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Feb 25th, 2018
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  1.  
  2. jam_menuClose = {
  3. removeAllActions player;
  4. player call jam_initSpawnMenu;
  5. };
  6.  
  7. jam_initSpawnMenu = {
  8. removeAllActions player;
  9. player addAction ["SpawnMenu", {call jam_vehicleSideSelect}];
  10. };
  11.  
  12. jam_vehicleSideSelect = {
  13. removeAllActions player;
  14. player addAction ["********************", {}];
  15. player addAction ["<t color='#3BA6FF'>BLUFOR</t>", {call jam_bluforVehicleTypeSelect}];
  16. player addAction ["<t color='#8A0808'>OPFOR</t>", {call jam_opforVehicleTypeSelect}];
  17. player addAction ["<t color='#088A08'>INDEP</t>", {call jam_indepVehicleTypeSelect}];
  18. player addAction ["<t color='#BF00FF'>CIV</t>", {call jam_civVehicleTypeSelect}];
  19. player addAction ["<t color='#BDBDBD'>Close</t>", {call jam_menuClose}];
  20. player addAction ["********************", {}];
  21. };
  22.  
  23. player call jam_initSpawnMenu;
  24.  
  25. /////////////////////////////BLUFOR////////////////////////////////////////
  26. jam_bluforVehicleTypeSelect = {
  27. removeAllActions player;
  28. player addAction ["********************", {}];
  29. player addAction ["<t color='#42D6FC'>AIR</t>", {call jam_BAList}];
  30. player addAction ["<t color='#42D6FC'>GROUND</t>", {call jam_BGList}];
  31. // player addAction ["<t color='#42D6FC'>WATER</t>", {call jam_BWList}];
  32. // player addAction ["<t color='#42D6FC'>DRONE</t>", {call jam_BDList}];
  33. // player addAction ["<t color='#42D6FC'>TURRET</t>", {call jam_BTList}];
  34. player addAction ["<t color='#E6E6E6'>Return</t>", {call jam_vehicleSideSelect}];
  35. player addAction ["<t color='#BDBDBD'>Close</t>", {call jam_menuClose}];
  36. player addAction ["********************", {}];
  37. };
  38. ////////////////////////////////////OPFOR//////////////////////////////////
  39. jam_opforVehicleTypeSelect = {
  40. removeAllActions player;
  41. player addAction ["********************", {}];
  42. player addAction ["<t color='#42D6FC'>AIR</t>", {call jam_OAList}];
  43. player addAction ["<t color='#42D6FC'>GROUND</t>", {call jam_OGList}];
  44. // player addAction ["<t color='#42D6FC'>WATER</t>", {call jam_BWList}];
  45. // player addAction ["<t color='#42D6FC'>DRONE</t>", {call jam_BDList}];
  46. // player addAction ["<t color='#42D6FC'>TURRET</t>", {call jam_BTList}];
  47. player addAction ["<t color='#E6E6E6'>Return</t>", {call jam_vehicleSideSelect}];
  48. player addAction ["<t color='#BDBDBD'>Close</t>", {call jam_menuClose}];
  49. player addAction ["********************", {}];
  50. };
  51. //////////////////////////////INDEP////////////////////////////////////////////
  52.  
  53. jam_indepVehicleTypeSelect = {
  54. removeAllActions player;
  55. player addAction ["********************", {}];
  56. player addAction ["<t color='#42D6FC'>AIR</t>", {call jam_IAList}];
  57. player addAction ["<t color='#42D6FC'>GROUND</t>", {call jam_IGList}];
  58. // player addAction ["<t color='#42D6FC'>WATER</t>", {call jam_BWList}];
  59. // player addAction ["<t color='#42D6FC'>DRONE</t>", {call jam_BDList}];
  60. // player addAction ["<t color='#42D6FC'>TURRET</t>", {call jam_BTList}];
  61. player addAction ["<t color='#E6E6E6'>Return</t>", {call jam_vehicleSideSelect}];
  62. player addAction ["<t color='#BDBDBD'>Close</t>", {call jam_menuClose}];
  63. player addAction ["********************", {}];
  64. };
  65. ///////////////////////////////////CIV//////////////////////////////////////////
  66.  
  67. jam_civVehicleTypeSelect = {
  68. removeAllActions player;
  69. player addAction ["********************", {}];
  70. player addAction ["<t color='#42D6FC'>AIR</t>", {call jam_CAList}];
  71. player addAction ["<t color='#42D6FC'>GROUND</t>", {call jam_CGList}];
  72. // player addAction ["<t color='#42D6FC'>WATER</t>", {call jam_BWList}];
  73. // player addAction ["<t color='#42D6FC'>DRONE</t>", {call jam_BDList}];
  74. // player addAction ["<t color='#42D6FC'>TURRET</t>", {call jam_BTList}];
  75. player addAction ["<t color='#E6E6E6'>Return</t>", {call jam_vehicleSideSelect}];
  76. player addAction ["<t color='#BDBDBD'>Close</t>", {call jam_menuClose}];
  77. player addAction ["********************", {}];
  78. };
  79.  
  80. //////////////////////////BLUFOR/////////////////////////////////////////
  81. jam_BAList = {
  82. execVM "VehicleSpawner\BLUFOR\AIR\HummingBird.sqf";
  83. };
  84.  
  85. jam_BGList = {
  86. execVM "VehicleSpawner\BLUFOR\GROUND\Hunter.sqf";
  87. };
  88. ///////////////////////////////OPFOR/////////////////////////////////////
  89. jam_OAList = {
  90. execVM "VehicleSpawner\OPFOR\AIR\Orca.sqf";
  91. };
  92.  
  93. jam_OGList = {
  94. execVM "VehicleSpawner\OPFOR\GROUND\Ifrid.sqf";
  95. };
  96. ///////////////////////////INDEP/////////////////////////////////////////////
  97. jam_IAList = {
  98. execVM "VehicleSpawner\INDEPENDED\AIR\Mohawk.sqf";
  99. };
  100. jam_IGList = {
  101. execVM "VehicleSpawner\INDEPENDED\GROUND\Kuma.sqf";
  102. };
  103. ////////////////////////////////////////CIV/////////////////////////////////////
  104. jam_CAList = {
  105. execVM "VehicleSpawner\CIV\AIR\M900.sqf";
  106. };
  107.  
  108. jam_CGList = {
  109. execVM "VehicleSpawner\CIV\GROUND\Offroad.sqf";
  110. };
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