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  1. Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global exception handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10. Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
  11. COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
  12.  
  13. New ID limits:
  14. 0 - 59999 (60000) - DFF models defined within IDE files
  15. 60000 - 125499 (65500) - TXD texture archives.
  16. 125500 - 185499 (60000) - COL collision archives.
  17. 185500 - 186523 (1024) - IPL Binary IPL files.
  18. 186524 - 190619 (4096) - DAT files limited to nodes*.dat
  19. 190620 - 196119 (5500) - IFP animation archives.
  20. 196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
  21. 204243 - 204369 (127) - SCM scripts
  22. 204370 - 204371 (2) - Loaded list
  23. 204372 - 204373 (2) - Requested list
  24. 204374 - count of all file IDs
  25.  
  26.  
  27. Addresses:
  28. CStreaming::ms_modelInfoPtrs: 0x18573D0
  29. CStreaming::ms_aInfoForModel: 0x3A06020
  30. CAnimManager::ms_aAnimBlocks: 0x1891D58
  31. CVehicleRecording::StreamingArray: 0x18BCCE0
  32. CTheScripts::StreamedScripts: 0x18DC898
  33.  
  34. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  35. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  36. Format of new savefiles will be different: patch for save game of variable length is applied!
  37. ---------------------------------------------
  38. Modified count of killable model IDs: 42000
  39. ---------------------------------------------
  40. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  41. Format of new savefiles will be different: patch for save game of variable length is applied!
  42. Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
  43. ---------------------------------------------
  44. Modified limit of number of process counter passes for car generators to 6
  45. ---------------------------------------------
  46. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  47. ---------------------------------------------
  48. Tracks*.dat coordinate limit patch enabled.
  49. Number of tracks.dat files set to 6
  50. Renderware world map size set to 48000 x 48000
  51. Radar map size set to 48000 x 48000
  52. Water map size set to 48000 x 48000
  53. World map size set to 48000 x 48000
  54. Paths limit patch enabled.
  55. Paths map size set to 48000 x 48000
  56.  
  57. Radar info:
  58. Number of radar tiles per dimension: 96
  59. Total number of radar tiles: 9216
  60.  
  61. Water info:
  62. Water map size: 48000 x 48000
  63. Number of water blocks per dimension: 96
  64. Total number of water blocks: 9216
  65.  
  66. World map info info:
  67. World map size: 48000 x 48000
  68.  
  69. World sectors:
  70. CWorld::ms_aSectors
  71. type: buildings, dummies
  72. count: 960 * 960 = 921600
  73. sector area: 50 x 50
  74.  
  75. CWorld::ms_aLodPtrLists
  76. type: lod
  77. count: 240 * 240 = 57600
  78. sector area: 200 x 200
  79.  
  80. CWorld::ms_aRepeatSectors
  81. type: vehicles, peds, object
  82. count: 16 * 16 = 256
  83.  
  84.  
  85.  
  86. Paths info:
  87. ThePaths: 0x4812020
  88. Number of path tiles per dimension: 64
  89. Total number of path tiles: 4096
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 510
  94. Number of bike lines = 333
  95. Number of flying lines = 244
  96. Number of boat lines = 122
  97. Number of animation group lines = 30
  98.  
