Varinon

Deities - 3.0

Jul 24th, 2014
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  1. Lore: Deities
  2.  
  3. Unlike in most settings, deities are not in some far off plane or realm where they have no influence.
  4. Instead, deities exist within the mortal realm, and actively encourage mortal races to different acts.
  5. Some scholars believe that the deities of the world are no such gods and simply highly magical beings,
  6. but no proof either way exists. Unlike standard D&D deities, those in this world are innately less
  7. destructive as this is their only place of existence (there are no planes to escape to). Extraplanar
  8. creatures such as elementals or demons/devils originate from manifest zones -- 100-mile spheres around where
  9. a deity lives. For example: Fire Elementals are born within Kythri's manifest zone when hair falls from
  10. her head. Deities also lack portfolios--they're not held up by some overgod to act in a certain way.
  11. Additionally, due to the lack of deities (Only 16), deities have favorite weapon styles instead of specific weapons.
  12. For example, Kythri's favored weapon in a standard campaign would be a greatsword. In this setting,
  13. however, her favored weapon is all two-handed slashing weapons (which includes one-handed weapons when
  14. wielded in two hands). Weapons with multiple types of attack only count as favored weapons when using
  15. the attack type that is favored. (IE: A dagger can be piercing or slashing, but only counts as a slashing
  16. favored weapon when used as slashing).
  17.  
  18. Weapon Styles:
  19. Slashing - All slashing weapons (except ranged weapons) Ex: Longsword
  20. Bludgeoning - All bludgeoning weapons (except ranged weapons): EX: Mace
  21. Piercing - All piercing weapons (except ranged weapons) Ex: Rapier
  22. Multi-handed - Whenever a creature uses all available hands to hold a weapon.
  23. IE: A creature with four arms would have to use all four to hold one weapon.
  24. This never counts for creature attacks
  25. Ex: Greatsword
  26. Multi-weapon - Whenever a creature holds multiple weapons in multiple hands.
  27. IE: Dual-wielding, if a creature has 4 arms, it must hold 4 weapons, and cannot
  28. hold two weapons (two hands for each).
  29. Unarmed attacks and creature attacks on creatures that have multiple of the same attack
  30. count as multi-weapon (IE: A wolf has two claws, so it counts. But it only has one bite, so the bite does not.)
  31. Shields are classified as weapons for the purposes of multi-weapon.
  32. Ex: Dual-wielding, wolf claws
  33. Single-handed - Whenever using a weapon in one hand and nothing in your offhand (or any other hands).
  34. Creature attacks that only have one source, such as a wolf's bite, count as single-handed.
  35. Ex: Rapier (nothing in offhand), Bite attacks (for creatures with one mouth)
  36. Ranged - Whenever using a projectile weapon or one designed to launch projectiles. Creature projectile
  37. attacks count as ranged attacks (but spells, spell like abilities, etc. do not)
  38. Ex: Longbow, Throwing Axe, Manticore Spikes
  39.  
  40.  
  41. #############################################################################################
  42. #-------------------------------------------------------------------------------------------#
  43. #############################################################################################
  44.  
  45. The Celestial Host
  46.  
  47. Loyinar, the Overgrowth
  48. Marana, the End of All
  49. Yinsht, the Creator
  50. Soal, Lord of Battle
  51. Ashuni, the Unbound
  52. Cyren, the Wise
  53. Raashi, the Sanguine
  54. Ur'ran, Guardian of Secrets
  55.  
  56.  
  57. The Betrayers
  58.  
  59. Shyiknarak, Lord of All
  60. Kythri, Lady of Fire
  61. Vyl, Beauty of the Deep
  62. Sharru, the Tremorous
  63. Jarri, the Wind-Walker
  64. Zych, Lord of Knowledge
  65. Gravoe, the King of Coin
  66. Syra, The Everchanging
  67.  
  68. #############################################################################################
  69. #-------------------------------------------------------------------------------------------#
  70. #############################################################################################
  71.  
  72. Loyinar
  73.  
  74. Titles: The Lover, Lord of Life, The Overgrowth
  75. Symbol: A pink heart covered in vines
  76. Manifest Zone: Sunrise Vale
  77. Alignment: CG
  78. Clergy Alignments: CG, CN, NG
  79. Domains: Healing, Animal, Glory
  80. Favored Style: Mutli-handed, Bludgeoning (Quarterstaff)
  81.  
  82. Dogma:
  83.  
  84. Cherish all life, for all life is sacred. In time, all will succumb to death, so while you live enjoy
  85. life and relish in it's blessings. Live every day to it's fullest, do not waste your life in sorrow.
  86. Do not be afraid to express love, for life is limited. Live life without dwelling on past mistakes.
  87. Allow yourself to live, and enjoy it while you are able.
  88.  
  89.  
  90. Clergy, Temples and Worshippers:
  91.  
  92. Loyinar's temples are most often used for weddings, and are dressed in pinks and greens. Oft times
  93. his temples are decorated with living things--plants, animals, etc. His worshippers often rarely
  94. worship him alone, and are most made up of young couples. He is a popular god, but rarely do people
  95. devote themselves entirely to him. His clergy are expected to wear pinks or greens, and they pray for
  96. their spells at dawn. Loyinar has no holy days, but his clergy are often a part of weddings and participate
  97. in the celebrations.
  98.  
  99.  
  100. History:
  101.  
  102. Loyinar was the third deity to be born into the world, his sphere crashing after Shyiknarak's. His
  103. crash imbued him with the powers of growth and nature, and he is responsible for much of the wildlife
  104. among mortals. He was the first divine to take a lover--Marana, and the first to have children. He,
  105. like Sharru, opted to stay out of the Godswar. He disliked the idea of fighting with his offspring.
  106. After the Godswar, he has spent much of his time attempting to repair the connections between Host
  107. and Betrayer.
  108.  
  109.  
  110. Relations:
  111.  
  112. Loyinar is the husband of Marana and father of Kythri, Vyl, Sharru and Jarri. He remains on relatively
  113. good terms with his four daughters despite their part in the Betrayal. He regularly meets with Sharru
  114. and Vyl, and occasionally with Jarri. Kythri dislikes him, despite his attempts to rebuild their
  115. relationship. Among the host, he has no enemies and is generally a well-liked god. He regularly
  116. defends his wife's actions against scrutiny from Ashuni and Raashi.
  117.  
  118. Minions:
  119. -All creatures with the 'Celestial' template.
  120. -All creatures with the 'Half-Celestial' template
  121. -All 'fey' type creatures (except the Horay fey)
  122.  
  123. #############################################################################################
  124. #-------------------------------------------------------------------------------------------#
  125. #############################################################################################
  126.  
  127. Marana
  128.  
  129. Titles: Lady Death, The Hereafter, The End of All
  130. Symbol: A black door in a black hallway, slightly open with light escaping
  131. Manifest Zone: The Hereafter
  132. Alignment: TN
  133. Clergy Alignments: NG, NE, CN, LN, TN
  134. Domains: Repose, Death, Destruction
  135. Favored Style: Multi-handed, Piercing (Longspear)
  136.  
  137. Dogma:
  138.  
  139. In time, all with succumb to death. Fear not the dead, and grieve them not. Death is accepting, and
  140. will not turn any away who come to her. Weep not over the body of those who have passed on, for it
  141. is their soul that will continue on, not their shell. Do not be too hasty to deliver others to their
  142. death, for in time you will join them in the hereafter and beyond.
  143.  
  144.  
  145. Clergy, Temples and Worshippers:
  146.  
