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- // LEVEL 4
- .94:8000 _level4_scr_velma_main:
- .94:8000 CMD02 $0000, $006E, $00F0
- .94:8008 CMD18 $0002
- .94:800C JMP _level4_scr_velma_main_start
- .94:8010 _level4_scr_Velma_start:
- .94:8010 CMD56 $003C
- .94:8014 DOOR_LOCK $0002, $000E, -1
- .94:801C DOOR_UNLOCK $0000, $0002
- .94:8022 ITEM_OBJ_INSERT _obj_res_ITEMA09_snack, $00C8, $00F0, $0012
- .94:802C ITEM_OBJ_INSERT _obj_res_ITEMA00_barrel, $015E, $00F0, $0012
- .94:8036 ITEM_DISABLE ITEMA00_barrel, _level4_scr_barrel_item_lock_msg
- .94:803C ITEM_OBJ_INSERT _obj_res_ITEMA4D_wooden_peg, $00C8, $00F0, $0002
- .94:8046 ITEM_DISABLE ITEMA4D_wooden_peg, _level4_scr_peg_item_lock_msg
- .94:804C ITEM_OBJ_INSERT _obj_res_ITEMA4C_sturdy_planks, $018B, $00F0, $0011
- .94:8056 ITEM_DISABLE ITEMA4C_sturdy_planks, _level4_scr_planks_item_lock_msg
- .94:805C ITEM_OBJ_INSERT _obj_res_ITEMA02_blank_paper, $012C, $00DC, $0001
- .94:8066 ITEM_WAIT ITEMA02_blank_paper
- .94:806A ITEM_OBJ_INSERT _obj_res_ITEMA10_lamp, $012C, $00F0, $0002
- .94:8074 DOOR_LOCK $0004, $0000, -1
- .94:807C DOOR_LOCK $0007, $0000, -1
- .94:8084 DOOR_SUB_SET $0007, $0000, _level4_scr_up_door_is_locked_msg
- .94:808C DOOR_LOCK $000E, $0000, -1
- .94:8094 DOOR_SUB_SET $000E, $0000, _level4_scr_there_is_no_handle_msg
- .94:809C DOOR_LOCK $0003, $0002, ITEMA16_old_key
- .94:80A4 CMD09 $01AE, $00F0
- .94:80AA CMD18 $0002
- .94:80AE RANGE_TEST OBJ06_Shaggy, $017C
- .94:80B4 TALK_SUB_SET 0
- .94:80B8 CMD12 $0001
- .94:80BC MSGA _msg___theres_a_mystery_to_solve_here_see_if_you__can_find_any_clues
- .94:80C2 CMD18 $0002
- .94:80C6 DELAY_RESET
- .94:80CA DELAY $003C
- .94:80CE DELAY_RESET
- .94:80D2 DELAY_WITH_SKIP $00F0
- .94:80D6 MSG_CLR
- .94:80DA MSGA _msg__remember_to_bring_me_anything_that_looks_suspicious
- .94:80E0 CMD18 $0002
- .94:80E4 DELAY_RESET
- .94:80E8 byte_9480E8:
- .94:80E8 DELAY $003C
- .94:80EC DELAY_RESET
- .94:80F0 DELAY_WITH_SKIP $00F0
- .94:80F4 MSG_CLR
- .94:80F8 CMD12 $0000
- .94:80FC _level4_scr_Velma_ready_for_paper:
- .94:80FC LOOP_PTR_SET _level4_scr_Velma_wait_for_paper
- .94:8100 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:8104 CMD09 $010E, $00DC
- .94:810A CMD18 $0002
- .94:810E DELAY_RESET
- .94:8112 DELAY $00B4
- .94:8116 CMD09 $0096, $00DC
- .94:811C CMD18 $0002
- .94:8120 DELAY_RESET
- .94:8124 DELAY $012C
- .94:8128 _level4_scr_Velma_wait_for_paper:
- .94:8128 ITEM_FLAG_BEQ ITEMA02_blank_paper, _level4_scr_Velma_ready_for_paper
- .94:812E _level4_sub_velma_got_paper_wait_for_2nd_vampire:
- .94:812E LOOP_PTR_SET _level4_sub_velma_got_paper_wait_for_2nd_vampire
- .94:8132 CMD09 $010E, $00DC
- .94:8138 CMD18 $0002
- .94:813C STOP
- .94:8140 _level4_scr_Velma_after_2nd_vampire:
- .94:8140 MSGA _msg__the_vampire_unlocked_that_doorhmmm_follow_him_scoob
- .94:8146 CMD18 $0002
- .94:814A DELAY_RESET
- .94:814E DELAY $003C
- .94:8152 DELAY_RESET
- .94:8156 DELAY_WITH_SKIP $00F0
- .94:815A MSG_CLR
- .94:815E MSGB _msg___ahhh_cant_we__just_go_and_have_a_sandwich_instead, OBJ06_Shaggy
- .94:8166 DELAY_RESET
- .94:816A DELAY $003C
- .94:816E DELAY_RESET
- .94:8172 DELAY_WITH_SKIP $00F0
- .94:8176 MSG_CLR
- .94:817A OBJ_SUB_SET OBJ0C, _level4_sub_OBJ0C_anim
- .94:8180 MSGB _msg____reah_ranwich, OBJ0C
- .94:8188 DELAY_RESET
- .94:818C DELAY $003C
- .94:8190 DELAY_RESET
- .94:8194 DELAY_WITH_SKIP $00B4
- .94:8198 MSG_CLR
- .94:819C OBJ_SUB_SET OBJ0C, _level4_sub_OBJ0C_3rd_vampire
- .94:81A2 MSGA _msg__follow_him_you_guys_how_else_are_we_going_to_solve_this_mystery
- .94:81A8 CMD18 $0002
- .94:81AC DELAY_RESET
- .94:81B0 DELAY $003C
- .94:81B4 DELAY_RESET
- .94:81B8 DELAY_WITH_SKIP $00F0
- .94:81BC MSG_CLR
- .94:81C0 CMD12 $0000
- .94:81C4 CMD38 $0000
- .94:81C8 OBJ_SUB_SET OBJ02_Daphne, _level4_scr_Daphne_walkB
- .94:81CE OBJ_SUB_SET OBJ04_Freddy, _level4_scr_Freddy_wait_for_printing_dye
- .94:81D4 JMP _level4_scr_velma_walkB
- .94:81D8 _level4_sub_OBJ0C_anim:
- .94:81D8 CMD3B $07E0
- .94:81DC CMD02 $0000, $0140, $0104
- .94:81E4 STOP
- .94:81E8 _level4_scr_velma_common_msg:
- .94:81E8 TALK_SUB_SET 0
- .94:81EC CMD12 $0001
- .94:81F0 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:81F8 CMD14 $0000
- .94:81FC CMD12 $0001
- .94:8200 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:8208 JSR _level4_sub_velma_mistery_update_msg
- .94:820C WALK_TO_OBJ $FFE2, $FFF6, OBJ06_Shaggy
- .94:8214 CMD12 $0000
- .94:8218 LOOP_JMP
- .94:821C _level4_sub_velma_mistery_update_msg:
- .94:821C MSGA _msg__mystery_update_guys
- .94:8222 CMD18 $0002
- .94:8226 DELAY_RESET
- .94:822A DELAY $003C
- .94:822E DELAY_RESET
- .94:8232 DELAY_WITH_SKIP $0078
- .94:8236 MSG_CLR
- .94:823A ITEM_FLAG_BEQ ITEMA02_blank_paper, _level4_sub_velma_mistery_msgA
- .94:8240 ITEM_FLAG_BEQ ITEMA03_printing_dye, _level4_sub_velma_mistery_msgB
- .94:8246 ITEM_FLAG_BEQ ITEMA0C_rubber_bat, _level4_sub_velma_mistery_msgCD
- .94:824C ITEM_FLAG_BEQ ITEMA0B_face_powder, _level4_sub_velma_mistery_msgCD
- .94:8252 ITEM_FLAG_BEQ ITEMA01_vampires_tuxedo, _level4_sub_velma_mistery_msgE
- .94:8258 ITEM_FLAG_BEQ ITEMA0D_false_teeth, _level4_sub_velma_mistery_msgF
- .94:825E ITEM_FLAG_BEQ ITEMA0E_printing_plate, _level4_sub_velma_mistery_msgG
- .94:8264 JMP _level4_sub_velma_mistery_msg_final
- .94:8268 _level4_sub_velma_mistery_msgA:
- .94:8268 MSGA _msg__we_havent_found_any_clues_yet_guys
- .94:826E CMD18 $0002
- .94:8272 DELAY_RESET
- .94:8276 DELAY $003C
- .94:827A DELAY_RESET
- .94:827E DELAY_WITH_SKIP $00F0
- .94:8282 MSG_CLR
- .94:8286 JMP _level4_sub_velma_common_talk_sub_set
- .94:828A _level4_sub_velma_mistery_msgB:
- .94:828A MSGA _msg____someone_is_using_a_lot_of_bank_note_paper
- .94:8290 CMD18 $0002
- .94:8294 DELAY_RESET
- .94:8298 DELAY $003C
- .94:829C DELAY_RESET
- .94:82A0 DELAY_WITH_SKIP $00F0
- .94:82A4 MSG_CLR
- .94:82A8 JMP _level4_sub_velma_common_talk_sub_set
- .94:82AC _level4_sub_velma_mistery_msgCD:
- .94:82AC MSGA _msg___someone_must_be_doing_a_lot_of_printing
- .94:82B2 CMD18 $0002
- .94:82B6 DELAY_RESET
- .94:82BA DELAY $003C
- .94:82BE DELAY_RESET
- .94:82C2 DELAY_WITH_SKIP $00F0
- .94:82C6 MSG_CLR
- .94:82CA JMP _level4_sub_velma_common_talk_sub_set
- .94:82CE _level4_sub_velma_mistery_msgE:
- .94:82CE MSGA _msg__why_would_a_vampire_need_a_rubber_bat_and_some_makeup
- .94:82D4 CMD18 $0002
- .94:82D8 DELAY_RESET
- .94:82DC DELAY $003C
- .94:82E0 DELAY_RESET
- .94:82E4 DELAY_WITH_SKIP $00F0
- .94:82E8 MSG_CLR
- .94:82EC JMP _level4_sub_velma_common_talk_sub_set
- .94:82F0 _level4_sub_velma_mistery_msgF:
- .94:82F0 ITEM_FLAG_BEQ ITEMA0E_printing_plate, _no_printing_plate
- .94:82F6 JMP _level4_sub_velma_mistery_msgG
- .94:82FA _no_printing_plate:
- .94:82FA MSGA _msg__a_real_vampire__wouldnt_need_a_spare_tuxedo
- .94:8300 CMD18 $0002
- .94:8304 DELAY_RESET
- .94:8308 DELAY $003C
- .94:830C DELAY_RESET
- .94:8310 DELAY_WITH_SKIP $00F0
- .94:8314 MSG_CLR
- .94:8318 JMP _level4_sub_velma_common_talk_sub_set
- .94:831C _level4_sub_velma_mistery_msgG:
- .94:831C MSGA _msg__count_bagosi_cant_suck_much_blood_with_false_teeth
- .94:8322 CMD18 $0002
- .94:8326 DELAY_RESET
- .94:832A DELAY $003C
- .94:832E DELAY_RESET
- .94:8332 DELAY_WITH_SKIP $00F0
- .94:8336 MSG_CLR
- .94:833A JMP _level4_sub_velma_common_talk_sub_set
- .94:833E _level4_sub_velma_mistery_msg_final:
- .94:833E MSGA _msg__someone_is_making_counterfeit_five__dollar_bills
- .94:8344 CMD18 $0002
- .94:8348 DELAY_RESET
- .94:834C DELAY $003C
- .94:8350 DELAY_RESET
- .94:8354 DELAY_WITH_SKIP $00F0
- .94:8358 MSG_CLR
- .94:835C MSGA _msg__freddy_will_know_how_to_trap_this__greedy_vampire
- .94:8362 CMD18 $0002
- .94:8366 DELAY_RESET
- .94:836A DELAY $003C
- .94:836E DELAY_RESET
- .94:8372 DELAY_WITH_SKIP $00F0
- .94:8376 MSG_CLR
- .94:837A _level4_sub_velma_common_talk_sub_set:
- .94:837A TALK_SUB_SET _level4_scr_velma_common_msg
- .94:837E RET
- .94:8382 _items_test_scr02_blank_paper:
- .94:8382 MSGA _msg__hmmm_high_quality_blank_paper
- .94:8388 CMD18 $0002
- .94:838C DELAY_RESET
- .94:8390 DELAY $003C
- .94:8394 DELAY_RESET
- .94:8398 DELAY_WITH_SKIP $00F0
- .94:839C MSG_CLR
- .94:83A0 MSGA _msg__this_grade_is_only_used_for_bank_notes_its_a_clue_scoob
- .94:83A6 CMD18 $0002
- .94:83AA DELAY_RESET
- .94:83AE DELAY $003C
- .94:83B2 DELAY_RESET
- .94:83B6 DELAY_WITH_SKIP $00F0
- .94:83BA MSG_CLR
- .94:83BE ITEM_REMOVE ITEMA02_blank_paper
- .94:83C2 SCORES_ADD $01F4
- .94:83C6 ITEM_FLAG_SET ITEMA02_blank_paper
- .94:83CA _level4_scr_velma_mistery_update_msg:
- .94:83CA JSR _level4_sub_velma_mistery_update_msg
- .94:83CE WALK_TO_OBJ $FFE2, $FFF6, OBJ06_Shaggy
- .94:83D6 CMD12 $0000
- .94:83DA LOOP_JMP
- .94:83DE _level4_scr_freddy_default:
- .94:83DE CMD02 $0000, $00BE, $00FA
- .94:83E6 CMD18 $0002
- .94:83EA STOP
- .94:83EE _level4_scr_Freddy_start:
- .94:83EE MSGB _msg__ok_you_heard_the_man_lets_get_going_guys, OBJ06_Shaggy
- .94:83F6 DELAY_RESET
- .94:83FA DELAY $003C
- .94:83FE DELAY_RESET
- .94:8402 DELAY_WITH_SKIP $00B4
- .94:8406 MSG_CLR
- .94:840A MSGB _msg__were_not_leaving_until_we_solve_the_mystery, OBJ04_Freddy
- .94:8412 DELAY_RESET
- .94:8416 DELAY $003C
- .94:841A DELAY_RESET
- .94:841E DELAY_WITH_SKIP $00B4
- .94:8422 MSG_CLR
- .94:8426 CMD38 $0000
- .94:842A CMD09 $00DC, $00DC
- .94:8430 CMD18 $0002
- .94:8434 CMD12 $0000
- .94:8438 RANGE_TEST OBJ06_Shaggy, $00B4
- .94:843E TALK_SUB_SET 0
- .94:8442 MSGA _msg__you_and_scooby_help_velma_im_going_to_look_around
- .94:8448 CMD18 $0002
- .94:844C DELAY_RESET
- .94:8450 DELAY $003C
- .94:8454 DELAY_RESET
- .94:8458 DELAY_WITH_SKIP $00F0
- .94:845C MSG_CLR
- .94:8460 CMD3A $0258, $0002
- .94:8466 CMD02 $0000, $06A4, $00E1
- .94:846E CMD18 $0002
- .94:8472 _level4_scr_Freddy_at_stairs_wait:
- .94:8472 LOOP_PTR_SET _level4_scr_Freddy_at_stairs_wait
- .94:8476 TALK_SUB_SET _level4_scr_Freddy_random_idle_talk_sub
- .94:847A RANGE_TEST OBJ06_Shaggy, $065E
- .94:8480 TALK_SUB_SET 0
- .94:8484 MSGA _msg__the_door_at_the_top_of_the_stairs_is_locked_guys
- .94:848A CMD18 $0002
- .94:848E DELAY_RESET
- .94:8492 DELAY $003C
- .94:8496 DELAY_RESET
- .94:849A DELAY_WITH_SKIP $00F0
- .94:849E MSG_CLR
- .94:84A2 _level4_scr_Freddy_wait_for_blank_paper:
- .94:84A2 LOOP_PTR_SET _level4_scr_Freddy_wait_for_blank_paper
- .94:84A6 TALK_SUB_SET _level4_scr_Freddy_at_stairs_talk_sub
- .94:84AA ITEM_FLAG_BEQ ITEMA02_blank_paper, _level4_scr_Freddy_wait_for_blank_paper
- .94:84B0 DOOR_LOCK_BNE $0000, $0004, _level4_scr_Freddy_wait_for_blank_paper
- .94:84B8 JMP _level4_scr_Freddy_wait_for_printing_dye
- .94:84BC _level4_scr_Freddy_at_stairs_talk_sub:
- .94:84BC TALK_SUB_SET 0
- .94:84C0 RAND_TEST_BCC _level4_scr_Freddy_at_stairs_rnd_msgA, $0031
- .94:84C6 RAND_TEST_BCC _level4_scr_Freddy_at_stairs_rnd_msgB, $004B
- .94:84CC MSGA _msg____theres_no_way__upstairs_because_the_door_is_locked
- .94:84D2 CMD18 $0002
- .94:84D6 DELAY_RESET
- .94:84DA DELAY $003C
- .94:84DE DELAY_RESET
- .94:84E2 DELAY_WITH_SKIP $00F0
- .94:84E6 MSG_CLR
- .94:84EA LOOP_JMP
- .94:84EE _level4_scr_Freddy_at_stairs_rnd_msgB:
- .94:84EE MSGA _msg__the_door_at_the_top_of_the_stairs_is_locked_guys
- .94:84F4 CMD18 $0002
- .94:84F8 DELAY_RESET
- .94:84FC DELAY $003C
- .94:8500 DELAY_RESET
- .94:8504 DELAY_WITH_SKIP $00F0
- .94:8508 MSG_CLR
- .94:850C LOOP_JMP
- .94:8510 _level4_scr_Freddy_at_stairs_rnd_msgA:
- .94:8510 MSGA _msg__i_cant_find_any_way___to_get_upstairs
- .94:8516 CMD18 $0002
- .94:851A DELAY_RESET
- .94:851E DELAY $003C
- .94:8522 DELAY_RESET
- .94:8526 DELAY_WITH_SKIP $00F0
- .94:852A MSG_CLR
- .94:852E LOOP_JMP
- .94:8532 _level4_scr_Freddy_random_idle_talk_sub:
- .94:8532 TALK_SUB_SET 0
- .94:8536 RAND_TEST_BCC _level4_scr_Freddy_wait_for_stairs_rand_msgA, $001E
- .94:853C RAND_TEST_BCC _level4_scr_Freddy_wait_for_stairs_rand_msgB, $0025
- .94:8542 RAND_TEST_BCC _level4_scr_Freddy_wait_for_stairs_rand_msgC, $0031
- .94:8548 RAND_TEST_BCC _level4_scr_Freddy_wait_for_stairs_rand_msgD, $004B
- .94:854E MSGA _msg___count_bagosi_is__a_villain__we_have_to_catch_him
- .94:8554 CMD18 $0002
- .94:8558 DELAY_RESET
- .94:855C DELAY $003C
- .94:8560 DELAY_RESET
- .94:8564 DELAY_WITH_SKIP $00F0
- .94:8568 MSG_CLR
- .94:856C _level4_scr_Freddy_wait_for_stairs_talk_sub_reload:
- .94:856C TALK_SUB_SET _level4_scr_Freddy_random_idle_talk_sub
- .94:8570 LOOP_JMP
- .94:8574 _level4_scr_Freddy_wait_for_stairs_rand_msgA:
- .94:8574 MSGA _msg____hows_it_going_guys
- .94:857A CMD18 $0002
- .94:857E DELAY_RESET
- .94:8582 DELAY $003C
- .94:8586 DELAY_RESET
- .94:858A DELAY_WITH_SKIP $00F0
- .94:858E MSG_CLR
- .94:8592 JMP _level4_scr_Freddy_wait_for_stairs_talk_sub_reload
- .94:8596 _level4_scr_Freddy_wait_for_stairs_rand_msgB:
- .94:8596 MSGA _msg__this_place_is_really_spooky
- .94:859C CMD18 $0002
- .94:85A0 DELAY_RESET
- .94:85A4 DELAY $003C
- .94:85A8 DELAY_RESET
- .94:85AC DELAY_WITH_SKIP $00F0
- .94:85B0 MSG_CLR
- .94:85B4 JMP _level4_scr_Freddy_wait_for_stairs_talk_sub_reload
- .94:85B8 _level4_scr_Freddy_wait_for_stairs_rand_msgC:
- .94:85B8 MSGA _msg__have_you_found_any_clues_yet
- .94:85BE CMD18 $0002
- .94:85C2 DELAY_RESET
- .94:85C6 DELAY $003C
- .94:85CA DELAY_RESET
- .94:85CE DELAY_WITH_SKIP $00F0
- .94:85D2 MSG_CLR
- .94:85D6 JMP _level4_scr_Freddy_wait_for_stairs_talk_sub_reload
- .94:85DA _level4_scr_Freddy_wait_for_stairs_rand_msgD:
- .94:85DA MSGA _msg__keep_searching_clues_could_be_anywhere
- .94:85E0 CMD18 $0002
- .94:85E4 DELAY_RESET
- .94:85E8 DELAY $003C
- .94:85EC DELAY_RESET
- .94:85F0 DELAY_WITH_SKIP $00F0
- .94:85F4 MSG_CLR
- .94:85F8 JMP _level4_scr_Freddy_wait_for_stairs_talk_sub_reload
- .94:85FC _level4_scr_daphne_default:
- .94:85FC CMD02 $0000, $008C, $00FA
- .94:8604 CMD18 $0002
- .94:8608 STOP
- .94:860C _level4_scr_Daphne_start:
- .94:860C ACC_SET $0000
- .94:8610 OBJ_ROOM_SET $0002
- .94:8614 JSR _ingame_scr_door_open_start
- .94:8618 CMD09 $015E, $00F0
- .94:861E CMD18 $0002
- .94:8622 RANGE_TEST OBJ06_Shaggy, $0104
- .94:8628 TALK_SUB_SET 0
- .94:862C MSGA _msg__hi_guys_be_careful____of_that_rat_it_looks_really_dangerous
- .94:8632 CMD18 $0002
- .94:8636 DELAY_RESET
- .94:863A DELAY $003C
- .94:863E DELAY_RESET
- .94:8642 DELAY_WITH_SKIP $00F0
- .94:8646 MSG_CLR
- .94:864A TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:864E _level4_scr_Daphne_waitA:
- .94:864E LOOP_PTR_SET _level4_scr_Daphne_waitA
- .94:8652 CMD09 $012C, $00E6
- .94:8658 CMD18 $0002
- .94:865C DELAY_RESET
- .94:8660 DELAY $0078
- .94:8664 CMD09 $0064, $00E6
- .94:866A CMD18 $0002
- .94:866E DELAY_RESET
- .94:8672 DELAY $00B4
- .94:8676 DOOR_LOCK_BNE $0000, $0004, _level4_scr_Daphne_waitA
- .94:867E JMP _level4_scr_Daphne_walkB
- .94:8682 _ingame_scr_daphne_common_talk_sub:
- .94:8682 TALK_SUB_SET 0
- .94:8686 CMD12 $0001
- .94:868A RAND_TEST_BCC _rand_select, $004B
- .94:8690 WALK_TO_OBJ $001E, $0000, OBJ06_Shaggy
- .94:8698 JMP _have_snack
- .94:869C _rand_select:
- .94:869C WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:86A4 _have_snack:
- .94:86A4 ACC_TEST_BCC $0001, _no_snack
- .94:86AA MSGA _msg__have_a_scooby_snack
- .94:86B0 CMD18 $0002
- .94:86B4 DELAY_RESET
- .94:86B8 DELAY $003C
- .94:86BC DELAY_RESET
- .94:86C0 DELAY_WITH_SKIP $0078
- .94:86C4 MSG_CLR
- .94:86C8 CMD12 $0000
- .94:86CC ITEM_INSERT ITEMA09_snack
- .94:86D0 ACC_ADD $0001
- .94:86D4 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:86D8 LOOP_JMP
- .94:86DC _no_snack:
- .94:86DC ACC_ADD $0001
- .94:86E0 ACC_TEST_BCC $000A, _no_more_snack
- .94:86E6 MSGA _msg____you_cant_have_another_snack_yet
- .94:86EC CMD18 $0002
- .94:86F0 DELAY_RESET
- .94:86F4 DELAY $003C
- .94:86F8 DELAY_RESET