  99. &mod_HandlingManager = 0x18F88B0, sizeof(mod_HandlingManager) = 0x2C220
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
  104. ---------------------------------------------
  105. Modified limit of rwObjectInstances to: 27500
  106. ---------------------------------------------
  107. Modified limit of matrices to: 55000
  108. ---------------------------------------------
  109. Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
  110. ---------------------------------------------
  111. Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
  112. ---------------------------------------------
  113. Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
  114. ---------------------------------------------
  115. Modified limit of DYNAMIC LIMITS: Peds to: 540
  116. ---------------------------------------------
  117. Modified limit of DYNAMIC LIMITS: Objects to: 22350
  118. ---------------------------------------------
  119. Modified limit of DYNAMIC LIMITS: Tasks to: 7500
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC LIMITS: Events to: 5200
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
  126. ---------------------------------------------
  127. Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
  128. ---------------------------------------------
  129. Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
  130. ---------------------------------------------
  131. Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
  132. ---------------------------------------------
  133. Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
  134. ---------------------------------------------
  135. Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
  136. ---------------------------------------------
  137. Modified limit of DYNAMIC LIMITS: Collision links to: 79550
  138. ---------------------------------------------
  139. Modified limit of DYNAMIC LIMITS: ColModels to: 128000
  140. ---------------------------------------------
  141. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
  142. ---------------------------------------------
  143. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
  144. ---------------------------------------------
  145. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
  146. ---------------------------------------------
  147. Modified limit of IPL:inst, buildings to: 1250000
  148. ---------------------------------------------
  149. Modified limit of IPL:inst, dummies to: 155500
  150. ---------------------------------------------
  151. Modified limit of IPL: inst per file to: 24000
  152. ---------------------------------------------
  153. Modified limit of IPL: entity index array to: 1240
  154. ---------------------------------------------
  155. Format of new savefiles will be different: patch for save game of variable length is applied!
  156. Modified limit of IPL:map zones to: 812
  157. ---------------------------------------------
  158. Format of new savefiles will be different: patch for save game of variable length is applied!
  159. Modified limit of IPL:navigation zones to: 1888
  160. ---------------------------------------------
  161. Modified limit of IPL:interior occluders to: 2940
  162. ---------------------------------------------
  163. Modified limit of IPL:occluders to: 15000
  164. ---------------------------------------------
  165. Modified limit of IPL:Timecycle modifiers to: 15000
  166. ---------------------------------------------
  167. Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
  168. ---------------------------------------------
  169. Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
  170. ---------------------------------------------
  171. Modified limit of 'IPL:CULL attribute zones' to: 65000
  172. ---------------------------------------------
  173. Modified limit of IPL:Stunt jumps to: 9000
  174. ---------------------------------------------
  175. Modified limit of IPL:Entry exits to: 1500
  176. ---------------------------------------------
  177. Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
  178. ---------------------------------------------
  179. Format of new savefiles will be different: patch for save game of variable length is applied!
  180. Format of new savefiles will be different: patch for pickups is applied.
  181.  
