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a guest Mar 26th, 2020 111 Never
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  1. local get = game.ServerStorage:WaitForChild("getmaterial")
  2.  
  3. local debounce = false
  4.  
  5.  
  6. function luckydraw()
  7.     if debounce == false then
  8.        
  9.         debounce = true
  10.        
  11.         local luckynumber = math.random(1,131)
  12.    
  13.     print (luckynumber)
  14.    
  15.     local prize = {}
  16.  
  17. if luckynumber <= 50 then
  18.    
  19.     prize = {"wood"}
  20.    
  21.     elseif 50< luckynumber and luckynumber <= 90
  22.        
  23.         then prize = {"stone"}
  24.    
  25.     elseif 90 < luckynumber and luckynumber <= 100 then
  26.         prize = {"diamonds"}
  27.        
  28.     elseif 100< luckynumber and luckynumber<=120 then
  29.        
  30.         prize = {"wood","stone"}
  31.        
  32.     elseif 120< luckynumber and luckynumber<=125 then
  33.        
  34.         prize = {"wood","diamond"}
  35.        
  36.     elseif 125 < luckynumber and luckynumber <= 129 then
  37.        
  38.         prize = {"stone","diamonds"}
  39.            
  40.     end
  41.    
  42.     print(unpack(prize))
  43.    
  44.     wait()
  45.     debounce = false
  46.    
  47.     return (prize)
  48.  
  49. end
  50.     end
  51.        
  52.    
  53.    
  54.  
  55.  
  56.  
  57.  
  58.  
  59. script.Parent.Humanoid.Died:Connect(function(luckydraw)
  60.    
  61.     print("killed a npc")
  62.  
  63.     local prizesget = luckydraw()
  64.     print(prizesget)
  65.    
  66.     get.Value = ("Congrats,you got"..(unpack(luckydraw())))
  67. --print(unpack(prizesget))
  68. end)
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