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a guest Sep 13th, 2017 60 Never
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [CreateAssetMenu(fileName = "Ability", menuName = "Ability", order = 1)]
  6. public class Ability : ScriptableObject {
  7.  
  8.     [SerializeField] private float vitesseHorizontal = 0.0f;
  9.     [SerializeField] private float vitesseVertical = 0.0f;
  10.     private int directionHorizontal = 1;
  11.     private int directionVertical = 1;
  12.  
  13.     public void Bouger(Transform ballTransform)
  14.     {
  15.         Vector3 ballPosition = new Vector3();
  16.         ballPosition = ballTransform.position;
  17.         ballPosition.x += (vitesseHorizontal * directionHorizontal);
  18.  
  19.         if (ballPosition.x > 5)
  20.         {
  21.             directionHorizontal *= -1;
  22.             ballPosition.x = 5.0f;
  23.         }
  24.         else if(ballPosition.x < -5)
  25.         {
  26.             directionHorizontal *= -1;
  27.             ballPosition.x = -5.0f;
  28.         }
  29.  
  30.         ballPosition.y += (vitesseVertical * directionVertical);
  31.  
  32.         if (ballPosition.y > 5)
  33.         {
  34.             directionVertical *= -1;
  35.             ballPosition.y = 5.0f;
  36.         }
  37.         else if (ballPosition.y < -5)
  38.         {
  39.             directionVertical *= -1;
  40.             ballPosition.y = -5.0f;
  41.  
  42.         }
  43.  
  44.         ballTransform.position = ballPosition;
  45.  
  46.  
  47.     }
  48.  
  49.  
  50.  
  51.  
  52.  
  53. }
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