SHARE
TWEET

New file config

a guest Jul 8th, 2016 89 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. /**
  2.  * config
  3.  *
  4.  * Exile Mod
  5.  * www.exilemod.com
  6.  * © 2015 Exile Mod Team
  7.  *
  8.  * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9.  * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10.  */
  11.  
  12.  
  13. class ExileDamage
  14. {
  15.     class objects
  16.     {
  17.         class Exile_Construction_BaseCamera_Static
  18.         {
  19.             required = 0;
  20.         };
  21.  
  22.         class Exile_Container_CamoTent
  23.         {
  24.             required = 0;
  25.         };
  26.  
  27.         class Exile_Construction_CampFire_Static
  28.         {
  29.             required = 0;
  30.         };
  31.  
  32.         class Exile_Construction_ConcreteDoor_Static
  33.         {
  34.             required = 0;
  35.         };
  36.  
  37.         class Exile_Construction_ConcreteDoorway_Static
  38.         {
  39.             required = 0;
  40.         };
  41.  
  42.         class Exile_Construction_ConcreteFloor_Static
  43.         {
  44.             required = 0;
  45.         };
  46.  
  47.         class Exile_Construction_ConcreteFloorHatch_Static
  48.         {
  49.             required = 0;
  50.         };
  51.  
  52.         class Exile_Construction_ConcreteFloorPort_Static
  53.         {
  54.             required = 0;
  55.         };
  56.  
  57.         class Exile_Construction_ConcreteGate_Static
  58.         {
  59.             required = 0;
  60.         };
  61.  
  62.         class Exile_Construction_ConcreteStairs_Static
  63.         {
  64.             required = 0;
  65.         };
  66.  
  67.         class Exile_Construction_ConcreteSupport_Static
  68.         {
  69.             required = 0;
  70.         };
  71.  
  72.         class Exile_Construction_ConcreteWall_Static
  73.         {
  74.             required = 0;
  75.         };
  76.  
  77.         class Exile_Construction_ConcreteWindow_Static
  78.         {
  79.             required = 0;
  80.         };
  81.  
  82.         class Exile_Construction_ConcreteWindowHatch_Static
  83.         {
  84.             required = 0;
  85.         };
  86.  
  87.         class Exile_Construction_Flag_Static
  88.         {
  89.             required = 0;
  90.         };
  91.  
  92.         class Exile_Construction_FloodLight_Static
  93.         {
  94.             required = 0;
  95.         };
  96.  
  97.         class Exile_Construction_Laptop_Static
  98.         {
  99.             required = 0;
  100.         };
  101.  
  102.         class Exile_Construction_MetalHedgehog_Static
  103.         {
  104.             required = 0;
  105.         };
  106.  
  107.         class Exile_Construction_PortableGenerator_Static
  108.         {
  109.             required = 0;
  110.         };
  111.  
  112.         class Exile_Construction_RazorWire_Static
  113.         {
  114.             required = 0;
  115.         };
  116.  
  117.         class Exile_Container_Safe
  118.         {
  119.             required = 0;
  120.         };
  121.  
  122.         class Exile_Construction_SandBags_Long_Static
  123.         {
  124.             required = 0;
  125.         };
  126.  
  127.         class Exile_Container_StorageCrate
  128.         {
  129.             required = 0;
  130.         };
  131.  
  132.         class Exile_Container_SupplyBox
  133.         {
  134.             required = 0;
  135.         };
  136.  
  137.         class Exile_Construction_WaterBarrel_Static
  138.         {
  139.             required = 0;
  140.         };
  141.  
  142.         class Exile_Construction_WireFence_Static
  143.         {
  144.             required = 0;
  145.         };
  146.  
  147.         class Exile_Construction_WoodDoor_Static
  148.         {
  149.             required = 0;
  150.         };
  151.  
  152.         class Exile_Construction_WoodDoor_Reinforced_Static
  153.         {
  154.             required = 0;
  155.         };
  156.  
  157.         class Exile_Construction_WoodDoorway_Static
  158.         {
  159.             required = 0;
  160.         };
  161.  
  162.         class Exile_Construction_WoodDoorway_Reinforced_Static
  163.         {
  164.             required = 0;
  165.         };
  166.  
  167.         class Exile_Construction_WoodFloor_Static
  168.         {
  169.             required = 0;
  170.         };
  171.  
  172.         class Exile_Construction_WoodFloorPort_Static
  173.         {
  174.             required = 0;
  175.         };
  176.  
  177.         class Exile_Construction_WoodFloor_Reinforced_Static
  178.         {
  179.             required = 0;
  180.         };
  181.  
  182.         class Exile_Construction_WoodGate_Static
  183.         {
  184.             required = 0;
  185.         };
  186.  
  187.         class Exile_Construction_WoodGate_Reinforced_Static
  188.         {
  189.             required = 0;
  190.         };
  191.  
  192.         class Exile_Construction_WoodStairs_Static
  193.         {
  194.             required = 0;
  195.         };
  196.  
  197.         class Exile_Construction_WoodSupport_Static
  198.         {
  199.             required = 0;
  200.         };
  201.  
  202.         class Exile_Construction_WoodWall_Static
  203.         {
  204.             required = 0;
  205.         };
  206.  
  207.         class Exile_Construction_WoodWallHalf_Static
  208.         {
  209.             required = 0;
  210.         };
  211.  
  212.         class Exile_Construction_WoodWallHalf_Reinforced_Static
  213.         {
  214.             required = 0;
  215.         };
  216.  
  217.         class Exile_Construction_WoodWall_Reinforced_Static
  218.         {
  219.             required = 0;
  220.         };
  221.  
  222.         class Exile_Construction_WoodWindow_Static
  223.         {
  224.             required = 0;
  225.         };
  226.  
  227.         class Exile_Construction_WoodWindow_Reinforced_Static
  228.         {
  229.             required = 0;
  230.         };
  231.  
  232.         class Exile_Construction_WorkBench_Static
  233.         {
  234.             required = 0;
  235.         };
  236.     };
  237. };
  238. class CfgClans
  239. {
  240.     /*
  241.         Defines the amount of pop tabs needed to register a new clan
  242.  
  243.         Default: 20,000
  244.     */
  245.     registrationFee = 20000;
  246.  
  247.     /*
  248.         A list of all characters allowed in a clan *name*
  249.  
  250.         NOTE:
  251.     */
  252.     clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/";
  253.  
  254.     /*
  255.  
  256.         Maximum markers per clan
  257.  
  258.     */
  259.     maximumIcons = 20;
  260.  
  261.     /*
  262.         Maximum number of characters on a Marker in a presistent system
  263.  
  264.         Note: MAX 255!
  265.        
  266.     */
  267.     maximumIconText = 50;
  268.  
  269.     /*
  270.  
  271.         Maximum poly markers per clan
  272.  
  273.     */
  274.     maximumPolys = 10;
  275.  
  276.  
  277.     /*
  278.  
  279.         Maximum points in poly
  280.     */
  281.     maximumPolyNode = 10;
  282. };
  283. class Exile_AbstractCraftingRecipe
  284. {
  285.     name = "";
  286.     pictureItem = "";
  287.     returnedItems[] = {};
  288.     components[] = {}; // Required components
  289.     tools[] = {}; // Required tools (matches, gas cooker etc.)
  290.     requiredInteractionModelGroup = ""; // See CfgInteractionModels
  291.     requiresOcean = 0; // isSurfaceWater test
  292.     requiresFire = 0; // inflamed object nearby
  293.     requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  294. };
  295.  
  296. class CfgCraftingRecipes
  297. {
  298.    
  299. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  300. {
  301.     name = "Breaching Charge (Big Momma)";
  302.     pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  303.     returnedItems[] =
  304.     {
  305.         {1, "Exile_Item_BreachingCharge_BigMomma"}
  306.     };
  307.     tools[] =
  308.     {
  309.         "Exile_Item_Foolbox"
  310.     };
  311.     components[] =
  312.     {
  313.         {3, "Exile_Item_BreachingCharge_Metal"},
  314.         {1, "Exile_Item_MobilePhone"},
  315.         {1, "Exile_Item_DuctTape"},
  316.         {1, "Exile_Item_ZipTie"}
  317.     };
  318. };
  319.  
  320. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  321. {
  322.     name = "Breaching Charge (Metal)";
  323.     pictureItem = "Exile_Item_BreachingCharge_Metal";
  324.     returnedItems[] =
  325.     {
  326.         {1, "Exile_Item_BreachingCharge_Metal"}
  327.     };
  328.     tools[] =
  329.     {
  330.         "Exile_Item_Foolbox"
  331.     };
  332.     components[] =
  333.     {
  334.         {1, "Exile_Item_DuctTape"},
  335.         {1, "SatchelCharge_Remote_Mag"}
  336.     };
  337. };
  338.  
  339. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  340. {
  341.     name = "Breaching Charge (Wood)";
  342.     pictureItem = "Exile_Item_BreachingCharge_Wood";
  343.     returnedItems[] =
  344.     {
  345.         {1, "Exile_Item_BreachingCharge_Wood"}
  346.     };
  347.     tools[] =
  348.     {
  349.         "Exile_Item_Foolbox"
  350.     };
  351.     components[] =
  352.     {
  353.         {1, "Exile_Item_DuctTape"},
  354.         {1, "DemoCharge_Remote_Mag"}
  355.     };
  356. };
  357.  
  358. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  359. {
  360.     name = "Cook BBQ Sandwich";
  361.     pictureItem = "Exile_Item_BBQSandwich_Cooked";
  362.     requiresFire = 1;
  363.     returnedItems[] =
  364.     {
  365.         {1, "Exile_Item_BBQSandwich_Cooked"}
  366.     };
  367.     tools[] =
  368.     {
  369.         "Exile_Item_CookingPot"
  370.     };
  371.     components[] =
  372.     {
  373.         {1, "Exile_Item_BBQSandwich"}
  374.     };
  375. };
  376.  
  377. class CookCatFood: Exile_AbstractCraftingRecipe
  378. {
  379.     name = "Cook Cat Food";
  380.     pictureItem = "Exile_Item_CatFood_Cooked";
  381.     requiresFire = 1;
  382.     returnedItems[] =
  383.     {
  384.         {1, "Exile_Item_CatFood_Cooked"}
  385.     };
  386.     tools[] =
  387.     {
  388.         "Exile_Item_CookingPot"
  389.     };
  390.     components[] =
  391.     {
  392.         {1, "Exile_Item_CatFood"}
  393.     };
  394. };
  395.  
  396. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  397. {
  398.     name = "Cook Christmas Tinner";
  399.     pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  400.     requiresFire = 1;
  401.     returnedItems[] =
  402.     {
  403.         {1, "Exile_Item_ChristmasTinner_Cooked"}
  404.     };
  405.     tools[] =
  406.     {
  407.         "Exile_Item_CookingPot"
  408.     };
  409.     components[] =
  410.     {
  411.         {1, "Exile_Item_ChristmasTinner"}
  412.     };
  413. };
  414. class CookCoffee: Exile_AbstractCraftingRecipe
  415. {
  416.     name = "Brew Coffee";
  417.     pictureItem = "Exile_Item_PlasticBottleCoffee";
  418.     requiresFire = 1;
  419.     returnedItems[] =
  420.     {
  421.         {1, "Exile_Item_PlasticBottleCoffee"}
  422.     };
  423.     tools[] =
  424.     {
  425.         "Exile_Item_CookingPot"
  426.     };
  427.     components[] =
  428.     {
  429.         {1, "Exile_Item_PlasticBottleFreshWater"},
  430.         {1, "Exile_Item_InstantCoffee"}
  431.     };
  432. };
  433. class CookDogFood: Exile_AbstractCraftingRecipe
  434. {
  435.     name = "Cook Dog Food";
  436.     pictureItem = "Exile_Item_DogFood_Cooked";
  437.     requiresFire = 1;
  438.     returnedItems[] =
  439.     {
  440.         {1, "Exile_Item_DogFood_Cooked"}
  441.     };
  442.     tools[] =
  443.     {
  444.         "Exile_Item_CookingPot"
  445.     };
  446.     components[] =
  447.     {
  448.         {1, "Exile_Item_DogFood"}
  449.     };
  450. };
  451.  
  452. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  453. {
  454.     name = "Cook Glorious Knakworst";
  455.     pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  456.     requiresFire = 1;
  457.     returnedItems[] =
  458.     {
  459.         {1, "Exile_Item_GloriousKnakworst_Cooked"}
  460.     };
  461.     tools[] =
  462.     {
  463.         "Exile_Item_CookingPot"
  464.     };
  465.     components[] =
  466.     {
  467.         {1, "Exile_Item_GloriousKnakworst"}
  468.     };
  469. };
  470.  
  471. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  472. {
  473.     name = "Cook Dirty Water";
  474.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  475.     requiresFire = 1;
  476.     returnedItems[] =
  477.     {
  478.         {1, "Exile_Item_PlasticBottleFreshWater"}
  479.     };
  480.     tools[] =
  481.     {
  482.         "Exile_Item_CookingPot"
  483.     };
  484.     components[] =
  485.     {
  486.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  487.     };
  488. };
  489. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  490. {
  491.     name = "Cook Salt Water";
  492.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  493.     requiresFire = 1;
  494.     returnedItems[] =
  495.     {
  496.         {1, "Exile_Item_PlasticBottleFreshWater"}
  497.     };
  498.     tools[] =
  499.     {
  500.         "Exile_Item_CookingPot"
  501.     };
  502.     components[] =
  503.     {
  504.         {1, "Exile_Item_PlasticBottleSaltWater"}
  505.     };
  506. };
  507.  
  508. class CookSausageGravy: Exile_AbstractCraftingRecipe
  509. {
  510.     name = "Cook Sausage Gravy";
  511.     pictureItem = "Exile_Item_SausageGravy_Cooked";
  512.     requiresFire = 1;
  513.     returnedItems[] =
  514.     {
  515.         {1, "Exile_Item_SausageGravy_Cooked"}
  516.     };
  517.     tools[] =
  518.     {
  519.         "Exile_Item_CookingPot"
  520.     };
  521.     components[] =
  522.     {
  523.         {1, "Exile_Item_SausageGravy"}
  524.     };
  525. };
  526.  
  527. class CookSurstromming: Exile_AbstractCraftingRecipe
  528. {
  529.     name = "Cook Surströmming";
  530.     pictureItem = "Exile_Item_Surstromming_Cooked";
  531.     requiresFire = 1;
  532.     returnedItems[] =
  533.     {
  534.         {1, "Exile_Item_Surstromming_Cooked"}
  535.     };
  536.     tools[] =
  537.     {
  538.         "Exile_Item_CookingPot"
  539.     };
  540.     components[] =
  541.     {
  542.         {1, "Exile_Item_Surstromming"}
  543.     };
  544. };
  545.  
  546. class CraftBandage: Exile_AbstractCraftingRecipe
  547. {
  548.     name = "Craft Bandage";
  549.     pictureItem = "Exile_Item_Bandage";
  550.     returnedItems[] =
  551.     {
  552.         {1, "Exile_Item_Bandage"}
  553.     };
  554.     components[] =
  555.     {
  556.         {4, "Exile_Item_ToiletPaper"}
  557.     };
  558. };
  559.  
  560. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  561. {
  562.     name = "Craft Concrete Doorway";
  563.     pictureItem = "Exile_Item_ConcreteDoorwayKit";
  564.     requiresConcreteMixer = true;
  565.     returnedItems[] =
  566.     {
  567.         {1, "Exile_Item_ConcreteDoorwayKit"},
  568.         {3, "Exile_Item_WaterCanisterEmpty"},
  569.         {1, "Exile_Item_FuelCanisterEmpty"}
  570.     };
  571.     components[] =
  572.     {
  573.         {3, "Exile_Item_Cement"},
  574.         {3, "Exile_Item_Sand"},
  575.         {3, "Exile_Item_MetalPole"},
  576.         {3, "Exile_Item_WaterCanisterDirtyWater"},
  577.         {1, "Exile_Item_FuelCanisterFull"}
  578.     };
  579. };
  580. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  581. {
  582.     name = "Craft Concrete Floor";
  583.     pictureItem = "Exile_Item_ConcreteFloorKit";
  584.     requiresConcreteMixer = true;
  585.     returnedItems[] =
  586.     {
  587.         {1, "Exile_Item_ConcreteFloorKit"},
  588.         {2, "Exile_Item_WaterCanisterEmpty"},
  589.         {1, "Exile_Item_FuelCanisterEmpty"}
  590.     };
  591.     components[] =
  592.     {
  593.         {2, "Exile_Item_Cement"},
  594.         {2, "Exile_Item_Sand"},
  595.         {2, "Exile_Item_MetalPole"},
  596.         {2, "Exile_Item_WaterCanisterDirtyWater"},
  597.         {1, "Exile_Item_FuelCanisterFull"}
  598.     };
  599. };
  600. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  601. {
  602.     name = "Craft Concrete Floor Port";
  603.     pictureItem = "Exile_Item_ConcreteFloorPortKit";
  604.     requiresConcreteMixer = true;
  605.     returnedItems[] =
  606.     {
  607.         {1, "Exile_Item_ConcreteFloorPortKit"},
  608.         {3, "Exile_Item_WaterCanisterEmpty"},
  609.         {1, "Exile_Item_FuelCanisterEmpty"}
  610.     };
  611.     components[] =
  612.     {
  613.         {3, "Exile_Item_Cement"},
  614.         {3, "Exile_Item_Sand"},
  615.         {3, "Exile_Item_MetalPole"},
  616.         {3, "Exile_Item_WaterCanisterDirtyWater"},
  617.         {1, "Exile_Item_FuelCanisterFull"}
  618.     };
  619. };
  620. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  621. {
  622.     name = "Craft Concrete Gate";
  623.     pictureItem = "Exile_Item_ConcreteGateKit";
  624.     requiresConcreteMixer = true;
  625.     returnedItems[] =
  626.     {
  627.         {1, "Exile_Item_ConcreteGateKit"},
  628.         {4, "Exile_Item_WaterCanisterEmpty"},
  629.         {1, "Exile_Item_FuelCanisterEmpty"}
  630.     };
  631.     components[] =
  632.     {
  633.         {4, "Exile_Item_Cement"},
  634.         {4, "Exile_Item_Sand"},
  635.         {4, "Exile_Item_MetalPole"},
  636.         {4, "Exile_Item_WaterCanisterDirtyWater"},
  637.         {1, "Exile_Item_FuelCanisterFull"}
  638.     };
  639. };
  640. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  641. {
  642.     name = "Craft Concrete Stairs";
  643.     pictureItem = "Exile_Item_ConcreteStairsKit";
  644.     requiresConcreteMixer = true;
  645.     returnedItems[] =
  646.     {
  647.         {1, "Exile_Item_ConcreteStairsKit"},
  648.         {1, "Exile_Item_WaterCanisterEmpty"},
  649.         {1, "Exile_Item_FuelCanisterEmpty"}
  650.     };
  651.     components[] =
  652.     {
  653.         {1, "Exile_Item_Cement"},
  654.         {1, "Exile_Item_Sand"},
  655.         {1, "Exile_Item_MetalPole"},
  656.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  657.         {1, "Exile_Item_FuelCanisterFull"}
  658.     };
  659. };
  660. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  661. {
  662.     name = "Craft Concrete Support";
  663.     pictureItem = "Exile_Item_ConcreteSupportKit";
  664.     requiresConcreteMixer = true;
  665.     returnedItems[] =
  666.     {
  667.         {1, "Exile_Item_ConcreteSupportKit"},
  668.         {1, "Exile_Item_WaterCanisterEmpty"},
  669.         {1, "Exile_Item_FuelCanisterEmpty"}
  670.     };
  671.     components[] =
  672.     {
  673.         {1, "Exile_Item_Cement"},
  674.         {1, "Exile_Item_Sand"},
  675.         {1, "Exile_Item_MetalPole"},
  676.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  677.         {1, "Exile_Item_FuelCanisterFull"}
  678.     };
  679. };
  680. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  681. {
  682.     name = "Craft Concrete Wall";
  683.     pictureItem = "Exile_Item_ConcreteWallKit";
  684.     requiresConcreteMixer = true;
  685.     returnedItems[] =
  686.     {
  687.         {1, "Exile_Item_ConcreteWallKit"},
  688.         {2, "Exile_Item_WaterCanisterEmpty"},
  689.         {1, "Exile_Item_FuelCanisterEmpty"}
  690.     };
  691.     components[] =
  692.     {
  693.         {2, "Exile_Item_Cement"},
  694.         {2, "Exile_Item_Sand"},
  695.         {2, "Exile_Item_MetalPole"},
  696.         {2, "Exile_Item_WaterCanisterDirtyWater"},
  697.         {1, "Exile_Item_FuelCanisterFull"}
  698.     };
  699. };
  700. class CraftFirePlace: Exile_AbstractCraftingRecipe
  701. {
  702.     name = "Craft Fire Place";
  703.     pictureItem = "Exile_Item_CampFireKit";
  704.     returnedItems[] =
  705.     {
  706.         {1, "Exile_Item_CampFireKit"}
  707.     };
  708.     components[] =
  709.     {
  710.         {2, "Exile_Item_WoodLog"}
  711.     };
  712. };
  713. class CraftFloodLight: Exile_AbstractCraftingRecipe
  714. {
  715.     name = "Craft Flood Light";
  716.     pictureItem = "Exile_Item_FloodLightKit";
  717.     requiresFire = 1;
  718.     returnedItems[] =
  719.     {
  720.         {1, "Exile_Item_FloodLightKit"}
  721.     };
  722.     components[] =
  723.     {
  724.         {1, "Exile_Item_MetalPole"},
  725.         {1, "Exile_Item_LightBulb"},
  726.         {1, "Exile_Item_ExtensionCord"}
  727.     };
  728. };
  729. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  730. {
  731.     name = "Craft Fortification Upgrade";
  732.     pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  733.     requiresFire = 1;
  734.     requiredInteractionModelGroup = "WorkBench";
  735.     returnedItems[] =
  736.     {
  737.         {1, "Exile_Item_FortificationUpgrade"}
  738.     };
  739.     components[] =
  740.     {
  741.         {2, "Exile_Item_MetalPole"},
  742.         {4, "Exile_Item_MetalBoard"}
  743.     };
  744.     tools[] = {"Exile_Item_Grinder"};
  745. };
  746. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  747. {
  748.     name = "Craft H-barrier (5 Blocks)";
  749.     pictureItem = "Exile_Item_HBarrier5Kit";
  750.     requiredInteractionModelGroup = "WorkBench";
  751.     tools[] =
  752.     {
  753.         "Exile_Item_Pliers"
  754.     };
  755.     returnedItems[] =
  756.     {
  757.         {1, "Exile_Item_HBarrier5Kit"}
  758.     };
  759.     components[] =
  760.     {
  761.         {3, "Exile_Item_SandBagsKit_Long"},
  762.         {2, "Exile_Item_MetalWire"}
  763.     };
  764. };
  765. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  766. {
  767.     name = "Craft Metal Board";
  768.     pictureItem = "Exile_Item_MetalBoard";
  769.     requiresFire = 1;
  770.     returnedItems[] =
  771.     {
  772.         {1, "Exile_Item_MetalBoard"}
  773.     };
  774.     components[] =
  775.     {
  776.         {2, "Exile_Item_JunkMetal"}
  777.     };
  778.     tools[] = {"Exile_Item_Grinder"};
  779. };
  780. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  781. {
  782.     name = "Craft Metal Hedgehog";
  783.     pictureItem = "Exile_Item_MetalHedgehogKit";
  784.     requiresFire = 1;
  785.     returnedItems[] =
  786.     {
  787.         {1, "Exile_Item_MetalHedgehogKit"}
  788.     };
  789.     components[] =
  790.     {
  791.         {4, "Exile_Item_MetalPole"}
  792.     };
  793.     tools[] = {"Exile_Item_Grinder"};
  794. };
  795. class CraftMetalPole: Exile_AbstractCraftingRecipe
  796. {
  797.     name = "Craft Metal Pole";
  798.     pictureItem = "Exile_Item_MetalPole";
  799.     requiresFire = 1;
  800.     returnedItems[] =
  801.     {
  802.         {1, "Exile_Item_MetalPole"}
  803.     };
  804.     components[] =
  805.     {
  806.         {4, "Exile_Item_JunkMetal"}
  807.     };
  808.     tools[] = {"Exile_Item_Grinder"};
  809. };
  810. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  811. {
  812.     name = "Craft Portable Generator";
  813.     pictureItem = "Exile_Item_PortableGeneratorKit";
  814.     requiresFire = 1;
  815.     returnedItems[] =
  816.     {
  817.         {1, "Exile_Item_PortableGeneratorKit"}
  818.     };
  819.     components[] =
  820.     {
  821.         {4, "Exile_Item_MetalBoard"},
  822.         {1, "Exile_Item_FuelCanisterFull"},
  823.         {1, "Exile_Item_ExtensionCord"}
  824.     };
  825. };
  826. class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  827. {
  828.     name = "Craft Razor Wire Kit Kit";
  829.     pictureItem = "Exile_Item_RazorWireKit_Long";
  830.     requiredInteractionModelGroup = "WorkBench";
  831.     tools[] =
  832.     {
  833.         "Exile_Item_Grinder",
  834.         "Exile_Item_Pliers",
  835.         "Exile_Item_Screwdriver"
  836.     };
  837.     returnedItems[] =
  838.     {
  839.         {1, "Exile_Item_RazorWireKit_Long"}
  840.     };
  841.     components[] =
  842.     {
  843.         {2, "Exile_Item_MetalPole"},
  844.         {4, "Exile_Item_MetalWire"},
  845.         {1, "Exile_Item_MetalScrews"}
  846.     };
  847. };
  848. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  849. {
  850.     name = "Craft Concrete Repair Kit";
  851.     pictureItem = "Exile_Item_Cement";
  852.     requiresConcreteMixer = true;
  853.     returnedItems[] =
  854.     {
  855.         {1, "Exile_Item_RepairKitConcrete"},
  856.         {1, "Exile_Item_WaterCanisterEmpty"},
  857.         {1, "Exile_Item_FuelCanisterEmpty"}
  858.     };
  859.     components[] =
  860.     {
  861.         {4, "Exile_Item_Cement"},
  862.         {2, "Exile_Item_Sand"},
  863.         {1, "Exile_Item_WaterCanisterDirtyWater"},
  864.         {1, "Exile_Item_FuelCanisterFull"}
  865.     };
  866. };
  867. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  868. {
  869.     name = "Craft Metal Repair Kit";
  870.     pictureItem = "Exile_Item_MetalBoard";
  871.     requiresFire = 0;
  872.     requiredInteractionModelGroup = "WorkBench";
  873.     returnedItems[] =
  874.     {
  875.         {1, "Exile_Item_RepairKitWood"}
  876.     };
  877.     components[] =
  878.     {
  879.         {4, "Exile_Item_MetalBoard"}
  880.     };
  881.     tools[] =
  882.     {
  883.         "Exile_Item_Foolbox",
  884.         "Exile_Item_Grinder"
  885.     };
  886. };
  887. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  888. {
  889.     name = "Craft Wood Repair Kit";
  890.     pictureItem = "Exile_Item_WoodPlank";
  891.     requiresFire = 0;