  147. When mortals die, their souls are taken to the Hereafter, where the last until their souls come to
  148. accept their lives and deaths. Not even Marana knows what happens to their souls after they disappear
  149. from the Hereafter though she claims they travel to a place known as 'the Beyond'. This uncertainty
  150. keeps her from receiving many dedicated worshipers. Like Loyinar she has many who worship her, but
  151. few who dedicate themselves to her. Those who do become her Clergy are expected to wear simple garbs
  152. in browns, blacks or grays. Their duties involve funeral rites and consoling the grieving.
  153. Necromancers often worship Marana, for she is the original source of all undead. While generally
  154. considered evil, Necromancers and their undead are not innately any less moral than any other
  155. person. However, most people and even deities fail to see this, leading to Marana's temples being
  156. torn down--for fear of her minions. Instead of having her own temples, Marana's clergy often
  157. perform their duties in temples to Loyinar.
  158.  
  159.  
  160. History:
  161.  
  162. Marana was the fourth deity to be born into the world, her sphere crashing on the opposite side of
  163. Loyinar's. He crash imbued her with power over death and the dead, and began her divine life as a
  164. quiet and secretive deity. For a time she spurned Loyinar's advances, but eventually let him into her
  165. life. Together they had four children--Sharru, Vyl, Kythri and Jarri. Before the Godswar, while she
  166. was raising her children her attitude changed signifigantly. She became more happy, and outgoing, and
  167. was generally a energetic goddess. After the Betrayal, she somberly fought in the Godswar, and the
  168. changes she had experienced with Loyinar slowly reverted, changing back into a quiet and reclusive deity.
  169. Worse, in the Godswar, she was denounced by both Ashuni and Raashi for her use of undead for warfare.
  170. As a result, she has once again returned to a quiet goddess, allowing her husband to speak for her and
  171. staying away from the other divinities. She harbors a small dislike for her daughters, for forcing her
  172. to fight against them, but her opinions on the rest of the Host and Betrayers is known only to Loyinar.
  173.  
  174.  
  175. Relations:
  176.  
  177. Marana is the wife of Loyinar and mother of Kythri, Vyl, Sharru and Jarri. Unlike her husband, she
  178. rarely meets with her four daughters, and harbors a dislike for them for their part in the Betrayal.
  179. As the goddess of death, she often falls under scrutiny of less accepting members of the host such as
  180. Ashuni and Raashi who condone her acceptance of all dead--undead or no. She is good friends with Ur'ran,
  181. with whom she shares similar interests, and greatly appreciates her husband's efforts on her behalf.
  182.  
  183.  
  184. Minions:
  185. -Inevitables (Marut, Zelekhut, Kolyarut)
  186. -Winterwights
  187. -Lavawights
  188. -Atropals
  189. -Allips
  190. -Callers in Darkness
  191. -Wraiths
  192. -Ghosts
  193. -Shadows
  194. -Spectres
  195. -Unbodied
  196. -Skeletons
  197. -Zombies
  198. -Mummies
  199. -Liches
  200. -Ghasts
  201. -Ghouls
  202. -Wights
  203. -Nightcrawlers
  204.  
  205. #############################################################################################
  206. #-------------------------------------------------------------------------------------------#
  207. #############################################################################################
  208.  
  209. Yinsht
  210.  
  211. Titles: Lady of Progress, The Creator, The Inventor
  212. Symbol: A half-constructed house
  213. Manifest Zone: Godswatch
  214. Alignment: NG
  215. Clergy Alignments: LG, CG, NG, TN
  216. Domains: Community, Creation, Artifice
  217. Favored Style: Single-weapon, Bludgeoning (Hammer)
  218.  
  219. Dogma:
  220.  
  221. Be adventurous in your thoughts. Allow your mind to be free and do not be afraid to explore what you
  222. find. Create to benefit yourself and those around you. Push ever forward, in the never-ending quest
  223. to improve the lives of yourselves and other. Build and create what you do not have, rather than
  224. covet what others have. Honor Yinsht and yourself by creating new things or improving the old.
  225.  
  226.  
  227. Clergy, Temples and Worshippers:
  228.  
  229. Clergy of Yinsht are hard to distinguish from worshipers or inventors. They have no set garb, and
  230. are encouraged to create--whether that is new magic, new technology, or simply a better way to make
  231. and existing object. Both her clergy and worshipers drive inventors forward, and those who create
  232. are welcomed by the church. Yinsht lacks temples, as she instead lives among mortals in the city of
  233. Godswatch. Those who wish to honor her can simply go to her castle and do so in person. Yinsht has
  234. no holy days, and her clergy may pray for spells in any daylight hour.
  235.  
  236.  
  237. History:
  238.  
  239. Yinsht was the fifth deity to be born into the world, her sphere crashing into the bottom of the heavens.
  240. She gained the powers to create and build from her impact, and with it began the creation of society.
  241. Unlike the first four spheres, Yinsht crashed much later than Shyiknarak, Marana, Loyinar and the Forgotten.
  242. Because of this, and because she was the first of the second falling, she struggled to find a place
  243. among the established divines. In response, she built up grand cities and brought about many magical
  244. and technological advances, earning her respect among her peers and mortals alike. During the Godswar
  245. she fought against the betrayers, and despite having less followers than other deities at the time,
  246. her few golems proved plenty powerful to deal with the superior numbers of other divines. After the
  247. Godswar, she's devoted her time to helping mortals with cultural, magical and technological advancement.
  248. She is the only deity who lives among mortals, within Godswatch. She regularly meets mortals and
  249. guides their efforts forward.
  250.  
  251.  
  252. Relations:
  253.  
  254. Yinsht is the mother of Soal and wife of Shyiknarak. When Soal and Shyiknarak left the host to found
  255. the betrayers, she was expected to follow. However, she proved herself to the rest of the host by
  256. fighting against the Betrayers in the Godswar. Yinsht managed to convince her son, Soal, to rejoin the
  257. host and in doing so won the Godswar for them. Because of this, Yinsht is on good terms with most of
  258. the Host, and her practices rarely offend any within it. She strongly dislikes her son's relationship
  259. with Jarri, but allows him to continue for fear of driving him back to the Betrayers. She pities her
  260. husband's choice to turn on the host, considering him misguided and tried to convince him to return, to
  261. little avail.
  262.  
  263. Minions
  264. -Astral Constructs
  265. -Golems
  266. -Anaxims
  267. -Animated Objects
  268. -Colossi
  269.  
  270. #############################################################################################
  271. #-------------------------------------------------------------------------------------------#
  272. #############################################################################################
  273.  
  274. Soal
  275.  
  276. Titles: Lord of Battle, The Grand Strategist, Master of War
  277. Symbol: A round shield with two spears behind it
  278. Manifest Zone: The Eternal Battleground
  279. Alignment: CN
  280. Clergy Alignments: TN, CE, CG, CN
  281. Domains: War, Strength, Protection
  282. Favored Style: Single-handed, Piercing (Shortspear)
  283.  
  284. Dogma:
  285.  
  286. Be bold and cunning in your decisions. Never back down or show your fear. Stare your opponent in the
  287. eyes and curse his name even as your blood slickens his blade. Never beg, and never surrender. To
  288. admit fear is the greatest dishonor. However, do not fight recklessly. A military retreat is not a
  289. defeat, and dying pointlessly does not aid your cause. When faced with a superior power, do not flee
  290. in fear. Do all in your power to harass and defy it, and bring it low as soon as you are able. Train
  291. both body and mind, do not allow yourself to become complacent, even in peacetimes. Be ready for war
  292. at all times, and welcome war when it comes.
  293.  
  294.  
  295. Clergy, Temples and Worshippers:
  296.  
  297. Temples to Soal often double as war camps, often moving around and repositioning. His Clergy themselves
  298. often are warriors of some type, and are encouraged to strength their martial prowess as much as their
  299. faith. Among Soal's clergy, the greatest dishonor is to be afraid. His clergy are expected to fight
  300. courageously despite any odds. Worshippers of Soal include mercenary bands and soldiers, any who
  301. fight often tend to worship Soal over other gods. Soal's clergy pray for their spells during morning
  302. practice, and celebrate no holy days.
