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Jun 10th, 2025
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  1. {
  2. Tools = ordered() {
  3. Blur1 = Blur {
  4. Inputs = {
  5. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  6. XBlurSize = Input { Value = 18.1, },
  7. Input = Input {
  8. SourceOp = "Transform1",
  9. Source = "Output",
  10. },
  11. },
  12. ViewInfo = OperatorInfo { Pos = { 385, 412.5 } },
  13. },
  14. Transform1 = Transform {
  15. Inputs = {
  16. Size = Input { Value = 1.38, },
  17. Input = Input {
  18. SourceOp = "Background1",
  19. Source = "Output",
  20. },
  21. EffectMask = Input {
  22. SourceOp = "Background2",
  23. Source = "Output",
  24. }
  25. },
  26. ViewInfo = OperatorInfo { Pos = { 385, 379.5 } },
  27. },
  28. Background1 = Background {
  29. Inputs = {
  30. GlobalOut = Input { Value = 119, },
  31. Width = Input { Value = 1920, },
  32. Height = Input { Value = 1920, },
  33. UseFrameFormatSettings = Input { Value = 1, },
  34. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  35. TopLeftRed = Input { Value = 1, },
  36. TopLeftGreen = Input { Value = 1, },
  37. TopLeftBlue = Input { Value = 1, },
  38. EffectMask = Input {
  39. SourceOp = "Rectangle1",
  40. Source = "Mask",
  41. }
  42. },
  43. ViewInfo = OperatorInfo { Pos = { 385, 280.5 } },
  44. },
  45. Rectangle1 = RectangleMask {
  46. Inputs = {
  47. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  48. MaskWidth = Input { Value = 1920, },
  49. MaskHeight = Input { Value = 1920, },
  50. PixelAspect = Input { Value = { 1, 1 }, },
  51. UseFrameFormatSettings = Input { Value = 1, },
  52. ClippingMode = Input { Value = FuID { "None" }, },
  53. Width = Input { Value = 0.953, },
  54. Height = Input { Value = 0.102, },
  55. CornerRadius = Input { Value = 0.567, },
  56. },
  57. ViewInfo = OperatorInfo { Pos = { 385, 181.5 } },
  58. UserControls = ordered() {
  59. X_Offset = {
  60. INP_MaxAllowed = 5,
  61. INP_Integer = false,
  62. INPID_InputControl = "SliderControl",
  63. INP_MaxScale = 1,
  64. INP_Default = 0.5,
  65. INP_MinScale = 0,
  66. INP_MinAllowed = -5,
  67. LINKID_DataType = "Number",
  68. ICS_ControlPage = "Controls",
  69. LINKS_Name = "X-Offset"
  70. },
  71. Y_Offset = {
  72. INP_MaxAllowed = 5,
  73. INP_Integer = false,
  74. INPID_InputControl = "SliderControl",
  75. INP_MaxScale = 1,
  76. INP_Default = 0.5,
  77. INP_MinScale = 0,
  78. INP_MinAllowed = -5,
  79. LINKID_DataType = "Number",
  80. ICS_ControlPage = "Controls",
  81. LINKS_Name = "Y-Offset"
  82. }
  83. }
  84. },
  85. Background3 = Background {
  86. Inputs = {
  87. GlobalOut = Input { Value = 119, },
  88. Width = Input { Value = 1920, },
  89. Height = Input { Value = 1920, },
  90. UseFrameFormatSettings = Input { Value = 1, },
  91. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  92. TopLeftRed = Input { Value = 1, },
  93. TopLeftGreen = Input { Value = 1, },
  94. TopLeftBlue = Input { Value = 1, },
  95. EffectMask = Input {
  96. SourceOp = "Bitmap1",
  97. Source = "Mask",
  98. }
  99. },
  100. ViewInfo = OperatorInfo { Pos = { 385, 511.5 } },
  101. },
  102. Background2 = Background {
  103. Inputs = {
  104. GlobalOut = Input { Value = 119, },
  105. Width = Input { Value = 1920, },