- .94:86FC DELAY_WITH_SKIP $00B4
- .94:8700 MSG_CLR
- .94:8704 MSGA _msg__youve_got_to_help_solve_the_mystery
- .94:870A CMD18 $0002
- .94:870E DELAY_RESET
- .94:8712 DELAY $003C
- .94:8716 DELAY_RESET
- .94:871A DELAY_WITH_SKIP $00B4
- .94:871E MSG_CLR
- .94:8722 CMD12 $0000
- .94:8726 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:872A LOOP_JMP
- .94:872E _no_more_snack:
- .94:872E ACC_SET $0000
- .94:8732 ACC_ADD $0001
- .94:8736 MSGA _msg__shaggy_you_arent_listening_i_said__no_more_snacks
- .94:873C CMD18 $0002
- .94:8740 DELAY_RESET
- .94:8744 DELAY $003C
- .94:8748 DELAY_RESET
- .94:874C DELAY_WITH_SKIP $00B4
- .94:8750 MSG_CLR
- .94:8754 MSGB _msg___thats_like_really_unfair, OBJ06_Shaggy
- .94:875C DELAY_RESET
- .94:8760 DELAY $003C
- .94:8764 DELAY_RESET
- .94:8768 DELAY_WITH_SKIP $00B4
- .94:876C MSG_CLR
- .94:8770 CMD12 $0000
- .94:8774 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:8778 LOOP_JMP
- .94:877C _level4_scr_chasing_enemy:
- .94:877C LOOP_PTR_SET _level4_scr_chasing_enemy
- .94:8780 RAND_TEST_BCC _level4_scr_chasing_enemy_subA, $0025
- .94:8786 RAND_TEST_BCC _level4_scr_chasing_enemy_subB, $0031
- .94:878C RAND_TEST_BCC _level4_scr_chasing_enemy_subC, $004B
- .94:8792 JMP _level4_scr_chasing_enemy_subD
- .94:8796 _level4_scr_chasing_enemy_def_sub:
- .94:8796 CMD18 $0002
- .94:879A CMD17 $0000
- .94:879E DELAY_RESET
- .94:87A2 DELAY $000A
- .94:87A6 CMD16 $0000
- .94:87AA DELAY_RESET
- .94:87AE DELAY $000F
- .94:87B2 STOP
- .94:87B6 _level4_scr_chasing_enemy_disappear:
- .94:87B6 COLLISION_SUB_SET -1
- .94:87BA CMD18 $0002
- .94:87BE CMD17 $0000
- .94:87C2 DELAY_RESET
- .94:87C6 DELAY $000A
- .94:87CA CMD16 $0000
- .94:87CE DELAY_RESET
- .94:87D2 DELAY $000F
- .94:87D6 LOOP_JMP
- .94:87DA _ingame_script_he_got_me:
- .94:87DA CMD18 $0002
- .94:87DE CMD17 $0000
- .94:87E2 DELAY_RESET
- .94:87E6 DELAY $000A
- .94:87EA CMD16 $0000
- .94:87EE DELAY_RESET
- .94:87F2 DELAY $000F
- .94:87F6 CMD12 $0001
- .94:87FA CMD37 $0000
- .94:87FE MSGB _msg__he_got_me_scoob__he_got_me, OBJ06_Shaggy
- .94:8806 DELAY_RESET
- .94:880A DELAY $003C
- .94:880E DELAY_RESET
- .94:8812 DELAY_WITH_SKIP $00B4
- .94:8816 MSG_CLR
- .94:881A CMD38 $0000
- .94:881E CMD12 $0000
- .94:8822 DAMAGE_ADD $000A
- .94:8826 LOOP_JMP
- .94:882A _level4_scr_chasing_enemy_subA:
- .94:882A OBJ_ROOM_BNE OBJ06_Shaggy, $0007, _knight_subA_chase
- .94:8832 LOOP_JMP
- .94:8836 _knight_subA_chase:
- .94:8836 CMD02 $0007, $0654, $00E6
- .94:883E CMD18 $0002
- .94:8842 RANGE_TEST OBJ06_Shaggy, $05DC
- .94:8848 COLLISION_SUB_SET _ingame_script_he_got_me
- .94:884C CMD3A $064E, $0002
- .94:8852 CMD3B $055C
- .94:8856 DELAY_RESET
- .94:885A DELAY $003C
- .94:885E CMD3A $0096, $0005
- .94:8864 JMP _level4_scr_chasing_enemy_disappear
- .94:8868 _level4_scr_chasing_enemy_subB:
- .94:8868 OBJ_ROOM_BNE OBJ06_Shaggy, $0007, _chasing_enemy_subB_ex
- .94:8870 LOOP_JMP
- .94:8874 _chasing_enemy_subB_ex:
- .94:8874 CMD02 $0007, $0096, $00E6
- .94:887C CMD18 $0002
- .94:8880 RANGE_TEST OBJ06_Shaggy, $00E6
- .94:8886 COLLISION_SUB_SET _ingame_script_he_got_me
- .94:888A CMD3A $009C, $0002
- .94:8890 CMD3B $055C
- .94:8894 DELAY_RESET
- .94:8898 DELAY $003C
- .94:889C CMD3A $0640, $0005
- .94:88A2 JMP _level4_scr_chasing_enemy_disappear
- .94:88A6 _level4_scr_chasing_enemy_subC:
- .94:88A6 OBJ_ROOM_BNE OBJ06_Shaggy, $000E, _knight_subC_chase
- .94:88AE LOOP_JMP
- .94:88B2 _knight_subC_chase:
- .94:88B2 CMD02 $000E, $0654, $00E6
- .94:88BA CMD18 $0002
- .94:88BE RANGE_TEST OBJ06_Shaggy, $05F0
- .94:88C4 COLLISION_SUB_SET _ingame_script_he_got_me
- .94:88C8 CMD3A $064E, $0002
- .94:88CE CMD3B $055C
- .94:88D2 DELAY_RESET
- .94:88D6 DELAY $003C
- .94:88DA CMD3A $0064, $0005
- .94:88E0 JMP _level4_scr_chasing_enemy_disappear
- .94:88E4 _level4_scr_chasing_enemy_subD:
- .94:88E4 OBJ_ROOM_BNE OBJ06_Shaggy, $000E, _knight_subD_chase
- .94:88EC LOOP_JMP
- .94:88F0 _knight_subD_chase:
- .94:88F0 CMD02 $000E, $0050, $00E6
- .94:88F8 CMD18 $0002
- .94:88FC RANGE_TEST OBJ06_Shaggy, $00C8
- .94:8902 COLLISION_SUB_SET _ingame_script_he_got_me
- .94:8906 CMD3A $0056, $0002
- .94:890C CMD3B $055C
- .94:8910 DELAY_RESET
- .94:8914 DELAY $003C
- .94:8918 CMD3A $0640, $0005
- .94:891E JMP _level4_scr_chasing_enemy_disappear
- .94:8922 _level4_scr_Vampire_dummy:
- .94:8922 STOP
- .94:8926 _level4_scr_Vampire_appearA:
- .94:8926 CMD28 $0003
- .94:892A DELAY_RESET
- .94:892E DELAY $001E
- .94:8932 CMD28 $000A
- .94:8936 CMD02 $0000, $0118, $00E6
- .94:893E CMD12 $0001
- .94:8942 CMD19 $4000
- .94:8946 CMD3B $0526
- .94:894A CMD02 $0000, $010E, $00B4
- .94:8952 DELAY_RESET
- .94:8956 DELAY $0001
- .94:895A CMD02 $0000, $0104, $00B4
- .94:8962 DELAY_RESET
- .94:8966 DELAY $0002
- .94:896A CMD02 $0000, $00FF, $00B9
- .94:8972 CMD37 $0000
- .94:8976 DELAY_RESET
- .94:897A DELAY $0001
- .94:897E CMD02 $0000, $00F5, $00B9
- .94:8986 DELAY_RESET
- .94:898A DELAY $0001
- .94:898E CMD02 $0000, $00EB, $00AF
- .94:8996 DELAY_RESET
- .94:899A DELAY $0003
- .94:899E CMD02 $0000, $00E6, $00B9
- .94:89A6 DELAY_RESET
- .94:89AA DELAY $0003
- .94:89AE CMD02 $0000, $00DC, $00B4
- .94:89B6 DELAY_RESET
- .94:89BA DELAY $0008
- .94:89BE CMD3B $07E0
- .94:89C2 CMD02 $0000, $00E6, $00E6
- .94:89CA CMD17 $0000
- .94:89CE DELAY_RESET
- .94:89D2 DELAY $000F
- .94:89D6 CMD15 $0000
- .94:89DA DELAY_RESET
- .94:89DE DELAY $001E
- .94:89E2 DAMAGE_ADD $000F
- .94:89E6 MSGA _msg__ive_cursed_this_house_and_ill
- .94:89EC CMD18 $0002
- .94:89F0 DELAY_RESET
- .94:89F4 DELAY $003C
- .94:89F8 DELAY_RESET
- .94:89FC DELAY_WITH_SKIP $00F0
- .94:8A00 MSG_CLR
- .94:8A04 MSGA _msg__curse_you_if_you_dont_leave_now
- .94:8A0A CMD18 $0002
- .94:8A0E DELAY_RESET
- .94:8A12 DELAY $003C
- .94:8A16 DELAY_RESET
- .94:8A1A DELAY_WITH_SKIP $00F0
- .94:8A1E MSG_CLR
- .94:8A22 CMD18 $0002
- .94:8A26 CMD17 $0000
- .94:8A2A DELAY_RESET
- .94:8A2E DELAY $000A
- .94:8A32 CMD16 $0000
- .94:8A36 DELAY_RESET
- .94:8A3A DELAY $000F
- .94:8A3E CMD28 $000F
- .94:8A42 OBJ_SUB_SET OBJ02_Daphne, _level4_scr_Daphne_start
- .94:8A48 OBJ_SUB_SET OBJ00_Velma, _level4_scr_Velma_start
- .94:8A4E OBJ_SUB_SET OBJ04_Freddy, _level4_scr_Freddy_start
- .94:8A54 _level4_scr_Vampire_wait_for_blank_paper:
- .94:8A54 ITEM_FLAG_BEQ ITEMA02_blank_paper, _level4_scr_Vampire_wait_for_blank_paper
- .94:8A5A RANGE_TEST OBJ06_Shaggy, $0140
- .94:8A60 CMD12 $0001
- .94:8A64 CMD02 $0000, $019A, $00B4
- .94:8A6C CMD3B $0526
- .94:8A70 CMD28 $0003
- .94:8A74 DELAY_RESET
- .94:8A78 DELAY $001E
- .94:8A7C CMD28 $000A
- .94:8A80 DELAY_RESET
- .94:8A84 DELAY $001E
- .94:8A88 DELAY_RESET
- .94:8A8C DELAY $0004
- .94:8A90 CMD02 $0000, $0195, $00B9
- .94:8A98 DELAY_RESET
- .94:8A9C DELAY $0004
- .94:8AA0 CMD02 $0000, $0190, $00B4
- .94:8AA8 DELAY_RESET
- .94:8AAC DELAY $0004
- .94:8AB0 CMD02 $0000, $018B, $00B9
- .94:8AB8 DELAY_RESET
- .94:8ABC DELAY $0003
- .94:8AC0 CMD37 $0000
- .94:8AC4 CMD02 $0000, $0186, $00B4
- .94:8ACC DELAY_RESET
- .94:8AD0 DELAY $0005
- .94:8AD4 CMD02 $0000, $017E, $00B7
- .94:8ADC DELAY_RESET
- .94:8AE0 DELAY $0005
- .94:8AE4 CMD3B $07E0
- .94:8AE8 CMD02 $0000, $0181, $00FA
- .94:8AF0 CMD17 $0000
- .94:8AF4 DELAY_RESET
- .94:8AF8 DELAY $000F
- .94:8AFC CMD15 $0000
- .94:8B00 DELAY_RESET
- .94:8B04 DELAY $001E
- .94:8B08 MSGA _msg__ha_ha_ha_you_can_never_catch_me
- .94:8B0E CMD18 $0002
- .94:8B12 DELAY_RESET
- .94:8B16 DELAY $003C
- .94:8B1A DELAY_RESET
- .94:8B1E DELAY_WITH_SKIP $00F0
- .94:8B22 MSG_CLR
- .94:8B26 DAMAGE_ADD $000F
- .94:8B2A DOOR_UNLOCK $0004, $0000
- .94:8B30 CMD1F $0004
- .94:8B34 CMD18 $0002
- .94:8B38 CMD17 $0000
- .94:8B3C DELAY_RESET
- .94:8B40 DELAY $000A
- .94:8B44 CMD16 $0000
- .94:8B48 DELAY_RESET
- .94:8B4C DELAY $000F
- .94:8B50 CMD3B $0526
- .94:8B54 CMD02 $0000, $0181, $00C8
- .94:8B5C DELAY_RESET
- .94:8B60 DELAY $0004
- .94:8B64 CMD02 $0000, $0181, $00CD
- .94:8B6C DELAY_RESET
- .94:8B70 DELAY $0003
- .94:8B74 CMD02 $0000, $0181, $00D2
- .94:8B7C DELAY_RESET
- .94:8B80 DELAY $0003
- .94:8B84 CMD02 $0000, $0181, $00D7
- .94:8B8C DELAY_RESET
- .94:8B90 DELAY $0002
- .94:8B94 CMD02 $0000, $0181, $00DC
- .94:8B9C DELAY_RESET
- .94:8BA0 DELAY $0003
- .94:8BA4 CMD02 $0000, $0181, $00E1
- .94:8BAC DELAY_RESET
- .94:8BB0 DELAY $0004
- .94:8BB4 CMD02 $0004, $0064, $0064
- .94:8BBC CMD18 $0002
- .94:8BC0 CMD17 $0000
- .94:8BC4 DELAY_RESET
- .94:8BC8 DELAY $000A
- .94:8BCC CMD16 $0000
- .94:8BD0 DELAY_RESET
- .94:8BD4 DELAY $000F
- .94:8BD8 CMD28 $000F
- .94:8BDC DOOR_LOCK_BNE $0000, $0004, _level4_scr_Vampire_wait_for_blank_paper
- .94:8BE4 OBJ_SUB_SET OBJ00_Velma, _level4_scr_Velma_after_2nd_vampire
- .94:8BEA STOP
- .94:8BEE _level4_scr_velma_main_start:
- .94:8BEE CMD28 $000F
- .94:8BF2 CMD12 $0001
- .94:8BF6 MSGB _msg__my_aunt_mabel_works_here_she_told_me_this_house_is_haunted, OBJ02_Daphne
- .94:8BFE DELAY_RESET
- .94:8C02 DELAY $003C
- .94:8C06 DELAY_RESET
- .94:8C0A DELAY_WITH_SKIP $00F0
- .94:8C0E MSG_CLR
- .94:8C12 MSGB _msg__by_a_ghostly_count_the_owner_jd_morgan_went_insane_his, OBJ02_Daphne
- .94:8C1A DELAY_RESET
- .94:8C1E DELAY $003C
- .94:8C22 DELAY_RESET
- .94:8C26 DELAY_WITH_SKIP $00F0
- .94:8C2A MSG_CLR
- .94:8C2E MSGB _msg__business_nearly_went_broke_he_blames_it_all_on_count_bagosi, OBJ02_Daphne
- .94:8C36 DELAY_RESET
- .94:8C3A DELAY $003C
- .94:8C3E DELAY_RESET
- .94:8C42 DELAY_WITH_SKIP $00F0
- .94:8C46 MSG_CLR
- .94:8C4A MSGB _msg__like_lets_go_somewhere_else, OBJ06_Shaggy
- .94:8C52 DELAY_RESET
- .94:8C56 DELAY $003C
- .94:8C5A DELAY_RESET
- .94:8C5E DELAY_WITH_SKIP $00F0
- .94:8C62 MSG_CLR
- .94:8C66 MSGB _msg__no_shaggy_i_told_my_aunt_we_would_solve_this_mystery, OBJ02_Daphne
- .94:8C6E DELAY_RESET
- .94:8C72 DELAY $003C
- .94:8C76 DELAY_RESET
- .94:8C7A DELAY_WITH_SKIP $00F0
- .94:8C7E MSG_CLR
- .94:8C82 MSGB _msg__and_thats_what_were_gonna_do, OBJ02_Daphne
- .94:8C8A DELAY_RESET
- .94:8C8E DELAY $003C
- .94:8C92 DELAY_RESET
- .94:8C96 DELAY_WITH_SKIP $00F0
- .94:8C9A MSG_CLR
- .94:8C9E MSGB _msg__thats_right_youre_not_scared_are_you_shaggy, OBJ04_Freddy
- .94:8CA6 DELAY_RESET
- .94:8CAA DELAY $003C
- .94:8CAE DELAY_RESET
- .94:8CB2 DELAY_WITH_SKIP $00F0
- .94:8CB6 MSG_CLR
- .94:8CBA MSGB _msg___the_first_sign_of_this_count_spaghetti_and_im_going_home, OBJ06_Shaggy
- .94:8CC2 DELAY_RESET
- .94:8CC6 DELAY $003C
- .94:8CCA DELAY_RESET
- .94:8CCE DELAY_WITH_SKIP $00F0
- .94:8CD2 MSG_CLR
- .94:8CD6 MSGB _msg__thats_count_bagosi_you_dummy, OBJ00_Velma
- .94:8CDE DELAY_RESET
- .94:8CE2 DELAY $003C
- .94:8CE6 DELAY_RESET
- .94:8CEA DELAY_WITH_SKIP $00F0
- .94:8CEE MSG_CLR
- .94:8CF2 MSGB _msg__whatever_i_love_italian_foodright_scoob, OBJ06_Shaggy
- .94:8CFA DELAY_RESET
- .94:8CFE DELAY $003C
- .94:8D02 DELAY_RESET
- .94:8D06 DELAY_WITH_SKIP $00F0
- .94:8D0A MSG_CLR
- .94:8D0E OBJ_SUB_SET OBJ0C, _level4_OBJ0C_hndlA
- .94:8D14 DELAY_RESET
- .94:8D18 DELAY $0006
- .94:8D1C MSGB _msg__reah_right_raggy_rooby_roobyroo, OBJ0C
- .94:8D24 DELAY_RESET
- .94:8D28 DELAY $003C
- .94:8D2C DELAY_RESET
- .94:8D30 DELAY_WITH_SKIP $00F0
- .94:8D34 MSG_CLR
- .94:8D38 OBJ_SUB_SET OBJ0C, _level4_scr_Vampire_appearA
- .94:8D3E STOP
- .94:8D42 _level4_OBJ0C_hndlA:
- .94:8D42 CMD3B $07E0
- .94:8D46 CMD02 $0000, $004B, $0104
- .94:8D4E STOP
- .94:8D52 _level4_scr_up_door_is_locked_msg:
- .94:8D52 MSGA _msg__we_cant_go_up_there_scoob_the_door_at_the_top_is_locked
- .94:8D58 CMD18 $0002
- .94:8D5C DELAY_RESET
- .94:8D60 DELAY $003C
- .94:8D64 DELAY_RESET
- .94:8D68 DELAY_WITH_SKIP $0078
- .94:8D6C MSG_CLR
- .94:8D70 STOP
- .94:8D74 _level4_scr_there_is_no_handle_msg:
- .94:8D74 MSGA _msg__theres_no_handle_on_this_side_scoob
- .94:8D7A CMD18 $0002
- .94:8D7E DELAY_RESET
- .94:8D82 DELAY $003C
- .94:8D86 DELAY_RESET
- .94:8D8A DELAY_WITH_SKIP $0078
- .94:8D8E MSG_CLR
- .94:8D92 STOP
- .94:8D96 _level4_scr_barrel_item_lock_msg:
- .94:8D96 MSGA _msg__its_only_a_barrel_it_really_doesnt_look_suspicious
- .94:8D9C CMD18 $0002
- .94:8DA0 DELAY_RESET
- .94:8DA4 DELAY $003C
- .94:8DA8 DELAY_RESET
- .94:8DAC DELAY_WITH_SKIP $00B4
- .94:8DB0 MSG_CLR
- .94:8DB4 STOP
- .94:8DB8 _level4_scr_peg_item_lock_msg:
- .94:8DB8 MSGA _msg__i_dont_think_a_wooden_peg_could_be_a_clue
- .94:8DBE CMD18 $0002
- .94:8DC2 DELAY_RESET
- .94:8DC6 DELAY $003C
- .94:8DCA DELAY_RESET
- .94:8DCE DELAY_WITH_SKIP $00B4
- .94:8DD2 MSG_CLR
- .94:8DD6 STOP
- .94:8DDA _level4_scr_planks_item_lock_msg:
- .94:8DDA MSGA _msg__planks_just_arent_mysterious_scooby
- .94:8DE0 CMD18 $0002
- .94:8DE4 DELAY_RESET
- .94:8DE8 DELAY $003C
- .94:8DEC DELAY_RESET
- .94:8DF0 DELAY_WITH_SKIP $00B4
- .94:8DF4 MSG_CLR
- .94:8DF8 STOP
- .94:8DFC _level4_scr_velma_walkB:
- .94:8DFC CMD56 $0006
- .94:8E00 ITEM_OBJ_INSERT _obj_res_ITEMA13_melon, $00B4, $00B4, $0004
- .94:8E0A ITEM_OBJ_INSERT _obj_res_ITEMA03_printing_dye, $008C, $00E6, $0006
- .94:8E14 DOOR_LOCK $0012, $0006, -1
- .94:8E1C CMD18 $0002
- .94:8E20 DELAY_RESET
- .94:8E24 DELAY $00B4
- .94:8E28 LOOP_PTR_SET _level4_scr_velma_walkC
- .94:8E2C OBJ_ROOM_SET $0004
- .94:8E30 JSR _ingame_scr_door_open_start
- .94:8E34 CMD09 $0186, $00FA
- .94:8E3A RANGE_TEST OBJ06_Shaggy, $0190
- .94:8E40 TALK_SUB_SET 0
- .94:8E44 MSGA _msg__hi_guys_have_you_found_anything
- .94:8E4A CMD18 $0002
- .94:8E4E DELAY_RESET
- .94:8E52 DELAY $003C
- .94:8E56 DELAY_RESET
- .94:8E5A DELAY_WITH_SKIP $0078
- .94:8E5E MSG_CLR
- .94:8E62 _level4_scr_velma_walkC:
- .94:8E62 LOOP_PTR_SET _level4_scr_velma_wait_printing_dye
- .94:8E66 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:8E6A CMD09 $0177, $00FA
- .94:8E70 CMD18 $0002
- .94:8E74 DELAY_RESET
- .94:8E78 DELAY $0078
- .94:8E7C CMD09 $0190, $00FA
- .94:8E82 CMD18 $0002
- .94:8E86 DELAY_RESET
- .94:8E8A DELAY $0078
- .94:8E8E CMD09 $01A9, $00FA
- .94:8E94 CMD18 $0002
- .94:8E98 DELAY_RESET
- .94:8E9C DELAY $003C
- .94:8EA0 _level4_scr_velma_wait_printing_dye:
- .94:8EA0 ITEM_FLAG_BEQ ITEMA03_printing_dye, _level4_scr_velma_walkC
- .94:8EA6 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:8EAA DOOR_LOCK_BNE $0000, $0007, _level4_scr_velma_walkC
- .94:8EB2 JMP _level4_scr_velma_got_print_dye
- .94:8EB6 _items_test_scr03_printing_dye:
- .94:8EB6 CMD12 $0001
- .94:8EBA WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:8EC2 MSGA _msg__printing_dye_what_a_lovely_shade_of_green_hmmm
- .94:8EC8 CMD18 $0002
- .94:8ECC DELAY_RESET
- .94:8ED0 DELAY $003C
- .94:8ED4 DELAY_RESET
- .94:8ED8 DELAY_WITH_SKIP $00F0
- .94:8EDC MSG_CLR
- .94:8EE0 MSGA _msg__its_exactly_the_color_of_money_its_a_clue_scoob
- .94:8EE6 CMD18 $0002
- .94:8EEA DELAY_RESET
- .94:8EEE DELAY $003C
- .94:8EF2 DELAY_RESET
- .94:8EF6 DELAY_WITH_SKIP $00F0
- .94:8EFA MSG_CLR
- .94:8EFE ITEM_REMOVE ITEMA03_printing_dye
- .94:8F02 SCORES_ADD $01F4
- .94:8F06 ITEM_FLAG_SET ITEMA03_printing_dye
- .94:8F0A JMP _level4_scr_velma_mistery_update_msg
- .94:8F0E _items_test_scr13_melon:
- .94:8F0E CMD12 $0001
- .94:8F12 WALK_TO_OBJ $FFEC, $0000, OBJ06_Shaggy
- .94:8F1A MSGA _msg__some_moldy_melons_yuck_theyre_sticky
- .94:8F20 CMD18 $0002
- .94:8F24 DELAY_RESET
- .94:8F28 DELAY $003C
- .94:8F2C DELAY_RESET
- .94:8F30 DELAY_WITH_SKIP $00F0
- .94:8F34 MSG_CLR
- .94:8F38 JMP _level4_scr_velma_mistery_update_msg
- .94:8F3C _level4_scr_Freddy_wait_for_printing_dye:
- .94:8F3C LOOP_PTR_SET _level4_scr_Freddy_wait_for_printing_dye
- .94:8F40 TALK_SUB_SET _level4_scr_Freddy_at_stairs_talk_sub
- .94:8F44 ITEM_FLAG_BEQ ITEMA03_printing_dye, _level4_scr_Freddy_wait_for_printing_dye
- .94:8F4A CMD09 $0564, $00E6
- .94:8F50 _level4_scr_Freddy_wait_at_stairs:
- .94:8F50 LOOP_PTR_SET _level4_scr_Freddy_wait_at_stairs
- .94:8F54 TALK_SUB_SET _level4_scr_Freddy_at_stairs_talk_sub
