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- #include <amxmodx>
- #include <amxmisc>
- #include <fun>
- #include <cstrike>
- #include <fakemeta>
- #include <engine>
- #include <hamsandwich>
- #include <nvault>
- #define PLUGIN "Call of Duty: MW Mod"
- #define VERSION "1.0"
- #define AUTHOR "QTM_Peyote,johnC,GranTorino"
- #define STANDARD_FAST 250.0
- #define TASK_SHOW_INFORMATION 672
- #define TASK_RAISE 704
- #define TASK_TRAINING_SANITARY 736
- #define TASK_SHOW_ADVERTISEMENT 768
- #define TASK_SET_FAST 832
- //#define BOT 1
- new SyncHudObj;
- new SyncHudObj2;
- new SyncHudObj3;
- new g_msg_screenfade;
- new sprite_white;
- new sprite_blast;
- new g_vault;
- new podkladajacy;
- new disarming;
- new experience_for_murder;
- new experience_for_bomb;
- new Clothing_CT[4][]={"sas","gsg9","urban","gign"};
- new Clothing_Terro[4][]={"arctic","leet","guerilla","terror"};
- new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
- new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
- 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
- new information_item_player[33][2];
- new const names_objects[][] =
- {
- "None",
- "Assault Boots", //1
- "Double Vest", //2
- "Reinforced Vest", //3
- "Veteran Knife", //4
- "Surprise Enemy", //5
- "Ninja Cloak", //6
- "Morphine", //7
- "Commando Knife", //8
- "Spy Glasses",
- "Mystery Grenade",
- "Ninja Feet", //11
- "Secret Military", //12
- "AWP Sniper",//13
- "Adrenaline",//14
- "Mystery Rambo",//15
- "Training Sanitary",//16
- "NASA Vest",//17
- "Trained Veteran",//18
- "First Aid Kit",//19
- "Recoil Eliminator",//20
- "Titanium Cartridges",//21
- "Colonel Cartridges",//22
- "Recoil Limiter",//23
- "SWAT Shield",//24
- "Trained Recruit",//25
- "Relective Armour",//26
- "Captain's Notes",//27
- "Jet Module"
- };
- new const descriptions_objects[][] = {"Kill someone to get an item",
- "Run silently",
- "Reduces damage taken",
- "Reduces damage taken",
- "Knife hit are stronger",
- "When you hit someone from behind, injuries are 2x stronger",
- "Makes you partly invisible",
- "1/3 chance to respawn when killed",
- "Instant kill with a knife",
- "You got 1/3 chance to instant kill with HE. You look like enemy",
- "Instant kill people with HE grenades",
- "You can do a double jump in the air",
- "Your injuries are reduced by 1/3. You have a 1/3 chance of blinding an enemy",
- "Instant kill with AWP",
- "For every frag, you'll get +50 HP",
- "For every frag, you'll get full clip and +20 HP",
- "Recieve 10hp every 3 seconds",
- "+500 Armour",
- "You get 100 HP every round,run slower",
- "Press E to gain HP",
- "No recoil",
- "+15 Damage",
- "+25 Damage",
- "Your recoil is lower",
- "No items work against you.",
- "You'll get +50 HP every round and you're running slower",
- "1/3 chance to reflex your damage",
- "You are resistant to three shots in each round",
- "Press CTRL and SPACE to use the module, the module loads every 4 seconds"
- };
- new g_szAuthID[33][34];
- new class_player[33];
- new level_player[33] = 1;
- new experience_player[33];
- new nowa_class_player[33];
- new const experience_level[] =
- {
- 0,35,140,315,560,875,1260,1715,2240,2835,3500,4235,5040,5915,6860,7875,8960,10115,11340,12635,14000,15435,16940,18515,20160,21875,23660,25515,27440,29435,31500,33635,35840,38115,40460,42875,45360,47915,50540,53235,56000,58835,61740,64715,67760,70875,
- 74060,77315,80640,84035,87500,91035,94640,98315,102060,105875,109760,113715,117740,121835,126000,130235,134540,138915,143360,147875,152460,157115,161840,166635,171500,176435,181440,186515,191660,196875,202160,207515,212940,218435,224000,229635,235340,241115,246960,252875,258860,
- 264915,271040,277235,283500,289835,296240,302715,309260,315875,322560,329315,336140,343035,350000,357035,364140
- };
- new punkty_player[33];
- new zdrowie_player[33];
- new inteligencja_player[33];
- new wytrzymalosc_player[33];
- new Float:redukcja_obrazen_player[33];
- new kondycja_player[33];
- new maksymalne_zdrowie_player[33];
- new Float:fast_player[33];
- new bool:gracz_resetuje[33];
- enum { NONE = 0, Sniper, Commando, Sharpshooter, Protector, Medic, FireSupport, Sapper, Demolitions, Rusher, Rambo };
- new const zdrowie_klasy[] = { 0, 120, 130, 110, 250, 150, 100, 100, 130, 100, 130};
- new const Float:fast_klasy[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.45 , 1.15};
- new const pancerz_klasy[] = { 0, 100, 100, 100, 200, 100, 0, 100, 100, 0, 150};
- new const names_klas[][] = {"None",
- "Sniper",
- "Commando",
- "Sharpshooter",
- "Protector",
- "Medic",
- "Fire Support",
- "Sapper",
- "Demolitions",
- "Rusher",
- "Rambo"
- };
- new const descriptions_klas[][] = {"None",
- "Recieves AWP, Deagle & Scout, 120hp. 1/3 chance of instant knife kill. 110 Speed, 100 Amour.",
- "Recieves Deagle, 130hp. Instand knife kills (right click only), 135 Speed, 100 Armour",
- "Recieves AK47, M4A1 & 110hp. 80 Speed, 100 Armour",
- "Recieves M249, 250hp & All grenades, Immune to mines, 200 Armour",
- "Recieves UMP45, 150hp. First Aid Kit, 100 Armour",
- "Recieves MP5, 100 hp, Two rockets, Extra hit points per hit",
- "Recieves P90, 100hp, Gets 3 mines, 100 Armour",
- "Recieves AUG, 130 hp, All grenades, Gets dynamite which does spreaded damage, 100 Armour",
- "Recieves M3, 100 hp, 145 Speed",
- "Recieves Famas, 130 hp, 120 Speed, 20 HP per kill, Double jump, 100 Armour"
- };
- new ilosc_apteczek_player[33];
- new ilosc_rakiet_player[33];
- new Float:poprzednia_rakieta_player[33];
- new ilosc_min_player[33];
- new ilosc_dynamitow_player[33];
- new ilosc_skokow_player[33];
- new bool:freezetime = true;
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR);
- g_vault = nvault_open("CodMod");
- register_think("FirstAidKit","FirstAidKitThink");
- RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
- RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
- register_forward(FM_CmdStart, "CmdStart");
- register_forward(FM_EmitSound, "EmitSound");
- register_logevent("PoczatekRundy", 2, "1=Round_Start");
- register_logevent("BombaPodlozona", 3, "2=Planted_The_Bomb");
- register_event("SendAudio", "BombaRozbrojona", "a", "2&%!MRAD_BOMBDEF");
- register_event("BarTime", "RozbrajaBomb", "be", "1=10", "1=5");
- register_event("DeathMsg", "Death", "ade");
- register_event("Damage", "Damage", "b", "2!=0");
- register_event("CurWeapon","CurWeapon","be", "1=1");
- register_event("HLTV", "NowaRunda", "a", "1=0", "2=0");
- register_touch("Rocket", "*" , "DotykRakiety");
- register_touch("Mine", "player", "DotykMiny");
- register_cvar("cod_killxp", "50");
- register_cvar("cod_bombxp", "100");
- register_clcmd("say /class", "WybierzKlase");
- register_clcmd("say /classinfo", "DescriptionKlasy");
- register_clcmd("say /item", "DescriptionItem");
- register_clcmd("say /drop", "WyrzucPrzedmiot");
- register_clcmd("say /reset", "KomendaResetujPunkty");
- register_clcmd("say /help", "userhelp", 0, " - Help Motd ");
- register_clcmd("say /save","ZapiszDane")
- register_clcmd("fullupdate", "CommandBlock");
- register_clcmd("cl_autobuy", "CommandBlock");
- register_clcmd("cl_rebuy", "CommandBlock");
- register_clcmd("cl_setautobuy","CommandBlock");
- register_clcmd("rebuy", "CommandBlock");
- register_clcmd("autobuy", "CommandBlock");
- register_clcmd("glock", "CommandBlock");
- register_clcmd("usp", "CommandBlock");
- register_clcmd("p228", "CommandBlock");
- register_clcmd("deagle", "CommandBlock");
- register_clcmd("elites", "CommandBlock");
- register_clcmd("fn57", "CommandBlock");
- register_clcmd("m3", "CommandBlock");
- register_clcmd("autoshotgun", "CommandBlock");
- register_clcmd("mac10", "CommandBlock");
- register_clcmd("tmp", "CommandBlock");
- register_clcmd("mp5", "CommandBlock");
- register_clcmd("ump45", "CommandBlock");
- register_clcmd("p90", "CommandBlock");
- register_clcmd("galil", "CommandBlock");
- register_clcmd("ak47", "CommandBlock");
- register_clcmd("scout", "CommandBlock");
- register_clcmd("sg552", "CommandBlock");
- register_clcmd("awp", "CommandBlock");
- register_clcmd("g3sg1", "CommandBlock");
- register_clcmd("famas", "CommandBlock");
- register_clcmd("m4a1", "CommandBlock");
- register_clcmd("bullpup", "CommandBlock");
- register_clcmd("sg550", "CommandBlock");
- register_clcmd("m249", "CommandBlock");
- register_clcmd("shield", "CommandBlock");
- register_clcmd("hegren", "CommandBlock");
- register_clcmd("sgren", "CommandBlock");
- register_clcmd("flash", "CommandBlock");
- register_concmd("cod_setlvl", "cmd_setlvl", ADMIN_KICK, "<name> <level>");
- g_msg_screenfade = get_user_msgid("ScreenFade");
- SyncHudObj = CreateHudSyncObj();
- SyncHudObj2 = CreateHudSyncObj();
- SyncHudObj3 = CreateHudSyncObj();
- experience_for_murder = get_cvar_num("cod_killxp");
- experience_for_bomb = get_cvar_num("cod_bombxp");
- set_task(60.0, "Pomoc");
- }
- public plugin_cfg()
- {
- server_cmd("sv_maxspeed 1600");
- }
- public plugin_precache()
- {
- sprite_white = precache_model("sprites/white.spr") ;
- sprite_blast = precache_model("sprites/dexplo.spr");
- precache_sound("MW/select.wav");
- precache_sound("MW/start.wav");
- precache_sound("MW/start2.wav");
- precache_sound("MW/levelup.wav");
- precache_model("models/w_medkit.mdl");
- precache_model("models/rpgrocket.mdl");
- precache_model("models/mine.mdl");
- }
- public CmdStart(id, uc_handle)
- {
- if(!is_user_alive(id))
- return FMRES_IGNORED;
- new button = get_uc(uc_handle, UC_Buttons);
- new oldbutton = get_user_oldbutton(id);
- new flags = get_entity_flags(id);
- if(information_item_player[id][0] == 11 || class_player[id] == Rambo)
- {
- if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && ilosc_skokow_player[id] > 0)
- {
- ilosc_skokow_player[id]--;
- new Float:velocity[3];
- entity_get_vector(id,EV_VEC_velocity,velocity);
- velocity[2] = random_float(265.0,285.0);
- entity_set_vector(id,EV_VEC_velocity,velocity);
- }
- else if(flags & FL_ONGROUND)
- {
- ilosc_skokow_player[id] = 0;
- if(information_item_player[id][0] == 11)
- ilosc_skokow_player[id]++;
- if(class_player[id] == Rambo)
- ilosc_skokow_player[id]++;
- }
- }
- if(button & IN_ATTACK)
- {
- new Float:punchangle[3];
- if(information_item_player[id][0] == 20)
- entity_set_vector(id, EV_VEC_punchangle, punchangle);
- if(information_item_player[id][0] == 23)
- {
- entity_get_vector(id, EV_VEC_punchangle, punchangle);
- for(new i=0; i<3;i++)
- punchangle[i]*=0.9;
- entity_set_vector(id, EV_VEC_punchangle, punchangle);
- }
- }
- if(information_item_player[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > information_item_player[id][1]+4.0)
- {
- information_item_player[id][1] = floatround(get_gametime());
- new Float:velocity[3];
- VelocityByAim(id, 700, velocity);
- velocity[2] = random_float(265.0,285.0);
- entity_set_vector(id, EV_VEC_velocity, velocity);
- }
- return FMRES_IGNORED;
- }
- public Odrodzenie(id)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return PLUGIN_CONTINUE;
- if(nowa_class_player[id])
- {
- class_player[id] = nowa_class_player[id];
- nowa_class_player[id] = 0;
- strip_user_weapons(id);
- give_item(id, "weapon_knife");
- switch(get_user_team(id))
- {
- case 1: give_item(id, "weapon_glock18");
- case 2: give_item(id, "weapon_usp");
- }
- WczytajDane(id, class_player[id]);
- }
- if(!class_player[id])
- {
- WybierzKlase(id);
- return PLUGIN_CONTINUE;
- }
- switch(class_player[id])
- {
- case Sniper:
- {
- give_item(id, "weapon_awp");