  892.     requiredInteractionModelGroup = "WorkBench";
  893.     returnedItems[] =
  894.     {
  895.         {1, "Exile_Item_RepairKitWood"}
  896.     };
  897.     components[] =
  898.     {
  899.         {4, "Exile_Item_WoodPlank"}
  900.     };
  901.     tools[] =
  902.     {
  903.         "Exile_Item_Foolbox"
  904.     };
  905. };
  906. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  907. {
  908.     name = "Craft Sandbags Kit (Corner)";
  909.     pictureItem = "Exile_Item_SandBagsKit_Corner";
  910.     requiredInteractionModelGroup = "WorkBench";
  911.     returnedItems[] =
  912.     {
  913.         {1, "Exile_Item_SandBagsKit_Corner"}
  914.     };
  915.     components[] =
  916.     {
  917.         {3, "Exile_Item_Sand"}
  918.     };
  919. };
  920. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  921. {
  922.     name = "Craft Sand Bags Kit (Long)";
  923.     pictureItem = "Exile_Item_SandBagsKit_Long";
  924.     requiredInteractionModelGroup = "WorkBench";
  925.     returnedItems[] =
  926.     {
  927.         {1, "Exile_Item_SandBagsKit_Long"}
  928.     };
  929.     components[] =
  930.     {
  931.         {6, "Exile_Item_Sand"}
  932.     };
  933. };
  934. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  935. {
  936.     name = "Craft Storage Crate";
  937.     pictureItem = "Exile_Item_StorageCrateKit";
  938.     requiredInteractionModelGroup = "WorkBench";
  939.     returnedItems[] =
  940.     {
  941.         {1, "Exile_Item_StorageCrateKit"}
  942.     };
  943.     components[] =
  944.     {
  945.         {5, "Exile_Item_WoodPlank"}
  946.     };
  947. };
  948. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  949. {
  950.     name = "Craft Water Barrel";
  951.     pictureItem = "Exile_Item_WaterBarrelKit";
  952.     requiredInteractionModelGroup = "WorkBench";
  953.     requiresFire = 1;
  954.     returnedItems[] =
  955.     {
  956.         {1, "Exile_Item_WaterBarrelKit"}
  957.     };
  958.     components[] =
  959.     {
  960.         {20, "Exile_Item_PlasticBottleEmpty"}
  961.     };
  962. };
  963. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  964. {
  965.     name = "Craft Wire Fence Kit";
  966.     pictureItem = "Exile_Item_WireFenceKit_Long";
  967.     requiredInteractionModelGroup = "WorkBench";
  968.     tools[] =
  969.     {
  970.         "Exile_Item_Grinder",
  971.         "Exile_Item_Pliers",
  972.         "Exile_Item_Screwdriver"
  973.     };
  974.     returnedItems[] =
  975.     {
  976.         {1, "Exile_Item_RazorWireKit_Long"}
  977.     };
  978.     components[] =
  979.     {
  980.         {4, "Exile_Item_MetalPole"},
  981.         {6, "Exile_Item_MetalWire"},
  982.         {1, "Exile_Item_MetalScrews"}
  983.     };
  984. };
  985. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  986. {
  987.     name = "Craft Wood Doorway";
  988.     pictureItem = "Exile_Item_WoodDoorwayKit";
  989.     requiredInteractionModelGroup = "WorkBench";
  990.     returnedItems[] =
  991.     {
  992.         {1, "Exile_Item_WoodDoorwayKit"}
  993.     };
  994.     components[] =
  995.     {
  996.         {6, "Exile_Item_WoodPlank"}
  997.     };
  998. };
  999. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  1000. {
  1001.     name = "Craft Wood Floor";
  1002.     pictureItem = "Exile_Item_WoodFloorKit";
  1003.     requiredInteractionModelGroup = "WorkBench";
  1004.     returnedItems[] =
  1005.     {
  1006.         {1, "Exile_Item_WoodFloorKit"}
  1007.     };
  1008.     components[] =
  1009.     {
  1010.         {4, "Exile_Item_WoodPlank"}
  1011.     };
  1012. };
  1013. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  1014. {
  1015.     name = "Craft Wood Floor Port";
  1016.     pictureItem = "Exile_Item_WoodFloorPortKit";
  1017.     requiredInteractionModelGroup = "WorkBench";
  1018.     returnedItems[] =
  1019.     {
  1020.         {1, "Exile_Item_WoodFloorPortKit"}
  1021.     };
  1022.     components[] =
  1023.     {
  1024.         {6, "Exile_Item_WoodPlank"}
  1025.     };
  1026. };
  1027. class CraftWoodGate: Exile_AbstractCraftingRecipe
  1028. {
  1029.     name = "Craft Wood Gate";
  1030.     pictureItem = "Exile_Item_WoodGateKit";
  1031.     requiredInteractionModelGroup = "WorkBench";
  1032.     returnedItems[] =
  1033.     {
  1034.         {1, "Exile_Item_WoodGateKit"}
  1035.     };
  1036.     components[] =
  1037.     {
  1038.         {8, "Exile_Item_WoodPlank"}
  1039.     };
  1040. };
  1041. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  1042. {
  1043.     name = "Craft Wood Plank";
  1044.     pictureItem = "Exile_Item_WoodPlank";
  1045.     requiredInteractionModelGroup = "WorkBench";
  1046.     returnedItems[] =
  1047.     {
  1048.         {1, "Exile_Item_WoodPlank"}
  1049.     };
  1050.     components[] =
  1051.     {
  1052.         {2, "Exile_Item_WoodLog"}
  1053.     };
  1054.     tools[] = {"Exile_Item_Handsaw"};
  1055. };
  1056. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  1057. {
  1058.     name = "Craft Wood Stairs";
  1059.     pictureItem = "Exile_Item_WoodStairsKit";
  1060.     requiredInteractionModelGroup = "WorkBench";
  1061.     returnedItems[] =
  1062.     {
  1063.         {1, "Exile_Item_WoodStairsKit"}
  1064.     };
  1065.     components[] =
  1066.     {
  1067.         {6, "Exile_Item_WoodPlank"}
  1068.     };
  1069. };
  1070. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  1071. {
  1072.     name = "Craft Wood Support";
  1073.     pictureItem = "Exile_Item_WoodSupportKit";
  1074.     requiredInteractionModelGroup = "WorkBench";
  1075.     returnedItems[] =
  1076.     {
  1077.         {1, "Exile_Item_WoodSupportKit"}
  1078.     };
  1079.     components[] =
  1080.     {
  1081.         {6, "Exile_Item_WoodPlank"}
  1082.     };
  1083. };
  1084. class CraftWoodWall: Exile_AbstractCraftingRecipe
  1085. {
  1086.     name = "Craft Wood Wall";
  1087.     pictureItem = "Exile_Item_WoodWallKit";
  1088.     requiredInteractionModelGroup = "WorkBench";
  1089.     returnedItems[] =
  1090.     {
  1091.         {1, "Exile_Item_WoodWallKit"}
  1092.     };
  1093.     components[] =
  1094.     {
  1095.         {4, "Exile_Item_WoodPlank"}
  1096.     };
  1097. };
  1098. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  1099. {
  1100.     name = "Craft 1/2 Wood Wall";
  1101.     pictureItem = "Exile_Item_WoodWallHalfKit";
  1102.     requiredInteractionModelGroup = "WorkBench";
  1103.     returnedItems[] =
  1104.     {
  1105.         {1, "Exile_Item_WoodWallHalfKit"}
  1106.     };
  1107.     components[] =
  1108.     {
  1109.         {2, "Exile_Item_WoodPlank"}
  1110.     };
  1111. };
  1112. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  1113. {
  1114.     name = "Craft Wood Window";
  1115.     pictureItem = "Exile_Item_WoodWindowKit";
  1116.     requiredInteractionModelGroup = "WorkBench";
  1117.     returnedItems[] =
  1118.     {
  1119.         {1, "Exile_Item_WoodWindowKit"}
  1120.     };
  1121.     components[] =
  1122.     {
  1123.         {6, "Exile_Item_WoodPlank"}
  1124.     };
  1125. };
  1126. class CraftWorkBench: Exile_AbstractCraftingRecipe
  1127. {
  1128.     name = "Craft Work Bench";
  1129.     pictureItem = "Exile_Item_WorkBenchKit";
  1130.     returnedItems[] =
  1131.     {
  1132.         {1, "Exile_Item_WorkBenchKit"}
  1133.     };
  1134.     components[] =
  1135.     {
  1136.         {4, "Exile_Item_WoodLog"}
  1137.     };
  1138. };
  1139. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1140. {
  1141.     name = "Empty Fuel Canister";
  1142.     pictureItem = "Exile_Item_FuelCanisterEmpty";
  1143.     returnedItems[] =
  1144.     {
  1145.         {1, "Exile_Item_FuelCanisterEmpty"}
  1146.     };
  1147.     components[] =
  1148.     {
  1149.         {1, "Exile_Item_FuelCanisterFull"}
  1150.     };
  1151. };
  1152. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1153. {
  1154.     name = "Empty Dirty Water";
  1155.     pictureItem = "Exile_Item_PlasticBottleEmpty";
  1156.     returnedItems[] =
  1157.     {
  1158.         {1, "Exile_Item_PlasticBottleEmpty"}
  1159.     };
  1160.     components[] =
  1161.     {
  1162.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  1163.     };
  1164. };
  1165. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1166. {
  1167.     name = "Empty Salt Water";
  1168.     pictureItem = "Exile_Item_PlasticBottleEmpty";
  1169.     returnedItems[] =
  1170.     {
  1171.         {1, "Exile_Item_PlasticBottleEmpty"}
  1172.     };
  1173.     components[] =
  1174.     {
  1175.         {1, "Exile_Item_PlasticBottleSaltWater"}
  1176.     };
  1177. };
  1178. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1179. {
  1180.     name = "Fill Dirty Water";
  1181.     pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1182.     requiredInteractionModelGroup = "WaterSource";
  1183.     returnedItems[] =
  1184.     {
  1185.         {1, "Exile_Item_PlasticBottleDirtyWater"}
  1186.     };
  1187.     components[] =
  1188.     {
  1189.         {1, "Exile_Item_PlasticBottleEmpty"}
  1190.     };
  1191. };
  1192. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1193. {
  1194.     name = "Fill Fresh Water";
  1195.     pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1196.     requiredInteractionModelGroup = "CleanWaterSource";
  1197.     returnedItems[] =
  1198.     {
  1199.         {1, "Exile_Item_PlasticBottleFreshWater"}
  1200.     };
  1201.     components[] =
  1202.     {
  1203.         {1, "Exile_Item_PlasticBottleEmpty"}
  1204.     };
  1205. };
  1206. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1207. {
  1208.     name = "Fill Salt Water";
  1209.     pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1210.     requiresOcean = 1;
  1211.     returnedItems[] =
  1212.     {
  1213.         {1, "Exile_Item_PlasticBottleSaltWater"}
  1214.     };
  1215.     components[] =
  1216.     {
  1217.         {1, "Exile_Item_PlasticBottleEmpty"}
  1218.     };
  1219. };
  1220. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1221. {
  1222.     name = "Fill Dirty Water";
  1223.     pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1224.     requiredInteractionModelGroup = "WaterSource";
  1225.     returnedItems[] =
  1226.     {
  1227.         {1, "Exile_Item_WaterCanisterDirtyWater"}
  1228.     };
  1229.     components[] =
  1230.     {
  1231.         {1, "Exile_Item_WaterCanisterEmpty"}
  1232.     };
  1233. };
  1234. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1235. {
  1236.     name = "Fill Fuel Canister";
  1237.     pictureItem = "Exile_Item_FuelCanisterFull";
  1238.     requiredInteractionModelGroup = "FuelSource";
  1239.     returnedItems[] =
  1240.     {
  1241.         {1, "Exile_Item_FuelCanisterFull"}
  1242.     };
  1243.     components[] =
  1244.     {
  1245.         {1, "Exile_Item_FuelCanisterEmpty"}
  1246.     };
  1247. };
  1248. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1249. {
  1250.     name = "Upgrade to Concrete Door";
  1251.     pictureItem = "Exile_Item_ConcreteDoorKit";
  1252.     requiredInteractionModelGroup = "WorkBench";
  1253.     returnedItems[] =
  1254.     {
  1255.         {1, "Exile_Item_ConcreteDoorKit"}
  1256.     };
  1257.     components[] =
  1258.     {
  1259.         {1, "Exile_Item_ConcreteDoorwayKit"},
  1260.         {2, "Exile_Item_MetalPole"},
  1261.         {4, "Exile_Item_MetalBoard"}
  1262.     };
  1263. };
  1264. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1265. {
  1266.     name = "Upgrade to Concrete Floor Port";
  1267.     pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1268.     requiredInteractionModelGroup = "WorkBench";
  1269.     returnedItems[] =
  1270.     {
  1271.         {1, "Exile_Item_ConcreteFloorPortKit"}
  1272.     };
  1273.     components[] =
  1274.     {
  1275.         {1, "Exile_Item_ConcreteFloorKit"},
  1276.         {2, "Exile_Item_MetalPole"},
  1277.         {4, "Exile_Item_MetalBoard"}
  1278.     };
  1279. };
  1280. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1281. {
  1282.     name = "Upgrade to Concrete Gate";
  1283.     pictureItem = "Exile_Item_ConcreteGateKit";
  1284.     requiredInteractionModelGroup = "WorkBench";
  1285.     returnedItems[] =
  1286.     {
  1287.         {1, "Exile_Item_ConcreteGateKit"}
  1288.     };
  1289.     components[] =
  1290.     {
  1291.         {1, "Exile_Item_ConcreteWallKit"},
  1292.         {2, "Exile_Item_MetalPole"},
  1293.         {4, "Exile_Item_MetalBoard"}
  1294.     };
  1295. };
  1296. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1297. {
  1298.     name = "Upgrade to Concrete Window";
  1299.     pictureItem = "Exile_Item_ConcreteWindowKit";
  1300.     requiredInteractionModelGroup = "WorkBench";
  1301.     returnedItems[] =
  1302.     {
  1303.         {1, "Exile_Item_ConcreteWindowKit"}
  1304.     };
  1305.     components[] =
  1306.     {
  1307.         {1, "Exile_Item_ConcreteWallKit"},
  1308.         {2, "Exile_Item_MetalPole"},
  1309.         {4, "Exile_Item_MetalBoard"}
  1310.     };
  1311. };
  1312. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1313. {
  1314.     name = "Upgrade to Wood Door";
  1315.     pictureItem = "Exile_Item_WoodDoorKit";
  1316.     requiredInteractionModelGroup = "WorkBench";
  1317.     returnedItems[] =
  1318.     {
  1319.         {1, "Exile_Item_WoodDoorKit"}
  1320.     };
  1321.     components[] =
  1322.     {
  1323.         {1, "Exile_Item_WoodDoorwayKit"},
  1324.         {2, "Exile_Item_WoodPlank"}
  1325.     };
  1326. };
  1327. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1328. {
  1329.     name = "Upgrade to Wood Floor Port";
  1330.     pictureItem = "Exile_Item_WoodFloorPortKit";
  1331.     requiredInteractionModelGroup = "WorkBench";
  1332.     returnedItems[] =
  1333.     {
  1334.         {1, "Exile_Item_WoodFloorPortKit"}
  1335.     };
  1336.     components[] =
  1337.     {
  1338.         {1, "Exile_Item_WoodFloorKit"},
  1339.         {2, "Exile_Item_WoodPlank"}
  1340.     };
  1341. };
  1342. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1343. {
  1344.     name = "Upgrade to Wood Gate";
  1345.     pictureItem = "Exile_Item_WoodGateKit";
  1346.     requiredInteractionModelGroup = "WorkBench";
  1347.     returnedItems[] =
  1348.     {
  1349.         {1, "Exile_Item_WoodGateKit"}
  1350.     };
  1351.     components[] =
  1352.     {
  1353.         {1, "Exile_Item_WoodWallKit"},
  1354.         {4, "Exile_Item_WoodPlank"}
  1355.     };
  1356. };
  1357. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1358. {
  1359.     name = "Upgrade to Wood Wall";
  1360.     pictureItem = "Exile_Item_WoodWallHalfKit";
  1361.     requiredInteractionModelGroup = "WorkBench";
  1362.     returnedItems[] =
  1363.     {
  1364.         {1, "Exile_Item_WoodWallKit"}
  1365.     };
  1366.     components[] =
  1367.     {
  1368.         {2, "Exile_Item_WoodWallHalfKit"}
  1369.     };
  1370. };
  1371. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1372. {
  1373.     name = "Upgrade to Wood Window";
  1374.     pictureItem = "Exile_Item_WoodWindowKit";
  1375.     requiredInteractionModelGroup = "WorkBench";
  1376.     returnedItems[] =
  1377.     {
  1378.         {1, "Exile_Item_WoodWindowKit"}
  1379.     };
  1380.     components[] =
  1381.     {
  1382.         {1, "Exile_Item_WoodWallKit"},
  1383.         {2, "Exile_Item_WoodPlank"}
  1384.     };
  1385. };
  1386. };
  1387. class CfgExileArsenal
  1388. {
  1389.     class Exile_Uniform_BambiOverall                { quality = 1; price = 1; sellPrice = 1; };
  1390.  
  1391.     ///////////////////////////////////////////////////////////////////////////////
  1392.     // Civillian Clothing
  1393.     ///////////////////////////////////////////////////////////////////////////////
  1394.     class U_C_Journalist                            { quality = 1; price = 20; };
  1395.     class U_C_Poloshirt_blue                        { quality = 1; price = 20; };
  1396.     class U_C_Poloshirt_burgundy                    { quality = 1; price = 20; };
  1397.     class U_C_Poloshirt_salmon                      { quality = 1; price = 20; };
  1398.     class U_C_Poloshirt_stripped                    { quality = 1; price = 20; };
  1399.     class U_C_Poloshirt_tricolour                   { quality = 1; price = 20; };
  1400.     class U_C_Poor_1                                { quality = 1; price = 20; };
  1401.     class U_C_Poor_2                                { quality = 1; price = 20; };
  1402.     class U_C_Poor_shorts_1                         { quality = 1; price = 20; };
  1403.     class U_C_Scientist                             { quality = 1; price = 20; };
  1404.     class U_OrestesBody                             { quality = 1; price = 40; };
  1405.     class U_Rangemaster                             { quality = 1; price = 40; };
  1406.     class U_NikosAgedBody                           { quality = 1; price = 40; };
  1407.     class U_NikosBody                               { quality = 1; price = 40; };
  1408.     class U_Competitor                              { quality = 1; price = 40; };
  1409.  
  1410.     ///////////////////////////////////////////////////////////////////////////////
  1411.     // Soldier Uniforms
  1412.     ///////////////////////////////////////////////////////////////////////////////
  1413.     class U_B_CombatUniform_mcam                    { quality = 2; price = 40; };
  1414.     class U_B_CombatUniform_mcam_tshirt             { quality = 2; price = 40; };
  1415.     class U_B_CombatUniform_mcam_vest               { quality = 2; price = 40; };
  1416.     class U_B_CombatUniform_mcam_worn               { quality = 2; price = 40; };
  1417.     class U_B_CTRG_1                                { quality = 2; price = 40; };
  1418.     class U_B_CTRG_2                                { quality = 2; price = 40; };
  1419.     class U_B_CTRG_3                                { quality = 2; price = 40; };
  1420.     class U_I_CombatUniform                         { quality = 2; price = 40; };
  1421.     class U_I_CombatUniform_shortsleeve             { quality = 2; price = 40; };
  1422.     class U_I_CombatUniform_tshirt                  { quality = 2; price = 40; };
  1423.     class U_I_OfficerUniform                        { quality = 2; price = 40; };
  1424.     class U_O_CombatUniform_ocamo                   { quality = 2; price = 40; };
  1425.     class U_O_CombatUniform_oucamo                  { quality = 2; price = 40; };
  1426.     class U_O_OfficerUniform_ocamo                  { quality = 3; price = 80; };
  1427.     class U_B_SpecopsUniform_sgg                    { quality = 3; price = 80; };
  1428.     class U_O_SpecopsUniform_blk                    { quality = 3; price = 80; };
  1429.     class U_O_SpecopsUniform_ocamo                  { quality = 3; price = 80; };
  1430.     class U_I_G_Story_Protagonist_F                 { quality = 3; price = 100; };
  1431.     class Exile_Uniform_Woodland                    { quality = 3; price = 150; };
  1432.  
  1433.     ///////////////////////////////////////////////////////////////////////////////
  1434.     // Guerilla Uniforms
  1435.     ///////////////////////////////////////////////////////////////////////////////
  1436.     class U_C_HunterBody_grn                        { quality = 2; price = 40; };
  1437.     class U_IG_Guerilla1_1                          { quality = 2; price = 40; };
  1438.     class U_IG_Guerilla2_1                          { quality = 2; price = 60; };
  1439.     class U_IG_Guerilla2_2                          { quality = 2; price = 40; };
  1440.     class U_IG_Guerilla2_3                          { quality = 2; price = 40; };
  1441.     class U_IG_Guerilla3_1                          { quality = 2; price = 40; };
  1442.     class U_BG_Guerilla2_1                          { quality = 2; price = 40; };
  1443.     class U_IG_Guerilla3_2                          { quality = 2; price = 40; };
  1444.     class U_BG_Guerrilla_6_1                        { quality = 2; price = 60; };
  1445.     class U_BG_Guerilla1_1                          { quality = 2; price = 40; };
  1446.     class U_BG_Guerilla2_2                          { quality = 2; price = 40; };
  1447.     class U_BG_Guerilla2_3                          { quality = 2; price = 40; };
  1448.     class U_BG_Guerilla3_1                          { quality = 2; price = 40; };
  1449.     class U_BG_leader                               { quality = 3; price = 40; };
  1450.     class U_IG_leader                               { quality = 3; price = 40; };
  1451.     class U_I_G_resistanceLeader_F                  { quality = 3; price = 100; };
  1452.  
  1453.     ///////////////////////////////////////////////////////////////////////////////
  1454.     // Ghillie Suits
  1455.     ///////////////////////////////////////////////////////////////////////////////
  1456.     class U_B_FullGhillie_ard                       { quality = 4; price = 150; };
  1457.     class U_B_FullGhillie_lsh                       { quality = 4; price = 150; };
  1458.     class U_B_FullGhillie_sard                      { quality = 4; price = 150; };
  1459.     class U_B_GhillieSuit                           { quality = 3; price = 100; };
  1460.     class U_I_FullGhillie_ard                       { quality = 4; price = 150; };
  1461.     class U_I_FullGhillie_lsh                       { quality = 4; price = 150; };
  1462.     class U_I_FullGhillie_sard                      { quality = 4; price = 150; };
  1463.     class U_I_GhillieSuit                           { quality = 3; price = 100; };
  1464.     class U_O_FullGhillie_ard                       { quality = 6; price = 150; };
  1465.     class U_O_FullGhillie_lsh                       { quality = 6; price = 150; };
  1466.     class U_O_FullGhillie_sard                      { quality = 6; price = 150; };
  1467.     class U_O_GhillieSuit                           { quality = 5; price = 100; };
  1468.  
  1469.     ///////////////////////////////////////////////////////////////////////////////
  1470.     // Wet Suits
  1471.     ///////////////////////////////////////////////////////////////////////////////
  1472.     class U_I_Wetsuit                               { quality = 3; price = 80; };
  1473.     class U_O_Wetsuit                               { quality = 3; price = 80; };
  1474.     class U_B_Wetsuit                               { quality = 3; price = 80; };
  1475.     class U_B_survival_uniform                      { quality = 3; price = 80; };
  1476.  
  1477.     ///////////////////////////////////////////////////////////////////////////////
  1478.     // Bandolliers
  1479.     ///////////////////////////////////////////////////////////////////////////////
  1480.     class V_BandollierB_blk                         { quality = 1; price = 20; };
  1481.     class V_BandollierB_cbr                         { quality = 1; price = 20; };
  1482.     class V_BandollierB_khk                         { quality = 1; price = 20; };
  1483.     class V_BandollierB_oli                         { quality = 1; price = 20; };
  1484.     class V_BandollierB_rgr                         { quality = 1; price = 20; };
  1485.  
  1486.     ///////////////////////////////////////////////////////////////////////////////
  1487.     // Chestrigs
  1488.     ///////////////////////////////////////////////////////////////////////////////
  1489.     class V_Chestrig_blk                            { quality = 1; price = 30; };
  1490.     class V_Chestrig_khk                            { quality = 1; price = 30; };
  1491.     class V_Chestrig_oli                            { quality = 1; price = 30; };
  1492.     class V_Chestrig_rgr                            { quality = 1; price = 30; };
  1493.  
  1494.     ///////////////////////////////////////////////////////////////////////////////
  1495.     // Vests
  1496.     ///////////////////////////////////////////////////////////////////////////////
  1497.     class V_Press_F                                 { quality = 1; price = 10; };
  1498.     class V_Rangemaster_belt                        { quality = 1; price = 6; };
  1499.     class V_TacVest_blk                             { quality = 2; price = 50; };
  1500.     class V_TacVest_blk_POLICE                      { quality = 3; price = 50; };
  1501.     class V_TacVest_brn                             { quality = 2; price = 50; };
  1502.     class V_TacVest_camo                            { quality = 2; price = 50; };
  1503.     class V_TacVest_khk                             { quality = 2; price = 50; };
  1504.     class V_TacVest_oli                             { quality = 2; price = 50; };
  1505.     class V_TacVestCamo_khk                         { quality = 2; price = 50; };
  1506.     class V_TacVestIR_blk                           { quality = 2; price = 50; };
  1507.     class V_I_G_resistanceLeader_F                  { quality = 2; price = 50; };
  1508.  
  1509.     ///////////////////////////////////////////////////////////////////////////////
  1510.     // Harnesses
  1511.     ///////////////////////////////////////////////////////////////////////////////
  1512.     class V_HarnessO_brn                            { quality = 1; price = 40; };
  1513.     class V_HarnessO_gry                            { quality = 1; price = 40; };
  1514.     class V_HarnessOGL_brn                          { quality = 1; price = 30; };
  1515.     class V_HarnessOGL_gry                          { quality = 1; price = 30; };
  1516.     class V_HarnessOSpec_brn                        { quality = 1; price = 40; };
  1517.     class V_HarnessOSpec_gry                        { quality = 1; price = 40; };
  1518.  