- .94:8F58 STOP
- .94:8F5C _level4_scr_Freddy_after_3rd_vampire:
- .94:8F5C LOOP_PTR_SET _level4_scr_Freddy_after_3rd_vampire
- .94:8F60 MSGA _msg__the_vampires_gone_upstairs_quick_lets_go_after_him
- .94:8F66 CMD18 $0002
- .94:8F6A DELAY_RESET
- .94:8F6E DELAY $003C
- .94:8F72 DELAY_RESET
- .94:8F76 DELAY_WITH_SKIP $0168
- .94:8F7A MSG_CLR
- .94:8F7E JMP _level4_scr_Freddy_3rd_vampire_chase
- .94:8F82 _level4_scr_Daphne_walkB:
- .94:8F82 ACC_SET $0000
- .94:8F86 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:8F8A _level4_scr_Daphne_walkC:
- .94:8F8A LOOP_PTR_SET _level4_scr_Daphne_walkC
- .94:8F8E OBJ_ROOM_SET $0000
- .94:8F92 JSR _ingame_scr_door_open_start
- .94:8F96 _level4_scr_Daphne_waitC:
- .94:8F96 LOOP_PTR_SET _level4_scr_Daphne_waitC
- .94:8F9A TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:8F9E CMD09 $00C3, $00E6
- .94:8FA4 CMD18 $0002
- .94:8FA8 DELAY_RESET
- .94:8FAC DELAY $00B4
- .94:8FB0 CMD09 $00B4, $00F0
- .94:8FB6 CMD18 $0002
- .94:8FBA DELAY_RESET
- .94:8FBE DELAY $00B4
- .94:8FC2 DOOR_LOCK_BNE $0000, $0007, _level4_scr_Daphne_waitC
- .94:8FCA JMP _level4_scr_Daphne_walkD
- .94:8FCE _level4_sub_OBJ0C_3rd_vampire:
- .94:8FCE ITEM_FLAG_BEQ ITEMA03_printing_dye, _level4_sub_OBJ0C_3rd_vampire
- .94:8FD4 CMD02 $0000, $0603, $00F0
- .94:8FDC RANGE_TEST OBJ06_Shaggy, $05A0
- .94:8FE2 CMD19 $4000
- .94:8FE6 CMD12 $0001
- .94:8FEA CMD3B $0526
- .94:8FEE CMD02 $0000, $0602, $00B4
- .94:8FF6 DELAY_RESET
- .94:8FFA DELAY $0002
- .94:8FFE CMD02 $0000, $05FA, $00B7
- .94:9006 DELAY_RESET
- .94:900A DELAY $0004
- .94:900E CMD02 $0000, $05F5, $00B6
- .94:9016 DELAY_RESET
- .94:901A DELAY $0005
- .94:901E CMD37 $0000
- .94:9022 CMD02 $0000, $05F0, $00B5
- .94:902A DELAY_RESET
- .94:902E DELAY $0005
- .94:9032 CMD02 $0000, $05EB, $00B4
- .94:903A DELAY_RESET
- .94:903E DELAY $0001
- .94:9042 CMD02 $0000, $05F0, $00B4
- .94:904A DELAY_RESET
- .94:904E DELAY $0006
- .94:9052 CMD3B $07E0
- .94:9056 CMD02 $0000, $05F5, $00F0
- .94:905E CMD17 $0000
- .94:9062 DELAY_RESET
- .94:9066 DELAY $000F
- .94:906A CMD15 $0000
- .94:906E DELAY_RESET
- .94:9072 DELAY $001E
- .94:9076 MSGA _msg__youre_all_cursed_youll_never_catch_me_now
- .94:907C CMD18 $0002
- .94:9080 DELAY_RESET
- .94:9084 DELAY $003C
- .94:9088 DELAY_RESET
- .94:908C DELAY_WITH_SKIP $00F0
- .94:9090 MSG_CLR
- .94:9094 DAMAGE_ADD $000F
- .94:9098 CMD3A $06C2, $0004
- .94:909E DOOR_UNLOCK $0007, $0000
- .94:90A4 CMD38 $0000
- .94:90A8 CMD12 $0000
- .94:90AC OBJ_SUB_SET OBJ04_Freddy, _level4_scr_Freddy_after_3rd_vampire
- .94:90B2 CMD18 $0002
- .94:90B6 CMD17 $0000
- .94:90BA DELAY_RESET
- .94:90BE DELAY $000A
- .94:90C2 CMD16 $0000
- .94:90C6 DELAY_RESET
- .94:90CA DELAY $000F
- .94:90CE CMD28 $000F
- .94:90D2 DOOR_LOCK_BNE $0000, $0007, _level4_sub_OBJ0C_3rd_vampire
- .94:90DA JMP _level4_scr_Vampire_waitG
- .94:90DE _level4_scr_velma_got_print_dye:
- .94:90DE CMD56 $0010
- .94:90E2 ITEM_OBJ_INSERT _obj_res_ITEMA0C_rubber_bat, $00F0, $00F0, $0011
- .94:90EC ITEM_OBJ_INSERT _obj_res_ITEMA0B_face_powder, $00F0, $00F0, $000C
- .94:90F6 DOOR_LOCK $0008, $0007, ITEMA15_old_key
- .94:90FE DOOR_LOCK $000D, $0007, -1
- .94:9106 _level4_scr_velma_walkD:
- .94:9106 LOOP_PTR_SET _level4_scr_velma_walkD
- .94:910A TALK_SUB_SET _level4_scr_velma_common_msg
- .94:910E OBJ_ROOM_SET $0000
- .94:9112 JSR _ingame_scr_door_open_start
- .94:9116 _level4_scr_velma_wait_shaggyA:
- .94:9116 LOOP_PTR_SET _level4_scr_velma_wait_shaggyA
- .94:911A TALK_SUB_SET _level4_scr_velma_common_msg
- .94:911E OBJ_ROOM_BNE OBJ06_Shaggy, $0000, _no_shaggyA
- .94:9126 JMP _level4_scr_velma_walk_room07
- .94:912A _no_shaggyA:
- .94:912A CMD02 $0000, $06A4, $00DC
- .94:9132 _level4_scr_velma_walk_room07:
- .94:9132 LOOP_PTR_SET _level4_scr_velma_walk_room07
- .94:9136 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:913A OBJ_ROOM_SET $0007
- .94:913E JSR _ingame_scr_door_open_start
- .94:9142 _level4_scr_velma_walkD_0:
- .94:9142 LOOP_PTR_SET _level4_scr_velma_walkD_0
- .94:9146 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:914A CMD09 $028A, $00F0
- .94:9150 _level4_scr_velma_waitD:
- .94:9150 LOOP_PTR_SET _level4_scr_velma_waitD
- .94:9154 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:9158 CMD09 $01F4, $00DC
- .94:915E CMD18 $0002
- .94:9162 DELAY_RESET
- .94:9166 DELAY $0078
- .94:916A CMD09 $015E, $00DC
- .94:9170 CMD18 $0002
- .94:9174 DELAY_RESET
- .94:9178 DELAY $003C
- .94:917C CMD09 $0096, $00DC
- .94:9182 CMD18 $0002
- .94:9186 DELAY_RESET
- .94:918A DELAY $003C
- .94:918E JMP _level4_scr_velma_waitD
- .94:9192 _level4_scr_velma_insert_tuxedo:
- .94:9192 LOOP_PTR_SET _level4_scr_velma_wait_door_unlock
- .94:9196 ITEM_OBJ_INSERT _obj_res_ITEMA01_vampires_tuxedo, $0060, $00DC, $0009
- .94:91A0 _level4_scr_velma_wait_door_unlock:
- .94:91A0 CMD09 $00C8, $00DC
- .94:91A6 DOOR_LOCK_BNE $0007, $0008, _level4_scr_velma_wait_door_unlock
- .94:91AE JMP _level4_scr_velma_lock_door0E
- .94:91B2 _items_test_scr0C_rubber_bat:
- .94:91B2 CMD12 $0001
- .94:91B6 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:91BE MSGA _msg__a_rubber_bat_on_a_string_ive_seen_it_before_but_where
- .94:91C4 CMD18 $0002
- .94:91C8 DELAY_RESET
- .94:91CC DELAY $003C
- .94:91D0 DELAY_RESET
- .94:91D4 DELAY_WITH_SKIP $00F0
- .94:91D8 MSG_CLR
- .94:91DC MSGA _msg__hey_it_was_before_bagosi_appeared_its_a_clue
- .94:91E2 CMD18 $0002
- .94:91E6 DELAY_RESET
- .94:91EA DELAY $003C
- .94:91EE DELAY_RESET
- .94:91F2 DELAY_WITH_SKIP $00F0
- .94:91F6 MSG_CLR
- .94:91FA ITEM_REMOVE ITEMA0C_rubber_bat
- .94:91FE ITEM_FLAG_SET ITEMA0C_rubber_bat
- .94:9202 SCORES_ADD $01F4
- .94:9206 ITEM_FLAG_BEQ ITEMA0B_face_powder, _j_level4_scr_velma_mistery_update_msg
- .94:920C JMP _level4_scr_velma_extra_old_key_itm_test
- .94:9210 _items_test_scr0B_face_powder:
- .94:9210 CMD12 $0001
- .94:9214 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:921C MSGA _msg__hey_makeup_i_need_a_dab_of_face_powderoh_yuck
- .94:9222 CMD18 $0002
- .94:9226 DELAY_RESET
- .94:922A DELAY $003C
- .94:922E DELAY_RESET
- .94:9232 DELAY_WITH_SKIP $00F0
- .94:9236 MSG_CLR
- .94:923A MSGA _msg__its_stage_paint_whats_it_doing_here_its_a_clue
- .94:9240 CMD18 $0002
- .94:9244 DELAY_RESET
- .94:9248 DELAY $003C
- .94:924C DELAY_RESET
- .94:9250 DELAY_WITH_SKIP $00F0
- .94:9254 MSG_CLR
- .94:9258 ITEM_REMOVE ITEMA0B_face_powder
- .94:925C ITEM_FLAG_SET ITEMA0B_face_powder
- .94:9260 SCORES_ADD $01F4
- .94:9264 ITEM_FLAG_BEQ ITEMA0C_rubber_bat, _j_level4_scr_velma_mistery_update_msg
- .94:926A JMP _level4_scr_velma_extra_old_key_itm_test
- .94:926E _level4_scr_velma_extra_old_key_itm_test:
- .94:926E ITEM_LOOKUP_BNE ITEMA15_old_key, _level4_scr_velma_gives_old_key_item
- .94:9274 _j_level4_scr_velma_mistery_update_msg:
- .94:9274 JMP _level4_scr_velma_mistery_update_msg
- .94:9278 _level4_scr_velma_gives_old_key_item:
- .94:9278 MSGA _msg__youre_doing_great_guys_look_what_ive_found
- .94:927E CMD18 $0002
- .94:9282 DELAY_RESET
- .94:9286 DELAY $003C
- .94:928A DELAY_RESET
- .94:928E DELAY_WITH_SKIP $00F0
- .94:9292 MSG_CLR
- .94:9296 ITEM_INSERT ITEMA15_old_key
- .94:929A JSR _level4_sub_velma_mistery_update_msg
- .94:929E WALK_TO_OBJ $FFE2, $FFF6, OBJ06_Shaggy
- .94:92A6 CMD12 $0000
- .94:92AA JMP _level4_scr_velma_insert_tuxedo
- .94:92AE _level4_scr_Freddy_3rd_vampire_chase:
- .94:92AE TALK_SUB_SET _level4_scr_Freddy_random_idle_talk_sub
- .94:92B2 _level4_scr_Freddy_3rd_vampire_chaseA:
- .94:92B2 LOOP_PTR_SET _level4_scr_Freddy_3rd_vampire_chaseA
- .94:92B6 CMD3A $067C, $0002
- .94:92BC CMD09 $067C, $00DC
- .94:92C2 CMD18 $0002
- .94:92C6 _level4_scr_Freddy_3rd_vampire_chaseB:
- .94:92C6 LOOP_PTR_SET _level4_scr_Freddy_3rd_vampire_chaseB
- .94:92CA OBJ_ROOM_BNE OBJ06_Shaggy, $0000, _level4_scr_Freddy_3rd_vampire_chaseC
- .94:92D2 JMP _level4_scr_Freddy_3rd_vampire_chaseB
- .94:92D6 _level4_scr_Freddy_3rd_vampire_chaseC:
- .94:92D6 LOOP_PTR_SET _level4_scr_Freddy_3rd_vampire_chaseC
- .94:92DA OBJ_ROOM_SET $0007
- .94:92DE JSR _ingame_scr_door_open_start
- .94:92E2 _level4_scr_Freddy_3rd_vampire_chaseD:
- .94:92E2 LOOP_PTR_SET _level4_scr_Freddy_3rd_vampire_chaseD
- .94:92E6 OBJ_ROOM_SET $0011
- .94:92EA JSR _ingame_scr_door_open_start
- .94:92EE _level4_scr_Freddy_3rd_vampire_wait:
- .94:92EE LOOP_PTR_SET _level4_scr_Freddy_3rd_vampire_wait
- .94:92F2 CMD09 $0172, $00E6
- .94:92F8 CMD18 $0002
- .94:92FC DELAY_RESET
- .94:9300 DELAY $0078
- .94:9304 CMD09 $0078, $00E1
- .94:930A CMD18 $0002
- .94:930E DELAY_RESET
- .94:9312 DELAY $0078
- .94:9316 CMD09 $0118, $00F0
- .94:931C CMD18 $0002
- .94:9320 DELAY_RESET
- .94:9324 DELAY $003C
- .94:9328 DOOR_LOCK_BNE $0007, $0008, _level4_scr_Freddy_3rd_vampire_wait
- .94:9330 JMP _level4_scr_Freddy_walkD
- .94:9334 _level4_scr_Daphne_walkD:
- .94:9334 ACC_SET $0000
- .94:9338 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:933C _level4_scr_Daphne_walkE:
- .94:933C LOOP_PTR_SET _level4_scr_Daphne_walkE
- .94:9340 OBJ_ROOM_SET $0007
- .94:9344 JSR _ingame_scr_door_open_start
- .94:9348 _level4_scr_Daphne_walkF:
- .94:9348 LOOP_PTR_SET _level4_scr_Daphne_walkF
- .94:934C _level4_scr_Daphne_walkG:
- .94:934C OBJ_ROOM_SET $000C
- .94:9350 JSR _ingame_scr_door_open_start
- .94:9354 _level4_scr_Daphne_waitG:
- .94:9354 LOOP_PTR_SET _level4_scr_Daphne_waitG
- .94:9358 CMD09 $0118, $00EB
- .94:935E CMD18 $0002
- .94:9362 DELAY_RESET
- .94:9366 DELAY $00F0
- .94:936A CMD09 $006E, $00EB
- .94:9370 CMD18 $0002
- .94:9374 DELAY_RESET
- .94:9378 DELAY $00B4
- .94:937C DOOR_LOCK_BNE $0007, $0008, _level4_scr_Daphne_waitG
- .94:9384 JMP _level4_scr_Daphne_walkH
- .94:9388 _level4_scr_Vampire_waitG:
- .94:9388 DOOR_LOCK_BNE $0007, $0008, _level4_scr_Vampire_waitG
- .94:9390 JMP _level4_scr_Vampire_walkH
- .94:9394 _level4_scr_velma_lock_door0E:
- .94:9394 CMD56 $0012
- .94:9398 DOOR_LOCK $000E, $0008, -1
- .94:93A0 DOOR_SUB_SET $000E, $0008, _level4_scr_lock_is_stuck
- .94:93A8 _level4_scr_velma_walkG:
- .94:93A8 LOOP_PTR_SET _level4_scr_velma_walkG
- .94:93AC TALK_SUB_SET _level4_scr_velma_common_msg
- .94:93B0 OBJ_ROOM_SET $0008
- .94:93B4 JSR _ingame_scr_door_open_start
- .94:93B8 _level4_scr_velma_walkH:
- .94:93B8 LOOP_PTR_SET _level4_scr_velma_walkH
- .94:93BC CMD09 $0258, $00DC
- .94:93C2 _level4_scr_velma_wait_for_tuxedo:
- .94:93C2 LOOP_PTR_SET _level4_scr_velma_wait_for_tuxedo
- .94:93C6 ITEM_FLAG_BEQ ITEMA01_vampires_tuxedo, _level4_scr_velma_wait_for_tuxedo
- .94:93CC _level4_scr_velma_wait_for_old_key:
- .94:93CC LOOP_PTR_SET _level4_scr_velma_wait_for_old_key
- .94:93D0 CMD09 $02DA, $00F5
- .94:93D6 ITEM_FLAG_BEQ ITEMA16_old_key, _no_old_key
- .94:93DC JMP _got_old_key
- .94:93E0 _no_old_key:
- .94:93E0 MSGA _msg__this_door_is_stuck_guys_can_you_help_me_get_it_open
- .94:93E6 CMD18 $0002
- .94:93EA DELAY_RESET
- .94:93EE DELAY $003C
- .94:93F2 DELAY_RESET
- .94:93F6 DELAY_WITH_SKIP $00F0
- .94:93FA MSG_CLR
- .94:93FE _got_old_key:
- .94:93FE COLLISION_SUB_SET _leve4_scr_open_door_with_velma
- .94:9402 _leve4_scr_velma_wait_for_door_open:
- .94:9402 LOOP_PTR_SET _leve4_scr_velma_wait_for_door_open
- .94:9406 DELAY_RESET
- .94:940A DELAY $012C
- .94:940E MSGA _msg__this_door_is_too_stiff_for_one_of_us_to_open_i_need_your_help_guys
- .94:9414 CMD18 $0002
- .94:9418 DELAY_RESET
- .94:941C DELAY $003C
- .94:9420 DELAY_RESET
- .94:9424 DELAY_WITH_SKIP $00F0
- .94:9428 MSG_CLR
- .94:942C DELAY_RESET
- .94:9430 DELAY $012C
- .94:9434 MSGA _msg__i_need_your_help_to_open_the_door_guys_come_on
- .94:943A CMD18 $0002
- .94:943E DELAY_RESET
- .94:9442 DELAY $003C
- .94:9446 DELAY_RESET
- .94:944A DELAY_WITH_SKIP $00F0
- .94:944E MSG_CLR
- .94:9452 JMP _leve4_scr_velma_wait_for_door_open
- .94:9456 _leve4_scr_open_door_with_velma:
- .94:9456 MSGA _msg__great_its_opening_it_just_needed_both_of_us_to_push_it
- .94:945C CMD18 $0002
- .94:9460 DELAY_RESET
- .94:9464 DELAY $003C
- .94:9468 DELAY_RESET
- .94:946C DELAY_WITH_SKIP $00F0
- .94:9470 MSG_CLR
- .94:9474 DOOR_UNLOCK $000E, $0008
- .94:947A CMD1F $000E
- .94:947E JMP _level4_scr_velma_door_opens
- .94:9482 _items_test_scr01_vampires_tuxedo:
- .94:9482 MSGA _msg__it_looks_like_that_vampires_tuxedo
- .94:9488 CMD18 $0002
- .94:948C DELAY_RESET
- .94:9490 DELAY $003C
- .94:9494 DELAY_RESET
- .94:9498 DELAY_WITH_SKIP $00F0
- .94:949C MSG_CLR
- .94:94A0 MSGA _msg__why_would_a_vampire_need_a_spare_tux_its_a_clue_guys
- .94:94A6 CMD18 $0002
- .94:94AA DELAY_RESET
- .94:94AE DELAY $003C
- .94:94B2 DELAY_RESET
- .94:94B6 DELAY_WITH_SKIP $00F0
- .94:94BA MSG_CLR
- .94:94BE ITEM_REMOVE ITEMA01_vampires_tuxedo
- .94:94C2 SCORES_ADD $01F4
- .94:94C6 ITEM_FLAG_SET ITEMA01_vampires_tuxedo
- .94:94CA ITEM_FLAG_BEQ ITEMA16_old_key, _j_level4_scr_velma_mistery_update_msg_0
- .94:94D0 MSGA _msg___now_i_can_help_you_open_the_door_shaggy
- .94:94D6 CMD18 $0002
- .94:94DA DELAY_RESET
- .94:94DE DELAY $003C
- .94:94E2 DELAY_RESET
- .94:94E6 DELAY_WITH_SKIP $00F0
- .94:94EA MSG_CLR
- .94:94EE _j_level4_scr_velma_mistery_update_msg_0:
- .94:94EE JMP _level4_scr_velma_mistery_update_msg
- .94:94F2 _level4_scr_Freddy_walkD:
- .94:94F2 TALK_SUB_SET _level4_scr_Freddy_random_idle_talk_sub
- .94:94F6 _level4_scr_Freddy_walkE:
- .94:94F6 LOOP_PTR_SET _level4_scr_Freddy_walkE
- .94:94FA OBJ_ROOM_SET $0007
- .94:94FE JSR _ingame_scr_door_open_start
- .94:9502 _level4_scr_Freddy_walkF:
- .94:9502 LOOP_PTR_SET _level4_scr_Freddy_walkF
- .94:9506 OBJ_ROOM_SET $000C
- .94:950A JSR _ingame_scr_door_open_start
- .94:950E _level4_scr_Freddy_walkG:
- .94:950E LOOP_PTR_SET _level4_scr_Freddy_walkG
- .94:9512 CMD09 $003C, $00EB
- .94:9518 CMD18 $0002
- .94:951C DELAY_RESET
- .94:9520 DELAY $0078
- .94:9524 CMD09 $0078, $00EB
- .94:952A CMD18 $0002
- .94:952E DELAY_RESET
- .94:9532 DELAY $0078
- .94:9536 CMD09 $0118, $00F0
- .94:953C CMD18 $0002
- .94:9540 DELAY_RESET
- .94:9544 DELAY $003C
- .94:9548 DOOR_LOCK_BNE $0008, $000E, _level4_scr_Freddy_walkG
- .94:9550 JMP _level4_scr_Freddy_walkH
- .94:9554 _level4_scr_Daphne_walkH:
- .94:9554 ACC_SET $0000
- .94:9558 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:955C _level4_scr_Daphne_walkI:
- .94:955C LOOP_PTR_SET _level4_scr_Daphne_walkI
- .94:9560 OBJ_ROOM_SET $0007
- .94:9564 JSR _ingame_scr_door_open_start
- .94:9568 _level4_scr_Daphne_walkJ:
- .94:9568 LOOP_PTR_SET _level4_scr_Daphne_walkJ
- .94:956C OBJ_ROOM_SET $0011
- .94:9570 JSR _ingame_scr_door_open_start
- .94:9574 _level4_scr_Daphne_waitJ:
- .94:9574 LOOP_PTR_SET _level4_scr_Daphne_waitJ
- .94:9578 CMD09 $012C, $00E6
- .94:957E CMD18 $0002
- .94:9582 DELAY_RESET
- .94:9586 DELAY $00F0
- .94:958A CMD09 $0082, $00E6
- .94:9590 CMD18 $0002
- .94:9594 DELAY_RESET
- .94:9598 DELAY $00B4
- .94:959C DOOR_LOCK_BNE $0008, $000E, _level4_scr_Daphne_waitJ
- .94:95A4 JMP _level4_scr_Daphne_walkK
- .94:95A8 _level4_scr_Vampire_walkH:
- .94:95A8 CMD02 $0008, $02DA, $00F5
- .94:95B0 COLLISION_SUB_SET _level4_scr_lock_is_stuck
- .94:95B4 _level4_scr_Vampire_waitH:
- .94:95B4 LOOP_PTR_SET _level4_scr_Vampire_waitH
- .94:95B8 ITEM_FLAG_BEQ ITEMA01_vampires_tuxedo, _level4_scr_Vampire_waitH
- .94:95BE JMP _level4_scr_Vampire_tuxedo_stop
- .94:95C2 _level4_scr_lock_is_stuck:
- .94:95C2 CMD12 $0001
- .94:95C6 MSGB _msg__this_door_is_stuck_scoob_im_gonna_need_some_help_to_open_it, OBJ06_Shaggy
- .94:95CE DELAY_RESET
- .94:95D2 DELAY $003C
- .94:95D6 DELAY_RESET
- .94:95DA DELAY_WITH_SKIP $00F0
- .94:95DE MSG_CLR
- .94:95E2 CMD12 $0000
- .94:95E6 ITEM_FLAG_SET ITEMA16_old_key
- .94:95EA LOOP_JMP
- .94:95EE _level4_scr_velma_door_opens:
- .94:95EE CMD56 $0014
- .94:95F2 ITEM_OBJ_INSERT _obj_res_ITEMA0D_false_teeth, $0190, $00E6, $000A
