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- Lore: Deities
- Unlike in most settings, deities are not in some far off plane or realm where they have no influence.
- Instead, deities exist within the mortal realm, and actively encourage mortal races to different acts.
- Some scholars believe that the deities of the world are no such gods and simply highly magical beings,
- but no proof either way exists. Unlike standard D&D deities, those in this world are innately less
- destructive as this is their only place of existence (there are no planes to escape to). Extraplanar
- creatures such as elementals or demons/devils originate from manifest zones -- 100-mile spheres around where
- a deity lives. For example: Fire Elementals are born within Kythri's manifest zone when hair falls from
- her head. Deities also lack portfolios--they're not held up by some overgod to act in a certain way.
- Additionally, due to the lack of deities (Only 16), deities have favorite weapon styles instead of specific weapons.
- For example, Kythri's favored weapon in a standard campaign would be a greatsword. In this setting,
- however, her favored weapon is all two-handed slashing weapons (which includes one-handed weapons when
- wielded in two hands). Weapons with multiple types of attack only count as favored weapons when using
- the attack type that is favored. (IE: A dagger can be piercing or slashing, but only counts as a slashing
- favored weapon when used as slashing).
- Weapon Styles:
- Slashing - All slashing weapons (except ranged weapons) Ex: Longsword
- Bludgeoning - All bludgeoning weapons (except ranged weapons): EX: Mace
- Piercing - All piercing weapons (except ranged weapons) Ex: Rapier
- Multi-handed - Whenever a creature uses all available hands to hold a weapon.
- IE: A creature with four arms would have to use all four to hold one weapon.
- This never counts for creature attacks
- Ex: Greatsword
- Multi-weapon - Whenever a creature holds multiple weapons in multiple hands.
- IE: Dual-wielding, if a creature has 4 arms, it must hold 4 weapons, and cannot
- hold two weapons (two hands for each).
- Unarmed attacks and creature attacks on creatures that have multiple of the same attack
- count as multi-weapon (IE: A wolf has two claws, so it counts. But it only has one bite, so the bite does not.)
- Shields are classified as weapons for the purposes of multi-weapon.
- Ex: Dual-wielding, wolf claws
- Single-handed - Whenever using a weapon in one hand and nothing in your offhand (or any other hands).
- Creature attacks that only have one source, such as a wolf's bite, count as single-handed.
- Ex: Rapier (nothing in offhand), Bite attacks (for creatures with one mouth)
- Ranged - Whenever using a projectile weapon or one designed to launch projectiles. Creature projectile
- attacks count as ranged attacks (but spells, spell like abilities, etc. do not)
- Ex: Longbow, Throwing Axe, Manticore Spikes
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- The Celestial Host
- Loyinar, the Overgrowth
- Marana, the End of All
- Yinsht, the Creator
- Soal, Lord of Battle
- Ashuni, the Unbound
- Cyren, the Wise
- Raashi, the Sanguine
- Ur'ran, Guardian of Secrets
- The Betrayers
- Shyiknarak, Lord of All
- Kythri, Lady of Fire
- Vyl, Beauty of the Deep
- Sharru, the Tremorous
- Jarri, the Wind-Walker
- Zych, Lord of Knowledge
- Gravoe, the King of Coin
- Syra, The Everchanging
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- Loyinar
- Titles: The Lover, Lord of Life, The Overgrowth
- Symbol: A pink heart covered in vines
- Manifest Zone: Sunrise Vale
- Alignment: CG
- Clergy Alignments: CG, CN, NG
- Domains: Healing, Animal, Glory
- Favored Style: Mutli-handed, Bludgeoning (Quarterstaff)
- Dogma:
- Cherish all life, for all life is sacred. In time, all will succumb to death, so while you live enjoy
- life and relish in it's blessings. Live every day to it's fullest, do not waste your life in sorrow.
- Do not be afraid to express love, for life is limited. Live life without dwelling on past mistakes.
- Allow yourself to live, and enjoy it while you are able.
- Clergy, Temples and Worshippers:
- Loyinar's temples are most often used for weddings, and are dressed in pinks and greens. Oft times
- his temples are decorated with living things--plants, animals, etc. His worshippers often rarely
- worship him alone, and are most made up of young couples. He is a popular god, but rarely do people
- devote themselves entirely to him. His clergy are expected to wear pinks or greens, and they pray for
- their spells at dawn. Loyinar has no holy days, but his clergy are often a part of weddings and participate
- in the celebrations.
- History:
- Loyinar was the third deity to be born into the world, his sphere crashing after Shyiknarak's. His
- crash imbued him with the powers of growth and nature, and he is responsible for much of the wildlife
- among mortals. He was the first divine to take a lover--Marana, and the first to have children. He,
- like Sharru, opted to stay out of the Godswar. He disliked the idea of fighting with his offspring.
- After the Godswar, he has spent much of his time attempting to repair the connections between Host
- and Betrayer.
- Relations:
- Loyinar is the husband of Marana and father of Kythri, Vyl, Sharru and Jarri. He remains on relatively
- good terms with his four daughters despite their part in the Betrayal. He regularly meets with Sharru
- and Vyl, and occasionally with Jarri. Kythri dislikes him, despite his attempts to rebuild their
- relationship. Among the host, he has no enemies and is generally a well-liked god. He regularly
- defends his wife's actions against scrutiny from Ashuni and Raashi.
- Minions:
- -All creatures with the 'Celestial' template.
- -All creatures with the 'Half-Celestial' template
- -All 'fey' type creatures (except the Horay fey)
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- Marana
- Titles: Lady Death, The Hereafter, The End of All
- Symbol: A black door in a black hallway, slightly open with light escaping
- Manifest Zone: The Hereafter
- Alignment: TN
- Clergy Alignments: NG, NE, CN, LN, TN
- Domains: Repose, Death, Destruction
- Favored Style: Multi-handed, Piercing (Longspear)
- Dogma:
- In time, all with succumb to death. Fear not the dead, and grieve them not. Death is accepting, and
- will not turn any away who come to her. Weep not over the body of those who have passed on, for it
- is their soul that will continue on, not their shell. Do not be too hasty to deliver others to their
- death, for in time you will join them in the hereafter and beyond.
- Clergy, Temples and Worshippers:
- When mortals die, their souls are taken to the Hereafter, where the last until their souls come to
- accept their lives and deaths. Not even Marana knows what happens to their souls after they disappear
- from the Hereafter though she claims they travel to a place known as 'the Beyond'. This uncertainty
- keeps her from receiving many dedicated worshipers. Like Loyinar she has many who worship her, but
- few who dedicate themselves to her. Those who do become her Clergy are expected to wear simple garbs
- in browns, blacks or grays. Their duties involve funeral rites and consoling the grieving.
- Necromancers often worship Marana, for she is the original source of all undead. While generally
- considered evil, Necromancers and their undead are not innately any less moral than any other
- person. However, most people and even deities fail to see this, leading to Marana's temples being
- torn down--for fear of her minions. Instead of having her own temples, Marana's clergy often
- perform their duties in temples to Loyinar.
- History:
- Marana was the fourth deity to be born into the world, her sphere crashing on the opposite side of
- Loyinar's. He crash imbued her with power over death and the dead, and began her divine life as a
- quiet and secretive deity. For a time she spurned Loyinar's advances, but eventually let him into her
- life. Together they had four children--Sharru, Vyl, Kythri and Jarri. Before the Godswar, while she
- was raising her children her attitude changed signifigantly. She became more happy, and outgoing, and
- was generally a energetic goddess. After the Betrayal, she somberly fought in the Godswar, and the
- changes she had experienced with Loyinar slowly reverted, changing back into a quiet and reclusive deity.
- Worse, in the Godswar, she was denounced by both Ashuni and Raashi for her use of undead for warfare.
- As a result, she has once again returned to a quiet goddess, allowing her husband to speak for her and
- staying away from the other divinities. She harbors a small dislike for her daughters, for forcing her
- to fight against them, but her opinions on the rest of the Host and Betrayers is known only to Loyinar.
- Relations:
- Marana is the wife of Loyinar and mother of Kythri, Vyl, Sharru and Jarri. Unlike her husband, she
- rarely meets with her four daughters, and harbors a dislike for them for their part in the Betrayal.
- As the goddess of death, she often falls under scrutiny of less accepting members of the host such as
- Ashuni and Raashi who condone her acceptance of all dead--undead or no. She is good friends with Ur'ran,
- with whom she shares similar interests, and greatly appreciates her husband's efforts on her behalf.
- Minions:
- -Inevitables (Marut, Zelekhut, Kolyarut)
- -Winterwights
- -Lavawights
- -Atropals
- -Allips
- -Callers in Darkness
- -Wraiths
- -Ghosts
- -Shadows
- -Spectres
- -Unbodied
- -Skeletons
- -Zombies
- -Mummies
- -Liches
- -Ghasts
- -Ghouls
- -Wights
- -Nightcrawlers
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- Yinsht
- Titles: Lady of Progress, The Creator, The Inventor
- Symbol: A half-constructed house
- Manifest Zone: Godswatch
- Alignment: NG
- Clergy Alignments: LG, CG, NG, TN
- Domains: Community, Creation, Artifice
- Favored Style: Single-weapon, Bludgeoning (Hammer)
- Dogma:
- Be adventurous in your thoughts. Allow your mind to be free and do not be afraid to explore what you
- find. Create to benefit yourself and those around you. Push ever forward, in the never-ending quest
- to improve the lives of yourselves and other. Build and create what you do not have, rather than
- covet what others have. Honor Yinsht and yourself by creating new things or improving the old.
- Clergy, Temples and Worshippers:
- Clergy of Yinsht are hard to distinguish from worshipers or inventors. They have no set garb, and
- are encouraged to create--whether that is new magic, new technology, or simply a better way to make
- and existing object. Both her clergy and worshipers drive inventors forward, and those who create
- are welcomed by the church. Yinsht lacks temples, as she instead lives among mortals in the city of
- Godswatch. Those who wish to honor her can simply go to her castle and do so in person. Yinsht has
- no holy days, and her clergy may pray for spells in any daylight hour.
- History:
- Yinsht was the fifth deity to be born into the world, her sphere crashing into the bottom of the heavens.
- She gained the powers to create and build from her impact, and with it began the creation of society.
- Unlike the first four spheres, Yinsht crashed much later than Shyiknarak, Marana, Loyinar and the Forgotten.
- Because of this, and because she was the first of the second falling, she struggled to find a place
- among the established divines. In response, she built up grand cities and brought about many magical
- and technological advances, earning her respect among her peers and mortals alike. During the Godswar
- she fought against the betrayers, and despite having less followers than other deities at the time,
- her few golems proved plenty powerful to deal with the superior numbers of other divines. After the
- Godswar, she's devoted her time to helping mortals with cultural, magical and technological advancement.
- She is the only deity who lives among mortals, within Godswatch. She regularly meets mortals and
- guides their efforts forward.
- Relations:
- Yinsht is the mother of Soal and wife of Shyiknarak. When Soal and Shyiknarak left the host to found
- the betrayers, she was expected to follow. However, she proved herself to the rest of the host by
- fighting against the Betrayers in the Godswar. Yinsht managed to convince her son, Soal, to rejoin the
- host and in doing so won the Godswar for them. Because of this, Yinsht is on good terms with most of
- the Host, and her practices rarely offend any within it. She strongly dislikes her son's relationship
- with Jarri, but allows him to continue for fear of driving him back to the Betrayers. She pities her
- husband's choice to turn on the host, considering him misguided and tried to convince him to return, to
- little avail.
- Minions
- -Astral Constructs
- -Golems
- -Anaxims
- -Animated Objects
- -Colossi
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- Soal
- Titles: Lord of Battle, The Grand Strategist, Master of War
- Symbol: A round shield with two spears behind it
- Manifest Zone: The Eternal Battleground
- Alignment: CN
- Clergy Alignments: TN, CE, CG, CN
- Domains: War, Strength, Protection
- Favored Style: Single-handed, Piercing (Shortspear)
- Dogma:
- Be bold and cunning in your decisions. Never back down or show your fear. Stare your opponent in the
- eyes and curse his name even as your blood slickens his blade. Never beg, and never surrender. To
- admit fear is the greatest dishonor. However, do not fight recklessly. A military retreat is not a
- defeat, and dying pointlessly does not aid your cause. When faced with a superior power, do not flee
- in fear. Do all in your power to harass and defy it, and bring it low as soon as you are able. Train
- both body and mind, do not allow yourself to become complacent, even in peacetimes. Be ready for war
- at all times, and welcome war when it comes.
- Clergy, Temples and Worshippers:
- Temples to Soal often double as war camps, often moving around and repositioning. His Clergy themselves
- often are warriors of some type, and are encouraged to strength their martial prowess as much as their
- faith. Among Soal's clergy, the greatest dishonor is to be afraid. His clergy are expected to fight
- courageously despite any odds. Worshippers of Soal include mercenary bands and soldiers, any who
- fight often tend to worship Soal over other gods. Soal's clergy pray for their spells during morning
- practice, and celebrate no holy days.