  182. Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
  183. ---------------------------------------------
  184. Modified limit of IDE:objs:type1 section to 28000
  185. ---------------------------------------------
  186. Modified limit of IDE:objs:type2 section to 2070
  187. ---------------------------------------------
  188. Modified limit of IDE:hier section to 992
  189. ---------------------------------------------
  190. Modified limit of IDE:tobj section to 9999
  191. ---------------------------------------------
  192. Modified limit of IDE:cars section to 7000
  193. ---------------------------------------------
  194. Modified limit of IDE:peds section to 1800
  195. ---------------------------------------------
  196. Modified limit of IDE:weap section to 251
  197. ---------------------------------------------
  198. Modified limit of IDE:2DFX section to 2500
  199. ---------------------------------------------
  200. Enabled handling of new enhanced IMG archives.
  201. ---------------------------------------------
  202. Modified limit of DIRECTORY LIMITS: Extra to: 28750
  203. ---------------------------------------------
  204. Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
  205. ---------------------------------------------
  206. Modified limit of WATER LIMITS -> Water triangles to: 999
  207. ---------------------------------------------
  208. Modified limit of WATER LIMITS -> Water quads to: 8888
  209. ---------------------------------------------
  210. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
  211. ---------------------------------------------
  212. Modified limit of WATER LIMITS -> Water vertices to: 9999
  213. ---------------------------------------------
  214. Streaming memory available limit set to 2147483648 bytes (2048 MB)
  215. ---------------------------------------------
  216. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
  217. ---------------------------------------------
  218. Modified script space limits:
  219. - max size of MAIN segment from main.scm: 2000000 bytes
  220. - max size of mission from main.scm: 256000 bytes
  221. Total size of CTheScripts::ScriptSpace: 2256000 bytes
  222. ---------------------------------------------
  223. Modified limit of SCM LIMITS: Running scripts to: 127
  224. ---------------------------------------------
  225. Modified limit of SCM LIMITS: Mission cleanup to: 512
  226. ---------------------------------------------
  227. Modified limit of SCM LIMITS: Max number of used objects to: 12048
  228. ---------------------------------------------
  229. Modified limit of SCM LIMITS: Switch jump table cases to: 12048
  230. ---------------------------------------------
  231. Modified limit of RENDERER: Invisible entity pointers to: 7500
  232. ---------------------------------------------
  233. Modified limit of RENDERER: Visible LOD pointers to: 15000
  234. ---------------------------------------------
  235. Modified limit of RENDERER: Visible entity pointers to: 7500
  236. ---------------------------------------------
  237. Modified limit of VISIBILITY: Alpha list limit to: 1750
  238. ---------------------------------------------
  239. Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
  240. ---------------------------------------------
  241. Modified limit of VISIBILITY: Alpha entity list limit to: 5575
  242. ---------------------------------------------
  243. Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
  244. ---------------------------------------------
  245. Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
  246. ---------------------------------------------
  247. Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
  248. ---------------------------------------------
  249. Modified limit of OTHER LIMITS: References to: 17000
  250. ---------------------------------------------
  251. Modified limit of OTHER LIMITS: Coronas to: 4096
  252. ---------------------------------------------
  253. Modified limit of OTHER LIMITS: Object info entries to: 512
  254. ---------------------------------------------
  255. Modified limit of OTHER LIMITS: Vehicle colors to: 2048
  256. ---------------------------------------------
  257. Format of new savefiles will be different: patch for save game of variable length is applied!
  258. Format of new savefiles will be different: patch for radar traces is applied.
  259.  
  260. Modified limit of OTHER LIMITS: Radar traces to: 4096
  261. ---------------------------------------------
  262. Modified limit of OTHER LIMITS: Number of plate textures: 8
  263. ---------------------------------------------
  264. Vehicle special features are enabled
  265. Number of hydra vehicles = 5
  266. Hydra 0 = 520
  267. Hydra 1 = 6537
  268. Hydra 2 = 6538
  269. Hydra 3 = 6679
  270. Hydra 4 = 6720
  271. Number of ZR350 vehicles = 5
  272. ZR350 0 = 477
  273. ---------------------------------------------
  274. Level limit is enabled
  275.  
  276. Number of levels = 9
  277. Cop car level 0 = 599
  278. Cop car level 1 = 596
  279. Cop car level 2 = 597
  280. Cop car level 3 = 598
  281. Cop car level 4 = 1326
  282. Cop car level 5 = 1573
  283. Cop car level 6 = 6703
  284. Cop car level 7 = 6754
  285. Cop car level 8 = 6685
  286. Cop bike = 523
  287.  
  288. Cop ped level 0 = 283
  289. Cop ped level 1 = 280
  290. Cop ped level 2 = 281
  291. Cop ped level 3 = 282
  292. Cop ped level 4 = 6755
  293. Cop ped level 5 = 6015
  294. Cop ped level 6 = 6721
  295. Cop ped level 7 = 6775
  296. Cop ped level 8 = 283
  297. Cop ped bike = 284
  298.  
  299. Ambulance level 0 = -1
  300. Ambulance level 1 = 416
  301. Ambulance level 2 = 416
  302. Ambulance level 3 = 416
  303. Ambulance level 4 = 6553
  304. Ambulance level 5 = 5690
  305. Ambulance level 6 = 6684
  306. Ambulance level 7 = 6757
  307. Ambulance level 8 = 6688
  308.  
  309. Medic level 0 = -1
  310. Medic level 1 = 274
  311. Medic level 2 = 275
  312. Medic level 3 = 276
  313. Medic level 4 = 6701
  314. Medic level 5 = 18723
  315. Medic level 6 = 6722
  316. Medic level 7 = 274
  317. Medic level 8 = 274
  318.  
