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zinro

Feb 12th, 2018
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  1. options:
  2. s: &c[system]&6
  3.  
  4. command /join:
  5. trigger:
  6. if {game} is true:
  7. message "{@s} 現在ゲーム中です、ゲームが終わり次第入れます"
  8. stop
  9. if {game} is false:
  10. if {join.%player%} is true:
  11. message "{@s} 既に参加しています"
  12. stop
  13. broadcast "{@s} &e%player%&6が参加しました"
  14. add player to {allplayer::*}
  15. add player to {player::*}
  16. add 1 to {member}
  17. set {join.%player%} to true
  18. loop all players:
  19. set tab header to "&lサーバー参加人数 &a%number of all players%&7/15" and footer to "&c&l人狼参加人数 &6%{member}%&7/15" for loop-player
  20. stop
  21. command /zinnrou:
  22. permission: admin
  23. trigger:
  24. set {game} to true
  25. broadcast "{@s} 人狼ゲームを開始します"
  26. wait 3 seconds
  27. command "/jks"
  28. teleport {player::*} to the location (100, 100, 100) #tp
  29. command "/effect @a invisibility 30 10 true"
  30. command "/time set 16000"
  31. set {uranaitime} to true
  32. set {uranai.%{U}%} to true
  33. set {uranai.%{U2}%} to true
  34. loop all players:
  35. if loop-player has permission "sk.admin":
  36. set {logs.%loop-player%} to false
  37. set {uranai.%loop-player%} to true
  38. set {nu.%loop-player%} to true
  39. execute loop-player command "/job"
  40. broadcast "{@s} 夜になりました、夜行動の役職を持ってる人は行動してください"
  41. message "{@s} &f&l&n/u (プレイヤー)" to {U} and {U2}
  42. wait 20 seconds #夜行動の役職のため
  43. broadcast "{@s} 残り10秒"
  44. wait 5 seconds
  45. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  46. broadcast "{@s} 5"
  47. wait 1 seconds
  48. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  49. broadcast "{@s} 4"
  50. wait 1 seconds
  51. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  52. broadcast "{@s} 3"
  53. wait 1 seconds
  54. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  55. broadcast "{@s} 2"
  56. wait 1 seconds
  57. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  58. broadcast "{@s} 1"
  59. wait 1 seconds
  60. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  61. loop all players:
  62. if loop-player has permission "sk.admin":
  63. set {logs.%loop-player%} to true
  64. set {uranaitime} to false
  65. set {migatime} to true
  66. message "{@s} 人狼は&4%{Z}%&6です" to {K}
  67. if {H} is set:
  68. if {Y} is set:
  69. message "{@s} てるてるは&d%{Y}%&6です" to {H}
  70. if {C} is set:
  71. message "{@s} クリーパーは&b%{C}%&6です" to {H}
  72. if {Y} and {C} is not set:
  73. message "{@s} 今回はクリーパーもてるてるもいません" to {H}
  74. if {ut} is true:
  75. if {U2} is set:
  76. message "{@s} もう一人の占い師は&5%{U2}%&6です" to {U}
  77. message "{@s} もう一人の占い師は&5%{U}%&6です" to {U2}
  78. if {kt} is true:
  79. if {K} is set:
  80. message "{@s} 狂人は&3%{K}%&6です" to {Z}
  81. if {D} is set:
  82. message "{@s} ""&f&l&n/miga (プレイヤー)""&6でその人の身代わりになれます" to {D}
  83. if {member} is 2 or 1:
  84. broadcast "{@s} &cError"
  85. command "/stopgame"
  86. stop
  87. if {member} is 3 or 4:
  88. broadcast "{@s} 夜が明けました、話し合いを開始してください。 (話し合いの時間:1 Minutes)"
  89. teleport {player::*} to the location (991, 101, 1002)
  90. set {nomove} to true
  91. wait 30 seconds
  92. broadcast "{@s} 残り30秒"
  93. wait 20 seconds
  94. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  95. broadcast "{@s} 残り10秒"
  96. wait 7 seconds
  97. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  98. broadcast "{@s} 3"
  99. wait 1 seconds
  100. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  101. broadcast "{@s} 2"
  102. wait 1 seconds
  103. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  104. broadcast "{@s} 1"
  105. wait 1 seconds
  106. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  107. broadcast "{@s} 話し合いが終了しました、処刑に移ります"
  108. set {migatime} to false
  109. command "/startvote"
  110. if {member} is 5 or 6:
  111. broadcast "{@s} 夜が明けました、話し合いを開始してください。 (話し合いの時間:2 Minutes)"
  112. teleport {player::*} to the location (991, 101, 1002)
  113. set {nomove} to true
  114. wait 1 minutes
  115. broadcast "{@s} 残り1分"
  116. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  117. wait 50 seconds
  118. broadcast "{@s} 残り10秒"
  119. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  120. wait 7 seconds
  121. broadcast "{@s} 3"
  122. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  123. wait 1 seconds
  124. broadcast "{@s} 2"
  125. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  126. wait 1 seconds
  127. broadcast "{@s} 1"
  128. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  129. wait 1 seconds
  130. broadcast "{@s} 話し合いが終了しました、処刑に移ります"
  131. set {migatime} to false
  132. command "/startvote"
  133. if {member} is 7 or 8 or 9:
  134. broadcast "{@s} 夜が明けました、話し合いを開始してください。 (話し合いの時間:4 Minutes)"
  135. teleport {player::*} to the location (991, 101, 1002)
  136. set {nomove} to true
  137. wait 1 minutes
  138. broadcast "{@s} 残り3分"
  139. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  140. wait 1 minutes
  141. broadcast "{@s} 残り2分"
  142. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  143. wait 1 minutes
  144. broadcast "{@s} 残り1分"
  145. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  146. wait 50 seconds
  147. broadcast "{@s} 残り10秒"
  148. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  149. wait 7 seconds
  150. broadcast "{@s} 3"
  151. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  152. wait 1 seconds
  153. broadcast "{@s} 2"
  154. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  155. wait 1 seconds
  156. broadcast "{@s} 1"
  157. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  158. wait 1 seconds
  159. broadcast "{@s} 話し合いが終了しました、処刑に移ります"
  160. set {migatime} to false
  161. command "/startvote"
  162. if {member} is 10 or 11 or 12 or 13 or 14 or 15:
  163. broadcast "{@s} 夜が明けました、話し合いを開始してください。 (話し合いの時間:7 Minutes)"
  164. teleport {player::*} to the location (991, 101, 1002)
  165. set {nomove} to true
  166. wait 1 minutes
  167. broadcast "{@s} 残り6分"
  168. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  169. wait 1 minutes
  170. broadcast "{@s} 残り5分"
  171. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  172. wait 1 minutes
  173. broadcast "{@s} 残り4分"
  174. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  175. wait 1 minutes
  176. broadcast "{@s} 残り3分"
  177. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  178. wait 1 minutes
  179. broadcast "{@s} 残り2分"
  180. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  181. wait 1 minutes
  182. broadcast "{@s} 残り1分"
  183. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  184. wait 50 seconds
  185. broadcast "{@s} 残り10秒"
  186. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  187. wait 7 seconds
  188. broadcast "{@s} 3"
  189. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  190. wait 1 seconds
  191. broadcast "{@s} 2"
  192. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  193. wait 1 seconds
  194. broadcast "{@s} 1"
  195. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  196. wait 1 seconds
  197. broadcast "{@s} 話し合いが終了しました、処刑に移ります"
  198. set {migatime} to false
  199. command "/startvote"
  200. command /u [<player>]:
  201. trigger:
  202. if arg 1 is not set:
  203. message "占うプレイヤーを指定してください"
  204. stop
  205. if arg 1 is set:
  206. if player is {U} or {U2}:
  207. if {uranaitime} is true:
  208. if {uranai.%player%} is true:
  209. if arg 1 is {Z}:
  210. message "{@s} %arg 1%は&4人狼&6です"
  211. set {uranai.%player%} to false
  212. stop
  213. if arg 1 is {K}:
  214. message "{@s} %arg 1%は&3狂人&6です"
  215. set {uranai.%player%} to false
  216. stop
  217. if arg 1 is {U}:
  218. message "{@s} %arg 1%は&5占い師&6です"
  219. set {uranai.%player%} to false
  220. stop
  221. if arg 1 is {U2}:
  222. message "{@s} %arg 1%は占い師&6です"
  223. set {uranai.%player%} to false
  224. stop
  225. if arg 1 is {Y}:
  226. message "{@s} %arg 1%は&dてるてる&6です"
  227. set {uranai.%player%} to false
  228. stop
  229. if arg 1 is {N}:
  230. message "{@s} %arg 1%は&e猫又&6です"
  231. set {uranai.%player%} to false
  232. stop
  233. if arg 1 is {C}:
  234. message "{@s} %arg 1%は&bクリーパー&6です"
  235. set {uranai.%player%} to false
  236. stop
  237. if arg 1 is {D}:
  238. message "{@s} %arg 1%は&1身代わり&6です"
  239. set {uranai.%player%} to false
  240. stop
  241. if arg 1 is {H}:
  242. message "{@s} %arg 1%は&2背徳者&6です"
  243. set {uranai.%player%} to false
  244. stop
  245. else:
  246. message "{@s} %arg 1%は&a村人&6です"
  247. set {uranai.%player%} to false
  248. stop
  249. stop
  250. else:
  251. message "{@s} 既に占いました"
  252. stop
  253. else:
  254. message "{@s} 現在は占えません"
  255. stop
  256. else:
  257. message "{@s} あなたは占い師ではありません"
  258. else:
  259. message "{@s} Error"
  260. command /jks:
  261. permission: skript.admin
  262. trigger:
  263. if {member} is less than or equal to 2:
  264. broadcast "{@s} 人数が足りません!"