  303.  
  304.  
  305. History:
  306.  
  307. Soal is the son of Yinsht and Shiknarak. He was a quarrelsome child, and was quick to accept his father's
  308. offer to break the status quo. He joined the Betrayers at the beginning of the Godswar and was key
  309. in both slaying The Forgotten and shattering the crystal ring of the heavens. During the Godswar,
  310. Soal won every battle against the Host that he fought, only coming close to defeat when pit against
  311. Cyren. However, he saw the destruction that he was causing upon the mortal races, and pitied them.
  312. With his mother's urging, he re-joined the Host to put an end to the Godswar, quickly defeating his
  313. father's army. His re-entrance to the Host caused the calculative Gravoe to pull his support from the
  314. Betrayers, and his lover, Jarri, surrendered rather than fighting Soal in combat. The remaining Betrayers
  315. opposed him for a time, Vyl and Zych's armies trading battles for a time before eventually falling to Soal.
  316. Kythri fought against him for some time after Vyl and Zych, but surrendered at Shyiknarak's request.
  317. With Sharru as the only remaining Betrayer who hadn't surrendered, he marched on her territory only
  318. to be un-expectantly defeated by Sharru's forces. After their battle, he reached out to her with
  319. a truce, which she accepted, thus ending the Godswar. After the Godswar, Soal has found himself cast in
  320. negative light from both the Host and the Betrayers, having fought against both. As a result, he has
  321. kept his soldier's training, preparing for a second war--perhaps one he'd have to fight alone.
  322.  
  323.  
  324. Relations:
  325.  
  326. Soal is the son of Yinsht and Shyiknarak. When the Godswar began, he left the host with his father and
  327. waged war on them, winning many battles. His victories strained his relationship with those in the Host,
  328. but he was re-admitted to their ranks for fear of his skill and his mother's work. He has a shaky
  329. relationship with the host, who are afraid he'll turn on them again, including his mother. His father
  330. hates him for his betrayal and undermining of his own power. Him and Jarri are lovers, and raised Syra
  331. with her. Because he raised their daughter instead of stealing her back, Ashuni and Cyren hate Soal and
  332. have tried to have him removed from the Host multiple times.
  333.  
  334.  
  335. Minions:
  336. -Hecatoncheires
  337. -Titans
  338.  
  339. #############################################################################################
  340. #-------------------------------------------------------------------------------------------#
  341. #############################################################################################
  342.  
  343. Ashuni
  344.  
  345. Titles: The Free-Spirit, The Unbound, The Faithful
  346. Symbol: A broken chain
  347. Manifest Zone: Skyswept Valleys
  348. Alignment: CG
  349. Clergy Alignments: CG, CN, NG
  350. Domains: Liberation, Chaos, Luck
  351. Favored Style: Single-weapon, Piercing (Shortsword)
  352.  
  353. Dogma:
  354.  
  355. Be free, and let others be free around you. Do not restrict and prevent others from being chained down
  356. too. Flow like the wind, but do not break your promises or betray your own desires. Keep faithful
  357. to those who you've pledged yourself to, as long as they remain faithful to you. Should your
  358. pledges and promises be broken by those they are made to, again flow free.
  359.  
  360.  
  361. Clergy, Temples and Worshippers
  362.  
  363. Temples to Ashuni are often mistaken for temples to Jarri, as both often are symbolized by the wind;
  364. a fact that annoys Ashuni to no end. Ashuni's worshipers are often adventurous types or mercenaries,
  365. who remain loyal to their employer for the agreed time, but only for that time. Clergy to Ashuni
  366. often go on holy missions, intent on destroying slavery in suspect places. Her clergy wear reds and whites.
  367. Ashuni has a holy day on the first of every month where her worshippers choose to remain loyal to their
  368. current employer or task for the next month, or break free of it to find another. Ashuni's clergy
  369. pray for their spells over a pair of broken shackles, though there is no set time of day to do so.
  370.  
  371.  
  372. History:
  373.  
  374. Ashuni was the sixth deity to be born into the world, coming second in the second falling. Her sphere
  375. crashed into the edge of the crystal ring of heaven, bounced and landed in a second spot, imbuing her
  376. with the powers of both chaos and luck. Her mix of powers gave Shyiknarak a hard time when assigning
  377. her to certain roles, and her chaotic spirit led her to assuming the role of goddess of freedom. She,
  378. from the very beginning, disliked Shyiknarak for his rigorous structure of the heavens. She activly
  379. worked against him even before the Betrayal, and after the Betrayal she was happy to go to war with
  380. Shyiknarak. When she learned that her daughter, Syra, had been stolen by Kythri and the betrayers,
  381. she devoted all of her efforts to the Host and their war against the Betrayers. Despite her chaotic
  382. tactics, her anger made her a troublesome opponent for Soal, and though she never defeated him, he
  383. did earn her ire in the Godswar, and she refused to fight along side him once he returned to the host.
  384. After the Godswar, she continually tried to free Syra from Jarri and Soal's care, and was overjoyed
  385. when Syra left the two to make her own name. Ashuni recently has been trying to influence Syra,
  386. though her success is only moderate.
  387.  
  388.  
  389. Relations:
  390.  
  391. Ashuni is the wife of Cyren and mother of Syra. She heavily participated in the Godswar alongside Marana,
  392. where she grew to hate the goddess' use of undead, which she considered to be an abomination and destruction
  393. of their freedom. She loathes Soal, Jarri and Kythri for stealing away her daughter. Among the host
  394. she is considered to be a volatile goddess, but one with good intentions. Most of the host lack the
  395. patience to deal with her, and as such she is oft ostracized. Her hate for the betrayers prevents
  396. much interaction with them. Among the host, she is often voiced by Cyren.
  397.  
  398. Minions:
  399. -Astral Devas
  400. -Bralani
  401. -Ghaele
  402. -Lillends
  403. -Avorals
  404. -Leonals
  405. -Djinni
  406.  
  407. #############################################################################################
  408. #-------------------------------------------------------------------------------------------#
  409. #############################################################################################
  410.  
  411. Cyren
  412.  
  413. Titles: The Wise, Lord of Time, The Patient
  414. Symbol: A book where all the pages are paper-thin clocks
  415. Manifest Zone: The Sands of Time
  416. Alignment: TN
  417. Clergy Alignments: LN, NG, NE, CN, TN
  418. Domains: Time, Scalykind, Knowledge
  419. Favored Style: Multiweapon, Slashing (Kukri)
  420.  
  421. Dogma:
  422.  
  423. Be calm and patient. Do not make brash decisions and instead think through your options. Select the
  424. option which you have determined to be best, and act on it. Be open-minded, willing to change your
  425. opinions if new information is presented; but take your time to determine if the information is worthy.
  426. Keep note of the past and remember it for the future, for all that has occurred will again.
  427.  
  428.  
  429. Clergy, Temples and Worshippers:
  430.  
  431. Cyren's temples are many, and often are built into clock towers. He is a patient god, and rewards his
  432. clergy that likewise are patient and take time to make the best decisions. His clergy dress in silvers
  433. and whites, and pray for their spells at intervals of 24 hours from when they first took vows. Cyren's
  434. worshipers are less common than clergy, as the idea of worshiping time doesn't often appeal to people,
  435. and those that do worship him often fully devote themselves. Cyren has no holy days.
  436.  
  437. History:
  438.  