  319. Fire engine level 0 = -1
  320. Fire engine level 1 = 407
  321. Fire engine level 2 = 407
  322. Fire engine level 3 = 407
  323. Fire engine level 4 = 6662
  324. Fire engine level 5 = 6603
  325. Fire engine level 6 = 6689
  326. Fire engine level 7 = 6758
  327. Fire engine level 8 = 6690
  328.  
  329. Fireman level 0 = -1
  330. Fireman level 1 = 277
  331. Fireman level 2 = 279
  332. Fireman level 3 = 278
  333. Fireman level 4 = 278
  334. Fireman level 5 = 18668
  335. Fireman level 6 = 6723
  336. Fireman level 7 = 6777
  337. Fireman level 8 = 277
  338.  
  339. Number of cab drivers for level 0 = 0
  340. Number of cab drivers for level 1 = 2
  341. Cab driver level 1 place 0 = 262
  342. Cab driver level 1 place 1 = 261
  343. Number of cab drivers for level 2 = 2
  344. Cab driver level 2 place 0 = 220
  345. Cab driver level 2 place 1 = 234
  346. Number of cab drivers for level 3 = 2
  347. Cab driver level 3 place 0 = 182
  348. Cab driver level 3 place 1 = 206
  349. Number of cab drivers for level 4 = 2
  350. Cab driver level 4 place 0 = 18833
  351. Cab driver level 4 place 1 = 18833
  352. Number of cab drivers for level 5 = 2
  353. Cab driver level 5 place 0 = 18684
  354. Cab driver level 5 place 1 = 18750
  355. Number of cab drivers for level 6 = 2
  356. Cab driver level 6 place 0 = 234
  357. Cab driver level 6 place 1 = 234
  358. Number of cab drivers for level 7 = 2
  359. Cab driver level 7 place 0 = 262
  360. Cab driver level 7 place 1 = 261
  361. Number of cab drivers for level 8 = 2
  362. Cab driver level 8 place 0 = 262
  363. Cab driver level 8 place 1 = 261
  364. ---------------------------------------------
  365. Modified limit of hospital restarts to: 256
  366. ---------------------------------------------
  367. Modified limit of police restarts to: 256
  368. ---------------------------------------------
  369. SPECIAL: Plane speed limit disabled.
  370. ---------------------------------------------
  371. SPECIAL -> Make save of variable size is active.
  372. Format of new savefiles will be different: patch for save game of variable length is applied!
  373. ---------------------------------------------
  374. SPECIAL: Make paintjobs work for any ID applied.
  375. ---------------------------------------------
  376. SPECIAL: Fix streaming memory bug applied.
  377. ---------------------------------------------
  378. Error reporting going to be applied.
  379. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  380. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  381. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
  382. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  383. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
  384. Error reporting is applied now.
  385. ---------------------------------------------
  386. Debugging output is enabled now. Use debugger to catch messages.
  387. ---------------------------------------------
  388. "Enable logging of files loaded" is enabled now.
  389. ---------------------------------------------
  390. Weapon type loader is enabled. NumberOfWeaponTypes = 512.
  391. Melee combo type loader is enabled. Max number of melee combos = 512.
  392. ---------------------------------------------
  393. Roadblox.dat better loader is enabled.
  394. ---------------------------------------------
  395. Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
  396. ---------------------------------------------
  397. Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
  398. ---------------------------------------------
  399. CThePluginPatches::RegisterPatcher executed.
  400. ---------------------------------------------
  401. Number of memory changes made: 9318
  402. ---------------------------------------------
  403. CThePatches: CLEO library 4.3.16 has been detected and patched!
  404. CThePatches: SALodLights 3.2 has been detected and patched!
  405.  
