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  1. 3 CONV0000.TXT‘ þ CONV0001.TXT  CONV0002.TXTô$ ¦ CONV0003.TXT!, šA CONV0004.TXTª? »m CONV0005.TXTB% e­ CONV0006.TXTW §Ò CONV0007.TXTÞ$ þä CONV0008.TXT) Ü  CONV0009.TXT  & CONV0010.TXT( : CONV0011.TXT‰" -X CONV0012.TXT¤' ¶z CONV0013.TXTU' Z¢ CONV0014.TXTK ¯É CONV0015.TXTr% úÜ CONV0016.TXTí l CONV0017.TXTNI Y! CONV0018.TXT  §j CONV0019.TXT1 §o CONV0020.TXT ؉ CONV0021.TXT{ u– CONV0022.TXT ð¬ CONV0023.TXT( ¼ CONV0024.TXTÅ* 1Ö CONV0025.TXT= ö  CONV0026.TXT„3 3 CONV0027.TXTì ·Q CONV0028.TXT< £b CONV0029.TXTJ ßk CONV0030.TXT˜ )ƒ CONV0031.TXT< Áˆ CONV0032.TXT" ýœ CONV0033.TXTú. ¿ CONV0034.TXT  î CONV0035.TXT® 6ô CONV0036.TXTH ä CONV0037.TXT£ , CONV0038.TXTV Ï+ CONV0039.TXT_$ %@ CONV0040.TXTR „d CONV0041.TXT? Öz CONV0042.TXTÁ  CONV0043.TXT Öœ CONV0044.TXT‘ ò¨ CONV0045.TXT‘ ƒ© CONV0046.TXT‘ ª CONV0047.TXT‘ ¥ª CONV0048.TXT‘ 6« CONV0049.TXT‘ Ç« CONV9999.TXTG X¬ conversation = 023.txt ; Dark Mom
  2.  
  3. node = intial
  4.  
  5. entry=first, initial
  6. message=drz026
  7. goto=exit
  8. ; conversation = 001.txt ; Sheriff Butler
  9.  
  10. ; Room 101
  11. ; this conversation occurs at the beginning of the game in Room 101
  12.  
  13. speaker = 0, Mike
  14. speaker = 1, Sheriff
  15.  
  16. node = Questions
  17. fallthrough = 0, Headache
  18.  
  19. entry = first, initial
  20. text = DMN056 ; Am I a suspect, Sheriff?
  21. message = DSB004 ; We have to look at everybody, Dawson. Especially everyone who was close to Rita.
  22. unhide = firstA
  23. unhide = firstC
  24. unhide = firstCA
  25. hide = third
  26. hide = fourth
  27. goto = Questions
  28.  
  29. entry = firstA
  30. text = DMN057 ; Rita and I weren't that close, Sheriff.
  31. message = DSB005; Now we all know you and Rita were an item back in high school.
  32. unhide = firstB
  33. goto = Questions
  34.  
  35. entry = firstB
  36. text = DMN058 ; That was fifteen years ago! I moved away and only came back recently!
  37. message = DSB006; Yes, we checked. You headed up an advertising agency in 'Frisco. But you have been living with your mother for the past year.
  38. goto = Questions
  39.  
  40. entry = firstC
  41. text = DMN059; Rita and I didn't really see each other much since I moved back home.
  42. message = DSB007; Just much contact did you have with her?
  43. hide = firstA
  44. hide = firstB
  45. Goto = Questions
  46.  
  47. entry = firstCA
  48. text = DMN060 ; Look, we only saw each other a few times.
  49. message = DSB008 ;I see. Were you having a relationship?
  50. hide = firstA
  51. hide = firstB
  52. hide = firstC
  53. unhide = firstCB
  54. unhide = firstCC
  55. unhide = firstCE
  56. goto = Questions
  57.  
  58. entry = firstCB
  59. text = DMN067 ; I asked her out a few times, but she was always too busy with the library and stuff.
  60. message = DSB015; What sort of stuff?
  61. unhide = firstCE
  62. unhide = fifth
  63. goto = Stuff
  64.  
  65. entry = firstCC
  66. text = DMN062 ; Well, I sort of wanted to have a relationship, but Rita didn't.
  67. message = DSB010 ; And that's why you killed her?
  68. hide = firstCB
  69. unhide = firstCD
  70. hide = firstCE
  71. unhide = fifth
  72. goto = Killed
  73.  
  74. entry = firstCD
  75. text = DMN066 ; Look, Sheriff. I cared about Rita. I want to find out who killed her as much as you do.
  76. message = DSB014 ; Just how much did you care for Rita?
  77. unhide = firstCE
  78. goto = Questions
  79.  
  80. entry = firstCE
  81. text = DMN061; We weren't intimate, if that's what you're getting at.
  82. message = DSB009 ; I see.
  83. unhide = sixth
  84. goto = Questions
  85.  
  86. entry = second, initial
  87. text = DMN072; Didn't we go all over this before?
  88. message = DSB020 ; Yes, but that was last week and you left out a lot.. Witnesses said you and Rita left the banquet together. What happened when you two were alone?
  89. hide = firstA
  90. hide = firstB
  91. hide = firstC
  92. hide = firstCA
  93. hide = firstCB
  94. hide = firstCD
  95. unhide = third
  96. unhide = fourth
  97. unhide = sixth
  98. goto = Questions
  99.  
  100. entry = third
  101. text = DMN073 ; Look, I don't remember being alone with Rita that night. I don't remember anything! I must have gotten drunk.
  102. message = DSB021 ; Is that so? People said they heard you two arguing outside the school building.
  103. hide = firstA
  104. hide = firstB
  105. hide = firstC
  106. hide = firstCA
  107. hide = firstCE
  108. hide = fourth
  109. unhide = fifth
  110. goto = Questions
  111.  
  112. entry = fourth
  113. text = DMN074 ; Last week? It seems like yesterday.
  114. message = DSB022; Hmm. You seem to be a little out of it, Dawson. Doesn't sound like those psychiatric sessions are helping you much.
  115. goto = Questions
  116.  
  117. entry = fifth
  118. text = DMN075; I'm getting a headache, Sheriff. Can't we put this off until later?
  119. message = DSB023; All right, Dawson, but stick around town. The Feds will want to talk to you when they get here.
  120. goto = Headache
  121.  
  122. entry = sixth
  123. text = DMN078; Look, Sheriff, I'm going to be late for my doctor appointment.
  124. message = DSB026; I know all about your sessions with Dr. Sims. But the Mayor wants you to make time to meet with the Feds later.
  125. goto = Headache
  126.  
  127.  
  128. node = Killed
  129. fallthrough = 0, Questions
  130.  
  131. entry = first, initial
  132. text = DMN063; I didn't kill her!
  133. message = DSB011; If you didn't kill her, Dawson, why are you getting so upset?
  134. goto = Questions
  135.  
  136. entry = second, initial
  137. text = DMN064; You don't really think I killed her, do you?
  138. message = DSB012; I think that that memory lapse of yours is very suspicious.
  139. goto = Questions
  140.  
  141. entry = third, initial
  142. text = DMN065 ; Sheriff, I'm didn't do anything! I just can't remember what happened that night!
  143. message = DSB013; Not a very good alibi, is it?
  144. Goto = Questions
  145.  
  146.  
  147. Node = Stuff
  148. fallthrough = 0, Questions
  149.  
  150. entry = first, initial
  151. text = DMN068; She always had excuses for not going out with me.
  152. message = DSB016; What kinds of excuses?
  153. hide = second
  154. unhide = third
  155. goto = Stuff
  156.  
  157. entry = second, initial
  158. text = DMN069; She always had, I don't know, stuff to do.
  159. message = DSB017; That's not an answer.
  160. hide = first
  161. unhide = third
  162. goto = Stuff
  163.  
  164. entry = third
  165. text = DMN070 ; She had some kind of reading group she always went to.
  166. message = DSB018; And did you ever attend one of these reading group meetings?
  167. assign = speaker, 0
  168. message = DMN071; No. I don't like being around other people these days.
  169. assign = speaker, 1
  170. message = DSB019; So, you were always trying to be alone with her?
  171. goto = Questions
  172.  
  173. Node = Headache
  174. fallthrough = 0, exit
  175.  
  176. entry = first, initial
  177. text = DMN076 ; Feds? You mean the FBI?
  178. message = DSB024; That's right. I don't much like the idea of them trampling over my turf but the Mayor wants me to bring them in.
  179. unhide = second
  180. goto = Headache
  181.  
  182. entry = second
  183. text = DMN077; What's Mayor Fleming's interest in Rita's murder?
  184. message = DSB025; He wants this case solved quickly with the election coming up and all. It seems he has some friends at the Bureau, and, believe me, they won't go easy on you!
  185. goto = Headache
  186.  
  187. entry = third, initial
  188. text = DMN079 ; I wish I had something to tell you, Sheriff. I really do.
  189. message = DSB027; Well, if you remember anything, see me down at the station. But your memory had better return by today, or things won't look good for you.
  190. goto = exit
  191. conversation = 002.txt ; Mrs. Dawson - Room 102
  192.  
  193.  
  194. declare = TalkedMom
  195. import = TalkedMom()
  196. declare = TelevisionUsed
  197. import = TelevisionUsed()
  198. declare = GannonTalked
  199. import = GannonTalked()
  200. declare = PandoraToldFortune
  201. import = PandoraToldFortune()
  202. declare = HypnosisTwo
  203. Import = HypnosisTwo()
  204. declare = HypnosisThree
  205. Import = HypnosisThree()
  206. declare = Location0604
  207. Import = Location0604()
  208.  
  209. speaker = 0, Mike
  210. speaker = 1, Mrs. Dawson
  211.  
  212. node = Hello
  213. goto = (TalkedMom) MoreTalk
  214. goto = MorningTalk
  215.  
  216. node = MorningTalk
  217. fallthrough = 0, love
  218.  
  219. entry = morning, initial
  220. text = DMN020 ; Morning, Mom.
  221. message = DMS004 ; So it takes the Sheriff to wake you up, Mike?
  222. unhide = sheriff
  223. goto = MorningTalk
  224.  
  225. entry = sheriff
  226. text = DMN010 ; I don't feel like talking about the Sheriff, Mom.
  227. message = DMS008 ; Fine. You never feel like talking.
  228. hide = notalk
  229. unhide = headache
  230. goto = MorningTalk
  231.  
  232. entry = hanks, initial
  233. text = DMN008 ; I think I'll eat over to Hank's for breakfast.
  234. message = DMS006 ; You should know better than to eat the greasy food at that diner. I thought that you were going to start eating healthier. You're not in high school anymore, you know.
  235. hide = morning
  236. hide = sheriff
  237. unhide = headache
  238. goto = MorningTalk
  239.  
  240. entry = pots, initial
  241. text = DMN009 ; You know, you woke me up with all those pots banging.
  242. message = DMS007 ; Sorry, Mike. But it's time that you got up. The sun has been shining for hours.
  243. hide = morning
  244. hide = sheriff
  245. hide = hanks
  246. unhide = treat
  247. unhide = motivated
  248. goto = MorningTalk
  249.  
  250. entry = treat
  251. text = DMN011 ; Gosh, Mom. You treat me like I'm in high school again.
  252. message = DMS010 ; Well, then start acting your age! You came home to recover from your nervous breakdown, which is fine -- but you've been here for a year now! When are you going back to your job?
  253. unhide = headache
  254. unhide = notalk
  255. goto = job
  256.  
  257. entry = motivated
  258. text = DMN022 ; I'm having a hard time getting motivated.
  259. message = DMS009 ; You know, Mike, you're late for your doctor appointment. You're never going to snap out of your depression unless you see the doctor. And after that, I'd like you to do some errands for me.
  260. unhide = things
  261. hide = out
  262. goto = morningtalk
  263.  
  264. entry = things
  265. text = DMN012 ; But I've got things to do today, Mom.
  266. message = DMS011 ; Like what? You don't do a damn thing around here anymore!
  267. unhide = notalk
  268. unhide = headache
  269. goto = morningtalk
  270.  
  271. entry = out, initial
  272. text = DMN018 ; I'm going out, Mom. See you later.
  273. message = DMS017 ; That's right. Run off again while I'm talking to you. You're worse now than when you were a teenager!
  274. hide = morning
  275. hide = sheriff
  276. hide = pots
  277. unhide = things
  278. unhide = notalk
  279. unhide = headache
  280. goto = morningtalk
  281.  
  282. entry = headache
  283. text = DMN017 ; I'm starting to get a headache.
  284. message = DMS016 ; Well, that's what your medicine is for. You know where to find it.
  285. goto = love
  286.  
  287. entry = notalk
  288. text = DMN013 ; I don't feel like talking any more, Mom. I'll see you later.
  289. message = DMS012 ; Fine. You say that every morning. Please don't be late for supper.
  290. goto = love
  291.  
  292.  
  293. node = job
  294. fallthrough = 0, morningtalk
  295.  
  296. entry = sickleave, initial
  297. text = DMN014 ; But I have an extended sick leave for as long as I need it.
  298. message = DMS013 ; Well, I think you've recovered from whatever it was. I don't know what happened to you in that old house in California, but surely it couldn't have been that bad!
  299. goto = job
  300.  
  301. entry = easy, initial
  302. text = DMN023 ; Go a little easy on me! What I went through last year was far worse than anything you could possibly imagine!
  303. message = DMS018 ; I've lost a husband and a sister to cancer, your father left me no insurance money, and I have arthritis. You don't see me checking in to a mental hospital with a nervous breakdown!
  304. hide = sickleave
  305. unhide = breakdown
  306. goto = job
  307.  
  308. entry = breakdown
  309. text = DMN016 ; It wasn't a nervous breakdown! It was... you wouldn't understand.
  310. message = DMS015 ; I understand that you're always moping around and acting like a bum! Come on, Mike! Why don't you finish up that novel you were writing?
  311. goto = job
  312.  
  313. entry = ashamed, initial
  314. text = DMN015 ; You're ashamed of me, aren't you?
  315. message = DMS014 ; No, son, I'm not ashamed of you. I just wish I knew what was bothering you. You were always full of energy and life. Since that nervous breakdown, all you do is stare at the walls!
  316. goto = morningtalk
  317.  
  318.  
  319. Node = Love
  320.  
  321. entry = first, initial
  322. text = DMN019 ; By the way, Mom. Thanks for taking care of me during the past year. I really do appreciate it.
  323. message = DMS019 ; I love you, Mike. I just want you to get well again.
  324. assign = TalkedMom, 1
  325. goto = exit
  326.  
  327. node = MoreTalk
  328. goto = (PandoraToldFortune) Pandora
  329. goto = (GannonTalked) Gannon
  330. goto = (HypnosisThree) HypnosisThree
  331. goto = (HypnosisTwo) HypnosisTwo
  332. goto = (Location0604) Flowers
  333. goto = BackAgain
  334.  
  335. Node = Pandora
  336. fallthrough = 0, Gannon
  337.  
  338. entry = first, initial
  339. text = DMN029 ; Mom, why didn't you ever tell me that my closet door was never really locked?
  340. message = DMS027 ; Oh, my goodness, Mike! That was years ago! Don't tell me that you've been afraid of your closet since then!
  341. goto = Goodbye
  342.  
  343.  
  344. Node = Gannon
  345. fallthrough = 0, HypnosisThree
  346.  
  347. entry = first, initial
  348. text = DMN030 ; Mom, I think I'm in really trouble!
  349. message = DMS028 ; Mike, I've had it up to here with that paranoid talk! Now I have to get back to cooking supper!
  350. goto = exit
  351.  
  352.  
  353. Node = HypnosisThree
  354. fallthrough = 0, HypnosisTwo
  355.  
  356. entry = first, initial
  357. text = DMN031 ; Mom, have you seen your steak knives recently?
  358. message = DMS029 ; Why, strange that you should ask that, Mike. I was looking for them a week ago, but they seem to be missing.
  359. goto = Goodbye
  360.  
  361.  
  362. Node = HypnosisTwo
  363. fallthrough = 0, Flowers
  364.  
  365. entry = first, initial
  366. text = DMN032 ; Mom, have you seen my new shoes?
  367. message = DMS030 ; Sorry, Mike. I haven't seen them in about a week.
  368. goto = Goodbye
  369.  
  370.  
  371. Node = Flowers
  372. fallthrough = 0, BackAgain
  373.  
  374. entry = first, initial
  375. text = DMN033 ; Mom, have you noticed that your flowers are dying outside?
  376. message = DMS031 ; Why, how strange! They were in full bloom yesterday! I'll bet that dog next door got to them!
  377. goto = Goodbye
  378.  
  379.  
  380. node = BackAgain
  381. fallthrough = 0, ChitChat
  382.  
  383. entry = hi, initial
  384. text = DMN021 ; Hi, Mom.
  385. message = DMS005 ; I thought you were going out, Mike.
  386. unhide = hi
  387. goto = (TelevisionUsed) ChitChat
  388. goto = Anxious
  389.  
  390. entry = morning, initial
  391. text = DMN020 ; Morning, Mom.
  392. message = DMS005 ; I thought you were going out, Mike.
  393. unhide = morning
  394. goto = (TelevisionUsed) ChitChat
  395. goto = Anxious
  396.  
  397.  
  398. Node = Anxious
  399. fallthrough = 0, BackAgain
  400.  
  401. entry = motivated, initial
  402. text = DMN022 ; I'm having a hard time getting motivated.
  403. message = DMS032 ; Why don't you watch some television? That usually helps to relax you.
  404. unhide = motivated
  405. goto = exit
  406.  
  407. entry = time, initial
  408. text = DMN034 ; I've got some time to kill before I need to see Dr. Sims, and I'm feeling little anxious.
  409. message = DMS032 ; Why don't you watch some television? That usually helps to relax you.
  410. unhide = time
  411. goto = exit
  412.  
  413.  
  414. node = ChitChat
  415.  
  416. Entry = motivated, initial
  417. text = DMN022 ; I'm having a hard time getting motivated.
  418. message = DMS021 ; Mike, if a year of therapy can't get you motivated, don't expect me to be able to get you off your fanny!
  419. unhide = hell
  420. goto = exit
  421.  
  422. Entry = decide, initial
  423. text = DMN024 ; I can't decide how to spend my day.
  424. message = DMS022 ; Well, why don't you finish off that novel you were writing and let me get back to the stove!
  425. unhide = Rita
  426. goto = Exit
  427.  
  428. Entry = day, initial
  429. text = DMN025 ; You would not believe the day I've been having.
  430. message = DMS023 ; Mike, I'm sure its nothing more than the types of problems all the rest of us have to go through. Now, scoot!
  431. unhide = love
  432. goto = Exit
  433.  
  434. Entry = hell, initial
  435. text = DMN026 ; My life is a living hell.
  436. message = DMS024 ; Oh, Mike, I can't talk to you anymore! You're just too depressing!
  437. unhide = motivated
  438. goto = Exit
  439.  
  440. Entry = Rita
  441. text = DMN027 ; Mom, can I ask you some questions about Rita?
  442. message = DMS025 ; I'm sorry, Mike, but I can't handle talking about what happened to that poor girl!
  443. unhide = decide
  444. goto = Exit
  445.  
  446. Entry = love
  447. text = DMN028 ; I just stopped my to tell you that I love you.
  448. message = DMS026 ; Mike, how sweet! Just for that, I'm going to cook you up something special for dinner!
  449. unhide = day
  450. goto = Exit
  451.  
  452.  
  453. node = Goodbye
  454.  
  455. entry = first, initial
  456. text = DMN013 ; I don't feel like talking any more, Mom. I'll see you later.
  457. message = DMS020 ; All right. See you later, Mike.
  458. unhide = first
  459. goto = exit
  460.  
  461. entry = second, initial
  462. text = DMN017 ; I'm starting to get a headache.
  463. message = DMS016 ; Well, that's what your medicine is for. You know where to find it.
  464. unhide = second
  465. goto exit
  466.  
  467. entry = third, initial
  468. text = DMN018 ; I'm going out, Mom. See you later.
  469. message = DMS020 ; All right. See you later, Mike.
  470. unhide = third
  471. goto = exit
  472. conversation = 003.txt ; Hank
  473.  
  474. ; Room 202
  475.  
  476. declare = WheelMachine()
  477. import = WheelMachine()
  478. declare = SlimBush()
  479. import = SlimBush()
  480. declare = HypnosisThree()
  481. import = HypnosisThree()
  482. declare = HypnosisTwo()
  483. import = HypnosisTwo()
  484. declare = HypnosisOne()
  485. import = HypnosisOne()
  486. declare = HeadacheThree()
  487. import = HeadacheThree()
  488. declare = HeadacheTwo()
  489. import = HeadacheTwo()
  490. declare = HeadacheOne()
  491. import = HeadacheOne()
  492. declare = InvestigatingMurder()
  493. import = InvestigatingMurder()
  494. declare = RamirezFire()
  495. import = RamirezFire()
  496. declare = DeputyUnhappy()
  497. import = DeputyUnhappy()
  498.  
  499.  
  500. speaker = 0, Mike
  501. speaker = 1, Hank
  502.  
  503.  
  504. node = Start
  505. goto = (WheelMachine) Greeting
  506.  
  507. entry = one, initial, persist
  508. text = DMN112 ; Did you forget to pay your power bill, Hank?
  509. message = DHK031 ; I don't get it, Mike. I called the power company and they claim the electricity's still on. Idiots!
  510. assign = speaker, 0
  511. message = DMN113 ; I'm sure it'll get straightened out, Hank. I'll see you later.
  512. assign = speaker, 1
  513. message = DHK021; Take care, Mike.
  514. unhide = one
  515. goto = exit
  516.  
  517.  
  518. node = Greeting
  519. goto = (HypnosisThree) HelloAgain
  520. goto = (HeadacheThree) Headache
  521. goto = (HypnosisTwo) HelloAgain
  522. goto = (HeadacheTwo) Headache
  523. goto = (InvestigatingMurder) HelloAgain
  524. goto = (HypnosisOne) GoHome
  525. goto = (HeadacheOne) Headache
  526. goto = (SlimBush) BackSoSoon
  527. goto = Hello
  528.  
  529.  
  530. node = Hello
  531. fallthrough = 0, LostAppetite
  532.  
  533. entry = going, initial
  534. text = DMN081 ; How's it going, Hank?
  535. message = DHK003 ; Back's been acting up, but otherwise not too bad. How you , Mike?
  536. unhide = starving
  537. unhide = bummed
  538. hide = service
  539. goto = Hello
  540.  
  541. entry = service, initial
  542. text = DMN082 ; Hey, how about some service!
  543. message = DHK004 ; Nice to see you too, Mike. How you been?
  544. unhide = starving
  545. unhide = bummed
  546. hide = going
  547. goto = Hello
  548.  
  549. entry = starving
  550. text = DMN083 ; I'm starving. What have you got to eat around here?
  551. message = DHK005 ; Like you haven't seen my menu a thousand times. What are you hungry for? Ham 'n' eggs? Grits? Pancakes?
  552. assign = speaker, 0
  553. message = DMN084 ; Pancakes? Rita and I used to come here for pancakes after church.
  554. assign = speaker, 1
  555. message = DHK006 ; You two were quite an item back when you were in high school. Shame about what happened to her. A real tragedy.
  556. hide = bummed
  557. unhide = who
  558. unhide = heard
  559. goto = Hello
  560.  
  561. entry = bummed
  562. text = DMN085 ;I'm still bummed about what happened last week.
  563. message = DHK007 ; Rita was a real pretty girl. I remember you two sippin' your sodas and holding hands under the table when you were kids.
  564. hide = starving
  565. unhide = who
  566. unhide = heard
  567. goto = Hello
  568.  
  569. entry = who
  570. text = DMN086 ; Who do you think murdered Rita?
  571. message = DHK008 ; I can't imagine it was anyone from around here. But he's one sick dude, whoever he is.
  572. assign = speaker, 0
  573. message = DMN087 ; Sick? Murder isn't a disease! It's evil.
  574. assign = speaker, 1
  575. message = DHK009 ; Relax, Mike. It's just a figure of speech. I don't think anyone is going to show the killer any compassion when they catch up with him.
  576. goto = Hello
  577.  
  578. entry = heard
  579. text = DMN088 ; Have you heard any more about the investigation?
  580. message = DHK010 ; Deputy Brown stopped by to get some coffee and doughnuts on his way to Rita's place. He was sayin' that the FBI might be called in. And Doc Larson was tellin' us some pretty grisly stuff.
  581. assign = SlimBush, 1
  582. hide = who
  583. unhide = fbi
  584. unhide = doc
  585. goto = Hello
  586.  
  587. entry = fbi
  588. text = DMN089 ; I heard about the FBI from the Sheriff.
  589. message = DHK011 ; Say, Mike, weren't you with Rita the night she was killed?
  590. goto = Rita
  591.  
  592. entry = doc
  593. text = DMN093 ; What did Doc Larson have to say?
  594. message = DHK015 ; He wouldn't go into any details because he wants to keep certain things from the public. Haven't seen Doc Larson so excited since that other murder.
  595. hide = fbi
  596. goto = Larson
  597.  
  598.  
  599. Node = RIta
  600. fallthrough = 0, Hello
  601.  
  602. entry = date, initial
  603. text = DMN090 ; Rita was my date to the high school reunion.
  604. message = DHK012 ; Well, what happened? She got killed in the park, near the Ramirez mansion. Didn't you walk her home?
  605. goto = Rita
  606.  
  607. entry = remember, initial
  608. text = DMN091 ; I can't remember about that night, Hank! It's these headaches!
  609. message = DHK013 ; Mike, you and I go 'way back. As a friend, I'm tellin' you that you better start remembering quick. Deputy Brown was saying that the Sheriff doesn't want to waste any time on this case.
  610. unhide = jog
  611. goto = Rita
  612.  
  613. entry = jog
  614. text = DMN092 ; I'm seeing Doctor Sims in a short while. Maybe he can jog my memory.
  615. message = DHK014 ; Don't waste you money on head shrinkers, Mike! Whenever I forget something, I just retrace my steps.
  616. hide = date
  617. goto = Rita
  618.  
  619.  
  620. Node = Larson
  621. fallthrough = 0, Hello
  622.  
  623. entry = murder, initial
  624. text = DMN095 ; What other murder?
  625. message = DHK017 ; Old man Ramirez. He died in a fire a few weeks back and left his wife a very rich widow. Funny how Rita died so close to his house.
  626. assign = RamirezFire, 1
  627. unhide = funny
  628. goto = Larson
  629.  
  630. entry = funny
  631. text = DMN096 ; I don't see anything funny about Rita's death!
  632. message = DHK018 ; Sorry, Mike. I forgot that you two were friends. It's just that Rita and Ramirez were, uh, friends. Some folks saw them walking in the park together and holding hands.
  633. unhide = fool
  634. goto = Larson
  635.  
  636. entry = fool
  637. text = DMN097 ; I don't believe it! Rita wouldn't fool around with a married man!
  638. message = DHK019 ; You're right. It's just gossip. Forget I ever said anything.
  639. goto = Larson
  640.  
  641. entry = park, initial
  642. text = DMN094 ; Rita was murdered in a public park. How could they keep any details secret?
  643. message = DHK016 ; Doc Larson had her body moved to the morgue before dawn. Deputy Brown said the Sheriff wasn't too happy about that. It didn't give him much of a chance to examine the crime scene first.
  644. assign = DeputyUnhappy, 1
  645. hide = murder
  646. hide = funny
  647. hide = fool
  648. goto = Larson
  649.  
  650.  
  651. Node = LostAppetite
  652.  
  653. entry = air, initial
  654. text = DMN098 ; I need some fresh air.
  655. message = DHK020 ; You don't look well, Mike. Why don't you go out for a walk? Nice day for it.
  656. assign = speaker, 0
  657. message = DMN099 ; I think I'll just do that, Hank. See you later.
  658. assign = speaker, 1
  659. message = DHK021 ; Take care, Mike.
  660. goto = exit
  661.  
  662. entry = lost, initial
  663. text = DMN100 ; I lost my appetite.
  664. message = DHK020 ; You don't look well, Mike. Why don't you go out for a walk? Nice day for it.
  665. assign = speaker, 0
  666. message = DMN099 ; I think I'll just do that, Hank. See you later.
  667. assign = speaker, 1
  668. message = DHK021 ; Take care, Mike.
  669. goto = exit
  670.  
  671.  
  672. node = BackSoSoon
  673.  
  674. entry = going, initial
  675. text = DMN081 ; How's it going, Hank?
  676. message = DHK022 ; Back so soon, Mike? I thought you were going out for a walk.
  677. unhide = was
  678. goto BackSoSoon
  679.  
  680. entry = was
  681. text = DMN102 ; I was, wasn't I? I don't know whether I'm coming or going anymore!
  682. message = DHK023 ; You need to take it easy, Mike. Why don't you go visit that carnival in the park. Get your mind off things.
  683. assign = speaker, 0
  684. message = DMN103 ; All right. I can take a hint. See you later, Hank.
  685. assign = speaker, 1
  686. message = DHK021 ; Take care, Mike.
  687. unhide = new
  688. goto = exit
  689.  
  690. entry = new, persist
  691. text = DMN101 ; What's new, Hank?
  692. message = DHK034 ; I heard there's a carnival in town.
  693. assign = speaker, 0
  694. message = DMN103 ; All right. I can take a hint. See you later, Hank.
  695. unhide = new
  696. goto = exit
  697.  
  698.  
  699. node = Headache
  700.  
  701. entry = head, initial
  702. text = DMN104 ; You got anything for a headache, Hank? My head is killing me!
  703. message = DHK024 ; I thought you were seeing Dr. Sims today, Mike.
  704. assign = speaker, 0
  705. message = DMN105 ; Oh, my God, you're right! I completely forgot about my appointment! I got to get over there right away. See you later, Hank.
  706. assign = speaker, 1
  707. message = DHK021 ; Take care, Mike.
  708. unhide = headagain
  709. goto = exit
  710.  
  711. entry = headagain, persist
  712. text = DMN104 ; You got anything for a headache, Hank? My head is killing me!
  713. message = DHK033 ; Go see your doctor, Mike.
  714. assign = speaker, 0
  715. message = DMN103 ; All right. I can take a hint. See you later, Hank.
  716. unhide = headagain
  717. goto = exit
  718.  
  719.  
  720. node = GoHome
  721.  
  722. entry = going, initial
  723. text = DMN081 ; How's it going, Hank?
  724. message = DHK025 ; You don't look so good, Mike. Weren't you going to see Dr. Sims?
  725. unhide = back
  726. goto GoHome
  727.  
  728. entry = back
  729. text = DMN106 ; But I just came back from Dr. Sims!
  730. message = DHK026 ; If that's so, then the treatment's worse than the disease! Why don't you go home and get some rest?
  731. assign = Speaker, 0
  732. message = DMN103 ; All right. I can take a hint. See you later, Hank.
  733. unhide = new
  734. goto = exit
  735.  
  736. entry = new, persist
  737. text = DMN101 ; What's new, Hank?
  738. message = DHK099 ; Go home, Mike.
  739. assign = speaker, 0
  740. message = DMN103 ; All right. I can take a hint. See you later, Hank.
  741. unhide = new
  742. goto = exit
  743.  
  744.  
  745. Node = HelloAgain
  746.  
  747. entry = heard, initial
  748. text = DMN088 ; Have you heard any more about the investigation?
  749. message = DHK027 ; Not since we last talked, Mike. But I'll let you know if I do.
  750. unhide = new
  751. goto = exit
  752.  
  753. entry = new
  754. text = DMN101 ; What's new, Hank?
  755. message = DHK029 ; Not much since that last time you were in here. Can I get you something?
  756. assign = speaker, 0
  757. message = DMN109 ; No, I just came in to rest my feet for a moment. See you later, Hank.
  758. assign = Speaker, 1
  759. message = DHK021 ; Take care, Mike.
  760. unhide = heard
  761. goto = exit
  762.  
  763. entry = service, initial
  764. text = DMN082 ; Hey, how about some service!
  765. message = DHK028 ; Back again, Mike? Want something to eat?
  766. assign = speaker, 0
  767. message = DMN108 ; I really should eat something, but I just can't seem to work up an appetite. Oh, well, maybe later. See you, Hank.
  768. assign = Speaker, 1
  769. message = DHK021 ; Take care, Mike.
  770. unhide = business
  771. goto = exit
  772.  
  773. entry = business
  774. text = DMN110 ; How's business, Hank?
  775. message = DHK030 ; Business has been kind of slow. People don't seem to come around much any more.
  776. assign = speaker, 0
  777. message = DMN111 ; Tell you what. I'm not all that hungry now, but I'll bring Mom over for lunch tomorrow. You know how she loves your cherry pie. See you then.
  778. assign = Speaker, 1
  779. message = DHK021 ; Take care, Mike.
  780. unhide = service
  781. goto = exit
  782.  
  783. entry = who, initial
  784. text = DMN086 ; Who do you think murdered Rita?
  785. message = DHK008 ; I can't imagine it was anyone from around here. But he's one sick dude, whoever he is.
  786. assign = speaker, 0
  787. message = DMN087 ; Sick? Murder isn't a disease! It's evil.
  788. assign = speaker, 1
  789. message = DHK009 ; Relax, Mike. It's just a figure of speech. I don't think anyone is going to show the killer any compassion when they catch up with him.
  790. goto = exit
  791.  
  792.  
  793. conversation = 004.txt ; Jack, Room 105
  794. ; Room 106
  795. ; This conversation occurs between Mike and Jack in front of his home.
  796.  
  797. speaker = 0, Mike
  798. speaker = 1, Jack
  799.  
  800. declare = InvestigatingMurder
  801. import = InvestigatingMurder
  802. declare = HypnosisOne
  803. import = HypnosisOne
  804. declare = HypnosisTwo
  805. import = HypnosisTwo
  806. declare = HypnosisThree
  807. import = HypnosisThree
  808. declare = HaveNewsPaper
  809. import = HaveNewsPaper
  810. declare = HaveDirtyPhotos
  811. import = HaveDirtyPhotos
  812. declare = HavePhoneBook
  813. import = HavePhoneBook
  814. declare = HaveCamera
  815. import = HaveCamera
  816. declare = HaveRitaPhotos
  817. import = HaveRitaPhotos
  818. declare = JimmySuspect
  819. import = JimmySuspect
  820. declare = EvidenceGathered
  821. import = EvidenceGathered
  822. declare = NeedPhoneBook
  823. import = NeedPhoneBook
  824. declare = NeedNewsPaper
  825. import = NeedNewsPaper
  826. declare = NeedDirtyPhotos
  827. import = NeedDirtyPhotos
  828. declare = JackGossipLarson
  829. import = JackGossipLarson
  830.  
  831.  
  832. node = Decision
  833. goto = (HypnosisThree) Trouble
  834. goto = (HypnosisTwo) Jimmy
  835. goto = (InvestigatingMurder) Investigation
  836. goto = (HypnosisOne) Plan
  837. goto = Greeting
  838.  
  839.  
  840. node = Greeting
  841. fallthrough = 0, exit
  842.  
  843. entry = one, initial
  844. text = DMN500 ; What brings you here, Jack?
  845. message = DJK024 ; My motorcycle, dumbkopf! You need to have your ears checked! Actually, I stopped by 'cuz I saw the Sheriff's patrol car drive off. I was worried about my favorite recovering mental case.
  846. hide = two
  847. unhide = three
  848. unhide = four
  849. goto = Greeting
  850.  
  851. entry = two, initial
  852. text = DMN501 ; What are you doing here?
  853. message = DJK025 ; I'm here to sweep the sleep cooties from your eyes and get your butt motivated. So how's my favorite mental case today?
  854. hide = one
  855. unhide = three
  856. unhide = four
  857. goto = Greeting
  858.  
  859. entry = three
  860. text = DMN502 ; Don't joke about my nervous breakdown, Jack! I thought you were my friend.
  861. message = DJK026 ; Relax, Mikey boy, relax! Jeez, you must be under a lot of stress. They say your sense of humor is the first thing to go.
  862. goto = Greeting
  863.  
  864. entry = four
  865. text = DMN503 ; The Sheriff thinks I murdered Rita!
  866. message = DJK027 ; Yeah, I know. I overheard Deputy Brown talking in the diner. You're the number one suspect.
  867. hide = three
  868. unhide = five
  869. unhide = six
  870. unhide = nine
  871. unhide = ten
  872. goto = Greeting
  873.  
  874. entry = five
  875. text = DMN504 ; You overhead the Deputy? That's great! Everyone must know by now.
  876. message = DJK028 ; It's a small town. People talk. But that could work to our advantage. I have a plan.
  877. unhide = seven
  878. unhide = eight
  879. goto = Greeting
  880.  
  881. entry = six
  882. text = DMN505 ; What should I do?
  883. message = DJK029 ; Not to worry, Mikey boy. I've been giving your situation some thought, and I think there are some things Sheriff Butler overlooked.
  884. hide = five
  885. unhide = seven
  886. unhide = eight
  887. goto = Greeting
  888.  
  889. entry = seven
  890. text = DMN506 ; I'm too hungry to think right now, Jack. How about joining me at the Diner?
  891. message = DJK030 ; I don't think I'm very welcome there...not after that stunt I pulled with the juke box. Let's meet here after you're done stuffing your face.
  892. hide = five
  893. hide = six
  894. goto = Greeting
  895.  
  896. entry = eight
  897. text = DMN507 ; I've got an appointment with Dr. Sims soon. Let's get together afterwards.
  898. message = DJK031 ; You're seeing that quack? Don't waste your time with that head shrinker. Listen to your old pal Jack instead. Okay, we'll meet here after you're done with Doctor Sigmund Fraud.
  899. hide = seven
  900. unhide = eleven
  901. goto = Greeting
  902.  
  903. entry = nine
  904. text = DMN508 ; You know, Jack, I still can't remember what happened that night.
  905. message = DJK032 ; Nothing happened. You know that and I know that.
  906. hide = five
  907. goto = Greeting
  908.  
  909. entry = ten
  910. text = DMN509 ; It's hopeless. I feel like the biggest patsy since Oswald.
  911. message = DJK033 ; Don't worry. We'll get you out of this mess. Then we can party
  912. hide = five
  913. goto = Greeting
  914.  
  915. entry = eleven
  916. text = DMN510 ; Thanks, Jack. Thanks for believing me.
  917. message = DJK034 ; Now, don't get all mushy on me. I'll meet you right here after your doctor's appointment. Until then, hang loose.
  918. goto = exit
  919.  
  920.  
  921. node = Plan
  922. fallthrough = 0, Sheriff
  923.  
  924. entry = one, initial
  925. text = DMN511 ; Thanks for meeting me, Jack. So, what's your plan?
  926. message = DJK035 ; We gotta deflect Sheriff Butler's suspicions. You're innocent, right? We've gotta prove it
  927. unhide = two
  928. goto = Plan
  929.  
  930. entry = two
  931. text = DMN512 ; But I don't remember anything that happened after Rita and I had our fight.
  932. message = DJK036 ; You had a fight with Rita? Is that what Dr. Sims helped you remember? I told you not to trust him! Now we gotta prove someone else killed her.
  933. hide = three
  934. unhide = four
  935. unhide = five
  936. goto = Plan
  937.  
  938. entry = three, initial
  939. text = DMN513 ; Okay, Jack, how can I get myself out of this mess?
  940. message = DJK037 ; I think you can prove your innocence. If you can't remember what happened that night, we just gotta prove someone else did it.
  941. hide = one
  942. hide = two
  943. unhide = four
  944. unhide = five
  945. goto = Plan
  946.  
  947. entry = four
  948. text = DMN514 ; You're forgetting something, Jack! I'm not a detective
  949. message = DJK038 ; So? Neither is Sheriff Butler! Listen, you need to collect some new evidence. I can't do it because, hey, look at me. I stick out like a sore thumb. But you do blend in and can probably do some digging.
  950. goto = Plan
  951.  
  952. entry = five
  953. text = DMN515 ; Rita did say that she was going to meet a friend after the reunion. But who?
  954. message = DJK039 ; Well it so happened that when I overheard the Deputy, he did mention some other possible suspects. I, for one, agree with him on the selection.
  955. unhide = six
  956. goto = Plan
  957.  
  958. entry = six
  959. text = DMN516 ; Who were the other suspects?
  960. message = DJK040 ; At first I didn't believe it. Then I thought about it and it makes sense. I'm tellin' ya --two folks ain't what they seem. How about Mayor Fleming and Doc Larson?
  961. unhide = seven
  962. unhide = eight
  963. goto = Plan
  964.  
  965. entry = seven
  966. text = DMN517 ; Mayor Fleming?
  967. message = DJK041 ; That's right. Mayor Irving Fleming. I once saw Rita sitting in his car in front of the court house, and they were looking pretty cozy. The election's coming up, and I'm sure he's busy sweeping all the skeletons out of his closet.
  968. goto = Plan
  969.  
  970. entry = eight
  971. text = DMN518 ; Doc Larson? The medical examiner?
  972. message = DJK042 ; Have you ever noticed how many female visitors they have at the morgue? Rumor has it that he has his fingers where they shouldn't be. He used to have Rita personally deliver medical textbooks from the library, you know.
  973. assign = JackGossipLarson, 1
  974. goto = Plan
  975.  
  976.  
  977. Node = Sheriff
  978.  
  979. entry = one, initial
  980. text = DMN519 ; Do you know if Rita dated anyone else?
  981. message = DJK043 ; Besides you? Well, she did use to see Sheriff Butler, but that ended a long time ago. Anyway, you have two good leads to get you started. As for me, I'm outta here.
  982. unhide = two
  983. unhide = three
  984. goto = Sheriff
  985.  
  986. entry = two
  987. text = DMN520 ; The Sheriff used to date Rita! I didn't know that! Now I really don't trust him!
  988. message = DJK044 ; I think you're barking up the wrong tree with that one, but what the hell! Maybe it'll take some of the heat off you if you harass the Sheriff. Anyway, I gotta go.
  989. goto = Sheriff
  990.  
  991. entry = three
  992. text = DMN521 ; Wait, Jack! I can't do this by myself!
  993. message = DJK045 ; You're capable of more things than you think, Mike boy. And I'm not abandoning you -- I'll be cruising the neighborhood. If you turn up anything, come back here and flag me down.
  994. assign = InvestigatingMurder, 1
  995. assign = NeedNewsPaper, 1
  996. assign = NeedDirtyPhotos, 1
  997. assign = NeedPhoneBook, 1
  998. goto = Exit
  999.  
  1000.  
  1001. Node = Investigation
  1002.  
  1003. entry = one, initial
  1004. text = DMN522 ; Thanks for meeting me, Jack.
  1005. message = DJK046 ; No problemo. What have you found out?
  1006. unhide = one
  1007. goto = (HaveNewsPaper) Newspaper
  1008. goto = (HaveDirtyPhotos) Photos
  1009. goto = (HavePhoneBook) Phonebook
  1010. goto = FoundNothing
  1011.  
  1012.  
  1013. Node = Newspaper
  1014.  
  1015. entry = one, initial
  1016. text = DMN523 ; I found a newspaper article accusing the Sheriff of graft.
  1017. message = DJK047 ; Well, I'm not surprised. I never thought that fat slob was the champion of law and order he pretended him to be. Unfortunately, that doesn't link him to Rita.
  1018. assign = HaveNewsPaper, 0
  1019. unhide = two
  1020. goto = Newspaper
  1021.  
  1022. entry = two
  1023. text = DMN524 ; I also found a photo of Rita in his desk. He smashed it with his fist.
  1024. message = DJK048 ; Really? I guess he still carries a torch for Rita, after all. Good job, Detective Dawson. You were right to suspect him. What else did your snooping turn up?
  1025. assign = HaveRitaPhotos, 0
  1026. assign = NeedNewsPaper, 0
  1027. goto = (HaveDirtyPhotos) Photos
  1028. goto = (HavePhoneBook) Phonebook
  1029. goto = (NeedDirtyPhotos) NoMore
  1030. goto = (NeedPhoneBook) NoMore
  1031. goto = FoundAllEvidence
  1032.  
  1033.  
  1034. Node = Photos
  1035.  
  1036. entry = one, initial
  1037. text = DMN525 ; I found a bunch of nude pictures of Rita in the Mayor's car.
  1038. message = DJK049 ; I told you he's not the grandfatherly old politician he'd like us voters to think he is. Man, I'll bet you wanted to kill the guy when you saw those photos. Find anything else?
  1039. assign = HaveDirtyPhotos, 0
  1040. assign = NeedDirtyPhotos, 0
  1041. goto = (HaveNewsPaper) Newspaper
  1042. goto = (HavePhoneBook) Phonebook
  1043. goto = (NeedNewsPaper) NoMore
  1044. goto = (NeedPhoneBook) NoMore
  1045. goto = FoundAllEvidence
  1046.  
  1047.  
  1048. Node = Phonebook
  1049.  
  1050. entry = one, initial
  1051. text = DMN526 ; Doc Larson has a little black book hidden in his file cabinet. Rita's name was in it..
  1052. message = DJK050 ; Hey, I knew he thought he was some kind of Casanova. Can you believe it? And the guy pokes around with dead bodies all day. Got any more dirt
  1053. assign = HavePhoneBook, 0
  1054. assign = NeedPhoneBook, 0
  1055. goto = (HaveNewsPaper) Newspaper
  1056. goto = (HaveDirtyPhotos) Photos
  1057. goto = (NeedNewsPaper) NoMore
  1058. goto = (NeedPhoneBook) NoMore
  1059. goto = FoundAllEvidence
  1060.  
  1061.  
  1062. Node = FoundNothing
  1063.  
  1064. entry = one, initial, persist
  1065. text = DMN527 ; Nothing, Jack. I turned up dry.
  1066. message = DJK051 ; Mike, you've got to get your butt in gear. If you don't clear your name, who am I gonna hang with? Now go out there and find something on the other suspects. I'll meet you back here when you find something.
  1067. unhide = one
  1068. goto = exit
  1069.  
  1070.  
  1071. Node = NoMore
  1072.  
  1073. entry = one, initial, persist
  1074. text = DMN528 ; No, Jack. That's it.
