Advertisement
Guest User

Untitled

a guest
Nov 7th, 2018
13
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.25 KB | None | 0 0
  1. #define true 1
  2. #define false 0
  3. // Required for the XM8, do not remove!
  4. #include "RscDefines.hpp"
  5. #include "config.cpp"
  6. #include "CfgRemoteExec.hpp"
  7. #include "infiSTAR_defines.hpp"
  8. #include "infiSTAR_AdminMenu.hpp"
  9. #include "infiSTAR_chat.hpp"
  10. #include "infiSTAR_KeyBinds.hpp"
  11. #include "ExAdClient\ExAd.cpp"
  12.  
  13. class CfgFunctions
  14. {
  15. #include "ExAdClient\CfgFunctions.cpp"
  16. };
  17.  
  18. class CfgNetworkMessages
  19. {
  20. #include "ExAdClient\CfgNetworkMessages.cpp"
  21. };
  22.  
  23. class RscTitles
  24. {
  25. #include "ExAdClient\RscTitles.cpp"
  26. };
  27.  
  28. ///////////////////////////////////////////////////////////////////////////////
  29. // Server Settings - Modify at will
  30. ///////////////////////////////////////////////////////////////////////////////
  31. author = "me";
  32. onLoadName = "ServerName";
  33. onLoadMission= "test";
  34. loadScreen = "logo.paa";
  35. disableChannels[] = {0, 2, 6};
  36. OnLoadIntro = "";
  37. OnLoadIntroTime = false;
  38. OnLoadMissionTime = false;
  39.  
  40. ///////////////////////////////////////////////////////////////////////////////
  41. // Exile Settings - Do not change these!
  42. ///////////////////////////////////////////////////////////////////////////////
  43. forceRotorLibSimulation = 2;
  44. skipLobby = 1;
  45. joinUnassigned = 1;
  46. respawn = "BASE";
  47. respawnDelay = 240;
  48. respawnDialog = 0;
  49. respawnOnStart = 0;
  50. respawnButton = 1;
  51. respawnTemplates[] = {"Exile"};
  52. corpseManagerMode = 0;
  53. corpseLimit = 20;
  54. corpseRemovalMinTime = 1800;
  55. corpseRemovalMaxTime = 3600;
  56. wreckManagerMode = 0;
  57. wreckLimit = 2;
  58. wreckRemovalMinTime = 60;
  59. wreckRemovalMaxTime = 360;
  60. scriptedPlayer = 1;
  61. disabledAI = 1;
  62. enableItemsDropping = 0;
  63. briefing = 0;
  64. debriefing = 0;
  65. allowFunctionsLog = 1;
  66. enableDebugConsole = 0;
  67. allowFunctionsRecompile = 0;
  68. showSquadRadar = 0;
  69. showUAVFeed = 0;
  70. reviveDelay = 6;
  71. reviveForceRespawnDelay = 3;
  72. reviveBleedOutDelay = 120;
  73.  
  74. showHUD[] =
  75. {
  76. true, // Scripted HUD (same as showHUD command)
  77. true, // Vehicle + soldier info
  78. true, // Vehicle radar
  79. true, // Vehicle compass
  80. true, // Tank direction indicator
  81. false, // Commanding menu
  82. false, // Group Bar
  83. true, // HUD Weapon Cursors
  84. true // Vehicle Panel (Required for GPS)
  85. };
  86.  
  87. class Header
  88. {
  89. gameType = Survive; // Do NOT change this
  90. minPlayers = 1;
  91. maxPlayers = 10;
  92. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement