Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- fs_report_sync_opens
- HelpStr:
- Value: 0
- Flags: FCVAR_FILESYSTEM
- fs_warning_mode
- HelpStr: 0: warn all; 1: warn main thread; 2: warn other threads
- Value: 0
- Flags: FCVAR_FILESYSTEM
- filesystem_buffer_size
- HelpStr: Size of per file buffers. 0 for none
- Value: 0
- Flags: FCVAR_FILESYSTEM
- fs_monitorreadfrompack
- HelpStr:
- Value: 0
- Flags: FCVAR_FILESYSTEM
- clear_file_cache_memory
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- use_packfile_to_load_map
- HelpStr:
- Value: 1
- Flags: FCVAR_FILESYSTEM
- show_file_cache_info
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- async_mode
- HelpStr: Set the async filesystem mode (0 == optimal async, 1 == simple async, 2 == synchronous
- Value: 0
- Flags: FCVAR_FILESYSTEM
- async_simulate_delay
- HelpStr: Simulate a delay of up to a set msec per file operation
- Value: 0
- Flags: FCVAR_FILESYSTEM
- async_simulate_mixed_mode
- HelpStr: Simulate a mix of async load styles
- Value: 0
- Flags: FCVAR_FILESYSTEM
- async_allow_held_files
- HelpStr: Allow AsyncBegin/EndRead()
- Value: 1
- Flags: FCVAR_FILESYSTEM
- async_suspend
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- async_resume
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- async_toggle_priority
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- filesystem_unbuffered_io
- HelpStr:
- Value: 1
- Flags: FCVAR_FILESYSTEM
- filesystem_max_stdio_read
- HelpStr:
- Value: 16
- Flags: FCVAR_FILESYSTEM
- filesystem_use_overlapped_io
- HelpStr:
- Value: 1
- Flags: FCVAR_FILESYSTEM
- show_file_cache_memory_info
- HelpStr:
- Flags: FCVAR_FILESYSTEM
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags: FCVAR_FILESYSTEM
- r_modellodscale
- HelpStr: 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
- Value: 1.0
- Flags: FCVAR_STUDIORENDER
- draw_only_underwear
- HelpStr:
- Value: 0
- Flags: FCVAR_STUDIORENDER
- debug_studiodraw
- HelpStr:
- Value: 0
- Flags: FCVAR_STUDIORENDER FCVAR_CHEAT
- r_VehicleViewDampen
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- cl_detailfade
- HelpStr:
- Value: 400
- Flags: FCVAR_MATERIAL_SYSTEM
- cl_detaildist
- HelpStr:
- Value: 1200
- Flags: FCVAR_MATERIAL_SYSTEM
- cl_ejectbrass
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- sv_alternateticks
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_drawflecks
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_drawmodeldecals
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_drawdetailprops
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_screenfademaxsize
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_screenfademinsize
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_depthrangescale
- HelpStr: Depth range scaler
- Value: 0.0002
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_disable_lightwarp
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_disable_fancy_blending
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_phong
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_use_compressed_hdr_textures
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_refractive
- HelpStr: Refractive for atmospheric scattering
- Value: 1.0002926
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_density
- HelpStr: Density for atmospheric scattering
- Value: 2.545e25
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_depolarization
- HelpStr: Depolarization for atmospheric scattering
- Value: 0.035
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_turbidity
- HelpStr: Turbidity for atmospheric scattering
- Value: 1.3
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_rayheight
- HelpStr: Rayleigh start height for atmospheric scattering
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_mieheight
- HelpStr: Mie start height for atmospheric scattering
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_ground
- HelpStr: Ground for atmospheric scattering
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_areal
- HelpStr: Areal for atmospheric scattering
- Value: 20
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_anisotropy
- HelpStr: Mie anisotropy for atmospheric scattering
- Value: 0.999
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_energy
- HelpStr: Energy for atmospheric scattering
- Value: 5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_rayleigh
- HelpStr: Rayleigh for atmospheric scattering
- Value: 0.1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_mie
- HelpStr: Mie for atmospheric scattering
- Value: 0.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_distancescale
- HelpStr: Distance scale for atmospheric scattering
- Value: 0.1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_distancefalloff
- HelpStr: Distance falloff for atmospheric scattering
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_atmosphere_maxdistance
- HelpStr: Max distance for atmospheric scattering
- Value: 10.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sun_x
- HelpStr: Sun direction X
- Value: 0.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_y
- HelpStr: Sun direction Y
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_z
- HelpStr: Sun direction Z
- Value: -0.1
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_r
- HelpStr: Sun color R
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_g
- HelpStr: Sun color G
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_b
- HelpStr: Sun color B
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_sun_time
- HelpStr: Sun time of the day
- Value: 14.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_omb
- HelpStr: Enable/disable object motion blur
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_focaldistance
- HelpStr: Focal distance of DOF
- Value: 0.02
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_noblurrange
- HelpStr: No blur range of DOF
- Value: 0.02
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_maxblurrange
- HelpStr: Max blur range of DOF
- Value: 0.5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_aperture
- HelpStr: Aperture diameter of DOF
- Value: 0.03
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_aperturescale
- HelpStr: Aperture scale of DOF
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_falloffcurve
- HelpStr: Falloff curve of DOF
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_distancescale
- HelpStr: Distance scale for DOF
- Value: 2000
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_halodistance
- HelpStr: Halo distance for DOF
- Value: 0.0001
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_maxsampledistance
- HelpStr: Max sample distance for DOF
- Value: 0.005
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_edgebleeding
- HelpStr: Edge bleeding of DOF
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_edgethreshold
- HelpStr: CoC threshold for edge bleeding of DOF
- Value: 0.02
- Flags: FCVAR_MATERIAL_SYSTEM
- r_dof_quality
- HelpStr: Quality level of DOF
- Value: 2
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_weight_armor
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_weight_faceskin
- HelpStr:
- Value: 1.5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_weight_hair
- HelpStr:
- Value: 2.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_weight_vertexlitgeneric
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_motion_blur_percent_of_screen_max
- HelpStr:
- Value: 4.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_softparticle
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_softparticle_depthscale
- HelpStr: Soft particle depth scaler
- Value: 0.05
- Flags: FCVAR_MATERIAL_SYSTEM
- r_softparticle_override
- HelpStr: Soft particle override. negarive: none, zero: disable, positive: enable
- Value: -1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_nearsampledist
- HelpStr: Near sample distance of SSAO
- Value: 3.6
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_farsampledist
- HelpStr: Far sample distance of SSAO
- Value: 8.8
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_nearfarmixratio
- HelpStr: Near-Far mix ratio of SSAO
- Value: 0.5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_fullocclusiondist
- HelpStr: Full occlusion distance of SSAO
- Value: 13.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_depthbias
- HelpStr: Depth bias of SSAO
- Value: 0.001
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_falloffcurve
- HelpStr: Occlusion falloff of SSAO
- Value: 0.6
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_occdist_scale
- HelpStr:
- Value: 0.04
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_occdist_power
- HelpStr:
- Value: 3.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_distsampletype
- HelpStr: Constant/linear/sqrt of distance sampling types of SSAO
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_quality
- HelpStr: Quality level of SSAO
- Value: 2
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_forced
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_edgepreserve
- HelpStr: Edge preservation of SSAO
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_edgethreshold
- HelpStr: Depth threshold for edge preservation of SSAO
- Value: 0.1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_edgeremove
- HelpStr:
- Value: 0.015
- Flags: FCVAR_MATERIAL_SYSTEM
- r_ssao_blendweight
- HelpStr: Blend weight of SSAO
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sun_dist
- HelpStr:
- Value: 1000.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_spread
- HelpStr:
- Value: 0.2
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_cut_range
- HelpStr:
- Value: 10.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_shafts_weight
- HelpStr:
- Value: 0.3
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_mask_weight
- HelpStr:
- Value: 0.2
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_color_scale
- HelpStr:
- Value: 0.5
- Flags: FCVAR_MATERIAL_SYSTEM
- r_sunshafts_composition
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- do_not_mix_texture
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_deferred
- HelpStr: Activate/deactivates deferred rendering to use various visual effects
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_forcemanagedtextureintohardware
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_hdr_tonemapscale
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_hdroverbrightrange
- HelpStr:
- Value: 16.0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_debugtexture_size
- HelpStr:
- Value: 2
- Flags: FCVAR_MATERIAL_SYSTEM
- cc_materials_reload_all
- HelpStr: Reload all materials and textures
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_vsync
- HelpStr: Force sync to vertical retrace
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_forcehardwaresync
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_trilinear
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_forceaniso
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_filterlightmaps
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_filtertextures
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_mipmaptextures
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_showmiplevels
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_specular
- HelpStr: Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_bumpmap
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_parallaxmap
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_reducefillrate
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_dxlevel
- HelpStr:
- Value: 95
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_dxlevel_next
- HelpStr:
- Value: 95
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_picmip
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_slopescaledepthbias_decal
- HelpStr:
- Value: -0.500000
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_slopescaledepthbias_normal
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_depthbias_decal
- HelpStr:
- Value: -262144
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_antialias
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_diffuse
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_showlowresimage
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_normalmaps
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_measurefillrate
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_fillrate
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_reversedepth
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_bufferprimitives
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_drawflat
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_softwarelighting
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_proxy
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_compressedtextures
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_fastnobump
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_hdr_manual_tonemap_rate
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_accelerate_adjust_exposure_down
- HelpStr:
- Value: 3
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_showenvmapmask
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_debugdepth
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags: FCVAR_MATERIAL_SYSTEM
- scaleform_log_level
- HelpStr: sets the level of logging for scaleform general I/O. level: 0~2. lowest is level 0, highest is level 2. disable is -1.
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE
- scaleform_script_log_level
- HelpStr: sets the level of logging for scaleform scripts. level: 0~2. lowest is level 0, highest is level 2. disable is -1.
- Value: -1
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_ARCHIVE
- debug_gfx_statechanges
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- scaleform_dump_unsupportedIMEs
- HelpStr: write list of unsupported IMEs to file
- Flags: FCVAR_MATERIAL_SYSTEM
- debug_ime_event
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- scaleform_time_scale
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- scaleform_load_font
- HelpStr: (only available in DEV build) loads font specified in fontconfig.txt
- Flags: FCVAR_MATERIAL_SYSTEM
- ime_get_visible
- HelpStr: gets whether the IME bar is visible
- Flags: FCVAR_MATERIAL_SYSTEM
- ime_direct_invoke
- HelpStr: invoke scaleform methods in ime movie
- Flags: FCVAR_MATERIAL_SYSTEM
- ime_set_visible
- HelpStr: show or hide IME bar (language bar + statuswindow)
- Flags: FCVAR_MATERIAL_SYSTEM
- ime_move_window
- HelpStr: move the IME bar (language bar + statuswindow)
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_texture_limit
- HelpStr: If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_NEVER_AS_STRING
- mat_frame_sync_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_frame_sync_force_texture
- HelpStr: Force frame syncing to lock a managed texture.
