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- Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
- Please visit http://fastman92.ml
- Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
- Global exception handler has been registered.
- ---------------------------------------------
- IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
- At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
- COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
- New ID limits:
- 0 - 59999 (60000) - DFF models defined within IDE files
- 60000 - 125499 (65500) - TXD texture archives.
- 125500 - 185499 (60000) - COL collision archives.
- 185500 - 186523 (1024) - IPL Binary IPL files.
- 186524 - 190619 (4096) - DAT files limited to nodes*.dat
- 190620 - 196119 (5500) - IFP animation archives.
- 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
- 204243 - 204369 (127) - SCM scripts
- 204370 - 204371 (2) - Loaded list
- 204372 - 204373 (2) - Requested list
- 204374 - count of all file IDs
- Addresses:
- CStreaming::ms_modelInfoPtrs: 0x18573D0
- CStreaming::ms_aInfoForModel: 0x3A06020
- CAnimManager::ms_aAnimBlocks: 0x1891D58
- CVehicleRecording::StreamingArray: 0x18BCCE0
- CTheScripts::StreamedScripts: 0x18DC898
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- Modified count of killable model IDs: 42000
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 6
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Tracks*.dat coordinate limit patch enabled.
- Number of tracks.dat files set to 6
- Renderware world map size set to 48000 x 48000
- Radar map size set to 48000 x 48000
- Water map size set to 48000 x 48000
- World map size set to 48000 x 48000
- Paths limit patch enabled.
- Paths map size set to 48000 x 48000
- Radar info:
- Number of radar tiles per dimension: 96
- Total number of radar tiles: 9216
- Water info:
- Water map size: 48000 x 48000
- Number of water blocks per dimension: 96
- Total number of water blocks: 9216
- World map info info:
- World map size: 48000 x 48000
- World sectors:
- CWorld::ms_aSectors
- type: buildings, dummies
- count: 960 * 960 = 921600
- sector area: 50 x 50
- CWorld::ms_aLodPtrLists
- type: lod
- count: 240 * 240 = 57600
- sector area: 200 x 200
- CWorld::ms_aRepeatSectors
- type: vehicles, peds, object
- count: 16 * 16 = 256
- Paths info:
- ThePaths: 0x4812020
- Number of path tiles per dimension: 64
- Total number of path tiles: 4096
- ---------------------------------------------
- Enabling handling.cfg limit adjuster.
- New limits:
- Number of standard lines = 510
- Number of bike lines = 333
- Number of flying lines = 244
- Number of boat lines = 122
- Number of animation group lines = 30
- &mod_HandlingManager = 0x18F88B0, sizeof(mod_HandlingManager) = 0x2C220
- sizeof_cHandlingDataMgr_header = 0x68
- sizeof(tHandlingData_extended) = 0x100
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
- ---------------------------------------------
- Modified limit of rwObjectInstances to: 27500
- ---------------------------------------------
- Modified limit of matrices to: 55000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Peds to: 540
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Objects to: 22350
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Tasks to: 7500
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Events to: 5200
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Collision links to: 79550
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: ColModels to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
- ---------------------------------------------
- Modified limit of IPL:inst, buildings to: 1250000
- ---------------------------------------------
- Modified limit of IPL:inst, dummies to: 155500
- ---------------------------------------------
- Modified limit of IPL: inst per file to: 24000
- ---------------------------------------------
- Modified limit of IPL: entity index array to: 1240
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:map zones to: 812
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:navigation zones to: 1888
- ---------------------------------------------
- Modified limit of IPL:interior occluders to: 2940
- ---------------------------------------------
- Modified limit of IPL:occluders to: 15000
- ---------------------------------------------
- Modified limit of IPL:Timecycle modifiers to: 15000
- ---------------------------------------------
- Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
- ---------------------------------------------
- Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
- ---------------------------------------------
- Modified limit of 'IPL:CULL attribute zones' to: 65000
- ---------------------------------------------
- Modified limit of IPL:Stunt jumps to: 9000
- ---------------------------------------------
- Modified limit of IPL:Entry exits to: 1500
- ---------------------------------------------
- Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for pickups is applied.
- Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
- ---------------------------------------------
- Modified limit of IDE:objs:type1 section to 28000
- ---------------------------------------------
- Modified limit of IDE:objs:type2 section to 2070
- ---------------------------------------------
- Modified limit of IDE:hier section to 992
- ---------------------------------------------
- Modified limit of IDE:tobj section to 9999
- ---------------------------------------------
- Modified limit of IDE:cars section to 7000
- ---------------------------------------------
- Modified limit of IDE:peds section to 1800
- ---------------------------------------------
- Modified limit of IDE:weap section to 251
- ---------------------------------------------
- Modified limit of IDE:2DFX section to 2500
- ---------------------------------------------
- Enabled handling of new enhanced IMG archives.
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Extra to: 28750
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water triangles to: 999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads to: 8888
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water vertices to: 9999
- ---------------------------------------------
- Streaming memory available limit set to 2147483648 bytes (2048 MB)
- ---------------------------------------------
- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
- ---------------------------------------------
- Modified script space limits:
- - max size of MAIN segment from main.scm: 2000000 bytes
- - max size of mission from main.scm: 256000 bytes
- Total size of CTheScripts::ScriptSpace: 2256000 bytes
- ---------------------------------------------
- Modified limit of SCM LIMITS: Running scripts to: 127
- ---------------------------------------------
- Modified limit of SCM LIMITS: Mission cleanup to: 512
- ---------------------------------------------
- Modified limit of SCM LIMITS: Max number of used objects to: 12048
- ---------------------------------------------
- Modified limit of SCM LIMITS: Switch jump table cases to: 12048
- ---------------------------------------------
- Modified limit of RENDERER: Invisible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of RENDERER: Visible LOD pointers to: 15000
- ---------------------------------------------
- Modified limit of RENDERER: Visible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha list limit to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha entity list limit to: 5575
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
- ---------------------------------------------
- Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
- ---------------------------------------------
- Modified limit of OTHER LIMITS: References to: 17000
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Coronas to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Object info entries to: 512
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Vehicle colors to: 2048
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for radar traces is applied.
- Modified limit of OTHER LIMITS: Radar traces to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Number of plate textures: 8
- ---------------------------------------------
- Vehicle special features are enabled
- Number of hydra vehicles = 5
- Hydra 0 = 520
- Hydra 1 = 6537
- Hydra 2 = 6538
- Hydra 3 = 6679
- Hydra 4 = 6720
- Number of ZR350 vehicles = 5
- ZR350 0 = 477
- ---------------------------------------------
- Level limit is enabled
- Number of levels = 9
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop car level 4 = 1326
- Cop car level 5 = 1573
- Cop car level 6 = 6703
- Cop car level 7 = 6754
- Cop car level 8 = 6685
- Cop bike = 523
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped level 4 = 6755
- Cop ped level 5 = 6015
- Cop ped level 6 = 6721
- Cop ped level 7 = 6775
- Cop ped level 8 = 283
- Cop ped bike = 284
- Ambulance level 0 = -1
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- Ambulance level 4 = 6553
- Ambulance level 5 = 5690
- Ambulance level 6 = 6684
- Ambulance level 7 = 6757
- Ambulance level 8 = 6688
- Medic level 0 = -1
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- Medic level 4 = 6701
- Medic level 5 = 18723
- Medic level 6 = 6722
- Medic level 7 = 274
- Medic level 8 = 274
- Fire engine level 0 = -1
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- Fire engine level 4 = 6662
- Fire engine level 5 = 6603
- Fire engine level 6 = 6689
- Fire engine level 7 = 6758
- Fire engine level 8 = 6690
- Fireman level 0 = -1
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- Fireman level 4 = 278
- Fireman level 5 = 18668
- Fireman level 6 = 6723
- Fireman level 7 = 6777
- Fireman level 8 = 277
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- Number of cab drivers for level 4 = 2
- Cab driver level 4 place 0 = 18833
- Cab driver level 4 place 1 = 18833
- Number of cab drivers for level 5 = 2
- Cab driver level 5 place 0 = 18684
- Cab driver level 5 place 1 = 18750
- Number of cab drivers for level 6 = 2
- Cab driver level 6 place 0 = 234
- Cab driver level 6 place 1 = 234
- Number of cab drivers for level 7 = 2
- Cab driver level 7 place 0 = 262
- Cab driver level 7 place 1 = 261
- Number of cab drivers for level 8 = 2
- Cab driver level 8 place 0 = 262
- Cab driver level 8 place 1 = 261
- ---------------------------------------------
- Modified limit of hospital restarts to: 256
- ---------------------------------------------
- Modified limit of police restarts to: 256
- ---------------------------------------------
- SPECIAL: Plane speed limit disabled.
