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chuchillan Mar 24th, 2019 158 Never
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  1. {"character":{"id":10193830,"readonlyUrl":"https://dndbeyond.com/characters/10193830","avatarUrl":"","frameAvatarUrl":"","backdropAvatarUrl":"","smallBackdropAvatarUrl":"","largeBackdropAvatarUrl":"","thumbnailBackdropAvatarUrl":"","defaultBackdrop":{"backdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/548/636453168590672370.jpeg","smallBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/549/636453168591609640.jpeg","largeBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/550/636453168592234629.jpeg","thumbnailBackdropAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/61/551/636453168592547146.jpeg"},"avatarId":null,"frameAvatarId":null,"backdropAvatarId":null,"smallBackdropAvatarId":null,"largeBackdropAvatarId":null,"thumbnailAvatarId":null,"themeColorId":null,"themeColor":null,"name":"Flux","socialName":null,"gender":"Male","faith":"N/A","age":24,"hair":"Red","eyes":"Amber","skin":"Light tan","height":"6'0\"","weight":null,"inspiration":false,"baseHitPoints":30,"bonusHitPoints":null,"overrideHitPoints":null,"removedHitPoints":0,"temporaryHitPoints":0,"currentXp":23000,"alignmentId":6,"lifestyleId":6,"stats":[{"id":1,"name":null,"value":7},{"id":2,"name":null,"value":13},{"id":3,"name":null,"value":15},{"id":4,"name":null,"value":13},{"id":5,"name":null,"value":9},{"id":6,"name":null,"value":18}],"bonusStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":null}],"overrideStats":[{"id":1,"name":null,"value":null},{"id":2,"name":null,"value":null},{"id":3,"name":null,"value":null},{"id":4,"name":null,"value":null},{"id":5,"name":null,"value":null},{"id":6,"name":null,"value":20}],"background":{"hasCustomBackground":false,"definition":{"id":8104,"entityTypeId":1669830167,"name":"Caravanner","description":"","snippet":"","shortDescription":"<p>There are many towns and villages scattered about the land and beyond, all relying on their roads for good trade and the comforts of the faraway cities. Indeed, there's no place better suited for a practiced caravanner to thrive. Your skills to read maps, guide animals, and protect your caravan from danger have made you the right-hand man to merchants, gypsies, and foreign travelers. You may have led your own caravan or perhaps you guided others, but for whatever reason you are itching to get off the main path and head into the mysterious beyond as an adventurer. Did you find a place in your travels that you wanted to help? Are you tired of seeing the same places and want a change of pace? It is up to you to decide which road you'll take next.</p>","skillProficienciesDescription":"Animal Handling, Perception","toolProficienciesDescription":"Land Vehicles &amp; One musical instrument of your choice.","languagesDescription":"One of your choice.","equipmentDescription":"A whip, an explorer's pack, a regional map, a set of traveling clothes, and a belt pouch containing 10 gp.","featureName":"Well-Traveled","featureDescription":"<p>You've been all over, and you know the location of every inn and stable in any city connected to a main trade route. In addition, caravans of even a somewhat friendly nature will allow you and your party to travel with them, granting more protection from the dangers of the roads.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Caravanners are known for their quick wits and agreeable natures, allowing them many friends on the roads.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":166706,"description":"I'm incredibly decisive and never think twice.","diceRoll":1},{"id":166707,"description":"\tI make an effort to collect something from every place I've been. Memories are very important to me.","diceRoll":2},{"id":166708,"description":"I tend to get lost in thought a lot, especially when I'm driving the wagon.","diceRoll":3},{"id":166709,"description":"\tI always wake up at dawn or earlier, no matter how late I get to bed.","diceRoll":4},{"id":166710,"description":"Meals on the road are my favorite, and I make an excellent roast squirrell.","diceRoll":5},{"id":166711,"description":"I can't stand staying in the same place for very long.","diceRoll":6},{"id":166712,"description":"\tI hold a deep disdain for bandits. I'm always happy to personally ensure that they never steal again.","diceRoll":7},{"id":166713,"description":"\tSometimes I like to camp by the road a while, just to enjoy the scenery.","diceRoll":8}],"ideals":[{"id":166714,"description":"\tResponsibility. On the road, everyone must be willing to pull their own weight. (Lawful)","diceRoll":1},{"id":166715,"description":"\tFreedom. No one owns the roads. (Chaotic)","diceRoll":2},{"id":166716,"description":"Service. Everyone needs to get somewhere, and I know how to get them there. It's only right. (Good)","diceRoll":3},{"id":166717,"description":"\tSubtlety. Best part about being a caravanner is being long gone before anyone can suspect you. (Evil)","diceRoll":4},{"id":166718,"description":"\tCulture. Everyone has something to offer. (Any)","diceRoll":5},{"id":166719,"description":"Simplicity. Happiness requires little. (Neutral)","diceRoll":6}],"bonds":[{"id":166720,"description":"\tMy caravan and its people mean more to me than anything and I swear to keep them safe.","diceRoll":1},{"id":166721,"description":"\tMy employer has really made an impression on me, and I'd like to help them further.","diceRoll":2},{"id":166722,"description":"I will stop at nothing to retrieve my lost horse.","diceRoll":3},{"id":166723,"description":"\tI was framed by someone and now I can't return to that town until I clear my name.","diceRoll":4},{"id":166724,"description":"Wood elves once saved my life after a terrible attack on the road. I owe their people a great debt.","diceRoll":5},{"id":166725,"description":"My property and my freedom must be protected at all costs.","diceRoll":6}],"flaws":[{"id":166726,"description":"I am incredibly curious, and I often find myself listening in to conversations I'm not supposed to.","diceRoll":1},{"id":166727,"description":"I have a knack for cheeting in games. It's great until I get caught. (I may have made a few enemies over it)","diceRoll":2},{"id":166728,"description":"\tI hate commitments.","diceRoll":3},{"id":166729,"description":"\tI don't wait on people for very long. If they want to travel with me, they have to keep up.","diceRoll":4},{"id":166730,"description":"Being underground or in tight spaces makes me uncomfortable.","diceRoll":5},{"id":166731,"description":"\tI expect others to heed my orders and have little respect or sympathy if they don't.","diceRoll":6}]},"customBackground":{"id":10193830,"entityTypeId":1581111423,"name":null,"description":null,"featuresBackground":null,"characteristicsBackground":null,"backgroundType":null}},"race":{"entityRaceId":12,"entityRaceTypeId":1228963568,"fullName":"Fire Genasi","baseRaceId":23,"baseRaceTypeId":1743923279,"description":"<p>Genasi carry the power of the elemental planes of air, earth, fire, and water in their blood.</p>\r\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed\"><strong>Racial Traits</strong><br>+2 Constitution,&nbsp;Air, Earth, Fire, Water Subraces</p><p>As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it.</p>\r\n<p>Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone.</p>","avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/9/372/636327457599219038.jpeg","moreDetailsUrl":"/races/genasi#FireGenasi","isHomebrew":false,"sourceIds":[4],"groupIds":[12],"type":2,"subRaceShortName":"Fire","baseName":"Genasi","racialTraits":[{"definition":{"id":313,"entityTypeId":1960452172,"displayOrder":null,"name":"Languages","description":"<p>You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":76,"entityTypeId":1960452172,"displayOrder":1,"name":"Ability Score Increase","description":"<p>Your Constitution score increases by 2.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":123,"entityTypeId":1960452172,"displayOrder":2,"name":"Age","description":"<p>Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":124,"entityTypeId":1960452172,"displayOrder":3,"name":"Alignment","description":"<p>Independent and self-reliant, genasi tend toward a neutral alignment.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":125,"entityTypeId":1960452172,"displayOrder":4,"name":"Size","description":"<p>Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":126,"entityTypeId":1960452172,"displayOrder":5,"name":"Speed","description":"<p>Your base walking speed is 30 feet.</p>","snippet":null,"hideInBuilder":true,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":79,"entityTypeId":1960452172,"displayOrder":100,"name":"Ability Score Increase","description":"<p>Your Intelligence score increases by 1.</p>","snippet":"","hideInBuilder":false,"hideInSheet":true,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":33,"entityTypeId":1960452172,"displayOrder":200,"name":"Darkvision","description":"<p>You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Your ties to the Elemental Plane of Fire make your darkvision unusual: everything you see in darkness is in a shade of red.</p>","snippet":"You can see in darkness (shades of red) up to 60 ft.","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":34,"entityTypeId":1960452172,"displayOrder":300,"name":"Fire Resistance","description":"<p>You have resistance to fire damage.</p>","snippet":"You have resistance to fire damage.","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}},{"definition":{"id":35,"entityTypeId":1960452172,"displayOrder":400,"name":"Reach to the Blaze","description":"<p>You know the produce flame cantrip. Once you reach 3rd level, you can cast the burning hands spell once with this trait as a 1st-level spell, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.</p>","snippet":"You know the produce flame cantrip. You can cast burning hands (2nd) once per long rest. CON is your spellcasting ability.","hideInBuilder":false,"hideInSheet":false,"activation":{"activationTime":null,"activationType":null},"sourceId":4,"sourcePageNumber":null,"creatureRules":[]}}],"weightSpeeds":{"normal":{"walk":30,"fly":0,"burrow":0,"swim":0,"climb":0},"encumbered":null,"heavilyEncumbered":null,"pushDragLift":null,"override":null},"featIds":[],"size":"Medium","sizeId":4},"notes":{"allies":null,"personalPossessions":"regional map","otherHoldings":null,"organizations":null,"enemies":null,"backstory":null,"otherNotes":null},"traits":{"personalityTraits":"I tend to get lost in thought a lot, especially when I'm driving the wagon.\nI hold a deep disdain for bandits. I'm always happy to personally ensure that they never steal again.","ideals":"Freedom. No one owns the roads. (Chaotic)","bonds":"I was framed by someone and now I can't return to that town until I clear my name.","flaws":"I have a knack for cheating in games. It's great until I get caught. (I may have made a few enemies over it)","appearance":null},"preferences":{"useHomebrewContent":true,"progressionType":1,"encumbranceType":1,"ignoreCoinWeight":true,"hitPointType":1,"showUnarmedStrike":true,"showCompanions":false,"showWildShape":false,"primarySense":5,"primaryMovement":1,"privacyType":3,"sharingType":2,"abilityScoreDisplayType":2,"enforceFeatRules":true,"enforceMulticlassRules":true},"lifestyle":null,"inventory":[{"displayAsAttack":null,"id":96034239,"entityTypeId":1439493548,"definition":{"baseItemId":3,"damage":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"damageType":"Piercing","fixedDamage":null,"properties":[{"id":8,"name":"Finesse","description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","notes":null},{"id":9,"name":"Light","description":"A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. ","notes":null},{"id":10,"name":"Thrown","description":"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. ","notes":null}],"attackType":1,"categoryId":1,"range":20,"longRange":60,"isMonkWeapon":true,"weaponBehaviors":[],"id":3,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Dagger","snippet":null,"weight":1.00,"type":"Dagger","description":"<p>Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":2.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":96034227,"entityTypeId":1439493548,"definition":{"baseItemId":15,"damage":{"diceCount":1,"diceValue":8,"diceMultiplier":null,"fixedValue":null,"diceString":"1d8"},"damageType":"Piercing","fixedDamage":null,"properties":[{"id":24,"name":"Ammunition","description":"You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. \r\nIf you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see \"Improvised Weapons\" later in the section). A sling must be loaded to deal any damage when used in this way. ","notes":null},{"id":25,"name":"Loading","description":"Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make. ","notes":null},{"id":26,"name":"Range","description":"A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. ","notes":null},{"id":27,"name":"Two-Handed","description":"This weapon requires two hands when you attack with it. ","notes":null}],"attackType":2,"categoryId":1,"range":80,"longRange":320,"isMonkWeapon":false,"weaponBehaviors":[],"id":15,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Crossbow, Light","snippet":null,"weight":5.00,"type":"Crossbow, Light","description":"<p>Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":25.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":96034241,"entityTypeId":1439493548,"definition":{"baseItemId":34,"damage":{"diceCount":1,"diceValue":4,"diceMultiplier":null,"fixedValue":null,"diceString":"1d4"},"damageType":"Slashing","fixedDamage":null,"properties":[{"id":59,"name":"Finesse","description":"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. ","notes":null},{"id":60,"name":"Reach","description":"This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. ","notes":null}],"attackType":1,"categoryId":2,"range":10,"longRange":10,"isMonkWeapon":false,"weaponBehaviors":[],"id":34,"baseTypeId":1782728300,"entityTypeId":1782728300,"canEquip":true,"magic":false,"name":"Whip","snippet":null,"weight":3.00,"type":"Whip","description":"<p>Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":false,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Weapon","cost":2.0000,"isPack":false,"tags":["Damage","Control","Combat"],"grantedModifiers":[]},"quantity":1,"isAttuned":null,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":96034228,"entityTypeId":1439493548,"definition":{"subType":"Ammunition","isConsumable":true,"weaponBehaviors":[],"id":3,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":true,"magic":false,"name":"Crossbow Bolts","snippet":null,"weight":1.50,"type":"Gear","description":"<p>Crossbow bolts are&nbsp;used with&nbsp;a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":20,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Damage","Combat"],"grantedModifiers":[]},"quantity":20,"isAttuned":false,"equipped":true,"limitedUse":null},{"displayAsAttack":null,"id":96034229,"entityTypeId":1439493548,"definition":{"subType":"Arcane Focus","isConsumable":false,"weaponBehaviors":[],"id":5,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Crystal","snippet":null,"weight":1.00,"type":"Gear","description":"<p>An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in&nbsp;the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting#MaterialM\" rel=\"nofollow\">Spellcasting</a></span> section.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":10.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":96034242,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":24,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Bedroll","snippet":null,"weight":7.00,"type":"Gear","description":"<p>You never know where you&rsquo;re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":96036884,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":41,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Clothes, Traveler's","snippet":null,"weight":4.00,"type":"Gear","description":"<p>This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":2.0000,"isPack":false,"tags":["Social","Outerwear"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":96034231,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":43,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Crowbar","snippet":null,"weight":5.00,"type":"Gear","description":"<p>Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":2.0000,"isPack":false,"tags":["Utility","Exploration"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":96034232,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":47,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Hammer","snippet":null,"weight":3.00,"type":"Gear","description":"<p>This one-handed hammer with an iron head is useful for pounding pitons into a wall.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":1.0000,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":96034243,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":61,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Mess Kit","snippet":null,"weight":1.00,"type":"Gear","description":"<p>This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.2000,"isPack":false,"tags":["Social","Utility"],"grantedModifiers":[]},"quantity":1,"isAttuned":false,"equipped":false,"limitedUse":null},{"displayAsAttack":null,"id":96034233,"entityTypeId":1439493548,"definition":{"subType":"Adventuring Gear","isConsumable":false,"weaponBehaviors":[],"id":67,"baseTypeId":2103445194,"entityTypeId":2103445194,"canEquip":false,"magic":false,"name":"Piton","snippet":null,"weight":0.25,"type":"Gear","description":"<p>When a wall doesn&rsquo;t offer handholds and footholds, you can make your own. A piton is a steel spike with an eye through which you can loop a rope.</p>","canAttune":false,"attunementDescription":null,"rarity":"Common","isHomebrew":false,"version":null,"sourceId":null,"sourcePageNumber":null,"stackable":true,"bundleSize":1,"avatarUrl":null,"largeAvatarUrl":null,"filterType":"Other Gear","cost":0.0050,"isPack":false,"tags":["Utility"],"grantedModifiers":[]},"quantity":10,"isAttuned":false,"equipped":false,"limitedUse":null}],"currencies":{"cp":0,"sp":0,"gp":10,"ep":0,"pp":0},"classes":[{"id":11666583,"entityTypeId":1446578651,"level":7,"isStartingClass":true,"hitDiceUsed":0,"definition":{"id":6,"name":"Sorcerer","description":"<p>A spellcaster who draws on inherent magic from a gift or bloodline</p>\r\n<p class=\"characters-statblock\" style=\"font-family:Roboto Condensed;font-size:14px\"><strong>Hit Die:</strong> d6<br><strong>Primary Ability:</strong>&nbsp;Charisma<br><strong>Saves:</strong>&nbsp;Constitution &amp; Charisma</p>","equipmentDescription":"<p>You start with the following equipment, in addition to the equipment granted by your background:</p>\r\n<ul>\r\n<li>(<span>a</span>) a light crossbow and 20 bolts or (<span>b</span>) any simple weapon</li>\r\n<li>(<span>a</span>) a component pouch or (<span>b</span>) an arcane focus</li>\r\n<li>(<span>a</span>) a dungeoneer&rsquo;s pack or (<span>b</span>) an explorer&rsquo;s pack</li>\r\n<li>Two daggers</li>\r\n</ul>","parentClassId":null,"avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/484/315/315/636274643818194297.png","largeAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/6/485/636274643818663058.png","portraitAvatarUrl":"https://media-waterdeep.cursecdn.com/avatars/10/9/636336417773983369.jpeg","moreDetailsUrl":"/classes/sorcerer","spellCastingAbilityId":6,"sourceIds":[1],"hitDice":6,"classFeatures":[{"id":540,"name":"Hit Points","prerequisite":null,"description":"<p><strong><span>Hit Dice: </span></strong>1d6 per s<span>orcerer level<br></span><strong><span>Hit Points at 1st Level:</span></strong> 6 + your Constitu<span>tion modifier<br></span><strong><span>Hit Points at Higher Levels:</span></strong> 1d6 (or 4) + your Constitution modifier per sorcerer le<span>vel after 1st</span></p>","requiredLevel":1,"displayOrder":1},{"id":468,"name":"Proficiencies","prerequisite":null,"description":"<p><strong><span>Armor: </span></strong>None<br><strong><span>Weapons:</span></strong> Daggers, darts, slings, quarterstaffs, li<span>ght crossbows<br></span><strong><span>Tools: </span></strong>None<br><strong><span>Saving Throws:</span></strong> Constitut<span>ion, Charisma<br></span><strong><span>Skills:</span></strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion,<span> and Religion</span></p>","requiredLevel":1,"displayOrder":2},{"id":369,"name":"Spellcasting","prerequisite":null,"description":"<p>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=6&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the sorcerer&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the So<span>rcerer table.</span></p>\r\n<h5>Spell Slots</h5>\r\n<p>The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish<span> a long rest.</span></p>\r\n<p>For example, if you know the 1st-level spell <span>burning hands</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span>burning hands</span> using<span> either slot.</span></p>\r\n<h5>Spells Known of 1st Level and Higher</h5>\r\n<p>You know two 1st-level spells of your choice from the sorcere<span>r spell list.</span></p>\r\n<p>The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st <span>or 2nd level.</span></p>\r\n<p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have<span> spell slots.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your sor<span>cerer spells.</span></p>","requiredLevel":1,"displayOrder":3},{"id":370,"name":"Sorcerous Origin","prerequisite":null,"description":"<p>Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class<span> description, or one from another source.</span></p>\r\n<p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, an<span>d 18th level.</span></p>","requiredLevel":1,"displayOrder":4},{"id":371,"name":"Font of Magic","prerequisite":null,"description":"<p>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of mag<span>ical effects.</span></p>\r\n<h5>Sorcery Points</h5>\r\n<p>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish<span> a long rest.</span></p>\r\n<h5>Flexible Casting</h5>\r\n<p>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach h<span>igher levels.</span></p>\r\n<p><strong><span>Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in le<span>vel than 5th.</span></p>\r\n<p>Any spell slot you create with this feature vanishes when you finish<span> a long rest.<br></span></p>\r\n<h5>Creating Spell Slots</h5>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p>SPELL SLOT LEVEL</p>\r\n</th>\r\n<th>\r\n<p>SORCERY POINT COST</p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p>1st</p>\r\n</td>\r\n<td>\r\n<p>2</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>2nd</p>\r\n</td>\r\n<td>\r\n<p>3</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>3rd</p>\r\n</td>\r\n<td>\r\n<p>5</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>4th</p>\r\n</td>\r\n<td>\r\n<p>6</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>5th</p>\r\n</td>\r\n<td>\r\n<p>7</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><span><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the <span>slot&rsquo;s level.</span></p>","requiredLevel":2,"displayOrder":5},{"id":372,"name":"Metamagic","prerequisite":null,"description":"<p>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th an<span>d 17th level.</span></p>\r\n<p>You can use only one Metamagic option on a spell when you cast it, unless oth<span>erwise noted.</span></p>","requiredLevel":3,"displayOrder":6},{"id":318,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":4,"displayOrder":7},{"id":319,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":8,"displayOrder":8},{"id":320,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":12,"displayOrder":10},{"id":321,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":16,"displayOrder":11},{"id":322,"name":"Ability Score Improvement","prerequisite":null,"description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","requiredLevel":19,"displayOrder":13},{"id":373,"name":"Sorcerous Restoration","prerequisite":null,"description":"<p>At 20th level, you regain 4 expended sorcery points whenever you finish <span>a short rest.</span></p>","requiredLevel":20,"displayOrder":14}],"wealthDice":{"diceCount":3,"diceValue":4,"diceMultiplier":10,"fixedValue":null,"diceString":"3d4"},"canCastSpells":true,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":1,"sourcePageNumber":99},"subclassDefinition":{"id":47,"name":"Wild Magic","description":"<p>Your innate magic comes from the forces of chaos that underlie the order of creation. You might have endured exposure to raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the Far Realm. Perhaps you were blessed by a fey being or marked by a demon. Or your magic could be a fluke of your birth, with no apparent cause. However it came to be, this magic churns within you, waiting fo<span>r any outlet.</span></p>","equipmentDescription":null,"parentClassId":6,"avatarUrl":null,"largeAvatarUrl":null,"portraitAvatarUrl":null,"moreDetailsUrl":"/classes/sorcerer#WildMagic","spellCastingAbilityId":6,"sourceIds":[2],"hitDice":6,"classFeatures":[{"id":381,"name":"Wild Magic Surge","prerequisite":null,"description":"<p>Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn&rsquo;t require concentration in this case; the spell lasts for its f<span>ull duration.</span></p>\r\n<h5>Wild Magic Surge</h5>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p><strong>d100</strong></p>\r\n</th>\r\n<th>\r\n<p><strong>Effect</strong></p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p>01&ndash;02</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>03&ndash;04</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, you can see any invisible creature if you have line of sight to it.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>05&ndash;06</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>07&ndash;08</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>fireball</span> as a 3rd-level spell centered on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>09&ndash;10</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>magic missile</span> as a 5th-level spell.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>11&ndash;12</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>13&ndash;14</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>confusion</span> centered on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>15&ndash;16</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, you regain 5 hit points at the start of each of your turns.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>17&ndash;18</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>19&ndash;20</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>grease</span> centered on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>21&ndash;22</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>23&ndash;24</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Your skin turns a vibrant shade of blue. A <span>remove curse</span> spell can end this effect.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>25&ndash;26</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>27&ndash;28</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>29&ndash;30</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You teleport up to 60 feet to an unoccupied space of your choice that you can see.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>31&ndash;32</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>33&ndash;34</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Maximize the damage of the next damaging spell you cast within the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>35&ndash;36</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>37&ndash;38</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>39&ndash;40</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You regain 2d10 hit points.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>41&ndash;42</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>43&ndash;44</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>45&ndash;46</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>levitate</span> on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>47&ndash;48</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>49&ndash;50</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You can&rsquo;t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>51&ndash;52</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to <span>magic missile.</span></p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>53&ndash;54</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You are immune to being intoxicated by alcohol for the next 5d6 days.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>55&ndash;56</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Your hair falls out but grows back within 24 hours.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>57&ndash;58</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, any flammable object you touch that isn&rsquo;t being worn or carried by another creature bursts into flame.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>59&ndash;60</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You regain your lowest-level expended spell slot.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>61&ndash;62</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, you must shout when you speak.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>63&ndash;64</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>fog cloud</span> centered on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>65&ndash;66</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>67&ndash;68</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You are frightened by the nearest creature until the end of your next turn.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>69&ndash;70</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>71&ndash;72</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You gain resistance to all damage for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>73&ndash;74</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">A random creature within 60 feet of you becomes poisoned for 1d4 hours.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>75&ndash;76</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>77&ndash;78</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>polymorph</span> on yourself. If you fail the saving throw, you turn into a sheep for the spell&rsquo;s duration.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>79&ndash;80</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>81&ndash;82</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You can take one additional action immediately.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>83&ndash;84</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>85&ndash;86</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>mirror image.</span></p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>87&ndash;88</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>fly</span> on a random creature within 60 feet of you.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>89&ndash;90</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You become invisible for the next minute. During that time, other creatures can&rsquo;t hear you. The invisibility ends if you attack or cast a spell.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>91&ndash;92</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">If you die within the next minute, you immediately come back to life as if by the <span>reincarnate</span> spell.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>93&ndash;94</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Your size increases by one size category for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>95&ndash;96</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>97&ndash;98</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You are surrounded by faint, ethereal music for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>99&ndash;00</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You regain all expended sorcery points.</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>","requiredLevel":1,"displayOrder":1},{"id":382,"name":"Tides of Chaos","prerequisite":null,"description":"<p>Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this f<span>eature again.</span></p>\r\n<p>Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of t<span>his feature.</span></p>","requiredLevel":1,"displayOrder":2},{"id":383,"name":"Bend Luck","prerequisite":null,"description":"<p>Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature&rsquo;s roll. You can do so after the creature rolls but before any effects of th<span>e roll occur.</span></p>","requiredLevel":6,"displayOrder":3},{"id":384,"name":"Controlled Chaos","prerequisite":null,"description":"<p>At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use e<span>ither number.</span></p>","requiredLevel":14,"displayOrder":4},{"id":385,"name":"Spell Bombardment","prerequisite":null,"description":"<p>Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only o<span>nce per turn.</span></p>","requiredLevel":18,"displayOrder":5}],"wealthDice":null,"canCastSpells":false,"knowsAllSpells":false,"spellPrepareType":null,"spellContainerName":null,"sourceId":2,"sourcePageNumber":103},"classFeatures":[{"definition":{"id":381,"entityTypeId":12168134,"displayOrder":100,"name":"Wild Magic Surge","description":"<p>Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn&rsquo;t require concentration in this case; the spell lasts for its f<span>ull duration.</span></p>\r\n<h5>Wild Magic Surge</h5>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p><strong>d100</strong></p>\r\n</th>\r\n<th>\r\n<p><strong>Effect</strong></p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p>01&ndash;02</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>03&ndash;04</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, you can see any invisible creature if you have line of sight to it.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>05&ndash;06</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>07&ndash;08</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>fireball</span> as a 3rd-level spell centered on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>09&ndash;10</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>magic missile</span> as a 5th-level spell.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>11&ndash;12</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>13&ndash;14</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>confusion</span> centered on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>15&ndash;16</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, you regain 5 hit points at the start of each of your turns.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>17&ndash;18</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>19&ndash;20</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>grease</span> centered on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>21&ndash;22</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>23&ndash;24</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Your skin turns a vibrant shade of blue. A <span>remove curse</span> spell can end this effect.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>25&ndash;26</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>27&ndash;28</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>29&ndash;30</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You teleport up to 60 feet to an unoccupied space of your choice that you can see.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>31&ndash;32</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>33&ndash;34</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Maximize the damage of the next damaging spell you cast within the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>35&ndash;36</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>37&ndash;38</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>39&ndash;40</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You regain 2d10 hit points.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>41&ndash;42</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>43&ndash;44</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>45&ndash;46</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>levitate</span> on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>47&ndash;48</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>49&ndash;50</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You can&rsquo;t speak for the next minute. Whenever you try, pink bubbles float out of your mouth.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>51&ndash;52</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to <span>magic missile.</span></p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>53&ndash;54</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You are immune to being intoxicated by alcohol for the next 5d6 days.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>55&ndash;56</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Your hair falls out but grows back within 24 hours.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>57&ndash;58</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, any flammable object you touch that isn&rsquo;t being worn or carried by another creature bursts into flame.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>59&ndash;60</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You regain your lowest-level expended spell slot.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>61&ndash;62</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">For the next minute, you must shout when you speak.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>63&ndash;64</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>fog cloud</span> centered on yourself.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>65&ndash;66</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Up to three creatures you choose within 30 feet of you take 4d10 lightning damage.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>67&ndash;68</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You are frightened by the nearest creature until the end of your next turn.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>69&ndash;70</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>71&ndash;72</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You gain resistance to all damage for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>73&ndash;74</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">A random creature within 60 feet of you becomes poisoned for 1d4 hours.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>75&ndash;76</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>77&ndash;78</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>polymorph</span> on yourself. If you fail the saving throw, you turn into a sheep for the spell&rsquo;s duration.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>79&ndash;80</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>81&ndash;82</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You can take one additional action immediately.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>83&ndash;84</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>85&ndash;86</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>mirror image.</span></p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>87&ndash;88</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You cast <span>fly</span> on a random creature within 60 feet of you.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>89&ndash;90</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You become invisible for the next minute. During that time, other creatures can&rsquo;t hear you. The invisibility ends if you attack or cast a spell.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>91&ndash;92</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">If you die within the next minute, you immediately come back to life as if by the <span>reincarnate</span> spell.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>93&ndash;94</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">Your size increases by one size category for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>95&ndash;96</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>97&ndash;98</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You are surrounded by faint, ethereal music for the next minute.</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>99&ndash;00</p>\r\n</td>\r\n<td>\r\n<p style=\"text-align:left\">You regain all expended sorcery points.</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table to create a magical effect.","activation":{"activationTime":null,"activationType":8},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":103,"creatureRules":[]},"levelScale":null},{"definition":{"id":540,"entityTypeId":12168134,"displayOrder":1,"name":"Hit Points","description":"<p><strong><span>Hit Dice: </span></strong>1d6 per s<span>orcerer level<br></span><strong><span>Hit Points at 1st Level:</span></strong> 6 + your Constitu<span>tion modifier<br></span><strong><span>Hit Points at Higher Levels:</span></strong> 1d6 (or 4) + your Constitution modifier per sorcerer le<span>vel after 1st</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":100,"creatureRules":[]},"levelScale":null},{"definition":{"id":382,"entityTypeId":12168134,"displayOrder":200,"name":"Tides of Chaos","description":"<p>Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this f<span>eature again.</span></p>\r\n<p>Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of t<span>his feature.</span></p>","snippet":"Once per long rest, you can gain advantage on one attack roll, ability check, or saving throw. Before you regain use of this feature, the DM can have you roll on the Wild Magic Surge table after you cast a 1st level or higher spell. You then regain the use of this feature.","activation":{"activationTime":null,"activationType":8},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":true,"limitedUse":[{"level":1,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":103,"creatureRules":[]},"levelScale":null},{"definition":{"id":468,"entityTypeId":12168134,"displayOrder":2,"name":"Proficiencies","description":"<p><strong><span>Armor: </span></strong>None<br><strong><span>Weapons:</span></strong> Daggers, darts, slings, quarterstaffs, li<span>ght crossbows<br></span><strong><span>Tools: </span></strong>None<br><strong><span>Saving Throws:</span></strong> Constitut<span>ion, Charisma<br></span><strong><span>Skills:</span></strong> Choose two from Arcana, Deception, Insight, Intimidation, Persuasion,<span> and Religion</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><strong><span>Multiclass</span></strong><span> (no additional proficiencies)</span></p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":100,"creatureRules":[]},"levelScale":null},{"definition":{"id":369,"entityTypeId":12168134,"displayOrder":3,"name":"Spellcasting","description":"<p>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=6&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the sorcerer&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the So<span>rcerer table.</span></p>\r\n<h5>Spell Slots</h5>\r\n<p>The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish<span> a long rest.</span></p>\r\n<p>For example, if you know the 1st-level spell <span>burning hands</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span>burning hands</span> using<span> either slot.</span></p>\r\n<h5>Spells Known of 1st Level and Higher</h5>\r\n<p>You know two 1st-level spells of your choice from the sorcere<span>r spell list.</span></p>\r\n<p>The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st <span>or 2nd level.</span></p>\r\n<p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have<span> spell slots.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your sor<span>cerer spells.</span></p>","snippet":"You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC {{savedc:cha}}, Spell Attack {{spellattack:cha}}). You can use an arcane focus as a spellcasting focus.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"<p><em>This feature is affected by multiclassing</em>. See the <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/customization-options#ClassFeatures\" rel=\"nofollow\">Multiclassing</a> rules for more information.</p>\r\n<h4>Spellcasting</h4>\r\n<p>An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See <span style=\"color:#9c0\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\" rel=\"nofollow\">Spells Rules</a></span> for the general rules of spellcasting and the <span style=\"color:#936\"><a style=\"color:#704cd9\" href=\"https://www.dndbeyond.com/spells?filter-class=6&filter-search=&filter-sub-class=&filter-concentration=&filter-ritual=&filter-unlocked-content=\" rel=\"nofollow\">Spells Listing</a></span>&nbsp;for the sorcerer&nbsp;<span>spell list.</span></p>\r\n<h5>Cantrips</h5>\r\n<p>At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the So<span>rcerer table.</span></p>\r\n<h5>Spell Slots</h5>\r\n<p>The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell&rsquo;s level or higher. You regain all expended spell slots when you finish<span> a long rest.</span></p>\r\n<p>For example, if you know the 1st-level spell <span>burning hands</span> and have a 1st-level and a 2nd-level spell slot available, you can cast <span>burning hands</span> using<span> either slot.</span></p>\r\n<h5>Spells Known of 1st Level and Higher</h5>\r\n<p>You know two 1st-level spells of your choice from the sorcere<span>r spell list.</span></p>\r\n<p>The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st <span>or 2nd level.</span></p>\r\n<p>Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have<span> spell slots.</span></p>\r\n<h5>Spellcasting Ability</h5>\r\n<p>Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.</p>\r\n<p><strong><span>Spell save DC </span></strong>= 8 + your proficiency bonus + your Charisma modifier</p>\r\n<p><strong><span>Spell attack modifier </span></strong>= your proficiency bonus + your Charisma modifier</p>\r\n<h5>Spellcasting Focus</h5>\r\n<p>You can use an arcane focus (see the <span style=\"color:#47d18c\"><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#ArcaneFocus\" rel=\"nofollow\">Adventuring Gear</a></span> section) as a spellcasting focus for your sor<span>cerer spells.</span></p>","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":101,"creatureRules":[]},"levelScale":null},{"definition":{"id":370,"entityTypeId":12168134,"displayOrder":4,"name":"Sorcerous Origin","description":"<p>Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline, detailed at the end of the class<span> description, or one from another source.</span></p>\r\n<p>Your choice grants you features when you choose it at 1st level and again at 6th, 14th, an<span>d 18th level.</span></p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":1,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":101,"creatureRules":[]},"levelScale":null},{"definition":{"id":371,"entityTypeId":12168134,"displayOrder":5,"name":"Font of Magic","description":"<p>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of mag<span>ical effects.</span></p>\r\n<h5>Sorcery Points</h5>\r\n<p>You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish<span> a long rest.</span></p>\r\n<h5>Flexible Casting</h5>\r\n<p>You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach h<span>igher levels.</span></p>\r\n<p><strong><span>Creating Spell Slots.</span></strong> You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in le<span>vel than 5th.</span></p>\r\n<p>Any spell slot you create with this feature vanishes when you finish<span> a long rest.<br></span></p>\r\n<h5>Creating Spell Slots</h5>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>\r\n<p>SPELL SLOT LEVEL</p>\r\n</th>\r\n<th>\r\n<p>SORCERY POINT COST</p>\r\n</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>\r\n<p>1st</p>\r\n</td>\r\n<td>\r\n<p>2</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>2nd</p>\r\n</td>\r\n<td>\r\n<p>3</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>3rd</p>\r\n</td>\r\n<td>\r\n<p>5</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>4th</p>\r\n</td>\r\n<td>\r\n<p>6</p>\r\n</td>\r\n</tr>\r\n<tr>\r\n<td>\r\n<p>5th</p>\r\n</td>\r\n<td>\r\n<p>7</p>\r\n</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><span><strong>Converting a Spell Slot to Sorcery Points.</strong></span> As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the <span>slot&rsquo;s level.</span></p>","snippet":"You have {{classlevel}} sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice spell slots to gain additional sorcery points as a bonus action.","activation":{"activationTime":1,"activationType":3},"multiClassDescription":"","requiredLevel":2,"isSubClassFeature":false,"limitedUse":[{"level":2,"uses":2},{"level":3,"uses":3},{"level":4,"uses":4},{"level":5,"uses":5},{"level":6,"uses":6},{"level":7,"uses":7},{"level":8,"uses":8},{"level":9,"uses":9},{"level":10,"uses":10},{"level":11,"uses":11},{"level":12,"uses":12},{"level":13,"uses":13},{"level":14,"uses":14},{"level":15,"uses":15},{"level":16,"uses":16},{"level":17,"uses":17},{"level":18,"uses":18},{"level":19,"uses":19},{"level":20,"uses":20},{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":101,"creatureRules":[]},"levelScale":null},{"definition":{"id":372,"entityTypeId":12168134,"displayOrder":6,"name":"Metamagic","description":"<p>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th an<span>d 17th level.</span></p>\r\n<p>You can use only one Metamagic option on a spell when you cast it, unless oth<span>erwise noted.</span></p>","snippet":"You gain the ability to twist spells to suit your needs.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":3,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":101,"creatureRules":[]},"levelScale":null},{"definition":{"id":318,"entityTypeId":12168134,"displayOrder":7,"name":"Ability Score Improvement","description":"<p>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":4,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":102,"creatureRules":[]},"levelScale":null},{"definition":{"id":383,"entityTypeId":12168134,"displayOrder":300,"name":"Bend Luck","description":"<p>Starting at 6th level, you have the ability to twist fate using your wild magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature&rsquo;s roll. You can do so after the creature rolls but before any effects of th<span>e roll occur.</span></p>","snippet":"When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the roll but before any effects occur.","activation":{"activationTime":1,"activationType":4},"multiClassDescription":"","requiredLevel":6,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":103,"creatureRules":[]},"levelScale":null},{"definition":{"id":319,"entityTypeId":12168134,"displayOrder":8,"name":"Ability Score Improvement","description":"<p>When you reach 8th level, and again at 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":8,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":102,"creatureRules":[]},"levelScale":null},{"definition":{"id":320,"entityTypeId":12168134,"displayOrder":10,"name":"Ability Score Improvement","description":"<p>When you reach 12th level, and again at 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":12,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":102,"creatureRules":[]},"levelScale":null},{"definition":{"id":384,"entityTypeId":12168134,"displayOrder":400,"name":"Controlled Chaos","description":"<p>At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use e<span>ither number.</span></p>","snippet":"Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":14,"isSubClassFeature":true,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":103,"creatureRules":[]},"levelScale":null},{"definition":{"id":321,"entityTypeId":12168134,"displayOrder":11,"name":"Ability Score Improvement","description":"<p>When you reach 16th level, and again at 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":16,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":102,"creatureRules":[]},"levelScale":null},{"definition":{"id":385,"entityTypeId":12168134,"displayOrder":500,"name":"Spell Bombardment","description":"<p>Beginning at 18th level, the harmful energy of your spells intensifies. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. You can use the feature only o<span>nce per turn.</span></p>","snippet":"Once per turn, when you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage.","activation":{"activationTime":null,"activationType":8},"multiClassDescription":"","requiredLevel":18,"isSubClassFeature":true,"limitedUse":[{"level":null,"uses":1}],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":103,"creatureRules":[]},"levelScale":null},{"definition":{"id":322,"entityTypeId":12168134,"displayOrder":13,"name":"Ability Score Improvement","description":"<p>When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can&rsquo;t increase an ability score above 20 using <span>this feature.</span></p>\r\n<p>Using the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.</p>","snippet":null,"activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":19,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":true,"sourceId":2,"sourcePageNumber":102,"creatureRules":[]},"levelScale":null},{"definition":{"id":373,"entityTypeId":12168134,"displayOrder":14,"name":"Sorcerous Restoration","description":"<p>At 20th level, you regain 4 expended sorcery points whenever you finish <span>a short rest.</span></p>","snippet":"You regain 4 expended sorcery points whenever you finish a short rest.","activation":{"activationTime":null,"activationType":null},"multiClassDescription":"","requiredLevel":20,"isSubClassFeature":false,"limitedUse":[],"hideInBuilder":false,"hideInSheet":false,"sourceId":2,"sourcePageNumber":102,"creatureRules":[]},"levelScale":null}]}],"feats":[],"customDefenseAdjustments":[],"customSenses":[],"customSpeeds":[],"customProficiencies":[],"spellDefenses":null,"customActions":[],"characterValues":[],"conditions":[],"deathSaves":{"failCount":null,"successCount":null,"isStabilized":false},"adjustmentXp":null,"spellSlots":[{"level":1,"used":0,"available":0},{"level":2,"used":0,"available":0},{"level":3,"used":0,"available":0},{"level":4,"used":0,"available":0},{"level":5,"used":0,"available":0},{"level":6,"used":0,"available":0},{"level":7,"used":0,"available":0},{"level":8,"used":0,"available":0},{"level":9,"used":0,"available":0}],"pactMagic":[{"level":1,"used":0,"available":0},{"level":2,"used":0,"available":0},{"level":3,"used":0,"available":0},{"level":4,"used":0,"available":0},{"level":5,"used":0,"available":0}],"activeSourceCategories":[1,2,3,7,8],"spells":{"race":[{"overrideSaveDc":null,"limitedUse":null,"id":198,"entityTypeId":420821570,"definition":{"id":2217,"name":"Produce Flame","level":0,"school":"Conjuration","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Time"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Self","rangeValue":0,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.</p>\r\n<p>You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. 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Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.</p>\r\n<p><span><strong>At Higher Levels.</strong>&nbsp;</span>When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"a hot 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suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.</p>\r\n<p>The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.</p>\r\n<p>You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.</p>\r\n<p>If you or any of your companions damage the target, the spell ends.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,3],"componentsDescription":"a snake's tongue and either a bit of honeycomb or a drop of sweet oil","saveDcAbilityId":5,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":279,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control","Social"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":30,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136448,"entityTypeId":435869154,"definition":{"id":2051,"name":"Counterspell","level":3,"school":"Abjuration","duration":{"durationInterval":0,"durationUnit":null,"durationType":"Instantaneous"},"activation":{"activationTime":1,"activationType":4},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.</p>","snippet":"","concentration":false,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[2],"componentsDescription":"","saveDcAbilityId":null,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":228,"requiresSavingThrow":false,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":null,"typeId":12,"dice":null,"value":0,"details":"(See Description)"}],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Negation"],"castingTimeDescription":"which you take when you see a creature within 60 feet of you casting a spell  "},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":4},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":138194,"entityTypeId":435869154,"definition":{"id":2393,"name":"Melf's Minute Meteors","level":3,"school":"Evocation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Self","rangeValue":null,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You create six tiny meteors in your space. They float in the air and orbit you for the spell&rsquo;s duration. When you cast the spell &mdash; and as a bonus action on each of your turns thereafter &mdash; you can expend one or two of the meteors, sending them streaking toward a point or points you choose within 120 feet of you. Once a meteor reaches its destination or impacts against a solid surface, the meteor explodes. Each creature within 5 feet of the point where the meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.</p>\r\n<p><strong>At Higher Levels.</strong> <span>When you cast this spell using a spell slot of 4th level or higher, the number of meteors created increases by two for each slot level above 3rd.</span></p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"niter, sulfur, and pine tar formed into a bead","saveDcAbilityId":2,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":4,"sourcePageNumber":161,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[{"id":"spell_2393_433","type":"damage","subType":"fire","die":{"diceCount":2,"diceValue":6,"diceMultiplier":null,"fixedValue":null,"diceString":"2d6"},"count":6,"duration":0,"durationUnit":null,"restriction":"6 Meteors","friendlyTypeName":"Damage","friendlySubtypeName":"Fire","usePrimaryStat":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":16,"dice":null,"value":2,"details":"Meteors"}],"additionalAttacks":[{"totalCount":2,"level":4,"description":"Meteors"},{"totalCount":4,"level":5,"description":"Meteors"},{"totalCount":6,"level":6,"description":"Meteors"},{"totalCount":8,"level":7,"description":"Meteors"},{"totalCount":10,"level":8,"description":"Meteors"},{"totalCount":12,"level":9,"description":"Meteors"}],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]}}],"conditions":[],"tags":["Damage"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Self","rangeValue":null,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0},{"id":136098,"entityTypeId":435869154,"definition":{"id":2010,"name":"Banishment","level":4,"school":"Abjuration","duration":{"durationInterval":1,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"asPartOfWeaponAttack":false,"description":"<p>You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.</p>\r\n<p>If the target is native to the plane of existence you're on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.</p>\r\n<p>If the target is native to a different plane of existence than the one you're on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn't return.</p>\r\n<p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"an item distasteful to the target","saveDcAbilityId":6,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":true,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":217,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":"spellscale","higherLevelDefinitions":[{"level":1,"typeId":1,"dice":null,"value":1,"details":""}],"additionalAttacks":[],"additionalTargets":[{"targets":1,"level":5,"description":""},{"targets":2,"level":6,"description":""},{"targets":3,"level":7,"description":""},{"targets":4,"level":8,"description":""},{"targets":5,"level":9,"description":""}],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Control","Banishment"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"castOnlyAsRitual":false,"ritualCastingType":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0}]}],"customItems":[],"campaign":{"name":"Sasha's One Shots","description":"<p>A place to store character sheets all in one place!</p>","link":"/campaigns/262791","publicNotes":"","dmUserId":101140466,"dmUsername":"stj_77","characters":[{"userId":100814197,"username":"chuchillan","characterId":9638015,"characterName":"Yestris","characterUrl":"/profile/chuchillan/characters/9638015","avatarUrl":"","privacyType":3},{"userId":100795403,"username":"celisamazing","characterId":9678748,"characterName":"Pyre","characterUrl":"/profile/celisamazing/characters/9678748","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/5525/251/150/152/636874491576740032.png","privacyType":3},{"userId":100061968,"username":"Peachtess","characterId":9763508,"characterName":"Fia Followfoot","characterUrl":"/profile/Peachtess/characters/9763508","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/17/346/150/150/636377875636872891.jpeg","privacyType":3},{"userId":102008997,"username":"Minupla","characterId":9782379,"characterName":"Cassor Dawnlight","characterUrl":"/profile/Minupla/characters/9782379","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/17/468/150/150/636377891490355427.jpeg","privacyType":3},{"userId":101494432,"username":"JessExpress","characterId":9837893,"characterName":"Rosabelle Conwyn(Red) 2.0","characterUrl":"/profile/JessExpress/characters/9837893","avatarUrl":"https://media-waterdeep.cursecdn.com/avatars/thumbnails/5561/933/150/188/636878680230024015.jpeg","privacyType":3}]},"creatures":[]},"characterConfiguration":{"startingEquipmentType":3,"abilityScoreType":2,"showHelpText":false},"characterData":{"backgrounds":[{"id":1,"entityTypeId":1669830167,"name":"Urban Bounty Hunter","description":"<p>Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren&rsquo;t a savage who follows quarry into or through the wilderness. You&rsquo;re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What&rsquo;s more, you aren&rsquo;t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span>u succeed.</span></p>\r\n<p>You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves&rsquo; guilds and street gangs. You might be a &ldquo;velvet mask&rdquo; bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faer&ucirc;n&rsquo;s great metropolises, such as Waterdeep or Baldur&rsquo;s Gate, or a less populous location, perhaps Luskan or Yartar &mdash; any place that&rsquo;s large enough to have a steady supply of potential<span> quarries.</span></p>\r\n<p>As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn&rsquo;t fit with the group&rsquo;s objectives &mdash; but on the other hand, you can take down much more formidable targets with the help of your c<span>ompanions.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong> Choose two from among Deception, Insight, Persuasion, a<span>nd Stealth<br></span><strong><span>Tool Proficiencies:</span></strong> Choose two from among one type of gaming set, one musical instrument, and thie<span>ves&rsquo; tools<br></span><strong><span>Equipment:</span></strong> A set of clothes appropriate to your duties and a pouch contai<span>ning 20 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: EAR TO THE GROUND</strong></p>\r\n<p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span>ocal area.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the criminal background below&nbsp;as the basis for your bounty hunter&rsquo;s traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span>ty hunter.</span></p>\r\n<p>For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span>ependable.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5><span>Criminal</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I always have a plan for what to do when things go wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The first thing I do in a new place is note the locations of everything valuable&mdash;or where such things could be hidden.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I would rather make a new friend than a new enemy.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I don&rsquo;t pay attention to the risks in a situation. Never tell me the odds.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>The best way to get me to do something is to tell me I can&rsquo;t do it.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I blow up at the slightest insult.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Honor.</span> I don&rsquo;t steal from others in the trade. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Freedom.</span> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Charity.</span> I steal from the wealthy so that I can help people in need. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed. </span>I will do whatever it takes to become wealthy. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I&rsquo;m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Redemption.</span> There&rsquo;s a spark of good in everyone. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m trying to pay off an old debt I owe to a generous benefactor.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My ill-gotten gains go to support my family.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Something important was taken from me, and I aim to steal it back.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I will become the greatest thief that ever lived.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m guilty of a terrible crime. I hope I can redeem myself for it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Someone I loved died because of I mistake I made. That will never happen again.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>When I see something valuable, I can&rsquo;t think about anything but how to steal it.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>When faced with a choice between money and my friends, I usually choose the money.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>If there&rsquo;s a plan, I&rsquo;ll forget it. If I don&rsquo;t forget it, I&rsquo;ll ignore it.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a &ldquo;tell&rdquo; that reveals when I&rsquo;m lying.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I turn tail and run when things look bad.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>An innocent person is in prison for a crime that I committed. I&rsquo;m okay with that.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>Before you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. Unlike some people who collect bounties, though, you aren&rsquo;t a savage who follows quarry into or through the wilderness. You&rsquo;re involved in a lucrative trade, in the place where you live, that routinely tests your skills and survival instincts. What&rsquo;s more, you aren&rsquo;t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help yo<span>u succeed.</span></p>\r\n<p>You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves&rsquo; guilds and street gangs. You might be a &ldquo;velvet mask&rdquo; bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faer&ucirc;n&rsquo;s great metropolises, such as Waterdeep or Baldur&rsquo;s Gate, or a less populous location, perhaps Luskan or Yartar &mdash; any place that&rsquo;s large enough to have a steady supply of potential<span> quarries.</span></p>\r\n<p>As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn&rsquo;t fit with the group&rsquo;s objectives &mdash; but on the other hand, you can take down much more formidable targets with the help of your c<span>ompanions.</span></p>","skillProficienciesDescription":"Choose two from among Deception, Insight, Persuasion, and Stealth","toolProficienciesDescription":"Choose two from among one type of gaming set, one musical instrument, and thieves&rsquo; tools","languagesDescription":"","equipmentDescription":"A set of clothes appropriate to your duties and a pouch containing 20 gp","featureName":"Ear to the Ground","featureDescription":"<p>You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the l<span>ocal area.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the criminal background below&nbsp;as the basis for your bounty hunter&rsquo;s traits and motivations, modifying the entries when appropriate to suit your identity as a boun<span>ty hunter.</span></p>\r\n<p>For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being d<span>ependable.</span></p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":586,"description":"I always have a plan for what to do when things go wrong.","diceRoll":1},{"id":587,"description":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","diceRoll":2},{"id":588,"description":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","diceRoll":3},{"id":589,"description":"I would rather make a new friend than a new enemy.","diceRoll":4},{"id":590,"description":"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.","diceRoll":5},{"id":591,"description":"I don’t pay attention to the risks in a situation. Never tell me the odds.","diceRoll":6},{"id":592,"description":"The best way to get me to do something is to tell me I can’t do it.","diceRoll":7},{"id":593,"description":"I blow up at the slightest insult.","diceRoll":8}],"ideals":[{"id":594,"description":"Honor. I don’t steal from others in the trade. (Lawful)","diceRoll":1},{"id":595,"description":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","diceRoll":2},{"id":596,"description":"Charity. I steal from the wealthy so that I can help people in need. (Good)","diceRoll":3},{"id":597,"description":"Greed. I will do whatever it takes to become wealthy. (Evil)","diceRoll":4},{"id":598,"description":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","diceRoll":5},{"id":599,"description":"Redemption. There’s a spark of good in everyone. (Good)","diceRoll":6}],"bonds":[{"id":600,"description":"I’m trying to pay off an old debt I owe to a generous benefactor.","diceRoll":1},{"id":601,"description":"My ill-gotten gains go to support my family.","diceRoll":2},{"id":602,"description":"Something important was taken from me, and I aim to steal it back.","diceRoll":3},{"id":603,"description":"I will become the greatest thief that ever lived.","diceRoll":4},{"id":604,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":605,"description":"Someone I loved died because of a mistake I made. That will never happen again.","diceRoll":6}],"flaws":[{"id":606,"description":"When I see something valuable, I can’t think about anything but how to steal it.","diceRoll":1},{"id":607,"description":"When faced with a choice between money and my friends, I usually choose the money.","diceRoll":2},{"id":608,"description":"If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.","diceRoll":3},{"id":609,"description":"I have a “tell” that reveals when I’m lying.","diceRoll":4},{"id":610,"description":"I turn tail and run when things look bad.","diceRoll":5},{"id":611,"description":"An innocent person is in prison for a crime that I committed. I’m okay with that.","diceRoll":6}]},{"id":3,"entityTypeId":1669830167,"name":"Clan Crafter","description":"<p>The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you poss<span>ess today.</span></p>\n<p>You are most likely a dwarf, but not necessarily&mdash;particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren&rsquo;t a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin&rsquo;s favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recom<span>mendation.</span></p>\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Histor<span>y, Insight<br></span><strong><span>Tool Proficiencies:</span></strong> One type of artis<span>an&rsquo;s tools<br></span><strong><span>Languages:</span></strong> Dwarvish or one other of your choice if you already spea<span>k Dwarvish<br></span><strong><span>Equipment:</span></strong> A set of artisan&rsquo;s tools with which you are proficient, a maker&rsquo;s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler&rsquo;s clothes, and a pouch containing 5 gp and a gem w<span>orth 10 gp</span></p>\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\n<blockquote>\n<p><strong>FEATURE: RESPECT OF THE STOUT FOLK</strong></p>\n<p>As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and a<span>ssistance.</span></p>\n</blockquote>\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\n<h5>Suggested Characteristics</h5>\n<p>Use the tables for the guild artisan background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words &ldquo;guild&rdquo; and &ldquo;clan&rdquo; to be interch<span>angeable.)</span></p>\n<p>Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craf<span>tsmanship.</span></p>\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\n<h5>Guild Artisan</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I believe that anything worth doing is worth doing right. I can&rsquo;t help it&mdash;I&rsquo;m a perfectionist.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I&rsquo;m a snob who looks down on those who can&rsquo;t appreciate fine art.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I always want to know how things work and what makes people tick.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I&rsquo;m full of witty aphorisms and have a proverb for every occasion.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I&rsquo;m rude to people who lack my commitment to hard work and fair play.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I like to talk at length about my profession.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>I don&rsquo;t part with my money easily and will haggle tirelessly to get the best deal possible.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I&rsquo;m well known for my work, and I want to make sure everyone appreciates it. I&rsquo;m always taken aback when people haven&rsquo;t heard of me.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><span>Community.</span> It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><span>Generosity.</span> My talents were given to me so that I could use them to benefit the world. (Good)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><span>Freedom.</span> Everyone should be free to pursue his or her own livelihood. (Chaotic)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><span>Greed.</span> I&rsquo;m only in it for the money. (Evil)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><span>People.</span> I&rsquo;m committed to the people I care about, not to ideals. (Neutral)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><span>Aspiration.</span> I work hard to be the best there is at my craft. (Any)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>The workshop where I learned my trade is the most important place in the world to me.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I created a great work for someone, and then found them unworthy to receive it. I&rsquo;m still looking for someone worthy.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I owe my guild a great debt for forging me into the person I am today.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I pursue wealth to secure someone&rsquo;s love.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>One day I will return to my guild and prove that I am the greatest artisan of them all.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I&rsquo;ll do anything to get my hands on something rare or priceless.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I&rsquo;m quick to assume that someone is trying to cheat me.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>No one must ever learn that I once stole money from guild coffers.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I&rsquo;m never satisfied with what I have&mdash;I always want more.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I would kill to acquire a noble title.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I&rsquo;m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I&rsquo;m surrounded by rivals.</td>\n</tr>\n</tbody>\n</table>","snippet":null,"shortDescription":"<p>The Stout Folk are well known for their artisanship and the worth of their handiworks, and you have been trained in that ancient tradition. For years you labored under a dwarf master of the craft, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you poss<span>ess today.</span></p>\n<p>You are most likely a dwarf, but not necessarily&mdash;particularly in the North, the shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren&rsquo;t a dwarf, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin&rsquo;s favored children. You would have no difficulty, however, finding a dwarf master who was willing to receive potential apprentices who came with your recom<span>mendation.</span></p>","skillProficienciesDescription":"History, Insight","toolProficienciesDescription":"One type of artisan’s tools","languagesDescription":"Dwarvish or one other of your choice if you already speak Dwarvish","equipmentDescription":"A set of artisan’s tools with which you are proficient, a maker’s mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler’s clothes, and a pouch containing 5 gp and a gem worth 10 gp","featureName":"Respect of the Stout Folk","featureDescription":"<p>As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and a<span>ssistance.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the guild artisan background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a clan crafter. (For instance, consider the words &ldquo;guild&rdquo; and &ldquo;clan&rdquo; to be interch<span>angeable.)</span></p>\n<p>Your bond is almost certainly related to the master or the clan that taught you, or else to the work that you produce. Your ideal might have to do with maintaining the high quality of your work or preserving the dwarven traditions of craf<span>tsmanship.</span></p>","suggestedProficiencies":["History","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":12,"description":"I'm full of witty aphorisms and have a proverb for every occasion.","diceRoll":1},{"id":383,"description":"I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.","diceRoll":2},{"id":384,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":3},{"id":385,"description":"I always want to know how things work and what makes people tick.","diceRoll":4},{"id":386,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":387,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":388,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":389,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":13,"description":"Aspiration: I work hard to be the best there is at my craft. (Any)","diceRoll":1},{"id":390,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":2},{"id":391,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":3},{"id":392,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":4},{"id":393,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":5},{"id":394,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":6}],"bonds":[{"id":395,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":396,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":397,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":398,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":399,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":400,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":15,"description":"I'm never satisfied with what I have― I always want more.","diceRoll":1},{"id":401,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":2},{"id":402,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":3},{"id":403,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":4},{"id":404,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":405,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":7,"entityTypeId":1669830167,"name":"Acolyte","description":"<p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash;performing sacred rites is not the same thing as channeling divine power.</p>\r\n<p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The <a href=\"https://www.dndbeyond.com/compendium/rules/phb/appendix-b-gods-of-the-multiverse\" rel=\"nofollow\">Gods of the Multiverse</a> section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.&nbsp;</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Insight, Religion</dt>\r\n<dt><strong>Languages:</strong> Two of your choice</dt>\r\n<dt><strong>Equipment:</strong> A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: SHELTER OF THE FAITHFUL</strong></p>\r\n<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p>\r\n<p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I idolize a particular hero of my faith, and constantly refer to that person&rsquo;s deeds and example.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nothing can shake my optimistic attitude.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I&rsquo;ve enjoyed fine food, drink, and high society among my temple&rsquo;s elite. Rough living grates on me.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;ve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Tradition.</strong> The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Charity.</strong> I always try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Change.</strong> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> I hope to one day rise to the top of my faith&rsquo;s religious hierarchy. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Faith.</strong> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Aspiration.</strong> I seek to prove myself worthy of my god&rsquo;s favor by matching my actions against his or her teachings. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would die to recover an ancient relic of my faith that was lost long ago.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my life to the priest who took me in when my parents died.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Everything I do is for the common people.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to protect the temple where I served.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge others harshly, and myself even more severely.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I put too much trust in those who wield power within my temple&rsquo;s hierarchy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am inflexible in my thinking.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am suspicious of strangers and expect the worst of them.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash;performing sacred rites is not the same thing as channeling divine power.</p>\r\n<p>Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The <span style=\"color:#47d18c\"><strong><a style=\"color:#47d18c\" href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-b-gods-of-the-multiverse\" rel=\"nofollow\">Gods of the Multiverse</a></strong></span>&nbsp;section contains a sample pantheon, from the Forgotten Realms setting. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.&nbsp;</p>","skillProficienciesDescription":"Insight, Religion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp","featureName":"Shelter of the Faithful","featureDescription":"<dl>\r\n<dt></dt>\r\n</dl>\r\n<p>As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.</p>\r\n<p>You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.</p>\r\n<div>&nbsp;</div>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.</p>\r\n<div>&nbsp;</div>","suggestedProficiencies":["Religion","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":43,"description":"I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.","diceRoll":1},{"id":44,"description":"I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.","diceRoll":2},{"id":45,"description":"I see omens in every event and action. The gods try to speak to us, we just need to listen.","diceRoll":3},{"id":46,"description":"Nothing can shake my optimistic attitude.","diceRoll":4},{"id":47,"description":"I quote (or misquote) sacred texts and proverbs in almost every situation.","diceRoll":5},{"id":48,"description":"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.","diceRoll":6},{"id":49,"description":"I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.","diceRoll":7},{"id":50,"description":"I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.","diceRoll":8}],"ideals":[{"id":57,"description":"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)","diceRoll":1},{"id":58,"description":"Charity. I always try to help those in need, no matter what the personal cost. (Good)","diceRoll":2},{"id":59,"description":"Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)","diceRoll":3},{"id":60,"description":"Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)","diceRoll":4},{"id":61,"description":"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)","diceRoll":5},{"id":62,"description":"Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)","diceRoll":6}],"bonds":[{"id":51,"description":"I would die to recover an ancient relic of my faith that was lost long ago.","diceRoll":1},{"id":52,"description":"I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.","diceRoll":2},{"id":53,"description":"I owe my life to the priest who took me in when my parents died.","diceRoll":3},{"id":54,"description":"Everything I do is for the common people.","diceRoll":4},{"id":55,"description":"I will do anything to protect the temple where I served.","diceRoll":5},{"id":56,"description":"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.","diceRoll":6}],"flaws":[{"id":63,"description":"I judge others harshly, and myself even more severely.","diceRoll":1},{"id":64,"description":"I put too much trust in those who wield power within my temple’s hierarchy.","diceRoll":2},{"id":65,"description":"My piety sometimes leads me to blindly trust those that profess faith in my god.","diceRoll":3},{"id":66,"description":"I am inflexible in my thinking.","diceRoll":4},{"id":67,"description":"I am suspicious of strangers and expect the worst of them.","diceRoll":5},{"id":68,"description":"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.","diceRoll":6}]},{"id":8,"entityTypeId":1669830167,"name":"Criminal / Spy","description":"<p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You&rsquo;re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Deception, Stealth</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, thieves&rsquo; tools</dt>\r\n<dt><strong>Equipment:</strong> A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5 id=\"criminal-specialty\">Criminal Specialty</h5>\r\n<p>There are many kinds of criminals, and within a thieves&rsquo; guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Blackmailer</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Burglar</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Enforcer</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Fence</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Highway robber</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Hired killer</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Pickpocket</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Smuggler</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: CRIMINAL CONTACT</strong></p>\r\n<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5 id=\"variant-criminal-spy\">Variant Criminal: Spy</h5>\r\n<p>Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or perhaps you sold the secrets you uncovered to the highest bidder.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I always have a plan for what to do when things go wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The first thing I do in a new place is note the locations of everything valuable&mdash;or where such things could be hidden.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I would rather make a new friend than a new enemy.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am incredibly slow to trust. Those who seem the fairest often have the most to hide.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I don&rsquo;t pay attention to the risks in a situation. Never tell me the odds.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>The best way to get me to do something is to tell me I can&rsquo;t do it.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I blow up at the slightest insult.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Honor.</strong> I don&rsquo;t steal from others in the trade. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Freedom.</strong> Chains are meant to be broken, as are those who would forge them. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Charity.</strong> I steal from the wealthy so that I can help people in need. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Greed.</strong> I will do whatever it takes to become wealthy. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>People.</strong> I&rsquo;m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Redemption.</strong> There&rsquo;s a spark of good in everyone. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m trying to pay off an old debt I owe to a generous benefactor.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My ill-gotten gains go to support my family.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Something important was taken from me, and I aim to steal it back.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I will become the greatest thief that ever lived.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m guilty of a terrible crime. I hope I can redeem myself for it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Someone I loved died because of I mistake I made. That will never happen again.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>When I see something valuable, I can&rsquo;t think about anything but how to steal it.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>When faced with a choice between money and my friends, I usually choose the money.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>If there&rsquo;s a plan, I&rsquo;ll forget it. If I don&rsquo;t forget it, I&rsquo;ll ignore it.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a &ldquo;tell&rdquo; that reveals when I&rsquo;m lying.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I turn tail and run when things look bad.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>An innocent person is in prison for a crime that I committed. I&rsquo;m okay with that.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You&rsquo;re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.</p>","skillProficienciesDescription":"Deception, Stealth","toolProficienciesDescription":"One type of gaming set, thieves&rsquo; tools","languagesDescription":"","equipmentDescription":"A crowbar, a set of dark common clothes including a hood, and a pouch containing 15 gp","featureName":"Criminal Contact","featureDescription":"<p>You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Criminals might seem like villains on the surface, and many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.</p>","suggestedProficiencies":["Stealth","Deception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":69,"description":"I always have a plan for what to do when things go wrong.","diceRoll":1},{"id":70,"description":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","diceRoll":2},{"id":71,"description":"The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.","diceRoll":3},{"id":72,"description":"I would rather make a new friend than a new enemy.","diceRoll":4},{"id":73,"description":"I am incredibly slow to trust. Those who seem the fairest often have the most to hide.","diceRoll":5},{"id":74,"description":"I don’t pay attention to the risks in a situation. Never tell me the odds.","diceRoll":6},{"id":75,"description":"The best way to get me to do something is to tell me I can’t do it.","diceRoll":7},{"id":76,"description":"I blow up at the slightest insult.","diceRoll":8}],"ideals":[{"id":77,"description":"Honor. I don’t steal from others in the trade. (Lawful)","diceRoll":1},{"id":78,"description":"Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)","diceRoll":2},{"id":79,"description":"Charity. I steal from the wealthy so that I can help people in need. (Good)","diceRoll":3},{"id":80,"description":"Greed. I will do whatever it takes to become wealthy. (Evil)","diceRoll":4},{"id":81,"description":"People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)","diceRoll":5},{"id":82,"description":"Redemption. There’s a spark of good in everyone. (Good)","diceRoll":6}],"bonds":[{"id":83,"description":"I’m trying to pay off an old debt I owe to a generous benefactor.","diceRoll":1},{"id":84,"description":"My ill-gotten gains go to support my family.","diceRoll":2},{"id":85,"description":"Something important was taken from me, and I aim to steal it back.","diceRoll":3},{"id":86,"description":"I will become the greatest thief that ever lived.","diceRoll":4},{"id":87,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":88,"description":"Someone I loved died because of a mistake I made. That will never happen again.","diceRoll":6}],"flaws":[{"id":89,"description":"When I see something valuable, I can’t think about anything but how to steal it.","diceRoll":1},{"id":90,"description":"When faced with a choice between money and my friends, I usually choose the money.","diceRoll":2},{"id":91,"description":"If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.","diceRoll":3},{"id":92,"description":"I have a “tell” that reveals when I’m lying.","diceRoll":4},{"id":93,"description":"I turn tail and run when things look bad.","diceRoll":5},{"id":94,"description":"An innocent person is in prison for a crime that I committed. I’m okay with that.","diceRoll":6}]},{"id":9,"entityTypeId":1669830167,"name":"Folk Hero","description":"<p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Animal Handling, Survival</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of artisan&rsquo;s tools, vehicles (land)</dt>\r\n<dt><strong>Equipment:</strong> A set of artisan&rsquo;s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5 id=\"defining-event\">Defining Event</h5>\r\n<p>You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align:left\">Defining Event</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I stood up to a tyrant&rsquo;s agents.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I saved people during a natural disaster.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I stood alone against a terrible monster.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stole from a corrupt merchant to help the poor.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I led a militia to fight off an invading army.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I broke into a tyrant&rsquo;s castle and stole weapons to arm the people.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I trained the peasantry to use farm implements as weapons against a tyrant&rsquo;s soldiers.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>A lord rescinded an unpopular decree after I led a symbolic act of protest against it.</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Recruited into a lord&rsquo;s army, I rose to leadership and was commended for my heroism.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: RUSTIC HOSPITALITY</strong></p>\r\n<p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge people by their actions, not their words.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>If someone is in trouble, I&rsquo;m always ready to lend help.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>When I set my mind to something, I follow through no matter what gets in my way.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m confident in my own abilities and do what I can to instill confidence in others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Thinking is for other people. I prefer action.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I misuse long words in an attempt to sound smarter.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I get bored easily. When am I going to get on with my destiny?</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> People deserve to be treated with dignity and respect. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Fairness.</strong> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Freedom.</strong> Tyrants must not be allowed to oppress the people. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Might.</strong> If I become strong, I can take what I want&mdash;what I deserve. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Sincerity.</strong> There&rsquo;s no good in pretending to be something I&rsquo;m not. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Destiny.</strong> Nothing and no one can steer me away from my higher calling. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have a family, but I have no idea where they are. One day, I hope to see them again.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I worked the land, I love the land, and I will protect the land.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I protect those who cannot protect themselves.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I wish my childhood sweetheart had come with me to pursue my destiny.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The tyrant who rules my land will stop at nothing to see me killed.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The people who knew me when I was young know my shameful secret, so I can never go home again.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a weakness for the vices of the city, especially hard drink.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Secretly, I believe that things would be better if I were a tyrant lording over the land.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have trouble trusting in my allies.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.</p>","skillProficienciesDescription":"Animal Handling, Survival","toolProficienciesDescription":"One type of artisan&rsquo;s tools, vehicles (land)","languagesDescription":"","equipmentDescription":"A set of artisan&rsquo;s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp","featureName":"Rustic Hospitality","featureDescription":"<p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>A folk hero is one of the common people, for better or for worse. Most folk heroes look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p>","suggestedProficiencies":["Animal Handling","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":95,"description":"I judge people by their actions, not their words.","diceRoll":1},{"id":96,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":97,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":98,"description":"I have a strong sense of fair play and always try to find the most equitable solution to arguments.","diceRoll":4},{"id":99,"description":"I’m confident in my own abilities and do what I can to instill confidence in others.","diceRoll":5},{"id":100,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":101,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":102,"description":"I get bored easily. When am I going to get on with my destiny?","diceRoll":8}],"ideals":[{"id":103,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":104,"description":"Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)","diceRoll":2},{"id":105,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":106,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":107,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":108,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":109,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":110,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":111,"description":"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":112,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":4},{"id":113,"description":"I protect those who cannot protect themselves.","diceRoll":5},{"id":114,"description":"I wish my childhood sweetheart had come with me to pursue my destiny.","diceRoll":6}],"flaws":[{"id":115,"description":"The tyrant who rules my land will stop at nothing to see me killed.","diceRoll":1},{"id":116,"description":"I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.","diceRoll":2},{"id":117,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":118,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":4},{"id":119,"description":"Secretly, I believe that things would be better if I were a tyrant lording over the land.","diceRoll":5},{"id":120,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":10,"entityTypeId":1669830167,"name":"Noble","description":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn&rsquo;t stand on its own&mdash;it&rsquo;s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What&rsquo;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don&rsquo;t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family&rsquo;s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;History, Persuasion</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\r\n<dt><strong>Languages:</strong> One of your choice</dt>\r\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: POSITION OF PRIVILEGE</strong></p>\r\n<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Variant Noble: Knight</h5>\r\n<p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span>you put it on).</span></p>\r\n<p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart &mdash; in a chaste sort of devotion. (This person could<span> be your bond.)</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>VARIANT FEATURE: RETAINERS</strong></p>\r\n<p>If your character has a noble background, you may select this background feature instead of Position of Privilege.</p>\r\n<p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds&mdash;responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family&rsquo;s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The common folk love me for my kindness and generosity.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I take great pains to always look my best and follow the latest fashions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don&rsquo;t like to get my hands dirty, and I won&rsquo;t be caught dead in unsuitable accommodations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My favor, once lost, is lost forever.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> If I can attain more power, no one will tell me what to do. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Family.</strong> Blood runs thicker than water. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Noble Obligation.</strong> It is my duty to protect and care for the people beneath me. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I will face any challenge to win the approval of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My house&rsquo;s alliance with another noble family must be sustained at all costs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Nothing is more important than the other members of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am in love with the heir of a family that my family despises.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My loyalty to my sovereign is unwavering.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>The common folk must see me as a hero of the people.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I secretly believe that everyone is beneath me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I hide a truly scandalous secret that could ruin my family forever.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I too often hear veiled insults and threats in every word addressed to me, and I&rsquo;m quick to anger.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an insatiable desire for carnal pleasures.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>In fact, the world does revolve around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>By my words and actions, I often bring shame to my family.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn&rsquo;t stand on its own&mdash;it&rsquo;s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What&rsquo;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don&rsquo;t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family&rsquo;s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp","featureName":"Position of Privilege","featureDescription":"<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds&mdash;responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family&rsquo;s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":121,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":122,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":123,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":124,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":125,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":126,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.","diceRoll":6},{"id":127,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":128,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.","diceRoll":8}],"ideals":[{"id":129,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":130,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":131,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":132,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":133,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":134,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":135,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":136,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":137,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":138,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":139,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":140,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":141,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":142,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":143,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":144,"description":"I have an insatiable desire for carnal pleasures.","diceRoll":4},{"id":145,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":146,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},{"id":11,"entityTypeId":1669830167,"name":"Sage","description":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Arcana, History</dt>\r\n<dt><strong>Languages:</strong> Two of your choice</dt>\r\n<dt><strong>Equipment:</strong> A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Specialty</h5>\r\n<p>To determine the nature of your scholarly training, roll a d8 or choose from the options in the table below.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Alchemist</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Astronomer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Discredited academic</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Librarian</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Professor</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Researcher</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Wizard&rsquo;s apprentice</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Scribe</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: RESEARCHER</strong></p>\r\n<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I use polysyllabic words that convey the impression of great erudition.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ve read every book in the world&rsquo;s greatest libraries&mdash;or I like to boast that I have.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;m used to helping out those who aren&rsquo;t as smart as I am, and I patiently explain anything and everything to others.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>There&rsquo;s nothing I like more than a good mystery.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m willing to listen to every side of an argument before I make my own judgment.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I &hellip; speak &hellip; slowly &hellip; when talking &hellip; to idiots, &hellip; which &hellip; almost &hellip; everyone &hellip; is &hellip; compared &hellip; to me.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I am horribly, horribly awkward in social situations.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;m convinced that people are always trying to steal my secrets.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Knowledge.</strong> The path to power and self-improvement is through knowledge. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Beauty.</strong> What is beautiful points us beyond itself toward what is true. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Logic.</strong> Emotions must not cloud our logical thinking. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>No Limits.</strong> Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Power.</strong> Knowledge is the path to power and domination. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Self-Improvement.</strong> The goal of a life of study is the betterment of oneself. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>It is my duty to protect my students.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I work to preserve a library, university, scriptorium, or monastery.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My life&rsquo;s work is a series of tomes related to a specific field of lore.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;ve been searching my whole life for the answer to a certain question.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I sold my soul for knowledge. I hope to do great deeds and win it back.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am easily distracted by the promise of information.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Most people scream and run when they see a demon. I stop and take notes on its anatomy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Unlocking an ancient mystery is worth the price of a civilization.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I overlook obvious solutions in favor of complicated ones.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I speak without really thinking through my words, invariably insulting others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I can&rsquo;t keep a secret to save my life, or anyone else&rsquo;s.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You spent years learning the lore of the multiverse. You scoured manuscripts, studied scrolls, and listened to the greatest experts on the subjects that interest you. Your efforts have made you a master in your fields of study.</p>","skillProficienciesDescription":"Arcana, History","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp","featureName":"Researcher","featureDescription":"<p>When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sages are defined by their extensive studies, and their characteristics reflect this life of study. Devoted to scholarly pursuits, a sage values knowledge highly&mdash;sometimes in its own right, sometimes as a means toward other ideals.</p>","suggestedProficiencies":["Arcana","History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":147,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":148,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":149,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":150,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":151,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":152,"description":"I … speak … slowly … when talking … to idiots, … which … almost … everyone … is … compared … to me.","diceRoll":6},{"id":153,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":154,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":155,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":156,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":157,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":158,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":159,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":160,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":161,"description":"It is my duty to protect my students.","diceRoll":1},{"id":162,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":163,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":164,"description":"My life’s work is a series of tomes related to a specific field of lore.","diceRoll":4},{"id":165,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":166,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":167,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":168,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":169,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":170,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":171,"description":"I speak without really thinking through my words, invariably insulting others.","diceRoll":5},{"id":172,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},{"id":12,"entityTypeId":1669830167,"name":"Soldier","description":"<p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p>\r\n<p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble&rsquo;s or merchant&rsquo;s private army, or a mercenary company.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Athletics, Intimidation</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, vehicles (land)</dt>\r\n<dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Specialty</h5>\r\n<p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Officer</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Scout</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Infantry</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Cavalry</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Healer</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Quartermaster</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Standard bearer</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Support staff (cook, blacksmith, or the like)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: MILITARY RANK</strong></p>\r\n<p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Greater Good.</strong> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Might.</strong> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Live and Let Live.</strong> Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Nation.</strong> My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives&mdash;and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p>\r\n<p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble&rsquo;s or merchant&rsquo;s private army, or a mercenary company.</p>","skillProficienciesDescription":"Athletics, Intimidation","toolProficienciesDescription":"One type of gaming set, vehicles (land)","languagesDescription":"","equipmentDescription":"An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp","featureName":"Military Rank","featureDescription":"<p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p>","suggestedProficiencies":["Athletics","Intimidation"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":173,"description":"I’m always polite and respectful.","diceRoll":1},{"id":174,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":175,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":176,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":177,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":178,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":179,"description":"I have a crude sense of humor.","diceRoll":7},{"id":180,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":181,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":182,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":183,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":184,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":185,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":186,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":187,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":188,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":189,"description":"My honor is my life.","diceRoll":3},{"id":190,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":191,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":192,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":193,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":194,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":195,"description":"I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.","diceRoll":3},{"id":196,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":197,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":198,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":13,"entityTypeId":1669830167,"name":"Charlatan","description":"<p>You have always had a way with people. You know what makes them tick, you can tease out their hearts&rsquo; desires after a few minutes of conversation, and with a few leading questions you can read them like they were children&rsquo;s books. It&rsquo;s a useful talent, and one that you&rsquo;re perfectly willing to use for <span>your advantage.</span></p>\r\n<p>You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you&rsquo;re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment &mdash; nothing more than a bit of fat with a sprinkle of silver dust &mdash; can restore youth and vigor, and there&rsquo;s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like<span> the real deal.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Deception, <span>Sleight of Hand<br></span><strong><span>Tool Proficiencies: </span></strong>Disguise k<span>it, Forgery kit<br></span><strong><span>Equipment: </span></strong>A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Favorite Schemes</h5>\r\n<p>Every charlatan has an angle he or she uses in preference to other schemes. Choose a favorite scam or roll on t<span>he table below.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Scam</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I cheat at games of chance.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I shave coins or forge documents.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I insinuate myself into people&rsquo;s lives to prey on their weakness and secure their fortunes.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I put on new identities like clothes.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I run sleight-of-hand cons on street corners.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I convince people that worthless junk is worth their hard-earned money.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><strong>FEATURE: FALSE IDENTITY</strong></p>\r\n<p>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are <span>trying to copy.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seate<span>d trust issues.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I fall in and out of love easily, and am always pursuing someone.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have a joke for every occasion, especially occasions where humor is inappropriate.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Flattery is my preferred trick for getting what I want.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m a born gambler who can&rsquo;t resist taking a risk for a potential payoff.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I lie about almost everything, even when there&rsquo;s no good reason to.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Sarcasm and insults are my weapons of choice.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I pocket anything I see that might have some value.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Independence.</span> I am a free spirit&mdash;no one tells me what to do. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness.</span> I never target people who can&rsquo;t afford to lose a few coins. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Charity.</span> I distribute the money I acquire to the people who really need it. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Creativity.</span> I never run the same con twice. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Friendship.</span> Material goods come and go. Bonds of friendship last forever. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I&rsquo;m determined to make something of myself. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I owe everything to my mentor&mdash;a horrible person who&rsquo;s probably rotting in jail somewhere.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Somewhere out there, I have a child who doesn&rsquo;t know me. I&rsquo;m making the world better for him or her.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I come from a noble family, and one day I&rsquo;ll reclaim my lands and title from those who stole them from me.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>A powerful person killed someone I love. Some day soon, I&rsquo;ll have my revenge.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I swindled and ruined a person who didn&rsquo;t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I can&rsquo;t resist a pretty face.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in...</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;m convinced that no one could ever fool me the way I fool others.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m too greedy for my own good. I can&rsquo;t resist taking a risk if there&rsquo;s money involved.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can&rsquo;t resist swindling people who are more powerful than me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I hate to admit it and will hate myself for it, but I&rsquo;ll run and preserve my own hide if the going gets tough.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You have always had a way with people. You know what makes them tick, you can tease out their hearts&rsquo; desires after a few minutes of conversation, and with a few leading questions you can read them like they were children&rsquo;s books. It&rsquo;s a useful talent, and one that you&rsquo;re perfectly willing to use for <span>your advantage.</span></p>\r\n<p>You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you&rsquo;re around. The bottle of pink-colored liquid will surely cure that unseemly rash, this ointment &mdash; nothing more than a bit of fat with a sprinkle of silver dust &mdash; can restore youth and vigor, and there&rsquo;s a bridge in the city that just happens to be for sale. These marvels sound implausible, but you make them sound like<span> the real deal.</span></p>","skillProficienciesDescription":"Deception, Sleight of Hand","toolProficienciesDescription":"Disguise kit, Forgery kit","languagesDescription":"","equipmentDescription":"A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a pouch containing 15 gp","featureName":"False Identity","featureDescription":"<p>You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are <span>trying to copy.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seate<span>d trust issues.</span></p>","suggestedProficiencies":["Sleight of Hand","Deception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":199,"description":"I fall in and out of love easily, and am always pursuing someone.","diceRoll":1},{"id":200,"description":"I have a joke for every occasion, especially occasions where humor is inappropriate.","diceRoll":2},{"id":201,"description":"Flattery is my preferred trick for getting what I want.","diceRoll":3},{"id":202,"description":"I’m a born gambler who can’t resist taking a risk for a potential payoff.","diceRoll":4},{"id":203,"description":"I lie about almost everything, even when there’s no good reason to.","diceRoll":5},{"id":204,"description":"Sarcasm and insults are my weapons of choice.","diceRoll":6},{"id":205,"description":"I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment.","diceRoll":7},{"id":206,"description":"I pocket anything I see that might have some value.","diceRoll":8}],"ideals":[{"id":207,"description":"Independence. I am a free spirit—no one tells me what to do. (Chaotic)","diceRoll":1},{"id":208,"description":"Fairness. I never target people who can’t afford to lose a few coins. (Lawful)","diceRoll":2},{"id":209,"description":"Charity. I distribute the money I acquire to the people who really need it. (Good)","diceRoll":3},{"id":210,"description":"Creativity. I never run the same con twice. (Chaotic)","diceRoll":4},{"id":211,"description":"Friendship. Material goods come and go. Bonds of friendship last forever. (Good)","diceRoll":5},{"id":212,"description":"Aspiration. I’m determined to make something of myself. (Any)","diceRoll":6}],"bonds":[{"id":213,"description":"I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.","diceRoll":1},{"id":214,"description":"I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.","diceRoll":2},{"id":215,"description":"Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.","diceRoll":3},{"id":216,"description":"I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me.","diceRoll":4},{"id":217,"description":"A powerful person killed someone I love. Some day soon, I’ll have my revenge.","diceRoll":5},{"id":218,"description":"I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself.\n","diceRoll":6}],"flaws":[{"id":219,"description":"I can’t resist a pretty face.","diceRoll":1},{"id":220,"description":"I’m always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in...","diceRoll":2},{"id":221,"description":"I’m convinced that no one could ever fool me the way I fool others.","diceRoll":3},{"id":222,"description":"I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved.","diceRoll":4},{"id":223,"description":"I can’t resist swindling people who are more powerful than me.","diceRoll":5},{"id":224,"description":"I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.","diceRoll":6}]},{"id":14,"entityTypeId":1669830167,"name":"Entertainer","description":"<p>You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span>t is your life.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Acrobati<span>cs, Performance<br></span><strong><span>Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span>ical instrument<br></span><strong><span>Equipment:</span> </strong>A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Entertainer Routines</h5>\r\n<p>A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as a<span>n entertainer.