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- def lurcker(lurck, game, frontcourt):
- holder = enemey_capsule(game)
- enemy_base = game.get_enemy_mothership()
- if holder:
- print lurck
- return
- for lu in lurck:
- dst = avg(frontcourt).distance(enemy_base)-holder.distance(enemy_base)
- print dst
- if lu.can_push(holder) and abs(dst) + game.push_distance < game.push_range:
- lu.push(holder, avg(frontcourt))
- else:
- lu.sail(lu.location.towards(holder, game.push_range))
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