- ---------------------------------------------
- SPECIAL -> Make save of variable size is active.
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- SPECIAL: Make paintjobs work for any ID applied.
- ---------------------------------------------
- SPECIAL: Fix streaming memory bug applied.
- ---------------------------------------------
- Error reporting going to be applied.
- GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
- GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
- GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
- GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
- GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
- Error reporting is applied now.
- ---------------------------------------------
- Debugging output is enabled now. Use debugger to catch messages.
- ---------------------------------------------
- "Enable logging of files loaded" is enabled now.
- ---------------------------------------------
- Weapon type loader is enabled. NumberOfWeaponTypes = 512.
- Melee combo type loader is enabled. Max number of melee combos = 512.
- ---------------------------------------------
- Roadblox.dat better loader is enabled.
- ---------------------------------------------
- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
- ---------------------------------------------
- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
- ---------------------------------------------
- CThePluginPatches::RegisterPatcher executed.
- ---------------------------------------------
- Number of memory changes made: 9318
- ---------------------------------------------
- CThePatches: CLEO library 4.3.16 has been detected and patched!
- CThePatches: SALodLights 3.2 has been detected and patched!
- Game crashed unfortunately, here's a crash log:
- Current process ID: 8268
- Current thread ID: 10176
- Last file to be loaded: gta_ug.set
- Last library loaded: NOT SET
- Exception address: 0xE884394C (module not found)
- Exception code: 0xC0000005
- Exception name: EXCEPTION_ACCESS_VIOLATION
- Inaccessible memory address: 0xE884394C
- General registers:
- EAX: 0x09061918 (151394584)
- EBX: 0x00000000 (0)
- ECX: 0x00000020 (32)
- EDX: 0x00000000 (0)
- ESI: 0xFFFFFFFF (-1)
- EDI: 0x0177F678 (24639096)
- EBP: 0x0177F658 (24639064)
- ESP: 0x0177F5E0 (24638944)
- EIP: 0xE884394C (-393987764)
- EFL: 0x00010206 (66054)
- Segment registers:
- CS: 0023
- DS: 002B
- ES: 002B
- FS: 0053
- GS: 002B
- SS: 002B
- FPU registers:
- ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST1: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
- ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
- ST3: 0.707107 bytes: 00 00 00 00 00 F3 04 B5 FE 3F
- ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST7: -0.024541 bytes: 22 FB CF BD 40 77 0A C9 F9 BF
- CTRL: 007F
- STAT: 0130
- TAGS: FFFF
- MMX registers, 8 bytes:
- MM0: 00 00 00 00 00 00 00 00
- MM1: 00 00 00 00 00 DB 0F C9
- MM2: 00 00 00 00 00 DB 0F C9
- MM3: 00 00 00 00 00 F3 04 B5
- MM4: 00 00 00 00 00 00 00 80
- MM5: 00 00 00 00 00 00 00 00
- MM6: 00 00 00 00 00 00 00 00
- MM7: 22 FB CF BD 40 77 0A C9
- XMM registers, 16 bytes:
- XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Module list
- ; Path Module file size Base Size of image Entry point
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
- C:\WINDOWS\SYSTEM32\ntdll.dll 1620368 0x774C0000 0x0018E000 0x00000000
- C:\WINDOWS\System32\KERNEL32.DLL 599576 0x74E80000 0x000D0000 0x74E906A0
- C:\Program Files\AVAST Software\Avast\aswhookx.dll 198392 0x6EA70000 0x0002F000 0x6EA79DD0
- C:\WINDOWS\System32\KERNELBASE.dll 1839872 0x74340000 0x001C2000 0x7442FF30
- C:\WINDOWS\SYSTEM32\apphelp.dll 584192 0x6F140000 0x00093000 0x6F174270
- C:\WINDOWS\AppPatch\AcLayers.DLL 328704 0x6C750000 0x00276000 0x6C7650C0
- C:\WINDOWS\System32\msvcrt.dll 769608 0x74510000 0x000BD000 0x745455E0
- C:\WINDOWS\System32\USER32.dll 1292872 0x74D20000 0x0013C000 0x74D4B3D0
- C:\WINDOWS\System32\win32u.dll 81176 0x75CC0000 0x00016000 0x00000000
- C:\WINDOWS\System32\GDI32.dll 129184 0x74310000 0x00021000 0x74316900
- C:\WINDOWS\System32\gdi32full.dll 1409048 0x74BC0000 0x00158000 0x74C7A9C0
- C:\WINDOWS\System32\msvcp_win.dll 491232 0x773C0000 0x00079000 0x773D4180
- C:\WINDOWS\System32\ucrtbase.dll 1150784 0x772A0000 0x00118000 0x772CA3C0
- C:\WINDOWS\System32\SHELL32.dll 20373920 0x75F50000 0x01348000 0x760C0710
- C:\WINDOWS\System32\cfgmgr32.dll 226816 0x74B10000 0x00039000 0x74B1EBD0
- C:\WINDOWS\System32\shcore.dll 569264 0x75DD0000 0x0008C000 0x75E1C9E0
- C:\WINDOWS\System32\RPCRT4.dll 787712 0x73F90000 0x000C0000 0x73FBFB20
- C:\WINDOWS\System32\SspiCli.dll 124544 0x73F70000 0x00020000 0x73F7C9A0
- C:\WINDOWS\System32\CRYPTBASE.dll 31592 0x73F60000 0x0000A000 0x73F62A00
- C:\WINDOWS\System32\bcryptPrimitives.dll 354360 0x74050000 0x00057000 0x7408DE40
- C:\WINDOWS\System32\sechost.dll 257792 0x75F00000 0x00041000 0x75F13400
- C:\WINDOWS\System32\combase.dll 2330520 0x75600000 0x00238000 0x7571E060
- C:\WINDOWS\System32\windows.storage.dll 5821496 0x75070000 0x00584000 0x7529B980
- C:\WINDOWS\System32\advapi32.dll 480920 0x74F50000 0x00077000 0x74F6E5B0
- C:\WINDOWS\System32\shlwapi.dll 277432 0x75EB0000 0x00045000 0x75EC9260
- C:\WINDOWS\System32\kernel.appcore.dll 47096 0x75CF0000 0x0000E000 0x75CF3E30
- C:\WINDOWS\System32\powrprof.dll 276400 0x75E60000 0x00045000 0x75E67C50
- C:\WINDOWS\System32\profapi.dll 59456 0x74FD0000 0x00010000 0x74FD3940
- C:\WINDOWS\System32\OLEAUT32.dll 606960 0x75D00000 0x00096000 0x75D38F60
- C:\WINDOWS\System32\SETUPAPI.dll 4330920 0x758A0000 0x0041A000 0x758C8DE0
- C:\WINDOWS\SYSTEM32\MPR.dll 86296 0x72440000 0x00016000 0x72442150
- C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
- C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 429568 0x73EE0000 0x0006E000 0x73EF8AA0
- C:\WINDOWS\SYSTEM32\bcrypt.dll 93536 0x73EC0000 0x00018000 0x73EC8F30
- C:\WINDOWS\SYSTEM32\sfc_os.DLL 45056 0x6ED00000 0x00010000 0x6ED07AB0
- C:\WINDOWS\System32\IMM32.DLL 143672 0x75DA0000 0x00025000 0x75DA47D0
- C:\WINDOWS\System32\WS2_32.dll 415864 0x74AA0000 0x00067000 0x74AB86F0
- C:\WINDOWS\System32\ole32.dll 988168 0x740B0000 0x000F3000 0x740EA100
- C:\WINDOWS\SYSTEM32\WINMM.dll 135440 0x72130000 0x00024000 0x72134D00
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbisfile.dll 53760 0x6DEF0000 0x00011000 0x6DEF197B
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
- C:\WINDOWS\SYSTEM32\WINMMBASE.dll 129736 0x71FC0000 0x00023000 0x71FC8230
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbishooked.DLL 65536 0x01780000 0x00011000 0x01784C98
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ogg.dll 36864 0x001E0000 0x00009000 0x001E302E
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbis.dll 1060864 0x033D0000 0x00108000 0x033E3F7C
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\$fastman92limitAdjuster.asi 5510656 0x5B410000 0x00550000 0x5B487463
- C:\WINDOWS\System32\PSAPI.DLL 17112 0x75CE0000 0x00006000 0x75CE1460
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\DllTricks.dll 7680 0x6DEE0000 0x00006000 0x6DEE1593
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\MinHook.x86.dll 14848 0x6DED0000 0x00007000 0x00000000
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
- C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll 573856 0x71FF0000 0x0008E000 0x720579D0
- C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x6DE10000 0x000BF000 0x6DE21DFC
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\CLEO.asi 264704 0x6DDA0000 0x0006B000 0x6DDAE3D4
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\BASS.dll 110207 0x5B3C0000 0x00050000 0x5B40F004
- C:\WINDOWS\SYSTEM32\MSACM32.dll 90456 0x6BD80000 0x00018000 0x6BD84170
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ExGangWars.asi 70656 0x5B380000 0x00016000 0x5B38322C
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ImgLimitAdjuster.asi 97280 0x032C0000 0x00023000 0x032D39B8
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\SilentPatchSA.asi 253952 0x5B330000 0x00042000 0x5B350171
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\Underground_Core.asi 162304 0x5B300000 0x0002D000 0x5B30CE18
- C:\WINDOWS\system32\uxtheme.dll 474112 0x70910000 0x00078000 0x709485B0
- C:\WINDOWS\System32\MSCTF.dll 1333136 0x741B0000 0x00146000 0x74209EA0
- C:\WINDOWS\system32\dwmapi.dll 125344 0x712D0000 0x00023000 0x712D7330
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\VehicleAudioLoader.asi 10240 0x5B090000 0x000B5000 0x5B09178D
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\GInputSA.asi 241664 0x5B040000 0x00041000 0x5B057C5B
- C:\WINDOWS\SYSTEM32\XINPUT1_3.dll 81768 0x035E0000 0x00016000 0x035E801F
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\III.VC.SA.LimitAdjuster.asi 375808 0x5AFD0000 0x00063000 0x5B005785
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\modloader.asi 704000 0x5AF10000 0x000B2000 0x5AF64F97
- C:\WINDOWS\SYSTEM32\dbghelp.dll 1285120 0x6E190000 0x0015D000 0x6E1C7250
- C:\WINDOWS\SYSTEM32\ntmarta.dll 152440 0x73E90000 0x00028000 0x73E97CF0
- C:\WINDOWS\System32\TextInputFramework.dll 401920 0x682E0000 0x00067000 0x6830C720
- C:\WINDOWS\System32\CoreUIComponents.dll 2259768 0x66A60000 0x00227000 0x66ABA4D0
- C:\WINDOWS\System32\CoreMessaging.dll 583160 0x669D0000 0x0008F000 0x66A2A1A0
- C:\WINDOWS\SYSTEM32\wintypes.dll 856416 0x6C130000 0x000D1000 0x6C1A0D20
- C:\WINDOWS\SYSTEM32\usermgrcli.dll 55872 0x6EB70000 0x00010000 0x6EB757A0