- History:
- Soal is the son of Yinsht and Shiknarak. He was a quarrelsome child, and was quick to accept his father's
- offer to break the status quo. He joined the Betrayers at the beginning of the Godswar and was key
- in both slaying The Forgotten and shattering the crystal ring of the heavens. During the Godswar,
- Soal won every battle against the Host that he fought, only coming close to defeat when pit against
- Cyren. However, he saw the destruction that he was causing upon the mortal races, and pitied them.
- With his mother's urging, he re-joined the Host to put an end to the Godswar, quickly defeating his
- father's army. His re-entrance to the Host caused the calculative Gravoe to pull his support from the
- Betrayers, and his lover, Jarri, surrendered rather than fighting Soal in combat. The remaining Betrayers
- opposed him for a time, Vyl and Zych's armies trading battles for a time before eventually falling to Soal.
- Kythri fought against him for some time after Vyl and Zych, but surrendered at Shyiknarak's request.
- With Sharru as the only remaining Betrayer who hadn't surrendered, he marched on her territory only
- to be un-expectantly defeated by Sharru's forces. After their battle, he reached out to her with
- a truce, which she accepted, thus ending the Godswar. After the Godswar, Soal has found himself cast in
- negative light from both the Host and the Betrayers, having fought against both. As a result, he has
- kept his soldier's training, preparing for a second war--perhaps one he'd have to fight alone.
- Relations:
- Soal is the son of Yinsht and Shyiknarak. When the Godswar began, he left the host with his father and
- waged war on them, winning many battles. His victories strained his relationship with those in the Host,
- but he was re-admitted to their ranks for fear of his skill and his mother's work. He has a shaky
- relationship with the host, who are afraid he'll turn on them again, including his mother. His father
- hates him for his betrayal and undermining of his own power. Him and Jarri are lovers, and raised Syra
- with her. Because he raised their daughter instead of stealing her back, Ashuni and Cyren hate Soal and
- have tried to have him removed from the Host multiple times.
- Minions:
- -Hecatoncheires
- -Titans
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- Ashuni
- Titles: The Free-Spirit, The Unbound, The Faithful
- Symbol: A broken chain
- Manifest Zone: Skyswept Valleys
- Alignment: CG
- Clergy Alignments: CG, CN, NG
- Domains: Liberation, Chaos, Luck
- Favored Style: Single-weapon, Piercing (Shortsword)
- Dogma:
- Be free, and let others be free around you. Do not restrict and prevent others from being chained down
- too. Flow like the wind, but do not break your promises or betray your own desires. Keep faithful
- to those who you've pledged yourself to, as long as they remain faithful to you. Should your
- pledges and promises be broken by those they are made to, again flow free.
- Clergy, Temples and Worshippers
- Temples to Ashuni are often mistaken for temples to Jarri, as both often are symbolized by the wind;
- a fact that annoys Ashuni to no end. Ashuni's worshipers are often adventurous types or mercenaries,
- who remain loyal to their employer for the agreed time, but only for that time. Clergy to Ashuni
- often go on holy missions, intent on destroying slavery in suspect places. Her clergy wear reds and whites.
- Ashuni has a holy day on the first of every month where her worshippers choose to remain loyal to their
- current employer or task for the next month, or break free of it to find another. Ashuni's clergy
- pray for their spells over a pair of broken shackles, though there is no set time of day to do so.
- History:
- Ashuni was the sixth deity to be born into the world, coming second in the second falling. Her sphere
- crashed into the edge of the crystal ring of heaven, bounced and landed in a second spot, imbuing her
- with the powers of both chaos and luck. Her mix of powers gave Shyiknarak a hard time when assigning
- her to certain roles, and her chaotic spirit led her to assuming the role of goddess of freedom. She,
- from the very beginning, disliked Shyiknarak for his rigorous structure of the heavens. She activly
- worked against him even before the Betrayal, and after the Betrayal she was happy to go to war with
- Shyiknarak. When she learned that her daughter, Syra, had been stolen by Kythri and the betrayers,
- she devoted all of her efforts to the Host and their war against the Betrayers. Despite her chaotic
- tactics, her anger made her a troublesome opponent for Soal, and though she never defeated him, he
- did earn her ire in the Godswar, and she refused to fight along side him once he returned to the host.
- After the Godswar, she continually tried to free Syra from Jarri and Soal's care, and was overjoyed
- when Syra left the two to make her own name. Ashuni recently has been trying to influence Syra,
- though her success is only moderate.
- Relations:
- Ashuni is the wife of Cyren and mother of Syra. She heavily participated in the Godswar alongside Marana,
- where she grew to hate the goddess' use of undead, which she considered to be an abomination and destruction
- of their freedom. She loathes Soal, Jarri and Kythri for stealing away her daughter. Among the host
- she is considered to be a volatile goddess, but one with good intentions. Most of the host lack the
- patience to deal with her, and as such she is oft ostracized. Her hate for the betrayers prevents
- much interaction with them. Among the host, she is often voiced by Cyren.
- Minions:
- -Astral Devas
- -Bralani
- -Ghaele
- -Lillends
- -Avorals
- -Leonals
- -Djinni
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- Cyren
- Titles: The Wise, Lord of Time, The Patient
- Symbol: A book where all the pages are paper-thin clocks
- Manifest Zone: The Sands of Time
- Alignment: TN
- Clergy Alignments: LN, NG, NE, CN, TN
- Domains: Time, Scalykind, Knowledge
- Favored Style: Multiweapon, Slashing (Kukri)
- Dogma:
- Be calm and patient. Do not make brash decisions and instead think through your options. Select the
- option which you have determined to be best, and act on it. Be open-minded, willing to change your
- opinions if new information is presented; but take your time to determine if the information is worthy.
- Keep note of the past and remember it for the future, for all that has occurred will again.
- Clergy, Temples and Worshippers:
- Cyren's temples are many, and often are built into clock towers. He is a patient god, and rewards his
- clergy that likewise are patient and take time to make the best decisions. His clergy dress in silvers
- and whites, and pray for their spells at intervals of 24 hours from when they first took vows. Cyren's
- worshipers are less common than clergy, as the idea of worshiping time doesn't often appeal to people,
- and those that do worship him often fully devote themselves. Cyren has no holy days.
