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Imbeast_

Mall map compile log 6/28/2019

Jun 26th, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\HammerStuff\ttt_terroristmall_wip_preleak.vmf"
  5.  
  6. Valve Software - vbsp.exe (Apr 23 2019)
  7. 12 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\HammerStuff\ttt_terroristmall_wip_preleak.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/ttt_terroristmall_wip_preleak/dev/dev_blendmeasure_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6..Brush 996: WARNING, microbrush
  14. .7...8...9...10 (0)
  15. **** leaked ****
  16. Entity prop_door_rotating (-1868.00 -1468.00 -1218.00) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2100.5 0.0 -1576.5)
  19. Leaf 0 contents: CONTENTS_SOLID
  20. Leaf 1 contents:
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  24. Candidate brush IDs:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2100.5 0.0 -1454.5)
  28. Leaf 0 contents: CONTENTS_SOLID
  29. Leaf 1 contents:
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  33. Candidate brush IDs:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2100.5 0.0 -575.0)
  37. Leaf 0 contents: CONTENTS_SOLID
  38. Leaf 1 contents:
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  42. Candidate brush IDs:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2612.5 0.0 -697.0)
  46. Leaf 0 contents: CONTENTS_SOLID
  47. Leaf 1 contents:
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 1024.0 -697.0)
  55. Leaf 0 contents:
  56. Leaf 1 contents: CONTENTS_SOLID
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 512.0 -656.5)
  64. Leaf 0 contents:
  65. Leaf 1 contents: CONTENTS_SOLID
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2048.0 512.0 -1576.5)
  73. Leaf 0 contents:
  74. Leaf 1 contents: CONTENTS_SOLID
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 512.0 -697.0)
  82. Leaf 0 contents: CONTENTS_SOLID
  83. Leaf 1 contents:
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...done (0)
  91. Building Faces...done (0)
  92. Chop Details...done (0)
  93. Find Visible Detail Sides...
  94. Merged 2006 detail faces...done (0)
  95. Merging details...done (1)
  96. FixTjuncs...
  97. PruneNodes...
  98. WriteBSP...
  99. done (1)
  100. Brush 9182: WARNING, microbrush
  101. Creating default LDR cubemaps for env_cubemap using skybox materials:
  102. skybox/sky_day01_09*.vmt
  103. ! Run buildcubemaps in the engine to get the correct cube maps.
  104. Creating default HDR cubemaps for env_cubemap using skybox materials:
  105. skybox/sky_day01_09*.vmt
  106. ! Run buildcubemaps in the engine to get the correct cube maps.
  107. Finding displacement neighbors...
  108. Finding lightmap sample positions...
  109. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  110. Building Physics collision data...
  111. done (1) (2004340 bytes)
  112. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  113. Water found with no water_lod_control entity, creating a default one.
  114. Compacting texture/material tables...
  115. Reduced 10166 texinfos to 5391
  116. Reduced 296 texdatas to 274 (7098 bytes to 5980)
  117. Writing C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\HammerStuff\ttt_terroristmall_wip_preleak.bsp
  118. 5 seconds elapsed
  119.  
  120. ** Executing...
  121. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  122. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\HammerStuff\ttt_terroristmall_wip_preleak"
  123.  
  124. Valve Software - vvis.exe (Apr 23 2019)
  125. fastvis = true
  126. 12 threads
  127. reading c:\program files (x86)\steam\steamapps\common\garrysmod\hammerstuff\ttt_terroristmall_wip_preleak.bsp
  128. reading c:\program files (x86)\steam\steamapps\common\garrysmod\hammerstuff\ttt_terroristmall_wip_preleak.prt
  129. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\hammerstuff\ttt_terroristmall_wip_preleak.prt
  130.  
  131.  
  132. ** Executing...
  133. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  134. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\HammerStuff\ttt_terroristmall_wip_preleak"
  135.  
  136. Valve Software - vrad.exe SSE (Apr 23 2019)
  137.  
  138. Valve Radiosity Simulator
  139. 12 threads
  140. [Reading texlights from 'lights.rad']
  141. [45 texlights parsed from 'lights.rad']
  142.  
