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Jun 21st, 2014
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  1. 20:51:19: CUDA loaded successfully
  2. 20:51:19: 1 CUDA capable devices found
  3. 20:51:19: [ GPU #0 - < GeForce GTX 770 > has Compute SM 3.0, NVENC Available ]
  4. 20:51:42: Settings::Video: Enabling Aero
  5. 20:52:25: Open Broadcaster Software v0.624b - 64bit ( ^ω^)
  6. 20:52:25: -------------------------------
  7. 20:52:25: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  8. 20:52:25: CPU Speed: 3292MHz
  9. 20:52:25: Physical Memory: 12205MB Total, 7715MB Free
  10. 20:52:25: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  11. 20:52:25: monitor 1: pos={0, 0}, size={1920, 1080}
  12. 20:52:25: monitor 2: pos={1920, 0}, size={1280, 1024}
  13. 20:52:25: Windows Version: 6.1 Build 7601 S
  14. 20:52:25: Aero is Enabled
  15. 20:52:25: -------------------------------
  16. 20:52:25: OBS Modules:
  17. 20:52:25: Base Address Module
  18. 20:52:25: 000000003FED0000 OBS.exe
  19. 20:52:25: 00000000EA960000 OBSApi.dll
  20. 20:52:25: 00000000F45D0000 DShowPlugin.dll
  21. 20:52:25: 00000000F45A0000 GraphicsCapture.dll
  22. 20:52:25: 00000000FB170000 LogiLCD.dll
  23. 20:52:25: 00000000F4560000 LolSceneSwitch.dll
  24. 20:52:25: 00000000F4540000 MuteSceneSwitch.dll
  25. 20:52:25: 00000000F3570000 NoiseGate.dll
  26. 20:52:25: 00000000F2F90000 PSVPlugin.dll
  27. 20:52:25: 00000000F8400000 scenesw.dll
  28. 20:52:26: ------------------------------------------
  29. 20:52:26: Adapter 1
  30. 20:52:26: Video Adapter: NVIDIA GeForce GTX 770
  31. 20:52:26: Video Adapter Dedicated Video Memory: 2087387136
  32. 20:52:26: Video Adapter Shared System Memory: 2147807232
  33. 20:52:26: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  34. 20:52:26: Video Adapter Output 2: pos={1920, 0}, size={1280, 1024}, attached=true
  35. 20:52:26: ------------------------------------------
  36. 20:52:26: Adapter 2
  37. 20:52:26: Video Adapter: Intel(R) HD Graphics 3000
  38. 20:52:26: Video Adapter Dedicated Video Memory: 67108864
  39. 20:52:26: Video Adapter Shared System Memory: 1711276032
  40. 20:52:26: =====Stream Start: 2014-06-16, 20:52:26===============================================
  41. 20:52:26: Multithreaded optimizations: On
  42. 20:52:26: Base resolution: 1920x1080
  43. 20:52:26: Output resolution: 1920x1080
  44. 20:52:26: ------------------------------------------
  45. 20:52:26: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
  46. 20:52:26: ------------------------------------------
  47. 20:52:26: Audio Format: 48000 Hz
  48. 20:52:26: ------------------------------------------
  49. 20:52:26: Audio Channels: 2 Ch
  50. 20:52:26: Playback device Default
  51. 20:52:26: ------------------------------------------
  52. 20:52:26: Using desktop audio input: Luidsprekers (Razer Surround Audio Controller)
  53. 20:52:26: Global Audio time adjust: 0
  54. 20:52:26: Using 7.1 surround speaker setup
  55. 20:52:26: ------------------------------------------
  56. 20:52:26: Using auxilary audio input: Microfoon (Turtle Beach P11 Headset)
  57. 20:52:26: Mic time offset: 0
  58. 20:52:26: ------------------------------------------
  59. 20:52:26: Audio Encoding: AAC
  60. 20:52:26: bitrate: 320
  61. 20:52:26: Using text output
  62. 20:52:26: Using bitmap image
  63. 20:52:26: Using bitmap image
  64. 20:52:26: ------------------------------------------
  65. 20:52:26: device: Logitech HD Webcam C310,
  66. 20:52:26: device id \\?\usb#vid_046d&pid_081b&mi_00#7&1a79aabb&1&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  67. 20:52:26: chosen type: I420, usingFourCC: false, res: 800x600 - 800x600, frameIntervals: 333333-2000000
  68. 20:52:26: use buffering: false - 0, fourCC: 'I420'
  69. 20:52:26: audio device: Disable,
  70. 20:52:26: audio device id Disabled,
  71. 20:52:26: audio time offset 0,
  72. 20:52:26:
  73. 20:52:26: Using directshow input
  74. 20:52:27: Using graphics capture
  75. 20:52:27: Trying to hook process: Gw2.exe
  76. 20:52:27: Scene buffering time set to 700
  77. 20:52:27: NVENC internal init finished successfully
  78. 20:52:27: NVENC supports 8 h264 presets
  79. 20:52:27: ------------------------------------------
  80. 20:52:27: Video Encoding: NVENC
  81. 20:52:27: fps: 30
  82. 20:52:27: width: 1920, height: 1080
  83. 20:52:27: preset: hp
  84. 20:52:27: profile: high
  85. 20:52:27: level: autoselect
  86. 20:52:27: keyint: 30
  87. 20:52:27: CBR: yes
  88. 20:52:27: CFR: no
  89. 20:52:27: max bitrate: 10000
  90. 20:52:27: avg bitrate: 10000
  91. 20:52:27: buffer size: 10000
  92. 20:52:27: ------------------------------------------
  93. 20:52:27: SharedTexCapture hooked
  94. 20:56:40: Total frames encoded: 7570, total frames duplicated: 34 (0.45%)
  95. 20:56:40: Total frames rendered: 7574, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  96. 20:56:40: Encoder closed
  97. 20:56:40: NVENC deinitialized
  98. 20:56:40:
  99. 20:56:40: Profiler time results:
  100. 20:56:40:
  101. 20:56:40: ==============================================================
  102. 20:56:40: video thread frame - [100%] [avg time: 1.952 ms] [children: 41.6%] [unaccounted: 58.4%]
  103. 20:56:40: | scene->Preprocess - [16.5%] [avg time: 0.323 ms]
  104. 20:56:40: | GPU download and conversion - [25.1%] [avg time: 0.489 ms] [children: 21.6%] [unaccounted: 3.48%]
  105. 20:56:40: | | flush - [13.3%] [avg time: 0.26 ms]
  106. 20:56:40: | | CopyResource - [6.97%] [avg time: 0.136 ms]
  107. 20:56:40: | | conversion to 4:2:0 - [1.28%] [avg time: 0.025 ms]
  108. 20:56:40: Convert444Threads - [100%] [avg time: 1.399 ms] [children: 99.4%] [unaccounted: 0.572%]
  109. 20:56:40: | Convert444toNV12 - [99.4%] [avg time: 1.391 ms]
  110. 20:56:40: encoder thread frame - [100%] [avg time: 7.348 ms] [children: 0.857%] [unaccounted: 99.1%]
  111. 20:56:40: | sending stuff out - [0.857%] [avg time: 0.063 ms]
  112. 20:56:40: ==============================================================
  113. 20:56:40:
  114. 20:56:40:
  115. 20:56:40: Profiler CPU results:
  116. 20:56:40:
  117. 20:56:40: ==============================================================
  118. 20:56:40: video thread frame - [cpu time: avg 0.572 ms, total 4336.83 ms] [avg calls per frame: 1]
  119. 20:56:40: | scene->Preprocess - [cpu time: avg 0.041 ms, total 312.003 ms] [avg calls per frame: 1]
  120. 20:56:40: | GPU download and conversion - [cpu time: avg 0.1 ms, total 764.406 ms] [avg calls per frame: 1]
  121. 20:56:40: | | flush - [cpu time: avg 0.059 ms, total 452.403 ms] [avg calls per frame: 1]
  122. 20:56:40: | | CopyResource - [cpu time: avg 0.012 ms, total 93.602 ms] [avg calls per frame: 1]
  123. 20:56:40: | | conversion to 4:2:0 - [cpu time: avg 0.008 ms, total 62.401 ms] [avg calls per frame: 1]
  124. 20:56:40: Convert444Threads - [cpu time: avg 1.02 ms, total 15412.9 ms] [avg calls per frame: 2]
  125. 20:56:40: | Convert444toNV12 - [cpu time: avg 1.015 ms, total 15334.9 ms] [avg calls per frame: 2]
  126. 20:56:40: encoder thread frame - [cpu time: avg 1.117 ms, total 8439.65 ms] [avg calls per frame: 1]
  127. 20:56:40: | sending stuff out - [cpu time: avg 0.022 ms, total 171.6 ms] [avg calls per frame: 1]
  128. 20:56:40: ==============================================================
  129. 20:56:40:
  130. 20:56:40: =====Stream End: 2014-06-16, 20:56:40=================================================
  131.  
  132.  
  133. Last game capture log:
  134. 2014-06-16, 20:52:27: we're booting up:
  135. 20:52:27: CaptureThread: attached to process Gw2.exe
  136. 20:52:27: D3D9 Present
  137. 20:52:27: (half life scientist) everything.. seems to be in order
  138. 20:52:27: D3D9EndScene called
  139. 20:52:27: D3DPRESENT_PARAMETERS {
  140. 20:52:27: BackBufferWidth: 1920
  141. 20:52:27: BackBufferHeight: 1080
  142. 20:52:27: BackBufferFormat: D3DFMT_X8R8G8B8
  143. 20:52:27: BackBufferCount: 1
  144. 20:52:27: MultiSampleType: D3DMULTISAMPLE_NONE
  145. 20:52:27: MultiSampleQuality: 0
  146. 20:52:27: SwapEffect: D3DSWAPEFFECT_DISCARD
  147. 20:52:27: hDeviceWindow: 2098470
  148. 20:52:27: Windowed: true
  149. 20:52:27: EnableAutoDepthStencil: true
  150. 20:52:27: AutoDepthStencilFormat: D3DFMT_D24S8
  151. 20:52:27: Flags: None
  152. 20:52:27: FullScreen_RefreshRateInHz: 0
  153. 20:52:27: PresentationInterval: 2147483648
  154. 20:52:27: };
  155. 20:52:27: successfully set up d3d9 hooks
  156. 20:52:27: D3D9Present called
  157. 20:52:27: DoD3D9GPUHook: success
  158. 20:52:27: D3DSURFACE_DESC {
  159. 20:52:27: Format: D3DFMT_X8R8G8B8
  160. 20:52:27: Type: D3DRTYPE_SURFACE
  161. 20:52:27: Usage: D3DUSAGE_RENDERTARGET
  162. 20:52:27: Pool: D3DPOOL_DEFAULT
  163. 20:52:27: MultiSampleType: D3DMULTISAMPLE_NONE
  164. 20:52:27: MultiSampleQuality: 0
  165. 20:52:27: Width: 1920
  166. 20:52:27: Height: 1080
  167. 20:52:27: };
  168. 20:52:27: successfully capturing d3d9 frames via GPU
  169. 20:56:40: ---------------------- Cleared D3D9 Capture ----------------------
  170. 20:56:40: D3D9EndScene called
  171. 20:56:40: D3D9Present called
  172.  
  173. 20:56:47: Memory Leaks Were Detected.
  174. 20:56:47:
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