- History:
- Cyren was the seventh deity to crash into the heavens--though only because Ashuni struck the ring
- before he did, he landed before her. His landing was nearby to Ashuni's, and nearly at the same time,
- and they met each other before they met Shyiknarak. He was imbued with power over the flow of time, and
- using it, learned more than most in a very short time. He was very fond of Ashuni's spirit, and in time
- they grew close and had a child. His daughter, Syra, was stolen away by Kythri at the beginning of the
- Godswar, drawing him into the fight against the Betrayers. He fought against Soal, and it was his strategies
- that prevented the swift destruction of the Host in the war. After the Godswar, when Syra was not returned
- to him and Ashuni, he commended Soal for his strategies and gave Soal his blessing to raise his daughter.
- After the Godswar, Cyren has spent most of his time with his wife, following her schemes.
- Relations:
- Cyren is the husband of Ashuni and father of Syra. He supported Ashuni in the Godswar, during which
- he made enemies with the Betrayers. Cyren is a very accepting god, and harbors no grudge against the
- Betrayers as a whole, though he still dislikes Kythri for stealing his daughter. He is fond of Soal
- and Jarri for raising her, though he tries to avoid showing it around his wife. Among the host, Cyren
- is seen as a very level-headed god and is honored for being the only strategist among the Host who could
- match Soal in the Godswar.
- Minions:
- -Phanes
- -Temporal Filchers
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- Raashi
- Titles: Lady of Light, The Sanguine, The Noonday Sun
- Symbol: A dark-robed figure holding an orb of light above their head in the darkness
- Manifest Zone: The Shimmering Sands
- Alignment: LG
- Clergy Alignments: LG, LN, NG
- Domains: Glory, Good, Sun
- Favored Style: Multi-weapon, Bludgeoning (Morningstars)
- Dogma:
- Shroud yourself in Raashi's light, and use it to strike down evil. Bring your light into the darkness,
- and let yourself illuminate it's shadows. Be strong and keep hope, even as your own light dwindles.
- Aid those in need, and destroy those who would do others harm.
- Clergy, Temples and Worshippers:
- Raashi's temples are numerous, and home to many monastic and paladin orders, as well as the clergy of
- Ur'ran. Her temples are dressed in whites and golds, and are designed to let in as much light as possible.
- Her clergy, likewise, wear grabs of whites and golds. Many of Raashi's clergy multi-class as paladins,
- and are expected to be ready to fight for their goddess at any time. Raashi's worshipers are many,
- and as one of the most prolific deities, she oft has her worshipers fully devote themselves to her.
- Many worshipers seeking to serve Ur'ran begin by serving Raashi. Raashi has one holy day, on the
- summer solstice. Her clergy pray for their spells at noon.
- History:
- Raashi was the eigth deity to be born into the world. She crashed into the heavens nearest the sun,
- and received powers related to light. She quickly grew close to the reclusive Ur'ran, and they were
- the second pair of the deities to marry and produce offspring, despite being the youngest pair.
- With opposing powers and philosophy, Raashi grew to dislike Marana, but she was fond of Loyinar, who
- kept the peace between the two. At the beginning of the Godswar, upon learning that her sons had joined
- with Shyiknarak, she flew into rage and quickly raised an army to attack them. It was by Ur'ran's advice
- to wait for Cyren that she narrowly avoided a trap set by Soal, and her own death. She fought heavily
- in the Godswar under Cyren, and then under Soal. Raashi found, during the war, that she had a love for
- combat, and does not begrudge the Betrayers for their war any longer. Before Soal returned to the host,
- she fought along side Marana, and grew to loathe the goddess of Death. After the Godswar, she has
- spent most of her time fostering relationships among the Host, and traveling to and from Ur'ran's
- obsidian fortress.
- Relations:
- Raashi is the wife of Ur'ran and mother of Zych and Gravoe. She fought heavily in the godswar
- alongside Marana, who's use of undead offended her. She acts as a spokesperson for her very secretive
- husband, and is generally well accepted among the Host. She dislikes the Betrayers, but appreciates
- the chance to show off her powers that they created. Raashi dislikes that her husband spends so much
- time locked away in his fortress, to which she alone is allowed free access.
- Minions:
- -Hound Archons
- -Couatls
- -Golden Protectors
- -Lantern Archons
- -Planetars
- -Solars
- -Trumpet Archons
- -Avoral
- -Leonals
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- Ur'ran
- Titles: Lord of Dusk, The Forbidden, Guardian of Secrets
- Symbol: A leather gauntlet inscribed with an image of a shield
- Manifest Zone: The Obsidian Fortress
- Alignment: LN
- Clergy Alignments: LE, LN, LG, TN
- Domains: Darkness, Mind, Protection
- Favored Style: Two-Handed Slashing (Scythe)
- Dogma:
- The darkest night and the blackest shadow are nothing compared to the horrors that can dwell in one's
- own mind. It is the darkness in every person's mind that is the deepest. Those who delve too deep
- into their own darkness risk drawing back that which dwells within. Live within the light, for it is
- light alone that can save you. Always fear the dark, lest you be consumed by it.
- Clergy, Temples and Worshippers:
- Ur'ran actively discourages anyone from worshipping him. He refuses to grant spells to most people,
- and as such, only a few dedicated sects of followers worship him. He has no temples, and his clergy
- worship instead at Raashi's temples. His clergy wear black, fully-covering robes and hoods. Ur'ran's
- clergy often provide protection--especially mental protection--to those who seek their aid. His clergy
- pray for their spells at midnight, except on days of the new moon, on which they pray at noon.
- History:
- Ur'ran is the ninth and final deity to crash into the heavens before they were destroyed. He crashed
- in to the side of the heavens opposite the sun, and was imbued with the powers of darkness. Ur'ran
- was a very secretive god, even before the Godswar, speaking rarely to anyone besides Raashi. It is
- said that his crash gave him access to dark and terrible secrets that tear at his mind. Whether or
- not this is true, it is true that Jarri stole a tome from him, which was given to Zych. Whatever
- was contained in the stolen tome changed the formerly well-mannered Zych into his current, much more
- sinister self. Nobody truly knows if Ur'ran participated in the Godswar or not--he never actually fought
- in a battle, but Raashi--who was one of the most active warriors--often visited him. After the Godswar,
- Ur'ran wandered the land for a time, eventually finding the cave where he created his Obsidian Fortress.
- Nobody except Raashi know why he chose to live in that spot, nor why he refuses to let even his servants
- into his fortress.
- Relations:
- Ur'ran is the husband of Raashi and father of Zych and Gravoe. His motives are very unclear, and
- he never directly participated in the Godswar. Raashi regularly meets with him, and it is hard to
- determine how many of her actions are influenced by him. Because of his secrecy, his relationship with
- the Host is strained, and few trust him. Marana, however, gets along well with Ur'ran, both having
- similar opinions on the world. Among the Betrayers he is disliked by Shyiknarak for not joining his rebellion,
- despite the Lord of All's personal request. He is hated by his son, Zych, for hiding secrets from him.
- It is unclear whether Ur'ran returns this hate for Zych's theft. He and Gravoe seem to get along well,
- and he's quite fond of Sharru.
- Minions:
- -Umbral Blots
- -Shadows of the Void
- -Yeth Hounds
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- Shyiknarak
- Titles: The Betrayer, Lord of All, The Old One
- Symbol: A gem-encrusted crown
- Manifest Zone: Skyreach Mountain
- Alignment: LE
- Clergy Alignments: Non-Chaotic
- Domains: Trickery, Nobility, Law
- Favored Style: Multiweapon, Slashing (Longswords)
- Dogma:
- Bow before Shyiknarak, and work your hardest beneath him. Work to both please him and yourself.
- Take pride in your work, for it is by your own hands that it is done. Do not rely on others,
- instead let others rely on you. Set an example of hard work and diligence, and give praise to
- Shyiknarak for doing the same for you. Respect and obey authority, but do not lose yourself in the
- process. Remember that the authority of Shyiknarak overrules all, both of mortals and gods. Serve
- Shyiknarak before all else, and have those under you do the same.
- Clergy, Temples and Worshippers:
- Shyiknarak's clergy are both numerous and varied. Shyiknarak is thought of as an evil deity by those
- who look only to the Celestial Host's teachings, but those within his church consider him just as just,
- if not more than the host. His clergy are expected to wear something made of gold or silver, and oft
- don purple robes for ceremonies. Shyiknarak's clergy pray for their spells at noon, when the sun is
- highest in the sky.
- Temples to Shiknarak are lushly decorated with gold and gems, or any other valuable material available.
- His temples, unlike that of the other betrayers, are welcomed even within primarily host-worshiping
- cities, though many of the host's clergy dislike that fact.
- Worshippers of Shiknarak tend to be among the nobility, but it is fairly common for anyone in a position
- of power (General, Captain, etc.) to worship him.
- Shyiknarak has no holidays related specifically to him.
- History:
- Shyiknarak was one of the original nine divinities that were born with the world. His sphere was the
- first to crash, striking the top of the heavens and imbuing him with the power and wisdom to rule.
- As the other spheres crashed, he placed the divines into place according to where they struck.
- Shyiknarak ruled justly for a time, and the world was at peace. But in time, the other deities
- began to come together and have offspring. Shyiknarak himself took Yinsht as his wife, and
- together they had a son, Soal. These new deities were a change to the world, they came
- without a sphere and there was no way to sort them. For a time, the original divines suppressed
- the power of their children, fearing their unstable or malicious attitudes. Shyiknarak, however,
- took pity on the new divines, and tried to reason with the other deities into releasing their binds.
- However, the suggestion met with strong refusal--even by Ashuni who promoted freedom in all its forms.
- The divines feared that setting the children loose would result in the destruction of the world they
- had made. Convinced that he could do better than the other divines, who had become too afraid to let
- their own blood live their lives, led a rebellion against the other original divinities. He and the
- eight children shattered the crystal ring--a ring of star-stuff that the deities lived on in the heavens,
- causing them to plummet to the earth and creating the first of the manifest zones. They also
- managed to slay a god who's name is now lost to time, before the other seven divinities could react.
- He broke the bonds on their children, and began the Godswar--a bloody conflict that enveloped all life.
- The original divinities were stronger than their children, but Shyiknarak's son, Soal's brilliant
- tactics won the now-called Betrayer victory after victory. However, Soal had begun to see the destruction
- his fellow children were causing, and had a change of heart, rejoining his mother in the Celestial Host
- and in exchange for keeping his powers, he led the host to swift victory against the betrayers, banishing
- them to the corners of the earth. To this day, Shyiknarak loathes his son's betrayal, and plots for
- a day when he will lead the heavens once more.
- Relations:
- Shyiknarak is fawned over by Kythri who he continually rejects due to her unstable personality.
- He is also respected by the other members of the betrayers as the leader who led them from the
- host's oppression. He loathes his son, Soal who returned to the host after first following
- him and the other Betrayers. He is hated by all of the Host except for his son, Soal and
- his former wife Yinsht, who instead pity him.
- Minions:
- -Hell Hounds
- -Nessian Warhounds
- -Achaierai
- -Devils
- -Barghests
- -Nightmares
- -All creatures with the 'Fiendish' template
- -Infernals
- -Vargouilles
- -Imps
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- Kythri
- Titles: Flame-Queen, Storm's Fury, Lady of Fire
- Symbol: A single flaming eye.
- Manifest Zone: The Infernal Pools
- Alignment: CE
- Clergy Alignments: CE, CN, NE
- Domains: Chaos, Fire, Evil
- Favored Style: Two-Handed Slashing (Greatsword)
- Dogma:
- Calm is a way to suppress and control. Forgiveness is only weakness. Seethe against those who
- wrong you, plot and destroy them as long as you live. Do not forgive, do not show mercy. Seize
- revenge whenever you're wronged. Hunt and destroy that which has hurt you. Anger is your strength
- and your shield. Do not let yourself by lulled into security by the lies and deceptions of others.
- Trust nobody, and burn all who oppose you.
- Clergy, Temples and Worshippers:
- Kythri's worshippers are typically found within sects of people who have been oppressed or wronged.
- Races that have traditionally been hated and scorned often worship Kythri and seek vengeance.
- Temples to Kythri typically are dressed in deep reds and oranges and preferably are placed near
- natural sources of heat. Most temples of Kythri double as training grounds, as her worshipers
- train in order to slay those who have wronged them. Temples to Kythri are common, but are abandoned
- often due to the chaotic nature of her worshippers.
- Kythri's Clergy are expected to wear reds, oranges, or blacks. They pray for their spells at sunrise
- with a hand over an open flame. If no flame is available, they may instead cut their palm.
- They have one holiday on the summer solstice, in which massive bonfires are erected and kept
- burning throughout the day.
- History:
- Kyrthi is the second youngest of the four elemental sisters. In the celestial host she was constantly
- kept in line by her parents, which frustrated her to no end. She despised Ashuni, jealous
- of her freedom and angry that she didn't do anything 'worthwhile' with it.