  1519.     ///////////////////////////////////////////////////////////////////////////////
  1520.     // Plate Carriers
  1521.     ///////////////////////////////////////////////////////////////////////////////
  1522.     class V_PlateCarrier1_blk                       { quality = 1; price = 80; };
  1523.     class V_PlateCarrier1_rgr                       { quality = 1; price = 80; };
  1524.     class V_PlateCarrier2_rgr                       { quality = 2; price = 100; };
  1525.     class V_PlateCarrier3_rgr                       { quality = 2; price = 100; };
  1526.     class V_PlateCarrierGL_blk                      { quality = 6; price = 500; };
  1527.     class V_PlateCarrierGL_mtp                      { quality = 6; price = 500; };
  1528.     class V_PlateCarrierGL_rgr                      { quality = 6; price = 500; };
  1529.     class V_PlateCarrierH_CTRG                      { quality = 2; price = 100; };
  1530.     class V_PlateCarrierIA1_dgtl                    { quality = 2; price = 80; };
  1531.     class V_PlateCarrierIA2_dgtl                    { quality = 2; price = 100; };
  1532.     class V_PlateCarrierIAGL_dgtl                   { quality = 3; price = 400; };
  1533.     class V_PlateCarrierIAGL_oli                    { quality = 3; price = 400; };
  1534.     class V_PlateCarrierL_CTRG                      { quality = 2; price = 100; };
  1535.     class V_PlateCarrierSpec_blk                    { quality = 5; price = 200; };
  1536.     class V_PlateCarrierSpec_mtp                    { quality = 5; price = 200; };
  1537.     class V_PlateCarrierSpec_rgr                    { quality = 5; price = 200; };
  1538.  
  1539.     ///////////////////////////////////////////////////////////////////////////////
  1540.     // Caps
  1541.     ///////////////////////////////////////////////////////////////////////////////
  1542.     class H_Cap_blk                                 { quality = 1; price = 6; };
  1543.     class H_Cap_blk_Raven                           { quality = 1; price = 6; };
  1544.     class H_Cap_blu                                 { quality = 1; price = 6; };
  1545.     class H_Cap_brn_SPECOPS                         { quality = 1; price = 6; };
  1546.     class H_Cap_grn                                 { quality = 1; price = 6; };
  1547.     class H_Cap_headphones                          { quality = 1; price = 6; };
  1548.     class H_Cap_khaki_specops_UK                    { quality = 1; price = 6; };
  1549.     class H_Cap_oli                                 { quality = 1; price = 6; };
  1550.     class H_Cap_press                               { quality = 1; price = 6; };
  1551.     class H_Cap_red                                 { quality = 1; price = 6; };
  1552.     class H_Cap_tan                                 { quality = 1; price = 6; };
  1553.     class H_Cap_tan_specops_US                      { quality = 1; price = 6; };
  1554.  
  1555.     ///////////////////////////////////////////////////////////////////////////////
  1556.     // Military Caps
  1557.     ///////////////////////////////////////////////////////////////////////////////
  1558.     class H_MilCap_blue                             { quality = 1; price = 8; };
  1559.     class H_MilCap_dgtl                             { quality = 1; price = 8; };
  1560.     class H_MilCap_mcamo                            { quality = 1; price = 8; };
  1561.     class H_MilCap_ocamo                            { quality = 1; price = 8; };
  1562.     class H_MilCap_oucamo                           { quality = 1; price = 8; };
  1563.     class H_MilCap_rucamo                           { quality = 1; price = 8; };
  1564.  
  1565.     ///////////////////////////////////////////////////////////////////////////////
  1566.     // Beanies
  1567.     ///////////////////////////////////////////////////////////////////////////////
  1568.     class H_Watchcap_blk                            { quality = 1; price = 6; };
  1569.     class H_Watchcap_camo                           { quality = 1; price = 6; };
  1570.     class H_Watchcap_khk                            { quality = 1; price = 6; };
  1571.     class H_Watchcap_sgg                            { quality = 1; price = 6; };
  1572.  
  1573.     ///////////////////////////////////////////////////////////////////////////////
  1574.     // Bandannas
  1575.     ///////////////////////////////////////////////////////////////////////////////
  1576.     class H_Bandanna_camo                           { quality = 1; price = 4; };
  1577.     class H_Bandanna_cbr                            { quality = 1; price = 4; };
  1578.     class H_Bandanna_gry                            { quality = 1; price = 4; };
  1579.     class H_Bandanna_khk                            { quality = 1; price = 4; };
  1580.     class H_Bandanna_khk_hs                         { quality = 1; price = 4; };
  1581.     class H_Bandanna_mcamo                          { quality = 1; price = 4; };
  1582.     class H_Bandanna_sgg                            { quality = 1; price = 4; };
  1583.     class H_Bandanna_surfer                         { quality = 1; price = 4; };
  1584.  
  1585.     ///////////////////////////////////////////////////////////////////////////////
  1586.     // Boonie Hats
  1587.     ///////////////////////////////////////////////////////////////////////////////
  1588.     class H_Booniehat_dgtl                          { quality = 1; price = 6; };
  1589.     class H_Booniehat_dirty                         { quality = 1; price = 6; };
  1590.     class H_Booniehat_grn                           { quality = 1; price = 6; };
  1591.     class H_Booniehat_indp                          { quality = 1; price = 6; };
  1592.     class H_Booniehat_khk                           { quality = 1; price = 6; };
  1593.     class H_Booniehat_khk_hs                        { quality = 1; price = 6; };
  1594.     class H_Booniehat_mcamo                         { quality = 1; price = 6; };
  1595.     class H_Booniehat_tan                           { quality = 1; price = 6; };
  1596.  
  1597.     ///////////////////////////////////////////////////////////////////////////////
  1598.     // Hats
  1599.     ///////////////////////////////////////////////////////////////////////////////
  1600.     class H_Hat_blue                                { quality = 1; price = 6; };
  1601.     class H_Hat_brown                               { quality = 1; price = 6; };
  1602.     class H_Hat_camo                                { quality = 1; price = 6; };
  1603.     class H_Hat_checker                             { quality = 1; price = 6; };
  1604.     class H_Hat_grey                                { quality = 1; price = 6; };
  1605.     class H_Hat_tan                                 { quality = 1; price = 6; };
  1606.     class H_StrawHat                                { quality = 1; price = 6; };
  1607.     class H_StrawHat_dark                           { quality = 1; price = 6; };
  1608.     class Exile_Headgear_SantaHat                   { quality = 1; price = 10; };
  1609.     class Exile_Headgear_SafetyHelmet               { quality = 1; price = 20; };
  1610.  
  1611.     ///////////////////////////////////////////////////////////////////////////////
  1612.     // Berets
  1613.     ///////////////////////////////////////////////////////////////////////////////
  1614.     class H_Beret_02                                { quality = 2; price = 6; };
  1615.     class H_Beret_blk                               { quality = 2; price = 6; };
  1616.     class H_Beret_blk_POLICE                        { quality = 2; price = 6; };
  1617.     class H_Beret_brn_SF                            { quality = 2; price = 6; };
  1618.     class H_Beret_Colonel                           { quality = 3; price = 8; };
  1619.     class H_Beret_grn                               { quality = 2; price = 6; };
  1620.     class H_Beret_grn_SF                            { quality = 2; price = 6; };
  1621.     class H_Beret_ocamo                             { quality = 2; price = 6; };
  1622.     class H_Beret_red                               { quality = 2; price = 6; };
  1623.  
  1624.     ///////////////////////////////////////////////////////////////////////////////
  1625.     // Shemags
  1626.     ///////////////////////////////////////////////////////////////////////////////
  1627.     class H_Shemag_khk                              { quality = 1; price = 10; };
  1628.     class H_Shemag_olive                            { quality = 1; price = 10; };
  1629.     class H_Shemag_olive_hs                         { quality = 1; price = 10; };
  1630.     class H_Shemag_tan                              { quality = 1; price = 10; };
  1631.     class H_ShemagOpen_khk                          { quality = 1; price = 10; };
  1632.     class H_ShemagOpen_tan                          { quality = 1; price = 10; };
  1633.     class H_TurbanO_blk                             { quality = 1; price = 10; };
  1634.  
  1635.     ///////////////////////////////////////////////////////////////////////////////
  1636.     // Light Helmets
  1637.     ///////////////////////////////////////////////////////////////////////////////
  1638.     class H_HelmetB_light                           { quality = 2; price = 20; };
  1639.     class H_HelmetB_light_black                     { quality = 2; price = 20; };
  1640.     class H_HelmetB_light_desert                    { quality = 2; price = 20; };
  1641.     class H_HelmetB_light_grass                     { quality = 2; price = 20; };
  1642.     class H_HelmetB_light_sand                      { quality = 2; price = 20; };
  1643.     class H_HelmetB_light_snakeskin                 { quality = 2; price = 20; };
  1644.  
  1645.     ///////////////////////////////////////////////////////////////////////////////
  1646.     // Helmets
  1647.     ///////////////////////////////////////////////////////////////////////////////
  1648.     class H_HelmetIA                                { quality = 3; price = 40; };
  1649.     class H_HelmetIA_camo                           { quality = 3; price = 40; };
  1650.     class H_HelmetIA_net                            { quality = 3; price = 40; };
  1651.     class H_HelmetB                                 { quality = 3; price = 60; };
  1652.     class H_HelmetB_black                           { quality = 3; price = 60; };
  1653.     class H_HelmetB_camo                            { quality = 3; price = 80; }; // This one is awesome!
  1654.     class H_HelmetB_desert                          { quality = 3; price = 60; };
  1655.     class H_HelmetB_grass                           { quality = 3; price = 60; };
  1656.     class H_HelmetB_paint                           { quality = 3; price = 60; };
  1657.     class H_HelmetB_plain_blk                       { quality = 3; price = 60; };
  1658.     class H_HelmetB_sand                            { quality = 3; price = 60; };
  1659.     class H_HelmetB_snakeskin                       { quality = 3; price = 60; };
  1660.  
  1661.     ///////////////////////////////////////////////////////////////////////////////
  1662.     // Spec Ops Helmets
  1663.     ///////////////////////////////////////////////////////////////////////////////
  1664.     class H_HelmetSpecB                             { quality = 4; price = 80; };
  1665.     class H_HelmetSpecB_blk                         { quality = 4; price = 80; };
  1666.     class H_HelmetSpecB_paint1                      { quality = 4; price = 80; };
  1667.     class H_HelmetSpecB_paint2                      { quality = 4; price = 80; };
  1668.  
  1669.     ///////////////////////////////////////////////////////////////////////////////
  1670.     // Super Helmets
  1671.     ///////////////////////////////////////////////////////////////////////////////
  1672.     class H_HelmetO_ocamo                           { quality = 5; price = 150; };
  1673.     class H_HelmetO_oucamo                          { quality = 5; price = 150; };
  1674.     class H_HelmetSpecO_blk                         { quality = 5; price = 100; };
  1675.     class H_HelmetSpecO_ocamo                       { quality = 5; price = 100; };
  1676.     class H_HelmetLeaderO_ocamo                     { quality = 5; price = 200; };
  1677.     class H_HelmetLeaderO_oucamo                    { quality = 5; price = 200; };
  1678.  
  1679.     ///////////////////////////////////////////////////////////////////////////////
  1680.     // Pointer Attachments
  1681.     ///////////////////////////////////////////////////////////////////////////////
  1682.     class acc_flashlight                            { quality = 1; price = 4; };
  1683.     class acc_pointer_IR                            { quality = 1; price = 10; };
  1684.  
  1685.     ///////////////////////////////////////////////////////////////////////////////
  1686.     // Bitpod Attachments
  1687.     ///////////////////////////////////////////////////////////////////////////////
  1688.     class bipod_01_F_blk                            { quality = 2; price = 10; };
  1689.     class bipod_01_F_mtp                            { quality = 2; price = 10; };
  1690.     class bipod_01_F_snd                            { quality = 2; price = 10; };
  1691.     class bipod_02_F_blk                            { quality = 2; price = 10; };
  1692.     class bipod_02_F_hex                            { quality = 2; price = 10; };
  1693.     class bipod_02_F_tan                            { quality = 2; price = 10; };
  1694.     class bipod_03_F_blk                            { quality = 2; price = 10; };
  1695.     class bipod_03_F_oli                            { quality = 2; price = 10; };
  1696.  
  1697.     ///////////////////////////////////////////////////////////////////////////////
  1698.     // Muzzle Attachments
  1699.     ///////////////////////////////////////////////////////////////////////////////
  1700.     class muzzle_snds_338_black                     { quality = 5; price = 50; };
  1701.     class muzzle_snds_338_green                     { quality = 5; price = 50; };
  1702.     class muzzle_snds_338_sand                      { quality = 5; price = 50; };
  1703.     class muzzle_snds_93mmg                         { quality = 4; price = 50; };
  1704.     class muzzle_snds_93mmg_tan                     { quality = 4; price = 50; };
  1705.     class muzzle_snds_acp                           { quality = 1; price = 10; };
  1706.     class muzzle_snds_B                             { quality = 3; price = 20; };
  1707.     class muzzle_snds_H                             { quality = 2; price = 20; };
  1708.     class muzzle_snds_H_MG                          { quality = 2; price = 20; };
  1709.     class muzzle_snds_H_SW                          { quality = 2; price = 20; };
  1710.     class muzzle_snds_L                             { quality = 1; price = 10; };
  1711.     class muzzle_snds_M                             { quality = 1; price = 10; };
  1712.  
  1713.     ///////////////////////////////////////////////////////////////////////////////
  1714.     // UAVS
  1715.     ///////////////////////////////////////////////////////////////////////////////
  1716.     class I_UavTerminal                             { quality = 4; price = 750; };
  1717.     class I_UAV_01_backpack_F                       { quality = 4; price = 3000; };
  1718.  
  1719.     ///////////////////////////////////////////////////////////////////////////////
  1720.     // Static MGs
  1721.     ///////////////////////////////////////////////////////////////////////////////
  1722.     class O_HMG_01_weapon_F                         { quality = 4; price = 5000; };
  1723.     class O_HMG_01_support_F                        { quality = 4; price = 1000; };
  1724.     // Does not seem to work with HMG01, only the lower version does
  1725.     //class O_HMG_01_support_high_F                 { quality = QUALITY_LEVEL_9000; price = 5000; };
  1726.  
  1727.     ///////////////////////////////////////////////////////////////////////////////
  1728.     // Optic Attachments
  1729.     ///////////////////////////////////////////////////////////////////////////////
  1730.     class optic_Aco                                 { quality = 1; price = 70; };
  1731.     class optic_ACO_grn                             { quality = 1; price = 70; };
  1732.     class optic_ACO_grn_smg                         { quality = 1; price = 70; };
  1733.     class optic_Aco_smg                             { quality = 1; price = 70; };
  1734.     class optic_AMS                                 { quality = 5; price = 300; };
  1735.     class optic_AMS_khk                             { quality = 5; price = 300; };
  1736.     class optic_AMS_snd                             { quality = 5; price = 300; };
  1737.     class optic_Arco                                { quality = 1; price = 100; };
  1738.     class optic_DMS                                 { quality = 2; price = 150; };
  1739.     class optic_Hamr                                { quality = 3; price = 200; };
  1740.     class optic_Holosight                           { quality = 1; price = 50; };
  1741.     class optic_Holosight_smg                       { quality = 1; price = 50; };
  1742.     class optic_KHS_blk                             { quality = 4; price = 300; };
  1743.     class optic_KHS_hex                             { quality = 4; price = 300; };
  1744.     class optic_KHS_old                             { quality = 4; price = 300; };
  1745.     class optic_KHS_tan                             { quality = 4; price = 300; };
  1746.     class optic_LRPS                                { quality = 5; price = 300; };
  1747.     class optic_MRCO                                { quality = 1; price = 100; };
  1748.     class optic_MRD                                 { quality = 1; price = 10; };
  1749.     class optic_Nightstalker                        { quality = 6; price = 1000; };
  1750.     class optic_NVS                                 { quality = 4; price = 500; };
  1751.     class optic_SOS                                 { quality = 2; price = 200; };
  1752.     //class optic_tws                                   { quality = QUALITY_LEVEL_9000; price = 1500; };
  1753.     //class optic_tws_mg                                { quality = QUALITY_LEVEL_9000; price = 1500; };
  1754.     class optic_Yorris                              { quality = 1; price = 10; };
  1755.  
  1756.     ///////////////////////////////////////////////////////////////////////////////
  1757.     // Hardware
  1758.     ///////////////////////////////////////////////////////////////////////////////
  1759.     class Exile_Item_Rope                           { quality = 1; price = 20; };
  1760.     class Exile_Item_DuctTape                       { quality = 1; price = 300; };
  1761.     class Exile_Item_ExtensionCord                  { quality = 1; price = 40; };
  1762.     class Exile_Item_FuelCanisterEmpty              { quality = 1; price = 40; };
  1763.     class Exile_Item_JunkMetal                      { quality = 1; price = 400; };
  1764.     class Exile_Item_LightBulb                      { quality = 1; price = 20; };
  1765.     class Exile_Item_MetalBoard                     { quality = 1; price = 600; };
  1766.     //class Exile_Item_MetalHedgehogKit             { quality = 1; price = 1200; };
  1767.     class Exile_Item_SafeKit                        { quality = 4; price = 25000; };
  1768.     class Exile_Item_CodeLock                       { quality = 1; price = 5000; };
  1769.     //class Exile_Item_Laptop                       { quality = 2; price = 9000; };
  1770.     //class Exile_Item_BaseCameraKit                { quality = 2; price = 5000; };
  1771.     class Exile_Item_CamoTentKit                    { quality = 1; price = 250; };
  1772.     class Exile_Item_MetalPole                      { quality = 1; price = 800; };
  1773.     //class Exile_Item_MetalScrews                  { quality = 1; price = 100; };
  1774.     //class Exile_Item_MetalWire                        { quality = 1; price = 100; };
  1775.     //class Exile_Item_Cement                           { quality = 1; price = 20; };
  1776.     //class Exile_Item_Sand                         { quality = 1; price = 20; };
  1777.     //class Exile_Item_CarWheel                     { quality = 1; price = 1000; };
  1778.    
  1779.     ///////////////////////////////////////////////////////////////////////////////
  1780.     // Food
  1781.     ///////////////////////////////////////////////////////////////////////////////
  1782.     class Exile_Item_EMRE                           { quality = 3; price = 54; }; //75, 60
  1783.     class Exile_Item_GloriousKnakworst              { quality = 3; price = 40; }; //60, 30
  1784.     class Exile_Item_Surstromming                   { quality = 3; price = 34; }; //55, 25
  1785.     class Exile_Item_SausageGravy                   { quality = 3; price = 30; }; //50, 25
  1786.     class Exile_Item_Catfood                        { quality = 2; price = 24; }; //40, 40
  1787.     class Exile_Item_ChristmasTinner                { quality = 3; price = 20; }; //40, 60
  1788.     class Exile_Item_BBQSandwich                    { quality = 3; price = 20; }; //40, 60
  1789.     class Exile_Item_Dogfood                        { quality = 2; price = 18; }; //30, 30
  1790.     class Exile_Item_BeefParts                      { quality = 2; price = 18; }; //30, 30
  1791.     class Exile_Item_Cheathas                       { quality = 2; price = 18; }; //30, 30
  1792.     class Exile_Item_Noodles                        { quality = 1; price = 14; }; //25, 50
  1793.     class Exile_Item_SeedAstics                     { quality = 1; price = 12; }; //20, 40
  1794.     class Exile_Item_Raisins                        { quality = 1; price = 10; }; //15, 30
  1795.     class Exile_Item_Moobar                         { quality = 1; price = 8; }; //10, 30
  1796.     class Exile_Item_InstantCoffee                  { quality = 1; price = 20; }; //5, 10
  1797.     class Exile_Item_Can_Empty                      { quality = 1; price = 1; sellPrice = 1; };
  1798.  
  1799.     ///////////////////////////////////////////////////////////////////////////////
  1800.     // Drinks
  1801.     ///////////////////////////////////////////////////////////////////////////////
  1802.     class Exile_Item_PlasticBottleCoffee            { quality = 3; price = 70; }; //100, 60
  1803.     class Exile_Item_PowerDrink                     { quality = 3; price = 60; }; //95, 10
  1804.     class Exile_Item_PlasticBottleFreshWater        { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  1805.     class Exile_Item_Beer                           { quality = 1; price = 50; }; //75, 30
  1806.     class Exile_Item_EnergyDrink                    { quality = 1; price = 40; }; //75, 20
  1807.     class Exile_Item_ChocolateMilk                  { quality = 1; price = 25; }; //75, 20
  1808.     class Exile_Item_MountainDupe                   { quality = 1; price = 30; }; //50, 20
  1809.     class Exile_Item_PlasticBottleEmpty             { quality = 1; price = 4; };
  1810.  
  1811.     ///////////////////////////////////////////////////////////////////////////////
  1812.     // First Aid
  1813.     ///////////////////////////////////////////////////////////////////////////////
  1814.     class Exile_Item_InstaDoc                       { quality = 5; price = 1250; };
  1815.     class Exile_Item_Vishpirin                      { quality = 3; price = 300; };
  1816.     class Exile_Item_Bandage                        { quality = 2; price = 100; };
  1817.     class Exile_Item_Heatpack                       { quality = 1; price = 50; };
  1818.  
  1819.     //class Exile_Item_Defibrillator                { quality = 1; price = 7500; };
  1820.    
  1821.     ///////////////////////////////////////////////////////////////////////////////
  1822.     // Tools
  1823.     ///////////////////////////////////////////////////////////////////////////////
  1824.     class Exile_Item_Matches                        { quality = 1; price = 60; };
  1825.     class Exile_Item_CookingPot                     { quality = 2; price = 80; };
  1826.     class Exile_Melee_Axe                           { quality = 2; price = 100; };
  1827.     class Exile_Melee_SledgeHammmer                 { quality = 3; price = 500; };
  1828.     class Exile_Item_CanOpener                      { quality = 1; price = 80; };
  1829.     class Exile_Item_Handsaw                        { quality = 2; price = 500; };
  1830.     class Exile_Item_Pliers                         { quality = 2; price = 350; };
  1831.     class Exile_Item_Grinder                        { quality = 2; price = 1250; };
  1832.     class Exile_Item_Foolbox                        { quality = 2; price = 4000; };
  1833.     //class Exile_Item_CordlessScrewdriver          { quality = 1; price = 750; };
  1834.     //class Exile_Item_FireExtinguisher             { quality = 1; price = 650; };
  1835.     //class Exile_Item_Hammer                       { quality = 1; price = 600; };
  1836.     //class Exile_Item_OilCanister                  { quality = 1; price = 1750; };
  1837.     //class Exile_Item_Screwdriver                  { quality = 1; price = 250; };
  1838.     //class Exile_Item_Shovel                       { quality = 1; price = 700; };
  1839.     //class Exile_Item_Wrench                       { quality = 1; price = 250; };
  1840.     //class Exile_Item_SleepingMat                  { quality = 1; price = 1250; };
  1841.     //class Exile_Item_ToiletPaper                  { quality = 1; price = 5; };
  1842.     //class Exile_Item_ZipTie                       { quality = 1; price = 250; };
  1843.  
  1844.     ///////////////////////////////////////////////////////////////////////////////
  1845.     // Navigation
  1846.     ///////////////////////////////////////////////////////////////////////////////
  1847.     class ItemWatch                                 { quality = 1; price = 2; };   
  1848.     class ItemGPS                                   { quality = 2; price = 40; };
  1849.     class ItemMap                                   { quality = 1; price = 6; };
  1850.     class ItemCompass                               { quality = 1; price = 6; };
  1851.     class ItemRadio                                 { quality = 1; price = 40; };
  1852.     class Binocular                                 { quality = 1; price = 40; };
  1853.     class Rangefinder                               { quality = 3; price = 200; };
  1854.     class Laserdesignator                           { quality = 6; price = 750; };
  1855.     class Laserdesignator_02                        { quality = 6; price = 750; };
  1856.     class Laserdesignator_03                        { quality = 6; price = 750; };
  1857.     class NVGoggles                                 { quality = 2; price = 100; };
  1858.     class NVGoggles_INDEP                           { quality = 2; price = 100; };
  1859.     class NVGoggles_OPFOR                           { quality = 2; price = 100; };
  1860.     class Exile_Item_XM8                            { quality = 2; price = 20; };
  1861.     class Exile_Item_MobilePhone                    { quality = 6; price = 500; };
  1862.  
  1863.     ///////////////////////////////////////////////////////////////////////////////
  1864.     // Watch out for a Walter fart! He has gas!
  1865.     ///////////////////////////////////////////////////////////////////////////////
  1866.     class Exile_Headgear_GasMask                    { quality = 4; price = 500; };
  1867.  
  1868.     ///////////////////////////////////////////////////////////////////////////////
  1869.     // Rebreather
  1870.     ///////////////////////////////////////////////////////////////////////////////
  1871.     class V_RebreatherB                             { quality = 2; price = 250; };
  1872.     class V_RebreatherIA                            { quality = 2; price = 250; };
  1873.     class V_RebreatherIR                            { quality = 2; price = 250; };
  1874.  
  1875.     ///////////////////////////////////////////////////////////////////////////////
  1876.     // Pilot Stuff
  1877.     ///////////////////////////////////////////////////////////////////////////////
  1878.     class B_Parachute                               { quality = 3; price = 150; };
  1879.     class H_CrewHelmetHeli_B                        { quality = 3; price = 150; };
  1880.     class H_CrewHelmetHeli_I                        { quality = 3; price = 150; };
  1881.     class H_CrewHelmetHeli_O                        { quality = 3; price = 150; };
  1882.     class H_HelmetCrew_I                            { quality = 3; price = 100; };
  1883.     class H_HelmetCrew_B                            { quality = 3; price = 100; };
  1884.     class H_HelmetCrew_O                            { quality = 3; price = 100; };
  1885.     class H_PilotHelmetHeli_B                       { quality = 4; price = 100; };
  1886.     class H_PilotHelmetHeli_I                       { quality = 4; price = 100; };
  1887.     class H_PilotHelmetHeli_O                       { quality = 4; price = 100; };
  1888.     class U_B_HeliPilotCoveralls                    { quality = 4; price = 80; };
  1889.     class U_B_PilotCoveralls                        { quality = 2; price = 60; };
  1890.     class U_I_HeliPilotCoveralls                    { quality = 2; price = 60; };
  1891.     class U_I_pilotCoveralls                        { quality = 2; price = 60; };
  1892.     class U_O_PilotCoveralls                        { quality = 2; price = 60; };
  1893.     class H_PilotHelmetFighter_B                    { quality = 5; price = 150; };
  1894.     class H_PilotHelmetFighter_I                    { quality = 5; price = 150; };
  1895.     class H_PilotHelmetFighter_O                    { quality = 5; price = 150; };
  1896.  