- give_item(id, "weapon_scout");
- give_item(id, "weapon_deagle");
- }
- case Commando:
- {
- give_item(id, "weapon_deagle");
- }
- case Sharpshooter:
- {
- give_item(id, "weapon_m4a1");
- give_item(id, "weapon_ak47");
- }
- case Protector:
- {
- give_item(id, "weapon_m249");
- give_item(id, "weapon_hegrenade");
- give_item(id, "weapon_flashbang");
- give_item(id, "weapon_smokegrenade");
- }
- case Medic:
- {
- give_item(id, "weapon_ump45");
- ilosc_apteczek_player[id] = 2;
- }
- case FireSupport:
- {
- give_item(id, "weapon_mp5navy");
- ilosc_rakiet_player[id] = 2;
- }
- case Sapper:
- {
- give_item(id, "weapon_p90");
- ilosc_min_player[id] = 3;
- }
- case Demolitions:
- {
- give_item(id, "weapon_aug");
- give_item(id, "weapon_hegrenade");
- give_item(id, "weapon_flashbang");
- give_item(id, "weapon_smokegrenade");
- ilosc_dynamitow_player[id] = 1;
- }
- case Rusher:
- {
- give_item(id, "weapon_m3");
- }
- case Rambo:
- {
- give_item(id, "weapon_famas");
- }
- }
- if(gracz_resetuje[id])
- {
- ResetujPunkty(id);
- gracz_resetuje[id] = false;
- }
- if(punkty_player[id]>0)
- PrzydzielPunkty(id);
- if(information_item_player[id][0] == 10 || information_item_player[id][0] == 9)
- give_item(id, "weapon_hegrenade");
- if(information_item_player[id][0] == 9)
- ZmienUbranie(id, 0);
- if(information_item_player[id][0] == 1)
- set_user_footsteps(id, 1);
- else
- set_user_footsteps(id, 0);
- if(information_item_player[id][0] == 13)
- give_item(id, "weapon_awp");
- if(information_item_player[id][0] == 19)
- information_item_player[id][1] = 1;
- if(information_item_player[id][0] == 27)
- information_item_player[id][1] = 3;
- new weapons[32];
- new weaponsnum;
- get_user_weapons(id, weapons, weaponsnum);
- for(new i=0; i<weaponsnum; i++)
- if(is_user_alive(id))
- if(maxAmmo[weapons[i]] > 0)
- cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
- redukcja_obrazen_player[id] = (47.3057*(1.0-floatpower( 2.7182, -0.06798*float(wytrzymalosc_player[id])))/100);
- maksymalne_zdrowie_player[id] = zdrowie_klasy[class_player[id]]+zdrowie_player[id]*2;
- fast_player[id] = STANDARD_FAST*fast_klasy[class_player[id]]+floatround(kondycja_player[id]*1.3);
- if(information_item_player[id][0] == 18)
- {
- maksymalne_zdrowie_player[id] += 100;
- fast_player[id] -= 0.4;
- }
- if(information_item_player[id][0] == 25)
- {
- maksymalne_zdrowie_player[id] += 50;
- fast_player[id] -= 0.3;
- }
- set_user_armor(id, pancerz_klasy[class_player[id]]);
- set_user_health(id, maksymalne_zdrowie_player[id]);
- if(information_item_player[id][0] == 17)
- set_user_armor(id, 500);
- return PLUGIN_CONTINUE;
- }
- public PoczatekRundy()
- {
- freezetime = false;
- for(new id=0;id<=32;id++)
- {
- if(!is_user_alive(id))
- continue;
- set_task(0.1, "SetFast", id+TASK_SET_FAST);
- switch(get_user_team(id))
- {
- case 1: client_cmd(id, "spk MW/start");
- case 2: client_cmd(id, "spk MW/start2");
- }
- }
- }
- public NowaRunda()
- {
- freezetime = true;
- new iEnt = find_ent_by_class(-1, "Mine");
- while(iEnt > 0)
- {
- remove_entity(iEnt);
- iEnt = find_ent_by_class(iEnt, "Mine");
- }
- }
- public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
- {
- if(!is_user_alive(this) || !is_user_connected(this) || information_item_player[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !class_player[idattacker])
- return HAM_IGNORED;
- new health = get_user_health(this);
- new weapon = get_user_weapon(idattacker);
- if(health < 2)
- return HAM_IGNORED;
- if(information_item_player[this][0] == 27 && information_item_player[this][1]>0)
- {
- information_item_player[this][1]--;
- return HAM_SUPERCEDE;
- }
- if(wytrzymalosc_player[this]>0)
- damage -= redukcja_obrazen_player[this]*damage;
- if(information_item_player[this][0] == 2 || information_item_player[this][0] == 3)
- damage-=(float(information_item_player[this][1])<damage)? float(information_item_player[this][1]): damage;
- if(information_item_player[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
- damage*=2.0;
- if(information_item_player[idattacker][0] == 10)
- damage+=information_item_player[idattacker][1];
- if(information_item_player[this][0] == 12)
- damage-=(5.0<damage)? 5.0: damage;
- if(weapon == CSW_AWP && information_item_player[idattacker][0] == 13)
- damage=float(health);
- if(information_item_player[idattacker][0] == 21)
- damage+=15;
- if(information_item_player[idattacker][0] == 22)
- damage+=25;
- if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
- {
- if((information_item_player[idattacker][0] == 9 && random_num(1, information_item_player[idattacker][1]) == 1) || information_item_player[idattacker][0] == 10)
- damage = float(health);
- }
- if(weapon == CSW_KNIFE)
- {
- if(information_item_player[this][0] == 4)
- damage=damage*1.4+inteligencja_player[idattacker];
- if(information_item_player[idattacker][0] == 8 || (class_player[idattacker] == Sniper && random(2) == 2) || class_player[idattacker] == Commando && !(get_user_button(idattacker) & IN_ATTACK))
- damage = float(health);
- }
- if(information_item_player[this][0] == 26 && random_num(1, information_item_player[this][1]) == 1)
- {
- SetHamParamEntity(3, this);
- SetHamParamEntity(1, idattacker);
- }
- SetHamParamFloat(4, damage);
- return HAM_IGNORED;
- }
- public Damage(id)
- {
- new attacker = get_user_attacker(id);
- new damage = read_data(2);
- if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !class_player[attacker])
- return PLUGIN_CONTINUE;
- if(information_item_player[attacker][0] == 12 && random_num(1, information_item_player[id][1]) == 1)
- Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
- if(get_user_team(id) != get_user_team(attacker))
- {
- while(damage>20)
- {
