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Mar 22nd, 2012
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  1. <Dinnerbone> What do you have so far
  2. <SirCmpwn> second one is whether or not the player IS flying
  3. <SirCmpwn> third is whether they MAY fly
  4. * Amaranth has quit (Read error: Connection reset by peer)
  5. <SirCmpwn> the client can only change the second value itself
  6. <SirCmpwn> the server ignores all other attempts to change values
  7. <Dinnerbone> Then the first is probably invulnerability
  8. <SirCmpwn> sweet
  9. <Dinnerbone> And the fourth instant destruction maybe
  10. <SirCmpwn> the client ignores these two values, and derives it from gamemode instead
  11. <Dinnerbone> The server only accepts "I'm flying" or "I'm not flying", and only if it can fly
  12. <Dinnerbone> Anything else is ignored
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