</span></p>\r\n<div>\r\n<div>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align:left\">Entertainer Routine</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Actor</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Dancer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Fire-eater</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Jester</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Juggler</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Instrumentalist</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Poet</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Singer</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Storyteller</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Tumbler</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n</div>\r\n</div>\r\n<blockquote>\r\n<p><strong>FEATURE: BY POPULAR DEMAND</strong></p>\r\n<p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble&rsquo;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Variant Entertainer: Gladiator</h5>\r\n<p>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment &mdash; perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a <span>trident or net.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Successful entertainers have to be able to capture and hold an audience&rsquo;s attention, so they tend to have flamboyant or forceful personalities. They&rsquo;re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I know a story relevant to almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Whenever I come to a new place, I collect local rumors and spread gossip.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;m a hopeless romantic, always searching for that &ldquo;special someone.&rdquo;</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I love a good insult, even one directed at me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I get bitter if I&rsquo;m not the center of attention.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I&rsquo;ll settle for nothing less than perfection.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I change my mood or my mind as quickly as I change key in a song.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Beauty.</span> When I perform, I make the world better than it was. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I&rsquo;m only in it for the money and fame. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I like seeing the smiles on people&rsquo;s faces when I perform. That&rsquo;s all that matters. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My instrument is my most treasured possession, and it reminds me of someone I love.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone stole my precious instrument, and someday I&rsquo;ll get it back.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I want to be famous, whatever it takes.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I idolize a hero of the old tales and measure my deeds against that person&rsquo;s.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to prove myself superior to my hated rival.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I would do anything for the other members of my old troupe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;ll do anything to win fame and renown.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m a sucker for a pretty face.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my best efforts, I am unreliable to my friends.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"","shortDescription":"<p>You thrive in front of an audience. You know how to entrance them, entertain them, and even inspire them. Your poetics can stir the hearts of those who hear you, awakening grief or joy, laughter or anger. Your music raises their spirits or captures their sorrow. Your dance steps captivate, your humor cuts to the quick. Whatever techniques you use, your ar<span>t is your life.</span></p>","skillProficienciesDescription":"Acrobatics, Performance","toolProficienciesDescription":"Disguise kit, one type of musical instrument","languagesDescription":"","equipmentDescription":"A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp","featureName":"By Popular Demand","featureDescription":"<p>You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble&rsquo;s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Successful entertainers have to be able to capture and hold an audience&rsquo;s attention, so they tend to have flamboyant or forceful personalities. They&rsquo;re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>","suggestedProficiencies":["Acrobatics","Performance"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":225,"description":"I know a story relevant to almost every situation.","diceRoll":1},{"id":226,"description":"Whenever I come to a new place, I collect local rumors and spread gossip.","diceRoll":2},{"id":227,"description":"I’m a hopeless romantic, always searching for that “special someone.”","diceRoll":3},{"id":228,"description":"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.","diceRoll":4},{"id":229,"description":"I love a good insult, even one directed at me.","diceRoll":5},{"id":230,"description":"I get bitter if I’m not the center of attention.","diceRoll":6},{"id":231,"description":"I’ll settle for nothing less than perfection.","diceRoll":7},{"id":232,"description":"I change my mood or my mind as quickly as I change key in a song.","diceRoll":8}],"ideals":[{"id":233,"description":"Beauty. When I perform, I make the world better than it was. (Good)","diceRoll":1},{"id":234,"description":"Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)","diceRoll":2},{"id":235,"description":"Creativity. The world is in need of new ideas and bold action. (Chaotic)","diceRoll":3},{"id":236,"description":"Greed. I’m only in it for the money and fame. (Evil)","diceRoll":4},{"id":237,"description":"People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)","diceRoll":5},{"id":238,"description":"Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)","diceRoll":6}],"bonds":[{"id":239,"description":"My instrument is my most treasured possession, and it reminds me of someone I love.","diceRoll":1},{"id":240,"description":"Someone stole my precious instrument, and someday I’ll get it back.","diceRoll":2},{"id":241,"description":"I want to be famous, whatever it takes.","diceRoll":3},{"id":242,"description":"I idolize a hero of the old tales and measure my deeds against that person’s.","diceRoll":4},{"id":243,"description":"\tI will do anything to prove myself superior to my hated rival.","diceRoll":5},{"id":244,"description":"I would do anything for the other members of my old troupe.","diceRoll":6}],"flaws":[{"id":245,"description":"I’ll do anything to win fame and renown.","diceRoll":1},{"id":246,"description":"I’m a sucker for a pretty face.","diceRoll":2},{"id":247,"description":"A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.","diceRoll":3},{"id":248,"description":"I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.","diceRoll":4},{"id":249,"description":"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.","diceRoll":5},{"id":250,"description":"Despite my best efforts, I am unreliable to my friends.","diceRoll":6}]},{"id":15,"entityTypeId":1669830167,"name":"Guild Artisan / Guild Merchant","description":"<p>You are a member of an artisan&rsquo;s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in <span>your own right.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Insi<span>ght, Persuasion<br></span><strong><span>Tool Proficiencies:</span></strong> One type of <span>artisan&rsquo;s tools<br></span><strong><span>Languages: </span></strong>One<span> of your choice<br></span><strong><span>Equipment:</span></strong> A set of artisan&rsquo;s tools (one of your choice), a letter of introduction from your guild, a set of traveler&rsquo;s clothes, and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Guild Business</h5>\r\n<p>Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM to determine the nature of your guild. You can select your guild business from the Guild Business table or<span> roll randomly.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d20</th>\r\n<th style=\"text-align:left\">Guild Business</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Alchemists and apothecaries</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Armorers, locksmiths, and finesmiths</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Brewers, distillers, and vintners</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Calligraphers, scribes, and scriveners</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Carpenters, roofers, and plasterers</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Cartographers, surveyors, and chart-makers</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Cobblers and shoemakers</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Cooks and bakers</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Glassblowers and glaziers</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Jewelers and gemcutters</td>\r\n</tr>\r\n<tr>\r\n<td>11</td>\r\n<td>Leatherworkers, skinners, and tanners</td>\r\n</tr>\r\n<tr>\r\n<td>12</td>\r\n<td>Masons and stonecutters</td>\r\n</tr>\r\n<tr>\r\n<td>13</td>\r\n<td>Painters, limners, and sign-makers</td>\r\n</tr>\r\n<tr>\r\n<td>14</td>\r\n<td>Potters and tile-makers</td>\r\n</tr>\r\n<tr>\r\n<td>15</td>\r\n<td>Shipwrights and sailmakers</td>\r\n</tr>\r\n<tr>\r\n<td>16</td>\r\n<td>Smiths and metal-forgers</td>\r\n</tr>\r\n<tr>\r\n<td>17</td>\r\n<td>Tinkers, pewterers, and casters</td>\r\n</tr>\r\n<tr>\r\n<td>18</td>\r\n<td>Wagon-makers and wheelwrights</td>\r\n</tr>\r\n<tr>\r\n<td>19</td>\r\n<td>Weavers and dyers</td>\r\n</tr>\r\n<tr>\r\n<td>20</td>\r\n<td>Woodcarvers, coopers, and bowyers</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>As a member of your guild, you know the skills needed to create finished items from raw materials (reflected in your proficiency with a certain kind of artisan&rsquo;s tools), as well as the principles of trade and good business practices. The question now is whether you abandon your trade for adventure, or take on the extra effort to weave adventuring and <span>trade together.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: GUILD MEMBERSHIP</strong></p>\r\n<p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies<span>, </span><span>or hirelings.</span></p>\r\n<p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the g<span>uild&rsquo;s coffers.</span></p>\r\n<p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild<span>&rsquo;s good graces.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Variant Guild Artisan: Guild Merchant</h5>\r\n<p>Instead of an artisans&rsquo; guild, you might belong to a guild of traders, caravan masters, or shopkeepers. You don&rsquo;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop. In some ways, the traveling merchant&rsquo;s life lends itself to adventure far more than the life<span> of an artisan.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Guild artisans are among the most ordinary people in the world &mdash; until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they&rsquo;re vulnerable to sins of greed an<span>d covetousness.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I believe that anything worth doing is worth doing right. I can&rsquo;t help it &mdash; I&rsquo;m a perfectionist.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m a snob who looks down on those who can&rsquo;t appreciate fine art.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I always want to know how things work and what makes people tick.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m full of witty aphorisms and have a proverb for every occasion.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m rude to people who lack my commitment to hard work and fair play.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I like to talk at length about my profession.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I don&rsquo;t part with my money easily and will haggle tirelessly to get the best deal possible.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;m well known for my work, and I want to make sure everyone appreciates it. I&rsquo;m always taken aback when people haven&rsquo;t heard of me.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Community.</span> It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Generosity.</span> My talents were given to me so that I could use them to benefit the world. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom.</span> Everyone should be free to pursue his or her own livelihood. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I&rsquo;m only in it for the money. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I&rsquo;m committed to the people I care about, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I work hard to be the best there is at my craft. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The workshop where I learned my trade is the most important place in the world to me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I created a great work for someone, and then found them unworthy to receive it. I&rsquo;m still looking for someone worthy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my guild a great debt for forging me into the person I am today.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I pursue wealth to secure someone&rsquo;s love.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>One day I will return to my guild and prove that I am the greatest artisan of them all.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;ll do anything to get my hands on something rare or priceless.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m quick to assume that someone is trying to cheat me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one must ever learn that I once stole money from guild coffers.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m never satisfied with what I have &mdash; I always want more.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I would kill to acquire a noble title.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I&rsquo;m surrounded by rivals.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"","shortDescription":"<p>You are a member of an artisan&rsquo;s guild, skilled in a particular field and closely associated with other artisans. You are a well-established part of the mercantile world, freed by talent and wealth from the constraints of a feudal social order. You learned your skills as an apprentice to a master artisan, under the sponsorship of your guild, until you became a master in <span>your own right.</span></p>","skillProficienciesDescription":"Insight, Persuasion","toolProficienciesDescription":"One type of artisan&rsquo;s tools","languagesDescription":"One of your choice","equipmentDescription":"A set of artisan&rsquo;s tools (one of your choice), a letter of introduction from your guild, a set of traveler&rsquo;s clothes, and a pouch containing 15 gp","featureName":"Guild Membership","featureDescription":"<p>As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies<span>, </span><span>or hirelings.</span></p>\r\n<p>Guilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the g<span>uild&rsquo;s coffers.</span></p>\r\n<p>You must pay dues of 5 gp per month to the guild. If you miss payments, you must make up back dues to remain in the guild<span>&rsquo;s good graces.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Guild artisans are among the most ordinary people in the world &mdash; until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they&rsquo;re vulnerable to sins of greed an<span>d covetousness.</span></p>","suggestedProficiencies":["Insight","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":"","spellsPreDescription":"","spellsPostDescription":"","personalityTraits":[{"id":16,"description":"I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.","diceRoll":1},{"id":17,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":2},{"id":18,"description":"I always want to know how things work and what makes people tick.","diceRoll":3},{"id":19,"description":"I’m full of witty aphorisms and have a proverb for every occasion.","diceRoll":4},{"id":20,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":21,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":23,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":24,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":25,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":1},{"id":26,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":2},{"id":27,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":3},{"id":28,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":4},{"id":29,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":5},{"id":30,"description":"Aspiration. I work hard to be the best there is at my craft. (Any)","diceRoll":6}],"bonds":[{"id":31,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":32,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":33,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":34,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":35,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":36,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":37,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":1},{"id":38,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":2},{"id":39,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":3},{"id":40,"description":"I’m never satisfied with what I have — I always want more.","diceRoll":4},{"id":41,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":42,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":16,"entityTypeId":1669830167,"name":"Hermit","description":"<p>You lived in seclusion &mdash; either in a sheltered community such as a monastery, or entirely alone &mdash; for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you we<span>re looking for.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><span><strong>Skill Proficiencies:</strong> </span>Med<span>icine, Religion<br></span><strong><span>Tool Proficiencies</span><span><span>:</span></span></strong><span> Herbalism kit<br></span><strong><span>Languages:</span></strong> One<span> of your choice<br></span><strong><span>Equipment:</span></strong> A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalis<span>m kit, and 5 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Life of Seclusion</h5>\r\n<p>What was the reason for your isolation, and what changed to allow you to end your solitude? You can work with your DM to determine the exact nature of your seclusion, or you can choose or roll on the table below to determine the reason behind <span>your seclusion.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Life of Seclusion</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I was searching for spiritual enlightenment.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I was partaking of communal living in accordance with the dictates of a religious order.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I was exiled for a crime I didn&rsquo;t commit.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I retreated from society after a life-altering event.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I needed a quiet place to work on my art, literature, music, or manifesto.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I needed to commune with nature, far from civilization.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I was the caretaker of an ancient ruin or relic.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I was a pilgrim in search of a person, place, or relic of spiritual significance.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><br><strong>FEATURE: DISCOVERY&nbsp;</strong></p>\r\n<p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your ret<span>urn to society.</span></p>\r\n<p>Work with your DM to determine the details of your discovery and its impact o<span>n the campaign.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Other Hermits</h5>\r\n<p>This hermit background assumes a contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the <a href=\"https://www.dndbeyond.com/characters/backgrounds/outlander\" rel=\"nofollow\">outlander</a> background. On the other hand, if you want to go in a more religious direction, the <a href=\"https://www.dndbeyond.com/characters/backgrounds/acolyte\" rel=\"nofollow\">acolyte</a> might be what you&rsquo;re looking for. Or you could even be a <a href=\"https://www.dndbeyond.com/characters/backgrounds/charlatan\" rel=\"nofollow\">charlatan</a>, posing as a wise and holy person and letting pious foo<span>ls support you.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apar<span>t from society.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I am utterly serene, even in the face of disaster.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I feel tremendous empathy for all who suffer.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m oblivious to etiquette and social expectations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I connect everything that happens to me to a grand, cosmic plan.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I am working on a grand philosophical theory and love sharing my ideas.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Greater Good.</span> My gifts are meant to be shared with all, not used for my own benefit. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Logic. </span>Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Free Thinking. </span>Inquiry and curiosity are the pillars of progress. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Power. </span>Solitude and contemplation are paths toward mystical or magical power. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Live and Let Live. </span>Meddling in the affairs of others only causes trouble. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Self-Knowledge. </span>If you know yourself, there&rsquo;s nothing left to know. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Nothing is more important than the other members of my hermitage, order, or association.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I entered seclusion because I loved someone I could not have.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Should my discovery come to light, it could bring ruin to the world.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>My isolation gave me great insight into a great evil that only I can destroy.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Now that I&rsquo;ve returned to the world, I enjoy its delights a little too much.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I am dogmatic in my thoughts and philosophy.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I let my need to win arguments overshadow friendships and harmony.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;d risk too much to uncover a lost bit of knowledge.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I like keeping secrets and won&rsquo;t share them with anyone.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"","shortDescription":"<p>You lived in seclusion &mdash; either in a sheltered community such as a monastery, or entirely alone &mdash; for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you we<span>re looking for.</span></p>","skillProficienciesDescription":"Medicine, Religion","toolProficienciesDescription":"Herbalism kit","languagesDescription":"One of your choice","equipmentDescription":"A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp","featureName":"Discovery","featureDescription":"<p>The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the past that could rewrite history. It might be information that would be damaging to the people who or consigned you to exile, and hence the reason for your ret<span>urn to society.</span></p>\r\n<p>Work with your DM to determine the details of your discovery and its impact o<span>n the campaign.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Some hermits are well suited to a life of seclusion, whereas others chafe against it and long for company. Whether they embrace solitude or long to escape it, the solitary life shapes their attitudes and ideals. A few are driven slightly mad by their years apar<span>t from society.</span></p>","suggestedProficiencies":["Religion","Medicine"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":251,"description":"I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.","diceRoll":1},{"id":252,"description":"I am utterly serene, even in the face of disaster.","diceRoll":2},{"id":253,"description":"The leader of my community had something wise to say on every topic, and I am eager to share that wisdom.","diceRoll":3},{"id":254,"description":"I feel tremendous empathy for all who suffer.","diceRoll":4},{"id":255,"description":"I’m oblivious to etiquette and social expectations.","diceRoll":5},{"id":256,"description":"I connect everything that happens to me to a grand, cosmic plan.","diceRoll":6},{"id":257,"description":"I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.","diceRoll":7},{"id":258,"description":"I am working on a grand philosophical theory and love sharing my ideas.","diceRoll":8}],"ideals":[{"id":259,"description":"Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)","diceRoll":1},{"id":260,"description":"Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)","diceRoll":2},{"id":261,"description":"Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)","diceRoll":3},{"id":262,"description":"Power. Solitude and contemplation are paths toward mystical or magical power. (Evil)","diceRoll":4},{"id":263,"description":"Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)","diceRoll":5},{"id":264,"description":"Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)","diceRoll":6}],"bonds":[{"id":265,"description":"Nothing is more important than the other members of my hermitage, order, or association.","diceRoll":1},{"id":266,"description":"I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.","diceRoll":2},{"id":267,"description":"I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.","diceRoll":3},{"id":268,"description":"I entered seclusion because I loved someone I could not have.","diceRoll":4},{"id":269,"description":"Should my discovery come to light, it could bring ruin to the world.","diceRoll":5},{"id":270,"description":"My isolation gave me great insight into a great evil that only I can destroy.","diceRoll":6}],"flaws":[{"id":271,"description":"Now that I’ve returned to the world, I enjoy its delights a little too much.","diceRoll":1},{"id":272,"description":"I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.","diceRoll":2},{"id":273,"description":"I am dogmatic in my thoughts and philosophy.","diceRoll":3},{"id":274,"description":"I let my need to win arguments overshadow friendships and harmony.","diceRoll":4},{"id":275,"description":"I’d risk too much to uncover a lost bit of knowledge.","diceRoll":5},{"id":276,"description":"I like keeping secrets and won’t share them with anyone.","diceRoll":6}]},{"id":17,"entityTypeId":1669830167,"name":"Outlander","description":"<p>You grew up in the wilds, far from civilization and the comforts of town and technology. You&rsquo;ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don&rsquo;t know the specific features of the terrain, you know the wa<span>ys of the wild.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Athl<span>etics, Survival<br></span><strong><span>Tool Proficiencies:</span></strong> One type of mus<span>ical instrument<br></span><strong><span>Languages:</span></strong> One<span> of your choice<br></span><strong><span>Equipment:</span></strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler&rsquo;s clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Origin</h5>\r\n<p>You&rsquo;ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits y<span>our character.</span></p>\r\n<div>\r\n<div>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align:left\">Origin</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Forester</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Trapper</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Homesteader</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Guide</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Exile or outcast</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Bounty hunter</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Pilgrim</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Tribal nomad</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Hunter-gatherer</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Tribal marauder</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n</div>\r\n</div>\r\n<blockquote>\r\n<p><strong>FEATURE: WANDERER</strong></p>\r\n<p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span>, and so forth.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span>ost outlanders.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m driven by a wanderlust that led me away from home.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I watch over my friends as if they were a litter of newborn pups.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I&rsquo;d do it again if I had to.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a lesson for every situation, drawn from observing nature.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I place no stock in wealthy or well-mannered folk. Money and manners won&rsquo;t save you from a hungry owlbear.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I feel far more comfortable around animals than people.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I was, in fact, raised by wolves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Greater Good.</span> It is each person&rsquo;s responsibility to make the most happiness for the whole tribe. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> The strongest are meant to rule. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Nature.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>An injury to the unspoiled wilderness of my home is an injury to me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>It is my duty to provide children to sustain my tribe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am too enamored of ale, wine, and other intoxicants.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>There&rsquo;s no room for caution in a life lived to the fullest.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I remember every insult I&rsquo;ve received and nurse a silent resentment toward anyone who&rsquo;s ever wronged me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am slow to trust members of other races, tribes, and societies.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Violence is my answer to almost any challenge.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Don&rsquo;t expect me to save those who can&rsquo;t save themselves. It is nature&rsquo;s way that the strong thrive and the weak perish.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"","shortDescription":"<p>You grew up in the wilds, far from civilization and the comforts of town and technology. You&rsquo;ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don&rsquo;t know the specific features of the terrain, you know the wa<span>ys of the wild.</span></p>","skillProficienciesDescription":"Athletics, Survival","toolProficienciesDescription":"One type of musical instrument","languagesDescription":"One of your choice","equipmentDescription":"A staff, a hunting trap, a trophy from an animal you killed, a set of traveler&rsquo;s clothes, and a pouch containing 10 gp","featureName":"Wanderer","featureDescription":"<p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water<span>, and so forth.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Often considered rude and uncouth among civilized folk, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to m<span>ost outlanders.</span></p>","suggestedProficiencies":["Athletics","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":277,"description":"I’m driven by a wanderlust that led me away from home.","diceRoll":1},{"id":278,"description":"I watch over my friends as if they were a litter of newborn pups.","diceRoll":2},{"id":279,"description":"I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.","diceRoll":3},{"id":280,"description":"I have a lesson for every situation, drawn from observing nature.","diceRoll":4},{"id":281,"description":"I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.","diceRoll":5},{"id":282,"description":"I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.","diceRoll":6},{"id":283,"description":"I feel far more comfortable around animals than people.","diceRoll":7},{"id":291,"description":"I was, in fact, raised by wolves.","diceRoll":8}],"ideals":[{"id":285,"description":"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)","diceRoll":1},{"id":286,"description":"Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)","diceRoll":2},{"id":287,"description":"Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)","diceRoll":3},{"id":288,"description":"Might. The strongest are meant to rule. (Evil)","diceRoll":4},{"id":289,"description":"Nature. The natural world is more important than all the constructs of civilization. (Neutral)","diceRoll":5},{"id":290,"description":"Glory. I must earn glory in battle, for myself and my clan. (Any)","diceRoll":6}],"bonds":[{"id":292,"description":"My family, clan, or tribe is the most important thing in my life, even when they are far from me.","diceRoll":1},{"id":293,"description":"An injury to the unspoiled wilderness of my home is an injury to me.","diceRoll":2},{"id":294,"description":"I will bring terrible wrath down on the evildoers who destroyed my homeland.","diceRoll":3},{"id":295,"description":"I am the last of my tribe, and it is up to me to ensure their names enter legend.","diceRoll":4},{"id":296,"description":"I suffer awful visions of a coming disaster and will do anything to prevent it.","diceRoll":5},{"id":297,"description":"It is my duty to provide children to sustain my tribe.","diceRoll":6}],"flaws":[{"id":298,"description":"I am too enamored of ale, wine, and other intoxicants.","diceRoll":1},{"id":299,"description":"There’s no room for caution in a life lived to the fullest.","diceRoll":2},{"id":300,"description":"I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.","diceRoll":3},{"id":301,"description":"I am slow to trust members of other races, tribes, and societies.","diceRoll":4},{"id":302,"description":"Violence is my answer to almost any challenge.","diceRoll":5},{"id":303,"description":"Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.","diceRoll":6}]},{"id":18,"entityTypeId":1669830167,"name":"Sailor","description":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Athlet<span>ics, Perception<br></span><strong><span>Tool Proficiencies:</span></strong> Navigator&rsquo;s tools, v<span>ehicles (water)<br></span><strong><span>Equipment:</span></strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: SHIP'S PASSAGE</strong></p>\r\n<p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you&rsquo;re calling in a favor, you can&rsquo;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew dur<span>ing the voyage.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Variant Sailor: Pirate</h5>\r\n<p>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You&rsquo;ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you&rsquo;ve garnered a somewhat unsavory reputation in ma<span>ny a port town.</span></p>\r\n<blockquote>\r\n<p><strong>VARIANT FEATURE: BAD REPUTATION</strong>&nbsp;</p>\r\n<p>If your character has a sailor background, you may select this background feature instead of Ship&rsquo;s Passage.</p>\r\n<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My friends know they can rely on me, no matter what.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I work hard so that I can play hard when the work is done.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I enjoy sailing into new ports and making new friends over a flagon of ale.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stretch the truth for the sake of a good story.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>To me, a tavern brawl is a nice way to get to know a new city.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I never pass up a friendly wager.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My language is as foul as an otyugh nest.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I like a job well done, especially if I can convince someone else to do it.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect. </span>The thing that keeps a ship together is mutual respect between captain and crew. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness. </span>We all do the work, so we all share in the rewards. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom. </span>The sea is freedom &mdash; the freedom to go anywhere and do anything. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Mastery.</span> I&rsquo;m a predator, and the other ships on the sea are my prey. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I&rsquo;m committed to my crewmates, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> Someday I&rsquo;ll own my own ship and chart my own destiny. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m loyal to my captain first, everything else second.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The ship is most important &mdash; crewmates and captains come and go.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ll always remember my first ship.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>In a harbor town, I have a paramour whose eyes nearly stole me from the sea.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I was cheated out of my fair share of the profits, and I want to get my due.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I follow orders, even if I think they&rsquo;re wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ll say anything to avoid having to do extra work.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Once someone questions my courage, I never back down no matter how dangerous the situation.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Once I start drinking, it&rsquo;s hard for me to stop.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can&rsquo;t help but pocket loose coins and other trinkets I come across.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>My pride will probably lead to my destruction.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>","skillProficienciesDescription":"Athletics, Perception","toolProficienciesDescription":"Navigator&rsquo;s tools, vehicles (water)","languagesDescription":"","equipmentDescription":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp","featureName":"Ship's Passage","featureDescription":"<p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you&rsquo;re calling in a favor, you can&rsquo;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew dur<span>ing the voyage.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>","suggestedProficiencies":["Athletics","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":304,"description":"My friends know they can rely on me, no matter what.","diceRoll":1},{"id":305,"description":"I work hard so that I can play hard when the work is done.","diceRoll":2},{"id":306,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3},{"id":307,"description":"I stretch the truth for the sake of a good story.","diceRoll":4},{"id":308,"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5},{"id":309,"description":"I never pass up a friendly wager.","diceRoll":6},{"id":310,"description":"My language is as foul as an otyugh nest.","diceRoll":7},{"id":311,"description":"I like a job well done, especially if I can convince someone else to do it.","diceRoll":8}],"ideals":[{"id":312,"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1},{"id":313,"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2},{"id":314,"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":315,"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)","diceRoll":4},{"id":316,"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5},{"id":317,"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6}],"bonds":[{"id":318,"description":"I’m loyal to my captain first, everything else second.","diceRoll":1},{"id":319,"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2},{"id":320,"description":"I’ll always remember my first ship.","diceRoll":3},{"id":321,"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4},{"id":322,"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5},{"id":323,"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6}],"flaws":[{"id":324,"description":"I follow orders, even if I think they’re wrong.\n","diceRoll":1},{"id":325,"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2},{"id":326,"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.","diceRoll":3},{"id":327,"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4},{"id":328,"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5},{"id":329,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},{"id":19,"entityTypeId":1669830167,"name":"Urchin","description":"<p>You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You&rsquo;ve survived despite all odds, and did so through cunning, strength, speed, or some combi<span>nation of each.</span></p>\r\n<p>You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on<span> a better life?</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Sleight o<span>f Hand, Stealth<br></span><strong><span>Tool Proficiencies:</span></strong> Disguise kit,<span> thieves&rsquo; tools<br></span><strong><span>Equipment: </span></strong>A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: CITY SECRETS</strong>&nbsp;</p>\r\n<p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span>normally allow.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash; and maybe get some payback on all the rich people who trea<span>ted them badly.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I hide scraps of food and trinkets away in my pockets.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I ask a lot of questions.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I like to squeeze into small places where no one else can get to me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I eat like a pig and have bad manners.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I think anyone who&rsquo;s nice to me is hiding evil intent.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I don&rsquo;t like to bathe.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I bluntly say what other people are hinting at or hiding.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect.</span> All people, rich or poor, deserve respect. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Community.</span> We have to take care of each other, because no one else is going to do it. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Change.</span> The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Retribution.</span> The rich need to be shown what life and death are like in the gutters. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I help the people who help me &mdash; that&rsquo;s what keeps us alive. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I&rsquo;m going to prove that I&rsquo;m worthy of a better life.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My town or city is my home, and I&rsquo;ll fight to defend it.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I sponsor an orphanage to keep others from enduring what I was forced to endure.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my survival to another urchin who taught me to live on the streets.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I owe a debt I can never repay to the person who took pity on me.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I escaped my life of poverty by robbing an important person, and I&rsquo;m wanted for it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>No one else should have to endure the hardships I&rsquo;ve been through.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>If I&rsquo;m outnumbered, I will run away from a fight.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Gold seems like a lot of money to me, and I&rsquo;ll do just about anything for more of it.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I will never fully trust anyone other than myself.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;d rather kill someone in their sleep than fight fair.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>It&rsquo;s not stealing if I need it more than someone else.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>People who can&rsquo;t take care of themselves get what they deserve.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You grew up on the streets alone, orphaned, and poor. You had no one to watch over you or to provide for you, so you learned to provide for yourself. You fought fiercely over food and kept a constant watch out for other desperate souls who might steal from you. You slept on rooftops and in alleyways, exposed to the elements, and endured sickness without the advantage of medicine or a place to recuperate. You&rsquo;ve survived despite all odds, and did so through cunning, strength, speed, or some combi<span>nation of each.</span></p>\r\n<p>You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on<span> a better life?</span></p>","skillProficienciesDescription":"Sleight of Hand, Stealth","toolProficienciesDescription":"Disguise kit, thieves&rsquo; tools","languagesDescription":"","equipmentDescription":"A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a pouch containing 10 gp","featureName":"City Secrets","featureDescription":"<p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span>normally allow.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Urchins are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash; and maybe get some payback on all the rich people who trea<span>ted them badly.</span></p>","suggestedProficiencies":["Sleight of Hand","Stealth"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":330,"description":"I hide scraps of food and trinkets away in my pockets.","diceRoll":1},{"id":331,"description":"I ask a lot of questions.","diceRoll":2},{"id":332,"description":"I like to squeeze into small places where no one else can get to me.","diceRoll":3},{"id":333,"description":"I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.","diceRoll":4},{"id":334,"description":"I eat like a pig and have bad manners.","diceRoll":5},{"id":335,"description":"I think anyone who’s nice to me is hiding evil intent.","diceRoll":6},{"id":336,"description":"I don’t like to bathe.","diceRoll":7},{"id":337,"description":"I bluntly say what other people are hinting at or hiding.","diceRoll":8}],"ideals":[{"id":338,"description":"Respect. All people, rich or poor, deserve respect. (Good)","diceRoll":1},{"id":339,"description":"Community. We have to take care of each other, because no one else is going to do it. (Lawful)","diceRoll":2},{"id":340,"description":"Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)","diceRoll":3},{"id":341,"description":"Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)","diceRoll":4},{"id":342,"description":"People. I help the people who help me — that’s what keeps us alive. (Neutral)","diceRoll":5},{"id":343,"description":"Aspiration. I’m going to prove that I’m worthy of a better life.","diceRoll":6}],"bonds":[{"id":344,"description":"My town or city is my home, and I’ll fight to defend it.","diceRoll":1},{"id":345,"description":"I sponsor an orphanage to keep others from enduring what I was forced to endure.","diceRoll":2},{"id":346,"description":"I owe my survival to another urchin who taught me to live on the streets.","diceRoll":3},{"id":347,"description":"I owe a debt I can never repay to the person who took pity on me.","diceRoll":4},{"id":348,"description":"I escaped my life of poverty by robbing an important person, and I’m wanted for it.","diceRoll":5},{"id":350,"description":"No one else should have to endure the hardships I’ve been through.","diceRoll":6}],"flaws":[{"id":351,"description":"If I’m outnumbered, I will run away from a fight.","diceRoll":1},{"id":352,"description":"Gold seems like a lot of money to me, and I’ll do just about anything for more of it.","diceRoll":2},{"id":353,"description":"I will never fully trust anyone other than myself.","diceRoll":3},{"id":354,"description":"I’d rather kill someone in their sleep than fight fair.","diceRoll":4},{"id":355,"description":"It’s not stealing if I need it more than someone else.","diceRoll":5},{"id":356,"description":"People who can’t take care of themselves get what they deserve.","diceRoll":6}]},{"id":20,"entityTypeId":1669830167,"name":"City Watch / Investigator","description":"<p>You have served the community where you grew up, standing as its first line of defense against crime. You aren&rsquo;t a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of eve<span>ry stripe.</span></p>\r\n<p>You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding S<span>pellguard.</span></p>\r\n<p>Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skil<span>led Hands.</span></p>\r\n<p>Even if you&rsquo;re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their <span>community.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span> </strong>Athletic<span>s, Insight<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice<br></span><strong><span>Equipment:</span></strong> A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch contai<span>ning 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: WATCHER'S EYE</strong></p>\r\n<p>Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you&rsquo;re more likely to be welcome in the former locations rather than t<span>he latter.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Variant: Investigator</h5>\r\n<p>Rarer than watch or patrol members are a community&rsquo;s investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of decent size has at least one or two watch members who have the skill to investigate crime scenes and track down criminals. If your prior experience is as an investigator, you have proficiency in Investigation rather than <span>Athletics.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the c<span>ity watch.</span></p>\r\n<p>Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solvi<span>ng crimes.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Soldier</h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Greater Good.</span> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Responsibility.</span> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Independence. </span>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Live and Let Live. </span>Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Nation. </span>My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You have served the community where you grew up, standing as its first line of defense against crime. You aren&rsquo;t a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of eve<span>ry stripe.</span></p>\r\n<p>You might have been part of the City Watch of Waterdeep, the baton-wielding police force of the City of Splendors, protecting the common folk from thieves and rowdy nobility alike. Or you might have been one of the valiant defenders of Silverymoon, a member of the Silverwatch or even one of the magic-wielding S<span>pellguard.</span></p>\r\n<p>Perhaps you hail from Neverwinter and have served as one of its Wintershield watchmen, the newly founded branch of guards who vow to keep safe the City of Skil<span>led Hands.</span></p>\r\n<p>Even if you&rsquo;re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own constables and police forces, and even smaller communities have sheriffs and bailiffs who stand ready to protect their <span>community.</span></p>","skillProficienciesDescription":"Athletics, Insight","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10 gp","featureName":"Watcher’s Eye","featureDescription":"<p>Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you&rsquo;re more likely to be welcome in the former locations rather than t<span>he latter.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the soldier background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of the c<span>ity watch.</span></p>\r\n<p>Your bond is likely associated with your fellow watch members or the watch organization itself and almost certainly concerns your community. Your ideal probably involves the fostering of peace and safety. An investigator is likely to have an ideal connected to achieving justice by successfully solvi<span>ng crimes.</span></p>","suggestedProficiencies":["Athletics","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":357,"description":"I’m always polite and respectful.","diceRoll":1},{"id":358,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":359,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":360,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":361,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":362,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":363,"description":"I have a crude sense of humor.","diceRoll":7},{"id":364,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":365,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":366,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":367,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":368,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":369,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":370,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":371,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":372,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":373,"description":"My honor is my life.","diceRoll":3},{"id":374,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":375,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":376,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":377,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":378,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":379,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":380,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":381,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":382,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":22,"entityTypeId":1669830167,"name":"Cloistered Scholar","description":"<p>As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faer&ucirc;n&rsquo;s great institutes of learning , where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home&mdash;not to abandon it, but to quest for new lore to add to its storehouse of <span>knowledge.</span></p>\n<p>The most well known of Faer&ucirc;n&rsquo;s fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep&rsquo;s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all <span>the world.</span></p>\n<p>Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald&rsquo;s Holdfast, helping to catalogue and maintain records of the information that arrives daily from acro<span>ss Faer&ucirc;n.</span></p>\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;History, plus your choice of one from among Arcana, Nature, an<span>d Religion<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice<br></span><strong><span>Equipment:</span></strong> The scholar&rsquo;s robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch contai<span>ning 10 gp</span></p>\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\n<blockquote>\n<p><strong>FEATURE: LIBRARY ACCESS</strong></p>\n<p>Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immedia<span>te access.</span></p>\n<p>You have a working knowledge of your cloister&rsquo;s personnel and bureaucracy, and you know how to navigate those connections with <span>some ease.</span></p>\n<p>Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fello<span>w scholar.</span></p>\n</blockquote>\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\n<h5>Suggested Characteristics</h5>\n<p>Use the tables for the sage background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistere<span>d scholar.</span></p>\n<p>Your bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth&mdash;perhaps as a worthy goal in itself, or maybe as a means to a desi<span>rable end.</span></p>\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\n<h5>Sage</h5>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d8</th>\n<th style=\"text-align:left\">Personality Trait</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I use polysyllabic words that convey the impression of great erudition.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I&rsquo;ve read every book in the world&rsquo;s greatest libraries&mdash;or I like to boast that I have.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I&rsquo;m used to helping out those who aren&rsquo;t as smart as I am, and I patiently explain anything and everything to others.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>There&rsquo;s nothing I like more than a good mystery.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I&rsquo;m willing to listen to every side of an argument before I make my own judgment.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . . to me.</td>\n</tr>\n<tr>\n<td>7</td>\n<td>I am horribly, horribly awkward in social situations.</td>\n</tr>\n<tr>\n<td>8</td>\n<td>I&rsquo;m convinced that people are always trying to steal my secrets.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Ideal</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td><span>Knowledge. </span>The path to power and self-improvement is through knowledge. (Neutral)</td>\n</tr>\n<tr>\n<td>2</td>\n<td><span>Beauty. </span>What is beautiful points us beyond itself toward what is true. (Good)</td>\n</tr>\n<tr>\n<td>3</td>\n<td><span>Logic. </span>Emotions must not cloud our logical thinking. (Lawful)</td>\n</tr>\n<tr>\n<td>4</td>\n<td><span>No Limits. </span>Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)</td>\n</tr>\n<tr>\n<td>5</td>\n<td><span>Power. </span>Knowledge is the path to power and domination. (Evil)</td>\n</tr>\n<tr>\n<td>6</td>\n<td><span>Self-Improvement. </span>The goal of a life of study is the betterment of oneself. (Any)</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Bond</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>It is my duty to protect my students.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>I have an ancient text that holds terrible secrets that must not fall into the wrong hands.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>I work to preserve a library, university, scriptorium, or monastery.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>My life&rsquo;s work is a series of tomes related to a specific field of lore.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I&rsquo;ve been searching my whole life for the answer to a certain question.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I sold my soul for knowledge. I hope to do great deeds and win it back.</td>\n</tr>\n</tbody>\n</table>\n<table class=\"compendium-left-aligned-table\">\n<thead>\n<tr>\n<th>d6</th>\n<th style=\"text-align:left\">Flaw</th>\n</tr>\n</thead>\n<tbody>\n<tr>\n<td>1</td>\n<td>I am easily distracted by the promise of information.</td>\n</tr>\n<tr>\n<td>2</td>\n<td>Most people scream and run when they see a demon. I stop and take notes on its anatomy.</td>\n</tr>\n<tr>\n<td>3</td>\n<td>Unlocking an ancient mystery is worth the price of a civilization.</td>\n</tr>\n<tr>\n<td>4</td>\n<td>I overlook obvious solutions in favor of complicated ones.</td>\n</tr>\n<tr>\n<td>5</td>\n<td>I speak without really thinking through my words, invariably insulting others.</td>\n</tr>\n<tr>\n<td>6</td>\n<td>I can&rsquo;t keep a secret to save my life, or anyone else&rsquo;s.</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>","snippet":null,"shortDescription":"<p>As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Faer&ucirc;n&rsquo;s great institutes of learning , where you were apprenticed and taught that knowledge is a more valuable treasure than gold or gems. Now you are ready to leave your home&mdash;not to abandon it, but to quest for new lore to add to its storehouse of <span>knowledge.</span></p>\n<p>The most well known of Faer&ucirc;n&rsquo;s fonts of knowledge is Candlekeep. The great library is always in need of workers and attendants, some of whom rise through the ranks to assume roles of greater responsibility and prominence. You might be one of Candlekeep&rsquo;s own, dedicated to the curatorship of what is likely the most complete body of lore and history in all <span>the world.</span></p>\n<p>Perhaps instead you were taken in by the scholars of the Vault of the Sages or the Map House in Silverymoon, and now you have struck out to increase your knowledge and to make yourself available to help those in other places who seek your expertise. You might be one of the few who aid Herald&rsquo;s Holdfast, helping to catalogue and maintain records of the information that arrives daily from acro<span>ss Faer&ucirc;n.</span></p>","skillProficienciesDescription":"History, plus your choice of one from among Arcana, Nature, and Religion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"The scholar&rsquo;s robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp","featureName":"Library Access","featureDescription":"<p>Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immedia<span>te access.</span></p>\n<p>You have a working knowledge of your cloister&rsquo;s personnel and bureaucracy, and you know how to navigate those connections with <span>some ease.</span></p>\n<p>Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fello<span>w scholar.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the sage background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a cloistere<span>d scholar.</span></p>\n<p>Your bond is almost certainly associated either with the place where you grew up or with the knowledge you hope to acquire through adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truth&mdash;perhaps as a worthy goal in itself, or maybe as a means to a desi<span>rable end.