- damage-=20;
- experience_player[attacker]++;
- }
- }
- SprawdzLevel(attacker);
- return PLUGIN_CONTINUE;
- }
- public Death()
- {
- new id = read_data(2);
- new attacker = read_data(1);
- if(!is_user_alive(attacker) || !is_user_connected(attacker))
- return PLUGIN_CONTINUE;
- new weapon = get_user_weapon(attacker);
- new zdrowie = get_user_health(attacker);
- if(get_user_team(id) != get_user_team(attacker) && class_player[attacker])
- {
- new nowe_experience = 0;
- nowe_experience += experience_for_murder;
- if(class_player[id] == Rambo && class_player[attacker] != Rambo)
- nowe_experience += experience_for_murder*2;
- if(level_player[id] > level_player[attacker])
- nowe_experience += level_player[id] - level_player[attacker];
- if(class_player[attacker] == Rambo || information_item_player[attacker][0] == 15 && maxClip[weapon] != -1)
- {
- new nowe_zdrowie = (zdrowie+20<maksymalne_zdrowie_player[attacker])? zdrowie+20: maksymalne_zdrowie_player[attacker];
- set_user_clip(attacker, maxClip[weapon]);
- set_user_health(attacker, nowe_zdrowie);
- }
- #if defined BOT
- if(is_user_bot2(attacker) && random(9) == 0)
- WyrzucPrzedmiot(id);
- #endif
- if(!information_item_player[attacker][0])
- DajPrzedmiot(attacker, random_num(1, sizeof names_objects-1));
- if(information_item_player[attacker][0] == 14)
- {
- new nowe_zdrowie = (zdrowie+50<maksymalne_zdrowie_player[attacker])? zdrowie+50: maksymalne_zdrowie_player[attacker];
- set_user_health(attacker, nowe_zdrowie);
- }
- set_hudmessage(255, 212, 0, 0.50, 0.33, 1, 6.0, 4.0);
- ShowSyncHudMsg(attacker, SyncHudObj2, "+%i", nowe_experience);
- experience_player[attacker] += nowe_experience;
- }
- SprawdzLevel(attacker);
- if(information_item_player[id][0] == 7 && random_num(1, information_item_player[id][1]) == 1)
- set_task(0.1, "Raise", id+TASK_RAISE);
- return PLUGIN_CONTINUE;
- }
- public client_connect(id)
- {
- //resetuje umiejetnosci
- class_player[id] = 0;
- level_player[id] = 0;
- experience_player[id] = 0;
- punkty_player[id] = 0;
- zdrowie_player[id] = 0;
- inteligencja_player[id] = 0;
- wytrzymalosc_player[id] = 0;
- kondycja_player[id] = 0;
- maksymalne_zdrowie_player[id] = 0;
- fast_player[id] = 0.0;
- get_user_authid(id, g_szAuthID[id], charsmax(g_szAuthID[] ));
- remove_task(id+TASK_SHOW_INFORMATION);
- remove_task(id+TASK_SHOW_ADVERTISEMENT);
- remove_task(id+TASK_SET_FAST);
- remove_task(id+TASK_RAISE);
- remove_task(id+TASK_TRAINING_SANITARY);
- set_task(10.0, "ShowAdvertisement", id+TASK_SHOW_ADVERTISEMENT);
- set_task(3.0, "ShowInformation", id+TASK_SHOW_INFORMATION);
- //resetuje przedmioty
- UsunPrzedmiot(id);
- }
- public client_disconnect(id)
- {
- remove_task(id+TASK_SHOW_INFORMATION);
- remove_task(id+TASK_SHOW_ADVERTISEMENT);
- remove_task(id+TASK_SET_FAST);
- remove_task(id+TASK_RAISE);
- remove_task(id+TASK_TRAINING_SANITARY);
- ZapiszDane(id);
- UsunPrzedmiot(id);
- }
- public RozbrajaBomb(id)
- if(class_player[id])
- disarming = id;
- public BombaPodlozona()
- {
- new Players[32], playerCount, id;
- get_players(Players, playerCount, "aeh", "TERRORIST");
- if(get_playersnum() > 1)
- {
- experience_player[podkladajacy] += experience_for_bomb;
- for (new i=0; i<playerCount; i++)
- {
- id = Players[i];
- if(!class_player[id])
- continue;
- if(id != podkladajacy)
- {
- experience_player[id] += experience_for_murder;
- client_print(id, print_chat, "[COD:MW] Recieved **%i** EXP for bomb planting.", experience_for_murder);
- }
- else
- {
- client_print(id, print_chat, "[COD:MW] Recieved **%i** EXP for bomb planting.", experience_for_bomb);
- }
- SprawdzLevel(id);
- }
- }
- }
- public BombaRozbrojona()
- {
- new Players[32], playerCount, id;
- get_players(Players, playerCount, "aeh", "CT");
- experience_player[disarming] += experience_for_bomb;
- for (new i=0; i<playerCount; i++)
- {
- id = Players[i];
- if(!class_player[id])
- continue;
- if(id != disarming)
- {
- experience_player[id]+= experience_for_murder;
- client_print(id, print_chat, "[COD:MW] Recieved **%i** EXP for defusing the bomb.", experience_for_murder);
- }
- else
- client_print(id, print_chat, "[COD:MW] Recieved **%i** EXP for defusing the bomb.",experience_for_bomb);
- SprawdzLevel(id);
- }
- }
- public DescriptionKlasy(id)
- {
- new menu = menu_create("Select Class:", "DescriptionKlasy_Handle");
- for(new i=1; i<sizeof names_klas; i++)
- menu_additem(menu, names_klas[i]);
- menu_setprop(menu, MPROP_EXITNAME, "Exit");
- menu_setprop(menu, MPROP_BACKNAME, "Previous Page");
- menu_setprop(menu, MPROP_NEXTNAME, "Next Page");
- menu_display(id, menu);
- client_cmd(id, "spk MW/select");
- }
- public DescriptionKlasy_Handle(id, menu, item)
- {
- client_cmd(id, "spk MW/select");
- if(item == MENU_EXIT)
- {
- menu_destroy(menu);
- return PLUGIN_CONTINUE;
- }
- client_print(id, print_chat, "[COD:MW] %s: %s", names_klas[item+1], descriptions_klas[item+1]);
- menu_display(id, menu);
- return PLUGIN_CONTINUE;
- }
- public WybierzKlase(id)
- {
- new menu = menu_create("Select Class:", "WybierzKlase_Handle");
- new class[50];
- for(new i=1; i<sizeof names_klas; i++)
- {
- WczytajDane(id, i);
- format(class, 49, "%s \yLevel: %i", names_klas[i], level_player[id]);
- menu_additem(menu, class);
- }
- WczytajDane(id, class_player[id]);
- menu_setprop(menu, MPROP_EXITNAME, "Exit");
- menu_setprop(menu, MPROP_BACKNAME, "Previous Page");
- menu_setprop(menu, MPROP_NEXTNAME, "Next Page");
- menu_display(id, menu);
- client_cmd(id, "spk MW/select");
- #if defined BOT
- if(is_user_bot2(id))
- WybierzKlase_Handle(id, menu, random(sizeof names_klas-1));
- #endif
- }
- public WybierzKlase_Handle(id, menu, item)
- {
- client_cmd(id, "spk MW/select");
- if(item == MENU_EXIT)