  1897.     ///////////////////////////////////////////////////////////////////////////////
  1898.     // Backpacks
  1899.     ///////////////////////////////////////////////////////////////////////////////
  1900.     class B_HuntingBackpack                         { quality = 3; price = 70; };
  1901.     class B_OutdoorPack_blk                         { quality = 1; price = 80; };
  1902.     class B_OutdoorPack_blu                         { quality = 1; price = 80; };
  1903.     class B_OutdoorPack_tan                         { quality = 1; price = 80; };
  1904.     class B_AssaultPack_blk                         { quality = 1; price = 90; };
  1905.     class B_AssaultPack_cbr                         { quality = 1; price = 90; };
  1906.     class B_AssaultPack_dgtl                        { quality = 1; price = 90; };
  1907.     class B_AssaultPack_khk                         { quality = 1; price = 90; };
  1908.     class B_AssaultPack_mcamo                       { quality = 1; price = 90; };
  1909.     class B_AssaultPack_rgr                         { quality = 1; price = 90; };
  1910.     class B_AssaultPack_sgg                         { quality = 1; price = 90; };
  1911.     class B_FieldPack_blk                           { quality = 2; price = 120; };
  1912.     class B_FieldPack_cbr                           { quality = 2; price = 120; };
  1913.     class B_FieldPack_ocamo                         { quality = 2; price = 120; };
  1914.     class B_FieldPack_oucamo                        { quality = 2; price = 120; };
  1915.     class B_TacticalPack_blk                        { quality = 2; price = 150; };
  1916.     class B_TacticalPack_rgr                        { quality = 2; price = 150; };
  1917.     class B_TacticalPack_ocamo                      { quality = 2; price = 150; };
  1918.     class B_TacticalPack_mcamo                      { quality = 2; price = 150; };
  1919.     class B_TacticalPack_oli                        { quality = 2; price = 150; };
  1920.     class B_Kitbag_cbr                              { quality = 3; price = 200; };
  1921.     class B_Kitbag_mcamo                            { quality = 3; price = 200; };
  1922.     class B_Kitbag_sgg                              { quality = 3; price = 200; };
  1923.     class B_Bergen_blk                              { quality = 3; price = 200; };
  1924.     class B_Bergen_mcamo                            { quality = 3; price = 200; };
  1925.     class B_Bergen_rgr                              { quality = 3; price = 200; };
  1926.     class B_Bergen_sgg                              { quality = 3; price = 200; };
  1927.     class B_Carryall_cbr                            { quality = 4; price = 300; };
  1928.     class B_Carryall_khk                            { quality = 4; price = 300; };
  1929.     class B_Carryall_mcamo                          { quality = 4; price = 300; };
  1930.     class B_Carryall_ocamo                          { quality = 4; price = 300; };
  1931.     class B_Carryall_oli                            { quality = 4; price = 300; };
  1932.     class B_Carryall_oucamo                         { quality = 4; price = 300; };
  1933.  
  1934.     ///////////////////////////////////////////////////////////////////////////////
  1935.     // Ammunition
  1936.     ///////////////////////////////////////////////////////////////////////////////
  1937.     class 100Rnd_65x39_caseless_mag                 { quality = 2; price = 30; };
  1938.     class 100Rnd_65x39_caseless_mag_Tracer          { quality = 2; price = 40; };
  1939.     class 10Rnd_127x54_Mag                          { quality = 4; price = 30; };
  1940.     // Broken in Arma
  1941.     class 10Rnd_338_Mag                             { quality = 5; price = 30; };
  1942.  
  1943.     class 10Rnd_762x54_Mag                          { quality = 3; price = 30; };
  1944.     //class 10Rnd_762x51_Mag                        { quality = 1; price = 30; };
  1945.     class 10Rnd_93x64_DMR_05_Mag                    { quality = 4; price = 40; };
  1946.     class 11Rnd_45ACP_Mag                           { quality = 1; price = 8; };
  1947.     class 150Rnd_762x54_Box                         { quality = 3; price = 20; };
  1948.     class 150Rnd_762x54_Box_Tracer                  { quality = 3; price = 30; };
  1949.     class 16Rnd_9x21_Mag                            { quality = 1; price = 20; };
  1950.     class 200Rnd_65x39_cased_Box                    { quality = 2; price = 30; };
  1951.     class 200Rnd_65x39_cased_Box_Tracer             { quality = 2; price = 30; };
  1952.     class 150Rnd_93x64_Mag                          { quality = 6; price = 50; };
  1953.     class 130Rnd_338_Mag                            { quality = 5; price = 40; };
  1954.     class 20Rnd_556x45_UW_mag                       { quality = 1; price = 20; };
  1955.     class 20Rnd_762x51_Mag                          { quality = 2; price = 20; };
  1956.     class 30Rnd_45ACP_Mag_SMG_01                    { quality = 1; price = 10; };
  1957.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green       { quality = 1; price = 10; };
  1958.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow      { quality = 1; price = 10; };
  1959.     class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red         { quality = 1; price = 10; };
  1960.     class 30Rnd_556x45_Stanag                       { quality = 1; price = 20; };
  1961.     class 30Rnd_556x45_Stanag_Tracer_Green          { quality = 1; price = 20; };
  1962.     class 30Rnd_556x45_Stanag_green                 { quality = 1; price = 20; };
  1963.     class 30Rnd_556x45_Stanag_Tracer_Red            { quality = 1; price = 20; };
  1964.     class 30Rnd_556x45_Stanag_Tracer_Yellow         { quality = 1; price = 20; };
  1965.     class 30Rnd_556x45_Stanag_red                   { quality = 1; price = 20; };
  1966.     class 30Rnd_65x39_caseless_green                { quality = 2; price = 20; };
  1967.     class 30Rnd_65x39_caseless_green_mag_Tracer     { quality = 2; price = 30; };
  1968.     class 30Rnd_65x39_caseless_mag                  { quality = 2; price = 20; };
  1969.     class 30Rnd_65x39_caseless_mag_Tracer           { quality = 2; price = 30; };
  1970.     class 30Rnd_9x21_Mag                            { quality = 1; price = 40; };
  1971.     class 5Rnd_127x108_APDS_Mag                     { quality = 6; price = 50; };
  1972.     class 5Rnd_127x108_Mag                          { quality = 6; price = 40; };
  1973.     class 6Rnd_45ACP_Cylinder                       { quality = 1; price = 8; };
  1974.     class 6Rnd_GreenSignal_F                        { quality = 1; price = 30; };
  1975.     class 6Rnd_RedSignal_F                          { quality = 1; price = 30; };
  1976.     class 7Rnd_408_Mag                              { quality = 6; price = 10; };
  1977.     class 9Rnd_45ACP_Mag                            { quality = 1; price = 6; };
  1978.  
  1979.     ///////////////////////////////////////////////////////////////////////////////
  1980.     // Flares
  1981.     ///////////////////////////////////////////////////////////////////////////////
  1982.     class Chemlight_blue                            { quality = 1; price = 2; };
  1983.     class Chemlight_green                           { quality = 1; price = 2; };
  1984.     class Chemlight_red                             { quality = 1; price = 2; };
  1985.     class FlareGreen_F                              { quality = 1; price = 6; };
  1986.     class FlareRed_F                                { quality = 1; price = 6; };
  1987.     class FlareWhite_F                              { quality = 1; price = 6; };
  1988.     class FlareYellow_F                             { quality = 1; price = 6; };
  1989.     class UGL_FlareGreen_F                          { quality = 2; price = 8; };
  1990.     class UGL_FlareRed_F                            { quality = 2; price = 8; };
  1991.     class UGL_FlareWhite_F                          { quality = 2; price = 8; };
  1992.     class UGL_FlareYellow_F                         { quality = 2; price = 8; };
  1993.     class 3Rnd_UGL_FlareGreen_F                     { quality = 3; price = 8*3; };
  1994.     class 3Rnd_UGL_FlareRed_F                       { quality = 3; price = 8*3; };
  1995.     class 3Rnd_UGL_FlareWhite_F                     { quality = 3; price = 8*3; };
  1996.     class 3Rnd_UGL_FlareYellow_F                    { quality = 3; price = 8*3; };
  1997.  
  1998.     ///////////////////////////////////////////////////////////////////////////////
  1999.     // Smokes
  2000.     ///////////////////////////////////////////////////////////////////////////////
  2001.     class SmokeShell                                { quality = 1; price = 6; };
  2002.     class SmokeShellBlue                            { quality = 1; price = 6; };
  2003.     class SmokeShellGreen                           { quality = 1; price = 6; };
  2004.     class SmokeShellOrange                          { quality = 1; price = 6; };
  2005.     class SmokeShellPurple                          { quality = 1; price = 6; };
  2006.     class SmokeShellRed                             { quality = 1; price = 6; };
  2007.     class SmokeShellYellow                          { quality = 1; price = 6; };
  2008.     class 1Rnd_Smoke_Grenade_shell                  { quality = 2; price = 8; };
  2009.     class 1Rnd_SmokeBlue_Grenade_shell              { quality = 2; price = 8; };
  2010.     class 1Rnd_SmokeGreen_Grenade_shell             { quality = 2; price = 8; };
  2011.     class 1Rnd_SmokeOrange_Grenade_shell            { quality = 2; price = 8; };
  2012.     class 1Rnd_SmokePurple_Grenade_shell            { quality = 2; price = 8; };
  2013.     class 1Rnd_SmokeRed_Grenade_shell               { quality = 2; price = 8; };
  2014.     class 1Rnd_SmokeYellow_Grenade_shell            { quality = 2; price = 8; };
  2015.     class 3Rnd_Smoke_Grenade_shell                  { quality = 3; price = 8*3; };
  2016.     class 3Rnd_SmokeBlue_Grenade_shell              { quality = 3; price = 8*3; };
  2017.     class 3Rnd_SmokeGreen_Grenade_shell             { quality = 3; price = 8*3; };
  2018.     class 3Rnd_SmokeOrange_Grenade_shell            { quality = 3; price = 8*3; };
  2019.     class 3Rnd_SmokePurple_Grenade_shell            { quality = 3; price = 8*3; };
  2020.     class 3Rnd_SmokeRed_Grenade_shell               { quality = 3; price = 8*3; };
  2021.     class 3Rnd_SmokeYellow_Grenade_shell            { quality = 3; price = 8*3; };
  2022.  
  2023.     ///////////////////////////////////////////////////////////////////////////////
  2024.     // Explosives
  2025.     ///////////////////////////////////////////////////////////////////////////////
  2026.     class HandGrenade                               { quality = 3; price = 40; };
  2027.     class MiniGrenade                               { quality = 2; price = 30; };
  2028.     class B_IR_Grenade                              { quality = 1; price = 50; };
  2029.     class O_IR_Grenade                              { quality = 1; price = 50; };
  2030.     class I_IR_Grenade                              { quality = 1; price = 50; };
  2031.     class 1Rnd_HE_Grenade_shell                     { quality = 2; price = 70; };
  2032.     class 3Rnd_HE_Grenade_shell                     { quality = 3; price = 70*3; };
  2033.     class APERSBoundingMine_Range_Mag               { quality = 3; price = 500; };
  2034.     class APERSMine_Range_Mag                       { quality = 3; price = 600; };
  2035.     class APERSTripMine_Wire_Mag                    { quality = 3; price = 300; };
  2036.     class ClaymoreDirectionalMine_Remote_Mag        { quality = 3; price = 350; };
  2037.     class DemoCharge_Remote_Mag                     { quality = 4; price = 700; };
  2038.     class IEDLandBig_Remote_Mag                     { quality = 3; price = 600; };
  2039.     class IEDLandSmall_Remote_Mag                   { quality = 3; price = 300; };
  2040.     class IEDUrbanBig_Remote_Mag                    { quality = 3; price = 800; };
  2041.     class IEDUrbanSmall_Remote_Mag                  { quality = 3; price = 400; };
  2042.     class SatchelCharge_Remote_Mag                  { quality = 5; price = 1000; };
  2043.     class SLAMDirectionalMine_Wire_Mag              { quality = 3; price = 700; };
  2044.  
  2045.     ///////////////////////////////////////////////////////////////////////////////
  2046.     // Pistols
  2047.     ///////////////////////////////////////////////////////////////////////////////
  2048.     class hgun_ACPC2_F                              { quality = 1; price = 50; };
  2049.     class hgun_P07_F                                { quality = 1; price = 50; };
  2050.     class hgun_Pistol_heavy_01_F                    { quality = 2; price = 80; };
  2051.     class hgun_Pistol_heavy_02_F                    { quality = 2; price = 80; };
  2052.     class hgun_Pistol_Signal_F                      { quality = 1; price = 100; };
  2053.     class hgun_Rook40_F                             { quality = 1; price = 50; };
  2054.  
  2055.     ///////////////////////////////////////////////////////////////////////////////
  2056.     // Sub Machine Guns
  2057.     ///////////////////////////////////////////////////////////////////////////////
  2058.     class hgun_PDW2000_F                            { quality = 1; price = 100; };
  2059.     class SMG_01_F                                  { quality = 1; price = 150; };
  2060.     class SMG_02_F                                  { quality = 1; price = 150; };
  2061.  
  2062.     ///////////////////////////////////////////////////////////////////////////////
  2063.     // Light Machine Guns
  2064.     ///////////////////////////////////////////////////////////////////////////////
  2065.     class arifle_MX_SW_Black_F                      { quality = 2; price = 250; };
  2066.     class arifle_MX_SW_F                            { quality = 2; price = 250; };
  2067.     class LMG_Mk200_F                               { quality = 2; price = 300; };
  2068.     class LMG_Zafir_F                               { quality = 3; price = 350; };
  2069.     class MMG_01_hex_F                              { quality = 6; price = 800; };
  2070.     class MMG_01_tan_F                              { quality = 6; price = 800; };
  2071.     class MMG_02_black_F                            { quality = 6; price = 450; };
  2072.     class MMG_02_camo_F                             { quality = 5; price = 450; };
  2073.     class MMG_02_sand_F                             { quality = 5; price = 450; };
  2074.  
  2075.     ///////////////////////////////////////////////////////////////////////////////
  2076.     // Assault Rifles
  2077.     ///////////////////////////////////////////////////////////////////////////////
  2078.     class arifle_Katiba_C_F                         { quality = 2; price = 150; };
  2079.     class arifle_Katiba_F                           { quality = 2; price = 150; };
  2080.     class arifle_Katiba_GL_F                        { quality = 2; price = 200; };
  2081.     class arifle_Mk20_F                             { quality = 1; price = 150; };
  2082.     class arifle_Mk20_GL_F                          { quality = 1; price = 200; };
  2083.     class arifle_Mk20_GL_plain_F                    { quality = 1; price = 200; };
  2084.     class arifle_Mk20_plain_F                       { quality = 1; price = 150; };
  2085.     class arifle_Mk20C_F                            { quality = 1; price = 150; };
  2086.     class arifle_Mk20C_plain_F                      { quality = 1; price = 150; };
  2087.     class arifle_MX_Black_F                         { quality = 2; price = 450; };
  2088.     class arifle_MX_F                               { quality = 2; price = 450; };
  2089.     class arifle_MX_GL_Black_F                      { quality = 2; price = 450; };
  2090.     class arifle_MX_GL_F                            { quality = 2; price = 450; };
  2091.     class arifle_MXC_Black_F                        { quality = 2; price = 350; };
  2092.     class arifle_MXC_F                              { quality = 2; price = 350; };
  2093.     class arifle_SDAR_F                             { quality = 1; price = 650; };
  2094.     class arifle_TRG20_F                            { quality = 1; price = 250; };
  2095.     class arifle_TRG21_F                            { quality = 1; price = 250; };
  2096.     class arifle_TRG21_GL_F                         { quality = 1; price = 350; };
  2097.  
  2098.     ///////////////////////////////////////////////////////////////////////////////
  2099.     // Sniper Rifles
  2100.     ///////////////////////////////////////////////////////////////////////////////
  2101.     class arifle_MXM_Black_F                        { quality = 2; price = 550; };
  2102.     class arifle_MXM_F                              { quality = 2; price = 550; };
  2103.     class srifle_DMR_01_F                           { quality = 3; price = 600; };
  2104.     class srifle_DMR_02_camo_F                      { quality = 3; price = 800; };
  2105.     class srifle_DMR_02_F                           { quality = 3; price = 800; };
  2106.     class srifle_DMR_02_sniper_F                    { quality = 3; price = 800; };
  2107.     class srifle_DMR_03_F                           { quality = 3; price = 750; };
  2108.     class srifle_DMR_03_khaki_F                     { quality = 3; price = 750; };
  2109.     class srifle_DMR_03_multicam_F                  { quality = 3; price = 750; };
  2110.     class srifle_DMR_03_tan_F                       { quality = 3; price = 750; };
  2111.     class srifle_DMR_03_woodland_F                  { quality = 3; price = 750; };
  2112.     class srifle_DMR_04_F                           { quality = 4; price = 700; };
  2113.     class srifle_DMR_04_Tan_F                       { quality = 4; price = 700; };
  2114.     class srifle_DMR_05_blk_F                       { quality = 4; price = 850; };
  2115.     class srifle_DMR_05_hex_F                       { quality = 4; price = 850; };
  2116.     class srifle_DMR_05_tan_f                       { quality = 4; price = 850; };
  2117.     class srifle_DMR_06_camo_F                      { quality = 5; price = 800; };
  2118.     class srifle_DMR_06_olive_F                     { quality = 5; price = 800; };
  2119.     class srifle_EBR_F                              { quality = 3; price = 700; };
  2120.     class srifle_GM6_camo_F                         { quality = 6; price = 900; };
  2121.     class srifle_GM6_F                              { quality = 6; price = 900; };
  2122.     class srifle_LRR_camo_F                         { quality = 6; price = 850; };
  2123.     class srifle_LRR_F                              { quality = 6; price = 850; };
  2124.    
  2125.     ///////////////////////////////////////////////////////////////////////////////
  2126.     // ArmA 2 Weapons
  2127.     ///////////////////////////////////////////////////////////////////////////////
  2128.     class Exile_Weapon_AK107                        { quality = 1; price = 300; };
  2129.     class Exile_Weapon_AK107_GL                     { quality = 2; price = 400; };
  2130.     class Exile_Weapon_AK74                         { quality = 2; price = 350; };
  2131.     class Exile_Weapon_AK74_GL                      { quality = 2; price = 400; };
  2132.     class Exile_Weapon_AK47                         { quality = 3; price = 500; };
  2133.     class Exile_Weapon_AKM                          { quality = 3; price = 500; };
  2134.     class Exile_Weapon_AKS                          { quality = 3; price = 500; };
  2135.     class Exile_Weapon_AKS_Gold                     { quality = 3; price = 550; };
  2136.     class Exile_Weapon_DMR                          { quality = 3; price = 650; };
  2137.     class Exile_Weapon_LeeEnfield                   { quality = 1; price = 250; };
  2138.     class Exile_Weapon_CZ550                        { quality = 2; price = 400; };
  2139.     class Exile_Weapon_SVD                          { quality = 4; price = 800; };
  2140.     class Exile_Weapon_SVDCamo                      { quality = 4; price = 850; };
  2141.     class Exile_Weapon_VSSVintorez                  { quality = 3; price = 600; };
  2142.     class Exile_Weapon_RPK                          { quality = 2; price = 250; };
  2143.     class Exile_Weapon_PK                           { quality = 3; price = 300; };
  2144.     class Exile_Weapon_PKP                          { quality = 3; price = 350; };
  2145.     class Exile_Weapon_Colt1911                     { quality = 1; price = 100; };
  2146.     class Exile_Weapon_Makarov                      { quality = 1; price = 100; };
  2147.     class Exile_Weapon_Taurus                       { quality = 1; price = 100; };
  2148.     class Exile_Weapon_TaurusGold                   { quality = 1; price = 150; };
  2149.     class Exile_Weapon_M1014                        { quality = 2; price = 200; };
  2150.    
  2151.     ///////////////////////////////////////////////////////////////////////////////
  2152.     // ArmA 2 Ammunition
  2153.     ///////////////////////////////////////////////////////////////////////////////
  2154.     class Exile_Magazine_30Rnd_762x39_AK                { quality = 3; price = 20; };
  2155.     class Exile_Magazine_30Rnd_545x39_AK                { quality = 1; price = 20; };
  2156.     class Exile_Magazine_30Rnd_545x39_AK_Green          { quality = 1; price = 20; };
  2157.     class Exile_Magazine_30Rnd_545x39_AK_Red            { quality = 1; price = 20; };
  2158.     class Exile_Magazine_30Rnd_545x39_AK_White          { quality = 1; price = 20; };
  2159.     class Exile_Magazine_30Rnd_545x39_AK_Yellow         { quality = 1; price = 20; };
  2160.     class Exile_Magazine_45Rnd_545x39_RPK_Green         { quality = 1; price = 20; };
  2161.     class Exile_Magazine_75Rnd_545x39_RPK_Green         { quality = 1; price = 20; };
  2162.     class Exile_Magazine_20Rnd_762x51_DMR               { quality = 3; price = 20; };
  2163.     class Exile_Magazine_20Rnd_762x51_DMR_Yellow        { quality = 3; price = 20; };
  2164.     class Exile_Magazine_20Rnd_762x51_DMR_Red           { quality = 3; price = 20; };
  2165.     class Exile_Magazine_20Rnd_762x51_DMR_Green         { quality = 3; price = 20; };
  2166.     class Exile_Magazine_10Rnd_303                      { quality = 1; price = 20; };
  2167.     class Exile_Magazine_100Rnd_762x54_PK_Green         { quality = 3; price = 20; };
  2168.     class Exile_Magazine_7Rnd_45ACP                     { quality = 1; price = 20; };
  2169.     class Exile_Magazine_8Rnd_9x18                      { quality = 1; price = 20; };
  2170.     class Exile_Magazine_6Rnd_45ACP                     { quality = 1; price = 20; };
  2171.     class Exile_Magazine_5Rnd_22LR                      { quality = 1; price = 20; };
  2172.     class Exile_Magazine_10Rnd_762x54                   { quality = 1; price = 20; };
  2173.     class Exile_Magazine_10Rnd_9x39                     { quality = 1; price = 20; };
  2174.     class Exile_Magazine_20Rnd_9x39                     { quality = 1; price = 20; };
  2175.     class Exile_Magazine_8Rnd_74Slug                    { quality = 1; price = 20; };
  2176.     class Exile_Magazine_8Rnd_74Pellets                 { quality = 1; price = 20; }; // broken?
  2177.    
  2178.     ///////////////////////////////////////////////////////////////////////////////
  2179.     // BIKES
  2180.     ///////////////////////////////////////////////////////////////////////////////
  2181.     class Exile_Bike_OldBike                        { quality = 1; price = 40; };
  2182.     class Exile_Bike_MountainBike                   { quality = 1; price = 50; };
  2183.  
  2184.     ///////////////////////////////////////////////////////////////////////////////
  2185.     // QUAD BIKES
  2186.     ///////////////////////////////////////////////////////////////////////////////
  2187.     class Exile_Bike_QuadBike_Black                 { quality = 1; price = 2500; };
  2188.     class Exile_Bike_QuadBike_Blue                  { quality = 1; price = 2500; };
  2189.     class Exile_Bike_QuadBike_Red                   { quality = 1; price = 2500; };
  2190.     class Exile_Bike_QuadBike_White                 { quality = 1; price = 2500; };
  2191.     class Exile_Bike_QuadBike_Nato                  { quality = 1; price = 2500; };
  2192.     class Exile_Bike_QuadBike_Csat                  { quality = 1; price = 2500; };
  2193.     class Exile_Bike_QuadBike_Fia                   { quality = 1; price = 2500; };
  2194.     class Exile_Bike_QuadBike_Guerilla01            { quality = 1; price = 2500; };
  2195.     class Exile_Bike_QuadBike_Guerilla02            { quality = 1; price = 2500; };
  2196.  
  2197.     ///////////////////////////////////////////////////////////////////////////////
  2198.     // KARTS
  2199.     ///////////////////////////////////////////////////////////////////////////////
  2200.     class Exile_Car_Kart_BluKing                    { quality = 1; price = 1100; };
  2201.     class Exile_Car_Kart_RedStone                   { quality = 1; price = 1100; };
  2202.     class Exile_Car_Kart_Vrana                      { quality = 1; price = 1100; };
  2203.     class Exile_Car_Kart_Green                      { quality = 1; price = 1100; };
  2204.     class Exile_Car_Kart_Blue                       { quality = 1; price = 1100; };
  2205.     class Exile_Car_Kart_Orange                     { quality = 1; price = 1100; };
  2206.     class Exile_Car_Kart_White                      { quality = 1; price = 1100; };
  2207.     class Exile_Car_Kart_Yellow                     { quality = 1; price = 1100; };
  2208.     class Exile_Car_Kart_Black                      { quality = 1; price = 1100; };
  2209.  
  2210.     ///////////////////////////////////////////////////////////////////////////////
  2211.     // MOTOR BOATS
  2212.     ///////////////////////////////////////////////////////////////////////////////
  2213.     class Exile_Boat_MotorBoat_Police               { quality = 1; price = 700; };
  2214.     class Exile_Boat_MotorBoat_Orange               { quality = 1; price = 700; };
  2215.     class Exile_Boat_MotorBoat_White                { quality = 1; price = 700; };
  2216.  
  2217.     ///////////////////////////////////////////////////////////////////////////////
  2218.     // RUBBER DUCKS
  2219.     ///////////////////////////////////////////////////////////////////////////////
  2220.     class Exile_Boat_RubberDuck_CSAT                { quality = 1; price = 500; };
  2221.     class Exile_Boat_RubberDuck_Digital             { quality = 1; price = 500; };
  2222.     class Exile_Boat_RubberDuck_Orange              { quality = 1; price = 500; };
  2223.     class Exile_Boat_RubberDuck_Blue                { quality = 1; price = 500; };
  2224.     class Exile_Boat_RubberDuck_Black               { quality = 1; price = 500; };
  2225.  
  2226.     ///////////////////////////////////////////////////////////////////////////////
  2227.     // SDV
  2228.     ///////////////////////////////////////////////////////////////////////////////
  2229.     class Exile_Boat_SDV_CSAT                       { quality = 2; price = 11000; };
  2230.     class Exile_Boat_SDV_Digital                    { quality = 2; price = 11000; };
  2231.     class Exile_Boat_SDV_Grey                       { quality = 2; price = 11000; };
  2232.  
  2233.     ///////////////////////////////////////////////////////////////////////////////
  2234.     // UH-1H Huey
  2235.     ///////////////////////////////////////////////////////////////////////////////
  2236.     class Exile_Chopper_Huey_Green                  { quality = 2; price = 21000; };
  2237.     class Exile_Chopper_Huey_Desert                 { quality = 2; price = 21000; };
  2238.     class Exile_Chopper_Huey_Armed_Green            { quality = 2; price = 25000; };
  2239.     class Exile_Chopper_Huey_Armed_Desert           { quality = 2; price = 25000; };
  2240.  
  2241.     ///////////////////////////////////////////////////////////////////////////////
  2242.     // Hellcat
  2243.     ///////////////////////////////////////////////////////////////////////////////
  2244.     class Exile_Chopper_Hellcat_Green               { quality = 3; price = 27500; };
  2245.     class Exile_Chopper_Hellcat_FIA                 { quality = 3; price = 27500; };
  2246.  
  2247.     ///////////////////////////////////////////////////////////////////////////////
  2248.     // Hummingbird
  2249.     ///////////////////////////////////////////////////////////////////////////////
  2250.     class Exile_Chopper_Hummingbird_Green           { quality = 3; price = 23000; };
  2251.    
  2252.     ///////////////////////////////////////////////////////////////////////////////
  2253.     // Hummingbird (Civillian)
  2254.     ///////////////////////////////////////////////////////////////////////////////
  2255.     class Exile_Chopper_Hummingbird_Civillian_Blue              { quality = 1; price = 17000; };
  2256.     class Exile_Chopper_Hummingbird_Civillian_Red               { quality = 1; price = 17000; };
  2257.     class Exile_Chopper_Hummingbird_Civillian_ION               { quality = 1; price = 17000; };
  2258.     class Exile_Chopper_Hummingbird_Civillian_BlueLine          { quality = 1; price = 17000; };
  2259.     class Exile_Chopper_Hummingbird_Civillian_Digital           { quality = 1; price = 17000; };
  2260.     class Exile_Chopper_Hummingbird_Civillian_Elliptical        { quality = 1; price = 17000; };
  2261.     class Exile_Chopper_Hummingbird_Civillian_Furious           { quality = 1; price = 17000; };
  2262.     class Exile_Chopper_Hummingbird_Civillian_GrayWatcher       { quality = 1; price = 17000; };
  2263.     class Exile_Chopper_Hummingbird_Civillian_Jeans             { quality = 1; price = 17000; };
  2264.     class Exile_Chopper_Hummingbird_Civillian_Light             { quality = 1; price = 17000; };
  2265.     class Exile_Chopper_Hummingbird_Civillian_Shadow            { quality = 1; price = 17000; };
  2266.     class Exile_Chopper_Hummingbird_Civillian_Sheriff           { quality = 1; price = 17000; };
  2267.     class Exile_Chopper_Hummingbird_Civillian_Speedy            { quality = 1; price = 17000; };
  2268.     class Exile_Chopper_Hummingbird_Civillian_Sunset            { quality = 1; price = 17000; };
  2269.     class Exile_Chopper_Hummingbird_Civillian_Vrana             { quality = 1; price = 17000; };
  2270.     class Exile_Chopper_Hummingbird_Civillian_Wasp              { quality = 1; price = 17000; };
  2271.     class Exile_Chopper_Hummingbird_Civillian_Wave              { quality = 1; price = 17000; };
  2272.  
  2273.     ///////////////////////////////////////////////////////////////////////////////
  2274.     // Huron
  2275.     ///////////////////////////////////////////////////////////////////////////////
  2276.     class Exile_Chopper_Huron_Black                             { quality = 5; price = 50000; };
  2277.     class Exile_Chopper_Huron_Green                             { quality = 5; price = 50000; };
  2278.  
  2279.     ///////////////////////////////////////////////////////////////////////////////
  2280.     // Mohawk
  2281.     ///////////////////////////////////////////////////////////////////////////////
  2282.     class Exile_Chopper_Mohawk_FIA                              { quality = 4; price = 45000; };
  2283.  
  2284.     ///////////////////////////////////////////////////////////////////////////////
  2285.     // Orca
  2286.     ///////////////////////////////////////////////////////////////////////////////
  2287.     class Exile_Chopper_Orca_CSAT                               { quality = 3; price = 28000; };
  2288.     class Exile_Chopper_Orca_Black                              { quality = 3; price = 28000; };
  2289.     class Exile_Chopper_Orca_BlackCustom                        { quality = 3; price = 28000; };
  2290.  
  2291.     ///////////////////////////////////////////////////////////////////////////////
  2292.     // Taru
  2293.     ///////////////////////////////////////////////////////////////////////////////
  2294.     class Exile_Chopper_Taru_Transport_CSAT                     { quality = 3; price = 17000; };
  2295.     class Exile_Chopper_Taru_Transport_Black                    { quality = 3; price = 17000; };
  2296.                                                                                          
  2297.     class Exile_Chopper_Taru_CSAT                               { quality = 4; price = 33000; };
  2298.     class Exile_Chopper_Taru_Black                              { quality = 4; price = 33000; };
  2299.                                                                                          
  2300.     class Exile_Chopper_Taru_Covered_CSAT                       { quality = 4; price = 43000; };
  2301.     class Exile_Chopper_Taru_Covered_Black                      { quality = 4; price = 43000; };
  2302.  
  2303.     ///////////////////////////////////////////////////////////////////////////////
  2304.     // Cessna
  2305.     ///////////////////////////////////////////////////////////////////////////////
  2306.     class Exile_Plane_Cessna                                    { quality = 1; price = 16500; };
  2307.  
  2308.     ///////////////////////////////////////////////////////////////////////////////
  2309.     // An-2
  2310.     ///////////////////////////////////////////////////////////////////////////////
  2311.     class Exile_Plane_AN2_Green                                 { quality = 2; price = 17000; };
  2312.     class Exile_Plane_AN2_White                                 { quality = 2; price = 17000; };
  2313.     class Exile_Plane_AN2_Stripe                                { quality = 2; price = 17000; };
  2314.    
  2315.     ///////////////////////////////////////////////////////////////////////////////
  2316.     // Hatchback
  2317.     ///////////////////////////////////////////////////////////////////////////////
  2318.     class Exile_Car_Hatchback_Beige                     { quality = 3; price = 12000; };
  2319.     class Exile_Car_Hatchback_Green                     { quality = 3; price = 12000; };
  2320.     class Exile_Car_Hatchback_Blue                      { quality = 3; price = 12000; };
  2321.     class Exile_Car_Hatchback_BlueCustom                { quality = 3; price = 12000; };
  2322.     class Exile_Car_Hatchback_BeigeCustom               { quality = 3; price = 12000; };
  2323.     class Exile_Car_Hatchback_Yellow                    { quality = 3; price = 12000; };
  2324.     class Exile_Car_Hatchback_Grey                      { quality = 3; price = 12000; };
  2325.     class Exile_Car_Hatchback_Black                     { quality = 3; price = 12000; };
  2326.     class Exile_Car_Hatchback_Dark                      { quality = 3; price = 12000; };
  2327.     class Exile_Car_Hatchback_Rusty1                    { quality = 3; price = 12000; };
  2328.     class Exile_Car_Hatchback_Rusty2                    { quality = 3; price = 12000; };
  2329.     class Exile_Car_Hatchback_Rusty3                    { quality = 3; price = 12000; };
  2330.    
  2331.     ///////////////////////////////////////////////////////////////////////////////
  2332.     // Golf
  2333.     ///////////////////////////////////////////////////////////////////////////////
  2334.     class Exile_Car_Golf_Red                            { quality = 1; price = 8000; };
  2335.     class Exile_Car_Golf_Black                          { quality = 1; price = 8000; };
  2336.  
  2337.     ///////////////////////////////////////////////////////////////////////////////
  2338.     // Ikarus
  2339.     ///////////////////////////////////////////////////////////////////////////////
  2340.     class Exile_Car_Ikarus_Blue                 { quality = 1; price = 17000; };
  2341.     class Exile_Car_Ikarus_Red                  { quality = 1; price = 17000; };
  2342.     class Exile_Car_Ikarus_Party                { quality = 1; price = 17000; };
  2343.  
  2344.     ///////////////////////////////////////////////////////////////////////////////
  2345.     // Ural (Open)
  2346.     ///////////////////////////////////////////////////////////////////////////////
  2347.     class Exile_Car_Ural_Open_Blue          { quality = 2; price = 25000; };
  2348.     class Exile_Car_Ural_Open_Yellow        { quality = 2; price = 25000; };
  2349.     class Exile_Car_Ural_Open_Worker        { quality = 2; price = 25000; };
  2350.     class Exile_Car_Ural_Open_Military      { quality = 2; price = 25000; };
  2351.  
  2352.     ///////////////////////////////////////////////////////////////////////////////
  2353.     // Ural (Covered)
  2354.     ///////////////////////////////////////////////////////////////////////////////
  2355.     class Exile_Car_Ural_Covered_Blue           { quality = 2; price = 28000; };
  2356.     class Exile_Car_Ural_Covered_Yellow         { quality = 2; price = 28000; };
  2357.     class Exile_Car_Ural_Covered_Worker         { quality = 2; price = 28000; };
  2358.     class Exile_Car_Ural_Covered_Military       { quality = 2; price = 28000; };
  2359.    
  2360.     ///////////////////////////////////////////////////////////////////////////////
  2361.     // V3S
  2362.     ///////////////////////////////////////////////////////////////////////////////
  2363.     class Exile_Car_V3S_Open            { quality = 2; price = 28000; };
  2364.     class Exile_Car_V3S_Covered         { quality = 2; price = 28000; };
  2365.  
  2366.     ///////////////////////////////////////////////////////////////////////////////
  2367.     // SUVXL
  2368.     ///////////////////////////////////////////////////////////////////////////////
  2369.     class Exile_Car_SUVXL_Black                 { quality = 3; price = 20000; };
  2370.    
  2371.     ///////////////////////////////////////////////////////////////////////////////
  2372.     // Tractor
  2373.     ///////////////////////////////////////////////////////////////////////////////
  2374.     class Exile_Car_Tractor_Red                 { quality = 1; price = 2000; };
  2375.  
  2376.     ///////////////////////////////////////////////////////////////////////////////
  2377.     // Tractor (Old)
  2378.     ///////////////////////////////////////////////////////////////////////////////
  2379.     class Exile_Car_OldTractor_Red              { quality = 1; price = 1200; };
  2380.  
  2381.     ///////////////////////////////////////////////////////////////////////////////
  2382.     // Tow Tractor
  2383.     ///////////////////////////////////////////////////////////////////////////////
  2384.     class Exile_Car_TowTractor_White            { quality = 1; price = 1800; };
  2385.  
  2386.     ///////////////////////////////////////////////////////////////////////////////
  2387.     // Octavius
  2388.     ///////////////////////////////////////////////////////////////////////////////
  2389.     class Exile_Car_Octavius_White              { quality = 2; price = 6000; };
  2390.     class Exile_Car_Octavius_Black              { quality = 2; price = 6000; };
  2391.  
  2392.     ///////////////////////////////////////////////////////////////////////////////
  2393.     // UAZ
  2394.     ///////////////////////////////////////////////////////////////////////////////
  2395.     class Exile_Car_UAZ_Green               { quality = 2; price = 7000; };
  2396.  
  2397.     ///////////////////////////////////////////////////////////////////////////////
  2398.     // UAZ (Open)
  2399.     ///////////////////////////////////////////////////////////////////////////////
  2400.     class Exile_Car_UAZ_Open_Green          { quality = 2; price = 8000; };
  2401.  
  2402.     ///////////////////////////////////////////////////////////////////////////////
  2403.     // Land Rover
  2404.     ///////////////////////////////////////////////////////////////////////////////
  2405.     class Exile_Car_LandRover_Red               { quality = 3; price = 11000; };
  2406.     class Exile_Car_LandRover_Urban             { quality = 3; price = 11000; };
  2407.     class Exile_Car_LandRover_Green             { quality = 3; price = 11000; };
  2408.     class Exile_Car_LandRover_Sand              { quality = 3; price = 11000; };
  2409.     class Exile_Car_LandRover_Desert            { quality = 3; price = 11000; };
  2410.  
  2411.     ///////////////////////////////////////////////////////////////////////////////
  2412.     // Land Rover (Ambulance)
  2413.     ///////////////////////////////////////////////////////////////////////////////
  2414.     class Exile_Car_LandRover_Ambulance_Green       { quality = 3; price = 12000; };
  2415.     class Exile_Car_LandRover_Ambulance_Desert      { quality = 3; price = 12000; };
  2416.     class Exile_Car_LandRover_Ambulance_Sand        { quality = 3; price = 12000; };
  2417.  
  2418.     ///////////////////////////////////////////////////////////////////////////////
  2419.     // Lada
  2420.     ///////////////////////////////////////////////////////////////////////////////
  2421.     class Exile_Car_Lada_Green              { quality = 2; price = 6000; };
  2422.     class Exile_Car_Lada_Taxi               { quality = 2; price = 6000; };
  2423.     class Exile_Car_Lada_Red                { quality = 2; price = 6000; };
  2424.     class Exile_Car_Lada_White              { quality = 2; price = 6000; };
  2425.     class Exile_Car_Lada_Hipster            { quality = 2; price = 6000; };
  2426.  
  2427.     ///////////////////////////////////////////////////////////////////////////////
  2428.     // Volha
  2429.     ///////////////////////////////////////////////////////////////////////////////
  2430.     class Exile_Car_Volha_Blue              { quality = 2; price = 6000; };
  2431.     class Exile_Car_Volha_White             { quality = 2; price = 6000; };
  2432.     class Exile_Car_Volha_Black             { quality = 2; price = 6000; };
  2433.  
  2434.     ///////////////////////////////////////////////////////////////////////////////
  2435.     // Hatchback (Sport)
  2436.     ///////////////////////////////////////////////////////////////////////////////
  2437.     class Exile_Car_Hatchback_Sport_Red                 { quality = 4; price = 14000; };
  2438.     class Exile_Car_Hatchback_Sport_Blue                { quality = 4; price = 14000; };
  2439.     class Exile_Car_Hatchback_Sport_Orange              { quality = 4; price = 14000; };
  2440.     class Exile_Car_Hatchback_Sport_White               { quality = 4; price = 14000; };
  2441.     class Exile_Car_Hatchback_Sport_Beige               { quality = 4; price = 14000; };
  2442.     class Exile_Car_Hatchback_Sport_Green               { quality = 4; price = 14000; };
  2443.  
  2444.     ///////////////////////////////////////////////////////////////////////////////
  2445.     // HEMMT
  2446.     ///////////////////////////////////////////////////////////////////////////////
  2447.     class Exile_Car_HEMMT                               { quality = 3; price = 48000; };
  2448.  
  2449.     ///////////////////////////////////////////////////////////////////////////////
  2450.     // Hunter
  2451.     ///////////////////////////////////////////////////////////////////////////////
  2452.     class Exile_Car_Hunter                              { quality = 5; price = 26500; };
  2453.  
  2454.     ///////////////////////////////////////////////////////////////////////////////
  2455.     // Ifrit
  2456.     ///////////////////////////////////////////////////////////////////////////////
  2457.     class Exile_Car_Ifrit                               { quality = 4; price = 23000; };
  2458.  
  2459.     ///////////////////////////////////////////////////////////////////////////////
  2460.     // Offroad
  2461.     ///////////////////////////////////////////////////////////////////////////////
  2462.     class Exile_Car_Offroad_Red                         { quality = 3; price = 16000; };
  2463.     class Exile_Car_Offroad_Beige                       { quality = 3; price = 16000; };
  2464.     class Exile_Car_Offroad_White                       { quality = 3; price = 16000; };
  2465.     class Exile_Car_Offroad_Blue                        { quality = 3; price = 16000; };
  2466.     class Exile_Car_Offroad_DarkRed                     { quality = 3; price = 16000; };
  2467.     class Exile_Car_Offroad_BlueCustom                  { quality = 3; price = 16000; };
  2468.     class Exile_Car_Offroad_Guerilla01                  { quality = 3; price = 16000; };
  2469.     class Exile_Car_Offroad_Guerilla02                  { quality = 3; price = 16000; };
  2470.     class Exile_Car_Offroad_Guerilla03                  { quality = 3; price = 16000; };
  2471.     class Exile_Car_Offroad_Guerilla04                  { quality = 3; price = 16000; };
  2472.     class Exile_Car_Offroad_Guerilla05                  { quality = 3; price = 16000; };
  2473.     class Exile_Car_Offroad_Guerilla06                  { quality = 3; price = 16000; };
  2474.     class Exile_Car_Offroad_Guerilla07                  { quality = 3; price = 16000; };
  2475.     class Exile_Car_Offroad_Guerilla08                  { quality = 3; price = 16000; };
  2476.     class Exile_Car_Offroad_Guerilla09                  { quality = 3; price = 16000; };
  2477.     class Exile_Car_Offroad_Guerilla10                  { quality = 3; price = 16000; };
  2478.     class Exile_Car_Offroad_Guerilla11                  { quality = 3; price = 16000; };
  2479.     class Exile_Car_Offroad_Guerilla12                  { quality = 3; price = 16000; };
  2480.     class Exile_Car_Offroad_Rusty1                      { quality = 3; price = 16000; };
  2481.     class Exile_Car_Offroad_Rusty2                      { quality = 3; price = 16000; };
  2482.     class Exile_Car_Offroad_Rusty3                      { quality = 3; price = 16000; };
  2483.  
  2484.     ///////////////////////////////////////////////////////////////////////////////
  2485.     // Offroad (Armed)
  2486.     ///////////////////////////////////////////////////////////////////////////////
  2487.     class Exile_Car_Offroad_Armed_Guerilla01            { quality = 5; price = 25000; };
  2488.     class Exile_Car_Offroad_Armed_Guerilla02            { quality = 5; price = 25000; };
  2489.     class Exile_Car_Offroad_Armed_Guerilla03            { quality = 5; price = 25000; };
  2490.     class Exile_Car_Offroad_Armed_Guerilla04            { quality = 5; price = 25000; };
  2491.     class Exile_Car_Offroad_Armed_Guerilla05            { quality = 5; price = 25000; };
  2492.     class Exile_Car_Offroad_Armed_Guerilla06            { quality = 5; price = 25000; };
  2493.     class Exile_Car_Offroad_Armed_Guerilla07            { quality = 5; price = 25000; };
  2494.     class Exile_Car_Offroad_Armed_Guerilla08            { quality = 5; price = 25000; };
  2495.     class Exile_Car_Offroad_Armed_Guerilla09            { quality = 5; price = 25000; };
  2496.     class Exile_Car_Offroad_Armed_Guerilla10            { quality = 5; price = 25000; };
  2497.     class Exile_Car_Offroad_Armed_Guerilla11            { quality = 5; price = 25000; };
  2498.     class Exile_Car_Offroad_Armed_Guerilla12            { quality = 5; price = 25000; };
  2499.  
  2500.     ///////////////////////////////////////////////////////////////////////////////
  2501.     // Offroad (Repair)
  2502.     ///////////////////////////////////////////////////////////////////////////////
  2503.     class Exile_Car_Offroad_Repair_Civillian            { quality = 4; price = 12500; };
  2504.     class Exile_Car_Offroad_Repair_Red                  { quality = 4; price = 12500; };
  2505.     class Exile_Car_Offroad_Repair_Beige                { quality = 4; price = 12500; };
  2506.     class Exile_Car_Offroad_Repair_White                { quality = 4; price = 12500; };
  2507.     class Exile_Car_Offroad_Repair_Blue                 { quality = 4; price = 12500; };
  2508.     class Exile_Car_Offroad_Repair_DarkRed              { quality = 4; price = 12500; };
  2509.     class Exile_Car_Offroad_Repair_BlueCustom           { quality = 4; price = 12500; };
  2510.     class Exile_Car_Offroad_Repair_Guerilla01           { quality = 4; price = 12500; };
  2511.     class Exile_Car_Offroad_Repair_Guerilla02           { quality = 4; price = 12500; };
  2512.     class Exile_Car_Offroad_Repair_Guerilla03           { quality = 4; price = 12500; };
  2513.     class Exile_Car_Offroad_Repair_Guerilla04           { quality = 4; price = 12500; };
  2514.     class Exile_Car_Offroad_Repair_Guerilla05           { quality = 4; price = 12500; };
  2515.     class Exile_Car_Offroad_Repair_Guerilla06           { quality = 4; price = 12500; };
  2516.     class Exile_Car_Offroad_Repair_Guerilla07           { quality = 4; price = 12500; };
  2517.     class Exile_Car_Offroad_Repair_Guerilla08           { quality = 4; price = 12500; };
  2518.     class Exile_Car_Offroad_Repair_Guerilla09           { quality = 4; price = 12500; };
  2519.     class Exile_Car_Offroad_Repair_Guerilla10           { quality = 4; price = 12500; };
  2520.     class Exile_Car_Offroad_Repair_Guerilla11           { quality = 4; price = 12500; };
  2521.     class Exile_Car_Offroad_Repair_Guerilla12           { quality = 4; price = 12500; };
  2522.  
  2523.     ///////////////////////////////////////////////////////////////////////////////
  2524.     // Strider
  2525.     ///////////////////////////////////////////////////////////////////////////////
  2526.     class Exile_Car_Strider                             { quality = 6; price = 44000; };
  2527.  
  2528.     ///////////////////////////////////////////////////////////////////////////////
  2529.     // SUV
  2530.     ///////////////////////////////////////////////////////////////////////////////
  2531.     class Exile_Car_SUV_Red                             { quality = 3; price = 14000; };
  2532.     class Exile_Car_SUV_Black                           { quality = 3; price = 14000; };
  2533.     class Exile_Car_SUV_Grey                            { quality = 3; price = 14000; };
  2534.     class Exile_Car_SUV_Orange                          { quality = 3; price = 14000; };
  2535.  
  2536.     ///////////////////////////////////////////////////////////////////////////////
  2537.     // SUV (Armed)
  2538.     ///////////////////////////////////////////////////////////////////////////////
  2539.     class Exile_Car_SUV_Armed_Black                     { quality = 4; price = 25000; };
  2540.    
  2541.     ///////////////////////////////////////////////////////////////////////////////
  2542.     // BRDM2
  2543.     ///////////////////////////////////////////////////////////////////////////////
  2544.     class Exile_Car_BRDM2_HQ                            { quality = 5; price = 25000; };
  2545.    
  2546.     ///////////////////////////////////////////////////////////////////////////////
  2547.     // BTR40
  2548.     ///////////////////////////////////////////////////////////////////////////////
  2549.     class Exile_Car_BTR40_MG_Green                          { quality = 6; price = 38000; };
  2550.     class Exile_Car_BTR40_MG_Camo                           { quality = 6; price = 38000; };
  2551.     class Exile_Car_BTR40_Green                             { quality = 2; price = 15000; };
  2552.     class Exile_Car_BTR40_Camo                              { quality = 2; price = 15000; };
  2553.    
  2554.     ///////////////////////////////////////////////////////////////////////////////
  2555.     // HMMWV
  2556.     ///////////////////////////////////////////////////////////////////////////////
  2557.     class Exile_Car_HMMWV_M134_Green                            { quality = 5; price = 33000; };
  2558.     class Exile_Car_HMMWV_M134_Desert                           { quality = 5; price = 33000; };
  2559.     class Exile_Car_HMMWV_M2_Green                              { quality = 6; price = 40000; };
  2560.     class Exile_Car_HMMWV_M2_Desert                             { quality = 6; price = 40000; };
  2561.     class Exile_Car_HMMWV_MEV_Green                             { quality = 3; price = 21000; };
  2562.     class Exile_Car_HMMWV_MEV_Desert                            { quality = 3; price = 21000; };
  2563.     class Exile_Car_HMMWV_UNA_Green                             { quality = 3; price = 21000; };
  2564.     class Exile_Car_HMMWV_UNA_Desert                            { quality = 3; price = 21000; };
  2565.    
  2566.     ///////////////////////////////////////////////////////////////////////////////
  2567.     // Tempest
  2568.     ///////////////////////////////////////////////////////////////////////////////
  2569.     class Exile_Car_Tempest                             { quality = 4; price = 48300; };
  2570.  
  2571.     ///////////////////////////////////////////////////////////////////////////////
  2572.     // Van
  2573.     ///////////////////////////////////////////////////////////////////////////////
  2574.     class Exile_Car_Van_Black                           { quality = 2; price = 12000; };
  2575.     class Exile_Car_Van_White                           { quality = 2; price = 12000; };
  2576.     class Exile_Car_Van_Red                             { quality = 2; price = 12000; };
  2577.     class Exile_Car_Van_Guerilla01                      { quality = 2; price = 12000; };
  2578.     class Exile_Car_Van_Guerilla02                      { quality = 2; price = 12000; };
  2579.     class Exile_Car_Van_Guerilla03                      { quality = 2; price = 12000; };
  2580.     class Exile_Car_Van_Guerilla04                      { quality = 2; price = 12000; };
  2581.     class Exile_Car_Van_Guerilla05                      { quality = 2; price = 12000; };
  2582.     class Exile_Car_Van_Guerilla06                      { quality = 2; price = 12000; };
  2583.     class Exile_Car_Van_Guerilla07                      { quality = 2; price = 12000; };
  2584.     class Exile_Car_Van_Guerilla08                      { quality = 2; price = 12000; };
  2585.  
  2586.     ///////////////////////////////////////////////////////////////////////////////
  2587.     // Van (Box)
  2588.     ///////////////////////////////////////////////////////////////////////////////
  2589.     class Exile_Car_Van_Box_Black                       { quality = 3; price = 17000; };
  2590.     class Exile_Car_Van_Box_White                       { quality = 3; price = 17000; };
  2591.     class Exile_Car_Van_Box_Red                         { quality = 3; price = 17000; };
  2592.     class Exile_Car_Van_Box_Guerilla01                  { quality = 3; price = 17000; };
  2593.     class Exile_Car_Van_Box_Guerilla02                  { quality = 3; price = 17000; };
  2594.     class Exile_Car_Van_Box_Guerilla03                  { quality = 3; price = 17000; };
  2595.     class Exile_Car_Van_Box_Guerilla04                  { quality = 3; price = 17000; };
  2596.     class Exile_Car_Van_Box_Guerilla05                  { quality = 3; price = 17000; };
  2597.     class Exile_Car_Van_Box_Guerilla06                  { quality = 3; price = 17000; };
  2598.     class Exile_Car_Van_Box_Guerilla07                  { quality = 3; price = 17000; };
  2599.     class Exile_Car_Van_Box_Guerilla08                  { quality = 3; price = 17000; };
  2600.  
  2601.     ///////////////////////////////////////////////////////////////////////////////
  2602.     // Van (Fuel)
  2603.     ///////////////////////////////////////////////////////////////////////////////
  2604.     class Exile_Car_Van_Fuel_Black                      { quality = 3; price = 15000; };
  2605.     class Exile_Car_Van_Fuel_White                      { quality = 3; price = 15000; };
  2606.     class Exile_Car_Van_Fuel_Red                        { quality = 3; price = 15000; };
  2607.     class Exile_Car_Van_Fuel_Guerilla01                 { quality = 3; price = 15000; };
  2608.     class Exile_Car_Van_Fuel_Guerilla02                 { quality = 3; price = 15000; };
  2609.     class Exile_Car_Van_Fuel_Guerilla03                 { quality = 3; price = 15000; };
  2610.  
  2611.     ///////////////////////////////////////////////////////////////////////////////
  2612.     // Zamak
  2613.     ///////////////////////////////////////////////////////////////////////////////
  2614.     class Exile_Car_Zamak                               { quality = 4; price = 43000; };
  2615.    
