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- public static void DetectCops()
- {
- Entity []peds;
- Entity []officers;
- peds = World.GetEntities(Game.LocalPlayer.Character.Position, 50f, GetEntitiesFlags.ConsiderHumanPeds);
- if (peds.Any<>.Model = "POLICE" || peds.Any<>.Model = "POLICE2" || peds.Any<>.Model = "POLICE3" || peds.Any<>.Model = "POLICE4" || peds.Any<>.Model = "SHERIFF" || peds.Any<>.Model = "SHERIFF2" || peds.Any<>.Model = "FBI" || peds.Any<>.Model = "FBI2" || peds.Any<>.Model = "PRANGER")
- {
- }
- }
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