- {
- menu_destroy(menu);
- return PLUGIN_CONTINUE;
- }
- item++;
- if(item == class_player[id])
- return PLUGIN_CONTINUE;
- if(class_player[id])
- {
- nowa_class_player[id] = item;
- client_print(id, print_chat, "[COD:MW] Class will change next round.");
- }
- else
- {
- class_player[id] = item;
- WczytajDane(id, class_player[id]);
- Odrodzenie(id);
- }
- return PLUGIN_CONTINUE;
- }
- public PrzydzielPunkty(id)
- {
- new inteligencja[65];
- new zdrowie[60];
- new wytrzymalosc[60];
- new kondycja[60];
- new tytul[25];
- format(inteligencja, 64, "Intelligence: \r%i \y(Increases Items Damage)", inteligencja_player[id]);
- format(zdrowie, 59, "Life: \r%i \y(Increases Health)", zdrowie_player[id]);
- format(wytrzymalosc, 59, "Strength: \r%i \y(Reduces Damage on you)", wytrzymalosc_player[id]);
- format(kondycja, 59, "Condition: \r%i \y(Increases Speed)", kondycja_player[id]);
- format(tytul, 24, "Assign Points(%i):", punkty_player[id]);
- new menu = menu_create(tytul, "PrzydzielPunkty_Handler");
- menu_additem(menu, inteligencja);
- menu_additem(menu, zdrowie);
- menu_additem(menu, wytrzymalosc);
- menu_additem(menu, kondycja);
- menu_display(id, menu);
- #if defined BOT
- if(is_user_bot2(id))
- PrzydzielPunkty_Handler(id, menu, random(4));
- #endif
- }
- public PrzydzielPunkty_Handler(id, menu, item)
- {
- client_cmd(id, "spk MW/select");
- if(item == MENU_EXIT)
- {
- menu_destroy(menu);
- return PLUGIN_CONTINUE;
- }
- switch(item)
- {
- case 0:
- {
- if(inteligencja_player[id]<100)
- inteligencja_player[id]++;
- else
- client_print(id, print_chat, "[COD:MW] Maximum Intelligence Level");
- }
- case 1:
- {
- if(zdrowie_player[id]<100)
- zdrowie_player[id]++;
- else
- client_print(id, print_chat, "[COD:MW] Maximum Strength Level");
- }
- case 2:
- {
- if(wytrzymalosc_player[id]<100)
- wytrzymalosc_player[id]++;
- else
- client_print(id, print_chat, "[COD:MW] Maximum Dexterity Level");
- }
- case 3:
- {
- if(kondycja_player[id]<100)
- kondycja_player[id]++;
- else
- client_print(id, print_chat, "[COD:MW] Maximum Agility Level");
- }
- }
- punkty_player[id]--;
- if(punkty_player[id]>0)
- PrzydzielPunkty(id);
- return PLUGIN_CONTINUE;
- }
- public ResetujPunkty(id)
- {
- punkty_player[id] = level_player[id]*2-2;
- inteligencja_player[id] = 0;
- zdrowie_player[id] = 0;
- kondycja_player[id] = 0;
- wytrzymalosc_player[id] = 0;
- }
- public KomendaResetujPunkty(id)
- {
- client_print(id, print_chat, "[COD:MW] Skills will be reset next round.");
- client_cmd(id, "spk MW/select");
- gracz_resetuje[id] = true;
- }
- public TrainingSanitary(id)
- {
- id -= TASK_TRAINING_SANITARY;
- if(information_item_player[id][0] != 16)
- return PLUGIN_CONTINUE;
- set_task(3.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
- if(!is_user_alive(id))
- return PLUGIN_CONTINUE;
- new health = get_user_health(id);
- new new_health = (health+10<maksymalne_zdrowie_player[id])?health+10:maksymalne_zdrowie_player[id];
- set_user_health(id, new_health);
- return PLUGIN_CONTINUE;
- }
- public StworzApteczke(id)
- {
- if (!ilosc_apteczek_player[id])
- {
- client_print(id, print_center, "You only get 2 kits per round!");
- return PLUGIN_CONTINUE;
- }
- if(inteligencja_player[id] < 1)
- client_print(id, print_center, "To strengthen the First Aid Kit, upgrade Intelligence!");
- ilosc_apteczek_player[id]--;
- new Float:origin[3];
- entity_get_vector(id, EV_VEC_origin, origin);
- new ent = create_entity("info_target");
- entity_set_string(ent, EV_SZ_classname, "FirstAidKit");
- entity_set_edict(ent, EV_ENT_owner, id);
- entity_set_int(ent, EV_INT_solid, SOLID_NOT);
- entity_set_vector(ent, EV_VEC_origin, origin);
- entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
- entity_set_model(ent, "models/w_medkit.mdl");
- set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
- drop_to_floor(ent);
- entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
- return PLUGIN_CONTINUE;
- }
- public FirstAirKitThink(ent)
- {
- new id = entity_get_edict(ent, EV_ENT_owner);
- new totem_dist = 300;
- new totem_heal = 5+floatround(inteligencja_player[id]*0.5);
- if (entity_get_edict(ent, EV_ENT_euser2) == 1)
- {
- new Float:forigin[3], origin[3];
- entity_get_vector(ent, EV_VEC_origin, forigin);
- FVecIVec(forigin,origin);
- new entlist[33];
- new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
- for (new i=0; i < numfound; i++)
- {
- new pid = entlist[i];
- if (get_user_team(pid) != get_user_team(id))
- continue;
- new zdrowie = get_user_health(pid);
- new nowe_zdrowie = (zdrowie+totem_heal<maksymalne_zdrowie_player[pid])?zdrowie+totem_heal:maksymalne_zdrowie_player[pid];
- if (is_user_alive(pid)) set_user_health(pid, nowe_zdrowie);
- }
- entity_set_edict(ent, EV_ENT_euser2, 0);
- entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
- return PLUGIN_CONTINUE;
- }
- if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
- {
- remove_entity(ent);
- return PLUGIN_CONTINUE;
- }
- if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
- set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
- new Float:forigin[3], origin[3];
- entity_get_vector(ent, EV_VEC_origin, forigin);
- FVecIVec(forigin,origin);
- //Find people near and give them health
- message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
- write_byte( TE_BEAMCYLINDER );
- write_coord( origin[0] );
- write_coord( origin[1] );
- write_coord( origin[2] );
- write_coord( origin[0] );
- write_coord( origin[1] + totem_dist );
- write_coord( origin[2] + totem_dist );
- write_short( sprite_white );
- write_byte( 0 ); // startframe
- write_byte( 0 ); // framerate
- write_byte( 10 ); // life
- write_byte( 10 ); // width
- write_byte( 255 ); // noise