- .94:95FC ITEM_OBJ_INSERT _obj_res_ITEMA55_old_cheese, $01C2, $00F0, $000D
- .94:9606 ITEM_OBJ_INSERT _obj_res_ITEMA13_melon, $046A, $00E6, $000E
- .94:9610 ITEM_OBJ_INSERT _obj_res_ITEMA05_bookA, $0104, $0046, $000B
- .94:961A CMD36 ITEMA05_bookA
- .94:961E ITEM_OBJ_INSERT _obj_res_ITEMA0E_printing_plate, $005A, $00DC, $000F
- .94:9628 ITEM_WAIT ITEMA0E_printing_plate
- .94:962C ITEM_OBJ_INSERT _obj_res_OBJ11_dark_room, $0096, $014A, $0010
- .94:9636 ITEM_OBJ_INSERT _obj_res_OBJ11_dark_room, $00FA, $00F0, $0012
- .94:9640 ITEM_OBJ_INSERT _obj_res_ITEMA08_bookB, $00FA, $0249, $0003
- .94:964A ITEM_OBJ_INSERT _obj_res_ITEMA06_bookB, $0172, $01EC, $0003
- .94:9654 ITEM_OBJ_INSERT _obj_res_ITEMA07_bookB, $01F8, $0090, $0003
- .94:965E DOOR_UNLOCK $000E, $0000
- .94:9664 DOOR_UNLOCK $000D, $0007
- .94:966A DOOR_LOCK $0002, $000E, -1
- .94:9672 DOOR_SUB_SET $0002, $000E, _level4_scr_closet_door_sub
- .94:967A DOOR_UNLOCK $0002, $0000
- .94:9680 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:9684 LOOP_PTR_SET _level4_scr_velma_walkI
- .94:9688 CMD18 $0002
- .94:968C DELAY_RESET
- .94:9690 DELAY $00F0
- .94:9694 _level4_scr_velma_walkI:
- .94:9694 LOOP_PTR_SET _level4_scr_velma_walkI
- .94:9698 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:969C OBJ_ROOM_SET $000E
- .94:96A0 JSR _ingame_scr_door_open_start
- .94:96A4 _level4_scr_velma_walkJ:
- .94:96A4 LOOP_PTR_SET _level4_scr_velma_walkJ
- .94:96A8 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:96AC OBJ_ROOM_SET $000D
- .94:96B0 JSR _ingame_scr_door_open_start
- .94:96B4 _level4_scr_velma_wait_for_old_cheese:
- .94:96B4 LOOP_PTR_SET _level4_scr_velma_wait_for_old_cheese
- .94:96B8 CMD09 $015E, $00DC
- .94:96BE CMD18 $0002
- .94:96C2 DELAY_RESET
- .94:96C6 DELAY $003C
- .94:96CA CMD09 $01C2, $00DC
- .94:96D0 CMD18 $0002
- .94:96D4 DELAY_RESET
- .94:96D8 DELAY $003C
- .94:96DC CMD09 $01F4, $00DC
- .94:96E2 CMD18 $0002
- .94:96E6 DELAY_RESET
- .94:96EA DELAY $003C
- .94:96EE ITEM_FLAG_BEQ ITEMA55_old_cheese, _level4_scr_velma_wait_for_old_cheese
- .94:96F4 OBJ_SUB_SET OBJ02_Daphne, _level4_scr_Daphne_got_cheese
- .94:96FA JMP _level4_scr_velma_got_cheese
- .94:96FE _items_test_scr0D_false_teeth:
- .94:96FE MSGA _msg__some_false_teeth_hey_they_look_like_vampire_teeth
- .94:9704 CMD18 $0002
- .94:9708 DELAY_RESET
- .94:970C DELAY $003C
- .94:9710 DELAY_RESET
- .94:9714 DELAY_WITH_SKIP $00F0
- .94:9718 MSG_CLR
- .94:971C MSGA _msg__why_does_a_vampire_have_a_set_of_false_teeth_great_clue
- .94:9722 CMD18 $0002
- .94:9726 DELAY_RESET
- .94:972A DELAY $003C
- .94:972E DELAY_RESET
- .94:9732 DELAY_WITH_SKIP $00F0
- .94:9736 MSG_CLR
- .94:973A ITEM_REMOVE ITEMA0D_false_teeth
- .94:973E SCORES_ADD $01F4
- .94:9742 ITEM_FLAG_SET ITEMA0D_false_teeth
- .94:9746 JMP _level4_scr_velma_mistery_update_msg
- .94:974A _items_test_scr55_old_cheese:
- .94:974A MSGA _msg__moldy_old_cheese_only_the_rats_will_eat_that
- .94:9750 CMD18 $0002
- .94:9754 DELAY_RESET
- .94:9758 DELAY $003C
- .94:975C DELAY_RESET
- .94:9760 DELAY_WITH_SKIP $00F0
- .94:9764 MSG_CLR
- .94:9768 JMP _level4_scr_velma_mistery_update_msg
- .94:976C _items_test_scr05_bookA:
- .94:976C MSGA _msg__this_book_should_be_in_the_library_take_it_to
- .94:9772 CMD18 $0002
- .94:9776 DELAY_RESET
- .94:977A DELAY $003C
- .94:977E DELAY_RESET
- .94:9782 DELAY_WITH_SKIP $00F0
- .94:9786 MSG_CLR
- .94:978A MSGA _msg__freddy_hell_put_it_on_the_right_shelf
- .94:9790 CMD18 $0002
- .94:9794 DELAY_RESET
- .94:9798 DELAY $003C
- .94:979C DELAY_RESET
- .94:97A0 DELAY_WITH_SKIP $00F0
- .94:97A4 MSG_CLR
- .94:97A8 JMP _level4_scr_velma_mistery_update_msg
- .94:97AC _level4_scr_Freddy_walkH:
- .94:97AC TALK_SUB_SET _level4_scr_Freddy_random_idle_talk_sub
- .94:97B0 _level4_scr_Freddy_walkI:
- .94:97B0 LOOP_PTR_SET _level4_scr_Freddy_walkI
- .94:97B4 OBJ_ROOM_SET $0007
- .94:97B8 JSR _ingame_scr_door_open_start
- .94:97BC _level4_scr_Freddy_walkJ:
- .94:97BC LOOP_PTR_SET _level4_scr_Freddy_walkJ
- .94:97C0 OBJ_ROOM_SET $0000
- .94:97C4 JSR _ingame_scr_door_open_start
- .94:97C8 _level4_scr_Freddy_walkK:
- .94:97C8 LOOP_PTR_SET _level4_scr_Freddy_walkK
- .94:97CC OBJ_ROOM_SET $0002
- .94:97D0 JSR _ingame_scr_door_open_start
- .94:97D4 _level4_scr_Freddy_wait_for_cheese_at_lib:
- .94:97D4 LOOP_PTR_SET _level4_scr_Freddy_wait_for_cheese_at_lib
- .94:97D8 TALK_SUB_SET _level4_scr_Freddy_library_talk_sub
- .94:97DC CMD09 $0140, $00F0
- .94:97E2 CMD18 $0002
- .94:97E6 DELAY_RESET
- .94:97EA DELAY $0078
- .94:97EE CMD09 $0078, $00F0
- .94:97F4 CMD18 $0002
- .94:97F8 DELAY_RESET
- .94:97FC DELAY $0078
- .94:9800 CMD09 $00FA, $00F0
- .94:9806 CMD18 $0002
- .94:980A DELAY_RESET
- .94:980E DELAY $003C
- .94:9812 OBJ_ROOM_BNE OBJ06_Shaggy, $0002, _level4_scr_Freddy_wait_for_cheese_at_lib
- .94:981A JMP _level4_scr_Freddy_wait_for_print_plate_at_lib
- .94:981E _level4_scr_Freddy_library_talk_sub:
- .94:981E TALK_SUB_SET 0
- .94:9822 ITEM_CURRENT_BEQ ITEMA05_bookA, _freddy_sees_book
- .94:9828 JMP _level4_scr_Freddy_random_idle_talk_sub
- .94:982C _freddy_sees_book:
- .94:982C ITEM_FLAG_BEQ ITEMA55_old_cheese, _no_cheese
- .94:9832 CMD12 $0001
- .94:9836 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:983E MSGA _msg__that_book_should_be_on_top_of_a_high_shelf
- .94:9844 CMD18 $0002
- .94:9848 DELAY_RESET
- .94:984C DELAY $003C
- .94:9850 DELAY_RESET
- .94:9854 DELAY_WITH_SKIP $00F0
- .94:9858 MSG_CLR
- .94:985C WALK_TO_OBJ $FFE2, $FFF6, OBJ06_Shaggy
- .94:9864 CMD12 $0000
- .94:9868 LOOP_JMP
- .94:986C _no_cheese:
- .94:986C CMD12 $0001
- .94:9870 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:9878 MSGA _msg__we_cant_put_that_book_back_in_the
- .94:987E CMD18 $0002
- .94:9882 DELAY_RESET
- .94:9886 DELAY $003C
- .94:988A DELAY_RESET
- .94:988E DELAY_WITH_SKIP $00F0
- .94:9892 MSG_CLR
- .94:9896 MSGA _msg__library_theres_a_rat_blocking_the_door
- .94:989C CMD18 $0002
- .94:98A0 DELAY_RESET
- .94:98A4 DELAY $003C
- .94:98A8 DELAY_RESET
- .94:98AC DELAY_WITH_SKIP $00F0
- .94:98B0 MSG_CLR
- .94:98B4 WALK_TO_OBJ $FFE2, $FFF6, OBJ06_Shaggy
- .94:98BC CMD12 $0000
- .94:98C0 TALK_SUB_SET _level4_scr_Freddy_library_talk_sub
- .94:98C4 LOOP_JMP
- .94:98C8 _level4_scr_Daphne_walkK:
- .94:98C8 ACC_SET $0000
- .94:98CC _level4_scr_Daphne_walkL:
- .94:98CC LOOP_PTR_SET _level4_scr_Daphne_walkL
- .94:98D0 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:98D4 OBJ_ROOM_SET $0007
- .94:98D8 JSR _ingame_scr_door_open_start
- .94:98DC _level4_scr_Daphne_walkM:
- .94:98DC LOOP_PTR_SET _level4_scr_Daphne_walkM
- .94:98E0 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:98E4 OBJ_ROOM_SET $0000
- .94:98E8 JSR _ingame_scr_door_open_start
- .94:98EC _level4_scr_Daphne_waitM:
- .94:98EC LOOP_PTR_SET _level4_scr_Daphne_waitM
- .94:98F0 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:98F4 CMD09 $012C, $00DC
- .94:98FA CMD18 $0002
- .94:98FE DELAY_RESET
- .94:9902 DELAY $00F0
- .94:9906 CMD09 $006E, $00DC
- .94:990C CMD18 $0002
- .94:9910 DELAY_RESET
- .94:9914 DELAY $00B4
- .94:9918 JMP _level4_scr_Daphne_waitM
- .94:991C _level4_scr_Vampire_tuxedo_stop:
- .94:991C COLLISION_SUB_SET -1
- .94:9920 STOP
- .94:9924 _level4_scr_closet_door_sub:
- .94:9924 ITEM_FLAG_BEQ ITEMA13_melon, _closet_no_vampire_catch
- .94:992A MSGA _msg__its_just_an_empty__cupboard_scoob
- .94:9930 CMD18 $0002
- .94:9934 DELAY_RESET
- .94:9938 DELAY $003C
- .94:993C DELAY_RESET
- .94:9940 DELAY_WITH_SKIP $00F0
- .94:9944 MSG_CLR
- .94:9948 STOP
- .94:994C _closet_no_vampire_catch:
- .94:994C OBJ_ROOM_BNE OBJ06_Shaggy, $000E, _scr_stop
- .94:9954 OBJ_SUB_SET OBJ0C, _level4_scr_closet_vampire_chasing_subA
- .94:995A CMD12 $0001
- .94:995E CMD37 $0000
- .94:9962 MSGA _msg__zoinks_its_count_bagosi
- .94:9968 CMD18 $0002
- .94:996C DELAY_RESET
- .94:9970 DELAY $003C
- .94:9974 DELAY_RESET
- .94:9978 DELAY_WITH_SKIP $00F0
- .94:997C MSG_CLR
- .94:9980 CMD38 $0000
- .94:9984 CMD12 $0000
- .94:9988 _scr_stop:
- .94:9988 STOP
- .94:998C _level4_scr_closet_vampire_chasing_subA:
- .94:998C COLLISION_SUB_SET -1
- .94:9990 DOOR_UNLOCK $0002, $000E
- .94:9996 CMD1F $0002
- .94:999A RAND_TEST_BCC _level4_scr_closet_vampire_chasing_subB, $004B
- .94:99A0 OBJ_SUB_SET OBJ16, _chasing_enemy_subB_ex
- .94:99A6 CMD02 $000E, $04E2, $00E6
- .94:99AE CMD17 $0000
- .94:99B2 DELAY_RESET
- .94:99B6 DELAY $000F
- .94:99BA CMD15 $0000
- .94:99BE DELAY_RESET
- .94:99C2 DELAY $001E
- .94:99C6 CMD3A $04E1, $0002
- .94:99CC CMD3B $04AC
- .94:99D0 COLLISION_SUB_SET _level4_scr_closet_vampire_chase_got_scoob
- .94:99D4 CMD20 $0002
- .94:99D8 DOOR_LOCK $0002, $000E, -1
- .94:99E0 DELAY_RESET
- .94:99E4 DELAY $0050
- .94:99E8 CMD3A $00AA, $0005
- .94:99EE JMP _level4_scr_closet_vampire_chase_finish
- .94:99F2 _level4_scr_closet_vampire_chasing_subB:
- .94:99F2 OBJ_SUB_SET OBJ16, _knight_subA_chase
- .94:99F8 CMD02 $000E, $047E, $00E6
- .94:9A00 CMD17 $0000
- .94:9A04 DELAY_RESET
- .94:9A08 DELAY $000F
- .94:9A0C CMD15 $0000
- .94:9A10 DELAY_RESET
- .94:9A14 DELAY $001E
- .94:9A18 CMD3A $047F, $0002
- .94:9A1E CMD3B $04AC
- .94:9A22 COLLISION_SUB_SET _level4_scr_closet_vampire_chase_got_scoob
- .94:9A26 CMD20 $0002
- .94:9A2A DOOR_LOCK $0002, $000E, -1
- .94:9A32 DELAY_RESET
- .94:9A36 DELAY $0050
- .94:9A3A CMD3A $0672, $0005
- .94:9A40 _level4_scr_closet_vampire_chase_finish:
- .94:9A40 DOOR_UNLOCK $0002, $0000
- .94:9A46 COLLISION_SUB_SET -1
- .94:9A4A CMD18 $0002
- .94:9A4E CMD17 $0000
- .94:9A52 DELAY_RESET
- .94:9A56 DELAY $000A
- .94:9A5A CMD16 $0000
- .94:9A5E DELAY_RESET
- .94:9A62 DELAY $000F
- .94:9A66 STOP
- .94:9A6A _level4_scr_closet_vampire_chase_got_scoob:
- .94:9A6A DOOR_UNLOCK $0002, $0000
- .94:9A70 LOOP_PTR_SET _level4_scr_vampire_triggered_to_trap
- .94:9A74 JMP _ingame_script_he_got_me
- .94:9A78 _level4_scr_velma_got_cheese:
- .94:9A78 CMD56 $0004
- .94:9A7C DOOR_UNLOCK $0002, $0000
- .94:9A82 _level4_scr_velma_walkK:
- .94:9A82 LOOP_PTR_SET _level4_scr_velma_walkK
- .94:9A86 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:9A8A OBJ_ROOM_SET $000E
- .94:9A8E JSR _ingame_scr_door_open_start
- .94:9A92 _level4_scr_velma_walkL:
- .94:9A92 LOOP_PTR_SET _level4_scr_velma_walkL
- .94:9A96 OBJ_ROOM_SET $0000
- .94:9A9A JSR _ingame_scr_door_open_start
- .94:9A9E _level4_scr_velma_waitL:
- .94:9A9E LOOP_PTR_SET _level4_scr_velma_waitL
- .94:9AA2 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:9AA6 CMD09 $047E, $00DC
- .94:9AAC CMD18 $0002
- .94:9AB0 DELAY_RESET
- .94:9AB4 DELAY $00B4
- .94:9AB8 CMD09 $049C, $00F0
- .94:9ABE CMD09 $04CE, $00F0
- .94:9AC4 CMD09 $04E2, $00DE
- .94:9ACA CMD09 $0546, $00DC
- .94:9AD0 CMD18 $0002
- .94:9AD4 DELAY_RESET
- .94:9AD8 DELAY $0078
- .94:9ADC CMD09 $04E2, $00DC
- .94:9AE2 CMD18 $0002
- .94:9AE6 DELAY_RESET
- .94:9AEA DELAY $0078
- .94:9AEE CMD09 $04CE, $00F0
- .94:9AF4 CMD09 $04CF, $00EF
- .94:9AFA DELAY_RESET
- .94:9AFE DELAY $0168
- .94:9B02 CMD09 $04B0, $00F0
- .94:9B08 CMD18 $0002
- .94:9B0C DELAY_RESET
- .94:9B10 DELAY $0078
- .94:9B14 JMP _level4_scr_velma_waitL
- .94:9B18 _items_test_scr0E_false_teeth:
- .94:9B18 MSGA _msg__a_printing_plate_this_shows_what_the_press_will_print
- .94:9B1E CMD18 $0002
- .94:9B22 DELAY_RESET
- .94:9B26 DELAY $003C
- .94:9B2A DELAY_RESET
- .94:9B2E DELAY_WITH_SKIP $00F0
- .94:9B32 MSG_CLR
- .94:9B36 MSGA _msg__hey_its_etched_with_a_five_dollar_bill_great_clue_guys
- .94:9B3C CMD18 $0002
- .94:9B40 DELAY_RESET
- .94:9B44 DELAY $003C
- .94:9B48 DELAY_RESET
- .94:9B4C DELAY_WITH_SKIP $00F0
- .94:9B50 MSG_CLR
- .94:9B54 ITEM_REMOVE ITEMA0E_printing_plate
- .94:9B58 SCORES_ADD $01F4
- .94:9B5C ITEM_FLAG_SET ITEMA0E_printing_plate
- .94:9B60 MSGA _msg__thats_the_last_piece_of_the_puzzle_guys
- .94:9B66 CMD18 $0002
- .94:9B6A DELAY_RESET
- .94:9B6E DELAY $003C
- .94:9B72 DELAY_RESET
- .94:9B76 DELAY_WITH_SKIP $00F0
- .94:9B7A MSG_CLR
- .94:9B7E MSGA _msg__freddy_will_know_how_to_trap_this__greedy_vampire
- .94:9B84 CMD18 $0002
- .94:9B88 DELAY_RESET
- .94:9B8C DELAY $003C
- .94:9B90 DELAY_RESET
- .94:9B94 DELAY_WITH_SKIP $00F0
- .94:9B98 MSG_CLR
- .94:9B9C OBJ_SUB_SET OBJ0C, _level4_scr_vampire_triggered_to_trap
- .94:9BA2 OBJ_SUB_SET OBJ04_Freddy, _level4_scr_Freddy_got_plan_start
- .94:9BA8 JMP _level4_scr_velma_trap_items_enable
- .94:9BAC _items_test_scr06_bookB:
- .94:9BAC MSGA _msg__this_book_should_be_kept_in_the_library_guys
- .94:9BB2 CMD18 $0002
- .94:9BB6 DELAY_RESET
- .94:9BBA DELAY $003C
- .94:9BBE DELAY_RESET
- .94:9BC2 DELAY_WITH_SKIP $00F0
- .94:9BC6 MSG_CLR
- .94:9BCA JMP _level4_scr_velma_mistery_update_msg
- .94:9BCE _level4_scr_Freddy_wait_for_print_plate_at_lib:
- .94:9BCE LOOP_PTR_SET _level4_scr_Freddy_wait_for_print_plate_at_lib
- .94:9BD2 TALK_SUB_SET _level4_scr_Freddy_library_talk_sub
- .94:9BD6 CMD09 $012C, $00E1
- .94:9BDC CMD18 $0002
- .94:9BE0 DELAY_RESET
- .94:9BE4 DELAY $003C
- .94:9BE8 CMD09 $0078, $00E1
- .94:9BEE CMD18 $0002
- .94:9BF2 DELAY_RESET
- .94:9BF6 DELAY $003C
- .94:9BFA CMD09 $00FA, $00F0
- .94:9C00 CMD18 $0002
- .94:9C04 DELAY_RESET
- .94:9C08 DELAY $003C
- .94:9C0C ITEM_FLAG_BEQ ITEMA0E_printing_plate, _level4_scr_Freddy_wait_for_print_plate_at_lib
- .94:9C12 JMP _level4_scr_Freddy_got_plan_start
- .94:9C16 _level4_scr_Daphne_got_cheese:
- .94:9C16 ACC_SET $0000
- .94:9C1A TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:9C1E _level4_scr_Daphne_walkN:
- .94:9C1E LOOP_PTR_SET _level4_scr_Daphne_walkN
- .94:9C22 OBJ_ROOM_SET $0000
- .94:9C26 JSR _ingame_scr_door_open_start
- .94:9C2A _level4_scr_Daphne_wait_printing_table:
- .94:9C2A LOOP_PTR_SET _level4_scr_Daphne_wait_printing_table
- .94:9C2E TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:9C32 CMD09 $0122, $00E6
- .94:9C38 CMD18 $0002
- .94:9C3C DELAY_RESET
- .94:9C40 DELAY $00F0
- .94:9C44 CMD09 $00BE, $00E6
- .94:9C4A CMD18 $0002
- .94:9C4E DELAY_RESET
- .94:9C52 DELAY $0078
- .94:9C56 CMD09 $0096, $00E6
- .94:9C5C CMD18 $0002
- .94:9C60 DELAY_RESET
- .94:9C64 DELAY $00B4
- .94:9C68 ITEM_FLAG_BEQ ITEMA0E_printing_plate, _level4_scr_Daphne_wait_printing_table
- .94:9C6E JMP _level4_scr_Daphne_walk_to_trap
- .94:9C72 _level4_scr_velma_trap_items_enable:
- .94:9C72 CMD56 $003C
- .94:9C76 TALK_SUB_SET _level4_scr_velma_common_msg
- .94:9C7A ITEM_ENABLE ITEMA00_barrel
- .94:9C7E ITEM_ENABLE ITEMA4D_wooden_peg
- .94:9C82 ITEM_ENABLE ITEMA4C_sturdy_planks
- .94:9C86 ITEM_OBJ_INSERT _obj_res_OBJ_6C_vampire_trap_base, $0168, $00D2, $0000
- .94:9C90 ITEM_DISABLE OBJ_6C_vampire_trap_base, _level4_scr_trap_items_lock_msg_sub
- .94:9C96 _level4_scr_velma_trap_items_wait:
- .94:9C96 LOOP_PTR_SET _level4_scr_velma_trap_items_wait
- .94:9C9A TALK_SUB_SET _level4_scr_velma_common_msg
- .94:9C9E CMD09 $0078, $00DC
- .94:9CA4 CMD18 $0002
- .94:9CA8 DELAY_RESET
- .94:9CAC DELAY $012C
- .94:9CB0 CMD09 $014A, $00DC
- .94:9CB6 CMD18 $0002
- .94:9CBA DELAY_RESET
- .94:9CBE DELAY $01A4
- .94:9CC2 ITEM_FLAG_BEQ ITEMA13_melon, _level4_scr_velma_trap_items_wait
- .94:9CC8 _level4_scr_velma_vampire_wait:
- .94:9CC8 LOOP_PTR_SET _level4_scr_velma_vampire_wait
- .94:9CCC OBJ_ROOM_BNE OBJ06_Shaggy, $0007, _level4_scr_velma_vampire_wait
- .94:9CD4 CMD02 $0000, $0064, $00D7
- .94:9CDC CMD18 $0002
- .94:9CE0 TALK_SUB_SET 0
- .94:9CE4 RANGE_TEST OBJ0C, $00FA
- .94:9CEA OBJ_SUB_SET OBJ0C, _level4_scr_vampire_goes_into_trap_sub_stop
- .94:9CF0 MSGA _msg__hit_the_lights_daphne
- .94:9CF6 CMD18 $0002
- .94:9CFA DELAY_RESET
- .94:9CFE DELAY $003C
- .94:9D02 DELAY_RESET
- .94:9D06 DELAY_WITH_SKIP $00F0
- .94:9D0A MSG_CLR
- .94:9D0E STOP
- .94:9D12 _items_test_scr00_barrel:
- .94:9D12 MSGA _msg__that_looks_like_a_barrel_guys
- .94:9D18 CMD18 $0002
- .94:9D1C DELAY_RESET
- .94:9D20 DELAY $003C
- .94:9D24 DELAY_RESET
- .94:9D28 DELAY_WITH_SKIP $00F0
- .94:9D2C MSG_CLR
- .94:9D30 JMP _level4_scr_velma_mistery_update_msg
- .94:9D34 _items_test_scr4C_sturdy_planks:
- .94:9D34 MSGA _msg__hmm_sturdy_planks_they_could_be_useful
- .94:9D3A CMD18 $0002
- .94:9D3E DELAY_RESET
- .94:9D42 DELAY $003C
- .94:9D46 DELAY_RESET
- .94:9D4A DELAY_WITH_SKIP $00F0
- .94:9D4E MSG_CLR
- .94:9D52 JMP _level4_scr_velma_mistery_update_msg
- .94:9D56 _items_test_scr4D_wooden_peg:
- .94:9D56 MSGA _msg__its_a_wooden_peg_guys
- .94:9D5C CMD18 $0002
- .94:9D60 DELAY_RESET
- .94:9D64 DELAY $003C
- .94:9D68 DELAY_RESET
- .94:9D6C DELAY_WITH_SKIP $00F0
- .94:9D70 MSG_CLR
- .94:9D74 JMP _level4_scr_velma_mistery_update_msg
- .94:9D78 _level4_scr_Freddy_got_plan_start:
- .94:9D78 CMD12 $0000
- .94:9D7C _level4_scr_Freddy_got_plan_wait_shaggi:
- .94:9D7C LOOP_PTR_SET _level4_scr_Freddy_got_plan_wait_shaggi
- .94:9D80 CMD02 $0000, $01A4, $00DC
- .94:9D88 CMD18 $0002
- .94:9D8C RANGE_TEST OBJ06_Shaggy, $01C2
- .94:9D92 MSGA _msg__ive_got_a_plan_to_catch_the_vampire_we_need_a_clever_trap
- .94:9D98 CMD18 $0002
- .94:9D9C DELAY_RESET
- .94:9DA0 DELAY $003C
- .94:9DA4 DELAY_RESET
- .94:9DA8 DELAY_WITH_SKIP $00F0
- .94:9DAC MSG_CLR
- .94:9DB0 MSGA _msg__this_is_what_we_need_to_build_it
- .94:9DB6 CMD18 $0002
- .94:9DBA DELAY_RESET
- .94:9DBE DELAY $003C
- .94:9DC2 DELAY_RESET
- .94:9DC6 DELAY_WITH_SKIP $00F0
- .94:9DCA MSG_CLR
- .94:9DCE CMD4D $0000
- .94:9DD2 _level4_scr_Freddy_got_plan_wait_done:
- .94:9DD2 LOOP_PTR_SET _level4_scr_Freddy_got_plan_loop
- .94:9DD6 TALK_SUB_SET _level4_scr_Freddy_got_plan_wait_talk_sub
- .94:9DDA CMD09 $01C2, $00DC
- .94:9DE0 CMD18 $0002
- .94:9DE4 DELAY_RESET
- .94:9DE8 DELAY $0078
- .94:9DEC CMD09 $01E0, $00DC
- .94:9DF2 CMD18 $0002
- .94:9DF6 DELAY_RESET
- .94:9DFA DELAY $0078
- .94:9DFE _level4_scr_Freddy_got_plan_loop:
- .94:9DFE TALK_SUB_SET _level4_scr_Freddy_got_plan_wait_talk_sub
- .94:9E02 ITEM_FLAG_BEQ ITEMA13_melon, _level4_scr_Freddy_got_plan_wait_done
- .94:9E08 _level4_scr_Freddy_trap_is_ready:
- .94:9E08 MSGA _msg_____great_work_guys_ill_set_up_the_trap_and_you_go_find_the_vampire
- .94:9E0E CMD18 $0002
- .94:9E12 DELAY_RESET
- .94:9E16 DELAY $003C
- .94:9E1A DELAY_RESET
- .94:9E1E DELAY_WITH_SKIP $00F0
- .94:9E22 MSG_CLR
- .94:9E26 OBJ_SUB_SET OBJ16, _level4_scr_chasing_enemy_def_sub
- .94:9E2C _level4_scr_wait_for_vampire_in_trap:
- .94:9E2C LOOP_PTR_SET _level4_scr_wait_for_vampire_in_trap
- .94:9E30 TALK_SUB_SET _level4_scr_Freddy_got_plan_wait_talk_sub
- .94:9E34 OBJ_ROOM_BNE OBJ06_Shaggy, $0007, _level4_scr_wait_for_vampire_in_trap
- .94:9E3C ITEM_OBJ_INSERT _obj_res_OBJ_68_vampire_trap, $00B4, $0109, $0000
- .94:9E46 ITEM_OBJ_KILL ITEMA4D_wooden_peg
- .94:9E4A ITEM_OBJ_KILL ITEMA4C_sturdy_planks
- .94:9E4E ITEM_OBJ_KILL ITEMA00_barrel
- .94:9E52 ITEM_OBJ_KILL OBJ_6C_vampire_trap_base
- .94:9E56 CMD02 $0000, $0078, $00D7
- .94:9E5E CMD18 $0002
- .94:9E62 TALK_SUB_SET 0
- .94:9E66 STOP
- .94:9E6A _level4_scr_Freddy_got_plan_wait_talk_sub:
- .94:9E6A TALK_SUB_SET 0
- .94:9E6E ITEM_FLAG_BEQ ITEMA00_barrel, _level4_scr_Freddy_trap_need_barrel
- .94:9E74 ITEM_FLAG_BEQ ITEMA4D_wooden_peg, _level4_scr_Freddy_trap_need_peg
- .94:9E7A ITEM_FLAG_BEQ ITEMA4C_sturdy_planks, _level4_scr_Freddy_trap_need_plank
- .94:9E80 JMP _level4_scr_Freddy_trap_is_ready
- .94:9E84 _level4_scr_Freddy_trap_need_barrel:
- .94:9E84 ITEM_CURRENT_BEQ ITEMA00_barrel, _freddy_got_barrel
- .94:9E8A MSGA _msg__hmm_let_me_see_ive_got_that_barrel_one_more_should_do_it
- .94:9E90 CMD18 $0002
- .94:9E94 DELAY_RESET
- .94:9E98 DELAY $003C
- .94:9E9C DELAY_RESET
- .94:9EA0 DELAY_WITH_SKIP $00F0
- .94:9EA4 MSG_CLR
- .94:9EA8 CMD4D $0000
- .94:9EAC LOOP_JMP
- .94:9EB0 _freddy_got_barrel:
- .94:9EB0 MSGA _msg__that_looks_heavy_guys_let_me_give_you_a_helping_hand
- .94:9EB6 CMD18 $0002
- .94:9EBA DELAY_RESET
- .94:9EBE DELAY $003C
- .94:9EC2 DELAY_RESET
- .94:9EC6 DELAY_WITH_SKIP $00F0
- .94:9ECA MSG_CLR
- .94:9ECE ITEM_REMOVE ITEMA00_barrel
- .94:9ED2 ITEM_FLAG_SET ITEMA00_barrel
- .94:9ED6 ITEM_OBJ_INSERT _obj_res_ITEMA00_barrel, $0186, $00FA, $0000
- .94:9EE0 ITEM_DISABLE ITEMA00_barrel, _level4_scr_trap_items_lock_msg_sub
- .94:9EE6 LOOP_JMP
- .94:9EEA _level4_scr_Freddy_trap_need_peg:
- .94:9EEA ITEM_CURRENT_BEQ ITEMA4D_wooden_peg, _freddy_got_peg
- .94:9EF0 MSGA _msg__ok_now_i_need_a_small_wooden_peg
- .94:9EF6 CMD18 $0002
- .94:9EFA DELAY_RESET
- .94:9EFE DELAY $003C
- .94:9F02 DELAY_RESET
- .94:9F06 DELAY_WITH_SKIP $00F0
- .94:9F0A MSG_CLR
- .94:9F0E CMD4D $0000
- .94:9F12 LOOP_JMP
- .94:9F16 _freddy_got_peg:
- .94:9F16 MSGA _msg__a_small_object_but_vital
- .94:9F1C CMD18 $0002
- .94:9F20 DELAY_RESET
- .94:9F24 DELAY $003C
- .94:9F28 DELAY_RESET
- .94:9F2C DELAY_WITH_SKIP $00F0
- .94:9F30 MSG_CLR
- .94:9F34 ITEM_REMOVE ITEMA4D_wooden_peg
- .94:9F38 ITEM_FLAG_SET ITEMA4D_wooden_peg
- .94:9F3C ITEM_OBJ_INSERT _obj_res_ITEMA4D_wooden_peg, $0190, $00F0, $0000
- .94:9F46 ITEM_DISABLE ITEMA4D_wooden_peg, _level4_scr_trap_items_lock_msg_sub
- .94:9F4C LOOP_JMP
- .94:9F50 _level4_scr_Freddy_trap_need_plank:
- .94:9F50 ITEM_CURRENT_BEQ ITEMA4C_sturdy_planks, _freddy_got_plank
- .94:9F56 MSGA _msg__ok_ive_got_barrels_now_i_need_a_plank_to_balance_them_on
- .94:9F5C CMD18 $0002
- .94:9F60 DELAY_RESET
- .94:9F64 DELAY $003C
- .94:9F68 DELAY_RESET
- .94:9F6C DELAY_WITH_SKIP $00F0
- .94:9F70 MSG_CLR
- .94:9F74 CMD4D $0000
- .94:9F78 LOOP_JMP
- .94:9F7C _freddy_got_plank:
- .94:9F7C MSGA _msg__great_work_guys_thanks_for_getting_that
- .94:9F82 CMD18 $0002
- .94:9F86 DELAY_RESET
- .94:9F8A DELAY $003C
- .94:9F8E DELAY_RESET
- .94:9F92 DELAY_WITH_SKIP $00F0
- .94:9F96 MSG_CLR
- .94:9F9A ITEM_REMOVE ITEMA4C_sturdy_planks
- .94:9F9E ITEM_FLAG_SET ITEMA4C_sturdy_planks
- .94:9FA2 ITEM_FLAG_SET ITEMA13_melon
- .94:9FA6 ITEM_OBJ_INSERT _obj_res_ITEMA4C_sturdy_planks, $0154, $00FA, $0000
- .94:9FB0 ITEM_DISABLE ITEMA4C_sturdy_planks, _level4_scr_trap_items_lock_msg_sub
- .94:9FB6 LOOP_JMP
- .94:9FBA _level4_scr_trap_items_lock_msg_sub:
- .94:9FBA CMD12 $0001
- .94:9FBE MSGB _msg__sorry_guys_i_need_that_to_make_a_trap___for_the_vampire, OBJ04_Freddy
- .94:9FC6 DELAY_RESET
- .94:9FCA DELAY $003C
- .94:9FCE DELAY_RESET
- .94:9FD2 DELAY_WITH_SKIP $00F0
- .94:9FD6 MSG_CLR
- .94:9FDA CMD12 $0000
- .94:9FDE STOP
- .94:9FE2 _level4_scr_Daphne_walk_to_trap:
- .94:9FE2 ACC_SET $0000
- .94:9FE6 _level4_scr_Daphne_wait_for_trap:
- .94:9FE6 LOOP_PTR_SET _level4_scr_Daphne_wait_for_trap
- .94:9FEA TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:9FEE CMD09 $0082, $00E6
- .94:9FF4 CMD18 $0002
- .94:9FF8 DELAY_RESET
- .94:9FFC DELAY $0078
- .94:A000 CMD09 $0096, $00E6
- .94:A006 CMD18 $0002
- .94:A00A DELAY_RESET
- .94:A00E DELAY $003C
- .94:A012 ITEM_FLAG_BEQ ITEMA13_melon, _level4_scr_Daphne_wait_for_trap
- .94:A018 OBJ_ROOM_BNE OBJ06_Shaggy, $0007, _level4_scr_Daphne_wait_for_trap
- .94:A020 CMD02 $0000, $00A0, $00D7
- .94:A028 CMD18 $0002
- .94:A02C TALK_SUB_SET 0
- .94:A030 _level4_scr_Daphne_final:
- .94:A030 LOOP_PTR_SET _level4_scr_Daphne_final
- .94:A034 OBJ_ROOM_BNE OBJ06_Shaggy, $0000, _level4_scr_Daphne_final
- .94:A03C OBJ_SUB_SET OBJ0C, _level4_scr_vampire_goes_into_trap_sub
- .94:A042 STOP
- .94:A046 _level4_scr_vampire_triggered_to_trap:
- .94:A046 CMD02 $0007, $05DC, $00F0
- .94:A04E _level4_scr_vampire_triggered_to_trap_ex:
- .94:A04E ITEM_FLAG_BEQ ITEMA13_melon, _level4_scr_vampire_triggered_to_trap_ex
- .94:A054 RANGE_TEST OBJ06_Shaggy, $062C
- .94:A05A DOOR_LOCK $000D, $0007, -1
- .94:A062 DOOR_LOCK $0008, $0007, -1
- .94:A06A DOOR_LOCK $0011, $0007, -1
- .94:A072 DOOR_LOCK $000C, $0007, -1
- .94:A07A CMD12 $0001
- .94:A07E CMD17 $0000
- .94:A082 DELAY_RESET
- .94:A086 DELAY $000F
- .94:A08A CMD15 $0000
- .94:A08E DELAY_RESET
- .94:A092 DELAY $001E
- .94:A096 CMD19 $0000
- .94:A09A CMD37 $0000
- .94:A09E MSGA _msg__ha_ha_ha_ive_got_you_now_run_while_you_can
- .94:A0A4 CMD18 $0002
- .94:A0A8 DELAY_RESET
- .94:A0AC DELAY $003C
- .94:A0B0 DELAY_RESET
- .94:A0B4 DELAY_WITH_SKIP $00F0
- .94:A0B8 MSG_CLR
- .94:A0BC DAMAGE_ADD $000F
- .94:A0C0 CMD38 $0000
- .94:A0C4 CMD12 $0000
- .94:A0C8 CMD3A $05DE, $0002
- .94:A0CE CMD3B $04AC
- .94:A0D2 DELAY_RESET
- .94:A0D6 DELAY $001E
- .94:A0DA _level4_scr_vampire_run_loop:
- .94:A0DA LOOP_PTR_SET _level4_scr_vampire_run_loop
- .94:A0DE COLLISION_SUB_SET _level4_scr_vampire_damage_sub
- .94:A0E2 CMD52 OBJ06_Shaggy, $0004
- .94:A0E8 _level4_scr_vampire_goes_into_trap_sub:
- .94:A0E8 OBJ_ROOM_BNE OBJ06_Shaggy, $0000, _level4_scr_vampire_goes_into_trap_sub
- .94:A0F0 CMD18 $0002
- .94:A0F4 CMD17 $0000
- .94:A0F8 DELAY_RESET
- .94:A0FC DELAY $000A
- .94:A100 CMD16 $0000
- .94:A104 DELAY_RESET
- .94:A108 DELAY $000F
- .94:A10C DOOR_LOCK $0001, $0000, -1
- .94:A114 DOOR_LOCK $0002, $0000, -1
- .94:A11C DOOR_LOCK $0004, $0000, -1
- .94:A124 DOOR_LOCK $000E, $0000, -1
- .94:A12C DOOR_LOCK $0007, $0000, -1
- .94:A134 CMD02 $0000, $06B8, $00FA
- .94:A13C CMD17 $0000
- .94:A140 DELAY_RESET
- .94:A144 DELAY $000F
- .94:A148 CMD15 $0000
- .94:A14C DELAY_RESET
- .94:A150 DELAY $001E
- .94:A154 _level4_scr_vampire_goes_into_trap_sub_loop:
- .94:A154 LOOP_PTR_SET _level4_scr_vampire_goes_into_trap_sub_loop
- .94:A158 COLLISION_SUB_SET _level4_scr_vampire_damage_sub
- .94:A15C CMD52 OBJ06_Shaggy, $0004
- .94:A162 _level4_scr_vampire_goes_into_trap_sub_stop:
- .94:A162 LOOP_PTR_SET _level4_scr_vampire_goes_into_trap_sub_stop
- .94:A166 COLLISION_SUB_SET -1
- .94:A16A CMD3A $00A5, $0002
- .94:A170 JMP _level4_scr_final_sene
- .94:A174 _level4_scr_vampire_damage_sub:
- .94:A174 DAMAGE_ADD $000A
- .94:A178 DELAY_RESET
- .94:A17C DELAY $001E
- .94:A180 COLLISION_SUB_SET _level4_scr_vampire_damage_sub
- .94:A184 LOOP_JMP
- .94:A188 _level4_scr_final_sene:
- .94:A188 CMD28 $0000
- .94:A18C DELAY_RESET
- .94:A190 DELAY $0078
- .94:A194 CMD02 $0000, $00A5, $0109
- .94:A19C CMD3B $0A9C
- .94:A1A0 ITEM_OBJ_KILL OBJ_68_vampire_trap
- .94:A1A4 CMD12 $0001
- .94:A1A8 DELAY_RESET
- .94:A1AC DELAY $00B4
- .94:A1B0 CMD28 $000F
- .94:A1B4 MSGB _msg__weve_got_him_great_work_guys, OBJ04_Freddy
- .94:A1BC DELAY_RESET
- .94:A1C0 DELAY $003C
- .94:A1C4 DELAY_RESET
- .94:A1C8 DELAY_WITH_SKIP $00F0
- .94:A1CC MSG_CLR
- .94:A1D0 MSGB _msg__well_guys_lets_find_out_who_the_imposter_is_behind_bagosi, OBJ00_Velma
- .94:A1D8 DELAY_RESET
- .94:A1DC DELAY $003C
- .94:A1E0 DELAY_RESET
- .94:A1E4 DELAY_WITH_SKIP $00F0
- .94:A1E8 MSG_CLR
- .94:A1EC CMD3B $0AA6
- .94:A1F0 MSGB _msg__oh_jd_morgan_it_was_you_all_the_time, OBJ02_Daphne
- .94:A1F8 DELAY_RESET
- .94:A1FC DELAY $003C
- .94:A200 DELAY_RESET
- .94:A204 DELAY_WITH_SKIP $00F0
- .94:A208 MSG_CLR
- .94:A20C MSGB _msg__yes_it_was_me_and_my_business_partner_our_company_was, OBJ0C
- .94:A214 DELAY_RESET
- .94:A218 DELAY $003C
- .94:A21C DELAY_RESET
- .94:A220 DELAY_WITH_SKIP $00F0
- .94:A224 MSG_CLR
- .94:A228 MSGB _msg__doomed_if_we_didnt_find_some_money_from_somewhere_thats_when, OBJ0C
- .94:A230 DELAY_RESET
- .94:A234 DELAY $003C
- .94:A238 DELAY_RESET
- .94:A23C DELAY_WITH_SKIP $00F0
- .94:A240 MSG_CLR
- .94:A244 MSGB _msg__we_started_scheming_to_print_our_own_we_used_the_ghost_stories, OBJ0C
- .94:A24C DELAY_RESET
- .94:A250 DELAY $003C
- .94:A254 DELAY_RESET
- .94:A258 DELAY_WITH_SKIP $00F0
- .94:A25C MSG_CLR
- .94:A260 MSGB _msg__to_keep_people_like_you_away_and_we_would_have_gotten_away_with_it, OBJ0C
- .94:A268 DELAY_RESET
- .94:A26C DELAY $003C
- .94:A270 DELAY_RESET
- .94:A274 DELAY_WITH_SKIP $00F0
- .94:A278 MSG_CLR
- .94:A27C MSGB _msg___if_it_hadnt_been_for_you_crazy_kids, OBJ0C
- .94:A284 DELAY_RESET
- .94:A288 DELAY $003C
- .94:A28C DELAY_RESET
- .94:A290 DELAY_WITH_SKIP $00F0
- .94:A294 MSG_CLR
- .94:A298 MSGB _msg__right_scoob_time_for_us_to_check_out_the_refrigerator, OBJ06_Shaggy
- .94:A2A0 DELAY_RESET
- .94:A2A4 DELAY $003C
- .94:A2A8 DELAY_RESET
- .94:A2AC DELAY_WITH_SKIP $00F0
- .94:A2B0 MSG_CLR
- .94:A2B4 MSGB _msg__reah_right_raggy, OBJ08_Scooby
- .94:A2BC DELAY_RESET
- .94:A2C0 DELAY $003C
- .94:A2C4 DELAY_RESET
- .94:A2C8 DELAY_WITH_SKIP $00F0
- .94:A2CC MSG_CLR
- .94:A2D0 MSGB _msg__rooby_roobyroo, OBJ08_Scooby
- .94:A2D8 DELAY_RESET
- .94:A2DC DELAY $003C
- .94:A2E0 DELAY_RESET
- .94:A2E4 DELAY_WITH_SKIP $00F0
- .94:A2E8 MSG_CLR
- .94:A2EC NJMP _native_stage_complete_flag_set
- .94:A2F2 STOP
- .94:A2F6 _level3_scr_velma_main:
- .94:A2F6 CMD28 $000F
- .94:A2FA CMD02 $0002, $01F4, $01E0
- .94:A302 CMD18 $0002
- .94:A306 CMD12 $0001
- .94:A30A MSGB _msg____i_wonder_why_dean_drabwell_is_so_keen_to_buy_the_old_mans_land, OBJ04_Freddy
- .94:A312 DELAY_RESET
- .94:A316 DELAY $003C
- .94:A31A DELAY_RESET
- .94:A31E DELAY_WITH_SKIP $00F0
- .94:A322 MSG_CLR
- .94:A326 MSGB _msg__like_yeah_who_would_want_this_place_its_really_creepy, OBJ06_Shaggy
- .94:A32E DELAY_RESET
- .94:A332 DELAY $003C
- .94:A336 DELAY_RESET
- .94:A33A DELAY_WITH_SKIP $00F0
- .94:A33E MSG_CLR
- .94:A342 MSGB _msg__reah_reepy, OBJ08_Scooby
- .94:A34A DELAY_RESET
- .94:A34E DELAY $003C
- .94:A352 DELAY_RESET
- .94:A356 DELAY_WITH_SKIP $00F0
- .94:A35A MSG_CLR
- .94:A35E MSGB _msg___come_on_guys_lets_look_around, OBJ04_Freddy
- .94:A366 DELAY_RESET
- .94:A36A DELAY $003C
- .94:A36E DELAY_RESET
- .94:A372 DELAY_WITH_SKIP $00F0
- .94:A376 MSG_CLR
- .94:A37A OBJ_SUB_SET OBJ04_Freddy, _level3_scr_freddy_start
- .94:A380 MSGB _msg___hey_scoob_do_you__think_the_general_store_has_some_food, OBJ06_Shaggy
- .94:A388 DELAY_RESET
- .94:A38C DELAY $003C
- .94:A390 DELAY_RESET
- .94:A394 DELAY_WITH_SKIP $00F0
- .94:A398 MSG_CLR
- .94:A39C MSGB _msg__reah_rood, OBJ08_Scooby
- .94:A3A4 DELAY_RESET
- .94:A3A8 DELAY $003C
- .94:A3AC DELAY_RESET
- .94:A3B0 DELAY_WITH_SKIP $00F0
- .94:A3B4 MSG_CLR
- .94:A3B8 CMD18 $0002
- .94:A3BC DELAY_RESET
- .94:A3C0 DELAY $0078
- .94:A3C4 CMD12 $0000
- .94:A3C8 CMD56 $0003
- .94:A3CC ITEM_OBJ_INSERT _obj_res_ITEMA5A_tin_can, $00E1, $00CD, $0001
- .94:A3D6 ITEM_OBJ_INSERT _obj_res_ITEMA20_tar_covered_boots, $00AF, $01E0, $0000
- .94:A3E0 ITEM_OBJ_INSERT _obj_res_ITEMA09_snack, $0104, $00E6, $0000
- .94:A3EA ITEM_WAIT ITEMA09_snack
- .94:A3EE DOOR_LOCK $0003, $0002, -1
- .94:A3F6 DOOR_SUB_SET $0003, $0002, _level3_scr_door_lockA
- .94:A3FE RANGE_TEST OBJ06_Shaggy, $01A4
- .94:A404 TALK_SUB_SET 0
- .94:A408 MSGA _msg__make_sure_you_hunt_around_for_clues_guys
- .94:A40E CMD18 $0002
- .94:A412 DELAY_RESET
- .94:A416 DELAY $003C
- .94:A41A DELAY_RESET
- .94:A41E DELAY_WITH_SKIP $00F0
- .94:A422 MSG_CLR
- .94:A426 MSGA _msg__we_have_a_mystery_to_solve
- .94:A42C CMD18 $0002
- .94:A430 DELAY_RESET
- .94:A434 DELAY $003C
- .94:A438 DELAY_RESET
- .94:A43C DELAY_WITH_SKIP $00F0
- .94:A440 MSG_CLR
- .94:A444 _level3_scr_velma_tar_boots_wait:
- .94:A444 LOOP_PTR_SET _level3_scr_velma_tar_boots_loop
- .94:A448 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:A44C CMD09 $012C, $01E0
- .94:A452 CMD18 $0002
- .94:A456 DELAY_RESET
- .94:A45A DELAY $00B4
- .94:A45E CMD09 $0064, $01E0
- .94:A464 CMD18 $0002
- .94:A468 DELAY_RESET
- .94:A46C DELAY $0078
- .94:A470 _level3_scr_velma_tar_boots_loop:
- .94:A470 ITEM_FLAG_BEQ ITEMA20_tar_covered_boots, _level3_scr_velma_tar_boots_wait
- .94:A476 DOOR_LOCK_BNE $0003, $0004, _level3_scr_velma_tar_boots_loop
- .94:A47E OBJ_SUB_SET OBJ04_Freddy, _level3_scr_freddy_at_leaves_door
- .94:A484 JMP _level3_scr_velma_insert_fan_and_gen
- .94:A488 _level3_scr_velma_talk_subA:
- .94:A488 TALK_SUB_SET 0
- .94:A48C CMD12 $0001
- .94:A490 CMD53 OBJ06_Shaggy, $FFE2
- .94:A496 CMD14 $0000
- .94:A49A _level3_scr_velma_talk_subB:
