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  1. #
  2. #
  3. #
  4. #sisopack support しそ#1459
  5. command /sisopack [<text>]:
  6.     aliases: siso, spack, sisop, pack, sisohelp, sh, phelp, ph
  7.     trigger:
  8.         if arg 1 is not set:
  9.             if player is op:
  10.                 send "&8&m--------------------------------------------------------------------------------"
  11.                 send "&b歩くスピードと飛ぶスピードを変更します。 &a&o/speed &e(player) &8(&dwalk&8/&cfly&8) &9(number(1~5)"
  12.                 send "&bフライができます。 &a&o/fly &e(player)"
  13.                 send "&bプレイヤーをミュートすることができます。 &a&o/mute &e(player)"
  14.                 send "&bミュートを解除することができます。 &a&o/unmute &e(player)"
  15.                 send "&bプレイヤーが違反したときに報告できます。 &a&o/report &e(player) &8(reson)"
  16.                 send "&b/reportのログを確認することができます。 &a&o/clogs"
  17.                 send "&b/clogsのログを消すことができます。 &a&o/resetlogs"
  18.                 send "&bプレイヤーの入力したコマンドが表示されます。 &a&o/cmd &8(&don&8/&coff)"
  19.                 send "&bプレイヤーのIPアドレスを確認することができます。 &a&o/aip &e(player)"
  20.                 send "&bプレイヤーを動きを封じます。 &a&o/freeze &e(player) &8(reson)"
  21.                 send "&b/freezeで動きを封じたプレイヤーを解除します。 &a&o/unfreeze &e(player) &8(reson)"
  22.                 send "&bプレイヤーを飛ばすことができます。 &a&o/push &8(&dx&8/&cy&8/&5z&8) &e(player) &9(number)"
  23.                 send "&bプレイヤーがハックを検知します。(落下ダメージの検知) &a&o/nofall &e(player)"
  24.                 send "&d2ページに進む。 &a&o/sisopack &92"
  25.                 send "&8&m--------------------------------------------------------------------------------"
  26.             else:
  27.                 if player is an op:
  28.                     send "&8&m----------------------------"
  29.                     send "&bプレイヤーが違反したときに報告できます。 &a&o/report &e(player) &8(reson)"
  30.                     send "&8&m----------------------------"
  31.         if arg 1 is "2":
  32.             send "&8&m--------------------------------------------------------------------------------"
  33.             send "&b自分の場所に他のプレイヤーを全員TPさせます。 &a&o/tpall"
  34.             send "&b手に持ってるアイテムを頭に装備します。 &a&o/hat"
  35.             send "&bコマンドでプレイヤーが死ななくなります。 &a&o/nokill &e(player) &8(&don&8/&coff&8)"
  36.             send "&b攻撃した後のディレイを設定できます。 &a&o/dd &8(&dreset&8/&c1.8&8/&5combo&8)"
  37.             send "&bPvPの有無を設定します。 &a&o/pvp &8(&don&8/&coff&8)"
  38.             send "&bOP以外ブロックを壊さないようにするか設定します。 &a&o/break &8(&don&8/&coff&8)"
  39.             send "&b誰がOPなのかを確認できます。 &a&o/oplist"
  40.             send "&bTabの上下のメッセージを設定できます。 &a&o/tc &5(text) &5(text)"
  41.             send "&bPrefixを手軽に変更できます。 &a&o/pre &e(player) &5(text)"
  42.             send "&d3ページに進む。 &a&o/sisopack &93"
  43.             send "&8&m--------------------------------------------------------------------------------"
  44.         if arg 1 is "3":
  45.             send "&8&m--------------------------------------------------------------------------------"
  46.             send "&bTabキーを押した際に表示される架空のプレイヤーを作ります。 &a&o/tabcreate &5&8(text)"
  47.             send "&b自分の場所に花火が打ち上げられます。 &a&o/fire"
  48.             send "&b全員のプレイヤーに指定されたテキストをアクションバーの部分に表示します。 &a&o/actionbar &5(text)"
  49.             send "&b全員のプレイヤーに指定されたテキストを画面に表示させます。 &a&o/title &5(text)"
  50.             send "&bTabキーを押した際にプレイヤーの表示、非表示を切り替えれます。 &a&o/hidetab &8(&dShow&8/&cHide) &e(player) &e(player)"
  51.             send "&6Tabキーを押した際のプレイヤーの名前を変更できます。 &a&o/tabnick &e(player) &5(text)"
  52.             send "&6チャットの書式設定ができます。 &a&o/displayname &e(player) &5(text)"
  53.             send "&6ネームタグの変更ができます。 &a&o/nametag &e(player) &5(text)"
  54.             send "&6スキンを変更できます。 &a&o/changeskin &e(player) &8(&dalex&8/&9Steve&8/&fReset&8)"
  55.             send "&d4ページに進む。 &a&o/sisopack &94"
  56.             send "&8&m--------------------------------------------------------------------------------"
  57.         if arg 1 is "4":
  58.             send "&8&m--------------------------------------------------------------------------------"
  59.             send "&b参加時のスポーン地点を設定できます。 &a&o/joinspawn &8(&bnormal &8or &9default&8/&dfirst&8)"
  60.             send "&b参加時、退室時のメッセージを設定できます。(コマンドが長いので省略) &a&o/joinmessage"
  61.             send "&b監視モードに切り替えます。 &a&o/spy"
  62.             send "&b監視モードを終了します。 &a&o/unspy"
  63.             send "&bダメージを与えた際にホログラムでダメージ値を表示します。 &a&o/damagehologram"
  64.             send "&b手持ちのアイテムの名前をチェックします。 &a&o/checkitem"
  65.             send "&bスコアボートの行間を設定します。 &a&o/sidenumber &9(number)"
  66.             send "&bスコアボートに文字を書けます。 &a&o/sidebar &5(text)"
  67.             send "&bメンションができます。 &a&o/mention &e(player)"
  68.             send "&bTab補完の可能、不可能を設定できます。 &a&o/tabcomplete"
  69.             send "&8&m--------------------------------------------------------------------------------"
  70.         if arg 1 is "5":
  71.             send "&8&m--------------------------------------------------------------------------------"
  72.             send "&bサーバーのバージョンなどを確認できます。 &a&o/check"
  73.             send "&bプレイヤーの回線速度を確認できます。 &a&o/ping &e(player)"
  74.             send "&bIPのログを確認します。 &a&o/iplog"
  75.             send "&bプレイヤーのログインの結果を通知します。 &a&o/loginresult"
  76.             send "&bOP以外のプレイヤーをKICKします。 &a&o/allkick"
  77.             send "&bチャットホログラムの可視・不可視を設定します、初期設定では可視です。 &a&o/chathologram"
  78.             send "&bTab補完のログの表示・非表示を設定します、初期設定では非表示です。 &a&o/tablog"
  79.             send "&bNGワードを登録・削除します。 &a&o/ng &8(&dadd&8/&cremove) &5(text)"
  80.             send "&bサーバーへの接続バージョンの制限を設定します。 &a&o/noversion &8(&dadd&8/&cremove) &5(text)"
  81.             send "&8&m--------------------------------------------------------------------------------"
  82.         else:
  83.             if arg 1 is "seisakusya":
  84.                 message "&e製作者:&9kama6012#7034  偽さん#9992 Malb#5603 Aoi0728#4886 あいどるさとちゃん#6308 たつや#4391 しそ#2508"
  85. command /gp [<player>] [<text>]:
  86.     permission: admin.command.cmd
  87.     trigger:
  88.         if arg-1 is not set:
  89.             message "&5================"
  90.             message "&7/gp player Permission"
  91.             message "&5================"
  92.             message "&d↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓"
  93.             message "&7Permission types"
  94.             message "&bFly"
  95.             message "&aworldedit"
  96.         if arg 2 is "worldedit":
  97.             execute console command "/pex user %arg 1% add worldedit.*"
  98.             execute console command "/pex user %arg 1% remove worldedit.superpickaxe"
  99.             message "&e%arg 1%にワールドエディットの権限を渡しました"
  100.             message "&e%player%からワールドエディットの権限をもらいました"
  101. command /speed [<player>] [<text>] [<number>]:
  102.     Executable by: players
  103.     Permission: skript.fly.speed
  104.     permission message: &cYou don't have permission.
