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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- -- List of pet weaponskills to check for
- petWeaponskills = S{"Slapstick", "Knockout", "Magic Mortar",
- "Chimera Ripper", "String Clipper", "Cannibal Blade", "Bone Crusher", "String Shredder",
- "Arcuballista", "Daze", "Armor Piercer", "Armor Shatterer"}
- -- Map automaton heads to combat roles
- petModes = {
- ['Harlequin Head'] = 'Melee',
- ['Sharpshot Head'] = 'Ranged',
- ['Valoredge Head'] = 'Tank',
- ['Stormwaker Head'] = 'Magic',
- ['Soulsoother Head'] = 'Heal',
- ['Spiritreaver Head'] = 'Nuke'
- }
- -- Subset of modes that use magic
- magicPetModes = S{'Nuke','Heal','Magic'}
- -- Var to track the current pet mode.
- state.PetMode = M{['description']='Pet Mode', 'None', 'Melee', 'Ranged', 'Tank', 'Magic', 'Heal', 'Nuke'}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc', 'Hybrid')
- state.HybridMode:options('Normal')
- state.WeaponskillMode:options('Normal')
- state.PhysicalDefenseMode:options('PDT')
- -- Default maneuvers 1, 2, 3 and 4 for each pet mode.
- defaultManeuvers = {
- ['Melee'] = {'Fire Maneuver', 'Thunder Maneuver', 'Wind Maneuver', 'Light Maneuver'},
- ['Ranged'] = {'Wind Maneuver', 'Fire Maneuver', 'Thunder Maneuver', 'Light Maneuver'},
- ['Tank'] = {'Earth Maneuver', 'Dark Maneuver', 'Light Maneuver', 'Wind Maneuver'},
- ['Magic'] = {'Ice Maneuver', 'Light Maneuver', 'Dark Maneuver', 'Earth Maneuver'},
- ['Heal'] = {'Light Maneuver', 'Dark Maneuver', 'Water Maneuver', 'Earth Maneuver'},
- ['Nuke'] = {'Ice Maneuver', 'Dark Maneuver', 'Light Maneuver', 'Earth Maneuver'}
- }
- update_pet_mode()
- select_default_macro_book()
- end
- -- Define sets used by this job file.
- function init_gear_sets()
- FChead={ name="Herculean Helm", augments={'Mag. Acc.+24','"Fast Cast"+6','"Mag.Atk.Bns."+1',}}
- FCBody = { name="Taeon tabard", augments={'Accuracy+18 Attack+18','"Fast Cast"+5','Phalanx +3',}}
- FCfeet={ name="Herculean Boots", augments={'"Mag.Atk.Bns."+18','"Fast Cast"+6','STR+2',}}
- Refreshfeet={ name="Herculean Boots", augments={'MND+10','"Repair" potency +6%','"Refresh"+2','Accuracy+4 Attack+4',}}
- TPfeet={ name="Herculean Boots", augments={'Accuracy+10 Attack+10','"Triple Atk."+4','STR+7','Accuracy+15','Attack+1',}}
- DThead={ name="Herculean Helm", augments={'Pet: Attack+30 Pet: Rng.Atk.+30','Pet: "Dbl. Atk."+3','Damage taken-4%','Accuracy+18 Attack+18',}}
- DThands={ name="Herculean Gloves", augments={'AGI+9','Damage taken-3%','Accuracy+16 Attack+16','Mag. Acc.+3 "Mag.Atk.Bns."+3',}}
- DTlegs={ name="Herculean Trousers", augments={'Accuracy+27','Damage taken-2%','STR+7','Attack+14',}}
- DTfeet={ name="Herculean Boots", augments={'Accuracy+24','Phys. dmg. taken -5%','DEX+8','Attack+9',}}
- Critlegs= { name="Herculean Trousers", augments={'Accuracy+28','Crit.hit rate+3','DEX+7','Attack+7',}}
- Critfeet={ name="Herculean Boots", augments={'Accuracy+21 Attack+21','Crit.hit rate+3','DEX+15','Attack+11',}}
- MasterPetback={ name="Visucius's Mantle", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Accuracy+20 Attack+20','Pet: Haste+10',}}
- PetRegenback={ name="Visucius's Mantle", augments={'Pet: Acc.+20 Pet: R.Acc.+20 Pet: Atk.+20 Pet: R.Atk.+20','Eva.+20 /Mag. Eva.+20','Pet: "Regen"+10',}}
- -- Precast Sets
- -- Fast cast sets for spells
- sets.precast.FC = {head=FChead,neck="Baetyl Pendant",ear2="Loquacious Earring",
- body=FCBody,ring1="Lebeche Ring",ring2="Prolix Ring",
- back=FCback,legs="Orvail Pants +1",feet=FCfeet}
- sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads"})
- -- Precast sets to enhance JAs
- sets.precast.JA['Tactical Switch'] = {}