  406. Game crashed unfortunately, here's a crash log:
  407. Current process ID: 8268
  408. Current thread ID: 10176
  409. Last file to be loaded: gta_ug.set
  410. Last library loaded: NOT SET
  411. Exception address: 0xE884394C (module not found)
  412. Exception code: 0xC0000005
  413. Exception name: EXCEPTION_ACCESS_VIOLATION
  414. Inaccessible memory address: 0xE884394C
  415.  
  416. General registers:
  417. EAX: 0x09061918 (151394584)
  418. EBX: 0x00000000 (0)
  419. ECX: 0x00000020 (32)
  420. EDX: 0x00000000 (0)
  421. ESI: 0xFFFFFFFF (-1)
  422. EDI: 0x0177F678 (24639096)
  423. EBP: 0x0177F658 (24639064)
  424. ESP: 0x0177F5E0 (24638944)
  425. EIP: 0xE884394C (-393987764)
  426. EFL: 0x00010206 (66054)
  427.  
  428. Segment registers:
  429. CS: 0023
  430. DS: 002B
  431. ES: 002B
  432. FS: 0053
  433. GS: 002B
  434. SS: 002B
  435.  
  436. FPU registers:
  437. ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  438. ST1: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
  439. ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
  440. ST3: 0.707107 bytes: 00 00 00 00 00 F3 04 B5 FE 3F
  441. ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  442. ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  443. ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  444. ST7: -0.024541 bytes: 22 FB CF BD 40 77 0A C9 F9 BF
  445. CTRL: 007F
  446. STAT: 0130
  447. TAGS: FFFF
  448.  
  449. MMX registers, 8 bytes:
  450. MM0: 00 00 00 00 00 00 00 00
  451. MM1: 00 00 00 00 00 DB 0F C9
  452. MM2: 00 00 00 00 00 DB 0F C9
  453. MM3: 00 00 00 00 00 F3 04 B5
  454. MM4: 00 00 00 00 00 00 00 80
  455. MM5: 00 00 00 00 00 00 00 00
  456. MM6: 00 00 00 00 00 00 00 00
  457. MM7: 22 FB CF BD 40 77 0A C9
  458.  
  459. XMM registers, 16 bytes:
  460. XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  461. XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  462. XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  463. XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  464. XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  465. XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  466. XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  467. XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  468.  
  469. Module list
  470. ; Path Module file size Base Size of image Entry point
  471. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
  472. C:\WINDOWS\SYSTEM32\ntdll.dll 1620368 0x774C0000 0x0018E000 0x00000000
  473. C:\WINDOWS\System32\KERNEL32.DLL 599576 0x74E80000 0x000D0000 0x74E906A0
  474. C:\Program Files\AVAST Software\Avast\aswhookx.dll 198392 0x6EA70000 0x0002F000 0x6EA79DD0
  475. C:\WINDOWS\System32\KERNELBASE.dll 1839872 0x74340000 0x001C2000 0x7442FF30
  476. C:\WINDOWS\SYSTEM32\apphelp.dll 584192 0x6F140000 0x00093000 0x6F174270
  477. C:\WINDOWS\AppPatch\AcLayers.DLL 328704 0x6C750000 0x00276000 0x6C7650C0
  478. C:\WINDOWS\System32\msvcrt.dll 769608 0x74510000 0x000BD000 0x745455E0
  479. C:\WINDOWS\System32\USER32.dll 1292872 0x74D20000 0x0013C000 0x74D4B3D0