  105.     trigger:
  106.         if arg 1 is not set:
  107.             execute player command "/playsound minecraft:entity.cat.ambient player %player% ~ ~ ~ 100 0"
  108.             send "&8&m----------------------------"
  109.             send "&a&oPlease use &8(&aplayer) &7fly&8/&7walk &8(&enumber&8)"
  110.             send "&7Available speed for fly and walk&8:"
  111.             send "&e1/2 and 3 4 5"
  112.             send "&8&m----------------------------"
  113.         else:
  114.             if arg 2 is "walk":
  115.                 if arg 3 is set:
  116.                     execute player command "/playsound minecraft:ui.button.click player %player% ~ ~ ~ 100 1"
  117.                 if arg 3 is not set:
  118.                     send "&a&oPlease use&8: &7/speed walk (number)"
  119.                 if arg 3 is 1:
  120.                     set the player's walk speed to 0.2
  121.                     message "&7Walking set back to normal."
  122.                 if arg 3 is 2:
  123.                     set the player's walk speed to 2
  124.                     message "&7Walking speed set to 2."
  125.                 if arg 3 is 3:
  126.                     set the player's walk speed to 3
  127.                     message "&7Walking speed set to 3."
  128.                 if arg 3 is 4:
  129.                     set the player's walk speed to 4
  130.                     message "&7Walking speed set to 4."
  131.                 if arg 3 is 5:
  132.                     set the player's walk speed to 5
  133.                     message "&7Walking speed set to 5."
  134.             if arg 2 is "fly":
  135.                 if arg 3 is not set:
  136.                     send "&a&oPlease use&8: &7/speed fly (number)"
  137.                 if arg 3 is 1:
  138.                     set the player's fly speed to 0.1
  139.                     message "&7Fly speed set back to normal."
  140.                 if arg 3 is 2:
  141.                     set the player's fly speed to 2
  142.                     message "&7Fly speed set to 2"
  143.                 if arg 3 is 3:
  144.                     set the player's fly speed to 3
  145.                     message "&7Fly speed set to 3"
  146.                 if arg 3 is 4:
  147.                     set the player's fly speed to 4
  148.                     message "&7Fly speed set to 4"
  149.                 if arg 3 is 5:
  150.                     set the player's fly speed to 5
  151.                     message "&7Fly speed set to 5"
  152. command /fly [<player>]:
  153.     aliases: /f
  154.     trigger:
  155.         if arg 1 is not set:
  156.             if {fly.%player%} is not set:
  157.                 set {fly.%player%} to true
  158.                 message "&7Fly to &aEnable&7"
  159.                 play sound "block.note.pling" at player
  160.                 set player's flight mode to true
  161.                 stop
  162.             if {fly.%player%} is false:
  163.                 set {fly.%player%} to true
  164.                 message "&7Fly to &aEnable&7"
  165.                 play sound "block.note.pling" at player
  166.                 set player's flight mode to true
  167.                 stop
  168.             else:
  169.                 if arg 1 is not set:
  170.                     if {fly.%player%} is true:
  171.                         message "&7Fly to &cDisble&7"
  172.                         play sound "block.piston.contract" at player
  173.                         set {fly.%player%} to false
  174.                         set player's flight mode to false
  175.         if arg 1 is set:
  176.             if {fly.%arg 1%} is not set:
  177.                 set {fly.%arg 1%} to true
  178.                 message "&7Fly to &aEnable&7"
  179.                 play sound "block.note.pling" at arg 1
  180.                 set arg 1's flight mode to true
  181.                 stop
  182.             if {fly.%arg 1%} is false:
  183.                 set {fly.%arg 1%} to true
  184.                 message "&7Fly to &aEnable&7"
  185.                 play sound "block.note.pling" at arg 1
  186.                 set arg 1's flight mode to true
  187.                 stop
  188.             else:
  189.                 if {fly.%arg 1%} is true:
  190.                     set {fly.%arg 1%} to false
  191.                     message "&7Fly to &cDisble&7"
  192.                     play sound "block.piston.contract" at arg 1
  193.                     set arg 1's flight mode to false
  194. command /help mute:
  195.     permission:skript.admin
  196.     permission message: Unknown command. Type "/help" for help.
  197.     trigger:
  198.         execute player command "/playsound minecraft:ui.button.click player %player% ~ ~ ~ 100 1"
  199.         send "&a-----Mute Skript Version 1.0-----"
  200.         send "&e/mute [Player] &4指定したプレイヤーをミュートにすることができます。"
  201.         send "&e/unmute [Player] &4指定したプレイヤーのミュートを解除することができます。"
  202.         send "&a--------------------------------"
  203. command /mute <player>:
  204.     permission: skript.admin
  205.     permission message: Unknown command. Type "/help" for help.
  206.     trigger:
  207.         set {mute.%arg-1%} to true
  208.         broadcast "&9&e%player%&9により、&c%arg-1%&9がMuteになりました。"
  209.         play sound "entity.blaze.death" at player
  210. command /unmute <player>:
  211.     permission: skript.admin
  212.     permission message: Unknown command. Type "/help" for help.
  213.     trigger:
  214.         set {mute.%arg-1%} to false
  215.         broadcast "&e%player%&9により、&c%arg-1%&9のMuteが解除されました。"
  216.         play sound "entity.cow.ambient" at player
  217. on chat:
  218.     if {mute.%player%} is true:
  219.         cancel event
  220.         send "&0You are muted"
  221.         play sound "entity.blaze.hurt" at player
  222. command /report [<player>] [<text>]:
  223.     aliases: /rp
  224.     trigger:
  225.         if arg 1 is not set:
  226.             message "&8&m----------------------------"
  227.             message "/rp &c(player) &9(reson)"
  228.             message "&8&m----------------------------"
  229.         if arg 2 is not set:
  230.             message "&8&m----------------------------"
  231.             message "/rp &c(player) &9(reson)"
  232.             message "&8&m----------------------------"
  233.         add 1 to {log.hensuu}
  234.         set {log::%{log.hensuu}%} to "%player%が報告 &c%arg 1% &9%arg 2%"
  235.         play sound "entity.villager.ambient" at player
  236.         loop all players:
  237.             if loop-player is op:
  238.                 message "%player%が報告 &c%arg 1% &9%arg 2%"
  239. command /clogs:
  240.     permission: skript.admin
  241.     trigger:
  242.         set {c.logs} to 1
  243.         loop {log.hensuu} times:
  244.             message "%{log::%{c.logs}%}%"
  245.             add 1 to {c.logs}
  246.             play sound "block.fire.extinguish" at player
  247. command /resetlogs:
  248.     permission: skript.admin
  249.     trigger:
  250.         message "&cリセットしました。"
  251.         set {log.hensuu} to 0
  252.         play sound "block.anvil.place" at player
  253. on death of player:
  254.     force respawn player
  255. options:
  256.     prefix: &8[CMD]#CommandLOGのPrefixの変更#default: &8[CMD]#
  257. on command:
  258.     loop all players:
  259.         if loop-player has permission "sk.admin":
  260.             if {logs.%loop-player%} is not set:
  261.                 set {logs.%loop-player%} to true
  262.             if {logs.%loop-player%} is true:
  263.                 if player is not set:
  264.                     stop
  265.                 message " {@prefix} &7%player%: /%full command%" to loop-player
  266. command /cmd [<text>]:#Logの表示のON/OFFの切り替え#
  267.     permission: skript.admin
  268.     trigger:
  269.         if arg-1 is set:
  270.             if arg-1 is "on":
  271.                 set {logs.%player%} to true
  272.                 message " {@prefix}&7Log表示を&aon&7にしました。"
  273.                 stop
  274.             if arg-1 is "off":
  275.                 set {logs.%player%} to false
  276.                 message " {@prefix}&7Log表示を&coff&7にしました。"
  277.                 stop       
  278.         else:
  279.             message "{@prefix}&7/cmd <on,off>"
  280. command /aip [<offline player>]:
  281.     permission: Command.IP
  282.     permission message: &cパーミッションがありません。
  283.     trigger:
  284.         if arg is not set:
  285.             message "&a[IP-log]&ePlayer名を記入してください。"
  286.             stop
  287.         if arg is "all":
  288.             loop all players:
  289.                 set {ip::%loop-player%} to ip of loop-player
  290.                 message "&a[IP-log]&b---------------------------------------------"
  291.                 message "&a[IP-log]&e%loop-player%'sIP&a: &6%{ip::%loop-player%}%" to player
  292.                 loop {ip::*}:
  293.                     if {ip::%loop-index%} is {ip::%loop-player%}:
  294.                         message "&a[IP-log]&e同じIPを使用しているPlayer&a: &6%loop-index%"
  295.         else:
  296.             set {ip::%arg%} to ip of argument
  297.             message "&a[IP-log]&e%arg%'sIP&a: &6%{ip::%arg%}%"
  298.             loop {ip::*}:
  299.                 if {ip::%loop-index%} is {ip::%arg%}:
  300.                     message "&a[IP-log]&e同じIPを使用しているPlayer&a: &6%loop-index%"
  301. on join:
  302.     set {ip::%player%} to ip of player
  303.     loop all players:
  304.         if loop-player has permission "sk.admin":
  305.             if {logs.%loop-player%} is true:
  306.                 message "&a[IP-log]&e%player%'sIP&a: &6%{ip::%player%}%" to loop-player
  307.                 loop {ip::*}:
  308.                     if {ip::%loop-index%} is {ip::%player%}:
  309.                         message "&a[IP-log]&e同じIPを使用しているPlayer&a: &6%loop-index%" to loop-player
  310. options:
  311.     spm: &7[&dfreeze system!!]&r
  312. command /freeze [<player>] [<text>]:
  313.     permission: skript.spmfreeze
  314.     permission message: &c skript.spmfreeze が必要です。
  315.     trigger:
  316.         if arg 1 is not set:
  317.             send "{@spm} &bエラー: &cプレイヤー名などが記入されていません。"
  318.             send "{@spm} Usage: /sfreeze <プレイヤー> <理由>"
  319.         if arg 1 is set:
  320.             broadcast "{@spm} &c%arg 1% は %arg 2% という理由で動きを止められた。"
  321.             set {spm.freeze.%arg 1%} to true
  322.             play sound "entity.wither.ambient" at arg 1
  323. command /unfreeze [<player>] [<text>]:
  324.     permission: skript.spmunfreeze
  325.     permission message: &c skript.spmunfreeze が必要です。
  326.     trigger:
  327.         if arg 1 is not set:
  328.             send "{@spm} &bエラー: &cプレイヤー名などが記入されていません。"
  329.             send "{@spm} Usage: /sunfreeze <プレイヤー> <理由>"
  330.         if arg 2 is not set:
  331.             send "{@spm} &bエラー: &c理由などが記入されていません。"
  332.             send "{@spm} Usage: /sunfreeze <プレイヤー> <理由>"
  333.         if arg 1 is set:
  334.             if arg 2 is set:
  335.                 broadcast " &a%arg 1% は %arg 2% という理由で Freeze を解除された!"
  336.                 set {spm.freeze.%arg 1%} to false
  337.                 play sound "entity.wither.death" at arg 1
  338.  
  339. on any movement:
  340.     if {spm.freeze.%player%} is true:
  341.         cancel event
  342.         message " &cあなたはfreezeされています!"
  343.  
  344. on break:
  345.     if {spm.freeze.%player%} is true:
  346.         cancel event
  347.         message " &cあなたはfreezeされています!"
  348.  
  349. on place:
  350.     if {spm.freeze.%player%} is true:
  351.         cancel event
  352.         message " &cあなたはfreezeされています!"
  353. command /push <text> <player> [<number>] [<number>]:
  354.     permission: skript.admin
  355.     trigger:
  356.         if arg 1 is not set:
  357.             message "&0Please used /push &ax&7/&ey&7/&5z &bplayer &9number"
  358.         if arg 3 is not set:
  359.             set {_pushPowerLow} to 0.3
  360.         else:
  361.             set {_pushPowerLow} to arg 3
  362.         if arg 4 is not set:
  363.             set {_pushPowerHigh} to 1.5
  364.         else:
  365.             set {_pushPowerHigh} to arg 4
  366.         set {_pushPower} to random number between {_pushPowerLow} to {_pushPowerHigh}
  367.         if arg 1 is "x":
  368.             push arg-2 east at speed {_pushPower}
  369.         if arg 1 is "y":
  370.             push arg-2 upwards at speed {_pushPower}
  371.         if arg 1 is "z":
  372.             push arg-2 south at speed {_pushPower}
  373. command /nofall [<player>]:
  374.     permission: skript.admin
  375.     trigger:
  376.         if arg 1 is not set:
  377.             message "&eプレイヤーを指定してください。"
  378.             message "&6(※必ず平地な場所で6マス上にブロックがない状態でさらにコマンドで落下ダメージを消してる場合それを解除しないと誤検知します)"
  379.             message "&6(※インベントリに入ってるものやポーションの効果などはすべて消えます)"
  380.         execute console command "/clear %arg 1%"
  381.         execute console command "/effect %arg 1% clear"
  382.         execute console command "/gamemode 2 %arg 1%"
  383.         heal the player by 20 hearts
  384.         execute console command "/tp %arg 1% ~ ~5 ~"
  385.         wait 22 tick
  386.         if arg 1 do not have permission "sk.admin":
  387.             if arg 1's health is 10:
  388.                 kick the arg 1
  389.                 if player is op:
  390.                     loop all players:
  391.                         if loop-player has permission "sk.admin":
  392.                             message "&e%arg 1% is &cHACK &9(NoFall)" to loop-player
  393.         if arg 1 is op:
  394.             if arg 1's health is 10:
  395.                 message "&6nofall &c(ADMIN Message)" to arg 1
  396. command /tpall [<player>]:
  397.     permission:op
  398.     permission message:&fUnknown commands. Type "/help" for help.
  399.     trigger:
  400.         if arg 1 is not set:
  401.             loop all players:
  402.                 if loop-player is not player:
  403.                     teleport loop-player to player
  404.                 send "&6全てのプレイヤーをあなたの場所にテレポートしています...。"
  405. command /hat:
  406.     aliases: head
  407.     trigger:
  408.         if player is holding air:
  409.             send "&c手にアイテムを持っていません"
  410.             stop
  411.         if player is not holding air:
  412.             set {_hat1} to player's helmet
  413.             wait 1 tick
  414.             set {_hat2} to 1 of player's tool
  415.             remove {_hat2} from player's inventory
  416.             equip player with {_hat2}
  417.             give {_hat1} to player
  418.             message "&6帽子を装備しました"
  419. command /nokill [<player>] [<text>]:
  420.     permission: skript.admin
  421.     trigger:
  422.         if arg 2 is "on":
  423.             set {nokill.%arg 1%} to true
  424.             message "&6プレイヤーが死ななくなりました"
  425.         if arg 2 is "off":
  426.             set {nokill.%arg 1%} to false
  427.             message "&6プレイヤーが死ぬようになりました"
  428. on damage of player:
  429.     if {nokill.%victim%} is true:
  430.         increase the damage by damage*50
  431.     if {nokill.%victim%} is false:
  432.         increase the damage by damage*1
  433. command /damagedelay [<text>]:
  434.     aliases: /dd
  435.     permission: skript.admin
  436.     trigger:
  437.         if arg 1 is "combo":
  438.             set {combo} to true
  439.             set {default} to false
  440.             set {1.8} to false
  441.             message "&6PvP mode combo"
  442.             play sound "entity.player.attack.crit" at player
  443.         if arg 1 is "1.8":
  444.             set {combo} to false
  445.             set {default} to false
  446.             set {1.8} to true
  447.             message "&9PvP mode 1.8"
  448.             play sound "entity.player.attack.crit" at player
  449.         if arg 1 is "reset":
  450.             set {combo} to false
  451.             set {default} to true
  452.             set {1.8} to false
  453.             message "&aPvP mode default"
  454.             play sound "entity.player.attack.crit" at player
  455. on damage:
  456.     if {combo} is true:
  457.         set maximum damage delay of victim to 0.1 ticks
  458.     if {1.8} is true:
  459.         set maximum damage delay of victim to 16 ticks
  460.     if {default} is true:
  461.         set maximum damage delay of victim to 23 ticks
  462. command /pvp [<text>]:
  463.     permission: skript.admin
  464.     trigger:
  465.         if arg 1 is "off":
  466.             disable PvP in all worlds
  467.             message "&cPvP is disable"
  468.         else:
  469.             if arg 1 is "on":
  470.                 enable PvP in all worlds
  471.                 message "&aPvP is enable"
  472. command /break [<text>]:
  473.     permission: skript.admin
  474.     trigger:
  475.         if arg 1 is "off":
  476.             set {nobreak} to true
  477.             disable PvP in all worlds
  478.             message "&cBreak and place disable"
  479.         else:
  480.             if arg 1 is "on":
  481.                 set {nobreak} to false
  482.                 enable PvP in all worlds
  483.                 message "&aBreak and place enable"
  484. on break:
  485.     if {nobreak} is true:
  486.         if player is an op:
  487.             cancel event
  488. on place:
  489.     if {nobreak} is true:
  490.         if player is an op:
  491.             cancel event
  492. on command:
  493.     loop all players:
  494.         if {spy.%loop-player%} is true:
  495.             if {command.info.%loop-player's UUID%} is true:
  496.                 send "&7Spy &a%player% &7/%full command%" to loop-player
  497.                 stop
  498.             else:
  499.                 stop
  500. command /oplist:
  501.     permission: skript.admin
  502.     aliases: /opcheck
  503.     trigger:
  504.         loop all offline players:
  505.             loop-offline player is op
  506.             set {_ops::*} to loop-offline player
  507.             message "&6OPの人物 &a%{_ops::*}%"
  508. command /tabchange [<text>] [<text>]:
  509.     aliases: /tc
  510.     permission: skript.admin
  511.     trigger:
  512.         play sound "entity.itemframe.place" at player
  513.         if arg 1 is not set:
  514.             message "&8使い方"
  515.             message "&a&0/tabchange &5(text) &5(text) &7※/tc"
  516.         loop all players:
  517.             set tab header to "%colored arg-1%" and footer to "%colored arg-2%" for loop-player
  518.             stop
  519. command /prefix [<player>] [<text>]:
  520.     aliases: /pre
  521.     permission: skript.admin
  522.     trigger:
  523.         if arg 1 is not set:
  524.             message "&8使い方"
  525.             message "&a&o/prefix &e(player) &5(text) &7※/pre"
  526.             message "&8prefixを消したいときは/prefix reset"
  527.         if arg 2 is "reset":
  528.             delete {prefix.%arg 1%}
  529.             message "&6prefixを削除しました"
  530.             set {reset} to true
  531.         if arg 1 is set:
  532.             if arg 2 is set:
  533.                 if {reset} is true:
  534.                     delete {reset}
  535.                     stop
  536.                 else:
  537.                     play sound "block.metal_pressureplate.click_on" at player
  538.                     set {prefix.%arg 1%} to colored arg 2
  539.                     message "%arg 2%に設定しました"
  540.                     stop
  541. command /joinspawn [<text>]:
  542.     permission: skript.admin
  543.     trigger:
  544.         if arg 1 is not set:
  545.             message "&a&o/joinspawn &8(&bnormal &8or &9default&8/&dfirst&8)"
  546.             stop
  547.         if arg 1 is "normal" or "default":
  548.             set {spawn} to location of player
  549.             message "&6サーバー参加時の位置を&a%location%&6にしました"
  550.             stop
  551.         if arg 1 is "first":
  552.             set {firstspawn} to location of player
  553.             message "&6サーバー初参加時のスポーン地点を&a%location%&6にしました"
  554.             stop
  555.         else if arg 1 is set:
  556.             message "&a&o/joinspawn &8(&bnormal &8or &9default&8/&dfirst&8)"
  557.             stop
  558. command /joinmessage [<text>] [<text>]:
  559.     permission: skript.admin
  560.     trigger:
  561.         if arg 1 is not set:
  562.             message "&a&o/joinmessage &8(&bnormal &8or &9default&8/&dfirst&8/&3quit&8/&2playercolor&8) &5(text)"
  563.             stop
  564.         if arg 1 is "normal" or "default":
  565.             delete {joinmessage}
  566.             set {joinmessage} to colored arg 2
  567.             if {joinplayercolor} is not set:
  568.                 message "&6サーバー参加時の全体チャットを&f(player)&f%{joinmessage}%&6にしました"
  569.             else:
  570.                 message "&6サーバー参加時の全体チャットを&f%{joinplayercolor}%&f(player)%{joinmessage}%&6にしました"
  571.             stop
  572.         if arg 1 is "first":
  573.             delete {firstjoinmessage}
  574.             set {firstjoinmessage} to colored arg 2
  575.             if {joinplayercolor} is not set:
  576.                 message "&6サーバー初参加時の全体チャットを&f(player)&f%{firstjoinmessage}%&6にしました"
  577.             else:
  578.                 message "&6サーバー初参加時の全体チャットを&f%{joinplayercolor}%&f(player)%{firstjoinmessage}%&6にしました"
  579.             stop
  580.         if arg 1 is "quit":
  581.             delete {quitmessage}
  582.             set {quitmessage} to colored arg 2
  583.             if {joinplayercolor} is not set:
  584.                 message "&6サーバー退室時の全体チャットを&f(player)&f%{quitmessage}%&6にしました"
  585.             else:
  586.                 message "&6サーバー初参加時の全体チャットを&f%{joinplayercolor}%&f(player)%{quitmessage}%&6にしました"
  587.         if arg 1 is "playercolor":
  588.             delete {joinplayercolor}
  589.             set {joinplayercolor} to colored arg 2
  590.             message "&6プレイヤーの表示色を変更しました %{joinplayercolor}%"
  591.             stop
  592.         else if arg 1 is set:
  593.             message "&a&o/joinmessage &8(&bnormal &8or &9default&8/&dfirst&8/&3quit&8/&2playercolor&8) &5(text)"
  594.             stop
  595. on first join:
  596.     if {firstspawn} is set:
  597.         teleport player to {firstspawn}
  598.     else:
  599.         stop
  600. on join:
  601.     if {spawn} is set:
  602.         teleport player to {spawn}
  603.     else:
  604.         stop
  605. on first join:
  606.     if {firstjoinmessage} is set:
  607.         broadcast "%{joinplayercolor}%%player%%{firstjoinmessage}%"
  608.     else:
  609.         stop
  610. on join:
  611.     if {joinmessage} is set:
  612.         set join message to "%{joinplayercolor}%%player%%{joinmessage}%"
  613.     else:
  614.         stop
  615. on quit:
  616.     if {quitmessage} is set:
  617.         set quit message to "%{joinplayercolor}%%player%%{quitmessage}%"
  618.     else:
  619.         stop
  620. on chat:
  621.     if {prefix.%player%} is not set:
  622.         stop
  623.     if {prefix.%player%} is set:
  624.         cancel event
  625.         broadcast "%{prefix.%player%}% &7%player%&f: &f%message%"
  626. command /check:
  627.     trigger:
  628.         send "&6Java version is &a%java version of server%"
  629.         send "&6Your MC version is &a%minecraft version%"
  630.         send "&6bukkit version is &a%bukkit version%"
  631.         send "&6Skript version is &a%skript version%"
  632.         send "&6Server port is &a%port of server%"
  633.         send "&6world is &a%world%"
  634.         send "&6World Seed is &a%seed of player's world%"
  635. command /ping [<player>]:
  636.     trigger:
  637.         if arg 1 is not set:
  638.             set {_ping} to player's ping
  639.             message "&6Your Ping &a%{_ping}%ms" to player
  640.             stop
  641.         if arg 1 is set:
  642.             set {_ping} to arg-player's ping
  643.             message "&6Your Ping &a%{_ping}%ms" to player
  644.             stop
  645. command /fire:
  646.     permission: skript.admin
  647.     trigger:
  648.         loop 50 times:
  649.             wait 5 tick
  650.             deploy firework at player timed 0.5 color red or blue or yellow or green or orange or lime or brown
  651. command /tabcreate [<text>] [<text>] [<text>]:
  652.     permission: skript.admin
  653.     trigger:
  654.         if arg 1 is "delete":
  655.             if arg 2 and arg 3 is not set:
  656.                 delete all simple tabs for all players
  657.                 send "&6すべてのTabを消しました"
  658.         if arg 1 and arg 2 is set:
  659.             if arg 3 is "alex":
  660.                 create tab id "%arg 1%" for player with name "%colored arg 2%" icon alex
  661.             if arg 3 is "steve":
  662.                 create tab id "%arg 1%" for player with name "%colored arg 2%" icon steve
  663. command /actionbar [<text>]:
  664.     permission: skript.admin
  665.     trigger:
  666.         if arg 1 is not set:
  667.             message "&a&o/actionbar &5(text)"
  668.             stop
  669.         set action bar of all players to "%colored arg 1%"
  670. command /title [<text>]:
  671.     permission: skript.admin
  672.     trigger:
  673.         if arg 1 is not set:
  674.             message "&a&o/title &5(text)"
  675.             stop
  676.         else:
  677.             send all players title "%colored arg 1%" for 1 seconds with 0.5 seconds fade in and 0.5 seconds fade out
  678. command /hidetab [<text>] [<player>] [<player>]:
  679.     permission: skript.admin
  680.     trigger:
  681.         if arg 1 is not set:
  682.             message "&a&o/hidetab &8(&dShow&8/&cHide) &e(player) &e(player)"
  683.             stop
  684.         if arg 1 is "hide":
  685.             if arg 2 and arg 3 is set:
  686.                 hide arg 2 in tablist of arg 3
  687.         if arg 1 is "show":
  688.             if arg 2 and arg 3 is set:
  689.                 show arg 2 in tablist of arg 3
  690.         if arg 1 is "allhide":
  691.             if arg 2 or arg 3 is not set:
  692.                 hide player in tablist of all players
  693.         if arg 1 is "allshow":
  694.             if arg 2 or arg 3 is not set:
  695.                 show all players in tablist of all players
  696. command /tabnick [<player>] [<text>]:
  697.     permission: skript.admin
  698.     trigger:
  699.         if arg 1 or arg 2 is not set:
  700.             message "&a&o/tabnick &e(player) &5(text)"
  701.             stop
  702.         if arg 1 is set:
  703.             if arg 2 is "reset" or "delete" or "remove":
  704.                 set arg 1's tab list name to "%arg 1%"
  705.                 message "&e%player%のTabのニックネームをリセットしました"
  706.                 stop
  707.         if arg 1 is set:
  708.             if arg 2 is set:
  709.                 set arg 1's tab list name to "%colored arg-2%"
  710.                 message "&e%player%&6のtabnickを%arg 2%&6に変更しました"
  711. command /displayname [<player>] [<text>]:
  712.     permission: skript.admin
  713.     trigger:
  714.         if arg 1 is not set:
  715.             message "&a&o/displayname &e(player) &5(text)"
  716.             stop
  717.         if arg 1 is set:
  718.             if arg 2 is "reset" or "delete" or "remove":
  719.                 set the arg 1's display name to "%arg 1%"
  720.                 message "&e%arg 1%のチャットの書式をリセットしました"
  721.                 stop
  722.         if arg 1 is set:
  723.             if arg 2 is set:
  724.                 set the arg 1's display name to "%colored arg 2%"
  725.                 message "&e%arg 1%&6のチャットの書式を%arg 2%&6に変更しました"
  726.                 stop
  727. command /nametag [<player>] [<text>]:
  728.     permission: skript.admin
  729.     trigger:
  730.         if arg 1 is not set:
  731.             message "&a&o/nametag &e(player) &5(text)"
  732.             stop
  733.         if arg 1 is set:
  734.             if arg 2 is "reset" or "delete" or "remove":
  735.                 set arg 1's nametag to "%arg 1%"
  736.                 message "&e%player%&6のネームタグをリセットしました"
  737.                 stop
  738.         if arg 1 is set:
  739.             if arg 2 is set:
  740.                 set arg 1's nametag to "%colored arg 2%"
  741.                 message "&e%arg 1%のネームタグを%arg 2%&6に変更しました"
  742. command /changeskin [<player>] [<text>]:
  743.     permission: skript.admin
  744.     trigger:
  745.         if arg 1 or arg 2 is not set:
  746.             message "&a&o/changeskin &e(player) &8(&dalex&8/&9Steve&8/&fReset&8)"
  747.             stop
  748.         if arg 2 is "alex":
  749.             set arg 1's displayed skin to alex
  750.         if arg 2 is "steve":
  751.             set arg 1's displayed skin to steve
  752.         if arg 2 is "reset" or "detele" or "remove":
  753.             reset arg 1's displayed skin
  754. command /loginresult:
  755.     permission: skript.admin
  756.     trigger:
  757.         if {login} is not set:
  758.             set {login} to true
  759.             message "&6ログインの結果通知を&aON&6にしました"
  760.             stop
  761.         if {login} is false:
  762.             set {login} to true
  763.             message "&6ログインの結果通知を&aON&6にしました"
  764.             stop
  765.         if {login} is true:
  766.             set {login} to false
  767.             message "&6ログインの結果通知を&cOFF&6にしました"
  768.             stop
  769. on connect:
  770.     if {login} is true:
  771.         if login result is allowed:
  772.             send "&e%player%&6のログインは&a&l成功&f&6しました。 &a(Allowed)" to ops
  773.         if login result is kick_banned:
  774.             send "&e%player%&6のログインは&c&l失敗&f&6しました。 &c(Banned)" to ops
  775.         if login result is kick_whitelist:
  776.             send "&e%player%&6のログインは&c&l失敗&f&6しました。 &3(whitlist)" to ops
  777.         if login result is kick_other:
  778.             send "&e%player%&6のログインは&c&l失敗&f&6しました。 &3(Other)" to ops
  779. command /spy:
  780.     permission: skript.admin
  781.     trigger:
  782.         hide player to all players
  783.         hide player in tablist of all players
  784.         broadcast "&e%player% left the game"
  785.         message "&6Spy mode &aON"
  786.         stop
  787. command /unspy:
  788.     permission: skript.admin
  789.     trigger:
  790.         reveal player to all players
  791.         reveal all players to player
  792.         reveal player to players
  793.         show player in tablist of all players
  794.         message "&6Spy mode &cOFF"
  795.         stop
  796. command /alex3:
  797.     permission: skript.admin
  798.     trigger:
  799.         set amount of rows in player's tablist to 5
  800.         delete "world"
  801. command /allkick:
  802.     permission: skript.admin
  803.     trigger:
  804.         loop all players:
  805.             loop-player is not an op
  806.             kick the loop-player
  807. command /checkitem:
  808.     permission: skript.admin
  809.     trigger:
  810.         message "&a%held item%"
  811.         stop
  812. on first join:
  813.     add 1 to {ipslog.hensuu}
  814.     set {ipslog::%{ipslog.hensuu}%} to "&a%player% &6IP &e%ip of player%"
  815. command /iplog:
  816.     permission: skript.admin
  817.     trigger:
  818.         set {c.ipslogs} to 1
  819.         loop {ipslog.hensuu} times:
  820.             broadcast "%{ipslog::%{c.ipslogs}%}%"
  821.             add 1 to {c.ipslogs}
  822. command /sidebar [<text>] [<text>] [<text>] [<text>] [<text>] [<text>] [<text>] [<text>] [<text>] :
  823.     permission: admin.command.cmd
  824.     trigger:
  825.         if arg 1 is not set:
  826.             message "&a&o/sidebar &5(text) &5(text) &5(text) &5(text) &5(text) &5(text) &5(text) &5(text)"
  827.             stop
  828.         if arg 2 is not set:
  829.             loop all players:
  830.                 set name of sidebar of loop-player to "%colored arg 1%"
  831.                 set score "&6Player:&a%number of all players%&8/15" in sidebar of loop-player to 1
  832.                 set score "" in sidebar of loop-player to 2
  833.                 set score "&6ゆっくりしていってね!!!" in sidebar of loop-player to 3
  834.                 set score "&6楽しんでいってね!" in sidebar of loop-player to 4
  835.                 set score "&6ようこそ!!" in sidebar of loop-player to 5
  836.                 stop
  837.         loop all players:
  838.             set name of sidebar of loop-player to "%colored arg 1%"
  839.             if {number} is 1:
  840.                 set score "%colored arg 2%" in sidebar of loop-player to 1
  841.             if {number} is 2:
  842.                 set score "%colored arg 3%" in sidebar of loop-player to 1
  843.                 set score "%colored arg 4%" in sidebar of loop-player to 2
  844.             if {number} is 3:
  845.                 set score "%colored arg 2%" in sidebar of loop-player to 1
  846.                 set score "%colored arg 3%" in sidebar of loop-player to 2
  847.                 set score "%colored arg 4%" in sidebar of loop-player to 3
  848.             if {number} is 4:
  849.                 set score "%colored arg 2%" in sidebar of loop-player to 1
  850.                 set score "%colored arg 3%" in sidebar of loop-player to 2
  851.                 set score "%colored arg 4%" in sidebar of loop-player to 3
  852.                 set score "%colored arg 5%" in sidebar of loop-player to 4
  853.             if {number} is 5:
  854.                 set score "%colored arg 2%" in sidebar of loop-player to 1
  855.                 set score "%colored arg 3%" in sidebar of loop-player to 2
  856.                 set score "%colored arg 4%" in sidebar of loop-player to 3
  857.                 set score "%colored arg 5%" in sidebar of loop-player to 4
  858.                 set score "%colored arg 6%" in sidebar of loop-player to 5
  859.             if {number} is 6:
  860.                 set score "%colored arg 2%" in sidebar of loop-player to 1
  861.                 set score "%colored arg 3%" in sidebar of loop-player to 2
  862.                 set score "%colored arg 4%" in sidebar of loop-player to 3
  863.                 set score "%colored arg 5%" in sidebar of loop-player to 4
  864.                 set score "%colored arg 6%" in sidebar of loop-player to 5
  865.                 set score "%colored arg 7%" in sidebar of loop-player to 6
  866.             if {number} is 7:
  867.                 set score "%colored arg 2%" in sidebar of loop-player to 1
  868.                 set score "%colored arg 3%" in sidebar of loop-player to 2
  869.                 set score "%colored arg 4%" in sidebar of loop-player to 3
  870.                 set score "%colored arg 5%" in sidebar of loop-player to 4
  871.                 set score "%colored arg 6%" in sidebar of loop-player to 5
  872.                 set score "%colored arg 7%" in sidebar of loop-player to 6
  873.                 set score "%colored arg 8%" in sidebar of loop-player to 7
  874.             if {number} is 8:
  875.                 set score "%colored arg 2%" in sidebar of loop-player to 1
  876.                 set score "%colored arg 3%" in sidebar of loop-player to 2
  877.                 set score "%colored arg 4%" in sidebar of loop-player to 3
  878.                 set score "%colored arg 5%" in sidebar of loop-player to 4
  879.                 set score "%colored arg 6%" in sidebar of loop-player to 5
  880.                 set score "%colored arg 7%" in sidebar of loop-player to 6
  881.                 set score "%colored arg 8%" in sidebar of loop-player to 7
  882.                 set score "%colored arg 9%" in sidebar of loop-player to 8
  883. command /sidenumber [<number>]:
  884.     permission: admin.command.cmd
  885.     trigger:
  886.         if arg 1 is not set:
  887.             send "&a&o/sidenumber &9(number)"
  888.             stop
  889.         if arg 1 > 8:
  890.             send "&68の数値以上には設定できません"
  891.             stop
  892.         set {number} to arg
  893.         send "&6サイドバーの表示個数を&a%arg%&6にしました"
  894. command /mention [<player>]:
  895.     permission: admin.command.cmd
  896.     trigger:
  897.         if arg 1 is not set:
  898.             message "&a&o/alert &e(player)"
  899.             stop
  900.         loop 30 times:
  901.             wait 1 tick
  902.             execute console command "/playsound block.anvil.place master @a ~ ~ ~ 1 1 1"
  903. command /tabcomplete:
  904.     permission: admin.command.cmd
  905.     trigger:
  906.         if {tabcomplete} is not set:
  907.             set {tabcomplete} to true
  908.             send "&6Tab補完ができなくなりました"
  909.             stop
  910.         if {tabcomplete} is true:
  911.             set {tabcomplete} to false
  912.             send "&6Tab補完ができるようになりました"
  913.             stop
  914.         if {tabcomplete} is false:
  915.             set {tabcomplete} to true
  916.             send "&6Tab補完ができなくなりました"
  917.             stop
  918. on tab complete:
  919.     if player is not op:
  920.         if {tabcomplete} is true:
  921.             send "&6Tab補完が禁止されています"
  922.             cancel event
  923. command /damagehologram:
  924.     permission: admin.command.cmd
  925.     trigger:
  926.         if {damageholo} is not set:
  927.             set {damageholo} to true
  928.             message "&6ダメージを受けた際にホログラムでダーメジ値が出るよう設定しました。"
  929.             stop
  930.         if {damageholo} is true:
  931.             set {damageholo} to false
  932.             message "&6ダメージを受けた際にホログラムでダーメジ値が出ないよう設定しました。"
  933.             stop
  934.         if {damageholo} is false:
  935.             set {damageholo} to true
  936.             message "&6ダメージを受けた際にホログラムでダーメジ値が出るよう設定しました。"
  937.             stop
  938. on damage:
  939.     if {damageholo} is true:
  940.         set {_damage} to damage
  941.         bind hologram "&c-%{_damage}*2%" to victim for 0.75 seconds offset by 0, 1.5, 1
  942. command /chathologram:
  943.     permission: admin.chatbind
  944.     trigger:
  945.         if {nochatbind.%player%} is not set:
  946.             set {nochatbind.%player%} to true
  947.             message "&cチャットのホログラムを表示しないようにしました。"
  948.             stop
  949.         if {nochatbind.%player%} is true:
  950.             set {nochatbind.%player%} to false
  951.             message "&aチャットのホログラムを表示するようにしました。"
  952.             stop
  953.         if {nochatbind.%player%} is false:
  954.             set {nochatbind.%player%} to true
  955.             message "&cチャットのホログラムを表示しないようにしました。"
  956.             stop
  957. on chat:
  958.     if {nochatbind.%player%} is true:
  959.         stop
  960.     bind hologram "%message%" to player for 3 seconds offset by 0, 2.5, 0
  961. command /ng [<text>] [<text>]:
  962.     permission: skript.admin
  963.     trigger:
  964.         if arg 1 is "add":
  965.             if arg 2 is set:
  966.                 if {ngward::*} contain arg 2:
  967.                     send "&c既にその言葉は登録されています"
  968.                     stop
  969.                 add arg 2 to {ngward::*}
  970.                 send """%arg 2%""&6をNGワードとして登録しました"
  971.                 stop
  972.             else:
  973.                 send "&6/ng (add/remove) (text)"
  974.                 stop
  975.         else:
  976.             send "&6/ng (add/remove) (text)"
  977.             stop
  978.         if arg 1 is "remove":
  979.             if arg 2 is set:
  980.                 loop {ng::*}:
  981.                     if loop-value contain arg 2:
  982.                         remove loop-value from {ng::*}
  983.                         send "&cremoved %arg 2%"
  984.                         stop
  985.             else:
  986.                 send "&6/ng (add/remove) (text)"
  987.                 stop
  988.         else:
  989.             send "&6/ng (add/remove) (text)"
  990.             stop
  991. on chat:
  992.     if message contain "%{ng::*}%":
  993.         cancel event
  994.         send "&cNGワードです" to player
  995.         stop
  996. command /tablog:
  997.     permission: admin.tablog
  998.     trigger:
  999.         if {tabcomplete.%player%} is not set:
  1000.             set {tabcomplete.%player%} to true
  1001.             message "&aTab補完のログを表示するように設定しました。"
  1002.             stop
  1003.         if {tabcomplete.%player%} is true:
  1004.             set {tabcomplete.%player%} to false
  1005.             message "&cTab補完のログを表示しないように設定しました。"
  1006.             stop
  1007.         if {tabcomplete.%player%} is false:
  1008.             set {tabcomplete.%player%} to true
  1009.             message "&aTab補完のログを表示するように設定しました。"
  1010.             stop
  1011. on packet:
  1012.     if event-string is "PacketPlayOutTabComplete":
  1013.         set {_a} to packet field "a"
  1014.         loop all players:
  1015.             if {tabcomplete.%player%} is true:
  1016.                 send "&7[TabLog] &e%player% &c%{_a}%" to ops
  1017. command /noversion [<text>] [<text>]:
  1018.     permission: skript.admin
  1019.     trigger:
  1020.         if arg 1 is "add":
  1021.             if arg 2 is set:
  1022.                 if arg 2 contain "1.":
  1023.                     if {nojoinversion::*} contain arg 2:
  1024.                         send "&c既にそのバージョンは登録されています"
  1025.                         stop
  1026.                     add arg 2 to {nojoinversion::*}
  1027.                     send "%arg 2%のバージョンをサーバーに接続できないようにしました"
  1028.                     stop
  1029.                 else:
  1030.                     send "&6/noversion (add/remove) (version)"
  1031.                     stop
  1032.             else:
  1033.                 send "&6/noversion (add/remove) (version)"
  1034.                 stop
  1035.         else:
  1036.             send "&6/noversion (add/remove) (version)"
  1037.             stop
  1038.         if arg 1 is "remove":
  1039.             if arg 2 is set:
  1040.                 loop {ng::*}:
  1041.                     if loop-value contain arg 2:
  1042.                         remove loop-value from {nojoinversion::*}
  1043.                         send "&cremoved %arg 2%"
  1044.                         stop
  1045.                     else:
  1046.                         send "&cそのバージョンは登録されていません"
  1047.                         stop
  1048.             else:
  1049.                 send "&6/noversion (add/remove) (version)"
  1050.                 stop
  1051.         else:
  1052.             send "&6/noversion (add/remove) (version)"
  1053.             stop
  1054. on join:
  1055.     if minecraft version contain "%{nojoinver}%":
  1056.         send "&cそのバージョンでは入れません"
  1057.         kick the player
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