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- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -notjunc -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b"
- Valve Software - vbsp.exe (Jun 30 2019)
- notjunc = true
- 4 threads
- materialPath: E:\steam jeux\steamapps\common\GarrysMod\garrysmod\materials
- Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.vmf
- material "de_cbble/outwall02b" not found.
- Material not found!: DE_CBBLE/OUTWALL02B
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- material "de_cbble/outwall04a" not found.
- Material not found!: DE_CBBLE/OUTWALL04A
- Can't find surfaceprop sheetrock for material PLASTER/PLASTER_INT_18, using default
- material "stone/infwllftop" not found.
- Material not found!: STONE/INFWLLFTOP
- material "de_chateau/stairconcrete02" not found.
- Material not found!: DE_CHATEAU/STAIRCONCRETE02
- Can't find surfaceprop marble for material AGENCY/FLOOR/MARBLE01A, using default
- material "cs_italy/stonewall02" not found.
- Material not found!: CS_ITALY/STONEWALL02
- Can't find surfaceprop marble for material AGENCY/WALL/MARBLE01, using default
- "materials/nature/milground008b_2_tooltexture.vtf": cached version doesn't exist
- material "cs_assault/pavement001a" not found.
- Material not found!: CS_ASSAULT/PAVEMENT001A
- "materials/nature/milground004_rock2b_tooltexture.vtf": cached version doesn't exist
- material "nature/cliff01a" not found.
- Material not found!: NATURE/CLIFF01A
- material "cs_havana/woodm" not found.
- Material not found!: CS_HAVANA/WOODM
- material "de_cbble/grounddirt" not found.
- Material not found!: DE_CBBLE/GROUNDDIRT
- material "de_train/train_wood_door_01" not found.
- Material not found!: DE_TRAIN/TRAIN_WOOD_DOOR_01
- material "cs_italy/cr_miscwood2b" not found.
- Material not found!: CS_ITALY/CR_MISCWOOD2B
- material "de_train/train_cement_step_03" not found.
- Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_03
- material "de_train/train_cement_step_04" not found.
- Material not found!: DE_TRAIN/TRAIN_CEMENT_STEP_04
- Patching WVT material: maps/rp_rockford_v2b/statua/nature/rockfordgrass1_noprop_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (-1149.02 707.00 4959.00) leaked!
- Processing areas...
- Brush 608296: areaportal brush doesn't touch two areas
- Brush 608296: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 286 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/painted*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- material "decals/infnum3" not found.
- material "decals/infnum8" not found.
- material "decals/infnum7" not found.
- material "decals/infnum2" not found.
- material "decals/infnum5" not found.
- Can't find surfaceprop asphalt for material concrete/roadcrosswalk_overlay_2, using default
- Building Physics collision data...
- done (1) (370764 bytes)
- Error loading studio model STATIC "models/props_interiors/chairlobby01.mdl"!
- Error loading studio model STATIC "models/props_interiors/dining_table_round.mdl"!
- Error loading studio model STATIC "models/props/de_prodigy/lighthanging.mdl"!
- Error loading studio model STATIC "models/props/cs_office/computer.mdl"!
- Error loading studio model STATIC "models/props_interiors/corkboardverticle01.mdl"!
- Error loading studio model STATIC "models/sickness/producecooler_01.mdl"!
- Error loading studio model STATIC "models/sickness/hussman_01.mdl"!
- Error loading studio model STATIC "models/sickness/displayflatfill_01.mdl"!
- Error loading studio model STATIC "models/sickness/dairyfreezer_01.mdl"!
- Error loading studio model STATIC "models/sickness/hussman_02.mdl"!
- Error loading studio model STATIC "models/sickness/tallfreezer_items.mdl"!
- Error loading studio model STATIC "models/sickness/shelfset_02.mdl"!
- Error loading studio model STATIC "models/sickness/shelfset_03.mdl"!
- Error loading studio model STATIC "models/sickness/shelfset_04.mdl"!
- Error loading studio model STATIC "models/sickness/checkout_display_01.mdl"!
