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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.   # Ignore placeholder problems
  101.   # When set to true, the placeholder will not be disabled
  102.   # this also means that no ERRORS will be logged -> no troubleshooting
  103.   ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107.   # If you want the toggle to stay even when your users
  108.   # log off you can enable this. Keep in mind that this requires a
  109.   # MySQL or SQLite database.
  110.   # If you are configuring the plugin for the first time it is advised
  111.   # to stay away from these settings until you managed the scoreboard
  112.   # set up.
  113.   persistent: false
  114.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115.   # with isolation, url, driver, ...
  116.   # Database name
  117.   database: "featherboard"
  118.   # Database username
  119.   username: bukkit
  120.   # Database isolation type
  121.   isolation: SERIALIZABLE
  122.   # Database driver
  123.   driver: org.sqlite.JDBC
  124.   # Database password
  125.   password: walrus
  126.   # Database driver URL
  127.   # {DIR} will be replaced with the plugin directory
  128.   # {NAME} will be replaced wit the plugin name
  129.   url: jdbc:sqlite:{DIR}{NAME}.db
  130.   # Save interval in ticks
  131.   save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150.   # Default FeatherBoard comes with a board called "default". All players have the permission
  151.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  152.   # the permission is negated.
  153.   #
  154.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155.   # names such as "vip-board", "mcmmo-levelup", ...
  156.   default:
  157.     # Every section here are different lines. The first section will be used as the title
  158.     # the following sections will be used as the lines on the scoreboard (max 15)
  159.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160.     # things simple I will use logical names such as "title", "spacer", "header", ...
  161.     title:
  162.       # Every line has its own frames. The animation will loop through these frames on intervals
  163.       # that you configure below.
  164.       # Put all your frames under 'text:'. You can make as many lines as you want and use
  165.       # placeholders and preset effects.
  166.       # Keep in mind that there is a limit in line width!
  167.       text:
  168.       # To create cool looking animations you create yourself
  169.       # you can use the graphical tool AnimationCreator
  170.       # https://www.spigotmc.org/resources/animationcreator.6001/
  171.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  172.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173.       - '&a&lPlayer Stats'
  174.       # Interval is the animation interval in TICKS (20 ticks is one second).
  175.       # Every X ticks the animation goes to the next frame (see above)
  176.       # Once all frames are finished it will start over from the first one
  177.       interval: 2
  178.       # If you don't want a static order of the frames and want to show each frame at random
  179.      # you can enable this option.
  180.      random: false
  181.    # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  182.    # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  183.    # These lines (usually a header or footer) are also good for decoration.
  184.    spacer10:
  185.      text: []
  186.      interval: 100
  187.      random: false
  188.    header:
  189.      text:
  190.      - '       &7&m&l&8&m  &7&m   &a&m     &7&m   &8&m  '
  191.      interval: 10
  192.      random: true
  193.    spacer1:
  194.      text: []
  195.      interval: 100
  196.      random: false
  197.    faction:
  198.      text:
  199.      - '&aFaction&7// &a{factions_faction_name}'
  200.       interval: 100
  201.       random: false
  202.     description:
  203.       text:
  204.       - '<scroll width=20 space=20>&7{factions_faction_description}&r</scroll>'
  205.       interval: 3
  206.       random: false
  207.     faction power:
  208.       text:
  209.       - '&aPower&7// &f{factions_player_power_rounded}&7/&a{factions_player_maxpower_rounded}'
  210.       interval: 100
  211.       random: false
  212.     spacer3:
  213.       text: []
  214.       interval: 100
  215.       random: false
  216.     header4:
  217.       text:
  218.       - '       &7&m&l&8&m  &7&m   &a&m     &7&m   &8&m  '
  219.       interval: 11
  220.       random: true
  221.     spacer5:
  222.       text: []
  223.       interval: 100
  224.       random: false
  225.     balance:
  226.       text:
  227.       - '&aBalance&7// &a$&f{money}'
  228.       interval: 100
  229.       random: false
  230.     mcmmo:
  231.       text:
  232.       - '&aMcMMO Levels&7// &f{mcmmo_powerlevel}'
  233.       interval: 100
  234.       random: false
  235.     kills:
  236.       text:
  237.       - '&aKills&7// &a{stat_kills}'
  238.       interval: 100
  239.       random: false
  240.     deaths:
  241.       text:
  242.       - '&aDeaths&7// &c{stat_deaths}'
  243.       interval: 100
  244.       random: false
  245.     spacer9:
  246.       text: []
  247.       interval: 100
  248.       random: false
  249.     header8:
  250.       text:
  251.       - '       &7&m&l&8&m  &7&m   &a&m     &7&m   &8&m  '
  252.       interval: 11
  253.       random: true
  254.     news:
  255.       # Lets create some animated news
  256.       # News is something you need to write quick
  257.       # and usually you don't want to spend ages on creating
  258.      # some cool effect. That is why FeatherBoard features
  259.      # several presets you can use.