  1075. message = DJK052 ; You're doing good, but you ain't finished. We gotta get stuff on all three okay? Get back out there and keep trying. Meet me back here later. I gotta get goin'. Keep at it, Mikey.
  1076. unhide = one
  1077. goto = exit
  1078.  
  1079.  
  1080. Node = FoundAllEvidence
  1081.  
  1082. entry = one, initial
  1083. text = DMN529 ; That's it. But, you know, Jack, none of this proved who killed Rita.
  1084. message = DJK053 ; I would agree with you about the Sheriff. His reputation, such as it is, isn't at stake. But look at the other two.
  1085. unhide = two
  1086. unhide = three
  1087. goto = FoundAllEvidence
  1088.  
  1089. entry = two
  1090. text = DMN530 ; Why would the Mayor kill her?
  1091. message = DJK054 ; The mayor was shooting dirty pictures of her, but now he has an election coming up. That could ruin it for him. And look how he's trying to run the investigation with his FBI pals!
  1092. goto = FoundAllEvidence
  1093.  
  1094. entry = three
  1095. text = DMN531 ; I don't see Doc Larson's motive.
  1096. message = DJK055 ; He's about to receive some high-profile reward, right? What if Rita threatened to reveal Doc Larson wanted to do her on a gurney? That would explain why he rushed the police's investigation.
  1097. goto = FoundAllEvidence
  1098.  
  1099. entry = four, initial
  1100. text = DMN532 ; Hey, what about Mrs. Ramirez? Her husband was seen with Rita just before he died.
  1101. message = DJK056 ; Ah, the jealous wife angle. Well, that fire did leave her a rich widow, but the Sheriff never could prove her involvement. I don't think you're going to have better luck.
  1102. assign = speaker, 0
  1103. message = DMN533 ; Still, I'd like to follow up on it.
  1104. assign = speaker, 1
  1105. message = DJK071 ; It's your life. But if I were you, I'd keep close tabs on the Mayor and Doc Larson. Well, I'm outta here. Let me know if you find anything.
  1106. assign = EvidenceGathered, 1
  1107. goto = Exit
  1108.  
  1109.  
  1110. node = Jimmy
  1111.  
  1112. entry = one, initial
  1113. text = DMN534 ; Guess what! I have a photo of Mrs. Ramirez paying off Jimmy for killing her husband!
  1114. message = DJK057 ; No kidding! That's hot stuff! So you think Ramirez also paid Jimmy to knock off Rita?
  1115. assign = HaveCamera, 3 ;HaveCamera=3 when Jack has the camera (LocalChange)
  1116. assign = speaker, 0
  1117. message = DMN535 ;Yeah. I don't think it's a coincidence that his name keeps turning up.
  1118. assign = speaker, 1
  1119. message = DJK058 ; What do you mean?
  1120. unhide = two
  1121. unhide = three
  1122. unhide = four
  1123. goto = Jimmy
  1124.  
  1125. entry = two
  1126. text = DMN536 ; What's the connection between Jimmy and the Sheriff?
  1127. message = DJK059 ; Well, Jimmy told you that he had the inside goods on the Sheriff. I guess he was talking about the bribery charges.
  1128. goto = Jimmy
  1129.  
  1130. entry = three
  1131. text = DMN537 ; What's the connection between Jimmy and Doc Larson?
  1132. message = DJK060 ; Jimmy's name was listed in Doc Larson's little black book. Knowing Jimmy, he probably helped round up girls for the good doctor.
  1133. goto = Jimmy
  1134.  
  1135. entry = four
  1136. text = DMN538 ; What's the connection between Jimmy and the Mayor?
  1137. message = DJK061 ; There isn't one. Oh, wait a second! He's very found of the Mayor's wife, Melissa. So you think he was angry that Rita was a housewrecker!
  1138. assign = speaker, 0
  1139. message = DMN539 ; Hey, I'm angry that a married man was fooling around with her.
  1140. assign = speaker, 1
  1141. message = DJK062 ; Well, before you go ripping somebody's head off, I'd check out their story. On my way over here, I saw Jimmy go into the pool hall. Why don't you go have a man to man with him?
  1142. assign = JimmySuspect, 1
  1143. goto = Exit
  1144.  
  1145.  
  1146. Node = Trouble
  1147.  
  1148. entry = one, initial
  1149. text = DMN540 ; I'm in real trouble now, Jack.
  1150. message = DJK063 ; Why? What happened?
  1151. goto = Trouble
  1152.  
  1153. entry = two, initial
  1154. text = DMN541 ; I hit an FBI agent.
  1155. message = DJK064 ;Smart move, ace! Why'd you do that?
  1156. assign = speaker, 0
  1157. message = DMN542 ; I got angry. He made some comment about Doc Larson, and I just flipped out.
  1158. assign = speaker, 1
  1159. message = DJK065 ; I can't blame you, Mike. The idea of him and Rita together would drive me crazy, too. Not to mention Mayor Fleming.
  1160. hide = one
  1161. unhide = three
  1162. unhide = four
  1163. goto = Trouble
  1164.  
  1165. entry = three
  1166. text = DMN543 ; Maybe Mrs. Ramirez was right. Maybe Rita got what she deserved.
  1167. message = DJK066 ; Hey, none of that talk, Mikey boy! It takes two to tango, you know. Both Mayor Fleming and Doc Larson are class A leches. I'd like to clobber them myself.
  1168. unhide = five
  1169. goto = Trouble
  1170.  
  1171. entry = four
  1172. text = DMN544 ; The Mayor's been murdered. His head was cut off, just like Rita's.
  1173. message = DJK067 ; What! Another murder!
  1174. goto = Trouble
  1175.  
  1176. entry = five
  1177. text = DMN545 ;By the way, thanks for helping me back at the Pool Hall.
  1178. message = DJK068 ; No problemo. I had a feeling you'd try to take Jimmy's head off. So, did he 'fess up
  1179. assign = speaker, 0
  1180. message = DMN546 ; Jimmy's not our man. He was unconscious when the Mayor was killed.
  1181. assign = speaker, 1
  1182. message = DJK069 ; That's real bad news, Mikey boy, 'cuz I'm fresh out of leads. I think you're gonna be swinging a sledgehammer the rest of your life.
  1183. assign = speaker, 0
  1184. message = DMN547 ; Sledgehammer? Wait a second! Paul Cooper, the hardware store owner! He's involved in all this somehow! I just had a dream about him!
  1185. assign = speaker, 1
  1186. message = DJK070 ; Man, you're losing it! Instead of grasping at straws, you should be putting your affairs in order. Look, I'll be a character witness for you at the trial, but I think I've outlived my usefulness here. Take care, Mike.
  1187. goto = exit
  1188. conversation = 005.txt ; Jimmy ; Room 203, Pool Hall
  1189.  
  1190.  
  1191. declare = BlackBookTaken
  1192. import = BlackBookTaken
  1193. declare = PaulGossip
  1194. import = PaulGossip
  1195. declare = JimmyHatesRita
  1196. import = JimmyHatesRita
  1197. declare = JimmyGossip
  1198. import = JimmyGossip
  1199. declare = InvestigatingMurder
  1200. import = InvestigatingMurder
  1201.  
  1202. speaker = 0, Mike
  1203. speaker = 1, Jimmy
  1204.  
  1205.  
  1206. node = Greeting
  1207.  
  1208. entry = helloA, initial
  1209. text = DMN187 ; Hi, Jimmy. Long time, no see.
  1210. message = DJG006 ; Well, well, it's Mr. Big Shot Writer. What brings you to down to this part of town? Slummin'?
  1211. hide = helloB
  1212. unhide = helloagainA
  1213. unhide = helloagainB
  1214. goto = (InvestigatingMurder) Investigate
  1215. goto = (PaulGossip) Suspect
  1216. goto = (BlackBookTaken) PhoneBook
  1217. goto = options
  1218.  
  1219. entry = helloB, initial
  1220. text = DMN188 ; What's up, Gardner?
  1221. message = DJG007 ; What do you want, dufus?
  1222. hide = helloA
  1223. unhide = helloagainA
  1224. unhide = helloagainB
  1225. goto = (InvestigatingMurder) Investigate
  1226. goto = (PaulGossip) Suspect
  1227. goto = (BlackBookTaken) PhoneBook
  1228. goto = options
  1229.  
  1230. entry = helloagainA
  1231. text = DMN189 ; Hi, Jimmy. I'd like to talk some more.
  1232. message = DJG008 ; Yeah? Well maybe I don't want to talk to you, jerk-face.
  1233. unhide = helloagainA
  1234. goto = (InvestigatingMurder) Investigate
  1235. goto = (PaulGossip) Suspect
  1236. goto = (BlackBookTaken) PhoneBook
  1237. goto = options
  1238.  
  1239. entry = helloagainB
  1240. text = DMN190 ; Listen up, Gardner. I've got some questions to ask you.
  1241. message = DJG009 ; Look, will you get off my back, Dawson?
  1242. unhide = helloagainB
  1243. goto = (InvestigatingMurder) Investigate
  1244. goto = (PaulGossip) Suspect
  1245. goto = (BlackBookTaken) PhoneBook
  1246. goto = options
  1247.  
  1248.  
  1249. node = options
  1250.  
  1251. entry = pool, initial
  1252. text = DMN191 ; How about a game of pool?
  1253. message = DJG010 ; Cut the crap, Dawson. We might have been friends once, but that was a long time ago.
  1254. goto = jimmy
  1255.  
  1256. entry = on
  1257. text = DMN215 ; I just want you to know I'm on to you, Gardner.
  1258. message = DJG034 ; Oh, yeah? I'm shaking like a leaf. Buzz off, creep.
  1259. unhide = (JimmyHatesRita) back
  1260. unhide = (PaulGossip) rita
  1261. goto = exit
  1262.  
  1263. entry = rita
  1264. text = DMN216 ; Look, I want to know why you were hanging around Rita's house!
  1265. message = DJG035 ; Get lost!
  1266. unhide = (JimmyHatesRita) back
  1267. unhide = (BlackBookTaken) on
  1268. goto = exit
  1269.  
  1270. entry = back
  1271. text = DMN217 ; I want you to take back the things you said about Rita 'getting around.'
  1272. message = DJG036 ; Dawson, take a hike!
  1273. unhide = (BlackBookTaken) on
  1274. unhide = (PaulGossip) rita
  1275. goto = exit
  1276.  
  1277. entry = go, initial
  1278. text = DMN197 ; Maybe I should go.
  1279. message = DJG016 ; Yeah. Get out before I throw you out!
  1280. unhide = go
  1281. unhide = (JimmyHatesRita) back
  1282. unhide = (BlackBookTaken) on
  1283. unhide = (PaulGossip) rita
  1284. goto = exit
  1285.  
  1286.  
  1287. node = jimmy
  1288. fallthrough = 0, options
  1289.  
  1290. entry = student, initial
  1291. text = DMN198 ; What happened to you? You were a straight-A student, until you dropped out.
  1292. message = DJG017 ; I guess I'm just the town's 'bad seed.' You went off to college and joined the establishment. I stayed here and became a statistic.
  1293. goto = jimmy
  1294.  
  1295. entry = friends , initial
  1296. text = DMN199 ; We were friends in high school . Why are you so angry with me now?
  1297. message = DJG018 ; Let's just say that you and I don't share the same interests any more.
  1298. unhide = business
  1299. unhide = tough
  1300. goto = jimmy
  1301.  
  1302. entry = tough
  1303. text = DMN201 ; You're a real tough guy now, aren't you, Jimmy?
  1304. message = DJG020 ; You've got that right, chump. I'm the local 'wise guy,' so stay out of my way.
  1305. goto = jimmy
  1306.  
  1307. entry = business
  1308. text = DMN200 ; I hear that your "interests" these days aren't exactly on the up and up.
  1309. message = DJG019 ; So what? There's a lot going on this this town that ain't exactly on the up and up.
  1310. unhide = sheriff
  1311. goto = jimmy
  1312.  
  1313. entry = sheriff
  1314. text = DMN202 ; Tell me, Jimmy, how come the Sheriff leaves you alone?
  1315. message = DJG021 ; That's easy in this town. That flatfoot doesn't know his butt from an armadillo hole. But I got the goods on him. He doesn't bother me.
  1316. assign = JimmyGossip, 1
  1317. unhide = goods
  1318. unhide = scandal
  1319. goto = jimmy
  1320.  
  1321. entry = goods
  1322. text = DMN203 ; What do you know about Sheriff Butler?
  1323. message = DJG022 ; I know he's down here trying to get away from what happened in Dallas. Yeah, he's a real champion of justice, all right.
  1324. hide = student
  1325. hide = tough
  1326. hide = scandal
  1327. goto = options
  1328.  
  1329. entry = scandal
  1330. text = DMN204 ; Was the Sheriff involved in some sort of scandal?
  1331. message = DJG023 ; Forget it, Dawson. If I tell you, you'll spread it all over town. Then what good would it do me?
  1332. hide = student
  1333. hide = tough
  1334. hide = goods
  1335. goto = options
  1336.  
  1337.  
  1338. node = Investigate
  1339. fallthrough = 0, EndInvestigate
  1340.  
  1341. entry = looking, initial
  1342. text = DMN192 ; I've been looking into Rita's murder.
  1343. message = DJG011 ; Oh, yeah? I'll bet the whole city council is breathing a sign of relief knowing that you're on the case.
  1344. goto = Investigate
  1345.  
  1346. entry = murder , initial
  1347. text = DMN193 ; Do you have any theories about who killed Rita?
  1348. message = DJG012 ; From what I hear the Sheriff's got you pegged for the number one suspect.
  1349. hide = looking
  1350. goto = Investigate
  1351.  
  1352. entry = close, initial
  1353. text = DMN194 ; How close were you to Rita before she was murdered?
  1354. message = DJG013 ; What business is it of yours?
  1355. unhide = rita
  1356. goto = Investigate
  1357.  
  1358. entry = rita
  1359. text = DMN195 ; I thought that since you're still friends with Melissa, maybe you kept in touch with Rita.
  1360. message = DJG014 ; You leave Melissa out of this, you hear? And as for Rita, she wasn't the innocent librarian you and a lot of others thought she was. She got around.
  1361. assign = JimmyHatesRita, 1
  1362. hide = murder
  1363. hide = looking
  1364. unhide = around
  1365. unhide = back
  1366. goto = Investigate
  1367.  
  1368. entry = around
  1369. text = DMN196 ; What do you mean Rita `got around?'
  1370. message = DJG015 ; Look, Dawson, stop asking questions before you get hurt. Rita was damaged goods. Only you were too stupid to notice.
  1371. hide = back
  1372. goto = Investigate
  1373.  
  1374. entry = back
  1375. text = DMN217 ; I want you to take back what you said about Rita 'getting around.'
  1376. message = DJG037 ; You're a sap, Dawson. Rita was damaged goods.
  1377. hide = around
  1378. goto = Investigate
  1379.  
  1380.  
  1381. node = EndInvestigate
  1382. goto = (PaulGossip) Suspect
  1383. goto = (BlackBookTaken) PhoneBook
  1384. goto = options
  1385.  
  1386.  
  1387. node = suspect
  1388. fallthrough = 0, endsuspect
  1389.  
  1390. entry = what, initial
  1391. text = DMN212 ; What were you doing around Rita's house the night of the murder?
  1392. message = DJG031 ; Who told you that?
  1393. unhide = trouble
  1394. unhide = bird
  1395. unhide = why
  1396. goto = suspect
  1397.  
  1398. entry = trouble
  1399. text = DMN213 ; I can't say. I don't want to get anyone in trouble.
  1400. message = DJG032 ; Was it that lunatic Cooper? He's always out on his lawn, looking up and down the street like he's waiting for something.
  1401. goto = suspect
  1402.  
  1403. entry = bird
  1404. text = DMN214 ; Let's just say a little bird told me.
  1405. message = DJG033 ; Dawson, tell me who it was or I'll shove this cue stick where the sun don't shine!
  1406. hide = bird
  1407. goto = suspect
  1408.  
  1409. entry = Paul, initial
  1410. text = DMN209 ; Paul Cooper saw you in front of Rita's house the night of the murder.
  1411. message = DJG028 ; I knew it! I'm going to strangle him with that hose of his!
  1412. hide = what
  1413. hide = trouble
  1414. hide = bird
  1415. unhide = why
  1416. goto = suspect
  1417.  
  1418. entry = why
  1419. text = DMN210 ; Why were you at Rita's house?
  1420. message = DJG029 ; I had some business to discuss with her, that's all. But she never showed up.
  1421. hide = trouble
  1422. hide = bird
  1423. hide = Paul
  1424. unhide = business
  1425. unhide = sheriff
  1426. goto = suspect
  1427.  
  1428. entry = business
  1429. text = DMN548 ; What business could you possible have had with Rita in the middle of the night?
  1430. message = DJG038 ; Business that has nothing to do with you, Dawson. So butt out before I bust you in the mouth!
  1431. hide = sheriff
  1432. goto = suspect
  1433.  
  1434. entry = sheriff
  1435. text = DMN211 ; Does Sheriff Butler know you were in the area that night?
  1436. message = DJG030 ; Who do you think you are? A cop? Get out of here before I bust you in the mouth!
  1437. hide = business
  1438. goto = suspect
  1439.  
  1440.  
  1441. node = EndSuspect
  1442. goto = (BlackBookTaken) PhoneBook
  1443. goto = options
  1444.  
  1445.  
  1446. node = PhoneBook
  1447. fallthrough = 0, options
  1448.  
  1449. entry = visit, initial
  1450. text = DMN208 ; I paid a visit to Doc Larson's office.
  1451. message = DJG027 ;So, what's that got to do with me?
  1452. goto = PhoneBook
  1453.  
  1454. entry = name, initial
  1455. text = DMN205 ; I found a little black book listing you, Rita and several other women.
  1456. message = DJG024 ; I used to round up 'dates' for Larson now and then, and your librarian friend needed some cash. I guess our public institutions don't pay their workers enough money.
  1457. hide = visit
  1458. unhide = angry
  1459. unhide = answer
  1460. goto = PhoneBook
  1461.  
  1462. entry = answer
  1463. text = DMN206 ; What are you saying? Rita wasn't like that!
  1464. message = DJG025 ; Then don't believe me. But it was Rita who came onto the Doc, not the other way around.
  1465. hide = angry
  1466. goto = PhoneBook
  1467.  
  1468. entry = angry
  1469. text = DMN207 ; You shut your mouth, Gardner! Don't talk that way about Rita!
  1470. message = DJG026 ; Get a grip, Dawson! Rita had a lot of fun, and earned a few extra bucks as well. You got a problem with that? Or are you just jealous?
  1471. hide = answer
  1472. goto = PhoneBook
  1473.  
  1474.  
  1475.  
  1476. conversation = 006.txt ; Slim
  1477.  
  1478. ; Room 206
  1479.  
  1480. speaker = 0, Mike
  1481. speaker = 1, Slim
  1482.  
  1483. node = greeting
  1484.  
  1485. entry = helloA, initial
  1486. text = DMN549 ; Are you okay, Slim?
  1487. message = DSL003 ; Oh, come in, Mr. Dawson. Thanks for helping me out back there.
  1488. hide = helloB
  1489. unhide = helloagainA
  1490. unhide = helloagainB
  1491. goto = talk
  1492.  
  1493. entry = helloB, initial
  1494. text = DMN550 ; What the hell is going on, Slim?
  1495. message = DSL003 ; Oh, come in, Mr. Dawson. Thanks for helping me out back there.
  1496. hide = helloA
  1497. unhide = helloagainA
  1498. unhide = helloagainB
  1499. goto = talk
  1500.  
  1501. entry = helloagainA
  1502. text = DMN551 ; How are you feeling, Slim? You don't look well.
  1503. message = DSL004 ; My head still hurts, Mr. Daswon. I'm not up for conversing, I'm afraid. I need to rest a spell.
  1504. unhide = helloagainA
  1505. goto = exit
  1506.  
  1507. entry = helloagainB
  1508. text = DMN552 ; Slim, I have some more questions to ask you.
  1509. message = DSL005 ; Sorry, Mr. Dawson. I'm not feeling myself right now. Let me just rest a while.
  1510. unhide = helloagainB
  1511. goto = exit
  1512.  
  1513.  
  1514. node = talk
  1515.  
  1516. entry = sorry, initial
  1517. text = DMN553 ; I'm sorry I couldn't have done more. I guess I'm not much of a fighter.
  1518. message = DSL006 ; What are you talking about, Mr. Dawson? Why, you knocked Jimmy Gardner out cold!
  1519. assign = speaker, 0
  1520. message = DMN554 ; I think you need glasses, Slim. I wasn't the one who saved you.
  1521. assign = speaker, 1
  1522. message = DSL007 ; Some people think my head's a little screwed up, but my eyes are fine. From what I could see, you were a real hero in there.
  1523. goto = talk
  1524.  
  1525. entry = run, initial
  1526. text = DMN555 ; Why'd you run away when Jimmy pulled his gun? I thought your suit made you invulnerable.
  1527. message = DSL008 ; My uniform doesn't cover my face, Mr. Dawson. Every power has its limits.
  1528. goto = talk
  1529.  
  1530. entry = evidence, initial
  1531. text = DMN556 ; What was this evidence you said you have against Jimmy?
  1532. message = DSL009 ; It's a love letter written by Rita to Melissa's husband. It seems she was having a fling with our honorable mayor.
  1533. goto = letter
  1534.  
  1535.  
  1536. node = letter
  1537.  
  1538. entry = how, initial
  1539. text = DMN557 ; How did you get a hold of this letter?
  1540. message = DSL010 ; Oh, I snatched it out of Melissa's purse earlier today. I knew she was involved in some kind of conspiracy, and I just needed a motive. Gosh darn if I didn't find one!
  1541. unhide = suspect
  1542. unhide = stoop
  1543. unhide = sheriff
  1544. goto = letter
  1545.  
  1546. entry = suspect
  1547. text = DMN558 ; What first led you to suspect Melissa?
  1548. message = DSL011 ; I've seen Melissa go into the Pool Hall regularly the past few weeks. Now that isn't the proper place for the Mayor's wife, is it? So I've been keeping my eye on her.
  1549. goto = letter
  1550.  
  1551. entry = stoop
  1552. text = DMN559 ; I notice you collect a lot of things, but how could you stoop to picking a woman's purse?
  1553. message = DSL012 ; Well, Mr. Dawson, sometimes you have to bend the rules a little in the pursuit of justice. I am the town's sole protector, after all!
  1554. goto = letter
  1555.  
  1556. entry = jimmy, initial
  1557. text = DMN560 ; I don't understand what Jimmy has to do with all of this.
  1558. message = DSL013 ; The night before the High School Reunion, I saw Melissa give Jimmy a big wad of money. That seemed mighty suspicious, especially after how Jimmy turned Mr. Ramirez into a crispy critter.
  1559. unhide = sheriff
  1560. unhide = fire
  1561. unhide = thanks
  1562. goto = letter
  1563.  
  1564. entry = fire
  1565. text = DMN561 ; You know that Jimmy caused the Ramirez fire!
  1566. message = DSL014 ; Don't act so surprised, Mr. Dawson. Most people just think I'm a crazy fool, so they tend to talk a little carelessly when I'm around. I've heard it all and then some.
  1567. unhide = evil
  1568. goto = letter
  1569.  
  1570. entry = evil
  1571. text = DMN562 ; You know, Slim, there is a lot of evil in the world.
  1572. message = DSL015 ; You got that right, Mr. Dawson. That's why I prefer my own delusions.
  1573. goto = letter
  1574.  
  1575. entry = thanks
  1576. text = DMN563 ; Thanks for helping to clear my name. Next time you have a conspiracy theory, I'm going to listen.
  1577. message = DSL016 ; My pleasure, but I'm going to give it a rest for now. My fillings are picking up radio transmissions from outer space again, and I'm starting to get a headache.
  1578. hide = how
  1579. hide = suspect
  1580. hide = stoop
  1581. hide = fire
  1582. hide = evil
  1583. goto = letter
  1584.  
  1585. entry = sheriff
  1586. text = DMN564 ; Do you mind if I hand the letter and Jimmy's gun over to the Sheriff, Slim?
  1587. message = DSL017 ; Go ahead. Sheriff Butler wouldn't pay it any attention if I gave them to him. He didn't even believe me the time I found Jimmy Hoffa's grave! Take 'em, they're yours.
  1588. goto = exit
  1589. conversation = 007.txt
  1590.  
  1591. ; Room 302, Ramirez
  1592.  
  1593. declare = InvestigatingMurder()
  1594. import = InvestigatingMurder()
  1595. declare = RamirezFire()
  1596. import = RamirezFire()
  1597. declare = RamirezHatesRita()
  1598. import = RamirezHatesRita()
  1599.  
  1600. speaker = 0, Mike
  1601. speaker = 1, Mrs. Ramirez
  1602.  
  1603.  
  1604. node = hello
  1605.  
  1606. entry = hello, initial
  1607. text = DMN154 ; Hello, Mrs. Ramirez. I'm Mike Dawson. I grew up in this town.
  1608. message = DRZ006 ; Did you? Well, what do you want?
  1609. hide = excuse
  1610. unhide = excuseagain
  1611. unhide = bother
  1612. goto = options
  1613.  
  1614. entry = excuse, initial
  1615. text = DMN174 ; Excuse me, Mrs. Ramirez. May I talk to you?
  1616. message = DRZ003 ; Yes, young man? What do you want?
  1617. hide = hello
  1618. unhide = excuseagain
  1619. unhide = bother
  1620. goto = (InvestigatingMurder) Rita
  1621. goto = (RamirezFire) arson
  1622. goto = options
  1623.  
  1624. entry = bother
  1625. text = DMN175 ; I'm sorry to bother you again, Mrs. Ramirez.
  1626. message = DRZ013 ; Is that so? And what do you want to bother me about?
  1627. unhide = excuseagain
  1628. unhide = bother
  1629. goto = (RamirezFire) arson
  1630. goto = (InvestigatingMurder) Rita
  1631. goto = options
  1632.  
  1633. entry = excuseagain
  1634. text = DMN174 ; Excuse me, Mrs. Ramirez. May I talk to you?
  1635. message = DRZ004 ; What is it this time, young man?
  1636. unhide = excuseagain
  1637. unhide = bother
  1638. goto = (InvestigatingMurder) Rita
  1639. goto = (RamirezFire) arson
  1640. goto = options
  1641.  
  1642. node = options
  1643. fallthrough = 0, nomore
  1644.  
  1645. entry = house, initial
  1646. text = DMN153 ; I was just admiring your house.
  1647. message = DRZ005 ; It is lovely, isn't it? It's over a century old. At one time it was the only building around here for miles.
  1648. unhide = family
  1649. unhide = insurance
  1650. unhide = leave
  1651. goto = options
  1652.  
  1653. entry = family
  1654. text = DMN158 ; So, your family's been here a long time?
  1655. message = DRZ010 ; My late husband's family, actually. But they're all dead and gone. It's just me now.
  1656. unhide = lonely
  1657. unhide = leave
  1658. goto = options
  1659.  
  1660. entry = lonely
  1661. text = DMN160 ; You must get lonely sometimes.
  1662. message = DRZ011 ; Nonsense! I have my church, my books, and I have my money.
  1663. goto = options
  1664.  
  1665. entry = insurance
  1666. text = DMN161 ; It must cost a lot to insure a place like this -- my dad used to be in the insurance business.
  1667. message = DRZ012 ; I'm sorry to hear that. Those insurance people are godless swine, worshipping nothing but the almighty dollar. Why, they even tried to cheat me out of my husband's life insurance! I finally had to take them to court, but I won.
  1668. unhide = leave
  1669. goto = options
  1670.  
  1671. entry = religious, initial
  1672. text = DMN163 ; I couldn't help but notice all the religious icons you have.
  1673. message = DRZ014 ; Yes, they ward off the evil that is running amok here in Crowley. This town used to be a God-fearing community, but now don't dare to leave my house except to go to church.
  1674. unhide = evil
  1675. unhide = leave
  1676. goto = options
  1677.  
  1678. entry = evil
  1679. text = DMN164 ; Why do you think that the town is corrupted by evil?
  1680. message = DRZ015 ; Why, just stroll along the street, and you will find vice and decadence behind every door. The church is our only hope for salvation! You do attend church, don't you?
  1681. unhide = leave
  1682. goto = church
  1683.  
  1684. entry = leave
  1685. text = DMN156 ; Thank you, Mrs. Ramirez. I appreciate your time.
  1686. message = DRZ008 ; God be with you, young man.
  1687. hide = lonely
  1688. goto = exit
  1689.  
  1690.  
  1691. node = church
  1692.  
  1693. entry = sometimes, initial
  1694. text = DMN165 ; I go to church whenever I get the chance, I guess.
  1695. message = DRZ016 ; You should go to church every Sunday, at least, and more often than that when possible. There are dark forces at work here, and your soul must be fortified to resist temptation!
  1696. goto = options
  1697.  
  1698. entry = no, initial
  1699. text = DMN162 ; No, I stopped going about a year ago.
  1700. message = DRZ016 ; You should go to church every Sunday, at least, and more often than that when possible. There are dark forces at work here, and your soul must be fortified to resist temptation!
  1701. goto = options
  1702.  
  1703.  
  1704. node = Rita
  1705. fallthrough = 0, options
  1706.  
  1707. entry = knew, initial
  1708. text = DMN155 ; I was wondering if you knew Rita Scanlon, the woman who was murdered nearby last week.
  1709. message = DRZ007 ; Only too well, young man. She was the devil's tool, I tell you.
  1710. unhide = well
  1711. unhide = devil
  1712. goto = Rita
  1713.  
  1714. entry = well
  1715. text = DMN169 ; Just how well did you know Rita?
  1716. message = DRZ020 ; Well enough to know she tried to seduce my late husband. She was a harlot! She deserved what happened to her!
  1717. assign = RamirezHatesRita, 1
  1718. unhide = just
  1719. unhide = kill
  1720. unhide = leave
  1721. goto = Rita
  1722.  
  1723. entry = devil
  1724. text = DMN168 ; Why do you say that she was the devil's tool?
  1725. message = DRZ019 ; All of you young people are servants of Satan. It's all that heavy metal music and drugs and sex.
  1726. goto = Rita
  1727.  
  1728. entry = friend, initial
  1729. text = DMN166 ; Did you see or hear anything the night Rita Scanlon was murdered?
  1730. message = DRZ017 ; Young man, I have already told the police everything I know, which is nothing. But if you ask me, she had what was coming to her!
  1731. hide = knew
  1732. unhide = why
  1733. destroy = (RamirezHatesRita) why
  1734. goto = Rita
  1735.  
  1736. entry = why
  1737. text = DMN167 ; Why do you say that she got what was coming to her?
  1738. message = DRZ018 ; Rita Scanlon was the devil's disciple. The Whore of Babylon come back to stalk the earth.
  1739. unhide = well
  1740. unhide = devil
  1741. goto = Rita
  1742.  
  1743. entry = just
  1744. text = DMN170 ; Look, lady, Rita was my friend. I just want to find out who murdered her, that's all.
  1745. message = DRZ024 ; Is that so? Well, I have nothing more to say to someone who consorted with the Whore of Babylon. Good day!
  1746. hide = knew
  1747. hide = well
  1748. hide = devil
  1749. hide = friend
  1750. hide = why
  1751. hide = kill
  1752. hide = leave
  1753. goto = exit
  1754.  
  1755. entry = kill
  1756. text = DMN176 ; Did you murder Rita?
  1757. message = DRZ021 ; Don't be ridiculous! Vengeance is mine, sayeth the Lord. What happened to her was divine retribution. I had nothing to do with it. Well, I think I've answered enough of your questions for now! Good day!
  1758. hide = knew
  1759. hide = well
  1760. hide = devil
  1761. hide = friend
  1762. hide = why
  1763. hide = just
  1764. hide = leave
  1765. goto = exit
  1766.  
  1767. entry = leave
  1768. text = DMN156 ; Thank you, Mrs. Ramirez. I appreciate your time.
  1769. message = DRZ008 ; God be with you, young man.
  1770. hide = knew
  1771. hide = well
  1772. hide = devil
  1773. hide = friend
  1774. hide = why
  1775. hide = just
  1776. hide = kill
  1777. goto = exit
  1778.  
  1779.  
  1780. node = arson
  1781. fallthrough = 0, options
  1782.  
  1783. entry = condolences, initial
  1784. text = DMN157 ; I just heard about how Mr. Ramirez's died. I want to express my condolences.
  1785. message = DRZ009 ; Thank you. It was a terrible tragedy. I don't know how I'll go on without my dear husband.
  1786. unhide = husband
  1787. unhide = sheriff
  1788. unhide = leave
  1789. goto = arson
  1790.  
  1791. entry = husband
  1792. text = DMN159 ; I'm sorry that I never had an opportunity to meet your husband.
  1793. message = DRZ027 ; Why, I'm surprised! He was the most prominent attorney in town -- a very successful man and a charitable one, too. If he had lived, I have no doubt he would have eventually donated all his wealth to various noble causes.
  1794. goto = arson
  1795.  
  1796. entry = Sheriff
  1797. text = DMN172 ; I suppose that Sheriff Butler was in charge of investigating the fire.
  1798. message = DRZ023 ; Yes, and he found nothing to indicate foul play, despite what the insurance company says.
  1799. unhide = (RamirezHatesRita) Rita
  1800. goto = arson
  1801.  
  1802. entry = Rita
  1803. text = DMN173 ; Do you think Rita was somehow involved?
  1804. message = DRZ028 ; I don't see how. Her soul roasts in hell's kitchen, but the fire my husband died in was a tragic accident. Nothing more.
  1805. goto = arson
  1806.  
  1807. entry = rumors, initial
  1808. text = DMN171 ; I've heard rumors that the fire your husband died in was, uh, intentionally set.
  1809. message = DRZ022 ; Why, how dare you! Those rumors were started the insurance company, trying to find a way to get out of paying off on my husband's life insurance policy. I will thank you not to spread them any further. Good day!
  1810. hide = condolences
  1811. hide = husband
  1812. hide = Sheriff
  1813. hide = Rita
  1814. hide = leave
  1815. goto = exit
  1816.  
  1817. entry = leave
  1818. text = DMN156 ; Thank you, Mrs. Ramirez. I appreciate your time.
  1819. message = DRZ008 ; God be with you, young man.
  1820. hide = condolences
  1821. hide = husband
  1822. hide = Sheriff
  1823. hide = Rita
  1824. hide = rumors
  1825. goto = exit
  1826.  
  1827.  
  1828. node = nomore
  1829.  
  1830. entry = house, initial
  1831. text = DMN153 ; I was just admiring your house.
  1832. message = DRZ025 ; Young man, I believe we covered this topic earlier. Please don't waste my time with idle chit-chat. Good day!
  1833. unhide = family
  1834. goto = exit
  1835.  
  1836. entry = religious, initial
  1837. text = DMN163 ; I couldn't help but notice all the religious icons you have.
  1838. message = DRZ026 ; I do not care to be mocked, young man! Go away before I call the Sheriff!
  1839. unhide = evil
  1840. goto = exit
  1841.  
  1842. entry = family
  1843. text = DMN158 ; So, your family's been here a long time?
  1844. message = DRZ025 ; Young man, I believe we covered this topic earlier. Please don't waste my time with idle chit-chat. Good day!
  1845. unhide = house
  1846. goto = exit
  1847.  
  1848. entry = evil
  1849. text = DMN164 ; Why do you think that the town is corrupted by evil?
  1850. message = DRZ026 ; I do not care to be mocked, young man! Go away before I call the Sheriff!
  1851. unhide = religious
  1852. goto = exit
  1853. conversation = 008.txt ; Slim
  1854.  
  1855. ; Room 315
  1856.  
  1857. ; This occurs automatically the first time Mike enters the Crime Scene. Slim has been hiding
  1858. ; behind the bushes.
  1859.  
  1860. speaker = 0, Mike
  1861. speaker = 1, Slim
  1862.  
  1863.  
  1864. node = Convo
  1865.  
  1866. entry = who, initial
  1867. text = DMN465 ; Who are you?
  1868. message = DSL026 ; My name's Slim. You're Mr. Dawson, aren't you? The one they think murdered Rita Scanlon?
  1869. goto = Voices
  1870.  
  1871. entry = uniform, initial
  1872. text = DMN575 ; Why are you wearing that get up?
  1873. message = DSL030 ;I'll have you know that I am wearing the Uniform of Protection.
  1874. goto = Protection
  1875.  
  1876. entry = bushes, initial
  1877. text = DMN583 ; Why are you hiding in the bushes?
  1878. message = DSL037 ; I'm checking out the murder site. The criminal always leaves a clue at the scene of the crime.
  1879. goto = Crime
  1880.  
  1881.  
  1882. node = Voices
  1883. fallthrough = 0, Convo
  1884.  
  1885. entry = name, initial
  1886. text = DMN569 ; My name is Mike Dawson, but I didn't murder Rita!
  1887. message DSL027 ; I know. A voice told me that you were innocent. You don't think that's strange, do you? Hearing voices in your head?
  1888. hide = pal
  1889. unhide = strange
  1890. unhide = else
  1891. goto = Voices
  1892.  
  1893. entry = pal, initial
  1894. text = DMN570 ; Look, pal, I had nothing to do with her murder. Got it?
  1895. message DSL027 ; I know. A voice told me that you were innocent. You don't think that's strange, do you? Hearing voices in your head?
  1896. hide = name
  1897. unhide = strange
  1898. unhide = else
  1899. goto = Voices
  1900.  
  1901. entry = strange
  1902. text = DMN571 ;No, I don't think that's at all strange. I've been hearing voices myself.
  1903. message = DSL028 ; I knew that people had you all wrong, Mr. Dawson. You and me, we belong to a much larger world, one that most people couldn't begin to fathom.
  1904. assign = speaker, 0
  1905. message = DMN572 ; You're right. No one believes some of the things I've seen and heard.
  1906. assign = speaker, 1
  1907. hide = else
  1908. goto = Voices
  1909.  
  1910. entry = else
  1911. text = DMN573 ; What else did this voice tell you?
  1912. message = DSL029 ; It gives me warnings mostly. Warnings about how the world is going to end. Warnings about who to trust and who not to trust.
  1913. assign = speaker, 0
  1914. message = DMN574 ; Yes! Yes! I get the same types of messages!
  1915. assign = speaker, 1
  1916. hide = strange
  1917. goto = Voices
  1918.  
  1919.  
  1920. node = Protection
  1921. fallthrough = 0, Convo
  1922.  
  1923. entry = excuse, initial
  1924. text = DMN576 ; Excuse me? What did you say?
  1925. message = DSL031 ; It designates me as the protector of this town and endows me with special powers.
  1926. hide = what
  1927. unhide = town
  1928. unhide = powers
  1929. unhide = where
  1930. goto = Protection
  1931.  
  1932. entry = what, initial
  1933. text = DMN577 ; Uniform of Protection? What's that?
  1934. message = DSL031 ; It designates me as the protector of this town and endows me with special powers.
  1935. hide = excuse
  1936. unhide = town
  1937. unhide = powers
  1938. unhide = where
  1939. goto = Protection
  1940.  
  1941. entry = town
  1942. text = DMN578 ;What do you protect the town from?
  1943. message = DSL032 ; There are dark forces at work. An evil power is lurking in the shadows, waiting for the opportunity to hatch its latest plot.
  1944. assign = speaker, 0
  1945. message = DMN579 ; I know exactly what you mean. I've felt the same way for over a year!
  1946. assign = speaker, 1
  1947. message = DSL033 ; Feeling isn't enough, son. You've got to act. It's my duty to put a stop to their plans. Stop them before they take over the entire world.
  1948. goto = Protection
  1949.  
  1950. entry = powers
  1951. text = DMN580 ;What sort of powers does your uniform give you?
  1952. message = DSL034 ; This uniform renders me invulnerable. When I wear it, nothing can harm me. Well, nothing except for a little poison ivy every now and then.
  1953. goto = Protection
  1954.  
  1955. entry = where
  1956. text = DMN581 ; Where did you get this Uniform of Protection?
  1957. message = DSL035 ; A woman delivered it to me, a very wise and noble woman.
  1958. assign = speaker, 0
  1959. message = DMN582 ; You're referring to the Keeper of the Scrolls, aren't you?
  1960. assign = speaker, 1
  1961. message = DSL036 ; No, no, no! Eleanor, my mail carrier, delivered it to me. She's some cutie, let me tell you! The uniform came out of a catalog.
  1962. goto = Protection
  1963.  
  1964.  
  1965. node = Crime
  1966. fallthrough = 0, Ticket
  1967.  
  1968. entry = hope, initial
  1969. text = DMN584 ; I don't know what you hope to find here. The Sheriff must have gone over this place with a fine tooth comb.
  1970. message = DSL038 ; The Sheriff? Don't make me laugh! That buffoon couldn't solve a jigsaw puzzle! He has no conception of the significance of this crime!
  1971. goto = Crime
  1972.  
  1973. entry = Rita, initial
  1974. text = DMN585 ; Did you know Rita?
  1975. message = DSL039 ; I knew Miss Scanlon was the town librarian. At least that's what she claimed. But I have my suspicions about her.
  1976. assign = speaker, 0
  1977. message = DMN586 ;What was suspicious about Rita?
  1978. assign = speaker, 1
  1979. message = DSL040 ; She was involved with something. Something unclean. I haven't figured out what it is yet, but when I do, it will expose the evil lurking under this town!
  1980. goto = Crime
  1981.  
  1982.  
  1983. Node = Ticket
  1984.  
  1985. entry = theories, initial
  1986.  
  1987. text = DMN587 ; You seem to be the only one who really understands what is going on! Who do you think killed Rita?
  1988. message = DSL041 ; I think she was murdered by aliens from another dimension.
  1989. assign = speaker, 0
  1990. message = DMN588 ; You know about the Ancients! So the Keeper of the Scrolls was right! They were involved with Rita's death!
  1991. assign = speaker, 1
  1992. message = DSL042 ; Of course it was the Ancients! Who else could have committed such a horrible crime! It had to be the Ancients!
  1993. assign = speaker, 0
  1994. message = DMN589 ; Finally, someone else who knows about the Dark World! I can't even confide in my mother or my best friend about this. I'm so glad I met you, Slim!
  1995. assign = speaker, 1
  1996. message = DSL043 ; Or it might have been O. J. Working in cahoots with the Trilateral Commission, I'll betcha! Then again, it could have been the International Communist Conspiracy. This looks like their handiwork.
  1997. assign = speaker, 0
  1998. message = DMN590 ; Uh, I've got to go now.
  1999. assign = speaker, 1
  2000. message = DSL044 ;Wait! Before you leave, I did find something the Sheriff overlooked. It's a ticket stub to last week's High School Reunion.
  2001. unhide = where
  2002. unhide = mind
  2003. goto = Ticket
  2004.  
  2005. entry = where
  2006. text = DMN591 ;Where did you find this ticket?
  2007. message = DSL045 ; It was lying underneath the bushes. Ms. Scanlon must have dropped it when the killer attacked her.
  2008. goto = Ticket
  2009.  
  2010. entry = mind
  2011. text = DMN592 ; Do you mind if I have the ticket, Slim? I don't have many momentos of Rita.
  2012. message = DSL046 ; Take it, Mr. Dawson. It's not much of a clue, and, besides, I've got theories about a hired hit man and a Satanic cult to follow up on. Don't worry -- I'll find Rita's murderer and prove your innocence!
  2013. assign = speaker, 0
  2014. message = DMN593 ; Gee, thanks, Slim. That makes me feel a lot better.
  2015. assign = speaker, 1
  2016. message = DSL047 ; Glad to have your vote of confidence, Mr. Dawson. Well, I've got some investigating to do. By the way, I live out behind the Pool Hall if you need to get in touch with me
  2017. goto = exit
  2018. conversation = 009.txt ; Slim
  2019.  
  2020.  
  2021. ; Room 206, Slim's Shack
  2022.  
  2023. ; After Mike's first visit with Slim, this conversation resumes repeatedly until it is time to
  2024. ; for Slim to present Rita's love letter to Jimmy.
  2025.  
  2026. declare = HeadacheTwo()
  2027. import = HeadacheTwo()
  2028.  
  2029. speaker = 0, Mike
  2030. speaker = 1, Slim
  2031.  
  2032. node = Greeting
  2033. goto = (HeadacheTwo) Melissa
  2034. goto = Theories
  2035.  
  2036. node = Theories
  2037. fallthrough =0, Melissa
  2038.  
  2039. entry = saucerhi, initial
  2040. text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
  2041. message = DSL018 ; I was just down at the farm behind Mayor Fleming's house. There are some strange rings burnt into the cornfield, like a flying saucer landed there. I'm thinking that it was spacemen who wanted Rita dead.
  2042. hide = saucerlead
  2043. unhide = JFKhi
  2044. unhide = JFKlead
  2045. goto = Brushoff
  2046.  
  2047. entry = saucerlead, initial
  2048. text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
  2049. message = DSL018 ; I was just down at the farm behind Mayor Fleming's house. There are some strange rings burnt into the cornfield, like a flying saucer landed there. I'm thinking that it was spacemen who wanted Rita dead.
  2050. hide = saucerhi
  2051. unhide = JFKhi
  2052. unhide = JFKlead
  2053. goto = Brushoff
  2054.  
  2055. entry = JFKhi
  2056. text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
  2057. message = DSL019 ; I've been looking into a political connection, so I went over to the library where Rita worked, and sure enough, there are pictures of JFK all over the place!
  2058. message = DSL020 ; I'm wondering if Rita knew something about the assassination, and somebody wanted to shut her up for good!
  2059. hide = JFKlead
  2060. unhide = childhi
  2061. unhide = childlead
  2062. goto = Brushoff
  2063.  
  2064. entry = JFKlead
  2065. text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
  2066. message = DSL019 ; I've been looking into a political connection, so I went over to the library where Rita worked, and sure enough, there are pictures of JFK all over the place!
  2067. message = DSL020 ; I'm wondering if Rita knew something about the assassination, and somebody wanted to shut her up for good!
  2068. hide = JFKhi
  2069. unhide = childhi
  2070. unhide = childlead
  2071. goto = Brushoff
  2072.  