- Before his betrayal, Shyiknarak worked on releasing the binds put on Kythri's power in order to
- make her a more valuable ally. His work for her has earned him Kythri's affections,
- as nearly everyone within the host and the betrayers despises or finds her too unstable to befriend.
- Relations:
- Kythri is the daughter of Loyinar and Marana, younger sister of Vyl and Sharru; and older sister to Jarri.
- She abandoned her parents among the Celestial Host when Shyiknarak betrayed them. She loves Shyiknarak,
- but his constant denial of her advances is a source of great anger for her. Kythri is generally hated
- among the host, but she is especially hated by Ashuni and Cyren for stealing their child from them.
- Minions:
- -Demons
- -Quasits
- -Azer
- -Efreeti
- -Fire Elementals
- -Fire Mephits
- -Flamebrother Salamanders
- -Magmin
- -Noble Salamanders
- -Phaethons
- -Rasts
- -Shapes of Fire
- -Steam Mephits
- -Howlers
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- Vyl
- Titles: Ice-Queen, Beauty of the Deep, Storm's Embrace
- Symbol: A circle containing a sunset over water
- Manifest Zone: Ice-Queen's Depths
- Alignment: CN
- Clergy Alignments: CE, TN, CG, CN
- Domains: Water, Charm, Weather
- Favored Style: Single-handed, Piercing (Rapier)
- Dogma:
- Flow like the waves, let your thoughts and actions be free and changing. Strict order only serves
- to restrict those with the most talent. Seek what it is you desire, do not be held back by
- self-imposed or society-imposed restrictions when it comes to finding your desires. Flow free and
- crash upon any who try to break your waves. Feelings are tools you can use to find your desires,
- and make free use of those who leave theirs unguarded. Above all, keep your freedom. Do not allow
- yourself to be constrained, and encourage others to do the same.
- Clergy, Temples and Worshippers:
- Vyl's worshipers are common, but often practice in secret. Open worship of Vyl is acceptable upon
- the seas, and often sailors will pray to her when faced with hostile weather. Pirates also often
- worship Vyl as the goddess who controls the seas. Temples to Vyl are very rare, as they are built
- underwater. Typically only elves who can breathe underwater serve at Vyl's temples, but there are
- some that are magically warded to allow air inside. Clergy of Vyl are expected to wear blacks and
- dark blues or greens. Vyl's Clergy are expected to pray for their spells at first sight of stars,
- though she allows them to pray at any time during the night, provided they are unable to see the stars.
- Vyl has no holidays, but her clergy are expected to avoid work when possible whenever it is raining.
- History:
- Vyl is the second oldest daughter of the four elemental sisters. She collaborated with Shyiknarak
- initially, and is suspected to have been the one to inspire him to begin the Godswar. She was a
- reserved goddess most of her life before the Godswar. At the beginning of the Godswar she managed
- to tempt both Gravoe and Zych to the side of the Betrayers with promises of wealth and knowledge.
- After the Godswar, most of her efforts have been spent trying to influence the newest goddess, Syra.
- Relations:
- Vyl is the daughter of Loyinar and Marana, and sister of Kythri, Sharru and Jarri. She abandoned her
- parents in the Celestial Host during the betrayal, and tempted both Zych and Gravoe to follow her.
- She is generally disliked by the Host, though not as harshly as some of the other Betrayers. Among
- the Betrayers, she is in a shaky relationship with Gravoe, and has been with Zych in the past. Her
- opinion of Shyiknarak seems to be neutral, and she has keen interest in Syra.
- Minions:
- -Hydras
- -Frost Worms
- -Horay Hunters
- -Horay Steeds
- -Ice Mephits
- -Winter Wolves
- -Xixecals
- -Water Elementals
- -Tojanida
- -Ooze Mephits
- -Tritons
- -Aboleths
- -Chuul
- -Kraken
- -Water Naga
- -Skum
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- Sharru
- Titles: Earth-Queen, Storm's Heart, The Tremorous
- Symbol: A mountain covered in trees
- Manifest Zone: Eversleep Woods
- Alignment: LN
- Clergy Alignments: LG, LN, LE, TN
- Domains: Earth, Plant, Animal
- Favored Style: Multi-handed, Bludgeoning (Maul)
- Dogma:
- Be patient, do not rush. Allow others to move first, and act only when it benefits you most. Watch,
- wait, learn, and only strike when absolutely necessary. It is not the movement of all the pawns,
- but the one final strike that wins wars. Be patient while making decisions, but firm to uphold them.
- Respect those who have thought of everything, and is unshakable from their choice. Rest whenever
- possible, for a tired body and mind are a weak body and mind. Respect the choices of others, but
- do not allow them to influence yours.
- Clergy, Temples and Worshippers:
- Sharru's clergy pray for their spells before bed or in the morning. They consider all resting creatures
- sacred and will only attack a sleeping foe if waking them would be dangerous to themselves or allies.
- Her clergy are expected to wear greens, and metals are encouraged but not enforced. Sharru's temples
- are often found in places with abundant nature, and it is not uncommon for her to have ranger or
- druid worshipers. Druidic worshipers of Sharru do not wear metal, but often have ironbark weapons
- or armor. Sharru has three holy days: On the first day of spring, the summer solstice, and during
- the autumn harvest. During these holy days, her worshipers are prohibited from working and are encouraged
- to rest and relax.
- History:
- Sharru is the Eldest Daughter of Loyinar and Marana, and sister to Janni, Vyl and Kythri. She took
- little part in the Godswar, joining the side of the Betrayers only because her sisters did. Her domain
- was briefly attacked by Soal after he returned to the Host, but Sharru proved to be unexpectedly
- powerful, routing his forces rapidly. Apart from her fight with Soal, she did not participate
- in the Godswar, and still communes with the Host as much as the Betrayers.
- Relations:
- Sharru is the eldest daughter of Loyinar and Marana, and sister to Kythri, Vyl and Jarri. She
- abandoned her parents in the Celestial Host with the rest of her sisters, though she took no part
- in the Godswar apart from defending herself. Among the Celestial Host, Sharru is seen as the most
- acceptable of the Betrayers to worship.
