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  1. class CfgPatches
  2. {
  3. class RBPLUS_VESTS
  4. {
  5. units[]={};
  6. weapons[]={};
  7. requiredVersion="0.1";
  8. requiredAddons[]=
  9. {
  10. "A3_Characters_F",
  11. "A3_Characters_F_Beta",
  12. "A3_Characters_F_Gamma",
  13. "A3_Characters_F_EPA",
  14. "A3_Characters_F_EPB"
  15. };
  16. };
  17. };
  18.  
  19. class cfgWeapons
  20. {
  21. class ItemCore;
  22. class Vest_Camo_Base: ItemCore
  23. {
  24. class ItemInfo;
  25. };
  26. class Vest_NoCamo_Base: ItemCore
  27. {
  28. class ItemInfo;
  29. };
  30. class SCO19_Vest: Vest_Camo_Base
  31. {
  32. class ItemInfo;
  33. };
  34. class TAC_V_Sheriff_BA_TBL3_BK: Vest_Camo_Base
  35. {
  36. author="rbplus_vests";
  37. scope=2;
  38. displayName="TAC PMC vest L3 Heavy armor(BK)";
  39. picture="\rbplus_vests\TAC\UI\UI_BPV_BLK.paa";
  40. model="\rbplus_vests\TAC\sheriff_vest_tl3.p3d";
  41. hiddenSelections[]=
  42. {
  43. "camo",
  44. "camo1",
  45. "camo2",
  46. "camo3",
  47. "camo4"
  48. };
  49. hiddenSelectionsTextures[]=
  50. {
  51. "rbplus_vests\tacv1\TAC_V1BK_Rpad.paa",
  52. "rbplus_vests\tacv1\do_1_co_BK.paa",
  53. "rbplus_vests\tacv1\do_equip_co_BK.paa",
  54. "rbplus_vests\tac\sheriff_vest_tb.paa",
  55. "rbplus_vests\data\dt\tex2_co.paa"
  56. };
  57. hiddenSelectionsMaterials[]=
  58. {
  59. "rbplus_vests\tacv1\tac_v10.rvmat",
  60. "rbplus_vests\tacv1\do_v1_co.rvmat",
  61. "rbplus_vests\tacv1\do_v1eq_co.rvmat",
  62. "rbplus_vests\tac\sheriff_vest_t.rvmat",
  63. "rbplus_vests\data\dt\tex2.rvmat"
  64. };
  65. descriptionShort="Armor Level IV";
  66. class ItemInfo: VestItem
  67. {
  68. uniformModel="\rbplus_vests\TAC\sheriff_vest_tl3.p3d";
  69. hiddenSelections[]=
  70. {
  71. "camo",
  72. "camo1",
  73. "camo2",
  74. "camo3",
  75. "camo4"
  76. };
  77. containerClass="Supply140";
  78. mass=80;
  79. armor=30;
  80. class HitpointsProtectionInfo
  81. {
  82. class Arms
  83. {
  84. hitpointName="HitArms";
  85. armor=8;
  86. passThrough=0.5;
  87. };
  88. class Chest
  89. {
  90. HitpointName="HitChest";
  91. armor=20;
  92. PassThrough=0.1;
  93. };
  94. class Diaphragm
  95. {
  96. HitpointName="HitDiaphragm";
  97. armor=24;
  98. PassThrough=0.1;
  99. };
  100. class Abdomen
  101. {
  102. hitpointName="HitAbdomen";
  103. armor=30;
  104. passThrough=0.1;
  105. };
  106. class Body
  107. {
  108. hitpointName="HitBody";
  109. passThrough=0.1;
  110. };
  111. };
  112. };
  113. };
  114. class SC019_Vest: TAC_V_Sheriff_BA_TBL3_BK
  115. {
  116. author="Scott1sh";
  117. scope=2;
  118. displayName="SC019 Vest";
  119. picture="-";
  120. model="\rbplus_vests\TAC\sheriff_vest_tl3.p3d";
  121. hiddenSelections[]=
  122. {
  123. "camo",
  124. "camo1",
  125. "camo2",
  126. "camo3",
  127. "camo4"
  128. };
  129. hiddenSelectionsTextures[]=
  130. {
  131. "rbplus_vests\police\sco19\vest_one.paa",
  132. "rbplus_vests\police\sco19\vest_two.paa",
  133. "rbplus_vests\police\sco19\pouch_one.paa",
  134. "rbplus_vests\police\sco19\vest.paa",
  135. "rbplus_vests\police\sco19\pouch_two.paa"
  136. };
  137. hiddenSelectionsMaterials[]=
  138. {
  139. "rbplus_vests\tacv1\tac_v10.rvmat",
  140. "rbplus_vests\tacv1\do_v1_co.rvmat",
  141. "rbplus_vests\tacv1\do_v1eq_co.rvmat",
  142. "rbplus_vests\tac\sheriff_vest_t.rvmat",
  143. "rbplus_vests\data\dt\tex2.rvmat"
  144. };
  145. descriptionShort="Armor Level IV";
  146. class ItemInfo: VestItem
  147. {
  148. uniformModel="\rbplus_vests\TAC\sheriff_vest_tl3.p3d";
  149. hiddenSelections[]=
  150. {
  151. "camo",
  152. "camo1",
  153. "camo2",
  154. "camo3",
  155. "camo4"
  156. };
  157. containerClass="Supply140";
  158. mass=80;
  159. armor=30;
  160. class HitpointsProtectionInfo
  161. {
  162. class Arms
  163. {
  164. hitpointName="HitArms";
  165. armor=8;
  166. passThrough=0.5;
  167. };
  168. class Chest
  169. {
  170. HitpointName="HitChest";
  171. armor=20;
  172. PassThrough=0.1;
  173. };
  174. class Diaphragm
  175. {
  176. HitpointName="HitDiaphragm";
  177. armor=24;
  178. PassThrough=0.1;
  179. };
  180. class Abdomen
  181. {
  182. hitpointName="HitAbdomen";
  183. armor=30;
  184. passThrough=0.1;
  185. };
  186. class Body
  187. {
  188. hitpointName="HitBody";
  189. passThrough=0.1;
  190. };
  191. };
  192. };
  193. };
  194. class cfgMods
  195. {
  196. author="Scott1sh";
  197. timepacked="1517487697";
  198. };
  199. };
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