  480. C:\WINDOWS\System32\win32u.dll 81176 0x75CC0000 0x00016000 0x00000000
  481. C:\WINDOWS\System32\GDI32.dll 129184 0x74310000 0x00021000 0x74316900
  482. C:\WINDOWS\System32\gdi32full.dll 1409048 0x74BC0000 0x00158000 0x74C7A9C0
  483. C:\WINDOWS\System32\msvcp_win.dll 491232 0x773C0000 0x00079000 0x773D4180
  484. C:\WINDOWS\System32\ucrtbase.dll 1150784 0x772A0000 0x00118000 0x772CA3C0
  485. C:\WINDOWS\System32\SHELL32.dll 20373920 0x75F50000 0x01348000 0x760C0710
  486. C:\WINDOWS\System32\cfgmgr32.dll 226816 0x74B10000 0x00039000 0x74B1EBD0
  487. C:\WINDOWS\System32\shcore.dll 569264 0x75DD0000 0x0008C000 0x75E1C9E0
  488. C:\WINDOWS\System32\RPCRT4.dll 787712 0x73F90000 0x000C0000 0x73FBFB20
  489. C:\WINDOWS\System32\SspiCli.dll 124544 0x73F70000 0x00020000 0x73F7C9A0
  490. C:\WINDOWS\System32\CRYPTBASE.dll 31592 0x73F60000 0x0000A000 0x73F62A00
  491. C:\WINDOWS\System32\bcryptPrimitives.dll 354360 0x74050000 0x00057000 0x7408DE40
  492. C:\WINDOWS\System32\sechost.dll 257792 0x75F00000 0x00041000 0x75F13400
  493. C:\WINDOWS\System32\combase.dll 2330520 0x75600000 0x00238000 0x7571E060
  494. C:\WINDOWS\System32\windows.storage.dll 5821496 0x75070000 0x00584000 0x7529B980
  495. C:\WINDOWS\System32\advapi32.dll 480920 0x74F50000 0x00077000 0x74F6E5B0
  496. C:\WINDOWS\System32\shlwapi.dll 277432 0x75EB0000 0x00045000 0x75EC9260
  497. C:\WINDOWS\System32\kernel.appcore.dll 47096 0x75CF0000 0x0000E000 0x75CF3E30
  498. C:\WINDOWS\System32\powrprof.dll 276400 0x75E60000 0x00045000 0x75E67C50
  499. C:\WINDOWS\System32\profapi.dll 59456 0x74FD0000 0x00010000 0x74FD3940
  500. C:\WINDOWS\System32\OLEAUT32.dll 606960 0x75D00000 0x00096000 0x75D38F60
  501. C:\WINDOWS\System32\SETUPAPI.dll 4330920 0x758A0000 0x0041A000 0x758C8DE0
  502. C:\WINDOWS\SYSTEM32\MPR.dll 86296 0x72440000 0x00016000 0x72442150
  503. C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
  504. C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 429568 0x73EE0000 0x0006E000 0x73EF8AA0
  505. C:\WINDOWS\SYSTEM32\bcrypt.dll 93536 0x73EC0000 0x00018000 0x73EC8F30
  506. C:\WINDOWS\SYSTEM32\sfc_os.DLL 45056 0x6ED00000 0x00010000 0x6ED07AB0
  507. C:\WINDOWS\System32\IMM32.DLL 143672 0x75DA0000 0x00025000 0x75DA47D0
  508. C:\WINDOWS\System32\WS2_32.dll 415864 0x74AA0000 0x00067000 0x74AB86F0
  509. C:\WINDOWS\System32\ole32.dll 988168 0x740B0000 0x000F3000 0x740EA100
  510. C:\WINDOWS\SYSTEM32\WINMM.dll 135440 0x72130000 0x00024000 0x72134D00
  511. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbisfile.dll 53760 0x6DEF0000 0x00011000 0x6DEF197B
  512. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  513. C:\WINDOWS\SYSTEM32\WINMMBASE.dll 129736 0x71FC0000 0x00023000 0x71FC8230
  514. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbishooked.DLL 65536 0x01780000 0x00011000 0x01784C98
  515. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ogg.dll 36864 0x001E0000 0x00009000 0x001E302E
  516. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbis.dll 1060864 0x033D0000 0x00108000 0x033E3F7C