  106. Height = Input { Value = 1920, },
  107. UseFrameFormatSettings = Input { Value = 1, },
  108. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  109. TopLeftRed = Input { Value = 1, },
  110. TopLeftGreen = Input { Value = 1, },
  111. TopLeftBlue = Input { Value = 1, },
  112. EffectMask = Input {
  113. SourceOp = "Rectangle1_1",
  114. Source = "Mask",
  115. }
  116. },
  117. ViewInfo = OperatorInfo { Pos = { 550, 280.5 } },
  118. },
  119. Bitmap1 = BitmapMask {
  120. Inputs = {
  121. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  122. MaskWidth = Input { Value = 1920, },
  123. MaskHeight = Input { Value = 1920, },
  124. PixelAspect = Input { Value = { 1, 1 }, },
  125. UseFrameFormatSettings = Input { Value = 1, },
  126. ClippingMode = Input { Value = FuID { "None" }, },
  127. Image = Input {
  128. SourceOp = "Blur1",
  129. Source = "Output",
  130. },
  131. Low = Input { Value = 0.433, },
  132. High = Input { Value = 0.433, },
  133. },
  134. ViewInfo = OperatorInfo { Pos = { 385, 445.5 } },
  135. },
  136. Rectangle1_1 = RectangleMask {
  137. Inputs = {
  138. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  139. MaskWidth = Input { Value = 1920, },
  140. MaskHeight = Input { Value = 1920, },
  141. PixelAspect = Input { Value = { 1, 1 }, },
  142. UseFrameFormatSettings = Input { Value = 1, },
  143. ClippingMode = Input { Value = FuID { "None" }, },
  144. Center = Input {
  145. SourceOp = "Path1",
  146. Source = "Position",
  147. },
  148. Width = Input { Value = 0.323, },
  149. Height = Input { Value = 0.15, },
  150. CornerRadius = Input { Value = 0.567, },
  151. },
  152. ViewInfo = OperatorInfo { Pos = { 550, 181.5 } },
  153. UserControls = ordered() {
  154. X_Offset = {
  155. INP_MaxAllowed = 5,
  156. INP_Integer = false,
  157. INPID_InputControl = "SliderControl",
  158. INP_MaxScale = 1,
  159. INP_Default = 0.5,
  160. INP_MinScale = 0,
  161. INP_MinAllowed = -5,
  162. LINKID_DataType = "Number",
  163. ICS_ControlPage = "Controls",
  164. LINKS_Name = "X-Offset"
  165. },
  166. Y_Offset = {
  167. INP_MaxAllowed = 5,
  168. INP_Integer = false,
  169. INPID_InputControl = "SliderControl",
  170. INP_MaxScale = 1,
  171. INP_Default = 0.5,
  172. INP_MinScale = 0,
  173. INP_MinAllowed = -5,
  174. LINKID_DataType = "Number",
  175. ICS_ControlPage = "Controls",
  176. LINKS_Name = "Y-Offset"
  177. }
  178. }
  179. },
  180. Path1 = PolyPath {
  181. DrawMode = "InsertAndModify",
  182. CtrlWZoom = false,
  183. Inputs = {
  184. Displacement = Input {
  185. SourceOp = "Path1Displacement",
  186. Source = "Value",
  187. },
  188. PolyLine = Input {
  189. Value = Polyline {
  190. Points = {
  191. { Linear = true, LockY = true, X = -0.321852295409182, Y = 0, RX = 0.213238855622089, RY = 0 },
  192. { Linear = true, LockY = true, X = 0.317864271457086, Y = 0, LX = -0.213238855622089, LY = 0, RX = 0, RY = 0 },
  193. { Linear = true, LockY = true, X = 0.317864271457086, Y = 0, LX = -0, LY = -0, RX = -0.107333423819029, RY = 0 },
  194. { Linear = true, LockY = true, X = -0.00413599999999997, Y = 0, LX = 0.107333423819029, LY = 0 }
  195. }
  196. },
  197. },
  198. },
  199. },
  200. Path1Displacement = BezierSpline {
  201. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  202. NameSet = true,