- write_byte( 255 ); // r, g, b
- write_byte( 100 );// r, g, b
- write_byte( 100 ); // r, g, b
- write_byte( 128 ); // brightness
- write_byte( 5 ); // speed
- message_end();
- entity_set_edict(ent, EV_ENT_euser2 ,1);
- entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
- return PLUGIN_CONTINUE;
- }
- public StworzRakiete(id)
- {
- if (!ilosc_rakiet_player[id])
- {
- client_print(id, print_center, "You have used all your rockets!");
- return PLUGIN_CONTINUE;
- }
- if(poprzednia_rakieta_player[id] + 2.0 > get_gametime())
- {
- client_print(id, print_center, "You can use the rocket every 2 seconds!");
- return PLUGIN_CONTINUE;
- }
- if (is_user_alive(id))
- {
- if(inteligencja_player[id] < 1)
- client_print(id, print_center, "To strengthen the Rockets, upgrade Intelligence!");
- poprzednia_rakieta_player[id] = get_gametime();
- ilosc_rakiet_player[id]--;
- new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
- entity_get_vector(id, EV_VEC_v_angle, vAngle);
- entity_get_vector(id, EV_VEC_origin , Origin);
- new Ent = create_entity("info_target");
- entity_set_string(Ent, EV_SZ_classname, "Rocket");
- entity_set_model(Ent, "models/rpgrocket.mdl");
- vAngle[0] *= -1.0;
- entity_set_origin(Ent, Origin);
- entity_set_vector(Ent, EV_VEC_angles, vAngle);
- entity_set_int(Ent, EV_INT_effects, 2);
- entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
- entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
- entity_set_edict(Ent, EV_ENT_owner, id);
- VelocityByAim(id, 1000 , Velocity);
- entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
- }
- return PLUGIN_CONTINUE;
- }
- public PolozDynamit(id)
- {
- if(!ilosc_dynamitow_player[id])
- {
- client_print(id, print_center, "You have already used your dynamite!");
- return PLUGIN_CONTINUE;
- }
- if(inteligencja_player[id] < 1)
- client_print(id, print_center, "To strengthen your dynamite, upgrade your intelligence!");
- ilosc_dynamitow_player[id]--;
- new Float:fOrigin[3], iOrigin[3];
- entity_get_vector( id, EV_VEC_origin, fOrigin);
- iOrigin[0] = floatround(fOrigin[0]);
- iOrigin[1] = floatround(fOrigin[1]);
- iOrigin[2] = floatround(fOrigin[2]);
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
- write_byte(TE_EXPLOSION);
- write_coord(iOrigin[0]);
- write_coord(iOrigin[1]);
- write_coord(iOrigin[2]);
- write_short(sprite_blast);
- write_byte(32);
- write_byte(20);
- write_byte(0);
- message_end();
- message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
- write_byte( TE_BEAMCYLINDER );
- write_coord( iOrigin[0] );
- write_coord( iOrigin[1] );
- write_coord( iOrigin[2] );
- write_coord( iOrigin[0] );
- write_coord( iOrigin[1] + 300 );
- write_coord( iOrigin[2] + 300 );
- write_short( sprite_white );
- write_byte( 0 ); // startframe
- write_byte( 0 ); // framerate
- write_byte( 10 ); // life
- write_byte( 10 ); // width
- write_byte( 255 ); // noise
- write_byte( 255 ); // r, g, b
- write_byte( 100 );// r, g, b
- write_byte( 100 ); // r, g, b
- write_byte( 128 ); // brightness
- write_byte( 8 ); // speed
- message_end();
- new entlist[33];
- new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
- for (new i=0; i < numfound; i++)
- {
- new pid = entlist[i];
- if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || information_item_player[pid][0] == 24)
- continue;
- ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencja_player[id]) , 1);
- }
- return PLUGIN_CONTINUE;
- }
- public PostawMine(id)
- {
- if (!ilosc_min_player[id])
- {
- client_print(id, print_center, "You have used all your mines!");
- return PLUGIN_CONTINUE;
- }
- if(inteligencja_player[id] < 1)
- client_print(id, print_center, "To strengthen your mines, upgrade your intelligence!");
- ilosc_min_player[id]--;
- new Float:origin[3];
- entity_get_vector(id, EV_VEC_origin, origin);
- new ent = create_entity("info_target");
- entity_set_string(ent ,EV_SZ_classname, "Mine");
- entity_set_edict(ent ,EV_ENT_owner, id);
- entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
- entity_set_origin(ent, origin);
- entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
- entity_set_model(ent, "models/mine.mdl");
- entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
- drop_to_floor(ent);
- entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
- set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,20) ;
- return PLUGIN_CONTINUE;
- }
- public DotykMiny(ent, id)
- {
- new attacker = entity_get_edict(ent, EV_ENT_owner);
- if (get_user_team(attacker) != get_user_team(id))
- {
- new Float:fOrigin[3], iOrigin[3];
- entity_get_vector( ent, EV_VEC_origin, fOrigin);
- iOrigin[0] = floatround(fOrigin[0]);
- iOrigin[1] = floatround(fOrigin[1]);
- iOrigin[2] = floatround(fOrigin[2]);
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
- write_byte(TE_EXPLOSION);
- write_coord(iOrigin[0]);
- write_coord(iOrigin[1]);
- write_coord(iOrigin[2]);
- write_short(sprite_blast);
- write_byte(32); // scale
- write_byte(20); // framerate
- write_byte(0);// flags
- message_end();
- new entlist[33];
- new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
- for (new i=0; i < numfound; i++)
- {
- new pid = entlist[i];
- if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24 || class_player[id] == Protector)
- continue;
- ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencja_player[attacker]) , 1);
- }
- remove_entity(ent);
- }
- }
- public DotykRakiety(ent)
- {
- if ( !is_valid_ent(ent))
- return;
- new attacker = entity_get_edict(ent, EV_ENT_owner);
- new Float:fOrigin[3], iOrigin[3];
- entity_get_vector( ent, EV_VEC_origin, fOrigin);
- iOrigin[0] = floatround(fOrigin[0]);
- iOrigin[1] = floatround(fOrigin[1]);
- iOrigin[2] = floatround(fOrigin[2]);
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
- write_byte(TE_EXPLOSION);
- write_coord(iOrigin[0]);
- write_coord(iOrigin[1]);
- write_coord(iOrigin[2]);
- write_short(sprite_blast);
- write_byte(32); // scale
- write_byte(20); // framerate
- write_byte(0);// flags
- message_end();
- new entlist[33];
- new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
- for (new i=0; i < numfound; i++)
- {
- new pid = entlist[i];
- if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || information_item_player[pid][0] == 24)
- continue;
- ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencja_player[attacker]) , 1);
- }
- remove_entity(ent);
- }
- public CurWeapon(id)
- {
- if(freezetime || !class_player[id])
- return PLUGIN_CONTINUE;
- new weapon = read_data(2);
- SetFast(id);
- if(weapon == CSW_C4)
- podkladajacy = id;
- return PLUGIN_CONTINUE;
- }
- public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
- {
- if(equal(szSound, "common/wpn_denyselect.wav"))
- {
- UzyjItem(id);
- return FMRES_SUPERCEDE;
- }
- return FMRES_IGNORED;
- }
- public UzyjItem(id)
- {
- if(information_item_player[id][0] == 19 && information_item_player[id][1]>0)
- {
- set_user_health(id, maksymalne_zdrowie_player[id]);
- information_item_player[id][1]--;
- }
- if(ilosc_apteczek_player[id]>0)
- StworzApteczke(id);
- if(ilosc_rakiet_player[id]>0)
- StworzRakiete(id);
- if(ilosc_min_player[id]>0)
- PostawMine(id);
- if(ilosc_dynamitow_player[id]>0)
- PolozDynamit(id);
- return PLUGIN_HANDLED;
- }
- public ZapiszDane(id)
- {
- new vaultkey[64],vaultdata[256];
- format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class_player[id]);
- format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
- nvault_set(g_vault,vaultkey,vaultdata);
- }
- public WczytajDane(id, class)
- {
- new vaultkey[64],vaultdata[256];
- format(vaultkey,63,"%s-%i-cod", g_szAuthID[id], class);
- format(vaultdata,255,"%i#%i#%i#%i#%i#%i", experience_player[id], level_player[id], inteligencja_player[id], zdrowie_player[id], wytrzymalosc_player[id], kondycja_player[id]);
- nvault_get(g_vault,vaultkey,vaultdata,255);
- replace_all(vaultdata, 255, "#", " ");
- new experienceplayer[32], levelplayer[32], inteligencjaplayer[32], silaplayer[32], zrecznoscplayer[32], zwinnoscplayer[32];
- parse(vaultdata, experienceplayer, 31, levelplayer, 31, inteligencjaplayer, 31, silaplayer, 31, zrecznoscplayer, 31, zwinnoscplayer, 31);
- experience_player[id] = str_to_num(experienceplayer);
- level_player[id] = str_to_num(levelplayer)>0?str_to_num(levelplayer):1;
- inteligencja_player[id] = str_to_num(inteligencjaplayer);
- zdrowie_player[id] = str_to_num(silaplayer);
- wytrzymalosc_player[id] = str_to_num(zrecznoscplayer);
- kondycja_player[id] = str_to_num(zwinnoscplayer);
- punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
- }
- public WyrzucPrzedmiot(id)
- {
- if(information_item_player[id][0])
- {
- client_print(id, print_chat, "[COD:MW] Dropped %s.", names_objects[information_item_player[id][0]]);
- UsunPrzedmiot(id);
- }
- else
- client_print(id, print_chat, "[COD:MW] You have no item to drop.", names_objects[information_item_player[id][0]]);
- }
- public UsunPrzedmiot(id)
- {
- information_item_player[id][0] = 0;
- information_item_player[id][1] = 0;
- if(is_user_alive(id))
- set_user_footsteps(id, 0);
- set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
- ZmienUbranie(id, 1);
- }
- public DajPrzedmiot(id, przedmiot)
- {
- UsunPrzedmiot(id);
- information_item_player[id][0] = przedmiot;
- client_print(id, print_chat, "[COD:MW] Recieved a %s.", names_objects[information_item_player[id][0]]);
- switch(przedmiot)
- {
- case 1:
- {
- set_user_footsteps(id, 1);
- }
- case 2:
- {
- information_item_player[id][1] = random_num(3,6);
- }
- case 3:
- {
- information_item_player[id][1] = random_num(6, 11);
- }
- case 5:
- {
- information_item_player[id][1] = random_num(6, 9);
- }
- case 6:
- {
- information_item_player[id][1] = random_num(100, 150);
- set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 40);
- }
- case 7:
- {
- information_item_player[id][1] = random_num(2, 4);
- }
- case 8:
- {
- if(class_player[id] == Commando)
- DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
- }
- case 9:
- {
- information_item_player[id][1] = random_num(1, 3);
- ZmienUbranie(id, 0);
- give_item(id, "weapon_hegrenade");
- }
- case 10:
- {
- information_item_player[id][1] = random_num(4, 98);
- give_item(id, "weapon_hegrenade");
- }
- case 12:
- {
- information_item_player[id][1] = random_num(1, 99);
- }
- case 13:
- {
- give_item(id, "weapon_awp");
- }
- case 15:
- {
- if(class_player[id] == Rambo)
- DajPrzedmiot(id, random_num(1, sizeof names_objects-1));
- }
- case 16:
- {
- set_task(5.0, "TrainingSanitary", id+TASK_TRAINING_SANITARY);
- }
- case 19:
- {
- information_item_player[id][1] = 1;
- }
- case 26:
- {
- information_item_player[id][1] = random_num(3, 6);
- }
- case 27:
- {
- information_item_player[id][1] = 3;
- }
- }
- }
- public DescriptionItem(id)
- {
- new description_item[128];
- new losowa_wartosc[3];
- num_to_str(information_item_player[id][1], losowa_wartosc, 2);
- format(description_item, 127, descriptions_objects[information_item_player[id][0]]);
- replace_all(description_item, 127, "LW", losowa_wartosc);
- client_print(id, print_chat, "Item: %s.", names_objects[information_item_player[id][0]]);
- client_print(id, print_chat, "Description: %s.", description_item);
- }
- public Raise(id)
- {
- id-=TASK_RAISE;
- ExecuteHamB(Ham_CS_RoundRespawn, id);
- }
- public SprawdzLevel(id)
- {
- if(level_player[id] < 201)
- {
- while(experience_player[id] >= experience_level[level_player[id]])
- {
- level_player[id]++;
