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- if (j == 849) {
- anims[j].frameCount = 16;
- anims[j].frameDelays = new int[] {3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2, 3, 2};
- anims[j].frameIds = new int[] {97649776, 97649749, 97649663, 97649958, 97649827, 97650130, 97649505, 97649555, 97649871, 97650075, 97649604, 97649715, 97649732, 97649602, 97649731, 97649791};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 5;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 99;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
- if (j == 850) {
- anims[j].frameCount = 64;
- anims[j].frameDelays = new int[] {2, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1};
- anims[j].frameIds = new int[] {97650025, 97649576, 97649967, 97650074, 97649634, 97649804, 97650043, 97650047, 97649969, 97649572, 97649888, 97649587, 97650077, 97649812, 97649717, 97649808, 97649806, 97649994, 97649768, 97649485, 97650032, 97649845, 97650002, 97649868, 97650086, 97649615, 97649676, 97650031, 97649601, 97649699, 97649647, 97649832, 97650058, 97649767, 97649614, 97649603, 97650038, 97649683, 97650111, 97649500, 97649770, 97649592, 97649551, 97649930, 97649724, 97649682, 97650034, 97649701, 97649821, 97649659, 97650097, 97650057, 97649711, 97649545, 97649956, 97649929, 97649533, 97649777, 97649527, 97649875, 97649737, 97649598, 97649546, 97649633};
- anims[j].secondaryFrameIds = new int[] {-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1};
- anims[j].idleAnimFrames = null;
- anims[j].rollbackFrame = -1;
- anims[j].priority = 5;
- anims[j].weaponId = -1;
- anims[j].shieldId = -1;
- anims[j].aBoolean358 = false;
- anims[j].maxRollbacks = 1;
- anims[j].allowMovement = 0;
- anims[j].stopOnMovement = 0;
- anims[j].resetOnRefresh = 1;
- }
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