  203. KeyFrames = {
  204. [35] = { 0, RH = { 47.7272727272727, 0 }, Flags = { LockedY = true } },
  205. [55] = { 0.665181830424787, LH = { 38.8383838383838, 0.665181830424787 }, RH = { 63.3333333333333, 0.665181830424787 }, Flags = { LockedY = true } },
  206. [80] = { 0.665181830424787, LH = { 58.030303030303, 0.665181830424787 }, RH = { 84.8479999195446, 0.665181830424787 }, Flags = { Linear = true, LockedY = true } },
  207. [90] = { 1, LH = { 81.2121212121212, 1 }, Flags = { LockedY = true } }
  208. }
  209. },
  210. Text1 = TextPlus {
  211. Inputs = {
  212. GlobalOut = Input { Value = 119, },
  213. Width = Input { Value = 1920, },
  214. Height = Input { Value = 1920, },
  215. UseFrameFormatSettings = Input { Value = 1, },
  216. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  217. LayoutRotation = Input { Value = 1, },
  218. TransformRotation = Input { Value = 1, },
  219. Red1 = Input { Value = 0, },
  220. Green1 = Input { Value = 0, },
  221. Blue1 = Input { Value = 0, },
  222. Softness1 = Input { Value = 1, },
  223. StyledText = Input { Value = " PAST PRESENT FUTURE", },
  224. Font = Input { Value = "Helvetica Neue", },
  225. Style = Input { Value = "Bold", },
  226. VerticalJustificationNew = Input { Value = 3, },
  227. HorizontalJustificationNew = Input { Value = 3, },
  228. },
  229. ViewInfo = OperatorInfo { Pos = { 55, 544.5 } },
  230. UserControls = ordered() {
  231. Track = {
  232. INP_MaxAllowed = 4,
  233. INP_Integer = false,
  234. INPID_InputControl = "SliderControl",
  235. INP_MaxScale = 4,
  236. INP_Default = 1,
  237. INP_MinScale = 0,
  238. INP_MinAllowed = 0,
  239. LINKID_DataType = "Number",
  240. ICS_ControlPage = "Shading",
  241. LINKS_Name = "Track"
  242. }
  243. }
  244. },
  245. Merge1 = Merge {
  246. Inputs = {
  247. Background = Input {
  248. SourceOp = "Background3",
  249. Source = "Output",
  250. },
  251. Foreground = Input {
  252. SourceOp = "Text1",
  253. Source = "Output",
  254. },
  255. PerformDepthMerge = Input { Value = 0, },
  256. },
  257. ViewInfo = OperatorInfo { Pos = { 385, 577.5 } },
  258. },
  259. Background5 = Background {
  260. Inputs = {
  261. GlobalOut = Input { Value = 119, },
  262. Width = Input { Value = 1920, },
  263. Height = Input { Value = 1920, },
  264. UseFrameFormatSettings = Input { Value = 1, },
  265. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  266. TopLeftRed = Input { Value = 1, },
  267. TopLeftGreen = Input { Value = 1, },
  268. TopLeftBlue = Input { Value = 1, },
  269. EffectMask = Input {
  270. SourceOp = "Text1",
  271. Source = "Output",
  272. }
  273. },
  274. ViewInfo = OperatorInfo { Pos = { 110, 610.5 } },
  275. },
  276. Rectangle1_2 = RectangleMask {
  277. Inputs = {
  278. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  279. MaskWidth = Input { Value = 1920, },
  280. MaskHeight = Input { Value = 1920, },
  281. PixelAspect = Input { Value = { 1, 1 }, },
  282. UseFrameFormatSettings = Input { Value = 1, },
  283. ClippingMode = Input { Value = FuID { "None" }, },
  284. Width = Input { Value = 0.094, },
  285. Height = Input { Value = 0.095, },
  286. CornerRadius = Input { Value = 0.449, },
  287. },
  288. ViewInfo = OperatorInfo { Pos = { 715, 511.5 } },
  289. UserControls = ordered() {
  290. X_Offset = {
