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  1. //Netcode
  2.  
  3. cl_allowdownload "0"
  4. cl_cmdrate "66"
  5. cl_interp "0"
  6. cl_interp_ratio "1"
  7. cl_interp_all "0"
  8. cl_interp_npcs "0"
  9. cl_lagcompensation "1"
  10. cl_smooth "0"
  11. cl_smoothtime "0"
  12. cl_updaterate "66"
  13. net_maxfragments "1260"
  14. rate "1048576"
  15. cl_resend "6"
  16. cl_timeout "9999999"
  17. clientport "1337"
  18.  
  19.  
  20. //Scoreboard
  21.  
  22. cl_scoreboard_ct_color_red "150"
  23. cl_scoreboard_ct_color_green "200"
  24. cl_scoreboard_ct_color_blue "255"
  25. cl_scoreboard_t_color_red "240"
  26. cl_scoreboard_t_color_green "90"
  27. cl_scoreboard_t_color_blue "90"
  28. cl_scoreboard_dead_color_red "125"
  29. cl_scoreboard_dead_color_green "125"
  30. cl_scoreboard_dead_color_blue "125"
  31. cl_scoreboard_clan_ct_color_red "150"
  32. cl_scoreboard_clan_ct_color_green "200"
  33. cl_scoreboard_clan_ct_color_blue "255"
  34. cl_scoreboard_clan_t_color_red "240"
  35. cl_scoreboard_clan_t_color_green "90"
  36. cl_scoreboard_clan_t_color_blue "90"
  37. cl_scoreboard_dead_clan_color_red "125"
  38. cl_scoreboard_dead_clan_color_green "125"
  39. cl_scoreboard_dead_clan_color_blue "125"
  40.  
  41.  
  42. //Radar
  43.  
  44. overview_health "1"
  45. overview_names "1"
  46. overview_tracks "0"
  47. overview_alpha "1.0"
  48. overview_preferred_mode "1"
  49. overview_mode "1"
  50.  
  51.  
  52. //HUD
  53.  
  54. cl_autoreload "0"
  55. cl_locationalpha "150"
  56. cc_subtitles "0"
  57. cl_c4progressbar "1"
  58. tv_nochat "1"
  59. cl_radartype "1"
  60. cl_radar_locked "0"
  61. cl_radaralpha "250"
  62. cl_autohelp "0"
  63. cl_nowinpanel "1"
  64. cl_show_achievement_popups "0"
  65. cl_showhelp "0"
  66. hud_achievement_count "0"
  67. hud_achievement_description "0"
  68. hud_achievement_glowtime "0"
  69. hud_achievement_tracker "0"
  70. hud_deathnotice_time "9"
  71. hud_freezecamhide "0"
  72. hud_takesshots "0"
  73. hud_fastswitch "1"
  74. hud_drawhistory_time "1"
  75. hud_showtargetid "1"
  76. hud_showtargetpos "0"
  77. hud_saytext_time "5"
  78.  
  79.  
  80. //Net_graph
  81.  
  82. net_scale "5"
  83. net_graphpos "2"
  84. net_graphsolid "1"
  85. net_graphtext "1"
  86. net_graphmsecs "400"
  87. net_graphshowlatency "1"
  88. net_graphshowinterp "1"
  89. net_graph "1"
  90. net_graphheight "64"
  91. net_graphproportionalfont "0"
  92.  
  93.  
  94. //Sounds
  95.  
  96. cl_customsounds "0"
  97. cl_soundfile "0"
  98. dsp_mix_max "0.9"
  99. dsp_room "0"
  100. dsp_spatial "40"
  101. dsp_speaker "50"
  102. room_type "0"
  103. snd_duckerattacktime "0.5"
  104. snd_duckerreleasetime "2.5"
  105. snd_duckerthreshold "0.15"
  106. snd_ducktovolume "0.55"
  107. snd_pitchquality "0"
  108. snd_surround_speakers "0"
  109. windows_speaker_config "1"
  110. volume "1"
  111. cl_downloadfilter "none"
  112. dsp_enhance_stereo "0"
  113. dsp_slow_cpu "1"
  114. snd_async_fullyasync "0"
  115. snd_mixahead "0.5"
  116. snd_profile "0"
  117. snd_noextraupdate "1"
  118. suitvolume "0"
  119. dsp_volume "1"
  120. soundscape_flush "9999"
  121. snd_musicvolume "0"
  122. voice_enable "1"
  123. voice_forcemicrecord "1"
  124. voice_modenable "1"
  125. voice_scale "0.4"
  126.  
  127.  
  128. //FPS
  129.  
  130. r_decalstaticprops "0"
  131. mat_filtertextures "1"
  132. mat_mipmaptextures "1"
  133. mat_colorcorrection "0"
  134. cl_ragdoll_physics_enable "0"
  135. r_renderoverlayfragment "0"
  136. r_fastzreject "1"
  137. cl_logofile "0"
  138. closecaption "0"
  139. datacachesize "128"
  140. mat_aaquality "0"
  141. mat_compressedtextures "1"
  142. mat_forcemanagedtextureintohardware "0"
  143. mat_maxframelatency "0"
  144. mem_min_heapsize "256"
  145. mem_max_heapsize "2048"
  146. r_ambientboost "0"
  147. r_ambientfactor "0"
  148. r_ambientmin "0"
  149. r_bloomtintb "0"
  150. r_bloomtintexponent "0"
  151. r_bloomtintg "0"
  152. r_bloomtintr "0"
  153. r_hunkalloclightmaps "0"
  154. r_pixelfog "0"
  155. r_drawspecificstaticprop "0"
  156. r_flashlightdepthtexture "0"
  157. r_flashlightrendermodels "0"
  158. r_flashlightrenderworld "0"
  159. r_visualizeproplightcaching "1"
  160. flex_rules "0"
  161. sv_forcepreload "1"
  162. prop_active_gib_limit "0"
  163. commentary "0"
  164. adsp_debug "0"
  165. mat_postprocessing_combine "1"
  166. mat_disablehwmorph "1"
  167. mat_motion_blur_enabled "0"
  168. mat_levelflush "0"
  169. mat_excludetextures "1"
  170. mat_colcorrection_disableentities "0"
  171. mat_postprocess_x "0"
  172. mat_postprocess_y "0"
  173. mat_reduceparticles "1"
  174. mat_force_ps_patch "0"
  175. mat_use_compressed_hdr_textures "1"
  176. mat_software_aa_blur_one_pixel_lines "0"
  177. mat_software_aa_strength "0"
  178. mat_software_aa_strength_vgui "0"
  179. mat_software_aa_tap_offset "0"
  180. mat_softwarelighting "0"
  181. mat_non_hdr_bloom_scalefactor "0"
  182. mat_max_worldmesh_vertices "0"
  183. mat_diffuse "1"
  184. mat_bloom_scalefactor_scalar "0"
  185. mat_alphacoverage "0"
  186. cl_disablefreezecam "1"
  187. cl_hudhint_sound "0"
  188. cl_disablehtmlmotd "1"
  189. cl_showpluginmessages "0"
  190. cl_playerspraydisable "1"
  191. cl_detailfade "0"
  192. cl_detaildist "0"
  193. cl_debugrumble "0"
  194. cl_clearhinthistory "1"
  195. blink_duration "0"
  196. budget_averages_window "0"
  197. budget_background_alpha "0"
  198. budget_history_numsamplesvisible "0"
  199. budget_history_range_ms "5"
  200. budget_peaks_window "0"
  201. budget_show_averages "0"
  202. budget_show_history "0"
  203. budget_show_peaks "0"
  204. cl_burninggibs "0"
  205. cl_c4dynamiclight "1"
  206. cl_detail_avoid_force "0"
  207. cl_detail_avoid_radius "0"
  208. cl_detail_avoid_recover_speed "0"
  209. cl_detail_max_sway "0"
  210. cl_drawmonitors "0"
  211. cl_ejectbrass "0"
  212. cl_forcepreload "1"
  213. cl_min_ct "4"
  214. cl_min_t "3"
  215. cl_minmodels "1"
  216. cl_new_impact_effects "0"
  217. cl_pred_optimize "2"
  218. cl_predictweapons "1"
  219. cl_predict "1"
  220. cl_phys_props_enable "0"
  221. cl_phys_props_max "0"
  222. cl_ragdoll_collide "0"
  223. cl_rumblescale "0"
  224. cl_show_splashes "0"
  225. cl_allowupload "0"
  226. cl_wpn_sway_interp "0"
  227. con_enable "1"
  228. dsp_water "14"
  229. func_break_max_pieces "0"
  230. flex_smooth "0"
  231. fps_max "111"
  232. g_ragdoll_fadespeed "0"
  233. g_ragdoll_lvfadespeed "0"
  234. g_ragdoll_important_maxcount "0"