  265. if {member} is equal to 3: #三人
  266. chance of 60%:
  267. set {Z} to random player of {allplayer::*}
  268. remove {Z} from {allplayer::*}
  269. set {U} to random player of {allplayer::*}
  270. remove {U} from {allplayer::*}
  271. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  272. message "{@s} あなたは&4人狼&6になりました" to {Z}
  273. message "{@s} あなたは&5占い師&6になりました" to {U}
  274. stop
  275. if {member} is equal to 4: #四人
  276. chance of 35%:
  277. set {Z} to random player of {allplayer::*}
  278. remove {Z} from {allplayer::*}
  279. set {U} to random player of {allplayer::*}
  280. remove {U} from {allplayer::*}
  281. chance of 70%:
  282. set {Y} to random player of {allplayer::*}
  283. remove {Y} from {allplayer::*}
  284. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  285. message "{@s} あなたは&4人狼&6になりました" to {Z}
  286. message "{@s} あなたは&5占い師&6になりました" to {U}
  287. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  288. stop
  289. if {member} is equal to 5: #五人
  290. set {Z} to random player of {allplayer::*}
  291. remove {Z} from {allplayer::*}
  292. set {U} to random player of {allplayer::*}
  293. remove {U} from {allplayer::*}
  294. chance of 20%:
  295. set {Y} to random player of {allplayer::*}
  296. remove {Y} from {allplayer::*}
  297. chance of 90%:
  298. set {N} to random player of {allplayer::*}
  299. remove {N} from {allplayer::*}
  300. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  301. message "{@s} あなたは&4人狼&6になりました" to {Z}
  302. message "{@s} あなたは&5占い師&6になりました" to {U}
  303. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  304. message "{@s} あなたは&7猫又&6になりました" to {N}
  305. stop
  306. if {member} is equal to 6: #六人 (五人と同じ)
  307. set {Z} to random player of {allplayer::*}
  308. remove {Z} from {allplayer::*}
  309. set {U} to random player of {allplayer::*}
  310. remove {U} from {allplayer::*}
  311. chance of 20%:
  312. set {Y} to random player of {allplayer::*}
  313. remove {Y} from {allplayer::*}
  314. chance of 90%:
  315. set {N} to random player of {allplayer::*}
  316. remove {N} from {allplayer::*}
  317. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  318. message "{@s} あなたは&4人狼&6になりました" to {Z}
  319. message "{@s} あなたは&5占い師&6になりました" to {U}
  320. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  321. message "{@s} あなたは&7猫又&6になりました" to {N}
  322. stop
  323. if {member} is equal to 7: #七人
  324. set {Z} to random player of {allplayer::*}
  325. remove {Z} from {allplayer::*}
  326. set {U} to random player of {allplayer::*}
  327. remove {U} from {allplayer::*}
  328. chance of 20%:
  329. set {Y} to random player of {allplayer::*}
  330. remove {Y} from {allplayer::*}
  331. chance of 90%:
  332. set {N} to random player of {allplayer::*}
  333. remove {N} from {allplayer::*}
  334. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  335. message "{@s} あなたは&4人狼&6になりました" to {Z}
  336. message "{@s} あなたは&5占い師&6になりました" to {U}
  337. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  338. message "{@s} あなたは&7猫又&6になりました" to {N}
  339. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  340. stop
  341. if {member} is equal to 8: #八人
  342. set {Z} to random player of {allplayer::*}
  343. remove {Z} from {allplayer::*}
  344. chance of 45%:
  345. set {K} to random player of {allplayer::*}
  346. remove {K} from {allplayer::*}
  347. set {U} to random player of {allplayer::*}
  348. remove {U} from {allplayer::*}
  349. chance of 20%:
  350. set {Y} to random player of {allplayer::*}
  351. remove {Y} from {allplayer::*}
  352. set {N} to random player of {allplayer::*}
  353. remove {N} from {allplayer::*}
  354. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  355. message "{@s} あなたは&4人狼&6になりました" to {Z}
  356. message "{@s} あなたは&3狂人者&6になりました" to {K}
  357. message "{@s} あなたは&5占い師&6になりました" to {U}
  358. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  359. message "{@s} あなたは&7猫又&6になりました" to {N}
  360. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  361. stop
  362. if {member} is equal to 9: #九人
  363. set {Z} to random player of {allplayer::*}
  364. remove {Z} from {allplayer::*}
  365. set {U} to random player of {allplayer::*}
  366. remove {U} from {allplayer::*}
  367. set {U2} to random player of {allplayer::*}
  368. remove {U2} from {allplayer::*}
  369. set {Y} to random player of {allplayer::*}
  370. remove {Y} from {allplayer::*}
  371. set {N} to random player of {allplayer::*}
  372. remove {N} from {allplayer::*}
  373. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  374. message "{@s} あなたは&4人狼&6になりました" to {Z}
  375. message "{@s} あなたは&3狂人者&6になりました" to {K}
  376. message "{@s} あなたは&5占い師&6になりました" to {U}
  377. message "{@s} あなたは&5占い師&6になりました" to {U2}
  378. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  379. message "{@s} あなたは&7猫又&6になりました" to {N}
  380. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  381. stop
  382. if {member} is equal to 10: #十人
  383. set {Z} to random player of {allplayer::*}
  384. remove {Z} from {allplayer::*}
  385. chance of 45%:
  386. set {K} to random player of {allplayer::*}
  387. remove {K} from {allplayer::*}
  388. set {U} to random player of {allplayer::*}
  389. remove {U} from {allplayer::*}
  390. set {U2} to random player of {allplayer::*}
  391. remove {U2} from {allplayer::*}
  392. chance of 20%:
  393. set {Y} to random player of {allplayer::*}
  394. remove {Y} from {allplayer::*}
  395. set {N} to random player of {allplayer::*}
  396. remove {N} from {allplayer::*}
  397. set {D} to random player of {allplayer::*}
  398. remove {D} from {allplayer::*}
  399. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  400. message "{@s} あなたは&4人狼&6になりました" to {Z}
  401. message "{@s} あなたは&3狂人者&6になりました" to {K}
  402. message "{@s} あなたは&5占い師&6になりました" to {U}
  403. message "{@s} あなたは&5占い師&6になりました" to {U2}
  404. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  405. message "{@s} あなたは&7猫又&6になりました" to {N}
  406. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  407. message "{@s} あなたは&1身代わり&6になりました" to {D}
  408. stop
  409. if {member} is equal to 11: #十一人
  410. set {Z} to random player of {allplayer::*}
  411. remove {Z} from {allplayer::*}
  412. chance of 35%:
  413. set {K} to random player of {allplayer::*}
  414. remove {K} from {allplayer::*}
  415. set {U} to random player of {allplayer::*}
  416. remove {U} from {allplayer::*}
  417. set {U2} to random player of {allplayer::*}
  418. remove {U2} from {allplayer::*}
  419. chance of 20%:
  420. set {Y} to random player of {allplayer::*}
  421. remove {Y} from {allplayer::*}
  422. set {N} to random player of {allplayer::*}
  423. remove {N} from {allplayer::*}
  424. set {D} to random player of {allplayer::*}