  2073. entry = childhi
  2074. text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
  2075. message = DSL021 ; I've been checking out that carnival in the park near where Rita was killed.. Seems that a lot of children go in but never come out. There's got to be a connection with Rita. I mean, she was a child once, wasn't she?
  2076. hide = childlead
  2077. goto = Brushoff
  2078.  
  2079. entry = childlead
  2080. text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
  2081. message = DSL021 ; I've been checking out that carnival in the park near where Rita was killed.. Seems that a lot of children go in but never come out. There's got to be a connection with Rita. I mean, she was a child once, wasn't she?
  2082. hide = childhi
  2083. goto = Brushoff
  2084.  
  2085.  
  2086. Node = Melissa
  2087.  
  2088. entry = cigarettehi, initial
  2089. text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
  2090. message = DSL022 ; I've been reading about what cigarettes do to you, and you know how Melissa smokes like a chimney! I figure that she went into a nicotine craze and had Rita killed!
  2091. hide = cigarettelead
  2092. unhide = smokehi
  2093. unhide = smokelead
  2094. goto = Brushoff
  2095.  
  2096. entry = cigarettelead, initial
  2097. text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
  2098. message = DSL022 ; I've been reading about what cigarettes do to you, and you know how Melissa smokes like a chimney! I figure that she went into a nicotine craze and had Rita killed!
  2099. hide = cigarettehi
  2100. unhide = smokehi
  2101. unhide = smokelead
  2102. goto = Brushoff
  2103.  
  2104. entry = smokehi
  2105. text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
  2106. message = DSL023 ; I'm still trying to follow up on that Melissa lead, Mr. Dawson! She has her nicotine stained fingers all over this crime! After all, where there's smoke, there's fire!
  2107. hide = cigarettelead
  2108. unhide = smokehi
  2109. goto = Brushoff
  2110.  
  2111. entry = smokelead
  2112. text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
  2113. message = DSL023 ; I'm still trying to follow up on that Melissa lead, Mr. Dawson! She has her nicotine stained fingers all over this crime! After all, where there's smoke, there's fire!
  2114. unhide = smokelead
  2115. goto = Brushoff
  2116.  
  2117. node = Brushoff
  2118.  
  2119. entry = tell, initial
  2120. text = DMN567 ; Tell you what, Slim. Why don't you follow up on your theories, and I'll pursue my own.
  2121. message = DSL024 ; Good idea, Mr. Dawson. We'll compare notes later. See you in the funny papers.
  2122. unhide = tell
  2123. goto = exit
  2124.  
  2125. entry = interesting, initial
  2126. text = DMN568 ; Uh, that's a very interesting theory, Slim. I'll have to give it some thought.
  2127. message = DSL025 ; You do that, Mr. Dawson, and I'll let you know if I turn up anything..
  2128. unhide = interesting
  2129. goto = exit
  2130. conversation = 010.txt
  2131.  
  2132. ; Room 312, Gargan
  2133.  
  2134. declare = ClownGone()
  2135. import = ClownGone()
  2136. declare = ClownTalk()
  2137. import = ClownTalk()
  2138. declare = EgoMassagerUsed()
  2139. import = EgoMassagerUsed
  2140. declare = GarganRefuses()
  2141. import = GarganRefuses()
  2142. declare = GarganGivesPills()
  2143. import = GarganGivesPills()
  2144. declare = GlassKeyTaken()
  2145. import = GlassKeyTaken()
  2146. declare = GossipGallery()
  2147. import = GossipGallery()
  2148. declare = GossipMoney()
  2149. import = GossipMoney()
  2150. declare = GossipChildren()
  2151. import = GossipChildren()
  2152. declare = Location0305()
  2153. import = Location0305()
  2154. declare = LoveLetterTaken()
  2155. import = LoveLetterTaken()
  2156. declare = IceChestUsed()
  2157. import = IceChestUsed()
  2158.  
  2159. speaker = 0, Mike
  2160. speaker = 1, Gargan
  2161.  
  2162.  
  2163. node = variable
  2164. goto = (GarganGivesPills) happy
  2165. goto = (EgoMassagerUsed) pills
  2166. goto = options
  2167.  
  2168.  
  2169. node = options
  2170.  
  2171. entry = excuse, initial
  2172. text = DMN426 ; Do you work here?
  2173. message = DGR016 ; Oh, that's just great! I'm doing my weightlifting act, and you can't even tell that I'm a performer! No wonder I'm going to lose my job.
  2174. hide = act
  2175. unhide = (ClownTalk) tent
  2176. destroy = (Location0305) tent
  2177. unhide = (IceChestUsed) lift
  2178. destroy = (GarganRefuses) lift
  2179. unhide = fired
  2180. unhide = run
  2181. goto = options
  2182.  
  2183. entry = act, initial
  2184. text = DMN417 ; What kind of act do you do?
  2185. message = DGR007 ; I lift and juggle barbells, and perform other amazing feats of strength. Enjoy my act while you can. I'll probably lose my job soon.
  2186. hide = excuse
  2187. unhide = (ClownTalk) tent
  2188. destroy = (Location0305) tent
  2189. unhide = (IceChestUsed) lift
  2190. destroy = (GarganRefuses) lift
  2191. unhide = fired
  2192. unhide = run
  2193. goto = options
  2194.  
  2195. entry = fired
  2196. text = DMN419 ; Why would you lose your job?
  2197. message = DGR009 ; I can't draw a crowd. They all go to see the Siamese twins, or the fortune teller. There's just no interest in my talents--not when you can rent Arnold or Sly at the video store for a buck.
  2198. unhide = money
  2199. unhide = do
  2200. unhide = run
  2201. goto = options
  2202.  
  2203. entry = money
  2204. text = DMN422 ; C'mon, Mr. Gargan! There's no reason to be so depressed! Life's not so bad!
  2205. message = DGR013 ; Oh, yeah. Obviously you didn't hear about the missing box office money. People are just plain no good. Now, stop interrupting me!
  2206. assign = GossipMoney, 1
  2207. unhide = money
  2208. destroy = (GlassKeyTaken) money
  2209. unhide = (GlassKeyTaken) shooting
  2210. hide = run
  2211. unhide = (ClownTalk) tent
  2212. destroy = (Location0305) tent
  2213. unhide = (IceChestUsed) lift
  2214. destroy = (GarganRefuses) lift
  2215. goto = exit
  2216.  
  2217. entry = shooting
  2218. text = DMN422 ; C'mon, Mr. Gargan! There's no reason to be so depressed! Life's not so bad!
  2219. message = DGR012 ; Yeah! Tell that to the people who got hurt in the shooting gallery incident. Now, let me get on with my act!
  2220. assign = GossipGallery, 1
  2221. unhide = shooting
  2222. destroy = (LoveLetterTaken) shooting
  2223. unhide = (LoveLetterTaken) children
  2224. hide = run
  2225. unhide = (ClownTalk) tent
  2226. destroy = (Location0305) tent
  2227. unhide = (IceChestUsed) lift
  2228. destroy = (GarganRefuses) lift
  2229. goto = exit
  2230.  
  2231. entry = children
  2232. text = DMN422 ; C'mon, Mr. Gargan! There's no reason to be so depressed! Life's not so bad!
  2233. message = DGR014 ; In case you hadn't noticed it, this carnival's damn near vacant. Apparently, the news about all those missing children has leaked. Anyway, I've got to start pumping some iron, if only to get my mind off of how rotten life is.
  2234. assign = GossipChildren, 1
  2235. unhide = children
  2236. hide = run
  2237. unhide = (ClownTalk) tent
  2238. destroy = (Location0305) tent
  2239. unhide = (IceChestUsed) lift
  2240. destroy = (GarganRefuses) lift
  2241. goto = exit
  2242.  
  2243. entry = tent
  2244. text = DMN427 ; Can you tell me where the employee tent is?
  2245. message = DGR017 ; It's behind the carrousel, to the right. That's where you'll find me when I pick up my pink slip.
  2246. goto = options
  2247.  
  2248. entry = lift
  2249. text = DMN418 ; I need some help. Could you lift an anvil off an ice chest for me?
  2250. message = DGR008 ; Sorry, bub, but I'm not in the mood to help anyone. I take some lousy pills some doctor gave me but they don't do much good. I'm washed up, and I know it.
  2251. assign = GarganRefuses, 1
  2252. destroy = lift
  2253. unhide = please
  2254. unhide = do
  2255. unhide = run
  2256. goto = options
  2257.  
  2258. entry = please
  2259. text = DMN425 ; Mr. Gargan, won't you please lift that anvil so that I can get the clown's medicine?
  2260. message = DGR015 ; I already told you! No! I'm through doing favors for people! No one ever does anything for me! No stop interrupting my act!
  2261. hide = run
  2262. unhide = please
  2263. goto = exit
  2264.  
  2265. entry = do
  2266. text = DMN420; Is there anything I can do for you, Mr. Gargan?
  2267. message = DGR010 ; You can stop pretending to feel sorry for me. I know that no one really gives a damn. Now, let me get on with my act while I still have a job!
  2268. hide = run
  2269. unhide = do
  2270. unhide = (ClownTalk) tent
  2271. destroy = (Location0305) tent
  2272. unhide = (IceChestUsed) lift
  2273. destroy = (GarganRefuses) lift
  2274. goto = exit
  2275.  
  2276. entry = run
  2277. text = DMN421 ; Well, I gotta run now. Nice show.
  2278. message = DGR011 ; You too? Everyone walks out on me.
  2279. unhide = (ClownTalk) tent
  2280. destroy = (Location0305) tent
  2281. unhide = (IceChestUsed) lift
  2282. destroy = (GarganRefuses) lift
  2283. goto = exit
  2284.  
  2285. node = pills
  2286.  
  2287. entry = allright, initial
  2288. text = DMN428 ; I sure that snapped you out of your depression, Gargan How do you feel?
  2289. message = DGR018 ; Why, I feel great! I don't know what you did, kid, but it sure beats those pills I've been taking! I'm turning over a new leaf! No more feeling sorry for myself, no more rumors!
  2290. hide = sorry
  2291. unhide = chest
  2292. unhide = rumors
  2293. unhide = take
  2294. goto = pills
  2295.  
  2296. entry = sorry, initial
  2297. text = DMN429 ; Oh, I'm so sorry, Gargan. Are you all right?
  2298. message = DGR018 ; Why, I feel great! I don't know what you did, kid, but it sure beats those pills I've been taking! I'm turning over a new leaf! No more feeling sorry for myself, no more rumors!
  2299. hide = allright
  2300. unhide = chest
  2301. unhide = rumors
  2302. unhide = take
  2303. goto = pills
  2304.  
  2305. entry = chest
  2306. text = DMN430 ; Now will you lift up the ice chest for me? I have to get something for the clown.
  2307. message = DGR019 ; I'm afraid I have some bad news about the clown. He died earlier today. Something about not getting his medicine in time.
  2308. goto = pills
  2309.  
  2310. entry = rumors
  2311. text = DMN431 ; What's this about no more rumors?
  2312. message = DGR020 ; Well, I -- this is embarrassing -- but I've been purposely spreading rumors about the carnival because I was so depressed. When you feel bad about yourself, it somehow helps when everything else seems bad.
  2313. goto = pills
  2314.  
  2315. entry = take
  2316. text = DMN424 ; You've been taking pills!
  2317. message = DGR021 ; Yeah. Anti-depressants, pain killers. But, heck, I don't need them any more! Why don't you take them? Give them to someone who's really in pain!
  2318. assign = GarganGivesPills, 1
  2319. assign = ClownGone, 1
  2320. goto = exit
  2321.  
  2322.  
  2323. node = happy
  2324.  
  2325. entry = look, initial
  2326. text = DMN423 ; Well, Gargan, you sure look a lot happier!
  2327. message = DGR005 ; Better yet, kid, I feel happier. No more pills, no more rumors. No matter what happens, I still got my weights, right? And speaking of my weights, I better get back to pumping iron.
  2328. unhide = look
  2329. goto = exit
  2330.  
  2331. entry = do, initial
  2332. text = DMN420 ; Is there anything I can do for you, Mr. Gargan?
  2333. message = DGR006 ; Thanks, Mike, but you've done more than enough for me already. I've got a whole new outlook on life now. And you know what? I think people like my act better for it. Here, let me show you!
  2334. unhide = do
  2335. goto = exit
  2336. conversation = 011.txt ; Room 311, Minnie & Daisy
  2337.  
  2338.  
  2339. declare = MinnieRevealsKey()
  2340. import = MinnieRevealsKey()
  2341. declare = IceChestUsed()
  2342. import = IceChestUsed()
  2343. declare = GossipChildren()
  2344. import = GossipChildren()
  2345. declare = GossipGallery()
  2346. import = GossipGallery()
  2347. declare = GossipMoney()
  2348. import = GossipMoney()
  2349.  
  2350. speaker = 0, Mike
  2351. speaker = 1, Minnie
  2352. speaker = 2, Daisy
  2353.  
  2354.  
  2355. node = decision
  2356. goto = (MinnieRevealsKey) Trouble
  2357. goto = Greeting
  2358.  
  2359. node = Greeting
  2360.  
  2361. entry = hello, initial
  2362. text = DMN603 ; Hello, ladies.
  2363. assign = speaker, 1
  2364. message = DME003 ; Hello, sir. I hope that you are enjoying the carnival.
  2365. assign = speaker, 2
  2366. message = DDS003 ; Say, this guy looks delicious, doesn't he, Minnie?
  2367. hide = excuse
  2368. unhide = hiagain
  2369. unhide = helloagain
  2370. goto = options
  2371.  
  2372. entry = excuse, initial
  2373. text = DMN604 ; Excuse me. Can you, uh, talk...to the audience?
  2374. assign = speaker, 1
  2375. message = DME003 ; Hello, sir. I hope that you are enjoying the carnival.
  2376. assign = speaker, 2
  2377. message = DDS003 ; Say, this guy looks delicious, doesn't he, Minnie?
  2378. hide = hello
  2379. unhide = hiagain
  2380. unhide = helloagain
  2381. goto = options
  2382.  
  2383. entry = helloagain
  2384. text = DMN605 ; Hello again, ladies. How are you?
  2385. assign = speaker, 2
  2386. message = DDS004 ; Hey, Minnie, the hunk is back.
  2387. assign = speaker, 1
  2388. message = DME004 ; Welcome back, sir. It's very nice to see you again.
  2389. unhide = hiagain
  2390. unhide = helloagain
  2391. goto = options
  2392.  
  2393. entry = hiagain
  2394. text = DMN606 ; Hi, Minnie and Daisy. How's it going?
  2395. assign = speaker, 2
  2396. message = DDS004 ; Hey, Minnie, the hunk is back.
  2397. assign = speaker, 1
  2398. message = DME004 ; Welcome back, sir. It's very nice to see you again.
  2399. unhide = hiagain
  2400. unhide = helloagain
  2401. goto = options
  2402.  
  2403. node = options
  2404.  
  2405. entry = who, initial
  2406. text = DMN465 ; Who are you?
  2407. assign = speaker, 1
  2408. message = DME006 ; I'm Minnie. This is my sister, Daisy. We're Siamese twins!
  2409. assign = speaker, 2
  2410. message = DDS008 ; We're very, very close.
  2411. unhide = (IceChestUsed) clown
  2412. unhide = (GossipChildren) children
  2413. unhide = (GossipGallery) shooting
  2414. unhide = pleasure
  2415. goto = options
  2416.  
  2417. entry = do, initial
  2418. text = DMN466 ; What do you do at the carnival?
  2419. assign = speaker, 2
  2420. message = DDS006 ; We work in the side show. What's it look like? Duh!
  2421. assign = speaker, 1
  2422. message = DME008 ; Please, Daisy, don't be rude! The gentleman may be interested to know that besides working at the side show, we also designed the Hall of Mirrors.
  2423. hide = who
  2424. unhide = (IceChestUsed) clown
  2425. unhide = (GossipChildren) children
  2426. unhide = (GossipGallery) shooting
  2427. unhide = pleasure
  2428. goto = HallOfMirrors
  2429.  
  2430. entry = clown
  2431. text = DMN607 ; I need to get the clown's medicine, but it's trapped under an anvil. Can you help?
  2432. assign = speaker, 1
  2433. message = DME014 ; Oh, dear. You might try asking Gargan the strongman next door. He can probably lift it for you.
  2434. assign = speaker, 2
  2435. message = DDS014 ; Why, that muscle-bound crybaby is probably too busy feeling sorry for himself! Don't even bother!
  2436. destroy = clown
  2437. hide = who
  2438. unhide = pleasure
  2439. goto = options
  2440.  
  2441. entry = children
  2442. text = DMN472 ; What are these stories I hear of missing children?
  2443. assign = speaker 2,
  2444. message = DDS010 ; Vicious rumors! Nothing but lies! Someone in this carnival is spreading tales, trying to hurt morale. I have my ideas about who it might be, too
  2445. assign = speaker, 1
  2446. message = DME012 ; Now, Daisy, don't start making wild accusations. We're not sure who's responsible for this talk.
  2447. destroy = children
  2448. hide = who
  2449. unhide = pleasure
  2450. goto = options
  2451.  
  2452. entry = shooting
  2453. text = DMN477 ; Do you know anything about an accident at the shooting gallery?
  2454. assign = speaker, 1
  2455. message = DME011 ; What happened at the shooting gallery incident was simply a common accident, nothing more.
  2456. assign = speaker, 2
  2457. message = DDS013 ; Besides, that stupid Sheriff wasn't able to pin anything on anybody.
  2458. destroy = shooting
  2459. hide = who
  2460. unhide = pleasure
  2461. goto = options
  2462.  
  2463. entry = writing, initial
  2464. text = DMN467 ; What are you writing?
  2465. assign = speaker, 1
  2466. message = DME007 ; I'm addressing these postcards. We're sending them to famous people from all over the world.
  2467. assign = speaker, 2
  2468. message = DDS015 ; I'm writing the text of the postcards. We write to everyone. Jack the Ripper, Lizzie Borden, Genghis Khan.
  2469. assign = speaker, 1
  2470. message = DME016 ; And I'm addressing this one to Charles Dickens. What's your name? Maybe we can send one to you.
  2471. goto = PostCards
  2472.  
  2473. entry = pleasure
  2474. text = DMN468 ; It was a pleasure talking with you, Minnie and Daisy.
  2475. assign = speaker, 1
  2476. message = DME005 ; The pleasure was all ours, sir.
  2477. assign = speaker, 2
  2478. message = DDS007 ; Come back again soon, big boy.
  2479. assign = speaker, 1
  2480. hide = who
  2481. goto = exit
  2482.  
  2483.  
  2484. node = HallOfMirrors
  2485. fallthrough = 0, options
  2486.  
  2487. entry = mirrors, initial
  2488. text = DMN470 ; That's interesting--side show performers designing one of the attractions.
  2489. assign = speaker, 1
  2490. message = DME009 ; It was appropriate for us--what with us being mirror images of each other. Have you visited it yet? You should go.
  2491. assign = speaker, 2
  2492. message = DDS009 ; It's fiendishly clever. You may never return
  2493. goto = HallOfMirrors
  2494.  
  2495. entry = mazes, initial
  2496. text = DMN471 ; I don't like mazes very much. I have bad dreams about mazes.
  2497. assign = speaker, 1
  2498. message = DME010 ; Oh, this maze doesn't have to be a nightmare. It's actually quite easy--if you have the key!
  2499. assign = speaker, 2
  2500. message = DDS012 ; Shut up, Minnie! Don't say another word! It's forbidden!
  2501. assign = speaker, 1
  2502. message = DME015 ; Oh, I'm so sorry, Daisy. I keep forgetting. It's just that this young man seems so nice, I feel that I can trust him.
  2503. hide = mirrors
  2504. goto = HallOfMirrors
  2505.  
  2506. entry = else, initial
  2507. text = DMN469 ; Did you design anything else at the carnival?
  2508. assign = speaker, 2
  2509. message = DDS011 ; I want to put in a peep show, but Minnie here, Miss Pure-As-Snow, won't allow it
  2510. assign = speaker, 1
  2511. message = DME013 ; Oh, Daisy, all you think about is sex, sex, sex. If I let you have your way, you'd open up a bordello!
  2512. hide = mirrors
  2513. hide = mazes
  2514. goto = HallOfMirrors
  2515.  
  2516.  
  2517. Node = PostCards
  2518. fallthrough = 0, options
  2519.  
  2520. entry = dead, initial
  2521. text = DMN473; Everyone you are writing to is dead. Do they ever, uh write back?
  2522. assign = speaker, 1
  2523. message = DME017 ; Yes. Voices come into our heads. I always hear from women...
  2524. assign = speaker, 2
  2525. message = DDS005 ; ...and I always here from men. Too bad none of them sound as young and virile as you, sweet buns.
  2526. goto = PostCards
  2527.  
  2528. entry = where, initial
  2529. text = DMN474 ; Where do you send these post cards? To the dead letter office?
  2530. assign = speaker, 1
  2531. message = DME018 ; Oh, that's very funny, sir! No, we send them to the local morgue. I'm sure they know where to forward them.
  2532. assign = speaker, 2
  2533. message = DDS016 ; So,come on, hon. What's your name?
  2534. hide = dead
  2535. unhide = Mike
  2536. unhide = Marlow
  2537. goto = PostCards
  2538.  
  2539. entry = Mike
  2540. text = DMN476 ; My name's Mike Dawson.
  2541. assign = speaker, 1
  2542. message = DME019 ; Mike Dawson! Oh, no! That was the name I was supposed to mail the key to! I think I made a big mistake!
  2543. assign = speaker, 2
  2544. message = DDS018 ; Watch your mouth, sis. The voices won't like it.
  2545. assign = speaker, 1
  2546. message = DME020 ; No! I'm sick of you and your twisted ways, Daisy! You built the Hall of Mirrors as a favor for those voices you heard, now I'm doing a favor for a voice I heard!
  2547. assign = speaker, 2
  2548. message = DDS019 ; Look, pretty boy, I'm not letting my sister say anything more. Go on, get out of here before we all get in big trouble.
  2549. assign = MinnieRevealsKey, 1
  2550. assign = speaker, 1
  2551. goto = exit
  2552.  
  2553. entry = Marlow
  2554. text = DMN475 ;Um, my name is Philip Marlowe.
  2555. assign = speaker, 1
  2556. message = DME021 ; Philip? You don't look like a Philip.
  2557. assign = speaker, 2
  2558. message = DDS017 ; Come off it, pal. What do you take us for, a couple of bimbos?
  2559. goto = PostCards
  2560.  
  2561.  
  2562. Node = Trouble
  2563.  
  2564. entry = Minnie, initial
  2565. text = DMN608 ; Minnie, are you all right?
  2566. assign = speaker, 2
  2567. message = DDS020 ; Haven't you caused enough trouble already? We've got nothing more to say to you. Get out!
  2568. unhide = Minnie
  2569. assign = speaker, 1
  2570. goto = exit
  2571.  
  2572. entry = Daisy, initial
  2573. text = DMN609 ; Let go of her, Daisy!
  2574. assign = speaker, 2
  2575. message = DDS020 ; Haven't you caused enough trouble already? We've got nothing more to say to you. Get out!
  2576. unhide = Daisy
  2577. assign = speaker, 1
  2578. goto = exit
  2579. conversation = 012.txt
  2580.  
  2581. ; Room 313, Pandora
  2582.  
  2583. speaker = 0, Mike
  2584. speaker = 1, Pandora
  2585.  
  2586. declare = GarganGivesPills()
  2587. declare = GarganRefuses()
  2588. declare = GlassKeyTaken()
  2589. declare = HaveBusCard()
  2590. declare = MinnieRevealsKey()
  2591. declare = PandoraRiddle()
  2592. declare = PandoraToldFortune()
  2593. declare = RingTossWon()
  2594. declare = ShootingGalleryWon()
  2595. declare = SpinTheWheelWon()
  2596.  
  2597. import = GarganGivesPills()
  2598. import = GarganRefuses()
  2599. import = GlassKeyTaken()
  2600. import = HaveBusCard()
  2601. import = MinnieRevealsKey()
  2602. import = PandoraRiddle()
  2603. import = PandoraToldFortune()
  2604. import = RingTossWon()
  2605. import = ShootingGalleryWon()
  2606. import = SpinTheWheelWon()
  2607.  
  2608.  
  2609. node = decision
  2610. goto = (PandoraToldFortune) GoHome
  2611. goto = (HaveBusCard) Card
  2612. goto = options
  2613.  
  2614.  
  2615. node = options
  2616.  
  2617. entry = hello, initial
  2618. text = DMN479 ; Are you a fortune teller?
  2619. message = DPN020 ; Indeed I am. Pandora the All-Seeing and All-Knowing. Allow me introduce you to my friend, Lucifer.
  2620. unhide = Mike
  2621. goto = options
  2622.  
  2623. entry = helloagain
  2624. text = DMN480 ; Pandora, I need your talents again.
  2625. message = DPN021 ; Lucifer and I have been expecting you.
  2626. unhide = Mike
  2627. unhide = ClownOne
  2628. destroy = (GarganRefuses) ClownOne
  2629. unhide = (GarganRefuses) ClownTwo
  2630. destroy = (GarganGivesPills) ClownTwo
  2631. unhide = (GarganGivesPills) ClownThree
  2632. unhide = GarganOne
  2633. destroy = (GarganRefuses) GarganOne
  2634. unhide = (GarganRefuses) GarganTwo
  2635. destroy = (GarganGivesPills) GarganTwo
  2636. unhide = (GarganGivesPills) GarganThree
  2637. unhide = MinnieOne
  2638. destroy = (MinnieRevealsKey) MinnieOne
  2639. unhide = (MinnieRevealsKey) MinnieTwo
  2640. destroy = (GlassKeyTaken) MinnieTwo
  2641. unhide = (GlassKeyTaken) MinnieThree
  2642. unhide = (GlassKeyTaken) CarnivalOne
  2643. destroy = (SpinTheWheelWon) CarnivalOne
  2644. unhide = (SpinTheWheelWon) CarnivalTwo
  2645. destroy = (ShootingGalleryWon) CarnivalTwo
  2646. unhide = (ShootingGalleryWon) CarnivalThree
  2647. destroy = (RingTossWon) CarnivalThree
  2648. hide = HocusPocus
  2649. goto = options
  2650.  
  2651. entry = snake, initial
  2652. text = DMN481 ;That sure is a big snake. Is he friendly?
  2653. assign = speaker, 1
  2654. message = DPN022 ; Lucifer is very friendly to me. She is my familiar She gives me my powers. Isn't that right, Lucy-Goosey?
  2655. hide = helloagain
  2656. unhide = eat
  2657. unhide = powers
  2658. goto = options
  2659.  
  2660. entry = eat
  2661. text = DMN482 ; What does your snake eat?
  2662. assign = speaker, 1
  2663. message = DPN023 ; Whatever she can fit into his mouth. By the way, I wouldn't stand too close.
  2664. hide = helloagain
  2665. goto = options
  2666.  
  2667. entry = powers
  2668. text = DMN483 ;What powers does your snake give you?
  2669. assign = speaker, 1
  2670. message = DPN024 ; Powers that allow me to see into the distant past and the far future. Powers that let me help people guide their destinies. In laymen's terms, I tell fortunes.
  2671. hide = hello
  2672. hide = helloagain
  2673. unhide = Mike
  2674. goto = options
  2675.  
  2676. entry = Mike
  2677. text = DMN484 ; What's my fortune?
  2678. message = DPN025 ; I get my strongest readings from personal items. Perhaps you have something in your possession I may examine?
  2679. hide = hello
  2680. unhide = helloagain
  2681. hide = ClownOne
  2682. hide = ClownTwo
  2683. hide = ClownThree
  2684. hide = GarganOne
  2685. hide = GarganTwo
  2686. hide = GarganThree
  2687. hide = MinnieOne
  2688. hide = MinnieTwo
  2689. hide = MinnieThree
  2690. hide = CarnivalOne
  2691. hide = CarnivalTwo
  2692. hide = CarnivalThree
  2693. unhide = HocusPocus
  2694. hide = Insightful
  2695. hide = Hogwash
  2696. goto = exit
  2697.  
  2698. entry = ClownOne
  2699. text = DMN488 ; What can you tell me about the clown?
  2700. message = DPN026 ; I see a weight that can not be lifted.
  2701. unhide = Insightful
  2702. unhide = Hogwash
  2703. goto = options
  2704.  
  2705. entry = ClownTwo
  2706. text = DMN488 ; What can you tell me about the clown?
  2707. message = DPN027 ; I hear a distant thunderclap, provoking laughter close to home.
  2708. unhide = Insightful
  2709. unhide = Hogwash
  2710. goto = options
  2711.  
  2712. entry = ClownThree
  2713. text = DMN488 ; What can you tell me about the clown?
  2714. message = DPN028 ; I see death, and only death. And as one dies in this world, so another perishes in the next.
  2715. unhide = Insightful
  2716. unhide = Hogwash
  2717. goto = options
  2718.  
  2719. entry = MinnieOne
  2720. text = DMN489 ; What can you tell me about Minnie and Daisy?
  2721. message = DPN031 ; I see a portal leading into a dark room, one that is that is both strange and familiar.
  2722. unhide = Insightful
  2723. unhide = Hogwash
  2724. goto = options
  2725.  
  2726. entry = MinnieTwo
  2727. text = DMN489 ; What can you tell me about Minnie and Daisy?
  2728. message = DPN032 ; I see a glassy envelope sent to one who in the morning walks on four feet, at midday two, and in the evening three--but now he sleeps!
  2729. assign = PandoraRiddle,1
  2730. unhide = Insightful
  2731. unhide = Hogwash
  2732. goto = options
  2733.  
  2734. entry = MinnieThree
  2735. text = DMN489 ; What can you tell me about Minnie and Daisy?
  2736. message = DPN033 ; I see a glass house with three hallways: one full of twists and turns, a second behind a locked door, and the third behind a secret door. This house also casts a shadow into the night.
  2737. unhide = Insightful
  2738. unhide = Hogwash
  2739. goto = options
  2740.  
  2741. entry = GarganOne
  2742. text = DMN487 ; What can you tell me about Gargan?
  2743. message = DPN026 ; I see a weight that can not be lifted.
  2744. unhide = Insightful
  2745. unhide = Hogwash
  2746. goto = options
  2747.  
  2748. entry = GarganTwo
  2749. text = DMN487 ; What can you tell me about Gargan?
  2750. message = DPN029 ; I see a lightning bolt striking his head, and a great weight lifting from his heart.
  2751. unhide = Insightful
  2752. unhide = Hogwash
  2753. goto = options
  2754.  
  2755. entry = GarganThree
  2756. text = DMN487 ; What can you tell me about Gargan?
  2757. message = DPN030 ;I see a medicine cabinet shared between two rooms, one bright and one dark.
  2758. unhide = Insightful
  2759. unhide = Hogwash
  2760. goto = options
  2761.  
  2762. entry = CarnivalOne
  2763. text = DMN492 ; This is the strangest carnival I've ever seen. What's the story behind it?.
  2764. message = DPN034 ; I see a smile placed onto a dark circle. Pinned lips speak a lucky number.
  2765. unhide = Insightful
  2766. unhide = Hogwash
  2767. goto = options
  2768.  
  2769. entry = CarnivalTwo
  2770. text = DMN492 ; This is the strangest carnival I've ever seen. What's the story behind it?.
  2771. message = DPN035 ; I see a blacksmith making a mountain out of a molehill.
  2772. unhide = Insightful
  2773. unhide = Hogwash
  2774. goto = options
  2775.  
  2776. entry = CarnivalThree
  2777. text = DMN492 ; This is the strangest carnival I've ever seen. What's the story behind it?.
  2778. message = DPN036 ; I see an ailing cupid whose generosity wins a game of horseshoes.
  2779. unhide = Insightful
  2780. unhide = Hogwash
  2781. goto = options
  2782.  
  2783. entry = HocusPocus
  2784. text = DMN490 ; This time can I just ask you questions without all the hocus-pocus?
  2785. message = DPN037 ; I sense that your psyche wanders a plane far removed from this one. Mysticism holds much greater meaning for you than does normal conversation. No, another reading is what you need.
  2786. hide = helloagain
  2787. unhide = Hogwash
  2788. goto = options
  2789.  
  2790. entry = Insightful
  2791. text = DMN485 ; Thank you. That was very insightful.
  2792. message = DPN038 ; It was our pleasure. Good fortune to you. Hiss "good-bye," Lucy dear.
  2793. hide = hello
  2794. unhide = helloagain
  2795. hide = ClownOne
  2796. hide = ClownTwo
  2797. hide = ClownThree
  2798. hide = GarganOne
  2799. hide = GarganTwo
  2800. hide = GarganThree
  2801. hide = MinnieOne
  2802. hide = MinnieTwo
  2803. hide = MinnieThree
  2804. hide = CarnivalOne
  2805. hide = CarnivalTwo
  2806. hide = CarnivalThree
  2807. unhide = HocusPocus
  2808. hide = Insightful
  2809. hide = Hogwash
  2810. goto = exit
  2811.  
  2812. entry = Hogwash
  2813. text = DMN486 ; What a bunch of hogwash! I'm leaving.
  2814. message DPN039 ; You'll be back again. It is in the cards.
  2815. hide = hello
  2816. unhide = helloagain
  2817. hide = ClownOne
  2818. hide = ClownTwo
  2819. hide = ClownThree
  2820. hide = GarganOne
  2821. hide = GarganTwo
  2822. hide = GarganThree
  2823. hide = MinnieOne
  2824. hide = MinnieTwo
  2825. hide = MinnieThree
  2826. hide = CarnivalOne
  2827. hide = CarnivalTwo
  2828. hide = CarnivalThree
  2829. unhide = HocusPocus
  2830. hide = Insightful
  2831. hide = Hogwash
  2832. goto = exit
  2833.  
  2834.  
  2835. node = Card
  2836.  
  2837. entry = buscard, initial
  2838. text = DMN491 ; I found one of your business cards in Rita Scanlon's house.
  2839. message = DPN040 ; Let me see that.
  2840. unhide = buscard
  2841. goto = exit
  2842.  
  2843. entry = helloagain, initial
  2844. text = DMN480 ; Pandora, I need your talents again.
  2845. message = DPN021 ; Lucifer and I have been expecting you.
  2846. unhide = Mike
  2847. goto = card
  2848.  
  2849. entry = Mike, initial
  2850. text = DMN484 ; What's my fortune?
  2851. message = DPN025 ; I get my strongest readings from personal items. Perhaps you have something in your possession I may examine?
  2852. goto = exit
  2853.  
  2854. entry = HocusPocus, initial
  2855. text = DMN490 ; This time can I just ask you questions without all the hocus-pocus?
  2856. message = DPN037 ; I sense that your psyche wanders a plane far removed from this one. Mysticism holds much greater meaning for you than does normal conversation. No, another reading is what you need.
  2857. unhide = Hogwash
  2858. goto = card
  2859.  
  2860. entry = Hogwash
  2861. text = DMN486 ;What a bunch of hogwash! I'm leaving.
  2862. message DPN039 ; You'll be back again. It is in the cards.
  2863. unhide = HocusPocus
  2864. goto = exit
  2865.  
  2866.  
  2867. node = GoHome
  2868.  
  2869. entry = helloagain, initial
  2870. text = DMN480 ; Pandora, I need your talents again.
  2871. message = DPN041 ; Listen to me. That reading I gave you -- it was the most intense reading I've ever experienced! I sense that we are all in great peril! You must go home now and confront your fears!
  2872. unhide = helloagain
  2873. goto = exit
  2874.  
  2875. entry = Mike, initial
  2876. text = DMN484 ; What's my fortune?
  2877. message = DPN041 ; Listen to me. That reading I gave you -- it was the most intense reading I've ever experienced! I sense that we are all in great peril! You must go home now and confront your fears!
  2878. unhide = Mike
  2879. goto = exit
  2880.  
  2881. entry = HocusPocus, initial
  2882. text = DMN490 ; This time can I just ask you questions without all the hocus-pocus?
  2883. message = DPN041 ; Listen to me. That reading I gave you -- it was the most intense reading I've ever experienced! I sense that we are all in great peril! You must go home now and confront your fears!
  2884. unhide = HocusPocus
  2885. goto = exit
  2886.  
  2887. conversation 013.txt
  2888.  
  2889. ; Room 301, Clown
  2890.  
  2891. declare = CarnivalTicketGiven()
  2892. import = CarnivalTicketGiven()
  2893. declare = ClownTalk()
  2894. import = ClownTalk()
  2895. declare = ClownWarns()
  2896. import = ClownWarns()
  2897. declare = GarganRefuses()
  2898. import = GarganRefuses()
  2899. declare = GlassKeyTaken()
  2900. import = GlassKeyTaken()
  2901. declare = GossipChildren()
  2902. import = GossipChildren()
  2903. declare = GossipGallery()
  2904. import = GossipGallery()
  2905. declare = GossipMoney()
  2906. import = GossipMoney()
  2907. declare = IceChestUsed()
  2908. import = IceChestUsed()
  2909. declare = LoveLetterTaken()
  2910. import = LoveLetterTaken()
  2911.  
  2912. speaker = 0, Mike
  2913. speaker = 1, Clown
  2914.  
  2915.  
  2916. node = intro
  2917. goto = (CarnivalTicketGiven) test
  2918. goto = hello
  2919.  
  2920.  
  2921. node = hello
  2922.  
  2923. entry = excitement, initial
  2924. text = DMN268 ; Is there anything exciting to do at the carnival?
  2925. message = DCL007 ; Yeah. Over on the Midway. It's in front of the carrousel to the left. We have all kinds of games of skill and chance you suckers can waste your time with.
  2926. unhide = rude
  2927. unhide = abuse
  2928. goto = hello
  2929.  
  2930. entry = interesting, initial
  2931. text = DMN269 ; What's the most interesting things to see here?
  2932. message = DCL008 ; Go to the sideshow behind the carrousel, to the left. We have a boring weight lifting act, some phoney-baloney fortune teller, and a pair of neurotic Siamese twins. I'm sure you'll have a blast.
  2933. unhide = rude
  2934. unhide = abuse
  2935. goto = hello
  2936.  
  2937. entry = rude
  2938. text = DMN267 ; You don't have to be so rude, you know.
  2939. message = DCL006 ; Well, excuse me. Look, pal, I've been coughing up my lungs all day.
  2940. message = DCL013 ; So why don't you just cough up a ticket, and we can put an end to this delightful conversation right now!
  2941. hide = excitement
  2942. hide = interesting
  2943. unhide = sick
  2944. unhide = ticket
  2945. unhide = abuse
  2946. goto = hello
  2947.  
  2948. entry = sick
  2949. text = DMN272 ; What? Are you sick or something?
  2950. message = DCL009 ; Good guess, Einstein. You ought to think about going into medicine. Damn straight, I'm sick. But I left my friggin' medicine inside the carnival, and I have to man this stupid ticket booth all day.
  2951. unhide = where
  2952. unhide = abuse
  2953. goto = hello
  2954.  
  2955. entry = where
  2956. text = DMN273 ; Where is your medicine? Maybe I could get it for you.
  2957. message = DCL012 ; So, you're Albert Schweitzer, too? My medicine's in a cooler in the employee tent behind the carousel to the right.
  2958. assign = ClownTalk, 1
  2959. unhide = get
  2960. goto = hello
  2961.  
  2962. entry = get
  2963. text = DMN274 ; I'll get your medicine for you right now!
  2964. message = DCL001 ; Hey! No admittance without a ticket!
  2965. assign = ClownWarns, 1
  2966. unhide = ticket
  2967. goto = hello
  2968.  
  2969. entry = ticket
  2970. text = DMN454 ; I have an admission ticket.
  2971. message = DCL010 ; So, fork it over! Just because you're making some nice chit-chat, you think I'm going to let you into the carnival for free? What kind of a fool do you think I look like?
  2972. unhide = ticket
  2973. unhide = (ClownTalk) get
  2974. hide = sick
  2975. hide = abuse
  2976. goto = exit
  2977.  
  2978. entry = abuse
  2979. text = DMN271 ; Look, I don't need to take this abuse. I'm leaving.
  2980. message = DCL011 ; Good idea. You look like the type who knows how to abuse yourself.
  2981. unhide =(ClownTalk) ticket
  2982. unhide = (ClownTalk) get
  2983. hide = sick
  2984. goto = exit
  2985.  
  2986.  
  2987. node = test
  2988. goto = (ClownTalk) sick
  2989. goto = ticket
  2990.  
  2991. node = ticket
  2992.  
  2993. entry = excitement, initial
  2994. text = DMN268 ; Is there anything exciting to do at the carnival?
  2995. message = DCL007 ; Yeah. Over on the Midway. It's in front of the carrousel to the left. We have all kinds of games of skill and chance you suckers can waste your time with.
  2996. unhide = abuse
  2997. unhide = rude
  2998. goto = ticket
  2999.  
  3000. entry = interesting, initial
  3001. text = DMN269 ; What's the most interesting things to see here?
  3002. message = DCL008 ; Go to the sideshow behind the carrousel, to the left. We have a boring weight lifting act, some phoney-baloney fortune teller, and a pair of neurotic Siamese twins. I'm sure you'll have a blast.
  3003. unhide = abuse
  3004. unhide = rude
  3005. goto = ticket
  3006.  
  3007. entry = rude, initial
  3008. text = DMN267 ; You don't have to be so rude, you know.
  3009. message = DCL006 ; Well, excuse me. Look, pal, I've been coughing up my lungs all day.
  3010. message = DCL014 ; So now that you finally coughed up a ticket, we can put an end to this delightful conversation.
  3011. hide = interesting
  3012. hide = excitement
  3013. unhide = sick
  3014. unhide = abuse
  3015. goto = ticket
  3016.  
  3017. entry = sick
  3018. text = DMN272 ; What? Are you sick or something?
  3019. message = DCL009 ; Good guess, Einstein. You ought to think about going into medicine. Damn straight, I'm sick. But I left my friggin' medicine inside the carnival, and I have to man this stupid ticket booth all day.
  3020. unhide = where
  3021. unhide = abuse
  3022. goto = ticket
  3023.  
  3024. entry = where
  3025. text = DMN273 ; Where is your medicine? Maybe I could get it for you.
  3026. message = DCL012 ; So, you're Albert Schweitzer, too? My medicine's in a cooler in the employee tent behind the carousel to the right.
  3027. assign = ClownTalk, 1
  3028. destroy = rude
  3029. unhide = get
  3030. goto = ticket
  3031.  
  3032. entry = get
  3033. text = DMN274 ; I'll get your medicine for you right now!
  3034. message = DCL015 ; Well, then hurry up about it, or all the mommies in your lovely little town are going to have to explain to their kiddies why the funny clown is coughing up blood.
  3035. hide = abuse
  3036. goto = exit
  3037.  
  3038. entry = abuse
  3039. text = DMN271 ; Look, I don't need to take this abuse. I'm leaving.
  3040. message = DCL011 ; Good idea. You look like the type who knows how to abuse yourself.
  3041. unhide = rude
  3042. hide = sick
  3043. goto = exit
  3044.  
  3045.  
  3046. node = sick
  3047.  
  3048. entry = feelingone, initial
  3049. text = DMN275 ; How are you feeling?
  3050. message = DCL017 ; Are you a moron or something? I'm feeling lousy, that's how I'm feeling. But maybe -- just maybe -- if you get me my medicine -- I might start feeling good. Is that simple enough for you to understand?
  3051. unhide = where
  3052. destroy = (IceChestUsed) where
  3053. unhide = get
  3054. destroy = (IceChestUsed) get
  3055. unhide = (IceChestUsed) trouble
  3056. unhide = abuse
  3057. goto = sick
  3058.  
  3059. entry = where
  3060. text = DMN273 ; Where is your medicine? Maybe I could get it for you.
  3061. message = DCL018 ; Let me guess -- you have Alzheimer's disease. I told you, it's in a cooler in the employee tent. You'll find it behind the carousel to the right.
  3062. unhide = feelingone
  3063. destroy = (GarganRefuses) feelingone
  3064. unhide = (GarganRefuses) feelingtwo
  3065. hide = get
  3066. hide = trouble
  3067. hide = abuse
  3068. goto = exit
  3069.  
  3070. entry = get
  3071. text = DMN274 ; I'll get your medicine for you right now!
  3072. message = DCL015 ; Well, then hurry up about it, or all the mommies in your lovely little town are going to have to explain to their kiddies why the funny clown is coughing up blood.
  3073. unhide = feelingone
  3074. destroy = (GarganRefuses) feelingone
  3075. unhide = (GarganRefuses) feelingtwo
  3076. hide = abuse
  3077. hide = trouble
  3078. goto = exit
  3079.  
  3080. entry = feelingtwo
  3081. text = DMN275 ; How are you feeling?
  3082. message = DCL019 ; To tell you the truth, I'm dying. And that ain't no laughing matter. If I don't get my medicine soon, I'm going to wind up in the Big Top up in the sky.
  3083. unhide = trouble
  3084. hide = abuse
  3085. goto = exit
  3086.  
  3087. entry = trouble
  3088. text = DMN270 ; I'm having trouble getting to your medicine. It's sealed up in the ice chest.
  3089. message = DCL016 ; Some hero you turned out to be. Look, pal, if I don't get that medicine, I'm going to die. D-I-E. Get it? I don't care how you do it, but open up that ice chest and bring me my prescription.
  3090. unhide = feelingone
  3091. destroy = (GarganRefuses) feelingone
  3092. unhide = (GarganRefuses) feelingtwo
  3093. hide = get
  3094. hide = abuse
  3095. goto = exit
  3096.  
  3097. entry = strangeone, initial
  3098. text = DMN276 ; You know, this is the strangest carnival I've ever seen.
  3099. message = DCL020 ; You're telling me. I'm relying on a suspected murder to get me some life-saving medicine.
  3100. unhide = strangeone
  3101. destroy = (GarganRefuses) strangeone
  3102. unhide = (GarganRefuses) strangetwo
  3103. unhide = feelingone
  3104. destroy = (GarganRefuses) feelingone
  3105. unhide = (GarganRefuses) feelingtwo
  3106. hide = get
  3107. hide = trouble
  3108. hide = abuse
  3109. goto = exit
  3110.  
