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- cb_screenshot_transparency.Checked = True
- create screenshot folder if missing
- btn_screenshot_Click: step 0;
- btn_screenshot_Click: step 1a;
- write_flat_mat(c:\program files (x86)\steam\SteamApps\common\Team Fortress 2\tf\custom\TFMV\materials\models\TFMV\tfmv_bg.vmt ,0 0 0)
- Directory.Exists(Path.GetDirectoryName(vmt_path)) = True
- Writing c:\program files (x86)\steam\SteamApps\common\Team Fortress 2\tf\custom\TFMV\materials\models\TFMV\tfmv_bg.vmt
- WriteAllText OK
- tfmv_bg.vmt:
- "UnlitGeneric"
- {
- "$color2" "{ 0 0 0 }"
- }
- write_flat_mat() # EXIT
- btn_screenshot_Click: step 2a;
- refresh_hlmv()
- refresh_hlmv(): step 0
- refresh_hlmv(): step 1
- refresh_hlmv(): step 2
- refresh_hlmv() # END
- btn_screenshot_Click: step 3a;
- screenshot_capture(False) # START
- screenshot_capture(): HLMV running = True
- screenshot_capture(): ShowWindow(proc_HLMV.MainWindowHandle, SW_SHOW);
- screenshot_capture(): ShowWindow(proc_HLMV.MainWindowHandle, SW_SHOW) OK
- screenshot_capture(): var placement = GetPlacement(proc_HLMV.MainWindowHandle);
- screenshot_capture(): placement = TFMV.QueueSettings+WINDOWPLACEMENT
- screenshot_capture(): placement.showCmd = currentFont
- Bitmap image = CaptureApplication(proc_HLMV.ProcessName);
- step 0;
- step 1;
- step 2;
- step 3;
- step 4;
- step 5;
- step 6;
- screenshot_capture(): return image;
- btn_screenshot_Click: step 4a;
- write_flat_mat(c:\program files (x86)\steam\SteamApps\common\Team Fortress 2\tf\custom\TFMV\materials\models\TFMV\tfmv_bg.vmt ,255 255 255)
- Directory.Exists(Path.GetDirectoryName(vmt_path)) = True
- Writing c:\program files (x86)\steam\SteamApps\common\Team Fortress 2\tf\custom\TFMV\materials\models\TFMV\tfmv_bg.vmt
- WriteAllText OK
- tfmv_bg.vmt:
- "UnlitGeneric"
- {
- "$color2" "{ 255 255 255 }"
- }
- write_flat_mat() # EXIT
- btn_screenshot_Click: step 5a;
- refresh_hlmv()
- refresh_hlmv(): step 0
- refresh_hlmv(): step 1
- refresh_hlmv(): step 2
- refresh_hlmv() # END
- btn_screenshot_Click: step 6a;
- screenshot_capture(False) # START
- screenshot_capture(): HLMV running = True
- screenshot_capture(): ShowWindow(proc_HLMV.MainWindowHandle, SW_SHOW);
- screenshot_capture(): ShowWindow(proc_HLMV.MainWindowHandle, SW_SHOW) OK
- screenshot_capture(): var placement = GetPlacement(proc_HLMV.MainWindowHandle);
- screenshot_capture(): placement = TFMV.QueueSettings+WINDOWPLACEMENT
- screenshot_capture(): placement.showCmd = currentFont
- Bitmap image = CaptureApplication(proc_HLMV.ProcessName);
- step 0;
- step 1;
- step 2;
- step 3;
- step 4;
- step 5;
- step 6;
- screenshot_capture(): return image;
- btn_screenshot_Click: step 7a;
- btn_screenshot_Click: step 8a;
- btn_screenshot_Click: step 9a;
- btn_screenshot_Click: step 10a;
- btn_screenshot_Click: step 11a;
- btn_screenshot_Click: step 12a;
- btn_screenshot_Click: step 13a;
- btn_screenshot_Click: step 14a;
- btn_screenshot_Click: step 15a;
- write_flat_mat(c:\program files (x86)\steam\SteamApps\common\Team Fortress 2\tf\custom\TFMV\materials\models\TFMV\tfmv_bg.vmt ,255 255 255)
- Directory.Exists(Path.GetDirectoryName(vmt_path)) = True
- Writing c:\program files (x86)\steam\SteamApps\common\Team Fortress 2\tf\custom\TFMV\materials\models\TFMV\tfmv_bg.vmt
- WriteAllText OK
- tfmv_bg.vmt:
- "UnlitGeneric"
- {
- "$color2" "{ 255 255 255 }"
- }
- write_flat_mat() # EXIT
- btn_screenshot_Click: step 16a;
- refresh_hlmv()
- refresh_hlmv(): step 0
- refresh_hlmv(): step 1
- refresh_hlmv(): step 2
- refresh_hlmv() # END
- btn_screenshot_Click: step 17a;
- btn_screenshot_Click: step 18a;
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