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  1.  
  2. ** Executing...
  3. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -notjunc -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b"
  5.  
  6. Valve Software - vbsp.exe (Jun 30 2019)
  7. notjunc = true
  8. 4 threads
  9. materialPath: E:\steam jeux\steamapps\common\GarrysMod\garrysmod\materials
  10. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.vmf
  11. material "de_cbble/outwall02b" not found.
  12. Material not found!: DE_CBBLE/OUTWALL02B
  13. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  14. material "de_cbble/outwall04a" not found.
  15. Material not found!: DE_CBBLE/OUTWALL04A
  16. Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
  17. material "stone/infwllftop" not found.
  18. Material not found!: STONE/INFWLLFTOP
  19. material "de_chateau/stairconcrete02" not found.
  20. Material not found!: DE_CHATEAU/STAIRCONCRETE02
  21. Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
  22. material "cs_italy/stonewall02" not found.
  23. Material not found!: CS_ITALY/STONEWALL02
  24. Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
  25. "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
  26. material "cs_assault/pavement001a" not found.
  27. Material not found!: CS_ASSAULT/PAVEMENT001A
  28. "materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
  29. material "nature/cliff01a" not found.
  30. Material not found!: NATURE/CLIFF01A
  31. material "cs_havana/woodm" not found.
  32. Material not found!: CS_HAVANA/WOODM
  33. material "de_cbble/grounddirt" not found.
  34. Material not found!: DE_CBBLE/GROUNDDIRT
  35. material "de_train/train_wood_door_01" not found.
  36. Material not found!: DE_TRAIN/TRAIN_WOOD_DOOR_01
  37. material "cs_italy/cr_miscwood2b" not found.
  38. Material not found!: CS_ITALY/CR_MISCWOOD2B
  39. material "de_train/train_cement_step_03" not found.
  40. Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
  41. material "de_train/train_cement_step_04" not found.
  42. Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
  43. Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_noprop_wvt_patch
  44. fixing up env_cubemap materials on brush sides...
  45. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  46. **** leaked ****
  47. Entity prop_static (-1149.02 707.00 4959.00) leaked!
  48. Processing areas...
  49. Brush 608296: areaportal brush doesn't touch two areas
  50.  
  51. Brush 608296: areaportal brush doesn't touch two areas
  52. done (0)
  53. Building Faces...done (0)
  54. Chop Details...done (0)
  55. Find Visible Detail Sides...
  56. Merged 286 detail faces...done (0)
  57. Merging details...done (0)
  58. FixTjuncs...
  59. PruneNodes...
  60. WriteBSP...
  61. done (0)
  62. Creating default LDR cubemaps for env_cubemap using skybox materials:
  63. skybox/painted*.vmt
  64. ! Run buildcubemaps in the engine to get the correct cube maps.
  65. Creating default HDR cubemaps for env_cubemap using skybox materials:
  66. skybox/painted*.vmt
  67. ! Run buildcubemaps in the engine to get the correct cube maps.
  68. Finding displacement neighbors...
  69. Found a displacement edge abutting multiple other edges.
  70. Finding lightmap sample positions...
  71. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  72. material "decals/infnum3" not found.
  73. material "decals/infnum8" not found.
  74. material "decals/infnum7" not found.
  75. material "decals/infnum2" not found.
  76. material "decals/infnum5" not found.
  77. Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
  78. Building Physics collision data...
  79. done (1) (370764 bytes)