  425. remove {D} from {allplayer::*}
  426. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  427. message "{@s} あなたは&4人狼&6になりました" to {Z}
  428. message "{@s} あなたは&3狂人者&6になりました" to {K}
  429. message "{@s} あなたは&5占い師&6になりました" to {U}
  430. message "{@s} あなたは&5占い師&6になりました" to {U2}
  431. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  432. message "{@s} あなたは&7猫又&6になりました" to {N}
  433. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  434. message "{@s} あなたは&1身代わり&6になりました" to {D}
  435. stop
  436. if {member} is equal to 12: #十二人
  437. set {Z} to random player of {allplayer::*}
  438. remove {Z} from {allplayer::*}
  439. chance of 35%:
  440. set {K} to random player of {allplayer::*}
  441. remove {K} from {allplayer::*}
  442. set {U} to random player of {allplayer::*}
  443. remove {U} from {allplayer::*}
  444. set {U2} to random player of {allplayer::*}
  445. remove {U2} from {allplayer::*}
  446. chance of 10%:
  447. set {Y} to random player of {allplayer::*}
  448. remove {Y} from {allplayer::*}
  449. set {N} to random player of {allplayer::*}
  450. remove {N} from {allplayer::*}
  451. set {D} to random player of {allplayer::*}
  452. remove {D} from {allplayer::*}
  453. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  454. message "{@s} あなたは&4人狼&6になりました" to {Z}
  455. message "{@s} あなたは&3狂人者&6になりました" to {K}
  456. message "{@s} あなたは&5占い師&6になりました" to {U}
  457. message "{@s} あなたは&5占い師&6になりました" to {U2}
  458. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  459. message "{@s} あなたは&7猫又&6になりました" to {N}
  460. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  461. message "{@s} あなたは&1身代わり&6になりました" to {D}
  462. stop
  463. if {member} is equal to 13: #十三人
  464. set {Z} to random player of {allplayer::*}
  465. remove {Z} from {allplayer::*}
  466. chance of 35%:
  467. set {K} to random player of {allplayer::*}
  468. remove {K} from {allplayer::*}
  469. set {U} to random player of {allplayer::*}
  470. remove {U} from {allplayer::*}
  471. set {U2} to random player of {allplayer::*}
  472. remove {U2} from {allplayer::*}
  473. set {Y} to random player of {allplayer::*}
  474. remove {Y} from {allplayer::*}
  475. set {H} to random player of {allplayer::*}
  476. remove {H} from {allplayer::*}
  477. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  478. message "{@s} あなたは&4人狼&6になりました" to {Z}
  479. message "{@s} あなたは&3狂人者&6になりました" to {K}
  480. message "{@s} あなたは&5占い師&6になりました" to {U}
  481. message "{@s} あなたは&5占い師&6になりました" to {U2}
  482. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  483. message "{@s} あなたは&7猫又&6になりました" to {N}
  484. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  485. message "{@s} あなたは&1身代わり&6になりました" to {D}
  486. message "{@s} あなたは&2背徳者&6になりました" to {H}
  487. stop
  488. if {member} is equal to 14: #十四人
  489. set {Z} to random player of {allplayer::*}
  490. remove {Z} from {allplayer::*}
  491. chance of 45%:
  492. set {K} to random player of {allplayer::*}
  493. remove {K} from {allplayer::*}
  494. set {U} to random player of {allplayer::*}
  495. remove {U} from {allplayer::*}
  496. set {U2} to random player of {allplayer::*}
  497. remove {U2} from {allplayer::*}
  498. chance of 40%:
  499. set {Y} to random player of {allplayer::*}
  500. remove {Y} from {allplayer::*}
  501. chance of 80%:
  502. set {N} to random player of {allplayer::*}
  503. remove {N} from {allplayer::*}
  504. chance of 30%:
  505. set {D} to random player of {allplayer::*}
  506. remove {D} from {allplayer::*}
  507. chance of 80%:
  508. set {H} to random player of {allplayer::*}
  509. remove {H} from {allplayer::*}
  510. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  511. message "{@s} あなたは&4人狼&6になりました" to {Z}
  512. message "{@s} あなたは&3狂人者&6になりました" to {K}
  513. message "{@s} あなたは&5占い師&6になりました" to {U}
  514. message "{@s} あなたは&5占い師&6になりました" to {U2}
  515. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  516. message "{@s} あなたは&7猫又&6になりました" to {N}
  517. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  518. message "{@s} あなたは&1身代わり&6になりました" to {D}
  519. message "{@s} あなたは&2背徳者&6になりました" to {H}
  520. stop
  521. if {member} is equal to 15: #十五人
  522. set {Z} to random player of {allplayer::*}
  523. remove {Z} from {allplayer::*}
  524. chance of 45%:
  525. set {K} to random player of {allplayer::*}
  526. remove {K} from {allplayer::*}
  527. set {U} to random player of {allplayer::*}
  528. remove {U} from {allplayer::*}
  529. set {U2} to random player of {allplayer::*}
  530. remove {U2} from {allplayer::*}
  531. set {Y} to random player of {allplayer::*}
  532. remove {Y} from {allplayer::*}
  533. set {N} to random player of {allplayer::*}
  534. remove {N} from {allplayer::*}
  535. set {D} to random player of {allplayer::*}
  536. remove {D} from {allplayer::*}
  537. set {H} to random player of {allplayer::*}
  538. remove {H} from {allplayer::*}
  539. message "{@s} あなたは&a村人&6になりました" to {allplayer::*}
  540. message "{@s} あなたは&4人狼&6になりました" to {Z}
  541. message "{@s} あなたは&3狂人者&6になりました" to {K}
  542. message "{@s} あなたは&5占い師&6になりました" to {U}
  543. message "{@s} あなたは&5占い師&6になりました" to {U2}
  544. message "{@s} あなたは&dてるてる&6になりました" to {Y}
  545. message "{@s} あなたは&7猫又&6になりました" to {N}
  546. message "{@s} あなたは&bクリーパー&6になりました" to {C}
  547. message "{@s} あなたは&1身代わり&6になりました" to {D}
  548. message "{@s} あなたは&2背徳者&6になりました" to {H}
  549. stop
  550. command /Z:
  551. permission: skript.admin
  552. trigger:
  553. message "&a村人 %{allplayer::*}%"
  554. message "&4人狼 %{Z}%"
  555. message "&3狂人 %{K}%"
  556. message "&5占い師 %{U}%"
  557. message "&5占い師2 %{U2}%"
  558. message "&dてるてる %{Y}%"
  559. message "&7猫又 %{N}%"
  560. message "&bクリーパー %{C}%"
  561. message "&1身代わり %{D}%"
  562. message "&2背徳者 %{H}%"
  563. command /de:
  564. permission: skript.admin
  565. trigger:
  566. delete {allplayer::*}
  567. delete {player::*}
  568. delete {member}
  569. delete {Z}
  570. delete {U}
  571. delete {U2}
  572. delete {K}
  573. delete {Y}
  574. delete {N}
  575. delete {C}
  576. delete {D}
  577. delete {H}
  578. delete {nekotime}
  579. delete {nekovote}
  580. delete {mitizure}
  581. set {migatime} to false
  582. set {game} to false
  583. set {chat} to true
  584. loop all players:
  585. set {join.%loop-player%} to false
  586. broadcast "{@s} リセット"
  587. command /stopgame:
  588. permission: skript.admin
  589. trigger:
  590. broadcast "{@s} ゲームを終了しました"
  591. command "/tp @a 0 10 0"
  592. command "/jobview"
  593. command "/resetlogs"
  594. command "/gamemode 2 @a"
  595. delete {allplayer::*}
  596. delete {player::*}
  597. delete {member}
  598. delete {Z}
  599. delete {U}
  600. delete {U2}
  601. delete {K}
  602. delete {Y}
  603. delete {N}
  604. delete {C}
  605. delete {D}
  606. delete {H}
  607. delete {nekotime}
  608. delete {nekovote}
  609. delete {mitizure}
  610. set {migatime} to false
  611. set {game} to false
  612. set {chat} to true
  613. loop all players:
  614. set {join.%loop-player%} to false
  615. set {uranai.%loop-player%} to true
  616. if {re} is true:
  617. broadcast "{@s} 30秒後に人狼ゲームを開始します"
  618. wait 30 seconds
  619. execute console command "/zinnrou"
  620. command /restart <text>:
  621. permission: skript.admin
  622. trigger:
  623. if arg 1 is "true":
  624. set {re} to true
  625. broadcast "{@s} リスタートを有効にしました"
  626. stop
  627. if arg 1 is "false":
  628. set {re} to false
  629. broadcast "{@s} リスタートを無効にしました"
  630. stop
  631. command /job:
  632. trigger:
  633. if {member} is 3:
  634. message "==============="
  635. message "&4人狼 &6(60%%)"
  636. message "&5占い師"
  637. message "&a村人"
  638. stop
  639. if {member} is 4:
  640. message "==============="
  641. message "&4人狼 &6(35%%)"
  642. message "&5占い師"
  643. message "&a村人"
  644. message "&dてるてる &6(70%%)"
  645. stop
  646. if {member} is 5:
  647. message "==============="
  648. message "&4人狼"
  649. message "&5占い師"
  650. message "&a村人"
  651. message "&dてるてる &6(20%%)"
  652. message "&7猫又 &6(90%%)"
  653. stop
  654. if {member} is 6:
  655. message "==============="
  656. message "&4人狼"
  657. message "&5占い師"
  658. message "&a村人"
  659. message "&dてるてる &6(20%%)"
  660. message "&7猫又 &6(90%%)"
  661. stop
  662. if {member} is 7:
  663. message "==============="
  664. message "&4人狼"
  665. message "&5占い師"
  666. message "&a村人"
  667. message "&dてるてる &6(20%%)"
  668. message "&7猫又 &6(90%%)"
  669. stop
  670. if {member} is 8:
  671. message "==============="
  672. message "&4人狼"
  673. message "&3狂人者 &6(45%%)"
  674. message "&5占い師"
  675. message "&a村人"
  676. message "&dてるてる &6(30%%)"
  677. message "&7猫又"
  678. stop
  679. if {member} is 9:
  680. message "==============="
  681. message "&4人狼"
  682. message "&3&m狂人者"
  683. message "&5占い師 &6(×2)"
  684. message "&a村人"
  685. message "&dてるてる"
  686. message "&7猫又"
  687. stop
  688. if {member} is 10:
  689. message "==============="
  690. message "&4人狼"
  691. message "&3狂人者 &6(45%%)"
  692. message "&5占い師 &6(×2)"
  693. message "&a村人"
  694. message "&d&mてるてる"
  695. message "&7猫又"
  696. message "&1身代わり"
  697. stop
  698. if {member} is 11:
  699. message "==============="
  700. message "&4人狼"
  701. message "&3狂人者 &6(35%%)"
  702. message "&5占い師 &6(×2)"
  703. message "&a村人"
  704. message "&dてるてる &6(20%%)"
  705. message "&7猫又"
  706. message "&1身代わり"
  707. stop
  708. if {member} is 12:
  709. message "==============="
  710. message "&4人狼"
  711. message "&3狂人者 &6(35%%)"
  712. message "&5占い師 &6(×2)"
  713. message "&a村人"
  714. message "&dてるてる &6(10%%)"
  715. message "&7猫又"
  716. message "&1身代わり &6(60%%)"
  717. stop
  718. if {member} is 13:
  719. message "==============="
  720. message "&4人狼"
  721. message "&3狂人者 &6(35%%)"
  722. message "&5占い師 &6(×2)"
  723. message "&a村人"
  724. message "&dてるてる"
  725. message "&7&m猫又"
  726. message "&1&m身代わり"
  727. message "&2背徳者"
  728. stop
  729. if {member} is 14:
  730. message "==============="
  731. message "&4人狼"
  732. message "&3狂人者 &6(45%%)"
  733. message "&5占い師 &6(×2)"
  734. message "&a村人"
  735. message "&dてるてる &6(40%%)"
  736. message "&7猫又 &6(80%%)"
  737. message "&1身代わり"
  738. message "&2背徳者 &6(80%%)"
  739. stop
  740. if {member} is 15:
  741. message "==============="
  742. message "&4人狼"
  743. message "&3狂人者 &6(45%%)"
  744. message "&5占い師 &6(×2)"
  745. message "&a村人"
  746. message "&dてるてる"
  747. message "&7猫又"
  748. message "&1身代わり"
  749. message "&2背徳者"
  750. stop
  751. command /myjob:
  752. trigger:
  753. if player is {Z}:
  754. message "&6あなたは&4人狼&6です、&6人狼は身を隠し周りから人狼だとばれないようにうまく立ち回りましょう"
  755. stop
  756. if player is {K}:
  757. message "&6あなたは&3狂人&6です、&6人狼のサポートをしましょう"
  758. stop
  759. if player is {U}:
  760. message "&6あなたは&5占い師&6です、&6一人だけ役職を知れます、人狼を探し当てましょう"
  761. stop
  762. if player is {U2}:
  763. message "&6あなたは&5占い師&6です、&6一人だけ役職を知れます、人狼を探し当てましょう"
  764. stop
  765. if player is {Y}:
  766. message "&6あなたは&dてるてる&6です、&6自分が処刑されたら勝つ特殊な役職です"
  767. stop
  768. if player is {N}:
  769. message "&6あなたは&e猫又&6です、&6自分が処刑された際、一人だけ道連れにできます"
  770. stop
  771. if player is {C}:
  772. message "&6あなたは&bクリーパー&6です、&6自分が処刑されたら勝つ特殊な役職です"
  773. stop
  774. if player is {D}:
  775. message "&6あなたは&1身代わり&6です、&6吊られた人の身代わりになれます。"
  776. stop
  777. if player is {H}:
  778. message "&6あなたは&2背徳者&6です、&6妖狐、クリーパーの存在を知れます"
  779. stop
  780. else:
  781. message "&6あなたは&a村人&6です、&6特に能力はありません、うまく人狼を見つけましょう"
  782. stop
  783. command /setjob <player> <text>:
  784. permission: skript.admin
  785. trigger:
  786. if arg 2 is "z":
  787. set {Z} to arg 1
  788. broadcast "%{Z}%"
  789. stop
  790. if arg 2 is "u":
  791. set {U} to arg 1
  792. broadcast "%{U}%"
  793. stop
  794. command /vote <text>:
  795. trigger:
  796. if {voting} is true:
  797. if {player::*} contains arg:
  798. if player is not arg:
  799. if {join.%player%} is false:
  800. message "{@s} あなたはゲーム参加していません!"
  801. stop
  802. if {vote.%player%} is set:
  803. message "{@s} 既に投票しました"
  804. stop
  805. else:
  806. message "{@s} &e%arg%&6に投票しました"
  807. command "/playsound entity.villager.ambient master %player% ~ ~ ~ 1 1 1"
  808. add 1 to {log.hensuu}
  809. set {log::%{log.hensuu}%} to "&e%player%&fが投票→&c%arg 1%"
  810. set {vote.%player%} to arg
  811. else:
  812. message "{@s} 自分には投票出来ません"
  813. else:
  814. message "{@s} &6そのプレイヤーは存在していません"
  815. else:
  816. message "{@s} &6現在は投票タイムではありません"
  817. command /startvote:
  818. permission: admin
  819. trigger:
  820. loop all players:
  821. clear {vote.%loop-player%}
  822. if loop-player has permission "sk.admin":
  823. set {logs.%loop-player%} to false
  824. set {voting} to true
  825. set {chat} to false
  826. broadcast "{@s} 投票を開始します、""&f&l&n/vote (プレイヤー)""&6で投票できます"
  827. wait 10 seconds
  828. broadcast "{@s} 残り10秒"
  829. wait 5 seconds
  830. broadcast "{@s} 5"
  831. wait 1 seconds
  832. broadcast "{@s} 4"
  833. wait 1 seconds
  834. broadcast "{@s} 3"
  835. wait 1 seconds
  836. broadcast "{@s} 2"
  837. wait 1 seconds
  838. broadcast "{@s} 1"
  839. wait 1 seconds
  840. clear {votes::*}
  841. set {mostVotes} to 0
  842. clear {mostVotedStage}
  843. loop all players:
  844. add 1 to {votes::%{vote.%loop-player%}%}
  845. loop {player::*}:
  846. if {votes::%loop-value%} is more than {mostVotes}:
  847. set {mostVotes} to {votes::%loop-value%}
  848. set {mostVotedStage} to loop-value
  849. command "/clogs"
  850. set {chat} to true
  851. wait 3 seconds
  852. if {mostVotedStage} is set:
  853. broadcast "&e投票で&6&l%{mostVotedStage}%&eが選ばれました!"
  854. command "/playsound entity.zombie_villager.converted master @a ~ ~ ~ 1 1 1"
  855. if {mostVotedStage} is not set:
  856. broadcast "&e誰も投票しませんでした"
  857. command "/playsound entity.villager.ambient master @a ~ ~ ~ 1 1 1"
  858. loop all players:
  859. if loop-player has permission "sk.admin":
  860. set {logs.%loop-player%} to true
  861. set {voting} to false
  862. wait 1 seconds
  863. command "/tp %{mostVotedStage}% 1007 106 1002"
  864. command "/effect %{mostVotedStage}% poison 4 2 true"
  865. wait 4 seconds
  866. command "/gamemode 3 %{mostVotedStage}%"
  867. execute {mostVotedStage} command "/sho"
  868. if {mostVotedStage} is not set:
  869. execute console command "/sho"
  870. on chat:
  871. if {chat} is true:
  872. stop
  873. if {chat} is false:
  874. message "{@s} 今はしゃべれません"
  875. cancel event
  876. stop
  877. command /sho:
  878. trigger:
  879. if {mostVotedStage} is not set:
  880. broadcast "{@s} 誰も投票しなかったので平和村かを判定します"
  881. command "/playsound entity.cow.ambient master @a ~ ~ ~ 1 1 1"
  882. wait 2 seconds
  883. broadcast "&6."
  884. wait 2 seconds
  885. broadcast "&6.."
  886. wait 2 seconds
  887. broadcast "&6..."
  888. wait 3 seconds
  889. if {Z} is set:
  890. broadcast "{@s} 人狼がいました。 %{Z}%"
  891. command "/playsound entity.skeleton_horse.death master @a ~ ~ ~ 1 1 1"
  892. loop all players:
  893. if loop-player is {Z}:
  894. add 50 to {xp.%loop-player%}
  895. message "{@s} &a+50" to {Z}
  896. wait 3 seconds
  897. command "/stopgame"
  898. stop
  899. else:
  900. broadcast "{@s} 平和村でした!"
  901. command "/playsound entity.villager.yes master @a ~ ~ ~ 1 1 1"
  902. loop all players:
  903. if loop-player is {allplayer::*}:
  904. add 100 to {xp.%loop-player%}
  905. message "{@s} &a+100" to {allplayer::*}
  906. wait 3 seconds
  907. command "/stopgame"
  908. stop
  909. if player is not {mostVotedStage}:
  910. broadcast "{@s} &cError: execute &e[%player%] /sho"
  911. stop
  912. if {miga} is true:
  913. if player is {Z}:
  914. if {Z.miga} is true:
  915. set {Z.miga} to false
  916. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  917. wait 2 seconds
  918. broadcast "&6."
  919. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  920. wait 1 seconds
  921. broadcast "&6.."
  922. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  923. wait 1 seconds
  924. broadcast "&6..."
  925. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  926. wait 1 seconds
  927. broadcast "{@s} %{mostVotedStage}%は&4人狼でした、よって人狼チームの勝利"
  928. command "/playsound entity.wolf.howl master @a ~ ~ ~ 1 1 1"
  929. add 50 to {xp.%{Z}%}
  930. message "&6勝利ボーナス &a+50XP" to {Z}
  931. command "/stopgame"
  932. stop
  933. if player is {K}:
  934. if {K.miga} is true:
  935. set {K.miga} to false
  936. remove player from {player::*}
  937. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  938. wait 2 seconds
  939. broadcast "&6."
  940. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  941. wait 1 seconds
  942. broadcast "&6.."
  943. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  944. wait 1 seconds
  945. broadcast "&6..."
  946. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  947. wait 1 seconds
  948. broadcast "{@s} %{mostVotedStage}%は&3狂人&6でした"
  949. command "/playsound entity.zombie.death master @a ~ ~ ~ 1 1 1"
  950. wait 2 seconds
  951. broadcast "{@s} 再投票をします"
  952. wait 1 seconds
  953. command "/playsound entity.sheep.ambient master @a ~ ~ ~ 1 1 1"
  954. command "/startvote"
  955. stop
  956. if player is {U}:
  957. if {U.miga} is true:
  958. set {U.miga} to false
  959. remove player from {player::*}
  960. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  961. wait 2 seconds
  962. broadcast "&6."
  963. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  964. wait 1 seconds
  965. broadcast "&6.."
  966. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  967. wait 1 seconds
  968. broadcast "&6..."
  969. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  970. wait 1 seconds
  971. broadcast "{@s} %{mostVotedStage}%は&5占い師&6でした"
  972. command "/playsound entity.shulker.close master @a ~ ~ ~ 1 1 1"
  973. wait 2 seconds
  974. broadcast "{@s} 再投票をします"
  975. wait 1 seconds
  976. command "/playsound entity.sheep.ambient master @a ~ ~ ~ 1 1 1"
  977. command "/startvote"
  978. stop
  979. if player is {U2}:
  980. if {U2.miga} is true:
  981. set {U2.miga} to false
  982. remove player from {player::*}
  983. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  984. wait 2 seconds
  985. broadcast "&6."
  986. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  987. wait 1 seconds
  988. broadcast "&6.."
  989. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  990. wait 1 seconds
  991. broadcast "&6..."
  992. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  993. wait 1 seconds
  994. broadcast "{@s} %{mostVotedStage}%は&5占い師&6でした"
  995. command "/playsound entity.shulker.close master @a ~ ~ ~ 1 1 1"
  996. wait 2 seconds
  997. broadcast "{@s} 再投票をします"
  998. wait 1 seconds
  999. command "/playsound entity.sheep.ambient master @a ~ ~ ~ 1 1 1"
  1000. command "/startvote"
  1001. stop
  1002. if player is {Y}:
  1003. if {Y.miga} is true:
  1004. set {Y.miga} to false
  1005. remove player from {player::*}
  1006. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  1007. wait 2 seconds
  1008. broadcast "&6."
  1009. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1010. wait 1 seconds
  1011. broadcast "&6.."
  1012. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1013. wait 1 seconds
  1014. broadcast "&6..."
  1015. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1016. wait 1 seconds
  1017. broadcast "{@s} %{mostVotedStage}%は&dてるてる&6でした"
  1018. command "/playsound entity.shulker.close master @a ~ ~ ~ 1 1 1"
  1019. wait 2 seconds
  1020. broadcast "{@s} 再投票をします"
  1021. wait 1 seconds
  1022. command "/playsound entity.sheep.ambient master @a ~ ~ ~ 1 1 1"
  1023. command "/startvote"
  1024. stop
  1025. if player is {N}:
  1026. if {N.miga} is true:
  1027. set {N.miga} to false
  1028. remove player from {player::*}
  1029. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  1030. wait 2 seconds
  1031. broadcast "&6."
  1032. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1033. wait 1 seconds
  1034. broadcast "&6.."
  1035. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1036. wait 1 seconds
  1037. broadcast "&6..."
  1038. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1039. wait 1 seconds
  1040. broadcast "{@s} %{mostVotedStage}%は&e猫又&6でした"
  1041. command "/playsound entity.shulker.close master @a ~ ~ ~ 1 1 1"
  1042. wait 2 seconds
  1043. broadcast "{@s} 再投票をします"
  1044. wait 1 seconds
  1045. command "/playsound entity.sheep.ambient master @a ~ ~ ~ 1 1 1"
  1046. command "/startvote"
  1047. stop
  1048. if player is {D}:
  1049. if {D.miga} is true:
  1050. set {D.miga} to false
  1051. remove player from {player::*}
  1052. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  1053. wait 2 seconds
  1054. broadcast "&6."
  1055. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1056. wait 1 seconds
  1057. broadcast "&6.."
  1058. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1059. wait 1 seconds
  1060. broadcast "&6..."
  1061. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1062. wait 1 seconds
  1063. broadcast "{@s} %{mostVotedStage}%は&1身代わり&6でした"
  1064. command "/playsound entity.shulker.close master @a ~ ~ ~ 1 1 1"
  1065. wait 2 seconds
  1066. broadcast "{@s} 再投票をします"
  1067. wait 1 seconds
  1068. command "/playsound entity.sheep.ambient master @a ~ ~ ~ 1 1 1"
  1069. command "/startvote"
  1070. stop
  1071. if player is {H}:
  1072. if {H.miga} is true:
  1073. set {H.miga} to false
  1074. remove player from {player::*}
  1075. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  1076. wait 2 seconds
  1077. broadcast "&6."
  1078. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1079. wait 1 seconds
  1080. broadcast "&6.."
  1081. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1082. wait 1 seconds
  1083. broadcast "&6..."
  1084. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1085. wait 1 seconds
  1086. broadcast "{@s} %{mostVotedStage}%は&2背徳者&6でした"
  1087. command "/playsound entity.shulker.close master @a ~ ~ ~ 1 1 1"
  1088. wait 2 seconds
  1089. broadcast "{@s} 再投票をします"
  1090. wait 1 seconds
  1091. command "/playsound entity.sheep.ambient master @a ~ ~ ~ 1 1 1"
  1092. command "/startvote"
  1093. stop
  1094. else:
  1095. if {M.miga} is true:
  1096. set {M.miga} to false
  1097. remove player from {player::*}
  1098. broadcast "{@s} &1%{D}%が&6%{mostVotedStage}%の身代わりになりました"
  1099. wait 2 seconds
  1100. broadcast "&6."
  1101. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1102. wait 1 seconds
  1103. broadcast "&6.."
  1104. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1105. wait 1 seconds
  1106. broadcast "&6..."
  1107. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1108. wait 1 seconds
  1109. broadcast "{@s} %{mostVotedStage}%は&a村人&6でした"
  1110. command "/playsound entity.shulker.close master @a ~ ~ ~ 1 1 1"
  1111. wait 2 seconds
  1112. broadcast "{@s} 再投票をします"
  1113. wait 1 seconds
  1114. command "/playsound entity.sheep.ambient master @a ~ ~ ~ 1 1 1"
  1115. command "/startvote"
  1116. stop
  1117. if player is {Z}:
  1118. broadcast "{@s} %{mostVotedStage}%は&4人狼&6でした、よって&a村人チーム&6の勝利"
  1119. command "/playsound entity.wolf.howl master @a ~ ~ ~ 1 1 1"
  1120. loop all players:
  1121. if loop-player is {allplayer::*}:
  1122. add 90 to {xp.%loop-player%}
  1123. if loop-player is {player::*}:
  1124. add 10 to {xp.%loop-player%}
  1125. message "&6参加賞 &a+10XP" to {player::*}
  1126. message "&6勝利ボーナス &a+100XP" to {allplayer::*}
  1127. wait 5 seconds
  1128. command "/stopgame"
  1129. stop
  1130. if player is {K}:
  1131. broadcast "{@s} %{mostVotedStage}%は&3狂人者&6でした、よって&4人狼チーム&6の勝利"
  1132. loop all players:
  1133. if loop-player is {player::*}:
  1134. add 10 to {xp.%loop-player%}
  1135. if loop-player is {Z}:
  1136. add 40 to {xp.%{Z}%}
  1137. message "&6参加賞 &a+10XP" to {player::*}
  1138. message "&6勝利ボーナス &a+50XP" to {Z}
  1139. wait 5 seconds
  1140. command "/stopgame"
  1141. stop
  1142. if player is {U}:
  1143. broadcast "{@s} %{mostVotedStage}%は&5占い師&6でした、よって&4人狼チーム&6の勝利"
  1144. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1145. loop all players:
  1146. if loop-player is {player::*}:
  1147. add 10 to {xp.%loop-player%}
  1148. if loop-player is {Z}:
  1149. add 40 to {xp.%{Z}%}
  1150. message "&6参加賞 &a+10XP" to {player::*}
  1151. message "&6勝利ボーナス &a+50XP" to {Z}
  1152. wait 5 seconds
  1153. command "/stopgame"
  1154. stop
  1155. if player is {U2}:
  1156. broadcast "{@s} %{mostVotedStage}%は&5占い師&6でした、よって&4人狼チーム&6の勝利"
  1157. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1158. loop all players:
  1159. if loop-player is {player::*}:
  1160. add 10 to {xp.%loop-player%}
  1161. if loop-player is {Z}:
  1162. add 40 to {xp.%{Z}%}
  1163. message "&6参加賞 &a+10XP" to {player::*}
  1164. message "&6勝利ボーナス &a+50XP" to {Z}
  1165. wait 5 seconds
  1166. command "/stopgame"
  1167. stop
  1168. if player is {Y}:
  1169. broadcast "{@s} %{mostVotedStage}%は&dてるてる&6でした、よって&dてるてる&6の単独勝利"
  1170. command "/playsound entity.witch.ambient master @a ~ ~ ~ 1 1 1"
  1171. add 60 to {xp.%{Y}%}
  1172. loop all players:
  1173. if loop-player is {player::*}:
  1174. add 10 to {xp.%loop-player%}
  1175. message "&6参加賞 &a+10XP" to {player::*}
  1176. message "&6勝利ボーナス &a+70XP" to {Y}
  1177. wait 5 seconds
  1178. command "/stopgame"
  1179. stop
  1180. if player is {N}:
  1181. broadcast "{@s} %{mostVotedStage}%は&e猫又&6でした"
  1182. wait 1 seconds
  1183. broadcast "{@s} &e猫又&6は一人だけ道連れにすることができます"
  1184. message "&l&n/neko (プレイヤー)" to {N}
  1185. set {nekotime} to true
  1186. wait 10 seconds
  1187. broadcast "{@s} 残り10秒"
  1188. wait 5 seconds
  1189. broadcast "{@s} 5"
  1190. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1191. wait 1 seconds
  1192. broadcast "{@s} 4"
  1193. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1194. wait 1 seconds
  1195. broadcast "{@s} 3"
  1196. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1197. wait 1 seconds
  1198. broadcast "{@s} 2"
  1199. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1200. wait 1 seconds
  1201. broadcast "{@s} 1"
  1202. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1203. wait 1 seconds
  1204. set {nekotime} to false
  1205. if {mitizure} is set:
  1206. broadcast "{@s} &e%{N}%&6は&f&l&n%{mitizure}%&6を道連れにしました"
  1207. wait 2 seconds
  1208. broadcast "{@s} ."
  1209. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1210. wait 1 seconds
  1211. broadcast "{@s} .."
  1212. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1213. wait 1 seconds
  1214. broadcast "{@s} ..."
  1215. command "/playsound ui.button.click master @a ~ ~ ~ 1 1 1"
  1216. wait 1 seconds
  1217. if {mitizure} is {Z}:
  1218. broadcast "{@s} &f&l&n%{mitizure}%&6は&4人狼&6でした、よって&a村人チーム&6の勝利"
  1219. loop all players:
  1220. if loop-player is {allplayer::*}:
  1221. add 90 to {xp.%loop-player%}
  1222. if loop-player is {player::*}:
  1223. add 10 to {xp.%loop-player%}
  1224. message "&6参加賞 &a+10XP" to {player::*}
  1225. message "&6勝利ボーナス &a+100XP" to {allplayer::*}
  1226. wait 5 seconds
  1227. command "/stopgame"
  1228. stop
  1229. if {mitizure} is {K}:
  1230. broadcast "{@s} &f&l&n%{mitizure}%&6は&3狂人者&6でした、よって&4人狼チーム&6の勝利"
  1231. loop all players:
  1232. if loop-player is {player::*}:
  1233. add 10 to {xp.%loop-player%}
  1234. if loop-player is {Z}:
  1235. add 40 to {xp.%{Z}%}
  1236. message "&6参加賞 &a+10XP" to {player::*}
  1237. message "&6勝利ボーナス &a+50XP" to {Z}
  1238. wait 5 seconds
  1239. command "/stopgame"
  1240. stop
  1241. if {mitizure} is {U}:
  1242. broadcast "{@s} &f&l&n%{mitizure}%&6は&5占い師&6でした、よって&4人狼チーム&6の勝利"
  1243. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1244. loop all players:
  1245. if loop-player is {player::*}:
  1246. add 10 to {xp.%loop-player%}
  1247. if loop-player is {Z}:
  1248. add 40 to {xp.%{Z}%}
  1249. message "&6参加賞 &a+10XP" to {player::*}
  1250. message "&6勝利ボーナス &a+50XP" to {Z}
  1251. wait 5 seconds
  1252. command "/stopgame"
  1253. stop
  1254. if {mitizure} is {U2}:
  1255. broadcast "{@s} &f&l&n%{mitizure}%&6は&5占い師&6でした、よって&4人狼チーム&6の勝利"
  1256. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1257. loop all players:
  1258. if loop-player is {player::*}:
  1259. add 10 to {xp.%loop-player%}
  1260. if loop-player is {Z}:
  1261. add 40 to {xp.%{Z}%}
  1262. message "&6参加賞 &a+10XP" to {player::*}
  1263. message "&6勝利ボーナス &a+50XP" to {Z}
  1264. wait 5 seconds
  1265. command "/stopgame"
  1266. stop
  1267. if {mitizure} is {Y}:
  1268. broadcast "{@s} &f&l&n%{mitizure}%&6は&dてるてる&6でした、よって&dてるてる&6の単独勝利"
  1269. add 60 to {xp.%{Y}%}
  1270. loop all players:
  1271. if loop-player is {player::*}:
  1272. add 10 to {xp.%loop-player%}
  1273. message "&6参加賞 &a+10XP" to {player::*}
  1274. message "&6勝利ボーナス &a+70XP" to {Y}
  1275. wait 5 seconds
  1276. command "/stopgame"
  1277. stop
  1278. if {mitizure} is {C}:
  1279. broadcast "{@s} &f&l&n%{mitizure}%&6は&bクリーパー&6でした、よって&bクリーパー&6の単独勝利"
  1280. add 60 to {xp.%{C}%}
  1281. loop all players:
  1282. if loop-player is {player::*}:
  1283. add 10 to {xp.%loop-player%}
  1284. message "&6参加賞 &a+10XP" to {player::*}
  1285. message "&6勝利ボーナス &a+70XP" to {C}
  1286. wait 5 seconds
  1287. command "/stopgame"
  1288. stop
  1289. if {mitizure} is {D}:
  1290. broadcast "{@s} &f&l&n%{mitizure}%&6は&1身代わり&6でした、よって&4人狼チーム&6の勝利"
  1291. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1292. loop all players:
  1293. if loop-player is {player::*}:
  1294. add 10 to {xp.%loop-player%}
  1295. if loop-player is {Z}:
  1296. add 40 to {xp.%{Z}%}
  1297. message "&6参加賞 &a+10XP" to {player::*}
  1298. message "&6勝利ボーナス &a+50XP" to {Z}
  1299. wait 5 seconds
  1300. command "/stopgame"
  1301. stop
  1302. if {mitizure} is {H}:
  1303. broadcast "{@s} &f&l&n%{mitizure}%&6は&2背徳者&6でした、よって&4人狼チーム&6の勝利"
  1304. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1305. loop all players:
  1306. if loop-player is {player::*}:
  1307. add 10 to {xp.%loop-player%}
  1308. if loop-player is {Z}:
  1309. add 40 to {xp.%{Z}%}
  1310. message "&6参加賞 &a+10XP" to {player::*}
  1311. message "&6勝利ボーナス &a+50XP" to {Z}
  1312. wait 5 seconds
  1313. command "/stopgame"
  1314. stop
  1315. else:
  1316. broadcast "{@s} %{mitizure}%は&a村人&6でした、よって&4人狼チーム&6の勝利"
  1317. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1318. loop all players:
  1319. if loop-player is {player::*}:
  1320. add 10 to {xp.%loop-player%}
  1321. if loop-player is {Z}:
  1322. add 40 to {xp.%{Z}%}
  1323. message "&6参加賞 &a+10XP" to {player::*}
  1324. message "&6勝利ボーナス &a+50XP" to {Z}
  1325. wait 5 seconds
  1326. command "/stopgame"
  1327. stop
  1328. else if {mitizure} is not set:
  1329. broadcast "{@s} &e猫又は誰も道連れにしませんでした、よって&4人狼チーム&6の勝利"
  1330. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1331. loop all players:
  1332. if loop-player is {player::*}:
  1333. add 10 to {xp.%loop-player%}
  1334. if loop-player is {Z}:
  1335. add 40 to {xp.%{Z}%}
  1336. message "&6参加賞 &a+10XP" to {player::*}
  1337. message "&6勝利ボーナス &a+50XP" to {Z}
  1338. wait 5 seconds
  1339. command "/stopgame"
  1340. stop
  1341. if player is {C}:
  1342. broadcast "{@s} %{mostVotedStage}%は&bクリーパー&6でした、よって&bクリーパー&6の単独勝利"
  1343. command "/playsound entity.creeper.hurt master @a ~ ~ ~ 1 1 1"
  1344. add 60 to {xp.%{C}%}
  1345. loop all players:
  1346. if loop-player is {player::*}:
  1347. add 10 to {xp.%loop-player%}
  1348. message "&6参加賞 &a+10XP" to {player::*}
  1349. message "&6勝利ボーナス &a+70XP" to {C}
  1350. wait 5 seconds
  1351. command "/stopgame"
  1352. stop
  1353. if player is {D}:
  1354. broadcast "{@s} %{mostVotedStage}%は&1身代わり&6でした、よって&l&n再投票&f&6を行います"
  1355. command "/playsound item.totem.use master @a ~ ~ ~ 1 0 1"
  1356. remove player from {player::*}
  1357. delete {D}
  1358. wait 3 seconds
  1359. command "/startvote"
  1360. stop
  1361. if player is {H}:
  1362. broadcast "{@s} %{mostVotedStage}%は&2背徳者&6でした、よって&4人狼チーム&6の勝利"
  1363. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1364. loop all players:
  1365. if loop-player is {player::*}:
  1366. add 10 to {xp.%loop-player%}
  1367. if loop-player is {Z}:
  1368. add 40 to {xp.%{Z}%}
  1369. message "&6参加賞 &a+10XP" to {player::*}
  1370. message "&6勝利ボーナス &a+50XP" to {Z}
  1371. wait 5 seconds
  1372. command "/stopgame"
  1373. stop
  1374. else:
  1375. broadcast "{@s} %{mostVotedStage}%は&a村人&6でした、よって&4人狼チーム&6の勝利"
  1376. command "/playsound entity.villager.death master @a ~ ~ ~ 1 0 1"
  1377. loop all players:
  1378. if loop-player is {player::*}:
  1379. add 10 to {xp.%loop-player%}
  1380. if loop-player is {Z}:
  1381. add 40 to {xp.%{Z}%}
  1382. message "&6参加賞 &a+10XP" to {player::*}
  1383. message "&6勝利ボーナス &a+50XP" to {Z}
  1384. wait 5 seconds
  1385. command "/stopgame"
  1386. stop
  1387. command /neko <text>:
  1388. trigger:
  1389. if {nekotime} is true:
  1390. if {player::*} contains arg:
  1391. if player is not arg:
  1392. if {join.%player%} is false:
  1393. message "{@s} あなたはゲーム参加していません!"
  1394. stop
  1395. if {mitizure} is set:
  1396. message "{@s} 既に投票しました"
  1397. stop
  1398. else:
  1399. message "{@s} &e%arg%&6に投票しました"
  1400. command "/playsound entity.villager.ambient master %player% ~ ~ ~ 1 1 1"
  1401. set {mitizure} to arg
  1402. else:
  1403. message "{@s} 自分には投票出来ません"
  1404. else:
  1405. message "{@s} &6そのプレイヤーは存在していません"
  1406. else:
  1407. message "{@s} &6現在は投票タイムではありません"
  1408. command /jobview:
  1409. permission: skript.admin
  1410. trigger:
  1411. broadcast "==========================================="
  1412. broadcast "&a村人 %{allplayer::*}%"
  1413. broadcast "&4人狼 %{Z}%"
  1414. if {K} is set:
  1415. broadcast "&3狂人 %{K}%"
  1416. if {U} is set:
  1417. broadcast "&5占い師 %{U}%"
  1418. if {U2} is set:
  1419. broadcast "&5占い師 %{U2}%"
  1420. if {Y} is set:
  1421. broadcast "&dてるてる %{Y}%"
  1422. if {N} is set:
  1423. broadcast "&7猫又 %{N}%"
  1424. if {C} is set:
  1425. broadcast "&bクリーパー %{C}%"
  1426. if {D} is set:
  1427. broadcast "&1独裁者 %{D}%"
  1428. if {H} is set:
  1429. broadcast "&2背徳者 %{H}%"
  1430. command /clogs:
  1431. permission: skript.admin
  1432. trigger:
  1433. set {c.logs} to 1
  1434. loop {log.hensuu} times:
  1435. broadcast "%{log::%{c.logs}%}%"
  1436. add 1 to {c.logs}
  1437. command /resetlogs:
  1438. permission: skript.ad
  1439. trigger:
  1440. message "&cリセットしました。"
  1441. set {log.hensuu} to 0
  1442. loop all players:
  1443. delete {sinnsoku.%loop-player%}
  1444. on quit:
  1445. set {uranai.%player%} to true
  1446. wait 1 seconds
  1447. loop all players:
  1448. set tab header to "&lサーバー参加人数 &a%number of all players%&7/15" and footer to "&c&l人狼参加人数 &6%{member}%&7/15" for loop-player
  1449. if {game} is false:
  1450. if {join.%player%} is true:
  1451. remove player from {player::*}
  1452. remove player from {allplayer::*}
  1453. remove 1 from {member}
  1454. stop
  1455. if {game} is true:
  1456. if player is {player::*}:
  1457. remove 1 from {member}
  1458. remove player from {player::*}
  1459. stop
  1460. command /help skript1:
  1461. trigger:
  1462. message "&c[debug] &e%player% &askript1" to ops
  1463. stop
  1464. on join:
  1465. broadcast "&e%player%が入室しました"
  1466. command "/tp %player% 0 10 0"
  1467. command "/gamemode 2 %player%"
  1468. set {join.%player%} to false
  1469. command "/playsound entity.cat.ambient master @a ~ ~ ~ 1 1 1"
  1470. loop all players:
  1471. set tab header to "&lサーバー参加人数 &a%number of all players%&7/15" and footer to "&c&l人狼参加人数 &6%{member}%&7/15" for loop-player
  1472. command /exe <player> <text>:
  1473. permission: admin
  1474. trigger:
  1475. execute arg 1 command "/%arg 2%"
  1476. command /forcejoin <player>:
  1477. permission: admin
  1478. trigger:
  1479. broadcast "&e%arg% joined"
  1480. add arg to {allplayer::*}
  1481. add arg to {player::*}
  1482. add 1 to {member}
  1483. command /hub:
  1484. trigger:
  1485. if player is {player::*}:
  1486. if {game} is true:
  1487. if {nu.%player%} is true:
  1488. message "{@s} 途中抜けした場合BANとなります、ご注意ください"
  1489. set {nu.%player%} to false
  1490. stop
  1491. if {nu.%player%} is false:
  1492. if player is {player::*}:
  1493. ban the player due to "途中抜け"
  1494. kick the player
  1495. stop
  1496. stop
  1497. else:
  1498. kick the player
  1499. else:
  1500. kick the player
  1501. command /lobby:
  1502. trigger:
  1503. if player is {player::*}:
  1504. if {game} is true:
  1505. if {nu.%player%} is true:
  1506. message "{@s} 途中抜けした場合BANとなります、ご注意ください"
  1507. set {nu.%player%} to false
  1508. stop
  1509. if {nu.%player%} is false:
  1510. if player is {player::*}:
  1511. ban the player due to "途中抜け"
  1512. kick the player
  1513. stop
  1514. stop
  1515. else:
  1516. kick the player
  1517. else:
  1518. kick the player
  1519. command /aa <text>:
  1520. permission: admin
  1521. trigger:
  1522. if arg 1 is "on":
  1523. set {aa} to true
  1524. message "アドミンアラームON"
  1525. stop
  1526. if arg 1 is "off":
  1527. set {aa} to false
  1528. message "アドミンアラームOFF"
  1529. stop
  1530. on join:
  1531. if {aa} is true:
  1532. command "/playsound block.anvil.place master siso_AZ ~ ~ ~ 1 1 1"
  1533. wait 3 tick
  1534. command "/playsound block.anvil.place master siso_AZ ~ ~ ~ 1 1 1"
  1535. wait 3 tick
  1536. command "/playsound block.anvil.place master siso_AZ ~ ~ ~ 1 1 1"
  1537. wait 3 tick
  1538. command "/playsound block.anvil.place master siso_AZ ~ ~ ~ 1 1 1"
  1539. wait 3 tick
  1540. command "/playsound block.anvil.place master siso_AZ ~ ~ ~ 1 1 1"
  1541. wait 3 tick
  1542. stop
  1543. if {aa} is false:
  1544. stop
  1545. command /ut <text>:
  1546. permission: admin
  1547. trigger:
  1548. if arg 1 is "on":
  1549. set {ut} to true
  1550. broadcast "{@s} お互いの占い師がわかるようにしました"
  1551. stop
  1552. if arg 1 is "off":
  1553. set {ut} to false
  1554. broadcast "{@s} お互いの占い師がわからなくなりました"
  1555. stop
  1556. command /kt <text>:
  1557. permission: admin
  1558. trigger:
  1559. if arg 1 is "on":
  1560. set {kt} to true
  1561. broadcast "{@s} 狂人と人狼のお互いの存在をわかるようにしました"
  1562. stop
  1563. if arg 1 is "off":
  1564. set {kt} to false
  1565. broadcast "{@s} 狂人と人狼のお互いの存在をわからなくなるようにしました"
  1566. stop
  1567. command /miga [<player>]:
  1568. trigger:
  1569. if arg 1 is not set:
  1570. message "身代わりになるプレイヤーを指定してください"
  1571. stop
  1572. if arg 1 is set:
  1573. if player is {D}:
  1574. if {migatime} is true:
  1575. if {miga.%player%} is true:
  1576. if {player::*} contains arg:
  1577. set {miga} to true
  1578. if arg 1 is {Z}:
  1579. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1580. set {miga.%player%} to false
  1581. set {Z.miga} to true
  1582. stop
  1583. if arg 1 is {K}:
  1584. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1585. set {miga.%player%} to false
  1586. set {K.miga} to true
  1587. stop
  1588. if arg 1 is {U}:
  1589. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1590. set {miga.%player%} to false
  1591. set {U.miga} to true
  1592. stop
  1593. if arg 1 is {U2}:
  1594. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1595. set {miga.%player%} to false
  1596. set {U2.miga} to true
  1597. stop
  1598. if arg 1 is {Y}:
  1599. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1600. set {miga.%player%} to false
  1601. set {Y.miga} to true
  1602. stop
  1603. if arg 1 is {N}:
  1604. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1605. set {miga.%player%} to false
  1606. set {N.miga} to true
  1607. stop
  1608. if arg 1 is {C}:
  1609. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1610. set {miga.%player%} to false
  1611. set {C.miga} to true
  1612. stop
  1613. if arg 1 is {D}:
  1614. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1615. set {miga.%player%} to false
  1616. set {D.miga} to true
  1617. stop
  1618. if arg 1 is {H}:
  1619. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1620. set {miga.%player%} to false
  1621. set {H.miga} to true
  1622. stop
  1623. else:
  1624. message "{@s} &e%arg 1%&6の身代わりになりました。"
  1625. set {miga.%player%} to false
  1626. set {M.miga} to true
  1627. stop
  1628. else:
  1629. message "{@s} そのプレイヤーはゲームに参加してません"
  1630. stop
  1631. else:
  1632. message "{@s} 既に占いました"
  1633. stop
  1634. else:
  1635. message "{@s} 現在は占えません"
  1636. stop
  1637. else:
  1638. message "{@s} あなたは占い師ではありません"
  1639. else:
  1640. message "{@s} Error"
  1641. command /shop <text>:
  1642. trigger:
  1643. if arg 1 is "siso":
  1644. if {xp.%player%} >= 500:
  1645. remove 500 from {xp.%player%}
  1646. message "&6購入成功しました!!"
  1647. execute player command "/xp"
  1648. stop
  1649. else if {xp.%player%} >= 500:
  1650. message "&6金足りないよ (500XP)"
  1651. stop
  1652. command /debu:
  1653. trigger:
  1654. delete {ip::*}
  1655. delete {iplog::*}
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