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- #define FILTERSCRIPT
- #include <a_samp>
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/ntks1", cmdtext, true, 10) == 0)
- {
- CreateObject(2678, -0.12960, 2.62330, -0.50220, 33.00000, 90.00000, 0.00000);
- CreateObject(2678, -0.12960, 2.63500, 0.10590, 0.00000, 90.00000, 0.00000);
- CreateObject(2678, -0.12960, 2.63500, 0.86000, 0.00000, 90.00000, 0.00000);
- CreateObject(2678, -0.12960, 3.02000, 1.40000, -33.00000, 90.00000, 0.00000);
- CreateObject(2678, 0.12500, -2.42970, -0.44230, 0.00000, 90.00000, 180.00000);
- CreateObject(2678, 0.12500, -2.42970, 0.32746, 0.00000, 90.00000, 180.00000);
- CreateObject(2678, 0.12500, -2.42970, 0.32746, 0.00000, 90.00000, 180.00000);
- CreateObject(18646, 0.04500, -0.71990, 1.06000, 0.00000, 0.00000, 0.00000);
- AttachObjectToVehicle(2678, 495, -0.12960, 2.62330, -0.50220, 33.00000, 90.00000, 0.00000);
- AttachObjectToVehicle(2678, 495, -0.12960, 2.63500, 0.10590, 0.00000, 90.00000, 0.00000);
- AttachObjectToVehicle(2678, 495, -0.12960, 2.63500, 0.86000, 0.00000, 90.00000, 0.00000);
- AttachObjectToVehicle(2678, 495, -0.12960, 3.02000, 1.40000, -33.00000, 90.00000, 0.00000);
- AttachObjectToVehicle(2678, 495, 0.12500, -2.42970, -0.44230, 0.00000, 90.00000, 180.00000);
- AttachObjectToVehicle(2678, 495, 0.12500, -2.42970, 0.32746, 0.00000, 90.00000, 180.00000);
- AttachObjectToVehicle(2678, 495, 0.12500, -2.42970, 0.32746, 0.00000, 90.00000, 180.00000);
- AttachObjectToVehicle(18646, 495, 0.04500, -0.71990, 1.06000, 0.00000, 0.00000, 0.00000);
- CreateVehicle(495, 0.00000, 0.00000, 0.00000, 0.00000, 0, 0, -1, 0);
- SetVehiclePos(495, 450.718, 5566.614, 806.183); // This is top of Chilliad, how can I make it that it will teleport the car to player that writes this command ?
- }
- return 1;
- }
- return 0;
- }
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