</span></p>","suggestedProficiencies":["History"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":406,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":407,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":408,"description":"I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.","diceRoll":3},{"id":409,"description":"There’s nothing I like more than a good mystery.","diceRoll":4},{"id":410,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":5},{"id":411,"description":"I . . . speak . . . slowly . . . when talking . . . to idiots, . . . which . . . almost . . . everyone . . . is . . . compared . . .to me.","diceRoll":6},{"id":412,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":413,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":414,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":415,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":416,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":417,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":418,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":419,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":420,"description":"It is my duty to protect my students.","diceRoll":1},{"id":421,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":422,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":423,"description":"My life’s work is a series of tomes related to a specific field of lore.","diceRoll":4},{"id":424,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":425,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":426,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":427,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":428,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":429,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":430,"description":"I speak without really thinking through my words, invariably insulting others.","diceRoll":5},{"id":431,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},{"id":23,"entityTypeId":1669830167,"name":"Courtier","description":"<p>In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this<span> position.</span></p>\r\n<p>You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep&rsquo;s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur&rsquo;s Gate or Neverwinter, or you might have grown up in and around the castle of D<span>aggerford.</span></p>\r\n<p>Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an a<span>dventurer.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Insight, <span>Persuasion<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice<br></span><strong><span>Equipment:</span></strong> A set of fine clothes and a pouch conta<span>ining 5 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: COURT FUNCTIONARY</strong></p>\r\n<p>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the <span>group are.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the guild artisan background in the <span>Player&rsquo;s Handbook</span> as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a<span> courtier.</span></p>\r\n<p>The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or org<span>anization.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5><span>Guild Artisan</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I believe that anything worth doing is worth doing right. I can&rsquo;t help it&mdash;I&rsquo;m a perfectionist.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m a snob who looks down on those who can&rsquo;t appreciate fine art.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I always want to know how things work and what makes people tick.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m full of witty aphorisms and have a proverb for every occasion.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m rude to people who lack my commitment to hard work and fair play.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I like to talk at length about my profession.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I don&rsquo;t part with my money easily and will haggle tirelessly to get the best deal possible.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;m well known for my work, and I want to make sure everyone appreciates it. I&rsquo;m always taken aback when people haven&rsquo;t heard of me.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Community.</span> It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Generosity.</span> My talents were given to me so that I could use them to benefit the world. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom.</span> Everyone should be free to pursue his or her own livelihood. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I&rsquo;m only in it for the money. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I&rsquo;m committed to the people I care about, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I work hard to be the best there is at my craft. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The workshop where I learned my trade is the most important place in the world to me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I created a great work for someone, and then found them unworthy to receive it. I&rsquo;m still looking for someone worthy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my guild a great debt for forging me into the person I am today.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I pursue wealth to secure someone&rsquo;s love.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>One day I will return to my guild and prove that I am the greatest artisan of them all.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;ll do anything to get my hands on something rare or priceless.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m quick to assume that someone is trying to cheat me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one must ever learn that I once stole money from guild coffers.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m never satisfied with what I have&mdash;I always want more.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I would kill to acquire a noble title.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I&rsquo;m surrounded by rivals.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this<span> position.</span></p>\r\n<p>You might have been one of the many functionaries, attendants, and other hangers-on in the Court of Silverymoon, or perhaps you traveled in Waterdeep&rsquo;s baroque and sometimes cutthroat conglomeration of guilds, nobles, adventurers, and secret societies. You might have been one of the behind-the-scenes law-keepers or functionaries in Baldur&rsquo;s Gate or Neverwinter, or you might have grown up in and around the castle of D<span>aggerford.</span></p>\r\n<p>Even if you are no longer a full-fledged member of the group that gave you your start in life, your relationships with your former fellows can be an advantage for you and your adventuring comrades. You might undertake missions with your new companions that further the interest of the organization that gave you your start in life. In any event, the abilities that you honed while serving as a courtier will stand you in good stead as an a<span>dventurer.</span></p>","skillProficienciesDescription":"Insight, Persuasion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A set of fine clothes and a pouch containing 5 gp","featureName":"Court Functionary","featureDescription":"<p>Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the <span>group are.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the guild artisan background in the <span>Player&rsquo;s Handbook</span> as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a<span> courtier.</span></p>\r\n<p>The noble court or bureaucratic organization where you got your start is directly or indirectly associated with your bond (which could pertain to certain individuals in the group, such as your sponsor or mentor). Your ideal might be concerned with the prevailing philosophy of your court or org<span>anization.</span></p>","suggestedProficiencies":["Insight","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":432,"description":"I believe that anything worth doing is worth doing right. I can’t help it—I’m a perfectionist.","diceRoll":1},{"id":433,"description":"I’m a snob who looks down on those who can’t appreciate fine art.","diceRoll":2},{"id":434,"description":"I always want to know how things work and what makes people tick.","diceRoll":3},{"id":435,"description":"I’m full of witty aphorisms and have a proverb for every occasion.","diceRoll":4},{"id":436,"description":"I’m rude to people who lack my commitment to hard work and fair play.","diceRoll":5},{"id":437,"description":"I like to talk at length about my profession.","diceRoll":6},{"id":438,"description":"I don’t part with my money easily and will haggle tirelessly to get the best deal possible.","diceRoll":7},{"id":439,"description":"I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me.","diceRoll":8}],"ideals":[{"id":440,"description":"Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)","diceRoll":1},{"id":441,"description":"Generosity. My talents were given to me so that I could use them to benefit the world. (Good)","diceRoll":2},{"id":442,"description":"Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)","diceRoll":3},{"id":443,"description":"Greed. I’m only in it for the money. (Evil)","diceRoll":4},{"id":444,"description":"People. I’m committed to the people I care about, not to ideals. (Neutral)","diceRoll":5},{"id":445,"description":"Aspiration. I work hard to be the best there is at my craft. (Any)","diceRoll":6}],"bonds":[{"id":446,"description":"The workshop where I learned my trade is the most important place in the world to me.","diceRoll":1},{"id":447,"description":"I created a great work for someone, and then found them unworthy to receive it. I’m still looking for someone worthy.","diceRoll":2},{"id":448,"description":"I owe my guild a great debt for forging me into the person I am today.","diceRoll":3},{"id":449,"description":"I pursue wealth to secure someone’s love.","diceRoll":4},{"id":450,"description":"One day I will return to my guild and prove that I am the greatest artisan of them all.","diceRoll":5},{"id":451,"description":"I will get revenge on the evil forces that destroyed my place of business and ruined my livelihood.","diceRoll":6}],"flaws":[{"id":452,"description":"I’ll do anything to get my hands on something rare or priceless.","diceRoll":1},{"id":453,"description":"I’m quick to assume that someone is trying to cheat me.","diceRoll":2},{"id":454,"description":"No one must ever learn that I once stole money from guild coffers.","diceRoll":3},{"id":455,"description":"I’m never satisfied with what I have—I always want more.","diceRoll":4},{"id":456,"description":"I would kill to acquire a noble title.","diceRoll":5},{"id":457,"description":"I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.","diceRoll":6}]},{"id":24,"entityTypeId":1669830167,"name":"Faction Agent","description":"<p>Many organizations active in the North and across the face of Faer&ucirc;n aren&rsquo;t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction&rsquo;s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don&rsquo;t merely fulfill a small function for that organization, but who serve as its hands, head, <span>and heart.</span></p>\r\n<p>As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faer&ucirc;n. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn&rsquo;t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in th<span>e faction.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to yo<span>ur faction<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice<br></span><strong><span>Equipment:</span></strong> Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch contai<span>ning 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Factions of the Sword Coast</h5>\r\n<p>The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some poss<span>ibilities.</span></p>\r\n<p><strong><span>The </span><span>Harpers:&nbsp;</span></strong>Founded more than a millennium ago, disbanded and reorganized several times, the Harpers remain a powerful, behind-the-scenes agency, which acts to thwart evil and promote fairness through knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are aligned with the Harper<span>s&rsquo; ideals.</span></p>\r\n<p><strong><span>The </span></strong><span><strong>Order of the Gauntlet:</strong>&nbsp;</span>One of the newest power groups in Faer&ucirc;n, the Order of the Gauntlet has an agenda similar to that of the Harpers. Its methods are vastly different, however: bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order&rsquo;s ideals, and the clergy of the order&rsquo;s pa<span>tron gods.</span></p>\r\n<p><strong><span>The </span></strong><span><strong>Emerald Enclave:</strong>&nbsp;</span>Maintaining balance in the natural order and combating the forces that threaten that balance is the twofold goal of the Emerald Enclave. Those who serve the faction are masters of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods <span>of nature.</span></p>\r\n<p><strong><span>The </span></strong><span><strong>Lords&rsquo; Alliance:</strong>&nbsp;</span>On one level, the agents of the Lords&rsquo; Alliance are representatives of the cities and other governments that constitute the alliance. But, as a faction with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required to be knowledgeable in History, and can always rely on the aid of the governments that are part of the Alliance, plus other leaders and groups who uphold the Alliance<span>&rsquo;s ideals.</span></p>\r\n<p><strong><span>The </span></strong><span><strong>Zhentarim:</strong>&nbsp;</span>In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates from many walks of life, setting them to tasks that serve the goals of the Black Network but aren&rsquo;t necessarily criminal in nature. Agents of the Black Network must often work in secret, and are frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the <span>Zhentarim.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: SAFE HAVEN</strong>&nbsp;</p>\r\n<p>As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true i<span>dentities.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the acolyte background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words &ldquo;faith&rdquo; and &ldquo;faction&rdquo; to be interch<span>angeable.)</span></p>\r\n<p>Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal <span>in nature.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5><span>Acolyte</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I idolize a particular hero of my faith, and constantly refer to that person&rsquo;s deeds and example.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I see omens in every event and action. The gods try to speak to us, we just need to listen.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nothing can shake my optimistic attitude.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I quote (or misquote) sacred texts and proverbs in almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I&rsquo;ve enjoyed fine food, drink, and high society among my temple&rsquo;s elite. Rough living grates on me.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I&rsquo;ve spent so long in the temple that I have little practical experience dealing with people in the outside world.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Tradition. </span>The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Charity.</span> I always try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Change.</span> We must help bring about the changes the gods are constantly working in the world. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Power.</span> I hope to one day rise to the top of my faith&rsquo;s religious hierarchy. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Faith.</span> I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> I seek to prove myself worthy of my god&rsquo;s favor by matching my actions against his or her teachings. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would die to recover an ancient relic of my faith that was lost long ago.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I owe my life to the priest who took me in when my parents died.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Everything I do is for the common people.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to protect the temple where I served.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge others harshly, and myself even more severely.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I put too much trust in those who wield power within my temple&rsquo;s hierarchy.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My piety sometimes leads me to blindly trust those that profess faith in my god.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am inflexible in my thinking.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am suspicious of strangers and expect the worst of them.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>Many organizations active in the North and across the face of Faer&ucirc;n aren&rsquo;t bound by strictures of geography. These factions pursue their agendas without regard for political boundaries, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for use by the faction&rsquo;s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don&rsquo;t merely fulfill a small function for that organization, but who serve as its hands, head, <span>and heart.</span></p>\r\n<p>As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faer&ucirc;n. You might have operated openly or secretly, depending on the faction and its goals, as well as how those goals mesh with your own. Becoming an adventurer doesn&rsquo;t necessarily require you to relinquish membership in your faction (though you can choose to do so), and it might enhance your status in th<span>e faction.</span></p>","skillProficienciesDescription":"Insight and one Intelligence, Wisdom, or Charisma skill of your choice, as appropriate to your faction","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common clothes, and a pouch containing 15 gp","featureName":"Safe Haven","featureDescription":"<p>As a faction agent, you have access to a secret network of supporters and operatives who can provide assistance on your adventures. You know a set of secret signs and passwords you can use to identify such operatives, who can provide you with access to a hidden safe house, free room and board, or assistance in finding information. These agents never risk their lives for you or risk revealing their true i<span>dentities.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the acolyte background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a faction agent. (For instance, consider the words &ldquo;faith&rdquo; and &ldquo;faction&rdquo; to be interch<span>angeable.)</span></p>\r\n<p>Your bond might be associated with other members of your faction, or a location or an object that is important to your faction. The ideal you strive for is probably in keeping with the tenets and principles of your faction, but might be more personal <span>in nature.</span></p>","suggestedProficiencies":["Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":458,"description":"I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.","diceRoll":1},{"id":459,"description":"I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.","diceRoll":2},{"id":460,"description":"I see omens in every event and action. The gods try to speak to us, we just need to listen.","diceRoll":3},{"id":461,"description":"Nothing can shake my optimistic attitude.","diceRoll":4},{"id":462,"description":"I quote (or misquote) sacred texts and proverbs in almost every situation.","diceRoll":5},{"id":463,"description":"I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.","diceRoll":6},{"id":464,"description":"I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.","diceRoll":7},{"id":465,"description":"I’ve spent so long in the temple that I have little practical experience dealing with people in the outside world.","diceRoll":8}],"ideals":[{"id":466,"description":"Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful)","diceRoll":1},{"id":467,"description":"Charity. I always try to help those in need, no matter what the personal cost. (Good)","diceRoll":2},{"id":468,"description":"Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)","diceRoll":3},{"id":469,"description":"Power. I hope to one day rise to the top of my faith’s religious hierarchy. (Lawful)","diceRoll":4},{"id":470,"description":"Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful)","diceRoll":5},{"id":471,"description":"Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)","diceRoll":6}],"bonds":[{"id":472,"description":"I would die to recover an ancient relic of my faith that was lost long ago.","diceRoll":1},{"id":473,"description":"I will someday get revenge on the corrupt temple hierarchy who branded me a heretic.","diceRoll":2},{"id":474,"description":"I owe my life to the priest who took me in when my parents died.","diceRoll":3},{"id":475,"description":"Everything I do is for the common people.","diceRoll":4},{"id":476,"description":"I will do anything to protect the temple where I served.","diceRoll":5},{"id":477,"description":"I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.","diceRoll":6}],"flaws":[{"id":478,"description":"I judge others harshly, and myself even more severely.","diceRoll":1},{"id":479,"description":"I put too much trust in those who wield power within my temple’s hierarchy.","diceRoll":2},{"id":480,"description":"My piety sometimes leads me to blindly trust those that profess faith in my god.","diceRoll":3},{"id":481,"description":"I am inflexible in my thinking.","diceRoll":4},{"id":482,"description":"I am suspicious of strangers and expect the worst of them.","diceRoll":5},{"id":483,"description":"Once I pick a goal, I become obsessed with it to the detriment of everything else in my life.","diceRoll":6}]},{"id":25,"entityTypeId":1669830167,"name":"Far Traveler","description":"<p>Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they <span>were born.</span></p>\r\n<p>You aren&rsquo;t one of t<span>hose folk.</span></p>\r\n<p>You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faer&ucirc;n for your own reasons, which you might or might not choose<span> to share.</span></p>\r\n<p>Although you will undoubtedly find some of this land&rsquo;s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you&rsquo;ve never laid eyes on before. By the same token, you&rsquo;re a person of interest, for good or ill, to those around you almost anywhe<span>re you go.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Insight, <span>Perception<br></span><strong><span>Tool Proficiencies:</span></strong> Any one musical instrument or gaming set of your choice, likely something native to you<span>r homeland<br></span><strong><span>Languages:</span></strong> Any one of y<span>our choice<br></span><strong><span>Equipment:</span></strong> One set of traveler&rsquo;s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faer&ucirc;n, a small piece of jewelry worth 10 gp in the style of your homeland&rsquo;s craftsmanship, and a pouch conta<span>ining 5 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Why Are You Here?</h5>\r\n<p>A far traveler might have set out on a journey for one of a number of reasons, and the departure from his or her homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each<span> location.</span></p>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Reason</th>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Reason</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td style=\"text-align:left\">Emissary</td>\r\n<td>4</td>\r\n<td style=\"text-align:left\">Pilgrim</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td style=\"text-align:left\">Exile</td>\r\n<td>5</td>\r\n<td style=\"text-align:left\">Sightseer</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td style=\"text-align:left\">Fugitive</td>\r\n<td>6</td>\r\n<td style=\"text-align:left\">Wanderer</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Where Are You From?</h5>\r\n<p>The most important decision in creating a far traveler background is determining your homeland. The places discussed here are all sufficiently distant from the North and the Sword Coast to justify the use of this b<span>ackground.</span></p>\r\n<p><strong><span>Evermeet.</span></strong> The fabled elven islands far to the west are home to elves who have never been to Faer&ucirc;n. They often find it a harsher place than they expected when they do make the trip. If you are an elf, Evermeet is a logical (though not mandatory) choice for your<span> homeland.</span></p>\r\n<p>Most of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faer&ucirc;n for a purpose that benefits elven culture o<span>r society.</span></p>\r\n<p><strong><span>Halruaa.</span></strong> Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faer&ucirc;n who know about it. Many folk have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can w<span>ork magic.</span></p>\r\n<p>Halruaans usually make their journeys into Faer&ucirc;n for personal reasons, since their government has a strict stance against unauthorized involvement with other nations and organizations. You might have been exiled for breaking one of Halruaa&rsquo;s many byzantine laws, or you could be a pilgrim who seeks the shrines of the gods<span> of magic.</span></p>\r\n<p><strong><span>Kara-Tur.</span></strong> The continent of Kara-Tur, far to the east of Faer&ucirc;n, is home to people whose customs are unfamiliar to the folk of the Sword Coast. If you come from Kara-Tur, the people of Faer&ucirc;n likely refer to you as Shou, even if that isn&rsquo;t your true ethnicity, because that&rsquo;s the blanket term they use for everyone who shares yo<span>ur origin.</span></p>\r\n<p>The folk of Kara-Tur occasionally travel to Faer&ucirc;n as diplomats or to forge trade relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission<span> was over.</span></p>\r\n<p><strong><span>Mulhorand.</span></strong> From the terrain to the architecture to the god-kings who rule over these lands, nearly everything about Mulhorand is alien to someone from the Sword Coast. You likely experienced the same sort of culture shock when you left your desert home and traveled to the unfamiliar climes of northern Faer&ucirc;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts <span>of Faer&ucirc;n.</span></p>\r\n<p>Those who leave behind Mulhorand&rsquo;s sweltering deserts and ancient pyramids for a glimpse at a different life do so for many reasons. You might be in the North simply to see the strangeness this wet land has to offer, or because you have made too many enemies among the desert communities of <span>your home.</span></p>\r\n<p><strong><span>Sossal.</span></strong> Few have heard of your homeland, but many have questions about it upon seeing you. Humans from Sossal seem crafted from snow, with alabaster skin and white hair, and typically dressed<span> in white.</span></p>\r\n<p>Sossal exists far to the northeast, hard up against the endless ice to the north and bounded on its other sides by hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly terrible or seek something incredibly <span>important.</span></p>\r\n<p><strong><span>Zakhara.</span></strong> As the saying goes among those in Faer&ucirc;n who know of the place, &ldquo;To get to Zakhara, go south. Then go south some more.&rdquo; Of course, you followed an equally long route when you came north from your place of birth. Though it isn&rsquo;t unusual for Zakharans to visit the southern extremes of Faer&ucirc;n for trading purposes, few of them stray as far from home as<span> you have.</span></p>\r\n<p>You might be traveling to discover what wonders are to be found outside the deserts and sword-like mountains of your homeland, or perhaps you are on a pilgrimage to understand the gods that others worship, so that you might better appreciate your ow<span>n deities.</span></p>\r\n<p><strong><span>The </span><span>Underdark.</span></strong> Though your home is physically closer to the Sword Coast than the other locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great subterranean cities or settlements, you are probably a member of the race that occupies the place&mdash;but you might also have grown up there after being captured and brought below when you wer<span>e a child.</span></p>\r\n<p>If you are a true Underdark native, you might have come to the surface as an emissary of your people, or perhaps to escape accusations of criminal behavior (whether warranted or not). If you aren&rsquo;t a native, your reason for leaving &ldquo;home&rdquo; probably has something to do with getting away from a bad <span>situation.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<h5>Feature: All Eyes on You</h5>\r\n<p>Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your<span> homeland.</span></p>\r\n<p>You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland a<span>nd people.<br></span></p>\r\n</blockquote>\r\n<h5 class=\"line character margintop20 marginbottom20\">&nbsp;Suggested Characteristics&nbsp;</h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have different assumptions from those around me concerning personal space, blithely invading others&rsquo; space in innocence, or reacting to ignorant invasion of my own.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I have a strong code of honor or sense of propriety that others don&rsquo;t comprehend.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I express affection or contempt in ways that are unfamiliar to others.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I begin or end my day with small traditional rituals that are unfamiliar to those around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Sarcasm and insults are my weapons of choice.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Open.</span> I have much to learn from the kindly folk I meet along my way. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Reserved.</span> As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Adventure.</span> I&rsquo;m far from home, and everything is strange and wonderful! (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Cunning.</span> Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Inquisitive.</span> Everything is new, but I have a thirst to learn. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Suspicious.</span> I must be careful, for I have no way of telling friend from foe here. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>So long as I have this token from my homeland, I can face any adversity in this strange land.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The gods of my people are a comfort to me so far from home.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I hold no greater cause than my service to my people.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My freedom is my most precious possession. I&rsquo;ll never let anyone take it from me again.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m fascinated by the beauty and wonder of this new land.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I pretend not to understand the local language in order to avoid interactions I would rather not have.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I have a weakness for the new intoxicants and other pleasures of this land.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I don&rsquo;t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have a weakness for the exotic beauty of the people of these lands.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"","shortDescription":"<p>Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they <span>were born.</span></p>\r\n<p>You aren&rsquo;t one of t<span>hose folk.</span></p>\r\n<p>You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faer&ucirc;n for your own reasons, which you might or might not choose<span> to share.</span></p>\r\n<p>Although you will undoubtedly find some of this land&rsquo;s ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you&rsquo;ve never laid eyes on before. By the same token, you&rsquo;re a person of interest, for good or ill, to those around you almost anywhe<span>re you go.</span></p>","skillProficienciesDescription":"Insight, Perception","toolProficienciesDescription":"Any one musical instrument or gaming set of your choice, likely something native to your homeland","languagesDescription":"Any one of your choice","equipmentDescription":"One set of traveler&rsquo;s clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faer&ucirc;n, a small piece of jewelry worth 10 gp in the style of your homeland&rsquo;s craftsmanship, and a pouch containing 5 gp","featureName":"All Eyes on You","featureDescription":"<p>Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your<span> homeland.</span></p>\r\n<p>You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland a<span>nd people.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>These are the suggested characteristics for Far Traveler.</p>","suggestedProficiencies":["Insight","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":484,"description":"I have different assumptions from those around me concerning personal space, blithely invading others’ space in innocence, or reacting to ignorant invasion of my own.","diceRoll":1},{"id":485,"description":"I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.","diceRoll":2},{"id":486,"description":"I have a strong code of honor or sense of propriety that others don’t comprehend.","diceRoll":3},{"id":487,"description":"I express affection or contempt in ways that are unfamiliar to others.","diceRoll":4},{"id":488,"description":"I begin or end my day with small traditional rituals that are unfamiliar to those around me.","diceRoll":5},{"id":489,"description":"Sarcasm and insults are my weapons of choice.","diceRoll":6}],"ideals":[{"id":490,"description":"Open. I have much to learn from the kindly folk I meet along my way. (Good)","diceRoll":1},{"id":491,"description":"Reserved. As someone new to these strange lands, I am cautious and respectful in my dealings. (Lawful)","diceRoll":2},{"id":492,"description":"Adventure. I’m far from home, and everything is strange and wonderful! (Chaotic)","diceRoll":3},{"id":493,"description":"Cunning. Though I may not know their ways, neither do they know mine, which can be to my advantage. (Evil)","diceRoll":4},{"id":494,"description":"Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)","diceRoll":5},{"id":495,"description":"Suspicious. I must be careful, for I have no way of telling friend from foe here. (Any)","diceRoll":6}],"bonds":[{"id":496,"description":"So long as I have this token from my homeland, I can face any adversity in this strange land.","diceRoll":1},{"id":497,"description":"The gods of my people are a comfort to me so far from home.","diceRoll":2},{"id":498,"description":"I hold no greater cause than my service to my people.","diceRoll":3},{"id":499,"description":"My freedom is my most precious possession. I’ll never let anyone take it from me again.","diceRoll":4},{"id":500,"description":"I’m fascinated by the beauty and wonder of this new land.","diceRoll":5},{"id":501,"description":"Though I had no choice, I lament having to leave my loved one(s) behind. I hope to see them again one day.","diceRoll":6}],"flaws":[{"id":502,"description":"I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land.","diceRoll":1},{"id":503,"description":"I pretend not to understand the local language in order to avoid interactions I would rather not have.","diceRoll":2},{"id":504,"description":"I have a weakness for the new intoxicants and other pleasures of this land.","diceRoll":3},{"id":505,"description":"I don’t take kindly to some of the actions and motivations of the people of this land, because these folk are different from me.","diceRoll":4},{"id":506,"description":"I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst.","diceRoll":5},{"id":507,"description":"I have a weakness for the exotic beauty of the people of these lands.","diceRoll":6}]},{"id":26,"entityTypeId":1669830167,"name":"Inheritor","description":"<p>You are the heir to something of great value &mdash; not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you &mdash; by force, i<span>f need be.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Survival, plus one from among Arcana, History, an<span>d Religion<br></span><strong><span>Tool Proficiencies:</span></strong> Your choice of a gaming set or a musical <span>instrument<br></span><strong><span>Languages:</span></strong> Any one of y<span>our choice<br></span><strong><span>Equipment:</span></strong> Your inheritance, a set of traveler&rsquo;s clothes, the tool you choose for this background&rsquo;s tool proficiency, and a pouch contai<span>ning 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: INHERITANCE</strong></p>\r\n<p>Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your chara<span>cter does.</span></p>\r\n<p>The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item&rsquo;s history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain condition<span>s are met.</span></p>\r\n<p>When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can d<span>o for you.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Inheritance</h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Object or Item</th>\r\n</tr>\r\n<tr>\r\n<td>1</td>\r\n<td>A document such as a map, a letter, or a journal</td>\r\n</tr>\r\n<tr>\r\n<td>2&ndash;3</td>\r\n<td>A <a href=\"https://www.dndbeyond.com/compendium/rules/basic-rules/equipment#Trinkets\" rel=\"nofollow\">trinket</a></td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>An article of clothing</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>A piece of jewelry</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>An arcane book or formulary</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>A written story, song, poem, or secret</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>A tattoo or other body marking</td>\r\n</tr>\r\n</thead>\r\n</table>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the folk hero background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an <span>inheritor.</span></p>\r\n<p>Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is c<span>apable of.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5><span>Folk Hero</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I judge people by their actions, not their words.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>If someone is in trouble, I&rsquo;m always ready to lend help.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>When I set my mind to something, I follow through no matter what gets in my way.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a strong sense of fair play and always try to find the most equitable solution to arguments.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m confident in my own abilities and do what I can to instill confidence in others.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Thinking is for other people. I prefer action.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I misuse long words in an attempt to sound smarter.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I get bored easily. When am I going to get on with my destiny?</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect.</span> People deserve to be treated with dignity and respect. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness.</span> No one should get preferential treatment before the law, and no one is above the law. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom.</span> Tyrants must not be allowed to oppress the people. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> If I become strong, I can take what I want&mdash;what I deserve. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Sincerity.</span> There&rsquo;s no good in pretending to be something I&rsquo;m not. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Destiny.</span> Nothing and no one can steer me away from my higher calling. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have a family, but I have no idea where they are. One day, I hope to see them again.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I worked the land, I love the land, and I will protect the land.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My tools are symbols of my past life, and I carry them so that I will never forget my roots.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I protect those who cannot protect themselves.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I wish my childhood sweetheart had come with me to pursue my destiny.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The tyrant who rules my land will stop at nothing to see me killed.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>The people who knew me when I was young know my shameful secret, so I can never go home again.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a weakness for the vices of the city, especially hard drink.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Secretly, I believe that things would be better if I were a tyrant lording over the land.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have trouble trusting in my allies.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p>&nbsp;</p>","snippet":"","shortDescription":"<p>You are the heir to something of great value &mdash; not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else important in your life. The revelation of your inheritance changed your life, and might have set you on the path to adventure, but it could also come with many dangers, including those who covet your gift and want to take it from you &mdash; by force, i<span>f need be.</span></p>","skillProficienciesDescription":"Survival, plus one from among Arcana, History, and Religion","toolProficienciesDescription":"Your choice of a gaming set or a musical instrument","languagesDescription":"Any one of your choice","equipmentDescription":"Your inheritance, a set of traveler&rsquo;s clothes, the tool you choose for this background&rsquo;s tool proficiency, and a pouch containing 15 gp","featureName":"Inheritance","featureDescription":"<p>Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your chara<span>cter does.</span></p>\r\n<p>The Dungeon Master is free to use your inheritance as a story hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also determines the properties of your inheritance and how they figure into the item&rsquo;s history and importance. For instance, the object might be a minor magic item, or one that begins with a modest ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain condition<span>s are met.</span></p>\r\n<p>When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret until you learn more about what it means to you and what it can d<span>o for you.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the folk hero background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as an <span>inheritor.</span></p>\r\n<p>Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you intend to do with your gift once you realize what it is c<span>apable of.</span></p>","suggestedProficiencies":["Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":508,"description":"I judge people by their actions, not their words.","diceRoll":1},{"id":509,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":510,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":511,"description":"I have a strong sense of fair play and always try to find the most equitable solution to arguments.","diceRoll":4},{"id":512,"description":"I’m confident in my own abilities and do what I can to instill confidence in others.","diceRoll":5},{"id":513,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":514,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":515,"description":"I get bored easily. When am I going to get on with my destiny?","diceRoll":8}],"ideals":[{"id":516,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":517,"description":"Fairness. No one should get preferential treatment before the law, and no one is above the law. (Lawful)","diceRoll":2},{"id":518,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":519,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":520,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":521,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":522,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":523,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":524,"description":"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":525,"description":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","diceRoll":4},{"id":526,"description":"I protect those who cannot protect themselves.","diceRoll":5},{"id":527,"description":"I wish my childhood sweetheart had come with me to pursue my destiny.","diceRoll":6}],"flaws":[{"id":528,"description":"The tyrant who rules my land will stop at nothing to see me killed.","diceRoll":1},{"id":529,"description":"I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.","diceRoll":2},{"id":530,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":531,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":4},{"id":532,"description":"Secretly, I believe that things would be better if I were a tyrant lording over the land.","diceRoll":5},{"id":533,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":27,"entityTypeId":1669830167,"name":"Knight of the Order","description":"<p>You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faer&ucirc;n has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and respons<span>ibilities.</span></p>\r\n<p>Though the term &ldquo;knight&rdquo; conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faer&ucirc;n don&rsquo;t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren&rsquo;t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the orde<span>r&rsquo;s cause.</span></p>\r\n<p>The &ldquo;Knightly Orders of Faer&ucirc;n&rdquo; sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe alle<span>giance to.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><span><strong>KNIGHTLY ORDERS OF&nbsp;<strong>FAER&Ucirc;N</strong></strong></span></p>\r\n<p><span>Many who rightfully call themselves &ldquo;knight&rdquo; earn that title as part of an order in service to a deity, such as Kelemvor&rsquo;s Eternal Order or Mystra&rsquo;s Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faer&ucirc;n who hear the word &ldquo;knight&rdquo; think of a mounted warrior in armor beholden to a code. Below are a few knightly orga<span>nizations.</span> <br><strong><span>Knights of the Unicorn.</span> </strong></span><span>The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur&rsquo;s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue&rsquo;s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their w<span>eaknesses.</span> <br><strong><span>Knights of Myth Drannor.</span></strong> Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they&rsquo;ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant a<span>nd honest.</span> <br><strong><span>Knights of the Silver Chalice.</span></strong> The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe&rsquo;s ethos is the nobility&rsquo;s right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to <span>the crown.</span></span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for <span>your order<br></span><strong><span>Tool Proficiencies:</span></strong> One type of gaming set or musical <span>instrument<br></span><strong><span>Languages:</span></strong> One of y<span>our choice<br></span><strong><span>Equipment:</span></strong> One set of traveler&rsquo;s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch contai<span>ning 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: KNIGHTLY REGARD</strong></p>\r\n<p>You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community&mdash;whether a lone settlement or a great nation&mdash;that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share tho<span>se ideals.</span></p>\r\n<p>This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted<span> unjustly.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the soldier background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of y<span>our order.</span></p>\r\n<p>Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight&rsquo;s ideal not to reflect the agenda, sentiment, or philosophy of on<span>e&rsquo;s order.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5><span>Soldier</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Greater Good.</span> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Responsibility.</span> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Independence. </span>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Live and Let Live. </span>Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Nation. </span>My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable endeavor. Faer&ucirc;n has a wide variety of knightly orders, all of which have a similar outlook concerning their actions and respons<span>ibilities.</span></p>\r\n<p>Though the term &ldquo;knight&rdquo; conjures ideas of mounted, heavily armored warriors of noble blood, most knightly orders in Faer&ucirc;n don&rsquo;t restrict their membership to such individuals. The goals and philosophies of the order are more important than the gear and fighting style of its members, and so most of these orders aren&rsquo;t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the orde<span>r&rsquo;s cause.</span></p>\r\n<p>The &ldquo;Knightly Orders of Faer&ucirc;n&rdquo; sidebar details several of the orders that are active at present and is designed to help inform your decision about which group you owe alle<span>giance to.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><span><strong>KNIGHTLY ORDERS OF&nbsp;<strong>FAER&Ucirc;N</strong></strong></span></p>\r\n<p><span>Many who rightfully call themselves &ldquo;knight&rdquo; earn that title as part of an order in service to a deity, such as Kelemvor&rsquo;s Eternal Order or Mystra&rsquo;s Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state, such as the brutal Warlock Knights of Vaasa. Other knighthoods are secular and nongovernmental organizations of warriors who follow a particular philosophy, or consider themselves a kind of extended family, similar to an order of monks. Although there are organizations, such as the Knights of the Shield, that use the trappings of knighthood without necessarily being warriors, most folk of Faer&ucirc;n who hear the word &ldquo;knight&rdquo; think of a mounted warrior in armor beholden to a code. Below are a few knightly orga<span>nizations.</span>&nbsp;<br><strong><span>Knights of the Unicorn.</span>&nbsp;</strong></span><span>The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in Baldur&rsquo;s Gate. On a lark, they took the unicorn goddess Lurue as their mascot and went on various adventures for fun. The reality of the dangers they faced eventually sank in, as did Lurue&rsquo;s tenets. Over time the small group grew and spread, gaining a following in places as far as Cormyr. The Knights of the Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in their w<span>eaknesses.</span>&nbsp;<br><strong><span>Knights of Myth Drannor.</span></strong>&nbsp;Long ago, the Knights of Myth Drannor were a famous adventuring band, and Dove Falconhand, one of the famous Seven Sisters, was one of them. The band took its name to honor the great but fallen city, just as the new Knights of Myth Drannor do today. With the city once again in ruins, Dove Falconhand decided to reform the group with the primary goal of building alliances and friendship between the civilized races of the world and goodly people in order to combat evil. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they&rsquo;ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant a<span>nd honest.</span>&nbsp;<br><strong><span>Knights of the Silver Chalice.</span></strong>&nbsp;The Knights of the Silver Chalice was formed by edict of the demigod Siamorphe in Waterdeep a century ago. Siamorphe&rsquo;s ethos is the nobility&rsquo;s right and responsibility to rule, and the demigod is incarnated as a different noble mortal in each generation. By the decree of the Siamorphe at that time, the Knights of the Silver Chalice took it upon themselves to put a proper heir on the throne of Tethyr and reestablish order in that kingdom. Since then they have grown to be the most popular knighthood in Tethyr, a nation that has hosted many knighthoods in fealty to&nbsp;<span>the crown.</span></span></p>\r\n</blockquote>","skillProficienciesDescription":"Persuasion, plus one from among Arcana, History, Nature, and Religion, as appropriate for your order","toolProficienciesDescription":"One type of gaming set or musical instrument","languagesDescription":"One of your choice","equipmentDescription":"One set of traveler&rsquo;s clothes, a signet, banner or seal representing your place or rank in the order, and a pouch containing 10 gp","featureName":"Knightly Regard","featureDescription":"<p>You receive shelter and succor from members of your knightly order and those who are sympathetic to its aims. If your order is a religious one, you can gain aid from temples and other religious communities of your deity. Knights of civic orders can get help from the community&mdash;whether a lone settlement or a great nation&mdash;that they serve, and knights of philosophical orders can find help from those they have aided in pursuit of their ideals, and those who share tho<span>se ideals.</span></p>\r\n<p>This help comes in the form of shelter and meals, and healing when appropriate, as well as occasionally risky assistance, such as a band of local citizens rallying to aid a sorely pressed knight in a fight, or those who support the order helping to smuggle a knight out of town when he or she is being hunted<span> unjustly.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the soldier background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a knight of y<span>our order.</span></p>\r\n<p>Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knight&rsquo;s ideal not to reflect the agenda, sentiment, or philosophy of on<span>e&rsquo;s order.</span></p>","suggestedProficiencies":["Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":534,"description":"I’m always polite and respectful.","diceRoll":1},{"id":535,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":536,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":537,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":538,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":539,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":540,"description":"I have a crude sense of humor.","diceRoll":7},{"id":541,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":542,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":543,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":544,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":545,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":546,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":547,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":548,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":549,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":550,"description":"My honor is my life.","diceRoll":3},{"id":551,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":552,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":553,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":554,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":555,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":556,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":557,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":558,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":559,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":28,"entityTypeId":1669830167,"name":"Mercenary Veteran","description":"<p>As a sell-sword who fought battles for coin, you&rsquo;re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the &ldquo;Mercenaries of the North&rdquo; sidebar for a collection of possi<span>bilities.)</span></p>\r\n<p>Now you&rsquo;re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you&rsquo;re leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a diff<span>erent way.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><span><strong>MERCENARIES OF THE NORTH</strong></span></p>\r\n<p>Countless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are descri<span>bed below.</span> <br><strong><span>The Chill.</span></strong> The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civ<span>ilization.</span> <br><strong><span>Silent Rain.</span></strong> Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if i<span>nterested.</span> <br><strong><span>The Bloodaxes.</span></strong> Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold <span>Bloodaxes.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Athletics, <span>Persuasion<br></span><strong><span>Tool Proficiencies:</span></strong> One type of gaming set, vehic<span>les (land)<br></span><strong><span>Equipment:</span></strong> A uniform of your company (traveler&rsquo;s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wag<span>es (10 gp)</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: MERCENARY LIFE</strong></p>\r\n<p>You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see &ldquo;<a href=\"https://www.dndbeyond.com/compendium/rules/phb/adventuring#PracticingaProfession\" rel=\"nofollow\">Practicing a Profession</a>&rdquo; under &ldquo;Downtime Activities&rdquo; in chapter 8 of the <span>Player&rsquo;s </span><span>Handbook).</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the soldier background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a <span>mercenary.</span></p>\r\n<p>Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for<span> fighting.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5><span>Soldier</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m haunted by memories of war. I can&rsquo;t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ve lost too many friends, and I&rsquo;m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Greater Good.</span> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Responsibility.</span> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Independence. </span>When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Live and Let Live. </span>Ideals aren&rsquo;t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Nation. </span>My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;d rather eat my armor than admit when I&rsquo;m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>As a sell-sword who fought battles for coin, you&rsquo;re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the &ldquo;Mercenaries of the North&rdquo; sidebar for a collection of possi<span>bilities.)</span></p>\r\n<p>Now you&rsquo;re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you&rsquo;re leaving behind the life of a soldier for hire, but your skills are undeniably suited for battle, so now you fight on in a diff<span>erent way.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><span><strong>MERCENARIES OF THE NORTH</strong></span></p>\r\n<p>Countless mercenary companies operate up and down the Sword Coast and throughout the North. Most are small-scale operations that employ a dozen to a hundred folk who offer security services, hunt monsters and brigands, or go to war in exchange for gold. Some organizations, such as the Zhentarim, Flaming Fist, and the nation of Mintarn have hundreds or thousands of members and can provide private armies to those with enough funds. A few organizations operating in the North are descri<span>bed below.</span>&nbsp;<br><strong><span>The Chill.</span></strong>&nbsp;The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city-states in the North are willing to field an army alongside the Chill, but several are happy to quietly pay the Chill to battle the Uthgardt, orcs, trolls of the Evermoors, and other threats to civ<span>ilization.</span>&nbsp;<br><strong><span>Silent Rain.</span></strong>&nbsp;Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if i<span>nterested.</span>&nbsp;<br><strong><span>The Bloodaxes.</span></strong>&nbsp;Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began hiring out as mercenaries to whoever in the North would pay them. Since then the mercenary company has broadened its membership to other races, but every member is an exile, criminal, or misfit of some sort looking for a fresh start and a new family among the bold&nbsp;<span>Bloodaxes.</span></p>\r\n</blockquote>","skillProficienciesDescription":"Athletics, Persuasion","toolProficienciesDescription":"One type of gaming set, vehicles (land)","languagesDescription":"","equipmentDescription":"A uniform of your company (traveler&rsquo;s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)","featureName":"Mercenary Life","featureDescription":"<p>You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle (see &ldquo;<a href=\"https://www.dndbeyond.com/compendium/rules/phb/adventuring#PracticingaProfession\" rel=\"nofollow\">Practicing a Profession</a>&rdquo; under &ldquo;Downtime Activities&rdquo; in chapter 8 of the <span>Player&rsquo;s </span><span>Handbook).</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the soldier background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a <span>mercenary.</span></p>\r\n<p>Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and your motivation for<span> fighting.</span></p>","suggestedProficiencies":["Athletics","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":560,"description":"I’m always polite and respectful.","diceRoll":1},{"id":561,"description":"I’m haunted by memories of war. I can’t get the images of violence out of my mind.","diceRoll":2},{"id":562,"description":"I’ve lost too many friends, and I’m slow to make new ones.","diceRoll":3},{"id":563,"description":"I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.","diceRoll":4},{"id":564,"description":"I can stare down a hell hound without flinching.","diceRoll":5},{"id":565,"description":"I enjoy being strong and like breaking things.","diceRoll":6},{"id":566,"description":"I have a crude sense of humor.","diceRoll":7},{"id":567,"description":"I face problems head-on. A simple, direct solution is the best path to success.","diceRoll":8}],"ideals":[{"id":568,"description":"Greater Good. Our lot is to lay down our lives in defense of others. (Good)","diceRoll":1},{"id":569,"description":"Responsibility. I do what I must and obey just authority. (Lawful)","diceRoll":2},{"id":570,"description":"Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)","diceRoll":3},{"id":571,"description":"Might. In life as in war, the stronger force wins. (Evil)","diceRoll":4},{"id":572,"description":"Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)","diceRoll":5},{"id":573,"description":"Nation. My city, nation, or people are all that matter. (Any)","diceRoll":6}],"bonds":[{"id":574,"description":"I would still lay down my life for the people I served with.","diceRoll":1},{"id":575,"description":"Someone saved my life on the battlefield. To this day, I will never leave a friend behind.","diceRoll":2},{"id":576,"description":"My honor is my life.","diceRoll":3},{"id":577,"description":"I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.","diceRoll":4},{"id":578,"description":"Those who fight beside me are those worth dying for.","diceRoll":5},{"id":579,"description":"I fight for those who cannot fight for themselves.","diceRoll":6}],"flaws":[{"id":580,"description":"The monstrous enemy we faced in battle still leaves me quivering with fear.","diceRoll":1},{"id":581,"description":"I have little respect for anyone who is not a proven warrior.","diceRoll":2},{"id":582,"description":"I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.","diceRoll":3},{"id":583,"description":"My hatred of my enemies is blind and unreasoning.","diceRoll":4},{"id":584,"description":"I obey the law, even if the law causes misery.","diceRoll":5},{"id":585,"description":"I’d rather eat my armor than admit when I’m wrong.","diceRoll":6}]},{"id":29,"entityTypeId":1669830167,"name":"Uthgardt Tribe Member","description":"<p>Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthga<span>rdt tribe.