  260.      # Do you want to randomize the animation frames?
  261.      random: false
  262.    # For empty lines just add another 'section' but just don't put any text
  263.     # in it so it acts like an empty line.
  264.     # For empty lines just add another 'section' but just don't put any text
  265.    # in it so it acts like an empty line.
  266.    # This is a combat scoreboard example showing
  267.  # combat related information.
  268.  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  269.  # (Unless you want it to show all the time)
  270.  # You still need to 'trigger' this scoreboard in the vanilla_combat
  271.  combat-scoreboard-example:
  272.    # Lets just use the title,header and footer from the example above
  273.    # for in depth configuration look above.
  274.    #
  275.    # When designing a board that is used when triggered on an event. You have
  276.    # to think (before looking at the placeholders) what is relevant.
  277.    # For example: When I think of combat my first thoughts are:
  278.    # - Health: To see how much you have left
  279.    # - Possible cooldown timers
  280.    # - With who am I in combat?
  281.    # - Target health
  282.    # - mcMMO attacking level?
  283.    #
  284.    # Next you have to think what is important during that event:
  285.    # - Combat: not too much distraction (no animations, smaller scoreboard)
  286.    #
  287.    # Once you know those things start looking for placeholders. A lot of events such
  288.    # as mcmmo have placeholders that can only be used in such events.
  289.    title:
  290.      text:
  291.      # To create cool looking animations you create yourself
  292.      # you can use the graphical tool AnimationCreator
  293.      # https://www.spigotmc.org/resources/animationcreator.6001/
  294.      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  295.      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  296.      - '<single><delay times="10">&l><</delay></single>'
  297.      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  298.      - '<single>&f&lherB</single>'
  299.      - '<single>&f&lherBo</single>'
  300.      - '<single>&f&latherBoa</single>'
  301.      - '<single>&f&leatherBoar</single>'
  302.      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  303.      interval: 2
  304.      random: false
  305.    header:
  306.      text:
  307.      - '&a&m+-----------------+'
  308.      interval: 10
  309.      random: true
  310.    combat-label:
  311.      text:
  312.      - '&8&l> &7&lCombat target:'
  313.      interval: 100
  314.      random: false
  315.    combat-data:
  316.      text:
  317.      - '{vanilla-combat_opponent_name}'
  318.      interval: 2
  319.      random: false
  320.    spacer1:
  321.      text: []
  322.      interval: 100
  323.    health-label:
  324.      text:
  325.      - '&8&l> &7&lHealth stats:'
  326.      interval: 100
  327.      random: false
  328.    health-data-1:
  329.      text:
  330.      - '&aYou: {healthbar}'
  331.      interval: 1
  332.      random: false
  333.    health-data-2:
  334.      text:
  335.      - '&cTarget: {vanilla-combat_opponent_healthbar}'
  336.      interval: 1
  337.      random: false
  338.    footer:
  339.      text:
  340.      - '&a&m+-----------------+'
  341.      interval: 10
  342.      random: true
  343.  # This is an example for mcMMO when you level up
  344.  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  345.  # (Unless you want it to show all the time)
  346.  # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  347.  mcmmo-levelup:
  348.    title:
  349.      text:
  350.      # To create cool looking animations you create yourself
  351.      # you can use the graphical tool AnimationCreator
  352.      # https://www.spigotmc.org/resources/animationcreator.6001/
  353.      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  354.      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  355.      - '<single><delay times="10">&l><</delay></single>'
  356.      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  357.      - '<single>&f&lherB</single>'
  358.      - '<single>&f&lherBo</single>'
  359.      - '<single>&f&latherBoa</single>'
  360.      - '<single>&f&leatherBoar</single>'
  361.      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  362.      interval: 2
  363.      random: false
  364.    header:
  365.      text:
  366.      - '&a&m+-----------------+'
  367.      interval: 10
  368.      random: true
  369.    info-label:
  370.      text:
  371.      # mcMMO-levelup comes with several event specific placeholders
  372.      - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  373.      interval: 10
  374.    spacer1: # This is a spacer an empty line
  375.      text:
  376.      - ''
  377.      interval: 10
  378.      # Do you want to randomize the animation frames?