- sets.precast.JA['Repair'] = {ear1="Pratik Earring",feet=Refreshfeet}
- sets.precast.JA.Maneuver = {neck="Buffoon's Collar",body="Karagoz Farsetto"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {}
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- head="Hizamaru somen +1",neck="Fotia Gorget",ear1="Telos Earring",ear2="Odnowa Earring +1",
- body="Hizamaru Haramaki +1",hands="Tali'ah Gages +1",ring1="Niqmaddu Ring",ring2="Regal Ring",
- back=MasterPetback,waist="Moonbow Belt",legs="Hizamaru Hizayoroi +1",feet=TPfeet}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Stringing Pummel'] = {
- head="Rao Kabuto",neck="Fotia Gorget",ear1="Telos Earring",ear2="Moonshade Earring",
- body="Abnoba Kaftan",hands="Tali'ah Gages +1",ring1="Niqmaddu Ring",ring2="Regal Ring",
- back=MasterPetback,waist="Moonbow Belt",legs=Critlegs,feet=Critfeet}
- sets.precast.WS['Victory Smite'] = {
- head="Rao Kabuto",neck="Fotia Gorget",ear1="Telos Earring",ear2="Moonshade Earring",
- body="Abnoba Kaftan",hands="Tali'ah Gages +1",ring1="Niqmaddu Ring",ring2="Regal Ring",
- back=MasterPetback,waist="Moonbow Belt",legs=Critlegs,feet=Critfeet}
- sets.precast.WS['Shijin Spiral'] = {
- head=DThead,neck="Fotia Gorget",ear1="Telos Earring",ear2="Odnowa earring +1",
- body="Tali'ah manteel +1",hands="Tali'ah Gages +1",ring1="Niqmaddu Ring",ring2="Regal Ring",
- back=MasterPetback,waist="Moonbow Belt",legs="Samnuha Tights",feet=Critfeet}
- -- Midcast Sets
- sets.midcast.FastRecast = {}
- -- Midcast sets for pet actions
- sets.midcast.Pet.Cure = {}
- sets.midcast.Pet['Elemental Magic'] = {}
- sets.midcast.Pet.WeaponSkill = {}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {}
- -- Idle sets
- sets.idle = {
- head=DThands,neck="Bathy Choker +1",ear1="Sanare Earring",ear2="Infused Earring",
- body="Hizamaru Haramaki +1",hands=DThands,ring1="Sheltered Ring",ring2="Paguroidea Ring",
- back=PetRegenback,waist="Isa Belt",legs=DTlegs,feet="Hermes' Sandals"}
- sets.idle.Town = sets.idle
- -- Set for idle while pet is out (eg: pet regen gear)
- sets.idle.Pet = sets.idle
- -- Idle sets to wear while pet is engaged
- sets.idle.Pet.Engaged = {
- head="Rao Kabuto",neck="Empath Necklace",ear1="Enmerkar Earring",ear2="Domesticator's Earring",
- body="Rao Togi",hands="Tali'ah Gages +1",ring1="Overbearing Ring",ring2="Varar Ring",
- back=PetRegenback,waist="Isa Belt",legs="Tali'ah seraweels +1",feet="Rao sune-ate +1"}
- sets.idle.Pet.Engaged.Ranged = set_combine(sets.idle.Pet.Engaged, {head="Tali'ah turban +1",body="Tali'ah manteel +1",back=MasterPetback,feet="Tali'ah Seraweels +1"})
- sets.idle.Pet.Engaged.Nuke = set_combine(sets.idle.Pet.Engaged, {})
- sets.idle.Pet.Engaged.Magic = set_combine(sets.idle.Pet.Engaged, {})
- -- Defense sets
- sets.defense.PDT = {
- head=DThands,neck="Loricate Torque +1",ear1="Genmei earring",ear2="Enmerkar earring",
- body="Hizamaru haramaki +1",hands=DThands,ring1="Vocane Ring",ring2="Defending Ring",
- back="Moonlight Cape",waist="Moonbow Belt",legs=DTlegs,feet=DTfeet}
- sets.defense.MDT = {
- head=DThands,neck="Warder's Charm +1",ear1="Sanare earring",ear2="Eabani earring",
- body="Passion Jacket",hands=DThands,ring1="Vocane Ring",ring2="Defending Ring",
- back="Moonlight Cape",waist="Carrier's Sash",legs=DTlegs,feet=DTfeet}
- sets.Kiting = {}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- head="Hizamaru Somen +1",neck="Combatant's Torque",ear1="Enervating Earring",ear2="Telos Earring",
- body="Tali'ah Manteel +1",hands="Tali'ah Gages +1",ring1="Niqmaddu Ring",ring2="Epona's Ring",
- back=MasterPetback,waist="Moonbow Belt",legs="Samnuha Tights",feet=TPfeet}
- sets.engaged.Acc = {
- head="Tali'ah turban +1",neck="Empath Necklace",ear1="Enmerkar Earring",ear2="Telos Earring",
- body="Tali'ah Manteel +1",hands="Tali'ah Gages +1",ring1="Niqmaddu Ring",ring2="Varar Ring",
- back=MasterPetback,waist="Moonbow Belt",legs="Tali'ah Seraweels +1",feet="Tali'ah Crackows +1"}
- sets.engaged.Hybrid = {
- head="Tali'ah turban +1",neck="Empath Necklace",ear1="Enmerkar Earring",ear2="Telos Earring",
- body="Tali'ah Manteel +1",hands="Tali'ah Gages +1",ring1="Niqmaddu Ring",ring2="Epona's Ring",
- back=MasterPetback,waist="Moonbow Belt",legs="Samnuha Tights",feet=TPfeet}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when pet is about to perform an action
- function job_pet_midcast(spell, action, spellMap, eventArgs)
- if petWeaponskills:contains(spell.english) then
- classes.CustomClass = "Weaponskill"
- equip(sets.midcast.Pet.WeaponSkill)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == 'Wind Maneuver' then
- handle_equipping_gear(player.status)
- end
- end
- -- Called when a player gains or loses a pet.
- -- pet == pet gained or lost
- -- gain == true if the pet was gained, false if it was lost.
- function job_pet_change(pet, gain)
- update_pet_mode()
- end
- -- Called when the pet's status changes.
- function job_pet_status_change(newStatus, oldStatus)
- if newStatus == 'Engaged' then
- display_pet_status()
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command, for common needs.
- -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
- function job_update(cmdParams, eventArgs)
- update_pet_mode()
- end
- -- Set eventArgs.handled to true if we don't want the automatic display to be run.
- function display_current_job_state(eventArgs)
- display_pet_status()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User self-commands.
- -------------------------------------------------------------------------------------------------------------------
- -- Called for custom player commands.
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1] == 'maneuver' then
- if pet.isvalid then
- local man = defaultManeuvers[state.PetMode.value]
- if man and tonumber(cmdParams[2]) then
- man = man[tonumber(cmdParams[2])]
- end
- if man then
- send_command('input /pet "'..man..'" <me>')
- end
- else
- add_to_chat(123,'No valid pet.')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Get the pet mode value based on the equipped head of the automaton.
- -- Returns nil if pet is not valid.
- function get_pet_mode()
- if pet.isvalid then
- return petModes[pet.head] or 'None'
- else
- return 'None'
- end
- end
- -- Update state.PetMode, as well as functions that use it for set determination.
- function update_pet_mode()
- state.PetMode:set(get_pet_mode())
- update_custom_groups()
- end
- -- Update custom groups based on the current pet.
- function update_custom_groups()
- classes.CustomIdleGroups:clear()
- if pet.isvalid then
- classes.CustomIdleGroups:append(state.PetMode.value)
- end
- end
- -- Display current pet status.
- function display_pet_status()
- if pet.isvalid then
- local petInfoString = pet.name..' ['..pet.head..']: '..tostring(pet.status)..' TP='..tostring(pet.tp)..' HP%='..tostring(pet.hpp)
- if magicPetModes:contains(state.PetMode.value) then
- petInfoString = petInfoString..' MP%='..tostring(pet.mpp)
- end
- add_to_chat(122,petInfoString)
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'DNC' then
- set_macro_page(2, 9)
- elseif player.sub_job == 'NIN' then
- set_macro_page(3, 9)
- elseif player.sub_job == 'THF' then
- set_macro_page(4, 9)
- else
- set_macro_page(1, 9)
- end
- end
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