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- NT 2.0 Changelog - Overview
- Enemy Balancing & New Encounters
- *) 99% of vanilla formations have been restored (previous builds condensed enemy formations)
- *) All enemies rebalanced with AI based on their original behaviour
- *) Bosses are now closer to their original counterparts (name, model, behaviour) in Game Type A
- *) Minibosses and other encounters added
- *) Most bosses replaced with a new alternative in Game Type B
- Player-Character Balancing
- *) All spells revised
- *) All equipment revised
- *) All Materia revised; new Materia was added to split commands/spells onto separate Materia
- *) Character Initial Stats revised, and natural stat growth re-implemented for Level Ups.
- *) New Innates for some characters, others revised
- *) Limit Breaks revised; characters have a mix of Physical & Magical damage, along with additional effects
- Battle-Balancing
- *) Damage Modifiers adjusted: Critical Damage, Elemental Damage, Sadness, etc.
- *) Damage Formulas revised: Powersoul, Missing Score, Aire Tam Storm, etc.
- *) Sense Limit set to 65535F HP
- *) Long Range flag usable by enemies
- *) Non-elemental poison ticks (status can be used independently of the element)
- *) Drain reduced from 100% to 12.5%
- *) Restore spells ignore MBarrier
- Game Modes
- *) Game Type A: Story events same as vanilla, bosses close in nature to their vanilla counterparts
- *) Game Type B: Story events altered, bosses swapped to an alternative
- *) Hard Mode Toggle: Applied separately to Game Type selection
- Increases Enemy Level
- Reduces received EXP
- No Gil from Battle
- Altered Enemy Behaviour
- Text/Dialogue Revision v2
- *) The dialogue in the game has been revised.
- *) Additional dialogue events have been added.
- *) Disclaimer: The text/dialogue revision is NOT a re-translation/localisation of the Japanese text.
- Items & Shops
- *) All item placements have been revised.
- Additional pickups have been hidden throughout the field maps.
- *) Shop Inventories & Prices have been adjusted, most shops have a new item/Materia for sale.
- Extended Save Points
- *) Save Points have some additional options attached to them, accessed through a hotkey (Square/Switch).
- This opens a menu from which various options can be selected. Note that the Encounter Toggle from 1.5 has been retired
- in favour of giving the player a maxed Enemy Away Materia once they leave Kalm; this gives a heavily reduced encounter
- rate that can be toggled at will, and works on the World Map where the old Encounter Toggle did not.
- Hotkeys
- ) Square/Switch: Open the Extended Options menu
- Options:
- ) Keep Field Music for Battles
- ) Source Point Upgrade
- ) Hard Mode Toggle (triggers a special enemy encounter to change the in-battle variable)
- ) 0 EXP Toggle
- ) Return to Highwind (North Crater and certain other locations only)
- Talk to Party In Towns
- *) When visiting towns, you can find the main characters hanging around the place similar to how they would during the
- initial Costa Del Sol visit, or when gathering people for Bugenhagen's Observatory show. Their dialogue changes as
- the story progresses; characters recruited later in the story will appear in earlier towns as well, if revisited.
- Typically the dialogue changes from Disc 1 to Disc 2 then once more to Disc 3.
- Affected Towns:
- *) Kalm
- *) Chocobo Ranch
- *) Under Junon
- *) Costa Del Sol
- *) Cosmo Canyon
- *) Forgotten City
- *) Icicle Inn
- *) Midgar
- Scenes
- *) Some disabled or deleted scenes have been restored
- *) New optional scenes were added
- *) Revised Scenes, some of the original scenes were given tweaks to audio, animation, etc.
- *) Flashback/Memory scenes can be skipped using in-character dialogue options:
- Jessie's Plate Explanation on the Train
- Promise at the Well Flashback
- Nibelheim Flashback
- Corel Flashback (1st)
- Rocket Launch Flashback
- Cloud's Memory scene in Mideel
- New Materia & 'Splinter' Materia
- *) Some new Materia was added to handle new spells added to the game.
- Certain spells which would be desirable to combo with Support Materia are blocked from this when the Materia levels up
- and the next spell is unlocked. Splinter Materia are single-spell Materia to allow for these spells to be used in combos
- without having to replace them when the Materia levels up. Some commands have also been moved onto their own Materia.