  379.      random: false
  380.    skill-label: # You can add elements to the group and name them like you want
  381.      # Lets make a static label
  382.      text:
  383.      - '&9&l> &e&lSkill:'
  384.      interval: 10 # The interval is not important since its just 1 static text.
  385.      # Do you want to randomize the animation frames?
  386.      random: false
  387.    skill:
  388.      # Lets make a static label
  389.      text:
  390.      - '{mcmmo-levelup_skill_name}'
  391.      interval: 10 # The interval is not important since its just 1 static text.
  392.      # Do you want to randomize the animation frames?
  393.      random: false
  394.    spacer2: # This is a spacer an empty line
  395.      text:
  396.      - ''
  397.      interval: 100
  398.      # Do you want to randomize the animation frames?
  399.      random: false
  400.    skilllevel-label: # You can add elements to the group and name them like you want
  401.      # Lets make a static label
  402.      text:
  403.      - '&b&l> &e&lCurrent level:'
  404.      interval: 10 # The interval is not important since its just 1 static text.
  405.      # Do you want to randomize the animation frames?
  406.      random: false
  407.    skilllevel:
  408.      # Lets make a static label
  409.      text:
  410.      - '{mcmmo-levelup_skilllevel}'
  411.      interval: 10 # The interval is not important since its just 1 static text.
  412.      # Do you want to randomize the animation frames?
  413.      random: false
  414.    footer:
  415.      text:
  416.      - '&a&m+-----------------+'
  417.      interval: 10
  418.      random: true
  419.  # This is an example for Towny when you enter a town
  420.  # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  421.  # (Unless you want it to show all the time)
  422.  # You still need to 'trigger' this scoreboard in the 'towny-town'
  423.  towny-town-example:
  424.    # Lets just use the title,header and footer from the example above
  425.    # for in depth configuration look above.
  426.    title:
  427.      text:
  428.      # To create cool looking animations you create yourself
  429.      # you can use the graphical tool AnimationCreator
  430.      # https://www.spigotmc.org/resources/animationcreator.6001/
  431.      # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  432.      # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  433.      - '<single><delay times="10">&l><</delay></single>'
  434.      - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  435.      - '<single>&f&lherB</single>'
  436.      - '<single>&f&lherBo</single>'
  437.      - '<single>&f&latherBoa</single>'
  438.      - '<single>&f&leatherBoar</single>'
  439.      - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  440.      interval: 2
  441.      random: false
  442.    header:
  443.      text:
  444.      - '&a&m+-------------------+'
  445.      interval: 10
  446.      random: true
  447.    town-label:
  448.      text:
  449.      - '&bYou are in town:'
  450.      interval: 100
  451.    town-data:
  452.      text:
  453.      - '{towny_currenttown_name}'
  454.      interval: 100
  455.    spacer1:
  456.      text: []
  457.      interval: 100
  458.    townboard-label:
  459.      text:
  460.      - '&bTown board:'
  461.      interval: 100
  462.    townboard:
  463.      text:
  464.      - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  465.      interval: 3
  466.    spacer2:
  467.      text: []
  468.      interval: 100
  469.    population-label:
  470.      text:
  471.      - '&bPopulation:'
  472.      interval: 100
  473.    poplulation-data:
  474.      text:
  475.      - '{towny_currenttown_residents}'
  476.      interval: 100
  477.    footer:
  478.      text:
  479.      - '&a&m+-------------------+'
  480.      interval: 10
  481.      random: true
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