</span></p>\r\n<p>Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civ<span>ilization.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong><span>BARBARIAN TRIBES OF <strong>FAER&Ucirc;N</strong></span></strong></p>\r\n<p>Though this section details the Uthgardt specifically, either it or the outlander background from the <span>Player&rsquo;s Handbook</span> can be used for a character whose origin lies with one of the other barbarian tribes <span>in Faer&ucirc;n.</span> You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles<span> of Chult.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p>You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable a<span>dventurer.</span></p>\r\n<p>See the &ldquo;<a href=\"https://www.dndbeyond.com/compendium/rules/scag/the-sword-coast-and-the-north#UthgardtLands\" rel=\"nofollow\">Uthgardt Lands</a>&rdquo; section of <a href=\"https://www.dndbeyond.com/compendium/rules/scag/the-sword-coast-and-the-north#Chapter2TheSwordCoastandtheNorth\" rel=\"nofollow\">chapter 2</a> for details on each tribe&rsquo;s territory and its activities that will help you choose your af<span>filiation.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Athletics<span>, Survival<br></span><strong><span>Tool Proficiencies:</span></strong> One type of musical instrument or artis<span>an&rsquo;s tools<br></span><strong><span>Languages:</span></strong> One of y<span>our choice<br></span><strong><span>Equipment:</span></strong> A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler&rsquo;s clothes, and a pouch contai<span>ning 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: UTHGARDT HERITAGE</strong></p>\r\n<p>You have an excellent knowledge of not only your tribe&rsquo;s territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you for<span>age there.</span></p>\r\n<p>Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the Fir<span>st Circle.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the outlander background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthga<span>rdt tribe.</span></p>\r\n<p>Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds&mdash;great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred&mdash;are sacr<span>ed to you.</span></p>\r\n<p>Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn&rsquo;t contradict or compromise what being an Uthgardt s<span>tands for.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5><span>Outlander</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m driven by a wanderlust that led me away from home.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I watch over my friends as if they were a litter of newborn pups.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I&rsquo;d do it again if I had to.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a lesson for every situation, drawn from observing nature.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I place no stock in wealthy or well-mannered folk. Money and manners won&rsquo;t save you from a hungry owlbear.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I feel far more comfortable around animals than people.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I was, in fact, raised by wolves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Change.</span> Life is like the seasons, in constant change, and we must change with it. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Greater Good.</span> It is each person&rsquo;s responsibility to make the most happiness for the whole tribe. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Honor.</span> If I dishonor myself, I dishonor my whole clan. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Might.</span> The strongest are meant to rule. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Nature.</span> The natural world is more important than all the constructs of civilization. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Glory.</span> I must earn glory in battle, for myself and my clan. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My family, clan, or tribe is the most important thing in my life, even when they are far from me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>An injury to the unspoiled wilderness of my home is an injury to me.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I will bring terrible wrath down on the evildoers who destroyed my homeland.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am the last of my tribe, and it is up to me to ensure their names enter legend.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I suffer awful visions of a coming disaster and will do anything to prevent it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>It is my duty to provide children to sustain my tribe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I am too enamored of ale, wine, and other intoxicants.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>There&rsquo;s no room for caution in a life lived to the fullest.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I remember every insult I&rsquo;ve received and nurse a silent resentment toward anyone who&rsquo;s ever wronged me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am slow to trust members of other races, tribes, and societies.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Violence is my answer to almost any challenge.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Don&rsquo;t expect me to save those who can&rsquo;t save themselves. It is nature&rsquo;s way that the strong thrive and the weak perish.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>Though you might have only recently arrived in civilized lands, you are no stranger to the values of cooperation and group effort when striving for supremacy. You learned these principles, and much more, as a member of an Uthga<span>rdt tribe.</span></p>\r\n<p>Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos and ruin. But for the last few generations, some bands among the tribes were tempted to settle, make peace, trade, and even to build towns. Perhaps this is why Uthgar chose to raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people abandoned the soft ways of civ<span>ilization.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong><span>BARBARIAN TRIBES OF&nbsp;<strong>FAER&Ucirc;N</strong></span></strong></p>\r\n<p>Though this section details the Uthgardt specifically, either it or the outlander background from the&nbsp;<span>Player&rsquo;s Handbook</span>&nbsp;can be used for a character whose origin lies with one of the other barbarian tribes&nbsp;<span>in Faer&ucirc;n.</span>&nbsp;You might be a fair-haired barbarian of the Reghed, dwelling in the shadow of the Reghed Glacier in the far North near Icewind Dale. You might also be of the nomadic Rashemi, noted for their savage berserkers and their masked witches. Perhaps you hail from one of the wood elf tribes in the Chondalwood, or the magic-hating human tribes of the sweltering jungles<span>&nbsp;of Chult.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p>You might have grown up in one of the tribes that had decided to settle down, and now that they have abandoned that path, you find yourself adrift. Or you might come from a segment of the Uthgardt that adheres to tradition, but you seek to bring glory to your tribe by achieving great things as a formidable a<span>dventurer.</span></p>\r\n<p>See the &ldquo;<a href=\"https://www.dndbeyond.com/compendium/rules/scag/the-sword-coast-and-the-north#UthgardtLands\" rel=\"nofollow\">Uthgardt Lands</a>&rdquo; section of&nbsp;<a href=\"https://www.dndbeyond.com/compendium/rules/scag/the-sword-coast-and-the-north#Chapter2TheSwordCoastandtheNorth\" rel=\"nofollow\">chapter 2</a>&nbsp;for details on each tribe&rsquo;s territory and its activities that will help you choose your af<span>filiation.</span></p>","skillProficienciesDescription":"Athletics, Survival","toolProficienciesDescription":"One type of musical instrument or artisan&rsquo;s tools","languagesDescription":"One of your choice","equipmentDescription":"A hunting trap, a totemic token or set of tattoos marking your loyalty to Uthgar and your tribal totem, a set of traveler&rsquo;s clothes, and a pouch containing 10 gp","featureName":"Uthgardt Heritage","featureDescription":"<p>You have an excellent knowledge of not only your tribe&rsquo;s territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as you normally would when you for<span>age there.</span></p>\r\n<p>Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of nomadic elves, the Harpers, and the priesthoods devoted to the gods of the Fir<span>st Circle.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the outlander background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of an Uthga<span>rdt tribe.</span></p>\r\n<p>Even if you have left your tribe behind (at least for now), you hold to the traditions of your people. You will never cut down a still-living tree, and you may not countenance such an act being done in your presence. The Uthgardt ancestral mounds&mdash;great hills where the totem spirits were defeated by Uthgar and where the heroes of the tribes are interred&mdash;are sacr<span>ed to you.</span></p>\r\n<p>Your bond is undoubtedly associated with your tribe or some aspect of Uthgardt philosophy or culture (perhaps even Uthgar himself). Your ideal is a personal choice that probably hews closely to the ethos of your people and certainly doesn&rsquo;t contradict or compromise what being an Uthgardt s<span>tands for.</span></p>","suggestedProficiencies":["Athletics","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":612,"description":"I’m driven by a wanderlust that led me away from home.","diceRoll":1},{"id":613,"description":"I watch over my friends as if they were a litter of newborn pups.","diceRoll":2},{"id":614,"description":"I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.","diceRoll":3},{"id":615,"description":"I have a lesson for every situation, drawn from observing nature.","diceRoll":4},{"id":616,"description":"I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.","diceRoll":5},{"id":617,"description":"I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.","diceRoll":6},{"id":618,"description":"I feel far more comfortable around animals than people.","diceRoll":7},{"id":619,"description":"I was, in fact, raised by wolves.","diceRoll":8}],"ideals":[{"id":620,"description":"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)","diceRoll":1},{"id":621,"description":"Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)","diceRoll":2},{"id":622,"description":"Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)","diceRoll":3},{"id":623,"description":"Might. The strongest are meant to rule. (Evil)","diceRoll":4},{"id":624,"description":"Nature. The natural world is more important than all the constructs of civilization. (Neutral)","diceRoll":5},{"id":625,"description":"Glory. I must earn glory in battle, for myself and my clan. (Any)","diceRoll":6}],"bonds":[{"id":626,"description":"My family, clan, or tribe is the most important thing in my life, even when they are far from me.","diceRoll":1},{"id":627,"description":"An injury to the unspoiled wilderness of my home is an injury to me.","diceRoll":2},{"id":628,"description":"I will bring terrible wrath down on the evildoers who destroyed my homeland.","diceRoll":3},{"id":629,"description":"I am the last of my tribe, and it is up to me to ensure their names enter legend.","diceRoll":4},{"id":630,"description":"I suffer awful visions of a coming disaster and will do anything to prevent it.","diceRoll":5},{"id":631,"description":"It is my duty to provide children to sustain my tribe.","diceRoll":6}],"flaws":[{"id":632,"description":"I am too enamored of ale, wine, and other intoxicants.","diceRoll":1},{"id":633,"description":"There’s no room for caution in a life lived to the fullest.","diceRoll":2},{"id":634,"description":"I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.","diceRoll":3},{"id":635,"description":"I am slow to trust members of other races, tribes, and societies.","diceRoll":4},{"id":636,"description":"Violence is my answer to almost any challenge.","diceRoll":5},{"id":637,"description":"Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.","diceRoll":6}]},{"id":30,"entityTypeId":1669830167,"name":"Waterdhavian Noble","description":"<p>You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faer&ucirc;n for being eccentric, spoiled, venal, and, above all e<span>lse, rich.</span></p>\r\n<p>Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping <span>zzar</span> at a ball? Or have you taken up sword or spell on your family&rsquo;s behalf, ensuring that they have someone of renown to see to the<span>ir legacy?</span></p>\r\n<p>Work with your DM to come up with the family you are part of &mdash;there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less respo<span>nsibility.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;History, <span>Persuasion<br></span><strong><span>Tool Proficiencies:</span></strong> One type of gaming set or one musical <span>instrument<br></span><strong><span>Languages:</span> </strong>One of y<span>our choice<br></span><strong><span>Equipment:</span> </strong>A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine <span>zzar</span> or wine, and a purse contai<span>ning 20 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: KEPT IN STYLE</strong></p>\r\n<p>While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family&rsquo;s estate in Waterdeep to settle wha<span>t you owe.</span></p>\r\n<p>This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income&mdash;the benefit is a line of credit, not an actual moneta<span>ry reward.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Use the tables for the noble background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavi<span>an family.</span></p>\r\n<p>Like other nobles, you were born and raised in a different world from the one that most folk know&mdash;one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to conduct yourself in the world at large as a representative of y<span>our house.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5><span>Noble</span></h5>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The common folk love me for my kindness and generosity.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I take great pains to always look my best and follow the latest fashions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don&rsquo;t like to get my hands dirty, and I won&rsquo;t be caught dead in unsuitable accommodations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My favor, once lost, is lost forever.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect.</span> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Responsibility. </span>It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Independence.</span> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Power.</span> If I can attain more power, no one will tell me what to do. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Family. </span>Blood runs thicker than water. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Noble Obligation. </span>It is my duty to protect and care for the people beneath me. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I will face any challenge to win the approval of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My house&rsquo;s alliance with another noble family must be sustained at all costs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Nothing is more important than the other members of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am in love with the heir of a family that my family despises.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My loyalty to my sovereign is unwavering.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>The common folk must see me as a hero of the people.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I secretly believe that everyone is beneath me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I hide a truly scandalous secret that could ruin my family forever.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I too often hear veiled insults and threats in every word addressed to me, and I&rsquo;m quick to anger.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an insatiable desire for carnal pleasures.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>In fact, the world does revolve around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>By my words and actions, I often bring shame to my family.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are a scion of one of the great noble families of Waterdeep. Human families who jealously guard their privilege and place in the City of Splendors, Waterdhavian nobles have a reputation across Faer&ucirc;n for being eccentric, spoiled, venal, and, above all e<span>lse, rich.</span></p>\r\n<p>Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in filthy dungeons to sipping <span>zzar</span> at a ball? Or have you taken up sword or spell on your family&rsquo;s behalf, ensuring that they have someone of renown to see to the<span>ir legacy?</span></p>\r\n<p>Work with your DM to come up with the family you are part of &mdash;there are around seventy-five lineages in Waterdeep, each with its own financial interests, specialties, and schemes. You might be part of the main line of your family, possibly in line to become its leader one day. Or you might be one of any number of cousins, with less prestige but also less respo<span>nsibility.</span></p>","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set or one musical instrument","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring or brooch, a scroll of pedigree, a skin of fine zzar or wine, and a purse containing 20 gp","featureName":"Kept in Style","featureDescription":"<p>While you are in Waterdeep or elsewhere in the North, your house sees to your everyday needs. Your name and signet are sufficient to cover most of your expenses; the inns, taverns, and festhalls you frequent are glad to record your debt and send an accounting to your family&rsquo;s estate in Waterdeep to settle wha<span>t you owe.</span></p>\r\n<p>This advantage enables you to live a comfortable lifestyle without having to pay 2 gp a day for it, or reduces the cost of a wealthy or aristocratic lifestyle by that amount. You may not maintain a less affluent lifestyle and use the difference as income&mdash;the benefit is a line of credit, not an actual moneta<span>ry reward.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Use the tables for the noble background below&nbsp;as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavi<span>an family.</span></p>\r\n<p>Like other nobles, you were born and raised in a different world from the one that most folk know&mdash;one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your family alone, or it could be concerned with another noble house that sides with or opposes your own. Your ideal depends to some extent on how you view your role in the family, and how you intend to conduct yourself in the world at large as a representative of y<span>our house.</span></p>","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":638,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":639,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":640,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":641,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":642,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":643,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.","diceRoll":6},{"id":644,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":645,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.","diceRoll":8}],"ideals":[{"id":646,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":647,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":648,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":649,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":650,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":651,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":652,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":653,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":654,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":655,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":656,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":657,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":658,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":659,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":660,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":661,"description":"I have an insatiable desire for carnal pleasures.","diceRoll":4},{"id":662,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":663,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},{"id":31,"entityTypeId":1669830167,"name":"Knight","description":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn&rsquo;t stand on its own&mdash;it&rsquo;s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What&rsquo;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don&rsquo;t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family&rsquo;s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\r\n<p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span>you put it on).</span></p>\r\n<p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart &mdash; in a chaste sort of devotion. (This person could<span> be your bond.)</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;History, Persuasion</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set</dt>\r\n<dt><strong>Languages:</strong> One of your choice</dt>\r\n<dt><strong>Equipment:</strong> A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp</dt>\r\n</dl>\r\n<blockquote>\r\n<p><strong>FEATURE: RETAINERS</strong></p>\r\n<p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds &mdash;responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family&rsquo;s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The common folk love me for my kindness and generosity.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I take great pains to always look my best and follow the latest fashions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don&rsquo;t like to get my hands dirty, and I won&rsquo;t be caught dead in unsuitable accommodations.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my noble birth, I do not place myself above other folk. We all have the same blood.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My favor, once lost, is lost forever.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>If you do me an injury, I will crush you, ruin your name, and salt your fields.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><strong>Respect.</strong> Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><strong>Responsibility.</strong> It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><strong>Independence.</strong> I must prove that I can handle myself without the coddling of my family. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><strong>Power.</strong> If I can attain more power, no one will tell me what to do. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><strong>Family.</strong> Blood runs thicker than water. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><strong>Noble Obligation.</strong> It is my duty to protect and care for the people beneath me. (Good)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I will face any challenge to win the approval of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>My house&rsquo;s alliance with another noble family must be sustained at all costs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Nothing is more important than the other members of my family.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am in love with the heir of a family that my family despises.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My loyalty to my sovereign is unwavering.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>The common folk must see me as a hero of the people.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I secretly believe that everyone is beneath me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I hide a truly scandalous secret that could ruin my family forever.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I too often hear veiled insults and threats in every word addressed to me, and I&rsquo;m quick to anger.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an insatiable desire for carnal pleasures.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>In fact, the world does revolve around me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>By my words and actions, I often bring shame to my family.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat unfamiliar with work or discomfort, a former merchant just elevated to the nobility, or a disinherited scoundrel with a disproportionate sense of entitlement. Or you could be an honest, hard-working landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn&rsquo;t stand on its own&mdash;it&rsquo;s connected to an entire family, and whatever title you hold, you will pass it down to your own children. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What&rsquo;s your position in the family? Are you the heir to the head of the family? Have you already inherited the title? How do you feel about that responsibility? Or are you so far down the line of inheritance that no one cares what you do, as long as you don&rsquo;t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family&rsquo;s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>\r\n<p>A knighthood is among the lowest noble titles in most societies, but it can be a path to higher status. If you wish to be a knight, choose the Retainers feature (see the sidebar) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps <span>you put it on).</span></p>\r\n<p>As an emblem of chivalry and the ideals of courtly love, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart &mdash; in a chaste sort of devotion. (This person could<span> be your bond.)</span></p>","skillProficienciesDescription":"History, Persuasion","toolProficienciesDescription":"One type of gaming set","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp","featureName":"Retainers","featureDescription":"<p>You have the service of three retainers loyal to your family. These retainers can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.</p>\r\n<p>&nbsp;</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Nobles are born and raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds &mdash;responsibilities to family, to other nobles (including the sovereign), to the people entrusted to the family&rsquo;s care, or even to the title itself. But this responsibility is often a good way to undermine a noble.</p>","suggestedProficiencies":["History","Persuasion"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":664,"description":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","diceRoll":1},{"id":665,"description":"The common folk love me for my kindness and generosity.","diceRoll":2},{"id":666,"description":"No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.","diceRoll":3},{"id":667,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":4},{"id":668,"description":"I don’t like to get my hands dirty, and I won’t be caught dead in unsuitable accommodations.","diceRoll":5},{"id":669,"description":"Despite my noble birth, I do not place myself above other folk. We all have the same blood.\t","diceRoll":6},{"id":670,"description":"My favor, once lost, is lost forever.","diceRoll":7},{"id":671,"description":"If you do me an injury, I will crush you, ruin your name, and salt your fields.\t","diceRoll":8}],"ideals":[{"id":672,"description":"Respect. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good)","diceRoll":1},{"id":673,"description":"Responsibility. It is my duty to respect the authority of those above me, just as those below me must respect mine. (Lawful)","diceRoll":2},{"id":674,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)","diceRoll":3},{"id":675,"description":"Power. If I can attain more power, no one will tell me what to do. (Evil)","diceRoll":4},{"id":676,"description":"Family. Blood runs thicker than water. (Any)","diceRoll":5},{"id":677,"description":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","diceRoll":6}],"bonds":[{"id":678,"description":"I will face any challenge to win the approval of my family.","diceRoll":1},{"id":679,"description":"My house’s alliance with another noble family must be sustained at all costs.","diceRoll":2},{"id":680,"description":"Nothing is more important than the other members of my family.","diceRoll":3},{"id":681,"description":"I am in love with the heir of a family that my family despises.","diceRoll":4},{"id":682,"description":"My loyalty to my sovereign is unwavering.","diceRoll":5},{"id":683,"description":"The common folk must see me as a hero of the people.","diceRoll":6}],"flaws":[{"id":684,"description":"I secretly believe that everyone is beneath me.","diceRoll":1},{"id":685,"description":"I hide a truly scandalous secret that could ruin my family forever.","diceRoll":2},{"id":686,"description":"I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.","diceRoll":3},{"id":687,"description":"I have an insatiable desire for carnal pleasures.\t","diceRoll":4},{"id":688,"description":"In fact, the world does revolve around me.","diceRoll":5},{"id":689,"description":"By my words and actions, I often bring shame to my family.","diceRoll":6}]},{"id":32,"entityTypeId":1669830167,"name":"Pirate","description":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>\r\n<p><span>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You&rsquo;ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you&rsquo;ve garnered a somewhat unsavory reputation in ma<span>ny a port town.</span></span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Athlet<span>ics, Perception<br></span><strong><span>Tool Proficiencies:</span></strong> Navigator&rsquo;s tools, v<span>ehicles (water)<br></span><strong><span>Equipment:</span></strong> A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch c<span>ontaining 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>&nbsp;</h5>\r\n<blockquote>\r\n<p><strong>&nbsp;FEATURE: BAD REPUTATION</strong>&nbsp;</p>\r\n<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th style=\"text-align:left\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My friends know they can rely on me, no matter what.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I work hard so that I can play hard when the work is done.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I enjoy sailing into new ports and making new friends over a flagon of ale.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I stretch the truth for the sake of a good story.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>To me, a tavern brawl is a nice way to get to know a new city.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I never pass up a friendly wager.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>My language is as foul as an otyugh nest.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I like a job well done, especially if I can convince someone else to do it.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Respect. </span>The thing that keeps a ship together is mutual respect between captain and crew. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Fairness. </span>We all do the work, so we all share in the rewards. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Freedom. </span>The sea is freedom &mdash; the freedom to go anywhere and do anything. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Mastery.</span> I&rsquo;m a predator, and the other ships on the sea are my prey. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I&rsquo;m committed to my crewmates, not to ideals. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Aspiration.</span> Someday I&rsquo;ll own my own ship and chart my own destiny. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;m loyal to my captain first, everything else second.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>The ship is most important &mdash; crewmates and captains come and go.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;ll always remember my first ship.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>In a harbor town, I have a paramour whose eyes nearly stole me from the sea.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I was cheated out of my fair share of the profits, and I want to get my due.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th style=\"text-align:left\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I follow orders, even if I think they&rsquo;re wrong.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ll say anything to avoid having to do extra work.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Once someone questions my courage, I never back down no matter how dangerous the situation.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Once I start drinking, it&rsquo;s hard for me to stop.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I can&rsquo;t help but pocket loose coins and other trinkets I come across.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>My pride will probably lead to my destruction.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love is the distant line of the horizon, but the time has come to try your hand at<span> something new.</span></p>\r\n<p>Discuss the nature of the ship you previously sailed with your Dungeon Master. Was it a merchant ship, a naval vessel, a ship of discovery, or a pirate ship? How famous (or infamous) is it? Is it widely traveled? Is it still sailing, or is it missing and presumed lost <span>with all hands?</span></p>\r\n<p>What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>\r\n<p><span>You spent your youth under the sway of a dread pirate, a ruthless cutthroat who taught you how to survive in a world of sharks and savages. You&rsquo;ve indulged in larceny on the high seas and sent more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you&rsquo;ve garnered a somewhat unsavory reputation in ma<span>ny a port town.</span></span></p>","skillProficienciesDescription":"Athletics, Perception","toolProficienciesDescription":"Navigator&rsquo;s tools, vehicles (water)","languagesDescription":"","equipmentDescription":"A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 10 gp","featureName":"Bad Reputation","featureDescription":"<p>No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>","suggestedProficiencies":["Athletics","Perception"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":690,"description":"My friends know they can rely on me, no matter what.","diceRoll":1},{"id":691,"description":"I work hard so that I can play hard when the work is done.","diceRoll":2},{"id":692,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3},{"id":693,"description":"I stretch the truth for the sake of a good story.","diceRoll":4},{"id":694,"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5},{"id":695,"description":"I never pass up a friendly wager.","diceRoll":6},{"id":696,"description":"My language is as foul as an otyugh nest.","diceRoll":7},{"id":697,"description":"I like a job well done, especially if I can convince someone else to do it.\t","diceRoll":8}],"ideals":[{"id":698,"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1},{"id":699,"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2},{"id":700,"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":701,"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)\t","diceRoll":4},{"id":702,"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5},{"id":703,"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6}],"bonds":[{"id":704,"description":"I’m loyal to my captain first, everything else second.","diceRoll":1},{"id":705,"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2},{"id":706,"description":"I’ll always remember my first ship.","diceRoll":3},{"id":707,"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4},{"id":708,"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5},{"id":709,"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6}],"flaws":[{"id":710,"description":"I follow orders, even if I think they’re wrong.","diceRoll":1},{"id":711,"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2},{"id":712,"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.\t","diceRoll":3},{"id":713,"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4},{"id":714,"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5},{"id":715,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},{"id":33,"entityTypeId":1669830167,"name":"Gladiator","description":"<p>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies: </span></strong><span></span>Acrobati<span>cs, Performance<br></span><strong><span>Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span>ical instrument<br></span><strong><span>Equipment:</span> </strong>A inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span>ontaining 15 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>&nbsp;</h5>\r\n<div>&nbsp;</div>\r\n<blockquote>\r\n<p><strong>FEATURE: BY POPULAR DEMAND</strong></p>\r\n<p>You can always find a place to perform in any place that features combat for entertainment &mdash; perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>Successful entertainers have to be able to capture and hold an audience&rsquo;s attention, so they tend to have flamboyant or forceful personalities. They&rsquo;re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D8</th>\r\n<th style=\"text-align:left\">PERSONALITY TRAIT</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I know a story relevant to almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Whenever I come to a new place, I collect local rumors and spread gossip.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I&rsquo;m a hopeless romantic, always searching for that &ldquo;special someone.&rdquo;</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I love a good insult, even one directed at me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I get bitter if I&rsquo;m not the center of attention.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I&rsquo;ll settle for nothing less than perfection.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I change my mood or my mind as quickly as I change key in a song.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align:left\">IDEAL</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Beauty.</span> When I perform, I make the world better than it was. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Greed.</span> I&rsquo;m only in it for the money and fame. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>People.</span> I like seeing the smiles on people&rsquo;s faces when I perform. That&rsquo;s all that matters. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align:left\">BOND</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My instrument is my most treasured possession, and it reminds me of someone I love.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone stole my precious instrument, and someday I&rsquo;ll get it back.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I want to be famous, whatever it takes.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I idolize a hero of the old tales and measure my deeds against that person&rsquo;s.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to prove myself superior to my hated rival.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I would do anything for the other members of my old troupe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align:left\">FLAW</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I&rsquo;ll do anything to win fame and renown.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m a sucker for a pretty face.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my best efforts, I am unreliable to my friends.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor.</p>","skillProficienciesDescription":"Acrobatics, Performance","toolProficienciesDescription":"Disguise kit, one type of musical instrument","languagesDescription":"","equipmentDescription":"A inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch containing 15 gp","featureName":"By Popular Demand","featureDescription":"<p>You can always find a place to perform in any place that features combat for entertainment &mdash; perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span> liking to you.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Successful entertainers have to be able to capture and hold an audience&rsquo;s attention, so they tend to have flamboyant or forceful personalities. They&rsquo;re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span>tion of beauty.</span></p>","suggestedProficiencies":["Acrobatics","Performance"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":716,"description":"I know a story relevant to almost every situation.\t","diceRoll":1},{"id":717,"description":"Whenever I come to a new place, I collect local rumors and spread gossip.\t","diceRoll":2},{"id":718,"description":"I’m a hopeless romantic, always searching for that “special someone.”\t","diceRoll":3},{"id":719,"description":"Nobody stays angry at me or around me for long, since I can defuse any amount of tension.\t","diceRoll":4},{"id":720,"description":"I love a good insult, even one directed at me.","diceRoll":5},{"id":721,"description":"I get bitter if I’m not the center of attention.","diceRoll":6},{"id":722,"description":"I’ll settle for nothing less than perfection.","diceRoll":7},{"id":723,"description":"I change my mood or my mind as quickly as I change key in a song.","diceRoll":8}],"ideals":[{"id":724,"description":"Beauty. When I perform, I make the world better than it was. (Good)","diceRoll":1},{"id":725,"description":"Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)","diceRoll":2},{"id":726,"description":"Creativity. The world is in need of new ideas and bold action. (Chaotic)","diceRoll":3},{"id":727,"description":"Greed. I’m only in it for the money and fame. (Evil)","diceRoll":4},{"id":728,"description":"People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)","diceRoll":5},{"id":729,"description":"Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)","diceRoll":6}],"bonds":[{"id":730,"description":"My instrument is my most treasured possession, and it reminds me of someone I love.","diceRoll":1},{"id":731,"description":"Someone stole my precious instrument, and someday I’ll get it back.","diceRoll":2},{"id":732,"description":"I want to be famous, whatever it takes.","diceRoll":3},{"id":733,"description":"I idolize a hero of the old tales and measure my deeds against that person’s.","diceRoll":4},{"id":734,"description":"I will do anything to prove myself superior to my hated rival.","diceRoll":5},{"id":735,"description":"I would do anything for the other members of my old troupe.","diceRoll":6}],"flaws":[{"id":736,"description":"I’ll do anything to win fame and renown.","diceRoll":1},{"id":737,"description":"I’m a sucker for a pretty face.","diceRoll":2},{"id":738,"description":"A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.","diceRoll":3},{"id":739,"description":"I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.","diceRoll":4},{"id":740,"description":"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.","diceRoll":5},{"id":741,"description":"Despite my best efforts, I am unreliable to my friends.","diceRoll":6}]},{"id":34,"entityTypeId":1669830167,"name":"Haunted One","description":"<h3>Haunted One</h3>\r\n<p>You are haunted by something so terrible that you dare not speak of it. You&rsquo;ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can&rsquo;t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Choose&nbsp;two of Arcana, Investigation, Religion, or Survival</p>\r\n<p><strong><span>Languages:</span></strong>&nbsp;Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)</p>\r\n<p><strong><span>Equipment:</span></strong>&nbsp;Monster hunter&rsquo;s pack (see sidebar), one trinket of special significance (choose one or roll on the Gothic Trinkets table in this&nbsp;appendix)</p>\r\n<blockquote>\r\n<p><strong>MONSTER HUNTER'S PACK</strong>&nbsp;</p>\r\n<p>You can buy a monster hunter&rsquo;s pack for 33 gp, which is cheaper than buying the items in it individually. It includes a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and&nbsp;3 torches.</p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h5>Feature: Heart of Darkness</h5>\r\n<p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>\r\n<h5>Harrowing Event</h5>\r\n<p>Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.</p>\r\n<p><strong>Harrowing Event</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d10</span></th>\r\n<th><span>Event</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>A monster that slaughtered dozens of innocent people spared your life, and you don&rsquo;t know why.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>An apparition that has haunted your family for generations now haunts you. You don&rsquo;t know what it wants, and it won&rsquo;t leave you alone.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Your family has a history of practicing the dark arts. You dabbled once and felt something horrible clutch at your soul, whereupon you fled in terror.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>An oni took your sibling one cold, dark night, and you were unable to stop it.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>You were cursed with lycanthropy and later cured. You are now haunted by the innocents you slaughtered.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>A hag kidnapped and raised you. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>A fiend possessed you as a child. You were locked away but escaped. The fiend is still inside you, but now you try to keep it locked away.</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>You did terrible things to avenge the murder of someone you loved. You became a monster, and it haunts your waking dreams.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h5>Suggested Characteristics</h5>\r\n<p>You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.</p>\r\n<p><strong>Personality Traits</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d8</span></th>\r\n<th><span>Personality Trait</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I don&rsquo;t run from evil. Evil runs from me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I spend money freely and live life to the fullest, knowing that tomorrow I might die.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I live for the thrill of the hunt.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I don&rsquo;t talk about the thing that torments me. I&rsquo;d rather not burden others with my curse.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I expect danger around every corner.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I refuse to become a victim, and I will not allow others to be victimized.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I put no trust in divine beings.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Ideals</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Ideal</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I try to help those in need, no matter what the personal cost. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;ll stop the spirits that haunt me or die trying. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a dark calling that puts me above the law. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I like to know my enemy&rsquo;s capabilities and weaknesses before rushing into battle. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I&rsquo;m a monster that destroys other monsters, and anything else that gets in my way. (Evil)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Bonds</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Bond</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I keep my thoughts and discoveries in a journal. My journal is my legacy.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I would sacrifice my life and my soul to protect the innocent.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>My torment drove away the person I love. I strive to win back the love I&rsquo;ve lost.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>A terrible guilt consumes me. I hope that I can find redemption through my actions.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>There&rsquo;s evil in me, I can feel it. It must never be set free.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have a child to protect. I must make the world a safer place for him (or her).</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<p><strong>Flaws</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\"><span>d6</span></th>\r\n<th><span>Flaw</span></th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have certain rituals that I must follow every day. I can never break them.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I assume the worst in people.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I feel no compassion for the dead. They&rsquo;re the lucky ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have an addiction.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am a purveyor of doom and gloom who lives in a world without hope.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I talk to spirits that no one else can see.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h3>Gothic Trinkets</h3>\r\n<p>When rolling for a trinket, consider using this table, which is designed for a gothic game.</p>\r\n<p><strong>Trinkets</strong></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th style=\"text-align:center\">d100</th>\r\n<th>Trinket</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>01&ndash;02</td>\r\n<td>A picture you drew as a child of your imaginary friend</td>\r\n</tr>\r\n<tr>\r\n<td>03&ndash;04</td>\r\n<td>A lock that opens when blood is dripped in its keyhole</td>\r\n</tr>\r\n<tr>\r\n<td>05&ndash;06</td>\r\n<td>Clothes stolen from a scarecrow</td>\r\n</tr>\r\n<tr>\r\n<td>07&ndash;08</td>\r\n<td>A spinning top carved with four faces: happy, sad, wrathful, and dead</td>\r\n</tr>\r\n<tr>\r\n<td>09&ndash;10</td>\r\n<td>The necklace of a sibling who died on the day you were born</td>\r\n</tr>\r\n<tr>\r\n<td>11&ndash;12</td>\r\n<td>A wig from someone executed by beheading</td>\r\n</tr>\r\n<tr>\r\n<td>13&ndash;14</td>\r\n<td>The unopened letter to you from your dying father</td>\r\n</tr>\r\n<tr>\r\n<td>15&ndash;16</td>\r\n<td>A pocket watch that runs backward for an hour every midnight</td>\r\n</tr>\r\n<tr>\r\n<td>17&ndash;18</td>\r\n<td>A winter coat stolen from a dying soldier</td>\r\n</tr>\r\n<tr>\r\n<td>19&ndash;20</td>\r\n<td>A bottle of invisible ink that can only be read at sunset</td>\r\n</tr>\r\n<tr>\r\n<td>21&ndash;22</td>\r\n<td>A wineskin that refills when interred with a dead person for a night</td>\r\n</tr>\r\n<tr>\r\n<td>23&ndash;24</td>\r\n<td>A set of silverware used by a king for his last meal</td>\r\n</tr>\r\n<tr>\r\n<td>25&ndash;26</td>\r\n<td>A spyglass that always shows the world suffering a terrible storm</td>\r\n</tr>\r\n<tr>\r\n<td>27&ndash;28</td>\r\n<td>A cameo with the profile&rsquo;s face scratched away</td>\r\n</tr>\r\n<tr>\r\n<td>29&ndash;30</td>\r\n<td>A lantern with a black candle that never runs out and that burns with green flame</td>\r\n</tr>\r\n<tr>\r\n<td>31&ndash;32</td>\r\n<td>A teacup from a child&rsquo;s tea set, stained with blood</td>\r\n</tr>\r\n<tr>\r\n<td>33&ndash;34</td>\r\n<td>A little black book that records your dreams, and yours alone, when you sleep</td>\r\n</tr>\r\n<tr>\r\n<td>35&ndash;36</td>\r\n<td>A necklace formed of the interlinked holy symbols of a dozen deities</td>\r\n</tr>\r\n<tr>\r\n<td>37&ndash;38</td>\r\n<td>A hangman&rsquo;s noose that feels heavier than it should</td>\r\n</tr>\r\n<tr>\r\n<td>39&ndash;40</td>\r\n<td>A birdcage into which small birds fly but once inside never eat or leave</td>\r\n</tr>\r\n<tr>\r\n<td>41&ndash;42</td>\r\n<td>A lepidopterist&rsquo;s box filled dead moths with skull-like patterns on their wings</td>\r\n</tr>\r\n<tr>\r\n<td>43&ndash;44</td>\r\n<td>A jar of pickled ghouls&rsquo; tongues</td>\r\n</tr>\r\n<tr>\r\n<td>45&ndash;46</td>\r\n<td>The wooden hand of a notorious pirate</td>\r\n</tr>\r\n<tr>\r\n<td>47&ndash;48</td>\r\n<td>A urn with the ashes of a dead relative</td>\r\n</tr>\r\n<tr>\r\n<td>49&ndash;50</td>\r\n<td>A hand mirror backed with a bronze depiction of a medusa</td>\r\n</tr>\r\n<tr>\r\n<td>51&ndash;52</td>\r\n<td>Pallid leather gloves crafted with ivory fingernails</td>\r\n</tr>\r\n<tr>\r\n<td>53&ndash;54</td>\r\n<td>Dice made from the knuckles of a notorious charlatan</td>\r\n</tr>\r\n<tr>\r\n<td>55&ndash;56</td>\r\n<td>A ring of keys for forgotten locks</td>\r\n</tr>\r\n<tr>\r\n<td>57&ndash;58</td>\r\n<td>Nails from the coffin of a murderer</td>\r\n</tr>\r\n<tr>\r\n<td>59&ndash;60</td>\r\n<td>A key to the family crypt</td>\r\n</tr>\r\n<tr>\r\n<td>61&ndash;62</td>\r\n<td>An bouquet of funerary flowers that always looks and smells fresh</td>\r\n</tr>\r\n<tr>\r\n<td>63&ndash;64</td>\r\n<td>A switch used to discipline you as a child</td>\r\n</tr>\r\n<tr>\r\n<td>65&ndash;66</td>\r\n<td>A music box that plays by itself whenever someone holding it dances</td>\r\n</tr>\r\n<tr>\r\n<td>67&ndash;68</td>\r\n<td>A walking cane with an iron ferule that strikes sparks on stone</td>\r\n</tr>\r\n<tr>\r\n<td>69&ndash;70</td>\r\n<td>A flag from a ship lost at sea</td>\r\n</tr>\r\n<tr>\r\n<td>71&ndash;72</td>\r\n<td>Porcelain doll&rsquo;s head that always seems to be looking at you</td>\r\n</tr>\r\n<tr>\r\n<td>73&ndash;74</td>\r\n<td>A wolf&rsquo;s head wrought in silver that is also a whistle.</td>\r\n</tr>\r\n<tr>\r\n<td>75&ndash;76</td>\r\n<td>A small mirror that shows a much older version of the viewer</td>\r\n</tr>\r\n<tr>\r\n<td>77&ndash;78</td>\r\n<td>Small, worn book of children&rsquo;s nursery rhymes.</td>\r\n</tr>\r\n<tr>\r\n<td>79&ndash;80</td>\r\n<td>A mummified raven claw</td>\r\n</tr>\r\n<tr>\r\n<td>81&ndash;82</td>\r\n<td>A broken pendent of a silver dragon that&rsquo;s always cold to the touch</td>\r\n</tr>\r\n<tr>\r\n<td>83&ndash;84</td>\r\n<td>A small locked box that quietly hums a lovely melody at night but you always forget it in the morning</td>\r\n</tr>\r\n<tr>\r\n<td>85&ndash;86</td>\r\n<td>An inkwell that makes one a little nauseous when staring at it</td>\r\n</tr>\r\n<tr>\r\n<td>87&ndash;88</td>\r\n<td>An old little doll made from a dark, dense wood and missing a hand and a foot</td>\r\n</tr>\r\n<tr>\r\n<td>89&ndash;90</td>\r\n<td>A black executioner&rsquo;s hood</td>\r\n</tr>\r\n<tr>\r\n<td>91&ndash;92</td>\r\n<td>A pouch made of flesh, with a sinew drawstring</td>\r\n</tr>\r\n<tr>\r\n<td>93&ndash;94</td>\r\n<td>A tiny spool of black thread that never runs out</td>\r\n</tr>\r\n<tr>\r\n<td>95&ndash;96</td>\r\n<td>A tiny clockwork figurine of a dancer that&rsquo;s missing a gear and doesn&rsquo;t work</td>\r\n</tr>\r\n<tr>\r\n<td>97&ndash;98</td>\r\n<td>A black wooden pipe that creates puffs of smoke that look like skulls</td>\r\n</tr>\r\n<tr>\r\n<td>99&ndash;00</td>\r\n<td>A vial of perfume, the scent of which only certain creatures can detect</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You are haunted by something so terrible that you dare not speak of it. You&rsquo;ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can&rsquo;t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.</p>","skillProficienciesDescription":"Choose two from among Arcana, Investigation, Religion, or Survival","toolProficienciesDescription":"","languagesDescription":"Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":"&nbsp;A monster hunter&rsquo;s pack (see the sidebar), a set of common clothes, and one trinket of special significance (choose one or roll on the Gothic Trinkets table after this background).","featureName":"Heart of Darkness","featureDescription":"<p>Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":742,"description":"I don’t run from evil. Evil runs from me.","diceRoll":1},{"id":743,"description":"I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.","diceRoll":2},{"id":744,"description":"I spend money freely and live life to the fullest, knowing that tomorrow I might die.","diceRoll":3},{"id":745,"description":"I live for the thrill of the hunt.","diceRoll":4},{"id":746,"description":"I don’t talk about the thing that torments me. I’d rather not burden others with my curse.","diceRoll":5},{"id":747,"description":"I expect danger around every corner.","diceRoll":6},{"id":748,"description":"I refuse to become a victim, and I will not allow others to be victimized.","diceRoll":7},{"id":749,"description":"I put no trust in divine beings.","diceRoll":8}],"ideals":[{"id":750,"description":"I try to help those in need, no matter what the personal cost. (Good)","diceRoll":1},{"id":751,"description":"I’ll stop the spirits that haunt me or die trying. (Any)","diceRoll":2},{"id":752,"description":"I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)","diceRoll":3},{"id":753,"description":"I have a dark calling that puts me above the law. (Chaotic)","diceRoll":4},{"id":754,"description":"I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)","diceRoll":5},{"id":755,"description":"I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)","diceRoll":6}],"bonds":[{"id":756,"description":"I keep my thoughts and discoveries in a journal. My journal is my legacy.","diceRoll":1},{"id":757,"description":"I would sacrifice my life and my soul to protect the innocent.","diceRoll":2},{"id":758,"description":"My torment drove away the person I love. I strive to win back the love I’ve lost.","diceRoll":3},{"id":759,"description":"A terrible guilt consumes me. I hope that I can find redemption through my actions.","diceRoll":4},{"id":760,"description":"There’s evil in me, I can feel it. It must never be set free.","diceRoll":5},{"id":761,"description":"I have a child to protect. I must make the world a safer place for him (or her).","diceRoll":6}],"flaws":[{"id":762,"description":"I have certain rituals that I must follow every day. I can never break them.","diceRoll":1},{"id":763,"description":"I assume the worst in people.","diceRoll":2},{"id":764,"description":"I feel no compassion for the dead. They’re the lucky ones.","diceRoll":3},{"id":765,"description":"I have an addiction.","diceRoll":4},{"id":766,"description":"I am a purveyor of doom and gloom who lives in a world without hope.","diceRoll":5},{"id":767,"description":"I talk to spirits that no one else can see.","diceRoll":6}]},{"id":35,"entityTypeId":1669830167,"name":"Anthropologist","description":"<p>You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures&rsquo; customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through first-hand observation&mdash;by visiting far-flung settlements and exploring local histories an<span>d customs.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;Insight<span>, Religion<br></span><strong><span>Languages:</span></strong> Two of y<span>our choice</span><span><br></span><strong><span>Equipment:</span></strong>&nbsp;A leather-bound diary, a bottle of ink, an ink pen, a set of traveler&rsquo;s clothes, one trinket of special significance, and a pouch contai<span>ning 10 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h4>Cultural Chameleon</h4>\r\n<p>Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture you&rsquo;ve adopted, or roll on the Adopted Cult<span>ure table.</span></p>\r\n<p><strong>Adopted Culture</strong></p>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th>Culture</th>\r\n<th>&nbsp;</th>\r\n<th>d8</th>\r\n<th>Culture</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Aarakocra</td>\r\n<td>&nbsp;</td>\r\n<td>5</td>\r\n<td>Halfling</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Dwarf</td>\r\n<td>&nbsp;</td>\r\n<td>6</td>\r\n<td>Human</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Elf</td>\r\n<td>&nbsp;</td>\r\n<td>7</td>\r\n<td>Lizardfolk</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Goblin</td>\r\n<td>&nbsp;</td>\r\n<td>8</td>\r\n<td>Orc</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p><span><br><strong>FEATURE: ADEPT LINGUIST</strong></span></p>\r\n<p>You can communicate with humanoids who don&rsquo;t speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures &mdash; enough to communicate on a rudiment<span>ary level.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h4>Suggested Characteristics</h4>\r\n<p>Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations survive&mdash;or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire&rsquo;s<span>&nbsp;downfall.</span></p>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th>Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I prefer the company of those who aren&rsquo;t like me, including people of other races.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m a stickler when it comes to observing proper etiquette and local customs.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I would rather observe than meddle.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>By living among violent people, I have become desensitized to violence.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I would risk life and limb to discover a new culture or unravel the secrets of a dead one.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>When I arrive at a new settlement for the first time, I must learn all its customs.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th>Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Discovery.</span>&nbsp;I want to be the first person to discover a lost culture. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Distance.</span>&nbsp;One must not interfere with the affairs of another culture&mdash;even one in need of aid. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Knowledge.</span>&nbsp;By understanding other races and cultures, we learn to understand ourselves. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Power.</span>&nbsp;Common people crave strong leadership, and I do my utmost to provide it. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Protection.</span>&nbsp;I must do everything possible to save a society facing extinction. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Indifferent.</span>&nbsp;Life is cruel. What&rsquo;s the point in saving people if they&rsquo;re going to die anyway? (Chaotic)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th>Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I want to learn more about a particular humanoid culture that fascinates me.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I seek to avenge a clan, tribe, kingdom, or empire that was wiped out.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I have a trinket that I believe is the key to finding a long-lost society.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th>Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Boats make me seasick.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I talk to myself, and I don&rsquo;t make friends easily.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I believe that I&rsquo;m intellectually superior to people from other cultures and have much to teach them.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I&rsquo;ve picked up some unpleasant habits living among goblins, lizardfolk, or orcs.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I complain about everything.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I wear a tribal mask and never take it off.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures&rsquo; customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through first-hand observation&mdash;by visiting far-flung settlements and exploring local histories and customs.</p>","skillProficienciesDescription":"Insight, Religion","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A leather-bound diary, a bottle of ink, an ink pen, a set of traveler&rsquo;s clothes, one trinket of special significance, and a pouch containing 10 gp","featureName":"Adept Linguist","featureDescription":"<p>You can communicate with humanoids who don&rsquo;t speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures&mdash;enough to communicate on a rudiment<span>ary level.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations survive &mdash; or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire&rsquo;s<span>&nbsp;downfall.</span></p>","suggestedProficiencies":["Religion","Insight"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":768,"description":"I prefer the company of those who aren’t like me, including people of other races.","diceRoll":1},{"id":769,"description":"I’m a stickler when it comes to observing proper etiquette and local customs.","diceRoll":2},{"id":770,"description":"I would rather observe than meddle.","diceRoll":3},{"id":771,"description":"By living among violent people, I have become desensitized to violence.","diceRoll":4},{"id":772,"description":"I would risk life and limb to discover a new culture or unravel the secrets of a dead one.","diceRoll":5},{"id":773,"description":"When I arrive at a new settlement for the first time, I must learn all its customs.","diceRoll":6}],"ideals":[{"id":774,"description":"Discovery. I want to be the first person to discover a lost culture. (Any)","diceRoll":1},{"id":775,"description":"Distance. One must not interfere with the affairs of another culture—even one in need of aid. (Lawful)","diceRoll":2},{"id":776,"description":"Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any)","diceRoll":3},{"id":777,"description":"Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful)","diceRoll":4},{"id":778,"description":"Protection. I must do everything possible to save a society facing extinction. (Good)","diceRoll":5},{"id":779,"description":"Indifferent. Life is cruel. What’s the point in saving people if they’re going to die anyway? (Chaotic)","diceRoll":6}],"bonds":[{"id":780,"description":"My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me.","diceRoll":1},{"id":781,"description":"Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring.","diceRoll":2},{"id":782,"description":"Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them.","diceRoll":3},{"id":783,"description":"I want to learn more about a particular humanoid culture that fascinates me.","diceRoll":4},{"id":784,"description":"I seek to avenge a clan, tribe, kingdom, or empire that was wiped out.","diceRoll":5},{"id":785,"description":"I have a trinket that I believe is the key to finding a long-lost society.","diceRoll":6}],"flaws":[{"id":786,"description":"Boats make me seasick.","diceRoll":1},{"id":787,"description":"I talk to myself, and I don’t make friends easily.","diceRoll":2},{"id":788,"description":"I believe that I’m intellectually superior to people from other cultures and have much to teach them.","diceRoll":3},{"id":789,"description":"I’ve picked up some unpleasant habits living among goblins, lizardfolk, or orcs.","diceRoll":4},{"id":790,"description":"I complain about everything.","diceRoll":5},{"id":791,"description":"I wear a tribal mask and never take it off.","diceRoll":6}]},{"id":36,"entityTypeId":1669830167,"name":"Archaeologist","description":"<p>An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains &mdash; their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and c<span>ataclysms.</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<p><strong><span>Skill Proficiencies:</span></strong>&nbsp;History<span>, Survival<br></span><strong><span>Tool Proficiencies:</span></strong>&nbsp;Cartographer&rsquo;s<span>&nbsp;tools or&nbsp;</span>navigat<span>or&rsquo;s tools<br></span><strong><span>Languages:</span>&nbsp;</strong>One of y<span>our choice<br></span><strong><span>Equipment:</span>&nbsp;</strong>A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner&rsquo;s pick, a set of traveler&rsquo;s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch contai<span>ning 25 gp</span></p>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h4>Dust Digger</h4>\r\n<p>Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from&nbsp;<span>the table.</span></p>\r\n<p><strong>Signature Item</strong></p>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th>Item</th>\r\n<th>&nbsp;</th>\r\n<th>d8</th>\r\n<th>Item</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>10-foot pole</td>\r\n<td>&nbsp;</td>\r\n<td>5</td>\r\n<td>Medallion</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Crowbar</td>\r\n<td>&nbsp;</td>\r\n<td>6</td>\r\n<td>Shovel</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Hat</td>\r\n<td>&nbsp;</td>\r\n<td>7</td>\r\n<td>Sledgehammer</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Hooded lantern</td>\r\n<td>&nbsp;</td>\r\n<td>8</td>\r\n<td>Whip</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<blockquote>\r\n<p><br><strong>FEATURE HISTORICAL KNOWLEDGE</strong></p>\r\n<p>When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a ce<span>ntury old.</span></p>\r\n</blockquote>\r\n<div class=\"line character margintop20 marginbottom20\">&nbsp;</div>\r\n<h4>Suggested Characteristics</h4>\r\n<p>Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world&rsquo;s greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting&nbsp;<span>scoundrel.</span></p>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th>Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I love a good puzzle or mystery.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I&rsquo;m a pack rat who never throws anything away.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Fame is more important to me than money.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have no qualms about stealing from the dead.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m happier in a dusty old tomb than I am in the centers of civilization.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Traps don&rsquo;t make me nervous. Idiots who trigger traps make me nervous.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I might fail, but I will never give up.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>You might think I&rsquo;m a scholar, but I love a good brawl. These fists were made for punching.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th>Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span>Preservation.</span>&nbsp;That artifact belongs in a museum. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span>Greed.&nbsp;</span>I won&rsquo;t risk my life for nothing. I expect some kind of payment. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span>Death Wish.</span>&nbsp;Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span>Dignity.&nbsp;</span>The dead and their belongings deserve to be treated with respect. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span>Immortality.</span>&nbsp;All my exploring is part of a plan to find the secret of everlasting life. (Any)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span>Danger.&nbsp;</span>With every great discovery comes grave danger. The two walk hand in hand. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th>Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Ever since I was a child, I&rsquo;ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I want to find my mentor, who disappeared on an expedition some time ago.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I have a friendly rival. Only one of us can be the best, and I aim to prove it&rsquo;s me.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I won&rsquo;t sell an art object or other treasure that has historical significance or is one of a kind.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I&rsquo;m secretly in love with the wealthy patron who sponsors my archaeological exploits.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I hope to bring prestige to a library, a museum, or a university.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table>\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th>Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I have a secret fear of some common wild animal&mdash;and in my work, I see them everywhere.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I can&rsquo;t leave a room without searching it for secret doors.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>When I&rsquo;m not exploring dungeons or ruins, I get jittery and impatient.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>When given the choice of going left or right, I always go left.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I can&rsquo;t sleep except in total darkness.</td>\r\n</tr>\r\n</tbody>\r\n</table>","snippet":"","shortDescription":"<p>An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains &mdash; their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and c<span>ataclysms.</span></p>","skillProficienciesDescription":"History,&nbsp;Survival","toolProficienciesDescription":"Cartographer&rsquo;s&nbsp;tools or&nbsp;navigator&rsquo;s tools","languagesDescription":"One of your choice","equipmentDescription":"A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner&rsquo;s pick, a set of traveler&rsquo;s clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp","featureName":"Historical Knowledge","featureDescription":"<p>When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a ce<span>ntury old.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world&rsquo;s greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting&nbsp;<span>scoundrel.</span></p>","suggestedProficiencies":["History","Survival"],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":792,"description":"I love a good puzzle or mystery.","diceRoll":1},{"id":793,"description":"I’m a pack rat who never throws anything away.","diceRoll":2},{"id":794,"description":"Fame is more important to me than money.","diceRoll":3},{"id":795,"description":"I have no qualms about stealing from the dead.","diceRoll":4},{"id":796,"description":"I’m happier in a dusty old tomb than I am in the centers of civilization.","diceRoll":5},{"id":797,"description":"Traps don’t make me nervous. Idiots who trigger traps make me nervous.","diceRoll":6},{"id":798,"description":"I might fail, but I will never give up.","diceRoll":7},{"id":799,"description":"You might think I’m a scholar, but I love a good brawl. These fists were made for punching.","diceRoll":8}],"ideals":[{"id":800,"description":"Preservation. That artifact belongs in a museum. (Good)","diceRoll":1},{"id":801,"description":"Greed. I won’t risk my life for nothing. I expect some kind of payment. (Any)","diceRoll":2},{"id":802,"description":"Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic)","diceRoll":3},{"id":803,"description":"Dignity. The dead and their belongings deserve to be treated with respect. (Lawful)","diceRoll":4},{"id":804,"description":"Immortality. All my exploring is part of a plan to find the secret of everlasting life. (Any)","diceRoll":5},{"id":805,"description":"Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)","diceRoll":6}],"bonds":[{"id":806,"description":"Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.","diceRoll":1},{"id":807,"description":"I want to find my mentor, who disappeared on an expedition some time ago.","diceRoll":2},{"id":808,"description":"I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.","diceRoll":3},{"id":809,"description":"I won’t sell an art object or other treasure that has historical significance or is one of a kind.","diceRoll":4},{"id":810,"description":"I’m secretly in love with the wealthy patron who sponsors my archaeological exploits.","diceRoll":5},{"id":811,"description":"I hope to bring prestige to a library, a museum, or a university.","diceRoll":6}],"flaws":[{"id":812,"description":"I have a secret fear of some common wild animal—and in my work, I see them everywhere.","diceRoll":1},{"id":813,"description":"I can’t leave a room without searching it for secret doors.","diceRoll":2},{"id":814,"description":"When I’m not exploring dungeons or ruins, I get jittery and impatient.","diceRoll":3},{"id":815,"description":"I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.","diceRoll":4},{"id":816,"description":"When given the choice of going left or right, I always go left.","diceRoll":5},{"id":817,"description":"I can’t sleep except in total darkness.","diceRoll":6}]},{"id":98,"entityTypeId":1669830167,"name":"Wolves' Son","description":"","snippet":"","shortDescription":"<p>As a child you were abandoned in a forest and then raised by wolves. You act as a protector or scout for your wolves' tribe. Being raised in the wild has given you experience in the wilderness and survival.</p>","skillProficienciesDescription":"Survival, Nature","toolProficienciesDescription":"","languagesDescription":"You can speak with wolves, and one language of your choice","equipmentDescription":"Animal pelt clothes, a necklace made of teeth, a symbol from your wolf family, a pouch containing various nuts and berries or a pouch containing mud, and a belt pouch containing 5gp","featureName":"Raised By Wolves","featureDescription":"<dl>\r\n<dt></dt>\r\n</dl>\r\n<p>As you were raised by wolves you have a natural adaptation to the wilderness. You seem to always be able to find your way around forests and have a keen sense of smell. Wolves also generally have an affinity for you.</p>\r\n<p>Somewhere you may have a cave or area in the forest where your wolf family lives. When in this place you could find your family and they could possibly help or provide you on your adventure. Maybe also when in another wolf tribe you could find wolves that share a kinship with your own family of wolves, these wolves could also help you.</p>\r\n<div>&nbsp;</div>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Your bonds could be to your wolf family. Your personality trait or ideal can have something to do with nature or animals. Your flaw could be that you tend to prefer animals to people or sometimes you unconsciously start randomly barking.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":2203,"description":"I love and commonly quote a wolf mother from your pack.","diceRoll":1},{"id":2204,"description":"I prefer to be in a natural environment and have a vast knowledge of plant names.","diceRoll":2},{"id":2205,"description":"I think fighting is just as fun as playing.","diceRoll":3},{"id":2206,"description":"Nothing can shake my optimistic attitude.","diceRoll":4},{"id":2207,"description":"I have a unbreakable endless supply of love for baby animals.","diceRoll":5},{"id":2208,"description":"I think I'm better than others due to my atypical upbringing.","diceRoll":6},{"id":2209,"description":"I want to go outside.","diceRoll":7},{"id":2210,"description":"I have an urge to hunt very specific animals.","diceRoll":8}],"ideals":[{"id":2217,"description":"Justice. The pack has strict code of rules for you to uphold. (Lawful)","diceRoll":1},{"id":2218,"description":"Nature. I will protect the wilderness and those who inhabit it. (Good)","diceRoll":2},{"id":2219,"description":"Solidarity. I need to be alone and at peace with myself. I must be a lone wolf. (Chaotic)","diceRoll":3},{"id":2220,"description":"Hunt. I must kill a very specific species, I won't stop until there aren't any left in the world. (Evil)","diceRoll":4},{"id":2221,"description":"Revenge. When I was young my pack was attacked and many of my parents were killed, I must get vengeance. (Any)","diceRoll":5},{"id":2222,"description":"Family. I seek to prove my worth to my family back at home. (Any)","diceRoll":6}],"bonds":[{"id":2211,"description":"I was sent to scout out the outside world for my pack.","diceRoll":1},{"id":2212,"description":"I have a pack of puppies back at home, I am making the land safer for them.","diceRoll":2},{"id":2213,"description":"I must find the people who killed my biological parents.","diceRoll":3},{"id":2214,"description":"Everything I do is for the wolves in my pack.","diceRoll":4},{"id":2215,"description":"I will do anything to preserve the forest I came from.","diceRoll":5},{"id":2216,"description":"I want to find and claim an artifact that has value to my pack.","diceRoll":6}],"flaws":[{"id":2223,"description":"I am prone to unconscious bouts of howling and barking.","diceRoll":1},{"id":2224,"description":"I dislike people and prefer the company of wild beasts.","diceRoll":2},{"id":2225,"description":"I tend to enter fits of rage, especially when I'm hungry.","diceRoll":3},{"id":2226,"description":"I constantly talk, I hardly listen to others in the middle of my own conversations.","diceRoll":4},{"id":2227,"description":"I put too much trust in new people I meet.","diceRoll":5},{"id":2228,"description":"I trust no one.","diceRoll":6}]},{"id":253,"entityTypeId":1669830167,"name":"Adopted","description":"","snippet":"","shortDescription":"<p>Due to mysterious or known circumstances you were adopted into a family not of your own as a child.&nbsp;</p>","skillProficienciesDescription":"&nbsp;History","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A set of common clothes, and a pouch containing 10 gp. Also some keepsake from when you were found by your family.","featureName":"Foundling","featureDescription":"<p>Even though not of the same blood or racial stock your family's culture treats you as one of there own. You know the customs of your adopted people and find acceptance in there community.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You adopt the customs of the people who found you.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":5487,"description":"I am always the outsider looking in.","diceRoll":1},{"id":5488,"description":"There’s nothing I hate more than a mystery.","diceRoll":2},{"id":5489,"description":"My way is the better way.","diceRoll":3},{"id":5490,"description":"I always do what is expected of me.","diceRoll":4},{"id":5491,"description":"I am horribly, horribly awkward in social situations.","diceRoll":5},{"id":5492,"description":"I am very curious about my natural parents culture.","diceRoll":6}],"ideals":[{"id":5493,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":5494,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":5495,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":5496,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":5497,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":5498,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":5499,"description":"It is my duty to protect my adopted family.","diceRoll":1},{"id":5500,"description":"I am a pillar of my community.","diceRoll":2},{"id":5502,"description":"My home is always on my mind.","diceRoll":3},{"id":5503,"description":"I must find out my true heritage.","diceRoll":4}],"flaws":[{"id":5505,"description":"I over compensate to fit in.","diceRoll":1},{"id":5508,"description":"Have no clue how to relate outside of my adopted race.","diceRoll":2},{"id":5509,"description":"I am a natural born follower.","diceRoll":3},{"id":5510,"description":"I always bend the truth if its for the best.","diceRoll":4}]},{"id":445,"entityTypeId":1669830167,"name":"Captive","description":"","snippet":"","shortDescription":"<p>The call&nbsp;of heroism, fortune, and glory draws from all walks of lives from nobles, soldiers, and scholars to urchins and criminals. Even with the unpredictability of warm meals and lodging beneath a roof on rainy nights, the predictability of hostile blades, deadly traps, and&nbsp;sharp, hungry&nbsp;teeth, and the distinct possibility of an anonymous and painful death, the adventurer's life represents a welcome and literal escape from your life before.&nbsp; Until recently, you&nbsp;spent your days being held captive against your will. Whether as a patient, bondservant, or prisoner, your existence was controlled by others and your will bent subservient to theirs. While you have left your physical captivity behind you, the invisible scars remain. Caught between the strangeness of life beyond your imprisonment, the fear of renewed captivity, and the thirst for continued freedom, you forge your path in the world.</p>","skillProficienciesDescription":"Surviving imprisonment required you to develop strategies for coping with both your captors and your fellow prisoners. You got through by relying on your cleverness, your guile, and your ability persuade others that you're more trouble than you're worth&nbsp; - lessons painfully taught, but well learned.&nbsp;Choose&nbsp;two of Insight, Deception, Sleight of Hand, or Intimidation.","toolProficienciesDescription":"When not subject to the direct attentions of your captors, your most persistent enemy was not the depredations of fellow inmates but the interminable spans of time with nothing to fill it. Like most prisoners, you defeated this boredom by turning to various distractions, either solitary or social. Select one proficiency with&nbsp;either Woodcarver's Tools, Painter's Supplies, the Pan Flute, or a Gaming Set.","languagesDescription":"","equipmentDescription":"Following your captivity, you possess little more than the clothes on your back, your travelling gear, and certain keepsakes from your time locked away from the world. You start with a set of common clothes including a travelling cloak, an ordinary dagger, a blanket, and a pouch containing 5 gp, a document memorializing your release (either genuine or forged), and a keepsake from your captivity.","featureName":"The Low Life","featureDescription":"<p>Having spent years among society's villains and outcasts, you have learned how to move among them and how to pierce the veneer of the underworld that the upstanding and righteous never see past. You are the proverbial fly on the wall with respect to conversations and interactions that you are not a direct participant in. You are adept at hiding in plain sight, feigning disinterest in others, and simply being innocuous, causing those that aren't focused on you to overlook your presence, almost as though they were beneath your notice. Tongues wag more liberally, significant glances are less concealed, and subtle hand-offs become sloppy.&nbsp; Through this observation and a combination of reading body language, snippets of thieves' cant and other secret languages of the dispossessed and unscrupulous, and tales from your fellow inmates, you have learned to spot outcroppings of the whispered landscape beyond the law. You can spot shopkeepers who are actually low-level fences, taverns whose kitchen entrances also lead to secret brothels or gambling dens, wilderness guides who are actually highwaymen, and members of the city watch who have been bought or desperately wish to be.&nbsp;</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Years spent without a safe or solitary space has left you alert and as battle-hardened as any soldier, yet the strangeness of the outside world fills you with wonder. You oscillate between self-reliance and survival instincts&nbsp;sharpened to a killing edge, and an awakening engagement with trust and friendship.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":9609,"description":"The brutality of my captivity has given me tremendous situational awareness. Always back to the the wall, never backed into a corner.","diceRoll":1},{"id":9898,"description":"My imprisonment has made me aware of how marvelous and amazing the world is. Something as simple as fresh fruit makes me ecstatic, and I will often expound at length on my  delight with little or no prompting.","diceRoll":2},{"id":9899,"description":"I once beat a dwarf and half-orc twins senseless with my bare hands over a half-loaf of moldy, wormy bread. Do you honestly expect me to surrender my coin to a simple cutpurse?","diceRoll":3},{"id":9900,"description":"Those who won't lie, swindle, cheat, or steal just end up being the ones lied to, swindled, cheated, and robbed.","diceRoll":4},{"id":9901,"description":"I am certain that everyone can sense my shameful past. As a result, I am loathe to lead or speak up, preferring to contribute quietly.","diceRoll":5},{"id":9902,"description":"I take umbrage at trivial slights and meaningless comments, sometimes even ones that I'm pretty sure I've imagined. My temper is  ... HEY!  HEY, WHAT THE HELLS ARE YOU LOOKING AT?!?!  YEAH, YOU!!","diceRoll":6},{"id":9903,"description":"I could not escape physically, so I escaped mentally. I turned inward during my imprisonment - seeking inner peace and mindfulness. This quest for serenity has left me unflappable, facing danger with an eerie calm.","diceRoll":7},{"id":9904,"description":"The person I was before my captivity is gone. Who I am and what I will become is something I determine with the choices I make each day.","diceRoll":8},{"id":10621,"description":"To hide my shame from polite society, I make a great show of extravagance and erudition when in public - sometimes it works, sometimes it's just good for a laugh...","diceRoll":9},{"id":10622,"description":"Every day I wake up and wonder if this is the day that they catch me and put me in chains again. On days when I can't shake this feeling, I'm skittish and prone to flight - particularly when the authorities are present.","diceRoll":10}],"ideals":[{"id":9610,"description":"Justice. The law is the law, even when it causes hardship. No one knows that better than me. (Lawful)","diceRoll":1},{"id":9905,"description":"Subterfuge. The main thing I learned in prison? Next time, don't get caught. (Evil)","diceRoll":2},{"id":9906,"description":"Indulgence. All my life, I tried to live by the rules everyone taught me and the rules that everyone seemed to know. All it got me was a cell. Rules be damned, it's time to enjoy! (Chaotic)","diceRoll":3},{"id":9907,"description":"Redemption. I'm grateful for this second chance. I vow to dedicate my life to protect, defend, and support the innocent and the downtrodden, in hopes of atoning for my misdeeds. (Good)","diceRoll":4},{"id":9908,"description":"Rage. I was small time when the world locked me up and left me all alone with nothing but my hate. I forged that hatred into a weapon that I will use to scourge the world. (Evil)","diceRoll":5},{"id":9909,"description":"Freedom. No being deserves to be caged and held against their will. The chains that bind men and women must be struck off and those that hold them must be struck down (Any).","diceRoll":6},{"id":9910,"description":"Obscurity. I want no associations with my imprisonment and what led me there. I just want to live life anonymously and hope that my good deeds are enough to convince gods or men who find me that I've changed. (Any)","diceRoll":7},{"id":9911,"description":"Sacrifice. My ordeal has marked me and if I can spend whatever my life is worth to protect and defend others, so be it (Good).","diceRoll":8}],"bonds":[{"id":9611,"description":"When I first was imprisoned, my cellmate saved me from the predators within those walls and showed me the ropes.They were released before I was, but I know they saved my life and I am forever indebted to them.","diceRoll":1},{"id":10328,"description":"I never thought I would be accepted again on the outside. Those that call themselves my friends now have earned my unquestioned loyalty and devotion.","diceRoll":2},{"id":10329,"description":"Most view prison as a bottomless pit filled with faceless villains, but there are good folk in there. When I got out, I left some of those behind. I'll do anything I can to help them.","diceRoll":3},{"id":10356,"description":"More painful than being locked away was being disowned by my family. I can only hope that my deeds will one day earn me the right to walk through the door to my childhood home once more.","diceRoll":4},{"id":10409,"description":"When I was pinched, my partner and I were on the way out of our last job. I haven't seen him since I got out, but we have a little bit of ... \"accounting\" to take care of.","diceRoll":5},{"id":10618,"description":"I was wrongfully accused and held. I'll do anything to wash this stain from my honor and my name.","diceRoll":6},{"id":10619,"description":"Many of the folk I met inside weren't evil or cruel, they were just forced outside the law by circumstances or birth. I try to remember that, and try to help and stick up for the outcasts and the downtrodden whenever I can. ","diceRoll":7},{"id":10620,"description":"The incident that led to my imprisonment caused real harm to real people. Although I'm sure they must curse my name, I still try to look out for them in secret.","diceRoll":8}],"flaws":[{"id":9608,"description":"When the opportunity arises, I will have bloody revenge on my captors.","diceRoll":1},{"id":10623,"description":"I was years without any indulgence in fine food, strong drink, or warm companionship. I have a hard time focusing on other tasks when I'm making up for lost time.","diceRoll":2},{"id":10624,"description":"If I'm not careful, I fall back into institutional patterns that are out of place in the outside world.","diceRoll":3},{"id":10625,"description":"Loyalty to anything other than self-interest is something of a foreign concept for me.","diceRoll":4},{"id":10626,"description":"I am pretty sure that I'm being sought by those who feel that I should never have been released apart from being thrown into the prison's mass grave.","diceRoll":5},{"id":10627,"description":"I am never ... NEVER ... going back. I become agitated and panicky when I am around prisons, and should anyone ever try to imprison me, it won't go well. Likely, I will either flee or attack.","diceRoll":6},{"id":10628,"description":"I spend a great deal of time distracted and paralyzed with wonderment at mundane things.","diceRoll":7},{"id":10629,"description":"Someone has discovered my secret past and I believe they are either planning to expose me or blackmail me.","diceRoll":8}]},{"id":494,"entityTypeId":1669830167,"name":"Wanderer","description":"","snippet":"","shortDescription":"<p>You aren't&nbsp;looking for anything in particular, you just go with the flow, working things out as you go along. Wherever life takes you, you find what you need, and have learned to make do with what you get. You're a seasoned traveler, and you understand how the inner and outer workings of the world work. You've seen a lot in your time abroad and you've got experience to show for it. You might be running for something, or maybe you just long to see the world.</p>","skillProficienciesDescription":"You've traveled the world and know many places well. You gain 2 land type proficiencies of your choice.","toolProficienciesDescription":"Sailor's Tools.","languagesDescription":"You can speak 2 languages of your choice.","equipmentDescription":"Travelers' Pack.","featureName":"Seasoned Traveler","featureDescription":"<p>As a Wanderer, you've been through a lot around the world. You have an extensive knowledge in many things, but because you're constantly on the move, you never really settle down and put that knowledge to use. You're a free soul who goes where they want when they want to, not caring about what they leave behind, only what happens next.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>I often lose interest in things that don't hold my attention.</p>\r\n<p>If I'm stuck somewhere for too long, I get restless and edgy.</p>\r\n<p>I'm very laid-back and think that it'll&nbsp;all work out in the end.</p>\r\n<p>I'm reckless and take risks- you only live once, right?</p>\r\n<p>My head is often in the clouds and I&nbsp;daydream when I should be paying attention.</p>\r\n<p>I've got excellent social skills, earned from dealing with such a variety of people over my travels.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":10944,"description":"I'm content with my life and try to bring neutrality to any situation I'm in.","diceRoll":1},{"id":10945,"description":"I use my extensive knowledge of the world to my advantage, or sometimes to the disadvantage of others.","diceRoll":2},{"id":10946,"description":"I don't really care about the people I hurt or help, so long as I am still able to travel and see the world.","diceRoll":3},{"id":10947,"description":"I'm extraordinarily awkward around large groups of people, so I keep moving after I've made yet another mistake.","diceRoll":4},{"id":10948,"description":"I have excellent social skills from interacting with a variety of different people, and I can always find a way to get along with everyone.","diceRoll":5},{"id":10949,"description":"I compare everything to everything else in terms of splendor and grandeur. Often things don't measure up to each other, and stating so often gets me in trouble.","diceRoll":6}],"ideals":[{"id":10950,"description":"Freedom. People should be allowed to live their lives however they want to, wherever they want to, whenever they want to, with whoever they want to. (Chaotic)","diceRoll":1},{"id":10951,"description":"Tradition. Every country is different and should be treated thus, and old cultures and boundaries should be respected. (Lawful)","diceRoll":2},{"id":10953,"description":"Money. Wherever the money goes, goes the power, which I can use in any way I want. (Evil)","diceRoll":3},{"id":10954,"description":"Forgiveness. People always deserve a second chance, and should never be condemned by their past actions. (Good)","diceRoll":4},{"id":10955,"description":"Tolerance. Live and let live, people do what they want, and if it doesn't have anything to do with me, then I have nothing to do with it. (Neutral)","diceRoll":5},{"id":10956,"description":"Strength. IfI become strong, I can face whatever it is that is hunting me, and win what is mine. (Any)","diceRoll":6}],"bonds":[{"id":10957,"description":"My home has banished me from their lands, and I am lost as to how to live the rest of my life.","diceRoll":1},{"id":10958,"description":"I made a grievous error to someone I loved years ago and now cannot stand to become close to anyone.","diceRoll":2},{"id":10959,"description":"I longed to see the world as a child, and now I am hungry for the beauty and uniqueness found in every country. ","diceRoll":3},{"id":10960,"description":"I am being hunted by an adversary who knows something of the past I wish I could leave behind, and cannot stop moving to stay alive.","diceRoll":4},{"id":10961,"description":"I have made it my goal to free those who need it and to give people a direction in life.","diceRoll":5},{"id":10962,"description":"I have sworn to let nothing hold me down, especially past errors.","diceRoll":6}],"flaws":[{"id":11067,"description":"I have been traveling for so long, that I don't have a real home, so despite my laid-back view on life, I do have a bitter streak that comes out in the worst times.","diceRoll":1},{"id":11139,"description":"Regardless of any plan set in motion already, if there' s something I want to do instead, I'll do it.","diceRoll":2},{"id":11142,"description":"I tend to leave people behind if they can't keep up with my pace of life.","diceRoll":3},{"id":11144,"description":"I tend to be paranoid about things that follow me. ","diceRoll":4},{"id":11145,"description":"I have a weakness for the beauty of the land, especially those of new cultures.","diceRoll":5},{"id":11148,"description":"I do not keep my opinions to myself.","diceRoll":6}]},{"id":508,"entityTypeId":1669830167,"name":"Amnesiac","description":"","snippet":"","shortDescription":"<p>You woke to find yourself laying in the undergrowth with no recollection of who you are&nbsp;or how you came to be there, and you have been wandering ever since.&nbsp; Your only clues were the contents of your pockets and the clothes on your back.</p>","skillProficienciesDescription":"Insight&nbsp;and&nbsp;Survival.","toolProficienciesDescription":"","languagesDescription":"Any one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":"A coded note written in an exotic language you Know, a&nbsp;gemstone (worth 50gp) and a set of fine exotic Clothes.","featureName":"Flashback","featureDescription":"<p>I've&nbsp;&nbsp;been here before!&nbsp; The DM will tell you details&nbsp;regarding&nbsp;this location as if you had often visited and were familiar with it.&nbsp; You may do this only <strong>once</strong> and the location can be on any plane that you are currently in.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>A mysterious character with a mysterious background.</p>\r\n<p>&nbsp;</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D8</th>\r\n<th>PERSONALITY TRAIT</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I don''t like spending time on my own and always try to have company.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Due to my lack of historical prejudices I treat all races equally.&nbsp;&nbsp;</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I am constantly surprised and excited be the simplest of things as if i am seeing them for the first time</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Having no memories of the past has left me feeling free and happy.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am eager to learn and devour any knowledge I can.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I am insightful and can often see things from other peoples point of view.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I love food and am always on the lookout for new things to try.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I am at home sleeping under the stars and even prefer it to sleeping inside.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th>IDEAL</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Truth. To search for the truth I must live a true and honest life. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Forgiveness. To forgive is to forget. Anyone can be redeemed. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Freedom. With no past to tie me down I do was I will. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Knowledge. The search for knowledge is paramount. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Conscience. I've forgotten before, I can forget again.&nbsp; I don't let my conscience get in the way of my actions. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Memory. Finding out my history drives every action I do.. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th>BOND</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I would die to find the truth of my past.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I have become&nbsp;bonded to the first person with which I spoke with after i woke.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>This note is the key, no task is too large and no price is too high to get it deciphered.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I have a family, somewhere.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>My meager possessions&nbsp;are all I have no one shall&nbsp;touch them.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I love the language I get from my background and use it when ever I can.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th>FLAW</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I don't understand common social customs.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I trust others too easily.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I tend to forget the names of my companions or places we have been.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I am obsessed with my search and let it interfere with the matter at hand.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I am suspicious of strangers and expect the worst of them.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I fastidiously record events and I am annoyed when other forget things.</td>\r\n</tr>\r\n</tbody>\r\n</table>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":572,"entityTypeId":1669830167,"name":"Princess","description":"","snippet":"","shortDescription":"<p>You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered court darling unfamiliar with work or discomfort, a scion of a merchaht family just elevated to the nobility, or a scandalous hoyden with a disproportionate sense of entitlement. Or you could be an honest, hard-working chatelaine who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.</p>\r\n<p>Work with your DM to come up with an appropriate title and determine how much authority that title carries. A noble title doesn&rsquo;t stand on its own&mdash;it&rsquo;s connected to an entire family, and whatever title you hold, you will pass it down to your own children.A princess is often expected to make a marriage match for alliance and the family good. Not only do you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.</p>\r\n<p>Is your family old and established, or was your title only recently bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?</p>\r\n<p>What&rsquo;s your position in the family? Are you a valuable marriage prospect for the family to gain influence? Have you already been betrothed or promised to a court position? How do you feel about that responsibility? Or do you have so little social cachet/beauty that no one cares what you do, as long as you don&rsquo;t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family&rsquo;s good graces, or shunned by the rest of your family?</p>\r\n<p>Does your family have a coat of arms? A specifically recognizable piece of inherited jewelry? Particular colors you wear all the time? A fashionable or aggressively unfashionable sense of style? An animal you regard as a symbol of your line or even a spiritual member of the family?</p>\r\n<p>These details help establish your family and your title as features of the world of the campaign.</p>","skillProficienciesDescription":"Performance, Persuasion","toolProficienciesDescription":"One musical instrument","languagesDescription":"One of your choice","equipmentDescription":"A set of fine clothes, fine jewelry, a scroll of pedigree, and a purse containing 25 gp","featureName":"Position of Security","featureDescription":"<p>Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure protection from a local noble if you need to.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You may have climbed up from nothing or you may get your ambition from your family's social climbing.&nbsp; If you've done this yourself, you may need to be very careful about your laundered background.&nbsp; It it is your family, you have all of their pressure to succeed and likely a long line of relatives looking to profit from you.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":12285,"description":"I take great pains to always look my best and follow the latest fashions.","diceRoll":1},{"id":12286,"description":"If you do me an injury, I will crush you, ruin your name, and see to it you will never be received in society again.","diceRoll":2},{"id":12287,"description":"I feel bound by the expectations of my rank.","diceRoll":3},{"id":12288,"description":"My education has been through stories and I see everything through a veil of romance.","diceRoll":4},{"id":12289,"description":"I collect every piece of gossip, news, or slander that passes my way and take great pleasure in being the center of the rumor mill.","diceRoll":5},{"id":12290,"description":"I enjoy being the center of attention and will gather a little court around me wherever I go.","diceRoll":6},{"id":12291,"description":"I like to make people underestimate me by pretending to be vapid and silly.","diceRoll":7},{"id":12292,"description":"I cannot bear to be seen disheveled or off-balance.","diceRoll":8}],"ideals":[{"id":12293,"description":"Obedience: I must maintain the role required of me, regardless of my personal preferences. (lawful)","diceRoll":1},{"id":12294,"description":"Charity: A princess must be generous and open handed to the needy. (good)","diceRoll":2},{"id":12295,"description":"Independence. I must prove that I can handle myself without the coddling of my family. (chaotic)","diceRoll":3},{"id":12296,"description":"Privilege: The common folk exist to serve their betters, and will be made to show respect. (evil)","diceRoll":4},{"id":12297,"description":"Strategy: Society can be a minefield for the unprepared. It is my job to navigate it. (any)","diceRoll":5},{"id":12298,"description":"Kindness: By my example and charm, I raise the spirits of the people. (good)","diceRoll":6}],"bonds":[{"id":12299,"description":"It is difficult to get anyone to take me seriously.","diceRoll":1},{"id":12300,"description":"My family sees me as a pawn first, and a person last, if at all.","diceRoll":2},{"id":12301,"description":"I dare not appear to be anything but perfect, or it will reflect badly on me and my family.","diceRoll":3},{"id":12302,"description":"Only the knowledge that I would be dragged back keeps me from running away and changing my identity entirely.","diceRoll":4},{"id":12303,"description":"I am a target of intrigues and manipulation and must always second guess everyone’s motives.","diceRoll":5},{"id":12304,"description":"I am rarely allowed to achieve my full potential.","diceRoll":6}],"flaws":[{"id":12305,"description":"I do not realize how sheltered I am and trust far too freely.","diceRoll":1},{"id":12306,"description":"I take the rules of etiquette as law and harshly judge anyone who makes a faux pas.","diceRoll":2},{"id":12307,"description":"In fact, the world does revolve around me.","diceRoll":3},{"id":12308,"description":"I secretly believe that everyone is beneath me.","diceRoll":4},{"id":12309,"description":"I have been trained to be helpless my whole life and sometimes I slip back into bad habits.","diceRoll":5},{"id":12310,"description":"If I am not the center of attention, I will make myself the center of attention.","diceRoll":6}]},{"id":682,"entityTypeId":1669830167,"name":"Adventurer","description":"","snippet":"","shortDescription":"<p>You never stopped following your profession- you have <em>always</em> been an adventurer for as long as you have had a profession. Now, \"adventuring\" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of \"helpful grave-robbing\", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.</p>\r\n<p>Perhaps...<br>your parents were adventurers,<br>you were rescued by a group of adventurers who then raised you,<br>you ran away at a young age to become an adventurer,<br>you grew up in an adventurers guild hall,<br>you're just starting out new and fresh to the profession</p>\r\n<p>Whatever the case is, you are willing and able to do work that nobody in their right mind would even consider. As an adventurer, you have likely traveled extensively, encountered violence and death, are comfortable around magic, and have likely seen many a strange, terrible, and wonderful thing. Many professional adventurers use a sort of professional slang or jargon resembling game terms, such as referring to people by their perceived \"level\", or ranking enemies by supposed \"challenge ratings\". What took you down this path, and where has it taken you? Are you pushed by some driving goal, or flee from some terrible thing? Or do you just go wherever the money flows? Are you an experienced party member, or are you more of the loner riding in the back of the cart? Were you trained up to be a professional, or did you learn by experience? What kinds of adventures have you had? What amazing sights have you seen? How have these experiences changed you?</p>","skillProficienciesDescription":"&nbsp;Athletics or Acrobatics, and Insight or Perception","toolProficienciesDescription":"Thieves' Tools.","languagesDescription":"One of your choice","equipmentDescription":"A&nbsp;wooden training sword, a set of traveler's clothes, a small pouch containing 5gp, a shovel, a crowbar, one trophy, (such as a trinket from PHB p.160) one cloak.","featureName":"Beloved Outcast","featureDescription":"<dl>\r\n<dt></dt>\r\n</dl>\r\n<p>You can always find a job, but somehow you can never find a place to sleep. People know you`re suitable for the work, but the fact that you are indicates that you`re probably not the sort of person they want to have around. People view adventurers in a mixed light with conflicting values. On the one hand, most adventurers are nothing more than murderous, grave-robbing vagrants. On the other hand, who else will rob that grave and murder those local bullies for you? Most common folk consider adventurers to be dangerous, unpredictable, and probably insane. But in a world filled with slavers, crazy cults, dragons, walking dead, pit fiends, and extradimensional horrors, just about everyone could find a use for a psychotic sell-sword. Adventurers who survive and reach higher renown may discover they have a small following of supporters or fans, but even they may cringe at the idea of that adventurer spending an evening in their home. Most adventurers by profession are members of an adventurers guild through which they can readily attain professional work and contacts in the field.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Adventurers are quite the varied lot, and ascribing any common traits to them beyond \"they adventure\" is difficult.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":15002,"description":"I speak with an accent nobody recognizes.","diceRoll":1},{"id":15003,"description":"I look at the ceiling every time I enter a room, even if I was just there five seconds ago.","diceRoll":2},{"id":15004,"description":"I assume every job is a trap.","diceRoll":3},{"id":15005,"description":"I take notes about everyone and everything I encounter everywhere I go.","diceRoll":4},{"id":15006,"description":"I leave marks for myself wherever I go, as messages to myself when I return. Their meaning is known only by me.","diceRoll":5},{"id":15007,"description":"I tell stories about my adventures to anyone who will listen. Even tales of woe and disaster are retold with enthusiasm!","diceRoll":6},{"id":15008,"description":"I am more accustomed to life on the road or underground than in a settlement or my actual \"home\".","diceRoll":7},{"id":15009,"description":"I only respect other adventurers.","diceRoll":8}],"ideals":[{"id":15010,"description":"Virtue. I am the sword of virtue for those in need! (Good)","diceRoll":1},{"id":15011,"description":"Curiosity. If the job is interesting, I'm in! (Neutral)","diceRoll":2},{"id":15012,"description":"Control. I'll do the work, but some day I will return with a request... (Evil)","diceRoll":3},{"id":15013,"description":"Justice. I fill the cracks crime slips through. (Lawful)","diceRoll":4},{"id":15014,"description":"Wealth. I'm in it for the money! (Neutral)","diceRoll":5},{"id":15015,"description":"Boredom. Get me away from this boring life! (Chaotic)","diceRoll":6}],"bonds":[{"id":15016,"description":"The things I have with me are everything I have and everything I am.","diceRoll":1},{"id":15017,"description":"The people who raised me made me into an adventurer.","diceRoll":2},{"id":15018,"description":"I am on a quest to obtain some rare or important object.","diceRoll":3},{"id":15019,"description":"I can never linger anywhere for too long, or my secret will catch up to me.","diceRoll":4},{"id":15020,"description":"I cannot remember my past before I was an adventurer.","diceRoll":5},{"id":15021,"description":"I need to be the most famous adventurer alive.","diceRoll":6}],"flaws":[{"id":15022,"description":"Adventuring has either made me jaded and pessimistic, or paranoid and jumpy.","diceRoll":1},{"id":15023,"description":"I am almost dangerously greedy.","diceRoll":2},{"id":15024,"description":"I cannot resist a drink, or the folk who serve it.","diceRoll":3},{"id":15025,"description":"I egregiously underestimate or overestimate the risks a job represents.","diceRoll":4},{"id":15026,"description":"I cannot maintain meaningful relationships.","diceRoll":5},{"id":15027,"description":"I cannot manage money to save my life.","diceRoll":6}]},{"id":807,"entityTypeId":1669830167,"name":"Heir of a Fallen Kingdom","description":"","snippet":"","shortDescription":"<p>You were once pat of a royal family but through some circumstances your family's kingdom fell. You were in line to the throne before the fall of your domain. You still carry the legacy of your kingdom.</p>","skillProficienciesDescription":"History, Insight,","toolProficienciesDescription":"One type of&nbsp;musical instrument","languagesDescription":"One standard language of your choice","equipmentDescription":"A set of royal&nbsp;garb, your family crest, a golden scepter, and satchel containing 50&nbsp;gp","featureName":"Royal Influence","featureDescription":"<p>Because of you royal class, people think of you as natural leader. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. The most poor of the common folk think worse of you and blame their economic problems on the crown.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Heirs of Fallen Kingdoms act differently because of both their economic class and tragic upbringing. They mostly keep to themselves for they don't know if anyone could be trying to kill them, the last link to their royal family.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":17912,"description":"The history of my olden kingdom enchants everyone that hears it.","diceRoll":1},{"id":17913,"description":"The common folk admire me for my endurance and survival of my kingdom's fall.","diceRoll":2},{"id":17914,"description":"People are sometimes too distracted by beauty to really know me.","diceRoll":3},{"id":17915,"description":"I still am very active in the political world and am somewhat of a trendsetter.","diceRoll":4},{"id":17916,"description":"I like looking good while I do what I do.","diceRoll":5},{"id":17917,"description":"I am empathetic towards those who have lost and try to help them.","diceRoll":6},{"id":17918,"description":"I never forget anyone or how they have affected me and my family.","diceRoll":7},{"id":17919,"description":"Every being who was against my kingdom is an enemy.","diceRoll":8}],"ideals":[{"id":17920,"description":"Respect. Respect is due those who respect me. I expect everyone to be respectful of each other. (Good)","diceRoll":1},{"id":17921,"description":"Reliability. Those who live under authority are responsible for following the rules, and so am I. (Lawful)","diceRoll":2},{"id":17922,"description":"Codependence. I must help those who can't help themselves, even if they don't know it. (Chaotic)","diceRoll":3},{"id":17923,"description":"Legacy. My legacy is more important than anything else in the world. (Evil)","diceRoll":4},{"id":17924,"description":"Dedication. I must honor my fallen family. Everything I do is for them. (Any)","diceRoll":5},{"id":17925,"description":"Royal Heritage. My goal is to rebuild my kingdom, for my family. (Any)","diceRoll":6}],"bonds":[{"id":17926,"description":"I do anything to uphold the honor of my family.","diceRoll":1},{"id":17927,"description":"My family's business ties must remain intact.","diceRoll":2},{"id":17928,"description":"A friend of my family is a friend of mine.","diceRoll":3},{"id":17929,"description":"I am in love with a person of lower class.","diceRoll":4},{"id":17930,"description":"I hold my relationship with my former and future subjects with high regard.","diceRoll":5},{"id":17931,"description":"I'm the light for those who have lost.","diceRoll":6}],"flaws":[{"id":17932,"description":"Ghosts of my family haunt me at night but no one believes me.","diceRoll":1},{"id":17933,"description":"I secretly was the reason my whole kingdom fell.","diceRoll":2},{"id":17934,"description":"I can't help but go into a blind rage when someone dishonors my family.","diceRoll":3},{"id":17935,"description":"I cannot adjust to a common lifestyle and find myself manipulating or commanding others.","diceRoll":4},{"id":17936,"description":"Anyone could be a traitor of the crown who is out to get me.","diceRoll":5},{"id":17937,"description":"I rather be alone, for I cannot stop insulting those around me.","diceRoll":6}]},{"id":810,"entityTypeId":1669830167,"name":"Outsider","description":"","snippet":"","shortDescription":"<p>You lived in seclusion, either by choice or by force, but you have finally returned. The new world is strange and you are too.</p>","skillProficienciesDescription":"Choose one&nbsp;of Arcana,&nbsp;Investigation,&nbsp;Survival, or&nbsp;Nature","toolProficienciesDescription":"Thieves' tools or Poisoner's&nbsp;kit","languagesDescription":"Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":"A set of thieves' tools or a poisoner's&nbsp;kit, a set of traveler's clothes, an hourglass, manacles, and a pouch containing 5 cp","featureName":"High Self Awareness","featureDescription":"<p>In your time of isolation you have gained a heightened sense of your own presence and how your body works. You DM can decide what bonuses you get on certain checks that come from this.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Outsiders are much like Hermits, except they aren't enlightened by their isolation. They get many other things our of their isolation besides knowledge. They are outcasts but can use what they know to adapt and survive.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":17990,"description":"I'm enthralled by all the new pleasures of life and had missed.","diceRoll":1},{"id":17991,"description":"I've seen many horrors so most frights don't phase me.","diceRoll":2},{"id":17992,"description":"I do not know the social rules in society and find them hard to grasp.","diceRoll":3},{"id":17993,"description":"I sometimes forget that I'm not alone anymore and act as I would alone.","diceRoll":4},{"id":17994,"description":"My excitement of the wonders of the new world blinds me of the hardships of others.","diceRoll":5},{"id":17995,"description":"I laugh at everything to try to fight in.","diceRoll":6},{"id":18014,"description":"I haven't talked in so long that it's hard to speak. I can only get a few grunts and words out.","diceRoll":7},{"id":18015,"description":"Nature and animals had been my only friends in my isolation and still are.","diceRoll":8}],"ideals":[{"id":17996,"description":"Trust. I define my trust and set clear boundaries. Those who comply, I trust. (Good)","diceRoll":1},{"id":17997,"description":"Loyal. I follow all the rules I hear to stay safe. (Lawful)","diceRoll":2},{"id":17998,"description":"Eternal Joy. I do whatever makes me happy in the new world. (Chaotic)","diceRoll":3},{"id":17999,"description":"Selfish. After my isolation I'm entitled everything I want. I can take and keep whatever I want too. (Evil)","diceRoll":4},{"id":18000,"description":"Passive. I'd rather stay out of people business, for I'm new to society and need to learn. (Neutral)","diceRoll":5},{"id":18001,"description":"Knowledge. I want to know everything I can about the new world. (Any)","diceRoll":6}],"bonds":[{"id":18002,"description":"I'm content with just myself.","diceRoll":1},{"id":18003,"description":"Now that I'm back in society, I must track down those who have wronged me and make them pay.","diceRoll":2},{"id":18004,"description":"Anyone that can help me through this new world is alright with me.","diceRoll":3},{"id":18005,"description":"My friends of my old life shall still be friend of my new life, I just need to find them.","diceRoll":4},{"id":18006,"description":"I will be in terrible danger if higher forces found out I've come back from isolation.","diceRoll":5},{"id":18007,"description":"I met someone during my isolation and pissed them off. I've been running from them ever since.","diceRoll":6}],"flaws":[{"id":18008,"description":"I often forget I'm alone and start talking to myself which sometimes lets out secrets.","diceRoll":1},{"id":18009,"description":"I didn't like people before my isolation, I still don't after.","diceRoll":2},{"id":18010,"description":"I refuse to change my old ways, which are very out of date.","diceRoll":3},{"id":18011,"description":"The wonders and pleasures of the new world distract me easily.","diceRoll":4},{"id":18012,"description":"I can't see the consequences of my actions.","diceRoll":5},{"id":18013,"description":"I'm too comfortable in the face of danger to take anything seriously.","diceRoll":6}]},{"id":1233,"entityTypeId":1669830167,"name":"Wizard's Apprentice","description":"","snippet":"","shortDescription":"<p>You were an apprentice, assistant, or servant to a powerful and noteworthy wizard or witch. You may have been raised from birth in the wizard's employ or sent as a child by your family to learn the ways of magic. You may or may not have been tutored by your master, but you have definitely picked up a thing or two about magic during your time serving them. However, most of your life was spent serving in mundane ways, such as cooking meals, sorting scrolls and books, or cleaning the building you and your master resided in, be it a wizard's tower, abandoned college, or house hidden away in a swamp. You have a better understanding of the ways of magic than most, but perhaps not the technical skill or experience to put it to use.</p>","skillProficienciesDescription":"Arcana, History","toolProficienciesDescription":"Choose one of the following: Alchemist's supplies, Calligrapher's supplies, Cartographer's tools, Chef's Utensils, or Herbalism Kit.","languagesDescription":"Choose one of the following languages: Abyssal, Celestial, Draconic, Elvish, Infernal, Primordial, Sylvan. You know this language somewhat well and can speak, read, and write simple or short sentences. More difficult speech or sentences may require an intelligence check at your DM's discretion, though you will always have at least some idea of what a creature or text is saying.","equipmentDescription":"","featureName":"A Wizard's Pupil","featureDescription":"<p>You may not be notable or famous, but you can often invoke the name of your wizard teacher to get what you want. Many common folk will be impressed with you or acquiesce to certain requests if you tell them the name of the wizard you work for, especially if you have demonstrated magical capabilities. Other wizards may grant you an audience as well, if they know and respect your wizard. You also may have a piece of gear bearing that wizard's symbol, be it your spellbook, your garb, or a sigil, amulet, or ring you wear, and may use that to demonstrate association with that wizard.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Apprentices are usually not accomplished and have little magical experience. They may seek to become a powerful mage, or be on the run from their master. Their ideals often reflect the wizard they serve, or they may disagree with their wizard's motivations. They may be plagued with doubts about their abilities or drastically overestimate them.