  291. INP_MaxAllowed = 5,
  292. INP_Integer = false,
  293. INPID_InputControl = "SliderControl",
  294. INP_MaxScale = 1,
  295. INP_Default = 0.5,
  296. INP_MinScale = 0,
  297. INP_MinAllowed = -5,
  298. LINKID_DataType = "Number",
  299. ICS_ControlPage = "Controls",
  300. LINKS_Name = "X-Offset"
  301. },
  302. Y_Offset = {
  303. INP_MaxAllowed = 5,
  304. INP_Integer = false,
  305. INPID_InputControl = "SliderControl",
  306. INP_MaxScale = 1,
  307. INP_Default = 0.5,
  308. INP_MinScale = 0,
  309. INP_MinAllowed = -5,
  310. LINKID_DataType = "Number",
  311. ICS_ControlPage = "Controls",
  312. LINKS_Name = "Y-Offset"
  313. }
  314. }
  315. },
  316. Text1_1 = TextPlus {
  317. Inputs = {
  318. GlobalOut = Input { Value = 119, },
  319. Width = Input { Value = 1920, },
  320. Height = Input { Value = 1920, },
  321. UseFrameFormatSettings = Input { Value = 1, },
  322. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  323. LayoutRotation = Input { Value = 1, },
  324. CharacterSpacing = Input { Value = 1.26, },
  325. TransformRotation = Input { Value = 1, },
  326. Softness1 = Input { Value = 1, },
  327. Rotation1 = Input { Value = 1, },
  328. AngleZ1 = Input { Value = 90, },
  329. StyledText = Input { Value = "0 1 2 3 4 5 6 7 8 9", },
  330. Font = Input { Value = "Gotham", },
  331. Style = Input { Value = "Bold", },
  332. VerticalJustificationNew = Input { Value = 3, },
  333. HorizontalJustificationNew = Input { Value = 3, },
  334. Direction = Input { Value = 3, },
  335. },
  336. ViewInfo = OperatorInfo { Pos = { -275, 643.5 } },
  337. UserControls = ordered() {
  338. Track = {
  339. INP_MaxAllowed = 4,
  340. INP_Integer = false,
  341. INPID_InputControl = "SliderControl",
  342. INP_MaxScale = 4,
  343. INP_Default = 1,
  344. INP_MinScale = 0,
  345. INP_MinAllowed = 0,
  346. LINKID_DataType = "Number",
  347. ICS_ControlPage = "Shading",
  348. LINKS_Name = "Track"
  349. }
  350. }
  351. },
  352. Background4 = Background {
  353. Inputs = {
  354. GlobalOut = Input { Value = 119, },
  355. Width = Input { Value = 1920, },
  356. Height = Input { Value = 1920, },
  357. UseFrameFormatSettings = Input { Value = 1, },
  358. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  359. TopLeftRed = Input { Value = 0.92156862745098, },
  360. TopLeftGreen = Input { Value = 0.345098039215686, },
  361. TopLeftBlue = Input { Value = 0.16078431372549, },
  362. },
  363. ViewInfo = OperatorInfo { Pos = { 0, 676.5 } },
  364. },
  365. Merge1_2 = Merge {
  366. Inputs = {
  367. Background = Input {
  368. SourceOp = "Merge1",
  369. Source = "Output",
  370. },
  371. Foreground = Input {
  372. SourceOp = "DropShadow1",
  373. Source = "Output",
  374. },
  375. PerformDepthMerge = Input { Value = 0, },
  376. },
  377. ViewInfo = OperatorInfo { Pos = { 385, 676.5 } },
  378. },
  379. DropShadow1 = ofx.com.blackmagicdesign.resolvefx.DropShadow {
  380. Inputs = {
  381. Source = Input {
  382. SourceOp = "Merge1_1",
  383. Source = "Output",
  384. },
  385. shadowStrength = Input { Value = 0.5, },
  386. shadowAngle = Input { Value = 37.5, },
  387. ShadowDistance = Input { Value = 0.0500000007450581, },
  388. shadowBlur = Input { Value = 0.550000011920929, },
  389. shadowColorRed = Input { Value = 0, },
