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- 1>------ Build started: Project: DotNETUtilities, Configuration: Development Any CPU ------
- 1> DotNETUtilities -> E:\UnrealEngine\Github\Engine\Binaries\DotNET\DotNETUtilities.dll
- 2>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
- 2> UnrealBuildTool -> E:\UnrealEngine\Github\Engine\Binaries\DotNET\UnrealBuildTool.exe
- 3>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
- 3>Creating makefile for ShaderCompileWorker (no existing makefile)
- 3>Performing full C++ include scan (no include cache file)
- 3>Using Visual Studio 2017 14.15.26726 toolchain (D:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17763.0 SDK (D:\Program Files (x86)\Windows Kits\10).
- 3>E:\UnrealEngine\Github\Engine\Source\ThirdParty\IntelTBB\IntelTBB.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\IntelTBB\IntelTBB-4.4u3\Include' does not exist.
- 3>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\XInput\XInput.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DirectX\include' does not exist.
- 3>Building UnrealHeaderTool...
- 3>Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer)
- 3>Using Visual Studio 2017 14.15.26726 toolchain (D:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17763.0 SDK (D:\Program Files (x86)\Windows Kits\10).
- 3>E:\UnrealEngine\Github\Engine\Source\ThirdParty\IntelTBB\IntelTBB.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\IntelTBB\IntelTBB-4.4u3\Include' does not exist.
- 3>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\XInput\XInput.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DirectX\include' does not exist.
- 3>Building 38 actions with 8 processes...
- 3> [1/38] Module.UnrealHeaderTool.cpp
- 3>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp': No such file or directory
- 3> [2/38] PCH.Core.cpp
- 3>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\PCH.Core.cpp': No such file or directory
- 3> [3/38] Module.BuildSettings.cpp
- 3>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\Module.BuildSettings.cpp': No such file or directory
- 3> [4/38] PCH.CoreUObject.cpp
- 3>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\PCH.CoreUObject.cpp': No such file or directory
- 3> [5/38] SharedPCH.Core.cpp
- 3>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\SharedPCH.Core.cpp': No such file or directory
- 3>ERROR : UBT error : Failed to produce item: E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib
- 3> (see ..\Programs\UnrealBuildTool\Log_UHT.txt for full exception trace)
- 3>Total build time: 1.94 seconds (Parallel executor: 0.00 seconds)
- 3>EXEC : error : UnrealHeaderTool failed for target 'ShaderCompileWorker' (platform: Win64, module info: E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker.uhtmanifest, exit code: OtherCompilationError (5)).
- 3>D:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
- 3>Done building project "ShaderCompileWorker.vcxproj" -- FAILED.
- 4>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
- 4>Creating makefile for UE4Editor (no existing makefile)
- 4>Performing full C++ include scan (no include cache file)
- 4>Using Visual Studio 2017 14.15.26726 toolchain (D:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.15.26726) and Windows 10.0.17763.0 SDK (D:\Program Files (x86)\Windows Kits\10).
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\IntelTBB\IntelTBB.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\IntelTBB\IntelTBB-4.4u3\Include' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\XInput\XInput.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DirectX\include' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DX12\DX12.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DirectX\include' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Vorbis\Vorbis.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Vorbis\libvorbis-1.3.2\Lib\win64\VS2015' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Vorbis\VorbisFile.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Vorbis\libvorbis-1.3.2\Lib\win64\VS2015' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DX9\DX9.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DirectX\include' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Kiss_FFT\Kiss_FFT.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Kiss_FFT\kiss_fft129\lib\x64\VS2015\Release' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DX11\DX11Audio.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DirectX\include' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\VHACD\VHACD.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\VHACD\lib\Win64\VS2015' does not exist.
- 4>E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DirectSound\DirectSound.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Source\ThirdParty\Windows\DirectX\include' does not exist.
- 4>ImportError: No module named site
- 4>E:\UnrealEngine\Github\Engine\Plugins\Runtime\nDisplay\Source\DisplayCluster\DisplayCluster.Build.cs : warning : Referenced directory 'E:\UnrealEngine\Github\Engine\Plugins\Runtime\nDisplay\ThirdParty\VRPN\Include' does not exist.
- 4>Building UnrealHeaderTool...
- 4>Building 38 actions with 8 processes...
- 4> [1/38] Module.BuildSettings.cpp
- 4>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\BuildSettings\Module.BuildSettings.cpp': No such file or directory
- 4> [2/38] PCH.Core.cpp
- 4>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\PCH.Core.cpp': No such file or directory
- 4> [3/38] PCH.CoreUObject.cpp
- 4>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\CoreUObject\PCH.CoreUObject.cpp': No such file or directory
- 4> [4/38] SharedPCH.Core.cpp
- 4>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\SharedPCH.Core.cpp': No such file or directory
- 4> [5/38] Module.UnrealHeaderTool.cpp
- 4>c1xx : fatal error C1083: Cannot open source file: 'E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\Module.UnrealHeaderTool.cpp': No such file or directory
- 4>ERROR : UBT error : Failed to produce item: E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\Core\UnrealHeaderTool-Core.lib
- 4> (see ..\Programs\UnrealBuildTool\Log_UHT.txt for full exception trace)
- 4>Total build time: 0.48 seconds (Parallel executor: 0.00 seconds)
- 4>EXEC : error : UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: E:\UnrealEngine\Github\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)).
- 4>D:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
- 4>Done building project "UE4.vcxproj" -- FAILED.
- ========== Build: 2 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
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