  2616.     ///////////////////////////////////////////////////////////////////////////////
  2617.     // Flags
  2618.     ///////////////////////////////////////////////////////////////////////////////
  2619.     class Exile_Item_FlagStolen1                        { quality = 1; price = 5000; sellPrice = 5000;  };
  2620.     class Exile_Item_FlagStolen2                        { quality = 1; price = 10000; sellPrice = 10000; };
  2621.     class Exile_Item_FlagStolen3                        { quality = 1; price = 15000; sellPrice = 15000; };
  2622.     class Exile_Item_FlagStolen4                        { quality = 1; price = 20000; sellPrice = 20000; };
  2623.     class Exile_Item_FlagStolen5                        { quality = 1; price = 25000; sellPrice = 25000; };
  2624.     class Exile_Item_FlagStolen6                        { quality = 1; price = 30000; sellPrice = 30000; };
  2625.     class Exile_Item_FlagStolen7                        { quality = 1; price = 35000; sellPrice = 35000; };
  2626.     class Exile_Item_FlagStolen8                        { quality = 1; price = 40000; sellPrice = 40000; };
  2627.     class Exile_Item_FlagStolen9                        { quality = 1; price = 45000; sellPrice = 45000; };
  2628.     class Exile_Item_FlagStolen10                       { quality = 1; price = 50000; sellPrice = 50000; };
  2629. //////////////////////////////////////////////////////////////////////////////////////////////////////
  2630. //// CUSTOM ADDED STUFF //////////////////////////////////////////////////////////////////////////////
  2631. //////////////////////////////////////////////////////////////////////////////////////////////////////
  2632.     //////////////////////////////////////////////////////////////////
  2633.     // Air vehicles
  2634.     //////////////////////////////////////////////////////////////////
  2635.     class O_Heli_Attack_02_black_F                  { quality = 5; price = 230000; };
  2636.     class O_Heli_Light_02_F                         { quality = 5; price = 230000; };
  2637.     class O_Heli_Transport_04_ammo_black_F          { quality = 5; price = 33000; };
  2638.     class O_Heli_Transport_04_bench_black_F         { quality = 5; price = 33000; };
  2639.     class O_Heli_Transport_04_box_black_F           { quality = 5; price = 33000; };
  2640.     class O_Heli_Transport_04_covered_black_F       { quality = 5; price = 33000; };
  2641.     class O_Heli_Transport_04_fuel_black_F          { quality = 5; price = 33000; };
  2642.     class O_Heli_Transport_04_medevac_black_F       { quality = 5; price = 33000; };
  2643.     class OO_Heli_Transport_04_repair_black_F       { quality = 5; price = 33000; };
  2644.     class O_Plane_CAS_02_F                          { quality = 5; price = 500000; };
  2645.     class B_Heli_Attack_01_F                        { quality = 5; price = 230000; };
  2646.     class B_Heli_Transport_01_F                     { quality = 5; price = 80000; };
  2647.     class I_Heli_light_03_F                         { quality = 5; price = 100000; };
  2648.     class I_Plane_Fighter_03_CAS_F                  { quality = 5; price = 500000; };
  2649.    
  2650. };
  2651.  
  2652.  
  2653.  
  2654. class CfgExileCustomCode
  2655. {
  2656.     /*
  2657.         You can overwrite every single file of our code without touching it.
  2658.         To do that, add the function name you want to overwrite plus the
  2659.         path to your custom file here. If you wonder how this works, have a
  2660.         look at our bootstrap/fn_preInit.sqf function.
  2661.  
  2662.         Simply add the following scheme here:
  2663.  
  2664.         <Function Name of Exile> = "<New File Name>";
  2665.  
  2666.         Example:
  2667.  
  2668.         ExileClient_util_fusRoDah = "myaddon\myfunction.sqf";
  2669.     */
  2670. };
  2671. class CfgExileEnvironment
  2672. {
  2673.     class Altis
  2674.     {
  2675.         // A list of {position, radius} where building is not allowed at all
  2676.         nonConstructionZones[] = {};
  2677.  
  2678.  
  2679.         class FireFlies
  2680.         {
  2681.             // 1 = enabled, 0 = disabled
  2682.             enable = 0;
  2683.  
  2684.             // At this hour fire flies begin to spawn
  2685.             startHour = 18;
  2686.  
  2687.             // At this hour fire flies stop spawning
  2688.             endHour = 4;
  2689.         };
  2690.  
  2691.         class Anomalies
  2692.         {
  2693.             // 1 = enabled, 0 = disabled
  2694.             enable = 0;
  2695.  
  2696.             // At this hour anomalies begin to spawn
  2697.             startHour = 19;
  2698.  
  2699.             // At this hour anomalies stop spawning
  2700.             endHour = 6;
  2701.         };
  2702.  
  2703.         class Breathing
  2704.         {
  2705.             // 1 = enabled, 0 = disabled
  2706.             enable = 0;
  2707.         };
  2708.  
  2709.         class Snow
  2710.         {
  2711.             // 1 = enabled, 0 = disabled
  2712.             enable = 0;
  2713.  
  2714.             // https://community.bistudio.com/wiki/surfaceType
  2715.             surfaces[] = {};
  2716.         };
  2717.  
  2718.         class Radiation
  2719.         {
  2720.             // 1 = enabled, 0 = disabled
  2721.             enable = 1;
  2722.  
  2723.             /*
  2724.                 Defines contaminated zones in a specific map.
  2725.                 You can define multiple zones per map. The format
  2726.                 of the zones is:
  2727.  
  2728.                 [Position ASL(!), Full Radiation Radius, Maximum Radius]
  2729.  
  2730.                 The radius works as follows:
  2731.  
  2732.                 |-------------------------------------------------------|
  2733.                                     Maximum Radius
  2734.                
  2735.                 |------------------------|
  2736.                   Full Radiation Radius  
  2737.  
  2738.                 Within the full radiation radius, radiation factor is
  2739.                 always at a maximum. Outside of this, it lowers down
  2740.                 to no radiation smoothly.
  2741.  
  2742.                 Radiation:
  2743.  
  2744.                 |------------------------|------------------------------|
  2745.                 1        1      1        1     0.75    0.5     0.25    0
  2746.             */
  2747.             contaminatedZones[] =
  2748.             {
  2749.                 {{21845.1, 20977.6, 30}, 350, 400}  // Ghost Hotel
  2750.             };
  2751.         };
  2752.  
  2753.         class Temperature
  2754.         {
  2755.             // Temperature in °C for the time of day, per hour
  2756.             // Add the first index to the last index, so it is 25 indizes!
  2757.             daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  2758.        
  2759.             // Temperature change in °C when it is 100% overcast
  2760.             overcast = -2;
  2761.  
  2762.             // Temperature change in °C when it is 100% raining
  2763.             rain = -5;
  2764.  
  2765.             // Temperature change in °C when it is 100% windy
  2766.             wind = -1;
  2767.  
  2768.             // Temperature change per 100m altitude in °C
  2769.             altitude = -0.5;
  2770.  
  2771.             // Difference from the daytime temperature to the water temperature
  2772.             water = -5;
  2773.         };
  2774.     };
  2775.  
  2776.     class Namalsk: Altis
  2777.     {
  2778.         class FireFlies: FireFlies
  2779.         {
  2780.             enable = 1;
  2781.         };
  2782.  
  2783.         class Anomalies: Anomalies
  2784.         {
  2785.             enable = 1;
  2786.         };
  2787.  
  2788.         class Breathing: Breathing
  2789.         {
  2790.             enable = 1;
  2791.         };
  2792.  
  2793.         class Snow: Snow
  2794.         {
  2795.             enable = 1;
  2796.             surfaces[] = {"#nam_snow"};
  2797.         };
  2798.  
  2799.         class Radiation: Radiation
  2800.         {
  2801.             enable = 1;
  2802.             contaminatedZones[] =
  2803.             {
  2804.                 {{3960.148454.75,    152.862},   80,     140},   // Object A1
  2805.                 {{4974.706632.82,    4.74293},   40,     150},   // Object A2
  2806.                 {{6487.929302.03,    36.0014},   60,     110}    // Sebjan Chemical Factory
  2807.             };
  2808.         };
  2809.  
  2810.         class Temperature: Temperature
  2811.         {
  2812.             daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  2813.         };
  2814.     };
  2815. };
  2816. class CfgExileHUD
  2817. {
  2818.     class ShortItemNames
  2819.     {
  2820.         SmokeShell[]                        = {"WHITE",     "SMOKE"};
  2821.         1Rnd_Smoke_Grenade_shell[]          = {"WHITE",     "SMOKE"};
  2822.         3Rnd_Smoke_Grenade_shell[]          = {"WHITE",     "SMOKE"};
  2823.  
  2824.         SmokeShellBlue[]                    = {"BLUE",      "SMOKE"};
  2825.         1Rnd_SmokeBlue_Grenade_shell[]      = {"BLUE",      "SMOKE"};
  2826.         3Rnd_SmokeBlue_Grenade_shell[]      = {"BLUE",      "SMOKE"};
  2827.  
  2828.         SmokeShellGreen[]                   = {"GREEN",     "SMOKE"};
  2829.         1Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
  2830.         3Rnd_SmokeGreen_Grenade_shell[]     = {"GREEN",     "SMOKE"};
  2831.  
  2832.         SmokeShellOrange[]                  = {"ORANGE",    "SMOKE"};
  2833.         1Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",    "SMOKE"};
  2834.         3Rnd_SmokeOrange_Grenade_shell[]    = {"ORANGE",    "SMOKE"};
  2835.  
  2836.         SmokeShellPurple[]                  = {"PURPLE",    "SMOKE"};
  2837.         1Rnd_SmokePurple_Grenade_shell[]    = {"PURPLE",    "SMOKE"};
  2838.         3Rnd_SmokePurple_Grenade_shell[]    = {"PURPLE",    "SMOKE"};
  2839.  
  2840.         SmokeShellRed[]                     = {"RED",       "SMOKE"};
  2841.         1Rnd_SmokeRed_Grenade_shell[]       = {"RED",       "SMOKE"};
  2842.         3Rnd_SmokeRed_Grenade_shell[]       = {"RED",       "SMOKE"};
  2843.                
  2844.         SmokeShellYellow[]                  = {"YELLOW",    "SMOKE"};
  2845.         1Rnd_SmokeYellow_Grenade_shell[]    = {"YELLOW",    "SMOKE"};
  2846.         3Rnd_SmokeYellow_Grenade_shell[]    = {"YELLOW",    "SMOKE"};
  2847.                
  2848.         UGL_FlareCIR_F[]                    = {"IR",        "FLARE"};
  2849.         3Rnd_UGL_FlareCIR_F[]               = {"IR",        "FLARE"};
  2850.  
  2851.         UGL_FlareGreen_F[]                  = {"GREEN",     "FLARE"};
  2852.         3Rnd_UGL_FlareGreen_F[]             = {"GREEN",     "FLARE"};
  2853.  
  2854.         UGL_FlareRed_F[]                    = {"RED",       "FLARE"};
  2855.         3Rnd_UGL_FlareRed_F[]               = {"RED",       "FLARE"};
  2856.  
  2857.         UGL_FlareWhite_F[]                  = {"WHITE",     "FLARE"};
  2858.         3Rnd_UGL_FlareWhite_F[]             = {"WHITE",     "FLARE"};
  2859.  
  2860.         UGL_FlareYellow_F[]                 = {"YELLOW",    "FLARE"};
  2861.         3Rnd_UGL_FlareYellow_F[]            = {"YELLOW",    "FLARE"};
  2862.  
  2863.         Chemlight_blue[]                    = {"BLUE",      "LIGHT"};
  2864.         Chemlight_green[]                   = {"GREEN",     "LIGHT"};
  2865.         Chemlight_red[]                     = {"RED",       "LIGHT"};
  2866.         Chemlight_yellow[]                  = {"YELLOW",    "LIGHT"};
  2867.  
  2868.         1Rnd_HE_Grenade_shell[]             = {"40MM"};
  2869.         3Rnd_HE_Grenade_shell[]             = {"40MM"};
  2870.  
  2871.         O_IR_Grenade[]                      = {"IR"};
  2872.         I_IR_Grenade[]                      = {"IR"};
  2873.         B_IR_Grenade[]                      = {"IR"};
  2874.  
  2875.         HandGrenade[]                       = {"RGO"};
  2876.         MiniGrenade[]                       = {"RGN"};
  2877.  
  2878.         Exile_Item_ZipTie[]                 = {"ZIP", "TIE"};
  2879.     };
  2880. };
  2881. class CfgExileLootSettings
  2882. {
  2883.     /**
  2884.      * Lifetime of loot in minutes. Synchronize this with
  2885.      * the garbage collector settings of your server
  2886.      * CfgSettings!
  2887.      */
  2888.     lifeTime = 8;
  2889.  
  2890.     /**
  2891.      * Interval in seconds when the client searches for
  2892.      * new buildings to spawn loot in
  2893.      */
  2894.     spawnInterval = 30;
  2895.  
  2896.     /**
  2897.      * This is a percentage value to determine how many loot
  2898.      * positions should contain loot when the system spawns loot.
  2899.      *
  2900.      * If a building has 20 positions defined, Exile will
  2901.      * spawn loot in 10 random positions of them.
  2902.      *
  2903.      * This means smaller buildings spawn less loot and larger
  2904.      * ones spawn more loot.
  2905.      *
  2906.      * You can also cap it at a maximum value. See below.
  2907.      */
  2908.     maximumPositionCoverage = 30;
  2909.  
  2910.     /**
  2911.      * Limit the number of loot positions per building. If the
  2912.      * above percentage value exceeds this value, it will be capped.
  2913.      *
  2914.      * Example: Coverage is 50%. Building has 60 loot positions defined.
  2915.      * This results in 30 loot positions and that is too much. So we
  2916.      * cap this at 10
  2917.      */
  2918.     maximumNumberOfLootSpotsPerBuilding = 3;
  2919.  
  2920.     /**
  2921.      * Exile spawns a random number of items per loot spot. This
  2922.      * is the upper cap for that. So 3 means it could spawn 1, 2
  2923.      * or 3.
  2924.      */
  2925.     maximumNumberOfItemsPerLootSpot = 2;
  2926.  
  2927.     /**
  2928.      * Radius in meter to spawn loot AROUND each player.
  2929.      * Do NOT touch this value if you dont know what you do.
  2930.      * The higher the number, the higher the drop rates, the
  2931.      * easier your server will lag.
  2932.      *
  2933.      * 50m  = Minimum
  2934.      * 200m = Maximum
  2935.      */
  2936.     spawnRadius = 60;
  2937.  
  2938.     /**
  2939.      * Defines the radius around trader cities where the system should
  2940.      * not spawn loot. Set this to 0 if you want to have loot spawning
  2941.      * in trader citites, ugh.
  2942.      */
  2943.     minimumDistanceToTraderZones = 500;
  2944.  
  2945.     /**
  2946.      * Defines the radius around territories where no loot spawns.
  2947.      * This does not regard the actual size of a territory. So do not
  2948.      * set this to a lower value than the maximum radius of a territory,
  2949.      * which is 150m by default.
  2950.      */
  2951.     minimumDistanceToTerritories = 150;
  2952. };
  2953. class CfgExileMobileXM8
  2954. {
  2955.     /**
  2956.      * Add the 4 digit permission code here, so players can authorize
  2957.      * your server to send them messages to their Mobile XM8 app.
  2958.      */
  2959.     code = "";
  2960. };
  2961. class CfgExileMusic
  2962. {
  2963.     Ambient[] = {"ExileTrack03","ExileTrack04"};
  2964.     Combat[] = {"ExileTrack06","ExileTrack07"};
  2965.     Intro[] = {"ExileTrack02","ExileTrack03"};
  2966. };
  2967. class CfgExileParty
  2968. {
  2969.     showESP = 1;
  2970.     allow3DMarkers = 1;
  2971. };
  2972. class CfgExileRussianRoulette
  2973. {
  2974.     /*
  2975.         Minimum amount to join a session of
  2976.         russian roulette
  2977.     */
  2978.     buyInAmount = 100;
  2979. };
  2980. class CfgFlags
  2981. {
  2982.     class USA
  2983.     {
  2984.         name = "USA";
  2985.         texture = "\A3\Data_F\Flags\flag_us_co.paa";
  2986.         uids[] = {};
  2987.     };
  2988. };
  2989.  
  2990. class ExileAbstractAction
  2991. {
  2992.     title = "";
  2993.     condition = "true";
  2994.     action = "";
  2995.     priority = 1.5;
  2996.     showWindow = false;
  2997. };
  2998.  
  2999. /**
  3000.  * Sort this by probability of occurence to speed things up a bit
  3001.  */
  3002. class CfgInteractionMenus
  3003. {
  3004.     class Car
  3005.     {
  3006.         targetType = 2;
  3007.         target = "Car";
  3008.  
  3009.         class Actions
  3010.         {
  3011.             class ScanLock: ExileAbstractAction
  3012.             {
  3013.                 title = "Scan Lock";
  3014.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3015.                 action = "_this call ExileClient_object_lock_scan";
  3016.             };
  3017.  
  3018.             // Locks a vehicle
  3019.             class Lock: ExileAbstractAction
  3020.             {
  3021.                 title = "Lock";
  3022.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3023.                 action = "true spawn ExileClient_object_lock_toggle";
  3024.             };
  3025.  
  3026.             // Unlocks a vehicle
  3027.             class Unlock: ExileAbstractAction
  3028.             {
  3029.                 title = "Unlock";
  3030.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3031.                 action = "false spawn ExileClient_object_lock_toggle";
  3032.             };
  3033.  
  3034.             // Repairs a vehicle to 100%. Requires Duckttape
  3035.             class Repair: ExileAbstractAction
  3036.             {
  3037.                 title = "Repair";
  3038.                 condition = "true";
  3039.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3040.             };
  3041.  
  3042.             // Hot-wires a vehicle
  3043.             class Hotwire: ExileAbstractAction
  3044.             {
  3045.                 title = "Hotwire";
  3046.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3047.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3048.             };
  3049.  
  3050.             // Flips a vehicle so the player doesnt have to call an admin
  3051.             // Check if vector up is fucked
  3052.             class Flip: ExileAbstractAction
  3053.             {
  3054.                 title = "Flip";
  3055.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3056.                 action = "_this call ExileClient_object_vehicle_flip";
  3057.             };
  3058.  
  3059.             // Fills fuel from a can into a car
  3060.             class Refuel: ExileAbstractAction
  3061.             {
  3062.                 title = "Refuel";
  3063.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3064.                 action = "_this call ExileClient_object_vehicle_refuel";
  3065.             };
  3066.  
  3067.             // Drains fuel from a car into an empty jerry can
  3068.             class DrainFuel: ExileAbstractAction
  3069.             {
  3070.                 title = "Drain Fuel";
  3071.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3072.                 action = "_this call ExileClient_object_vehicle_drain";
  3073.             };
  3074.         };
  3075.     };
  3076.  
  3077.     class Air
  3078.     {
  3079.         target = "Air";
  3080.         targetType = 2;
  3081.  
  3082.         class Actions
  3083.         {
  3084.             class ScanLock: ExileAbstractAction
  3085.             {
  3086.                 title = "Scan Lock";
  3087.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3088.                 action = "_this call ExileClient_object_lock_scan";
  3089.             };
  3090.  
  3091.             // Locks a vehicle
  3092.             class Lock: ExileAbstractAction
  3093.             {
  3094.                 title = "Lock";
  3095.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3096.                 action = "true spawn ExileClient_object_lock_toggle";
  3097.             };
  3098.  
  3099.             // Unlocks a vehicle
  3100.             class Unlock: ExileAbstractAction
  3101.             {
  3102.                 title = "Unlock";
  3103.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3104.                 action = "false spawn ExileClient_object_lock_toggle";
  3105.             };
  3106.  
  3107.             // Hot-wires a vehicle
  3108.             class Hotwire: ExileAbstractAction
  3109.             {
  3110.                 title = "Hotwire";
  3111.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3112.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3113.             };
  3114.  
  3115.             // Repairs a vehicle to 100%. Requires Duckttape
  3116.             class Repair: ExileAbstractAction
  3117.             {
  3118.                 title = "Repair";
  3119.                 condition = "true";
  3120.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3121.             };
  3122.  
  3123.             // Flips a vehicle so the player doesnt have to call an admin
  3124.             // Check if vector up is fucked
  3125.             class Flip: ExileAbstractAction
  3126.             {
  3127.                 title = "Flip";
  3128.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3129.                 action = "_this call ExileClient_object_vehicle_flip";
  3130.             };
  3131.  
  3132.             // Fills fuel from a can into a car
  3133.             class Refuel: ExileAbstractAction
  3134.             {
  3135.                 title = "Refuel";
  3136.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3137.                 action = "_this call ExileClient_object_vehicle_refuel";
  3138.             };
  3139.  
  3140.             // Drains fuel from a car into an empty jerry can
  3141.             class DrainFuel: ExileAbstractAction
  3142.             {
  3143.                 title = "Drain Fuel";
  3144.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3145.                 action = "_this call ExileClient_object_vehicle_drain";
  3146.             };
  3147.  
  3148.             class RotateLeft: ExileAbstractAction
  3149.             {
  3150.                 title = "Rotate Left"; 
  3151.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3152.                 action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3153.             };
  3154.  
  3155.             class RotateRight: ExileAbstractAction
  3156.             {
  3157.                 title = "Rotate Right";
  3158.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3159.                 action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3160.             };
  3161.         };
  3162.     };
  3163.  
  3164.     class Safe
  3165.     {
  3166.         targetType = 2;
  3167.         target = "Exile_Container_Safe";
  3168.  
  3169.         class Actions
  3170.         {
  3171.             class ScanLock: ExileAbstractAction
  3172.             {
  3173.                 title = "Scan Lock";
  3174.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3175.                 action = "_this call ExileClient_object_lock_scan";
  3176.             };
  3177.  
  3178.             // Locks a vehicle
  3179.             class Lock : ExileAbstractAction
  3180.             {
  3181.                 title = "Lock";
  3182.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3183.                 action = "true spawn ExileClient_object_lock_toggle";
  3184.             };
  3185.  
  3186.             class Unlock : ExileAbstractAction
  3187.             {
  3188.                 title = "Unlock";
  3189.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3190.                 action = "false spawn ExileClient_object_lock_toggle";
  3191.             };
  3192.  
  3193.             class Pack : ExileAbstractAction
  3194.             {
  3195.                 title = "Pack";
  3196.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3197.                 action = "_this spawn ExileClient_object_container_pack";
  3198.             };
  3199.  
  3200.             class SetPinCode : ExileAbstractAction
  3201.             {
  3202.                 title = "Set PIN";
  3203.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3204.                 action = "_this spawn ExileClient_object_lock_setPin";
  3205.             };
  3206.         };
  3207.     };
  3208.  
  3209.     class Laptop
  3210.     {
  3211.         targetType = 2;
  3212.         target = "Exile_Construction_Laptop_Static";
  3213.  
  3214.         class Actions
  3215.         {
  3216.             class CameraSystem: ExileAbstractAction
  3217.             {
  3218.                 title = "CCTV Access";
  3219.                 condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3220.                 action = "_this call ExileClient_gui_baseCamera_show";
  3221.             };
  3222.         };
  3223.     };
  3224.  
  3225.     class SupplyBox
  3226.     {
  3227.         targetType = 2;
  3228.         target = "Exile_Container_SupplyBox";
  3229.  
  3230.         class Actions
  3231.         {
  3232.             class Mount: ExileAbstractAction
  3233.             {
  3234.                 title = "Mount";
  3235.                 condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3236.                 action = "_this call ExileClient_object_supplyBox_mount";
  3237.             };
  3238.  
  3239.             class Install: ExileAbstractAction
  3240.             {
  3241.                 title = "Install";
  3242.                 condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3243.                 action = "_this call ExileClient_object_supplyBox_install";
  3244.             };
  3245.  
  3246.             class Unmount: ExileAbstractAction
  3247.             {
  3248.                 title = "Unmount";
  3249.                 condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3250.                 action = "_this call ExileClient_object_supplyBox_unmount";
  3251.             };
  3252.         };
  3253.     };
  3254.  
  3255.     class Construction
  3256.     {
  3257.         targetType = 2;
  3258.         target = "Exile_Construction_Abstract_Static";
  3259.  
  3260.         class Actions
  3261.         {
  3262.             class ScanLock: ExileAbstractAction
  3263.             {
  3264.                 title = "Scan Lock";
  3265.                 condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3266.                 action = "_this call ExileClient_object_lock_scan";
  3267.             };
  3268.  
  3269.             class Unlock : ExileAbstractAction
  3270.             {
  3271.                 title = "Unlock";
  3272.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3273.                 action = "false spawn ExileClient_object_lock_toggle";
  3274.             };
  3275.  
  3276.             class Lock : ExileAbstractAction
  3277.             {
  3278.                 title = "Lock";
  3279.                 condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3280.                 action = "true spawn ExileClient_object_lock_toggle";
  3281.             };
  3282.  
  3283.             // Picks up the construction so you can move it
  3284.             class Move: ExileAbstractAction
  3285.             {
  3286.                 title = "Move";
  3287.                 condition = "call ExileClient_util_world_isInOwnTerritory";
  3288.                 action = "_this spawn ExileClient_object_construction_move";
  3289.             };
  3290.  
  3291.             // Removes the construction.
  3292.             class Deconstruct: ExileAbstractAction
  3293.             {
  3294.                 title = "Remove";
  3295.                 condition = "call ExileClient_util_world_isInOwnTerritory";
  3296.                 action = "_this spawn ExileClient_object_construction_deconstruct";
  3297.             };
  3298.  
  3299.             class AddALock : ExileAbstractAction
  3300.             {
  3301.                 title = "Add a Lock";
  3302.                 condition = "call ExileClient_object_construction_lockAddShow";
  3303.                 action = "_this spawn ExileClient_object_construction_lockAdd";
  3304.             };
  3305.  
  3306.             class Upgrade : ExileAbstractAction
  3307.             {
  3308.                 title = "Upgrade";
  3309.                 condition = "call ExileClient_object_construction_upgradeShow";
  3310.                 action = "_this call ExileClient_object_construction_upgrade";
  3311.             };
  3312.  
  3313.             class MakeBoom : ExileAbstractAction
  3314.             {
  3315.                 title = "Plant charge";
  3316.                 condition = "call ExileClient_system_breaching_condition";
  3317.                 action = "_this call ExileClient_system_breaching_action";
  3318.             };
  3319.  
  3320.             class Repair : ExileAbstractAction
  3321.             {
  3322.                 title = "Repair";
  3323.                 condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3324.                 action = "_this call ExileClient_object_construction_repair";
  3325.             };
  3326.  
  3327.         };
  3328.     };
  3329.  
  3330.     /*
  3331.         Tent, Storage crate etc.
  3332.     */
  3333.     class Container
  3334.     {
  3335.         targetType = 2;
  3336.         target = "Exile_Container_Abstract";
  3337.  
  3338.         class Actions
  3339.         {
  3340.             class Pack
  3341.             {
  3342.                 title = "Pack";
  3343.                 condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  3344.                 action = "_this spawn ExileClient_object_container_pack";
  3345.             };
  3346.             // Picks up the container so you can move it
  3347.             class Move: ExileAbstractAction
  3348.             {
  3349.                 title = "Move";
  3350.                 condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3351.                 action = "_this spawn ExileClient_object_construction_move";
  3352.             };
  3353.         };
  3354.     };
  3355.  
  3356.     class Flag
  3357.     {
  3358.         targetType = 2;
  3359.         target = "Exile_Construction_Flag_Static";
  3360.  