  80. Error loading studio model STATIC "models/props_interiors/chairlobby01.mdl"!
  81. Error loading studio model STATIC "models/props_interiors/dining_table_round.mdl"!
  82. Error loading studio model STATIC "models/props/de_prodigy/lighthanging.mdl"!
  83. Error loading studio model STATIC "models/props/cs_office/computer.mdl"!
  84. Error loading studio model STATIC "models/props_interiors/corkboardverticle01.mdl"!
  85. Error loading studio model STATIC "models/sickness/producecooler_01.mdl"!
  86. Error loading studio model STATIC "models/sickness/hussman_01.mdl"!
  87. Error loading studio model STATIC "models/sickness/displayflatfill_01.mdl"!
  88. Error loading studio model STATIC "models/sickness/dairyfreezer_01.mdl"!
  89. Error loading studio model STATIC "models/sickness/hussman_02.mdl"!
  90. Error loading studio model STATIC "models/sickness/tallfreezer_items.mdl"!
  91. Error loading studio model STATIC "models/sickness/shelfset_02.mdl"!
  92. Error loading studio model STATIC "models/sickness/shelfset_03.mdl"!
  93. Error loading studio model STATIC "models/sickness/shelfset_04.mdl"!
  94. Error loading studio model STATIC "models/sickness/checkout_display_01.mdl"!
  95. Error loading studio model STATIC "models/sickness/checkout_01.mdl"!
  96. Error loading studio model STATIC "models/props_interiors/bottles_shelf.mdl"!
  97. Error loading studio model STATIC "models/props_junk/petfoodbag01.mdl"!
  98. Error loading studio model STATIC "models/props_interiors/magazine_rack.mdl"!
  99. Error loading studio model STATIC "models/francis115/stop_sign.mdl"!
  100. Error loading studio model STATIC "models/props_street/mail_dropbox.mdl"!
  101. Error loading studio model STATIC "models/props_equipment/phone_booth.mdl"!
  102. Error loading studio model STATIC "models/props/cs_assault/firehydrant.mdl"!
  103. Error loading studio model STATIC "models/props/cs_assault/pylon.mdl"!
  104. Error loading studio model STATIC "models/props/de_inferno/bench_wood.mdl"!
  105. Error loading studio model STATIC "models/props_foliage/ah_medium_pine.mdl"!
  106. Error loading studio model STATIC "models/props/cs_assault/fireescape_bottom.mdl"!
  107. Error loading studio model STATIC "models/props/cs_assault/fireescape_repeatable.mdl"!
  108. Error loading studio model STATIC "models/sickness/shelf_01.mdl"!
  109. Error loading studio model STATIC "models/sickness/shelfbase_01.mdl"!
  110. Error loading studio model STATIC "models/props_equipment/fountain_drinks.mdl"!
  111. Error loading studio model STATIC "models/props_equipment/cooler.mdl"!
  112. Error loading studio model STATIC "models/props_unique/coffeemachine01.mdl"!
  113. Error loading studio model STATIC "models/props/ocrp.mdl"!
  114. Error loading studio model STATIC "models/props_interiors/boothfastfood01.mdl"!
  115. Error loading studio model STATIC "models/props_interiors/sink_industrial01.mdl"!
  116. Error loading studio model STATIC "models/props_interiors/styrofoam_cups.mdl"!
  117. Error loading studio model STATIC "models/props_unique/airport/trash_bin1.mdl"!
  118. Error loading studio model STATIC "models/props_interiors/industrial_table01.mdl"!
  119. Error loading studio model STATIC "models/props_interiors/trashcan01.mdl"!
  120. Error loading studio model STATIC "models/props/doorframe_s.mdl"!
  121. Error loading studio model STATIC "models/props_interiors/toilet_b.mdl"!
  122. Error loading studio model STATIC "models/env/furniture/square_sink/sink_merged_b.mdl"!
  123. Error loading studio model STATIC "models/props/cs_militia/spotlight.mdl"!
  124. Error loading studio model STATIC "models/props/cs_office/light_inset.mdl"!
  125. Error loading studio model STATIC "models/props/cs_office/light_outsidewall.mdl"!
  126. Error loading studio model STATIC "models/props/cs_assault/light_shop2.mdl"!
  127. Error loading studio model STATIC "models/props/parkingstop1.mdl"!
  128. Error loading studio model STATIC "models/props/de_train/acunit1.mdl"!
  129. Error loading studio model STATIC "models/props/cs_assault/ventilationduct01.mdl"!
  130. Error loading studio model STATIC "models/props_junk/dumpster.mdl"!
  131. Error loading studio model STATIC "models/sickness/streetnamesign.mdl"!