  3111. entry = strangetwo
  3112. text = DMN276 ; You know, this is the strangest carnival I've ever seen.
  3113. message = DCL021 ; Tell me about it. I heard that someone stole the gate receipts last week. So what do the owners do for extra security now? They have a diseased clown manning the ticket booth. Go figure.
  3114. assign = GossipMoney, 1
  3115. unhide = strangetwo
  3116. destroy = (GlassKeyTaken) strangetwo
  3117. unhide = (GlassKeyTaken) strangethree
  3118. hide = feelingone
  3119. unhide = feelingtwo
  3120. hide = get
  3121. hide = trouble
  3122. hide = abuse
  3123. goto = exit
  3124.  
  3125. entry = strangethree
  3126. text = DMN276 ; You know, this is the strangest carnival I've ever seen.
  3127. message = DCL022 ; You ain't kidding. Someone told me that a guy went nuts at the shooting gallery the other day and turned the place into a war zone. The Battle of Midway, they called it.
  3128. assign = GossipGallery, 1
  3129. unhide = strangethree
  3130. destroy = (LoveLetterTaken) strangethree
  3131. unhide = (LoveLetterTaken) strangefour
  3132. hide = feelingone
  3133. unhide = feelingtwo
  3134. hide = get
  3135. hide = trouble
  3136. hide = abuse
  3137. goto = exit
  3138.  
  3139. entry = strangefour
  3140. text = DMN276 ; You know, this is the strangest carnival I've ever seen.
  3141. message = DCL023 ; You don't know the half of it. There are rumors that some kids got lost near the side shows two weeks ago. Supposedly, the police looked all over but never found them.
  3142. assign = GossipChildren, 1
  3143. unhide = strangefour
  3144. hide = feelingone
  3145. unhide = feelingtwo
  3146. hide = get
  3147. hide = trouble
  3148. hide = abuse
  3149. goto = exit
  3150.  
  3151. entry = abuse
  3152. text = DMN271 ; Look, I don't need to take this abuse. I'm leaving.
  3153. message = DCL011 ; Good idea. You look like the type who knows how to abuse yourself.
  3154. unhide = feelingone
  3155. destroy = (GarganRefuses) feelingone
  3156. unhide = (GarganRefuses) feelingtwo
  3157. hide = get
  3158. hide = trouble
  3159. goto = exit
  3160. conversation = 014.txt ; Room 401, Mayor Fleming
  3161.  
  3162. declare = TalkMayor()
  3163. import = TalkMayor()
  3164.  
  3165. speaker = 0, Mike
  3166. speaker = 1, Mayor Fleming
  3167.  
  3168.  
  3169. node = hello
  3170.  
  3171. entry = hi, initial
  3172. text = DMN595 ; Hi, Mayor Fleming. I'm Mike Dawson. Remember me?
  3173. message = DMF001 ; Why, of course, Michael It's good to see you again.
  3174. goto = options
  3175.  
  3176. entry = excuse, initial
  3177. text = DMN596 ; Excuse me, Mr. Mayor. May I have a few words with you?
  3178. message = DMF001 ; Why, of course, Michael It's good to see you again.
  3179. goto = options
  3180.  
  3181.  
  3182. node = options
  3183.  
  3184. entry = how, initial
  3185. text = DMN254 ; How have you been, Mr. Mayor?
  3186. message = DMF002 ; Just fine, Michael. And how are you feeling? I was told you were home recuperating from some illness--a psychological ailment, I understand.
  3187. unhide = illness
  3188. goto = options
  3189.  
  3190. entry = illness
  3191. text = DMN255 ; I've been home about a year on disability. But I'm feeling better.
  3192. message = DMF003 ; That's good to hear. The Mrs. and I have been meaning to ask you and your mother over for dinner but, well, we've been having some, uh, problems lately. You know how it is.
  3193. unhide = Melissa
  3194. goto = options
  3195.  
  3196. entry = Melissa
  3197. text = DMN263 ; I head that you married Melissa Talbot. Sort of a May-September romance.
  3198. message = DMF011 ; Well, Michael, you're only as young as you feel, and I prefer to feel young. Who can blame a man for wanting to spice up his life with a little youth, eh?
  3199. goto = options
  3200.  
  3201. entry = mayor, initial
  3202. text = DMN256 ; So, tell me, how do you like being mayor?
  3203. message = DMF004 ; Well, it's certainly different from being in the insurance business. There's not much glamor in that line of work. Which is not to say anything against your father. He was a good partner.
  3204. hide = how
  3205. hide = illness
  3206. unhide = different
  3207. unhide = father
  3208. goto = options
  3209.  
  3210. entry = different
  3211. text = DMN257 ; How is being Mayor different?
  3212. message = DMF005 ; Being a salesman was nothing but lies and manipulation. As Mayor, I'm still a salesman, but I'm selling something different--my ideals, my principles, my integrity!
  3213. goto = options
  3214.  
  3215. entry = father
  3216. text = DMN258 ; I've been thinking of my father a lot these days. I miss him.
  3217. message = DMF006 ; Yes, it was quite a tragedy. I remember finding him slumped over his desk in the office. Well, that was years ago.
  3218. goto = options
  3219.  
  3220. entry = murder, initial
  3221. text = DMN259 ; I'd like to talk to you about the recent murder, Mayor Fleming.
  3222. message = DMF007 ;You mean Ms. Scanlon? What do you want to know about it? It was a terrible thing.
  3223. assign = TalkMayor, 1
  3224. goto = Investigation
  3225.  
  3226.  
  3227. Node = Investigation
  3228.  
  3229. entry = rita, initial
  3230. text = DMN260 ; Rita was a friend of mine. Did you know her at all?
  3231. message = DMF008 ; Yes, but only slightly. Ms. Scanlon did some research for my re-election campaign. She seemed like a nice young woman.
  3232. hide = mention
  3233. unhide = election
  3234. unhide = pale
  3235. goto = Investigation
  3236.  
  3237. entry = election
  3238. text = DMN262 ; How is the re-election campaign going?
  3239. message = DMF010 ; Well, we're just gearing up now. But the campaign fund from last time seems a little short. In fact, I'm headed into the courthouse to discuss the situation with my staff.
  3240. hide = mention
  3241. goto = Investigation
  3242.  
  3243. entry = killed, initial
  3244. text = DMN261 ;I sure would like to find out who killed her.
  3245. message = DMF009 ; We all would, Michael. I've asked some friends at the FBI to step in, I don't like the way Sheriff Butler's been handling this case. We need to resolve this affair quickly before it unravels our whole community.
  3246. unhide = mention
  3247. unhide = suspect
  3248. goto = Investigation
  3249.  
  3250. entry = mention
  3251. text = DMN265 ; Not to mention unraveling your re-election campaign.
  3252. message = DMF012 ; You know, Michael, I probably shouldn't be talking with you until after the investigation is over. Anyway, I'm due at a meeting in the courthouse, and...
  3253. message = DMF014; Damn! I left my briefcase in the car. Oh well, I probably won't need it. So long, Michael. Stay out of trouble.
  3254. goto = exit
  3255.  
  3256. entry = suspect
  3257. text = DMN264 ; The Sheriff suspects me of murdering Rita.
  3258. message = DMF012 ; You know, Michael, I probably shouldn't be talking with you until after the investigation is over. Anyway, I'm due at a meeting in the courthouse, and...
  3259. message = DMF014 ; Damn! I left my briefcase in the car. Oh well, I probably won't need it. So long, Michael. Stay out of trouble.
  3260. goto = exit
  3261.  
  3262. entry = pale
  3263. text = DMN266 ; Are you all right, Mayor Fleming? You look a little pale.
  3264. message = DMF013 ; Uh, yes, I'm fine. I, uh, just realized I'm due at a meeting in the courthouse, and...
  3265. message = DMF014 ; Damn! I left my briefcase in the car. Oh well, I probably won't need it. So long, Michael. Stay out of trouble.
  3266. goto = exit
  3267. conversation = 015.txt ; Room 402, Sheriff Butler
  3268.  
  3269. speaker = 0, Mike
  3270. speaker = 1, Sheriff
  3271.  
  3272. declare = DeputyUnhappy()
  3273. import = DeputyUnhappy()
  3274. declare = InvestigatingMurder()
  3275. import = InvestigatingMurder()
  3276. declare = JimmyGossip()
  3277. import = JimmyGossip()
  3278. declare = RitaMutilated()
  3279. import = RitaMutilated()
  3280. declare = SheriffGossipLarson()
  3281. import = SheriffGossipLarson()
  3282.  
  3283.  
  3284. node = options
  3285.  
  3286. entry = hello, initial
  3287. text = DMN313 ; Hi, Sheriff. I just came in to get out of the heat.
  3288. message = DSB045 ; Dawson! I was hoping that you'd show up.
  3289. hide = investigation
  3290. unhide = (InvestigatingMurder) Rita
  3291. unhide = weekend
  3292. unhide = mistake
  3293. goto = options
  3294.  
  3295. entry = helloagain
  3296. text = DMN313 ; Hi, Sheriff. I just came in to get out of the heat.
  3297. message = DSB046 ; Back again, Dawson? I hope that you're ready to confess.
  3298. hide = investigation
  3299. unhide = (InvestigatingMurder) Rita
  3300. unhide = weekend
  3301. unhide = killed
  3302. unhide = mistake
  3303. goto = (DeputyUnhappy) Autopsy
  3304. goto = options
  3305.  
  3306. entry = investigation, initial
  3307. text = DMN305 ; So, how's the murder investigation going, Sheriff?
  3308. message = DSB047 ; You know, Dawson, they say killers follow the investigations of their own crimes, just for the thrill.
  3309. hide = hello
  3310. hide = helloagain
  3311. unhide = killed
  3312. unhide = confess
  3313. hide = weekend
  3314. unhide = (InvestigatingMurder) Rita
  3315. goto = (DeputyUnhappy) Mutilated
  3316. goto = options
  3317.  
  3318. entry = killed
  3319. text = DMN309 ; Do you still think I'm the one who killed Rita?
  3320. message = DSB051 ; I can't think of who else makes a better suspect. I tell you, if I had one good, hard piece of evidence I'd have you behind bars so fast your head would spin.
  3321. hide = weekend
  3322. goto = (JimmyGossip) Jimmy
  3323. goto = Murder
  3324.  
  3325. entry = Rita
  3326. text = DMN306 ; How well did you know Rita?
  3327. message = DSB048 ; Hardly at all. I don't patronize the library very much. I get all my reading material down at the newsstand.
  3328. hide = weekend
  3329. destroy = Rita
  3330. goto = Affair
  3331.  
  3332. entry = weekend
  3333. text = DMN307 ; You're in your office on weekends too, huh?
  3334. message = DSB049 ; That's right, Dawson. I'm a dedicated public servant. I'm gonna stay on the case full-time until we get that murdered solved. Unless there's an emergency, of course.
  3335. goto = (InvestigatingMurder) Dallas
  3336. goto = options
  3337.  
  3338. entry = confess
  3339. text = DMN308 ; Well, I think I'll be going now.
  3340. message = DSB050 ; Any time you feel like confessing, Dawson, you come right back. I'll be here.
  3341. unhide = helloagain
  3342. unhide = investigation
  3343. hide = mistake
  3344. hide = weekend
  3345. hide = killed
  3346. goto = exit
  3347.  
  3348. entry = mistake
  3349. text = DMN308 ; Well, I think I'll be going now.
  3350. message = DSB044 ; You know, Dawson. Sooner or later, you're gonna make a mistake. And then I'm going to lock you up for the rest of your natural life!
  3351. unhide = helloagain
  3352. unhide = investigation
  3353. hide = confess
  3354. hide = weekend
  3355. hide = killed
  3356. goto = exit
  3357.  
  3358.  
  3359. node = Mutilated
  3360. fallthrough = 0, options
  3361.  
  3362. entry = condition, initial
  3363. text = DMN330 ; I heard rumors about the condition of Rita's body.
  3364. message = DSB072 ; Rumors? What kind of rumors?
  3365. goto = Mutilated
  3366.  
  3367. entry = rumor, initial
  3368. text = DMN319 ; There was a rumor going round that the body was -- mutilated?
  3369. message = DSB061 ; Well, I'll tell you one thing. Doc Larson was having himself a field day--happier than a pig in slop. But I can't reveal details. We have to withhold specific information that only the killer would know. Eh, Dawson?
  3370. hide = condition
  3371. unhide = larson
  3372. unhide = strange
  3373. unhide = handle
  3374. goto = Mutilated
  3375.  
  3376. entry = larson
  3377. text = DMN320 ; You make it sound like Doc Larson enjoyed seeing Rita's mutilated body!
  3378. message = DSB062 ; I tell you, I've never seen the man so excited. He could hardly wait to have the body bundled up and sent off to the morgue.
  3379. unhide = handle
  3380. goto = Mutilated
  3381.  
  3382. entry = strange
  3383. text = DMN321 ; That Doc Larson's one strange guy.
  3384. message = DSB063 ; Well, you know he was kicked off a hospital staff, don't you? Something about fooling around with some patient in the hospital morgue -- but I shouldn't spread rumors..
  3385. assign = SheriffGossipLarson, 1
  3386. hide = larson
  3387. hide = handle
  3388. goto = options
  3389.  
  3390. entry = handle
  3391. text = DMN326 ; This subject is getting too much for me to handle.
  3392. message = DSB068 ; Well, Dawson, they say that even the most viscous murders have problems listening to the details of their crimes -- especially crimes of passion.
  3393. unhide = rumor
  3394. hide = larson
  3395. hide = strange
  3396. goto = options
  3397.  
  3398.  
  3399. Node = Autopsy
  3400. fallthrough = 0, options
  3401.  
  3402. entry = dispute, initial
  3403. text = DMN322 ; I heard there was some, uh, dispute over the handling Rita's body.
  3404. message = DSB064 ; Yeah. Doc Larson was in a real big hurry to pack the corpse off to the morgue.
  3405. hide = upset
  3406. unhide = why
  3407. unhide = handle
  3408. goto = Autopsy
  3409.  
  3410. entry = upset, initial
  3411. text = DMN327 ; I heard that you were upset about Rita's body being moved from the crime scene so quickly.
  3412. message = DSB069 ; l Yeah? Well, you heard right.
  3413. hide = dispute
  3414. unhide = why
  3415. unhide = handle
  3416. goto = Autopsy
  3417.  
  3418. entry = why
  3419. text = DMN323 ; Why was Doc Larson in such a hurry to remove the body?
  3420. message = DSB065 ; I don't know. Moving the body sure messed up the crime scene before we had a chance to look for physical evidence. Mighty unprofessional behavior, if you ask me.
  3421. hide = handle
  3422. goto = Autopsy
  3423.  
  3424. entry = handle
  3425. text = DMN326 ; This subject is getting too much for me to handle.
  3426. message = DSB068 ; Well, Dawson, they say that even the most viscous murders have problems listening to the details of their crimes -- especially crimes of passion.
  3427. goto = options
  3428.  
  3429.  
  3430. node = Affair
  3431. fallthrough = 0, options
  3432.  
  3433. entry = date, initial
  3434. text = DMN315 ; I heard you used to date Rita.
  3435. message = DSB057 ; So what if I did? Rita was interested in lots of men. Jealous, Dawson? Is that what made you snap and kill her?
  3436. hide = cmon
  3437. unhide = reason
  3438. unhide = jealous
  3439. unhide = sorry
  3440. goto = Affair
  3441.  
  3442. entry = cmon, initial
  3443. text = DMN328 ; C'mon, Sheriff! I know all about you and Rita.
  3444. message = DSB067 ; Shut your mouth, Dawson! You're pissing me off!
  3445. goto = Affair
  3446.  
  3447. entry = jealous
  3448. text = DMN316 ; So, what happened between you two? Why did you break up?
  3449. message = DSB058 ; None of your business. Why are you asking me these questions? I'm the one with the Sheriff's badge, damn it!
  3450. goto = Affair
  3451.  
  3452. entry = reason
  3453. text = DMN317 ; Did Rita dump you because you couldn't satisfy her, Sheriff?
  3454. message = DSB059 ; Why you little turd! I'll have you know that I was the one who dumped her! She was too bookish -- always running off to spend time with that reading group of hers.
  3455. hide = jealous
  3456. unhide = group
  3457. goto = Affair
  3458.  
  3459. entry = group
  3460. text = DMN318 ; Just what was this reading group that Rita belonged to?
  3461. message = DSB060 ; I don't know. Some of Rita's friends -- people from the library, I guess. She was always trying to get me to go with her, but I couldn't see myself sitting around with a bunch of eggheads discussing poetry. That's why I dumped her!
  3462. hide = jealous
  3463. hide = sorry
  3464. goto = options
  3465.  
  3466. entry = sorry
  3467. text = DMN329 ; Sorry, Sheriff. I didn't mean to pry into your personal business.
  3468. message = DSB071 ; Damn right it's my personal business!
  3469. unhide = sorry
  3470. goto = options
  3471.  
  3472.  
  3473. node = Jimmy
  3474. fallthrough = 0, Murder
  3475.  
  3476. entry = scum, initial
  3477. text = DMN325 ; Why do you let a thug like Jimmy Gardner run around? Does he have something on you?
  3478. message = DSB067 ; Shut your mouth, Dawson! You're pissing me off!
  3479. goto = options
  3480.  
  3481.  
  3482. node = JimmyDone
  3483. goto = (InvestigatingMurder) Dallas
  3484. goto = Murder
  3485.  
  3486.  
  3487. node = Dallas
  3488. fallthrough = 0, options
  3489.  
  3490. entry = resign, initial
  3491. text = DMN324 ; Tell me, Sheriff, why did you get kicked off of the Dallas police force?
  3492. message = DSB066 ; Look, Dawson, I don't know who told you that crap, but I resigned! There was no room for advancement and I was tired of the big city. Wanted to come down here where it was nice and quiet.
  3493. goto = options
  3494.  
  3495.  
  3496. node = Murder
  3497. fallthrough = 0, options
  3498.  
  3499. entry = anybody, initial
  3500. text = DMN310 ; Anybody could have murdered Rita, Sheriff.
  3501. message = DSB052 ; There were no signs of a struggle, so she must have known her killer. And you were the last person to see her alive.
  3502. hide = deny
  3503. unhide = killer
  3504. goto = Murder
  3505.  
  3506. entry = deny, initial
  3507. text = DMN311 ; It wasn't me, Sheriff. I swear it!
  3508. message = DSB052 ; There were no signs of a struggle, so she must have known her killer. And you were the last person to see her alive.
  3509. hide = anybody
  3510. unhide = killer
  3511. goto = Murder
  3512.  
  3513. entry = killer
  3514. text = DMN314 ; But even if she knew her killer, it could still be almost anybody in town..
  3515. message = DSB056 ; But it keeps addin' up to you, boy. Don't you worry. We'll get you eventually.
  3516. unhide = anybody
  3517. unhide = deny
  3518. goto = options
  3519.  
  3520. entry = fbi, initial
  3521. text = DMN312 ; It's kind of an insult having the FBI brought in, isn't it?
  3522. message = DSB054 ; Hell, I don't want them here. It was that idiot Mayor's idea. It's election year, and he's afraid the investigation might reveal some skeletons in his closet. So, he's bringing in some old pals at the Bureau.
  3523. unhide = anybody
  3524. unhide = deny
  3525. unhide = fbi
  3526. hide = killer
  3527. goto = options
  3528.  
  3529. conversation = 016.txt ; Room 403, Doc Larson
  3530.  
  3531. declare = JackGossipLarson()
  3532. import = JackGossipLarson()
  3533. declare = MorgueDoorUnlocked
  3534. import = MorgueDoorUnlocked()
  3535. declare = DeputyUnhappy()
  3536. import = DeputyUnhappy()
  3537. declare = InvestigatingMurder()
  3538. import = InvestigatingMurder()
  3539. declare = RitaMutilated()
  3540. import = RitaMutilated()
  3541. declare = SheriffGossipLarson()
  3542. import = SheriffGossipLarson()
  3543.  
  3544. speaker = 0, Mike
  3545. speaker = 1, Doc Larson
  3546.  
  3547.  
  3548. node = hello
  3549.  
  3550. entry = hellosir, initial
  3551. text = DMN597 ; Excuse me, sir. I need to speak with you.
  3552. message = DOC001 ; What is it? I'm very busy with a patient!
  3553. hide = hellodoc
  3554. unhide = hellosiragain
  3555. unhide = hellodocagain
  3556. goto = options
  3557.  
  3558. entry = hellodoc, initial
  3559. text = DMN598 ; Sorry to bother you, Doc Larson. Do you have time to talk?
  3560. message = DOC001 ; What is it? I'm very busy with a patient!
  3561. hide = hellosir
  3562. unhide = hellosiragain
  3563. unhide = hellodocagain
  3564. goto = options
  3565.  
  3566. entry = hellosiragain
  3567. text = DMN597 ; Excuse me, sir. I need to speak with you.
  3568. message = DOC002 ; Why are you bothering me again? I'm a very busy man.
  3569. unhide = hellosiragain
  3570. unhide = hellodocagain
  3571. goto = options
  3572.  
  3573. entry = hellodocagain
  3574. text = DMN598 ; Sorry to bother you, Doc Larson. Do you have time to talk?
  3575. message = DOC002 ; Why are you bothering me again? I'm a very busy man.
  3576. unhide = hellosiragain
  3577. unhide = hellodocagain
  3578. goto = options
  3579.  
  3580. entry = makingout, initial
  3581. text = DMN599 ; I thought I heard someone making out back there.
  3582. message = DOC013 ; That does it, Dawson! Get the hell out of my office!
  3583. goto = exit
  3584.  
  3585.  
  3586. node = options
  3587.  
  3588. entry = patients, initial
  3589. text = DMN289 ; You're the coroner! Why would you be seeing patients?
  3590. message = DOC003 ; I have to keep a practice on the side. You don't think this town pays me a lot of money, do you? Why, if I could just get a break, I'd move out of this one-horse town.
  3591. destroy = lobby
  3592. goto = plan
  3593.  
  3594. entry = lobby, initial
  3595. text = DMN600 ; I'm curious. Why does the town morgue have a waiting room?
  3596. message = DOC003 ; I have to keep a practice on the side. You don't think this town pays me a lot of money, do you? Why, if I could just get a break, I'd move out of this one-horse town.
  3597. destroy = lobby
  3598. destroy = patients
  3599. goto = plan
  3600.  
  3601. entry = death, initial
  3602. text = DMN293 ;What can you tell me about Rita's death?
  3603. message = DOC007 ; I'm sorry, I can't discuss the case with anyone while it's under investigation.
  3604. destroy = patients
  3605. unhide = (InvestigatingMurder) files
  3606. unhide = (RitaMutilated) grisly
  3607. goto = (DeputyUnhappy) rush
  3608. goto = options
  3609.  
  3610. entry = files
  3611. text = DMN294 ; I'm investigating Rita's murder myself. I'd like to look at the autopsy report.
  3612. message = DOC008 ; Look, I told you I'm not allowed to discuss the case. All the autopsy files are locked up in my office, and that's where they'll stay!
  3613. destroy = (InvestigatingMurder) files
  3614. goto = options
  3615.  
  3616. entry = grisly
  3617. text = DMN300 ; I heard that Rita's murder was particularly gruesome.
  3618. message = DOC014 ; Why, yes, it was fascinating the way the killer...damn it, Dawson, I told you that I can't reveal any facts about the case.
  3619. assign = RitaMutilated, 0
  3620. destroy = grisly
  3621. goto = options
  3622.  
  3623. entry = Rita, initial
  3624. text = DMN295 ; How well did you know Rita?
  3625. message = DOC009 ; Hardly at all. She worked at the library. That's all I know about her.
  3626. unhide = who
  3627. unhide = (JackGossipLarson) books
  3628. unhide = (SheriffGossipLarson) hospital
  3629. goto = options
  3630.  
  3631. entry = who
  3632. text = DMN296 ; Do you have any idea who killed her?
  3633. message = DOC010 ; Well, from what I understand, you're the main suspect, Dawson. And if it's true that you killed Rita, I hope that they fry your ass.
  3634. destroy = who
  3635. goto = options
  3636.  
  3637. entry = books
  3638. text = DMN297 ; I heard that you were seeing a lot of Rita shortly before her death.
  3639. message = DOC011 ; She was, um, aiding me with my DNA experiments. Yes. She often brought me indispensable medical texts from the library. She was, uh, very good that way.
  3640. assign = JackGossipLarson, 0
  3641. destroy = patients
  3642. unhide = death
  3643. hide = files
  3644. hide = grisly
  3645. unhide = Rita
  3646. hide = who
  3647. destroy = books
  3648. unhide = bother
  3649. goto = Rita
  3650.  
  3651. entry = hospital
  3652. text = DMN303 ; Speaking of public institutions, I heard that you used to work for a hospital. Until you got fired, that is.
  3653. message = DOC016 ; What! Who told you this?
  3654. assign = speaker, 0
  3655. message = DMN304 ; Something having to do with seducing a patient, I believe. Boy, it would be a shame if that piece of news got around town. Why, you'd be finished around here, I imagine.
  3656. assign = speaker, 1
  3657. message = DOC017 ; Don't threaten me, you little snot! Why, for two cents, I'd wring your neck. Get the hell out of my office and never come back!
  3658. assign = MorgueDoorUnlocked, 1
  3659. goto = exit
  3660.  
  3661. entry = bother, initial
  3662. text = DMN602 ; I'm sorry to have disturbed your, uh, work. I think I'll go now.
  3663. message = DOC019 ; Please don't bother me again!
  3664. destroy = patients
  3665. unhide = death
  3666. hide = files
  3667. hide = grisly
  3668. unhide = Rita
  3669. hide = who
  3670. hide = books
  3671. unhide = bother
  3672. goto = exit
  3673.  
  3674.  
  3675. node = rush
  3676. fallthrough = 0, options
  3677.  
  3678. entry = rushnice, initial
  3679. text = DMN301 ; Why did you move Rita's body so quickly from the crime scene?
  3680. message DOC015 ; Because I didn't want anyone to see the body in broad daylight. That's how we catch criminals, you know, by hiding important facts of the case. And that's why I can't disclose those facts to you, Dawson.
  3681. destroy = rushmean
  3682. goto = options
  3683.  
  3684. entry = rushmean, initial
  3685. text = DMN302 ; What were you hiding by rushing Rita's body away before the police could examine the crime scene?
  3686. message = DOC013 ; That does it, Dawson! Get the hell out of my office!
  3687. destroy = rushnice
  3688. goto = exit
  3689.  
  3690.  
  3691. node = Rita
  3692.  
  3693. entry = truth, initial
  3694. text = DMN298 ; You know what I think. I think you murdered Rita. That's what I think!
  3695. message = DOC012 ; Dawson, you're pathetic. Get the hell out of my office before I call the Sheriff and have you locked up for good!
  3696. destroy = truth
  3697. destroy = pretty
  3698. goto = exit
  3699.  
  3700. entry = pretty, initial
  3701. text = DMN299 ; C'mon, Doc. Rita was a pretty girl. You're a charismatic guy. You two were having a fling, weren't you?
  3702. message = DOC013 ; That does it, Dawson! Get the hell out of my office!
  3703. destroy = truth
  3704. destroy = pretty
  3705. goto = exit
  3706.  
  3707.  
  3708. node = plan
  3709. fallthrough = 0, options
  3710.  
  3711. entry = break, initial
  3712. text = DMN290 ; What kind of a break?
  3713. message = DOC004 ; Why, a real scientific breakthrough. I'm presenting a paper on the subject very soon. You don't think I take this Medical Examiner job seriously, do you? It's hardly a proper position for a man like me.
  3714. unhide = kind
  3715. unhide = science
  3716. goto = Plan
  3717.  
  3718. entry = kind
  3719. text = DMN291 ; What kind of scientific breakthrough?
  3720. message = DOC005 ; New methods of inserting DNA into the ovum, Dawson! It will open up all sorts of exciting possibilities in genetic research! It should also be my ticket out of this backwater town.
  3721. goto = Plan
  3722.  
  3723. entry = science
  3724. text = DMN601 ; I'm afraid that science has never been one of my favorite subjects.
  3725. message = DOC018 ; That's typical of the Crowley, Texas mentality. The sooner I get out of this place, the better.
  3726. hide = kind
  3727. goto = Plan
  3728.  
  3729. entry = happy, initial
  3730. text = DMN292 ;You're not happy here?
  3731. message = DOC006 ; This town offers no challenges for a man of my capabilities. Mark my words--you won't see me around here much longer. If all goes well, I'll have a position at a major university or research facility by next September.
  3732. hide = break
  3733. hide = kind
  3734. hide = science
  3735. goto = Plan
  3736.  
  3737. conversation = 017.txt ; Room 502, Dr. Sims' office
  3738.  
  3739. declare = HypnosisThree
  3740. import = HypnosisThree
  3741. declare = HeadacheThree
  3742. import = HeadacheThree
  3743. declare = HypnosisTwo
  3744. import = HypnosisTwo
  3745. declare = HeadacheTwo
  3746. import = HeadacheTwo
  3747. declare = HypnosisOne
  3748. import = HypnosisOne
  3749. declare = HeadacheOne
  3750. import = HeadacheOne
  3751.  
  3752. speaker = 0, Mike
  3753. speaker = 1, Dr. Sims
  3754.  
  3755.  
  3756. node = intro
  3757. goto = (HypnosisThree) sixth
  3758. goto = (HeadacheThree) fifth
  3759. goto = (HypnosisTwo) fourth
  3760. goto = (HeadacheTwo) third
  3761. goto = (HypnosisOne) second
  3762. goto = first
  3763.  
  3764.  
  3765. node = first
  3766. fallthrough = 0, exit
  3767.  
  3768. entry = one, initial
  3769. text = DMN331 ;I have an awful headache, doctor.
  3770. message = DDR002 ;Have you been taking your medicine?
  3771. unhide = methods
  3772. unhide = headache
  3773. goto = first
  3774.  
  3775. entry = methods
  3776. text = DMN332 ; The medicine doesn't work. Can't we try something else?
  3777. message = DDR003 ; We could try hypnosis. It's proven effective with many of my patients. You may experience some unsettling dreams, but it might also help your memory.
  3778. hide = headache
  3779. unhide = hypnoyes
  3780. unhide = hypnono
  3781. goto = first
  3782.  
  3783. entry = headache
  3784. text = DMN333 ; I took the medicine this morning. The headache began a short time ago.
  3785. message = DDR004 ;When?
  3786. assign = speaker, 0
  3787. message = DMN334 ; Right after I talked to Slim. He found Rita's reunion ticket.
  3788. assign = speaker, 1
  3789. message = DDR005 ; Hmm. I see.
  3790. hide = methods
  3791. goto = first
  3792.  
  3793. entry = two, initial
  3794. text = DMN335 ;I'm still having trouble remembering things.
  3795. message = DDR006 ; This is to be expected. You are still recovering from a nervous breakdown.. The murder last week has further exacerbated the problem.
  3796. hide = methods
  3797. hide = headache
  3798. goto = shock
  3799.  
  3800. entry = three, initial
  3801. text = DMN336 ; I'm feeling much better, doctor. I don't think I need to see you anymore..
  3802. message = DDR007 ; I disagree, Mike. I know you're frustrated with the slow progress, but these things take time. But perhaps some hypnotherapy will speed up your recovery.
  3803. hide = one
  3804. hide = methods
  3805. hide = headache
  3806. hide = two
  3807. unhide = hypnoyes
  3808. unhide = hypnono
  3809. goto = first
  3810.  
  3811. entry = four, initial
  3812. text = DMN342 ; I think it's happening all over again.
  3813. message = DDR013 ;Have you been having more of your `Dark World' experiences?
  3814. hide = methods
  3815. hide = headache
  3816. unhide = protest
  3817. goto = world
  3818.  
  3819. entry = protest
  3820. text = DMN340 ; You know, what happened last year wasn't a hallucination. It was real!
  3821. message = DDR011 ; Or so you believe, Mike. It isn't all that uncommon for people to suffer delusions of alternate universes--even things as bizarre as aliens implanting embryos in human brains.
  3822. assign = speaker, 0
  3823. message = DMN341 ;But, Dr. Sims, everything I told you is true!
  3824. assign = speaker, 1
  3825. message = DDR012 ; Yes, of course. But tell me, what does your friend Jack think of all this?
  3826. goto = jack
  3827.  
  3828. entry = hypnono
  3829. text = DMN352 ; I do want to get better, but the thought of being hypnotized frightens me.
  3830. message = DDR023 ; Mike, I know that thought of losing control over your mind terrifies you, but I believe hypnotism will be of benefit in your case. Why don't we give it a try?
  3831. hide = methods
  3832. hide = headache
  3833. hide = two
  3834. goto = first
  3835.  
  3836. entry = hypnoyes
  3837. text = DMN353 ; All right. You've convinced me. Hypnotize me.
  3838. goto = exit
  3839.  
  3840.  
  3841. node = shock
  3842. fallthrough = 0, first
  3843.  
  3844. entry = one, initial
  3845. text = DMN337 ;Why can't I remember what happened at the reunion?
  3846. message = DDR008 ; It's always a shock to learn a friend has been killed. And you were the last one to see Rita alive, right? The human mind tends to block out painful memories.
  3847. unhide = memory
  3848. goto = shock
  3849.  
  3850. entry = memory
  3851. text = DMN339 ;I just wish I could remember more about what happened that night.
  3852. message = DDR010 ; Don't worry, Mike. The memories will come back, in time.
  3853. goto = shock
  3854.  
  3855. entry = suspect, initial
  3856. text = DMN338 ; Sheriff Butler suspects me of Rita's murder.
  3857. message = DDR009 ; Yes, the Sheriff was in here asking about you. I told him I didn't think you were capable of such an act.
  3858. goto = shock
  3859.  
  3860.  
  3861. node = jack
  3862. fallthrough = 0, first
  3863.  
  3864. entry = one, initial
  3865. text = DMN343 ;I've never told Jack about Dark World.
  3866. message = DDR014 ;But you told me he was your closest friend.
  3867. unhide = friend
  3868. hide = two
  3869. goto = jack
  3870.  
  3871. entry = two, initial
  3872. text = DMN344 ;The only people I've told about Dark World are the doctors I've seen.
  3873. message = DDR015 ; But none have dissuaded you from your belief in `Dark World'? Did any of the therapies they suggested seem to help?
  3874. assign = speaker, 0
  3875. message = DMN345 ; They recommended I keep a journal. Actually, I think it might make a good novel.
  3876. assign = speaker, 1
  3877. message = DDR016 ; Excellent! A transference of your hallucinations to fiction might prove most beneficial. I advise you to keep up the practice.
  3878. goto = first
  3879.  
  3880. entry = three, initial
  3881. text = DMN346 ;I trust Jack, but I don't tell him everything.
  3882. message = DDR017 ; Well, from what you've told me about this `Jack' I don't think he's a very positive influence on you. My advice would be to steer clear of him. Try not to associate with him so much.
  3883. hide = one
  3884. unhide = friend
  3885. goto = jack
  3886.  
  3887. entry = friend
  3888. text = DMN347 ;Jack's the only friend I've got.
  3889. message = DDR018 ;Nonetheless, I think he's a bad influence. I want you to think about severing your relationship with him.
  3890. goto = first
  3891.  
  3892.  
  3893. node = world
  3894. fallthrough = 0, first
  3895.  
  3896. entry = one, initial
  3897. text = DMN348 ; I've been dreaming about the Dark World again.
  3898. message = DDR019 ;Uh-huh.
  3899. unhide = Rita
  3900. goto = world
  3901.  
  3902. entry = Rita
  3903. text = DMN351 ; I've seen Rita in my dreams, too.
  3904. message = DDR022 ; That's good. Perhaps it's a sign your repressed memories will resurface soon.
  3905. goto = world
  3906.  
  3907. entry = two, initial
  3908. text = DMN349 ;Voices from the Dark World have contacted me.
  3909. message = DDR020 ; I see.
  3910. goto = world
  3911.  
  3912. entry = three, initial
  3913. text = DMN350 ;I may be going back there, and soon.
  3914. message = DDR021 ; Yes, of course, Mike. But I really can't approve of you entertaining these fantasies. We need to work on your memory of events as they really are.
  3915. goto = first
  3916.  
  3917.  
  3918. node = second
  3919. fallthrough = 0, endone
  3920.  
  3921. entry = one, initial
  3922. text = DMN358 ; I feel better. My headache's gone!
  3923. message = DDR030 ; Good! Perhaps hypnosis is the answer to your problems.
  3924. unhide = five
  3925. goto = second
  3926.  
  3927. entry = two, initial
  3928. text = DMN354 ;What a bizarre dream!
  3929. message = DDR026 ;What did you dream about?
  3930. hide = one
  3931. goto = second
  3932.  
  3933. entry = three, initial
  3934. text = DMN355 ; I was back in the Dark World. It was so strange!
  3935. message = DDR027 ; The Dark World again, eh? Hmm, it probably represents you consider evil...an internal conflict perhaps.
  3936. hide = one
  3937. hide = two
  3938. unhide = five
  3939. goto = second
  3940.  
  3941. entry = four, initial
  3942. text = DMN356 ; I dreamed about Rita. We were back at the reunion. We were arguing.
  3943. message = DDR028 ; Perhaps it's a symbol of trying to resolve your inner turmoil. That's a good sign. Can you remember what you argued about?
  3944. assign = speaker, 0
  3945. message = DMN357 ; Just a little. It all seems so fuzzy.
  3946. assign = speaker, 1
  3947. message = DDR029 ; A common occurrence. Don't let it worry you.
  3948. hide = one
  3949. hide = two
  3950. unhide = five
  3951. goto = second
  3952.  
  3953. entry = five
  3954. text = DMN359 ; I was wrong about this hypnosis stuff. I'd like to do it some more.
  3955. message = DDR031 ; I'm glad it's working for you, Mike, but it looks like our time is up. If the headache comes back, we'll try more hypnosis.
  3956. goto = endone
  3957.  
  3958.  
  3959. node = endone
  3960. fallthrough = 0, exit
  3961.  
  3962. entry = one, initial
  3963. text = DMN360 ; Thanks, Dr. Sims. I feel a whole lot better.
  3964. message = DDR032 ; It's good to know you're on the road to recovery, Mike. I'll see you next time. Goodbye.
  3965. goto = exit
  3966.  
  3967. entry = two, initial
  3968. text = DMN361 ; Can't we talk some more? I think we're really on to something.
  3969. message = DDR033 ; I'm sorry, Mike, but I have another appointment coming up. I'll see you next time. Goodbye.
  3970. goto = exit
  3971.  
  3972.  
  3973. node = third
  3974. fallthrough = 0, talk
  3975.  
  3976. entry = one, initial
  3977. text = DMN364 ;You've got to help me, doctor.
  3978. message = DDR037 ;That's what I'm here for, Mike.
  3979. hide = two
  3980. unhide = three
  3981. unhide = four
  3982. goto = third
  3983.  
  3984. entry = two, initial
  3985. text = DMN365 ;Not too bad, Dr. Sims.
  3986. message = DDR038 ;Are you sure?
  3987. hide = one
  3988. unhide = three
  3989. unhide = four
  3990. goto = third
  3991.  
  3992. entry = three, initial
  3993. text = DMN362 ; I feel terrible. I've got another one of those headaches.
  3994. message = DDR035 ; I see. Well, I think we can take care of that after we have a little chat.
  3995. goto = talk
  3996.  
  3997. entry = four, initial
  3998. text = DMN363 ; My head is splitting. Can you hypnotize me again?
  3999. message = DDR036 ;Of course, but let's talk first.
  4000. goto = talk
  4001.  
  4002.  
  4003. node = talk
  4004. fallthrough = 0, exit
  4005.  
  4006. entry = one, initial
  4007. text = DMN366 ;What do you want to talk about?
  4008. message = DDR039 ; What do you want to talk about?
  4009. goto = talk
  4010.  
  4011. entry = two, initial
  4012. text = DMN367 ;I've been having more dreams.
  4013. message = DDR040 ;More dreams about your `Dark World'?
  4014. assign = speaker, 0
  4015. message = DMN368 ; I visited there again. The Ancients are hatching a new plot against humanity.
  4016. assign = speaker, 1
  4017. message = DDR041 ;Is that so? Just what they planning to do?
  4018. assign = speaker, 0
  4019. message = DMN369 ;They're trying to take over the earth!
  4020. assign = speaker, 1
  4021. message = DDR042 ; Mike, I think this fantasy of yours is getting out of hand. Let's have no more talk about the so-called `Ancients' for a while.
  4022. hide = one
  4023. hide = four
  4024. goto = talk
  4025.  
  4026. entry = three, initial
  4027. text = DMN373 ;These headaches are going to kill me.
  4028. message = DDR046 ;When did this last one begin?
  4029. assign = speaker, 0
  4030. message = DMN374 ;A little while ago. I was out for a walk at the park. I stopped by the Ramirez mansion.
  4031. assign = speaker, 1
  4032. message = DDR047 ;And what did you see?
  4033. assign = speaker, 0
  4034. message = DMN375 ;Well, I'd rather not talk about it.
  4035. assign = speaker, 1
  4036. message = DDR048 ; Mike, you're not going to get better unless you completely confide in me.
  4037. hide = one
  4038. hide = two
  4039. hide = four
  4040. goto = talk
  4041.  
  4042. entry = four, initial
  4043. text = DMN370 ;I've learned something about Rita's murder.
  4044. message = DDR043 ;What have you learned? And how did you learn it?
  4045. assign = speaker, 0
  4046. message = DMN371 ; I think Rita's murderer is a shape shifter from the Dark World.
  4047. assign = speaker, 1
  4048. message = DDR044 ;Do you have any proof of this?
  4049. assign = speaker, 0
  4050. message = DMN372 ;Er, no. I'm working on it, though.
  4051. assign = speaker, 1
  4052. message = DDR045 ;I see. Tell me, Mike, what else has been troubling you lately?
  4053. hide = one
  4054. goto = talk
  4055.  
  4056. entry = five, initial
  4057. text = DMN376 ;Let's just get on with the hypnosis. Okay?
  4058. goto = exit
  4059.  
  4060.  
  4061. node = fourth
  4062. fallthrough = 0, exit
  4063.  
  4064. entry = one, initial
  4065. text = DMN377 ;I feel much better. Thanks, Dr. Sims.
  4066. message = DDR051 ; I'm gratified to know it's working so well for you. We have a few minutes, let's talk a little before you go. You were talking during your dream.
  4067. hide = two
  4068. unhide = three
  4069. unhide = four
  4070. goto = fourth
  4071.  
  4072. entry = two, initial
  4073. text = DMN378 ;What a strange dream!
  4074. message = DDR052 ;I know. You talked all through it.
  4075. hide = one
  4076. unhide = three
  4077. unhide = four
  4078. goto = fourth
  4079.  
  4080. entry = three
  4081. text = DMN379 ;What did I say?
  4082. message = DDR053 ;Quite a bit. You're angry with the Mayor, aren't you?
  4083. hide = four
  4084. unhide = five
  4085. unhide = six
  4086. goto = fourth
  4087.  
  4088. entry = four
  4089. text = DMN380 ;Then you heard it all?
  4090. message = DDR054 ;You talked quite a bit about Melissa. I take it you have reason to be angry with her husband.
  4091. hide = three
  4092. unhide = five
  4093. unhide = six
  4094. goto = fourth
  4095.  
  4096. entry = five
  4097. text = DMN381 ;Why do you think I'm angry with the Mayor?
  4098. message = DDR055 ;Your dream--it sounded like the mayor's wife was plotting with Jimmy to murder her husband.
  4099. goto = fourth
  4100.  
  4101. entry = six
  4102. text = DMN382 ;I'm angry at Jimmy. He killed Mr. Ramirez for having an affair with Rita.
  4103. message = DDR056 ;You're projecting, Mike. I think you're the one who was jealous of Rita.
  4104. unhide = seven
  4105. unhide = eight
  4106. unhide = nine
  4107. unhide = eleven
  4108. goto = fourth
  4109.  
  4110. entry = seven
  4111. text = DMN383 ;Rita and I were just friends. We both saw other people.
  4112. message = DDR057 ; You've never mentioned you had anyone else in your life, Mike.
  4113. goto = fourth
  4114.  
  4115. entry = eight
  4116. text = DMN384 ;I'm not the jealous type, if that's what you think!
  4117. message = DDR058 ;Not even when you learned she was flirting with Mr. Ramirez and Mayor Fleming?
  4118. unhide = ten
  4119. goto fourth
  4120.  
  4121. entry = nine
  4122. text = DMN385 ; Doctor, I think you're wrong about my feelings for Rita.
  4123. message = DDR059 ;Well, maybe, but that's about all the time we have today. Give some more thought to what we discussed. And if your headaches return, see me.
  4124. goto = exit
  4125.  
  4126. entry = ten
  4127. text = DMN386 ; I don't know. I'm going to ask Jack what he thinks.
  4128. message = DDR060 ;I don't think you ought to be going to Jack for advice right now. Why don't you go just go home now and lie down? But if your headaches return, see me.
  4129. goto = exit
  4130.  
  4131. entry = eleven
  4132. text = DMN387 ; Maybe you're right. Maybe I'm just imagining all this.
  4133. message = DDR061 ; Good. I think we've made some real progress. Well, our time is up. Come back and see me if your headaches return.
  4134. goto = exit
  4135.  
  4136.  
  4137. node = fifth
  4138. fallthrough = 0, exit
  4139.  
  4140. entry = one, initial
  4141. text = DMN388 ;My head is killing me, Dr. Sims.
  4142. message = DDR063 ;What happened?
  4143. hide = two
  4144. unhide = three
  4145. unhide = four
  4146. goto = fifth
  4147.  
  4148. entry = two, initial
  4149. text = DMN389 ;I think I need another session of hypnotism, Dr. Sims.
  4150. message = DDR064 ;Why, Mike? What's wrong?
  4151. hide = one
  4152. unhide = three
  4153. unhide = four
  4154. goto = fifth
  4155.  
  4156. entry = three
  4157. text = DMN390 ;Mayor Fleming's been murdered. In the park.
  4158. message = DDR065 ;I heard, Mike. Doc Larson told me that he had performed the autopsy.