  439. Cyren was the seventh deity to crash into the heavens--though only because Ashuni struck the ring
  440. before he did, he landed before her. His landing was nearby to Ashuni's, and nearly at the same time,
  441. and they met each other before they met Shyiknarak. He was imbued with power over the flow of time, and
  442. using it, learned more than most in a very short time. He was very fond of Ashuni's spirit, and in time
  443. they grew close and had a child. His daughter, Syra, was stolen away by Kythri at the beginning of the
  444. Godswar, drawing him into the fight against the Betrayers. He fought against Soal, and it was his strategies
  445. that prevented the swift destruction of the Host in the war. After the Godswar, when Syra was not returned
  446. to him and Ashuni, he commended Soal for his strategies and gave Soal his blessing to raise his daughter.
  447. After the Godswar, Cyren has spent most of his time with his wife, following her schemes.
  448.  
  449.  
  450. Relations:
  451.  
  452. Cyren is the husband of Ashuni and father of Syra. He supported Ashuni in the Godswar, during which
  453. he made enemies with the Betrayers. Cyren is a very accepting god, and harbors no grudge against the
  454. Betrayers as a whole, though he still dislikes Kythri for stealing his daughter. He is fond of Soal
  455. and Jarri for raising her, though he tries to avoid showing it around his wife. Among the host, Cyren
  456. is seen as a very level-headed god and is honored for being the only strategist among the Host who could
  457. match Soal in the Godswar.
  458.  
  459.  
  460. Minions:
  461. -Phanes
  462. -Temporal Filchers
  463.  
  464. #############################################################################################
  465. #-------------------------------------------------------------------------------------------#
  466. #############################################################################################
  467.  
  468. Raashi
  469.  
  470. Titles: Lady of Light, The Sanguine, The Noonday Sun
  471. Symbol: A dark-robed figure holding an orb of light above their head in the darkness
  472. Manifest Zone: The Shimmering Sands
  473. Alignment: LG
  474. Clergy Alignments: LG, LN, NG
  475. Domains: Glory, Good, Sun
  476. Favored Style: Multi-weapon, Bludgeoning (Morningstars)
  477.  
  478. Dogma:
  479.  
  480. Shroud yourself in Raashi's light, and use it to strike down evil. Bring your light into the darkness,
  481. and let yourself illuminate it's shadows. Be strong and keep hope, even as your own light dwindles.
  482. Aid those in need, and destroy those who would do others harm.
  483.  
  484.  
  485. Clergy, Temples and Worshippers:
  486.  
  487. Raashi's temples are numerous, and home to many monastic and paladin orders, as well as the clergy of
  488. Ur'ran. Her temples are dressed in whites and golds, and are designed to let in as much light as possible.
  489. Her clergy, likewise, wear grabs of whites and golds. Many of Raashi's clergy multi-class as paladins,
  490. and are expected to be ready to fight for their goddess at any time. Raashi's worshipers are many,
  491. and as one of the most prolific deities, she oft has her worshipers fully devote themselves to her.
  492. Many worshipers seeking to serve Ur'ran begin by serving Raashi. Raashi has one holy day, on the
  493. summer solstice. Her clergy pray for their spells at noon.
  494.  
  495.  
  496. History:
  497.  
  498. Raashi was the eigth deity to be born into the world. She crashed into the heavens nearest the sun,
  499. and received powers related to light. She quickly grew close to the reclusive Ur'ran, and they were
  500. the second pair of the deities to marry and produce offspring, despite being the youngest pair.
  501. With opposing powers and philosophy, Raashi grew to dislike Marana, but she was fond of Loyinar, who
  502. kept the peace between the two. At the beginning of the Godswar, upon learning that her sons had joined
  503. with Shyiknarak, she flew into rage and quickly raised an army to attack them. It was by Ur'ran's advice
  504. to wait for Cyren that she narrowly avoided a trap set by Soal, and her own death. She fought heavily
  505. in the Godswar under Cyren, and then under Soal. Raashi found, during the war, that she had a love for
  506. combat, and does not begrudge the Betrayers for their war any longer. Before Soal returned to the host,
  507. she fought along side Marana, and grew to loathe the goddess of Death. After the Godswar, she has
  508. spent most of her time fostering relationships among the Host, and traveling to and from Ur'ran's
  509. obsidian fortress.
  510.  
  511.  
  512. Relations:
  513.  
  514. Raashi is the wife of Ur'ran and mother of Zych and Gravoe. She fought heavily in the godswar
  515. alongside Marana, who's use of undead offended her. She acts as a spokesperson for her very secretive
  516. husband, and is generally well accepted among the Host. She dislikes the Betrayers, but appreciates
  517. the chance to show off her powers that they created. Raashi dislikes that her husband spends so much
  518. time locked away in his fortress, to which she alone is allowed free access.
  519.  
  520. Minions:
  521. -Hound Archons
  522. -Couatls
  523. -Golden Protectors
  524. -Lantern Archons
  525. -Planetars
  526. -Solars
  527. -Trumpet Archons
  528. -Avoral
  529. -Leonals
  530.  
  531.  
  532. #############################################################################################
  533. #-------------------------------------------------------------------------------------------#
  534. #############################################################################################
  535.  
  536. Ur'ran
  537.  
  538. Titles: Lord of Dusk, The Forbidden, Guardian of Secrets
  539. Symbol: A leather gauntlet inscribed with an image of a shield
  540. Manifest Zone: The Obsidian Fortress
  541. Alignment: LN
  542. Clergy Alignments: LE, LN, LG, TN
  543. Domains: Darkness, Mind, Protection
  544. Favored Style: Two-Handed Slashing (Scythe)
  545.  
  546. Dogma:
  547.  
  548. The darkest night and the blackest shadow are nothing compared to the horrors that can dwell in one's
  549. own mind. It is the darkness in every person's mind that is the deepest. Those who delve too deep
  550. into their own darkness risk drawing back that which dwells within. Live within the light, for it is
  551. light alone that can save you. Always fear the dark, lest you be consumed by it.
  552.  
  553.  
  554. Clergy, Temples and Worshippers:
  555.  
  556. Ur'ran actively discourages anyone from worshipping him. He refuses to grant spells to most people,
  557. and as such, only a few dedicated sects of followers worship him. He has no temples, and his clergy
  558. worship instead at Raashi's temples. His clergy wear black, fully-covering robes and hoods. Ur'ran's
  559. clergy often provide protection--especially mental protection--to those who seek their aid. His clergy
  560. pray for their spells at midnight, except on days of the new moon, on which they pray at noon.
  561.  
  562.  
  563. History:
  564.  
  565. Ur'ran is the ninth and final deity to crash into the heavens before they were destroyed. He crashed
  566. in to the side of the heavens opposite the sun, and was imbued with the powers of darkness. Ur'ran
  567. was a very secretive god, even before the Godswar, speaking rarely to anyone besides Raashi. It is
  568. said that his crash gave him access to dark and terrible secrets that tear at his mind. Whether or
  569. not this is true, it is true that Jarri stole a tome from him, which was given to Zych. Whatever
  570. was contained in the stolen tome changed the formerly well-mannered Zych into his current, much more
  571. sinister self. Nobody truly knows if Ur'ran participated in the Godswar or not--he never actually fought
  572. in a battle, but Raashi--who was one of the most active warriors--often visited him. After the Godswar,
  573. Ur'ran wandered the land for a time, eventually finding the cave where he created his Obsidian Fortress.
  574. Nobody except Raashi know why he chose to live in that spot, nor why he refuses to let even his servants
  575. into his fortress.
  576.  
  577.  
  578. Relations:
  579.  
  580. Ur'ran is the husband of Raashi and father of Zych and Gravoe. His motives are very unclear, and
  581. he never directly participated in the Godswar. Raashi regularly meets with him, and it is hard to
  582. determine how many of her actions are influenced by him. Because of his secrecy, his relationship with
  583. the Host is strained, and few trust him. Marana, however, gets along well with Ur'ran, both having
  584. similar opinions on the world. Among the Betrayers he is disliked by Shyiknarak for not joining his rebellion,
  585. despite the Lord of All's personal request. He is hated by his son, Zych, for hiding secrets from him.