  3361.         class Actions
  3362.         {
  3363.             /*
  3364.             class Manage : ExileAbstractAction
  3365.             {
  3366.                 title = "Manage";
  3367.                 condition = "true";
  3368.                 action = "_this call ExileClient_gui_baseManagement_event_show";
  3369.             };
  3370.             */
  3371.             class StealFlag: ExileAbstractAction
  3372.             {
  3373.                 title = "Steal Flag";
  3374.                 condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  3375.                 action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  3376.             };
  3377.            
  3378.             class RestoreFlag: ExileAbstractAction
  3379.             {
  3380.                 title = "Restore Flag";
  3381.                 condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  3382.                 action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  3383.             };
  3384.         };
  3385.     };
  3386.  
  3387.     class Boat
  3388.     {
  3389.         targetType = 2;
  3390.         target = "Ship";
  3391.  
  3392.         class Actions
  3393.         {
  3394.             // Locks a vehicle
  3395.             class Lock: ExileAbstractAction
  3396.             {
  3397.                 title = "Lock";
  3398.                 condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3399.                 action = "true spawn ExileClient_object_lock_toggle";
  3400.             };
  3401.  
  3402.             // Unlocks a vehicle
  3403.             class Unlock: ExileAbstractAction
  3404.             {
  3405.                 title = "Unlock";
  3406.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3407.                 action = "false spawn ExileClient_object_lock_toggle";
  3408.             };
  3409.  
  3410.             // Hot-wires a vehicle
  3411.             class Hotwire: ExileAbstractAction
  3412.             {
  3413.                 title = "Hotwire";
  3414.                 condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3415.                 action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3416.             };
  3417.  
  3418.             // Repairs a vehicle to 100%. Requires Duckttape
  3419.             class Repair: ExileAbstractAction
  3420.             {
  3421.                 title = "Repair";
  3422.                 condition = "true";
  3423.                 action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3424.             };
  3425.  
  3426.             // Fills fuel from a can into a car
  3427.             class Refuel: ExileAbstractAction
  3428.             {
  3429.                 title = "Refuel";
  3430.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3431.                 action = "_this call ExileClient_object_vehicle_refuel";
  3432.             };
  3433.  
  3434.             // Drains fuel from a car into an empty jerry can
  3435.             class DrainFuel: ExileAbstractAction
  3436.             {
  3437.                 title = "Drain Fuel";
  3438.                 condition = "call ExileClient_object_vehicle_interaction_show";
  3439.                 action = "_this call ExileClient_object_vehicle_drain";
  3440.             };
  3441.  
  3442.             // Pushes a boat into look direction to move into water
  3443.             class Push: ExileAbstractAction
  3444.             {
  3445.                 title = "Fus Ro Dah!";
  3446.                 condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  3447.                 action = "_this call ExileClient_object_vehicle_push";
  3448.             };
  3449.         };
  3450.     };
  3451.  
  3452.     class Bikes
  3453.     {
  3454.         targetType = 2;
  3455.         target = "Bicycle";
  3456.  
  3457.         class Actions
  3458.         {
  3459.             class Flip: ExileAbstractAction
  3460.             {
  3461.                 title = "Flip";
  3462.                 condition = "true";
  3463.                 action = "_this call ExileClient_object_vehicle_flip";
  3464.             };
  3465.         };
  3466.     };
  3467.  
  3468.     class Player
  3469.     {
  3470.         targetType = 2;
  3471.         target = "Exile_Unit_Player";
  3472.  
  3473.         class Actions
  3474.         {
  3475.             class Free: ExileAbstractAction
  3476.             {
  3477.                 title = "Free";
  3478.                 condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3479.                 action = "_this call ExileClient_object_handcuffs_free";
  3480.             };
  3481.            
  3482.             class Search: ExileAbstractAction
  3483.             {
  3484.                 title = "Search Gear";
  3485.                 condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  3486.                 action = "_this call ExileClient_object_handcuffs_searchGear";
  3487.             };
  3488.  
  3489.             class Identify: ExileAbstractAction
  3490.             {
  3491.                 title = "Identify Body";
  3492.                 condition = "!(alive ExileClientInteractionObject)";
  3493.                 action = "_this call ExileClient_object_player_identifyBody";
  3494.             };
  3495.            
  3496.             class HideCorpse: ExileAbstractAction
  3497.             {
  3498.                 title = "Hide Body";
  3499.                 condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  3500.                 action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  3501.             };
  3502.         };
  3503.     };
  3504. };
  3505. /**
  3506.  * Classname is used for reference
  3507.  * name is displayed in crafting requirements
  3508.  * models is used for crafting and interaction menus
  3509.  */
  3510. class CfgInteractionModels
  3511. {
  3512.     class WaterSource
  3513.     {
  3514.         name = "Water tanks, barrels, coolers or pumps";
  3515.         models[] =  
  3516.         {
  3517.             "barrelwater_f",
  3518.             "barrelwater_grey_f",
  3519.             "waterbarrel_f",
  3520.             "watertank_f",
  3521.             "stallwater_f",
  3522.             "waterpump_01_f",
  3523.             "water_source_f",
  3524.  
  3525.             // Namalsk
  3526.             "wellpump",
  3527.             "Land_jhad_stand_water",
  3528.             "Land_Jbad_Misc_Well_L",
  3529.             "Land_jbad_Fridge",
  3530.             "Land_jbad_reservoir",
  3531.             "Land_jbad_teapot",
  3532.             "Land_KBud",
  3533.            
  3534.             //Tanoa
  3535.             "watertank_01_f",
  3536.             "watertank_02_f",
  3537.             "watertank_03_f",
  3538.             "watertank_04_f"
  3539.         };
  3540.     };
  3541.  
  3542.     class CleanWaterSource
  3543.     {
  3544.         name = "Water cooler";
  3545.         models[] =  
  3546.         {
  3547.             "watercooler"
  3548.         };
  3549.     };
  3550.  
  3551.     class WorkBench
  3552.     {
  3553.         name = "Work Bench";
  3554.         models[] =
  3555.         {
  3556.             "workstand_f.p3d"
  3557.         };
  3558.     };
  3559.  
  3560.     class ShippingContainerSource
  3561.     {
  3562.         name = "Shipping Containers";
  3563.         models[] =
  3564.         {
  3565.             // Arma 3
  3566.             "CargoBox_V1_F",
  3567.             "Cargo20_blue_F",
  3568.             "Cargo20_brick_red_F",
  3569.             "Cargo20_cyan_F",
  3570.             "Cargo20_grey_F",
  3571.             "Cargo20_light_blue_F",
  3572.             "Cargo20_light_green_F",
  3573.             "Cargo20_military_green_F",
  3574.             "Cargo20_military_ruins_F",
  3575.             "Cargo20_orange_F",
  3576.             "Cargo20_red_F",
  3577.             "Cargo20_sand_F",
  3578.             "Cargo20_white_F",
  3579.             "Cargo20_yellow_F",
  3580.             "Cargo40_blue_F",
  3581.             "Cargo40_brick_red_F",
  3582.             "Cargo40_cyan_F",
  3583.             "Cargo40_grey_F",
  3584.             "Cargo40_light_blue_F",
  3585.             "Cargo40_light_green_F",
  3586.             "Cargo40_military_green_F",
  3587.             "Cargo40_orange_F",
  3588.             "Cargo40_red_F",
  3589.             "Cargo40_sand_F",
  3590.             "Cargo40_white_F",
  3591.             "Cargo40_yellow_F",
  3592.  
  3593.             // Namalsk
  3594.             "nam_container.p3d",
  3595.             "misc_cargo1d.p3d",
  3596.             "misc_cargo1b.p3d",
  3597.             "misc_cargo1bo.p3d",
  3598.             "misc_cargo2c.p3d",
  3599.             "misc_cargo1ao.p3d",
  3600.            
  3601.             //Tanoa
  3602.             "containerline_01_f",
  3603.             "containerline_02_f",
  3604.             "containerline_03_f",
  3605.  
  3606.             // Also allow wrecks
  3607.             "wreck_"
  3608. /*         
  3609.             "wreck_bmp2_f.p3d",
  3610.             "wreck_brdm2_f.p3d",
  3611.             "wreck_car2_f.p3d",
  3612.             "wreck_car3_f.p3d",
  3613.             "wreck_car_f.p3d",
  3614.             "wreck_cardismantled_f.p3d",
  3615.             "wreck_hmmwv_f.p3d",
  3616.             "wreck_hunter_f.p3d",
  3617.             "wreck_offroad2_f.p3d",
  3618.             "wreck_offroad_f.p3d",
  3619.             "wreck_skodovka_f.p3d",
  3620.             "wreck_slammer_f.p3d",
  3621.             "wreck_slammer_hull_f.p3d",
  3622.             "wreck_slammer_turret_f.p3d",
  3623.             "wreck_t72_hull_f.p3d",
  3624.             "wreck_t72_turret_f.p3d",
  3625.             "wreck_truck_dropside_f.p3d",
  3626.             "wreck_truck_f.p3d",
  3627.             "wreck_uaz_f.p3d",
  3628.             "wreck_ural_f.p3d"
  3629.             "wreck_van_f.p3d",
  3630.             */
  3631.  
  3632.  
  3633.             // TODO: Ask community for CUP/AiA model names 
  3634.         };
  3635.     };
  3636.  
  3637.     class WoodSource
  3638.     {
  3639.         name = "Trees";
  3640.         models[] =
  3641.         {
  3642.             " t_",
  3643.             " bo_t_",
  3644.  
  3645.             // A2 trees
  3646.             " str_",
  3647.             " Smrk_",
  3648.             " les_",
  3649.             " brg_"        
  3650.         };
  3651.     };
  3652.  
  3653.     // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  3654.     class FuelSource
  3655.     {
  3656.         name = "Fuel pumps, stations or barrels";
  3657.         models[] =
  3658.         {
  3659.             "fuelstation_feed_f.p3d",
  3660.             "metalbarrel_f.p3d",
  3661.             "flexibletank_01_f.p3d",
  3662.             "fs_feed_f.p3d",
  3663.             //Tanoa
  3664.             "fuelstation_01_pump_f.p3d",
  3665.             "fuelstation_02_pump_f.p3d"
  3666.         }; 
  3667.     };
  3668. };
  3669. class CfgLocker
  3670. {
  3671.     numbersOnly = "0123456789";
  3672.    
  3673.     maxDeposit = 10000000;
  3674. };
  3675.  
  3676. class CfgPlayer
  3677. {
  3678.     // In minutes ammount of time it takes to go from 100 - 0 if stationary
  3679.     hungerDecay = 900;
  3680.     thirstDecay = 600;
  3681.  
  3682.     // Damage taken from 0 (health||thirst)/sec
  3683.     healthDecay = 5.0;
  3684.  
  3685.     // Health regen if over BOTH
  3686.     thirstRegen = 90;
  3687.     hungerRegen = 90;
  3688.  
  3689.     // IF above meet recover HP%/MIN
  3690.     recoveryPerMinute = 60;
  3691.  
  3692.     // Set custom aim precision coefficient for weapon sway
  3693.     // https://community.bistudio.com/wiki/Arma_3_Stamina
  3694.     // Set to -1 if you want to use Arma 3 default value
  3695.     // setCustomAimCoef
  3696.     customAimCoefficient = 0.5;
  3697.  
  3698.     // 0 or 1
  3699.     enableFatigue = 0;
  3700.     enableStamina = 0;
  3701.  
  3702.     disableMapDrawing = 1;
  3703. };
  3704. class CfgSlothMachine
  3705. {
  3706.     spinCost = 100;
  3707.     Jackpot = 10100;
  3708.    
  3709.     chances[] =
  3710.     {
  3711.         {85, ""},                   // 85% = Nothing
  3712.         {95, "Level1"},             // 10% = 1pt
  3713.         {96, "Level2"},             // 1% = 10pt
  3714.         {97, "Level3"},             // 1% = 25pt
  3715.         {98, "Level4"},             // 1% = 50pt
  3716.         {99, "Level5"},             // 1% = 100pt
  3717.         {100, "Jackpot"}            // 1% = Jackpot
  3718.     };
  3719.  
  3720.     class Prizes
  3721.     {
  3722.         class Level1
  3723.         {
  3724.             symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  3725.             prize = 101;
  3726.         };
  3727.  
  3728.         class Level2
  3729.         {
  3730.             symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  3731.             prize = 110;
  3732.         };
  3733.  
  3734.         class Level3
  3735.         {
  3736.             symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  3737.             prize = 125;
  3738.         };
  3739.  
  3740.         class Level4
  3741.         {
  3742.             symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  3743.             prize = 150;
  3744.         };
  3745.  
  3746.         class Level5
  3747.         {
  3748.             symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  3749.             prize = 200;
  3750.         };
  3751.        
  3752.         class Jackpot
  3753.         {
  3754.             symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  3755.         };
  3756.     };
  3757. };
  3758. class CfgTerritories
  3759. {
  3760.     // Base Cost / Radius
  3761.     // Level 1 is allways for Pop Tabs, >= 2 for Respect
  3762.     prices[] =
  3763.     {
  3764.         // Purchase Price       Radius      Number of Objects
  3765.         {5000,                  15,         30                  }, // Level 1
  3766.         {10000,                 30,         60                  }, // Level 2
  3767.         {15000,                 45,         90                  }, // Level 3
  3768.         {20000,                 60,         120                 }, // Level 4
  3769.         {25000,                 75,         150                 }, // Level 5
  3770.         {30000,                 90,         180                 }, // Level 6
  3771.         {35000,                 105,        210                 }, // Level 7
  3772.         {40000,                 120,        240                 }, // Level 8
  3773.         {45000,                 135,        270                 }, // Level 9
  3774.         {50000,                 150,        300                 }  // Level 10
  3775.     };
  3776.  
  3777.     // A shortcut of the above maximum radius
  3778.     maximumRadius = 150;
  3779.  
  3780.     // The above * 2 plus coverving the 20m you can move while placing things
  3781.     minimumDistanceToOtherTerritories = 325;
  3782.  
  3783.     // Maximum number of territories a player can own
  3784.     maximumNumberOfTerritoriesPerPlayer = 2;
  3785.  
  3786.     /**
  3787.      * Defines the minimum distance to safe zones / trader cities where players
  3788.      * cannot build territories
  3789.      */
  3790.     minimumDistanceToTraderZones = 1000;
  3791.  
  3792.     /**
  3793.      * Defines the minimum distance to spawn zones where players
  3794.      * cannot build territories
  3795.      */
  3796.     minimumDistanceToSpawnZones = 1000;
  3797.  
  3798.     // Amount of pop tabs per object to pay
  3799.     popTabAmountPerObject = 1;
  3800. };
  3801. class CfgTraderCategories
  3802. {
  3803.     class Community
  3804.     {
  3805.         name = "Community Items";
  3806.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3807.         items[] =
  3808.         {
  3809.             "O_Heli_Transport_04_ammo_black_F",
  3810.             "O_Heli_Attack_02_black_F",
  3811.             "O_Heli_Light_02_F",
  3812.             "O_Heli_Transport_04_bench_black_F",
  3813.             "O_Heli_Transport_04_box_black_F",
  3814.             "O_Heli_Transport_04_covered_black_F",
  3815.             "O_Heli_Transport_04_fuel_black_F",
  3816.             "O_Heli_Transport_04_medevac_black_F",
  3817.             "O_Heli_Transport_04_repair_black_F",
  3818.             "O_Plane_CAS_02_F",
  3819.             "B_Heli_Attack_01_F",
  3820.             "B_Heli_Transport_01_F",
  3821.             "I_Heli_light_03_F",
  3822.             "I_Plane_Fighter_03_CAS_F"
  3823.         };
  3824.     };
  3825.  
  3826.     class Community2
  3827.     {
  3828.         name = "Community Items 2";
  3829.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3830.         items[] =
  3831.         {
  3832.             // Add your items here <3
  3833.         };
  3834.     };
  3835.  
  3836.     class Community3
  3837.     {
  3838.         name = "Community Items 3";
  3839.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3840.         items[] =
  3841.         {
  3842.             // Add your items here <3
  3843.         };
  3844.     };
  3845.  
  3846.     class Community4
  3847.     {
  3848.         name = "Community Items 4";
  3849.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3850.         items[] =
  3851.         {
  3852.             // Add your items here <3
  3853.         };
  3854.     };
  3855.  
  3856.     class Community5
  3857.     {
  3858.         name = "Community Items 5";
  3859.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3860.         items[] =
  3861.         {
  3862.             // Add your items here <3
  3863.         };
  3864.     };
  3865.  
  3866.     class Community6
  3867.     {
  3868.         name = "Community Items 6";
  3869.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3870.         items[] =
  3871.         {
  3872.             // Add your items here <3
  3873.         };
  3874.     };
  3875.  
  3876.     class Community7
  3877.     {
  3878.         name = "Community Items 7";
  3879.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3880.         items[] =
  3881.         {
  3882.             // Add your items here <3
  3883.         };
  3884.     };
  3885.  
  3886.     class Community8
  3887.     {
  3888.         name = "Community Items 8";
  3889.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3890.         items[] =
  3891.         {
  3892.             // Add your items here <3
  3893.         };
  3894.     };
  3895.  
  3896.     class Community9
  3897.     {
  3898.         name = "Community Items 9";
  3899.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3900.         items[] =
  3901.         {
  3902.             // Add your items here <3
  3903.         };
  3904.     };
  3905.  
  3906.     class Community10
  3907.     {
  3908.         name = "Community Items 10";
  3909.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3910.         items[] =
  3911.         {
  3912.             // Add your items here <3
  3913.         };
  3914.     };
  3915.  
  3916.     class Uniforms
  3917.     {
  3918.         name = "Uniforms";
  3919.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  3920.         items[] =
  3921.         {
  3922.             "U_C_Journalist",
  3923.             "U_C_Poloshirt_blue",
  3924.             "U_C_Poloshirt_burgundy",
  3925.             "U_C_Poloshirt_salmon",
  3926.             "U_C_Poloshirt_stripped",
  3927.             "U_C_Poloshirt_tricolour",
  3928.             "U_C_Poor_1",
  3929.             "U_C_Poor_2",
  3930.             "U_C_Poor_shorts_1",
  3931.             "U_C_Scientist",
  3932.             "U_OrestesBody",
  3933.             "U_Rangemaster",
  3934.             "U_NikosAgedBody",
  3935.             "U_NikosBody",
  3936.             "U_Competitor",
  3937.             "U_B_CombatUniform_mcam",
  3938.             "U_B_CombatUniform_mcam_tshirt",
  3939.             "U_B_CombatUniform_mcam_vest",
  3940.             "U_B_CombatUniform_mcam_worn",
  3941.             "U_B_CTRG_1",
  3942.             "U_B_CTRG_2",
  3943.             "U_B_CTRG_3",
  3944.             "U_I_CombatUniform",
  3945.             "U_I_CombatUniform_shortsleeve",
  3946.             "U_I_CombatUniform_tshirt",
  3947.             "U_I_OfficerUniform",
  3948.             "U_O_CombatUniform_ocamo",
  3949.             "U_O_CombatUniform_oucamo",
  3950.             "U_O_OfficerUniform_ocamo",
  3951.             "U_B_SpecopsUniform_sgg",
  3952.             "U_O_SpecopsUniform_blk",
  3953.             "U_O_SpecopsUniform_ocamo",
  3954.             "U_I_G_Story_Protagonist_F",
  3955.             "Exile_Uniform_Woodland",
  3956.             "U_C_HunterBody_grn",
  3957.             "U_IG_Guerilla1_1",
  3958.             "U_IG_Guerilla2_1",
  3959.             "U_IG_Guerilla2_2",
  3960.             "U_IG_Guerilla2_3",
  3961.             "U_IG_Guerilla3_1",
  3962.             "U_BG_Guerilla2_1",
  3963.             "U_IG_Guerilla3_2",
  3964.             "U_BG_Guerrilla_6_1",
  3965.             "U_BG_Guerilla1_1",
  3966.             "U_BG_Guerilla2_2",
  3967.             "U_BG_Guerilla2_3",
  3968.             "U_BG_Guerilla3_1",
  3969.             "U_BG_leader",
  3970.             "U_IG_leader",
  3971.             "U_I_G_resistanceLeader_F",
  3972.             /*"U_B_FullGhillie_ard",
  3973.             "U_B_FullGhillie_lsh",
  3974.             "U_B_FullGhillie_sard",
  3975.             "U_B_GhillieSuit",
  3976.             "U_I_FullGhillie_ard",
  3977.             "U_I_FullGhillie_lsh",
  3978.             "U_I_FullGhillie_sard",
  3979.             "U_I_GhillieSuit",
  3980.             "U_O_FullGhillie_ard",
  3981.             "U_O_FullGhillie_lsh",
  3982.             "U_O_FullGhillie_sard",
  3983.             "U_O_GhillieSuit",*/
  3984.             "U_I_Wetsuit",
  3985.             "U_O_Wetsuit",
  3986.             "U_B_Wetsuit",
  3987.             "U_B_survival_uniform",
  3988.             "U_B_HeliPilotCoveralls",
  3989.             "U_I_HeliPilotCoveralls",
  3990.             "U_B_PilotCoveralls",
  3991.             "U_I_pilotCoveralls",
  3992.             "U_O_PilotCoveralls"
  3993.         };
  3994.     };
  3995.  
  3996.     class Vests
  3997.     {
  3998.         name = "Vests";
  3999.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4000.         items[] =
  4001.         {
  4002.             "V_Press_F",
  4003.             "V_Rangemaster_belt",
  4004.             "V_TacVest_blk",
  4005.             "V_TacVest_blk_POLICE",
  4006.             "V_TacVest_brn",
  4007.             "V_TacVest_camo",
  4008.             "V_TacVest_khk",
  4009.             "V_TacVest_oli",
  4010.             "V_TacVestCamo_khk",
  4011.             "V_TacVestIR_blk",
  4012.             "V_I_G_resistanceLeader_F",
  4013.             "V_BandollierB_blk",
  4014.             "V_BandollierB_cbr",
  4015.             "V_BandollierB_khk",
  4016.             "V_BandollierB_oli",
  4017.             "V_BandollierB_rgr",
  4018.             "V_Chestrig_blk",
  4019.             "V_Chestrig_khk",
  4020.             "V_Chestrig_oli",
  4021.             "V_Chestrig_rgr",
  4022.             "V_HarnessO_brn",
  4023.             "V_HarnessO_gry",
  4024.             "V_HarnessOGL_brn",
  4025.             "V_HarnessOGL_gry",
  4026.             "V_HarnessOSpec_brn",
  4027.             "V_HarnessOSpec_gry",
  4028.             "V_PlateCarrier1_blk",
  4029.             "V_PlateCarrier1_rgr",
  4030.             "V_PlateCarrier2_rgr",
  4031.             "V_PlateCarrier3_rgr",
  4032.             "V_PlateCarrierGL_blk",
  4033.             "V_PlateCarrierGL_mtp",
  4034.             "V_PlateCarrierGL_rgr",
  4035.             "V_PlateCarrierH_CTRG",
  4036.             "V_PlateCarrierIA1_dgtl",
  4037.             "V_PlateCarrierIA2_dgtl",
  4038.             "V_PlateCarrierIAGL_dgtl",
  4039.             "V_PlateCarrierIAGL_oli",
  4040.             "V_PlateCarrierL_CTRG",
  4041.             "V_PlateCarrierSpec_blk",
  4042.             "V_PlateCarrierSpec_mtp",
  4043.             "V_PlateCarrierSpec_rgr"
  4044.         };
  4045.     };
  4046.  
  4047.     class Headgear
  4048.     {
  4049.         name = "Headgear";
  4050.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4051.         items[] =
  4052.         {
  4053.             "Exile_Headgear_SantaHat",
  4054.             "Exile_Headgear_SafetyHelmet",
  4055.             "H_Cap_blk",
  4056.             "H_Cap_blk_Raven",
  4057.             "H_Cap_blu",
  4058.             "H_Cap_brn_SPECOPS",
  4059.             "H_Cap_grn",
  4060.             "H_Cap_headphones",
  4061.             "H_Cap_khaki_specops_UK",
  4062.             "H_Cap_oli",
  4063.             "H_Cap_press",
  4064.             "H_Cap_red",
  4065.             "H_Cap_tan",
  4066.             "H_Cap_tan_specops_US",
  4067.             "H_Watchcap_blk",
  4068.             "H_Watchcap_camo",
  4069.             "H_Watchcap_khk",
  4070.             "H_Watchcap_sgg",
  4071.             "H_MilCap_blue",
  4072.             "H_MilCap_dgtl",
  4073.             "H_MilCap_mcamo",
  4074.             "H_MilCap_ocamo",
  4075.             "H_MilCap_oucamo",
  4076.             "H_MilCap_rucamo",
  4077.             "H_Bandanna_camo",
  4078.             "H_Bandanna_cbr",
  4079.             "H_Bandanna_gry",
  4080.             "H_Bandanna_khk",
  4081.             "H_Bandanna_khk_hs",
  4082.             "H_Bandanna_mcamo",
  4083.             "H_Bandanna_sgg",
  4084.             "H_Bandanna_surfer",
  4085.             "H_Booniehat_dgtl",
  4086.             "H_Booniehat_dirty",
  4087.             "H_Booniehat_grn",
  4088.             "H_Booniehat_indp",
  4089.             "H_Booniehat_khk",
  4090.             "H_Booniehat_khk_hs",
  4091.             "H_Booniehat_mcamo",
  4092.             "H_Booniehat_tan",
  4093.             "H_Hat_blue",
  4094.             "H_Hat_brown",
  4095.             "H_Hat_camo",
  4096.             "H_Hat_checker",
  4097.             "H_Hat_grey",
  4098.             "H_Hat_tan",
  4099.             "H_StrawHat",
  4100.             "H_StrawHat_dark",
  4101.             "H_Beret_02",
  4102.             "H_Beret_blk",
  4103.             "H_Beret_blk_POLICE",
  4104.             "H_Beret_brn_SF",
  4105.             "H_Beret_Colonel",
  4106.             "H_Beret_grn",
  4107.             "H_Beret_grn_SF",
  4108.             "H_Beret_ocamo",
  4109.             "H_Beret_red",
  4110.             "H_Shemag_khk",
  4111.             "H_Shemag_olive",
  4112.             "H_Shemag_olive_hs",
  4113.             "H_Shemag_tan",
  4114.             "H_ShemagOpen_khk",
  4115.             "H_ShemagOpen_tan",
  4116.             "H_TurbanO_blk",
  4117.             "H_HelmetB",
  4118.             "H_HelmetB_black",
  4119.             "H_HelmetB_camo",
  4120.             "H_HelmetB_desert",
  4121.             "H_HelmetB_grass",
  4122.             "H_HelmetB_light",
  4123.             "H_HelmetB_light_black",
  4124.             "H_HelmetB_light_desert",
  4125.             "H_HelmetB_light_grass",
  4126.             "H_HelmetB_light_sand",
  4127.             "H_HelmetB_light_snakeskin",
  4128.             "H_HelmetB_paint",
  4129.             "H_HelmetB_plain_blk",
  4130.             "H_HelmetB_sand",
  4131.             "H_HelmetB_snakeskin",
  4132.             "H_HelmetCrew_B",
  4133.             "H_HelmetCrew_I",
  4134.             "H_HelmetCrew_O",
  4135.             "H_HelmetIA",
  4136.             "H_HelmetIA_camo",
  4137.             "H_HelmetIA_net",
  4138.             "H_HelmetLeaderO_ocamo",
  4139.             "H_HelmetLeaderO_oucamo",
  4140.             "H_HelmetO_ocamo",
  4141.             "H_HelmetO_oucamo",
  4142.             "H_HelmetSpecB",
  4143.             "H_HelmetSpecB_blk",
  4144.             "H_HelmetSpecB_paint1",
  4145.             "H_HelmetSpecB_paint2",
  4146.             "H_HelmetSpecO_blk",
  4147.             "H_HelmetSpecO_ocamo",
  4148.             "H_CrewHelmetHeli_B",
  4149.             "H_CrewHelmetHeli_I",
  4150.             "H_CrewHelmetHeli_O",
  4151.             "H_HelmetCrew_I",
  4152.             "H_HelmetCrew_B",
  4153.             "H_HelmetCrew_O",
  4154.             "H_PilotHelmetHeli_B",
  4155.             "H_PilotHelmetHeli_I",
  4156.             "H_PilotHelmetHeli_O"
  4157.         };
  4158.     };
  4159.  