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":27267,"description":"I was a lazy student and didn't pay attention to my studies.","diceRoll":1},{"id":27268,"description":"It was forbidden of me to learn magic, but I secretly learned all sorts of things when my master wasn't looking.","diceRoll":2},{"id":27269,"description":"I can recognize a bully anywhere because my master was one.","diceRoll":3},{"id":27270,"description":"My master wasn't very sociable, and so I grew up without much in the way of social interaction.","diceRoll":4},{"id":27297,"description":"I can easily anticipate others' needs, or read people's emotions and know when to leave them alone.","diceRoll":5},{"id":27298,"description":"I can't recognize when I'm in over my head. At least not until it's too late.","diceRoll":6}],"ideals":[{"id":27255,"description":"Power. Magic is a power that will make me respected and feared. (Evil)","diceRoll":1},{"id":27256,"description":"Knowledge. I seek to unlock the very secrets of reality. (Neutral)","diceRoll":2},{"id":27257,"description":"Independence. My master may be powerful, but it is time for me to get out in the world and prove myself (Chaotic)","diceRoll":3},{"id":27258,"description":"Greater Good. Magic should be made to protect the weak and help the common folk. (Good)","diceRoll":4},{"id":27259,"description":"Logic. Life has taught me that everything follows rules and order and by understanding those rules can we accomplish anything. (Lawful)","diceRoll":5},{"id":27260,"description":"Destiny. I am meant for more than cleaning and practicing. I have a greater purpose than as a simple student or servant. (Any)","diceRoll":6}],"bonds":[{"id":27249,"description":"The wizard I serve is a cruel and demanding master. I am glad to be out from under their thumb.","diceRoll":1},{"id":27250,"description":"My wizard has sent me out in search of a magical artifact or rare text.","diceRoll":2},{"id":27251,"description":"I carry my wizard master's spellbook with me, and hope to live up to their legacy.","diceRoll":3},{"id":27252,"description":"My parents sent me into service to a wizard when I was young, and I've never truly forgiven them for it.","diceRoll":4},{"id":27253,"description":"The wizard who raised me is like a parent to me; they taught me everything I know.","diceRoll":5},{"id":27254,"description":"The wizard I serve is a fool who didn't see my true potential. Someday I will surpass them.","diceRoll":6}],"flaws":[{"id":27261,"description":"Everything I do seems to fail. I doubt I will ever truly become a wizard.","diceRoll":1},{"id":27262,"description":"Often my abilities fall short of my bragging.","diceRoll":2},{"id":27263,"description":"I am a coward through and through; I do not possess the makings of a great wizard.","diceRoll":3},{"id":27264,"description":"Magic is usually my first and last resort. If I make a mistake I will always try to fix it with magic.","diceRoll":4},{"id":27265,"description":"I ran away from my master and they will surely punish me harshly should I return.","diceRoll":5},{"id":27266,"description":"My knowledge and tutelage make me superior to others.","diceRoll":6}]},{"id":1245,"entityTypeId":1669830167,"name":"Chef","description":"","snippet":"","shortDescription":"<p>You are someone who knows the value of a properly seasoned stew and can tell the difference between spices by sight, taste, scent, and even their texture. From the soldiers marching in the fields, to the warm haven of an inn, to the bowls of the largest keeps, to the homes of the common folk you know that food and need of food is what brings together everyone of every nation, religion, race, and creed. Food is your passion, it is your mission, it is your religion.&nbsp;</p>","skillProficienciesDescription":"History, Medicine,&nbsp;Nature,&nbsp;Survival","toolProficienciesDescription":"You are proficient with Cook's Utensils.","languagesDescription":"","equipmentDescription":"Cook's Utensils, a cooking pot, a small knife, 2 full waterskins, 10 rations, and a book of your recipes.&nbsp;","featureName":"Passion for Food","featureDescription":"<p>You can find the choicest and best ingredients in just about any environment. For any roll relating to finding food or ingredients add 2d6 to your roll and for any food you make add 1d4 Hit Points to the creature who consumed the dish.</p>\r\n<p>In your pursuit of a veteran palate you have tasted foods both fair and foul, and thus have grown resistant to them. You have advantage on any Constitution saving throw involving consumption of materials or liquids including potions and poisons.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Many things can influence a person's life long love affair with food. Maybe you were starving and lost and rescued by a traveling chef. Perhaps are inheriting your love from your grandparent who showed you tried and true recipes passed down the generations. You might even have been a beggar that dreamed of dining on the choice cuts of meat in&nbsp;decadent sauces that only the rich were privy to and decided to only dine on the best. Whatever the reason food is your passion!</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":27526,"description":"Cooking is like a dance and the kitchen is my dance floor.","diceRoll":1},{"id":27527,"description":"My knowledge of flavor combinations can make even the most joyless eater smile.","diceRoll":2},{"id":27528,"description":"If I make a mistake or even slightly burn it I through it out. Thankfully I am great enough that I almost never have to.","diceRoll":3},{"id":27529,"description":"Once you step into the kitchen you step into my kingdom, and regardless if you are king or serf I will have obedience within it.","diceRoll":4},{"id":27530,"description":"Food is meant to make you smile. Food is my passion and my life, so I am always smiling.","diceRoll":5},{"id":27531,"description":"If you cause me to make a mistake in my cooking I am liable to try to put you in the pot next.","diceRoll":6},{"id":27532,"description":"Do not call me a cook. I am a chef, a gourmet! To say otherwise is to invoke my wrath.","diceRoll":7},{"id":27533,"description":"Recipes are meant to be passed down, so any chance I get to teach another to cook I do it with zeal.","diceRoll":8}],"ideals":[{"id":27534,"description":"Adventurous. The only way to know if something tastes good or bad is to taste it. (Chaotic)","diceRoll":1},{"id":27535,"description":"Fame. I will sabotage and undercut other chefs to boost my own status and spread my fame faster. (Evil)","diceRoll":2},{"id":27536,"description":"Empathy. I don't care who you are, if you are hungry I will feed you in a heartbeat. (Good)","diceRoll":3},{"id":27537,"description":"Showmanship. I will turn the whole cooking process into a show to create smiles before the meal and serve them good food to make them smile after the meal too. (Any)","diceRoll":4},{"id":27538,"description":"Respect. The reputation I have created has been no small feat in the making. I believe I am due a certain amount of respect for it. (Any)","diceRoll":5},{"id":27539,"description":"Perfection. If I see one small misstep in the cooking process at the hands of a lesser chef or cook I will berate for them. (Evil)","diceRoll":6}],"bonds":[{"id":27540,"description":"I must pass on my recipes before I die.","diceRoll":1},{"id":27541,"description":"The person that taught me to cook is always foremost in my mind when preparing food or making new recipes.","diceRoll":2},{"id":27568,"description":"I am the last bastion of hope in a bland world. I will bring flavor.","diceRoll":3},{"id":27595,"description":"My tools were inherited so every nick, dent, and scratch is a fond memory for me.","diceRoll":4},{"id":27596,"description":"I wish to feed the masses. Starvation is an abomination and I will slay it with tasty treats.","diceRoll":5},{"id":27597,"description":"I will become the best. I have to.","diceRoll":6}],"flaws":[{"id":27598,"description":"I have a tendency to taste all my recipes multiple times, sometimes eating the whole thing before it's even done.","diceRoll":1},{"id":27599,"description":"I add bacon to EVERY recipe and believe it makes everything better.","diceRoll":2},{"id":27600,"description":"I do not trust food or drink not prepared by me, and must check it for poison or worse too much salt.","diceRoll":3},{"id":27601,"description":"Sometimes in an effort to make a perfect dish I throw out perfectly fine dishes and end up wasting food.","diceRoll":4},{"id":27602,"description":"I cannot hold my wine very well and often do things I regret after drinking it.","diceRoll":5},{"id":27603,"description":"I secretly look down on the filthy masses that greedily eat sub par food as if it were the finest of dishes.","diceRoll":6}]},{"id":1365,"entityTypeId":1669830167,"name":"Treasure Hunter","description":"","snippet":"","shortDescription":"<p>As a treasure hunter, you accept various contracts from numerous nobles to recover long lost heirlooms or other treasures lying forgotten at the bottom of dungeons.You generally have no desire for&nbsp;the treasure or artifacts aiming to get the paycheck at&nbsp;the end of the day. You generally work by yourself but can work in large groups of treasure hunters to recover more valuable items. Of course, once the item is in sight, the temporary alliance might break down as each treasure hunter strives to claim a singular item. Since dungeon navigation is your livelihood, you can better understand various dungeon components including, but not limited to, traps, monster hierarchies, and secret compartments.&nbsp;Your involvement with other&nbsp;treasure hunters and employers&nbsp;have given you the social skills needed to circumnavigate truths and restrictions.&nbsp;</p>","skillProficienciesDescription":"Choose one of Acrobatics, Deception, Stealth,Nature,Investigation,or Survival.","toolProficienciesDescription":"You are proficient in crowbars and ropes getting a +2 to whatever checks involve&nbsp;one&nbsp;or both of these&nbsp;items.","languagesDescription":"You don't get a single language but pick up on key words from several monster dungeon-inhabiting monsters.&nbsp;Whenever a monster is encountered in a dungeon,&nbsp; there is a 50% you pick up on key words. Among the key words&nbsp;are \"attack\", \"boss\", \"scared\", \"graveyard\", \"help\", and \"bones\". The rest of the key words are up to the DM in context of the speech.","equipmentDescription":"3 crowbars, 20 feet of rope, and a scimitar.","featureName":"Dungeon Expert","featureDescription":"<p>You gain a +2 whenever attempting to detect traps or secret doors.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You have clear objectives in mind and&nbsp;have a general knowledge of local political movements as many in the upper class are potential customers.&nbsp;At the same time, you are willing to place yourself in dangerous positions as long as the reward is high enough bringing a unique set of skills to lead parties through dungeons.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":1443,"entityTypeId":1669830167,"name":"Dragon Kin","description":"","snippet":"","shortDescription":"<p>One of your parents is a dragon. The dragon had given your mother a fraction of it's essence in order to bare a child of dragon decent.</p>","skillProficienciesDescription":"Choose 2 of the following: History, Insight, Nature, Perception","toolProficienciesDescription":"None","languagesDescription":"Draconic and any 1 other language of your choice.","equipmentDescription":"Necklace with a Dragon Scale&nbsp; and Pouch containing 10 gp.","featureName":"Blood of Dragons ","featureDescription":"<p>When in combat or overcome by certain emotions the thin sheen dragon-like scales, that cover parts of your body, begin to harden and change colour becoming visible to other people. when the scales harden you get a +1 AC when not wearing armor. Additionally you get a breath weapon and resistance to what corresponds with your Draconic Ancestry, eg. if you choose a your ancestry to be a Gold Dragon, you get a Fire breath weapon and you will also take half damage when attacked with fire based damage.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p><strong>d8 &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Personality</strong><br> 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I am very well learned in the history of the world and very knowledgeable about things, as i was taught by my Dragon parent. <br> 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; My personality reflects the type of draconic ancestry I have.<br> 3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; If you cross me, i will burn you.<br> 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Because of my Draconic Ancestry, I am superior to other people and look down to them.<br> 5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I like to show of my dragon-like scales to other people, it makes me feel special.<br> 6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I have a tale to tell for every situation, the tale normally has a moral or a lesson that could be learnt.<br> 7&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I often challenge people to figure out riddles before they could get information out of me.<br> 8&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I was exiled for being a half-dragon abomination.</p>\r\n<p><strong>d6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ideals</strong><br> 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>Duty.</strong> I am half-dragon, thus it is my duty to guide and set the example. (Lawful)<br> 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>Power.</strong> Being half-dragon makes me superior, I am above the laws of men. (Evil)<br> 3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>People.</strong> I&rsquo;m loyal to my friends and family, not to any ideals, and everyone else die for all i care. (Neutral)<br> 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>Greater Evil.</strong> Sometimes what the world needs is a greater evil to overcome and destroy the evil that plagues the world. (Chaotic)<br> 5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>Balance.</strong> I seek to bring balance to the natural order of the world. (Neutral)<br> 6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong>Knowledge. </strong>Knowledge is power, without it we would be would be nothing. (Any)</p>\r\n<p><strong>d6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bonds</strong><br> 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; My draconic ancestry is everything to me, it defines me and makes me one with all dragons.<br> 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I look at my draconic ancestry as a curse, i will find the dragon that gave me this cursed &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;life and kill him/her.<br> 3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Because i am considered as an abomination, other dragons or people killed my parent(s).<br> 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I don't know who the dragon is that shared it's essence with my mother, it is my life's mission to find him/her.<br> 5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp; I am loyal to dragon's first, everything else second.<br> 6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I would lie down my life for my friends and family.</p>\r\n<p><strong>d6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Flaws</strong><br> 1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I have a weakness for treasure, it calls to me like a siren song that i can't deny. <br> 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I am very knowledgeable, i think that i always know best and won't just blindly follow anyone or any order.<br> 3&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; When i get too excited i sometimes tend to loose control of my breath weapon.<br> 4&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I do not trust people very easily.<br> 5&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I get emotionally attached to people really fast and give them too much information about certain things.<br> 6&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I am the number one priority, i do things in ways where i always get the good side of any situation, even if i have to cross some people.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":1552,"entityTypeId":1669830167,"name":"Cursed","description":"","snippet":"","shortDescription":"<p>You bear an unusual curse. Unable to be removed by almost all means, its presence constantly lingers in the back of your mind. Whether you were cursed at or before your birth, or sometime during you life, this curse will most likely affect you for the rest of your life.</p>","skillProficienciesDescription":"From your experience living with your curse, you gain proficiency in one of the following: Survival or Arcana","toolProficienciesDescription":"","languagesDescription":"Choose 1 from the following: Infernal, Abyssal, or Sylvan","equipmentDescription":"","featureName":"Cursed Effort","featureDescription":"<p>Your curse affects your performance when you are at your best and worst. Whenever you roll a 1 or 20 for an ability check, you must re-roll, and use the second result instead.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Living with your curse has affected you in various ways.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":34002,"description":"I am always on the lookout for anyone who might be able to remove my curse.","diceRoll":1},{"id":34003,"description":"I embrace my curse, it bothers me less.","diceRoll":2},{"id":34004,"description":"I try to live life to the fullest despite my curse.","diceRoll":3},{"id":34005,"description":"I wonder sometimes if others bear a curse similar to mine.","diceRoll":4}],"ideals":[{"id":34006,"description":"Faith. I hope that if I am faithful to my deity, my curse will be removed. (Lawful)","diceRoll":1},{"id":34007,"description":"Despair. If I am to suffer due to my curse, then everyone else should too. (Evil)","diceRoll":2},{"id":34008,"description":"Fear. I pray my curse never gets out of control. (Any)","diceRoll":3},{"id":34009,"description":"Hope. My curse will mean nothing if I can live happy. (Good)","diceRoll":4}],"bonds":[{"id":34010,"description":"I will find who gave me this curse and make them pay.","diceRoll":1},{"id":34011,"description":"I will make sure nobody else has the bear the burden that I have to.","diceRoll":2},{"id":34012,"description":"I will sacrifice anything to remove this curse.","diceRoll":3},{"id":34013,"description":"I must not let this curse control me. No matter what.","diceRoll":4}],"flaws":[{"id":34014,"description":"Fear of my curse keeps me up at night.","diceRoll":1},{"id":34015,"description":"I take any chance that exists to remove the curse.","diceRoll":2},{"id":34016,"description":"Sometimes, every action I take will be to try and rid myself of this curse.","diceRoll":3},{"id":34017,"description":"If I can remove the curse by passing it to someone else, I won't hesitate to do so.","diceRoll":4}]},{"id":1668,"entityTypeId":1669830167,"name":"On the Run","description":"","snippet":"","shortDescription":"<p>You are an innocent or at least believe yourself to be and are fleeing from someone who will do anything to find you.&nbsp;You rarely stay in on place for long and you do not call many people friends, let's be honest if they knew the truth they are more likely to turn you in than help. It's safest to stay on the move.</p>","skillProficienciesDescription":"Deception, Survival","toolProficienciesDescription":"Disguise kit","languagesDescription":"","equipmentDescription":"A&nbsp;disguise kit, a set of dark common clothes including a hood, and a pouch containing 15 gp","featureName":"Nondescript Face","featureDescription":"<p>Your&nbsp;face is hard to remember because you look like everyone else. It is difficult for people who you briefly interact with to recall specific features about your appearance. Folks always get your eye&nbsp;and hair color mixed up when they try to recall specifics about you. Rarely do they remember your name, you are a bit of a ghost.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>To constantly be on the run makes it hard to get close to people but in some cases you have no choice. Even those that are constantly hiding from others and their true selves&nbsp;have an abundance of heart, or a strong sense of justice, then again some may not care at all.&nbsp;One thing is always certain, you will never let anyone, especially the&nbsp;law, close enough to know the truth.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":36492,"description":"I always have a plan for what to do when things go wrong.","diceRoll":1},{"id":36493,"description":"I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.","diceRoll":2},{"id":36494,"description":"The first thing I do in a new place is note the locations of all routes of egress.","diceRoll":3},{"id":36495,"description":"I would rather keep to myself than make idle talk.","diceRoll":4},{"id":36496,"description":"I am incredibly slow to trust. Those who seem overly interested often are after something I don't want to give.","diceRoll":5},{"id":36497,"description":"I constantly pay attention to my surroundings. Always looking for my pursuers.","diceRoll":6},{"id":36498,"description":"The best way to get me to leave is to ask me about my past.","diceRoll":7},{"id":36499,"description":"I clam up and get nervous when the authorities are nearby.","diceRoll":8}],"ideals":[{"id":36500,"description":"Loyal. I was framed for a death and can never reveal the truth. (Lawful)","diceRoll":1},{"id":36501,"description":"Freedom. Laws are designed to hold you down and are meant to be broken. (Chaotic)","diceRoll":2},{"id":36502,"description":"Charity. I steal from the wealthy so that I can help people in need but I have to stay one foot in front of the authorities. (Good)","diceRoll":3},{"id":36503,"description":"Hate. I will do whatever it takes to say ahead of the law. (Evil)","diceRoll":4},{"id":36504,"description":"Selfishness. I am a self-respecting, self-supporting person who neither sacrifices others to himself nor sacrifices himself to others. (Neutral)","diceRoll":5},{"id":36505,"description":"Redemption. I will clear my name and expose the one who betrayed me. (Good)","diceRoll":6}],"bonds":[{"id":36506,"description":"I was framed for a murder and I will expose the true killer.","diceRoll":1},{"id":36507,"description":"My homeland was destroyed, I will bring justice to as many invaders as I can.","diceRoll":2},{"id":36508,"description":"I was wronged by a family member, and I aim to get revenge.","diceRoll":3},{"id":36509,"description":"I was marked for assassination by a powerful noble, I will get to them first.","diceRoll":4},{"id":36510,"description":"I’m guilty of a terrible crime. I hope I can redeem myself for it.","diceRoll":5},{"id":36511,"description":"I abandoned my friends in the army after a battle. That will never happen again.","diceRoll":6}],"flaws":[{"id":36512,"description":"When I see the authorities, I can’t think about anything but how to run.","diceRoll":1},{"id":36513,"description":"When faced with a choice between freedom and my friends, I usually choose freedom.","diceRoll":2},{"id":36514,"description":"I have multiple warrants out for my arrest.","diceRoll":3},{"id":36515,"description":"I have a “tell” that reveals when I’m lying about my past.","diceRoll":4},{"id":36516,"description":"I turn tail and run when things look bad.","diceRoll":5},{"id":36517,"description":"An innocent person is in prison for a crime that I committed. I’m okay with that.","diceRoll":6}]},{"id":1789,"entityTypeId":1669830167,"name":"Doctor","description":"","snippet":"","shortDescription":"<p>You are a well-trained and studied healer, sworn to cure the ailing and mend the wounded. Your talents may bring you fame and renown, or you might be regarded with suspicion by common people.&nbsp;</p>\r\n<p>When you choose this background, work with your DM to determine the role and prominence of doctors in the world. Is medical knowledge of your kind rare? Are there institutions that teach such healing, and if so, where? Were you self-taught, apprenticed to a village healer, or educated in a medical academy?</p>","skillProficienciesDescription":"Medicine, and one from Arcana, Nature, or Religion","toolProficienciesDescription":"Herbalism kit","languagesDescription":"One of your choice","equipmentDescription":"A piece of doctors equipment (such as scalpel, pouch of aromatic herbs, or a small mirror), a healer's kit, token of appreciation given to you by a patient, a set of traveler's clothes, and a belt much containing 15 gp.","featureName":"House Calls","featureDescription":"<p>Your talents make you highly sought after, particularly in regions or communities with little access to medicine. Those who recognize you as a doctor may request your services, and may offer you a reward in return should you choose to provide them. You might be able to receive free or discounted food and lodging, or gain access to normally off-limits locations by leveraging your position as a doctor if your services are needed.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Doctors are defined by their ability to give succor to the pained and strength to the wounded. All doctors are united by their desire to cure the ailing, although some view this ability as a means to an end instead of a gift in and of itself.&nbsp;</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":41117,"description":"I am sympathetic to anyone in pain. ","diceRoll":1},{"id":41118,"description":"I have a tendency to become focuses on my work to the exclusion of everyone else. ","diceRoll":2},{"id":41119,"description":"I like to explain my theories of medicine to anyone who will listen.","diceRoll":3},{"id":41120,"description":"I have seen too much horror to be affected by scenes of suffering. ","diceRoll":4},{"id":41121,"description":"I am skeptical of magic, and instead I trust in the sciences. ","diceRoll":5},{"id":41122,"description":"When someone is injured, I will drop all other responsibilities to tend to them. ","diceRoll":6},{"id":41123,"description":"I am constantly taking note of potential signs and symptoms in the people I meet. ","diceRoll":7},{"id":41124,"description":"I take every opportunity I can get to wash my hands. ","diceRoll":8}],"ideals":[{"id":41125,"description":"Empathy. All I care about is the relief my skills bring to others. (Good)","diceRoll":1},{"id":41126,"description":"Change. Those who seek to cure must be as adaptable as those who seek to harm. (Chaotic)","diceRoll":2},{"id":41127,"description":"Respect. The sick and dying deserve to be treated with dignity. (Good)","diceRoll":3},{"id":41128,"description":"Greed. Those in need of my services will pay through the nose to get them. (Evil)","diceRoll":4},{"id":41129,"description":"Efficiency. I must not lot my emotions cloud my ability to do my job. (Lawful)","diceRoll":5},{"id":41130,"description":"Preservation. Life must be preserved by any means. (Any)","diceRoll":6}],"bonds":[{"id":41131,"description":"I'll always remember the place where I learned my medical skills. ","diceRoll":1},{"id":41132,"description":"Nothing is more important than my patients. ","diceRoll":2},{"id":41133,"description":"I am working on a cure for the plague that decimated my home. ","diceRoll":3},{"id":41134,"description":"Someone I loved died of an illness. I want to spare others from the same fate. ","diceRoll":4},{"id":41135,"description":"I am compiling my medical discoveries in a series of tomes, which I hope will educate future generations. ","diceRoll":5},{"id":41136,"description":"I have a terminal disease and I am trying to find a cure before it's too late. ","diceRoll":6}],"flaws":[{"id":41137,"description":"I am haunted by the memories of every patient I could not save. ","diceRoll":1},{"id":41138,"description":"I use hard drink to numb myself to stress. ","diceRoll":2},{"id":41139,"description":"I am disgusted by the body's potential for filth and disease. ","diceRoll":3},{"id":41140,"description":"I make more mistakes than I should, a fact that I hide even from myself. ","diceRoll":4},{"id":41141,"description":"I have a propensity to see my patients as opportunities instead of people. ","diceRoll":5},{"id":41142,"description":"I am hesitant to injure others, even in self-defense. ","diceRoll":6}]},{"id":2013,"entityTypeId":1669830167,"name":"Relic Hunter","description":"","snippet":"","shortDescription":"<p>You hunt down the treasures of ancient civilisations and organisations in order to preserve, or sell, their cultural artefacts and relics. Whether motivated by fascination or greed, your particular set of skills&nbsp;are&nbsp;honed by traversing the ruins of the past and&nbsp;by scouring libraries and the esoteric knowledge of sages and collectors throughout the known world. Some of your kind are well respected historians or collectors in their own right. Some are bored nobles with too much time and money and a desire for the thrill of the find. Others are scoundrels and&nbsp;ne'er-do-wells who, through their adventures, seek to gain fame and, most importantly, fortune.</p>","skillProficienciesDescription":"History, Investigation","toolProficienciesDescription":"Cartographer's Tools","languagesDescription":"Choose one exotic language (Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon)","equipmentDescription":"Cartographer's tools; clothes, traveler's; felt hat, whip, your first relic, a partial map to a location you have yet to explore, a pouch containing 10gp worth of minor artefacts like gems, jewellery or art objects","featureName":"Plunderer's Lore","featureDescription":"<p>You are well versed in the history and legends that surround ancient locations and the cultures that built and populated them, especially as they pertain to the invaluable artefacts and relics of those peoples. Dungeons, lost cities, cult lairs, the erstwhile towering spires of great civilisations or the shattered remnants of flying citadels, all of which once housed great treasures of art and magic, are all examples of where you might earn your living collecting lost items of value.</p>\r\n<p>If there is a way to find the location of such places and what they contain, as well as any information about them that can aid you in plundering these riches, then you have an uncanny knack for tracking down this information, and also in knowing the value of what you do, or could, find.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Relic Hunters have an innate fascination with the ancient world and bygone eras and, in particular, the technologies, artefacts, and riches, both cultural and tangible, that&nbsp;such people leave behind. They search out what was valued to these cultures and bring these things back from the ruins to civilisation, for profit or posterity.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":43610,"description":"I'd rather be plundering.","diceRoll":1},{"id":43611,"description":"I like to think of myself as a preserver of culture and protector of history.","diceRoll":2},{"id":43612,"description":"I like to burn the candle at both ends, especially when hunting for relics in the dark...","diceRoll":3},{"id":43613,"description":"I hate to give up on a search for a long, lost artefact.","diceRoll":4},{"id":43614,"description":"I wouldn't risk my life to get an item of significance, however other people's lives? Sure!","diceRoll":5},{"id":43615,"description":"The search for cultural items is as much about the journey, as it is about the rich, rich rewards.","diceRoll":6}],"ideals":[{"id":43616,"description":"Recognition. Fame is longer lasting than fortune, and I aim to seek it even if it costs me everything!","diceRoll":1},{"id":43617,"description":"Respect. Ancient cultures must be respected, as must their contemporary descendants.","diceRoll":2},{"id":43618,"description":"Fortune. Do you have any idea how much the king will pay for this artefact of his people? Well, I aim to find out!","diceRoll":3},{"id":43619,"description":"Posterity. These things should be in a public location for the viewing and enlightenment of the masses.","diceRoll":4},{"id":43620,"description":"Protection. If I find it first, I can protect it from others and lock it away in my private collection.","diceRoll":5},{"id":43621,"description":"Curiosity. I simply like to explore and learn about ancient cultures, traditions, people, places and things.","diceRoll":6}],"bonds":[{"id":43622,"description":"I have a close friend who sometimes helps me on my quests but who isn't suited to the rigours of adventuring.","diceRoll":1},{"id":43623,"description":"My people have lost much throughout their history. I would love to restore some of it to them.","diceRoll":2},{"id":43624,"description":"I am responsible for a great secret entrusted to me by my dying mentor.","diceRoll":3},{"id":43625,"description":"My parents died searching for an ancient relic. I honour them by trying to find what they could not.","diceRoll":4},{"id":43626,"description":"An incomplete riddle is all I have left of my dead teacher's notes.","diceRoll":5},{"id":43627,"description":"My diary keeps me sane... sort-of.","diceRoll":6}],"flaws":[{"id":43628,"description":"I refuse, under any circumstances, to fly.","diceRoll":1},{"id":43629,"description":"I insist I know the right way to go, even when everyone else says it's the wrong way.","diceRoll":2},{"id":43630,"description":"I use pointless aphorisms... a lot.","diceRoll":3},{"id":43631,"description":"Talking to myself is the only intelligent conversation I can have.","diceRoll":4},{"id":43632,"description":"I. Must. Search. Every. Nook. And. Cranny. Dammit!","diceRoll":5},{"id":43633,"description":"[Insert beast name here]? Why'd it have to be [Insert beast name here]?!","diceRoll":6}]},{"id":2637,"entityTypeId":1669830167,"name":"Artist","description":"","snippet":"","shortDescription":"<p>You have a talent for&nbsp;producing works of art in a particular medium. You see yourself not as an entertainer or performer, but as a creator. You pursue your art with lofty ideals, motivated by abstract notions&nbsp;such as beauty and truth. Your art&nbsp;is likely inspired&nbsp;by deep philosophical questions, and as such, you tend to have a unique insight into people and society. You may be a playwright or poet, a sculptor or painter, or a musical composer.</p>","skillProficienciesDescription":"Insight, and choose one of History, Religion or Nature.","toolProficienciesDescription":"One of&nbsp;Calligrapher's tools, Painter's tools, Mason's Tools or Musical Instrument.","languagesDescription":"One of your choice.","equipmentDescription":"Common clothes, a pouch with 15gp, and a set of tools associated with your craft.","featureName":"Wealthy Patron","featureDescription":"<p>Most artists rely on the patronage of a wealthy person, someone who is eager to support&nbsp;their unique artistic vision. You are fortunate enough to have such a patron. You produce works of art for them and in return they provide you with a modest stipend and accommodation when you require.&nbsp; A patron will pay for the costs of production and display your art, and through them you may gain fame or renown. This relationship&nbsp;will come to an end if you as an artist do not produce art for your patron, or displease them with your efforts. In that case, you are free to seek out a new one. It will damage your reputation, however, if you continue to abuse the goodwill of your patrons.&nbsp;</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Successful artists are inspired or animated by a creative spirit, and are passionate about what they do. Regardless of their overall philosophy, they&nbsp;tend to be very opinionated about the ideals represented and embodied in their art, and often see themselves as romantic&nbsp;or tragic figures.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":56660,"description":"I am an aloof observer, always imagining those around me as subjects in my next project.","diceRoll":1},{"id":56661,"description":"My head is usually in the clouds, and my dishevelled appearance attests to that.","diceRoll":2},{"id":56662,"description":"I am full of profound insights and am always ready to share. However, there are always those around me who don't appreciate my genius.","diceRoll":3},{"id":56663,"description":"My thought process can be erratic and often I will blurt out allusions or loose associations, which often seem to have very little to do with the matter at hand. ","diceRoll":4},{"id":56664,"description":"I see into the hearts of men and women and I despair. A gloom hangs over me.","diceRoll":5},{"id":56665,"description":"I often speak in figurative language, and am always in search of just the right word or metaphor.","diceRoll":6},{"id":56666,"description":"I question everything and everyone, and seek to examine life up close.","diceRoll":7},{"id":56667,"description":"The world is a stage and life is a canvas. I find intense joy and inspiration in almost every experience.","diceRoll":8}],"ideals":[{"id":56654,"description":"Beauty - Form, structure, and harmony bring light, order, and joy into the world. (Good)","diceRoll":1},{"id":56655,"description":"Truth - A great artist shows the truth in all things, even if it is difficult. (Neutral)","diceRoll":2},{"id":56656,"description":"Subversion - Great art is that which employs satire and wit to subtly lay bare the failings and foibles of the powerful.  (Chaotic)","diceRoll":3},{"id":56657,"description":"Devotion - Art is sacred and should be used to honour the gods, ancestors and tradition. (Lawful)","diceRoll":4},{"id":56658,"description":"Nihilism - The only truth is that there is no truth. Nothing is sacred. Dissonance and grotesquery are beautiful in their own way. (Evil)","diceRoll":5},{"id":56659,"description":"Creativity - The creative spirit is divine, and artistic expression is the highest calling. (Any)","diceRoll":6}],"bonds":[{"id":57717,"description":"I am destined to create the world's greatest masterpiece.","diceRoll":1},{"id":57719,"description":"I am willing to die for my ideals.","diceRoll":2},{"id":57720,"description":"I have a duty to protect works of art, thus protecting the essence of civilization.","diceRoll":3},{"id":57721,"description":"My work was plagiarized. I must set the record straight and get the credit I deserve.","diceRoll":4},{"id":57748,"description":"I idolize one of the great masters.","diceRoll":5},{"id":57749,"description":"I am devoted to perfecting an uncompleted work.","diceRoll":6}],"flaws":[{"id":56668,"description":"Alcohol allows my creative spirit to flow and as such I am rarely sober.","diceRoll":1},{"id":57504,"description":"I talk to myself, or the voices in my head. I'm not crazy, but people think I am.","diceRoll":2},{"id":57505,"description":"I speak freely - perhaps too freely. I really don't care who I offend.","diceRoll":3},{"id":57506,"description":"I am my own greatest critic, a perfectionist and full of doubts. As such, I rarely see any project through to the end.","diceRoll":4},{"id":57715,"description":"I sometimes let bad things happen just so I can see the how the drama will unfold.","diceRoll":5},{"id":57716,"description":"I am far too eager to worship at the feet of beautiful or heroic people.","diceRoll":6},{"id":57718,"description":"I have a bitter rival. Both of us will stop at nothing to see the other humiliated.","diceRoll":7}]},{"id":2666,"entityTypeId":1669830167,"name":"Outcast","description":"","snippet":"","shortDescription":"<p>Civilization has taught you one thing: you don't fit in.&nbsp; You decided long ago that you want nothing to do with society or other intelligent beings, and moved to a secluded place.&nbsp; Your time away from society has taught you how to take care of yourself, but your social skills suffer.&nbsp; Being alone this long has maybe even damaged your sanity, if you had any to begin with.&nbsp; However, you find comfort in whatever animals you can coerce or endear into staying with you.</p>","skillProficienciesDescription":"Animal Handling, Survival","toolProficienciesDescription":"Herbalism Kit","languagesDescription":"One of your choice","equipmentDescription":"a small or smaller beast that is loyal to you, a hunting trap, a filthy blanket, a set of ragged common clothes, and 5 gp","featureName":"Hovel","featureDescription":"<p>Your time spent in the wilderness has taught you hwo to find and make cover in practically any circumstance.&nbsp; When you are in the wilderness, you have advantage on Wisdom (Survival) checks made to find shelter, and if you are unable to find shelter you are able to make shelter in half an hour using only the resources provided by nature.&nbsp; This shelter protects from most of the elements, though not from extreme weather or temperature.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Outcasts are all maladjusted to society, but not all outcasts are unable to adapt.&nbsp; Outcasts are not even necessarily loners, and groups of outcasts have gathered together in their mutual lack of social skills and formed tight communities, though it does not happen very often.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":57114,"description":"I make few friends, but those I make are treated like family.","diceRoll":1},{"id":57115,"description":"Even after all these years apart from society, I still remember my manners.","diceRoll":2},{"id":57116,"description":"I intentionally try to shock any civilized person with my behavior.","diceRoll":3},{"id":57117,"description":"I pretend to be a person of great wisdom to lure people and their supplies to me.","diceRoll":4},{"id":57118,"description":"I endear myself to everyone, even more so if they do not like me.","diceRoll":5},{"id":57119,"description":"I observe things from afar; only when I've fully assessed a situation will I act.","diceRoll":6},{"id":57120,"description":"I am often oblivious to everything but my most immediate surroundings.","diceRoll":7},{"id":57121,"description":"I secretly hate being alone, but I have never found a place I fit in.","diceRoll":8}],"ideals":[{"id":57122,"description":"Nature. The laws of nature triumph over any man-made statutes. (Neutral)","diceRoll":1},{"id":57123,"description":"Order. Keeping things the way they are is the only way to maintain my lifestyle. (Lawful)","diceRoll":2},{"id":57124,"description":"Change. I am never comfortable with a schedule. I crave something unexpected. (Chaotic)","diceRoll":3},{"id":57125,"description":"Freedom. Society is stifling my ability to live as I please. (Chaotic)","diceRoll":4},{"id":57126,"description":"Respect. Society is better without me, and me without society. (Good)","diceRoll":5},{"id":57127,"description":"Seclusion. I avoid civilization for seclusion's sake. (Any)","diceRoll":6}],"bonds":[{"id":57128,"description":"I am deeply attached to the area of wilderness I call home.","diceRoll":1},{"id":57129,"description":"My loyal animal is all the family I'll ever need.","diceRoll":2},{"id":57130,"description":"I still have one friend in the nearby society that I see from time to time.","diceRoll":3},{"id":57131,"description":"I was expelled from my family and still bear the wounds of mistrust.","diceRoll":4},{"id":57132,"description":"I live with fellow outcasts, but don't truly fit in with them either.","diceRoll":5},{"id":57133,"description":"I share a hovel with a close friend, relative, or lover. ","diceRoll":6}],"flaws":[{"id":57134,"description":"I am slow to trust anyone I do not consider a fellow outcast.","diceRoll":1},{"id":57135,"description":"I always think of myself before my allies in dangerous situations.","diceRoll":2},{"id":57136,"description":"I'm overly cautious with my abilities and supplies, often not using something when I need it most in fear that I will need it later.","diceRoll":3},{"id":57137,"description":"I am incredibly wasteful, since nature will just provide me with what I need anyways.","diceRoll":4},{"id":57138,"description":"I lie constantly and even deceive myself sometimes.","diceRoll":5},{"id":57139,"description":"If you can't take care of yourself, you'll get no help from me.","diceRoll":6}]},{"id":2966,"entityTypeId":1669830167,"name":"Runaway","description":"","snippet":"","shortDescription":"<p>Your come from a family of seriousness and discipline.&nbsp; From the moment you were born, your path was set:&nbsp;work for&nbsp;the family business, get a spouse and some kids, settle down and do as you're told.&nbsp; But you've got other plans.&nbsp; A penchant for the dramatic, a love of adventure, a little magic and excitement that nobody could have predicted... there's no way you can stick around.&nbsp; So you hit the road, and who knows, maybe you'll never look back.</p>","skillProficienciesDescription":"Choose two from: History, Religion, Medicine, Survival Deception, Performance,&nbsp;Persuasion","toolProficienciesDescription":"A tool or instrument relevant to your Dark Horse choice.","languagesDescription":"Common, one other from list","equipmentDescription":"A musical instrument or tool (one of your choice), a family heirloom, a costume, and a belt pouch containing 15 gp","featureName":"Family History","featureDescription":"<p>You might have left the home you grew up in, but that doesn't mean you learned nothing.&nbsp; Select one of the family professions below, or choose your own.&nbsp; In situations where your family knowledge is relevant, you have advantage on skill checks.</p>\r\n<ol>\r\n<li>\r\n<p><span style=\"font-weight:400\"> Builder (assessing the strength of buildings, MacGyvering things together, etc.)</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"font-weight:400\">Healer&nbsp;(telling if someone is sick, casting healing spells, etc.)</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"font-weight:400\">Alchemist (understanding the properties of materials, mixing chemicals, etc.)</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"font-weight:400\">Lawyer (Dealing with law enforcement, arguing in court, etc.)</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"font-weight:400\">Religious zealot (leading prayers, knowledge of religious lore, etc.)</span></p>\r\n</li>\r\n<li>\r\n<p><span style=\"font-weight:400\">Tailor (making and using costumes, repairing clothing, etc.)</span></p>\r\n</li>\r\n</ol>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You've come from discipline and gravitas, but you've always stuck out like a sore thumb.&nbsp; You're a little brash, quick to act,&nbsp;and you know your own mind.&nbsp; At least that's what you tell other people.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":63514,"description":"I’m paranoid that my family will come looking for me.","diceRoll":1},{"id":63515,"description":"I’m a true optimist; whatever comes my way, things will work out for the best.","diceRoll":2},{"id":63516,"description":"I might not have followed my family’s path, but their sense of discipline is hard wired.","diceRoll":3},{"id":63517,"description":"I’m a social animal.  I’m always the first at the bar and the last to leave.","diceRoll":4},{"id":63518,"description":"I’m not afraid to speak my mind, and I don’t take advice from others readily.","diceRoll":5},{"id":63519,"description":"I’m proud of the skills I’ve developed. I’ll take every opportunity to show off my craft.","diceRoll":6}],"ideals":[{"id":63520,"description":"Independence. I don’t like to be beholden to others; I’m forging my own path. (Neutral)","diceRoll":1},{"id":63521,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":2},{"id":63522,"description":"Greed.  I'm only in it for the money. (Evil)","diceRoll":3},{"id":63523,"description":"People.  I'm committed to the people I care about, not to ideals. (Neutral)","diceRoll":4},{"id":63524,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":5},{"id":63525,"description":"Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)","diceRoll":6}],"bonds":[{"id":63526,"description":"I only left my family to avoid the fate they had in store, but I still care about them deeply.","diceRoll":1},{"id":63527,"description":"I am in love with the heir of a family that my family despises.","diceRoll":2},{"id":63528,"description":"I owe everything to my mentor--a horrible person who's probably rotting in jail somewhere.","diceRoll":3},{"id":63529,"description":"My instrument is my most treasured possession, and it reminds me of someone I love.","diceRoll":4},{"id":63530,"description":"I pursue wealth to secure someone's love.","diceRoll":5},{"id":63531,"description":"I owe my survival to another urchin who taught me to live on the streets.","diceRoll":6}],"flaws":[{"id":63532,"description":"I’m good, but I’m not that good.  Sometimes I overreach, and it gets everyone into trouble.","diceRoll":1},{"id":63533,"description":"I look down on those who I perceive not to think for themselves and treat them with disdain.","diceRoll":2},{"id":63534,"description":"I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough.","diceRoll":3},{"id":63535,"description":"If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.","diceRoll":4},{"id":63536,"description":"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.","diceRoll":5},{"id":63537,"description":"I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.","diceRoll":6}]},{"id":3178,"entityTypeId":1669830167,"name":"Alchemist","description":"","snippet":"","shortDescription":"<p>You spent years studying transmutation and elixirs. You scoured manuscripts, studied scrolls, and studied as an apprentice. Your efforts have&nbsp;made you an expert in the nature of the human body, metals and other materials that your study focused on.&nbsp;</p>","skillProficienciesDescription":"You gain proficiency in Arcana&nbsp;and choose one from the following: Nature,Medicine,Investigation,History","toolProficienciesDescription":"You are proficient with Alchemist's Supplies and your choice of Herbalism Kit, Healer's Kit, Poisoner's Kit or Brewer's Supplies","languagesDescription":"Two of your choice","equipmentDescription":"Alchemist's Supplies, a glass bottle, a component pouch, a small knife, the first small item you successfully transmuted, a set of common clothes, and a pouch containing 10 gp","featureName":"Discerning Consumer","featureDescription":"<p>Long hours spent mixing ingredients has increased your ability to recognize and appreciate the rarest components. You can find rare ingredients in merchants stalls and caravans, though they may not even be aware of their value, and you always get the highest quality ingredients. You also have a chance of finding rare ingredients in the wild</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Alchemists have an interest, almost an obsession with the very nature of things. Some alchemists have a great respect for nature, others feel it can only be improved on, others become obsessed with mastering it.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":68259,"description":"I have never been called humble, but my work speaks for itself. There is no need to brag.","diceRoll":1},{"id":68260,"description":"I’ve mastered the art of turning stone to gold—or I like to boast that I have.","diceRoll":2},{"id":68261,"description":"I feel that alchemy should never be practiced for personal gain. Helping others is the reward in itself.","diceRoll":3},{"id":68262,"description":"There’s nothing I like more than a good puzzle.","diceRoll":4},{"id":68263,"description":"There's nothing I like more than a good drink.","diceRoll":5},{"id":68264,"description":"I scrutinize everything, living or inanimate, looking for ways to improve and perfect. Whether they like it or not.","diceRoll":6},{"id":68265,"description":"I am horribly, horribly awkward in social situations.","diceRoll":7},{"id":68266,"description":"I’m convinced that people are always trying to steal my secrets.","diceRoll":8}],"ideals":[{"id":68267,"description":"Knowledge. The path to power and self-improvement is through knowledge. (Neutral)","diceRoll":1},{"id":68268,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":68269,"description":"Logic. Emotions must not cloud our logical thinking. (Lawful)","diceRoll":3},{"id":68270,"description":"No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)","diceRoll":4},{"id":68271,"description":"Power. Knowledge is the path to power and domination. (Evil)","diceRoll":5},{"id":68272,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":68273,"description":"It is my duty to help others achieve their full potential","diceRoll":1},{"id":68274,"description":"I have an ancient Codex that is rumored to hold recipe of immortality that must not fall into the wrong hands.","diceRoll":2},{"id":68275,"description":"I work to complete the goals of the master I apprenticed under.","diceRoll":3},{"id":68276,"description":"My life’s work is a series of tomes related to a specific field of alchemy.","diceRoll":4},{"id":68277,"description":"I’ve been searching my whole life for the key to immortality.","diceRoll":5},{"id":68278,"description":"I sold my soul for knowledge. I hope to do great deeds and win it back.","diceRoll":6}],"flaws":[{"id":68279,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":68280,"description":"I will put myself and others at risk to obtain rare ingredients","diceRoll":2},{"id":68281,"description":"Unlocking an ancient mystery is worth the price of a civilization.","diceRoll":3},{"id":68282,"description":"I overlook obvious solutions in favor of complicated ones.","diceRoll":4},{"id":68283,"description":"I am never satisfied. I can always be better.","diceRoll":5},{"id":68284,"description":"My love of drink often leads to trouble","diceRoll":6}]},{"id":3285,"entityTypeId":1669830167,"name":"Explorer","description":"","snippet":"","shortDescription":"<p>The world called&mdash;and you answered. Few can resist the lure of distant mysteries in uncharted land; be it endless forests or golden deserts, savage jungles or a jagged mountain range. Perhaps you are paid to explore, accompanying archaeologists or pioneering new territory.&nbsp;You might even be one the rare few born with insatiable curiosity, driven to weave their way through the unknown for nothing but the wonder of what they may discover.</p>\r\n<p>Whatever the reason, you have a knack for finding the secret paths of the world, delving farther than any dared before you.</p>","skillProficienciesDescription":"Choose two of the following: Athletics, Nature,&nbsp;Perception or Survival","toolProficienciesDescription":"Cartographer&rsquo;s&nbsp;tools or navigator&rsquo;s tools","languagesDescription":"One&nbsp;of your choice","equipmentDescription":"A staff,&nbsp;a climber's kit or a coil of hempen rope and a grappling hook, a two-person tent, a set of traveler&rsquo;s clothes, and a pouch containing 10 gp","featureName":"Trailblazer","featureDescription":"<p>Your instincts of discovery are well honed, and you can almost always find your way to a point of interest when traversing natural environments. In addition, you can precisely recall the exact route you've traveled over the past&nbsp;three weeks.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Curious and inquisitive, explorers are always thinking ahead to new discoveries rather than dwelling on the present. Rarely settled, constant travelling leads to them forming few permanent bonds, both with people and locations.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":70573,"description":"My wanderlust constantly drives me onward. It's rare for me to stay anywhere longer than a week.","diceRoll":1},{"id":70574,"description":"Act first, think later. Life is meant to be lived, leave the pondering to the bookish sorts.","diceRoll":2},{"id":70575,"description":"If I hear a friend is in trouble then I will return to them as quickly as possible, no matter how far away I might be.","diceRoll":3},{"id":70576,"description":"I enjoy a challenge, and can spend hours theorizing on how to solve one.","diceRoll":4},{"id":70577,"description":"I dread the return to known civilization, and will do anything I can to delay going back.","diceRoll":5},{"id":70578,"description":"I'm always energetic and active, I can't stand being idle.","diceRoll":6},{"id":70579,"description":"I've adopted a foreign accent from a distant land I once visited.","diceRoll":7},{"id":70580,"description":"I secretly wish to return to a hidden tribe I once found—and live out the rest of my days with them in peace and simplicity.","diceRoll":8}],"ideals":[{"id":70581,"description":"Freedom. The world is ours to see however we wish, laws and borders are restrictive. (Chaotic)","diceRoll":1},{"id":70582,"description":"Education. It is my responsibility to share the knowledge of my people to those I meet, to help them. (Good)","diceRoll":2},{"id":70583,"description":"Order. The world is untamed, and it must be found before we can bring it our structures. (Lawful)","diceRoll":3},{"id":70584,"description":"Conquest. The new lands and civilizations I meet are mine to plunder or rule. (Evil)","diceRoll":4},{"id":70585,"description":"Fame. I just want to be loved and recognized for my findings. (Neutral)","diceRoll":5},{"id":70586,"description":"Aspiration. The world will see I can do anything I set out to do—no matter how much they doubt me. (Any)","diceRoll":6}],"bonds":[{"id":70587,"description":"A parent disappeared when seeking a new homeland for our people. It falls to me to finish the task.","diceRoll":1},{"id":70588,"description":"I have a rival seeking to outdo my exploits, I will go to any length to remain the best.","diceRoll":2},{"id":70589,"description":"I keep a journal detailing the lands I discover. I treasure it above all other things.","diceRoll":3},{"id":70590,"description":"My family has fallen into disrepute. My legendary discoveries will restore our good name.","diceRoll":4},{"id":70591,"description":"I was trapped for weeks with a team on an expedition. Only I survived, and the horrors of how I did so will haunt me forever.","diceRoll":5},{"id":70592,"description":"Someone has claimed my discoveries as their own—I am determined to prove them a fraud and reclaim my legacy.","diceRoll":6}],"flaws":[{"id":70593,"description":"My curiosity often gets the better of me, and leads me into trouble.","diceRoll":1},{"id":70594,"description":"I'm often dreaming of what I might discover and fail to notice dangers in the present.","diceRoll":2},{"id":70595,"description":"My pride pushes me into taking great risks.","diceRoll":3},{"id":70596,"description":"I am too quick to trust new people I meet in my travels.","diceRoll":4},{"id":70597,"description":"Alcohol and the wilds have a lot in common to me—both need to be thoroughly explored, beyond all known limits.","diceRoll":5},{"id":70598,"description":"I leave my problems behind me without dealing with them. The more I explore, the farther away my problems are.","diceRoll":6}]},{"id":3670,"entityTypeId":1669830167,"name":"Criminal Scion","description":"","snippet":"","shortDescription":"<p>Born to the other kind of royalty, your family is important to the operations of the criminal elements in the city. &nbsp;People who know your family might help or hinder you to attempt to get a reaction from them. &nbsp;You might be a good family member, dedicated to furthering the family's goals, or you might be the black sheep- disrupting the family business in the name of justice.</p>","skillProficienciesDescription":"History and your choice of either Persuasion or Intimidation, based on your preferred interaction with family retainers.","toolProficienciesDescription":"","languagesDescription":"Thieve's Cant and a language commonly spoken in your hometown","equipmentDescription":"","featureName":"Part of the Family","featureDescription":"<p>Those loyal to your family will make reasonable efforts to help you: give shelter or lend a hand with hiding out, but usually will expect to be rewarded by your family when their efforts are made known. &nbsp;Conversely, you might find that your family has enemies that might want to hinder you and your efforts, either spying on you for rivals or even attacking you. Still, even rivals are far more likely to attempt to take you alive if possible, since a ransom is likely to be paid for you.</p>\r\n<p>If you later turn on your family, you can exchange this for the \"Black Sheep\" feature.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>The Criminal Scion tends to follow one of two tracks: &nbsp;Loyal or disloyal.</p>\r\n<p>The loyal Scion will support family efforts and attempt to make sure their efforts in some way support the families goals. &nbsp;This might make the family an excellent source for jobs for the party to take on, so long as they aren't too picky about their sources of income.</p>\r\n<p>The disloyal Scion will either openly or subtly work against the enterprises of their family. &nbsp;Openly is far more dangerous, since the family will have to work against them. &nbsp;Still, the disloyal scion might be a source of work for the party of her own, since they will be attempting to end criminal activity.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[],"ideals":[],"bonds":[],"flaws":[]},{"id":3986,"entityTypeId":1669830167,"name":"Bastard","description":"","snippet":"","shortDescription":"<p>You have spent your life as a half-child, receiving the love of one parent but the resentment of another. You seek belonging, but that sense of loneliness has created a drive and discipline that is rare among others your age. Although less likely to form friendships, those few bonds that you do have are strong and uneasily broken. You have also learned to blend in (as much as is possible), to stay out of the eye of those who might mock you. You're also adept at entertaining yourself and spending long periods in solitude.</p>","skillProficienciesDescription":"Deception or Intimidation, Insight or Stealth.\r\nAs a bastard, you have had to learn to either lie or force your will upon others in order to avoid frequent beatings and harassment. You are adept at bending the truth to your purposes, or frightening those who might stand against you.\r\nYou have also become adept at either reading people&ndash;in order to understand who might wish you ill&ndash;or hiding, and avoiding insult or injury. Keeping to yourself has made you an observer of people, whether that be to garner people's real motivations or to simply avoid them altogether.","toolProficienciesDescription":"Forgery&nbsp;kit or Disguise Kit","languagesDescription":"One of your choice","equipmentDescription":"A worn leather satchel stuffed with notes and musings (possibly artistic) from your hours of solitude, a memento from your natural parent, a set of common clothes, a forgery&nbsp;kit, and 9 gp","featureName":"Unknown Heritage","featureDescription":"<p>You carry in your body and heart&nbsp;the blood of an unknown parent, with abilities, beliefs, and passions with which you are unfamiliar. At least one aspect of this unknown parent will likely affect your life in an unexpected way, either in an important moment or through constant small interactions with the world around you. You might have an ability, a latent talent, a predisposition to a certain skill, or even a power that is atypical for your profession or class. This remnant of your unknown parent may manifest when you least expect it, in surprising ways.