- Error loading studio model STATIC "models/sickness/checkout_01.mdl"!
- Error loading studio model STATIC "models/props_interiors/bottles_shelf.mdl"!
- Error loading studio model STATIC "models/props_junk/petfoodbag01.mdl"!
- Error loading studio model STATIC "models/props_interiors/magazine_rack.mdl"!
- Error loading studio model STATIC "models/francis115/stop_sign.mdl"!
- Error loading studio model STATIC "models/props_street/mail_dropbox.mdl"!
- Error loading studio model STATIC "models/props_equipment/phone_booth.mdl"!
- Error loading studio model STATIC "models/props/cs_assault/firehydrant.mdl"!
- Error loading studio model STATIC "models/props/cs_assault/pylon.mdl"!
- Error loading studio model STATIC "models/props/de_inferno/bench_wood.mdl"!
- Error loading studio model STATIC "models/props_foliage/ah_medium_pine.mdl"!
- Error loading studio model STATIC "models/props/cs_assault/fireescape_bottom.mdl"!
- Error loading studio model STATIC "models/props/cs_assault/fireescape_repeatable.mdl"!
- Error loading studio model STATIC "models/sickness/shelf_01.mdl"!
- Error loading studio model STATIC "models/sickness/shelfbase_01.mdl"!
- Error loading studio model STATIC "models/props_equipment/fountain_drinks.mdl"!
- Error loading studio model STATIC "models/props_equipment/cooler.mdl"!
- Error loading studio model STATIC "models/props_unique/coffeemachine01.mdl"!
- Error loading studio model STATIC "models/props/ocrp.mdl"!
- Error loading studio model STATIC "models/props_interiors/boothfastfood01.mdl"!
- Error loading studio model STATIC "models/props_interiors/sink_industrial01.mdl"!
- Error loading studio model STATIC "models/props_interiors/styrofoam_cups.mdl"!
- Error loading studio model STATIC "models/props_unique/airport/trash_bin1.mdl"!
- Error loading studio model STATIC "models/props_interiors/industrial_table01.mdl"!
- Error loading studio model STATIC "models/props_interiors/trashcan01.mdl"!
- Error loading studio model STATIC "models/props/doorframe_s.mdl"!
- Error loading studio model STATIC "models/props_interiors/toilet_b.mdl"!
- Error loading studio model STATIC "models/env/furniture/square_sink/sink_merged_b.mdl"!
- Error loading studio model STATIC "models/props/cs_militia/spotlight.mdl"!
- Error loading studio model STATIC "models/props/cs_office/light_inset.mdl"!
- Error loading studio model STATIC "models/props/cs_office/light_outsidewall.mdl"!
- Error loading studio model STATIC "models/props/cs_assault/light_shop2.mdl"!
- Error loading studio model STATIC "models/props/parkingstop1.mdl"!
- Error loading studio model STATIC "models/props/de_train/acunit1.mdl"!
- Error loading studio model STATIC "models/props/cs_assault/ventilationduct01.mdl"!
- Error loading studio model STATIC "models/props_junk/dumpster.mdl"!
- Error loading studio model STATIC "models/sickness/streetnamesign.mdl"!
- Error loading studio model STATIC "models/props/cs_assault/fireescape_top.mdl"!
- Error loading studio model STATIC "models/props_foliage/urban_streettree01.mdl"!
- Error loading studio model STATIC "models/props_wasteland/exterior_fence_notbarbed002d.mdl"!
- Error loading studio model STATIC "models/props_wasteland/exterior_fence_notbarbed002f.mdl"!
- Error loading studio model STATIC "models/props_foliage/mall_bush02.mdl"!
- Error loading studio model STATIC "models/env/decor/gents_display/gents_display.mdl"!
- Error loading studio model STATIC "models/env/decor/vous_display/vous_display.mdl"!
- Error loading studio model STATIC "models/props_interiors/closet_clothes.mdl"!
- Error loading studio model STATIC "models/props_foliage/ah_medium_pine_skybox.mdl"!
