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  1.  
  2. ** Executing...
  3. ** Command: "D:\save\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\save\steamapps\common\Team Fortress 2\tf" "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge"
  5.  
  6. Valve Software - vbsp.exe (Feb 13 2017)
  7. 4 threads
  8. materialPath: D:\save\steamapps\common\Team Fortress 2\tf\materials
  9. Loading d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...done (0)
  17. Merging details...done (0)
  18. FixTjuncs...
  19. PruneNodes...
  20. WriteBSP...
  21. done (0)
  22. writing d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.prt...Building visibility clusters...
  23. done (1)
  24. Creating default LDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Creating default HDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Finding displacement neighbors...
  31. Finding lightmap sample positions...
  32. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  33. Building Physics collision data...
  34. done (0) (53616 bytes)
  35. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  36. Compacting texture/material tables...
  37. Reduced 392 texinfos to 233
  38. Reduced 29 texdatas to 29 (635 bytes to 635)
  39. Writing d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
  40. Wrote ZIP buffer, estimated size 105917, actual size 105703
  41. 7 seconds elapsed
  42.  
  43. ** Executing...
  44. ** Command: "D:\save\steamapps\common\Team Fortress 2\bin\vrad.exe"
  45. ** Parameters: -game "D:\save\steamapps\common\Team Fortress 2\tf" "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge"
  46.  
  47. Valve Software - vrad.exe SSE (Feb 13 2017)
  48.  
  49. Valve Radiosity Simulator
  50. 4 threads
  51. [Reading texlights from 'lights.rad']
  52. unknown light specifier type - lights
  53.  
  54. [56 texlights parsed from 'lights.rad']
  55.  
  56. Loading d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
  57. No vis information, direct lighting only.
  58. Setting up ray-trace acceleration structure... Done (0.77 seconds)
  59. 698 faces
  60. 17956 square feet [2585792.00 square inches]
  61. 0 Displacements
  62. 0 Square Feet [0.00 Square Inches]
  63. 4 direct lights
  64. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  65. Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
  66. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  67. FinalLightFace Done
  68. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  69. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  70. Writing leaf ambient...done
  71. Ready to Finish
  72.  
  73. Object names Objects/Maxobjs Memory / Maxmem Fullness
  74. ------------ --------------- --------------- --------
  75. models 1/1024 48/49152 ( 0.1%)
  76. brushes 140/8192 1680/98304 ( 1.7%)
  77. brushsides 893/65536 7144/524288 ( 1.4%)
  78. planes 632/65536 12640/1310720 ( 1.0%)
  79. vertexes 1336/65536 16032/786432 ( 2.0%)
  80. nodes 387/65536 12384/2097152 ( 0.6%)
  81. texinfos 233/12288 16776/884736 ( 1.9%)
  82. texdata 29/2048 928/65536 ( 1.4%)
  83. dispinfos 0/0 0/0 ( 0.0%)
  84. disp_verts 0/0 0/0 ( 0.0%)
  85. disp_tris 0/0 0/0 ( 0.0%)
  86. disp_lmsamples 0/0 0/0 ( 0.0%)
  87. faces 698/65536 39088/3670016 ( 1.1%)
  88. hdr faces 0/65536 0/3670016 ( 0.0%)
  89. origfaces 365/65536 20440/3670016 ( 0.6%)
  90. leaves 389/65536 12448/2097152 ( 0.6%)
  91. leaffaces 933/65536 1866/131072 ( 1.4%)
  92. leafbrushes 333/65536 666/131072 ( 0.5%)
  93. areas 2/256 16/2048 ( 0.8%)
  94. surfedges 4810/512000 19240/2048000 ( 0.9%)
  95. edges 2826/256000 11304/1024000 ( 1.1%)
  96. LDR worldlights 4/8192 352/720896 ( 0.0%)
  97. HDR worldlights 0/8192 0/720896 ( 0.0%)
  98. leafwaterdata 0/32768 0/393216 ( 0.0%)
  99. waterstrips 77/32768 770/327680 ( 0.2%)
  100. waterverts 0/65536 0/786432 ( 0.0%)
  101. waterindices 1263/65536 2526/131072 ( 1.9%)
  102. cubemapsamples 0/1024 0/16384 ( 0.0%)
  103. overlays 5/512 1760/180224 ( 1.0%)
  104. LDR lightdata [variable] 202060/0 ( 0.0%)
  105. HDR lightdata [variable] 0/0 ( 0.0%)
  106. visdata [variable] 0/16777216 ( 0.0%)
  107. entdata [variable] 4981/393216 ( 1.3%)
  108. LDR ambient table 389/65536 1556/262144 ( 0.6%)
  109. HDR ambient table 389/65536 1556/262144 ( 0.6%)
  110. LDR leaf ambient 342/65536 9576/1835008 ( 0.5%)
  111. HDR leaf ambient 389/65536 10892/1835008 ( 0.6%)
  112. occluders 0/0 0/0 ( 0.0%)
  113. occluder polygons 0/0 0/0 ( 0.0%)
  114. occluder vert ind 0/0 0/0 ( 0.0%)
  115. detail props [variable] 1/12 ( 8.3%)
  116. static props [variable] 1/12638 ( 0.0%)
  117. pakfile [variable] 105703/0 ( 0.0%)
  118. physics [variable] 53616/4194304 ( 1.3%)
  119. physics terrain [variable] 2/1048576 ( 0.0%)
  120.  
  121. Level flags = 0
  122.  
  123. Total triangle count: 1954
  124. Writing d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
  125. 2 seconds elapsed
  126.  
  127. ** Executing...
  128. ** Command: Copy File
  129. ** Parameters: "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp" "D:\save\steamapps\common\Team Fortress 2\tf\maps\slender_map thinge.bsp"
  130.  
  131.  
  132. ** Executing...
  133. ** Command: "D:\save\steamapps\common\Team Fortress 2\hl2.exe"
  134. ** Parameters: -dev -console -allowdebug -game "D:\save\steamapps\common\Team Fortress 2\tf" +map "slender_map thinge"
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