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- ** Executing...
- ** Command: "D:\save\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\save\steamapps\common\Team Fortress 2\tf" "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge"
- Valve Software - vbsp.exe (Feb 13 2017)
- 4 threads
- materialPath: D:\save\steamapps\common\Team Fortress 2\tf\materials
- Loading d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.prt...Building visibility clusters...
- done (1)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (53616 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 392 texinfos to 233
- Reduced 29 texdatas to 29 (635 bytes to 635)
- Writing d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
- Wrote ZIP buffer, estimated size 105917, actual size 105703
- 7 seconds elapsed
- ** Executing...
- ** Command: "D:\save\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\save\steamapps\common\Team Fortress 2\tf" "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge"
- Valve Software - vrad.exe SSE (Feb 13 2017)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.77 seconds)
- 698 faces
- 17956 square feet [2585792.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Build Patch/Sample Hash Table(s).....Done<0.0015 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 140/8192 1680/98304 ( 1.7%)
- brushsides 893/65536 7144/524288 ( 1.4%)
- planes 632/65536 12640/1310720 ( 1.0%)
- vertexes 1336/65536 16032/786432 ( 2.0%)
- nodes 387/65536 12384/2097152 ( 0.6%)
- texinfos 233/12288 16776/884736 ( 1.9%)
- texdata 29/2048 928/65536 ( 1.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 698/65536 39088/3670016 ( 1.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 365/65536 20440/3670016 ( 0.6%)
- leaves 389/65536 12448/2097152 ( 0.6%)
- leaffaces 933/65536 1866/131072 ( 1.4%)
- leafbrushes 333/65536 666/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 4810/512000 19240/2048000 ( 0.9%)
- edges 2826/256000 11304/1024000 ( 1.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 77/32768 770/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1263/65536 2526/131072 ( 1.9%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 5/512 1760/180224 ( 1.0%)
- LDR lightdata [variable] 202060/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 4981/393216 ( 1.3%)
- LDR ambient table 389/65536 1556/262144 ( 0.6%)
- HDR ambient table 389/65536 1556/262144 ( 0.6%)
- LDR leaf ambient 342/65536 9576/1835008 ( 0.5%)
- HDR leaf ambient 389/65536 10892/1835008 ( 0.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12638 ( 0.0%)
- pakfile [variable] 105703/0 ( 0.0%)
- physics [variable] 53616/4194304 ( 1.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1954
- Writing d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "d:\save\steamapps\common\team fortress 2\tf\slender_map thinge.bsp" "D:\save\steamapps\common\Team Fortress 2\tf\maps\slender_map thinge.bsp"
- ** Executing...
- ** Command: "D:\save\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "D:\save\steamapps\common\Team Fortress 2\tf" +map "slender_map thinge"
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