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_CHEAT
- mat_use_smp
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- lost_device_again
- HelpStr:
- Value: 1
- Flags: FCVAR_MATERIAL_SYSTEM
- r_pix_start
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- r_pix_recordframes
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- ui_reload_baseui
- HelpStr:
- Flags: FCVAR_MATERIAL_SYSTEM
- gpu_ingore_radeon_bug
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- pfog_srgb_alpha
- HelpStr:
- Value: 12.92
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_beta
- HelpStr:
- Value: 1.055
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_theta
- HelpStr:
- Value: 2.4
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_r_weight
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_g_weight
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- pfog_srgb_b_weight
- HelpStr:
- Value: 1.0
- Flags: FCVAR_MATERIAL_SYSTEM FCVAR_REPLICATED
- r_shader_srgb
- HelpStr: -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- enable_gdi_mode
- HelpStr:
- Flags: FCVAR_MATERIAL_SYSTEM
- disable_gdi_mode
- HelpStr:
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_force_ps_patch
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_disable_ps_patch
- HelpStr:
- Value: 0
- Flags: FCVAR_MATERIAL_SYSTEM
- mat_spewvertexandpixelshaders
- HelpStr: print all vertex and pixel shaders currently loaded to the console
- Flags: FCVAR_MATERIAL_SYSTEM
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags: FCVAR_MATERIAL_SYSTEM
- joy_wingmanwarrior_centerhack
- HelpStr: Wingman warrior centering hack.
- Value: 0
- Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE
- joy_axisbutton_threshold
- HelpStr: Analog axis range before a button press is registered.
- Value: 0.3
- Flags: FCVAR_INPUTSYSTEM FCVAR_ARCHIVE
- mem_force_flush
- HelpStr: Force cache flush of unlocked resources on every alloc
- Value: 0
- Flags: FCVAR_DATACACHE
- datacachesize
- HelpStr: Size in MB.
- Value: 32
- Flags: FCVAR_DATACACHE
- mdlcache_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- clip_debug_cutoff_policy
- HelpStr:
- Value: 3
- Flags: FCVAR_DATACACHE
- clip_debug_cutoff_count
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- clip_debug_default_used
- HelpStr:
- Value: 1
- Flags: FCVAR_DATACACHE
- mod_forcedata
- HelpStr: Forces all model file data into cache on model load.
- Value: 1
- Flags: FCVAR_DATACACHE
- mod_test_not_available
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_test_mesh_not_available
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_test_verts_not_available
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_load_mesh_async
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_load_anims_async
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_load_vcollide_async
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_trace_load
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mod_lock_mdls_on_load
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- r_cache_costume_srcmdl
- HelpStr:
- Value: 0
- Flags: FCVAR_DATACACHE
- mdl_clipping_cache_enable
- HelpStr:
- Value: 1
- Flags: FCVAR_DATACACHE
- dumpcountedstrings
- HelpStr: Tests the class CStringPool
- Flags:
- show_featurematrix
- HelpStr: show_featurematrix
- Flags:
- sync_featurematrix
- HelpStr: sync_featurematrix
- Flags:
- cc_ds_started
- HelpStr:
- Flags: FCVAR_SPONLY
- debug_show_quest_progress
- HelpStr:
- Value: 0
- Flags:
- force_execute_ngm_patch
- HelpStr:
- Value: 0
- Flags:
- server_messenger_enable
- HelpStr:
- Value: 1
- Flags:
- server_region_code
- HelpStr:
- Value: 0
- Flags:
- platform_server_code
- HelpStr:
- Value: 1
- Flags:
- test_udp_fallback
- HelpStr:
- Flags:
- net_debug_rmi
- HelpStr: Show RMI operations
- Value: 0
- Flags:
- show_proudnet
- HelpStr: show everything on ProudNet
- Flags:
- localhostid
- HelpStr: show LocalHostID of netadr_s
- Flags:
- connect_relay
- HelpStr: connect to relay server
- Flags:
- leave_channel
- HelpStr: leave from specific channel of town
- Flags:
- join_channel
- HelpStr: join into specific channel of town
- Flags:
- switch_channel
- HelpStr: switch active channel of town
- Flags:
- detach_netadr_s
- HelpStr: Detach netadr_s from ProudNet P2PGroup
- Flags:
- force_disconnect_from_relay_server
- HelpStr: Force disconnect from the relay servr. This function is for testing
- Flags:
- net_debug_proudnet
- HelpStr: Show ProudNet operations
- Value: 0
- Flags:
- proudnet_disconnect_wait
- HelpStr: ProudNet disconnect wait in milliseconds
- Value: 10000
- Flags:
- cs_sharing_start
- HelpStr: Start sharing session
- Flags:
- cs_add_status_effect
- HelpStr: add status effect
- Flags:
- client_log
- HelpStr: send clientlog
- Flags:
- request_teacher
- HelpStr: send teacher request
- Flags:
- microplay_event
- HelpStr: send event
- Flags:
- report_frame_rate
- HelpStr: report client frame rate
- Flags:
- accept_assist
- HelpStr: accept assist
- Flags:
- remove_quest
- HelpStr: remove owned quest
- Flags:
- update_quest
- HelpStr: update quest status
- Flags:
- give_quest
- HelpStr: give quest(cheat)
- Flags:
- delete_character
- HelpStr: delete a character : CANNOT recover
- Flags:
- kick_ragdoll
- HelpStr: ragdollKick(debug)
- Flags:
- cheat_game_environment
- HelpStr: set cafe status, otp using(cheat)
- Flags:
- give_ap
- HelpStr: give ap(cheat)
- Flags:
- give_skill
- HelpStr: give skill(cheat)
- Flags:
- get_mail_item
- HelpStr: get_mail_item
- Flags:
- send_item_mail
- HelpStr: send_item_mail
- Flags:
- send_mail
- HelpStr: send_mail
- Flags:
- read_mail
- HelpStr: query_mail_info
- Flags:
- mail_list
- HelpStr: query_mail_list
- Flags:
- update_play_state
- HelpStr: update play state
- Flags:
- complete_skill
- HelpStr: complete skill
- Flags:
- learn_skill
- HelpStr: learn skill
- Flags:
- set_learning_skill
- HelpStr: set learning skill
- Flags:
- ap
- HelpStr: query skill
- Flags:
- give_title
- HelpStr: give title
- Flags:
- start_quest_time
- HelpStr: start quest time
- Flags:
- ready
- HelpStr: party ready
- Flags:
- notify_propbroken
- HelpStr: notify prop broken
- Flags:
- querystat
- HelpStr: query character stat
- Flags:
- queryentities
- HelpStr: query entities
- Flags:
- map
- HelpStr: Start quest on specified map.
- Flags:
- equipbundle
- HelpStr: equip bundle in quick slots
- Flags:
- useconsumable
- HelpStr: use consumable
- Flags:
- equip
- HelpStr: equip item
- Flags:
- inventory
- HelpStr: show inventory info
- Flags:
- giveupquest
- HelpStr: give up the quest
- Flags:
- connectserver
- HelpStr: connect to the girin server
- Flags:
- server_name
- HelpStr: id indicating which server to connect. i.e. us-west, us-east
- Value:
- Flags:
- serverport
- HelpStr:
- Value:
- Flags:
- serverhost
- HelpStr:
- Value:
- Flags:
- force_disconnect_from_main_server
- HelpStr: Force disconnect from the main servr. This function is for testing
- Flags:
- debug_p2p
- HelpStr:
- Value: 0
- Flags:
- sector_entity_wait_time
- HelpStr:
- Value: 60
- Flags:
- sector_wait_time
- HelpStr:
- Value: 60
- Flags:
- random_sector_onoff
- HelpStr:
- Value: 1
- Flags:
- net_showpacketmsg
- HelpStr: Show Packet message ID, length between C<>S
- Value: 0
- Flags:
- net_showsocketmsg
- HelpStr: Show heroes client socket error message
- Value: 0
- Flags:
- leave_render_dist
- HelpStr:
- Value: 1200
- Flags:
- join_render_dist
- HelpStr:
- Value: 1000
- Flags:
- block_peer_load
- HelpStr:
- Value: 0
- Flags:
- debug_character
- HelpStr:
- Value: 0
- Flags:
- force_disconnect_from_nmco
- HelpStr: Force disconnect from the NMCO. This function is for testing
- Flags:
- nmco_msg_forcedisconnect
- HelpStr: nmco_msg_forcedisconnect
- Flags:
- cheat_login_as
- HelpStr:
- Value:
- Flags:
- debug_item_drop_entity_list
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT FCVAR_REPLICATED
- cc_fake_micro_play
- HelpStr:
- Flags: FCVAR_CHEAT
- hack_shield_request_handler_debug
- HelpStr:
- Value: 0
- Flags:
- check_wise_log
- HelpStr:
- Flags:
- html_pos_bg_not_move
- HelpStr: html_pos_bg_not_move
- Flags:
- html_align_center
- HelpStr: html_align_center
- Flags:
- html_url
- HelpStr: html_url
- Flags:
- html_close
- HelpStr: html_close
- Flags:
- html_open_nobg
- HelpStr: html_open_nobg
- Flags:
- html_open
- HelpStr: html_open
- Flags:
- facebook_parse_url_enable
- HelpStr:
- Value:
- Flags:
- html_visible
- HelpStr:
- Value: 0
- Flags:
- html_height
- HelpStr:
- Value: 600
- Flags:
- html_width
- HelpStr:
- Value: 800
- Flags:
- html_y
- HelpStr:
- Value: -1024
- Flags:
- html_x
- HelpStr:
- Value: -1024
- Flags:
- reload_status_effect_group_table
- HelpStr:
- Flags: FCVAR_CHEAT
- download_file
- HelpStr: download_file
- Flags:
- cr_enable_dead_monster_stonize
- HelpStr:
- Value: 1
- Flags:
- cr_show_adult_body_group
- HelpStr:
- Value: 1
- Flags:
- cr_show_pinned_up_scene
- HelpStr:
- Value: 1
- Flags:
- cr_enable_projectile_stick
- HelpStr:
- Value: 1
- Flags:
- cr_enable_hard_hit_sound
- HelpStr:
- Value: 1
- Flags:
- cr_enable_blood_decal
- HelpStr:
- Value: 1
- Flags:
- cr_enable_adult_blood_color
- HelpStr:
- Value: 1
- Flags:
- cr_heavy_blood_level_on_hit
- HelpStr:
- Value: 2
- Flags:
- content_rating_adult_mode
- HelpStr:
- Value: 1
- Flags:
- content_rating_adult_room
- HelpStr:
- Value: 1
- Flags: FCVAR_REPLICATED
- is_adult_user
- HelpStr:
- Value: 1
- Flags:
- messenger_toggle_window_focus
- HelpStr: toggle focus between windows
- Flags:
- messenger_reload_scaleform
- HelpStr: reload scaleform movie
- Flags:
- messenger_set_loading
- HelpStr: shows/hides loading progress screen in external chat window
- Flags:
- messenger_direct_invoke
- HelpStr: invoke scaleform methods in external chat window
- Flags:
- messenger_add_message
- HelpStr: adds a chat message to external chat window ONLY
- Flags:
- messenger_destroy_window
- HelpStr: destroys the external chat window
- Flags:
- messenger_attach_window
- HelpStr: attaches the external chat window to game client
- Flags:
- messenger_detach_window
- HelpStr: detaches the external chat window from game client
- Flags:
- snapDistance
- HelpStr:
- Value: 8.0
- Flags:
- snd_vox_captiontrace
- HelpStr: Shows sentence name for sentences which are set not to show captions.
- Value: 0
- Flags:
- snd_vox_sectimetout
- HelpStr:
- Value: 300
- Flags:
- snd_vox_seqtimetout
- HelpStr:
- Value: 300
- Flags:
- snd_vox_globaltimeout
- HelpStr:
- Value: 300
- Flags:
- vox_reload
- HelpStr: Reload sentences.txt file
- Flags:
- voice_overdrivefadetime
- HelpStr:
- Value: 0.4
- Flags:
- voice_overdrive
- HelpStr:
- Value: 2
- Flags:
- voice_forcemicrecord
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- voice_threshold
- HelpStr:
- Value: 2000
- Flags: FCVAR_ARCHIVE
- voice_always_on
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- voice_force_enabled
- HelpStr:
- Value: 1
- Flags:
- voice_enabled
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- voice_showincoming
- HelpStr:
- Value: 0
- Flags:
- voice_showchannels
- HelpStr:
- Value: 0
- Flags:
- voice_profile
- HelpStr:
- Value: 0
- Flags:
- voice_fadeouttime
- HelpStr:
- Value: 0.1
- Flags:
- voice_loopback
- HelpStr:
- Value: 0
- Flags: FCVAR_USERINFO
- voice_scale
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- voice_maxgain
- HelpStr:
- Value: 10
- Flags:
- voice_avggain
- HelpStr:
- Value: 0.5
- Flags:
- voice_dsound
- HelpStr:
- Value: 0
- Flags:
- snd_writemanifest
- HelpStr: If running a game, outputs the precache manifest for the current level
- Flags:
- snd_rebuildaudiocache
- HelpStr: Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
- Flags:
- snd_async_minsize
- HelpStr:
- Value: 262144
- Flags:
- snd_async_showmem
- HelpStr: Show async memory stats
- Flags:
- snd_flushasync
- HelpStr: Flush all unlocked async .wav data
- Flags:
- snd_async_buffer_spew
- HelpStr:
- Value: 0
- Flags:
- snd_async_fullyasync
- HelpStr: All playback is fully async (sound doesn't play until data arrives).
- Value: 0
- Flags:
- snd_async_spew_blocking
- HelpStr: Spew message to console any time async sound loading blocks on file i/o.
- Value: 0
- Flags:
- snd_showmixer
- HelpStr:
- Value: 0
- Flags:
- snd_disable_mixer_duck
- HelpStr:
- Value: 0
- Flags:
- snd_showclassname
- HelpStr:
- Value: 0
- Flags:
- snd_soundmixer
- HelpStr:
- Value: Default_Mix
- Flags:
- sndplaydelay
- HelpStr:
- Flags:
- dsp_reload
- HelpStr:
- Flags:
- snd_duckerthreshold
- HelpStr:
- Value: 0.15
- Flags: FCVAR_ARCHIVE
- snd_duckerreleasetime
- HelpStr:
- Value: 2.5
- Flags: FCVAR_ARCHIVE
- snd_duckerattacktime
- HelpStr:
- Value: 0.5
- Flags: FCVAR_ARCHIVE
- snd_ducktovolume
- HelpStr:
- Value: 0.55
- Flags: FCVAR_ARCHIVE
- adsp_low_ceiling
- HelpStr:
- Value: 108
- Flags:
- adsp_wall_height
- HelpStr:
- Value: 128
- Flags:
- adsp_door_height
- HelpStr:
- Value: 112
- Flags:
- adsp_debug
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- snd_obscured_gain_dB
- HelpStr:
- Value: -2.70
- Flags: FCVAR_CHEAT
- snd_showstart
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- dsp_db_mixdrop
- HelpStr:
- Value: 0.5
- Flags: FCVAR_DEMO
- dsp_db_min
- HelpStr:
- Value: 80
- Flags: FCVAR_DEMO
- dsp_mix_max
- HelpStr:
- Value: 0.8
- Flags: FCVAR_DEMO
- dsp_mix_min
- HelpStr:
- Value: 0.2
- Flags: FCVAR_DEMO
- dsp_dist_max
- HelpStr:
- Value: 1440.0
- Flags: FCVAR_ARCHIVE FCVAR_DEMO
- dsp_dist_min
- HelpStr:
- Value: 0.0
- Flags: FCVAR_ARCHIVE FCVAR_DEMO
- voice_steal
- HelpStr:
- Value: 2
- Flags:
- soundinfo
- HelpStr: Describe the current sound device.
- Flags:
- soundlist
- HelpStr: List all known sounds.
- Flags:
- stopsound
- HelpStr:
- Flags:
- speak
- HelpStr: Play a constructed sentence.
- Flags:
- playvol
- HelpStr: Play a sound at a specified volume.
- Flags:
- playflush
- HelpStr: Play a sound, reloading from disk in case of changes.
- Flags:
- play
- HelpStr: Play a sound.
- Flags:
- snd_mixahead
- HelpStr:
- Value: 0.1
- Flags: FCVAR_ARCHIVE
- snd_musicvolume
- HelpStr: Music volume
- Value: 1.0
- Flags: FCVAR_ARCHIVE
- volume
- HelpStr: Sound volume
- Value: 1.0
- Flags: FCVAR_ARCHIVE
- snd_pitchquality
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- snd_maxsamesounds
- HelpStr: Don't play more than N copies of the same sound
- Value: 5
- Flags:
- snd_visualize
- HelpStr: Show sounds location in world
- Value: 0
- Flags: FCVAR_CHEAT
- snd_show
- HelpStr: Show sounds info
- Value: 0
- Flags: FCVAR_CHEAT
- snd_noextraupdate
- HelpStr:
- Value: 0
- Flags:
- snd_digital_surround
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- snd_surround_speakers
- HelpStr:
- Value: -1
- Flags:
- show_total_translate_time
- HelpStr: show_total_translate_time
- Flags:
- vprof_scope
- HelpStr: Set a specific scope to start showing vprof tree
- Value:
- Flags:
- -showvprof
- HelpStr:
- Flags:
- +showvprof
- HelpStr:
- Flags:
- vprof_expand_group
- HelpStr: Expand a budget group in the vprof tree by name
- Flags:
- vprof_collapse_all
- HelpStr: Collapse the whole vprof tree
- Flags:
- vprof_expand_all
- HelpStr: Expand the whole vprof tree
- Flags:
- vprof_warningmsec
- HelpStr: Above this many milliseconds render the label red to indicate slow code.
- Value: 10
- Flags: FCVAR_ARCHIVE
- vprof_unaccounted_limit
- HelpStr: number of milliseconds that a node must exceed to turn red in the vprof panel
- Value: 0.3
- Flags: FCVAR_ARCHIVE
- vprof_verbose
- HelpStr: Set to one to show average and peak times
- Value: 1
- Flags: FCVAR_ARCHIVE
- vprof_child
- HelpStr:
- Flags:
- vprof_parent
- HelpStr:
- Flags:
- vprof_nextsibling
- HelpStr:
- Flags:
- vprof_prevsibling
- HelpStr:
- Flags:
- vprof_graphheight
- HelpStr:
- Value: 256
- Flags: FCVAR_ARCHIVE
- vprof_graphwidth
- HelpStr:
- Value: 512
- Flags: FCVAR_ARCHIVE
- vprof_graph
- HelpStr: Draw the vprof graph.
- Value: 0
- Flags:
- texture_budget_background_alpha
- HelpStr: how translucent the budget panel is
- Value: 128
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_bottom_of_history_fraction
- HelpStr: number between 0 and 1
- Value: .25
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_height
- HelpStr: height in pixels of the budget panel
- Value: 284
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_width
- HelpStr: width in pixels of the budget panel
- Value: 512
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_y
- HelpStr: number of pixels from the top side of the game screen to draw the budget panel
- Value: 450
- Flags: FCVAR_ARCHIVE
- texture_budget_panel_x
- HelpStr: number of pixels from the left side of the game screen to draw the budget panel
- Value: 0
- Flags: FCVAR_ARCHIVE
- -showbudget_texture_global
- HelpStr:
- Flags:
- +showbudget_texture_global
- HelpStr:
- Flags:
- -showbudget_texture
- HelpStr:
- Flags:
- +showbudget_texture
- HelpStr:
- Flags:
- showbudget_texture
- HelpStr: Enable the texture budget panel.
- Value: 0
- Flags:
- texture_budget_panel_global
- HelpStr: Show global times in the texture budget panel.
- Value: 0
- Flags:
- vgui_drawtree_clear
- HelpStr:
- Flags:
- -vgui_drawtree
- HelpStr:
- Flags:
- +vgui_drawtree
- HelpStr:
- Flags:
- vgui_drawtree_bounds
- HelpStr: Show panel bounds.
- Value: 0
- Flags:
- vgui_drawtree_inputenabled
- HelpStr: Show the panel input enabled values in the vgui_drawtree view.
- Value: 1
- Flags:
- vgui_drawtree_zpos
- HelpStr: Show the panel zpos values in the vgui_drawtree view.
- Value: 1
- Flags:
- vgui_drawtree_render_order
- HelpStr: List the vgui_drawtree panels in render order.
- Value: 0
- Flags:
- vgui_drawtree_panelalpha
- HelpStr: Show the panel alpha values in the vgui_drawtree view.
- Value: 0
- Flags:
- vgui_drawtree_panelptr
- HelpStr: Show the panel pointer values in the vgui_drawtree view.
- Value: 0
- Flags:
- vgui_drawtree_freeze
- HelpStr: Set to 1 to stop updating the vgui_drawtree view.
- Value: 0
- Flags:
- vgui_drawtree_popupsonly
- HelpStr: Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- Value: 0
- Flags:
- vgui_drawtree_hidden
- HelpStr: Draw the hidden panels.
- Value: 0
- Flags:
- vgui_drawtree_visible
- HelpStr: Draw the visible panels.
- Value: 1
- Flags:
- vgui_drawtree
- HelpStr: Draws the vgui panel hiearchy to the specified depth level.
- Value: 0
- Flags: FCVAR_CHEAT
- -showdebugoptions
- HelpStr:
- Flags:
- +showdebugoptions
- HelpStr:
- Flags:
- budget_panel_height
- HelpStr: height in pixels of the budget panel
- Value: 384
- Flags: FCVAR_ARCHIVE
- budget_panel_width
- HelpStr: width in pixels of the budget panel
- Value: 512
- Flags: FCVAR_ARCHIVE
- budget_panel_y
- HelpStr: number of pixels from the top side of the game screen to draw the budget panel
- Value: 50
- Flags: FCVAR_ARCHIVE
- budget_panel_x
- HelpStr: number of pixels from the left side of the game screen to draw the budget panel
- Value: 0
- Flags: FCVAR_ARCHIVE
- budget_background_alpha
- HelpStr: how translucent the budget panel is
- Value: 128
- Flags: FCVAR_ARCHIVE
- budget_bargraph_range_ms
- HelpStr: budget bargraph range in milliseconds
- Value: 16.6666666667
- Flags: FCVAR_ARCHIVE
- budget_panel_bottom_of_history_fraction
- HelpStr: number between 0 and 1
- Value: .25
- Flags: FCVAR_ARCHIVE
- budget_history_range_ms
- HelpStr: budget history range in milliseconds
- Value: 66.666666667
- Flags: FCVAR_ARCHIVE
- -showbudget
- HelpStr:
- Flags:
- +showbudget
- HelpStr:
- Flags:
- vprof_adddebuggroup1
- HelpStr: add a new budget group dynamically for debugging
- Flags:
- budget_history_numsamplesvisible
- HelpStr: number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- Value: 100
- Flags: FCVAR_ARCHIVE
- budget_show_history
- HelpStr: turn history graph off and on. . good to turn off on low end
- Value: 1
- Flags: FCVAR_ARCHIVE
- budget_show_averages
- HelpStr: enable/disable averages in the budget panel
- Value: 0
- Flags: FCVAR_ARCHIVE
- budget_show_peaks
- HelpStr: enable/disable peaks in the budget panel
- Value: 1
- Flags: FCVAR_ARCHIVE
- budget_averages_window
- HelpStr: number of frames to look at when figuring out average frametimes
- Value: 30
- Flags: FCVAR_ARCHIVE
- budget_peaks_window
- HelpStr: number of frames to look at when figuring out peak frametimes
- Value: 30
- Flags: FCVAR_ARCHIVE
- budget_bargraph_background_alpha
- HelpStr: how translucent the budget panel is
- Value: 128
- Flags: FCVAR_ARCHIVE
- dump_panels
- HelpStr: Dump Panel Tree
- Flags:
- vgui_togglepanel
- HelpStr: show/hide vgui panel by name.