  4160.  
  4161.     class PointerAttachments
  4162.     {
  4163.         name = "Pointer Attachments";
  4164.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4165.         items[] =
  4166.         {
  4167.             "acc_flashlight",
  4168.             "acc_pointer_IR"
  4169.         };
  4170.     };
  4171.  
  4172.     class BipodAttachments
  4173.     {
  4174.         name = "Bipod Attachments";
  4175.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  4176.         items[] =
  4177.         {
  4178.             "bipod_01_F_blk",
  4179.             "bipod_01_F_mtp",
  4180.             "bipod_01_F_snd",
  4181.             "bipod_02_F_blk",
  4182.             "bipod_02_F_hex",
  4183.             "bipod_02_F_tan",
  4184.             "bipod_03_F_blk",
  4185.             "bipod_03_F_oli"
  4186.         };
  4187.     };
  4188.  
  4189.     class MuzzleAttachments
  4190.     {
  4191.         name = "Suppressor Attachments";
  4192.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  4193.         items[] =
  4194.         {
  4195.             "muzzle_snds_338_black",
  4196.             "muzzle_snds_338_green",
  4197.             "muzzle_snds_338_sand",
  4198.             "muzzle_snds_93mmg",
  4199.             "muzzle_snds_93mmg_tan",
  4200.             "muzzle_snds_acp",
  4201.             "muzzle_snds_B",
  4202.             "muzzle_snds_H",
  4203.             "muzzle_snds_H_MG",
  4204.             "muzzle_snds_H_SW",
  4205.             "muzzle_snds_L",
  4206.             "muzzle_snds_M"
  4207.         };
  4208.     };
  4209.  
  4210.     class UAVs
  4211.     {
  4212.         name = "Unmanned Aerial Vehicles";
  4213.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  4214.         items[] =
  4215.         {
  4216.             "I_UavTerminal",
  4217.             "I_UAV_01_backpack_F"
  4218.         };
  4219.     };
  4220.  
  4221.     class StaticMGs
  4222.     {
  4223.         name = "Static Machine Guns";
  4224.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4225.         items[] =
  4226.         {
  4227.             "O_HMG_01_support_F",
  4228.             //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  4229.             "O_HMG_01_weapon_F"
  4230.         };
  4231.     };
  4232.  
  4233.     class OpticAttachments
  4234.     {
  4235.         name = "Scopes";
  4236.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  4237.         items[] =
  4238.         {
  4239.             "optic_Aco",
  4240.             "optic_ACO_grn",
  4241.             "optic_ACO_grn_smg",
  4242.             "optic_Aco_smg",
  4243.             "optic_AMS",
  4244.             "optic_AMS_khk",
  4245.             "optic_AMS_snd",
  4246.             "optic_Arco",
  4247.             "optic_DMS",
  4248.             "optic_Hamr",
  4249.             "optic_Holosight",
  4250.             "optic_Holosight_smg",
  4251.             "optic_KHS_blk",
  4252.             "optic_KHS_hex",
  4253.             "optic_KHS_old",
  4254.             "optic_KHS_tan",
  4255.             "optic_LRPS",
  4256.             "optic_MRCO",
  4257.             "optic_MRD",
  4258.             "optic_Nightstalker",
  4259.             "optic_NVS",
  4260.             "optic_SOS",
  4261.             //"optic_tws",
  4262.             //"optic_tws_mg",
  4263.             "optic_Yorris"
  4264.         };
  4265.     };
  4266.  
  4267.     class Hardware
  4268.     {
  4269.         name = "Hardware";
  4270.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4271.         items[] =
  4272.         {
  4273.             "Exile_Item_Rope",
  4274.             "Exile_Item_DuctTape",
  4275.             "Exile_Item_ExtensionCord",
  4276.             "Exile_Item_FuelCanisterEmpty",
  4277.             "Exile_Item_JunkMetal",
  4278.             "Exile_Item_LightBulb",
  4279.             "Exile_Item_MetalBoard",
  4280.             "Exile_Item_MetalPole",
  4281.             "Exile_Item_SafeKit",
  4282.             "Exile_Item_CamoTentKit",
  4283.             "Exile_Item_CodeLock"
  4284.            
  4285.             /*
  4286.             "Exile_Item_MetalScrews",
  4287.             "Exile_Item_MetalWire",
  4288.             "Exile_Item_Laptop",
  4289.             "Exile_Item_BaseCameraKit",
  4290.             "Exile_Item_MetalHedgehogKit",
  4291.             "Exile_Item_CarWheel",
  4292.             "Exile_Item_Cement",
  4293.             "Exile_Item_Sand"
  4294.             */
  4295.         };
  4296.     };
  4297.  
  4298.     class Food
  4299.     {
  4300.         name = "Fast Food";
  4301.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4302.         items[] =
  4303.         {
  4304.             "Exile_Item_EMRE",     
  4305.             "Exile_Item_GloriousKnakworst",
  4306.             "Exile_Item_Surstromming",
  4307.             "Exile_Item_SausageGravy",
  4308.             "Exile_Item_Catfood",
  4309.             "Exile_Item_ChristmasTinner",
  4310.             "Exile_Item_BBQSandwich",
  4311.             "Exile_Item_Dogfood",
  4312.             "Exile_Item_BeefParts",
  4313.             "Exile_Item_Cheathas",
  4314.             "Exile_Item_Noodles",
  4315.             "Exile_Item_SeedAstics",
  4316.             "Exile_Item_Raisins",
  4317.             "Exile_Item_Moobar",
  4318.             "Exile_Item_InstantCoffee"
  4319.         };
  4320.     };
  4321.  
  4322.     class Drinks
  4323.     {
  4324.         name = "Drinks";
  4325.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4326.         items[] =
  4327.         {
  4328.             "Exile_Item_PlasticBottleCoffee",
  4329.             "Exile_Item_PowerDrink",
  4330.             "Exile_Item_PlasticBottleFreshWater",
  4331.             "Exile_Item_Beer",
  4332.             "Exile_Item_EnergyDrink",
  4333.             "Exile_Item_ChocolateMilk",
  4334.             "Exile_Item_MountainDupe",
  4335.             "Exile_Item_PlasticBottleEmpty"
  4336.         };
  4337.     };
  4338.  
  4339.     class Tools
  4340.     {
  4341.         name = "Tools";
  4342.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4343.         items[] =
  4344.         {
  4345.             "Exile_Item_Matches",
  4346.             "Exile_Item_CookingPot",
  4347.             "Exile_Item_CanOpener",
  4348.             "Exile_Item_Handsaw",
  4349.             "Exile_Item_Pliers",
  4350.             "Exile_Item_Grinder",
  4351.            
  4352.  
  4353.             "Exile_Item_Foolbox",
  4354.  
  4355.             /*
  4356.             "Exile_Item_CordlessScrewdriver",
  4357.             "Exile_Item_FireExtinguisher",
  4358.             "Exile_Item_Hammer",
  4359.             "Exile_Item_OilCanister",
  4360.             "Exile_Item_Screwdriver",
  4361.             "Exile_Item_Shovel",
  4362.             "Exile_Item_Wrench",
  4363.             "Exile_Item_SleepingMat",  
  4364.             "Exile_Item_ToiletPaper",          
  4365.             "Exile_Item_ZipTie",
  4366.             */
  4367.  
  4368.             "Binocular",
  4369.             "Rangefinder",
  4370.             /*"Laserdesignator",
  4371.             "Laserdesignator_02",
  4372.             "Laserdesignator_03",*/
  4373.             "NVGoggles",
  4374.             "NVGoggles_INDEP",
  4375.             "NVGoggles_OPFOR",
  4376.             "ItemGPS",
  4377.             "ItemMap",
  4378.             "ItemCompass",
  4379.             "ItemRadio",
  4380.             "ItemWatch",
  4381.             "Exile_Item_XM8"
  4382.         };
  4383.     };
  4384.  
  4385.     class FirstAid
  4386.     {
  4387.         name = "FirstAid";
  4388.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4389.         items[] =
  4390.         {
  4391.             "Exile_Item_InstaDoc",
  4392.             "Exile_Item_Bandage",
  4393.             "Exile_Item_Vishpirin",
  4394.             "Exile_Item_Heatpack"
  4395.  
  4396.             // Not available in 0.9.4!
  4397.             //"Exile_Item_Defibrillator"
  4398.         };
  4399.     };
  4400.  
  4401.     class Navigation
  4402.     {
  4403.         name = "Special Environment";
  4404.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4405.         items[] =
  4406.         {
  4407.             "B_Parachute",
  4408.             "V_RebreatherB",
  4409.             "V_RebreatherIA",
  4410.             "V_RebreatherIR",
  4411.             "Exile_Headgear_GasMask"   
  4412.         };
  4413.     };
  4414.  
  4415.     class Backpacks
  4416.     {
  4417.         name = "Backpacks";
  4418.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  4419.         items[] =
  4420.         {
  4421.             "B_AssaultPack_blk",
  4422.             "B_AssaultPack_cbr",
  4423.             "B_AssaultPack_dgtl",
  4424.             "B_AssaultPack_khk",
  4425.             "B_AssaultPack_mcamo",
  4426.             "B_AssaultPack_rgr",
  4427.             "B_AssaultPack_sgg",
  4428.             "B_Bergen_blk",
  4429.             "B_Bergen_mcamo",
  4430.             "B_Bergen_rgr",
  4431.             "B_Bergen_sgg",
  4432.             "B_Carryall_cbr",
  4433.             "B_Carryall_khk",
  4434.             "B_Carryall_mcamo",
  4435.             "B_Carryall_ocamo",
  4436.             "B_Carryall_oli",
  4437.             "B_Carryall_oucamo",
  4438.             "B_FieldPack_blk",
  4439.             "B_FieldPack_cbr",
  4440.             "B_FieldPack_ocamo",
  4441.             "B_FieldPack_oucamo",
  4442.             "B_HuntingBackpack",
  4443.             "B_Kitbag_cbr",
  4444.             "B_Kitbag_mcamo",
  4445.             "B_Kitbag_sgg",
  4446.             "B_OutdoorPack_blk",
  4447.             "B_OutdoorPack_blu",
  4448.             "B_OutdoorPack_tan",
  4449.             "B_TacticalPack_blk",
  4450.             "B_TacticalPack_mcamo",
  4451.             "B_TacticalPack_ocamo",
  4452.             "B_TacticalPack_oli",
  4453.             "B_TacticalPack_rgr"
  4454.         };
  4455.     };
  4456.  
  4457.     class Ammunition
  4458.     {
  4459.         name = "Ammunition";
  4460.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4461.         items[] =
  4462.         {
  4463.             "100Rnd_65x39_caseless_mag",
  4464.             "100Rnd_65x39_caseless_mag_Tracer",
  4465.             "10Rnd_127x54_Mag",
  4466.             "10Rnd_338_Mag",
  4467.             "10Rnd_762x54_Mag",
  4468.             "10Rnd_93x64_DMR_05_Mag",
  4469.             "11Rnd_45ACP_Mag",
  4470.             //"130Rnd_338_Mag", SPMG
  4471.             "150Rnd_762x54_Box",
  4472.             "150Rnd_762x54_Box_Tracer",
  4473.             //"150Rnd_93x64_Mag", // NAVID
  4474.             "16Rnd_9x21_Mag",
  4475.             "200Rnd_65x39_cased_Box",
  4476.             "200Rnd_65x39_cased_Box_Tracer",
  4477.             "20Rnd_556x45_UW_mag",
  4478.             "20Rnd_762x51_Mag",
  4479.             "30Rnd_45ACP_Mag_SMG_01",
  4480.             "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  4481.             "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  4482.             "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  4483.             "30Rnd_556x45_Stanag",
  4484.             "30Rnd_556x45_Stanag_Tracer_Green",
  4485.             "30Rnd_556x45_Stanag_Tracer_Red",
  4486.             "30Rnd_556x45_Stanag_Tracer_Yellow",
  4487.             "30Rnd_65x39_caseless_green",
  4488.             "30Rnd_65x39_caseless_green_mag_Tracer",
  4489.             "30Rnd_65x39_caseless_mag",
  4490.             "30Rnd_65x39_caseless_mag_Tracer",
  4491.             "30Rnd_9x21_Mag",
  4492.             "5Rnd_127x108_APDS_Mag",
  4493.             "5Rnd_127x108_Mag",
  4494.             "6Rnd_45ACP_Cylinder",
  4495.             "6Rnd_GreenSignal_F",
  4496.             "6Rnd_RedSignal_F",
  4497.             "7Rnd_408_Mag",
  4498.             "9Rnd_45ACP_Mag",
  4499.             "Exile_Magazine_30Rnd_762x39_AK",
  4500.             "Exile_Magazine_30Rnd_545x39_AK_Green",
  4501.             "Exile_Magazine_30Rnd_545x39_AK_Red",
  4502.             "Exile_Magazine_30Rnd_545x39_AK_White",
  4503.             "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  4504.             "Exile_Magazine_45Rnd_545x39_RPK_Green",
  4505.             "Exile_Magazine_75Rnd_545x39_RPK_Green",
  4506.             "Exile_Magazine_20Rnd_762x51_DMR",
  4507.             "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  4508.             "Exile_Magazine_20Rnd_762x51_DMR_Red",
  4509.             "Exile_Magazine_20Rnd_762x51_DMR_Green",
  4510.             "Exile_Magazine_10Rnd_303",
  4511.             "Exile_Magazine_100Rnd_762x54_PK_Green",
  4512.             "Exile_Magazine_7Rnd_45ACP",
  4513.             "Exile_Magazine_8Rnd_9x18",
  4514.             "Exile_Magazine_30Rnd_545x39_AK",
  4515.             "Exile_Magazine_6Rnd_45ACP",
  4516.             "Exile_Magazine_5Rnd_22LR",
  4517.             "Exile_Magazine_10Rnd_762x54",
  4518.             "Exile_Magazine_10Rnd_9x39",
  4519.             "Exile_Magazine_20Rnd_9x39",
  4520.             //"Exile_Magazine_8Rnd_74Pellets",
  4521.             "Exile_Magazine_8Rnd_74Slug"
  4522.         };
  4523.     };
  4524.  
  4525.     class Flares
  4526.     {
  4527.         name = "Flares";
  4528.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4529.         items[] =
  4530.         {
  4531.             "Chemlight_blue",
  4532.             "Chemlight_green",
  4533.             "Chemlight_red",
  4534.             "FlareGreen_F",
  4535.             "FlareRed_F",
  4536.             "FlareWhite_F",
  4537.             "FlareYellow_F",
  4538.             "UGL_FlareGreen_F",
  4539.             "UGL_FlareRed_F",
  4540.             "UGL_FlareWhite_F",
  4541.             "UGL_FlareYellow_F",
  4542.             "3Rnd_UGL_FlareGreen_F",
  4543.             "3Rnd_UGL_FlareRed_F",
  4544.             "3Rnd_UGL_FlareWhite_F",
  4545.             "3Rnd_UGL_FlareYellow_F"
  4546.         };
  4547.     };
  4548.  
  4549.     class Smokes
  4550.     {
  4551.         name = "Smokes";
  4552.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4553.         items[] =
  4554.         {
  4555.             "SmokeShell",
  4556.             "SmokeShellBlue",
  4557.             "SmokeShellGreen",
  4558.             "SmokeShellOrange",
  4559.             "SmokeShellPurple",
  4560.             "SmokeShellRed",
  4561.             "SmokeShellYellow",
  4562.             "1Rnd_Smoke_Grenade_shell",
  4563.             "1Rnd_SmokeBlue_Grenade_shell",
  4564.             "1Rnd_SmokeGreen_Grenade_shell",
  4565.             "1Rnd_SmokeOrange_Grenade_shell",
  4566.             "1Rnd_SmokePurple_Grenade_shell",
  4567.             "1Rnd_SmokeRed_Grenade_shell",
  4568.             "1Rnd_SmokeYellow_Grenade_shell",
  4569.             "3Rnd_Smoke_Grenade_shell",
  4570.             "3Rnd_SmokeBlue_Grenade_shell",
  4571.             "3Rnd_SmokeGreen_Grenade_shell",
  4572.             "3Rnd_SmokeOrange_Grenade_shell",
  4573.             "3Rnd_SmokePurple_Grenade_shell",
  4574.             "3Rnd_SmokeRed_Grenade_shell",
  4575.             "3Rnd_SmokeYellow_Grenade_shell"
  4576.         };
  4577.     }; 
  4578.  
  4579.     class Explosives
  4580.     {
  4581.         name = "Explosives";
  4582.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  4583.         items[] =
  4584.         {
  4585.             "HandGrenade",
  4586.             "MiniGrenade",
  4587.             "B_IR_Grenade",
  4588.             "O_IR_Grenade",
  4589.             "I_IR_Grenade",
  4590.             "1Rnd_HE_Grenade_shell",
  4591.             "3Rnd_HE_Grenade_shell",
  4592.             "APERSBoundingMine_Range_Mag",
  4593.             "APERSMine_Range_Mag",
  4594.             "APERSTripMine_Wire_Mag",
  4595.             "ClaymoreDirectionalMine_Remote_Mag",
  4596.             "DemoCharge_Remote_Mag",
  4597.             "IEDLandBig_Remote_Mag",
  4598.             "IEDLandSmall_Remote_Mag",
  4599.             "IEDUrbanBig_Remote_Mag",
  4600.             "IEDUrbanSmall_Remote_Mag",
  4601.             "SatchelCharge_Remote_Mag",
  4602.             "SLAMDirectionalMine_Wire_Mag"
  4603.         };
  4604.     };
  4605.  
  4606.     class Pistols
  4607.     {
  4608.         name = "Pistols";
  4609.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  4610.         items[] =
  4611.         {
  4612.             "hgun_ACPC2_F",
  4613.             "hgun_P07_F",
  4614.             "hgun_Pistol_heavy_01_F",
  4615.             "hgun_Pistol_heavy_02_F",
  4616.             "hgun_Pistol_Signal_F",
  4617.             "hgun_Rook40_F",
  4618.             "Exile_Weapon_Colt1911",
  4619.             "Exile_Weapon_Makarov",
  4620.             "Exile_Weapon_Taurus",
  4621.             "Exile_Weapon_TaurusGold"
  4622.         };
  4623.     };
  4624.  
  4625.     class SubMachineGuns
  4626.     {
  4627.         name = "Sub Machine Guns";
  4628.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4629.         items[] =
  4630.         {
  4631.             "hgun_PDW2000_F",
  4632.             "SMG_01_F",
  4633.             "SMG_02_F"
  4634.         };
  4635.     };
  4636.  
  4637.     class LightMachineGuns
  4638.     {
  4639.         name = "Light Machine Guns";
  4640.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4641.         items[] =
  4642.         {
  4643.             "arifle_MX_SW_Black_F",
  4644.             "arifle_MX_SW_F",
  4645.             "LMG_Mk200_F",
  4646.             "LMG_Zafir_F",
  4647.             "Exile_Weapon_RPK",
  4648.             "Exile_Weapon_PK",
  4649.             "Exile_Weapon_PKP"
  4650.  
  4651.             /*
  4652.             "MMG_01_hex_F",
  4653.             "MMG_01_tan_F",
  4654.             "MMG_02_black_F",
  4655.             "MMG_02_camo_F",
  4656.             "MMG_02_sand_F"
  4657.             */
  4658.         };
  4659.     };
  4660.  
  4661.     class AssaultRifles
  4662.     {
  4663.         name = "Assault Rifles";
  4664.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4665.         items[] =
  4666.         {
  4667.             "arifle_Katiba_C_F",
  4668.             "arifle_Katiba_F",
  4669.             "arifle_Katiba_GL_F",
  4670.             "arifle_Mk20_F",
  4671.             "arifle_Mk20_GL_F",
  4672.             "arifle_Mk20_GL_plain_F",
  4673.             "arifle_Mk20_plain_F",
  4674.             "arifle_Mk20C_F",
  4675.             "arifle_Mk20C_plain_F",
  4676.             "arifle_MX_Black_F",
  4677.             "arifle_MX_F",
  4678.             "arifle_MX_GL_Black_F",
  4679.             "arifle_MX_GL_F",
  4680.             "arifle_MXC_Black_F",
  4681.             "arifle_MXC_F",
  4682.             "arifle_SDAR_F",
  4683.             "arifle_TRG20_F",
  4684.             "arifle_TRG21_F",
  4685.             "arifle_TRG21_GL_F",
  4686.             "Exile_Weapon_AK107",
  4687.             "Exile_Weapon_AK107_GL",
  4688.             "Exile_Weapon_AK74",
  4689.             "Exile_Weapon_AK74_GL",
  4690.             "Exile_Weapon_AK47",
  4691.             "Exile_Weapon_AKM",
  4692.             "Exile_Weapon_AKS",
  4693.             "Exile_Weapon_AKS_Gold"
  4694.         };
  4695.     };
  4696.    
  4697.     class Shotguns
  4698.     {
  4699.         name = "Shotguns";
  4700.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4701.         items[] =
  4702.         {
  4703.             "Exile_Weapon_M1014"
  4704.         };
  4705.     };
  4706.  
  4707.     class SniperRifles
  4708.     {
  4709.         name = "Sniper Rifles";
  4710.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4711.         items[] =
  4712.         {
  4713.             "arifle_MXM_Black_F",
  4714.             "arifle_MXM_F",
  4715.             "srifle_DMR_01_F",
  4716.             "srifle_DMR_02_camo_F",
  4717.             "srifle_DMR_02_F",
  4718.             "srifle_DMR_02_sniper_F",
  4719.             "srifle_DMR_03_F",
  4720.             "srifle_DMR_03_khaki_F",
  4721.             "srifle_DMR_03_multicam_F",
  4722.             "srifle_DMR_03_tan_F",
  4723.             "srifle_DMR_03_woodland_F",
  4724.             "srifle_DMR_04_F",
  4725.             "srifle_DMR_04_Tan_F",
  4726.             "srifle_DMR_05_blk_F",
  4727.             "srifle_DMR_05_hex_F",
  4728.             "srifle_DMR_05_tan_f",
  4729.             "srifle_DMR_06_camo_F",
  4730.             "srifle_DMR_06_olive_F",
  4731.             "srifle_EBR_F",
  4732.             "srifle_GM6_camo_F",
  4733.             "srifle_GM6_F",
  4734.             "srifle_LRR_camo_F",
  4735.             "srifle_LRR_F",
  4736.             "Exile_Weapon_CZ550",
  4737.             "Exile_Weapon_SVD",
  4738.             "Exile_Weapon_SVDCamo",
  4739.             "Exile_Weapon_VSSVintorez",
  4740.             "Exile_Weapon_DMR",
  4741.             "Exile_Weapon_LeeEnfield"
  4742.         };
  4743.     };
  4744.  
  4745.     class Bikes
  4746.     {
  4747.         name = "Bikes";
  4748.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4749.         items[] =
  4750.         {
  4751.             "Exile_Bike_OldBike",
  4752.             "Exile_Bike_MountainBike"
  4753.         };
  4754.     };
  4755.  
  4756.     class Cars
  4757.     {
  4758.         name = "Cars";
  4759.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4760.         items[] =
  4761.         {
  4762.             "Exile_Car_Kart_Black",
  4763.             "Exile_Bike_QuadBike_Black",
  4764.             "Exile_Car_OldTractor_Red",
  4765.             "Exile_Car_TowTractor_White",
  4766.             "Exile_Car_Tractor_Red",
  4767.             "Exile_Car_UAZ_Green",
  4768.             "Exile_Car_UAZ_Open_Green",
  4769.             "Exile_Car_Octavius_White",
  4770.             "Exile_Car_Golf_Red",
  4771.             "Exile_Car_LandRover_Green",
  4772.             "Exile_Car_LandRover_Ambulance_Green",
  4773.             "Exile_Car_Lada_Green",
  4774.             "Exile_Car_Volha_White",
  4775.             "Exile_Car_Hatchback_Rusty1",
  4776.             "Exile_Car_Hatchback_Rusty2",
  4777.             "Exile_Car_Hatchback_Rusty3",
  4778.             "Exile_Car_Hatchback_Sport_Red",
  4779.             "Exile_Car_SUV_Red",
  4780.             "Exile_Car_SUVXL_Black",
  4781.             "Exile_Car_SUV_Armed_Black",
  4782.             "Exile_Car_Offroad_Rusty1",
  4783.             "Exile_Car_Offroad_Rusty2",
  4784.             "Exile_Car_Offroad_Rusty3",
  4785.             "Exile_Car_Offroad_Repair_Civillian",
  4786.             "Exile_Car_Offroad_Armed_Guerilla01",
  4787.             "Exile_Car_BRDM2_HQ",
  4788.             "Exile_Car_BTR40_MG_Green",
  4789.             "Exile_Car_BTR40_Green",
  4790.             "Exile_Car_HMMWV_M134_Green",
  4791.             "Exile_Car_HMMWV_M2_Green",
  4792.             "Exile_Car_HMMWV_MEV_Green",
  4793.             "Exile_Car_HMMWV_UNA_Green",
  4794.             "Exile_Car_Strider",
  4795.             "Exile_Car_Hunter",
  4796.             "Exile_Car_Ifrit"
  4797.         };
  4798.     };
  4799.  
  4800.     class Trucks
  4801.     {
  4802.         name = "Trucks";
  4803.         icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  4804.         items[] =
  4805.         {
  4806.             "Exile_Car_Van_Black",
  4807.             "Exile_Car_Van_Box_Black",
  4808.             "Exile_Car_Van_Fuel_Black",
  4809.             "Exile_Car_Ural_Open_Worker",
  4810.             "Exile_Car_Ural_Covered_Worker",
  4811.             "Exile_Car_V3S_Covered",
  4812.             "Exile_Car_Zamak",
  4813.             "Exile_Car_Tempest",
  4814.             "Exile_Car_HEMMT",
  4815.             "Exile_Car_Ikarus_Blue"
  4816.         };
  4817.     };
  4818.  
  4819.     class Choppers