  143. Loading c:\program files (x86)\steam\steamapps\common\garrysmod\hammerstuff\ttt_terroristmall_wip_preleak.bsp
  144. PREP OK
  145. No vis information, direct lighting only.
  146. Setting up ray-trace acceleration structure... Done (2.63 seconds)
  147. 17768 faces
  148. 3 degenerate faces
  149. 1070913 square feet [154211488.00 square inches]
  150. 1 Displacements
  151. 49 Square Feet [7068.42 Square Inches]
  152. sun extent from map=0.000000
  153. 365 direct lights
  154. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (7)
  155. Build Patch/Sample Hash Table(s).....Done<0.0316 sec>
  156. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
  157. FinalLightFace Done
  158. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  159. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
  160. Writing leaf ambient...done
  161. Ready to Finish
  162.  
  163. Object names Objects/Maxobjs Memory / Maxmem Fullness
  164. ------------ --------------- --------------- --------
  165. models 414/1024 19872/49152 (40.4%)
  166. brushes 5501/16384 66012/196608 (33.6%)
  167. brushsides 39099/65536 312792/524288 (59.7%)
  168. planes 16414/65536 328280/1310720 (25.0%)
  169. vertexes 32901/65536 394812/786432 (50.2%)
  170. nodes 8122/65536 259904/2097152 (12.4%)
  171. texinfos 5391/12288 388152/884736 (43.9%)
  172. texdata 274/2048 8768/65536 (13.4%)
  173. dispinfos 1/0 176/0 ( 0.0%)
  174. disp_verts 25/0 500/0 ( 0.0%)
  175. disp_tris 32/0 64/0 ( 0.0%)
  176. disp_lmsamples 168/0 168/0 ( 0.0%)
  177. faces 17768/65536 995008/3670016 (27.1%)
  178. hdr faces 0/65536 0/3670016 ( 0.0%)
  179. origfaces 15258/65536 854448/3670016 (23.3%)
  180. leaves 8537/65536 273184/2097152 (13.0%)
  181. leaffaces 22369/65536 44738/131072 (34.1%)
  182. leafbrushes 8038/65536 16076/131072 (12.3%)
  183. areas 19/1024 152/8192 ( 1.9%)
  184. surfedges 150308/512000 601232/2048000 (29.4%)
  185. edges 98156/256000 392624/1024000 (38.3%)
  186. LDR worldlights 365/8192 32120/720896 ( 4.5%)
  187. HDR worldlights 0/8192 0/720896 ( 0.0%)
  188. leafwaterdata 6/32768 72/393216 ( 0.0%)
  189. waterstrips 2205/32768 22050/327680 ( 6.7%)
  190. waterverts 0/65536 0/786432 ( 0.0%)
  191. waterindices 43083/65536 86166/131072 (65.7%)
  192. cubemapsamples 0/1024 0/16384 ( 0.0%)
  193. overlays 173/512 60896/180224 (33.8%)
  194. LDR lightdata [variable] 8162020/0 ( 0.0%)
  195. HDR lightdata [variable] 0/0 ( 0.0%)
  196. visdata [variable] 0/16777216 ( 0.0%)
  197. entdata [variable] 670442/393216 (170.5%) VERY FULL!
  198. LDR ambient table 8537/65536 34148/262144 (13.0%)
  199. HDR ambient table 8537/65536 34148/262144 (13.0%)
  200. LDR leaf ambient 39403/65536 1103284/1835008 (60.1%)
  201. HDR leaf ambient 8537/65536 239036/1835008 (13.0%)
  202. occluders 0/0 0/0 ( 0.0%)
  203. occluder polygons 0/0 0/0 ( 0.0%)
  204. occluder vert ind 0/0 0/0 ( 0.0%)
  205. detail props [variable] 1/12 ( 8.3%)
  206. static props [variable] 1/28048 ( 0.0%)
  207. pakfile [variable] 217231/0 ( 0.0%)
  208. physics [variable] 2004340/4194304 (47.8%)
  209. physics terrain [variable] 251/1048576 ( 0.0%)
  210.  
  211. Level flags = 0
  212.  
  213. Total triangle count: 53117
  214. Writing c:\program files (x86)\steam\steamapps\common\garrysmod\hammerstuff\ttt_terroristmall_wip_preleak.bsp
  215. 19 seconds elapsed
  216.  
  217. ** Executing...
  218. ** Command: Copy File
  219. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\HammerStuff\ttt_terroristmall_wip_preleak.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\ttt_terroristmall_wip_preleak.bsp"
  220.  
  221.  
  222. ** Executing...
  223. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  224. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "ttt_terroristmall_wip_preleak" -steam
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