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- Content
- Balance Changes (quite significant) across Champions health/armor, movement, and Weapons including new Tri-bolt functionality (details in sections below)
- Added AI Opponents – “Bots Phase 1”
- Used in Training
- Fill in slots in Match Making during long queue times
- Fill in for players that leave matches, until a human can Join-In-Progress
- See more info in the official feedback thread
- Added Gore System – “Gibs”
- Updated Tutorial
- Bot Match Training
- Starting Challenges
- Continuous Play Flow Updated
- After you have completed your Starting Challenges, we now auto-queue you after completing a match, and create a lobby that you can choose to return to during the matchmaking process.
- Added Quick Play Multi-mode Playlists
- Solo & Team Playlists, vote for the mode within the Match Lobby.
- Voting now has 3 options: 2 selected game mode & match combinations, and one random option
- Added Killer Cam - outline killer on Death Screen
- Added HP/AP of killer on Death Screen (for Unranked modes)
- Added Teammate Health & Armor Bars
- Added Disable Private Chat option in Game Settings
- Added 3D Positional Sound “[BETA] Stereo Headphones with HRTF” option in Audio Settings
- Must toggle while in the main menu, cannot while in match
- Visual highlight for all pickups when user needs the item (WIP)
- XP Curves have been updated to make leveling significantly easier
- XP boosters. These are known in-game as Haste Potions and give +50% XP bonus.
- Weekly Free Champion rotations are now available
- Champions can now be purchased for Favor. All Favor values in the PTS are temporary and for testing only.
- All loot boxes have been updated (Backpacks, Chests, Reliquaries) and now use a new loot box drop system that gives developers more flexibility and has additional features such as reduced drop rates of Duplicates. NOTE: Drop rates and contents in all PTS builds are temporary and for testing only. These do not reflect the expected real world experience, and you may see bugs.
- Chests can now be purchased with Shards
- Armor and Weapon Skins can no longer be crafted with Shards
- Added XP/Favor boost for playing with PARTY
- Additional Profile Icons
- Additional Nameplates
- Updated Peacemaker Rocket Launcher, red display screen has been added to the side of the gun
- Added support for Store & Welcome Screens Dynamic Image Loading
- New Tri-bolt skin: Reconciler
- Champion Balance Changes :: Health :: Armor :: Movement
- Health Stacks
- All Champions spawn with 125/100 HP, and have an overmax of 175 HP.
- Healthy slowly decays from 125 to 100 HP
- Amor Stacks
- All Light Champions spawn with 0/50 AP, and have an overmax of 125 AP.
- Lights have 50 less AP than Mediums
- All Medium Champions spawn with 50/100 AP, and have an overmax of 175 AP.
- All Heavy Champions spawn with 100/150 AP, and have an overmax of 225 AP.
- Heavies have 50 more AP than Mediums
- Movement
- All Lights 320 base speed, 0.85 Air-Accel
- All Mediums 310 base speed, 0.905723 Air-Accel (except Visor)
- Visor 310 base speed, 1.065557 Air-Accel
- All Heavies 300 base speed, 0.967111 Air-Accel
- Champions
- Anarki
- Cooldown 60 to 55
- Friction 9 to 8
- Circle Strafe Friction 15 to 12
- Clutch
- Scale 1.3 to 1.2
- Cooldown 45 to 40
- Shield & Drill share a duration pool
- Duration 5 to 7
- Secondary Duration 3 to 0
- Drill Radius 0.15 to 0.16
- Drill Length 30 to 20m
- Doom Slayer
- Berserk velocity 550 to 500
- Berserk jumpVelocity 750 to 600
- Galena
- Each teammate may now heal once from a single totem before being reactivated
- Damage 100 to 75
- Healing 50 to 75
- Max Totems 5 to 3
- Max Totem Bonus: Totems Heal Overmax
- Healing Radius 2.5 to 5m (100 to 200u)
- (Damage Radius remains the same at 2.5m or 100u)
- Keel
- DelayBetweenShots 300 to 400 ms
- Min Grenade Damage 1 to 15
- Grenade Velocity 30 to 24 m/s
- Grenade GravityAcceleration 20 to 14
- Grenade timeToExplosionIfCollisionHappenedSec 2.5 to 2.0
- Grenade timeToExplosionWithoutCollisionSec 10 to 2.0
- Keel Grenade bounceCoeff 0.4 to 0.35
- Slash
- Direct Trail Damage 5 to 10
- Sorlag
- Friction 9 to 8
- Circle Strafe Friction 15 to 14
- Direct Spit Damage 30 to 40
- Visor
- Ability Duration 7 to 6
- Weapons
- Shotgun
- 4 to 5 Pellet Damage
- 20 to 18 Pellets (80 to 90 dmg)
- Farspread 600 to 800
- 2 Rings of 9 Pellets
- Super Shotgun
- 6 to 5 Pellet Damage
- 20 to 28 Pellets (120 to 140 dmg)
- Farspread 750 to 800
- 3 Rings of 9 Pellets, plus one centered pellet.
- Nailgun & Super Nailgun
- 100 to 110 ms reloadTime (Dev note: this change reduces NG damage per second from 200 -->180)
- Knockback 5 to 6
- Self-Knockback 30 to 28
- Tri-bolt
- Bolts start timing upon fire (not on contact)
- Bolts may now explode in mid-air
- Bolt Damage 50 to 45
- Min Splash Damage 6 to 9
- Delay Between Shots 150 to 125 ms
- Time to explode 1.0 to 0.5 sec
- Lightning Gun
- Cylinder 0.15 to 0.125 (Dev note: 'Cylinder' is the thickness of the beam for determining hits)
- Railgun
- 80 to 100 dmg (it does the same zoomed or unzoomed)
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