</p>\r\n<p>Work with your DM to determine the details of your heritage, how that heritage might manifest itself in known as well as&nbsp;unexpected ways,&nbsp;and its impact o<span>n the campaign.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Some bastards spend their lives trying to fit in and win the approval of their adopted parent or family. Others live lives marked by bitterness as they hate those who do not accept them. Still others live lives of honor and respect, spending their waking moments trying to prove their worth to those who would write them off as the refuse of society.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":84625,"description":"I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.","diceRoll":1},{"id":84626,"description":"I am utterly emotionless, even in the face of disaster.","diceRoll":2},{"id":84627,"description":"The leader of my religious sect had something wise to say on every topic, and I am eager to share that wisdom.","diceRoll":3},{"id":84628,"description":"I feel tremendous empathy for all who suffer.","diceRoll":4},{"id":84629,"description":"I’m oblivious to etiquette and social expectations.","diceRoll":5},{"id":84630,"description":"I connect everything that happens to me to a grand, cosmic plan.","diceRoll":6},{"id":84631,"description":"I often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.","diceRoll":7},{"id":84632,"description":"I am sullen and difficult to draw into conversation unless inebriated or otherwise pulled out of my normal senses.","diceRoll":8}],"ideals":[{"id":84633,"description":"Greater Good. My birth, although ignoble, was meant to serve some greater cause. (Good)","diceRoll":1},{"id":84634,"description":"Logic. Emotions must not cloud our sense of what is right and true, and there is a reason for everything. (Lawful)","diceRoll":2},{"id":84635,"description":"Chaotic Causality. Things are random, and life is only what you make of it. (Chaotic)","diceRoll":3},{"id":84636,"description":"Revenge. Wrongs must be set right, at any cost. (Evil)","diceRoll":4},{"id":84637,"description":"Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)","diceRoll":5},{"id":84638,"description":"Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)","diceRoll":6}],"bonds":[{"id":84639,"description":"Nothing is more important than the other members of my religious sect, order, or association.","diceRoll":1},{"id":84640,"description":"I entered seclusion to hide from the horrors of my past and an unknown parent. I must someday find and confront that parent.","diceRoll":2},{"id":84641,"description":"I’m still seeking the enlightenment I pursued in my seclusion, and it still eludes me.","diceRoll":3},{"id":84642,"description":"I loved someone that I was forbidden to enter into a relationship with because of my illegitimate birth.","diceRoll":4},{"id":84643,"description":"Should the discovery of my true heritage come to light, it could bring great pain and chaos to the world.","diceRoll":5},{"id":84644,"description":"My social isolation and self-inspection gave me great insight into a great wrong that only I can right.","diceRoll":6}],"flaws":[{"id":84645,"description":"I am prone to drink or other substances that allow me to forget my birth status.","diceRoll":1},{"id":84646,"description":"I harbor dark, bloodthirsty thoughts of revenge or bitterness that my isolation and meditation failed to quell.","diceRoll":2},{"id":84647,"description":"I am dogmatic in my thoughts and philosophy.","diceRoll":3},{"id":84648,"description":"I let my need to win arguments overshadow friendships and harmony.","diceRoll":4},{"id":84649,"description":"I’d risk too much to uncover a lost bit of knowledge.","diceRoll":5},{"id":84650,"description":"I like keeping secrets and won’t share them with anyone.","diceRoll":6}]},{"id":4039,"entityTypeId":1669830167,"name":"Witch Hunter","description":"","snippet":"","shortDescription":"<p>All your life you have found Necromancers, Hags, Fiendish Warlocks and all other practitioners of evil magic abhorrent. You seek to root out and slay these monstrosities wherever they may hide. Witch hunters all have different reasons for taking up their profession. Were you hired by a king or other noble to protect their city from an evil deity or cult? Or maybe you are a cleric or paladin dedicated to seeking out all those who endorse the abomination of arcane magic? Think about what led you to develop such a hatred. Perhaps your younger sister was abducted by a hag, and replaced with a changeling that you were then forced to kill, or your mother and father were sacrificed then raised again by a wicked mage. What are your methods? Do you imprison those you capture in pits? Burn them? Or even drag them back to your lordly master for a public execution?</p>","skillProficienciesDescription":"Skill Proficiencies:&nbsp;Any two of: Insight, Intimidation, Investigation, Perception, Survival","toolProficienciesDescription":"Tool Proficiencies:&nbsp;Alchemist's tools, One type of gaming set","languagesDescription":"Languages:&nbsp;You can choose two of the exotic languages","equipmentDescription":"Equipment:&nbsp;Alchemist tools, a set of dark traveler's clothes including a cape with a hood or puritan hat, a book that contains all Fey, Fiend or Undead creatures and their descriptions and weaknesses, a crowbar, holy water, and a pouch of 20 gp","featureName":"Evil Recognition","featureDescription":"<p>You have advantage on Wisdom (Perception) checks to identify necromancy, fiendish or fey magic, or a practitioner of any of these techniques (this includes identifiying a Fey, Fiend or Undead, even if they do not directly practice that type of magic). Also you can roll on intelligence checks to recall information about them.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":85769,"description":"I travel from place to place a lot - evil must be fought everywhere.","diceRoll":1},{"id":85770,"description":"I constantly guide my allies away from the Dark Ways - I would hate to have to kill them.","diceRoll":2},{"id":85771,"description":"I barely ever sleep or rest, so intent am I upon seeking out evil.","diceRoll":3},{"id":85772,"description":"My wise words have often convinced another to step back into the light.","diceRoll":4},{"id":85773,"description":"I do not work for money - rich and poor alike can succumb to the temptations of Black Magic.","diceRoll":5},{"id":85774,"description":"I look carefully over everything I see - the Dark is cunning, and but one lapse could doom the world.","diceRoll":6},{"id":85775,"description":"I prefer to hunt my foes alone - there are many pitfalls for those less skilled than me to fall foul of.","diceRoll":7},{"id":85776,"description":"I am suspicious of everyone, especially those who dislike me.","diceRoll":8}],"ideals":[{"id":85777,"description":"Redemption - If my foe wishes to repent, I am willing to help them return to the light.(Good)","diceRoll":1},{"id":85778,"description":"Freedom - I do not knuckle under authority - that would only slow me down.(Chaotic)","diceRoll":2},{"id":85779,"description":"Law - The law is all that keeps evil at bay. (Lawful)","diceRoll":3},{"id":85780,"description":"Skill - I fight the darkness to prove I can, and I constantly challenge myself to get better at it. (Neutral)","diceRoll":4},{"id":85781,"description":"Mercilessness - once you have turned to the dark, there is no turning back - not in my eyes. (Neutral)","diceRoll":5},{"id":85782,"description":"Pain - I take a perverse pleasure in inflicting pain on my captives. (Evil)","diceRoll":6}],"bonds":[{"id":85783,"description":"Civilization is a beacon in the night that must remain burning.","diceRoll":1},{"id":85784,"description":"I once showed mercy to a young warlock, whom I fell deeply in love with. I still wonder if I did the right thing.","diceRoll":2},{"id":85785,"description":"My family and friends are always there to fall back on when all seems lost, to rekindle the light in me.","diceRoll":3},{"id":85786,"description":"My only bond is to the silver in my sword.","diceRoll":4},{"id":85787,"description":"Pursuing this dangerous path has forced me to leave behind those I love, if only to protect them.","diceRoll":5},{"id":85788,"description":"My only kin are those of my Witch Hunting brotherhood.","diceRoll":6}],"flaws":[{"id":85789,"description":"Once I start killing, I cannot stop.","diceRoll":1},{"id":85790,"description":"I am overly aggressive/prejudiced toward all magic wielders, excluding myself.","diceRoll":2},{"id":85791,"description":"I will pursue a target no matter the cost.","diceRoll":3},{"id":85818,"description":"My lust for revenge/avarice spurs me to be brash and reckless.","diceRoll":4},{"id":85819,"description":"I will kill any monster, good or evil.","diceRoll":5},{"id":85820,"description":"I will risk the lives of innocents to catch my target.","diceRoll":6}]},{"id":4152,"entityTypeId":1669830167,"name":"Lone Survivor","description":"","snippet":"","shortDescription":"<p>You are the only survivor of a terrible tragedy, be that the only one left alive from a company that went to war or the only one to escape the clutches of a raiding horde.</p>\r\n<p>By some trick of fate or maybe a divine intervention, you have survived to either seek justice or revenge, but you never forget those you've lost</p>","skillProficienciesDescription":"As a survivor, you have developed ways to keep yourself alive\r\nYou are proficient in any one of the following:\r\nStealth, Perception, Insight, deception OR survival","toolProficienciesDescription":"You are able to move unseen amongst others, only revealing yourself when you know you can trust someone and even then being cautious\r\nYou also have developed ways to make what you need, when you need it\r\n&nbsp;You are proficient with tinkers tools and disguise kits","languagesDescription":"Through your time, you have picked up enough words and sayings to get by, all be it in a very slight way.\r\n&nbsp;You may choose any two languages&nbsp;","equipmentDescription":"You have a single keepsake of those you've lost in addition to things you have procured either through favours or jobs\r\nThis includes :\r\nA hunting knife\r\nA set of common clothes\r\nA set of furs from animals you have hunted\r\n&nbsp;","featureName":"Survival instinct","featureDescription":"<p>You have trained yourself to be able to follow your instincts and it keeps you alive and out of trouble for the most part.</p>\r\n<p>Wherever you go you spend less time finding the lay of the land and can figure out who to talk to in order to get where you're going.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You're not a survivor without your wits and over time you have developed a lifestyle that reflects your ability to adapt and preserve yourself, maybe you have helped others to do the same.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":87867,"description":"I survive because I do what is needed","diceRoll":1},{"id":87868,"description":"I am always on guard, i will never allow what happened before to happen again","diceRoll":2},{"id":87869,"description":"Nobody knows the extent of the things I've been through, i pray they never do","diceRoll":3},{"id":87870,"description":"I try to do what is right but it is not always by the law","diceRoll":4}],"ideals":[{"id":87871,"description":"WILDLING: i survive because i adapt, not because i follow rules ","diceRoll":1},{"id":87872,"description":" HONOUR THE FALLEN: I honour the memories of my fallen friends and family in all i do ","diceRoll":2},{"id":87873,"description":"INSTRUMENT OF VENGEANCE: I will do whatever i need to to get my revenge on those who have wronged me ","diceRoll":3},{"id":87874,"description":"CHOSEN OF THE DIVINES: I believe that i was saved for a purpose beyond my understanding and am driven by faith in the god that chose me","diceRoll":4}],"bonds":[{"id":87875,"description":"I lost everyone i cared for in the event that occured","diceRoll":1},{"id":87876,"description":"I will not allow myself to get close to anyone, i can't lose anymore people","diceRoll":2},{"id":87877,"description":"I do not trust easily but those who earn it are classed as my family","diceRoll":3},{"id":87878,"description":"I will never forget those I have lost, I see their faces in every crowd","diceRoll":4}],"flaws":[{"id":87879,"description":"Nothing stands between me and my vengeance","diceRoll":1},{"id":87880,"description":"I am often reckless in my actions and it can cause others to be in danger","diceRoll":2},{"id":87881,"description":"I am haunted by the faces of those I've lost and sometimes the guilt overwhelms me","diceRoll":3},{"id":87882,"description":"I don't always think before i act and it can lead to troublesome situations","diceRoll":4}]},{"id":4379,"entityTypeId":1669830167,"name":"Academical Explorer","description":"","snippet":"","shortDescription":"<p>Generations long people have gathers magical items and studied them. There is nothing more interesting than writing a paper on a new item or a long lost civilazation.<br>But the dangers of this also lies in the curses that these items or even buried treasures bring.<br>Be it items, architecture or even creatures of magic, they are all so fascinating and a life worth pursuing&nbsp;<br>You are an academic, a writer or just someone who loves to discover new things or collect baubles.<br>Having been either touched by a cursed item or obsessed by magic you have passion for finding them.</p>\r\n<p>This can also mean that you hunt rare beast of magic or seldom seen plants on all different planes of existences.<br>Nothing will stop you to find that last peace of evolution, it is in temples and in ruins that lays the best route to any of the best treasures<br><br></p>","skillProficienciesDescription":"Arcana, plus either Nature or&nbsp;&nbsp;History","toolProficienciesDescription":"Calligrapher's tool","languagesDescription":"1 of your choice, can be an exotic one.","equipmentDescription":"A one person tent (10 lbs.), calligrapher&rsquo;s supplies, a personal journal, a set of fine clothes, and a belt pouch containing 20gp","featureName":"Academical expert","featureDescription":"<p>You can choose either :&nbsp;</p>\r\n<p>1. Magical Beasts<br>2. Magical item/Cursed items<br>3. Plants<br>4. Architecture</p>\r\n<p>You gain advantage to any role to identify one of these, you can only pick 1.<br>This does not apply that you know how something works or how to use it but just that you know what it is and some of its lore.<br>Ex. You find an item, you do not know if it is cursed but when a curse is showing you can identify the type of curse.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>&nbsp;</p>\r\n<p>Personality Trait D6</p>\r\n<p>1. A life of solitude and exploration has me a little socially awkward. I tend to say odd things and have trouble identifying cues of discomfort in others.<br>2.&nbsp;I have a tendency to note everything down. I also have the habit of using my writing as proof that I recalled something properly or as a point in arguments.<br>3.I prefer quiet to loud noises.<br>4.The sounds and sights of battle (or animal attacks) are not new to me and do not provoke any sense of shock.<br>5. I adore any kind of item and will collect anything that i like.<br>6. Nothing is more exiting to me than the prospect of finding a new ruin to explore</p>\r\n<p>Ideal D6</p>\r\n<p>1 Experience is key to personal growth.<br>2 Autonomy, It is important to be able to manage situations on your own.<br>3 Resourcefulness, One should always use what they have and what is around them to their advantage.<br>4 Knowledge, I must know as much as there is to learn<br>5.To find a countercurse one must first know any curse, even if it is frown upon<br>6. Ruins and history should be protected for the future of generations</p>\r\n<p>Bond D6</p>\r\n<p>1. My social needs are easily sated by reading a good book.<br>2 I get along quite well with scholarly types.<br>3 I love listening to stories and those willing to share theirs.<br>4 I once met a librarian who thought me the importance of recording and documenting things for society<br>5. I had a fateful follower that died for me in the search for knowledge<br>6. I spend hours watching a item/creature to study it and now i have bonded with it.</p>\r\n<p>Flaw D6</p>\r\n<p>1.&nbsp;I know so much that I am just always right, and when I am not, it puts me in a foul mood.<br>2 I may be just a little to attracted to curses and dangerous beasts<br>3 I can get overly excited at discovering something new and it can sidetrack me from what I am currently trying to achieve.<br>4 I am incredibly fickle and stubborn<br>5 It is very difficult to get my attention if I am focused on something. One may have to yell at me for me to hear them.<br>6 I prefer the company of nature to that of others and have a tendency to be withdrawn</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":92322,"description":"A life of solitude and exploration has me a little socially awkward. I tend to say odd things and have trouble identifying cues of discomfort in others.","diceRoll":1},{"id":92323,"description":"I have a tendency to note everything down. I also have the habit of using my writing as proof that I recalled something properly or as a point in arguments.","diceRoll":2},{"id":92324,"description":"The sounds and sights of battle (or animal attacks) are not new to me and do not provoke any sense of shock.","diceRoll":3},{"id":92325,"description":"Nothing is as palpable as a new magical item","diceRoll":4},{"id":92326,"description":"I adore any kind of item/beasts and will collect anything that i like","diceRoll":5},{"id":92327,"description":" Nothing is more exiting to me than the prospect of finding a new ruin or temple to explore","diceRoll":6}],"ideals":[{"id":92330,"description":"Knowledge. Experience is key to personal growth. (Neutral)","diceRoll":1},{"id":92331,"description":" Autonomy, It is important to be able to manage situations on your own. (Chaotic)","diceRoll":2},{"id":92332,"description":"Resourcefulness, One should always use what they have and what is around them to their advantage.  (Any)","diceRoll":3},{"id":92333,"description":" Knowledge, I must know as much as there is to learn","diceRoll":4},{"id":92334,"description":"Discovery. To find a solution one must first know anything about the problem, even if it is frown upon (Evil)","diceRoll":5},{"id":92335,"description":"Protection. Ruins and history should be protected for the future of generations (Lawful)","diceRoll":6}],"bonds":[{"id":92336,"description":"I get along quite well with scholarly types","diceRoll":1},{"id":92337,"description":"I have an ancient text that holds terrible secrets that must not fall into the wrong hands.","diceRoll":2},{"id":92338,"description":"I spend hours watching a item/creature to study it and now i have bonded with it.","diceRoll":3},{"id":92339,"description":"My life’s work is the protection of an important artifact that i must find ","diceRoll":4},{"id":92340,"description":" I had a fateful follower that died for me in the search for knowledge","diceRoll":5},{"id":92341,"description":"I once met a librarian who thought me the importance of recording and documenting things for society","diceRoll":6}],"flaws":[{"id":92342,"description":"I may be just a little to attracted to curses and dangerous beasts","diceRoll":1},{"id":92343,"description":"Most people scream and run when they see a demon. I stop and take notes on its anatomy.","diceRoll":2},{"id":92344,"description":" I can get overly excited at discovering something new and it can sidetrack me from what I am currently trying to achieve.","diceRoll":3},{"id":92345,"description":"The beauty of civilization lays in the way of how its demise came to be","diceRoll":4},{"id":92346,"description":"I believe in my prowess and knowledge and fail to see my own shortcomings","diceRoll":5},{"id":92347,"description":"History, beast and artifacts should be protected not sold, those who trade in them are an indignation to society","diceRoll":6}]},{"id":4659,"entityTypeId":1669830167,"name":"Vigilante","description":"","snippet":"","shortDescription":"<p>You seek out justice by your own means. you have a code of ethics that you live by, and those who seek to harm innocents rightly fear you. While meting out justice with your weapons or fists, you wear a disguise to hide your true identity. You have two distinct lives, one by night as a masked vigilante, the other by day as a noble, farmer, or anything in between.</p>\r\n<p>Choose a name a costume for your vigilante persona. Your costume can be of any design, but has the properties of Leather Armor. Your vigilante name can come from a specific characteristic, favored weapon, or even the location you are based in. Many vigilantes also have an arch nemesis, or allies on the side of good. These may come from play or be something you discuss with your DM before beginning.</p>","skillProficienciesDescription":"Intimidation, Stealth","toolProficienciesDescription":"Disguise kit, Thieves&rsquo; tools","languagesDescription":"","equipmentDescription":"A vigilante costume (See note), thieves' tools, and a notebook containing information on evil doers\r\n\r\nYour costume can be of any design, but you must discuss with your DM what kind of armour or clothes that it would be. This is due to specific classes only having access to certain types of armour.","featureName":"Two Lives","featureDescription":"<p>Your vigilante life is separate to your normal life. In either persona, you cannot be identified as the other, without giving someone an obvious reason to suspect the lie. You are experienced in switching between your two personas. You can switch between your standard armor or clothes and your vigilante costume as an action, provided your other armor is light or medium. This is due to your practice at the art of quick change. If a creature can see you while you switch between identities, they will know your two identities.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Vigilantes are very secretive, usually trying to keep their two lives seperate. This may involve lying to those around you and sneaking around at night after everyone has already retired to bed.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":97636,"description":"I will not let myself be exploited or deceived by others.","diceRoll":1},{"id":97637,"description":"I have a secret identity and must protect it at all costs.","diceRoll":2},{"id":97638,"description":"My fame proceeds me, both in my normal life and in my secret one.","diceRoll":3},{"id":97639,"description":"I feel tremendous empathy for all who suffer.","diceRoll":4},{"id":97640,"description":"I have a witty one-liner for every occasion.","diceRoll":5},{"id":97641,"description":"I am single minded in my pursuit of a goal.","diceRoll":6},{"id":97642,"description":"I am a completely different person in and out of my costume.","diceRoll":7},{"id":97643,"description":"I see clues to mysteries everywhere, choosing which ones are real is the hard part.","diceRoll":8}],"ideals":[{"id":97644,"description":"People. Everything I do is in service of the people, in both of my two lives. (Lawful)","diceRoll":1},{"id":97645,"description":"Balance. Those who have more than they need will not miss the things I take and redistribute to those who need it. (Chaotic)","diceRoll":2},{"id":97646,"description":"Murder Happy. I don’t care much for good, or honor, I just like killing people. (Evil)","diceRoll":3},{"id":97647,"description":"Autonomy. I can be part of a group, as long as I can still make my own decisions. (Any)","diceRoll":4},{"id":97648,"description":"Greater Good. Everything I do is for the greater good, no matter what boundaries I cross. (Neutral)","diceRoll":5},{"id":97649,"description":"Fairness. Whether someone is evil or good, I will hear them out before deciding their fate. (Neutral)","diceRoll":6}],"bonds":[{"id":97650,"description":"I am the defender of my city or town, I will protect it at all costs.","diceRoll":1},{"id":97651,"description":"Someone I loved died due to cruelty, that is why I fight against injustice.","diceRoll":2},{"id":97652,"description":"I fight for all those who cannot fight for themselves.","diceRoll":3},{"id":97653,"description":"I rob from the rich and give to the poor.","diceRoll":4},{"id":97654,"description":"I am the hero my city needs, but not the one it deserves.","diceRoll":5},{"id":97655,"description":"I will bring light to the dark corners of the city, and stop all villainy that I find.","diceRoll":6}],"flaws":[{"id":97656,"description":"I am slow to trust anyone, until they have proved themselves.","diceRoll":1},{"id":97657,"description":"Violence is my answer to almost any challenge.","diceRoll":2},{"id":97658,"description":"I see myself as more important than anyone else who also is seeking to do good.","diceRoll":3},{"id":97659,"description":"I make up stories about who I am and where I'm from to avoid questioning, and I've lost track of my lies.","diceRoll":4},{"id":97660,"description":"I follow orders, only when they fit my plan.","diceRoll":5},{"id":97661,"description":"I have a very weak sense of self preservation. The worse the odds of a fight, the more likely I’m going to join in.","diceRoll":6}]},{"id":4848,"entityTypeId":1669830167,"name":"Pirate Hunter","description":"","snippet":"","shortDescription":"<p>You sailed on a seagoing vessel for years. You were a Pirate Hunter and not a bad one at that, however the time has come to try your hand at<span> something new.</span></p>\r\n<p>What were your duties on board &mdash; boatswain, captain, navigator, cook, or some other position? Who were the captain and first mate? Did you leave your ship on good terms with your fellows,<span> or on the run?</span></p>","skillProficienciesDescription":"","toolProficienciesDescription":"Navigator&rsquo;s tools, vehicles (water)","languagesDescription":"Select two mundane languages.","equipmentDescription":"A belaying pin (club) or a boat hook (pike), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a pouch containing 20 GP","featureName":"Ship's Passage","featureDescription":"<p>When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you&rsquo;re calling in a favor, you can&rsquo;t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew dur<span>ing the voyage.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Sailors can be a rough lot, but the responsibilities of life on a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most importa<span>nt attachments.</span></p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":101608,"description":"My friends know they can rely on me, no matter what.","diceRoll":1},{"id":101609,"description":"I work hard so that I can play hard when the work is done.","diceRoll":2},{"id":101610,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":3},{"id":101611,"description":"I stretch the truth for the sake of a good story.","diceRoll":4},{"id":101612,"description":"To me, a tavern brawl is a nice way to get to know a new city.","diceRoll":5},{"id":101613,"description":"I never pass up a friendly wager.","diceRoll":6},{"id":101614,"description":"My language is as foul as an otyugh nest.","diceRoll":7},{"id":101615,"description":"I like a job well done, especially if I can convince someone else to do it.","diceRoll":8}],"ideals":[{"id":101616,"description":"Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)","diceRoll":1},{"id":101617,"description":"Fairness. We all do the work, so we all share in the rewards. (Lawful)","diceRoll":2},{"id":101618,"description":"Freedom. The sea is freedom — the freedom to go anywhere and do anything. (Chaotic)","diceRoll":3},{"id":101619,"description":"Mastery. I’m a predator, and the other ships on the sea are my prey. (Evil)","diceRoll":4},{"id":101620,"description":"People. I’m committed to my crewmates, not to ideals. (Neutral)","diceRoll":5},{"id":101621,"description":"Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any)","diceRoll":6}],"bonds":[{"id":101622,"description":"I’m loyal to my captain first, everything else second.","diceRoll":1},{"id":101623,"description":"The ship is most important — crewmates and captains come and go.","diceRoll":2},{"id":101624,"description":"I’ll always remember my first ship.","diceRoll":3},{"id":101625,"description":"In a harbor town, I have a paramour whose eyes nearly stole me from the sea.","diceRoll":4},{"id":101626,"description":"I was cheated out of my fair share of the profits, and I want to get my due.","diceRoll":5},{"id":101627,"description":"Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.","diceRoll":6}],"flaws":[{"id":101628,"description":"I follow orders, even if I think they’re wrong.\n","diceRoll":1},{"id":101629,"description":"I’ll say anything to avoid having to do extra work.","diceRoll":2},{"id":101630,"description":"Once someone questions my courage, I never back down no matter how dangerous the situation.","diceRoll":3},{"id":101631,"description":"Once I start drinking, it’s hard for me to stop.","diceRoll":4},{"id":101632,"description":"I can’t help but pocket loose coins and other trinkets I come across.","diceRoll":5},{"id":101633,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},{"id":5258,"entityTypeId":1669830167,"name":"Pirate","description":"","snippet":"","shortDescription":"<p>you spent a good portion of your life sailing the high seas. You however were not a sailor of good repute, you were a pirate. You plundered ships, and raided port towns.</p>","skillProficienciesDescription":"you gain proficiency in Intimidation, and deception.","toolProficienciesDescription":"You gain proficiency with navigators tool&rsquo;s, and with water vehicles.","languagesDescription":"You know the thieves cant, and one other language of your choice.","equipmentDescription":"you have a flask, grappling hook, and a rapier.","featureName":"No honour.","featureDescription":"<p>You come from a dark and seedy background where everyone is trying to get the upper hand on everyone else. As such you have learned too read people and see the true intentions behind their words and actions. You have advantage on (wisdom) insight checks.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>You should think about why your character would have turned to piracy, and what their position in the crew means for how they interact out in the world. A captain would act almost as a nobleman in the world expecting respect and reverence versus a slave who would likely choice to be unseen whenever possible.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":110174,"description":"I always have a plan for what to do when things go wrong","diceRoll":1},{"id":110201,"description":"I am incredibly slow to trust, those who seem fairest often have to most to hide.","diceRoll":2},{"id":110202,"description":"I don’t pay attention to the risks, never tell me the odds.","diceRoll":3},{"id":110203,"description":"I am always calm, no after the situation. I never raise my voice or let my emotions control me.","diceRoll":4},{"id":110204,"description":"My freinds know they can rely on me, no matter what.","diceRoll":5},{"id":110205,"description":"I stretch the truth for the sake of a good story.","diceRoll":6},{"id":110232,"description":"To me a tavern brawl is a nice way to get to know a new city.","diceRoll":7},{"id":110233,"description":"I enjoy sailing into new ports and making new friends over a flagon of ale.","diceRoll":8}],"ideals":[{"id":110234,"description":"Honour. I don’t steal from others in the trade. (Lawful)","diceRoll":1},{"id":110235,"description":"Charity. I steal from the wealthy to help those in need. (Good)","diceRoll":2},{"id":110236,"description":"Greed. I will do whatever it takes to become wealthy. (Evil)","diceRoll":3},{"id":110237,"description":"Freedom. The sea is freedom, the freedom to go anywhere and do anything. (Chaotic)","diceRoll":4},{"id":110238,"description":"Mastery. I am a predator and the other ships are my prey. (Evil)","diceRoll":5},{"id":110239,"description":"People. I’m committed to my crewmates not ideals. (Neutral)","diceRoll":6}],"bonds":[{"id":110240,"description":"I’m loyal to my captain first everything else second.","diceRoll":1},{"id":110267,"description":"The ship is most important, crewmates and captains come and go.","diceRoll":2},{"id":110268,"description":"In a harbour town i have a paramour whose eyes nearly stole me from the sea.","diceRoll":3},{"id":110269,"description":"Something important was taken from me. I aim to get it back.","diceRoll":4},{"id":110270,"description":"I will become the greatest pirate who ever lived.","diceRoll":5},{"id":110271,"description":"Someone i loved died because of a mistake that i made. That will never happen again.","diceRoll":6}],"flaws":[{"id":110272,"description":"An innocent person is in prison for a crime that I committed, I’m ok with that.","diceRoll":1},{"id":110273,"description":"If there’s a plan ill forget it. If I don’t forget it, i will ignore it.","diceRoll":2},{"id":110274,"description":"When i see something valuable i cant think about anything but how to steal it.","diceRoll":3},{"id":110275,"description":"Once someone questions my courage i never back down, no matter how dangerous the situation.","diceRoll":4},{"id":110276,"description":"I cant help but to pocket loose coins and other trinkets that i come accross.","diceRoll":5},{"id":110277,"description":"My pride will probably lead to my destruction.","diceRoll":6}]},{"id":5665,"entityTypeId":1669830167,"name":"Alchemic Experiment","description":"","snippet":"","shortDescription":"<p>You were created via arcane means<span>. Created by the alchemic experimentation of some wizard or alchemist who was not exactly worried with the moral implications of creating some new abominable form of life.</span></p>","skillProficienciesDescription":"Four of your choice.","toolProficienciesDescription":"You have proficiency with one musical instrument of your choice.","languagesDescription":"","equipmentDescription":"You start off with nothing but your wits.","featureName":"Blank Canvas","featureDescription":"<p>You learn and pick up things extremely quickly, and gain the benefits of the Keen Mind feat without the ability score increase.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Often considered an abomination or monster, your origins disgust most and vaguely intrigue the rest. Most will not consider you a truly thinking or living being, and that is reflected in their mannerisms and actions. you may be hunted on sight by the church or be the point of intrigue to some dark wizard or lich looking to create the ultimate minion.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":118201,"description":"I find everything to be whimsical and interesting. Everything is so new and wonderful!","diceRoll":1},{"id":118202,"description":"I am open minded and accepting because I have no preconceptions.","diceRoll":2},{"id":118203,"description":"I enjoy wandering around and taking everything in.","diceRoll":3},{"id":118204,"description":"I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.","diceRoll":4},{"id":118206,"description":"I don't know any languages at all. I speak in babbling baby noises and squeaks.","diceRoll":5}],"ideals":[{"id":118207,"description":"This huge new world is entirely open and waiting for me to explore! (Chaotic)","diceRoll":1},{"id":118208,"description":"I need to be nice to all these new people, you never know who you'll meet! (Good)","diceRoll":2},{"id":118209,"description":"I listen every order from my creator, he gave me my life, and thus I owe him it. (Lawful)","diceRoll":3},{"id":118210,"description":"Cruelty. I have been designed to destroy, and I will. (Evil)","diceRoll":4},{"id":118211,"description":"Blank. I have no predispositions or mental stereotypes. Everyone is equal in my eyes until proven otherwise. (Neutral)","diceRoll":5}],"bonds":[{"id":118213,"description":"I woke up with a strange item as my only clue to my origins, I never go anywhere without it.","diceRoll":1},{"id":118214,"description":"My creator has taught me everything I know. I love them very much.","diceRoll":2},{"id":118215,"description":"I was rescued from a cruel master by an adventurer, they are my hero and only friend.","diceRoll":3},{"id":118216,"description":"I am incredibly attached to the first person I saw.","diceRoll":4},{"id":118217,"description":"I feel no attachments to anything due to my newness to the world.","diceRoll":5}],"flaws":[{"id":118220,"description":"There’s no room for caution in a life lived to the fullest.","diceRoll":1},{"id":118221,"description":"I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.","diceRoll":2},{"id":118222,"description":"I am subjest to terrible whispers of evil and darkness due to my origins.","diceRoll":3},{"id":118223,"description":"I am easily scared and am extremely cowardly.","diceRoll":4},{"id":118224,"description":"I have no sense of ownership and often steal things without meaning to.","diceRoll":5}]},{"id":5789,"entityTypeId":1669830167,"name":"Writer","description":"","snippet":"","shortDescription":"<p>Nothing speaks to your soul more than a good story. In your mind words produce the most profound magic. A school of magic that can be utilized by anyone. You've spent a portion of your life perfecting your written art, and use it as your means of leaving a mark on the world.&nbsp;</p>","skillProficienciesDescription":"Insight, History","toolProficienciesDescription":"","languagesDescription":"Two of your choice","equipmentDescription":"A bottle of black ink, a quill, an unfinished work, a set of common clothes, and a pouch containing 10 gp","featureName":"Silver Tongue","featureDescription":"<p>You put yourself in the shoes of your characters often and this increases your ability to do so with people in the real world. If you have spent a few minutes conversing with an individual you gain advantage on persuasion and insight checks. Your DM might rule that the individual is incredibly closed off or requires a successful insight check prior to using this feature.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Writers lean heavily on the trappings of a good story. Many good writers love to consume stories as much as creating them. A&nbsp;writer values how the written word can impact individuals and invoke emotions.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":120815,"description":"I use polysyllabic words that convey the impression of great erudition.","diceRoll":1},{"id":120816,"description":"I’ve read every book in the world’s greatest libraries—or I like to boast that I have.","diceRoll":2},{"id":120818,"description":"There’s nothing I like more than a good story.","diceRoll":3},{"id":120819,"description":"I’m willing to listen to every side of an argument before I make my own judgment.","diceRoll":4},{"id":120820,"description":"If I have an audience I will tell a tale!","diceRoll":5},{"id":120821,"description":"I am horribly, horribly awkward in social situations.","diceRoll":6},{"id":120822,"description":"I’m convinced that people are always trying to steal my intellectual property.","diceRoll":7},{"id":120867,"description":"People bore me... give me a good book any day.","diceRoll":8}],"ideals":[{"id":120823,"description":"Empathy. Few creatures are born evil. Most are shaped by their past, and we should be slow to judge until we know the story. (Neutral)","diceRoll":1},{"id":120824,"description":"Beauty. What is beautiful points us beyond itself toward what is true. (Good)","diceRoll":2},{"id":120825,"description":"Truth. The truth should ring free no matter the consequences. (Lawful)","diceRoll":3},{"id":120826,"description":"No Limits. Politics, celebrities, clergy, no one is above critique. (Chaotic)","diceRoll":4},{"id":120827,"description":"Deception. Words have a way of invoking emotion, obscuring truth, and challenging what we hold dear. (Evil)","diceRoll":5},{"id":120828,"description":"Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)","diceRoll":6}],"bonds":[{"id":120829,"description":"I have been contracted to write for an individual and I must make good on my word.","diceRoll":1},{"id":120830,"description":"I seek adventure to find the inspiration to finish my current book. This will be my masterpiece. ","diceRoll":2},{"id":120831,"description":"I work to preserve a library, university, scriptorium, or monastery.","diceRoll":3},{"id":120832,"description":"My life’s work is a series of tomes related to a specific folk hero.","diceRoll":4},{"id":120833,"description":"I’ve been searching my whole life for the answer to a certain question.","diceRoll":5},{"id":120834,"description":"My best story yet was stolen before I could publish it. I will bring the thief to justice, and ensure I am recognized for my work.","diceRoll":6}],"flaws":[{"id":120835,"description":"I am easily distracted by the promise of information.","diceRoll":1},{"id":120836,"description":"I spend a great deal of time editing myself, trying to find the best words to use.","diceRoll":2},{"id":120837,"description":"Embellishing comes naturally to me. If a tall tale is good then a ginormous one is better!","diceRoll":3},{"id":120838,"description":"I constantly stop what I am doing to write down information or thoughts for my latest work.","diceRoll":4},{"id":120839,"description":"I tend to start narrating the current events out loud. The worst part is I usually don't notice it till someone tells me stop. ","diceRoll":5},{"id":120840,"description":"I can’t keep a secret to save my life, or anyone else’s.","diceRoll":6}]},{"id":5814,"entityTypeId":1669830167,"name":"Slave","description":"","snippet":"","shortDescription":"<p>You have lived a life of servitude bound to someone whom you have called \"master\" for the better part of your life.&nbsp;As an indentured servant, slave, or thrall, you may have been a manservant or handmaiden in a royal household, the captured slave of an evil warlord, or a labourer born into bondage. Perhaps you were a prostitute under the thumb of an unscrupulous pimp, a scullion toiling under the&nbsp;watch&nbsp;of a wrathful chef, or the lowly assistant of a cruel and powerful wizard. Whether you were treated with cruelty or relative kindness, you were still expected to \"know your place\" and&nbsp;were punished when you stepped out of line. Toiling for another,&nbsp;obeying orders, and debasing yourself have been your way of life. You have since escaped servitude, having&nbsp;somehow won your freedom. Perhaps, it was against your will, e.g. you were dismissed after having disgraced your master, or your master died leaving you adrift in the world with no one to serve. Regardless, freedom is new to you. Your background as a slave has given you the patience to suffer the vagaries of powerful people and also insight into the dynamics of power, its uses and abuses.&nbsp;</p>","skillProficienciesDescription":"Insight, and choose one of either Persuasion or Deception.","toolProficienciesDescription":"Choose any one tool proficiency.","languagesDescription":"One of your choice","equipmentDescription":"A set of common clothes, a pouch with 5gp, and a small but valuable item, stolen from, or gifted to you by your former master, worth 25gp.","featureName":"Solidarity","featureDescription":"<p>You have an unspoken kinship with all people who live in servitude, a shared understanding of what it means to serve a master, as you once did. Speaking socially coded language, you can gain the trust of other servants, find welcome in their company, shelter in their midst, and sometimes even gaining access to places of power through the back doors. Speaking with other slaves and servants you can easily glean from them rumors and information regarding their masters.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>The greater part of a slave's life has revolved around the wants and needs of another person and they are not used to caring too much about themselves, except for how they will make it to the next day. Their newfound freedom offers broader horizons, which can be exhilarating, challenging&nbsp;or nerve-wracking. Serving a master for many years tends to make slaves&nbsp;cautious, patient, self effacing and observant. Many have waited years upon years for the chance to break free from their bondage. As such,&nbsp;these (ex)slaves tend to value freedom as the highest ideal. On the other hand, there are those who&nbsp;feel it is part of the natural order of life that some are slaves and&nbsp;some are masters.&nbsp;</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":121283,"description":"I hide my disdain for others, especially powerful people, beneath a mask of servility.","diceRoll":1},{"id":121284,"description":"I have endured great suffering, but it only made me stronger. There is very little that can hurt me now.","diceRoll":2},{"id":121285,"description":"I am grateful for every day that I am free and am determined to live life to the fullest.","diceRoll":3},{"id":121286,"description":"Regardless of one's birth or station in life, good manners are essential.","diceRoll":4},{"id":121287,"description":"As a slave, when I wasn't sleeping, I was toiling. Even now that I'm free, I must always be busy and cannot be idle.","diceRoll":5},{"id":121288,"description":"I will never work for free again; I demand to be paid fairly for my labour.","diceRoll":6},{"id":121289,"description":"I have exaggerated memories about the splendor of the homeland I was taken from as a child, and I share them with whoever will listen.","diceRoll":7},{"id":121290,"description":"I accept that life is not fair, but I despise bullies and will not tolerate cruelty.","diceRoll":8}],"ideals":[{"id":121291,"description":"Equality - All intelligent beings are equal in the eyes of the gods. No person has the right to own another person (Good)","diceRoll":1},{"id":121292,"description":"Duty - To serve is to have purpose. It is noble to serve your master well. (Lawful)","diceRoll":2},{"id":121293,"description":"Independence - No one will tell me what to do ever again. I am my own master. (Neutral)","diceRoll":3},{"id":121294,"description":"Revolution - The chains of bondage must be broken. The rich and powerful must be brought low like those they have enslaved. (Chaotic)","diceRoll":4},{"id":121295,"description":"Resilience - Persevere through the bad times; the gods reward those who suffer (Any)","diceRoll":5},{"id":121296,"description":"Power - I was once a slave, but I will become the master (Evil)","diceRoll":6}],"bonds":[{"id":121297,"description":"I escaped from slavery but others were left behind. I am destined to lead my people to freedom.","diceRoll":1},{"id":121298,"description":"I owe my life to the person who helped me escape my cruel master.","diceRoll":2},{"id":121299,"description":"I have escaped, but will only truly be free when my master no longer has a claim on me. I plan to get enough money to buy my freedom.","diceRoll":3},{"id":121300,"description":"I am disgraced in the eyes of my master and I seek to make amends.","diceRoll":4},{"id":121301,"description":"I was stolen from my home many years ago and sold into slavery. I wish to return to my land and my people.","diceRoll":5},{"id":121302,"description":"I swore an oath of vengeance against the one who kept me a slave and made my life a living hell.","diceRoll":6}],"flaws":[{"id":121303,"description":"I bear the scars of my bondage and they mark me as a slave.","diceRoll":1},{"id":121304,"description":"I would rather die than ever be captured again","diceRoll":2},{"id":121305,"description":"I was emotionally scarred during my bondage and drink to forget.","diceRoll":3},{"id":121306,"description":"I am still considered someone's property. My master wants me returned.","diceRoll":4},{"id":121307,"description":"I am proud and will not bow before those who think they are better than me.","diceRoll":5},{"id":121308,"description":"I'm so accustomed to obeying a master I often look for someone to tell me what to do.","diceRoll":6}]},{"id":5908,"entityTypeId":1669830167,"name":"Street Performer","description":"","snippet":"","shortDescription":"<p>You have a poor background being homeless or close to it. You grew up without money and had to do what it took to survive. You found, or stole, an instrument or playbook or sheet of music and discovered raw talent within yourself. You taught yourself how to perform with this newfound talent to try and make enough money for food. You perform on streets and in parks - nothing glamorous and only a step more than begging but still it usually earns you enough to just about get by.</p>\r\n<p>You have learned every nook and cranny of your home city or town and know precisely which places will be busiest at which times and know how to get there quickly.</p>\r\n<p>Sometimes you are not alone in your performance with an assistant amongst the crowd discretely pickpocketing your captivated audience while they're distracted or perhaps you bring an audience member into your act and they leave some coins lighter for it. Be it performance, pickpocketing or both you have learned to make do as you strive for better - the only way is up.</p>\r\n<p>You find yourself with enough coin to live modestly for 10 days - did you steal this, have you been more successful with your performances lately or has somebody invested in your future thinking you will one day be a star?</p>","skillProficienciesDescription":"Performance and Sleight of Hand.","toolProficienciesDescription":"Two musical instruments of your choice.","languagesDescription":"","equipmentDescription":"A small knife, a map of the city you grew up in, two musical instruments, a set of common clothes, and a pouch containing 10 gp","featureName":"City Secrets","featureDescription":"<p>You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would <span>normally allow.</span></p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Street performers are shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash; and maybe get some payback on all the rich people who trea<span>ted them badly.</span></p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":123079,"description":"I hide scraps of food and trinkets away in my pockets.","diceRoll":1},{"id":123080,"description":"I ask a lot of questions.","diceRoll":2},{"id":123081,"description":"I like to squeeze into small places where no one else can get to me.","diceRoll":3},{"id":123082,"description":"I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.","diceRoll":4},{"id":123083,"description":"I eat like a pig and have bad manners.","diceRoll":5},{"id":123084,"description":"I think anyone who’s nice to me is hiding evil intent.","diceRoll":6},{"id":123085,"description":"I don’t like to bathe.","diceRoll":7},{"id":123086,"description":"I bluntly say what other people are hinting at or hiding.","diceRoll":8}],"ideals":[{"id":123087,"description":"Respect. All people, rich or poor, deserve respect. (Good)","diceRoll":1},{"id":123088,"description":"Community. We have to take care of each other, because no one else is going to do it. (Lawful)","diceRoll":2},{"id":123089,"description":"Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things. (Chaotic)","diceRoll":3},{"id":123090,"description":"Retribution. The rich need to be shown what life and death are like in the gutters. (Evil)","diceRoll":4},{"id":123091,"description":"People. I help the people who help me — that’s what keeps us alive. (Neutral)","diceRoll":5},{"id":123092,"description":"Aspiration. I’m going to prove that I’m worthy of a better life.","diceRoll":6}],"bonds":[{"id":123093,"description":"My town or city is my home, and I’ll fight to defend it.","diceRoll":1},{"id":123094,"description":"I sponsor an orphanage to keep others from enduring what I was forced to endure.","diceRoll":2},{"id":123095,"description":"I owe my survival to another urchin who taught me to live on the streets.","diceRoll":3},{"id":123096,"description":"I owe a debt I can never repay to the person who took pity on me.","diceRoll":4},{"id":123097,"description":"I escaped my life of poverty by robbing an important person, and I’m wanted for it.","diceRoll":5},{"id":123098,"description":"No one else should have to endure the hardships I’ve been through.","diceRoll":6}],"flaws":[{"id":123099,"description":"If I’m outnumbered, I will run away from a fight.","diceRoll":1},{"id":123100,"description":"Gold seems like a lot of money to me, and I’ll do just about anything for more of it.","diceRoll":2},{"id":123101,"description":"I will never fully trust anyone other than myself.","diceRoll":3},{"id":123102,"description":"I’d rather kill someone in their sleep than fight fair.","diceRoll":4},{"id":123103,"description":"It’s not stealing if I need it more than someone else.","diceRoll":5},{"id":123104,"description":"People who can’t take care of themselves get what they deserve.","diceRoll":6}]},{"id":6413,"entityTypeId":1669830167,"name":"Travelling Carnival Performer","description":"","snippet":"","shortDescription":"<p>The smell of incense. The sound of laughter. The feel of a rough canvas tent under your hands. As a performer for a travelling carnival, these are the memories that characterize your history.&nbsp;</p>\r\n<p>Some are born into the carnival, growing up in the tents and raised by your carnival family as much as the parents who birthed you. Some joined as wayward children&mdash;orphaned or unwanted, wandering alone until you were taken in. Others still joined even later, not recognizing their calling until well into adulthood. However you arrived, the result is the sa: your background is in the carnival, in tents and on the road.</p>\r\n<p>As a performer, you have proficiency with&nbsp;performance and a field of your choice; as well as a greater knowledge of the world and increased proficiency with languages.</p>","skillProficienciesDescription":"You gain either the History or Religion&nbsp;skill, as well as one skill from the list below. Recommended correspondence to carnival roles (see Carnival Specialty table below) is in parentheses after each skill.\r\n\r\nAthletics (Strongmen)\r\nAcrobatics (Acrobat, Dancer)\r\nSleight of Hand (Fortune Teller)\r\nPerformance (Clown, Singer)\r\nAnimal Handling (Horse Rider, Lion Tamer)\r\n","toolProficienciesDescription":"Disguise Kit","languagesDescription":"Choose two Common Languages and one Exotic Language.","equipmentDescription":"\r\nEntertainer's Pack (Backpack, 1 bedroll, 2 costumes, 5 candles, 5 days of rations, 1 waterskin, 1 Disguise Kit)\r\nMess Kit\r\nVial of Perfume\r\nTinderbox\r\nMap Case\r\n","featureName":"Well-Travelled","featureDescription":"<p>Whether a stagehand or performer, your adventures with the carnival took you all over the land. While you may not have been in every town, you've been in every region of the continent and are familiar with the customs of most places you travel to. Additionally, you'll be able to find someone who recognizes you in most major towns&mdash;whether an old friend, a fan of the troupe, or an old enemy.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>Carnival folk are a motley crew drawing from every corner of the world. This makes them hard to generalize; however,&nbsp;a common theme is a distrust of authority (having seen the way it is abused) and a deep love for those they consider family.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":133386,"description":"I do not trust authority, having seen it abused far too many times.","diceRoll":1},{"id":133387,"description":"My life as a traveler has filled me with wanderlust, and I hate being in one place for too long.","diceRoll":2},{"id":133388,"description":"I always plan everything out, and try to constantly be one step ahead of everyone else.","diceRoll":3},{"id":133389,"description":"I have a remarkably calm demeanor, even in the most tense of situations.","diceRoll":4},{"id":133390,"description":"I'm a terrible flirt, and can't help but hit on every cute person I meet.","diceRoll":5},{"id":133391,"description":"Despite feeling comfortable in front of a crowd, I feel awkward in one-on-one situations.","diceRoll":6}],"ideals":[{"id":133392,"description":"Freedom. I hate being tied down, and want to always be able to come and go as I please. (Neutral)","diceRoll":1},{"id":133393,"description":"Entertainment. I wish to entertain the world, believing that it is the best service I can offer to others. (Good)","diceRoll":2},{"id":133394,"description":"Family. I'm loyal to my (blood or found) family above all else. (Any)","diceRoll":3},{"id":133395,"description":"Wealth. I desire intense wealth above all else; and as my career path doesn't particularly provide that, I'm willing to stoop to whatever necessary to obtain it. (Evil)","diceRoll":4},{"id":133396,"description":"Earned Respect. My respect has to be earned through actions; titles mean nothing to me. (Neutral)","diceRoll":5},{"id":133397,"description":"Charity. Although I have little to myself, I am always willing to share what I have with others. (Good)","diceRoll":6}],"bonds":[{"id":133398,"description":"As much as I travel, I'll always feel a particular calling to my original home.","diceRoll":1},{"id":133399,"description":"There is a younger person in the carnival whom I've taken under my wing and consider a surrogate child or younger sibling.","diceRoll":2},{"id":133400,"description":"I only feel at home when I'm travelling with the carnival.","diceRoll":3},{"id":133401,"description":"I was separated from my birth family years ago, and hope to find them again.","diceRoll":4},{"id":133402,"description":"I once fell in love with a beautiful member of the upperclass; they loved me back, but declined a relationship as their family disapproved of our union due to my status. ","diceRoll":5},{"id":133403,"description":"I feel a deep and genuine connection to all people, and wish to bring love and light into the lives of all I encounter.","diceRoll":6}],"flaws":[{"id":133404,"description":"My distrust of those outside of my inner circle leads me to drive away potential allies.","diceRoll":1},{"id":133405,"description":"I fly into a terrible rage upon seeing greed, which can cause me to act irrationally.","diceRoll":2},{"id":133406,"description":"I have an explosive temper and act horribly brashly the second somebody insults me or mine.","diceRoll":3},{"id":133407,"description":"I am stubborn to a fault and refuse to change my opinions even when presented with definite proof.","diceRoll":4},{"id":133408,"description":"I have trouble sticking to a plan and insist on improvising. ","diceRoll":5},{"id":133409,"description":"There is someone in my past who I hurt very badly, and this doesn't bother me.","diceRoll":6}]},{"id":7084,"entityTypeId":1669830167,"name":"Outlaw","description":"","snippet":"","shortDescription":"<p>You are a notorious free adventurer who due to unfortunate&nbsp;circumstances have lost favor with the law. However,&nbsp;being of the common people, they protect you due to your just nature.&nbsp;A protector of common men; a thorn in the side of authorities.</p>","skillProficienciesDescription":"Deception, Survival","toolProficienciesDescription":"Disguise Kit","languagesDescription":"","equipmentDescription":"A hunting trap, an iron pot, a set of traveler's clothes, and a pouch containing 15 gp","featureName":"Rustic Hospitality","featureDescription":"<p>Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.</p>","avatarUrl":null,"largeAvatarUrl":null,"suggestedCharacteristicsDescription":"<p>An Outlaw is one of the common people, for better or for worse. Most Outlaws look on their humble origins as a virtue, not a shortcoming, and their home communities remain very important to them.</p>","suggestedProficiencies":[],"suggestedLanguages":[],"organization":null,"contractsDescription":null,"spellsPreDescription":null,"spellsPostDescription":null,"personalityTraits":[{"id":146565,"description":"I judge people by their actions, not their words.","diceRoll":1},{"id":146566,"description":"If someone is in trouble, I’m always ready to lend help.","diceRoll":2},{"id":146567,"description":"When I set my mind to something, I follow through no matter what gets in my way.","diceRoll":3},{"id":146568,"description":"I have a strong sense of fair play and always try to find the most equitable solution to arguments.","diceRoll":4},{"id":146569,"description":"I’m confident in my own abilities and do what I can to instill confidence in others.","diceRoll":5},{"id":146570,"description":"Thinking is for other people. I prefer action.","diceRoll":6},{"id":146571,"description":"I misuse long words in an attempt to sound smarter.","diceRoll":7},{"id":146572,"description":"I get bored easily. There's always a lord somewhere with too much gold.","diceRoll":8}],"ideals":[{"id":146573,"description":"Respect. People deserve to be treated with dignity and respect. (Good)","diceRoll":1},{"id":146574,"description":"Fairness. No one should be ruled by men who only hold high places because of their wallets. (Lawful)","diceRoll":2},{"id":146575,"description":"Freedom. Tyrants must not be allowed to oppress the people. (Chaotic)","diceRoll":3},{"id":146576,"description":"Might. If I become strong, I can take what I want—what I deserve. (Evil)","diceRoll":4},{"id":146577,"description":"Sincerity. There’s no good in pretending to be something I’m not. (Neutral)","diceRoll":5},{"id":146578,"description":"Destiny. Nothing and no one can steer me away from my higher calling. (Any)","diceRoll":6}],"bonds":[{"id":146579,"description":"I have a family, but I have no idea where they are. One day, I hope to see them again.","diceRoll":1},{"id":146580,"description":"I worked the land, I love the land, and I will protect the land.","diceRoll":2},{"id":146581,"description":"A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.","diceRoll":3},{"id":146582,"description":"My weapon. Without my weapon, I am nothing. ","diceRoll":4},{"id":146583,"description":"I protect those who cannot protect themselves.","diceRoll":5},{"id":146584,"description":"I wish my childhood sweetheart had come with me to pursue my destiny.","diceRoll":6}],"flaws":[{"id":146585,"description":"The tyrant who rules my land will stop at nothing to see me killed.","diceRoll":1},{"id":146586,"description":"I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.","diceRoll":2},{"id":146587,"description":"The people who knew me when I was young know my shameful secret, so I can never go home again.","diceRoll":3},{"id":146588,"description":"I have a weakness for the vices of the city, especially hard drink.","diceRoll":4},{"id":146589,"description":"Secretly, I believe that things would be better if I were a tyrant lording over the land.","diceRoll":5},{"id":146590,"description":"I have trouble trusting in my allies.","diceRoll":6}]},{"id":7366,"entityTypeId":1669830167,"name":"Exiled Noble","description":"","snippet":"","shortDescription":"<p>Cast out from the ranks of nobility, you carry the weight of your former power as a shackle. Perhaps you're royalty forced into hiding after a desperate escape from usurpers;&nbsp;were you banished for your pride and hubris Or were you a scapegoat? forced out and exiled for misdeeds you had no part in.</p>\r\n<p>Regardless of the circumstances, your time away from high society has proved beneficial, your knowledge of social graces and noble bearing are still useful for persuading the common folk you now find yourself with. Additionally you've learned to blend easily into crowds, avoiding unwanted attention. Despite any must misgivings you may have, the hard work ethic of the working class has rubbed off you&nbsp; have&nbsp; learned some trade to help earn your own keep.</p>\r\n<p>In ad