- C:\WINDOWS\SYSTEM32\DDRAW.dll 545792 0x5ADD0000 0x000ED000 0x5ADE76A0
- C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x5E740000 0x00007000 0x5E742000
- C:\WINDOWS\SYSTEM32\DSOUND.dll 488960 0x5A6E0000 0x0007E000 0x5A70E790
- C:\WINDOWS\System32\clbcatq.dll 521728 0x74A10000 0x00083000 0x74A35B70
- C:\WINDOWS\System32\MMDevApi.dll 354400 0x6C0D0000 0x00059000 0x6C0F46C0
- C:\WINDOWS\System32\DEVOBJ.dll 131784 0x73E60000 0x00022000 0x73E694E0
- C:\WINDOWS\System32\PROPSYS.dll 1465360 0x6BF60000 0x00164000 0x6BFCB470
- C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 864240 0x6C210000 0x000D7000 0x6C249830
- C:\WINDOWS\SYSTEM32\AVRT.dll 28992 0x71270000 0x00009000 0x71271CA0
- C:\WINDOWS\SYSTEM32\DINPUT8.dll 175104 0x5AD90000 0x00037000 0x5AD9BAD0
- C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x6EFD0000 0x0000A000 0x6EFD2180
- C:\WINDOWS\System32\WINTRUST.dll 276880 0x75850000 0x00044000 0x75867A40
- C:\WINDOWS\System32\MSASN1.dll 49656 0x74300000 0x0000E000 0x74305430
- C:\WINDOWS\System32\CRYPT32.dll 1557288 0x746C0000 0x0017D000 0x74717A20
- C:\WINDOWS\SYSTEM32\d3d9.dll 1436952 0x69210000 0x00162000 0x69282CF0
- C:\WINDOWS\SYSTEM32\nvd3dum.dll 14634032 0x5D940000 0x00DCE000 0x5DFDFF90
- C:\WINDOWS\SYSTEM32\VERSION.dll 27424 0x73F50000 0x00008000 0x73F517C0
- C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 1220424 0x65860000 0x0013B000 0x65921A68
- C:\Program Files (x86)\Steam\steamclient.dll 11094816 0x38000000 0x00AC4000 0x386D31D2
- C:\WINDOWS\System32\imagehlp.dll 95584 0x774A0000 0x00019000 0x774A6430
- C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 187544 0x73260000 0x0002F000 0x7326C1A0
- C:\Program Files (x86)\Steam\tier0_s.dll 282400 0x5A5C0000 0x00117000 0x5A5DD08A
- C:\Program Files (x86)\Steam\vstdlib_s.dll 282912 0x5A560000 0x00058000 0x5A57C4B5
- C:\WINDOWS\SYSTEM32\Secur32.dll 23040 0x71210000 0x0000A000 0x712117D0
- C:\Program Files (x86)\Steam\steam.dll 385312 0x5A420000 0x0013D000 0x5A449DB6
- C:\Windows\System32\quartz.dll 1506816 0x5A270000 0x001A3000 0x5A29BE20
- C:\Windows\System32\devenum.dll 82160 0x66720000 0x00015000 0x6672E670
- C:\WINDOWS\SYSTEM32\D3DIM700.DLL 423936 0x5A200000 0x0006D000 0x5A24CD90
- C:\WINDOWS\SYSTEM32\wdmaud.drv 209920 0x5A1C0000 0x00039000 0x5A1CCE90
- C:\WINDOWS\SYSTEM32\ksuser.dll 20216 0x68E90000 0x00007000 0x68E91EE0
- C:\WINDOWS\SYSTEM32\msacm32.drv 24576 0x5A1B0000 0x0000A000 0x5A1B42B0
- C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x5A1A0000 0x00008000 0x5A1A1950
- C:\Windows\System32\Windows.UI.dll 790528 0x66C90000 0x000C5000 0x66CE4670
- C:\WINDOWS\SYSTEM32\wmvcore.dll 2177632 0x59F80000 0x00217000 0x59FC4B20
- C:\WINDOWS\SYSTEM32\WMASF.DLL 253656 0x59F40000 0x0003F000 0x59F77320
- C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1081080 0x6B900000 0x00107000 0x6B9ED1B0
- C:\WINDOWS\SYSTEM32\MFPlat.DLL 1455592 0x6BDF0000 0x00165000 0x6BE3BBE0
- C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 153504 0x70990000 0x0002A000 0x7099FF00
- C:\WINDOWS\system32\mlang.dll 198656 0x59F00000 0x00034000 0x59F12600
- Game terminated.
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