- Flags:
- vgui_drawfocus
- HelpStr: Report which panel is under the mouse.
- Value: 0
- Flags:
- cl_loading_progress
- HelpStr:
- Value: 0.0
- Flags:
- r_enablevguiinput
- HelpStr: Enable the input of vgui panels
- Value: 1
- Flags: FCVAR_CHEAT
- progress_enable
- HelpStr:
- Flags:
- gameui_allowescape
- HelpStr:
- Flags:
- gameui_preventescape
- HelpStr:
- Flags:
- gameui_activate
- HelpStr:
- Flags:
- gameui_hide
- HelpStr:
- Flags:
- ime_default_pos_y
- HelpStr:
- Value: 50
- Flags: FCVAR_ARCHIVE
- ime_default_pos_x
- HelpStr:
- Value: 3
- Flags: FCVAR_ARCHIVE
- r_drawvgui
- HelpStr: Enable the rendering of vgui panels
- Value: 1
- Flags: FCVAR_CHEAT
- vprof_playback_average
- HelpStr: Average the next N frames.
- Flags:
- vprof_playback_stepback
- HelpStr: While playing back a .vprof file, step to the previous tick.
- Flags:
- vprof_playback_step
- HelpStr: While playing back a .vprof file, step to the next tick.
- Flags:
- vprof_playback_stop
- HelpStr:
- Flags:
- vprof_playback_start
- HelpStr: Start playing back a recorded .vprof file.
- Flags:
- vprof_record_stop
- HelpStr:
- Flags:
- vprof_record_start
- HelpStr: Start recording vprof data for playback later.
- Flags:
- vprof_generate_report_map_load
- HelpStr: Generate a report to the console.
- Flags:
- vprof_generate_report_AI_only
- HelpStr: Generate a report to the console.
- Flags:
- vprof_generate_report_AI
- HelpStr: Generate a report to the console.
- Flags:
- vprof_generate_report_hierarchy
- HelpStr: Generate a report to the console.
- Flags:
- vprof_generate_report
- HelpStr: Generate a report to the console.
- Flags:
- vprof_reset_peaks
- HelpStr: Reset just the peak time in VProf profiler
- Flags:
- vprof_generate_report_and_reset
- HelpStr: Reset the stats in VProf profiler
- Flags:
- vprof_reset
- HelpStr: Reset the stats in VProf profiler
- Flags:
- vprof_off
- HelpStr: Turn off VProf profiler
- Flags:
- vprof_on
- HelpStr: Turn on VProf profiler
- Flags:
- vprof
- HelpStr: Toggle VProf profiler
- Flags:
- vprof_cachemiss_off
- HelpStr: Turn off VProf cache miss checking
- Flags:
- vprof_cachemiss_on
- HelpStr: Turn on VProf cache miss checking
- Flags:
- vprof_cachemiss
- HelpStr: Toggle VProf cache miss checking
- Flags:
- vprof_dump_groupnames
- HelpStr: Write the names of all of the vprof groups to the console.
- Flags:
- vprof_vtune_group
- HelpStr: enable vtune for a particular vprof group ("disable" to disable)
- Flags:
- spike
- HelpStr: generates a fake spike
- Flags:
- vprof_counters
- HelpStr:
- Value: 0
- Flags:
- vprof_dump_spikes_budget_group
- HelpStr: Budget gtNode to start report from when doing a dump spikes
- Value:
- Flags:
- vprof_dump_spikes_node
- HelpStr: Node to start report from when doing a dump spikes
- Value:
- Flags:
- vprof_dump_spikes
- HelpStr: Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
- Value: 0
- Flags:
- Test_StartScript
- HelpStr: Start a test script running..
- Flags:
- Test_SendKey
- HelpStr:
- Flags:
- Test_WaitForCheckPoint
- HelpStr:
- Flags:
- Test_RunFrame
- HelpStr:
- Flags:
- Test_RandomChance
- HelpStr: Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
- Flags:
- Test_LoopForNumSeconds
- HelpStr: Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- Flags:
- Test_LoopCount
- HelpStr: Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Flags:
- Test_Loop
- HelpStr: Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Flags:
- Test_StartLoop
- HelpStr: Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Flags:
- Test_Wait
- HelpStr:
- Flags:
- testscript_debug
- HelpStr: Debug test scripts.
- Value: 0
- Flags:
- disp_modlimit_down
- HelpStr:
- Value: 20
- Flags:
- disp_modlimit_up
- HelpStr:
- Value: 80
- Flags:
- disp_modlimit
- HelpStr:
- Value: 80
- Flags:
- key_updatelayout
- HelpStr: Updates game keyboard layout to current windows keyboard setting.
- Flags:
- set_conversion_mode
- HelpStr: set_conversion_mode
- Flags:
- cc_reset_sound
- HelpStr: reset sound
- Flags:
- play_video
- HelpStr: Play Video clip
- Flags:
- skip_cutscene_key_enable
- HelpStr:
- Value: 0
- Flags: FCVAR_USERINFO
- can_skip_prologue
- HelpStr:
- Value: 1
- Flags:
- ignore_toggleui
- HelpStr:
- Value: 0
- Flags:
- state_mainmenu
- HelpStr:
- Value: 0
- Flags: FCVAR_REPLICATED
- scaleform_key_input
- HelpStr:
- Value: 0
- Flags:
- async_serialize
- HelpStr: Force async reads to serialize for profiling
- Value: 0
- Flags:
- fps_max
- HelpStr: Frame rate limiter
- Value: 300
- Flags:
- force_sys_error
- HelpStr: Test sys_error and make dump..
- Flags:
- force_access_violation
- HelpStr: Test dump..
- Flags:
- use_peek_message_w
- HelpStr:
- Value: 1
- Flags:
- dealloc_memory
- HelpStr: dealloc_memory
- Flags:
- alloc_memory
- HelpStr: alloc_memory
- Flags:
- show_memory_status
- HelpStr: show_memory_status
- Flags:
- cc_clear_key_state
- HelpStr:
- Flags:
- editor_toggle
- HelpStr: Disables the simulation and returns focus to the editor
- Flags: FCVAR_CHEAT
- r_gamma
- HelpStr: Gamma Value
- Value: 0.5
- Flags: FCVAR_ARCHIVE
- stats
- HelpStr: Prints server performance variables
- Flags:
- sv_rcon_minfailuretime
- HelpStr: Number of seconds to track failed rcon authentications
- Value: 30
- Flags:
- sv_rcon_minfailures
- HelpStr: Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- Value: 5
- Flags:
- sv_rcon_maxfailures
- HelpStr: Max number of times a user can fail rcon authentication before being banned
- Value: 10
- Flags:
- sv_rcon_banpenalty
- HelpStr: Number of minutes to ban users who fail rcon authentication
- Value: 0
- Flags:
- rcon_password
- HelpStr: remote console password.
- Value:
- Flags:
- sv_forcepreload
- HelpStr: Force server side preloading.
- Value: 0
- Flags: FCVAR_ARCHIVE
- sv_precacheinfo
- HelpStr: Show precache info.
- Flags:
- plugin_unload
- HelpStr: plugin_unload <index> : unloads a plugin
- Flags:
- plugin_load
- HelpStr: plugin_load <filename> : loads a plugin
- Flags:
- plugin_unpause_all
- HelpStr: unpauses all disabled plugins
- Flags:
- plugin_pause_all
- HelpStr: pauses all loaded plugins
- Flags:
- plugin_unpause
- HelpStr: plugin_unpause <index> : unpauses a disabled plugin
- Flags:
- plugin_pause
- HelpStr: plugin_pause <index> : pauses a loaded plugin
- Flags:
- plugin_print
- HelpStr: Prints details about loaded plugins
- Flags:
- sv_debugmanualmode
- HelpStr: Make sure entities correctly report whether or not their network data has changed.
- Value: 0
- Flags:
- maxplayers
- HelpStr: Change the maximum number of players allowed on this server.
- Flags:
- users
- HelpStr: Show user info for players on server.
- Flags:
- user
- HelpStr: Show user data.
- Flags:
- server_auth_check
- HelpStr:
- Value: 1
- Flags:
- register_client_key
- HelpStr: register client keys
- Flags:
- sv_maxreplay
- HelpStr: Maximum replay time in seconds
- Value: 0
- Flags:
- sv_consistency
- HelpStr: Whether the server enforces file consistency for critical files
- Value: 0
- Flags: FCVAR_REPLICATED
- sv_downloadurl
- HelpStr: Location from which clients can download missing files
- Value:
- Flags: FCVAR_REPLICATED
- sv_voiceenable
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE FCVAR_NOTIFY
- sv_voicecodec
- HelpStr: Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- Value: vaudio_speex
- Flags:
- sv_cacheencodedents
- HelpStr: If set to 1, does an optimization to prevent extra SendTable_Encode calls.
- Value: 1
- Flags:
- sv_contact
- HelpStr: Contact email for server sysop
- Value:
- Flags:
- sv_pausable
- HelpStr: Is the server pausable.
- Value: 0
- Flags: FCVAR_NOTIFY
- tv_enable
- HelpStr: Activates SourceTV on server.
- Value: 0
- Flags:
- sv_lan
- HelpStr: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- Value: 0
- Flags:
- sv_cheats
- HelpStr: Allow cheats on server
- Value: 0
- Flags: FCVAR_NOTIFY FCVAR_REPLICATED
- sv_logblocks
- HelpStr: If true when log when a query is blocked (can cause very large log files)
- Value: 0
- Flags:
- sv_max_queries_sec_global
- HelpStr: Maximum queries per second to respond to from anywhere.
- Value: 60
- Flags:
- sv_max_queries_window
- HelpStr: Window over which to average queries per second averages.
- Value: 30
- Flags:
- sv_max_queries_sec
- HelpStr: Maximum queries per second to respond to from a single IP address.
- Value: 3.0
- Flags:
- banid
- HelpStr: Add a user ID to the ban list.
- Flags:
- listid
- HelpStr: Lists banned users.
- Flags:
- removeid
- HelpStr: Remove a user ID from the ban list.
- Flags:
- writeid
- HelpStr: Writes a list of permanently-banned user IDs to banned_user.cfg.
- Flags:
- writeip
- HelpStr: Save the ban list to banned_ip.cfg.
- Flags:
- listip
- HelpStr: List IP addresses on the ban list.
- Flags:
- removeip
- HelpStr: Remove an IP address from the ban list.
- Flags:
- banip
- HelpStr: Add an IP address to the ban list.
- Flags:
- addip
- HelpStr: Add an IP address to the ban list.
- Flags:
- sv_filterban
- HelpStr: Set packet filtering by IP mode
- Value: 1
- Flags:
- sv_deltaprint
- HelpStr: Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- Value: 0
- Flags:
- sv_deltatime
- HelpStr: Enable profiling of CalcDelta calls
- Value: 0
- Flags:
- sv_sendtables
- HelpStr: Force full sendtable sending path.