- .94:A49A CMD53 OBJ06_Shaggy, $0000
- .94:A4A0 CMD12 $0000
- .94:A4A4 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:A4A8 LOOP_JMP
- .94:A4AC _items_test_scr20_tar_covered_boots:
- .94:A4AC MSGA _msg__a_pair_of_boots_yuck_theyre_covered_in_tar
- .94:A4B2 CMD18 $0002
- .94:A4B6 DELAY_RESET
- .94:A4BA DELAY $003C
- .94:A4BE DELAY_RESET
- .94:A4C2 DELAY_WITH_SKIP $00F0
- .94:A4C6 MSG_CLR
- .94:A4CA MSGA _msg__i_wonder_where_its_all_coming_from_neat_clue
- .94:A4D0 CMD18 $0002
- .94:A4D4 DELAY_RESET
- .94:A4D8 DELAY $003C
- .94:A4DC DELAY_RESET
- .94:A4E0 DELAY_WITH_SKIP $00F0
- .94:A4E4 MSG_CLR
- .94:A4E8 ITEM_REMOVE ITEMA20_tar_covered_boots
- .94:A4EC SCORES_ADD $0190
- .94:A4F0 ITEM_FLAG_SET ITEMA20_tar_covered_boots
- .94:A4F4 DOOR_UNLOCK $0003, $0002
- .94:A4FA JMP _level3_scr_velma_talk_subB
- .94:A4FE _items_test_scr5A_tin_can:
- .94:A4FE MSGA _msg__a_rusty_tin_can_thats_rubbish_throw_it_away
- .94:A504 CMD18 $0002
- .94:A508 DELAY_RESET
- .94:A50C DELAY $003C
- .94:A510 DELAY_RESET
- .94:A514 DELAY_WITH_SKIP $00F0
- .94:A518 MSG_CLR
- .94:A51C JMP _level3_scr_velma_talk_subB
- .94:A520 _level3_scr_freddy_default:
- .94:A520 CMD02 $0000, $00C8, $01E0
- .94:A528 CMD18 $0002
- .94:A52C STOP
- .94:A530 _level3_scr_freddy_start:
- .94:A530 CMD09 $0258, $01E0
- .94:A536 CMD18 $0002
- .94:A53A RANGE_TEST OBJ06_Shaggy, $0226
- .94:A540 TALK_SUB_SET 0
- .94:A544 MSGA _msg__this_general_store_is_abandoned_thats_strange
- .94:A54A CMD18 $0002
- .94:A54E DELAY_RESET
- .94:A552 DELAY $003C
- .94:A556 DELAY_RESET
- .94:A55A DELAY_WITH_SKIP $0078
- .94:A55E MSG_CLR
- .94:A562 _level3_scr_freddy_waitA:
- .94:A562 LOOP_PTR_SET _level3_scr_freddy_waitA
- .94:A566 TALK_SUB_SET _level3_scr_freddy_talk_subA
- .94:A56A CMD09 $01A4, $01E0
- .94:A570 CMD18 $0002
- .94:A574 DELAY_RESET
- .94:A578 DELAY $0078
- .94:A57C CMD09 $00B4, $01E0
- .94:A582 CMD18 $0002
- .94:A586 DELAY_RESET
- .94:A58A DELAY $00B4
- .94:A58E CMD09 $0190, $01E0
- .94:A594 CMD18 $0002
- .94:A598 DELAY_RESET
- .94:A59C DELAY $0078
- .94:A5A0 JMP _level3_scr_freddy_waitA
- .94:A5A4 _level3_scr_freddy_talk_subA:
- .94:A5A4 TALK_SUB_SET 0
- .94:A5A8 CMD12 $0001
- .94:A5AC CMD53 OBJ06_Shaggy, $FFE2
- .94:A5B2 MSGA _msg__hey_guys_make_sure_you_look__around_carefully
- .94:A5B8 CMD18 $0002
- .94:A5BC DELAY_RESET
- .94:A5C0 DELAY $003C
- .94:A5C4 DELAY_RESET
- .94:A5C8 DELAY_WITH_SKIP $0078
- .94:A5CC MSG_CLR
- .94:A5D0 CMD12 $0000
- .94:A5D4 TALK_SUB_SET _level3_scr_freddy_talk_subA
- .94:A5D8 LOOP_JMP
- .94:A5DC _level3_scr_daphne_default:
- .94:A5DC ACC_SET $0000
- .94:A5E0 CMD02 $0001, $0140, $00E6
- .94:A5E8 CMD18 $0002
- .94:A5EC RANGE_TEST OBJ06_Shaggy, $00FA
- .94:A5F2 TALK_SUB_SET 0
- .94:A5F6 MSGA _msg__hi_guys_i_wonder_if_any_of_this_garbage_might_come_in_handy
- .94:A5FC CMD18 $0002
- .94:A600 DELAY_RESET
- .94:A604 DELAY $003C
- .94:A608 DELAY_RESET
- .94:A60C DELAY_WITH_SKIP $0078
- .94:A610 MSG_CLR
- .94:A614 _level3_scr_daphne_waitA:
- .94:A614 LOOP_PTR_SET _level3_scr_daphne_waitA
- .94:A618 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:A61C CMD09 $012C, $00E6
- .94:A622 CMD18 $0002
- .94:A626 DELAY_RESET
- .94:A62A DELAY $012C
- .94:A62E CMD09 $0064, $00E6
- .94:A634 CMD18 $0002
- .94:A638 DELAY_RESET
- .94:A63C DELAY $00B4
- .94:A640 CMD09 $010E, $00E6
- .94:A646 CMD18 $0002
- .94:A64A DELAY_RESET
- .94:A64E DELAY $003C
- .94:A652 DOOR_LOCK_BNE $0002, $0003, _level3_scr_daphne_waitA
- .94:A65A JMP _level3_scr_daphne_walkB
- .94:A65E _level3_scr_tar_monster_first_appear:
- .94:A65E TALK_SUB_SET 0
- .94:A662 CMD02 $0000, $00C8, $01E0
- .94:A66A RANGE_TEST OBJ06_Shaggy, $007D
- .94:A670 CMD19 $4000
- .94:A674 CMD12 $0001
- .94:A678 CMD37 $0000
- .94:A67C CMD3B $09EC
- .94:A680 CMD3C $0000
- .94:A684 CMD09 $00A0, $01E0
- .94:A68A MSGA _msg__roooaaar
- .94:A690 CMD18 $0002
- .94:A694 DELAY_RESET
- .94:A698 DELAY $003C
- .94:A69C DELAY_RESET
- .94:A6A0 DELAY_WITH_SKIP $00F0
- .94:A6A4 MSG_CLR
- .94:A6A8 CMD3B $0A0E
- .94:A6AC CMD3C $0000
- .94:A6B0 DAMAGE_ADD $000F
- .94:A6B4 CMD38 $0000
- .94:A6B8 CMD12 $0000
- .94:A6BC _level3_scr_tar_monster_waitA:
- .94:A6BC DOOR_LOCK_BNE $0002, $0003, _level3_scr_tar_monster_waitA
- .94:A6C4 JMP _level3_scr_tar_monster_door_waitA
- .94:A6C8 _level3_scr_door_lockA:
- .94:A6C8 CMD12 $0001
- .94:A6CC MSGA _msg__i_should_really_look_around_here_some_more
- .94:A6D2 CMD18 $0002
- .94:A6D6 DELAY_RESET
- .94:A6DA DELAY $003C
- .94:A6DE DELAY_RESET
- .94:A6E2 DELAY_WITH_SKIP $0078
- .94:A6E6 MSG_CLR
- .94:A6EA CMD12 $0000
- .94:A6EE STOP
- .94:A6F2 _level3_scr_swamp_zombie:
- .94:A6F2 LOOP_PTR_SET _level3_scr_swamp_zombie_loopA
- .94:A6F6 CMD02 $0005, $00B4, $00DC
- .94:A6FE RANGE_TEST OBJ06_Shaggy, $012C
- .94:A704 CMD17 $0000
- .94:A708 DELAY_RESET
- .94:A70C DELAY $000F
- .94:A710 CMD15 $0000
- .94:A714 DELAY_RESET
- .94:A718 DELAY $001E
- .94:A71C COLLISION_SUB_SET _level3_scr_he_got_me_scoob
- .94:A720 CMD3A $02BC, $0002
- .94:A726 CMD3B $0540
- .94:A72A CMD3C $0000
- .94:A72E CMD3A $0064, $0002
- .94:A734 COLLISION_SUB_SET -1
- .94:A738 CMD3B $07E0
- .94:A73C CMD17 $0000
- .94:A740 DELAY_RESET
- .94:A744 DELAY $0019
- .94:A748 _level3_scr_swamp_zombie_loopA:
- .94:A748 LOOP_PTR_SET _level3_scr_swamp_zombie_loopB
- .94:A74C CMD02 $000A, $02A0, $00DC
- .94:A754 RANGE_TEST OBJ06_Shaggy, $005F
- .94:A75A CMD17 $0000
- .94:A75E DELAY_RESET
- .94:A762 DELAY $000F
- .94:A766 CMD15 $0000
- .94:A76A DELAY_RESET
- .94:A76E DELAY $001E
- .94:A772 COLLISION_SUB_SET _level3_scr_he_got_me_scoob
- .94:A776 CMD3A $0054, $0002
- .94:A77C CMD3B $0540
- .94:A780 CMD3C $0000
- .94:A784 CMD3A $02A0, $0002
- .94:A78A COLLISION_SUB_SET -1
- .94:A78E CMD3B $07E0
- .94:A792 CMD17 $0000
- .94:A796 DELAY_RESET
- .94:A79A DELAY $0019
- .94:A79E _level3_scr_swamp_zombie_loopB:
- .94:A79E LOOP_PTR_SET _level3_scr_swamp_zombie_loopC
- .94:A7A2 CMD02 $0011, $01B0, $00DC
- .94:A7AA RANGE_TEST OBJ06_Shaggy, $0096
- .94:A7B0 CMD17 $0000
- .94:A7B4 DELAY_RESET
- .94:A7B8 DELAY $000F
- .94:A7BC CMD15 $0000
- .94:A7C0 DELAY_RESET
- .94:A7C4 DELAY $001E
- .94:A7C8 COLLISION_SUB_SET _level3_scr_he_got_me_scoob
- .94:A7CC CMD3A $0050, $0002
- .94:A7D2 CMD3B $0540
- .94:A7D6 CMD3C $0000
- .94:A7DA CMD3A $01B0, $0002
- .94:A7E0 COLLISION_SUB_SET -1
- .94:A7E4 CMD3B $07E0
- .94:A7E8 CMD17 $0000
- .94:A7EC DELAY_RESET
- .94:A7F0 DELAY $0019
- .94:A7F4 _level3_scr_swamp_zombie_loopC:
- .94:A7F4 LOOP_PTR_SET _level3_scr_swamp_zombie
- .94:A7F8 CMD02 $0010, $01C0, $00DC
- .94:A800 RANGE_TEST OBJ06_Shaggy, $00DC
- .94:A806 CMD17 $0000
- .94:A80A DELAY_RESET
- .94:A80E DELAY $000F
- .94:A812 CMD15 $0000
- .94:A816 DELAY_RESET
- .94:A81A DELAY $001E
- .94:A81E COLLISION_SUB_SET _level3_scr_he_got_me_scoob
- .94:A822 CMD3A $0050, $0002
- .94:A828 CMD3B $0540
- .94:A82C CMD3C $0000
- .94:A830 CMD3A $00D0, $0002
- .94:A836 COLLISION_SUB_SET -1
- .94:A83A CMD3B $07E0
- .94:A83E CMD17 $0000
- .94:A842 DELAY_RESET
- .94:A846 DELAY $0019
- .94:A84A JMP _level3_scr_swamp_zombie
- .94:A84E _unref_script_1:
- .94:A84E CMD18 $0002 // -unused-
- .94:A852 CMD17 $0000 // -unused-
- .94:A856 DELAY_RESET // -unused-
- .94:A85A DELAY $000A // -unused-
- .94:A85E CMD16 $0000 // -unused-
- .94:A862 DELAY_RESET // -unused-
- .94:A866 DELAY $000F // -unused-
- .94:A86A DELAY_RESET // -unused-
- .94:A86E DELAY $0019 // -unused-
- .94:A872 STOP // -unused-
- .94:A876 _level3_scr_he_got_me_scoob:
- .94:A876 DAMAGE_ADD $000A
- .94:A87A CMD3B $07E0
- .94:A87E CMD17 $0000
- .94:A882 CMD12 $0001
- .94:A886 CMD37 $0000
- .94:A88A MSGB _msg__he_got_me_scoob__he_got_me, OBJ06_Shaggy
- .94:A892 DELAY_RESET
- .94:A896 DELAY $003C
- .94:A89A DELAY_RESET
- .94:A89E DELAY_WITH_SKIP $00B4
- .94:A8A2 MSG_CLR
- .94:A8A6 CMD38 $0000
- .94:A8AA CMD12 $0000
- .94:A8AE LOOP_JMP
- .94:A8B2 _level3_scr_velma_insert_fan_and_gen:
- .94:A8B2 CMD28 $000F
- .94:A8B6 CMD56 $0005
- .94:A8BA ITEM_OBJ_INSERT _obj_res_ITEMA32_fan, $00C8, $00C8, $0004
- .94:A8C4 ITEM_OBJ_INSERT _obj_res_ITEMA33_generator, $010E, $00DC, $0005
- .94:A8CE DOOR_LOCK $0006, $0005, -1
- .94:A8D6 DOOR_SUB_SET $0006, $0005, _level3_scr_door_lock_leafs
- .94:A8DE TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:A8E2 _level3_scr_velma_walkB:
- .94:A8E2 LOOP_PTR_SET _level3_scr_velma_walkB
- .94:A8E6 OBJ_ROOM_SET $0003
- .94:A8EA JSR _ingame_scr_door_open_start
- .94:A8EE _level3_scr_velma_walkC:
- .94:A8EE LOOP_PTR_SET _level3_scr_velma_waitC
- .94:A8F2 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:A8F6 CMD09 $012C, $00DC
- .94:A8FC CMD18 $0002
- .94:A900 DELAY_RESET
- .94:A904 DELAY $00B4
- .94:A908 CMD09 $0064, $00DC
- .94:A90E CMD18 $0002
- .94:A912 DELAY_RESET
- .94:A916 DELAY $0078
- .94:A91A _level3_scr_velma_waitC:
- .94:A91A DOOR_LOCK_BNE $0005, $0006, _level3_scr_velma_walkC
- .94:A922 JMP _level3_scr_velma_walkD
- .94:A926 _items_test_scr32_fan:
- .94:A926 MSGA _msg__your_one_and_only_fan_shaggy_youll_need_power_for_that
- .94:A92C CMD18 $0002
- .94:A930 DELAY_RESET
- .94:A934 DELAY $003C
- .94:A938 DELAY_RESET
- .94:A93C DELAY_WITH_SKIP $00F0
- .94:A940 MSG_CLR
- .94:A944 JMP _level3_scr_velma_talk_subB
- .94:A948 _items_test_scr33_generator:
- .94:A948 MSGA _msg__hey_guys_its__a_generator
- .94:A94E CMD18 $0002
- .94:A952 DELAY_RESET
- .94:A956 DELAY $003C
- .94:A95A DELAY_RESET
- .94:A95E DELAY_WITH_SKIP $00F0
- .94:A962 MSG_CLR
- .94:A966 JMP _level3_scr_velma_talk_subB
- .94:A96A _level3_scr_freddy_at_leaves_door:
- .94:A96A CMD02 $0005, $02BC, $00DC
- .94:A972 CMD18 $0002
- .94:A976 RANGE_TEST OBJ06_Shaggy, $026C
- .94:A97C TALK_SUB_SET 0
- .94:A980 MSGA _msg__hey_guys_heres_an_opening_we_just_have_to_blow_these_leaves_away
- .94:A986 CMD18 $0002
- .94:A98A DELAY_RESET
- .94:A98E DELAY $003C
- .94:A992 DELAY_RESET
- .94:A996 DELAY_WITH_SKIP $0078
- .94:A99A MSG_CLR
- .94:A99E _level3_scr_freddy_wait_for_leaves_blow:
- .94:A99E LOOP_PTR_SET _level3_scr_freddy_wait_for_leaves_loop
- .94:A9A2 TALK_SUB_SET _level3_scr_freddy_wait_for_leaves_talk_sub
- .94:A9A6 CMD09 $02BC, $00D7
- .94:A9AC CMD18 $0002
- .94:A9B0 DELAY_RESET
- .94:A9B4 DELAY $00B4
- .94:A9B8 CMD09 $02EE, $00DC
- .94:A9BE CMD18 $0002
- .94:A9C2 DELAY_RESET
- .94:A9C6 DELAY $012C
- .94:A9CA CMD09 $02A8, $00DC
- .94:A9D0 CMD18 $0002
- .94:A9D4 DELAY_RESET
- .94:A9D8 DELAY $0078
- .94:A9DC _level3_scr_freddy_wait_for_leaves_loop:
- .94:A9DC DOOR_LOCK_BNE $0005, $0006, _level3_scr_freddy_wait_for_leaves_blow
- .94:A9E4 JMP _level3_scr_freddy_at_empty_gap
- .94:A9E8 _level3_scr_freddy_wait_for_leaves_talk_sub:
- .94:A9E8 CMD12 $0001
- .94:A9EC WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:A9F4 TALK_SUB_SET 0
- .94:A9F8 ITEM_FLAG_BEQ ITEMA32_fan, _level3_scr_freddy_wait_for_leaves_talk_subA
- .94:A9FE ITEM_FLAG_BEQ ITEMA33_generator, _level3_scr_freddy_wait_for_leaves_talk_subB
- .94:AA04 MSGA _unused_msg__but_ive_already_blown_away_the_leaves // -unused-
- .94:AA0A CMD18 $0002 // -unused-
- .94:AA0E DELAY_RESET // -unused-
- .94:AA12 DELAY $003C // -unused-
- .94:AA16 DELAY_RESET // -unused-
- .94:AA1A DELAY_WITH_SKIP $0078 // -unused-
- .94:AA1E MSG_CLR // -unused-
- .94:AA22 _level3_scr_freddy_default_leaves_branch:
- .94:AA22 CMD12 $0000
- .94:AA26 LOOP_JMP
- .94:AA2A _level3_scr_freddy_wait_for_leaves_talk_subA:
- .94:AA2A ITEM_CURRENT_BEQ ITEMA32_fan, _level3_scr_freddy_want_fan_msg
- .94:AA30 MSGA _msg__if_only_we_had_some_way_to_blow_away_these_leaves
- .94:AA36 CMD18 $0002
- .94:AA3A DELAY_RESET
- .94:AA3E DELAY $003C
- .94:AA42 DELAY_RESET
- .94:AA46 DELAY_WITH_SKIP $0078
- .94:AA4A MSG_CLR
- .94:AA4E JMP _level3_scr_freddy_default_leaves_branch
- .94:AA52 _level3_scr_freddy_want_fan_msg:
- .94:AA52 MSGA _msg__hey_if_i_had_some_power_i_could_blow_away_the_leaves_with_this
- .94:AA58 CMD18 $0002
- .94:AA5C DELAY_RESET
- .94:AA60 DELAY $003C
- .94:AA64 DELAY_RESET
- .94:AA68 DELAY_WITH_SKIP $0078
- .94:AA6C MSG_CLR
- .94:AA70 ITEM_REMOVE ITEMA32_fan
- .94:AA74 ITEM_FLAG_SET ITEMA32_fan
- .94:AA78 JMP _level3_scr_freddy_default_leaves_branch
- .94:AA7C _level3_scr_freddy_wait_for_leaves_talk_subB:
- .94:AA7C ITEM_CURRENT_BEQ ITEMA33_generator, _level3_scr_freddy_want_generator_msg
- .94:AA82 MSGA _msg__if_only_i_had_something_to_power_the_fan
- .94:AA88 CMD18 $0002
- .94:AA8C DELAY_RESET
- .94:AA90 DELAY $003C
- .94:AA94 DELAY_RESET
- .94:AA98 DELAY_WITH_SKIP $0078
- .94:AA9C MSG_CLR
- .94:AAA0 JMP _level3_scr_freddy_default_leaves_branch
- .94:AAA4 _level3_scr_freddy_want_generator_msg:
- .94:AAA4 MSGA _msg__great_i_can_use_this___to_power_the_fan
- .94:AAAA CMD18 $0002
- .94:AAAE DELAY_RESET
- .94:AAB2 DELAY $003C
- .94:AAB6 DELAY_RESET
- .94:AABA DELAY_WITH_SKIP $0078
- .94:AABE MSG_CLR
- .94:AAC2 ITEM_REMOVE ITEMA33_generator
- .94:AAC6 ITEM_FLAG_SET ITEMA33_generator
- .94:AACA MSGA _msg__ok_now_to_get_rid_of_those_bothersome_leaves
- .94:AAD0 CMD18 $0002
- .94:AAD4 DELAY_RESET
- .94:AAD8 DELAY $003C
- .94:AADC DELAY_RESET
- .94:AAE0 DELAY_WITH_SKIP $0078
- .94:AAE4 MSG_CLR
- .94:AAE8 CMD12 $0000
- .94:AAEC CMD09 $0302, $00DC
- .94:AAF2 ITEM_OBJ_INSERT _obj_res_ITEMA33_generator, $02F8, $00DC, $FFFF
- .94:AAFC CMD36 ITEMA33_generator
- .94:AB00 CMD09 $0316, $00DC
- .94:AB06 ITEM_OBJ_INSERT _obj_res_ITEMA32_fan, $030C, $00DC, $FFFF
- .94:AB10 CMD09 $0320, $00DC
- .94:AB16 NJMP sub_83E51E
- .94:AB1C MSGA _msg__there_they_blow
- .94:AB22 CMD18 $0002
- .94:AB26 DELAY_RESET
- .94:AB2A DELAY $003C
- .94:AB2E DELAY_RESET
- .94:AB32 DELAY_WITH_SKIP $00F0
- .94:AB36 MSG_CLR
- .94:AB3A MSGA _msg__if_we_have_to_use_the_generator_again_well_need_more_gas
- .94:AB40 CMD18 $0002
- .94:AB44 DELAY_RESET
- .94:AB48 DELAY $0078
- .94:AB4C DELAY_RESET
- .94:AB50 DELAY_WITH_SKIP $00F0
- .94:AB54 MSG_CLR
- .94:AB58 DOOR_UNLOCK $0006, $0005
- .94:AB5E OBJ_SUB_SET OBJ00_Velma, _level3_scr_velma_walkD
- .94:AB64 LOOP_JMP
- .94:AB68 _level3_scr_daphne_walkB:
- .94:AB68 ACC_SET $0000
- .94:AB6C TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:AB70 _level3_scr_daphne_walkC:
- .94:AB70 LOOP_PTR_SET _level3_scr_daphne_walkC
- .94:AB74 OBJ_ROOM_SET $0002
- .94:AB78 JSR _ingame_scr_door_open_start
- .94:AB7C _level3_scr_daphne_walkD:
- .94:AB7C LOOP_PTR_SET _level3_scr_daphne_walkD
- .94:AB80 OBJ_ROOM_SET $0003
- .94:AB84 JSR _ingame_scr_door_open_start
- .94:AB88 _level3_scr_daphne_walkE:
- .94:AB88 LOOP_PTR_SET _level3_scr_daphne_walkE
- .94:AB8C OBJ_ROOM_SET $0004
- .94:AB90 JSR _ingame_scr_door_open_start
- .94:AB94 CMD09 $0140, $01E0
- .94:AB9A _level3_scr_daphne_waitE:
- .94:AB9A LOOP_PTR_SET _level3_scr_daphne_waitE
- .94:AB9E CMD09 $012C, $01E0
- .94:ABA4 CMD18 $0002
- .94:ABA8 DELAY_RESET
- .94:ABAC DELAY $0078
- .94:ABB0 CMD09 $0064, $01E0
- .94:ABB6 CMD18 $0002
- .94:ABBA DELAY_RESET
- .94:ABBE DELAY $00B4
- .94:ABC2 CMD09 $010E, $01E0
- .94:ABC8 CMD18 $0002
- .94:ABCC DELAY_RESET
- .94:ABD0 DELAY $003C
- .94:ABD4 DOOR_LOCK_BNE $0005, $0006, _level3_scr_daphne_waitE
- .94:ABDC JMP _level3_scr_daphne_walkF
- .94:ABE0 _level3_scr_tar_monster_door_waitA:
- .94:ABE0 DOOR_LOCK_BNE $0005, $0006, _level3_scr_tar_monster_door_waitA
- .94:ABE8 JMP _level3_scr_tar_monster_walkB
- .94:ABEC _level3_scr_door_lock_leafs:
- .94:ABEC CMD12 $0001
- .94:ABF0 MSGA _msg___i_cant_go_through_there_its_blocked_by_a_pile_of_leaves
- .94:ABF6 CMD18 $0002
- .94:ABFA DELAY_RESET
- .94:ABFE DELAY $003C
- .94:AC02 DELAY_RESET
- .94:AC06 DELAY_WITH_SKIP $0078
- .94:AC0A MSG_CLR
- .94:AC0E CMD12 $0000
- .94:AC12 STOP
- .94:AC16 _level3_scr_velma_walkD:
- .94:AC16 CMD56 $000B
- .94:AC1A ITEM_OBJ_INSERT _obj_res_ITEMA1A_sample_kit, $0096, $01CC, $0008
