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Demon Races of Generia

Feb 19th, 2019
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  1. Demon Races of Generia
  2. Kin of the Demon Generals:
  3. Blobs:
  4. Slime-like beings native to the Kingdom of Blobbonia. Though sentient and capable of speech, the blobs prefer to rest atop one another, moving by hopping across the ground, and prefer to communicate through facial expressions and vaguely decipherable utterances. Their small pseudopods can grasp things, though wielding weapons outside of small knives and small objects is untenable for a blob. They live in harmony alongside humans, who they depend on to do everything for them, including acquiring food (for which they have an almost infinite appetite), building infrastructure and protection from most of the world's predators; in return, blobs act as multitools for adventuring parties, with blobs often acting as waste disposal, pillow, morale enhancer and emergency heater all in one, for a party that can attract the attentions and afford the maintenance of a blob. Blobs prefer to stack upon one another for various reasons, from comfort to combining their relatively tiny minds for complex thoughts; it is theorized that a large enough congregation of blobs connected together is roughly equivalent to even high-level adventurers in sheer power and can match trained archwizards for sheer intelligence. However, blobs are content instead to relaxedly rest upon whatever comfortable surface is most convenient, whether it be the nearest countertop or a consenting human's head, thankfully permitted by the odd ability to lighten and increase their weight as they please. Though blobs possess the power, when stacked, to become successful adventurers, most blobs are too lazy to really venture outside of their native Blobbonia. Furthermore, because they prefer to stack on top of each other all day instead of move anywhere outside of their comfort, blobs are rarely found outside of Blobbonia, and it is there that Generia draws the vast majority of its blobs from.
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  6. Succubi (Asmodeus):
  7. Seductive beings born of the General of Lust. Succubi are primarily female, though the rare male Incubus does exist. The main distinguishing trait of a succubus is their red eyes and pointed ears, though some members of the race have small horns, tails and miniature bat-like wings. Succubi have the power to induce erotic dreams in people, which is theoretically intended to allow them to incapacitate a target with bliss before they absorb the energy of the victim. In practice, most succubi run dream brothels in towns around Generia where they sell erotic dreams to a willing market of exhausted adventurers, alongside more typical services such as food and drink to keep adventurers well-maintained. Any rumours of sexual prowess outside the realm of dreams are dependent entirely on the individual. Succubi are otherwise not particularly hostile to the races of the goddesses, partially outside of pragmatism; their unique business models mean that if the Demon Lord were to successfully wipe out the creation of the goddesses, they would have nobody to sell to. As such, succubi can even be found in adventuring parties, exterminating the forces of the Demon Lord and doing other quests for money, though succubi adventurers are rare due to their nominal alliance with the Demon Lord.
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  9. Goblins (Lucifer):
  10. Green-skinned, pointy-eared humanoids that are often shorter than humans, albeit with similar strength despite their small size. Goblins tend to have an overinflated concept of their own usefulness despite being easily defeated in droves by even a moderately experienced adventurer. or party of adventurers, and are likely to be found plotting the next inevitably failing venture, whether it be actually defeating an adventuring party or engaging in a mercantile war with the Shopkeeper’s Guild. They are equally likely to be found in human settlements as they are to be invading them; goblins, being proud, tend to reject the purpose of being mooks in the war against the creations of the goddesses as below them and often wander off to do their own thing. When not dwelling among humans, goblins can be found in settlements of their own across the kingdoms of Generia, primarily settling in Wybernia and Bastapa. Despite being roughly level with humanity, Lucifer insists that they are superior beings, worthy of the respect of the General of Pride. Lucifer, being the General of Pride, has entirely decided not to rein in the goblins despite them beginning to ally with the creations of the goddesses, partially out of pride and partially out of incompetence.
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  12. Beastkin (Belphegor):
  13. Human-like beings with traits of animals, such as ears or paws, with superior strength and senses to humans; a beastkin can have anything from the tail of a dog to the ears of a cat. Aside from that, beastkin are no different from humans; a consequence of the Demon General responsible for their creation being too lazy to make a race of his own and deciding instead to paste animal parts on to a human template and call it a success Beastkin are thus often found where humans are, with very few people actively aware of their origins as a Demon Race and doing more or less the same things as humans, from adventuring to menial tasks of building and rebuilding forts after the invasions of various demonic forces, with a mild tendency towards laziness as per their relation to the General of Sloth.
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  15. Cocoa Beetle (Beelzebub):
  16. Gigantic, herbivorous and harmless beetles, each one the size of a horse. Cocoa beetles are a delicacy in Generia's restaurants and to the finest chefs of Generia, with chefs who can create beautiful meals from Cocoa Beetles being prized additions to any adventurer party. Cocoa beetles were created by Beelzebub for the express purpose of eating and snacking upon. Cocoa beetles prefer not to fight at all, preferring to run away from predators, leaving the beetles as one of the Demon Races not actually actively or passively hostile to others. Cocoa beetles are found in herds roaming the continent of Generia where food is plentiful and where natural predators are rare; essentially anywhere bar the Kingdom of Penultia and Ultima Fortress, domain of the Demon Lord.
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  18. Gargoyles (Satan):
  19. The progeny of the General of Wrath. Gargoyles are winged, stone-skinned beings with often serpentine or draconic, monstrous visages. They are often distinguished by being borne aloft by bat-like, leathery wings and often found among the legions of the Demon Lord's armies as shocktroopers. They are generally vulnerable to magic and resistant to the effects of physical weapons, their stone skin granting them immense resistance as well as immense strength. However, gargoyles are also immensely stupid, stubborn and quick to anger, and it is rare to see gargoyles not butting heads and assailing each other or their allies out of rage over some perceived slight. As such, they are generally underutilized even by their own General, and, though a threat to low-level adventurers, are commonly farmed for experience by high-level adventurers due to their own stupidity.
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  21. Werewolves (Mammon):
  22. Wolf-like beings, ferocious and feral, under the command of the General of Greed. Despite the name, they do not have human forms; they are, however, humanoid in form, constantly hunched over to distinguish them from an ordinary wolf. They constantly hunger for the blood of their opponents and hunt in packs; as an individual werewolf is dangerous to even moderately-powerful adventurers, a pack is often the focus of quests for high-level adventurers to dispose of. Unlike the other Kin races, they are intrinsically hostile to the creations of the goddesses, and genuinely dangerous threats to others. Packs of werewolves can be found as far afield as Cornelia, though due to their immense threat to adventurers and civilians, they are often exterminated outside of the Demon Lord's armies.
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  24. Nagas (Leviathan):
  25. Serpentine progeny of the General of Envy, covered in glistening silver scales belying heavily muscled frames. They use weapons as skillfully as any high-level adventurer, slithering across the ground to fight adventurers on any terrain. Along with werewolves, they make up the elite forces of the Demon Lord's armies, with a naga being able to fight high-level adventurers easily. Unlike werewolves, nagas remain within the employ of Leviathan and her armies, only deploying upon the orders of their General, and are as disciplined as any professional army.
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  27. Other Races:
  28. Liches:
  29. Powerful wizards kept alive even after death by immensely powerful death magic, the realm of the Demon Lord themselves. Liches are terrifyingly powerful wizards, but to create a lich, one must already be a powerful wizard aligned with the Demon Lord or else granted the secret of lichdom by a Demon General, keeping their numbers down as not many adventurers or wizards gain the level of power necessary to maintain lichdom. That does not mean all liches align with the Demon Lord directly, however; some liches are wholly content with continuing the study of magic and simply use lichdom as a way of not needing to eat, drink, sleep or do anything at all that might interrupt their studies, instead becoming what Kaisei inhabitants have deemed a NEET.
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  31. Zombies:
  32. Resurrected corpses of the fallen which fill the mass of the armies of the Demon Lord. Mindless, rotting and unfeeling, zombies are good only for tasks such as cannon fodder and menial labor, though they can pick up weapons and fight when commanded appropriately. However, a mass of zombies is no threat to even mildly-skilled adventurers.
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