- Value: 0
- Flags:
- sv_allowupload
- HelpStr: Allow clients to upload customizations files
- Value: 1
- Flags:
- sv_allowdownload
- HelpStr: Allow clients to download files
- Value: 1
- Flags:
- sv_stressbots
- HelpStr: If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
- Value: 0
- Flags:
- sv_minupdaterate
- HelpStr: Minimum updates per second that the server will allow
- Value: 10
- Flags:
- sv_maxupdaterate
- HelpStr: Maximum updates per second that the server will allow
- Value: 60
- Flags:
- sv_minrate
- HelpStr: Min bandwidth rate allowed on server, 0 == unlimited
- Value: 0
- Flags:
- sv_maxrate
- HelpStr: Max bandwidth rate allowed on server, 0 == unlimited
- Value: 0
- Flags:
- sv_timeout
- HelpStr: After this many seconds without a message from a client, the client is dropped
- Value: 65
- Flags:
- prop_crosshair
- HelpStr: Shows name for prop looking at
- Flags: FCVAR_CHEAT
- ignore_static_prop_light_cache
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_staticpropinfo
- HelpStr:
- Value: 0
- Flags:
- r_staticprop_forcefade_quality
- HelpStr: 0=Distance base, 1=Screen base
- Value: 0
- Flags:
- r_staticprop_forcefade_maxscreenwidth
- HelpStr:
- Value: 500
- Flags:
- r_staticprop_forcefade_minscreenwidth
- HelpStr:
- Value: 50
- Flags:
- r_staticprop_forcefade_maxdistsq
- HelpStr:
- Value: 16000000
- Flags:
- r_staticprop_forcefade_mindistsq
- HelpStr:
- Value: 12250000
- Flags:
- vcollide_wireframe
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_colorstaticprops
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_drawstaticprops
- HelpStr: 0=Off, 1=Normal, 2=Wireframe
- Value: 1
- Flags: FCVAR_CHEAT
- r_DrawSpecificStaticProp
- HelpStr:
- Value: -1
- Flags:
- r_partition_level
- HelpStr: Displays a particular level of the spatial partition system. Use -1 to disable it.
- Value: -1
- Flags:
- snd_gain_min
- HelpStr:
- Value: 0.01
- Flags:
- snd_gain_max
- HelpStr:
- Value: 1
- Flags:
- snd_gain
- HelpStr:
- Value: 1
- Flags:
- snd_foliage_db_loss
- HelpStr:
- Value: 4
- Flags:
- snd_refdb
- HelpStr:
- Value: 60
- Flags:
- snd_refdist
- HelpStr:
- Value: 36
- Flags:
- adsp_opencourtyard_min
- HelpStr:
- Value: 126
- Flags:
- adsp_openstreet_min
- HelpStr:
- Value: 118
- Flags:
- adsp_openwall_min
- HelpStr:
- Value: 130
- Flags:
- adsp_openspace_min
- HelpStr:
- Value: 130
- Flags:
- adsp_courtyard_min
- HelpStr:
- Value: 126
- Flags:
- adsp_alley_min
- HelpStr:
- Value: 122
- Flags:
- adsp_street_min
- HelpStr:
- Value: 118
- Flags:
- adsp_tunnel_min
- HelpStr:
- Value: 114
- Flags:
- adsp_hall_min
- HelpStr:
- Value: 110
- Flags:
- adsp_duct_min
- HelpStr:
- Value: 106
- Flags:
- adsp_room_min
- HelpStr:
- Value: 102
- Flags:
- dsp_enhance_stereo
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- dsp_vol_2ch
- HelpStr:
- Value: 1.0
- Flags: FCVAR_DEMO
- dsp_vol_4ch
- HelpStr:
- Value: 0.5
- Flags: FCVAR_DEMO
- dsp_vol_5ch
- HelpStr:
- Value: 0.5
- Flags: FCVAR_DEMO
- dsp_volume
- HelpStr:
- Value: 1.0
- Flags: FCVAR_ARCHIVE FCVAR_DEMO
- snd_profile
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_slow_cpu
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE FCVAR_DEMO
- dsp_off
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- room_type
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_automatic
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_spatial
- HelpStr:
- Value: 40
- Flags: FCVAR_DEMO
- dsp_speaker
- HelpStr:
- Value: 50
- Flags: FCVAR_DEMO
- dsp_facingaway
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_player
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- dsp_water
- HelpStr:
- Value: 14
- Flags: FCVAR_DEMO
- dsp_room
- HelpStr:
- Value: 0
- Flags: FCVAR_DEMO
- r_flashlightculldepth
- HelpStr:
- Value: 1
- Flags:
- r_flashlightrendermodels
- HelpStr:
- Value: 1
- Flags:
- r_flashlightrenderworld
- HelpStr:
- Value: 1
- Flags:
- r_flashlightdrawdepth
- HelpStr:
- Value: 0
- Flags:
- r_flashlightnodraw
- HelpStr:
- Value: 0
- Flags:
- r_flashlightdrawfrustumbbox
- HelpStr:
- Value: 0
- Flags:
- r_flashlightdrawsweptbbox
- HelpStr:
- Value: 0
- Flags:
- r_shadowids
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_shadowwireframe
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_shadows_gamecontrol
- HelpStr:
- Value: -1
- Flags: FCVAR_CHEAT
- r_shadows
- HelpStr:
- Value: 1
- Flags:
- cl_allowupload
- HelpStr: Client uploads customization files
- Value: 1
- Flags: FCVAR_ARCHIVE
- r_printdecalinfo
- HelpStr:
- Flags:
- r_drawbatchdecals
- HelpStr: Render decals batched.
- Value: 1
- Flags:
- r_drawdecals
- HelpStr:
- Value: 1
- Flags:
- r_spray_lifetime
- HelpStr: Number of rounds player sprays are visible
- Value: 2
- Flags:
- r_decal_cullsize
- HelpStr: Decals under this size in pixels are culled
- Value: 5
- Flags:
- r_dscale_basefov
- HelpStr:
- Value: 90
- Flags: FCVAR_CHEAT
- r_dscale_fardist
- HelpStr:
- Value: 2000
- Flags: FCVAR_CHEAT
- r_dscale_farscale
- HelpStr:
- Value: 4
- Flags: FCVAR_CHEAT
- r_dscale_neardist
- HelpStr:
- Value: 100
- Flags: FCVAR_CHEAT
- r_dscale_nearscale
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_ShowViewerArea
- HelpStr:
- Value: 0
- Flags:
- r_portalsopenall
- HelpStr:
- Value: 0
- Flags:
- r_portalscloseall
- HelpStr:
- Value: 0
- Flags:
- r_snapportal
- HelpStr:
- Value: -1
- Flags:
- r_DrawPortals
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_ClipAreaPortals
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- perfui
- HelpStr: Show/hide the level performance tools UI.
- Flags: FCVAR_CHEAT
- r_overlayfademax
- HelpStr:
- Value: 2000
- Flags:
- r_overlayfademin
- HelpStr:
- Value: 1750
- Flags:
- r_overlayfadeenable
- HelpStr:
- Value: 0
- Flags:
- r_overlaywireframe
- HelpStr:
- Value: 0
- Flags:
- r_renderoverlayfragment
- HelpStr:
- Value: 1
- Flags:
- r_occludeemaxarea
- HelpStr: Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- Value: 0
- Flags:
- r_occluderminarea
- HelpStr: Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- Value: 0
- Flags:
- r_occlusionspew
- HelpStr: Activate/deactivates spew about what the occlusion system is doing.
- Value: 0
- Flags: FCVAR_CHEAT
- r_occludermincount
- HelpStr: At least this many occluders will be used, no matter how big they are.
- Value: 0
- Flags:
- r_occlusion
- HelpStr: Activate/deactivate the occlusion system.
- Value: 1
- Flags:
- r_visocclusion
- HelpStr: Activate/deactivate wireframe rendering of what the occlusion system is doing.
- Value: 0
- Flags: FCVAR_CHEAT
- net_status
- HelpStr: Shows current network status
- Flags:
- net_start
- HelpStr: Inits multiplayer network sockets
- Flags:
- net_channels
- HelpStr: Shows net channel info
- Flags:
- net_use_loopback
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- net_no_proudnet
- HelpStr:
- Value: 0
- Flags: FCVAR_REPLICATED
- net_droppackets
- HelpStr: Drops next n packets on client
- Value: 0
- Flags: FCVAR_CHEAT
- net_fakeloss
- HelpStr: Simulate packet loss as a percentage (negative means drop 1/n packets)
- Value: 0
- Flags: FCVAR_CHEAT
- net_fakelag
- HelpStr: Lag all incoming network data (including loopback) by this many milliseconds.
- Value: 0
- Flags: FCVAR_CHEAT
- tv_port
- HelpStr: Host SourceTV port
- Value: 27020
- Flags:
- clientport
- HelpStr: Host game client port
- Value: 27005
- Flags:
- hostip
- HelpStr: Host game server ip
- Value:
- Flags:
- hostport
- HelpStr: Host game server port
- Value: 27015
- Flags:
- ip
- HelpStr: Overrides IP for multihomed hosts
- Value: localhost
- Flags:
- net_showsplits
- HelpStr: Show info about packet splits
- Value: 0
- Flags:
- net_maxfilesize
- HelpStr: Maximum allowed file size for uploading in MB
- Value: 16
- Flags:
- net_maxfragments
- HelpStr: Max fragment bytes per packet
- Value: 1280
- Flags:
- net_chokeloop
- HelpStr: Apply bandwidth choke to loopback packets
- Value: 0
- Flags:
- net_drawslider
- HelpStr: Draw completion slider during signon
- Value: 0
- Flags:
- net_showdrop
- HelpStr: Show dropped packets in console
- Value: 0
- Flags:
- net_blockmsg
- HelpStr: Discards incoming message: <0|1|name>
- Value: none
- Flags: FCVAR_CHEAT
- net_showpeaks
- HelpStr: Show messages for large packets only: <size>
- Value: 0
- Flags:
- net_showfragments
- HelpStr: Show netchannel fragments
- Value: 0
- Flags:
- net_showmsg
- HelpStr: Show incoming message: <0|1|name>
- Value: 0
- Flags:
- net_showtcp
- HelpStr: Dump TCP stream summary to console
- Value: 0
- Flags:
- net_showudp
- HelpStr: Dump UPD packets summary to console
- Value: 0
- Flags:
- ref_mdl_min_cache_remain_time
- HelpStr:
- Value: 30
- Flags: FCVAR_CHEAT
- ref_mdl_cache_remove_interval
- HelpStr:
- Value: 60
- Flags: FCVAR_CHEAT
- ref_mdl_cache_max_count
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mem_vcollide
- HelpStr: Dumps the memory used by vcollides
- Flags:
- map_caching_max_cached_maps
- HelpStr:
- Value: 1
- Flags:
- mod_touchalldata
- HelpStr: Touch model data during level startup
- Value: 1
- Flags:
- mat_loadtextures
- HelpStr:
- Value: 1
- Flags:
- r_lockpvs
- HelpStr: Lock the PVS so you can fly around and inspect what is being drawn.
- Value: 0
- Flags: FCVAR_CHEAT
- r_novis
- HelpStr: Turn off the PVS.