  132. Error loading studio model STATIC "models/props/cs_assault/fireescape_top.mdl"!
  133. Error loading studio model STATIC "models/props_foliage/urban_streettree01.mdl"!
  134. Error loading studio model STATIC "models/props_wasteland/exterior_fence_notbarbed002d.mdl"!
  135. Error loading studio model STATIC "models/props_wasteland/exterior_fence_notbarbed002f.mdl"!
  136. Error loading studio model STATIC "models/props_foliage/mall_bush02.mdl"!
  137. Error loading studio model STATIC "models/env/decor/gents_display/gents_display.mdl"!
  138. Error loading studio model STATIC "models/env/decor/vous_display/vous_display.mdl"!
  139. Error loading studio model STATIC "models/props_interiors/closet_clothes.mdl"!
  140. Error loading studio model STATIC "models/props_foliage/ah_medium_pine_skybox.mdl"!
  141. Error loading studio model STATIC "models/props_foliage/tree_pine_card_cluster_01_skybox.mdl"!
  142. Error loading studio model STATIC "models/props_foliage/tree_pine_card_cluster_02_skybox.mdl"!
  143. Error loading studio model STATIC "models/props_foliage/r_maple1.mdl"!
  144. Error loading studio model STATIC "models/props_foliage/maple_001_l.mdl"!
  145. Error loading studio model STATIC "models/highrise/trashcanashtray_01.mdl"!
  146. Error loading studio model STATIC "models/statua/shellsign.mdl"!
  147. Error loading studio model STATIC "models/props_rooftop/railing01a.mdl"!
  148. Error loading studio model STATIC "models/env/lighting/jelly_lamp/jellylamp.mdl"!
  149. Error loading studio model STATIC "models/props_foliage/mall_bigleaves_plant03.mdl"!
  150. Error loading studio model STATIC "models/props_foliage/mall_pot_large01.mdl"!
  151. Error loading studio model STATIC "models/sunabouzu/display_case01.mdl"!
  152. Error loading studio model STATIC "models/sunabouzu/display_case02.mdl"!
  153. Error loading studio model STATIC "models/sunabouzu/lobby_poster.mdl"!
  154. Error loading studio model STATIC "models/sunabouzu/lobby_poster_small.mdl"!
  155. Error loading studio model STATIC "models/sunabouzu/popcorn_machine.mdl"!
  156. Error loading studio model STATIC "models/sunabouzu/soda_fountain.mdl"!
  157. Error loading studio model STATIC "models/sunabouzu/theater_table.mdl"!
  158. Error loading studio model STATIC "models/sunabouzu/lobby_chair.mdl"!
  159. Error loading studio model STATIC "models/gmod_tower/theater_seat.mdl"!
  160. Error loading studio model STATIC "models/env/furniture/cornerbar/alcohol_bits.mdl"!
  161. Error loading studio model STATIC "models/props/de_inferno/railing03.mdl"!
  162. Error loading studio model STATIC "models/props/de_inferno/railing01.mdl"!
  163. Error loading studio model STATIC "models/ocrp/tacobelldetails.mdl"!
  164. Error loading studio model STATIC "models/ocrp/3dsky1.mdl"!
  165. Error loading studio model STATIC "models/ocrp/3dsky2.mdl"!
  166. Error loading studio model STATIC "models/ocrp/3dsky3.mdl"!
  167. Error loading studio model STATIC "models/ocrp/3dsky4.mdl"!
  168. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  169. Water found with no water_lod_control entity, creating a default one.
  170. Compacting texture/material tables...
  171. Reduced 1832 texinfos to 1157
  172. Reduced 254 texdatas to 216 (10575 bytes to 9279)
  173. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
  174. 5 seconds elapsed
  175.  
  176. ** Executing...
  177. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vvis.exe"
  178. ** Parameters: -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b"
  179.  
  180. Valve Software - vvis.exe (Jun 30 2019)
  181. 4 threads
  182. reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
  183. reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.prt
  184. LoadPortals: couldn't read e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.prt
  185.  
  186.  
  187. ** Executing...
  188. ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vrad.exe"
  189. ** Parameters: -both -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b"
  190.  
  191. Valve Software - vrad.exe SSE (Jun 30 2019)
  192.  
  193. Valve Radiosity Simulator
  194. 4 threads
  195. [Reading texlights from 'lights.rad']
  196. [45 texlights parsed from 'lights.rad']
  197.  