- Minions:
- -Crysmals
- -Earth Elementals
- -Thoqqua
- -Xorn
- -Gargoyles
- -Dream Larva
- -Night Hags
- -Formians
- -Neothelids
- -Assassin Vines
- -Treants
- -Phantom Fungi
- -Shambling Mounds
- -Shriekers
- -Tendriculous
- -Udoroot
- -Violet Fungi
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- Jarri
- Titles: Sky-Queen, Storm's Want, The Wind-Walker
- Symbol: A cloud crackling with lightning
- Manifest Zone: Larash, the Floating City
- Alignment: CN
- Clergy Alignments: CN, CE, CG, TN
- Domains: Air, Madness, Travel
- Favored Style: Single-handed, slashing (Scimitar)
- Dogma:
- Be free, do not allow yourself to be swayed by others. All things belong to the church of Jarri, and
- then to you. Take from those that keep from you, for all things belong to Jarri. Empower yourself
- to empower Jarri. Avoid murder for personal gain if possible, instead, steal and plunder. Allow your
- foes to rebuild their wealth so that you may take it again. Respect life, and only take it when you
- must. Do not take from those less fortunate than yourself, but guard against them instead. Assist those
- who's freedom has been taken from them, and in return take the freedom of their captors. Do not allow
- yourself to be tied to one place, roam free and stop only when necessary.
- Clergy, Temples and Worshippers:
- Jarri's Clergy are encouraged to travel as much as they can. They are oft seen passing through towns,
- and have no temples (though small carry-able shrines are common). Jarri's worshippers tend to be thieves
- of some type, and her clergy often multiclass as rogues. Jarri's clergy wear light blues and whites
- and typically wear robes instead of armor.
- History:
- Jarri is the youngest daughter of Loyinar and Marana, and sister to Sharru, Vyl and Kythri. She was
- very active in the Godswar, and is the one that suggested Kythri kidnap Syra. During the Godswar she
- attempted to steal the power of Shyiknarak, Loyinar and Sharru each. She failed on each attempt,
- though she did manage to accidentally weaken Soal's forces by convincing him to attack Sharru.
- After the Godswar she has been attempting to find a way to harness the power of the forgotten deity
- that she and the other Betrayers slew at the beginning of the Godswar.
- Relations:
- Jarri is the youngest daughter of Loyinar and Marana, and sister to Kythri, Vyl and Jarri. She abandoned
- her parents in the Celestial Host with the rest of her sisters, and took a very active role in the
- Godswar in an attempt to prove herself. She and Soal are lovers, but the rest of the Celestial Host
- disdains her.
- Minions:
- -Air Elementals
- -Belkers
- -Invisible Stalkers
- -Air Mephits
- -Arrowhawks
- -Chichimecs
- -Dust Mephits
- -Will-O'-Wisps
- -Hellwasp Swarms
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- Zych
- Titles: The All-Knowing, The Eternal Searcher, Lord of Knowledge
- Symbol: A pair of ethereal glowing eyes
- Manifest Zone: The Iron Library
- Alignment: NE
- Clergy Alignments: NE, TN, LE, LN
- Domains: Knowledge, Magic, Mind
- Favored Style: Single-handed, bludgeoning (Club)
- Dogma:
- Seek knowledge above all else, for knowledge is the most valuable commodity. Material wealth fades,
- but knowledge lasts forever. Protect places of learning and destroy those who would harm them.
- Take from those who hoard knowledge, for it is meant to be shared and known. Knowledge is not
- good and is not evil, knowledge simply is. All forms of knowledge are meant to by known, do not
- try to hide them away. Maintain centers of learning, and teach all who ask.
- Clergy, Temples and Worshippers:
- Zych's clergy are encouraged to seek out all forms of knowledge, wherever it can be found. They
- pray for their spells before bed and are required to keep a journal of things they've learned, adding
- one each time they pray. Clergy who have nothing new to add to their journal do not receive spells.
- Zych's clergy typically wear shades of green or white, but have no official garb. Most Temples to
- Zych double as libraries or schools, and are relatively common even outside of learning centers. Most
- of Zych's worshipers are wizards, though he has a few sorcerer and bard worshipers as well. Many of
- Zych's clergy multiclass as wizards. Zych has one holy day in the middle of spring, where his
- worshipers are expected to go out and teach or learn from those outside of the church.
- History:
- Zych was born of both Raashi and Ur'ran, and has always had insatiable desire for knowledge.
- However, while he was young he kept his desire in check, and was a relatively well-mannered and behaved
- child. He was the first of the children that the Host considered releasing the restraints on his power
- for--though they never did. However, he managed to acquire a tome of forbidden secrets, stolen by Jarri
- and given to him by Vyl. The tome twisted his mind and his thoughts, and fueled his desire to acquire
- more knowledge, despite how sinister the means to aquire it may be.
- The Ice-Queen promised him similar secrets if he joined with her when the Betrayal began.
- He agreed, and fought in the Godswar on the side of the Betrayers. Before his return to the
- host, he was praised by Soal for his tactics. Zych did not create magic, but he is credited with
- standardizing and categorizing spells into different levels of complexity and power, as well as different
- schools of magic. After the Godswar, he has spent most of his time locked away in his Iron Library,
- presumably studying the tomes that he acquired from the Host in the Godswar.
- Relations:
- Zych is the son of Raashi and Ur'ran, and brother of Gravoe. His desire for knowledge of all kinds
- drove him to abandon the Celestial Host, tempted by the promises of forbidden knowledge from the
- goddess Vyl. Among the Betrayers and Celestial Host he is an outcast, and his eternal search has
- ruined many of his alliances. Apart from support from his brother, he is an outcast among the deities,
- but is widely revered by wizards and others who search for knowledge.
- Minions:
- -Retrievers
- -Living Vaults
- -Cerebrilith
- -Uvuudaums
- -Neh-Thalggu
- -Brain Moles
- -Intellect Devourers
- -Phisic
- -Thought Eaters
- -Thought Slayers
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- Gravoe
- Titles: The Merchant-Lord, King of Coin, Wealthbringer
- Symbol: A pile of gold coins
- Manifest Zone: Glittering Caves
- Alignment: NE
- Clergy Alignments: NE, CE, LE, LN, TN, CN
- Domains: Artifice, Luck, Rune
- Favored Style: Multi-weapon, Piercing (Daggers)
- Dogma:
- Wealth grants power, and with power comes wealth. Work to obtain more wealth, and seize it whenever
- possible. Show your wealth and inspire others to work for their own. Pursue your own wealth above
- all else, and only spend it when it benefits you. Seize power if you are able, take the lead in
- all matters, for it is leaders who earn the most. Create what you do not have, and do not rely on
- the efforts of others. Give thanks to Gravoe when you benefit from luck, and strive to build a
- fortune for both yourself and the glory of Gravoe.