  517. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\$fastman92limitAdjuster.asi 5510656 0x5B410000 0x00550000 0x5B487463
  518. C:\WINDOWS\System32\PSAPI.DLL 17112 0x75CE0000 0x00006000 0x75CE1460
  519. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\DllTricks.dll 7680 0x6DEE0000 0x00006000 0x6DEE1593
  520. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\MinHook.x86.dll 14848 0x6DED0000 0x00007000 0x00000000
  521. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
  522. C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.15063.413_none_55bc94a37c2a2854\COMCTL32.dll 573856 0x71FF0000 0x0008E000 0x720579D0
  523. C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x6DE10000 0x000BF000 0x6DE21DFC
  524. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\CLEO.asi 264704 0x6DDA0000 0x0006B000 0x6DDAE3D4
  525. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\BASS.dll 110207 0x5B3C0000 0x00050000 0x5B40F004
  526. C:\WINDOWS\SYSTEM32\MSACM32.dll 90456 0x6BD80000 0x00018000 0x6BD84170
  527. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ExGangWars.asi 70656 0x5B380000 0x00016000 0x5B38322C
  528. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ImgLimitAdjuster.asi 97280 0x032C0000 0x00023000 0x032D39B8
  529. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\SilentPatchSA.asi 253952 0x5B330000 0x00042000 0x5B350171
  530. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\Underground_Core.asi 162304 0x5B300000 0x0002D000 0x5B30CE18
  531. C:\WINDOWS\system32\uxtheme.dll 474112 0x70910000 0x00078000 0x709485B0
  532. C:\WINDOWS\System32\MSCTF.dll 1333136 0x741B0000 0x00146000 0x74209EA0
  533. C:\WINDOWS\system32\dwmapi.dll 125344 0x712D0000 0x00023000 0x712D7330
  534. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\VehicleAudioLoader.asi 10240 0x5B090000 0x000B5000 0x5B09178D
  535. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\GInputSA.asi 241664 0x5B040000 0x00041000 0x5B057C5B
  536. C:\WINDOWS\SYSTEM32\XINPUT1_3.dll 81768 0x035E0000 0x00016000 0x035E801F
  537. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\III.VC.SA.LimitAdjuster.asi 375808 0x5AFD0000 0x00063000 0x5B005785
  538. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\modloader.asi 704000 0x5AF10000 0x000B2000 0x5AF64F97
  539. C:\WINDOWS\SYSTEM32\dbghelp.dll 1285120 0x6E190000 0x0015D000 0x6E1C7250
  540. C:\WINDOWS\SYSTEM32\ntmarta.dll 152440 0x73E90000 0x00028000 0x73E97CF0
  541. C:\WINDOWS\System32\TextInputFramework.dll 401920 0x682E0000 0x00067000 0x6830C720
  542. C:\WINDOWS\System32\CoreUIComponents.dll 2259768 0x66A60000 0x00227000 0x66ABA4D0
  543. C:\WINDOWS\System32\CoreMessaging.dll 583160 0x669D0000 0x0008F000 0x66A2A1A0
  544. C:\WINDOWS\SYSTEM32\wintypes.dll 856416 0x6C130000 0x000D1000 0x6C1A0D20
  545. C:\WINDOWS\SYSTEM32\usermgrcli.dll 55872 0x6EB70000 0x00010000 0x6EB757A0
  546. C:\WINDOWS\SYSTEM32\DDRAW.dll 545792 0x5ADD0000 0x000ED000 0x5ADE76A0
  547. C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x5E740000 0x00007000 0x5E742000
  548. C:\WINDOWS\SYSTEM32\DSOUND.dll 488960 0x5A6E0000 0x0007E000 0x5A70E790