  390. shadowColorGreen = Input { Value = 0, },
  391. shadowColorBlue = Input { Value = 0, },
  392. isLegacyComp = Input { Value = 0, },
  393. blendGroup = Input { Value = 0, },
  394. blendIn = Input { Value = 1, },
  395. blend = Input { Value = 0, },
  396. ignoreContentShape = Input { Value = 0, },
  397. legacyIsProcessRGBOnly = Input { Value = 0, },
  398. IsNoTemporalFramesReqd = Input { Value = 0, },
  399. refreshTrigger = Input { Value = 1, },
  400. resolvefxVersion = Input { Value = "1.1", },
  401. },
  402. ViewInfo = OperatorInfo { Pos = { 220, 676.5 } },
  403. },
  404. Merge1_1 = Merge {
  405. Inputs = {
  406. MultiplyByMask = Input { Value = 1, },
  407. Background = Input {
  408. SourceOp = "Background4",
  409. Source = "Output",
  410. },
  411. Foreground = Input {
  412. SourceOp = "Background5",
  413. Source = "Output",
  414. },
  415. PerformDepthMerge = Input { Value = 0, },
  416. EffectMask = Input {
  417. SourceOp = "Instance_Rectangle1_1",
  418. Source = "Mask",
  419. }
  420. },
  421. ViewInfo = OperatorInfo { Pos = { 110, 676.5 } },
  422. },
  423. Background7 = Background {
  424. Inputs = {
  425. GlobalOut = Input { Value = 119, },
  426. Width = Input { Value = 1920, },
  427. Height = Input { Value = 1920, },
  428. UseFrameFormatSettings = Input { Value = 1, },
  429. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  430. TopLeftRed = Input { Value = 0.898039215686275, },
  431. TopLeftGreen = Input { Value = 0.615686274509804, },
  432. TopLeftBlue = Input { Value = 0.631372549019608, },
  433. EffectMask = Input {
  434. SourceOp = "Rectangle1_2",
  435. Source = "Mask",
  436. }
  437. },
  438. ViewInfo = OperatorInfo { Pos = { 660, 676.5 } },
  439. },
  440. Background6 = Background {
  441. Inputs = {
  442. GlobalOut = Input { Value = 119, },
  443. Width = Input { Value = 1920, },
  444. Height = Input { Value = 1920, },
  445. UseFrameFormatSettings = Input { Value = 1, },
  446. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  447. TopLeftRed = Input { Value = 0.874509803921569, },
  448. TopLeftGreen = Input { Value = 0.313725490196078, },
  449. TopLeftBlue = Input { Value = 0.337254901960784, },
  450. EffectMask = Input {
  451. SourceOp = "Rectangle1_2",
  452. Source = "Mask",
  453. }
  454. },
  455. ViewInfo = OperatorInfo { Pos = { 550, 676.5 } },
  456. },
  457. Background8 = Background {
  458. Inputs = {
  459. GlobalOut = Input { Value = 119, },
  460. Width = Input { Value = 1920, },
  461. Height = Input { Value = 1920, },
  462. UseFrameFormatSettings = Input { Value = 1, },
  463. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  464. TopLeftRed = Input { Value = 0.87843137254902, },
  465. TopLeftGreen = Input { Value = 0.368627450980392, },
  466. TopLeftBlue = Input { Value = 0.447058823529412, },
  467. EffectMask = Input {
  468. SourceOp = "Rectangle1_2",
  469. Source = "Mask",
  470. }
  471. },
  472. ViewInfo = OperatorInfo { Pos = { 770, 676.5 } },
  473. },
  474. Transform2_1 = Transform {
  475. Inputs = {
  476. Center = Input {
  477. SourceOp = "Path2_1",
  478. Source = "Position",
  479. },
  480. Input = Input {
  481. SourceOp = "Background7",
  482. Source = "Output",
  483. },
  484. },
  485. ViewInfo = OperatorInfo { Pos = { 660, 709.5 } },
  486. },
  487. Path2_1 = PolyPath {