  198. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
  199. PREP OK
  200. Patch Sample Radius Clamped!
  201. Patch Sample Radius Clamped!
  202. Patch Sample Radius Clamped!
  203. Patch Sample Radius Clamped!
  204. Patch Sample Radius Clamped!
  205. Patch Sample Radius Clamped!
  206. Patch Sample Radius Clamped!
  207. Patch Sample Radius Clamped!
  208. Patch Sample Radius Clamped!
  209. Patch Sample Radius Clamped!
  210. Patch Sample Radius Clamped!
  211. Patch Sample Radius Clamped!
  212. Patch Sample Radius Clamped!
  213. Patch Sample Radius Clamped!
  214. Patch Sample Radius Clamped!
  215. Patch Sample Radius Clamped!
  216. Patch Sample Radius Clamped!
  217. Patch Sample Radius Clamped!
  218. Patch Sample Radius Clamped!
  219. Patch Sample Radius Clamped!
  220. Patch Sample Radius Clamped!
  221. Patch Sample Radius Clamped!
  222. Patch Sample Radius Clamped!
  223. Patch Sample Radius Clamped!
  224. Patch Sample Radius Clamped!
  225. Patch Sample Radius Clamped!
  226. Patch Sample Radius Clamped!
  227. Patch Sample Radius Clamped!
  228. Patch Sample Radius Clamped!
  229. Patch Sample Radius Clamped!
  230. Patch Sample Radius Clamped!
  231. Patch Sample Radius Clamped!
  232. Patch Sample Radius Clamped!
  233. Patch Sample Radius Clamped!
  234. Patch Sample Radius Clamped!
  235. Patch Sample Radius Clamped!
  236. Patch Sample Radius Clamped!
  237. Patch Sample Radius Clamped!
  238. Patch Sample Radius Clamped!
  239. Patch Sample Radius Clamped!
  240. Patch Sample Radius Clamped!
  241. Patch Sample Radius Clamped!
  242. Patch Sample Radius Clamped!
  243. Patch Sample Radius Clamped!
  244. Patch Sample Radius Clamped!
  245. Patch Sample Radius Clamped!
  246. Patch Sample Radius Clamped!
  247. Patch Sample Radius Clamped!
  248. Patch Sample Radius Clamped!
  249. Patch Sample Radius Clamped!
  250. Patch Sample Radius Clamped!
  251. Patch Sample Radius Clamped!
  252. Patch Sample Radius Clamped!
  253. Patch Sample Radius Clamped!
  254. Patch Sample Radius Clamped!
  255. Patch Sample Radius Clamped!
  256. Patch Sample Radius Clamped!
  257. Patch Sample Radius Clamped!
  258. Patch Sample Radius Clamped!
  259. Patch Sample Radius Clamped!
  260. Patch Sample Radius Clamped!
  261. Patch Sample Radius Clamped!
  262. Patch Sample Radius Clamped!
  263. Patch Sample Radius Clamped!
  264. Patch Sample Radius Clamped!
  265. Patch Sample Radius Clamped!
  266. Patch Sample Radius Clamped!
  267. Patch Sample Radius Clamped!
  268. Patch Sample Radius Clamped!
  269. Patch Sample Radius Clamped!
  270. Patch Sample Radius Clamped!
  271. Patch Sample Radius Clamped!
  272. Patch Sample Radius Clamped!
  273. Patch Sample Radius Clamped!
  274. Patch Sample Radius Clamped!
  275. Patch Sample Radius Clamped!
  276. Patch Sample Radius Clamped!
  277. Patch Sample Radius Clamped!
  278. Patch Sample Radius Clamped!
  279. Patch Sample Radius Clamped!
  280. Patch Sample Radius Clamped!
  281. Patch Sample Radius Clamped!
  282. Patch Sample Radius Clamped!
  283. Patch Sample Radius Clamped!
  284. Patch Sample Radius Clamped!
  285. Patch Sample Radius Clamped!
  286. Patch Sample Radius Clamped!
  287. Patch Sample Radius Clamped!
  288. Patch Sample Radius Clamped!
  289. Patch Sample Radius Clamped!
  290. Patch Sample Radius Clamped!
  291. Patch Sample Radius Clamped!
  292. Patch Sample Radius Clamped!
  293. Patch Sample Radius Clamped!
  294. Patch Sample Radius Clamped!
  295. Patch Sample Radius Clamped!
  296. Patch Sample Radius Clamped!
  297. Patch Sample Radius Clamped!
  298. Patch Sample Radius Clamped!
  299. Patch Sample Radius Clamped!
  300. Patch Sample Radius Clamped!
  301. Patch Sample Radius Clamped!
  302. Patch Sample Radius Clamped!
  303. No vis information, direct lighting only.
  304. Setting up ray-trace acceleration structure... Done (0.88 seconds)
  305. 4332 faces
  306. 4 degenerate faces
  307. 1349242 square feet [194290848.00 square inches]
  308. 357 Displacements
  309. 935916 Square Feet [134771920.00 Square Inches]
  310. 109 direct lights
  311. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
  312. Build Patch/Sample Hash Table(s).....Done<0.0213 sec>
  313. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  314. FinalLightFace Done
  315. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  316. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (46)
  317. Writing leaf ambient...done
  318. Ready to Finish
  319.  