- Error loading studio model STATIC "models/props_foliage/tree_pine_card_cluster_01_skybox.mdl"!
- Error loading studio model STATIC "models/props_foliage/tree_pine_card_cluster_02_skybox.mdl"!
- Error loading studio model STATIC "models/props_foliage/r_maple1.mdl"!
- Error loading studio model STATIC "models/props_foliage/maple_001_l.mdl"!
- Error loading studio model STATIC "models/highrise/trashcanashtray_01.mdl"!
- Error loading studio model STATIC "models/statua/shellsign.mdl"!
- Error loading studio model STATIC "models/props_rooftop/railing01a.mdl"!
- Error loading studio model STATIC "models/env/lighting/jelly_lamp/jellylamp.mdl"!
- Error loading studio model STATIC "models/props_foliage/mall_bigleaves_plant03.mdl"!
- Error loading studio model STATIC "models/props_foliage/mall_pot_large01.mdl"!
- Error loading studio model STATIC "models/sunabouzu/display_case01.mdl"!
- Error loading studio model STATIC "models/sunabouzu/display_case02.mdl"!
- Error loading studio model STATIC "models/sunabouzu/lobby_poster.mdl"!
- Error loading studio model STATIC "models/sunabouzu/lobby_poster_small.mdl"!
- Error loading studio model STATIC "models/sunabouzu/popcorn_machine.mdl"!
- Error loading studio model STATIC "models/sunabouzu/soda_fountain.mdl"!
- Error loading studio model STATIC "models/sunabouzu/theater_table.mdl"!
- Error loading studio model STATIC "models/sunabouzu/lobby_chair.mdl"!
- Error loading studio model STATIC "models/gmod_tower/theater_seat.mdl"!
- Error loading studio model STATIC "models/env/furniture/cornerbar/alcohol_bits.mdl"!
- Error loading studio model STATIC "models/props/de_inferno/railing03.mdl"!
- Error loading studio model STATIC "models/props/de_inferno/railing01.mdl"!
- Error loading studio model STATIC "models/ocrp/tacobelldetails.mdl"!
- Error loading studio model STATIC "models/ocrp/3dsky1.mdl"!
- Error loading studio model STATIC "models/ocrp/3dsky2.mdl"!
- Error loading studio model STATIC "models/ocrp/3dsky3.mdl"!
- Error loading studio model STATIC "models/ocrp/3dsky4.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 1832 texinfos to 1157
- Reduced 254 texdatas to 216 (10575 bytes to 9279)
- Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b"
- Valve Software - vvis.exe (Jun 30 2019)
- 4 threads
- reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
- reading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.prt
- LoadPortals: couldn't read e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.prt
- ** Executing...
- ** Command: "E:\steam jeux\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -game "E:\steam jeux\steamapps\common\GarrysMod\garrysmod" "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b"
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
- PREP OK
- Patch Sample Radius Clamped!
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- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.88 seconds)
- 4332 faces
- 4 degenerate faces
- 1349242 square feet [194290848.00 square inches]
- 357 Displacements
- 935916 Square Feet [134771920.00 Square Inches]
- 109 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Build Patch/Sample Hash Table(s).....Done<0.0213 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (46)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 973/16384 11676/196608 ( 5.9%)
- brushsides 7005/65536 56040/524288 (10.7%)
- planes 4432/65536 88640/1310720 ( 6.8%)
- vertexes 11421/65536 137052/786432 (17.4%)
- nodes 4795/65536 153440/2097152 ( 7.3%)
- texinfos 1157/12288 83304/884736 ( 9.4%)
- texdata 216/2048 6912/65536 (10.5%)
- dispinfos 357/0 62832/0 ( 0.0%)
- disp_verts 20573/0 411460/0 ( 0.0%)
- disp_tris 31392/0 62784/0 ( 0.0%)
- disp_lmsamples 352484/0 352484/0 ( 0.0%)
- faces 4332/65536 242592/3670016 ( 6.6%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 3029/65536 169624/3670016 ( 4.6%)
- leaves 4798/65536 153536/2097152 ( 7.3%)
- leaffaces 5247/65536 10494/131072 ( 8.0%)
- leafbrushes 3084/65536 6168/131072 ( 4.7%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 29685/512000 118740/2048000 ( 5.8%)
- edges 20997/256000 83988/1024000 ( 8.2%)
- LDR worldlights 109/8192 9592/720896 ( 1.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 12/512 4224/180224 ( 2.3%)
- LDR lightdata [variable] 2860084/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 143311/393216 (36.4%)
- LDR ambient table 4798/65536 19192/262144 ( 7.3%)
- HDR ambient table 4798/65536 19192/262144 ( 7.3%)
- LDR leaf ambient 9523/65536 266644/1835008 (14.5%)
- HDR leaf ambient 4798/65536 134344/1835008 ( 7.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3394 ( 0.0%)
- pakfile [variable] 2301517/0 ( 0.0%)
- physics [variable] 370764/4194304 ( 8.8%)
- physics terrain [variable] 81279/1048576 ( 7.8%)
- Level flags = 0
- Total triangle count: 8781
- Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
- 54 seconds elapsed
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
- PREP OK
- Patch Sample Radius Clamped!