  4159. assign = speaker, 0
  4160. message = DMN392 ;Doc Larson? That pervert!
  4161. assign = speaker, 1
  4162. message = DDR067 ; Why do you say that, Mike? Are you jealous of the relationship he enjoyed with Rita?
  4163. assign = speaker, 0
  4164. message = DMN395 ;It's not that! I told you before I wasn't jealous of Rita!
  4165. assign = speaker, 1
  4166. message = DDR070 ;Of course, Mike. Of course.
  4167. unhide = five
  4168. goto = fifth
  4169.  
  4170. entry = four
  4171. text = DMN391 ;I'm worried there's going to be more murders, Dr. Sims.
  4172. message = DDR066 ;The whole town shares your concern, Mike.
  4173. assign = speaker, 0
  4174. message = DMN393 ;It's my fault, Dr. Sims. I know who the killer is, but I let him escape.
  4175. assign = speaker, 1
  4176. message = DDR068 ;Don't blame yourself, Mike. Capturing criminals is the responsibility of the police.
  4177. assign = speaker, 0
  4178. message = DMN394 ;You don't understand! The Keeper of the Scrolls chose me to stop the Ancients!
  4179. assign = speaker, 1
  4180. message = DDR069 ;Mike, you really must resist these fantasies about the Dark World..
  4181. unhide = five
  4182. goto = fifth
  4183.  
  4184. entry = five
  4185. text = DMN396 ;I think I need more hypnosis.
  4186. goto = exit
  4187.  
  4188.  
  4189. node = sixth
  4190. fallthrough = 0, exit
  4191.  
  4192. entry = one, initial
  4193. text = DMN397 ; God! What a dream I had! It was awful!
  4194. message = DDR073 ;What did you dream about this time? You were mumbling but I couldn't really understand the words.
  4195. unhide = four
  4196. goto = dreamthree
  4197.  
  4198. entry = two, initial
  4199. text = DMN398 ;I'm feeling little better. At least my headache's gone again.
  4200. message = DDR074 ;That's good to hear, Mike. How do you feel about the Mayor's death now?
  4201. unhide = three
  4202. goto = MayorDeath
  4203.  
  4204. entry = three
  4205. text = DMN407 ; Don't worry, Dr. Sims. I think I'm getting better. I'd like to go now.
  4206. message = DDR083 ;Very well, Mike. Now, just home and try to get some rest.
  4207. assign = speaker, 0
  4208. message = DMN408 ;Okay, Dr. Sims. I'll try.
  4209. assign = speaker, 1
  4210. message = DDR084 ;I think it's for the best.
  4211. goto = exit
  4212.  
  4213. entry = four
  4214. text = DMN409 ;Dr. Sims, I think Jack's right. You're a quack! I'm getting out of here!
  4215. message = DDR085 ;I see I've upset you. Well, there's no use continuing our talk today. But, Mike, please don't do anything rash today. Try to take it easy.
  4216. goto = exit
  4217.  
  4218.  
  4219. node = dreamthree
  4220. fallthrough = 0, sixth
  4221.  
  4222. entry = one, initial
  4223. text = DMN399 ;Rita was in my dream. She told me Jimmy Gardner didn't kill her!
  4224. message = DDR075 ;Did she tell you who did killer her?
  4225. unhide = two
  4226. unhide = three
  4227. goto dreamthree
  4228.  
  4229. entry = two
  4230. text = DMN403 ; I'm sure that Paul Cooper had something to do with Rita's murder!
  4231. message = DDR079 ;Mike, promise me you won't go making accusations in public. After all, it was only a dream.
  4232. hide = three
  4233. goto = dreamthree
  4234.  
  4235. entry = three
  4236. text = DMN404 ;If Jimmy Gardner isn't the killer, it might have been Paul Cooper.
  4237. message = DDR080 ;Mike, I think you're becoming obsessed with these murders. I want you to go home and rest. Try to get your mind off them.
  4238. hide = two
  4239. goto = dreamthree
  4240.  
  4241. entry = four, initial
  4242. text = DMN400 ;It's all so confusing. Maybe Jack can make sense of it.
  4243. message = DDR076 ;I really wish you'd stop seeing this Jack fellow. I think he's bad for you.
  4244. assign = speaker, 0
  4245. message = DMN401 ; Dammit, Dr. Sims! Stop bad-mouthing Jack!
  4246. assign = speaker, 1
  4247. message = DDR077 ;Please, Mike. Calm down.
  4248. assign = speaker, 0
  4249. message = DMN402 ; I'm sorry, Dr. Sims. Jack's my only friend.
  4250. assign = speaker, 1
  4251. message = DDR078 ; I can see that Jack's a sensitive subject for you. Let's not talk about him now. What else did you get out of your dream?
  4252. goto = dreamthree
  4253.  
  4254.  
  4255. node = MayorDeath
  4256. fallthrough = 0, sixth
  4257.  
  4258. entry = death, initial
  4259. text = DMN405 ; It was a terrible thing, doctor. The killer must be found.
  4260. message = DDR081 ; It was terrible, Mike. But right now, I'm concerned about how events are effecting you. In particular, your dreams.
  4261. goto = sixth
  4262.  
  4263. entry = feel, initial
  4264. text = DMN406 ; That bastard Fleming got what was coming to him!
  4265. message = DDR082 ; Michael! Don't say such things! Your dream must have tapped into some buried anger.
  4266. goto = sixth
  4267.  
  4268. ; conversation = 018.txt
  4269. ; Room 501, Jack
  4270. ; Jack warns Mike
  4271.  
  4272. declare = HypnosisOne
  4273. import = HypnosisOne()
  4274. declare = HypnosisTwo
  4275. import = HypnosisTwo()
  4276.  
  4277. speaker = 0, Mike
  4278. speaker = 1, Jack
  4279.  
  4280.  
  4281. node = hello
  4282.  
  4283. entry = one, initial, persist
  4284. message = DJK009 ;Hi Mikey. What's up?
  4285. goto = (HypnosisTwo) second
  4286. goto = (HypnosisOne) first
  4287.  
  4288. node = first
  4289.  
  4290. entry = one, initial
  4291. text = DMN244 ;Hi, Jack. Where you been?
  4292. message = DJK005 ;Seein' that shrink again, huh? Listen--those doctors can't help you none. Trust me. I know. They just take your money then fill your head with mumbo-jumbo. I'm the one that's gonna help you.
  4293. goto = meet
  4294.  
  4295.  
  4296. node = second
  4297.  
  4298. entry = two, initial
  4299. text = DMN245 ;Hi, Jack. Am I ever glad to see you!
  4300. message = DJK006 ;I thought I told you not to see that guy anymore. Geez, Mikey, here I am tryin' to help you and all, and you won't listen to me! You'll never learn.
  4301. goto = meet
  4302.  
  4303.  
  4304. node = meet
  4305. entry = one, initial
  4306. text = DMN246 ;How?
  4307. message = DJK007 ;Meet me back at your house. I've got some news.
  4308. unhide = two
  4309. goto = exit
  4310.  
  4311. entry = two
  4312. text = DMN247 ;I'm sorry.
  4313. message = DJK008 ;Look, meet me back at your place. I got some information I'm sure you'll wanna hear.
  4314. goto = exit
  4315. conversation = 019.txt
  4316.  
  4317. ; Room 504, Exterior Paul's House
  4318.  
  4319. declare = PaulGossip()
  4320. import = PaulGossip()
  4321. declare = RamirezFire()
  4322. import = RamirezFire()
  4323.  
  4324. speaker = 0, Mike
  4325. speaker = 1, Paul
  4326.  
  4327.  
  4328. node = hello
  4329. fallthrough = 0, options
  4330.  
  4331. entry = one, initial
  4332. text = DMN218 ;Hi, Mr. Cooper. I'm Mike Dawson. Remember me?
  4333. message = DPC002 ;Sure, Mike, I remember you.
  4334. hide = two
  4335. unhide = three
  4336. unhide = four
  4337. goto = options
  4338.  
  4339. entry = two, initial
  4340. text = DMN219 ;Howdy, Paul. Can I talk to you?
  4341. message = DPC003 ;Sure, Mike. I'm just watering my lawn here.
  4342. hide = one
  4343. unhide = three
  4344. unhide = four
  4345. goto = options
  4346.  
  4347. entry = three
  4348. text = DMN495 ; Still watering your lawn, Paul?
  4349. message = DPC001 ; Yeah, the grass is real thirsty. Can't seem to get enough water. What's up?
  4350. unhide = three
  4351. goto = options
  4352.  
  4353. entry = four
  4354. text = DMN220 ;Hi, Paul. Sorry to bother you again.
  4355. message = DPC004 ;No problem, Mike. What's up?
  4356. unhide = four
  4357. goto = options
  4358.  
  4359.  
  4360. node = Options
  4361. fallthrough = 0, WeirdEnding
  4362.  
  4363. entry = option01
  4364. text = DMN496 ;I keep wandering back to Rita's old neighborhood.
  4365. message = DPC029 ;You must miss her.
  4366. hide = option04
  4367. unhide = Bye1
  4368. goto = (PaulGossip) Options
  4369. goto = Friend
  4370.  
  4371. entry = option02, initial
  4372. text = DMN221 ;So how's the hardware store business?
  4373. message = DPC005 ;Great. I've given myself a vacation for the first time in about three years. The store is closed right now. I'm just gonna relax and water my lawn for the next week or two.
  4374. unhide = option03
  4375. unhide = Bye2
  4376. goto = Options
  4377.  
  4378. entry = option03
  4379. text = DMN226 ;Does your lawn need that much water?
  4380. message = DPC010 ;It's dry--it's always dry. Gotta get it ready. You know how it is. It's nice to have a pretty lawn. I'll have a big water bill, but I don't care. As long as it keeps pumping, I'll keep watering.
  4381. unhide = option09
  4382. unhide = Bye1
  4383. goto = options
  4384.  
  4385. entry = option04, initial
  4386. text = DMN222 ;I was wondering how well you knew Rita Scanlon.
  4387. message = DPC006 ; Rita? Well, she lives--er--lived across the street. We'd wave to each other. Why? She a friend of yours?
  4388. unhide = Bye1
  4389. goto = friend
  4390.  
  4391. entry = option05, initial
  4392. text = DMN223 ;Pretty terrible news, about the murder.
  4393. message = DPC007 ;It certainly was. The second murder this year. I don't know what's going on in this town anymore.
  4394. unhide = option06
  4395. unhide = option07
  4396. unhide = Bye1
  4397. goto = options
  4398.  
  4399. entry = option06
  4400. text = DMN498 ; What do you know about a second murder?
  4401. message = DPC032 ; Old man Ramirez. Died in a fire. Some say it was an accident, but I think he was done in. A real shame. He was a steady customer at the hardware store. Liked to read, too.
  4402. assign = RamirezFire, 1
  4403. unhide = Bye1
  4404. goto = options
  4405.  
  4406. entry = option07
  4407. text = DMN224 ;Do you know of anything else strange going on in town?
  4408. message = DPC008 ;No. Why do you ask? Nothing ever happens here. The town is full of cobwebs and stagnation. It needs a good cleansing. Until the murders, the place was just too quiet.
  4409. unhide = option08
  4410. unhide = Bye1
  4411. goto = options
  4412.  
  4413. entry = option08
  4414. text = DMN225 ;Why do you say the town's too quiet?
  4415. message = DPC009 ;It was as if the town was waiting. Waiting for a messenger...or something. So I'll water the lawn and get it ready. I want to have a nice lawn ready for the messenger when he comes.
  4416. unhide = (PaulGossip) option08a
  4417. unhide = option09
  4418. unhide = option01
  4419. hide = Bye1
  4420. hide = Bye2
  4421. goto = WeirdEnding
  4422.  
  4423. entry = option08a
  4424. text = DMN499 ; Paul, what was that you were saying about Jimmy earlier?
  4425. message = DPC033 ;He was hanging around Rita's house the night of the high school reunion. Like he was waiting for her.
  4426. unhide = Bye1
  4427. goto = options
  4428.  
  4429. entry = option09
  4430. text = DMN497 ; Say, Paul, how much longer are you going to water your lawn?
  4431. message = DPC031 ; Well, the water bill's paid up until the end of the month, so I figure I can keep watering at least until then. Unless, of course, the end of the world comes or something.
  4432. unhide = (PaulGossip) option08a
  4433. unhide = option09
  4434. unhide = option01
  4435. hide = Bye1
  4436. hide = Bye2
  4437. goto = WeirdEnding
  4438.  
  4439. entry = option10, initial
  4440. text = DMN494 ;Paul, why is there lawn furniture on your roof?
  4441. message = DPC030 ;I had to move it out of the way. Didn't want it to get rusty with the watering and all.
  4442. unhide = (PaulGossip) option08a
  4443. unhide = option09
  4444. unhide = option01
  4445. hide = Bye1
  4446. hide = Bye2
  4447. goto = WeirdEnding
  4448.  
  4449. entry = Bye1
  4450. text = DMN227 ;Well, I just stopped by to say 'hi.' Take care. See ya.
  4451. message = DPC011 ; All right, Mike. Take it easy. I gotta get this lawn watered.
  4452. unhide = (PaulGossip) option08a
  4453. unhide = option09
  4454. unhide = option01
  4455. hide = Bye2
  4456. goto = exit
  4457.  
  4458. entry = Bye2
  4459. text = DMN231 ;Good luck with your watering, Paul. I'm taking off.
  4460. message = DPC015 ;Okay. I'll talk to you later, Mike. Thanks for dropping by.
  4461. unhide = (PaulGossip) option08a
  4462. unhide = option09
  4463. unhide = option01
  4464. hide = Bye1
  4465. goto = exit
  4466.  
  4467.  
  4468. node = friend
  4469. fallthrough = 0, options
  4470.  
  4471. entry = one, initial
  4472. text = DMN228 ;We went to high school together, a few years back.
  4473. message = DPC012 ;Yeah? I didn't really know her back then. She moved in over there about eight years ago. But I didn't talk to her much.
  4474. goto = options
  4475.  
  4476. entry = two, initial
  4477. text = DMN229 ;I was with her that night. I was probably the last person to see her alive.
  4478. message = DPC013 ;Is that so? You must feel terrible. Like I said before, I didn't know her too well. We just waved to each other.
  4479. goto = options
  4480.  
  4481. entry = three, initial
  4482. text = DMN230 ;I can't imagine who might have done killed her.
  4483. message = DPC014 ;I hope they're talking to that hoodlum Jimmy Gardner. I saw him loitering outside of Rita's house that night.
  4484. assign = PaulGossip, 1
  4485. goto = options
  4486.  
  4487.  
  4488. Node = WeirdEnding
  4489. fallthrough = 0, exit
  4490.  
  4491. entry = one, initial
  4492. text = DMN232 ;Uh, I think I have to leave now. You take real good care of yourself, Paul.
  4493. message = DPC016 ;Take care yourself, Mike.
  4494. unhide = one
  4495. goto = exit
  4496.  
  4497. entry = two, initial
  4498. text = DMN233 ;This is getting to weird for me. Catch you later, Paul.
  4499. message = DPC017 ;Bye-bye, Mike. Watch where you step, now.
  4500. unhide = two
  4501. goto = exit
  4502.  
  4503. entry = three, initial
  4504. text = DMN231 ;Good luck with your watering, Paul. I'm taking off.
  4505. message = DPC015 ;Okay. I'll talk to you later, Mike. Thanks for dropping by.
  4506. unhide = three
  4507. goto = exit
  4508. ; conversation = 020.txt
  4509. ; Room 507, Secret Room Paul's House
  4510.  
  4511. declare = SeenCultPhoto
  4512. import = SeenCultPhoto()
  4513.  
  4514. speaker = 0, Mike
  4515. speaker = 1, Paul
  4516.  
  4517.  
  4518. node = options
  4519. fallthrough = 0, exit
  4520.  
  4521. entry = kill, initial
  4522. text = DMN241 ; Why did you try to kill me?
  4523. message = DPC026 ; I'm sorry, Mike. The voices told me to kill you. They said you were dangerous and must be stopped.
  4524. hide = help
  4525. unhide = voices
  4526. unhide = spirits
  4527. goto = options
  4528.  
  4529. entry = help, initial
  4530. text = DMN594 ; Paul, do you want me to call a doctor?
  4531. message = DPC018 ; Mike...don't bother helping me. I'm sorry I attacked you. The voices told me to kill you. They tell me many things.
  4532. hide = kill
  4533. unhide = spirits
  4534. unhide = voices
  4535. goto = options
  4536.  
  4537. entry = spirits
  4538. text = DMN237 ; What else did the voices tell you?
  4539. message = DPC022 ;They told us to prepare for the coming of the Messenger. He will arrive any day now, and cleanse the world. It has been foretold. We have seen it in our dreams and we have prepared our souls.
  4540. unhide = souls
  4541. goto = options
  4542.  
  4543. entry = souls
  4544. text = DMN238 ;What do you mean, you prepared your souls?
  4545. message = DPC023 ; Don't you see? All three murder victims were members of our Other World cult. The killer has taken us first because our minds are already prepared.
  4546. unhide = killer
  4547. goto = options
  4548.  
  4549. entry = killer
  4550. text = DMN239 ;You mean to tell me you aren't the serial killer?
  4551. message = DPC024 ;Of course not, Mike. I could never have done such things. Only one as great and pure as the Messenger can perform such deeds. I knew my time would come soon.
  4552. unhide = pale
  4553. goto = options
  4554.  
  4555. entry = voices
  4556. text = DMN234 ;What were these voices you heard?
  4557. message = DPC019 ; The spirits of the dead. We contacted them a year and a half ago, during a seance I conducted. They wanted--things.
  4558. unhide = we
  4559. unhide = things
  4560. goto = options
  4561.  
  4562. entry = we
  4563. text = DMN235 ;Who's we?
  4564. message = DPC020 ; Rita and myself, at first. Once we realized we were in contact with the spirits of the dead, we formed the Other World cult so that we could we maintain permanent contact.
  4565. unhide = (SeenCultPhoto) photo
  4566. unhide = occult
  4567. goto = options
  4568.  
  4569. entry = photo
  4570. text = DMN242 ;I saw a photo of you, Rita, Mayor Fleming and Doc Larson.
  4571. message = DPC027 ;It was taken one night during a ceremony--when we all still alive. The four of us were the Other World cult.
  4572. goto = options
  4573.  
  4574. entry = occult
  4575. text = DMN240 ; Is that what all this occult stuff is about? Seances? Contacting the dead?
  4576. message = DPC025 ; Yes. I've always been obsessed with occult science. That's why I formed the Other World cult. I so wanted to make contact with my mother. She died when I was a child, you know.
  4577. goto = options
  4578.  
  4579. entry = things
  4580. text = DMN236 ; What kinds of things did the voices want?
  4581. message = DPC021 ;They wanted us to worship them. They taught us a ceremony. We used it and, though we didn't realize it, we became their slaves.
  4582. goto = options
  4583.  
  4584. entry = pale
  4585. text = DMN243 ; Paul, you're starting to look awfully pale.
  4586. message = DPC028 ; Everything's growing dark...
  4587. goto = exit
  4588. conversation = 021.txt ; Rita's Head, Room 602
  4589.  
  4590.  
  4591. speaker = 0, Mike
  4592. speaker = 1, Rita
  4593.  
  4594.  
  4595. node = Convo
  4596.  
  4597. entry = cut, initial
  4598. text = DNA272 ; Oh, my God! That's Rita! Her head's been cut off!
  4599. message = DRS001 ; Mike, I have come to speak to you from beyond the barrier of life and death! Humanity is in grave danger, and you are the only one who can destroy the beast that my friends and I have unleashed.
  4600. goto = Convo
  4601.  
  4602. entry = thought, initial
  4603. text = DMD008 ; Rita, I thought you were dead!
  4604. message = DRS002 ; I am dead but have not yet departed. Unless you act soon, all of humanity will suffer a fate far worse than mine.
  4605. hide = cut
  4606. goto = Dead
  4607.  
  4608. entry = involvement, initial
  4609. text = DMD020 ; I know all about your involvement in the Other World Cult.
  4610. message = DRS014 ; Paul's seances were just harmless fun at first. We wanted to contact dead poets and writers, but instead we contacted the Ancients.
  4611. hide = cut
  4612. goto = Cult
  4613.  
  4614. entry = understand, initial
  4615. text = DMD009 ; I don't understand what's happening here.
  4616. message = DRS003 ; Mike, you poor, innocent fool. You are being used and don't even realize it. But you have a chance to redeem yourself by destroying the Behemoth.
  4617. hide = cut
  4618. goto = Behemoth
  4619.  
  4620.  
  4621. node = Dead
  4622.  
  4623. entry = tell, initial
  4624. text = DMD010 ; I don't care about anyone else! Tell me who did this to you!
  4625. message = DRS004 ; A predator. He killed all of us, one by one.
  4626. goto = Dead
  4627.  
  4628. entry = ticket, initial
  4629. text = DMD012 ; I visited your murder site. I found your reunion ticket.
  4630. message = DRS006 ; I didn't lose my ticket, Mike. That was dropped by my murderer.
  4631. hide = tell
  4632. unhide = reunion
  4633. goto = Dead
  4634.  
  4635. entry = reunion
  4636. text = DMD013 ; You mean the Shape Shifter attended our reunion?
  4637. message = DRS007 ; Mike, don't you see? My ticket was serial number 656. The one the murderer dropped was 655. The two tickets were bought at the same time!
  4638. unhide = invited
  4639. goto = Dead
  4640.  
  4641. entry = invited
  4642. text = DMD014 ; Are you saying that the Shape Shifter invited you to the reunion, too?
  4643. message = DRS008 ; Your jealousy is clouding your mind again, Mike. That was always the problem between us, and it will lead to your downfall.
  4644. goto Convo
  4645.  
  4646. entry = where, initial
  4647. text = DMD011 ; I know all about the Shape Shifter. Where is he?
  4648. message = DRS005 ; You were right to look for the Shape Shifter through the mirror, but you need to look much closer if you are to find him.
  4649. goto = Convo
  4650.  
  4651.  
  4652. node = Cult
  4653.  
  4654. entry = group, initial
  4655. text = DMD021 ; So this was the "reading group" you were always running off to.
  4656. message = DRS015 ; I'm sorry I lied to you, Mike. The Ancients seized control of our minds and made us do things against our will.
  4657. Goto = Cult
  4658.  
  4659. entry = seances, initial
  4660. text = DMD022 ; Why would the Ancients be interested in your seances?
  4661. message = DRS016 ; The Ancients needed humans to make a creature able to live in the Normal World indefinitely. Through the teachings of the Other World Cult, they reprogrammed our thought patterns to interface with the power generator.
  4662. goto = Cult
  4663.  
  4664. entry = involved, initial
  4665. text = DMD023 ; Is it true that you became involved with Doc Larson and Mayor Fleming?
  4666. message = DRS017 ; Mr. Ramirez, too, but his wife had him killed before I could bring him into the Cult. That was my assignment, recruitment.
  4667. unhide = recruitment
  4668. goto = Cult
  4669.  
  4670. entry = recruitment
  4671. text = DMD024 ; Who else did you "recruit?"
  4672. message = DRS018 ; I tried to recruit Sheriff Butler and you, but failed. You were both too jealous to become members of the Cult.
  4673. goto = Cult
  4674.  
  4675. entry = pawn, initial
  4676. text = DMD025 ; How could you let yourself become a pawn of the Ancients?
  4677. message = DRS019 ; You are a pawn of the Ancients, too, Mike. It was your first visit to the Dark World that gave the Ancients enough knowledge of the Normal World to engineer the Behemoth.
  4678. goto = Convo
  4679.  
  4680.  
  4681. node = Behemoth
  4682.  
  4683. entry = destroy, initial
  4684. text = DMD015 ; How can I destroy the Behemoth?
  4685. message = DRS009 ; You can kill it only with the Sword. But you must hurry, Mike! While the Behemoth is still in the Dark World, it is vulnerable. Once it enters the Normal World, it will become invincible!
  4686. unhide = powerful
  4687. unhide = time
  4688. goto = Behemoth
  4689.  
  4690. entry = powerful
  4691. text = DMD016 ; The Sword is powerful enough to kill the Behemoth?
  4692. message = DRS010 ; Yes, but you must use the Sword before it reaches the portal to the Normal World. Once the Behemoth crosses over, it will grow powerful enough to destroy all of humanity with a single blow.
  4693. unhide = why
  4694. unhide = how
  4695. goto = Behemoth
  4696.  
  4697. entry = why
  4698. text = DMD018 ; Why do the Ancients want to destroy the human race?
  4699. message = DRS012 ; Once humanity's life force is released, it will fully wake the Ancients from their slumber and nourish them for a virtual eternity.
  4700. goto = Behemoth
  4701.  
  4702. entry = how
  4703. text = DMD019 ; How did you learn all of this, Rita?
  4704. message = DRS013 ; My mind is connected to the Ancient's spaceship through the power generator. While they sleep, I hear their dreams. And their dreams become our fate.
  4705. goto = Behemoth
  4706.  
  4707. entry = time
  4708. text = DMD017 ; How much time do I have?
  4709. message = DRS011 ; The portal in the adjoining room is too small for it to the Behemoth to pass through. Once it hatches, it will head straight for the portal in the maze. And it is hatching even as we speak!
  4710. message = DRS020 ; Mike, if you truly do care about me, please don't let me die with so much blood on my hands. Stop the Behemoth from reaching the Normal World. I must leave now. Good-bye, Mike.
  4711. goto = exit
  4712. conversation = 022.txt ; Room 508, Deputy Brown
  4713.  
  4714. declare = DeputyUnhappy()
  4715. import = DeputyUnhappy()
  4716. declare = InvestigatingMurder()
  4717. import = InvestigatingMurder()
  4718.  
  4719. speaker = 0, Mike
  4720. speaker = 1, Deputy Brown
  4721.  
  4722.  
  4723. node = hello
  4724.  
  4725. entry = hi, initial
  4726. text = DMD154 ; Hi, Deputy Brown. What's new?
  4727. message = DDB001 ; Oh, uh, hello, Mike. What are you doing here?
  4728. hide = okay
  4729. unhide = hiagain
  4730. unhide = okayagain
  4731. goto = (DeputyUnhappy) murder
  4732. goto = options
  4733.  
  4734. entry = okay, initial
  4735. text = DMD155 ; Is it okay if we talk, Deputy?
  4736. message = DDB002 ; Uh, I'm not sure, Mike. What do you want?
  4737. hide = hi
  4738. unhide = hiagain
  4739. unhide = okayagain
  4740. goto = (DeputyUnhappy) murder
  4741. goto = options
  4742.  
  4743. entry = hiagain
  4744. text = DMD154 ; Hi, Deputy Brown. What's new?
  4745. message = DDB005 ; Nothing since the last time we talked, Mike, so why don't you skeedattle?
  4746. unhide = hiagain
  4747. goto = (DeputyUnhappy) murder
  4748. goto = options
  4749.  
  4750. entry = okayagain
  4751. text = DMD155 ; Is it okay if we talk, Deputy?
  4752. message = DDB006 ; No, it's not okay if we talk. You could get me in big trouble if Sheriff Butler saw me talking to you.
  4753. unhide = okayagain
  4754. goto = (DeputyUnhappy) murder
  4755. goto = options
  4756.  
  4757.  
  4758. node = options
  4759.  
  4760. entry = standing, initial
  4761. text = DMN127 ; You look like you're on guard duty.
  4762. message = DDB003 ; I'm keeping watch over Rita Scanlon's house.
  4763. unhide = week
  4764. unhide = whatfor
  4765. unhide = shift
  4766. goto = options
  4767.  
  4768. entry = week
  4769. text = DMN128 ; A week after the murder?
  4770. message = DDB004 ; I'm just followin' orders, Mike. I'm not supposed to let anyone in. We've had problems with vandalism before.
  4771. goto = options
  4772.  
  4773. entry = whatfor
  4774. text = DMN129 ; What for? What's in there?
  4775. message = DDB007 ; Not a thing. But we need to keep Rita's house intact until the FBI comes. They'll want to go over it with a fine tooth comb.
  4776. goto = options
  4777.  
  4778. entry = shift
  4779. text = DMN130 ; When's your shift over?
  4780. message = DDB009 ; Who knows? We've been working overtime at the Sheriff's office ever since the body was discovered. This case is being given top priority. Unless there's an emergency of something, I have to stay put.
  4781. goto = options
  4782.  
  4783. entry = investigation, initial
  4784. text = DMN133 ; So, how's the murder investigation going?
  4785. message = DDB012 ; C'mon, Mike! You know I shouldn't be talkin' to you about that. Go on now, let me do my job.
  4786. unhide = investigation
  4787. unhide = (InvestigatingMurder) inside
  4788. hide = week
  4789. hide = whatfor
  4790. hide = shift
  4791. goto = exit
  4792.  
  4793. entry = inside
  4794. text = DMD156 ; You've got to let me into Rita's house! There may be some evidence inside that will clear my name!
  4795. message = DDB011 ; Mike, are you crazy? You're in enough trouble as it is. Don't make things worse by playing detective. Stay away from here if you know what's good for you. Now, scram!
  4796. unhide = inside
  4797. hide = week
  4798. hide = whatfor
  4799. hide = shift
  4800. goto = exit
  4801.  
  4802.  
  4803. node = murder
  4804. fallthrough = 0, options
  4805.  
  4806. entry = rush, initial
  4807. text = DMN131 ; Some people seem to be in too much of a rush to solve this case, don't you think?
  4808. message = DDB008 ; Yeah, but it's an election year. What do you expect?
  4809. hide = unhappy
  4810. unhide = election
  4811. goto = murder
  4812.  
  4813. entry = unhappy , initial
  4814. text = DMN132 ; I heard you were unhappy with the way this case is being handled.
  4815. message = DDB008 ; Yeah, but it's an election year. What do you expect?
  4816. hide = rush
  4817. unhide = election
  4818. goto = murder
  4819.  
  4820. entry = election
  4821. text = DMN134 ; What has the election got to do with it?
  4822. message = DDB010 ; Mayor Fleming's up for re-election and I suppose he doesn't want any unsolved murder cases around. That's why he called in the FBI. Doesn't trust us good ol' boys to do a proper job, I guess.
  4823. goto = murder
  4824.  
  4825. conversation = 023.txt ; Room 702, the Bartender
  4826.  
  4827.  
  4828. declare = IkandUkPass()
  4829. import = IkandUkPass()
  4830.  
  4831. speaker = 0, Mike
  4832. speaker = 1, Bartender
  4833.  
  4834.  
  4835. node = options
  4836. fallthrough = 0, moretalk
  4837.  
  4838. entry = place, initial
  4839. text = DMD070 ; What is this place?
  4840. message = DBT005 ; Why, it's the Food Hall, of course. Everyone knows that. But we don't have much food now--the deliveries have stopped.
  4841. unhide = eat
  4842. unhide = thanks
  4843. goto = options
  4844.  
  4845. entry = eat
  4846. text = DMD071 ; What is there to eat around here?
  4847. message = DBT007 ; I still have some rations of liquefied entrails in my food dispensers. Very filling.
  4848. unhide = thanks
  4849. goto = options
  4850.  
  4851. entry = empty, initial
  4852. text = DMD073 ; It sure is empty around here.
  4853. message = DBT008 ; The regulars don't come around much anymore. Things have changed since the takeover. I get a few of the Privileged Workers every now and then, but that's about it.
  4854. unhide = takeover
  4855. unhide = workers
  4856. unhide = thanks
  4857. goto = options
  4858.  
  4859. entry = takeover
  4860. text = DMD074 ; Did someone take over the Dark World?
  4861. message = DBT009 ; Yes, the invaders from space. Everyone calls them the Ancients. They've taken over our world. They run everything from their spaceship but we never see them. They use their minions to maintain control.
  4862. unhide = thanks
  4863. goto = ancients
  4864.  
  4865. entry = workers
  4866. text = DMD075 ; What are Privileged Workers?
  4867. message = DBT010 ; You know. Those who have chosen to work for the Ancients. They get special treatment.
  4868. unhide = thanks
  4869. goto = options
  4870.  
  4871. entry = creatures, initial
  4872. text = DMD072 ; What are these creatures I see peering out of the walls every now and then?
  4873. message = DBT006 ; Them? They're electro-vermin, chewing on the power cables most likely. They're just about my only customers these days.
  4874. unhide = thanks
  4875. goto = options
  4876.  
  4877. entry = unusual, initial
  4878. text = DMD076 ; Anything unusual going on around here lately?
  4879. message = DBT011 ; Unusual? Aside from being enslaved by a master race of alien beings, not much.
  4880. unhide = revolt
  4881. unhide = thanks
  4882. goto = options
  4883.  
  4884. entry = revolt
  4885. text = DMD077 ; Isn't there anyone to lead a revolt?
  4886. message = DBT012 ; Everyone works for the Ancients now. I'm forced to turn over all my proceeds to them. We have to. We are killed if we don't. Of course, there was one old fool who tried to lead a revolt, but the Ancients locked him up next door.
  4887. unhide = thanks
  4888. goto = options
  4889.  
  4890. entry = thanks
  4891. text = DMD086 ; Thanks for your time. I'll see you around.
  4892. message = DBT021 ; Perhaps. If I'm not scheduled to be fed to a life force leech first.
  4893. goto = exit
  4894.  
  4895.  
  4896. node = ancients
  4897. fallthrough = 1, options
  4898.  
  4899. entry = who, initial
  4900. text = DMD079 ; Who are the Ancients?
  4901. message = DBT014 ; Horrible beings with great mental powers. They've been systematically eliminating us. But I've stopped living in fear a long time ago--I've resigned myself to death
  4902. goto = ancients
  4903.  
  4904. entry = when, initial
  4905. text = DMD080 ; When did the Ancients first arrive?
  4906. message = DBT015 ; More than a year ago. The first few months were very bloody. Half of our population was wiped out, and our government fell. The Ancients now control our judges and the Drekketh Guard.
  4907. unhide = government
  4908. goto = ancients
  4909.  
  4910. entry = government
  4911. text = DMD081 ; Do the Ancients have total control over the Dark World?
  4912. message = DBT016 ; Yes. Now we're a police state. And I'd steer clear of the Hall of Justice if I were you. The Dark Justices not very friendly toward strangers. Especially those who are organic instead of biomechanical.
  4913. goto = ancients
  4914.  
  4915. entry = minions, initial
  4916. text = DMD082 ; Who are the minions?
  4917. message = DBT017 ; The troopers who enforce the Ancients' decrees and the justices who administer them.. We have no one to defend us any longer. The Keepers are all dead--or imprisoned.
  4918. unhide = decrees
  4919. unhide = keepers
  4920. goto = ancients
  4921.  
  4922. entry = decrees
  4923. text = DMD083 ; What decrees did the Ancients impose?
  4924. message = DBT018 ; Those not chosen to be killed must obey the Ancients' will. We no longer lead our own lives.
  4925. goto = ancients
  4926.  
  4927. entry = keepers
  4928. text = DMD084 ; Just what are the Keepers?
  4929. message = DBT019 ; The Keepers were our government. Truth, Light, and Justice. It's all gone now.
  4930. goto = ancients
  4931.  
  4932. entry = much , initial
  4933. text = DMD085 ; Don't tell me any more! This is too much for me to take!
  4934. message = DBT020 ; I've heard that you organic beings were weak. We Dark Worlders have had to take this for more than a year. Well, no one is forcing you to share our misery. Not yet, anyway. Go on, get out of here.
  4935. goto = exit
  4936.  
  4937.  
  4938. node = moretalk
  4939. goto = (IkandUkPass) notalk
  4940. goto = okaytalk
  4941.  
  4942.  
  4943. node = okaytalk
  4944.  
  4945. entry = new, initial
  4946. text = DMD078 ; What's new, Bartender?
  4947. message = DBT003 ; Nothing. Still the same old misery and woe.
  4948. unhide = thanks
  4949. goto = okaytalk
  4950.  
  4951. entry = unusual, initial
  4952. text = DMD076 ; Anything unusual going on around here lately?
  4953. message = DBT004 ; No. The masses are still being sacrificed in their usual numbers.
  4954. unhide = thanks
  4955. goto = okaytalk
  4956.  
  4957. entry = eat, initial
  4958. text = DMD071 ; What is there to eat around here?
  4959. message = DBT007 ; I still have some rations of liquefied entrails in my food dispensers. Very filling.
  4960. unhide = thanks
  4961. goto = okaytalk
  4962.  
  4963. entry = thanks, initial
  4964. text = DMD086 ; Thanks for your time. I'll see you around.
  4965. message = DBT021 ; Perhaps. If I'm not scheduled to be fed to a life force leech first.
  4966. unhide = new
  4967. unhide = unusual
  4968. unhide = eat
  4969. goto = exit
  4970.  
  4971.  
  4972. node = notalk
  4973.  
  4974. entry = new, initial
  4975. text = DMD078 ; What's new, Bartender?
  4976. message = DBT013 ; It's not safe for me to talk to you anymore, human. The Drekketh Guard has been asking me questions about interactions with organic beings. Let there be no more communication between us.
  4977. unhide = new
  4978. goto = exit
  4979.  
  4980. entry = unusual, initial
  4981. text = DMD076 ; Anything unusual going on around here lately?
  4982. message = DBT013 ; It's not safe for me to talk to you anymore, human. The Drekketh Guard has been asking me questions about interactions with organic beings. Let there be no more communication between us.
  4983. unhide = unusual
  4984. goto = exit
  4985.  
  4986. entry = eat, initial
  4987. text = DMD071 ; What is there to eat around here?
  4988. message = DBT013 ; It's not safe for me to talk to you anymore, human. The Drekketh Guard has been asking me questions about interactions with organic beings. Let there be no more communication between us.
  4989. unhide = eat
  4990. goto = exit
  4991. conversation = 024.txt ; Goth
  4992.  
  4993. ; This conversation occurs anytime Mike visits Room 706.
  4994.  
  4995.  
  4996. declare = GothGivesCrossbow
  4997. import = GothGivesCrossbow()
  4998. declare = GothMission
  4999. import = GothMission()
  5000. declare = MikeGivesPills
  5001. import = MikeGivesPills()
  5002.  
  5003. speaker = 0, Mike
  5004. speaker = 1, Goth
  5005.  
  5006. node = Greeting
  5007.  
  5008. goto = (GothGivesCrossbow) GoAway
  5009.  
  5010. goto = (MikeGivesPills) Recovery
  5011.  
  5012. goto = (GothMission) Brought
  5013.  
  5014. goto = Intro
  5015.  
  5016. node = Intro
  5017.  
  5018. fallthrough = 0, NeedDrugs
  5019.  
  5020. entry = first, initial
  5021.  
  5022. text = DMD028
  5023. ; Are you Goth? I need to talk to you!
  5024.  
  5025. message = DGT004
  5026. ; Go away! Let me die in peace!
  5027.  
  5028. hide = second
  5029.  
  5030. unhide = third
  5031.  
  5032. unhide = fourth
  5033.  
  5034. goto = Intro
  5035.  
  5036. entry = second, initial
  5037.  
  5038. text = DMD029
  5039. ; You don't look well. Are you all right?
  5040.  
  5041. message = DGT004
  5042. ; Go away! Let me die in peace!
  5043.  
  5044. hide = first
  5045.  
  5046. unhide = third
  5047.  
  5048. unhide = fourth
  5049.  
  5050. goto = Intro
  5051.  
  5052. entry = third
  5053.  
  5054. text = DMD030
  5055. ; All right. I'm leaving.
  5056.  
  5057. message = DGT005
  5058. ; Wait! You're a human, aren't you? From the other side?
  5059.  
  5060. hide = fourth
  5061.  
  5062. unhide = fifth
  5063.  
  5064. unhide = sixth
  5065.  
  5066. goto = Intro
  5067.  
  5068. entry = fourth
  5069.  
  5070. text = DMD031
  5071. ; No, I need to talk to you!
  5072.  
  5073. message = DGT005
  5074. ; Wait! You're a human, aren't you? From the other side?
  5075.  
  5076. hide = third
  5077.  
  5078. unhide = fifth
  5079.  
  5080. unhide = sixth
  5081.  
  5082. goto = Intro
  5083.  
  5084. entry = fifth
  5085.  
  5086. text = DMD032
  5087. ; Yes. The Keeper of the Scrolls sent me.
  5088.  
  5089. message = DGT006
  5090. ; I thought so! The Ancients haven't seized control of your side yet. Can
  5091. ; you do something for me? I am dying.
  5092.  
  5093. hide = sixth
  5094.  
  5095. unhide = seventh
  5096.  
  5097. unhide = eighth
  5098.  
  5099. goto = Intro
  5100.  
  5101. entry = sixth
  5102.  
  5103. text = DMD033
  5104. ; No, but the Keeper of the Scrolls sent me.
  5105.  
  5106. message = DGT007
  5107. ; You aren't? Then I must be seeing things. I am dying. Maybe you can
  5108. ; do something for me anyway.
  5109.  
  5110. hide = fifth
  5111.  
  5112. unhide = seventh
  5113.  
  5114. unhide = eighth
  5115.  
  5116. goto = Intro
  5117.  
  5118. entry = seventh
  5119.  
  5120. text = DMD034
  5121. ; What happened to you?
  5122.  
  5123. message = DGT008
  5124. ; I was trampled during a skirmish with the Troopers at Tau Square. My
  5125. ; exoskeleton is broken. There is no one I can go to. The healers are all
  5126. ; dead -- killed by the Ancients.
  5127.  
  5128. goto = Intro
  5129.  
  5130. entry = eighth
  5131.  
  5132. text = DMD035
  5133. ; What can I do for you?
  5134.  
  5135. message = DGT009
  5136. ; I am in great pain. But the medicines are gone, the drugs are no longer
  5137. ; being manufactured. I need something to sedate me.
  5138.  
  5139. goto = Intro
  5140.  
  5141. node = NeedDrugs
  5142.  
  5143. fallthrough = 0, GetDrugs
  5144.  
  5145. entry = first, initial
  5146.  
  5147. text = DMD036
  5148. ; I saw people using drugs in the building outside.
  5149.  
  5150. message = DGT010
  5151. ; No! Those drugs are used by the Ancients to enslave the masses! I
  5152. ; need medicine!
  5153.  
  5154. goto = NeedDrugs
  5155.  
  5156. entry = second, initial
  5157.  
  5158. text = DMD038
  5159. ; I don't know where to find the medicine you need.
  5160.  
  5161. message = DGT011
  5162. ; You have drugs in the Normal World, don't you? Pain killers? That is the
  5163. ; only thing that can help me now!
  5164.  
  5165. unhide = third
  5166.  
  5167. goto = NeedDrugs
  5168.  
  5169. entry = third
  5170.  
  5171. text = DMD037
  5172. ; I can bring you some drugs from the Normal World.
  5173.  
  5174. message = DGT012
  5175. ; Please, hurry! I do not know how much longer I can cling to
  5176. ; consciousness!
  5177.  
  5178. assign = GothMission, 1
  5179.  
  5180. goto = exit, Greeting
  5181.  
  5182. entry = fourth, initial
  5183.  
  5184. text = DMD039
  5185. ; I have to talk to you first.
  5186.  
  5187. message = DGT013
  5188. ; No. The pain is too great! I am having difficulty maintaining my mental
  5189. ; construct! I need medicine!
  5190.  
  5191. goto = NeedDrugs
  5192.  
  5193. node = Brought
  5194.  
  5195. entry = first, initial
  5196.  
  5197. text = DMD040
  5198. ; Goth! It's me. Mike Dawson. From the Normal World.
  5199.  
  5200. message = DGT014
  5201. ; Yes? Did you find a sedative? What did you bring me?
  5202.  
  5203. unhide = second
  5204.  
  5205. unhide = third
  5206.  
  5207. goto = Brought
  5208.  
  5209. entry = second
  5210.  
  5211. text = DMD039
  5212. ; I have to talk to you first.
  5213.  
  5214. message = DGT013
  5215. ; No. The pain is too great! I am having difficulty maintaining my mental
  5216. ; construct! I need medicine!
  5217.  
  5218. unhide = first
  5219.  
  5220. hide = third
  5221.  
  5222. goto = exit, Greeting
  5223.  
  5224. entry = third
  5225.  
  5226. text = DMD041
  5227. ; I came back to see how you were feeling.
  5228.  
  5229. message = DGT015
  5230. ; You humans are a strange people! I am feeling pain! That will not
  5231. ; change unless you bring me drugs. Now, go!
  5232.  
  5233. unhide = first
  5234.  
  5235. hide = second
  5236.  
  5237. goto = exit, Greeting
  5238.  
  5239. Node = Recovery
  5240.  
  5241. fallthrough = 0, Questions
  5242.  
  5243. entry = first, initial
  5244.  
  5245. text = DMD042
  5246. ; How do you feel?
  5247.  
  5248. message = DGT016
  5249. ; I feel the pain no longer. But that does not change the fact that I will die
  5250. ; soon! At least I will be able to enjoy the experience!
  5251.  
  5252. goto = Recovery
  5253.  
  5254. entry = second, initial
  5255.  
  5256. text = DMD043
  5257. ; Now it's your turn to help me. I'm told you know all about the Ancients.
  5258.  
  5259. message = DGT017
  5260. ; No one knows all there is to know about the Ancients except the
  5261. ; Ancients. But I do know about their current plans.
  5262.  
  5263. hide = first
  5264.  
  5265. goto = Recovery
  5266.  
  5267. node = Questions
  5268.  
  5269. entry = first, initial
  5270.  
  5271. text = DMD044
  5272. ; Why did the Ancients conquer your world?
  5273.  
  5274. message = DGT018
  5275. ; They are life-force scavengers. They travel from planet to planet, feeding
  5276. ; off the life-force from each world they visit. It sustains them while they
  5277. ; sleep in their spaceship and ponder the universe.
  5278.  
  5279. unhide = second
  5280.  
  5281. goto = Questions
  5282.  
  5283. entry = second
  5284.  
  5285. text = DMD045
  5286. ; Why would the Ancients be interested in my world?
  5287.  