  320. Object names Objects/Maxobjs Memory / Maxmem Fullness
  321. ------------ --------------- --------------- --------
  322. models 2/1024 96/49152 ( 0.2%)
  323. brushes 973/16384 11676/196608 ( 5.9%)
  324. brushsides 7005/65536 56040/524288 (10.7%)
  325. planes 4432/65536 88640/1310720 ( 6.8%)
  326. vertexes 11421/65536 137052/786432 (17.4%)
  327. nodes 4795/65536 153440/2097152 ( 7.3%)
  328. texinfos 1157/12288 83304/884736 ( 9.4%)
  329. texdata 216/2048 6912/65536 (10.5%)
  330. dispinfos 357/0 62832/0 ( 0.0%)
  331. disp_verts 20573/0 411460/0 ( 0.0%)
  332. disp_tris 31392/0 62784/0 ( 0.0%)
  333. disp_lmsamples 352484/0 352484/0 ( 0.0%)
  334. faces 4332/65536 242592/3670016 ( 6.6%)
  335. hdr faces 0/65536 0/3670016 ( 0.0%)
  336. origfaces 3029/65536 169624/3670016 ( 4.6%)
  337. leaves 4798/65536 153536/2097152 ( 7.3%)
  338. leaffaces 5247/65536 10494/131072 ( 8.0%)
  339. leafbrushes 3084/65536 6168/131072 ( 4.7%)
  340. areas 3/1024 24/8192 ( 0.3%)
  341. surfedges 29685/512000 118740/2048000 ( 5.8%)
  342. edges 20997/256000 83988/1024000 ( 8.2%)
  343. LDR worldlights 109/8192 9592/720896 ( 1.3%)
  344. HDR worldlights 0/8192 0/720896 ( 0.0%)
  345. leafwaterdata 1/32768 12/393216 ( 0.0%)
  346. waterstrips 0/32768 0/327680 ( 0.0%)
  347. waterverts 0/65536 0/786432 ( 0.0%)
  348. waterindices 0/65536 0/131072 ( 0.0%)
  349. cubemapsamples 25/1024 400/16384 ( 2.4%)
  350. overlays 12/512 4224/180224 ( 2.3%)
  351. LDR lightdata [variable] 2860084/0 ( 0.0%)
  352. HDR lightdata [variable] 0/0 ( 0.0%)
  353. visdata [variable] 0/16777216 ( 0.0%)
  354. entdata [variable] 143311/393216 (36.4%)
  355. LDR ambient table 4798/65536 19192/262144 ( 7.3%)
  356. HDR ambient table 4798/65536 19192/262144 ( 7.3%)
  357. LDR leaf ambient 9523/65536 266644/1835008 (14.5%)
  358. HDR leaf ambient 4798/65536 134344/1835008 ( 7.3%)
  359. occluders 0/0 0/0 ( 0.0%)
  360. occluder polygons 0/0 0/0 ( 0.0%)
  361. occluder vert ind 0/0 0/0 ( 0.0%)
  362. detail props [variable] 1/12 ( 8.3%)
  363. static props [variable] 1/3394 ( 0.0%)
  364. pakfile [variable] 2301517/0 ( 0.0%)
  365. physics [variable] 370764/4194304 ( 8.8%)
  366. physics terrain [variable] 81279/1048576 ( 7.8%)
  367.  
  368. Level flags = 0
  369.  
  370. Total triangle count: 8781
  371. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
  372. 54 seconds elapsed
  373. Valve Software - vrad.exe SSE (Jun 30 2019)
  374.  
  375. Valve Radiosity Simulator
  376. 4 threads
  377. [Reading texlights from 'lights.rad']
  378. [45 texlights parsed from 'lights.rad']
  379.  