  549. C:\WINDOWS\System32\clbcatq.dll 521728 0x74A10000 0x00083000 0x74A35B70
  550. C:\WINDOWS\System32\MMDevApi.dll 354400 0x6C0D0000 0x00059000 0x6C0F46C0
  551. C:\WINDOWS\System32\DEVOBJ.dll 131784 0x73E60000 0x00022000 0x73E694E0
  552. C:\WINDOWS\System32\PROPSYS.dll 1465360 0x6BF60000 0x00164000 0x6BFCB470
  553. C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 864240 0x6C210000 0x000D7000 0x6C249830
  554. C:\WINDOWS\SYSTEM32\AVRT.dll 28992 0x71270000 0x00009000 0x71271CA0
  555. C:\WINDOWS\SYSTEM32\DINPUT8.dll 175104 0x5AD90000 0x00037000 0x5AD9BAD0
  556. C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x6EFD0000 0x0000A000 0x6EFD2180
  557. C:\WINDOWS\System32\WINTRUST.dll 276880 0x75850000 0x00044000 0x75867A40
  558. C:\WINDOWS\System32\MSASN1.dll 49656 0x74300000 0x0000E000 0x74305430
  559. C:\WINDOWS\System32\CRYPT32.dll 1557288 0x746C0000 0x0017D000 0x74717A20
  560. C:\WINDOWS\SYSTEM32\d3d9.dll 1436952 0x69210000 0x00162000 0x69282CF0
  561. C:\WINDOWS\SYSTEM32\nvd3dum.dll 14634032 0x5D940000 0x00DCE000 0x5DFDFF90
  562. C:\WINDOWS\SYSTEM32\VERSION.dll 27424 0x73F50000 0x00008000 0x73F517C0
  563. C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 1220424 0x65860000 0x0013B000 0x65921A68
  564. C:\Program Files (x86)\Steam\steamclient.dll 11094816 0x38000000 0x00AC4000 0x386D31D2
  565. C:\WINDOWS\System32\imagehlp.dll 95584 0x774A0000 0x00019000 0x774A6430
  566. C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 187544 0x73260000 0x0002F000 0x7326C1A0
  567. C:\Program Files (x86)\Steam\tier0_s.dll 282400 0x5A5C0000 0x00117000 0x5A5DD08A
  568. C:\Program Files (x86)\Steam\vstdlib_s.dll 282912 0x5A560000 0x00058000 0x5A57C4B5
  569. C:\WINDOWS\SYSTEM32\Secur32.dll 23040 0x71210000 0x0000A000 0x712117D0
  570. C:\Program Files (x86)\Steam\steam.dll 385312 0x5A420000 0x0013D000 0x5A449DB6
  571. C:\Windows\System32\quartz.dll 1506816 0x5A270000 0x001A3000 0x5A29BE20
  572. C:\Windows\System32\devenum.dll 82160 0x66720000 0x00015000 0x6672E670
  573. C:\WINDOWS\SYSTEM32\D3DIM700.DLL 423936 0x5A200000 0x0006D000 0x5A24CD90
  574. C:\WINDOWS\SYSTEM32\wdmaud.drv 209920 0x5A1C0000 0x00039000 0x5A1CCE90
  575. C:\WINDOWS\SYSTEM32\ksuser.dll 20216 0x68E90000 0x00007000 0x68E91EE0
  576. C:\WINDOWS\SYSTEM32\msacm32.drv 24576 0x5A1B0000 0x0000A000 0x5A1B42B0
  577. C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x5A1A0000 0x00008000 0x5A1A1950
  578. C:\Windows\System32\Windows.UI.dll 790528 0x66C90000 0x000C5000 0x66CE4670
  579. C:\WINDOWS\SYSTEM32\wmvcore.dll 2177632 0x59F80000 0x00217000 0x59FC4B20
  580. C:\WINDOWS\SYSTEM32\WMASF.DLL 253656 0x59F40000 0x0003F000 0x59F77320
  581. C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1081080 0x6B900000 0x00107000 0x6B9ED1B0
  582. C:\WINDOWS\SYSTEM32\MFPlat.DLL 1455592 0x6BDF0000 0x00165000 0x6BE3BBE0
  583. C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 153504 0x70990000 0x0002A000 0x7099FF00
  584. C:\WINDOWS\system32\mlang.dll 198656 0x59F00000 0x00034000 0x59F12600
  585. Game terminated.
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