- Value: 0
- Flags: FCVAR_CHEAT
- mat_savechanges
- HelpStr: saves current video configuration to the registry
- Flags:
- mat_setvideomode
- HelpStr: sets the width, height, windowed state of the material system
- Flags:
- mat_configcurrent
- HelpStr: show the current video control panel config for the material system
- Flags:
- mat_shaderlevel
- HelpStr:
- Value: 1
- Flags:
- multicore
- HelpStr: Multicore option
- Value: 0
- Flags:
- mat_vignette_effect
- HelpStr:
- Value: 1
- Flags:
- cl_particle_limit
- HelpStr:
- Value: 1
- Flags:
- cl_cloth_physics_mode
- HelpStr:
- Value: 1
- Flags:
- mat_motion_blur_enabled
- HelpStr:
- Value: 0
- Flags:
- mat_hdr_level
- HelpStr: Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
- Value: 1
- Flags:
- r_shadowmap
- HelpStr: Enable/disable shadow map
- Value: 0
- Flags:
- r_sunshafts
- HelpStr: Enable/disable sun shafts
- Value: 0
- Flags:
- r_atmosphere
- HelpStr: Enable/disable atmospheric scattering
- Value: 0
- Flags:
- r_ssao
- HelpStr: Enable/disable screen-space ambient occlusion
- Value: 0
- Flags:
- r_dof
- HelpStr: Enable or disable depth of field
- Value: 0
- Flags:
- mat_resetrendertarget
- HelpStr: resets render targets
- Flags:
- mat_hdr_enabled
- HelpStr:
- Value: 0
- Flags:
- mat_show_ab_hdr
- HelpStr:
- Value: 0
- Flags:
- mat_depthbias_normal
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_waterforcereflectentities
- HelpStr:
- Value: 0
- Flags:
- r_waterforceexpensive
- HelpStr:
- Value: 1
- Flags:
- r_shadowrendertotexture
- HelpStr:
- Value: 1
- Flags:
- mat_monitorgamma
- HelpStr: monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- Value: 2.2
- Flags:
- mat_fullbright
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_fastspecular
- HelpStr: Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- Value: 1
- Flags:
- mat_levelflush
- HelpStr:
- Value: 1
- Flags:
- mat_envmaptgasize
- HelpStr:
- Value: 32.0
- Flags:
- mat_envmapsize
- HelpStr:
- Value: 128
- Flags:
- mat_bumpbasis
- HelpStr:
- Value: 0
- Flags:
- mat_normals
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_showlightmappage
- HelpStr:
- Value: -1
- Flags:
- mat_luxels
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_wireframe
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_norendering
- HelpStr:
- Value: 0
- Flags:
- r_dynamic
- HelpStr:
- Value: 1
- Flags:
- r_lightstyle
- HelpStr:
- Value: -1
- Flags:
- r_lightmap
- HelpStr:
- Value: -1
- Flags:
- mp_decals
- HelpStr:
- Value: 200
- Flags: FCVAR_ARCHIVE
- r_decals
- HelpStr:
- Value: 2048
- Flags:
- r_norefresh
- HelpStr:
- Value: 0
- Flags:
- mat_debugalttab
- HelpStr:
- Value: 0
- Flags:
- mat_maxframelatency
- HelpStr:
- Value: 1
- Flags:
- mat_shadowstate
- HelpStr:
- Value: 1
- Flags:
- leaf_ambient_add
- HelpStr:
- Value: 0.f
- Flags: FCVAR_REPLICATED
- leaf_ambient_multiply
- HelpStr:
- Value: 1.f
- Flags: FCVAR_REPLICATED
- r_lightcachecenter
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_maxsampledist
- HelpStr:
- Value: 128
- Flags:
- r_maxnewsamples
- HelpStr:
- Value: 6
- Flags:
- r_minnewsamples
- HelpStr:
- Value: 3
- Flags:
- r_drawlightcache
- HelpStr: 0: off
- 1: draw light cache entries
- 2: draw rays
- Value: 0
- Flags: FCVAR_CHEAT
- r_avglight
- HelpStr:
- Value: 1
- Flags:
- r_worldlightmin
- HelpStr:
- Value: 0.0002
- Flags:
- r_radiosity
- HelpStr: 0: no radiosity
- 1: radiosity with ambient cube (6 samples)
- 2: radiosity with 162 samples
- 3: 162 samples for static props, 6 samples for everything else
- Value: 4
- Flags:
- r_worldlights
- HelpStr: number of world lights to use per vertex
- Value: 2
- Flags:
- r_ambientlightingonly
- HelpStr: Set this to 1 to light models with only ambient lighting (and no static lighting).
- Value: 0
- Flags: FCVAR_CHEAT
- r_lightcache_numambientsamples
- HelpStr: number of random directions to fire rays when computing ambient lighting
- Value: 162
- Flags:
- r_faststaticlight_atpoint
- HelpStr:
- Value: 0
- Flags:
- r_faststaticlight_entity
- HelpStr:
- Value: 0
- Flags:
- lightcache_maxmiss
- HelpStr:
- Value: 1
- Flags:
- r_drawmodelstatsoverlaymax
- HelpStr: time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- Value: 1.5
- Flags: FCVAR_ARCHIVE
- r_drawmodelstatsoverlaymin
- HelpStr: time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- Value: 0.1
- Flags: FCVAR_ARCHIVE
- r_ambientfactor
- HelpStr: Boost ambient cube by no more than this factor
- Value: 5
- Flags: FCVAR_ARCHIVE
- r_ambientfraction
- HelpStr: Fraction of direct lighting that ambient cube must be below to trigger boosting
- Value: 0.1
- Flags: FCVAR_ARCHIVE
- r_ambientmin
- HelpStr: Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
- Value: 0.3
- Flags: FCVAR_ARCHIVE
- r_ambientboost
- HelpStr: Set to boost ambient term if it is totally swamped by local lights
- Value: 1
- Flags: FCVAR_ARCHIVE
- r_lighting
- HelpStr:
- Value: 1
- Flags:
- r_maxmodeldecal
- HelpStr:
- Value: 50
- Flags:
- r_modelwireframedecal
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_skin
- HelpStr:
- Value: 0
- Flags:
- r_eyes
- HelpStr:
- Value: 1
- Flags:
- r_flex
- HelpStr:
- Value: 1
- Flags:
- r_drawentities
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_teeth
- HelpStr:
- Value: 1
- Flags:
- r_nosw
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_nohw
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_softwareskin
- HelpStr:
- Value: 0
- Flags:
- r_eyesize
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- r_eyeshift_z
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- r_eyeshift_y
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- r_eyeshift_x
- HelpStr:
- Value: 0
- Flags: FCVAR_ARCHIVE
- r_eyemove
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- r_eyegloss
- HelpStr:
- Value: 1
- Flags: FCVAR_ARCHIVE
- r_showenvcubemap
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_allowtranslucentzpass
- HelpStr:
- Value: 0
- Flags:
- r_itemblinkrate
- HelpStr:
- Value: 4.5
- Flags: FCVAR_CHEAT
- r_itemblinkmax
- HelpStr:
- Value: .3
- Flags: FCVAR_CHEAT
- r_proplightingfromdisk
- HelpStr: 0=Off, 1=On, 2=Show Errors
- Value: 1
- Flags:
- r_debugrandomstaticlighting
- HelpStr: Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- Value: 0
- Flags: FCVAR_CHEAT
- r_flushlod
- HelpStr: Flush and reload LODs.
- Flags:
- mod_forcetouchdata
- HelpStr: Forces all model file data into cache on model load.
- Value: 1
- Flags:
- r_decalstaticprops
- HelpStr: Decal static props test
- Value: 1
- Flags:
- r_rootlod
- HelpStr: Root LOD
- Value: 0
- Flags:
- r_eyeglintlodpixels
- HelpStr: The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- Value: 20.0
- Flags:
- r_lightinterp
- HelpStr: Controls the speed of light interpolation, 0 turns off interpolation
- Value: 5
- Flags:
- r_lightaverage
- HelpStr: Activates/deactivate light averaging
- Value: 1
- Flags:
- r_entity
- HelpStr:
- Value: -1
- Flags:
- r_lod
- HelpStr:
- Value: -1
- Flags:
- r_DrawModelLightOrigin
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_drawmodelstatsoverlaydistance
- HelpStr:
- Value: 500
- Flags: FCVAR_CHEAT
- r_drawmodelstatsoverlay
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- key_findbinding
- HelpStr: Find key bound to specified command string.
- Flags:
- key_listboundkeys
- HelpStr: List bound keys with bindings.
- Flags:
- escape
- HelpStr: Escape key pressed.
- Flags:
- unbindall
- HelpStr: Unbind all keys.
- Flags:
- unbind
- HelpStr: Unbind a key.
- Flags:
- bind
- HelpStr: Bind a key.
- Flags:
- r_3dnow
- HelpStr:
- Flags:
- r_sse2
- HelpStr:
- Flags:
- r_sse
- HelpStr:
- Flags:
- r_mmx
- HelpStr:
- Flags:
- report_sector_move
- HelpStr:
- Flags:
- next_map_name
- HelpStr:
- Value:
- Flags:
- changemap_to_current_random_sector
- HelpStr:
- Flags:
- changemap_to_next_random_sector
- HelpStr:
- Flags:
- cl_is_last_sector
- HelpStr:
- Value: 0
- Flags:
- autosavedangerousissafe
- HelpStr:
- Flags:
- autosavedangerous
- HelpStr:
- Flags:
- autosave
- HelpStr:
- Flags:
- minisave
- HelpStr: Saves game (for current level only!)
- Flags:
- save
- HelpStr: Saves current game.
- Flags:
- load
- HelpStr: Load a saved game.
- Flags:
- sv_autosave
- HelpStr: Set to 1 to allow autosaves.
- Value: 1
- Flags:
- save_history_count
- HelpStr: Keep this many old copies in history of autosaves and quicksaves.
- Value: 1
- Flags:
- changelevel2
- HelpStr: Transition to the specified map in single player
- Flags:
- changelevel
- HelpStr: Change server to the specified map
- Flags:
- map_commentary
- HelpStr: Start playing, with commentary, on a specified map.
- Flags:
- map_background
- HelpStr: Runs a map as the background to the main menu.
- Flags:
- map
- HelpStr: Start playing on specified map.
- Flags:
- m
- HelpStr: Start playing on specified map.
- Flags:
- changemap
- HelpStr: Start playing on specified map.
- Flags:
- maps
- HelpStr: Displays list of maps.
- Flags:
- cache_print_summary
- HelpStr: cache_print_summary [section]
- Print out a summary contents of cache memory.
- Flags:
- cache_print_lru
- HelpStr: cache_print_lru [section]
- Print out contents of cache memory.
- Flags:
- cache_print
- HelpStr: cache_print [section]
- Print out contents of cache memory.
- Flags:
- flush_locked
- HelpStr: Flush unlocked and locked cache memory.
- Flags:
- flush
- HelpStr: Flush unlocked cache memory.
- Flags:
- memory
- HelpStr: Print memory stats.
- Flags:
- multvar
- HelpStr: Multiply specified convar value.
- Flags:
- incrementvar
- HelpStr: Increment specified convar value.
- Flags:
- listmodels
- HelpStr: List loaded models.
- Flags:
- mat_reloadtextures
- HelpStr:
- Flags: FCVAR_CHEAT
- mat_reloadallmaterials
- HelpStr:
- Flags: FCVAR_CHEAT
- mat_reloadmaterial
- HelpStr:
- Flags: FCVAR_CHEAT
- ping
- HelpStr: Display ping to server.
- Flags:
- kickid
- HelpStr: Kick a player by userid or uniqueid, with a message.
- Flags:
- kick
- HelpStr: Kick a player by name.
- Flags:
- pause
- HelpStr: Toggle the server pause state.
- Flags:
- unpause
- HelpStr: Unpause the game.
- Flags:
- setpause
- HelpStr: Set the pause state of the server.
- Flags:
- version
- HelpStr: Print version info string.
- Flags:
- reload
- HelpStr: Reload the most recent saved game (add setpos to jump to current view position on reload).
- Flags:
- disconnect
- HelpStr: Disconnect game from server.
- Flags:
- restart
- HelpStr: Restart the game on the same level (add setpos to jump to current view position on restart).
- Flags:
- mat_showtextures
- HelpStr: Show textures.