  488. DrawMode = "InsertAndModify",
  489. CtrlWZoom = false,
  490. Inputs = {
  491. Displacement = Input {
  492. SourceOp = "Path2_1Displacement",
  493. Source = "Value",
  494. },
  495. PolyLine = Input {
  496. Value = Polyline {
  497. Points = {
  498. { Linear = true, LockY = true, X = -0.033, Y = 0, RX = 0, RY = -0.105 },
  499. { Linear = true, LockY = true, X = -0.033, Y = -0.315, LX = 0, LY = 0.105 }
  500. }
  501. },
  502. },
  503. },
  504. },
  505. Path2_1Displacement = BezierSpline {
  506. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  507. NameSet = true,
  508. KeyFrames = {
  509. [2] = { 0, RH = { 4.6666640038396, 0 }, Flags = { LockedY = true } },
  510. [10] = { 0.546688659312493, LH = { 9.9414569315729, 0.159700755414931 }, RH = { 10.12, 1.34 } },
  511. [17] = { 1, LH = { 14.6666640269133, 1 }, Flags = { LockedY = true } }
  512. }
  513. },
  514. Transform2_2 = Transform {
  515. Inputs = {
  516. Center = Input {
  517. SourceOp = "Path2_2",
  518. Source = "Position",
  519. },
  520. Input = Input {
  521. SourceOp = "Background8",
  522. Source = "Output",
  523. },
  524. },
  525. ViewInfo = OperatorInfo { Pos = { 770, 709.5 } },
  526. },
  527. Path2_2 = PolyPath {
  528. DrawMode = "InsertAndModify",
  529. CtrlWZoom = false,
  530. Inputs = {
  531. Displacement = Input {
  532. SourceOp = "Path2_2Displacement",
  533. Source = "Value",
  534. },
  535. PolyLine = Input {
  536. Value = Polyline {
  537. Points = {
  538. { Linear = true, LockY = true, X = 0.073, Y = 0, RX = 0, RY = -0.105 },
  539. { Linear = true, LockY = true, X = 0.073, Y = -0.315, LX = 0, LY = 0.105 }
  540. }
  541. },
  542. },
  543. },
  544. },
  545. Path2_2Displacement = BezierSpline {
  546. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  547. NameSet = true,
  548. KeyFrames = {
  549. [4] = { 0, RH = { 6.6666640038396, 0 }, Flags = { LockedY = true } },
  550. [12] = { 0.546688659312493, LH = { 11.9414569315729, 0.159700755414931 }, RH = { 12.12, 1.34 } },
  551. [19] = { 1, LH = { 16.6666640269133, 1 }, Flags = { LockedY = true } }
  552. }
  553. },
  554. Transform2 = Transform {
  555. Inputs = {
  556. Center = Input {
  557. SourceOp = "Path2",
  558. Source = "Position",
  559. },
  560. Input = Input {
  561. SourceOp = "Background6",
  562. Source = "Output",
  563. },
  564. },
  565. ViewInfo = OperatorInfo { Pos = { 550, 742.5 } },
  566. },
  567. Path2 = PolyPath {
  568. DrawMode = "InsertAndModify",
  569. CtrlWZoom = false,
  570. Inputs = {
  571. Displacement = Input {
  572. SourceOp = "Path2Displacement",
  573. Source = "Value",
  574. },
  575. PolyLine = Input {
  576. Value = Polyline {
  577. Points = {
  578. { Linear = true, LockY = true, X = -0.14, Y = 0, RX = 0, RY = -0.105 },
  579. { Linear = true, LockY = true, X = -0.14, Y = -0.315, LX = 0, LY = 0.105 }
  580. }
  581. },
  582. },
  583. },
  584. },
  585. Path2Displacement = BezierSpline {
  586. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  587. NameSet = true,
  588. KeyFrames = {
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  1064. Source = "Output",
  1065. }
  1066. },
  1067. ViewInfo = OperatorInfo { Pos = { -55, 907.5 } },
  1068. }
  1069. }
  1070. }
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