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May 23rd, 2018
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  1. Content
  2.  
  3. Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details in sections below)
  4.  
  5. Added AI Opponents – “Bots Phase 1”
  6. Used in Training
  7. Fill in slots in Match Making during long queue times
  8. Fill in for players that leave matches, until a human can Join-In-Progress
  9. See more info in the official feedback thread
  10. Added Gore System – “Gibs”
  11. Updated Tutorial
  12. Bot Match Training
  13. Starting Challenges
  14. Continuous Play Flow Updated
  15. After you have completed your Starting Challenges, we now auto-queue you after completing a match, and create a lobby that you can choose to return to during the matchmaking process.
  16. Added Quick Play Multi-mode Playlists
  17. Solo & Team Playlists, vote for the mode within the Match Lobby.
  18. Voting now has 3 options: 2 selected game mode & match combinations, and one random option
  19. Added Killer Cam - outline killer on Death Screen
  20. Added HP/AP of killer on Death Screen (for Unranked modes)
  21. Added Teammate Health & Armor Bars
  22. Added Disable Private Chat option in Game Settings
  23. Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings
  24. Must toggle while in the main menu, cannot while in match
  25. Visual highlight for all pickups when user needs the item (WIP)
  26. XP Curves have been updated to make leveling significantly easier
  27. XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
  28. Weekly Free Champion rotations are now available
  29. Champions can now be purchased for Favor. All Favor values in the PTS are temporary and for testing only.
  30. All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates. NOTE: Drop rates and contents in all PTS builds are temporary and for testing only. These do not reflect the expected real world experience, and you may see bugs.
  31. Chests can now be purchased with Shards
  32. Armor and Weapon Skins can no longer be crafted with Shards
  33. Added XP/Favor boost for playing with PARTY
  34. Additional Profile Icons
  35. Additional Nameplates
  36. Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
  37. Added support for Store & Welcome Screens Dynamic Image Loading
  38.  
  39. New Tri-bolt skin: Reconciler
  40.  
  41. Champion Balance Changes :: Health :: Armor :: Movement
  42.  
  43. Health Stacks
  44. All Champions spawn with 125/100 HP, and have an overmax of 175 HP.
  45. Healthy slowly decays from 125 to 100 HP
  46. Amor Stacks
  47. All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP.
  48. Lights have 50 less AP than Mediums
  49. All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP.
  50. All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP.
  51. Heavies have 50 more AP than Mediums
  52. Movement
  53. All Lights 320 base speed, 0.85 Air-Accel
  54. All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
  55. Visor 310 base speed, 1.065557 Air-Accel
  56. All Heavies 300 base speed, 0.967111 Air-Accel
  57.  
  58. Champions
  59.  
  60. Anarki
  61. Cooldown 60 to 55
  62. Friction 9 to 8
  63. Circle Strafe Friction 15 to 12
  64. Clutch
  65. Scale 1.3 to 1.2
  66. Cooldown 45 to 40
  67. Shield & Drill share a duration pool
  68. Duration 5 to 7
  69. Secondary Duration 3 to 0
  70. Drill Radius 0.15 to 0.16
  71. Drill Length 30 to 20m
  72. Doom Slayer
  73. Berserk velocity 550 to 500
  74. Berserk jumpVelocity 750 to 600
  75. Galena
  76. Each teammate may now heal once from a single totem before being reactivated
  77. Damage 100 to 75
  78. Healing 50 to 75
  79. Max Totems 5 to 3
  80. Max Totem Bonus: Totems Heal Overmax
  81. Healing Radius 2.5 to 5m (100 to 200u)
  82. (Damage Radius remains the same at 2.5m or 100u)
  83. Keel
  84. DelayBetweenShots 300 to 400 ms
  85. Min Grenade Damage 1 to 15
  86. Grenade Velocity 30 to 24 m/s
  87. Grenade GravityAcceleration 20 to 14
  88. Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
  89. Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
  90. Keel Grenade bounceCoeff 0.4 to 0.35
  91. Slash
  92. Direct Trail Damage 5 to 10
  93. Sorlag
  94. Friction 9 to 8
  95. Circle Strafe Friction 15 to 14
  96. Direct Spit Damage 30 to 40
  97. Visor
  98. Ability Duration 7 to 6
  99.  
  100. Weapons
  101.  
  102. Shotgun
  103. 4 to 5 Pellet Damage
  104. 20 to 18 Pellets (80 to 90 dmg)
  105. Farspread 600 to 800
  106. 2 Rings of 9 Pellets
  107. Super Shotgun
  108. 6 to 5 Pellet Damage
  109. 20 to 28 Pellets (120 to 140 dmg)
  110. Farspread 750 to 800
  111. 3 Rings of 9 Pellets, plus one centered pellet.
  112. Nailgun & Super Nailgun
  113. 100 to 110 ms reloadTime (Dev note: this change reduces NG damage per second from 200 -->180)
  114. Knockback 5 to 6
  115. Self-Knockback 30 to 28
  116. Tri-bolt
  117. Bolts start timing upon fire (not on contact)
  118. Bolts may now explode in mid-air
  119. Bolt Damage 50 to 45
  120. Min Splash Damage 6 to 9
  121. Delay Between Shots 150 to 125 ms
  122. Time to explode 1.0 to 0.5 sec
  123. Lightning Gun
  124. Cylinder 0.15 to 0.125 (Dev note: 'Cylinder' is the thickness of the beam for determining hits)
  125. Railgun
  126. 80 to 100 dmg (it does the same zoomed or unzoomed)
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