- .94:AC24 ITEM_OBJ_INSERT _obj_res_ITEMA52_tires, $0096, $00DC, $0006
- .94:AC2E ITEM_OBJ_INSERT _obj_res_ITEMA34_half_empty_gas, $00B4, $01E0, $0006
- .94:AC38 ITEM_WAIT ITEMA34_half_empty_gas
- .94:AC3C ITEM_OBJ_INSERT _obj_res_ITEMA10_lamp, $05D0, $01D6, $0008
- .94:AC46 ITEM_OBJ_INSERT _obj_res_ITEMA53_grubby_old_stick, $06E0, $0098, $0008
- .94:AC50 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:AC54 CMD02 $0007, $00C8, $00DC
- .94:AC5C _level3_scr_velma_waitD:
- .94:AC5C LOOP_PTR_SET _level3_scr_velma_waitD
- .94:AC60 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:AC64 CMD09 $0190, $00DC
- .94:AC6A CMD18 $0002
- .94:AC6E DELAY_RESET
- .94:AC72 DELAY $00B4
- .94:AC76 CMD09 $0064, $00DC
- .94:AC7C CMD18 $0002
- .94:AC80 DELAY_RESET
- .94:AC84 DELAY $0078
- .94:AC88 JMP _level3_scr_velma_waitD
- .94:AC8C _items_test_scr1A_sample_kit:
- .94:AC8C MSGA _msg__a_geological_sample_kit_hmmmfor_analyzing_soil
- .94:AC92 CMD18 $0002
- .94:AC96 DELAY_RESET
- .94:AC9A DELAY $003C
- .94:AC9E DELAY_RESET
- .94:ACA2 DELAY_WITH_SKIP $00F0
- .94:ACA6 MSG_CLR
- .94:ACAA MSGA _msg__someone_must_be_interested_in_this_land_groovy_clue
- .94:ACB0 CMD18 $0002
- .94:ACB4 DELAY_RESET
- .94:ACB8 DELAY $003C
- .94:ACBC DELAY_RESET
- .94:ACC0 DELAY_WITH_SKIP $00F0
- .94:ACC4 MSG_CLR
- .94:ACC8 ITEM_REMOVE ITEMA1A_sample_kit
- .94:ACCC SCORES_ADD $0190
- .94:ACD0 ITEM_FLAG_SET ITEMA1A_sample_kit
- .94:ACD4 JMP _level3_scr_velma_talk_subB
- .94:ACD8 _items_test_scr52_tires:
- .94:ACD8 MSGA _msg__tires_im_sure_you_can_do_something_with_these
- .94:ACDE CMD18 $0002
- .94:ACE2 DELAY_RESET
- .94:ACE6 DELAY $003C
- .94:ACEA DELAY_RESET
- .94:ACEE DELAY_WITH_SKIP $00F0
- .94:ACF2 MSG_CLR
- .94:ACF6 JMP _level3_scr_velma_talk_subB
- .94:ACFA _items_test_scr34_half_empty_gas:
- .94:ACFA MSGA _msg___its_a_half_empty_gas_can
- .94:AD00 CMD18 $0002
- .94:AD04 DELAY_RESET
- .94:AD08 DELAY $003C
- .94:AD0C DELAY_RESET
- .94:AD10 DELAY_WITH_SKIP $00F0
- .94:AD14 MSG_CLR
- .94:AD18 JMP _level3_scr_velma_talk_subB
- .94:AD1C _level3_scr_freddy_at_empty_gap:
- .94:AD1C TALK_SUB_SET 0
- .94:AD20 OBJ_ROOM_SET $0006
- .94:AD24 JSR _ingame_scr_door_open_start
- .94:AD28 OBJ_ROOM_SET $0007
- .94:AD2C JSR _ingame_scr_door_open_start
- .94:AD30 CMD02 $0007, $03C0, $00DC
- .94:AD38 CMD18 $0002
- .94:AD3C RANGE_TEST OBJ06_Shaggy, $0393
- .94:AD42 CMD12 $0001
- .94:AD46 MSGA _msg__i_can_see_a_way_through_up_ahead_but
- .94:AD4C CMD18 $0002
- .94:AD50 DELAY_RESET
- .94:AD54 DELAY $003C
- .94:AD58 DELAY_RESET
- .94:AD5C DELAY_WITH_SKIP $00B4
- .94:AD60 MSG_CLR
- .94:AD64 MSGA _msg__i_cant_jump_high_enough_to_reach_the_lowest_branch
- .94:AD6A CMD18 $0002
- .94:AD6E DELAY_RESET
- .94:AD72 DELAY $003C
- .94:AD76 DELAY_RESET
- .94:AD7A DELAY_WITH_SKIP $00B4
- .94:AD7E MSG_CLR
- .94:AD82 CMD12 $0000
- .94:AD86 _level3_scr_freddy_after_gap_loopA:
- .94:AD86 LOOP_PTR_SET _level3_scr_freddy_after_gap_loopA
- .94:AD8A _level3_scr_freddy_after_gap_loopB:
- .94:AD8A LOOP_PTR_SET _level3_scr_freddy_after_gap_loopB
- .94:AD8E TALK_SUB_SET _level3_scr_freddy_talk_subA
- .94:AD92 CMD09 $012C, $00DC
- .94:AD98 CMD18 $0002
- .94:AD9C DELAY_RESET
- .94:ADA0 DELAY $00B4
- .94:ADA4 CMD09 $0118, $00DC
- .94:ADAA CMD18 $0002
- .94:ADAE DELAY_RESET
- .94:ADB2 DELAY $0078
- .94:ADB6 CMD09 $0064, $00DC
- .94:ADBC CMD18 $0002
- .94:ADC0 DELAY_RESET
- .94:ADC4 DELAY $003C
- .94:ADC8 LOOP_JMP
- .94:ADCC _level3_scr_daphne_walkF:
- .94:ADCC ACC_SET $0000
- .94:ADD0 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:ADD4 _level3_scr_daphne_walkG:
- .94:ADD4 LOOP_PTR_SET _level3_scr_daphne_walkG
- .94:ADD8 OBJ_ROOM_SET $0005
- .94:ADDC JSR _ingame_scr_door_open_start
- .94:ADE0 _level3_scr_daphne_walkH:
- .94:ADE0 LOOP_PTR_SET _level3_scr_daphne_walkH
- .94:ADE4 OBJ_ROOM_SET $0006
- .94:ADE8 JSR _ingame_scr_door_open_start
- .94:ADEC _level3_scr_daphne_walkI:
- .94:ADEC LOOP_PTR_SET _level3_scr_daphne_walkI
- .94:ADF0 CMD09 $012C, $01D6
- .94:ADF6 CMD18 $0002
- .94:ADFA DELAY_RESET
- .94:ADFE DELAY $012C
- .94:AE02 CMD09 $0064, $01D6
- .94:AE08 CMD18 $0002
- .94:AE0C DELAY_RESET
- .94:AE10 DELAY $00B4
- .94:AE14 CMD09 $010E, $01D6
- .94:AE1A LOOP_JMP
- .94:AE1E _level3_scr_tar_monster_walkB:
- .94:AE1E CMD02 $0007, $0032, $00FA
- .94:AE26 CMD09 $0034, $00FA
- .94:AE2C CMD3B $07E0
- .94:AE30 RANGE_TEST OBJ06_Shaggy, $0082
- .94:AE36 CMD3B $09EC
- .94:AE3A CMD3C $0000
- .94:AE3E CMD12 $0001
- .94:AE42 CMD37 $0000
- .94:AE46 MSGA _msg__roooaaar
- .94:AE4C CMD18 $0002
- .94:AE50 DELAY_RESET
- .94:AE54 DELAY $003C
- .94:AE58 DELAY_RESET
- .94:AE5C DELAY_WITH_SKIP $00F0
- .94:AE60 MSG_CLR
- .94:AE64 DAMAGE_ADD $000F
- .94:AE68 CMD38 $0000
- .94:AE6C CMD12 $0000
- .94:AE70 CMD3B $09A6
- .94:AE74 DELAY_RESET
- .94:AE78 DELAY $0032
- .94:AE7C LOOP_PTR_SET _level3_scr_tar_monster_loopB
- .94:AE80 COLLISION_SUB_SET _level3_scr_he_got_me_scoob_0
- .94:AE84 CMD3A $03E8, $0005
- .94:AE8A CMD3B $0A0E
- .94:AE8E CMD3C $0000
- .94:AE92 _level3_scr_tar_monster_loopB:
- .94:AE92 COLLISION_SUB_SET -1
- .94:AE96 OBJ_ROOM_BNE OBJ06_Shaggy, $000A, _level3_scr_tar_monster_loopB
- .94:AE9E OBJ_SUB_SET OBJ00_Velma, _level3_scr_Velma_after_2nd_tar_monster
- .94:AEA4 OBJ_SUB_SET OBJ04_Freddy, _level3_scr_Freddy_after_2nd_tar_monster
- .94:AEAA OBJ_SUB_SET OBJ02_Daphne, _level3_scr_Daphne_after_2nd_tar_monster
- .94:AEB0 JMP _level3_scr_tar_monster_waitC
- .94:AEB4 _level3_scr_he_got_me_scoob_0:
- .94:AEB4 CMD3B $0A0E
- .94:AEB8 CMD3C $0000
- .94:AEBC CMD12 $0001
- .94:AEC0 CMD37 $0000
- .94:AEC4 MSGB _msg__he_got_me_scoob__he_got_me, OBJ06_Shaggy
- .94:AECC DELAY_RESET
- .94:AED0 DELAY $003C
- .94:AED4 DELAY_RESET
- .94:AED8 DELAY_WITH_SKIP $00B4
- .94:AEDC MSG_CLR
- .94:AEE0 DAMAGE_ADD $000A
- .94:AEE4 CMD38 $0000
- .94:AEE8 CMD12 $0000
- .94:AEEC LOOP_JMP
- .94:AEF0 _unref_script_2:
- .94:AEF0 CMD12 $0001 // -unused-
- .94:AEF4 MSGA _unused_msg____what_do_we_need_a_can_of_gas_for_scoob // -unused-
- .94:AEFA CMD18 $0002 // -unused-
- .94:AEFE DELAY_RESET // -unused-
- .94:AF02 DELAY $003C // -unused-
- .94:AF06 DELAY_RESET // -unused-
- .94:AF0A DELAY_WITH_SKIP $00F0 // -unused-
- .94:AF0E MSG_CLR // -unused-
- .94:AF12 CMD12 $0000 // -unused-
- .94:AF16 STOP // -unused-
- .94:AF1A _level3_scr_Velma_after_2nd_tar_monster:
- .94:AF1A CMD56 $0011
- .94:AF1E ITEM_OBJ_INSERT _obj_res_ITEMA1F_sinister_mask, $00BE, $00DC, $000B
- .94:AF28 ITEM_OBJ_INSERT _obj_res_ITEMA09_snack, $012C, $00DC, $000C
- .94:AF32 ITEM_WAIT ITEMA09_snack
- .94:AF36 ITEM_WAIT ITEMA1F_sinister_mask
- .94:AF3A CMD02 $000A, $012C, $00DC
- .94:AF42 _level3_scr_Velma_after_2nd_tar_monster_loop:
- .94:AF42 LOOP_PTR_SET _level3_scr_Velma_after_2nd_tar_monster_loop
- .94:AF46 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:AF4A CMD09 $0064, $00DC
- .94:AF50 CMD18 $0002
- .94:AF54 DELAY_RESET
- .94:AF58 DELAY $00F0
- .94:AF5C CMD09 $00C8, $00DC
- .94:AF62 CMD18 $0002
- .94:AF66 DELAY_RESET
- .94:AF6A DELAY $00B4
- .94:AF6E JMP _level3_scr_Velma_after_2nd_tar_monster_loop
- .94:AF72 _unref_script_3:
- .94:AF72 JMP _level3_scr_Velma_after_3nd_tar_monster // -unused-
- .94:AF76 _items_test_scr1F_sinister_mak:
- .94:AF76 MSGA _msg__a_sinister_mask_it_looks_just_like_the_tar_monster
- .94:AF7C CMD18 $0002
- .94:AF80 DELAY_RESET
- .94:AF84 DELAY $003C
- .94:AF88 DELAY_RESET
- .94:AF8C DELAY_WITH_SKIP $00F0
- .94:AF90 MSG_CLR
- .94:AF94 MSGA _msg__monsters_dont_need_masks_to_be_scary_groovy_clue_guys
- .94:AF9A CMD18 $0002
- .94:AF9E DELAY_RESET
- .94:AFA2 DELAY $003C
- .94:AFA6 DELAY_RESET
- .94:AFAA DELAY_WITH_SKIP $00F0
- .94:AFAE MSG_CLR
- .94:AFB2 ITEM_FLAG_SET ITEMA1F_sinister_mask
- .94:AFB6 ITEM_REMOVE ITEMA1F_sinister_mask
- .94:AFBA SCORES_ADD $0190
- .94:AFBE JMP _level3_scr_velma_talk_subB
- .94:AFC2 _unused_items_test_scr56_just_a_plank:
- .94:AFC2 MSGA _unused_msg__come_on_guys_look_for_some_clues_thats_just_a_plank // -unused-
- .94:AFC8 CMD18 $0002 // -unused-
- .94:AFCC DELAY_RESET // -unused-
- .94:AFD0 DELAY $003C // -unused-
- .94:AFD4 DELAY_RESET // -unused-
- .94:AFD8 DELAY_WITH_SKIP $00F0 // -unused-
- .94:AFDC MSG_CLR // -unused-
- .94:AFE0 JMP _level3_scr_velma_talk_subB // -unused-
- .94:AFE4 _items_test_scr53_grubby_old_stick:
- .94:AFE4 MSGA _msg__a_grubby_old_stick_scooby_wont_play_with_that
- .94:AFEA CMD18 $0002
- .94:AFEE DELAY_RESET
- .94:AFF2 DELAY $003C
- .94:AFF6 DELAY_RESET
- .94:AFFA DELAY_WITH_SKIP $00F0
- .94:AFFE MSG_CLR
- .94:B002 JMP _level3_scr_velma_talk_subB
- .94:B006 _level3_scr_Freddy_after_2nd_tar_monster:
- .94:B006 CMD02 $000C, $010E, $00DC
- .94:B00E CMD18 $0002
- .94:B012 RANGE_TEST OBJ06_Shaggy, $00C8
- .94:B018 TALK_SUB_SET 0
- .94:B01C _level3_scr_Freddy_after_2nd_tar_monster_loop:
- .94:B01C LOOP_PTR_SET _level3_scr_Freddy_after_2nd_tar_monster_loop
- .94:B020 TALK_SUB_SET _level3_scr_freddy_talk_subA
- .94:B024 CMD09 $012C, $00DC
- .94:B02A CMD18 $0002
- .94:B02E DELAY_RESET
- .94:B032 DELAY $00B4
- .94:B036 CMD09 $00FA, $00DC
- .94:B03C CMD18 $0002
- .94:B040 DELAY_RESET
- .94:B044 DELAY $012C
- .94:B048 CMD09 $0064, $00DC
- .94:B04E CMD18 $0002
- .94:B052 DELAY_RESET
- .94:B056 DELAY $0078
- .94:B05A LOOP_JMP
- .94:B05E _level3_scr_Daphne_after_2nd_tar_monster:
- .94:B05E ACC_SET $0000
- .94:B062 CMD02 $000B, $012C, $00DC
- .94:B06A CMD18 $0002
- .94:B06E RANGE_TEST OBJ06_Shaggy, $010E
- .94:B074 TALK_SUB_SET 0
- .94:B078 CMD12 $0001
- .94:B07C MSGA _msg__i_think_i_saw_something_around_here
- .94:B082 CMD18 $0002
- .94:B086 DELAY_RESET
- .94:B08A DELAY $003C
- .94:B08E DELAY_RESET
- .94:B092 DELAY_WITH_SKIP $00F0
- .94:B096 MSG_CLR
- .94:B09A CMD12 $0000
- .94:B09E _level3_scr_Daphne_after_2nd_tar_monster_loop:
- .94:B09E LOOP_PTR_SET _level3_scr_Daphne_after_2nd_tar_monster_loop
- .94:B0A2 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:B0A6 CMD09 $0118, $00DC
- .94:B0AC CMD18 $0002
- .94:B0B0 DELAY_RESET
- .94:B0B4 DELAY $012C
- .94:B0B8 CMD09 $0096, $00DC
- .94:B0BE CMD18 $0002
- .94:B0C2 DELAY_RESET
- .94:B0C6 DELAY $012C
- .94:B0CA CMD09 $015E, $00DC
- .94:B0D0 LOOP_JMP
- .94:B0D4 _level3_scr_tar_monster_waitC:
- .94:B0D4 OBJ_ROOM_BNE OBJ06_Shaggy, $0009, _level3_scr_tar_monster_waitC
- .94:B0DC OBJ_SUB_SET OBJ00_Velma, _level3_scr_Velma_after_3nd_tar_monster
- .94:B0E2 OBJ_SUB_SET OBJ04_Freddy, _level3_scr_Freddy_after_3nd_tar_monster
- .94:B0E8 OBJ_SUB_SET OBJ02_Daphne, _level3_scr_Daphne_after_3nd_tar_monster
- .94:B0EE JMP _level3_scr_tar_monster_waitD
- .94:B0F2 _level3_scr_Velma_after_3nd_tar_monster:
- .94:B0F2 CMD56 $0017
- .94:B0F6 ITEM_OBJ_INSERT _obj_res_ITEMA20_tar_covered_boots, $0154, $00DC, $0009
- .94:B100 ITEM_OBJ_INSERT _obj_res_ITEMA1E_geo_map, $015E, $00DC, $000D
- .94:B10A ITEM_OBJ_INSERT _obj_res_ITEMA18_boiler_suit, $00FA, $00DC, $000E
- .94:B114 CMD02 $000D, $015E, $01E0
- .94:B11C _level3_scr_Velma_after_3nd_tar_monster_loop:
- .94:B11C LOOP_PTR_SET _level3_scr_Velma_after_3nd_tar_monster_loop
- .94:B120 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:B124 CMD09 $01F4, $01E0
- .94:B12A CMD18 $0002
- .94:B12E DELAY_RESET
- .94:B132 DELAY $00F0
- .94:B136 CMD09 $0186, $01E0
- .94:B13C CMD18 $0002
- .94:B140 DELAY_RESET
- .94:B144 DELAY $00B4
- .94:B148 JMP _level3_scr_Velma_after_3nd_tar_monster_loop
- .94:B14C _items_test_scr18_boiler_suit:
- .94:B14C MSGA _msg__a_dirty_boiler_suit_covered_in_tar_whoever_wore_it
- .94:B152 CMD18 $0002
- .94:B156 DELAY_RESET
- .94:B15A DELAY $003C
- .94:B15E DELAY_RESET
- .94:B162 DELAY_WITH_SKIP $00F0
- .94:B166 MSG_CLR
- .94:B16A MSGA _msg__mustve_been_up_to_their_neck_in_it_great_clue_guys
- .94:B170 CMD18 $0002
- .94:B174 DELAY_RESET
- .94:B178 DELAY $003C
- .94:B17C DELAY_RESET
- .94:B180 DELAY_WITH_SKIP $00F0
- .94:B184 MSG_CLR
- .94:B188 ITEM_REMOVE ITEMA18_boiler_suit
- .94:B18C SCORES_ADD $0190
- .94:B190 ITEM_FLAG_SET ITEMA18_boiler_suit
- .94:B194 JMP _level3_scr_velma_talk_subB
- .94:B198 _items_test_scr1E_geo_map:
- .94:B198 MSGA _msg____a_geological_map___it_shows_detailed_exploration_of_this
- .94:B19E CMD18 $0002
- .94:B1A2 DELAY_RESET
- .94:B1A6 DELAY $003C
- .94:B1AA DELAY_RESET
- .94:B1AE DELAY_WITH_SKIP $00F0
- .94:B1B2 MSG_CLR
- .94:B1B6 MSGA _msg__area_why_is_this_site_being_searched_its_a_clue_guys
- .94:B1BC CMD18 $0002
- .94:B1C0 DELAY_RESET
- .94:B1C4 DELAY $003C
- .94:B1C8 DELAY_RESET
- .94:B1CC DELAY_WITH_SKIP $00F0
- .94:B1D0 MSG_CLR
- .94:B1D4 ITEM_REMOVE ITEMA1E_geo_map
- .94:B1D8 SCORES_ADD $0190
- .94:B1DC ITEM_FLAG_SET ITEMA1E_geo_map
- .94:B1E0 JMP _level3_scr_velma_talk_subB
- .94:B1E4 _level3_scr_Freddy_after_3nd_tar_monster:
- .94:B1E4 CMD02 $0008, $05D0, $01D6
- .94:B1EC CMD3B $07E0
- .94:B1F0 STOP
- .94:B1F4 _level3_scr_Daphne_after_3nd_tar_monster:
- .94:B1F4 ACC_SET $0000
- .94:B1F8 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:B1FC CMD02 $000E, $0096, $00F0
- .94:B204 _level3_scr_Daphne_after_3nd_tar_monster_loop:
- .94:B204 LOOP_PTR_SET _level3_scr_Daphne_after_3nd_tar_monster_loop
- .94:B208 CMD09 $0118, $00F0
- .94:B20E CMD18 $0002
- .94:B212 DELAY_RESET
- .94:B216 DELAY $012C
- .94:B21A CMD09 $0096, $00F0
- .94:B220 CMD18 $0002
- .94:B224 DELAY_RESET
- .94:B228 DELAY $00B4
- .94:B22C CMD09 $00FA, $00F0
- .94:B232 LOOP_JMP
- .94:B236 _level3_scr_tar_monster_waitD:
- .94:B236 OBJ_ROOM_BNE OBJ06_Shaggy, $000F, _level3_scr_tar_monster_waitD
- .94:B23E OBJ_SUB_SET OBJ00_Velma, _level3_scr_Velma_after_4th_tar_monster
- .94:B244 OBJ_SUB_SET OBJ04_Freddy, _level3_scr_Freddy_after_4th_tar_monster
- .94:B24A OBJ_SUB_SET OBJ02_Daphne, _level3_scr_Daphne_after_4th_tar_monster
- .94:B250 JMP _level3_scr_tar_monster_waitE
- .94:B254 _level3_scr_Velma_after_4th_tar_monster:
- .94:B254 CMD56 $001F
- .94:B258 ITEM_OBJ_INSERT _obj_res_OBJ11_dark_room, $0096, $00DC, $0012
- .94:B262 ITEM_OBJ_INSERT _obj_res_ITEMA1B_tar_pot, $00C8, $00DC, $0013
- .94:B26C ITEM_OBJ_INSERT _obj_res_ITEMA54_geological_report, $015E, $00DC, $0011
- .94:B276 CMD02 $0012, $0064, $00DC
- .94:B27E _level3_scr_Velma_after_4th_tar_monster_loopA:
- .94:B27E LOOP_PTR_SET _level3_scr_Velma_after_4th_tar_monster_loopB
- .94:B282 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:B286 CMD09 $0064, $00DC
- .94:B28C CMD18 $0002
- .94:B290 DELAY_RESET
- .94:B294 DELAY $00F0
- .94:B298 CMD09 $012C, $00DC
- .94:B29E CMD18 $0002
- .94:B2A2 DELAY_RESET
- .94:B2A6 DELAY $00B4
- .94:B2AA _level3_scr_Velma_after_4th_tar_monster_loopB:
- .94:B2AA ITEM_FLAG_BEQ ITEMA54_geological_report, _level3_scr_Velma_after_4th_tar_monster_loopA
- .94:B2B0 ITEM_FLAG_BEQ ITEMA1B_tar_pot, _level3_scr_Velma_after_4th_tar_monster_loopA
- .94:B2B6 CMD12 $0001
- .94:B2BA MSGA _msg__thats_it_i_think_i_understand_whats_going_on_here
- .94:B2C0 CMD18 $0002
- .94:B2C4 DELAY_RESET
- .94:B2C8 DELAY $003C
- .94:B2CC DELAY_RESET
- .94:B2D0 DELAY_WITH_SKIP $0078
- .94:B2D4 MSG_CLR
- .94:B2D8 CMD12 $0000
- .94:B2DC JMP _level3_scr_Velma_final_loop
- .94:B2E0 _items_test_scr1B_tar_pot:
- .94:B2E0 MSGA _msg__a_pot_filled_with_tar_hmmm_it_could_be_a_good_disguise
- .94:B2E6 CMD18 $0002
- .94:B2EA DELAY_RESET
- .94:B2EE DELAY $003C
- .94:B2F2 DELAY_RESET
- .94:B2F6 DELAY_WITH_SKIP $00F0
- .94:B2FA MSG_CLR
- .94:B2FE MSGA _msg__if_you_painted_yourself_in_it_yuck_a_sticky_clue_guys
- .94:B304 CMD18 $0002
- .94:B308 DELAY_RESET
- .94:B30C DELAY $003C
- .94:B310 DELAY_RESET
- .94:B314 DELAY_WITH_SKIP $00F0
- .94:B318 MSG_CLR
- .94:B31C ITEM_REMOVE ITEMA1B_tar_pot
- .94:B320 SCORES_ADD $0190
- .94:B324 ITEM_FLAG_SET ITEMA1B_tar_pot
- .94:B328 JMP _level3_scr_velma_talk_subB
- .94:B32C _items_test_scr54_geological_report:
- .94:B32C MSGA _msg__a_geological_report_commissioned_by_drabwell_but