- set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
- ShowSyncHudMsg(id, SyncHudObj3, "Congratulations you have gained a level!");
- client_cmd(id, "spk MW/levelup");
- }
- punkty_player[id] = (level_player[id]-1)*2-inteligencja_player[id]-zdrowie_player[id]-wytrzymalosc_player[id]-kondycja_player[id];
- }
- ZapiszDane(id);
- }
- public ShowInformation(id)
- {
- id -= TASK_SHOW_INFORMATION;
- set_task(0.1, "ShowInformation", id+TASK_SHOW_INFORMATION);
- if(!is_user_alive(id))
- {
- new target = entity_get_int(id, EV_INT_iuser2);
- if(target == 0)
- return PLUGIN_CONTINUE;
- set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
- ShowSyncHudMsg(id, SyncHudObj, "Class : %s^nExp : %i / %i^nLevel : %i^nItem : %s", names_klas[class_player[target]], experience_player[target], experience_level[level_player[target]], level_player[target], names_objects[information_item_player[target][0]]);
- return PLUGIN_CONTINUE;
- }
- set_hudmessage(255, 0, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0);
- ShowSyncHudMsg(id, SyncHudObj, "[Class : %s]^n[EXP : %i / %i]^n[Level : %i]^n[Item : %s]", names_klas[class_player[id]], experience_player[id], experience_level[level_player[id]], level_player[id], names_objects[information_item_player[id][0]]);
- return PLUGIN_CONTINUE;
- }
- public ShowAdvertisement(id)
- {
- id-=TASK_SHOW_ADVERTISEMENT;
- client_print(id, print_chat, "[COD:MW] Welcome to the Call of Duty Mod.");
- }
- public SetFast(id)
- {
- id -= id>32? TASK_SET_FAST: 0;
- if(class_player[id])
- set_user_maxspeed(id, fast_player[id]);
- }
- public ZmienUbranie(id,reset)
- {
- if (id<1 || id>32 || !is_user_connected(id))
- return PLUGIN_CONTINUE;
- if (reset)
- cs_reset_user_model(id);
- else
- {
- new num = random_num(0,3);
- switch(get_user_team(id))
- {
- case 1: cs_set_user_model(id, Clothing_CT[num]);
- case 2:cs_set_user_model(id, Clothing_Terro[num]);
- }
- }
- return PLUGIN_CONTINUE;
- }
- public Pomoc()
- {
- switch(random(3))
- {
- case 0: ColorChat( id, "!g[COD:MW] !nType /help for help menu");
- case 1: ColorChat( id, "!g[COD:MW] !nType /binds for bind menu");
- case 2: ColorChat( id, "!g[COD:MW] !nExcessive spawn killing will result in punishment");
- }
- set_task(60.0, "Pomoc");
- }
- public cmd_setlvl(id, level, cid)
- {
- if(!cmd_access(id,level,cid,3))
- return PLUGIN_HANDLED;
- new arg1[33];
- new arg2[6];
- read_argv(1, arg1, 32);
- read_argv(2, arg2, 5);
- new player = cmd_target(id, arg1);
- new value = str_to_num(arg2)-1;
- experience_player[player] = experience_level[value];
- level_player[player] = 0;
- SprawdzLevel(player);
- return PLUGIN_HANDLED;
- }
- public CommandBlock()
- return PLUGIN_HANDLED;
- stock bool:UTIL_In_FOV(id,target)
- {
- if (Find_Angle(id,target,9999.9) > 0.0)
- return true;
- return false;
- }
- #if defined BOT
- public is_user_bot2(id)
- {
- new ping, loss
- get_user_ping(id, ping, loss)
- if(ping > 0 && loss > 0)
- return false
- return true
- }
- #endif
- stock Float:Find_Angle(Core,Target,Float:dist)
- {
- new Float:vec2LOS[2];
- new Float:flDot;
- new Float:CoreOrigin[3];
- new Float:TargetOrigin[3];
- new Float:CoreAngles[3];
- pev(Core,pev_origin,CoreOrigin);
- pev(Target,pev_origin,TargetOrigin);
- if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
- return 0.0;
- pev(Core,pev_angles, CoreAngles);
- for ( new i = 0; i < 2; i++ )
- vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
- new Float:veclength = Vec2DLength(vec2LOS);
- //Normalize V2LOS
- if (veclength <= 0.0)
- {
- vec2LOS[0] = 0.0;
- vec2LOS[1] = 0.0;
- }
- else
- {
- new Float:flLen = 1.0 / veclength;
- vec2LOS[0] = vec2LOS[0]*flLen;
- vec2LOS[1] = vec2LOS[1]*flLen;
- }
- //Do a makevector to make v_forward right
- engfunc(EngFunc_MakeVectors,CoreAngles);
- new Float:v_forward[3];
- new Float:v_forward2D[2];
- get_global_vector(GL_v_forward, v_forward);
- v_forward2D[0] = v_forward[0];
- v_forward2D[1] = v_forward[1];
- flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
- if ( flDot > 0.5 )
- {
- return flDot;
- }
- return 0.0;
- }
- stock Float:Vec2DLength( Float:Vec[2] )
- {
- return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
- }
- stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
- {
- message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
- write_short( duration ); // Duration of fadeout
- write_short( holdtime ); // Hold time of color
- write_short( fadetype ); // Fade type
- write_byte ( red ); // Red
- write_byte ( green ); // Green
- write_byte ( blue ); // Blue
- write_byte ( alpha ); // Alpha
- message_end();
- }
- stock set_user_clip(id, ammo)
- {
- new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
- get_weaponname(weapon, weaponname, 31);
- while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
- if(entity_get_edict(weaponid, EV_ENT_owner) == id)
- {
- set_pdata_int(weaponid, 51, ammo, 4);
- return weaponid;
- }
- return 0;
- }
- public userhelp(id)
- {
- //create info/help.txt in your mod folder and put your info there as you add in motd
- show_motd(id, "help.txt", "Help Motd")
- }
- stock ColorChat(const id, const input[], any:...)
- {
- new count = 1, players[32];
- static msg[591];
- vformat(msg, 590, input, 3);
- replace_all(msg, 590, "!g", "^x04"); // Green Colour
- replace_all(msg, 590, "!n", "^x01"); // Default Colour
- replace_all(msg, 590, "!t", "^x03"); // Team Colour
- if (id) players[0] = id; else get_players(players, count, "ch");
- {
- for (new i = 0; i < count; i++)
- {
- if (is_user_connected(players[i]))
- {
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
- write_byte(players[i]);
- write_string(msg);
- message_end();
- }
- }
- }
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