  5288. message = DGT019
  5289. ; They have nearly siphoned off the life-force from this world, as well as
  5290. ; most of the other planets in my universe. They need new regions to
  5291. ; harvest. Your world, for example.
  5292.  
  5293. goto = Questions
  5294.  
  5295. entry = third, initial
  5296.  
  5297. text = DMD046
  5298. ; Just what are the Ancients' current plans?
  5299.  
  5300. message = DGT020
  5301. ; They've created a creature called the Behemoth that is able to live on
  5302. ; your side. You realize that we Dark World inhabitants are not capable of
  5303. ; crossing the barrier.
  5304.  
  5305. unhide = fourth
  5306.  
  5307. unhide = fifth
  5308.  
  5309. goto = Questions
  5310.  
  5311. entry = fourth
  5312.  
  5313. text = DMD047
  5314. ; Why did the Ancients create this Behemoth?
  5315.  
  5316. message = DGT021
  5317. ; This creature was designed collect the life-force of the human race and
  5318. ; deliver it to the Ancients. Once the Behemoth passes through the barrier
  5319. ; into your world, it will become invincible.
  5320.  
  5321. goto = Questions
  5322.  
  5323. entry = fifth
  5324.  
  5325. text = DMD048
  5326. ; There is one Dark Worlder who can exist in the Normal World.
  5327.  
  5328. message = DGT022
  5329. ; You speak of the Shape Shifter. Yes, but he can exist on your side for
  5330. ; only short periods of time. Long enough to bring back a human head for
  5331. ; the Ancients' power generator.
  5332.  
  5333. goto = questions
  5334.  
  5335. entry = sixth, initial
  5336.  
  5337. text = DMD049
  5338. ; Tell me about you and your undercover work for the Keepers.
  5339.  
  5340. message = DGT023
  5341. ; I have been part of the underground movement against the Ancients for a
  5342. ; long time. A very long time. But it appears that my labors are near an
  5343. ; end.
  5344.  
  5345. unhide = seventh
  5346.  
  5347. unhide = thirteenth
  5348.  
  5349. goto = Questions
  5350.  
  5351. entry = seventh
  5352.  
  5353. text = DMD050
  5354. ; Tell me more about the underground movement.
  5355.  
  5356. message = DGT024
  5357. ; The Keepers organized us to revolt against the Ancients. But we
  5358. ; underestimated the Ancients' power. We're all but completely
  5359. ; slaughtered.
  5360.  
  5361. unhide = eighth
  5362.  
  5363. unhide = thirteenth
  5364.  
  5365. goto = Questions
  5366.  
  5367. entry = eighth
  5368.  
  5369. text = DMD051
  5370. ; If you couldn't stop the Ancients, then how can I?
  5371.  
  5372. message = DGT025
  5373. ; The Points of the Triangle are the only way. Gather the three Points --
  5374. ; the Light, the Scrolls and the Sword. The Troopers seized the Light. The
  5375. ; Scrolls are locked up in the Hall of Justice.
  5376.  
  5377. unhide = ninth
  5378.  
  5379. unhide = eleventh
  5380.  
  5381. goto = Questions
  5382.  
  5383. entry = ninth
  5384.  
  5385. text = DMD052
  5386. ; Where is the Sword of Justice?
  5387.  
  5388. message = DGT026
  5389. ; The Shape Shifter has it. After the Keeper of the Sword was crucified,
  5390. ; the Ancients gave it to the Shape Shifter as a reward for his services in
  5391. ; the Normal World.
  5392.  
  5393. unhide = tenth
  5394.  
  5395. goto = Questions
  5396.  
  5397. entry = tenth
  5398.  
  5399. text = DMD053
  5400. ; Where can I find the Shape Shifter?
  5401.  
  5402. message = DGT027
  5403. ; No one knows where he lives. I am sure he is well protected by the
  5404. ; Ancients. He is their most trusted agent, after all.
  5405.  
  5406. goto = Questions
  5407.  
  5408. entry = eleventh
  5409.  
  5410. text = DMD054
  5411. ; What do I do with the Points?
  5412.  
  5413. message = DGT028
  5414. ; The Ancients' power generator. I've had a good look at it. You can
  5415. ; overload it with the Points' energy. Send their spaceship a power surge
  5416. ; that not even the Ancients can withstand!
  5417.  
  5418. unhide = twelfth
  5419.  
  5420. goto = Questions
  5421.  
  5422. entry = twelfth
  5423.  
  5424. text = DMD055
  5425. ; How do I use the Points on the generator?
  5426.  
  5427. message = DGT029
  5428. ; With the Light, illuminate that which is dark. With the Scrolls, feed the
  5429. ; Truth into that which is false. And with the Sword, sever that which
  5430. ; should never have been joined.
  5431.  
  5432. hide = thirteenth
  5433.  
  5434. unhide = fourteenth
  5435.  
  5436. goto = Questions
  5437.  
  5438. entry = thirteenth
  5439.  
  5440. text = DMD056
  5441. ; You've been very helpful. I'll let you rest now.
  5442.  
  5443. message = DGT030
  5444. ; Yes. Rest. Life is so weary.
  5445.  
  5446. unhide = thirteenth
  5447.  
  5448. goto = exit, Greeting
  5449.  
  5450. entry = fourteenth
  5451.  
  5452. text = DMD056
  5453. ; You've been very helpful. I'll let you rest now.
  5454.  
  5455. message = DGT031
  5456. ; Before you leave, take my crossbow. It emits a magnetic field. It may
  5457. ; prove useful to you.
  5458.  
  5459. unhide = fifteenth
  5460.  
  5461. unhide = sixteenth
  5462.  
  5463. goto = Questions
  5464.  
  5465. entry = fifteenth
  5466.  
  5467. text = DMD057
  5468. ; Can this crossbow be used to magnetize metal?
  5469.  
  5470. message = DGT032
  5471. ; I suppose so. We used it to disrupt communications. There is very little
  5472. ; metal in the Dark World. Why do you ask?
  5473.  
  5474. hide = sixteenth
  5475.  
  5476. unhide = seventeenth
  5477.  
  5478. goto = Questions
  5479.  
  5480. entry = sixteenth
  5481.  
  5482. text = DMD058
  5483. ; What good would a crossbow do me?
  5484.  
  5485. message = DGT033
  5486. ; This is a very sophisticated device, human! It can set up a permanent
  5487. ; magnetic field around anything! Think of the implications!
  5488.  
  5489. hide = fifteenth
  5490.  
  5491. unhide = seventeenth
  5492.  
  5493. goto = Questions
  5494.  
  5495. entry = seventeenth
  5496.  
  5497. text = DMD059
  5498. ; I need to win a game in my world. This crossbow might help.
  5499.  
  5500. message = DGT034
  5501. ; Games, he says! Were the Keepers wrong about this one? Let me rest,
  5502. ; human! You are not worth my remaining energy!
  5503.  
  5504. assign = GothGivesCrossbow, 1
  5505.  
  5506. goto = exit, Greeting
  5507.  
  5508. Node = GoAway
  5509.  
  5510. entry = first, initial, persist
  5511.  
  5512. text = DMD060
  5513. ; Goth, I think you misunderstood how I plan to use the crossbow!
  5514.  
  5515. message = DGT035
  5516. ; Let me die in peace, human! Either blow up the Ancients' spaceship or
  5517. ; play your games. I don't care anymore. Now, go!
  5518.  
  5519. goto = exit, greeting
  5520. conversation = 025.txt ; Room 810, Keeper of the Scrolls
  5521.  
  5522. declare = KeeperToldAboutGoth()
  5523. import = KeeperToldAboutGoth()
  5524. declare = TalkKeeperScrolls()
  5525. import = TalkKeeperScrolls()
  5526. declare = StatusBehemoth()
  5527. import = StatusBehemoth()
  5528.  
  5529.  
  5530. speaker = 0, Mike
  5531. speaker = 1, Keeper of the Scrolls
  5532.  
  5533.  
  5534. node = decision
  5535. goto = (StatusBehemoth) Behemoth
  5536. goto = options
  5537.  
  5538. node = options
  5539. fallthrough = 1, done
  5540.  
  5541. entry = hello, initial
  5542. text = DMN432 ; Hello again, your, uh, your honor.
  5543. message = DKS001 ; Greetings, Michael. I am pleased to finally meet you in person. Please forgive me for allowing myself to fall into a state of captivity. Even we Keepers have failings.
  5544. unhide = handle
  5545. goto = options
  5546.  
  5547. entry = going, initial
  5548. text = DMD202 ; What's going on?
  5549. message = DKS003 ; We are besieged by the Ancients once again. They have conquered the Dark World and enslaved its inhabitants. Soon the Ancients will enter your world and do the same to your people.
  5550. hide = hello
  5551. unhide = plan
  5552. unhide = enter
  5553. unhide = handle
  5554. goto = options
  5555.  
  5556. entry = plan
  5557. text = DMD203 ; What is the Ancients' plan this time?
  5558. message = DKS004 ; They are hatching a horrid creature called the Behemoth. It is now incubating behind their power generator. This creature will enter your world and drain all life from it.
  5559. goto = options
  5560.  
  5561. entry = enter
  5562. text = DMD204 ; But I thought the Ancients weren't capable of entering the Normal World!
  5563. message = DKS005 ; This is true. But they have altered the genetics of a Dark World creature to create what is called a Shape Shifter. A Shape Shifter can assume human form and for brief periods of time enter the Normal World.
  5564. unhide = shifter
  5565. goto = options
  5566.  
  5567. entry = shifter
  5568. text = DMD205 ; What does this Shape Shifter look like?
  5569. message = DKS006 ; No one knows. The Ancients have kept its identity a secret. The Shape Shifter goes to your world and severs the heads of his victims.
  5570. unhide = heads
  5571. unhide = identify
  5572. goto = options
  5573.  
  5574. entry = heads
  5575. text = DMD206 ; What must I do next?
  5576. message = DKS012 ; The Shape Shifter is gathering heads for the Ancients' power generator. The generator taps directly into the victims' brain cells. Once four human heads are implanted, the incubator will be fully powered and the Behemoth will hatch.
  5577. unhide = destroy
  5578. goto = options
  5579.  
  5580. entry = destroy
  5581. text = DMD207 ; How do I destroy the power generator?
  5582. message = DKS008 ; Seek out Goth the Hermit -- he lives beyond the Recreation Center. Goth served the Keeper of the Sword. He has studied the power generator and knows how to use the three Points to destroy it.
  5583. unhide = points
  5584. assign = KeeperToldAboutGoth, 1
  5585. goto = options
  5586.  
  5587. entry = points
  5588. text = DMD208 ; What are the points?
  5589. message = DKS009 ; The Points of the Triangle are the three icons that have kept the peace in the Dark World until the arrival of the Ancients. The Light, The Scrolls, and the Sword.
  5590. goto = additional
  5591.  
  5592. entry = identify
  5593. text = DMD209 ; How can I identify this Shape Shifter?
  5594. message = DKS010 ; Only by facing your destiny will you know that. You must do it, Mike. Go back to your own world and search. Look hard at everyone you know. Look into your memories. You will find the answer there.
  5595. goto = options
  5596.  
  5597. entry = handle
  5598. text = DMD210 ; I'm sorry. This is too much for me to handle. I've got to get out of here.
  5599. message = DKS011 ; You disappoint me, Michael. You had helped us once before, and I had judged you as being up to this task. Perhaps I was wrong. But perhaps you need just need time to digest this information. Go and ponder your destiny.
  5600. unhide = handle
  5601. goto = exit
  5602.  
  5603.  
  5604. node = done
  5605.  
  5606. entry = mayor, initial
  5607. text = DMD206 ; What must I do next?
  5608. message = DKS002 ; Do not neglect the fact that you are under suspicion in your own world. Seek out your government leader. He will point you towards the Truth, although he is unaware of the role he plays.
  5609. assign = TalkKeeperScrolls, 1
  5610. unhide = destroy
  5611. unhide = identify
  5612. goto = exit
  5613.  
  5614. entry = destroy
  5615. text = DMD207 ; How do I destroy the power generator?
  5616. message = DKS016 ; Find the Points -- the Light, the Scrolls and the Sword. Then follow Goth's instructions for destroying the power generator. That is all I can tell you. Good luck, Michael.
  5617. unhide = destroy
  5618. goto = exit
  5619.  
  5620. entry = identify
  5621. text = DMD209 ; How can I identify this Shape Shifter?
  5622. message = DKS010 ; Only by facing your destiny will you know that. You must do it, Mike. Go back to your own world and search. Look hard at everyone you know. Look into your memories. You will find the answer there.
  5623. unhide = identify
  5624. goto = exit
  5625.  
  5626. entry = handle, initial
  5627. text = DMD210 ; I'm sorry. This is too much for me to handle. I've got to get out of here.
  5628. message = DKS011 ; You disappoint me, Michael. You had helped us once before, and I had judged you as being up to this task. Perhaps I was wrong. But perhaps you need just need time to digest this information. Go and ponder your destiny.
  5629. unhide = handle
  5630. goto = exit
  5631.  
  5632.  
  5633. node = additional
  5634. fallthrough = 0, options
  5635.  
  5636. entry = light, initial
  5637. text = DMD211 ; I met the Keeper of the Light. He said the Light had been stolen.
  5638. message = DKS013 ; Yes, I know. She is dead. I felt her life force extinguish. But if the Drekketh Guard have taken the Light, then it may still be in the Hall of Troopers.
  5639. goto = additional
  5640.  
  5641. entry = scrolls, initial
  5642. text = DMD212 ; Do you still have the Scrolls?
  5643. message = DKS014 ; No, Michael. When I learned that the Drekketh Guard was coming to arrest me, I gave the Scrolls to the Keeper of the Sword to safeguard.
  5644. unhide = sword
  5645. goto = additional
  5646.  
  5647. entry = sword
  5648. text = DMD213 ; Where do I find the Keeper of the Sword?
  5649. message = DKS015 ; The Keeper of the Sword was arrested not long after me. She is now under trial in the Hall of Justice. However, her life force is weakening. She may already be dead.
  5650. goto = additional
  5651.  
  5652.  
  5653. node = Behemoth
  5654.  
  5655. entry = kill, initial
  5656. text = DMD206 ; What must I do next?
  5657. message = DKS017 ; Michael, the Behemoth has hatched and is headed toward the portal! You must stop it before it enters your world! Use the short cut through the maze. Hurry!
  5658. unhide = kill
  5659. goto = exit
  5660.  
  5661. entry = destroy, initial
  5662. text = DMD207 ; How do I destroy the power generator?
  5663. message = DKS018 ; I see you have the three Points of the Triangle. You have done well. Use them as Goth has instructed. Go now. You must hurry, before the Ancients discover your whereabouts!
  5664. unhide = destroy
  5665. goto = exit
  5666.  
  5667. entry = identify, initial
  5668. text = DMD209 ; How can I identify this Shape Shifter?
  5669. message = DKS010 ; Only by facing your destiny will you know that. You must do it, Mike. Go back to your own world and search. Look hard at everyone you know. Look into your memories. You will find the answer there.
  5670. unhide = identify
  5671. goto = exit
  5672.  
  5673. entry = handle, initial
  5674. text = DMD210 ; I'm sorry. This is too much for me to handle. I've got to get out of here.
  5675. message = DKS011 ; You disappoint me, Michael. You had helped us once before, and I had judged you as being up to this task. Perhaps I was wrong. But perhaps you need just need time to digest this information. Go and ponder your destiny.
  5676. unhide = handle
  5677. goto = exit
  5678. conversation = 026.txt ; Room 808, Ik & Uk
  5679.  
  5680. declare = Daytime()
  5681. import = Daytime()
  5682. declare = BiomechanoidClue()
  5683. import = BiomechanoidClue()
  5684. declare = IkandUkRiddle()
  5685. import = IkandUkRiddle()
  5686. declare = IkandUkShoot()
  5687. import = IkandUkShoot()
  5688. declare = IkandUkPass()
  5689. import = IkandUkPass()
  5690.  
  5691. speaker = 0, Mike
  5692. speaker = 1, Left Biomechanoid ; Uk
  5693. speaker = 2, Right Biomechanoid ; Ik
  5694.  
  5695.  
  5696. node = Decision
  5697. goto = (IkandUkPass) NoMore
  5698. goto = (IkandUkRiddle) TryAgain
  5699. goto = Questions
  5700.  
  5701.  
  5702. node = Questions
  5703.  
  5704. entry = who, initial
  5705. text = DMD133 ; Who are you?
  5706. assign = speaker, 1
  5707. message = DUK003 ; We will not tell you which of us is Ik and which is Uk.
  5708. assign = speaker, 2
  5709. message = DIK005 ; Because one of us is Ik and the other is Uk. Or it could be the other way around. We're not telling.
  5710. goto = Questions
  5711.  
  5712. entry = what, initial
  5713. text = DMD134 ; What is through that passageway?
  5714. assign = speaker, 2
  5715. message = DIK004 ; It could be the prison compound.
  5716. assign = speaker, 1
  5717. message = DUK006 ; Then again, it could not.
  5718. unhide = prisoners
  5719. unhide = let
  5720. goto = Questions
  5721.  
  5722. entry = prisoners
  5723. text = DMD148 ; Who is being held prisoner?
  5724. assign = speaker, 2
  5725. message = DIK001 ; It could be the Keeper of the Scrolls.
  5726. assign = speaker, 1
  5727. message = DUK001 ; Then again, the prison could be empty.
  5728. goto = Questions
  5729.  
  5730. entry = let
  5731. text = DMD149 ; Let me inside the prison.
  5732. assign = speaker, 2
  5733. message = DIK002 ; Only authorized Dark World personnel are allowed to enter!
  5734. assign = speaker, 1
  5735. message = DUK002 ; Leave the premises immediately!
  5736. unhide = official
  5737. unhide = leaving
  5738. goto = Questions
  5739.  
  5740. entry = official
  5741. text = DMD135 ; I am a Dark World prison official. Let me in.
  5742. assign = speaker, 1
  5743. message = DUK004 ; Oh, a Dark Worlder, are you?
  5744. assign = speaker, 2
  5745. message = DIK003 ; I bet you don't even know if it's day or night!
  5746. unhide = am
  5747. goto = Dayornight
  5748.  
  5749. entry = am
  5750. text = DMD131 ; I am a Dark Worlder. Give me a chance to prove it!
  5751. assign = speaker, 1
  5752. message = DUK009 ; We will let you pass if you prove to us that you really are a Dark Worlder.
  5753. assign = speaker, 2
  5754. message = DIK007 ; Tell us which of us is Ik and which is Uk. And tell us whether it is day or night.
  5755. assign = speaker, 1
  5756. message = DUK010 ; You can ask questions, if you like.
  5757. assign = speaker, 2
  5758. message = DIK015 ; We like to be fair.
  5759. assign = IkandUkRiddle, 1
  5760. goto = (Daytime) dayquiz
  5761. goto = nightquiz
  5762.  
  5763. entry = leaving
  5764. text = DMD136 ; All right. I'm leaving..
  5765. assign = speaker, 2
  5766. message = DIK018 ; Then go. Before we blast you to pieces.
  5767. assign = speaker, 1
  5768. message = DUK005 ; Ugly organic
  5769. unhide = let
  5770. hide = official
  5771. hide = am
  5772. goto = exit
  5773.  
  5774.  
  5775. node = Dayornight
  5776.  
  5777. entry = always, initial
  5778. text = DMD137 ; It's always dark here.
  5779. assign = speaker, 1
  5780. message = DUK007 ; But we have day and night just like anywhere else.
  5781. assign = speaker, 2
  5782. message = DIK006 ; Any Dark Worlder can tell the difference.
  5783. assign = Daytime, 0
  5784. goto = Questions
  5785.  
  5786. entry = nosun, initial
  5787. text = DMD138 ; But there's no sun in the Dark World
  5788. assign = speaker, 1
  5789. message = DUK007 ; But we have day and night just like anywhere else.
  5790. assign = speaker, 2
  5791. message = DIK006 ; Any Dark Worlder can tell the difference.
  5792. assign = Daytime, 1
  5793. goto = Questions
  5794.  
  5795.  
  5796. node = TryAgain
  5797.  
  5798. entry = know, initial
  5799. text = DMD142 ; Okay, I know the answers to your riddle.
  5800. assign = speaker, 1
  5801. message = DUK013 ; Then tell us which is which.
  5802. assign = speaker, 2
  5803. message = DIK019 ; And tell us if it's day or night.
  5804. unhide = know
  5805. goto = (BiomechanoidClue) Choose
  5806. goto = Guess
  5807.  
  5808. entry = clue, initial
  5809. text = DMD132 ; Can you give me those clues again?
  5810. assign = speaker, 1
  5811. message = DUK018 ; Well, I guess it's not against the rules.
  5812. assign = speaker, 2
  5813. message = DIK015 ; We like to be fair.
  5814. unhide = clue
  5815. goto = (Daytime) dayquiz
  5816. goto = nightquiz
  5817.  
  5818. entry = think , initial
  5819. text = DMD143 ; I need to think about this some more.
  5820. assign = speaker, 2
  5821. message = DIK009 ; Then leave. Don't come back until you can prove you're a Dark Worlder.
  5822. assign = speaker, 1
  5823. message = DUK005 ; Ugly organic
  5824. unhide = think
  5825. goto = exit
  5826.  
  5827.  
  5828. node = dayquiz
  5829.  
  5830. entry = daytime, initial
  5831. text = DMD139 ; Is it daytime?
  5832. assign = speaker, 2
  5833. message = DIK008 ; Of course it's daytime.
  5834. assign = speaker, 1
  5835. message = DUK014 ; No, it is most definitely night.
  5836. unhide = daytime
  5837. unhide = know
  5838. unhide = think
  5839. goto = dayquiz
  5840.  
  5841. entry = ik, initial
  5842. text = DMD140 ; Which one of you is Ik?
  5843. assign = speaker, 1
  5844. message = DUK011 ; During the day, I claim to be Uk. I am really Ik.
  5845. assign = speaker, 2
  5846. message = DIK010 ; He's lying! I am Ik. I am Ik and it is daytime.
  5847. unhide = ik
  5848. unhide = know
  5849. unhide = think
  5850. goto = dayquiz
  5851.  
  5852. entry = truth, initial
  5853. text = DMD141 ; Which one of you is telling the truth?
  5854. assign = speaker, 1
  5855. message = DUK012 ; I am. I am Ik and it is night.
  5856. assign = speaker, 2
  5857. message = DIK011 ; He is not! It is not! I am Ik, and it's daytime, and that's final!
  5858. unhide = truth
  5859. unhide = know
  5860. unhide = think
  5861. goto = dayquiz
  5862.  
  5863. entry = know
  5864. text = DMD142 ; Okay, I know the answers to your riddle.
  5865. assign = speaker, 1
  5866. message = DUK013 ; Then tell us which is which and if it's day or night.
  5867. hide = think
  5868. goto = (BiomechanoidClue) answerday
  5869. goto = Guess
  5870.  
  5871. entry = think
  5872. text = DMD143 ; I need to think about this some more.
  5873. assign = speaker, 2
  5874. message = DIK009 ; Then leave. Don't come back until you can prove you're a Dark Worlder.
  5875. assign = speaker, 1
  5876. message = DUK005 ; Ugly organic
  5877. hide = know
  5878. goto = exit
  5879.  
  5880.  
  5881. node = nightquiz
  5882.  
  5883. entry = daytime, initial
  5884. text = DMD139 ; Is it daytime?
  5885. assign = speaker, 2
  5886. message = DIK008 ; Of course it's daytime.
  5887. assign = speaker, 1
  5888. message = DUK014 ; No, it is most definitely night.
  5889. unhide = daytime
  5890. unhide = know
  5891. unhide = think
  5892. goto = nightquiz
  5893.  
  5894. entry = ik, initial
  5895. text = DMD140 ; Which one of you is Ik?
  5896. assign = speaker, 2
  5897. message = DIK016 ; During the night, I claim to be Ik. I am really Uk.
  5898. assign = speaker, 1
  5899. message = DUK020 ; He's lying! I am Uk. I am Uk and it is night.
  5900. unhide = ik
  5901. unhide = know
  5902. unhide = think
  5903. goto = nightquiz
  5904.  
  5905. entry = truth, initial
  5906. text = DMD141 ; Which one of you is telling the truth?
  5907. assign = speaker, 2
  5908. message = DIK017 ; I am. I am Uk and it is night.
  5909. assign = speaker, 1
  5910. message = DUK015 ; He is not! It is not! I am Uk, and it's daytime, and that's final!
  5911. unhide = truth
  5912. unhide = know
  5913. unhide = think
  5914. goto = nightquiz
  5915.  
  5916. entry = know
  5917. text = DMD142 ; Okay, I know the answers to your riddle.
  5918. assign = speaker, 1
  5919. message = DUK013 ; Then tell us which is which and if it's day or night.
  5920. hide = think
  5921. goto = (BiomechanoidClue) answernight
  5922. goto = Guess
  5923.  
  5924. entry = think
  5925. text = DMD143 ; I need to think about this some more.
  5926. assign = speaker, 2
  5927. message = DIK009 ; Then leave. Don't come back until you can prove you're a Dark Worlder.
  5928. assign = speaker, 1
  5929. message = DUK005 ; Ugly organic
  5930. hide = know
  5931. goto = exit
  5932.  
  5933.  
  5934. node = Guess
  5935.  
  5936. entry = rightnight, initial
  5937. text = DMD144 ; You--on the right. You are Ik, and it is night.
  5938. assign = speaker, 2
  5939. message = DIK014 ; You're guessing. You don't really know, do you?
  5940. assign = speaker, 1
  5941. message = DUK017 ; Go away. And don't come back until you prove you can think like a Dark Worlder.
  5942. unhide = rightnight
  5943. goto = exit
  5944.  
  5945. entry = rightday, initial
  5946. text = DMD145 ; You--on the right. You are Ik, and it is daytime.
  5947. assign = speaker, 2
  5948. message = DIK014 ; You're guessing. You don't really know, do you?
  5949. assign = speaker, 1
  5950. message = DUK017 ; Go away. And don't come back until you prove you can think like a Dark Worlder.
  5951. unhide = rightday
  5952. goto = exit
  5953.  
  5954. entry = leftday, initial
  5955. text = DMD146 ; You--on the left. You are Ik, and it is daytime.
  5956. assign = speaker, 2
  5957. message = DIK014 ; You're guessing. You don't really know, do you?
  5958. assign = speaker, 1
  5959. message = DUK017 ; Go away. And don't come back until you prove you can think like a Dark Worlder.
  5960. unhide = leftday
  5961. goto = exit
  5962.  
  5963. entry = leftnight, initial
  5964. text = DMD147 ; You--on the left. You are Ik, and it is night.
  5965. assign = speaker, 2
  5966. message = DIK014 ; You're guessing. You don't really know, do you?
  5967. assign = speaker, 1
  5968. message = DUK017 ; Go away. And don't come back until you prove you can think like a Dark Worlder.
  5969. unhide = leftnight
  5970. goto = exit
  5971.  
  5972.  
  5973. node = Choose
  5974. goto = (Daytime) answerday
  5975. goto = answernight
  5976.  
  5977.  
  5978. node = answerday
  5979.  
  5980. entry = rightnight, initial
  5981. text = DMD144 ; You--on the right. You are Ik, and it is night.
  5982. assign = speaker, 2
  5983. message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
  5984. assign = speaker, 1
  5985. message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
  5986. assign = IkandUkShoot, 1
  5987. goto = exit
  5988.  
  5989. entry = rightday, initial
  5990. text = DMD145 ; You--on the right. You are Ik, and it is daytime.
  5991. assign = speaker, 2
  5992. message = DIK012 ; I guess you are a Dark Worlder after all.
  5993. assign = speaker, 1
  5994. message = DUK016 ; Forgive us for doubting you, Privileged One. You may pass.
  5995. assign = IkandUkPass, 1
  5996. goto = exit
  5997.  
  5998. entry = leftday, initial
  5999. text = DMD146 ; You--on the left. You are Ik, and it is daytime.
  6000. assign = speaker, 2
  6001. message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
  6002. assign = speaker, 1
  6003. message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
  6004. assign = IkandUkShoot, 1
  6005. goto = exit
  6006.  
  6007. entry = leftnight, initial
  6008. text = DMD147 ; You--on the left. You are Ik, and it is night.
  6009. assign = speaker, 2
  6010. message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
  6011. assign = speaker, 1
  6012. message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
  6013. assign = IkandUkShoot, 1
  6014. goto = exit
  6015.  
  6016.  
  6017. node = answernight
  6018.  
  6019. entry = rightnight, initial
  6020. text = DMD144 ; You--on the right. You are Ik, and it is night.
  6021. assign = speaker, 2
  6022. message = DIK012 ; I guess you are a Dark Worlder after all.
  6023. assign = speaker, 1
  6024. message = DUK016 ; Forgive us for doubting you, Privileged One. You may pass.
  6025. assign = IkandUkPass, 1
  6026. goto = exit
  6027.  
  6028. entry = rightday, initial
  6029. text = DMD145 ; You--on the right. You are Ik, and it is daytime.
  6030. assign = speaker, 2
  6031. message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
  6032. assign = speaker, 1
  6033. message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
  6034. assign = IkandUkShoot, 1
  6035. goto = exit
  6036.  
  6037. entry = leftday, initial
  6038. text = DMD146 ; You--on the left. You are Ik, and it is daytime.
  6039. assign = speaker, 2
  6040. message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
  6041. assign = speaker, 1
  6042. message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
  6043. assign = IkandUkShoot, 1
  6044. goto = exit
  6045.  
  6046. entry = leftnight, initial
  6047. text = DMD147 ; You--on the left. You are Ik, and it is night.
  6048. assign = speaker, 2
  6049. message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
  6050. assign = speaker, 1
  6051. message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
  6052. assign = IkandUkShoot, 1
  6053. goto = exit
  6054.  
  6055.  
  6056. node = NoMore
  6057.  
  6058. entry = prison, initial
  6059. text = DMD150 ; Tell me who is inside the prison.
  6060. assign = speaker, 2
  6061. message = DIK020 ; I am sorry Privileged One. We are not worthy to speak to you.
  6062. assign = speaker, 1
  6063. message = DUK008 ; However, you are free to pass and talk with any prisoner.
  6064. unhide = prison
  6065. goto = exit
  6066.  
  6067. entry = shifter, initial
  6068. text = DMD151 ; Tell me where I can find the Shape Shifter.
  6069. assign = speaker, 2
  6070. message = DIK020 ; I am sorry Privileged One. We are not worthy to speak to you.
  6071. assign = speaker, 1
  6072. message = DUK008 ; However, you are free to pass and talk with any prisoner.
  6073. unhide = shifter
  6074. goto = exit
  6075.  
  6076. entry = ancients, initial
  6077. text = DMD152 ; Tell me where I can find the Ancients
  6078. assign = speaker, 2
  6079. message = DIK020 ; I am sorry Privileged One. We are not worthy to speak to you.
  6080. assign = speaker, 1
  6081. message = DUK008 ; However, you are free to pass and talk with any prisoner.
  6082. unhide = ancients
  6083. goto = exit
  6084.  
  6085. entry = plans
  6086. text = DMD153 ; Tell me what you know about the Ancients' plans.
  6087. assign = speaker, 2
  6088. message = DIK020 ; I am sorry Privileged One. We are not worthy to speak to you.
  6089. assign = speaker, 1
  6090. message = DUK008 ; However, you are free to pass and talk with any prisoner.
  6091. unhide = plans
  6092. goto = exit
  6093.  
  6094. conversation = 027.txt ; Room 902, Trooper
  6095.  
  6096. declare = TrooperGone()
  6097. import = TrooperGone()
  6098.  
  6099. speaker = 0, Mike
  6100. speaker = 1, Trooper
  6101.  
  6102.  
  6103. node = decision
  6104. goto = (TrooperGone) Card
  6105. goto = NoCard
  6106.  
  6107.  
  6108. node = NoCard
  6109.  
  6110. entry = excuse, initial
  6111. text = DMD182 ; Excuse me, sir
  6112. message = DTR007 ; Do you know what we did to the last organic who asked to be excused? We gutted him and threw him into maze -- just like we did with did to that Keeper worm. Now, go!
  6113. unhide = excuseagain
  6114. unhide = keeper
  6115. goto = exit
  6116.  
  6117. entry = excuseagain
  6118. text = DMD182 ; Excuse me, sir
  6119. message = DTR008 ; Perhaps I didn't make myself clear before! I said, no excuses! Now, go before I gut you and throw you into the maze, too!
  6120. unhide = excuseagain
  6121. goto = exit
  6122.  
  6123. entry = questions, initial
  6124. text = DMD183 ; Hey, I need some questions answered!
  6125. message = DTR009 ; By order of the Ancients, there can be no questions answered without proper Data Card identification.
  6126. unhide = datacard
  6127. unhide = questionsagain
  6128. goto = exit
  6129.  
  6130. entry = questionsagain
  6131. text = DMD183 ; Hey, I need some questions answered!
  6132. message = DTR011 ; Perhaps you didn't understand me earlier, bio-brain! I can not answer your questions until you show me your data card.
  6133. goto = exit
  6134.  
  6135. entry = keeper
  6136. text = DMD184 ; I am here to pick up some of the Keepers' effects.
  6137. message = DTR012 ; Not without proper authorization! That's her lantern over there, but it's going over to the Hall of Justice after we finish examining it. You'll have to go next door and take the matter up with one of the Justices.
  6138. goto = exit
  6139.  
  6140. entry = datacard
  6141. text = DMD185 ; I left my data card at home.
  6142. message = DTR013 ; Didn't you read your manual, fool? Privileged Workers are supposed to carry their data cards at all times! I suggest that you run home and get it, before someone less charitable than me decides to vaporize you!
  6143. goto = exit
  6144.  
  6145. entry = cells, initial
  6146. text = DMD186 ; I notice that all the jail cells are empty.
  6147. message = DTR014 ; Yes, all our political prisoners have been transferred to the Power Center. Now, get yourself to where you have to be!
  6148. goto = exit
  6149.  
  6150.  
  6151. node = Card
  6152.  
  6153. entry = sadist, initial
  6154. text = DMD180 ; Here's my data card, you tin-plated sadist. Now show some respect!
  6155. message = DTR010 ; A thousand apologies, Organic One! I had no idea that you were a Privileged Worker! Where are you assigned?
  6156. goto = Work
  6157.  
  6158. entry = approval, initial
  6159. text = DMD181 ; I hope my identification meets your approval, sir.
  6160. message = DTR010 ;A thousand apologies, Organic One! I had no idea that you were a Privileged Worker! Where are you assigned?
  6161. goto = Work
  6162.  
  6163.  
  6164. node = Work
  6165.  
  6166. entry = power, initial
  6167. text = DMD187 ; I am assigned to the Power Center.
  6168. message = DTR015 ; I thought as much. I heard that they were bringing in other-worlders to assist in getting the generator on-line.
  6169. message = DTR017 ; Tell me, have you already paid your offering today? Or do you prefer to do it at night?
  6170. goto = Offering
  6171.  
  6172. entry = business, initial
  6173. text = DMD188 ; I don't see how that is any of the Drekketh Guards' business!
  6174. message = DTR016 ; You're right, of course. I didn't mean to offend your organic sensibilities.
  6175. message = DTR017 ; Tell me, have you already paid your offering today? Or do you prefer to do it at night?
  6176. goto = Offering
  6177.  
  6178.  
  6179. node = Offering
  6180.  
  6181. entry = day, initial
  6182. text = DMD189 ; Yes, of course I already paid my offering!
  6183. message = DTR018 ; I prefer to make my offerings of blood to the Ancients in the morning, too. It gets the day off to good start, wouldn't you agree?
  6184. message = DTR020 ; Well, you are obviously a loyal minion of the Ancients. Please, do me the honor of watching over the Hall of Troopers for a while. I have a new batch of prisoners to torture.
  6185. goto = exit
  6186.  
  6187. entry = night, initial
  6188. text = DMD190 ; No, I prefer to do pay it at night.
  6189. message = DTR019 ; No matter when you make your offering of blood to the Ancients, it gives you a sense of purpose, doesn't it?
  6190. message = DTR020 ; Well, you are obviously a loyal minion of the Ancients. Please, do me the honor of watching over the Hall of Troopers for a while. I have a new batch of prisoners to torture.
  6191. goto = exit
  6192. conversation = 028.txt ; Room 812, Keeper of the Light
  6193.  
  6194. speaker = 0, Mike
  6195. speaker = 1, Keeper of the Light
  6196.  
  6197.  
  6198. node = options
  6199.  
  6200. entry = who, initial
  6201. text = DMD067 ; Who the hell are you?
  6202. message = DKL002 ; I am the Keeper of the Light. At least, that is who I used to be. The Ancients have seized the Light from me. You must retrieve it and use it to destroy the power generator before it is too late!
  6203. unhide = Ancients
  6204. unhide = Light
  6205. unhide = generator
  6206. goto = options
  6207.  
  6208. entry = Ancients
  6209. text = DMN126 ; Then it is true! The Ancients have returned!
  6210. message = DKL007 ; I wish it were not so. All of the Dark World belongs to the them now, and they plan to conquer the Normal World, too! You are our last hope of stopping them.
  6211. goto = options
  6212.  
  6213. entry = Light
  6214. text = DMD064 ; Just what is the Light?
  6215. message = DKL004 ; The Light is the Truth -- one of three Points of the Triangle, as are the Scrolls and the Sword. But the Ancients now possess it and perhaps the other two Points as well.
  6216. hide = Ancients
  6217. unhide = sword
  6218. unhide = scrolls
  6219. goto = options
  6220.  
  6221. entry = scrolls
  6222. text = DMD066 ; What are the Scrolls?
  6223. message = DKL006 ; The Scrolls contain the wisdom of the Dark World. They have been missing since the Keeper of the Scrolls was captured and imprisoned.
  6224. goto = options
  6225.  
  6226. entry = sword
  6227. text = DMD065 ; What is the Sword?
  6228. message = DKL005 ; The Sword of Justice is the third Point of the Triangle. It has the power to sever that which never should have been joined.
  6229. goto = options
  6230.  
  6231. entry = generator
  6232. text = DMD068 ; What is this generator you're talking about?
  6233. message = DKL008 ; It is the machine that is incubating the Behemoth -- the beast they intend to unleash on your world. The generator is powered by human brain cells.
  6234. hide = Ancients
  6235. goto = options
  6236.  
  6237. entry = what, initial
  6238. text = DMD063 ; What happened to you?
  6239. message = DKL003 ; The Drekketh Guard disemboweled me, then threw me into the Maze to die. You must hurry or billions will die on both sides of the Portal!
  6240. unhide = do
  6241. goto = options
  6242.  
  6243. entry = do
  6244. text = DMD069 ; Is there anything I can do for you?
  6245. message = DKL009 ; No. I am dying. Now, quickly, you must rescue the Light and gather the Points. Destroy the generator. You are our only hope...
  6246. goto = exit
  6247. conversation = 029.txt ; Room 903, Dark Justice
  6248.  
  6249. declare = CredoLearned()
  6250. import = CredoLearned()
  6251.  
  6252. speaker = 0, Mike
  6253. speaker = 1, Dark Justice
  6254.  
  6255.  
  6256. node = options
  6257.  
  6258. entry = back
  6259. text = DMD237 ; I'm back, your honor.
  6260. message = DJT019 ; What! How did you escape from the Hall of Death? No, don't answer that. You didn't escape. Your death warrant just had the incorrect date on it, that's all.
  6261. message = DJT020 ; You weren't due to be executed until now. Thank you so much for stopping by to correct this little clerical error. You're a good citizen. Bye-bye.
  6262. unhide = back
  6263. goto = exit
  6264.  
  6265. entry = visiting, initial
  6266. text = DMD115 ; Hello. I'm just visiting.
  6267. message = DJT006 ; Just visiting? No one visits the Hall of Justice! You do not sound like you are from around here! You are a Dark Worlder, aren't you?
  6268. hide = execute
  6269. unhide = back
  6270. goto = darkworlder
  6271.  
  6272. entry = execute, initial
  6273. text = DMD127 ; How could you execute that poor creature just now! What kind of justice is that?
  6274. message = DJT014 ; I can't believe my ears! Questioning a Justice's decision! That is tantamount to questioning the Ancients themselves! You are a loyal minion of the Ancients, aren't you?
  6275. unhide = back
  6276. goto = ancients
  6277.  
  6278. entry = keeper, initial
  6279. text = DMD130 ; I'm here to pay my respects to the Keeper of the Sword!
  6280. message = DJT017 ; Pay your respects! Why, that worm was involved in a conspiracy against the Ancients! Whose side are you on, anyway?
  6281. hide = execute
  6282. unhide = back
  6283. goto = ancients
  6284.  
  6285. entry = questions, initial
  6286. text = DMD236 ; Excuse me. May I ask you some questions?
  6287. message = DJT018 ; What! Only Justices are permitted to ask questions in the Hall of Justice! Every Dark Worlder knows that! You are a Dark Worlder, aren't you?
  6288. hide = execute
  6289. unhide = questions
  6290. unhide = back
  6291. goto = darkworlder
  6292.  
  6293.  
  6294. node = darkworlder
  6295.  
  6296. entry = yes, initial
  6297. text = DMD116 ; Yes, I am a Dark Worlder. I've just been away for a while.
  6298. message = DJT007 ; Is that so? Well, then, you must know what the Ancient's credo is. Recite it for me!
  6299. unhide = yes
  6300. goto = (CredoLearned) credo
  6301. goto = guess
  6302.  
  6303. entry = no, initial
  6304. text = DMD117 ; No, I'm a human. My name is Mike Dawson.
  6305. message = DJT008 ; Mike Dawson? That name is familiar. Oh, yes! The Ancient's have issued a death warrant for you. You are to be immediately transported to the Hall of Death!
  6306. unhide = no
  6307. goto = exit
  6308.  
  6309.  
  6310. node = ancients
  6311.  
  6312. entry = yes, initial
  6313. text = DMD128 ; I'm loyal to the Ancients! I just, uh, lost my head for a moment.
  6314. message = DJT015 ; Oh, lost your head, did you? Well, let's just see how well your head is working. Tell me, what is the Ancients' credo?
  6315. unhide = yes
  6316. goto = (CredoLearned) credo
  6317. goto = guess
  6318.  
  6319. entry = no, initial
  6320. text = DMD129 ; I hate the Ancients and will do everything in my power to destroy them
  6321. message = DJT016 ; Well, why didn't you say so? There are many here in the Dark World who feel the same as you! And all of them are sentenced to death!
  6322. unhide = no
  6323. goto = exit
  6324.  
  6325.  
  6326. node = guess
  6327.  
  6328. entry = prosper, initial
  6329. text = DMD123 ; Life Provides Death
  6330. message = DJT009 ; That is not correct! You are an impostor! You are hereby sentenced to death!
  6331. goto = exit
  6332.  
  6333. entry = force, initial
  6334. text = DMD126 ; Death Is Provided By Life.
  6335. message = DJT009 ; That is not correct! You are an impostor! You are hereby sentenced to death!
  6336. goto = exit
  6337.  
  6338. entry = death, initial
  6339. text = DMD120 ; Death To Those Who Oppose Us!
  6340. message = DJT009 ; That is not correct! You are an impostor! You are hereby sentenced to death!
  6341. goto = exit
  6342.  
  6343. entry = mercy, initial
  6344. text = DMD121 ; I don't know! I forgot! Please have mercy on me!
  6345. message = DJT010 ; Failure to recite the Ancient's credo upon command is an infraction that is punishable by death. Punishment shall commence immediately!
  6346. unhide = mercy
  6347. goto = exit
  6348.  
  6349. entry = dare, initial
  6350. text = DMD122 ; How dare you question my heritage! I refuse to cooperate!
  6351. message = DJT011 ; Refusal to obey the Ancients' decrees is a capital offense. You are hereby sentenced to the Hall of Death!
  6352. unhide = dare
  6353. goto = exit
  6354.  
  6355.  
  6356. node = credo
  6357.  
  6358. entry = wrongone, initial
  6359. text = DMD123 ; Life Provides Death
  6360. message = DJT012 ; That is not correct! Misquoting the Ancients' credo is an offense punishable by death. Your soul is hereby relinquished to the Under World!
  6361. goto = exit
  6362.  
  6363. entry = wrongtwo, initial
  6364. text = DMD124 ; Life Is Provided By Death.
  6365. message = DJT012 ; That is not correct! Misquoting the Ancients' credo is an offense punishable by death. Your soul is hereby relinquished to the Under World!
  6366. goto = exit
  6367.  
  6368. entry = correct, initial
  6369. text = DMD125 ; Death Provides Life.
  6370. message = DJT013 ; That is correct. Forgive me for questioning your status... However, I am behind in my death quota for today. You are hereby ordered to report to the Hall of Death.
  6371. unhide = correct
  6372. hide = wrongone
  6373. hide = wrongtwo
  6374. hide = wrongthree
  6375. goto = exit
  6376.  
  6377. entry = wrongthree, initial
  6378. text = DMD126 ; Death Is Provided By Life..
  6379. message = DJT012 ; That is not correct! Misquoting the Ancients' credo is an offense punishable by death. Your soul is hereby relinquished to the Under World!
  6380. goto = exit
  6381.  
  6382. entry = mercy, initial
  6383. text = DMD121 ; I don't know! I forgot! Please have mercy on me!
  6384. message = DJT010 ; Failure to recite the Ancient's credo upon command is an infraction that is punishable by death. Punishment shall commence immediately!
  6385. unhide = mercy
  6386. goto = exit
  6387.  
  6388. entry = dare, initial
  6389. text = DMD122 ; How dare you question my heritage! I refuse to cooperate!
  6390. message = DJT011 ; Refusal to obey the Ancients' decrees is a capital offense. You are hereby sentenced to the Hall of Death!
  6391. unhide = dare
  6392. goto = exit
  6393. conversation = 030.txt ; Dark Mom; Room 603
  6394.  
  6395. declare = FoundShoes
  6396. import=FoundShoes
  6397. declare=MomStatus
  6398. import=MomStatus
  6399.  
  6400.  
  6401. speaker = 0, Mike
  6402. speaker = 1, Mrs. Dawson
  6403.  
  6404.  