- Flags:
- mat_showmaterialsverbose
- HelpStr:
- Flags:
- mat_showmaterials
- HelpStr: Show materials.
- Flags:
- demolist
- HelpStr: Print demo sequence list.
- Flags:
- stopdemo
- HelpStr: Stop playing back a demo.
- Flags:
- demos
- HelpStr: Demo demo file sequence.
- Flags:
- nextdemo
- HelpStr: Play next demo in sequence.
- Flags:
- startdemos
- HelpStr: Play demos in demo sequence.
- Flags:
- startdemosfromlist
- HelpStr: Play demos in the demo list file.
- Flags:
- -voicerecord
- HelpStr:
- Flags:
- +voicerecord
- HelpStr:
- Flags:
- soundfade
- HelpStr: Fade client volume.
- Flags:
- map_edit
- HelpStr:
- Flags:
- _restart
- HelpStr: Shutdown and restart the engine.
- Flags:
- quti
- HelpStr: Exit the engine.
- Flags:
- exit
- HelpStr: Exit the engine.
- Flags:
- quit
- HelpStr: Exit the engine.
- Flags:
- status
- HelpStr: Display map and connection status.
- Flags:
- killserver
- HelpStr: Shutdown the server.
- Flags:
- dumpstringtables
- HelpStr: Print string tables to console.
- Flags:
- try_load_background_map
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- light_crosshair
- HelpStr: Show texture color at crosshair
- Flags: FCVAR_CHEAT
- voice_inputfromfile
- HelpStr: Get voice input from 'voice_input.wav' rather than from the microphone.
- Value: 0
- Flags:
- voice_recordtofile
- HelpStr: Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
- Value: 0
- Flags:
- host_map
- HelpStr: Current map name.
- Value:
- Flags:
- hostname
- HelpStr: Hostname for server.
- Value:
- Flags:
- host_fake_cmd
- HelpStr:
- Value: 1
- Flags: FCVAR_REPLICATED
- host_sleep
- HelpStr: Force the host to sleep a certain number of milliseconds each frame.
- Value: 0
- Flags: FCVAR_CHEAT
- host_runofftime
- HelpStr: Run off some time without rendering/updating sounds
- Flags:
- warn_build_convar_update
- HelpStr:
- Value: 0
- Flags:
- dti_flush
- HelpStr: Write out the datatable instrumentation files (you must run with -dti for this to work).
- Flags:
- recompute_speed
- HelpStr: Recomputes clock speed (for debugging purposes).
- Flags: FCVAR_CHEAT
- host_writeconfig
- HelpStr: Store current settings to config.cfg (or specified .cfg file).
- Flags:
- startconfig
- HelpStr:
- Flags:
- vcr_verbose
- HelpStr: Write extra information into .vcr file.
- Value: 0
- Flags:
- r_ForceRestore
- HelpStr:
- Value: 0
- Flags:
- coop
- HelpStr: Cooperative play.
- Value: 0
- Flags: FCVAR_NOTIFY
- deathmatch
- HelpStr: Running a deathmatch server.
- Value: 0
- Flags: FCVAR_NOTIFY
- skill
- HelpStr: Game skill level (1-3).
- Value: 1
- Flags: FCVAR_ARCHIVE
- developer
- HelpStr: Show developer messages.
- Value: 0
- Flags:
- host_speeds
- HelpStr: Show general system running times.
- Value: 0
- Flags:
- host_timescale
- HelpStr: Prescale the clock by this amount.
- Value: 1.0
- Flags: FCVAR_REPLICATED
- host_framerate
- HelpStr: Set to lock per-frame time elapse.
- Value: 0
- Flags:
- host_limitlocal
- HelpStr: Apply cl_cmdrate and cl_updaterate to loopback connection
- Value: 0
- Flags:
- host_profile
- HelpStr:
- Value: 0
- Flags:
- mem_dumpstats
- HelpStr: Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- Value: 0
- Flags:
- host_showcachemiss
- HelpStr: Print a debug message when the client or server cache is missed.
- Value: 0
- Flags:
- next
- HelpStr: Set to 1 to advance to next frame ( when singlestep == 1 )
- Value: 0
- Flags: FCVAR_CHEAT
- singlestep
- HelpStr: Run engine in single step mode ( set next to 1 to advance a frame )
- Value: 0
- Flags: FCVAR_CHEAT
- mem_eat
- HelpStr:
- Flags:
- mem_compact
- HelpStr:
- Flags:
- mem_dump
- HelpStr: Dump memory stats to text file.
- Flags:
- snd_restart
- HelpStr: Restart sound system.
- Flags:
- closecaption
- HelpStr: Enable close captioning.
- Value: 0
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO
- violence_agibs
- HelpStr: Show alien gib entities
- Value: 1
- Flags:
- violence_ablood
- HelpStr: Draw alien blood
- Value: 1
- Flags:
- violence_hgibs
- HelpStr: Show human gib entities
- Value: 1
- Flags:
- violence_hblood
- HelpStr: Draw human blood
- Value: 1
- Flags:
- editdemo
- HelpStr: Edit a recorded demo file (.dem ).
- Flags:
- tv_msg
- HelpStr: Send a screen message to all clients.
- Flags:
- tv_clients
- HelpStr: Shows list of connected SourceTV clients.
- Flags:
- tv_stoprecord
- HelpStr: Stops SourceTV demo recording.
- Flags:
- tv_record
- HelpStr: Starts SourceTV demo recording.
- Flags:
- tv_retry
- HelpStr: Reconnects the SourceTV relay proxy.
- Flags:
- tv_stop
- HelpStr: Stops the SourceTV broadcast.
- Flags:
- tv_relay
- HelpStr: Connect to SourceTV server and relay broadcast.
- Flags:
- tv_status
- HelpStr: Show SourceTV server status.
- Flags:
- tv_title
- HelpStr: Set title for SourceTV spectator UI
- Value: You are watching SourceTV
- Flags:
- tv_debug
- HelpStr: SourceTV debug info.
- Value: 0
- Flags:
- tv_transmitall
- HelpStr: Transmit all entities (not only director view)
- Value: 0
- Flags: FCVAR_REPLICATED
- tv_dispatchmode
- HelpStr: Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
- Value: 1
- Flags:
- tv_overridemaster
- HelpStr: Overrides the SourceTV master root address.
- Value: 0
- Flags:
- tv_password
- HelpStr: SourceTV password for all clients
- Value:
- Flags: FCVAR_PROTECTED FCVAR_NOTIFY
- tv_name
- HelpStr: SourceTV host name
- Value: SourceTV
- Flags:
- tv_autorecord
- HelpStr: Automatically records all games as SourceTV demos.
- Value: 0
- Flags:
- tv_maxclients
- HelpStr: Maximum client number on SourceTV server.
- Value: 128
- Flags:
- tv_snapshotrate
- HelpStr: Snapshots broadcasted per second
- Value: 16
- Flags:
- tv_timeout
- HelpStr: SourceTV connection timeout in seconds.
- Value: 30
- Flags:
- tv_autoretry
- HelpStr: Relay proxies retry connection after network timeout
- Value: 1
- Flags:
- tv_chatgroupsize
- HelpStr: Set the default chat group size
- Value: 0
- Flags:
- tv_relayvoice
- HelpStr: Relay voice data: 0=off, 1=on
- Value: 1
- Flags:
- tv_chattimelimit
- HelpStr: Limits spectators to chat only every n seconds
- Value: 8
- Flags:
- tv_relaypassword
- HelpStr: SourceTV password for relay proxies
- Value:
- Flags: FCVAR_PROTECTED FCVAR_NOTIFY
- tv_maxrate
- HelpStr: Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
- Value: 5000
- Flags:
- r_drawfullskybox
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_drawskybox
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_frustumcullworld
- HelpStr:
- Value: 1
- Flags:
- mat_surfacemat
- HelpStr:
- Value: 0
- Flags:
- mat_surfaceid
- HelpStr:
- Value: 0
- Flags:
- r_fastzreject
- HelpStr: Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
- Value: 1
- Flags:
- fog_enable_water_fog
- HelpStr:
- Value: 1
- Flags:
- r_drawbrushmodels
- HelpStr: Render brush models. 0=Off, 1=Normal, 2=Wireframe
- Value: 1
- Flags: FCVAR_CHEAT
- r_drawworld
- HelpStr: Render the world.
- Value: 1
- Flags: FCVAR_CHEAT
- r_drawleaf
- HelpStr: Draw the specified leaf.
- Value: -1
- Flags: FCVAR_CHEAT
- mat_forcedynamic
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_drawtranslucentworld
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_cleardecals
- HelpStr: Usage r_cleardecals <permanent>.
- Flags:
- linefile
- HelpStr: Parses map leak data from .lin file
- Flags: FCVAR_CHEAT
- timerefresh
- HelpStr: Profile the renderer.
- Flags:
- r_aspectratio
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_visualizelighttracesshowfulltrace
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_visualizelighttraces
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_visualizetraces
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- mat_edit
- HelpStr:
- Flags:
- mat_crosshair
- HelpStr:
- Flags:
- mat_debug
- HelpStr:
- Flags:
- mat_suppress
- HelpStr: Supress a material from drawing
- Flags: FCVAR_CHEAT
- mat_info
- HelpStr: Shows material system info
- Flags:
- r_dlightcheap_update_frames
- HelpStr:
- Value: 120
- Flags:
- r_maxdlights
- HelpStr:
- Value: 32
- Flags:
- r_avglightmap
- HelpStr:
- Value: 0
- Flags:
- r_drawlightinfo
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_drawlights
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- net_showevents
- HelpStr: Dump game events to console (1=client only, 2=all).
- Value: 0
- Flags:
- fs_warning_level
- HelpStr: Set the filesystem warning level.
- Flags:
- fs_printopenfiles
- HelpStr: Show all files currently opened by the engine.
- Flags:
- path
- HelpStr: Show the engine filesystem path.
- Flags:
- packet_send_prof_end
- HelpStr:
- Flags:
- packet_send_prof_begin
- HelpStr:
- Flags:
- packet_prof_end
- HelpStr:
- Flags:
- packet_prof_begin
- HelpStr:
- Flags:
- dt_ShowPartialChangeEnts
- HelpStr: (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- Value: 0
- Flags:
- dt_UsePartialChangeEnts
- HelpStr: (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- Value: 1
- Flags:
- dtwarning
- HelpStr: Print data table warnings?
- Value: 0
- Flags:
- dtwatchvar
- HelpStr: Watch the named variable.
- Value:
- Flags:
- dtwatchent
- HelpStr: Watch this entities data table encoding.
- Value: -1
- Flags:
- sv_logdownloadlist
- HelpStr:
- Value: 1
- Flags:
- r_lod_noupdate
- HelpStr:
- Value: 0
- Flags:
- disp_dynamic
- HelpStr:
- Value: 0
- Flags:
- disp_numiterations
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- r_DispBuildable
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_DispWalkable
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- r_DrawDisp
- HelpStr: Toggles rendering of displacment maps
- Value: 1
- Flags: FCVAR_CHEAT
- r_DispDrawAxes
- HelpStr:
- Value: 0
- Flags:
- devshots_nextmap
- HelpStr: Used by the devshots system to go to the next map in the devshots maplist.
- Flags:
- r_drawclipbrushes
- HelpStr: Draw clip brushes
- Value: 0
- Flags: FCVAR_CHEAT
- mat_leafvis
- HelpStr: Draw wireframe of current leaf
- Value: 0
- Flags:
- print_colorcorrection
- HelpStr: Display the color correction layer information.
- Flags: FCVAR_CHEAT
- colorcorrectionui
- HelpStr: Show/hide the color correction tools UI.
