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  1. --[[
  2. ================
  3. Script Variables
  4. ================
  5. --]]
  6. local towTruck = {
  7.         handle          = nil,
  8.         hash            = nil,
  9.        
  10.         model           = "towtruck2", -- 50's tow truck
  11.         color           = {128, 235, 90},
  12.        
  13.         position        = {249.138150, 2600.628000, 44.709800},
  14.         rotation        = {0.410125, 1.653700, -35.268880},
  15. }
  16.  
  17. --[[
  18. ================
  19. Script Functions
  20. ================
  21. --]]
  22. function init_towtruck()
  23.         -- make sure hash is initialized
  24.         if towTruck.hash == nil then
  25.                 towTruck.hash = GAMEPLAY.GET_HASH_KEY(towTruck.model)
  26.         end
  27.         if towTruck.handle == nil then
  28.                 STREAMING.REQUEST_MODEL(towTruck.hash)
  29.                
  30.                 local pos = towTruck.position
  31.                 local rot = towTruck.rotation
  32.                
  33.                 local numTicks = 0
  34.                 local loadFailed = false
  35.                
  36.                 while not STREAMING.HAS_MODEL_LOADED(towTruck.hash) do
  37.                         if numTicks > 250 then
  38.                                 loadFailed = true
  39.                                 break
  40.                         else
  41.                                 numTicks = numTicks + 1
  42.                         end
  43.                 end
  44.                
  45.                 if loadFailed then
  46.                         print "Tow truck failed to spawn!!!"
  47.                         return
  48.                 end
  49.                
  50.                 -- create towtruck
  51.                 towTruck.handle = VEHICLE.CREATE_VEHICLE(towTruck.hash, pos[1], pos[2], pos[3], 0.0, false, true)
  52.                
  53.                 -- setup rotation
  54.                 ENTITY.SET_ENTITY_ROTATION(towTruck.handle, rot[1], rot[2], rot[3], 2, true)
  55.                
  56.                 -- make sure no other tow trucks spawn (we don't want any competition :P)
  57.                 VEHICLE.SET_VEHICLE_MODEL_IS_SUPPRESSED(towTruck.hash, true)
  58.         end
  59. end
  60.  
  61. function unload_towtruck()
  62.         if towTruck.handle ~= nil then
  63.                 -- we must assume the hash has not been screwed with
  64.                 VEHICLE.SET_VEHICLE_MODEL_IS_SUPPRESSED(towTruck.hash, false)
  65.                 --STREAMING.SET_MODEL_AS_NO_LONGER_NEEDED(towTruck.hash)
  66.                 ENTITY.SET_VEHICLE_AS_NO_LONGER_NEEDED(towTruck.handle)
  67.                 VEHICLE.DELETE_VEHICLE(towTruck.handle)
  68.                
  69.                 -- TEMPORARY HACK!!!
  70.                 towTruck.handle = nil
  71.                 towTruck.hash = nil
  72.         end
  73. end
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