- Clergy, Temples and Worshippers:
- Clergy of Gravoe are limited, but he has many worshipers among merchants and peddlers. The clergy
- that he does possess are often garbed elaborately in silvers and golds. They pray for their spells
- at the beginning of the day, typically when the first sales are beginning. Gravoe's temples are few,
- but elaborately designed and decorated. He possesses many shrines which double as places of commerce.
- Gravoe has one holy day, on the first day of the new year. During this day, grand exhibits of
- accumulated wealth are paraded around and different wealthy patrons compete to show that they are
- the most worthy of Gravoe's attention.
- History:
- Gravoe is the son of the goddess Raashi and god Ur'ran. He is the older brother of Zych, and
- occasional lover of Vyl. Before the Godswar, Gravoe was consumed by his love for material wealth.
- He enjoyed his servants who succeeded in matters of money, rewarding them for their success. He
- joined the Godswar on the side of the Betrayers on promises of even greater wealth, whispered to him
- by Vyl. During the Godswar he chose his battles carefully, only joining in ones that he would win,
- and therefore gain a share of the plunder. He lacked the tactical mind for battle that his brother
- possessed, but his wealth bought him the allegiance of many mortal mercenaries who bolstered his
- ranks. After the Godswar, he has taken to decorating his domain with gold and gems, and spends most
- of his time finding places for new treasures.
- Relations:
- Gravoe is the son of Raashi and Ur'ran, and brother of Zych. He joined the Betrayers in the Godswar,
- tempted by Vyl's promises of wealth and power. As the god of Trade, he is widely worshiped among mortals.
- Gravoe took limited part in the Godswar, only participating in winning battles, and is considered
- a coward by Soal and Kythri. Among the Celestial Host, he is viewed as a neutral party. He is in a
- relationship with Vyl that often is broken up, and then started anew as their interests conflict.
- Minions:
- -All 'dragon' type creatures.
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- Syra
- Titles: The Everchanging, The Cycle, The Lost Soul
- Symbol: A diamond separated in four sections: One green, one red, one white and one blue
- Manifest Zone: Everchange Pits
- Alignment: TN
- Clergy Alignments: All
- Domains: Good, Evil, Law, Chaos
- Favored Style: All
- Dogma:
- Life is part of a cycle, a cycle of eternal return. Things that have happened will happen again,
- seasons will come and go. Friends will become enemies and friends once more. Do your best not
- to harm others, for in time, that harm will return to you. Life is not a balance, but more a wheel.
- Those who hurt and destroy will one day be those who heal and protect. Embrace change, for change
- will occur even if you fight it. The bear sleeps in winter knowing that winter will change and it
- will awaken again. You, too, like the bear, should be accepting of change. Allow the cycle to
- continue, lest you waste your life fighting it.
- Clergy, Temples and Worshippers:
- Syra has virtually no Clergy due to her relatively new deity status. Those Clergy who do serve Syra
- tend to serve one aspect of her--either Summer, Winter, Autumn or Spring. Clergy tend to wear
- garments of a color representing the aspect they serve, whites for winter, blues for summer,
- reds for autumn or greens for spring. She has no temples yet, though there are a few shrines to
- Syra scattered about by lone worshipers. Her worshipers tend to be among though who have recently
- gone through a lot of change, either willingly or not. Widows, wanderers and adventurers often
- worship Syra, though typically as a secondary goddess with most of their praise going to another.
- Clergy dedicated to Syra pray for their spells at noon or midnight. Syra has no holy days.
- History:
- Syra is the daughter of Ashuni and Cyren, but she was raised by Soal and Jarri. As a baby, she was
- stolen away from the Host by the goddess Vyl, and hidden away among mortal worshipers of the
- Ice-Queen during the Godswar. After the Godswar, the young Syra was adopted by Jarri and Soal.
- Being raised between the two was a compromise--The Betrayers did not want Syra to return to the Host,
- but the Host would not allow her to be raised among the Betrayers. To avoid a second Godswar, she
- was raised by both. Raised first by mortals, Syra feels a strong compassion toward them, but she
- is constantly pulled by both the Host and the Betrayers as they both try to mold her into their
- image. By those dedicated to the Host she is considered a Betrayer, but is considered a member of
- the Host by those dedicated to the Betrayers. Recently she's moved out from the care of her adopted
- parents and has taken up her own domain, but her opinion in deific matters has yet to be revealed.
- Relations:
- Daughter of Ashuni and Cyren, Syra is the only Betrayer that did not choose to rebel against the
- Celestial Host. Rather, when the Godswar began she was stolen away as a baby, and raised to be part
- of the Betrayers. She was raised by Jarri and Soal, and continues to be so despite Soal's return to
- the Host. She is on neutral terms with every other deity as she struggles to find her place in the
- world. Being both the youngest deity and being raised by both Betrayer and Host has left Syra in
- a state of flux, unsure which side she belongs in.
- Minons:
- -Chaos Beasts
- #############################################################################################
- #-------------------------------------------------------------------------------------------#
- #############################################################################################
- The Forgotten
- Titles: The Forgotten, He Who Was, The Grand Creator
- Symbol: None
- Manifest Zone: None
- Alignment: Unknown
- Clergy Alignments: None
- Domains: None
- Favored Style: None
- Dogma: Unknown
- Clergy, Temples and Worshippers:
- The Forgotten has no clergy, as he does not grant spells. He has no known temples, but is worshiped
- by small cults who believe that he created the world itself. The lack of knowledge on The Forgotten
- often baffles scholars, who are aware that he lived up until the godswar, and times before the Godswar
- are well documented, but have no mention of The Forgotten. Others claim that The Forgotten never existed,
- and claim his death is Betrayer propaganda.
- History:
- The Forgotten is the first deity to die. Before that, he was the second sphere to crash into the heavens.
- He arrived shortly after Shyiknarak, but the effects of his crash are unknown. It is speculated that
- he created the world itself, by those unwilling to believe that the world has existed since before the gods.
- He was slain at the beginning of the Godswar by the Betrayers, and his death revealed what occurs when a god dies.
- When a god dies, all memory related to him is erased, with only the strongest minds remembering fragments.
- Events that he set in place, and the deity's policies do not disappear, but instead seem to have simply
- been the way all has been for all time. Additionally, dead deities do not travel to the Hereafter.
- They simply cease to be, and what happens to their bodies or spirits is unknown as well.
- Relations:
- The Forgotten was slain by the Betrayers, meaning that he was likely aligned with the Host, but not
- even the divines remember who he was or why he was killed, as nearly all memory related to him was lost
- with his death.
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