  6405. node = intial
  6406. goto = (FoundShoes) ShoesFound
  6407. goto = ShoesNotFound
  6408.  
  6409.  
  6410. node = ShoesNotFound
  6411. fallthrough=0, GetShoes
  6412.  
  6413. entry = house, initial
  6414. text = DMD001 ; Mom, have you been to the rest of the house lately?
  6415. message= DMS001 ; Mike, you're tracking dirt all over my clean floor. Go get your new shoes!
  6416. hide = dizzy
  6417. goto=GetShoes
  6418.  
  6419. entry=dizzy, initial
  6420. text= DMD002 ; Hey, Mom, I'm feeling a little dizzy. Do you smell a gas leak or something?
  6421. message= DMS001 ; Mike, you're tracking dirt all over my clean floor. Go get your new shoes!
  6422. hide = house
  6423. goto = GetShoes
  6424.  
  6425.  
  6426. node=GetShoes
  6427.  
  6428. entry=okay, initial, persist
  6429. text= DMD003 ; What's this about my shoes? Are you feeling okay?
  6430. message= DMS002 ; Don't say another word to me until you get your new shoes.
  6431. unhide = okay
  6432. goto = exit
  6433.  
  6434.  
  6435. node=ShoesFound
  6436.  
  6437. entry = shoes, initial
  6438. text = DMD004 ; What do you know about my shoes getting bloody?
  6439. message = DMS003 ; Here, Mike, this will explain everything.
  6440. assign = MomStatus, 1
  6441. goto = exit
  6442.  
  6443. entry=knives, initial
  6444. text = DMD005 ; What do you know about your missing steak knives?
  6445. message = DMS003 ; Here, Mike, this will explain everything.
  6446. assign = MomStatus, 1
  6447. goto = exit
  6448. conversation = 031.txt ; Room 203, Melissa
  6449.  
  6450. declare = InvestigatingMurder()
  6451. import = InvestigatingMurder()
  6452.  
  6453. speaker = 0, Mike
  6454. speaker = 1, Melissa
  6455.  
  6456.  
  6457. node = hello
  6458.  
  6459. entry = remember, initial
  6460. text = DMN135 ; Melissa, remember me? I'm Mike Dawson. It's been a long time.
  6461. message = DML001 ; Not long enough to suit me.
  6462. unhide = talk
  6463. goto = shoulder
  6464.  
  6465. entry = time, initial
  6466. text = DMN152 ; Hi, Melissa. Have you got time to talk?
  6467. message = DML019 ; Well, well, well. Look what the cat dragged in.
  6468. hide = remember
  6469. unhide = time
  6470. unhide = talk
  6471. goto = convo
  6472.  
  6473. entry = talk
  6474. text = DMN151 ; Melissa, I've got to talk to you.
  6475. message = DML002 ; Get lost, Dawson.
  6476. unhide = talk
  6477. goto = shoulder
  6478.  
  6479.  
  6480. node = shoulder
  6481. fallthrough = 0, convo
  6482.  
  6483. entry = why, initial
  6484. text = DMN136 ; Hey, why the cold shoulder?
  6485. message = DML018 ; What makes you think you're worth giving the cold shoulder to?
  6486. goto = convo
  6487.  
  6488. entry = friends, initial
  6489. text = DMN137 ; But we used to be friends back in high school--you, me, Jimmy, Rita.
  6490. message = DML003 ; Used to be. Any friend of Rita's is no friend of mine.
  6491. hide = why
  6492. goto = convo
  6493.  
  6494.  
  6495. node = convo
  6496. fallthrough = 1, Test
  6497.  
  6498. entry = pool, initial
  6499. text = DMN140 ; So, what are you doing here in the pool hall. Seeing Jimmy?
  6500. message = DML006 ; What are you insinuating? I'm a married woman, I'll have you know! I just came in here for a smoke.
  6501. goto = Jimmy
  6502.  
  6503. entry = smoke, initial
  6504. text = DMN138 ; When did you take up smoking? Don't you know it's bad for your health!
  6505. message = DML004 ; Yeah? Well, there's a lot of things that are bad for your health.
  6506. goto = convo
  6507.  
  6508. entry = shame, initial
  6509. text = DMN141 ; Poor Rita. It's a shame what happened to her.
  6510. message = DML011 ; Poor Rita? Ha! The little tramp has it coming to her.
  6511. unhide = know
  6512. goto = explain
  6513.  
  6514. entry = know
  6515. text = DMN142 ; Just how well did you know Rita?
  6516. message = DML007 ; Not as well as some other people. Now stop bothering me!
  6517. goto = exit
  6518.  
  6519. entry = sorry, initial
  6520. text = DMN139 ; Look, I'm sorry to have bothered you. I'll leave you alone.
  6521. message = DML005 ; Nothing would make me happier.
  6522. unhide = sorry
  6523. goto = exit
  6524.  
  6525.  
  6526. node = Test
  6527. goto = (InvestigatingMurder) Rita
  6528. goto = NoMore
  6529.  
  6530.  
  6531. node = NoMore
  6532.  
  6533. entry = shame, initial
  6534. text = DMN141 ; Poor Rita. It's a shame what happened to her.
  6535. message = DML011 ; Poor Rita? Ha! The little tramp has it coming to her.
  6536. unhide = shame
  6537. goto = explain
  6538.  
  6539. entry = sorry, initial
  6540. text = DMN139 ; Look, I'm sorry to have bothered you. I'll leave you alone.
  6541. message = DML005 ; Nothing would make me happier.
  6542. unhide = sorry
  6543. goto = exit
  6544.  
  6545.  
  6546. node = Jimmy
  6547.  
  6548. entry = date, initial
  6549. text = DMN146 ; Well, you did used to date Jimmy back when you were a cheerleader.
  6550. message = DML012 ; That was a long time ago. We're not the same people we were in high school, you know.
  6551. goto = Jimmy
  6552.  
  6553. entry = Fleming, initial
  6554. text = DMN143 ; I heard that you married Mayor Fleming. He used to be my dad's partner, you know.
  6555. message = DML010 ; Oh, please don't give me that `he's old enough to be my father' routine. I've heard it all.
  6556. hide = date
  6557. goto = convo
  6558.  
  6559. entry = married, initial
  6560. text = DMN144 ; So, how is married life?
  6561. message = DML009 ; Fine. Just fine. Now get the hell out of my life.
  6562. goto = exit
  6563.  
  6564.  
  6565. node = Rita
  6566.  
  6567. entry = shame, initial
  6568. text = DMN141 ; Poor Rita. It's a shame what happened to her.
  6569. message = DML011 ; Poor Rita? Ha! The little tramp has it coming to her.
  6570. unhide = shame
  6571. unhide = know
  6572. goto = explain
  6573.  
  6574. entry = know
  6575. text = DMN142 ; Just how well did you know Rita?
  6576. message = DML008 ; Let's just say she wasn't the sweet innocent librarian a lot of other people thought she was.
  6577. unhide = know
  6578. goto = explain
  6579.  
  6580. entry = car, initial
  6581. text = DMN145 ; I heard that Rita was seen in your husband's car shortly before her death.
  6582. message = DML017 ; Why, how dare you! Get the hell out of here!
  6583. goto = exit
  6584.  
  6585. entry = sorry, initial
  6586. text = DMN139 ; Look, I'm sorry to have bothered you. I'll leave you alone.
  6587. message = DML005 ; Nothing would make me happier.
  6588. unhide = sorry
  6589. goto = exit
  6590.  
  6591.  
  6592. node = explain
  6593.  
  6594. entry = how, initial
  6595. text = DMN148 ; How can you say such things about Rita?
  6596. message = DML014 ; Forget it, Dawson. Forget I even said it. Now buzz off.
  6597. unhide = nasty
  6598. unhide = mean
  6599. goto = exit
  6600.  
  6601. entry = nasty, initial
  6602. text = DMN149 ; Why all this nasty talk about Rita?
  6603. message = DML015 ; Ask around, Dawson. Just ask around. Now leave me alone.
  6604. unhide = how
  6605. unhide = mean
  6606. goto = exit
  6607.  
  6608. entry = mean
  6609. text = DMN147 ; What do you mean?
  6610. message = DML013 ; Just ask around. Talk to the Sheriff, or Doc Larson. Of course it's too late to talk to poor old Mr. Ramirez.
  6611. assign = speaker, 0
  6612. message = DMN150 ; What do you know about Rita and Mr. Ramirez?
  6613. assign = speaker, 1
  6614. message = DML016 ; Nothing. And you don't know anything either. Now beat it.
  6615. unhide = how
  6616. unhide = nasty
  6617. goto = exit
  6618.  
  6619. conversation = 032.txt ; Room 1003, Argran
  6620.  
  6621. declare = ArgranGivesGun()
  6622. import = ArgranGivesGun()
  6623. declare = HaveJacksGun()
  6624. import = HaveJacksGun()
  6625. declare = Location0402()
  6626. import = Location0402()
  6627. declare = TalkArgran()
  6628. import = TalkArgran()
  6629. declare = TalkKeeperScrolls()
  6630. import = TalkKeeperScrolls()
  6631.  
  6632. speaker = 0, Mike
  6633. speaker = 1, Weaponsmith
  6634.  
  6635.  
  6636. node = choice
  6637. goto = (ArgranGivesGun) Gun
  6638. goto = options
  6639.  
  6640.  
  6641. node = options
  6642.  
  6643. entry = business
  6644. text = DMD159 ; How is business these days?
  6645. message = DAR008 ; Weapons orders are disturbingly high, but parts shipments are disturbingly slow. You haven't come across a trigger mechanism in your travels, have you?
  6646. unhide = interesting
  6647. unhide = (HaveJacksGun) gun
  6648. goto = (HaveJacksGun) options
  6649. goto = notrigger
  6650.  
  6651. entry = gun
  6652. text = DMD178 ; As a matter of fact, I do have a gun.
  6653. message = DAR028 ; Oh, really? Where is it?
  6654. unhide = business
  6655. hide = interesting
  6656. goto = exit
  6657.  
  6658. entry = newdeath
  6659. text = DMD174 ; What's new?
  6660. message = DAR005 ; More orders, more death.
  6661. unhide = interesting
  6662. goto = options
  6663.  
  6664. entry = newkeeper
  6665. text = DMD174 ; What's new?
  6666. message = DAR024 ; Ever since the Keepers were imprisoned, the only new is who is being executed today in the Hall of Justice.
  6667. unhide = interesting
  6668. goto = Sword
  6669.  
  6670.  
  6671. entry = who, initial
  6672. text = DMD157 ; Who are you?
  6673. message = DAR006 ; I am a simple craftsman, skilled in the arts of binding metal with flesh. I build biomechanical appendages.
  6674. unhide = appendages
  6675. unhide = interesting
  6676. goto = options
  6677.  
  6678. entry = appendages
  6679. text = DMD161 ; What are biomechanical appendages?
  6680. message = DAR010 ; Organic and mechanical weapons that connect with -- and into -- your body. They are controlled by your nervous system, just like a normal muscle.
  6681. unhide = wow
  6682. unhide = interesting
  6683. goto = options
  6684.  
  6685. entry = wow
  6686. text = DMD162 ; Hey, can I get one of these biomechanical appendages from you?
  6687. message = DAR011 ; For a price. I trade and sell my work. Right now I could use a triggering device.
  6688. unhide = trigger
  6689. destroy = (TalkArgran) trigger
  6690. unhide = interesting
  6691. goto = options
  6692.  
  6693. entry = trigger
  6694. text = DMD163 ; Why can't you just build a triggering device?
  6695. message = DAR012 ; Supplies of metal have been difficult to obtain since the Ancients took over. Everything is being reserved for the Power Center. But if you can find me a metal triggering device, I'll build you a weapon.
  6696. assign = TalkArgran, 1
  6697. unhide = interesting
  6698. goto = options
  6699.  
  6700. entry = what, initial
  6701. text = DMD158 ; What is this place?
  6702. message = DAR007 ; A weaponry and supply shop. I create powerful weapons, used by the lackeys that serve our masters.
  6703. unhide = working
  6704. unhide = masters
  6705. unhide = lackeys
  6706. unhide = interesting
  6707. goto = options
  6708.  
  6709. entry = working
  6710. text = DMD164 ; What are you working on now?
  6711. message = DAR013 ; I am building a grenade-launching crossbow -- a special order from the Drekketh Guard. Unfortunately, I don't have a trigger mechanism for it. Weapons are in such high demand these days, parts are hard to come by.
  6712. unhide = trigger
  6713. destroy = (TalkArgran) trigger
  6714. unhide = interesting
  6715. goto = options
  6716.  
  6717. entry = masters
  6718. text = DMD165 ; Who are your masters?
  6719. message = DAR014 ; The Ancients. They force us to work for them or die, those monsters. But at least I am able to practice my craft.
  6720. unhide = enslaved
  6721. unhide = defeated
  6722. unhide = interesting
  6723. goto = options
  6724.  
  6725. entry = enslaved
  6726. text = DMD166 ; Are all the inhabitants of the Dark World enslaved?
  6727. message = DAR015 ; All of us still alive. Those few of us the Ancients deemed valuable were spared and forced to work for them. Rather than kill us outright, they drain our life-force slowly. Offerings, they call it.
  6728. unhide = interesting
  6729. goto = options
  6730.  
  6731. entry = defeated
  6732. text = DMD167 ; Can't the Ancients be defeated?
  6733. message = DAR016 ; I don't see how. There was one brave soul -- Goth was his name -- who tried to organize a rebellion, but the Ancients ordered me to build a power lock to confine him behind the Recreation Center.
  6734. unhide = interesting
  6735. goto = options
  6736.  
  6737. entry = lackeys
  6738. text = DMD168 ; Who are the lackeys?
  6739. message = DAR017 ; We all are. Craftsmen like me, the Drekketh Guard, the Justices, Privileged Workers. We are all under the Ancients' rule, and we will remain so until we die.
  6740. unhide = interesting
  6741. goto = options
  6742.  
  6743. entry = interesting
  6744. text = DMD160 ; Well, this is all very interesting, but I must be leaving. I'm sure I'll be back.
  6745. message = DAR009 ; Do you think you have a choice?
  6746. hide = gun
  6747. unhide = (TalkArgran) business
  6748. unhide = newdeath
  6749. destroy = (TalkKeeperScrolls) newdeath
  6750. unhide = (TalkKeeperScrolls) newkeeper
  6751. goto = exit
  6752.  
  6753.  
  6754. node = Sword
  6755. fallthrough = 1, options
  6756.  
  6757. entry = tell, initial
  6758. text = DMD169 ; Say, you're a weapons maker. What do you know about the missing Sword?
  6759. . message = DAR018 ; I know it was taken from the Keeper of the Sword when she was caught, but it never made it to the Hall of Troopers for inspection. Someone has hidden it.
  6760. unhide = who
  6761. unhide = powerful
  6762. goto = Sword
  6763.  
  6764. entry = powerful
  6765. text = DMD172 ; Do you know anything about the Sword itself?
  6766. message = DAR021 ; I should! I was the one who made it, many, many years ago. It is the most powerful weapon I've ever constructed. And it is intelligent -- it can only sever that which should never have been joined.
  6767. goto = Sword
  6768.  
  6769. entry = who
  6770. text = DMD170 ; Any idea who hid it?
  6771. message = DAR019 ; A few days before the Sword was seized, a Dark Worlder was in here asking questions about it -- how it was made, and so forth.
  6772. unhide = curious
  6773. goto = Sword
  6774.  
  6775. entry = curious
  6776. text = DMD171 ; This Dark Worlder -- what did he look like?
  6777. message = DAR020 ; It is difficult to say. At one point, he seemed biomechanical. At another, he looked organic like you. It was as though he could change his shape into a variety of forms. I've never seen anything like it.
  6778. hide = powerful
  6779. goto = options
  6780.  
  6781. entry = keepers, initial
  6782. text = DMD173 ; What do you know about the Keepers?
  6783. message = DAR022 ; Not much. I try to stay away from politics. You best speak to the High Priestess in the Temple, if you want to learn more about them. Not that it matters. She's been confined in a power beam..
  6784. goto = Sword
  6785.  
  6786. entry = interesting, initial
  6787. text = DMD160 ; Well, this is all very interesting, but I must be leaving. I'm sure I'll be back.
  6788. message = DAR023 ; Whatever. Now, I am very busy and must get back to work.
  6789. unhide = interesting
  6790. goto = exit
  6791.  
  6792.  
  6793. node = notrigger
  6794.  
  6795. entry = busy, initial
  6796. text = DMD175 ; Sorry. I've been busy with other things.
  6797. message = DAR025 ; Typical attitude. The only important task for the Ancients is the one to which you've been assigned.
  6798. unhide = busy
  6799. goto = options
  6800.  
  6801. entry = looked, initial
  6802. text = DMD176 ; No. I've looked all over but can't find anything that resembles a trigger mechanism.
  6803. message = DAR026 ; Pity. You looked like an off-worlder. I thought perhaps you had access to alien weaponry.
  6804. unhide = looked
  6805. unhide =(Location0402) rifle
  6806. goto = options
  6807.  
  6808. entry = rifle
  6809. text = DMD177 ; Well, I do know where some rifles are -- large metal ones from the Normal World.
  6810. message = DAR027 ; No, no, no! Too much metal. Creates a vortex around the trigger mechanism. It wouldn't work with my biomechanical weapon. No, I need a much smaller firearm.
  6811. unhide = rifle
  6812. goto = options
  6813.  
  6814.  
  6815. node = Gun
  6816.  
  6817. entry = well, initial
  6818. text = DMD235 ; Well? Is it something you can use?
  6819. message = DAR030 ; Why, yes! This will do quite nicely. It's a trade then. Here, let me attach your biomechanical arm.
  6820. unhide = Thanks
  6821. unhide = new
  6822. goto = exit
  6823.  
  6824. entry = Thanks
  6825. text = DMD179 ; I just wanted to thank you for giving me this biomechanical arm. It's cool!
  6826. message = DAR029 ; One warning, Organic One. This weapon is intelligent. It will only shoot at non-sentients. After all, I don't know who you are, and I don't want to know.
  6827. unhide = Thanks
  6828. unhide = new
  6829. goto = exit
  6830.  
  6831. entry = new
  6832. text = DMD174 ; What's new?
  6833. message = DAR004 ; Nothing. I'm one of the enslaved masses, remember?
  6834. unhide = Thanks
  6835. unhide = interesting
  6836. goto = Gun
  6837.  
  6838. entry = interesting
  6839. text = DMD160 ; Well, this is all very interesting, but I must be leaving. I'm sure I'll be back.
  6840. message = DAR023 ; Whatever. Now, I am very busy and must get back to work.
  6841. unhide = Thanks
  6842. unhide = new
  6843. goto = exit
  6844.  
  6845. conversation = 033.txt ; Room 1005, High Priestess
  6846.  
  6847. declare = CredoLearned()
  6848. import = CredoLearned()
  6849. declare = IkandUkPass()
  6850. import = IkandUkPass()
  6851. declare = IkandUkRiddle()
  6852. import = IkandUkRiddle()
  6853. declare = Location0810()
  6854. import = Location0810()
  6855. declare = Location0904()
  6856. import = Location0904()
  6857.  
  6858. speaker = 0, Mike
  6859. speaker = 1, High Priestess
  6860.  
  6861.  
  6862. node = hello
  6863. fallthrough = 0, options
  6864.  
  6865. entry = hello, initial
  6866. text = DMD112 ; Hello. I'm Mike Dawson. What is your name?
  6867. message = DHP002 ; I am the High Priestess of the Temple of the Triangle. Welcome, and learn what I have to teach.
  6868. hide = excuse
  6869. goto = options
  6870.  
  6871. entry = excuse, initial
  6872. text = DMD113 ; Excuse me. Can you help me??
  6873. message = DHP002 ; I am the High Priestess of the Temple of the Triangle. Welcome, and learn what I have to teach.
  6874. hide = hello
  6875. goto = options
  6876.  
  6877.  
  6878. node = options
  6879. fallthrough = 1, nomore
  6880.  
  6881. entry = temple, initial
  6882. text = DMD087 ; What is this place?
  6883. message = DHP004 ; This temple was constructed eons ago as a place of worship for Dark World beings. Originally it was set up to honor the Points of the Triangle, but of course all that is now gone.
  6884. unhide = aliens
  6885. goto = temple
  6886.  
  6887. entry = world, initial
  6888. text = DMD088 ; What can you tell me about the Dark World?
  6889. message = DHP005 ; The Dark World has existed alongside your Normal World ever since time began. It has evolved along with your Earth, a counterpart -- a negative image -- of your own world.
  6890. unhide = passages
  6891. goto = dark
  6892.  
  6893. entry = passages
  6894. text = DMD103 ; What can you tell me about the portals linking our two Worlds?
  6895. message = DHP020 ; The portals have always been in existence. There are portals all over Earth. It was inevitable that a few humans would find some of them. We have had Normal World visitors for centuries.
  6896. unhide = aliens
  6897. goto = portals
  6898.  
  6899. entry = aliens
  6900. text = DMD091 ; Tell me more about the Ancients.
  6901. message = DHP008 ; The Ancients are alien beings from another planet in our universe. They had depleted their home of its natural resources -- the life-force which sustained them -- forcing them to plunder other worlds.
  6902. destroy = aliens
  6903. goto = ancients
  6904.  
  6905. entry = leave, initial
  6906. text = DMD092 ; This is all making my head swim. I need some fresh air.
  6907. message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
  6908. unhide = leave
  6909. goto = exit
  6910.  
  6911.  
  6912.  
  6913. node = temple
  6914. fallthrough = 1, options
  6915.  
  6916. entry = point, initial
  6917. text = DMD093 ; Tell me about the Points of the Triangle.
  6918. message = DHP010 ; The Points of the Triangle were the basis of our religion. The three Points are Truth, represented by the Light; Knowledge, represented by the Scrolls; and Justice, represented by the Sword.
  6919. unhide = light
  6920. unhide = scrolls
  6921. unhide = sword
  6922. goto = temple
  6923.  
  6924. entry = light
  6925. text = DMD094 ; Tell me about the Light.
  6926. message = DHP011 ; The Light illuminates our lives. It shines with Universal Truth. It will obliterate the darkness of all that is false or evil.
  6927. goto = temple
  6928.  
  6929. entry = scrolls
  6930. text = DMD095 ; Tell me about the Scrolls.
  6931. message = DHP012 ; The Scrolls contain the vast knowledge of our people. They are the foundation of our civilization. They represent order and stability.
  6932. goto = temple
  6933.  
  6934. entry = sword
  6935. text = DMD096 ; Tell me about the Sword.
  6936. message = DHP013 ; The Sword is a powerful weapon against injustice and fear. It is useless against the mundane but against evil, it is invincible.
  6937. goto = temple
  6938.  
  6939. entry = gone, initial
  6940. text = DMD097 ; Why do you say that everything is now gone?
  6941. message = DHP014 ; The Ancients have taken over our world. They have outlawed our religion and imprisoned spiritual leaders such as me.
  6942. unhide = leader
  6943. unhide = force
  6944. unhide = leave
  6945. goto = temple
  6946.  
  6947. entry = leader
  6948. text = DMD098 ; You're a spiritual leader?
  6949. message = DHP015 ; I was the High Priestess. I conveyed the wisdom of the Keepers to all Dark Worlders who worshipped the Triangle. But now I am forbidden by the Ancients to instruct our people.
  6950. unhide = why
  6951. goto = temple
  6952.  
  6953. entry = why
  6954. text = DMD238 ; Why are you helping me if you are forbidden to do so?
  6955. message = DHP003 ; Just because something is forbidden, does not mean it no longer occurs. It is my destiny to teach; it is your destiny to learn and act upon that knowledge. Restrictions only enhance the desire to fulfill that destiny.
  6956. goto = temple
  6957.  
  6958. entry = force
  6959. text = DMD099 ; You don't look like you're imprisoned.
  6960. message = DHP016 ; I am imprisoned here in a confinement beam. The Ancients thought it too dangerous to keep all the religious leaders imprisoned in the same area. Some are held in the prison, some under house arrest.
  6961. unhide = lock
  6962. goto = temple
  6963.  
  6964. entry = lock
  6965. text = DMD100 ; Some of you are held under house arrest? I expected worse from the Ancients.
  6966. message = DHP017 ; It is more insidious than it sounds. The Ancients had their minions install power locks all over the area. The machines in the Power Center direct energy to various sections of the city to split us up and discourage rebellion.
  6967. goto = temple
  6968.  
  6969. entry = leave, initial
  6970. text = DMD092 ; This is all making my head swim. I need some fresh air.
  6971. message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
  6972. goto = exit
  6973.  
  6974.  
  6975. node = dark
  6976. fallthrough = 1, options
  6977.  
  6978. entry = negative, initial
  6979. text = DMD089 ; Why do say that this place is a negative image of my world?
  6980. message = DHP006 ; We are what you would consider to be the dark side of yourselves. What seems to be madness to you, we consider sane. What you perceive as pain, we feel as pleasure.
  6981. unhide = evil
  6982. goto = dark
  6983.  
  6984. entry = evil
  6985. text = DMD102 ; Now I understand why there are so many evil creatures here.
  6986. message = DHP019 ; You have malevolent creatures in your own world, too. Do not confuse madness with evil. Most of us want to live in peaceful co-existence with the Normal World.
  6987. goto = dark
  6988.  
  6989. entry = counterpart, initial
  6990. text = DMD090 ; How much is the Dark World a counterpart to my own?
  6991. message = DHP007 ; People and places in your world have parallels here in the Dark World. There are differences, however. Sometimes the Dark World counterparts are missing -- killed by the Ancients or otherwise lost.
  6992. unhide = actions
  6993. goto = dark
  6994.  
  6995. entry = actions
  6996. text = DMD101 ; Can actions in the Dark World affect the Normal World?
  6997. message = DHP018 ; Sometimes, but the rules governing these correlations are not understood. But yes, many times an action in the Dark World causes a reaction in its Normal World counterpart. Electromagnetic correlations seem to be the strongest.
  6998. goto = dark
  6999.  
  7000. entry = leave, initial
  7001. text = DMD092 ; This is all making my head swim. I need some fresh air.
  7002. message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
  7003. goto = exit
  7004.  
  7005.  
  7006.  
  7007. node = portals
  7008. fallthrough = 1, options
  7009.  
  7010. entry = visitors, initial
  7011. text = DMD104 ; Have any Dark Worlders crossed a portal into the Normal World?
  7012. message = DHP021 ; No, but it is more a matter of biology than physics. We would die immediately after crossing the barrier into your world. Our bodies require the chaos of our world; you humans are more adaptable.
  7013. goto = portals
  7014.  
  7015. entry = locations, initial
  7016. text = DMD105 ; Do you know where all the portals are located?
  7017. message = DHP022 ; No one knows where all the portals are. There is one located in the Power Center, inside a maze. I have heard that another exists elsewhere nearby, but the Ancients keep its location secret.
  7018. goto = portals
  7019.  
  7020. entry = leave, initial
  7021. text = DMD092 ; This is all making my head swim. I need some fresh air.
  7022. message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
  7023. goto = exit
  7024.  
  7025.  
  7026. node = ancients
  7027. fallthrough = 1, options
  7028.  
  7029. entry = where, initial
  7030. text = DMD106 ; Where are the Ancients now?
  7031. message = DHP023 ; The Ancients control things telepathically, using their psychically-evolved brains. They slumber in their spaceship, hovering over the Power Center. Few have ever seen them.
  7032. goto = ancients
  7033.  
  7034. entry = want, initial
  7035. text = DMD107 ; What do the Ancients want?
  7036. message = DHP024 ; They want to drain the life-force from sentient creatures to sustain them in their eternal slumber. We have tried to stop them but their minds are too powerful.
  7037. unhide = stop
  7038. goto = ancients
  7039.  
  7040. entry = stop
  7041. text = DMD109 ; How did you try to stop them?
  7042. message = DHP026 ; A short time ago we staged an uprising. The Keepers of the Points led the rebellion, but they failed.
  7043. unhide = keepers
  7044. unhide = rebellion
  7045. goto = ancients
  7046.  
  7047. entry = rebellion
  7048. text = DMD110 ; What happened to the rebellion?
  7049. message = DHP027 ; It was crushed by the Ancients. You see, Michael, you are our only remaining hope for defeating the Ancients.
  7050. unhide = know
  7051. goto = ancients
  7052.  
  7053. entry = know
  7054. text = DMD240 ; You know who I am?
  7055. message = DHP030 ; Of course, Michael. The story of your first battle against the Ancients is chronicled in our sacred book, The Necronomicon. It also foretells that you will defeat the Ancients once again. So you see, you can not escape your destiny.
  7056. goto = ancients
  7057.  
  7058. entry = keepers
  7059. text = DMD111 ; What became of the Keepers?
  7060. message = DHP028 ; The three Keepers went into hiding, but recently have been found. The Keeper of the Sword was killed and the Keeper of Scrolls imprisoned. I heard the Keeper of the Light has also been slain.
  7061. unhide = scrolls
  7062. destroy = (Location0810) scrolls
  7063. goto = ancients
  7064.  
  7065. entry = scrolls
  7066. text = DMD239 ; Do you know where the Keeper of the Scrolls is imprisoned?
  7067. message = DHP029 ; She is being held captive in the prison compound at the Ancients' power center. If you are planning to visit her, be warned that the biomechanoids guarding the prison will not be reluctant to kill organics like yourself.
  7068. goto = ancients
  7069.  
  7070. entry = leave, initial
  7071. text = DMD092 ; This is all making my head swim. I need some fresh air.
  7072. message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
  7073. goto = exit
  7074.  
  7075.  
  7076. node = nomore
  7077.  
  7078. entry = more, initial
  7079. text = DMD114 ; I have many more questions to ask you.
  7080. message = DHP031 ; I am afraid I have nothing more to tell you. You should go before the Drekketh Guard return. They check on me regularly.
  7081. unhide = (Location0904) credo
  7082. destroy = (CredoLearned) credo
  7083. unhide = (IkandUkRiddle) riddle
  7084. destroy = (IkandUkPass) riddle
  7085. goto = nomore
  7086.  
  7087. entry = credo
  7088. text = DMD108 ; Wait! Do you know what the Ancients' credo is?
  7089. message = DHP025 ; Their credo is Death Provides Life. It is how they look upon the countless worlds they have plundered. The Ancients are parasites. They do not care who they destroy. Now leave before the Ancients find and destroy you.
  7090. assign = CredoLearned, 1
  7091. unhide = more
  7092. goto = exit
  7093.  
  7094. entry = riddle
  7095. text = DMD241 ; One last thing. Can you tell me whether it is day or night?
  7096. message = DHP032 ; Such temporal concepts only matter to soldiers such as the Drekketh Guard or biomechanical sentries. I'm sorry, that is an issue that is beyond the boundaries of my thoughts.
  7097. unhide = more
  7098. goto = exit
  7099.  
  7100. entry = thanks, initial
  7101. text = DMD242 ; Thank you for everything you have taught me.
  7102. message = DHP033 ; The best way to thank me is to fulfill your destiny. Fare well.
  7103. unhide = more
  7104. unhide = thanks
  7105. goto = exit
  7106. conversation = 034.txt ; Room 502, Jack
  7107.  
  7108. speaker = 0, Mike
  7109. speaker = 1, Jack
  7110.  
  7111. node = intro
  7112. fallthrough = 0, exit
  7113.  
  7114. entry = one, initial
  7115. text = DMN249 ; What...what happened?
  7116. message = DJK012 ;I told you not to trust those shrinks, didn't I?
  7117. goto = intro
  7118.  
  7119. entry = two, initial
  7120. text = DMN248 ;Where am I? I thought I just blew up a spaceship...
  7121. message = DJK011 ;You're in Dr. Sims' office. Don't you remember?
  7122. hide = one
  7123. goto = intro
  7124.  
  7125. entry = three, initial
  7126. text = DMN250 ; What happened to Dr. Sims? He's been stabbed!
  7127. message = DJK013 ; You don't remember, Mikey boy? We killed him. He was getting in the way
  7128. hide = one
  7129. hide = two
  7130. unhide = four
  7131. goto = intro
  7132.  
  7133. entry = four
  7134. text = DMN251 ; What do you mean `we' killed Dr. Sims?
  7135. message = DJK014 ;Don't you get it, Mikey boy? You and me, we're both one and the same.
  7136. assign = speaker, 0
  7137. message = DMN252 ; What are you talking about? Wait a minute! I get it! You're the Shape Shifter!
  7138. assign = speaker, 1
  7139. message = DJK015 ;Nope. You're wrong again, Mikey boy. In case you haven't figured it out, I don't exist at all! I am you, and you are me, and we are all together! Get it? Ha, ha, ha!
  7140. assign = speaker, 0
  7141. message = DMN253 ;No, I don't get it. How can you and me be the same person?
  7142. assign = speaker, 1
  7143. message = DJK016 ;I'm your Dark World counterpart, Mikey. A manifestation of your own sick mind. If you don't believe me, grab the knife and try to kill me. Come on, Mikey boy, give it a try!
  7144. goto = exit
  7145. conversation = 035.txt ; Room 1002, Biomechanoid
  7146.  
  7147. declare = HaveDataCard()
  7148. import = HaveDataCard()
  7149. declare = BiomechanoidClue()
  7150. import = BiomechanoidClue()
  7151. declare = IkandUkRiddle()
  7152. import = IkandUkRiddle()
  7153. declare = BiomechanoidShoot()
  7154. import = BiomechanoidShoot()
  7155. declare = PriestessDoorUsed()
  7156. import = PriestessDoorUsed()
  7157.  
  7158. speaker = 0, Mike
  7159. speaker = 1, Biomechanoid
  7160.  
  7161.  
  7162. node = decision
  7163. goto = (PriestessDoorUsed) halt
  7164. goto = (IkandUkRiddle) riddle
  7165. goto = options
  7166.  
  7167.  
  7168. node = options
  7169. fallthrough = 0, lastquestion
  7170.  
  7171. entry = lost, initial
  7172. text = DMD191 ; Can you help me? I think I'm lost.
  7173. message = DBM004 ; Walk elsewhere, organic form. You do not belong here.
  7174. unhide = leave
  7175. goto = options
  7176.  
  7177. entry = guard, initial
  7178. text = DMD192 ; Are you one of the Drekketh Guard?
  7179. message = DBM002 ; Hardly. I simply a biomechanoid, pulled off the assembly line for sentry duty.
  7180. unhide = leave
  7181. goto = options
  7182.  
  7183. entry = building, initial
  7184. text = DMD193 ; Why are you guarding this building?
  7185. message = DBM006 ; It is the house of the High Priestess. It has been deemed off-limits to all personnel.
  7186. unhide = (HaveDataCard) card
  7187. unhide = why
  7188. unhide = leave
  7189. goto = options
  7190.  
  7191. entry = why
  7192. text = DMD194 ; Why is the house of the High Priestess off-limits?
  7193. message = DBM007 ; I presume that Ancients believe that it still contains secrets hidden away--secrets that might undermine their authority.
  7194. unhide = leave
  7195. goto = options
  7196.  
  7197. entry = card
  7198. text = DMD198 ; Look. I have a Privileged Worker card.
  7199. message = DBM011 ; No one may enter the house of the High Priestess! Not even Privileged Workers!
  7200. unhide = leave
  7201. goto = options
  7202.  
  7203. entry = leave
  7204. text = DMD195 ; I'm sorry to have bothered you. I'll leave immediately.
  7205. hide = card
  7206. goto = exit
  7207.  
  7208.  
  7209. node = riddle
  7210. fallthrough = 0, options
  7211.  
  7212. entry = resemble, initial
  7213. text = DMD196 ; You resemble some, uh, friends of mine. I bet you can tell me if it is day or night.
  7214. message = DBM009 ; It is not my business to know.
  7215. goto = riddle
  7216.  
  7217. entry = news, initial
  7218. text = DMD197 ; I have important news to give to the Ancients from Ik and Uk, but I can't tell if they are truthful.
  7219. message = DBM010 ; Ik always tells the truth during the day but lies at night. Uk lies during the day but tells the truth at night. Now go away.
  7220. assign = BiomechanoidClue, 1
  7221. hide = resemble
  7222. goto = exit
  7223.  
  7224.  
  7225. node = lastquestion
  7226. fallthrough = 0, vaporize
  7227.  
  7228. entry = answers, initial
  7229. text = DMD200 ; Look, buddy, I need some answers.
  7230. message = DBM003 ; You ask too many questions for a Dark Worlder. Leave, before I vaporize you.
  7231. hide = question
  7232. goto = exit
  7233.  
  7234. entry = question, initial
  7235. text = DMD201 ; May I ask you another question?
  7236. message = DBM003 ; You ask too many questions for a Dark Worlder. Leave, before I vaporize you.
  7237. hide = answers
  7238. goto = exit
  7239.  
  7240.  
  7241. node = vaporize
  7242.  
  7243. entry = answers, initial
  7244. text = DMD200 ; Look, buddy, I need some answers.
  7245. message = DBM005 ; You do not follow orders well. You are obviously not under the Ancients' control. You are to be vaporized.
  7246. unhide = answers
  7247. assign = BiomechanoidShoot, 1
  7248. goto = exit
  7249.  
  7250. entry = question, initial
  7251. text = DMD201 ; May I ask you another question?
  7252. message = DBM005 ; You do not follow orders well. You are obviously not under the Ancients' control You are to be vaporized
  7253. unhide = question
  7254. assign = BiomechanoidShoot, 1
  7255. goto = exit
  7256.  
  7257.  
  7258. node = halt
  7259.  
  7260. entry = business, initial
  7261. text = DMD199 ; I have urgent business inside that building. By order of the Ancients.
  7262. message = DBM008 ; My orders are too keep all personnel away from the House of the High Priestess. And I am the one with the gun,
  7263. assign = BiomechanoidShoot, 1
  7264. assign = PriestessDoorUsed, 0
  7265. unhide = business
  7266. goto = (HaveDataCard) try
  7267. goto = exit
  7268.  
  7269. entry = leave, initial
  7270. text = DMD195 ; I'm sorry to have bothered you. I'll leave immediately
  7271. assign = BiomechanoidShoot, 0
  7272. assign = PriestessDoorUsed, 0
  7273. unhide = leave
  7274. goto = exit
  7275.  
  7276.  
  7277. node = try
  7278.  
  7279. entry = card, initial
  7280. text = DMD198 ; Look. I have a Privileged Worker card
  7281. message = DBM012 ; There are not exceptions. You will be vaporized.
  7282. assign = BiomechanoidShoot, 1
  7283. unhide = card
  7284. goto = exit
  7285.  
  7286. entry = leave, initial
  7287. text = DMD195 ; I'm sorry to have bothered you. I'll leave immediately
  7288. assign = BiomechanoidShoot, 0
  7289. unhide = leave
  7290. goto = exit
  7291.  
  7292. conversation = 036.txt ; Room 401, Telephone Call
  7293.  
  7294. declare = DialedRing()
  7295. import = DialedRing()
  7296. declare = DialedBusy()
  7297. import = DialedBusy()
  7298. declare = DialedSheriff()
  7299. import = DialedSheriff()
  7300. declare = Dialed911()
  7301. import = Dialed911()
  7302.  
  7303. speaker = 0, Mike
  7304. speaker = 1, Sheriff
  7305.  
  7306.  
  7307. node = begin
  7308. goto = (DialedSheriff) Sheriff
  7309. goto = Dial
  7310.  
  7311.  
  7312. node = Dial
  7313.  
  7314. entry = Mom, initial
  7315. text = DMN433 ; I wonder how Mom is doing.
  7316. assign = DialedBusy, 1
  7317. unhide = Mom
  7318. goto = exit
  7319.  
  7320. entry = Sheriff, initial
  7321. text = DMN434 ; Maybe I can get the Sheriff out of his office.
  7322. assign = DialedSheriff, 1
  7323. unhide = Sheriff
  7324. goto = exit
  7325.  
  7326. entry = emergency, initial
  7327. text = DMN435 ; Of course! I should dial 911.
  7328. assign = Dialed911, 1
  7329. unhide = emergency
  7330. goto = exit
  7331.  
  7332. entry = Sims, initial
  7333. text = DMN436 ; I've got to talk to Dr. Sims.
  7334. assign = DialedRing, 1
  7335. unhide = Sims
  7336. goto = exit
  7337.  
  7338. entry = Rita, initial
  7339. text = DMN437 ; I can't resist calling Rita's house.
  7340. assign = DialedRing, 1
  7341. unhide = Rita
  7342. goto = exit
  7343.  
  7344.  
  7345. node = Sheriff
  7346.  
  7347. entry = one, initial
  7348. text = DMN114 ; There's a big car accident out on Highway 71!
  7349. message = DSB076 ; Where did it happen?
  7350. goto = accident
  7351.  
  7352. entry = two, initial
  7353. text = DMN115 ; I want to report a robbery in progress. Come quick!
  7354. message = DSB077 ; Who's being robbed?
  7355. goto = robbery
  7356.  
  7357. entry = three, initial
  7358. text = DMN116 ; Help! Some guys are trying to kill me!!
  7359. message = DSB078 ; Yeah, right. Look, I'm getting might tired of you teenagers and your crank calls.
  7360. goto = kill
  7361.  
  7362. entry = four, initial
  7363. text = DMN117 ; I want to report a murder!
  7364. message = DSB079 ; Oh yeah? This sounds like another crank call. Who was murdered this time?
  7365. goto = murder
  7366.  
  7367.  
  7368. node = accident
  7369.  
  7370. entry = one, initial
  7371. text = DMN118 ; Uh, out by the old abandoned gas station!
  7372. message = DSB080 ; Okay. That's the state troopers' jurisdiction. I'll contact them right away. Thanks.
  7373. assign = DialedSheriff, 0
  7374. goto = exit
  7375.  
  7376. entry = two, initial
  7377. text = DMN119 ; Right near the interstate highway!
  7378. message = DSB080 ; Okay. That's the state troopers' jurisdiction. I'll contact them right away. Thanks.
  7379. assign = DialedSheriff, 0
  7380. goto = exit
  7381.  
  7382.  
  7383. node = robbery
  7384.  
  7385. entry = one, initial
  7386. text = DMN120 ; Some poor, old lady over at the ATM. She got roughed up pretty bad.
  7387. message = DSB081 ; Thanks. I'll be there in a jiffy.
  7388. assign = DialedSheriff, 1
  7389. goto = exit
  7390.  
  7391. entry = two, initial
  7392. text = DMN121 ; The Dairy Freeze just outside of town!
  7393. message = DSB081 ; Thanks. I'll be there in a jiffy.
  7394. assign = DialedSheriff, 1
  7395. goto = exit
  7396.  
  7397.  
  7398. node = kill
  7399.  
  7400. entry = one, initial
  7401. text = DMN122 ; No, really. He's got a chain saw and a real wild look in his eye.
  7402. message = DSB082 ; Har, har! Big laugh on the Sheriff. You better hope I never find out who you are!
  7403. assign = DialedSheriff, 0
  7404. goto = exit
  7405.  
  7406. entry = two, initial
  7407. text = DMN123 ;Ugh! I think they got me!
  7408. message = DSB082 ; Har, har! Big laugh on the Sheriff. You better hope I never find out who you are!
  7409. assign = DialedSheriff, 0
  7410. goto = exit
  7411.  
  7412.  
  7413. node = murder
  7414.  
  7415. entry = one, initial
  7416. text = DMN124 ;Uh, well, someone in town. Someone important.
  7417. message = DSB083 ; Uh-huh. Look, punk, I'm busy with a real murder investigation here.
  7418. assign = DialedSheriff, 0
  7419. goto = exit
  7420.  
  7421. entry = two, initial
  7422. text = DMN125 ; I don't know! Come quick!
  7423. message = DSB083 ; Uh-huh. Look, punk, I'm busy with a real murder investigation here.
  7424. assign = DialedSheriff, 0
  7425. goto = exit
  7426. conversation = 037.txt ; Room 905, Keeper of Souls - Before sacrifice
  7427.  
  7428. speaker = 0, Mike
  7429. speaker = 1, Keeper of the Souls
  7430.  
  7431. declare = ArgranStatus
  7432. import = ArgranStatus()
  7433. declare = BartenderStatus
  7434. import = BartenderStatus()
  7435. declare = GothStatus
  7436. import = GothStatus()
  7437.  
  7438.  
  7439. node = options
  7440.  
  7441. entry = where, initial
  7442. text = DMD214 ;Where am I?
  7443. message = DKD004 ; You are in the Underworld, Michael. The River of the Dead.
  7444. unhide = name
  7445. unhide = underworld
  7446. goto = options
  7447.  
  7448. entry = name
  7449. text = DMD226 ; You know my name!
  7450. message = DKD002 ; Yes, Michael. I've been expecting you.
  7451. goto = options
  7452.  
  7453. entry = underworld
  7454. text = DMD215 ;What is the Underworld?
  7455. message = DKD005 ; It is that place where the beings of Dark World come when their bio-matter has expired. As the Keeper of the Souls, all those who die in the Dark World fall under my care.
  7456. hide = who
  7457. hide = keeper
  7458. goto = options
  7459.  
  7460. entry = who, initial
  7461. text = DMD216 ; Who are you?
  7462. message = DKD006 ; I am called the Keeper of Souls.
  7463. unhide = keeper
  7464. goto = options
  7465.  
  7466. entry = keeper
  7467. text = DMD217 ; Keeper of the Souls? What does that mean?
  7468. message = DKD007 ; I am the guardian of the Underworld, and the keeper of the dead. All those who die in Dark World fall under my care.
  7469. hide = where
  7470. hide = underworld
  7471. goto = options
  7472.  
  7473. entry = what, initial
  7474. text = DMD218 ;What happened to me?
  7475. message = DKD008 ; You met with an unfortunate accident, Michael. You were killed.
  7476. hide = name
  7477. hide = underworld
  7478. hide = keeper
  7479. unhide = whatagain
  7480. unhide = notyou
  7481. goto = KillKeeper
  7482.  
  7483. entry = whatagain
  7484. text = DMD218 ;What happened to me?
  7485. message = DKD003 ; Hello again, Michael. You have destroyed your bio-matter once more, I see.
