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- ## Param2 examples
- ### 0x8000_0001
- Update a bgm for the director instance
- Param3
- bgm.exd id to play; 1 is mapped to music/ffxiv/BGM_Null.scd and retail will use this to indicate a mute. (Also when changes a bgm)
- Param4
- unused
- Param5
- unused
- Param6
- unused
- ### 0x8000_0003
- Silently update an instance timer.
- Param3
- Instance timeleft in seconds
- Param4
- unused
- Param5
- unused
- Param6
- unused
- ### 0x8000_0008 and 0x8000_0009
- Hide/Unhide all ui element, it’s used for ATM/QTE intro screen. (e.g. Zurvan ultimate); Need to be in the map that supports it.
- Note: 8000_0008 count as a “Event Cutscene” in the replay chapter.
- Param3
- unused
- Param4
- unused
- Param5
- unused
- Param6
- unused
- ### 0x8000_000A
- Starts a ATM/QTE event (Ready message into the button stuff)
- Param3
- unused
- Param4
- unused
- Param5
- unused
- Param6
- unused
- ### 0x8000_000C
- Displays duty gauge (which every SB boss uses for the ultimate)
- Any invalid number will hide the gauge
- Param3
- Id from the contentgauge.exd
- Param4
- Progress, Usually 10000 will be displayed as a 100 AND capped at 10000,
- except there’s a special case if (param4 & 0x8000) != 0
- Param5
- unused
- Param6
- unused
- ### 0x8000_000C
- Disables some floor collision, this can not be applied twice unless screen is faded. (PrepareZoning?)
- This is used as cheating “falling off the platform” because outside of combat area is actually “tangible” before this.
- e.g.)
- Param3
- Unknown Id related to the floor; Shinryu normal is 8F or 9F
- Param4
- unused
- Param5
- unused
- Param6
- unused
- ~~~ snip ~~~
- handler exists upto 0x8000_000E
- ### 0x4000_0001
- Displays duty commenced, set the timer on the duty list.
- Param3
- Duty length to display in seconds. (3600 = 1hr)
- Param4
- unused
- Param5
- unused
- Param6
- unused
- ### 4000_0002
- Related to duty complete,
- Param3
- Param4
- Passed to director’s virtual function
- Param5
- unused
- Param6
- unused
- ### 4000_0003
- Duty complete (instance) fadeout.
- Will mark a replay as “duty completed”
- Param3
- Will do fadeout seq if 1 otherwise it will return early.
- Param4
- unused
- Param5
- unused
- Param6
- unused
- ### 4000_0004
- Sets duty timer like 4000_0001 but this one sets extra flag in director object and does not make a call to screeninfo object
- Param3
- Timeleft in seconds
- Param4
- unused
- Param5
- unused
- Param6
- unused
- ### 4000_0005
- Fadeout like 4000_0003, but there’s a branch on director’s internal variable. (Wipe)
- Unlike 4000_0003, zoning won’t fix a fadeout.
- Param3
- unused
- Param4
- unused
- Param5
- unused
- Param6
- unused
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