  380. Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
  381. PREP OK
  382. Patch Sample Radius Clamped!
  383. Patch Sample Radius Clamped!
  384. Patch Sample Radius Clamped!
  385. Patch Sample Radius Clamped!
  386. Patch Sample Radius Clamped!
  387. Patch Sample Radius Clamped!
  388. Patch Sample Radius Clamped!
  389. Patch Sample Radius Clamped!
  390. Patch Sample Radius Clamped!
  391. Patch Sample Radius Clamped!
  392. Patch Sample Radius Clamped!
  393. Patch Sample Radius Clamped!
  394. Patch Sample Radius Clamped!
  395. Patch Sample Radius Clamped!
  396. Patch Sample Radius Clamped!
  397. Patch Sample Radius Clamped!
  398. Patch Sample Radius Clamped!
  399. Patch Sample Radius Clamped!
  400. Patch Sample Radius Clamped!
  401. Patch Sample Radius Clamped!
  402. Patch Sample Radius Clamped!
  403. Patch Sample Radius Clamped!
  404. Patch Sample Radius Clamped!
  405. Patch Sample Radius Clamped!
  406. Patch Sample Radius Clamped!
  407. Patch Sample Radius Clamped!
  408. Patch Sample Radius Clamped!
  409. Patch Sample Radius Clamped!
  410. Patch Sample Radius Clamped!
  411. Patch Sample Radius Clamped!
  412. Patch Sample Radius Clamped!
  413. Patch Sample Radius Clamped!
  414. Patch Sample Radius Clamped!
  415. Patch Sample Radius Clamped!
  416. Patch Sample Radius Clamped!
  417. Patch Sample Radius Clamped!
  418. Patch Sample Radius Clamped!
  419. Patch Sample Radius Clamped!
  420. Patch Sample Radius Clamped!
  421. Patch Sample Radius Clamped!
  422. Patch Sample Radius Clamped!
  423. Patch Sample Radius Clamped!
  424. Patch Sample Radius Clamped!
  425. Patch Sample Radius Clamped!
  426. Patch Sample Radius Clamped!
  427. Patch Sample Radius Clamped!
  428. Patch Sample Radius Clamped!
  429. Patch Sample Radius Clamped!
  430. Patch Sample Radius Clamped!
  431. Patch Sample Radius Clamped!
  432. Patch Sample Radius Clamped!
  433. Patch Sample Radius Clamped!
  434. Patch Sample Radius Clamped!
  435. Patch Sample Radius Clamped!
  436. Patch Sample Radius Clamped!
  437. Patch Sample Radius Clamped!
  438. Patch Sample Radius Clamped!
  439. Patch Sample Radius Clamped!
  440. Patch Sample Radius Clamped!
  441. Patch Sample Radius Clamped!
  442. Patch Sample Radius Clamped!
  443. Patch Sample Radius Clamped!
  444. Patch Sample Radius Clamped!
  445. Patch Sample Radius Clamped!
  446. Patch Sample Radius Clamped!
  447. Patch Sample Radius Clamped!
  448. Patch Sample Radius Clamped!
  449. Patch Sample Radius Clamped!
  450. Patch Sample Radius Clamped!
  451. Patch Sample Radius Clamped!
  452. Patch Sample Radius Clamped!
  453. Patch Sample Radius Clamped!
  454. Patch Sample Radius Clamped!
  455. Patch Sample Radius Clamped!
  456. Patch Sample Radius Clamped!
  457. Patch Sample Radius Clamped!
  458. Patch Sample Radius Clamped!
  459. Patch Sample Radius Clamped!
  460. Patch Sample Radius Clamped!
  461. Patch Sample Radius Clamped!
  462. Patch Sample Radius Clamped!
  463. Patch Sample Radius Clamped!
  464. Patch Sample Radius Clamped!
  465. Patch Sample Radius Clamped!
  466. Patch Sample Radius Clamped!
  467. Patch Sample Radius Clamped!
  468. Patch Sample Radius Clamped!
  469. Patch Sample Radius Clamped!
  470. Patch Sample Radius Clamped!
  471. Patch Sample Radius Clamped!
  472. Patch Sample Radius Clamped!
  473. Patch Sample Radius Clamped!
  474. Patch Sample Radius Clamped!
  475. Patch Sample Radius Clamped!
  476. Patch Sample Radius Clamped!
  477. Patch Sample Radius Clamped!
  478. Patch Sample Radius Clamped!
  479. Patch Sample Radius Clamped!