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- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.88 seconds)
- 4332 faces
- 4 degenerate faces
- 1349242 square feet [194290848.00 square inches]
- 357 Displacements
- 935916 Square Feet [134771920.00 Square Inches]
- 109 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Build Patch/Sample Hash Table(s).....Done<0.0233 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (48)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 973/16384 11676/196608 ( 5.9%)
- brushsides 7005/65536 56040/524288 (10.7%)
- planes 4432/65536 88640/1310720 ( 6.8%)
- vertexes 11421/65536 137052/786432 (17.4%)
- nodes 4795/65536 153440/2097152 ( 7.3%)
- texinfos 1157/12288 83304/884736 ( 9.4%)
- texdata 216/2048 6912/65536 (10.5%)
- dispinfos 357/0 62832/0 ( 0.0%)
- disp_verts 20573/0 411460/0 ( 0.0%)
- disp_tris 31392/0 62784/0 ( 0.0%)
- disp_lmsamples 352484/0 352484/0 ( 0.0%)
- faces 4332/65536 242592/3670016 ( 6.6%)
- hdr faces 4332/65536 242592/3670016 ( 6.6%)
- origfaces 3029/65536 169624/3670016 ( 4.6%)
- leaves 4798/65536 153536/2097152 ( 7.3%)
- leaffaces 5247/65536 10494/131072 ( 8.0%)
- leafbrushes 3084/65536 6168/131072 ( 4.7%)
- areas 3/1024 24/8192 ( 0.3%)
- surfedges 29685/512000 118740/2048000 ( 5.8%)
- edges 20997/256000 83988/1024000 ( 8.2%)
- LDR worldlights 109/8192 9592/720896 ( 1.3%)
- HDR worldlights 109/8192 9592/720896 ( 1.3%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 25/1024 400/16384 ( 2.4%)
- overlays 12/512 4224/180224 ( 2.3%)
- LDR lightdata [variable] 2860084/0 ( 0.0%)
- HDR lightdata [variable] 2860084/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 143311/393216 (36.4%)
- LDR ambient table 4798/65536 19192/262144 ( 7.3%)
- HDR ambient table 4798/65536 19192/262144 ( 7.3%)
- LDR leaf ambient 9523/65536 266644/1835008 (14.5%)
- HDR leaf ambient 9523/65536 266644/1835008 (14.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/3394 ( 0.0%)
- pakfile [variable] 2301517/0 ( 0.0%)
- physics [variable] 370764/4194304 ( 8.8%)
- physics terrain [variable] 81279/1048576 ( 7.8%)
- Level flags = 0
- Total triangle count: 8781
- Writing e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp
- 57 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "e:\steam jeux\steamapps\common\garrysmod\garrysmod\maps\rp_rockford_v2b.bsp" "E:\steam jeux\steamapps\common\GarrysMod\garrysmod\maps\rp_rockford_v2b.bsp"
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