- New Materia
- ) Omni-Plus
- ) Hydro
- ) Pearl
- ) Osmose
- ) X-Attack
- ) Flash
- ) Core
- Splinter Materia
- ) Regen
- ) Slow
- ) Dispel
- ) MBarrier
- ) Reflect
- ) Break
- ) Tornado
- Bugfixes, QoL Additions, and Misc.
- *) Thief enemies can now only steal gil, not items, from the party.
- *) Counter attacks from enemies have [Counter] appended to their name (where possible)
- Exceptions include player-available spells as these names come from the kernel and attacks
- where an attack name is not shown during the animation.
- *) Shop inventories have been adjusted for better availability of certain items.
- *) Source Upgrade flow was improved so that specific characters can be selected for upgrade rather than
- having to upgrade them in order.
- *) Source Upgrades are now given at fixed points after defeating certain bosses, rather than accrued as a currency.
- They can be applied at any time (or not at all) from Save Points.
- *) Player gets access to a modified Enemy Away Materia that can reduce enemy encounter rate to near-zero on
- both fields and the world map (replaces Encounter Toggle on older builds).
- *) The prices of certain progress-requirements have been adjusted.
- *) The CPR Minigame can be finished within a single button-press.
- *) In Battle Square, you keep BP when leaving the area and can check what the prizes are with 0 BP.
- Stipulation: Whenever the prizes are changed, BP is reduced to 25% of what you had.
- This will occur after getting the Highwind and then again when entering Disc 3.
- *) A fixed bonus of BP is given for completing 8 rounds in Battle Square, so even bad reels will still afford the
- player a decent amount of BP.
- *) 3D Battler, an RNG problem where the player had a less than 1% chance of winning all 5 rounds and not terminating
- correctly after Round 5 (resulting in an invisible opponent and a potential softlock) have both been fixed. GP given
- was adjusted. Players have roughly 50% chance of winning all rounds (with a 90+% chance of winning the first round).
- A trophy Key Item can be acquired for clearing all rounds.
- *) A trophy Key Item can be acquired by beating the Snowboard Crazy Course with 100/100 points.
- *) The GP Seller in the Gold Saucer will always appear.
- *) The lever in Yuffie's House in Wutai has been altered to be easier to use.
- In vanilla, this uses a set-up that is unreliable so it has been adjusted to be easier to activate.
- *) Temple of the Ancients: The Clock Puzzle can now be 'skipped' while keeping all items/routes available.
- When initially visiting the Clock room, the 'guardian' will ask you if you want to proceed as normal with controlling
- the clock or to skip it instead. If the Skip option is picked, then all rooms except #12 will be made accessible at all
- times. The arena room can still be reached by standing on any of the hands and letting the 'seconds' hand touch the player.
- *) Retry Battle events have been added to some boss battles where a lengthy cutscene plays beforehand.
- *) An audio-synch issue was adjusted for an FMV toward the end of Disc 1.
- *) Various Disc 2 Scenes were tweaked for better stage direction and character involvement.
- For example, a character will turn their head to look at the person speaking instead of being left staring into space
- from their last set of stage direction commands. Another example, in Mideel all characters have been set to respond rather
- than a priority system that leaves the 2nd character passive (and locks off Vincent's dialogue altogether as he's last in the list).
- *) In the Schizo area, the 'cannot escape from battle' flag is cleared after the battle so that random encounters can be escaped.
- *) The music cue for a scene in Cloud's Memory has been corrected.
- *) Save Points have been placed throughout the North Crater and all have a Teleport to Highwind option.
- *) It is now possible to backtrack onto any of the three routes in the North Crater from the bottom, rather than having to use
- the Left-Down path in order to enter the Right & Left-Up paths again.
- *) Magic Pots drop an Elixir when defeated, meaning the player does not lose Elixirs when farming for AP.
- *) Opportunities to save the game during the final bosses have been added; the Bizarro Save has been moved to within the scene
- prior to battle set-up rather than before the beginning of the scene itself.
- *) You can now collect the full set of 12 '1/35 Soldier' items.
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