  235. g_ragdoll_maxcount "0"
  236. gl_clear "0"
  237. jpeg_quality "100"
  238. lod_TransitionDist "0"
  239. mat_antialias "0"
  240. mat_autoexposure_max "0"
  241. mat_autoexposure_min "0"
  242. mat_bloomscale "0"
  243. mat_bufferprimitives "1"
  244. mat_bumpmap "0"
  245. mat_clipz "1"
  246. mat_compressedtextures "1"
  247. mat_debug_postprocessing_effects "0"
  248. mat_debugdepthmode "0"
  249. mat_debugdepthval "128"
  250. mat_debugdepthvalmax "256"
  251. mat_disable_bloom "1"
  252. mat_disable_fancy_blending "1"
  253. mat_disable_lightwarp "1"
  254. mat_disable_ps_patch "1"
  255. mat_envmapsize "0"
  256. mat_envmaptgasize "0"
  257. mat_fastspecular "1"
  258. mat_filterlightmaps "0"
  259. mat_forceaniso "0"
  260. mat_trilinear "1"
  261. mat_forcehardwaresync "0"
  262. mat_forcemanagedtextureintohardware "0"
  263. mat_framebuffercopyoverlaysize "0"
  264. mat_hdr_enabled "0"
  265. mat_hdr_level "0"
  266. mat_parallaxmap "0"
  267. mat_picmip "2"
  268. mat_reducefillrate "1"
  269. mat_shadowstate "0"
  270. mat_specular "0"
  271. mat_vsync "0"
  272. mat_wateroverlaysize "0"
  273. muzzleflash_light "0"
  274. mp_decals "0"
  275. props_break_max_pieces "0"
  276. props_break_max_pieces_perframe "0"
  277. r_3dsky "0"
  278. r_3dnow "1"
  279. r_ambientboost "0"
  280. r_ambientfactor "1"
  281. r_cheapwaterend "1"
  282. r_cheapwaterstart "1"
  283. r_decal_cullsize "9999"
  284. r_decals "0"
  285. r_dopixelvisibility "0"
  286. r_drawbatchdecals "0"
  287. r_drawdetailprops "0"
  288. r_drawflecks "0"
  289. r_drawmodeldecals "0"
  290. r_dynamic "0"
  291. r_eyegloss "0"
  292. r_eyemove "0"
  293. r_eyes "0"
  294. r_eyeshift_x "0"
  295. r_eyeshift_y "0"
  296. r_eyeshift_z "0"
  297. r_eyesize "0"
  298. r_flex "0"
  299. r_forcewaterleaf "0"
  300. r_lightaverage "0"
  301. r_lightcache_zbuffercache "0"
  302. r_lod "2"
  303. r_maxdlights "0"
  304. r_maxmodeldecal "0"
  305. r_maxnewsamples "0"
  306. r_maxsampledist "0"
  307. r_minnewsamples "0"
  308. r_norefresh "0"
  309. r_occlusion "1"
  310. r_PhysPropStaticLighting "0"
  311. r_propsmaxdist "0"
  312. r_rootlod "2"
  313. r_ropetranslucent "0"
  314. r_shadowmaxrendered "9"
  315. r_shadowrendertotexture "1"
  316. r_shadows "1"
  317. r_spray_lifetime "0"
  318. r_sse2 "1"
  319. r_sse_s "1"
  320. r_staticprop_lod "3"
  321. r_teeth "0"
  322. r_waterdrawreflection "0"
  323. r_WaterDrawRefraction "0"
  324. r_waterforceexpensive "0"
  325. r_waterforcereflectentities "0"
  326. r_worldlightmin "0"
  327. r_worldlights "0"
  328. rope_rendersolid "0"
  329. rope_averagelight "0"
  330. rope_collide "0"
  331. rope_shake "0"
  332. rope_smooth "0"
  333. rope_smooth_enlarge "0"
  334. rope_smooth_maxalpha "0"
  335. rope_smooth_maxalphawidth "0"
  336. rope_smooth_minalpha "0"
  337. rope_smooth_minwidth "0"
  338. rope_subdiv "0"
  339. rope_wind_dist "0"
  340. showhitlocation "1"
  341. texture_budget_background_alpha "9999999"
  342. texture_budget_panel_height "0"
  343. texture_budget_panel_width "0"
  344. violence_ablood "1"
  345. violence_agibs "1"
  346. violence_hblood "1"
  347. violence_hgibs "1"
  348. weapon_showproficiency "1"
  349. mat_monitorgamma "1.6"
  350.  
  351.  
  352. //Mouse
  353.  
  354. cl_observercrosshair "1"
  355. cl_scalecrosshair "1"
  356. m_rawinput "1"
  357. cl_pitchspeed "225"
  358. cl_yawspeed "210"
  359. m_customaccel "0"
  360. m_customaccel_exponent "1"
  361. m_customaccel_max "0"
  362. m_customaccel_scale "0.04"
  363. m_mouseaccel1 "0"
  364. m_mouseaccel2 "0"
  365. m_filter "0"
  366. m_forward "1"
  367. m_mousespeed "1"
  368. m_pitch "0.022"
  369. m_side "0.8"
  370. m_yaw "0.022"
  371. sensitivity "2.5000"
  372. zoom_sensitivity_ratio "1.0"
  373.  
  374.  
  375. //Multicore rendering tweaks
  376.  
  377. threadpool_affinity "0"
  378. host_thread_mode "0"
  379. mat_queue_mode "2"
  380. cl_threaded_bone_setup "0"
  381. cl_threaded_client_leaf_system "0"
  382. r_threaded_client_shadow_manager "1"
  383. r_threaded_particles "1"
  384. r_threaded_renderables "1"
  385. r_queued_decals "0"
  386. r_queued_post_processing "1"
  387. r_queued_ropes "1"
  388. mp_usehwmmodels "-1"
  389. mp_usehwmvcds "-1"
  390.  
  391.  
  392. //Crosshair
  393.  
  394. crosshair "1"
  395. cl_crosshairscale "600"
  396. cl_crosshaircolor "4"
  397. cl_legacy_crosshair_scale "1"
  398. cl_legacy_crosshair_recoil "0"
  399. cl_dynamiccrosshair "1"
  400. cl_righthand "1"
  401. cl_crosshairalpha "9999"
  402. cl_crosshairusealpha "1"
  403. cl_autowepswitch "0"
  404.  
  405.  
  406. //Binds
  407.  
  408. bind "INS" "lerpa+"
  409. bind "DEL" "lerpa-"
  410. bind "HOME" "lerpb+"
  411. bind "END" "lerpb-"
  412. bind "PGUP" "lerpc+"
  413. bind "PGDN" "lerpc-"
  414. bind "MOUSE2""+jump"
  415. bind "q" "+attack2"
  416. bind "z" "zb_teamcash"
  417.  
  418. unbind "MWHEELUP"
  419. unbind "MWHEELDOWN"
  420.  
  421.  
  422. //Lerp
  423.  
  424. alias lerpa+ "incrementvar cl_interp 0.01 0.09 +0.0001"// cl_interp +0.0001
  425. alias lerpa- "incrementvar cl_interp 0.01 0.09 -0.0001"// cl_interp -0.0001
  426. alias lerpb+ "incrementvar cl_interp 0.01 0.09 +0.001" // cl_interp +0.001
  427. alias lerpb- "incrementvar cl_interp 0.01 0.09 -0.001"// cl_interp -0.001
  428. alias lerpc+ "incrementvar cl_interp 0.01 0.09 +0.01"// cl_interp +0.01
  429. alias lerpc- "incrementvar cl_interp 0.01 0.09 -0.01"// cl_interp +0.01
  430.  
  431.  
  432. //ZBLOCK
  433.  
  434. setinfo zb_wantautocashcalling "1"
  435.  
  436.  
  437. //INFERNO ERROR
  438.  
  439. con_filter_text "Too many vertex"
  440. con_filter_text_out "Too many vertex"
  441. con_filter_enable "2"
  442.  
  443.  
  444. soundscape_flush
  445. mat_savechanges
  446.  
  447.  
  448. clear
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