  586. It is unclear whether Ur'ran returns this hate for Zych's theft. He and Gravoe seem to get along well,
  587. and he's quite fond of Sharru.
  588.  
  589.  
  590. Minions:
  591. -Umbral Blots
  592. -Shadows of the Void
  593. -Yeth Hounds
  594.  
  595. #############################################################################################
  596. #-------------------------------------------------------------------------------------------#
  597. #############################################################################################
  598.  
  599. Shyiknarak
  600.  
  601. Titles: The Betrayer, Lord of All, The Old One
  602. Symbol: A gem-encrusted crown
  603. Manifest Zone: Skyreach Mountain
  604. Alignment: LE
  605. Clergy Alignments: Non-Chaotic
  606. Domains: Trickery, Nobility, Law
  607. Favored Style: Multiweapon, Slashing (Longswords)
  608.  
  609. Dogma:
  610.  
  611. Bow before Shyiknarak, and work your hardest beneath him. Work to both please him and yourself.
  612. Take pride in your work, for it is by your own hands that it is done. Do not rely on others,
  613. instead let others rely on you. Set an example of hard work and diligence, and give praise to
  614. Shyiknarak for doing the same for you. Respect and obey authority, but do not lose yourself in the
  615. process. Remember that the authority of Shyiknarak overrules all, both of mortals and gods. Serve
  616. Shyiknarak before all else, and have those under you do the same.
  617.  
  618.  
  619. Clergy, Temples and Worshippers:
  620.  
  621. Shyiknarak's clergy are both numerous and varied. Shyiknarak is thought of as an evil deity by those
  622. who look only to the Celestial Host's teachings, but those within his church consider him just as just,
  623. if not more than the host. His clergy are expected to wear something made of gold or silver, and oft
  624. don purple robes for ceremonies. Shyiknarak's clergy pray for their spells at noon, when the sun is
  625. highest in the sky.
  626. Temples to Shiknarak are lushly decorated with gold and gems, or any other valuable material available.
  627. His temples, unlike that of the other betrayers, are welcomed even within primarily host-worshiping
  628. cities, though many of the host's clergy dislike that fact.
  629. Worshippers of Shiknarak tend to be among the nobility, but it is fairly common for anyone in a position
  630. of power (General, Captain, etc.) to worship him.
  631. Shyiknarak has no holidays related specifically to him.
  632.  
  633.  
  634. History:
  635.  
  636. Shyiknarak was one of the original nine divinities that were born with the world. His sphere was the
  637. first to crash, striking the top of the heavens and imbuing him with the power and wisdom to rule.
  638. As the other spheres crashed, he placed the divines into place according to where they struck.
  639. Shyiknarak ruled justly for a time, and the world was at peace. But in time, the other deities
  640. began to come together and have offspring. Shyiknarak himself took Yinsht as his wife, and
  641. together they had a son, Soal. These new deities were a change to the world, they came
  642. without a sphere and there was no way to sort them. For a time, the original divines suppressed
  643. the power of their children, fearing their unstable or malicious attitudes. Shyiknarak, however,
  644. took pity on the new divines, and tried to reason with the other deities into releasing their binds.
  645. However, the suggestion met with strong refusal--even by Ashuni who promoted freedom in all its forms.
  646. The divines feared that setting the children loose would result in the destruction of the world they
  647. had made. Convinced that he could do better than the other divines, who had become too afraid to let
  648. their own blood live their lives, led a rebellion against the other original divinities. He and the
  649. eight children shattered the crystal ring--a ring of star-stuff that the deities lived on in the heavens,
  650. causing them to plummet to the earth and creating the first of the manifest zones. They also
  651. managed to slay a god who's name is now lost to time, before the other seven divinities could react.
  652. He broke the bonds on their children, and began the Godswar--a bloody conflict that enveloped all life.
  653. The original divinities were stronger than their children, but Shyiknarak's son, Soal's brilliant
  654. tactics won the now-called Betrayer victory after victory. However, Soal had begun to see the destruction
  655. his fellow children were causing, and had a change of heart, rejoining his mother in the Celestial Host
  656. and in exchange for keeping his powers, he led the host to swift victory against the betrayers, banishing
  657. them to the corners of the earth. To this day, Shyiknarak loathes his son's betrayal, and plots for
  658. a day when he will lead the heavens once more.
  659.  
  660.  
  661. Relations:
  662.  
  663. Shyiknarak is fawned over by Kythri who he continually rejects due to her unstable personality.
  664. He is also respected by the other members of the betrayers as the leader who led them from the
  665. host's oppression. He loathes his son, Soal who returned to the host after first following
  666. him and the other Betrayers. He is hated by all of the Host except for his son, Soal and
  667. his former wife Yinsht, who instead pity him.
  668.  
  669.  
  670. Minions:
  671. -Hell Hounds
  672. -Nessian Warhounds
  673. -Achaierai
  674. -Devils
  675. -Barghests
  676. -Nightmares
  677. -All creatures with the 'Fiendish' template
  678. -Infernals
  679. -Vargouilles
  680. -Imps
  681.  
  682.  
  683. #############################################################################################
  684. #-------------------------------------------------------------------------------------------#
  685. #############################################################################################
  686.  
  687. Kythri
  688.  
  689. Titles: Flame-Queen, Storm's Fury, Lady of Fire
  690. Symbol: A single flaming eye.
  691. Manifest Zone: The Infernal Pools
  692. Alignment: CE
  693. Clergy Alignments: CE, CN, NE
  694. Domains: Chaos, Fire, Evil
  695. Favored Style: Two-Handed Slashing (Greatsword)
  696.  
  697.  
  698. Dogma:
  699.  
  700. Calm is a way to suppress and control. Forgiveness is only weakness. Seethe against those who
  701. wrong you, plot and destroy them as long as you live. Do not forgive, do not show mercy. Seize
  702. revenge whenever you're wronged. Hunt and destroy that which has hurt you. Anger is your strength
  703. and your shield. Do not let yourself by lulled into security by the lies and deceptions of others.
  704. Trust nobody, and burn all who oppose you.
  705.  
  706.  
  707. Clergy, Temples and Worshippers:
  708.  
  709. Kythri's worshippers are typically found within sects of people who have been oppressed or wronged.
  710. Races that have traditionally been hated and scorned often worship Kythri and seek vengeance.
  711. Temples to Kythri typically are dressed in deep reds and oranges and preferably are placed near
  712. natural sources of heat. Most temples of Kythri double as training grounds, as her worshipers
  713. train in order to slay those who have wronged them. Temples to Kythri are common, but are abandoned
  714. often due to the chaotic nature of her worshippers.
  715. Kythri's Clergy are expected to wear reds, oranges, or blacks. They pray for their spells at sunrise
  716. with a hand over an open flame. If no flame is available, they may instead cut their palm.
  717. They have one holiday on the summer solstice, in which massive bonfires are erected and kept
  718. burning throughout the day.
  719.  
  720.  
  721. History:
  722.  
  723. Kyrthi is the second youngest of the four elemental sisters. In the celestial host she was constantly
  724. kept in line by her parents, which frustrated her to no end. She despised Ashuni, jealous
  725. of her freedom and angry that she didn't do anything 'worthwhile' with it.
  726. Before his betrayal, Shyiknarak worked on releasing the binds put on Kythri's power in order to
  727. make her a more valuable ally. His work for her has earned him Kythri's affections,
  728. as nearly everyone within the host and the betrayers despises or finds her too unstable to befriend.
  729.  
  730.  
  731. Relations:
  732.  
  733. Kythri is the daughter of Loyinar and Marana, younger sister of Vyl and Sharru; and older sister to Jarri.
  734. She abandoned her parents among the Celestial Host when Shyiknarak betrayed them. She loves Shyiknarak,
  735. but his constant denial of her advances is a source of great anger for her. Kythri is generally hated
  736. among the host, but she is especially hated by Ashuni and Cyren for stealing their child from them.
  737.  
  738.  
  739. Minions:
  740. -Demons
  741. -Quasits
  742. -Azer
  743. -Efreeti
  744. -Fire Elementals
  745. -Fire Mephits
  746. -Flamebrother Salamanders
  747. -Magmin
  748. -Noble Salamanders
  749. -Phaethons
  750. -Rasts
  751. -Shapes of Fire
  752. -Steam Mephits
  753. -Howlers
  754.  
  755. #############################################################################################
  756. #-------------------------------------------------------------------------------------------#
  757. #############################################################################################
  758.  
  759. Vyl
  760.  
  761. Titles: Ice-Queen, Beauty of the Deep, Storm's Embrace
  762. Symbol: A circle containing a sunset over water
  763. Manifest Zone: Ice-Queen's Depths
  764. Alignment: CN
  765. Clergy Alignments: CE, TN, CG, CN
  766. Domains: Water, Charm, Weather
  767. Favored Style: Single-handed, Piercing (Rapier)
  768.  
  769.  
  770. Dogma:
  771.  
  772. Flow like the waves, let your thoughts and actions be free and changing. Strict order only serves
  773. to restrict those with the most talent. Seek what it is you desire, do not be held back by
  774. self-imposed or society-imposed restrictions when it comes to finding your desires. Flow free and
  775. crash upon any who try to break your waves. Feelings are tools you can use to find your desires,
  776. and make free use of those who leave theirs unguarded. Above all, keep your freedom. Do not allow
  777. yourself to be constrained, and encourage others to do the same.
  778.  
  779.  
  780. Clergy, Temples and Worshippers:
  781.  
  782. Vyl's worshipers are common, but often practice in secret. Open worship of Vyl is acceptable upon
  783. the seas, and often sailors will pray to her when faced with hostile weather. Pirates also often
  784. worship Vyl as the goddess who controls the seas. Temples to Vyl are very rare, as they are built
  785. underwater. Typically only elves who can breathe underwater serve at Vyl's temples, but there are
  786. some that are magically warded to allow air inside. Clergy of Vyl are expected to wear blacks and
  787. dark blues or greens. Vyl's Clergy are expected to pray for their spells at first sight of stars,
  788. though she allows them to pray at any time during the night, provided they are unable to see the stars.
  789. Vyl has no holidays, but her clergy are expected to avoid work when possible whenever it is raining.
  790.  
  791.  
  792. History:
  793.  
  794. Vyl is the second oldest daughter of the four elemental sisters. She collaborated with Shyiknarak
  795. initially, and is suspected to have been the one to inspire him to begin the Godswar. She was a
  796. reserved goddess most of her life before the Godswar. At the beginning of the Godswar she managed
  797. to tempt both Gravoe and Zych to the side of the Betrayers with promises of wealth and knowledge.
  798. After the Godswar, most of her efforts have been spent trying to influence the newest goddess, Syra.
  799.  
  800.  
  801. Relations:
  802.  
  803. Vyl is the daughter of Loyinar and Marana, and sister of Kythri, Sharru and Jarri. She abandoned her
  804. parents in the Celestial Host during the betrayal, and tempted both Zych and Gravoe to follow her.
  805. She is generally disliked by the Host, though not as harshly as some of the other Betrayers. Among
  806. the Betrayers, she is in a shaky relationship with Gravoe, and has been with Zych in the past. Her
  807. opinion of Shyiknarak seems to be neutral, and she has keen interest in Syra.
  808.  
  809.  
  810. Minions:
  811. -Hydras
  812. -Frost Worms
  813. -Horay Hunters
  814. -Horay Steeds
  815. -Ice Mephits
  816. -Winter Wolves
  817. -Xixecals
  818. -Water Elementals
  819. -Tojanida
  820. -Ooze Mephits
  821. -Tritons
  822. -Aboleths
  823. -Chuul
  824. -Kraken
  825. -Water Naga
  826. -Skum
  827.  
  828.  
  829. #############################################################################################
  830. #-------------------------------------------------------------------------------------------#
  831. #############################################################################################
  832.  
  833. Sharru
  834.  
  835. Titles: Earth-Queen, Storm's Heart, The Tremorous
  836. Symbol: A mountain covered in trees
  837. Manifest Zone: Eversleep Woods
  838. Alignment: LN
  839. Clergy Alignments: LG, LN, LE, TN
  840. Domains: Earth, Plant, Animal
  841. Favored Style: Multi-handed, Bludgeoning (Maul)
  842.  
  843. Dogma:
  844.  
  845. Be patient, do not rush. Allow others to move first, and act only when it benefits you most. Watch,
  846. wait, learn, and only strike when absolutely necessary. It is not the movement of all the pawns,
  847. but the one final strike that wins wars. Be patient while making decisions, but firm to uphold them.
  848. Respect those who have thought of everything, and is unshakable from their choice. Rest whenever
  849. possible, for a tired body and mind are a weak body and mind. Respect the choices of others, but
  850. do not allow them to influence yours.
  851.  
  852.  
  853. Clergy, Temples and Worshippers:
  854.  
  855. Sharru's clergy pray for their spells before bed or in the morning. They consider all resting creatures
  856. sacred and will only attack a sleeping foe if waking them would be dangerous to themselves or allies.
  857. Her clergy are expected to wear greens, and metals are encouraged but not enforced. Sharru's temples
  858. are often found in places with abundant nature, and it is not uncommon for her to have ranger or
  859. druid worshipers. Druidic worshipers of Sharru do not wear metal, but often have ironbark weapons
  860. or armor. Sharru has three holy days: On the first day of spring, the summer solstice, and during
  861. the autumn harvest. During these holy days, her worshipers are prohibited from working and are encouraged
  862. to rest and relax.
  863.  
  864. History:
  865.  
  866. Sharru is the Eldest Daughter of Loyinar and Marana, and sister to Janni, Vyl and Kythri. She took
  867. little part in the Godswar, joining the side of the Betrayers only because her sisters did. Her domain
  868. was briefly attacked by Soal after he returned to the Host, but Sharru proved to be unexpectedly
  869. powerful, routing his forces rapidly. Apart from her fight with Soal, she did not participate
  870. in the Godswar, and still communes with the Host as much as the Betrayers.
  871.  
  872.  
  873. Relations:
  874.  
  875. Sharru is the eldest daughter of Loyinar and Marana, and sister to Kythri, Vyl and Jarri. She
  876. abandoned her parents in the Celestial Host with the rest of her sisters, though she took no part
  877. in the Godswar apart from defending herself. Among the Celestial Host, Sharru is seen as the most
  878. acceptable of the Betrayers to worship.
  879.  
  880.  
  881. Minions:
  882. -Crysmals
  883. -Earth Elementals
  884. -Thoqqua
  885. -Xorn
  886. -Gargoyles
  887. -Dream Larva
  888. -Night Hags
  889. -Formians
  890. -Neothelids
  891. -Assassin Vines
  892. -Treants
  893. -Phantom Fungi
  894. -Shambling Mounds
  895. -Shriekers
  896. -Tendriculous
  897. -Udoroot
  898. -Violet Fungi
  899.  
  900. #############################################################################################
  901. #-------------------------------------------------------------------------------------------#
  902. #############################################################################################
  903.  
  904. Jarri
  905.  
  906. Titles: Sky-Queen, Storm's Want, The Wind-Walker
  907. Symbol: A cloud crackling with lightning
  908. Manifest Zone: Larash, the Floating City
  909. Alignment: CN
  910. Clergy Alignments: CN, CE, CG, TN
  911. Domains: Air, Madness, Travel
  912. Favored Style: Single-handed, slashing (Scimitar)
  913.  
  914.  
  915. Dogma:
  916.  
  917. Be free, do not allow yourself to be swayed by others. All things belong to the church of Jarri, and
  918. then to you. Take from those that keep from you, for all things belong to Jarri. Empower yourself
  919. to empower Jarri. Avoid murder for personal gain if possible, instead, steal and plunder. Allow your
  920. foes to rebuild their wealth so that you may take it again. Respect life, and only take it when you
  921. must. Do not take from those less fortunate than yourself, but guard against them instead. Assist those
  922. who's freedom has been taken from them, and in return take the freedom of their captors. Do not allow
  923. yourself to be tied to one place, roam free and stop only when necessary.
  924.  
  925.  
  926. Clergy, Temples and Worshippers:
  927.  
  928. Jarri's Clergy are encouraged to travel as much as they can. They are oft seen passing through towns,
  929. and have no temples (though small carry-able shrines are common). Jarri's worshippers tend to be thieves
  930. of some type, and her clergy often multiclass as rogues. Jarri's clergy wear light blues and whites
  931. and typically wear robes instead of armor.
  932.  
  933.  
  934. History:
  935.  
  936. Jarri is the youngest daughter of Loyinar and Marana, and sister to Sharru, Vyl and Kythri. She was
  937. very active in the Godswar, and is the one that suggested Kythri kidnap Syra. During the Godswar she
  938. attempted to steal the power of Shyiknarak, Loyinar and Sharru each. She failed on each attempt,
  939. though she did manage to accidentally weaken Soal's forces by convincing him to attack Sharru.
  940. After the Godswar she has been attempting to find a way to harness the power of the forgotten deity
  941. that she and the other Betrayers slew at the beginning of the Godswar.
  942.  
  943.  
  944. Relations:
  945.  
  946. Jarri is the youngest daughter of Loyinar and Marana, and sister to Kythri, Vyl and Jarri. She abandoned
  947. her parents in the Celestial Host with the rest of her sisters, and took a very active role in the
  948. Godswar in an attempt to prove herself. She and Soal are lovers, but the rest of the Celestial Host
  949. disdains her.
  950.  
  951. Minions:
  952. -Air Elementals
  953. -Belkers
  954. -Invisible Stalkers
  955. -Air Mephits
  956. -Arrowhawks
  957. -Chichimecs
  958. -Dust Mephits
  959. -Will-O'-Wisps
  960. -Hellwasp Swarms
  961.  
  962. #############################################################################################
  963. #-------------------------------------------------------------------------------------------#
  964. #############################################################################################
  965.  
  966. Zych
  967.  
  968. Titles: The All-Knowing, The Eternal Searcher, Lord of Knowledge
  969. Symbol: A pair of ethereal glowing eyes
  970. Manifest Zone: The Iron Library
  971. Alignment: NE
  972. Clergy Alignments: NE, TN, LE, LN
  973. Domains: Knowledge, Magic, Mind
  974. Favored Style: Single-handed, bludgeoning (Club)
  975.  
  976. Dogma:
  977.  
  978. Seek knowledge above all else, for knowledge is the most valuable commodity. Material wealth fades,
  979. but knowledge lasts forever. Protect places of learning and destroy those who would harm them.
  980. Take from those who hoard knowledge, for it is meant to be shared and known. Knowledge is not
  981. good and is not evil, knowledge simply is. All forms of knowledge are meant to by known, do not
  982. try to hide them away. Maintain centers of learning, and teach all who ask.
  983.  
  984.  
  985. Clergy, Temples and Worshippers:
  986.  
  987. Zych's clergy are encouraged to seek out all forms of knowledge, wherever it can be found. They
  988. pray for their spells before bed and are required to keep a journal of things they've learned, adding
  989. one each time they pray. Clergy who have nothing new to add to their journal do not receive spells.
  990. Zych's clergy typically wear shades of green or white, but have no official garb. Most Temples to
  991. Zych double as libraries or schools, and are relatively common even outside of learning centers. Most
  992. of Zych's worshipers are wizards, though he has a few sorcerer and bard worshipers as well. Many of
  993. Zych's clergy multiclass as wizards. Zych has one holy day in the middle of spring, where his
  994. worshipers are expected to go out and teach or learn from those outside of the church.
  995.  
  996.  
  997. History:
  998.  
  999. Zych was born of both Raashi and Ur'ran, and has always had insatiable desire for knowledge.
  1000. However, while he was young he kept his desire in check, and was a relatively well-mannered and behaved
  1001. child. He was the first of the children that the Host considered releasing the restraints on his power
  1002. for--though they never did. However, he managed to acquire a tome of forbidden secrets, stolen by Jarri
  1003. and given to him by Vyl. The tome twisted his mind and his thoughts, and fueled his desire to acquire
  1004. more knowledge, despite how sinister the means to aquire it may be.
  1005. The Ice-Queen promised him similar secrets if he joined with her when the Betrayal began.
  1006. He agreed, and fought in the Godswar on the side of the Betrayers. Before his return to the
  1007. host, he was praised by Soal for his tactics. Zych did not create magic, but he is credited with
  1008. standardizing and categorizing spells into different levels of complexity and power, as well as different
  1009. schools of magic. After the Godswar, he has spent most of his time locked away in his Iron Library,
  1010. presumably studying the tomes that he acquired from the Host in the Godswar.
  1011.  
  1012. Relations:
  1013.  
  1014. Zych is the son of Raashi and Ur'ran, and brother of Gravoe. His desire for knowledge of all kinds
  1015. drove him to abandon the Celestial Host, tempted by the promises of forbidden knowledge from the
  1016. goddess Vyl. Among the Betrayers and Celestial Host he is an outcast, and his eternal search has
  1017. ruined many of his alliances. Apart from support from his brother, he is an outcast among the deities,
  1018. but is widely revered by wizards and others who search for knowledge.
  1019.  
  1020. Minions:
  1021. -Retrievers
  1022. -Living Vaults
  1023. -Cerebrilith
  1024. -Uvuudaums
  1025. -Neh-Thalggu
  1026. -Brain Moles
  1027. -Intellect Devourers
  1028. -Phisic
  1029. -Thought Eaters
  1030. -Thought Slayers
  1031.  
  1032. #############################################################################################
  1033. #-------------------------------------------------------------------------------------------#
  1034. #############################################################################################
  1035.  
  1036. Gravoe
  1037.  
  1038. Titles: The Merchant-Lord, King of Coin, Wealthbringer
  1039. Symbol: A pile of gold coins
  1040. Manifest Zone: Glittering Caves
  1041. Alignment: NE
  1042. Clergy Alignments: NE, CE, LE, LN, TN, CN
  1043. Domains: Artifice, Luck, Rune
  1044. Favored Style: Multi-weapon, Piercing (Daggers)
  1045.  
  1046. Dogma:
  1047.  
  1048. Wealth grants power, and with power comes wealth. Work to obtain more wealth, and seize it whenever
  1049. possible. Show your wealth and inspire others to work for their own. Pursue your own wealth above
  1050. all else, and only spend it when it benefits you. Seize power if you are able, take the lead in
  1051. all matters, for it is leaders who earn the most. Create what you do not have, and do not rely on
  1052. the efforts of others. Give thanks to Gravoe when you benefit from luck, and strive to build a
  1053. fortune for both yourself and the glory of Gravoe.
  1054.  
  1055.  
  1056. Clergy, Temples and Worshippers:
  1057.  
  1058. Clergy of Gravoe are limited, but he has many worshipers among merchants and peddlers. The clergy
  1059. that he does possess are often garbed elaborately in silvers and golds. They pray for their spells
  1060. at the beginning of the day, typically when the first sales are beginning. Gravoe's temples are few,
  1061. but elaborately designed and decorated. He possesses many shrines which double as places of commerce.
  1062. Gravoe has one holy day, on the first day of the new year. During this day, grand exhibits of
  1063. accumulated wealth are paraded around and different wealthy patrons compete to show that they are
  1064. the most worthy of Gravoe's attention.
  1065.  
  1066.  
  1067. History:
  1068.  
  1069. Gravoe is the son of the goddess Raashi and god Ur'ran. He is the older brother of Zych, and
  1070. occasional lover of Vyl. Before the Godswar, Gravoe was consumed by his love for material wealth.
  1071. He enjoyed his servants who succeeded in matters of money, rewarding them for their success. He
  1072. joined the Godswar on the side of the Betrayers on promises of even greater wealth, whispered to him
  1073. by Vyl. During the Godswar he chose his battles carefully, only joining in ones that he would win,
  1074. and therefore gain a share of the plunder. He lacked the tactical mind for battle that his brother
  1075. possessed, but his wealth bought him the allegiance of many mortal mercenaries who bolstered his
  1076. ranks. After the Godswar, he has taken to decorating his domain with gold and gems, and spends most
  1077. of his time finding places for new treasures.
  1078.  
  1079.  
  1080. Relations:
  1081.  
  1082. Gravoe is the son of Raashi and Ur'ran, and brother of Zych. He joined the Betrayers in the Godswar,
  1083. tempted by Vyl's promises of wealth and power. As the god of Trade, he is widely worshiped among mortals.
  1084. Gravoe took limited part in the Godswar, only participating in winning battles, and is considered
  1085. a coward by Soal and Kythri. Among the Celestial Host, he is viewed as a neutral party. He is in a
  1086. relationship with Vyl that often is broken up, and then started anew as their interests conflict.
  1087.  
  1088. Minions:
  1089. -All 'dragon' type creatures.
  1090.  
  1091.  
  1092. #############################################################################################
  1093. #-------------------------------------------------------------------------------------------#
  1094. #############################################################################################
  1095.  
  1096. Syra
  1097.  
  1098. Titles: The Everchanging, The Cycle, The Lost Soul
  1099. Symbol: A diamond separated in four sections: One green, one red, one white and one blue
  1100. Manifest Zone: Everchange Pits
  1101. Alignment: TN
  1102. Clergy Alignments: All
  1103. Domains: Good, Evil, Law, Chaos
  1104. Favored Style: All
  1105.  
  1106. Dogma:
  1107.  
  1108. Life is part of a cycle, a cycle of eternal return. Things that have happened will happen again,
  1109. seasons will come and go. Friends will become enemies and friends once more. Do your best not
  1110. to harm others, for in time, that harm will return to you. Life is not a balance, but more a wheel.
  1111. Those who hurt and destroy will one day be those who heal and protect. Embrace change, for change
  1112. will occur even if you fight it. The bear sleeps in winter knowing that winter will change and it
  1113. will awaken again. You, too, like the bear, should be accepting of change. Allow the cycle to
  1114. continue, lest you waste your life fighting it.
  1115.  
  1116.  
  1117. Clergy, Temples and Worshippers:
  1118.  
  1119. Syra has virtually no Clergy due to her relatively new deity status. Those Clergy who do serve Syra
  1120. tend to serve one aspect of her--either Summer, Winter, Autumn or Spring. Clergy tend to wear
  1121. garments of a color representing the aspect they serve, whites for winter, blues for summer,
  1122. reds for autumn or greens for spring. She has no temples yet, though there are a few shrines to
  1123. Syra scattered about by lone worshipers. Her worshipers tend to be among though who have recently
  1124. gone through a lot of change, either willingly or not. Widows, wanderers and adventurers often
  1125. worship Syra, though typically as a secondary goddess with most of their praise going to another.
  1126. Clergy dedicated to Syra pray for their spells at noon or midnight. Syra has no holy days.
  1127.  
  1128.  
  1129. History:
  1130.  
  1131. Syra is the daughter of Ashuni and Cyren, but she was raised by Soal and Jarri. As a baby, she was
  1132. stolen away from the Host by the goddess Vyl, and hidden away among mortal worshipers of the
  1133. Ice-Queen during the Godswar. After the Godswar, the young Syra was adopted by Jarri and Soal.
  1134. Being raised between the two was a compromise--The Betrayers did not want Syra to return to the Host,
  1135. but the Host would not allow her to be raised among the Betrayers. To avoid a second Godswar, she
  1136. was raised by both. Raised first by mortals, Syra feels a strong compassion toward them, but she
  1137. is constantly pulled by both the Host and the Betrayers as they both try to mold her into their
  1138. image. By those dedicated to the Host she is considered a Betrayer, but is considered a member of
  1139. the Host by those dedicated to the Betrayers. Recently she's moved out from the care of her adopted
  1140. parents and has taken up her own domain, but her opinion in deific matters has yet to be revealed.
  1141.  
  1142.  
  1143. Relations:
  1144.  
  1145. Daughter of Ashuni and Cyren, Syra is the only Betrayer that did not choose to rebel against the
  1146. Celestial Host. Rather, when the Godswar began she was stolen away as a baby, and raised to be part
  1147. of the Betrayers. She was raised by Jarri and Soal, and continues to be so despite Soal's return to
  1148. the Host. She is on neutral terms with every other deity as she struggles to find her place in the
  1149. world. Being both the youngest deity and being raised by both Betrayer and Host has left Syra in
  1150. a state of flux, unsure which side she belongs in.
  1151.  
  1152.  
  1153. Minons:
  1154. -Chaos Beasts
  1155.  
  1156. #############################################################################################
  1157. #-------------------------------------------------------------------------------------------#
  1158. #############################################################################################
  1159.  
  1160. The Forgotten
  1161.  
  1162. Titles: The Forgotten, He Who Was, The Grand Creator
  1163. Symbol: None
  1164. Manifest Zone: None
  1165. Alignment: Unknown
  1166. Clergy Alignments: None
  1167. Domains: None
  1168. Favored Style: None
  1169.  
  1170. Dogma: Unknown
  1171.  
  1172.  
  1173. Clergy, Temples and Worshippers:
  1174.  
  1175. The Forgotten has no clergy, as he does not grant spells. He has no known temples, but is worshiped
  1176. by small cults who believe that he created the world itself. The lack of knowledge on The Forgotten
  1177. often baffles scholars, who are aware that he lived up until the godswar, and times before the Godswar
  1178. are well documented, but have no mention of The Forgotten. Others claim that The Forgotten never existed,
  1179. and claim his death is Betrayer propaganda.
  1180.  
  1181.  
  1182. History:
  1183.  
  1184. The Forgotten is the first deity to die. Before that, he was the second sphere to crash into the heavens.
  1185. He arrived shortly after Shyiknarak, but the effects of his crash are unknown. It is speculated that
  1186. he created the world itself, by those unwilling to believe that the world has existed since before the gods.
  1187. He was slain at the beginning of the Godswar by the Betrayers, and his death revealed what occurs when a god dies.
  1188. When a god dies, all memory related to him is erased, with only the strongest minds remembering fragments.
  1189. Events that he set in place, and the deity's policies do not disappear, but instead seem to have simply
  1190. been the way all has been for all time. Additionally, dead deities do not travel to the Hereafter.
  1191. They simply cease to be, and what happens to their bodies or spirits is unknown as well.
  1192.  
  1193.  
  1194. Relations:
  1195.  
  1196. The Forgotten was slain by the Betrayers, meaning that he was likely aligned with the Host, but not
  1197. even the divines remember who he was or why he was killed, as nearly all memory related to him was lost
  1198. with his death.
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