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- general:
- #sets debug mode on or off. Turn off if you do not want to see as much info on in the server console or log files
- debugMode: true
- cannonLimits:
- #limits regarding how many cannons a player can build. set to false if you dont need it
- useLimits: false
- buildLimitA: 1
- buildLimitB: 100
- keepProjectileAlive:
- #projectile will only be updated by minecraft if a player is close to it. Enable this to keep them alive forever
- enabled: true
- #teleports the projectile to the expected location when the difference is too big
- teleportProjectile: 5.0
- tools:
- #the item a player needs to be holding to adjust the aim of a cannon. Default is none.
- ajust: '0:0'
- #the item used to autoaim a cannon. Default is clock
- autoaim: '347:0'
- #the item used to fire a cannon. Default is flint and steel. Not every cannon needs a FiringItem.
- #a data value of -1 means that every durability is accepted for flint and steel
- firing: '259:-1'
- #required for cleaning a cannon after firing and pushing a projectile against the gunpowder
- ramrod: '280:0'
- #item used to rotate a cannon 90 degrees. Not implemented yet
- rotatingItem: '350:0'
- #item to measure the cannon temperature. Default is a gold nugget
- thermometer: '371:0'
- #fake blocks/sound that are send to the player, to make effects visible at large distance
- imitatedEffects:
- #is the player closer than this distance, there will be no fake block
- minimumBlockDistance: 80
- #if the player is above this distance, there will be no fake block
- maximumBlockDistance: 200
- #if the player is above this distance, there will be no sound
- maximumSoundDistance: 200
- explosion:
- #are imitated blocks enabled
- enabled: true
- #size of the impact imitated explosion
- sphereSize: 3
- #material of the imitated explosion (default is a active redstone lamp '124:0')
- material: '124:0'
- #how long the effect will be displayed [s]
- time: 2
- #firing effect if the player is far away and display the aiming angle of the cannon
- aiming:
- #set to true to show a line of blocks while aiming
- enabled: true
- #how long the aiming vector will be. Longer means it is easier to see where you are aiming
- length: 5
- #this block will used to display the angle
- block: '20:0'
- #how long the effect will be displayed [s]
- time: 0.5
- firing:
- #will show fake blocks for players which are far away
- enabled: true
- #firing will show fire blocks if the player is far away
- fireBlock: '35:14'
- #firing will show smoke blocks if the player is far away
- smokeBlock: '30:0'
- #how long the effect will be displayed [s]
- time: 2
- predictor:
- #shows the impact of the projectile for a loaded cannon
- enabled: true
- #how many iterations until the projectile hits the surface
- maxIterations: 500
- #the predictor will work for this distance (muzzle to impact)
- maxDistance: 200.0
- #fake block which shows the impact location
- material: '124:0'
- #how long the effect will be displayed [s]
- time: 0.5
- #enter here the blocks which require the superbreaker ability to destroy.
- #e.g. if you enter here the enchantment table it requires a projectile with superbreaker to be destroyed.
- #else it can be destroyed by normal explosions
- superbreakerBlocks:
- #water
- - 8
- - 9
- #lava
- - 10
- - 11
- #obsidian
- - 49
- #enchantmenttable
- - 116
- #enderchest
- - 130
- #anvil
- - 145
- #blocks which can't be destroyed by penetration of the projectile.
- #normal minecraft explosions are not affected by this option.
- unbreakableBlocks:
- # bedrock
- - 7
- #some items will consumed when used as projectile (e.g. a egg will be thrown) and the event has to be canceled, else the item can't be used as projectile
- #you can also enter here a lever to use it as right click trigger not as redstone trigger.
- cancelEventForLoadingItem:
- #EGG
- - 344
- #SNOW_BALL
- - 332
- #SPAWN_EGG
- - 383
- #ENDER_PEARL
- - 368
- #FIREWORK
- - 401
- #REDSTONE
- - 331
- database:
- username: bukkit
- isolation: SERIALIZABLE
- driver: org.sqlite.JDBC
- password: walrus
- url: jdbc:sqlite:{DIR}{NAME}.db
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