Advertisement
Guest User

Untitled

a guest
Jun 10th, 2016
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 4.16 KB | None | 0 0
  1. general:
  2.  #sets debug mode on or off. Turn off if you do not want to see as much info on in the server console or log files
  3.   debugMode: true
  4.  
  5. cannonLimits:
  6.  #limits regarding how many cannons a player can build. set to false if you dont need it
  7.   useLimits: false
  8.   buildLimitA: 1
  9.   buildLimitB: 100
  10.  
  11.  
  12. keepProjectileAlive:
  13.  #projectile will only be updated by minecraft if a player is close to it. Enable this to keep them alive forever
  14.   enabled: true
  15.   #teleports the projectile to the expected location when the difference is too big
  16.   teleportProjectile: 5.0
  17.  
  18.  
  19. tools:
  20.  #the item a player needs to be holding to adjust the aim of a cannon. Default is none.
  21.   ajust: '0:0'
  22.   #the item used to autoaim a cannon. Default is clock
  23.   autoaim: '347:0'
  24.   #the item used to fire a cannon. Default is flint and steel. Not every cannon needs a FiringItem.
  25.   #a data value of -1 means that every durability is accepted for flint and steel
  26.   firing: '259:-1'
  27.   #required for cleaning a cannon after firing and pushing a projectile against the gunpowder
  28.   ramrod: '280:0'
  29.   #item used to rotate a cannon 90 degrees. Not implemented yet
  30.   rotatingItem: '350:0'
  31.   #item to measure the cannon temperature. Default is a gold nugget
  32.   thermometer: '371:0'
  33.  
  34.  
  35. #fake blocks/sound that are send to the player, to make effects visible at large distance
  36. imitatedEffects:
  37.  #is the player closer than this distance, there will be no fake block
  38.   minimumBlockDistance: 80
  39.   #if the player is above this distance, there will be no fake block
  40.   maximumBlockDistance: 200
  41.   #if the player is above this distance, there will be no sound
  42.   maximumSoundDistance: 200
  43.  
  44.   explosion:
  45.    #are imitated blocks enabled
  46.     enabled: true
  47.     #size of the impact imitated explosion
  48.     sphereSize: 3
  49.     #material of the imitated explosion (default is a active redstone lamp '124:0')
  50.     material: '124:0'
  51.     #how long the effect will be displayed [s]
  52.     time: 2
  53.  
  54.   #firing effect if the player is far away and display the aiming angle of the cannon
  55.   aiming:
  56.    #set to true to show a line of blocks while aiming
  57.     enabled: true
  58.     #how long the aiming vector will be. Longer means it is easier to see where you are aiming
  59.     length: 5
  60.     #this block will used to display the angle
  61.     block: '20:0'
  62.     #how long the effect will be displayed [s]
  63.     time: 0.5
  64.  
  65.   firing:
  66.    #will show fake blocks for players which are far away
  67.     enabled: true
  68.     #firing will show fire blocks if the player is far away
  69.     fireBlock: '35:14'
  70.     #firing will show smoke blocks if the player is far away
  71.     smokeBlock: '30:0'
  72.     #how long the effect will be displayed [s]
  73.     time: 2
  74.  
  75.   predictor:
  76.    #shows the impact of the projectile for a loaded cannon
  77.     enabled: true
  78.     #how many iterations until the projectile hits the surface
  79.     maxIterations: 500
  80.     #the predictor will work for this distance (muzzle to impact)
  81.     maxDistance: 200.0
  82.     #fake block which shows the impact location
  83.     material: '124:0'
  84.     #how long the effect will be displayed [s]
  85.     time: 0.5
  86.  
  87.  
  88. #enter here the blocks which require the superbreaker ability to destroy.
  89. #e.g. if you enter here the enchantment table it requires a projectile with superbreaker to be destroyed.
  90. #else it can be destroyed by normal explosions
  91. superbreakerBlocks:
  92.  #water
  93.   - 8
  94.   - 9
  95.   #lava
  96.   - 10
  97.   - 11
  98.   #obsidian
  99.   - 49
  100.   #enchantmenttable
  101.   - 116
  102.   #enderchest
  103.   - 130
  104.   #anvil
  105.   - 145
  106. #blocks which can't be destroyed by penetration of the projectile.
  107. #normal minecraft explosions are not affected by this option.
  108.  
  109.  
  110. unbreakableBlocks:
  111.  # bedrock
  112.   - 7
  113.  
  114.  
  115. #some items will consumed when used as projectile (e.g. a egg will be thrown) and the event has to be canceled, else the item can't be used as projectile
  116. #you can also enter here a lever to use it as right click trigger not as redstone trigger.
  117. cancelEventForLoadingItem:
  118.  #EGG
  119.   - 344
  120.   #SNOW_BALL
  121.   - 332
  122.   #SPAWN_EGG
  123.   - 383
  124.   #ENDER_PEARL
  125.   - 368
  126.   #FIREWORK
  127.   - 401
  128.   #REDSTONE
  129.   - 331
  130.  
  131.  
  132. database:
  133.   username: bukkit
  134.   isolation: SERIALIZABLE
  135.   driver: org.sqlite.JDBC
  136.   password: walrus
  137.   url: jdbc:sqlite:{DIR}{NAME}.db
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement