSacheet de Cokaine &8(&71&8/&72&8)" with lore "&eInformation &6• &eVa traiter cette feuille ||&epour qu'elle soit vendable" from the player
- send "&7&l[&eTraitement&7&l] &a10 %%"
- wait 1 second
- send "&7&l[&eTraitement&7&l] &a20 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a30 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a40 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a50 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a60 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a70 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a80 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a90 %%"
- wait 2 second
- send "&7&l[&eTraitement&7&l] &a100 %%"
- send "{@Traitementfinis}"
- clear {traitementcannabis2::%player%}
- give 4 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet" to player
- else:
- send "{@TraitementFail}"
- if {traitementcannabis2::%player%} is set:
- close player's inventory
- send "&7[&cOwnLineRp&7] &cTu es déja entrain de traité!" to player
- stop
- if arg 1 is "menuvendeurcoke":
- open chest with 1 rows named "&2{ &aVendeur &2}" to player
- format slot 8 of player with 166 named "&c&lFermer" to close
- format slot 4 of player with 6519 named "&aVendeur Cannabis &8(&72&8/&72&8)" with lore "&f&l[&cInformation&f&l] ||&e1 Feuille Cannabis &7» &a1 300 € " to run [make player execute command "/traitement vendeurcannabis"]
- if arg 1 is "vendeurcoke":
- player has 1 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa vendre se sachet":
- if {vendeurcoke::%player%} is not set:
- set {vendeurcoke::%player%} to 1
- close player's inventory
- remove 1 6519 named "&aSachet de Cannabis &8(&72&8/&72&8)" with lore "&eInformation &6• &eVa traiter ce sachet ||&epour que se soit vendable" from the player
- send "&7&l[&cVente&7&l] &cVente en cours ."
- wait 3 second
- send "&7&l[&cVente&7&l] &cVente en cours .."
- wait 3 second
- send "&7&l[&cVente&7&l] &cVente en cours ..."
- wait 3 second
- send "{@VenteCannabis}"
- clear {vendeurcoke::%player%}
- give 15 5599 to player
- else:
- send "{@VenteCannabis}"
- if {vendeurcoke::%player%} is set:
- close player's inventory
- send "&7[&cOwnLineRp&7] &cTu es déja entrain de vendre!" to player
- stop
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