  480. Patch Sample Radius Clamped!
  481. Patch Sample Radius Clamped!
  482. Patch Sample Radius Clamped!
  483. Patch Sample Radius Clamped!
  484. Patch Sample Radius Clamped!
  485. No vis information, direct lighting only.
  486. Setting up ray-trace acceleration structure... Done (0.88 seconds)
  487. 4332 faces
  488. 4 degenerate faces
  489. 1349242 square feet [194290848.00 square inches]
  490. 357 Displacements
  491. 935916 Square Feet [134771920.00 Square Inches]
  492. 109 direct lights
  493. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
  494. Build Patch/Sample Hash Table(s).....Done<0.0233 sec>
  495. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  496. FinalLightFace Done
  497. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  498. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (48)
  499. Writing leaf ambient...done
  500. Ready to Finish
  501.  
  502. Object names Objects/Maxobjs Memory / Maxmem Fullness
  503. ------------ --------------- --------------- --------
  504. models 2/1024 96/49152 ( 0.2%)
  505. brushes 973/16384 11676/196608 ( 5.9%)
  506. brushsides 7005/65536 56040/524288 (10.7%)
  507. planes 4432/65536 88640/1310720 ( 6.8%)
  508. vertexes 11421/65536 137052/786432 (17.4%)
  509. nodes 4795/65536 153440/2097152 ( 7.3%)
  510. texinfos 1157/12288 83304/884736 ( 9.4%)
  511. texdata 216/2048 6912/65536 (10.5%)
  512. dispinfos 357/0 62832/0 ( 0.0%)
  513. disp_verts 20573/0 411460/0 ( 0.0%)
  514. disp_tris 31392/0 62784/0 ( 0.0%)
  515. disp_lmsamples 352484/0 352484/0 ( 0.0%)
  516. faces 4332/65536 242592/3670016 ( 6.6%)
  517. hdr faces 4332/65536 242592/3670016 ( 6.6%)
  518. origfaces 3029/65536 169624/3670016 ( 4.6%)
  519. leaves 4798/65536 153536/2097152 ( 7.3%)
  520. leaffaces 5247/65536 10494/131072 ( 8.0%)
  521. leafbrushes 3084/65536 6168/131072 ( 4.7%)
  522. areas 3/1024 24/8192 ( 0.3%)
  523. surfedges 29685/512000 118740/2048000 ( 5.8%)
  524. edges 20997/256000 83988/1024000 ( 8.2%)
  525. LDR worldlights 109/8192 9592/720896 ( 1.3%)
  526. HDR worldlights 109/8192 9592/720896 ( 1.3%)
  527. leafwaterdata 1/32768 12/393216 ( 0.0%)
  528. waterstrips 0/32768 0/327680 ( 0.0%)
  529. waterverts 0/65536 0/786432 ( 0.0%)
  530. waterindices 0/65536 0/131072 ( 0.0%)
  531. cubemapsamples 25/1024 400/16384 ( 2.4%)
  532. overlays 12/512 4224/180224 ( 2.3%)
  533. LDR lightdata [variable] 2860084/0 ( 0.0%)
  534. HDR lightdata [variable] 2860084/0 ( 0.0%)
  535. visdata [variable] 0/16777216 ( 0.0%)
  536. entdata [variable] 143311/393216 (36.4%)
  537. LDR ambient table 4798/65536 19192/262144 ( 7.3%)
  538. HDR ambient table 4798/65536 19192/262144 ( 7.3%)
  539. LDR leaf ambient 9523/65536 266644/1835008 (14.5%)
  540. HDR leaf ambient 9523/65536 266644/1835008 (14.5%)
  541. occluders 0/0 0/0 ( 0.0%)
  542. occluder polygons 0/0 0/0 ( 0.0%)
  543. occluder vert ind 0/0 0/0 ( 0.0%)
  544. detail props [variable] 1/12 ( 8.3%)
  545. static props [variable] 1/3394 ( 0.0%)
  546. pakfile [variable] 2301517/0 ( 0.0%)
  547. physics [variable] 370764/4194304 ( 8.8%)
  548. physics terrain [variable] 81279/1048576 ( 7.8%)
  549.  
  550. Level flags = 0
  551.  
  552. Total triangle count: 8781
  553. Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
  554. 57 seconds elapsed
  555.  
  556. ** Executing...
  557. ** Command: Copy File
  558. ** Parameters: "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp" "E:\steam jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b.bsp"
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