  7486. unhide = whatagain
  7487. unhide = notyou
  7488. goto = (BartenderStatus) ArgranTest
  7489. goto = KillBartender
  7490.  
  7491. entry = notyou
  7492. text = DMD227 ; Oh, no! Not you again!
  7493. message = DKD003 ; Hello again, Michael. You have destroyed your bio-matter once more, I see.
  7494. unhide = whatagain
  7495. unhide = notyou
  7496. goto = (BartenderStatus) ArgranTest
  7497. goto = KillBartender
  7498.  
  7499.  
  7500. node = KillKeeper
  7501. fallthrough = 0, KillBartender
  7502.  
  7503. entry = dead, initial
  7504. text = DMD219 ; Are you saying that I'm dead?
  7505. message = DKD009 ; Not exactly. You are not of this world and hence not easily destroyed here. You will leave this place. It is your destiny.
  7506. hide = what
  7507. unhide = immortal
  7508. unhide = destiny
  7509. goto = KillKeeper
  7510.  
  7511. entry = what, initial
  7512. text = DMD202 ; What's going on?
  7513. message = DKD011 ; You are destined to stand against the evil forces controlling the Dark World. You are charged with defeating the Ancients and saving your own world in the process. Some of the people of Dark World will aid you.
  7514. hide = dead
  7515. unhide = aid
  7516. unhide = you
  7517. goto = KillKeeper
  7518.  
  7519. entry = immortal
  7520. text = DMD220 ; Does that mean I'm immortal?
  7521. message = DKD010 ; Hardly, Michael. You are still subject to the cold hand of death. But you are not easily killed. I foresee that you will again visit me in this place. One day you will stay permanently if you continue to be so careless.
  7522. goto = KillKeeper
  7523.  
  7524. entry = destiny
  7525. text = DMD221 ;What is my destiny?
  7526. message = DKD011 ; You are destined to stand against the evil forces controlling Dark World. You are charged with defeating the Ancients, and saving your own world in the process. Some of the people of Dark World will aid you.
  7527. hide = immortal
  7528. unhide = aid
  7529. unhide = you
  7530. goto = KillKeeper
  7531.  
  7532. entry = aid
  7533. text = DMD222 ; Who will aid me?
  7534. message = DKD012 ; You will meet them in the course of your journey. They will extend the hand of friendship to you. But they will pay with their lives, and their souls be remanded to me. Attend!
  7535. hide = immortal
  7536. hide = you
  7537. goto = exit
  7538.  
  7539. entry = you
  7540. text = DMD225 ; Why don't you help me? You're a Keeper, after all!?
  7541. message = DKD014 ; If it were not for my intervention, you life fluids would now be flowing below in the River of the Dead.
  7542. goto = KillKeeper
  7543.  
  7544.  
  7545. node = KillBartender
  7546. fallthrough = 0, ArgranTest
  7547.  
  7548. entry = else, initial
  7549. text = DMD228 ; Please don't tell me that someone else will be sacrificed because of me!
  7550. message = DKD017 ; Attend!
  7551. hide = blood
  7552. goto = exit
  7553.  
  7554. entry = blood, initial
  7555. text = DMD229 ; Who's blood are you going to spill this time?
  7556. message = DKD017 ; Attend!
  7557. hide = else
  7558. goto = exit
  7559.  
  7560.  
  7561. node = ArgranTest
  7562. goto = (ArgranStatus) GothTest
  7563. goto = KillArgran
  7564.  
  7565.  
  7566. node = KillArgran
  7567. fallthrough = 0, GothTest
  7568.  
  7569. entry = else, initial
  7570. text = DMD228 ; Please don't tell me that someone else will be sacrificed because of me!
  7571. message = DKD017 ; Attend!
  7572. hide = blood
  7573. goto = exit
  7574.  
  7575. entry = blood, initial
  7576. text = DMD229 ; Who's blood are you going to spill this time?
  7577. message = DKD017 ; Attend!
  7578. hide = else
  7579. goto = exit
  7580.  
  7581.  
  7582. node = GothTest
  7583. goto = (GothStatus) KillMike
  7584. goto = KillGoth
  7585.  
  7586.  
  7587. node = KillGoth
  7588. fallthrough = 0, KillMike
  7589.  
  7590. entry = else, initial
  7591. text = DMD228 ; Please don't tell me that someone else will be sacrificed because of me!
  7592. message = DKD017 ; Attend!
  7593. hide = blood
  7594. goto = exit
  7595.  
  7596. entry = blood, initial
  7597. text = DMD229 ; Who's blood are you going to spill this time?
  7598. message = DKD017 ; Attend!
  7599. hide = else
  7600. goto = exit
  7601.  
  7602.  
  7603. node = KillMike
  7604.  
  7605. entry = else, initial
  7606. text = DMD228 ; Please don't tell me that someone else will be sacrificed because of me!
  7607. message = DKD019 ; You have been too careless, Michael. There is no one else to sacrifice in your place. Now, alas, it is your turn to plunge into the River of Blood!
  7608. unhide = else
  7609. goto = exit
  7610.  
  7611. entry = blood, initial
  7612. text = DMD229 ; Who's blood are you going to spill this time?
  7613. message = DKD019 ; You have been too careless, Michael. There is no one else to sacrifice in your place. Now, alas, it is your turn to plunge into the River of Blood!!
  7614. unhide = blood
  7615. goto = exit
  7616. conversation = 038.txt ; Room 905, Keeper of Souls - After sacrifice
  7617.  
  7618. speaker = 0, Mike
  7619. speaker = 1, Keeper of the Souls
  7620.  
  7621. declare = ArgranStatus
  7622. import = ArgranStatus
  7623. declare = BartenderStatus
  7624. import = BartenderStatus
  7625. declare = GothStatus
  7626. import = GothStatus
  7627. declare = ArgranSacrificed
  7628. import = ArgranSacrificed
  7629. declare = BartenderSacrificed
  7630. import = BartenderSacrificed
  7631. declare = GothSacrificed
  7632. import = GothSacrificed
  7633. declare = KeeperSacrificed
  7634. import = KeeperSacrificed
  7635.  
  7636. node = KillKeeper
  7637. fallthrough = 0, BartenderTest
  7638.  
  7639. entry = what, initial
  7640. text = DMD230 ; What in God's name was that?
  7641. message = DKD013 ; The life fluids of the Keeper of the Light now flows in the River of the Dead. Her bio-matter expired not long after she met you in the portal.
  7642. unhide = terrible
  7643. goto = KillKeeper
  7644.  
  7645. entry = terrible
  7646. text = DMD223 ; Why, you blood-thirsty monster! How could you do such a terrible thing!
  7647. message = DKD015 ; Her blood is on your hands, Michael. She sacrificed herself so that you could fulfill your destiny and defeat the Ancients. If you fail to do so, death will eventually reach out and pull you into its bloody depths.
  7648. goto = KillKeeper
  7649.  
  7650. entry = creeps, initial
  7651. text = DMD224 ; Jeez, this place gives me the creeps!
  7652. message = DKD016 ; You need not linger here, Michael. I have my work to attend to, and you have yours.
  7653. goto = KillKeeper
  7654.  
  7655. entry = out, initial
  7656. text = DMD231 ; How do I get out of this hell-hole?
  7657. message = DKD018 ; Climb the staircase. It leads back to Dark World, near to where the Ancients have erected their power generator. Go, and fullfill your destiny.
  7658. assign = KeeperSacrificed, 1
  7659. hide = what
  7660. hide = terrible
  7661. hide = creeps
  7662. goto = exit
  7663.  
  7664.  
  7665. Node = BartenderTest
  7666. goto = (BartenderStatus) ArgranTest
  7667. goto = KillBartender
  7668.  
  7669.  
  7670. node = KillBartender
  7671. fallthrough = 0, ArgranTest
  7672.  
  7673. entry = what, initial
  7674. text = DMD232 ; Who was sacrificed this time?
  7675. message = DKD020 ; The blood of the Food Hall proprietor now flows among the Dead. The Drekketh Guard executed him after learning he had provided you with food.
  7676. unhide = terrible
  7677. goto = KillBartender
  7678.  
  7679. entry = terrible
  7680. text = DMD233 ; Why, that's terrible!
  7681. message = DKD021 ; Much blood is on your hands, Michael. If you continue to fail, their sacrifices will be in vain.
  7682. goto = KillBartender
  7683.  
  7684. entry = creeps, initial
  7685. text = DMD224 ; Jeez, this place gives me the creeps!
  7686. message = DKD016 ; You need not linger here, Michael. I have my work to attend to, and you have yours.
  7687. goto = KillBartender
  7688.  
  7689. entry = out, initial
  7690. text = DMD234 ; Please, let me out of here!
  7691. message = DKD022 ; You are free to go, Michael. Farewell, and do not forget those who have died so that you may carry out your quest to save both our worlds.
  7692. assign = BartenderSacrificed, 1
  7693. hide = what
  7694. hide = terrible
  7695. hide = creeps
  7696. goto = exit
  7697.  
  7698.  
  7699. Node = ArgranTest
  7700. goto = (ArgranStatus) GothTest
  7701. goto = KillArgran
  7702.  
  7703.  
  7704. node = KillArgran
  7705. fallthrough = 0, GothTest
  7706.  
  7707. entry = what, initial
  7708. text = DMD232 ; Who was sacrificed this time?
  7709. message = DKD023 ; The Drekketh Guard disemboweled the weaponsmith after discovering he had provided you with a biomechanical arm. His entrails now float among the Dead.
  7710. unhide = terrible
  7711. goto = KillArgran
  7712.  
  7713. entry = terrible
  7714. text = DMD233 ; Why, that's terrible!
  7715. message = DKD021 ; Much blood is on your hands, Michael. If you continue to fail, their sacrifices will be in vain.
  7716. goto = KillArgran
  7717.  
  7718. entry = creeps, initial
  7719. text = DMD224 ; Jeez, this place gives me the creeps!
  7720. message = DKD016 ; You need not linger here, Michael. I have my work to attend to, and you have yours.
  7721. goto = KillArgran
  7722.  
  7723. entry = out, initial
  7724. text = DMD234 ; Please, let me out of here!
  7725. message = DKD022 ; You are free to go, Michael. Farewell, and do not forget those who have died so that you may carry out your quest to save both our worlds.
  7726. assign = ArgranSacrificed, 1
  7727. hide = what
  7728. hide = terrible
  7729. hide = creeps
  7730. goto = exit
  7731.  
  7732.  
  7733. Node = GothTest
  7734. goto = (GothStatus) exit
  7735. goto = KillGoth
  7736.  
  7737.  
  7738. node = KillGoth
  7739. fallthrough = 0, exit
  7740.  
  7741. entry = what, initial
  7742. text = DMD232 ; Who was sacrificed this time?
  7743. message = DKD024 ; Goth no longer serves the Keepers. I now have guardianship over his soul as it flows among the Dead.
  7744. unhide = terrible
  7745. goto = KillGoth
  7746.  
  7747. entry = terrible
  7748. text = DMD233 ; Why, that's terrible!
  7749. message = DKD021 ; Much blood is on your hands, Michael. If you continue to fail, their sacrifices will be in vain.
  7750. goto = KillGoth
  7751.  
  7752. entry = creeps, initial
  7753. text = DMD224 ; Jeez, this place gives me the creeps!
  7754. message = DKD016 ; You need not linger here, Michael. I have my work to attend to, and you have yours.
  7755. goto = KillGoth
  7756.  
  7757. entry = out, initial
  7758. text = DMD234 ; Please, let me out of here!
  7759. message = DKD022 ; You are free to go, Michael. Farewell, and do not forget those who have died so that you may carry out your quest to save both our worlds.
  7760. assign = GothSacrificed, 1
  7761. hide = what
  7762. hide = terrible
  7763. hide = creeps
  7764. goto = exit
  7765.  
  7766. conversation = 039.txt ; Room 308, Shooting Gallery Barker
  7767.  
  7768.  
  7769. declare = GossipChildren()
  7770. import = GossipChildren()
  7771. declare = GossipGallery()
  7772. import = GossipGallery()
  7773. declare = GossipMoney()
  7774. import = GossipMoney()
  7775. declare = ShootingGalleryCount()
  7776. import = ShootingGalleryCount()
  7777. declare = ShootingGalleryWon()
  7778. import = ShootingGalleryWon()
  7779.  
  7780. speaker = 0, Mike
  7781. speaker = 1, Barker
  7782.  
  7783.  
  7784. node = decision
  7785. goto = (ShootingGalleryWon) Won
  7786. goto = options
  7787.  
  7788.  
  7789. node = options
  7790. fallthrough = 0, Shoot
  7791.  
  7792. entry = excuse, initial
  7793. text = DMN445 ; Excuse me, sir.
  7794. message = DSG006 ; Step right up! Step right up! I see a man who looks like a good shot.
  7795. unhide = excuseagain
  7796. unhide = may
  7797. unhide = (ShootingGalleryCount) cheat
  7798. goto = Decoration
  7799.  
  7800. entry = excuseagain
  7801. text = DMN445 ; Excuse me, sir.
  7802. message = DSG007 ; He's back again! Have you worked up a little more courage?
  7803. unhide = excuseagain
  7804. unhide = may
  7805. unhide = (ShootingGalleryCount) cheat
  7806. goto = Decoration
  7807.  
  7808. entry = may
  7809. text = DMD201 ; May I ask you another question?
  7810. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7811. unhide = excuseagain
  7812. unhide = may
  7813. unhide = (ShootingGalleryCount) cheat
  7814. hide = later
  7815. goto = exit
  7816.  
  7817. entry = answers, initial
  7818. text = DMD200 ; Look, buddy, I need some answers.
  7819. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7820. hide = excuse
  7821. unhide = excuseagain
  7822. unhide = answers
  7823. unhide = (ShootingGalleryCount) cheat
  7824. hide = later
  7825. goto = exit
  7826.  
  7827. entry = cost, initial
  7828. text = DMN438 ; I want to try. How much does it cost?
  7829. message = DSG004 ; Put your money away! All the attractions here are free!
  7830. hide = excuse
  7831. hide = excuseagain
  7832. hide = ticket
  7833. unhide = later
  7834. goto = options
  7835.  
  7836. entry = ticket, initial
  7837. text = DMN439 ; Here's my admission ticket.
  7838. message = DSG003 ; Big deal, you got a ticket! You want a prize or something? Pick up one of the guns and shoot!
  7839. unhide = later
  7840. hide = excuse
  7841. hide = excuseagain
  7842. goto = options
  7843.  
  7844. entry = cheat
  7845. text = DMN464 ; I think this game is rigged.
  7846. message = DSG005 ; Are you nuts? Get out of here!!
  7847. unhide = excuseagain
  7848. unhide = cheat
  7849. hide = later
  7850. goto = exit
  7851.  
  7852. entry = later
  7853. text = DMN441 ; I don't think I'll take a shot right now. Maybe later.
  7854. message = DSG009 ; What's the matter, tough guy? You scared of guns? Go on, walk away!
  7855. unhide = excuseagain
  7856. unhide = (ShootingGalleryCount) cheat
  7857. goto = exit
  7858.  
  7859.  
  7860. node = Decoration
  7861. fallthrough = 0, DecorationTest
  7862.  
  7863. entry = strange, initial
  7864. text = DMN446 ; What's with all the strange decorations around this carnival?
  7865. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7866. hide = answers
  7867. goto = exit
  7868.  
  7869. entry = answers, initial
  7870. text = DMD200 ; Look, buddy, I need some answers.
  7871. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7872. unhide = answers
  7873. goto = exit
  7874.  
  7875.  
  7876. node = DecorationTest
  7877. goto = (GossipMoney) Money
  7878. goto = (GossipGallery) Gallery
  7879. goto = (GossipChildren) Child
  7880. goto = Shoot
  7881.  
  7882.  
  7883. node = Money
  7884. fallthrough = 0, aftermoney
  7885.  
  7886. entry = may, initial
  7887. text = DMD201 ; May I ask you another question?
  7888. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7889. unhide = may
  7890. goto = exit
  7891.  
  7892. entry = one, initial
  7893. text = DMN449 ; I understand that some money was stolen from the carnival not too long ago.
  7894. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7895. hide = may
  7896. hide = answers
  7897. goto = exit
  7898.  
  7899. entry = answers, initial
  7900. text = DMD200 ; Look, buddy, I need some answers.
  7901. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7902. unhide = answers
  7903. goto = exit
  7904.  
  7905.  
  7906. node = aftermoney
  7907. goto = (GossipGallery) Gallery
  7908. goto = (GossipChildren) Child
  7909. goto = Shoot
  7910.  
  7911.  
  7912. node = Gallery
  7913. fallthrough = 0, aftergallery
  7914.  
  7915. entry = may, initial
  7916. text = DMD201 ; May I ask you another question?
  7917. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7918. unhide = may
  7919. goto = exit
  7920.  
  7921. entry = accident, initial
  7922. text = DMN440 ; I heard there was an accident here lately and that you almost got killed.
  7923. message = DSG008 ; How did you find out about that?
  7924. hide = may
  7925. hide = answers
  7926. unhide = heard
  7927. unhide = happened
  7928. unhide = story
  7929. goto = Gallery
  7930.  
  7931. entry = answers, initial
  7932. text = DMD200 ; Look, buddy, I need some answers.
  7933. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7934. unhide = answers
  7935. goto = exit
  7936.  
  7937. entry = heard
  7938. text = DMN442 ; I just heard it. Is it true?
  7939. message = DSG010 ; It was just an accident. No big deal. All the lawsuits were settled.
  7940. hide = heard
  7941. hide = happened
  7942. hide = story
  7943. goto = Shoot
  7944.  
  7945. entry = happened
  7946. text = DMN443 ; One of your co-workers told me. What happened?
  7947. message = DSG011 ; Somebody's been spreading rumors around this carnival. If I ever catch them, it'll make the Shooting Gallery Massacre look tame by comparison!
  7948. hide = heard
  7949. hide = happened
  7950. hide = story
  7951. goto = Shoot
  7952.  
  7953. entry = story
  7954. text = DMN444 ; It's all over the carnival. Everyone's heard the story.
  7955. message = DSG011 ; Somebody's been spreading rumors around this carnival. If I ever catch them, it'll make the Shooting Gallery Massacre look tame by comparison!
  7956. hide = heard
  7957. hide = happened
  7958. hide = story
  7959. goto = Shoot
  7960.  
  7961.  
  7962. node = aftergallery
  7963. goto = (GossipChildren) Child
  7964. goto = Shoot
  7965.  
  7966.  
  7967. node = Child
  7968. fallthrough = 0, shoot
  7969.  
  7970. entry = may, initial
  7971. text = DMD201 ; May I ask you another question?
  7972. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7973. unhide = may
  7974. goto = exit
  7975.  
  7976. entry = children, initial
  7977. text = DMN448 ; What's this I hear about missing children?.
  7978. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7979. hide = may
  7980. hide = answers
  7981. goto = exit
  7982.  
  7983. entry = answers, initial
  7984. text = DMD200 ; Look, buddy, I need some answers.
  7985. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7986. unhide = answers
  7987. goto = exit
  7988.  
  7989.  
  7990. node = Shoot
  7991.  
  7992. entry = may, initial
  7993. text = DMD201 ; May I ask you another question?
  7994. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  7995. unhide = may
  7996. goto = exit
  7997.  
  7998. entry = answers, initial
  7999. text = DMD200 ; Look, buddy, I need some answers.
  8000. message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
  8001. unhide = answers
  8002. goto = exit
  8003.  
  8004. entry = later, initial
  8005. text = DMN441 ; I don't think I'll take a shot right now. Maybe later.
  8006. message = DSG009 ; What's the matter, tough guy? You scared of guns? Go on, walk away!
  8007. unhide = later
  8008. goto = exit
  8009.  
  8010.  
  8011. node = won
  8012.  
  8013. entry = excuse, initial
  8014. text = DMN445 ; Excuse me, sir.
  8015. message = DSG013 ; Hey, pal, you've given me enough grief for one day. Get lost!
  8016. unhide = excuse
  8017. goto = (GossipGallery) GalleryAgain
  8018. goto = exit
  8019.  
  8020. entry = again, initial
  8021. text = DMN463 ; I think I'd like to try it one more time.
  8022. message = DSG013 ; Hey, pal, you've given me enough grief for one day. Get lost!
  8023. unhide = again
  8024. goto = exit
  8025.  
  8026. entry = fair, initial
  8027. text = DMN038 ; Look, I feel bad about shooting up your booth. I want to return the prize I won.
  8028. message = DSG002 ; You can have your prize, but I don't want to see your face around here again!
  8029. unhide = fair
  8030. goto = exit
  8031.  
  8032.  
  8033. node = GalleryAgain
  8034.  
  8035. entry = answers, initial
  8036. text = DMD200 ; Look, buddy, I need some answers.
  8037. message DSG005 ; Are you nuts? Get out of here!
  8038. unhide = answers
  8039. goto = exit
  8040.  
  8041. entry = accident, initial
  8042. text = DMN440 ; I heard there was an accident here lately and that you almost got killed.
  8043. message = DSG008 ; How did you find out about that?
  8044. hide = answers
  8045. unhide = heard
  8046. unhide = happened
  8047. unhide = story
  8048. goto = GalleryAgain
  8049.  
  8050. entry = heard
  8051. text = DMN442 ; I just heard it. Is it true?
  8052. message = DSG010 ; It was just an accident. No big deal. All the lawsuits were settled.
  8053. hide = heard
  8054. hide = happened
  8055. hide = story
  8056. unhide = answers
  8057. unhide = may
  8058. goto GalleryAgain
  8059.  
  8060. entry = happened
  8061. text = DMN443 ; One of your co-workers told me. What happened?
  8062. message = DSG011 ; Somebody's been spreading rumors around this carnival. If I ever catch them, it'll make the Shooting Gallery Massacre look tame by comparison!
  8063. hide = heard
  8064. hide = happened
  8065. hide = story
  8066. unhide = answers
  8067. unhide = may
  8068. goto GalleryAgain
  8069.  
  8070. entry = story
  8071. text = DMN444 ; It's all over the carnival. Everyone's heard the story.
  8072. message = DSG011 ; Somebody's been spreading rumors around this carnival. If I ever catch them, it'll make the Shooting Gallery Massacre look tame by comparison!
  8073. hide = heard
  8074. hide = happened
  8075. hide = story
  8076. unhide = answers
  8077. unhide = may
  8078. goto GalleryAgain
  8079.  
  8080. entry = may, initial
  8081. text = DMD201 ; May I ask you another question?
  8082. message DSG005 ; Are you nuts? Get out of here!
  8083. unhide = may
  8084. goto = exit
  8085.  
  8086.  
  8087. conversation = 040.txt
  8088.  
  8089. ; Room 308, Wheel Barker
  8090.  
  8091. declare = GossipChildren()
  8092. import = GossipChildren()
  8093. declare = GossipGallery()
  8094. import = GossipGallery()
  8095. declare = GossipMoney()
  8096. import = GossipMoney()
  8097. declare = SpinWheelCount()
  8098. import = SpinWheelCount()
  8099. declare = SpinWheelWin()
  8100. import = SpinWheelWin()
  8101.  
  8102. speaker = 0, Mike
  8103. speaker = 1, Barker
  8104.  
  8105.  
  8106. node = intro
  8107. goto = (SpinWheelWin) won
  8108. goto = options
  8109.  
  8110.  
  8111. node = options
  8112.  
  8113. entry = excuse, initial
  8114. text = DMN456 ; Excuse me, sir.
  8115. message = DSW015 ; Who's feeling lucky today? Who's feeling lucky? Come right up, sir.
  8116. unhide = okay
  8117. hide = (SpinWheelCount) okay
  8118. unhide = (SpinWheelCount) again
  8119. unhide = (SpinWheelCount) lose
  8120. unhide = (SpinWheelCount) cheat
  8121. unhide = noplay
  8122. goto = (GossipMoney) Money
  8123. goto = (GossipGallery) Gallery
  8124. goto = (GossipChildren) Child
  8125. goto = options
  8126.  
  8127. entry = excuseagain
  8128. text = DMN456 ; Excuse me, sir.
  8129. message = DSW016 ; Why, it's the gentleman from earlier today. Feeling lucky yet, sir?
  8130. unhide = okay
  8131. hide = (SpinWheelCount) okay
  8132. unhide = (SpinWheelCount) again
  8133. unhide = (SpinWheelCount) lose
  8134. unhide = (SpinWheelCount) cheat
  8135. unhide = noplay
  8136. goto = (GossipMoney) Money
  8137. goto = (GossipGallery) Gallery
  8138. goto = (GossipChildren) Child
  8139. goto = options
  8140.  
  8141. entry = cost, initial
  8142. text = DMN455 ; How much does it cost to play this game?
  8143. message = DSW012 ; Keep your quarter. Everyone with an admission ticket gets a spin at the wheel.
  8144. hide = excuse
  8145. hide = excuseagain
  8146. hide = ticket
  8147. unhide = okay
  8148. hide = (SpinWheelCount) okay
  8149. unhide = (SpinWheelCount) again
  8150. unhide = (SpinWheelCount) lose
  8151. unhide = (SpinWheelCount) cheat
  8152. unhide = noplay
  8153. goto = options
  8154.  
  8155. entry = ticket, initial
  8156. text = DMN454 ; I have an admission ticket.
  8157. message = DSW011 ; You got an admission ticket? That entitles you to a spin at the wheel.
  8158. hide = excuse
  8159. hide = excuseagain
  8160. unhide = noplay
  8161. goto = options
  8162.  
  8163. entry = okay
  8164. text = DMN451 ; How does this game work?
  8165. message = DSW014 ; All you have to do call out a number between zero and nine, and then give the wheel a spin. If your number comes up, you win a prize. What could be simpler?
  8166. hide = excuse
  8167. unhide = excuseagain
  8168. hide = noplay
  8169. goto = EndConversation
  8170.  
  8171. entry = again
  8172. text = DMN463 ; I think I'd like to try it one more time.
  8173. message = DSW017 ; Go ahead, sir. Pick a number and give the wheel a spin.
  8174. hide = excuse
  8175. unhide = excuseagain
  8176. unhide = again
  8177. hide = okay
  8178. hide = noplay
  8179. goto = EndConversation
  8180.  
  8181. entry = lose
  8182. text = DMN462 ; I keep losing.
  8183. message = DSW018 ; You're just running into a string of bad luck, that's all. Come back and give it another try later.
  8184. hide = excuse
  8185. unhide = excuseagain
  8186. unhide = lose
  8187. hide = okay
  8188. hide = noplay
  8189. goto = EndConversation
  8190.  
  8191. entry = cheat
  8192. text = DMN464 ; I think this game is rigged.
  8193. message = DSW019 ; Hey, you callin' me a cheat? Take a hike, you loser!
  8194. hide = excuse
  8195. unhide = excuseagain
  8196. unhide = cheat
  8197. hide = okay
  8198. hide = noplay
  8199. goto = EndConversation
  8200.  
  8201. entry = noplay
  8202. text = DMN457 ; I changed my mind. I don't think I want to play.
  8203. message = DSW020 ; Okay, but you're passing up the chance of a lifetime. We're practically giving our prizes away!
  8204. hide = excuse
  8205. unhide = excuseagain
  8206. goto = EndConversation
  8207.  
  8208.  
  8209. node = won
  8210.  
  8211. entry = excuse, initial
  8212. text = DMN456 ; Excuse me, sir.
  8213. message = DSW009 ; Sorry, Mack. Only one win to a customer.
  8214. unhide = excuse
  8215. goto = (GossipMoney) Money
  8216. goto = (GossipGallery) Gallery
  8217. goto = (GossipChildren) Child
  8218. goto = EndConversation
  8219.  
  8220. entry = again, initial
  8221. text = DMN463 ; I think I'd like to try it one more time.
  8222. message = DSW009 ; Sorry, Mack. Only one win to a customer.
  8223. unhide = again
  8224. goto = EndConversation
  8225.  
  8226. entry = fair, initial
  8227. text = DMN452 ; I think I should return my prize. There's something wrong with the game.
  8228. message = DSW013 ; You saying my game is rigged? Get out of here!
  8229. unhide = fair
  8230. goto = EndConversation
  8231.  
  8232.  
  8233. node = Money
  8234. fallthrough = 0, aftermoney
  8235.  
  8236. entry = one, initial
  8237. text = DMN458 ; I heard that some of the carnival receipts were stolen recently.
  8238. message = DSW021 ; Listen, mister, the only financial harm that's come to this carnival is from the guy who's been spreading these rumors and driving customers away.
  8239. goto = (SpinWheelWin) EndConversation
  8240. goto = options
  8241.  
  8242.  
  8243. node = aftermoney
  8244. goto = (GossipGallery) Gallery
  8245. goto = (GossipChildren) Child
  8246. goto = (SpinWheelWin) EndConversation
  8247. goto = options
  8248.  
  8249.  
  8250. node = Gallery
  8251. fallthrough = 0, aftergallery
  8252.  
  8253. entry = one, initial
  8254. text = DMN459 ; Someone told me that there was some kind of incident at the shooting gallery.
  8255. message = DSW022 ; All blown out of proportion. But if I ever find out who's starting these rumors, he's going to have an incident of his own!
  8256. goto = (SpinWheelWin) EndConversation
  8257. goto = options
  8258.  
  8259.  
  8260. node = aftergallery
  8261. goto = (GossipChildren) Child
  8262. goto = (SpinWheelWin) EndConversation
  8263. goto = options
  8264.  
  8265.  
  8266. node = Child
  8267. fallthrough = 0, afterchild
  8268.  
  8269. entry = one, initial
  8270. text = DMN460 ; What's all this about children disappearing from the carnival?
  8271. message = DSW023 ; No truth to it, none at all. All these stories floating around, it's driving me nuts. Look, pal, this is the most stable place I've worked at since leaving prison. You have my word on that!
  8272. goto = (SpinWheelWin) EndConversation
  8273. goto = options
  8274.  
  8275.  
  8276. node = afterchild
  8277. goto = (SpinWheelWin) EndConversation
  8278. goto = options
  8279.  
  8280.  
  8281. node = EndConversation
  8282. goto = exit
  8283. conversation = 041.txt
  8284.  
  8285. ; Room 309, Ring Toss Barker
  8286.  
  8287. declare = GossipChildren()
  8288. import = GossipChildren()
  8289. declare = GossipGallery()
  8290. import = GossipGallery()
  8291. declare = GossipMoney()
  8292. import = GossipMoney()
  8293. declare = RingTossCount()
  8294. import = RingTossCount()
  8295. declare = RingTossWon()
  8296. import = RingTossWon()
  8297.  
  8298. speaker = 0, Mike
  8299. speaker = 1, Barker
  8300.  
  8301.  
  8302. node = intro
  8303. goto = (RingTossWon) won
  8304. goto = options
  8305.  
  8306.  
  8307. node = options
  8308.  
  8309. entry = excuse, initial
  8310. text = DMN456 ; Excuse me, sir.
  8311. message = DRT008 ; Step right up! Step right up! You look like you have a good arm, sir!
  8312. unhide = okay
  8313. hide = (RingTossCount) okay
  8314. unhide = (RingTossCount) again
  8315. unhide = (RingTossCount) lose
  8316. unhide = (RingTossCount) cheat
  8317. unhide = noplay
  8318. goto = (GossipMoney) Money
  8319. goto = (GossipGallery) Gallery
  8320. goto = (GossipChildren) Child
  8321. goto = options
  8322.  
  8323. entry = excuseagain
  8324. text = DMN456 ; Excuse me, sir.
  8325. message = DRT009 ; Well, well, he's back. Limber up the old pitching arm, did we? Ready for a try?
  8326. unhide = okay
  8327. hide = (RingTossCount) okay
  8328. unhide = (RingTossCount) again
  8329. unhide = (RingTossCount) lose
  8330. unhide = (RingTossCount) cheat
  8331. unhide = noplay
  8332. goto = (GossipMoney) Money
  8333. goto = (GossipGallery) Gallery
  8334. goto = (GossipChildren) Child
  8335. goto = options
  8336.  
  8337. entry = cost, initial
  8338. text = DMN455 ; How much does it cost to play this game?
  8339. message = DRT006 ; I don't want your money. The game's free.
  8340. hide = excuse
  8341. hide = excuseagain
  8342. hide = ticket
  8343. unhide = okay
  8344. hide = (RingTossCount) okay
  8345. unhide = (RingTossCount) again
  8346. unhide = (RingTossCount) lose
  8347. unhide = (RingTossCount) cheat
  8348. unhide = noplay
  8349. goto = options
  8350.  
  8351. entry = ticket, initial
  8352. text = DMN454 ; I have an admission ticket.
  8353. message = DRT005 ; Hold on to your ticket. You need it for re-admission into the carnival.
  8354. hide = excuse
  8355. hide = excuseagain
  8356. unhide = noplay
  8357. goto = options
  8358.  
  8359. entry = okay
  8360. text = DMN461 ; Okay, what do I do?
  8361. message = DRT010 ; Just toss a ring around that metal pole over there. It's so simple a child could do it.
  8362. hide = excuse
  8363. unhide = excuseagain
  8364. hide = noplay
  8365. goto = EndConversation
  8366.  
  8367. entry = again
  8368. text = DMN463 ; I think I'd like to try it one more time.
  8369. message = DRT010 ; Just toss a ring around that metal pole over there. It's so simple a child could do it.
  8370. hide = excuse
  8371. unhide = excuseagain
  8372. unhide = again
  8373. hide = okay
  8374. hide = noplay
  8375. goto = EndConversation
  8376.  
  8377. entry = lose
  8378. text = DMN462 ; I keep losing.
  8379. message = DRT011 ; What's the matter? Your arm a little stiff? Come back and try later.
  8380. hide = excuse
  8381. unhide = excuseagain
  8382. unhide = lose
  8383. hide = okay
  8384. hide = noplay
  8385. goto = EndConversation
  8386.  
  8387. entry = cheat
  8388. text = DMN464 ; I think this game is rigged.
  8389. message = DRT007 ; Are you crazy? There's no way to cheat at this game! Get out of here!
  8390. hide = excuse
  8391. unhide = excuseagain
  8392. unhide = cheat
  8393. hide = okay
  8394. hide = noplay
  8395. goto = EndConversation
  8396.  
  8397. entry = noplay
  8398. text = DMN457 ; I changed my mind. I don't think I want to play.
  8399. message = DRT011 ; What's the matter? Your arm a little stiff? Come back and try later.
  8400. hide = excuse
  8401. unhide = excuseagain
  8402. goto = EndConversation
  8403.  
  8404.  
  8405. node = won
  8406.  
  8407. entry = excuse, initial
  8408. text = DMN456 ; Excuse me, sir.
  8409. message = DRT004 ; Sorry, pal. You already won.
  8410. unhide = excuse
  8411. goto = (GossipMoney) Money
  8412. goto = (GossipGallery) Gallery
  8413. goto = (GossipChildren) Child
  8414. goto = EndConversation
  8415.  
  8416. entry = again, initial
  8417. text = DMN463 ; I think I'd like to try it one more time.
  8418. message = DRT004 ; Sorry, pal. You already won.
  8419. unhide = again
  8420. goto = EndConversation
  8421.  
  8422. entry = fair, initial
  8423. text = DMN453 ; I want to return my prize. I didn't win it fairly.
  8424. message = DRT007 ; Are you crazy? There's no way to cheat at this game! Get out of here!
  8425. unhide = fair
  8426. goto = EndConversation
  8427.  
  8428.  
  8429. node = Money
  8430. fallthrough = 0, aftermoney
  8431.  
  8432. entry = one, initial
  8433. text = DMN458 ; I heard that some of the carnival receipts were stolen recently.
  8434. message = DRT013 ; Oh, that. The owners merely misplaced it for a couple hours. The money was found later, all of it.
  8435. goto = (RingTossWon) EndConversation
  8436. goto = options
  8437.  
  8438.  
  8439. node = aftermoney
  8440. goto = (GossipGallery) Gallery
  8441. goto = (GossipChildren) Child
  8442. goto = (RingTossWon) EndConversation
  8443. goto = options
  8444.  
  8445.  
  8446. node = Gallery
  8447. fallthrough = 0, aftergallery
  8448.  
  8449. entry = one, initial
  8450. text = DMN459 ; Someone told me that there was some kind of incident at the shooting gallery.
  8451. message = DRT014 ; I don't know if it's worth calling an incident. The shooting gallery barker got winged by a wild shot, but it was nothing serious.
  8452. goto = (RingTossWon) EndConversation
  8453. goto = options
  8454.  
  8455.  
  8456. node = aftergallery
  8457. goto = (GossipChildren) Child
  8458. goto = (RingTossWon) EndConversation
  8459. goto = options
  8460.  
  8461.  
  8462. node = Child
  8463. fallthrough = 0, afterchild
  8464.  
  8465. entry = one, initial
  8466. text = DMN460 ; What's all this about children disappearing from the carnival?
  8467. message = DRT012 ; Oh, you must mean that kid they found curled up asleep behind a tent. A lot of fuss over nothing.
  8468. goto = (RingTossWon) EndConversation
  8469. goto = options
  8470.  
  8471.  
  8472. node = afterchild
  8473. goto = (RingTossWon) EndConversation
  8474. goto = options
  8475.  
  8476.  
  8477. node = EndConversation
  8478. goto = exit
  8479. conversation = 042.txt ; Room 307, Sheriff - Mike meets the Sheriff at the Shooting Gallery
  8480.  
  8481. declare = HaveLoveLetter()
  8482. import = HaveLoveLetter()
  8483. declare = HeadacheTwo()
  8484. import = HeadacheTwo()
  8485.  
  8486. speaker = 0, Mike
  8487. speaker = 1, Sheriff Butler
  8488.  
  8489.  
  8490. node = options
  8491.  
  8492. entry = hello, initial
  8493. text = DMN277 ; Oh, hello, Sheriff Butler. What brings you down to the carnival?
  8494. message = DSB033 ; I'm just checking out the area, looking for suspects. I'm not surprised to find you here.
  8495. hide = want
  8496. unhide = suspects
  8497. unhide = murder
  8498. goto = options
  8499.  
  8500. entry = suspects
  8501. text = DMN278 ; Suspects? For what? Rita's murder?
  8502. message = DSB034 ; No, not for Rita's murder. For the murder of Mayor Fleming.
  8503. goto = fleming
  8504.  
  8505. entry = murder
  8506. text = DMN279 ; I told you, I don't know anything about Rita's murder..
  8507. message = DSB035 ; I'm not talking about that. I want to know who killed Mayor Fleming.
  8508. goto = fleming
  8509.  
  8510. entry = want, initial
  8511. text = DMN280 ; What do you want now, Butler?
  8512. message = DSB036 ; I want some answers, and I want them right now.
  8513. hide = hello
  8514. unhide = questions
  8515. goto = options
  8516.  
  8517. entry = questions
  8518. text = DMN281 ;What do you want to know?
  8519. message = DSB037 ; Where have you been the last few hours?
  8520. goto = options
  8521.  
  8522. entry = refuse, initial
  8523. text = DMN282 ; Look, Sheriff, I'm getting tired of you hounding me.
  8524. message = DSB038 ; Well, you better start getting used to it. The Mayor's been murdered.
  8525. goto = fleming
  8526.  
  8527.  
  8528. node = fleming
  8529.  
  8530. entry = murdered, initial
  8531. text = DMN283 ; Mayor Fleming's been murdered?
  8532. message = DSB039 ; Have you been anywhere else in the park during last hour?
  8533. unhide = park
  8534. goto = fleming
  8535.  
  8536. entry = know, initial
  8537. text = DMN284 ; I don't know anything about it. What happened?
  8538. message = DSB040 ;The FBI's examining the body right now. I'm on the lookout for suspects who've been to the park during the last hour.
  8539. hide = murdered
  8540. unhide = park
  8541. goto = fleming
  8542.  
  8543. entry = park
  8544. text = DMN285 ;The last hour? Well, I've been busy doing some work.
  8545. message = DSB041 ; Work? Oh, yes. I've heard that you've been playing detective today. And what evidence have you turned up, Sherlock?
  8546. hide = murdered
  8547. hide = know
  8548. hide = who
  8549. unhide = Jimmy
  8550. unhide = letter
  8551. goto = fleming
  8552.  
  8553. entry = who, initial
  8554. text = DMN286 ; Who do you think did it?
  8555. message = DSB042 ; Like I said before, Dawson, you're my number one suspect. Nothing you've said or done convinces me otherwise. Maybe you knocked off Mayor Fleming because of Rita. Or maybe you had other reasons...
  8556. hide = murdered
  8557. unhide = Jimmy
  8558. goto = fleming
  8559.  
  8560. entry = Jimmy
  8561. text = DMN287 ; I didn't do it, Sheriff. It was Jimmy Gardner.
  8562. message = DSB043 ;Jimmy Gardner? Don't make me laugh. He's a two-big punk, not some psycho cutthroat.
  8563. hide = murdered
  8564. hide = know
  8565. hide = who
  8566. hide = park
  8567. unhide= letter
  8568. goto = fleming
  8569.  
  8570. entry = letter
  8571. text = DMN288 ; I've got a letter implicating Jimmy. Melissa hired him to kill Rita for having an affair with the Mayor.
  8572. assign = HaveLoveLetter, 0
  8573. ;WT bug? should be headachethree and set in the script! assign = HeadacheTwo, 1
  8574. goto = exit
  8575. conversation = 043.txt ; Room 501, Agent Gannon
  8576.  
  8577. speaker = 0, Mike
  8578. speaker = 1, Agent Gannon
  8579.  
  8580. node = options
  8581. fallthrough = 0, goodbye
  8582.  
  8583. entry = want, initial
  8584. text = DMN177 ; What do you want?
  8585. message = DAG004 ; You're not leaving until I get some answers from you.
  8586. unhide = questions
  8587. unhide = me
  8588. hide = nothing
  8589. goto = options
  8590.  
  8591. entry = nothing, initial
  8592. text = DMN178 ;I have nothing to say to you!
  8593. message = DAG004 ; You're not leaving until I get some answers from you.
  8594. unhide = questions
  8595. unhide = me
  8596. hide = want
  8597. goto = options
  8598.  
  8599. entry = me
  8600. text = DMN179 ;Why are you talking to me?
  8601. message = DAG005 ; I'll ask the questions, Dawson. I'm the cop, you're the suspect. Got it?
  8602. unhide = suspect
  8603. goto = options
  8604.  
  8605. entry = suspect
  8606. text = DMN184 ; What am I suspected of?
  8607. message = DAG010 ; You're suspected of a lot of things, Dawson. I've done some checking up on you. I know all about what happened to you last year.
  8608. unhide = california
  8609. goto = options
  8610.  
  8611. entry = california
  8612. text = DMN185 ; What do you know about what happened last year?
  8613. message = DAG011 ; Enough to know that you're as nutty as a fruit cake. We've seen your psychiatric reports, Dawson. They have 'psycho' written all over them.
  8614. unhide = loony
  8615. hide = questions
  8616. hide = mayor
  8617. unhide = letter
  8618. goto = options
  8619.  
  8620. entry = loony
  8621. text = DMN186 ; No, it's all true! There really is a Dark World!
  8622. message = DAG012 ; Save your insanity defense for the jury, Dawson. The truth is that you killed both Rita Scanlon and Mayor Fleming.
  8623. goto = options
  8624.  
  8625. entry = questions
  8626. text = DMN180 ; What do you want to know?
  8627. message = DAG006 ;When was the last time you saw Mayor Fleming? Alive?
  8628. unhide = mayor
  8629. goto = options
  8630.  
  8631. entry = mayor
  8632. text = DMN181 ;You think I killed the mayor, don't you?
  8633. message = DAG007 ; I don't think it, Dawson. I know it. We ran a background check on you. Our Behavioral Science people peg you as a psycho.
  8634. hide = me
  8635. hide = suspect
  8636. hide = california
  8637. unhide = loony
  8638. unhide = letter
  8639. goto = options
  8640.  
  8641. entry = letter
  8642. text = DMN182 ; But I found a letter that proves Jimmy Gardner killed Rita. I gave it to Sheriff Butler.
  8643. message = DAG008 ; Butler's off the case. I'm in charge now. And as for your friend Jimmy Gardner, he's in the hospital. Coma. Furthermore, Doc Larson places the Mayor's time of death some time after you attacked Gardner, killer.
  8644. unhide = larson
  8645. goto = options
  8646.  
  8647. entry = larson
  8648. text = DMN183 ; Larson's lying! He was involved with Rita! He's the psycho!
  8649. message = DAG009 ; Right, Dawson. Everybody's a psycho but you. No wonder Rita dumped you. Is that why you killed her?
  8650. assign = speaker, 0
  8651. message = DMN493 ;I loved Rita! I didn't touch her!
  8652. assign = speaker, 1
  8653. message = DAG013 ;Oh, yeah? It sure sounds like everyone else did. She dressed up in leather for the Mayor. She was doing the nasty with Doc Larson. But nothing for poor Mike. Makes you made enough to kill, doesn't it?
  8654. goto = exit
  8655.  
  8656. conversation = 023.txt ; Dark Mom
  8657.  
  8658. node = intial
  8659.  
  8660. entry=first, initial
  8661. message=drz026
  8662. goto=exit
  8663. conversation = 023.txt ; Dark Mom
  8664.  
  8665. node = intial
  8666.  
  8667. entry=first, initial
  8668. message=drz026
  8669. goto=exit
  8670. conversation = 023.txt ; Dark Mom
  8671.  
  8672. node = intial
  8673.  
  8674. entry=first, initial
  8675. message=drz026
  8676. goto=exit
  8677. conversation = 023.txt ; Dark Mom
  8678.  
  8679. node = intial
  8680.  
  8681. entry=first, initial
  8682. message=drz026
  8683. goto=exit
  8684. conversation = 023.txt ; Dark Mom
  8685.  
  8686. node = intial
  8687.  
  8688. entry=first, initial
  8689. message=drz026
  8690. goto=exit
  8691. conversation = 023.txt ; Dark Mom
  8692.  
  8693. node = intial
  8694.  
  8695. entry=first, initial
  8696. message=drz026
  8697. goto=exit
  8698. conversation = 030.txt ; Dark Mom
  8699. node = intial
  8700. goto=exit
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