- Flags: FCVAR_CHEAT
- mat_colorcorrection
- HelpStr:
- Value: 1
- Flags:
- force_map_entity_path
- HelpStr:
- Value:
- Flags: FCVAR_CHEAT
- map_noareas
- HelpStr: Disable area to area connection testing.
- Value: 0
- Flags:
- BindToggle
- HelpStr:
- Flags:
- wait
- HelpStr: Stop command parsing until next frame.
- Flags:
- cmd
- HelpStr: Forward command to server.
- Flags:
- echo
- HelpStr: Echo text to console.
- Flags:
- exec_extreme_sync
- HelpStr: Execute script file for extreme sync.
- Flags:
- exec
- HelpStr: Execute script file.
- Flags:
- extreme_sync_exe_mode
- HelpStr:
- Value: 0
- Flags:
- cl_clock_correction_adjustment_max_offset
- HelpStr: As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
- Value: 90
- Flags: FCVAR_CHEAT
- cl_clock_correction_adjustment_min_offset
- HelpStr: If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
- Value: 10
- Flags: FCVAR_CHEAT
- cl_clock_correction_adjustment_max_amount
- HelpStr: Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
- Value: 200
- Flags: FCVAR_CHEAT
- cl_clock_correction_force_server_tick
- HelpStr: Force clock correction to match the server tick + this offset (-999 disables it).
- Value: 999
- Flags: FCVAR_CHEAT
- cl_clock_showdebuginfo
- HelpStr: Show debugging info about the clock drift.
- Value: 0
- Flags: FCVAR_CHEAT
- cl_clockdrift_max_ms
- HelpStr: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
- Value: 150
- Flags: FCVAR_CHEAT
- cl_clock_correction
- HelpStr: Enable/disable clock correction on the client.
- Value: 1
- Flags: FCVAR_CHEAT
- cl_purgeunusedmodelsbeforenewgame
- HelpStr:
- Value: 0
- Flags: FCVAR_CHEAT
- cl_downloadfilter
- HelpStr: Determines which files can be downloaded from the server (all, none, nosounds)
- Value: all
- Flags: FCVAR_ARCHIVE
- cl_allowdownload
- HelpStr: Client downloads customization files
- Value: 1
- Flags: FCVAR_ARCHIVE
- cl_forcepreload
- HelpStr: Whether we should force preloading.
- Value: 0
- Flags: FCVAR_ARCHIVE
- cl_soundfile
- HelpStr: Jingle sound file.
- Value: sound/player/jingle.wav
- Flags: FCVAR_ARCHIVE
- cl_logofile
- HelpStr: Spraypoint logo decal.
- Value: materials/decals/spraylogo.vtf
- Flags: FCVAR_ARCHIVE
- cl_timeout
- HelpStr: After this many seconds without receiving a packet from the server, the client will disconnect itself
- Value: 30
- Flags: FCVAR_ARCHIVE
- mat_show_texture_memory_usage
- HelpStr: Display the texture memory usage on the HUD.
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_NEVER_AS_STRING
- mat_texturelist_files
- HelpStr:
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_NEVER_AS_STRING
- mat_texturelist_directories
- HelpStr:
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_NEVER_AS_STRING
- mat_texture_list_all
- HelpStr: If this is nonzero, then the texture list panel will show all currently-loaded textures.
- Value: FCVAR_NEVER_AS_STRING
- Flags: FCVAR_NEVER_AS_STRING
- -mat_texture_list
- HelpStr:
- Flags:
- +mat_texture_list
- HelpStr:
- Flags:
- mat_texture_list
- HelpStr: For debugging, show a list of used textures per frame
- Value: 0
- Flags:
- vprof_remote_stop
- HelpStr: Stop an existing remote VProf data request
- Flags:
- vprof_remote_start
- HelpStr: Request a VProf data stream from the remote server (requires authentication)
- Flags:
- rcon_address
- HelpStr: Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- Value:
- Flags:
- cl_showpluginmessages
- HelpStr: Allow plugins to display messages to you
- Value: 1
- Flags: FCVAR_ARCHIVE
- cl_showevents
- HelpStr: Print event firing info in the console
- Value: 0
- Flags: FCVAR_CHEAT
- setinfo
- HelpStr: Addes a new user info value
- Flags:
- cl_fullupdate
- HelpStr: Forces the server to send a full update packet
- Flags: FCVAR_CHEAT
- cl_precacheinfo
- HelpStr: Show precache info (client).
- Flags:
- startupmenu
- HelpStr: Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
- Flags:
- box
- HelpStr: Draw a debug box.
- Flags: FCVAR_CHEAT
- list
- HelpStr: List cached servers.
- Flags:
- slist
- HelpStr: List servers on your LAN.
- Flags:
- cl_view
- HelpStr: Set the view entity index.
- Flags: FCVAR_CHEAT
- rcon
- HelpStr: Issue an rcon command.
- Flags:
- screenshot_crop
- HelpStr: screenshot_crop
- Flags:
- screenshot_direct
- HelpStr: screenshot_direct
- Flags:
- screenshot_minimap
- HelpStr: Take a minimap screenshot.
- Flags:
- endmovie
- HelpStr: Stop recording movie frames.
- Flags:
- startmovie
- HelpStr: Start recording movie frames.
- Flags:
- jpeg
- HelpStr: Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- Flags:
- devshots_screenshot
- HelpStr: Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
- Flags:
- screenshot
- HelpStr: Take a screenshot.
- Flags:
- connect
- HelpStr: Connect to specified server.
- Flags:
- retry
- HelpStr: Retry connection to last server.
- Flags:
- cl_showents
- HelpStr: Dump entity list to console.
- Flags: FCVAR_CHEAT
- need_register_server
- HelpStr:
- Value: 0
- Flags:
- hole_punch_log
- HelpStr: hole_punch_log
- Flags:
- jpeg_quality
- HelpStr: jpeg screenshot quality.
- Value: 90
- Flags:
- cl_ignorepackets
- HelpStr: Force client to ignore packets (for debugging).
- Value: 0
- Flags: FCVAR_CHEAT
- cl_localnetworkbackdoor
- HelpStr: Enable network optimizations for single player games.
- Value: 1
- Flags:
- cl_slist
- HelpStr: Number of seconds to wait for server ping responses when checking for server on your lan
- Value: 10
- Flags:
- tv_nochat
- HelpStr: Don't receive chat messages from other SourceTV spectators
- Value: 0
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO
- cl_cmdbackup
- HelpStr: For each command packet, how many additional history commands are sent ( helps in case of packet loss )
- Value: 2
- Flags: FCVAR_ARCHIVE
- sv_unlockedchapters
- HelpStr: Highest unlocked game chapter.
- Value: 1
- Flags: FCVAR_ARCHIVE
- cl_flushentitypacket
- HelpStr: For debugging. Force the engine to flush an entity packet.
- Value: 0
- Flags: FCVAR_CHEAT
- cl_entityreport
- HelpStr: For debugging, draw entity states to console
- Value: 0
- Flags: FCVAR_CHEAT
- demoui
- HelpStr: Show/hide the demo player UI.
- Flags:
- demo_timescale
- HelpStr: Sets demo replay speed.
- Flags:
- demo_gototick
- HelpStr: Skips to a tick in demo.
- Flags:
- demo_togglepause
- HelpStr: Toggles demo playback.
- Flags:
- demo_resume
- HelpStr: Resumes demo playback.
- Flags:
- demo_pause
- HelpStr: Pauses demo playback.
- Flags:
- begin_saving_demo
- HelpStr: Begin saving Demoe file duing quest
- Flags:
- vtune
- HelpStr: Controls VTune's sampling.
- Flags:
- stop
- HelpStr: Finish recording demo.
- Flags:
- record
- HelpStr: Record a demo.
- Flags:
- benchframe
- HelpStr: Takes a snapshot of a particular frame in a time demo.
- Flags:
- listdemo
- HelpStr: List demo file contents.
- Flags:
- timedemoquit
- HelpStr: Play a demo, report performance info, and then exit
- Flags:
- timedemo
- HelpStr: Play a demo and report performance info.
- Flags:
- playdemo
- HelpStr: Play a recorded demo file (.dem ).
- Flags:
- demo_fastforwardramptime
- HelpStr: How many seconds it takes to get to full FF speed.
- Value: 5
- Flags:
- demo_fastforwardfinalspeed
- HelpStr: Go this fast when starting to hold FF button.
- Value: 20
- Flags:
- demo_fastforwardstartspeed
- HelpStr: Go this fast when starting to hold FF button.
- Value: 2
- Flags:
- demo_pauseatservertick
- HelpStr: Pauses demo playback at server tick
- Value: 0
- Flags:
- demo_interpolateview
- HelpStr: Do view interpolation during dem playback.
- Value: 1
- Flags:
- demo_debug
- HelpStr: Demo debug info.
- Value: 0
- Flags:
- demo_quitafterplayback
- HelpStr: Quits game after demo playback.
- Value: 0
- Flags:
- demo_recordcommands
- HelpStr: Record commands typed at console into .dem files.
- Value: 1
- Flags:
- cc_dedicated_server_disconnected
- HelpStr:
- Flags:
- cc_dedicated_server_connected
- HelpStr:
- Flags:
- sv_force_using_execute_single_client_command
- HelpStr:
- Value: 0
- Flags:
- vcollide_wireframe_axes
- HelpStr:
- Value: 0
- Flags:
- cd
- HelpStr: Play or stop a cd track.
- Flags:
- bgmvolume
- HelpStr: CD sound playback volume.
- Value: 1
- Flags: FCVAR_ARCHIVE
- buildcubemaps
- HelpStr: Rebuild cubemaps.
- Flags:
- envmap
- HelpStr:
- Flags:
- mat_force_tonemap_scale
- HelpStr:
- Value: 0.0f
- Flags:
- reload_materials
- HelpStr:
- Value: 0
- Flags:
- building_cubemaps
- HelpStr:
- Value: 0
- Flags:
- mat_dynamic_tonemapping
- HelpStr:
- Value: 1
- Flags: FCVAR_CHEAT
- sv_visiblemaxplayers
- HelpStr: Overrides the max players reported to prospective clients
- Value: -1
- Flags:
- sv_password
- HelpStr: Server password for entry into multiplayer games
- Value:
- Flags: FCVAR_PROTECTED FCVAR_NOTIFY
- sv_enableoldqueries
- HelpStr: Enable support for old style (HL1) server queries
- Value: 0
- Flags:
- sv_stats
- HelpStr: Collect CPU usage stats
- Value: 1
- Flags:
- sv_instancebaselines
- HelpStr: Enable instanced baselines. Saves network overhead.
- Value: 1
- Flags:
- mykey
- HelpStr: This clients' auth key
- Value: 0
- Flags:
- myuid
- HelpStr: This clients' user id
- Value: -1
- Flags:
- password
- HelpStr: Current server access password
- Value:
- Flags: FCVAR_ARCHIVE
- cl_updaterate
- HelpStr: Number of packets per second of updates you are requesting from the server
- Value: 20
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO
- rate
- HelpStr: Max bytes/sec the host can receive data
- Value: 30000
- Flags: FCVAR_USERINFO
- cl_cmdrate
- HelpStr: Max number of command packets sent to server per second
- Value: 30
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO
- name
- HelpStr: Current user name
- Value: Ohai MPGH
- Flags: FCVAR_ARCHIVE FCVAR_USERINFO FCVAR_PRINTABLEONLY
- cl_resend
- HelpStr: Delay in seconds before the client will resend the 'connect' attempt
- Value: 6
- Flags:
- user_setting_debug
- HelpStr:
- Value: 0
- Flags:
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement