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it unlocks many cool features!
- -repeating tile sections (bitmapfill?) - for beach
- -which means that you can go in and make each avatar-object spark up a conversation and every exit / entrance work with the right object click
- -walk to item, then interact
- -mouseover tooltips on things
- -move game to /miscrits-dev/
- 62,56 items/buildings/trainer1.png rename plz)
- 50,14 npc/guard_forest.png
- 98,94 npc/guard_beach.png
- 27,41 npc/guard_mountain.png
- sudo mount -t cifs -o user=Travis,password=tr3b0r,iocharset=utf8,codepage=cp850,uid=matt,file_mode=0777,dir_mode=0777 //10.0.1.39/Travis_Miscrits_Working /home/travis/remote_mounts/Git_Miscrits
- house exit 8,18 items/interiors/home_intro.png
- (add trigger to town (3)?)
- church enter 10,23 items/interiors/church_intro.png
- (add trigger to town (3)?)
- battle arena exit 22,20 items/interiors/item_intro.png
- attack shop exit 29,11 items/interiors/item_intro.png
- in scot_attackshop
- 22,11 npc/shopkeeper_special_attack.png
- Item Shop (chris/zone_shop)
- 12,4
- items/interiors/item_intro.png
- ---
- in item shop
- npc/shopkeeper_potion.png
- 5,17
- exiting item shop - 49,47 - facing SE
- exiting magic shop - 49,58 - facing SE
- exiting gift shop - 49,65 - facing SE
- exiting house - 64,32 - facing SW
- exiting church - 74,27 - facing SW
- exiting battle arena - 33,21 - facing SW
- ---
- ==entering these locations==
- house2 - 9,17 - facing NE
- giftshop - 14,8 - facing NW
- church2 - 11,23 - facing NE
- attackshop - 29, 13 - facing NW
- shop - 11, 6 - facing NW
- battle arena - 24, 20 facing NE
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