- .94:B332 CMD18 $0002
- .94:B336 DELAY_RESET
- .94:B33A DELAY $003C
- .94:B33E DELAY_RESET
- .94:B342 DELAY_WITH_SKIP $00F0
- .94:B346 MSG_CLR
- .94:B34A MSGA _msg__on_grumpers_land_drabwell_must_be_behind_all_this
- .94:B350 CMD18 $0002
- .94:B354 DELAY_RESET
- .94:B358 DELAY $003C
- .94:B35C DELAY_RESET
- .94:B360 DELAY_WITH_SKIP $00F0
- .94:B364 MSG_CLR
- .94:B368 ITEM_REMOVE ITEMA54_geological_report
- .94:B36C SCORES_ADD $0190
- .94:B370 ITEM_FLAG_SET ITEMA54_geological_report
- .94:B374 JMP _level3_scr_velma_talk_subB
- .94:B378 _level3_scr_Freddy_after_4th_tar_monster:
- .94:B378 CMD02 $0010, $0046, $00DC
- .94:B380 _level3_scr_Freddy_after_4th_tar_monster_loop:
- .94:B380 LOOP_PTR_SET _level3_scr_freddy_wait_for_tar_pot
- .94:B384 TALK_SUB_SET _level3_scr_freddy_catch_villain_talk_msg
- .94:B388 CMD09 $01C2, $00DC
- .94:B38E CMD18 $0002
- .94:B392 DELAY_RESET
- .94:B396 DELAY $003C
- .94:B39A CMD09 $0186, $00DC
- .94:B3A0 CMD18 $0002
- .94:B3A4 DELAY_RESET
- .94:B3A8 DELAY $0078
- .94:B3AC CMD09 $0140, $00DC
- .94:B3B2 CMD18 $0002
- .94:B3B6 DELAY_RESET
- .94:B3BA DELAY $0078
- .94:B3BE CMD09 $0168, $00DC
- .94:B3C4 _level3_scr_freddy_wait_for_tar_pot:
- .94:B3C4 ITEM_FLAG_BEQ ITEMA54_geological_report, _level3_scr_Freddy_after_4th_tar_monster_loop
- .94:B3CA ITEM_FLAG_BEQ ITEMA1B_tar_pot, _level3_scr_Freddy_after_4th_tar_monster_loop
- .94:B3D0 JMP _level3_scr_freddy_after_tar_pot_walk
- .94:B3D4 _level3_scr_freddy_catch_villain_talk_msg:
- .94:B3D4 TALK_SUB_SET 0
- .94:B3D8 CMD53 OBJ06_Shaggy, $FFE2
- .94:B3DE MSGA _msg__we_have_to_catch_this_villain
- .94:B3E4 CMD18 $0002
- .94:B3E8 DELAY_RESET
- .94:B3EC DELAY $003C
- .94:B3F0 DELAY_RESET
- .94:B3F4 DELAY_WITH_SKIP $0078
- .94:B3F8 MSG_CLR
- .94:B3FC TALK_SUB_SET _level3_scr_freddy_catch_villain_talk_msg
- .94:B400 LOOP_JMP
- .94:B404 _level3_scr_Daphne_after_4th_tar_monster:
- .94:B404 ACC_SET $0000
- .94:B408 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:B40C _level3_scr_Daphne_after_4th_tar_monster_loopA:
- .94:B40C LOOP_PTR_SET _level3_scr_Daphne_after_4th_tar_monster_loopA
- .94:B410 CMD02 $0012, $0064, $00DC
- .94:B418 OBJ_ROOM_SET $0010
- .94:B41C JSR _ingame_scr_door_open_start
- .94:B420 _level3_scr_Daphne_after_4th_tar_monster_loopB:
- .94:B420 LOOP_PTR_SET _level3_scr_Daphne_wait_for_tar_pot
- .94:B424 CMD09 $005F, $00DC
- .94:B42A CMD18 $0002
- .94:B42E DELAY_RESET
- .94:B432 DELAY $00B4
- .94:B436 CMD09 $0078, $00DC
- .94:B43C CMD18 $0002
- .94:B440 DELAY_RESET
- .94:B444 DELAY $0078
- .94:B448 CMD09 $0064, $00DC
- .94:B44E _level3_scr_Daphne_wait_for_tar_pot:
- .94:B44E ITEM_FLAG_BEQ ITEMA54_geological_report, _level3_scr_Daphne_after_4th_tar_monster_loopB
- .94:B454 ITEM_FLAG_BEQ ITEMA1B_tar_pot, _level3_scr_Daphne_after_4th_tar_monster_loopB
- .94:B45A JMP _level3_scr_Daphne_after_tar_pot_loopA
- .94:B45E _level3_scr_tar_monster_waitE:
- .94:B45E ITEM_FLAG_BEQ ITEMA54_geological_report, _level3_scr_tar_monster_waitE
- .94:B464 ITEM_FLAG_BEQ ITEMA1B_tar_pot, _level3_scr_tar_monster_waitE
- .94:B46A JMP _level3_scr_tar_monster_waitF
- .94:B46E _level3_scr_Velma_final_talk_sub:
- .94:B46E CMD12 $0001
- .94:B472 CMD53 OBJ06_Shaggy, $FFE2
- .94:B478 MSGA _msg__we_need_to_bring_this_villain_to_justice
- .94:B47E CMD18 $0002
- .94:B482 DELAY_RESET
- .94:B486 DELAY $003C
- .94:B48A DELAY_RESET
- .94:B48E DELAY_WITH_SKIP $0078
- .94:B492 MSG_CLR
- .94:B496 MSGA _msg__go_and_speak_to_freddy__he_will_have_a_plan
- .94:B49C CMD18 $0002
- .94:B4A0 DELAY_RESET
- .94:B4A4 DELAY $003C
- .94:B4A8 DELAY_RESET
- .94:B4AC DELAY_WITH_SKIP $0078
- .94:B4B0 MSG_CLR
- .94:B4B4 CMD12 $0000
- .94:B4B8 LOOP_JMP
- .94:B4BC _level3_scr_Velma_final_loop:
- .94:B4BC LOOP_PTR_SET _level3_scr_Velma_final_loopA
- .94:B4C0 TALK_SUB_SET _level3_scr_Velma_final_talk_sub
- .94:B4C4 CMD09 $0064, $00DC
- .94:B4CA CMD18 $0002
- .94:B4CE DELAY_RESET
- .94:B4D2 DELAY $0078
- .94:B4D6 CMD09 $012C, $00DC
- .94:B4DC CMD18 $0002
- .94:B4E0 DELAY_RESET
- .94:B4E4 DELAY $0078
- .94:B4E8 _level3_scr_Velma_final_loopA:
- .94:B4E8 OBJ_ROOM_BNE OBJ06_Shaggy, $0012, _level3_scr_Velma_final_loopB
- .94:B4F0 JMP _level3_scr_Velma_final_loop
- .94:B4F4 _level3_scr_Velma_final_loopB:
- .94:B4F4 LOOP_PTR_SET _level3_scr_Velma_final_loopC
- .94:B4F8 CMD02 $000A, $0064, $00C8
- .94:B500 CMD18 $0002
- .94:B504 _level3_scr_Velma_final_loopC:
- .94:B504 OBJ_ROOM_BNE OBJ04_Freddy, $000A, _level3_scr_Velma_final_loopC
- .94:B50C _level3_scr_Velma_final_loopD:
- .94:B50C LOOP_PTR_SET _level3_scr_Velma_final_loopD
- .94:B510 TALK_SUB_SET _level3_scr_velma_talk_subA
- .94:B514 LOOP_JMP
- .94:B518 _level3_scr_Velma_final_loopE:
- .94:B518 RANGE_TEST OBJ06_Shaggy, $0050
- .94:B51E CMD12 $0001
- .94:B522 STOP
- .94:B526 _level3_scr_freddy_before_trap_talk_subB:
- .94:B526 CMD12 $0001
- .94:B52A MSGA _msg__heres_my_plan_guys
- .94:B530 CMD18 $0002
- .94:B534 DELAY_RESET
- .94:B538 DELAY $003C
- .94:B53C DELAY_RESET
- .94:B540 DELAY_WITH_SKIP $0078
- .94:B544 MSG_CLR
- .94:B548 CMD4D $0000
- .94:B54C CMD12 $0000
- .94:B550 LOOP_JMP
- .94:B554 _level3_scr_freddy_after_tar_pot_walk:
- .94:B554 LOOP_PTR_SET _level3_scr_freddy_before_trap_msg
- .94:B558 CMD09 $015E, $00DC
- .94:B55E CMD18 $0002
- .94:B562 RANGE_TEST OBJ06_Shaggy, $0190
- .94:B568 _level3_scr_freddy_before_trap_msg:
- .94:B568 CMD12 $0001
- .94:B56C MSGA _msg__we_need_to_catch_this_crook_and_i_have_a_plan
- .94:B572 CMD18 $0002
- .94:B576 DELAY_RESET
- .94:B57A DELAY $003C
- .94:B57E DELAY_RESET
- .94:B582 DELAY_WITH_SKIP $0078
- .94:B586 MSG_CLR
- .94:B58A MSGA _msg__heres_my_plan_guys
- .94:B590 CMD18 $0002
- .94:B594 DELAY_RESET
- .94:B598 DELAY $003C
- .94:B59C DELAY_RESET
- .94:B5A0 DELAY_WITH_SKIP $0078
- .94:B5A4 MSG_CLR
- .94:B5A8 CMD4D $0000
- .94:B5AC MSGA _msg__come_and_find_me_at_the_far_end_of_the_plank_bridge
- .94:B5B2 CMD18 $0002
- .94:B5B6 DELAY_RESET
- .94:B5BA DELAY $003C
- .94:B5BE DELAY_RESET
- .94:B5C2 DELAY_WITH_SKIP $00F0
- .94:B5C6 MSG_CLR
- .94:B5CA CMD12 $0000
- .94:B5CE _level3_scr_freddy_before_trap_walkA:
- .94:B5CE LOOP_PTR_SET _level3_scr_freddy_before_trap_walkA
- .94:B5D2 TALK_SUB_SET _level3_scr_freddy_before_trap_talk_subB
- .94:B5D6 OBJ_ROOM_BNE OBJ06_Shaggy, $0010, _level3_scr_freddy_before_trap_walkB
- .94:B5DE LOOP_JMP
- .94:B5E2 _level3_scr_freddy_before_trap_walkB:
- .94:B5E2 CMD02 $000A, $0096, $00C8
- .94:B5EA CMD18 $0002
- .94:B5EE _level3_scr_freddy_before_trap_walkC:
- .94:B5EE LOOP_PTR_SET _level3_scr_freddy_before_trap_walkC
- .94:B5F2 TALK_SUB_SET _level3_scr_freddy_before_trap_talk_subC
- .94:B5F6 LOOP_JMP
- .94:B5FA _level3_scr_freddy_before_trap_talk_subC:
- .94:B5FA TALK_SUB_SET 0
- .94:B5FE ITEM_FLAG_BEQ ITEMA16_old_key, _level3_scr_freddy_before_trap_fan_msg
- .94:B604 ITEM_FLAG_BEQ ITEMA15_old_key, _level3_scr_freddy_before_trap_generator_need
- .94:B60A ITEM_FLAG_BEQ ITEMA13_melon, _level3_scr_freddy_before_trap_gas_need
- .94:B610 _level3_scr_freddy_trap_done_msg:
- .94:B610 CMD12 $0001
- .94:B614 MSGA _msg__good_work_guys_now_all_you_have_to_do_is_lure_him_here
- .94:B61A CMD18 $0002
- .94:B61E DELAY_RESET
- .94:B622 DELAY $003C
- .94:B626 DELAY_RESET
- .94:B62A DELAY_WITH_SKIP $0078
- .94:B62E MSG_CLR
- .94:B632 CMD12 $0000
- .94:B636 _level3_scr_freddy_trap_done_waitA:
- .94:B636 LOOP_PTR_SET _level3_scr_freddy_trap_done_waitA
- .94:B63A TALK_SUB_SET _level3_scr_freddy_trap_done_msg
- .94:B63E OBJ_ROOM_BNE OBJ06_Shaggy, $000A, _level3_scr_freddy_trap_done_waitB
- .94:B646 LOOP_JMP
- .94:B64A _level3_scr_freddy_trap_done_waitB:
- .94:B64A ITEM_OBJ_INSERT _obj_res_ITEMA32_fan, $00A5, $00F5, $000A
- .94:B654 ITEM_DISABLE ITEMA32_fan, _level3_scr_freddy_trap_item_disabled
- .94:B65A ITEM_OBJ_INSERT _obj_res_ITEMA33_generator, $0078, $00F5, $000A
- .94:B664 ITEM_DISABLE ITEMA33_generator, _level3_scr_freddy_trap_item_disabled
- .94:B66A STOP
- .94:B66E _level3_scr_Freddy_final_sub:
- .94:B66E RANGE_TEST OBJ06_Shaggy, $0082
- .94:B674 CMD12 $0001
- .94:B678 STOP
- .94:B67C _level3_scr_freddy_trap_item_disabled:
- .94:B67C CMD12 $0001
- .94:B680 MSGA _msg__leave_that_alone_guys_we_need_it_to_trap_the_tar_monster
- .94:B686 CMD18 $0002
- .94:B68A DELAY_RESET
- .94:B68E DELAY $003C
- .94:B692 DELAY_RESET
- .94:B696 DELAY_WITH_SKIP $0078
- .94:B69A MSG_CLR
- .94:B69E CMD12 $0000
- .94:B6A2 LOOP_JMP
- .94:B6A6 _level3_scr_freddy_before_trap_fan_msg:
- .94:B6A6 ITEM_CURRENT_BEQ ITEMA32_fan, _got_fan
- .94:B6AC MSGA _msg__i_need_a_fan_to_dry_out_the_tar_monster
- .94:B6B2 CMD18 $0002
- .94:B6B6 DELAY_RESET
- .94:B6BA DELAY $003C
- .94:B6BE DELAY_RESET
- .94:B6C2 DELAY_WITH_SKIP $0078
- .94:B6C6 MSG_CLR
- .94:B6CA CMD4D $0000
- .94:B6CE LOOP_JMP
- .94:B6D2 _got_fan:
- .94:B6D2 MSGA _msg__groovy_now_all_i_need_is_a_generator_to_power_it
- .94:B6D8 CMD18 $0002
- .94:B6DC DELAY_RESET
- .94:B6E0 DELAY $003C
- .94:B6E4 DELAY_RESET
- .94:B6E8 DELAY_WITH_SKIP $0078
- .94:B6EC MSG_CLR
- .94:B6F0 ITEM_REMOVE ITEMA32_fan
- .94:B6F4 ITEM_FLAG_SET ITEMA16_old_key
- .94:B6F8 LOOP_JMP
- .94:B6FC _level3_scr_freddy_before_trap_generator_need:
- .94:B6FC ITEM_CURRENT_BEQ ITEMA33_generator, _got_generator
- .94:B702 MSGA _msg__right_now_im_looking_for_a_generator_to_power_the_fan
- .94:B708 CMD18 $0002
- .94:B70C DELAY_RESET
- .94:B710 DELAY $003C
- .94:B714 DELAY_RESET
- .94:B718 DELAY_WITH_SKIP $0078
- .94:B71C MSG_CLR
- .94:B720 CMD4D $0000
- .94:B724 LOOP_JMP
- .94:B728 _got_generator:
- .94:B728 MSGA _msg__good_work__all_i_need_now_is_some_gas_for_the_generator
- .94:B72E CMD18 $0002
- .94:B732 DELAY_RESET
- .94:B736 DELAY $003C
- .94:B73A DELAY_RESET
- .94:B73E DELAY_WITH_SKIP $0078
- .94:B742 MSG_CLR
- .94:B746 ITEM_REMOVE ITEMA33_generator
- .94:B74A ITEM_FLAG_SET ITEMA15_old_key
- .94:B74E LOOP_JMP
- .94:B752 _level3_scr_freddy_before_trap_gas_need:
- .94:B752 ITEM_CURRENT_BEQ ITEMA34_half_empty_gas, _no_gas
- .94:B758 MSGA _msg__the_generator_is_empty_can_you_find_me_some_gas
- .94:B75E CMD18 $0002
- .94:B762 DELAY_RESET
- .94:B766 DELAY $003C
- .94:B76A DELAY_RESET
- .94:B76E DELAY_WITH_SKIP $0078
- .94:B772 MSG_CLR
- .94:B776 CMD4D $0000
- .94:B77A LOOP_JMP
- .94:B77E _no_gas:
- .94:B77E MSGA _msg__all_right_the_trap_is_complete
- .94:B784 CMD18 $0002
- .94:B788 DELAY_RESET
- .94:B78C DELAY $003C
- .94:B790 DELAY_RESET
- .94:B794 DELAY_WITH_SKIP $0078
- .94:B798 MSG_CLR
- .94:B79C ITEM_REMOVE ITEMA34_half_empty_gas
- .94:B7A0 ITEM_FLAG_SET ITEMA13_melon
- .94:B7A4 CMD56 $0011
- .94:B7A8 JMP _level3_scr_freddy_trap_done_msg
- .94:B7AC _level3_scr_Daphne_final_talk_msg:
- .94:B7AC CMD12 $0001
- .94:B7B0 CMD53 OBJ06_Shaggy, $FFE2
- .94:B7B6 MSGA _msg__i_cant_give_you_a_scooby_snack_now_go_help_freddy
- .94:B7BC CMD18 $0002
- .94:B7C0 DELAY_RESET
- .94:B7C4 DELAY $003C
- .94:B7C8 DELAY_RESET
- .94:B7CC DELAY_WITH_SKIP $0078
- .94:B7D0 MSG_CLR
- .94:B7D4 CMD12 $0000
- .94:B7D8 LOOP_JMP
- .94:B7DC _level3_scr_Daphne_after_tar_pot_loopA:
- .94:B7DC LOOP_PTR_SET _level3_scr_Daphne_after_tar_pot_loopA
- .94:B7E0 ACC_SET $0000
- .94:B7E4 TALK_SUB_SET _level3_scr_Daphne_final_talk_msg
- .94:B7E8 OBJ_ROOM_BNE OBJ06_Shaggy, $0010, _level3_scr_Daphne_final_loopA
- .94:B7F0 LOOP_JMP
- .94:B7F4 _level3_scr_Daphne_final_loopA:
- .94:B7F4 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:B7F8 CMD02 $000A, $00B4, $00C8
- .94:B800 CMD18 $0002
- .94:B804 TALK_SUB_SET 0
- .94:B808 STOP
- .94:B80C _level3_scr_Daphne_final_loopB:
- .94:B80C LOOP_PTR_SET _level3_scr_Daphne_final_loopB
- .94:B810 OBJ_ROOM_BNE OBJ06_Shaggy, $000B, _level3_scr_Daphne_final_walk
- .94:B818 LOOP_JMP
- .94:B81C _level3_scr_Daphne_final_walk:
- .94:B81C DELAY_RESET
- .94:B820 DELAY $001E
- .94:B824 OBJ_SUB_SET OBJ0E, _level3_scr_OBJ0E_final_subA
- .94:B82A OBJ_SUB_SET OBJ04_Freddy, _level3_scr_Freddy_final_sub
- .94:B830 OBJ_SUB_SET OBJ00_Velma, _level3_scr_Velma_final_loopE
- .94:B836 RANGE_TEST OBJ0E, $00E1
- .94:B83C CMD18 $0002
- .94:B840 OBJ_SUB_SET OBJ0E, _level3_scr_OBJ0E_final_subB
- .94:B846 STOP
- .94:B84A _level3_scr_tar_monster_waitF:
- .94:B84A COLLISION_SUB_SET -1
- .94:B84E ITEM_FLAG_BEQ ITEMA13_melon, _level3_scr_tar_monster_waitF
- .94:B854 CMD02 $000B, $0190, $00DC
- .94:B85C RANGE_TEST OBJ06_Shaggy, $0140
- .94:B862 OBJ_SUB_SET OBJ02_Daphne, _level3_scr_Daphne_final_loopB
- .94:B868 CMD3B $09EC
- .94:B86C CMD3C $0000
- .94:B870 CMD3A $018D, $0002
- .94:B876 CMD3B $09A6
- .94:B87A COLLISION_SUB_SET _level3_scr_tar_monster_final_damage_sub
- .94:B87E _level3_scr_tar_monster_loopF:
- .94:B87E LOOP_PTR_SET _level3_scr_tar_monster_loopF
- .94:B882 DELAY_RESET
- .94:B886 DELAY $0050
- .94:B88A _level3_scr_tar_monster_loopG:
- .94:B88A LOOP_PTR_SET _level3_scr_tar_monster_loopG
- .94:B88E CMD52 OBJ06_Shaggy, $0004
- .94:B894 _level3_scr_OBJ0E_final_subA:
- .94:B894 LOOP_PTR_SET _level3_scr_OBJ0E_final_subA
- .94:B898 CMD02 $000A, $029E, $00F0
- .94:B8A0 CMD3A $029C, $0002
- .94:B8A6 CMD3B $09A6
- .94:B8AA DELAY_RESET
- .94:B8AE DELAY $0028
- .94:B8B2 _level3_scr_OBJ0E_final_loopA:
- .94:B8B2 LOOP_PTR_SET _level3_scr_OBJ0E_final_loopA
- .94:B8B6 CMD52 OBJ06_Shaggy, $0004
- .94:B8BC _level3_scr_OBJ0E_final_subB:
- .94:B8BC COLLISION_SUB_SET -1
- .94:B8C0 CMD02 $000A, $00E1, $00F5
- .94:B8C8 OBJ_SUB_SET OBJ06_Shaggy, _level3_scr_Shaggy_final_sub
- .94:B8CE DELAY_RESET
- .94:B8D2 DELAY $0005
- .94:B8D6 NJMP _native_palette_rotate
- .94:B8DC DELAY_RESET
- .94:B8E0 DELAY $001E
- .94:B8E4 CMD3B $0AAC
- .94:B8E8 DELAY_RESET
- .94:B8EC DELAY $001E
- .94:B8F0 MSGB _msg__great_work_gang_we_foiled_the_tar_monsters_scheme, OBJ04_Freddy
- .94:B8F8 DELAY_RESET
- .94:B8FC DELAY $003C
- .94:B900 DELAY_RESET
- .94:B904 DELAY_WITH_SKIP $00F0
- .94:B908 MSG_CLR
- .94:B90C MSGB _msg__now_well_find_out_who_the_villain_is_behind_tar_monster, OBJ04_Freddy
- .94:B914 DELAY_RESET
- .94:B918 DELAY $003C
- .94:B91C DELAY_RESET
- .94:B920 DELAY_WITH_SKIP $00F0
- .94:B924 MSG_CLR
- .94:B928 CMD3B $0AB6
- .94:B92C MSGB _msg__dean_drabwell_oh_but_why_why_did_you_do_it, OBJ02_Daphne
- .94:B934 DELAY_RESET
- .94:B938 DELAY $003C
- .94:B93C DELAY_RESET
- .94:B940 DELAY_WITH_SKIP $00F0
- .94:B944 MSG_CLR
- .94:B948 MSGB _msg__old_grumpers_land_is_worth_a_fortune_and_he_was_prepared, OBJ0E
- .94:B950 DELAY_RESET
- .94:B954 DELAY $003C
- .94:B958 DELAY_RESET
- .94:B95C DELAY_WITH_SKIP $00F0
- .94:B960 MSG_CLR
- .94:B964 MSGB _msg__to_just_waste_it_well_i_wasnt_so_i_plotted_to_scare, OBJ0E
- .94:B96C DELAY_RESET
- .94:B970 DELAY $003C
- .94:B974 DELAY_RESET
- .94:B978 DELAY_WITH_SKIP $00F0
- .94:B97C MSG_CLR
- .94:B980 MSGB _msg__old_grumper_into_selling_his_land_me_as_the_tar_monster, OBJ0E
- .94:B988 DELAY_RESET
- .94:B98C DELAY $003C
- .94:B990 DELAY_RESET
- .94:B994 DELAY_WITH_SKIP $00F0
- .94:B998 MSG_CLR
- .94:B99C MSGB _msg__and_my_wife_nina_dressed_up_as_a_zombie_and_i_nearly_had, OBJ0E
- .94:B9A4 DELAY_RESET
- .94:B9A8 DELAY $003C
- .94:B9AC DELAY_RESET
- .94:B9B0 DELAY_WITH_SKIP $00F0
- .94:B9B4 MSG_CLR
- .94:B9B8 MSGB _msg__his_signature_too_until_you_kids_started_to_poke_your_noses_in, OBJ0E
- .94:B9C0 DELAY_RESET
- .94:B9C4 DELAY $003C
- .94:B9C8 DELAY_RESET
- .94:B9CC DELAY_WITH_SKIP $00F0
- .94:B9D0 MSG_CLR
- .94:B9D4 DELAY_RESET
- .94:B9D8 DELAY $00C8
- .94:B9DC NJMP _native_stage_complete_flag_set
- .94:B9E2 STOP
- .94:B9E6 _level3_scr_Shaggy_final_sub:
- .94:B9E6 CMD18 $0002
- .94:B9EA CMD12 $0001
- .94:B9EE STOP
- .94:B9F2 _level3_scr_tar_monster_final_damage_sub:
- .94:B9F2 DAMAGE_ADD $0007
- .94:B9F6 DELAY_RESET
- .94:B9FA DELAY $001E
- .94:B9FE COLLISION_SUB_SET _level3_scr_tar_monster_final_damage_sub
- .94:BA02 LOOP_JMP
- .94:BA06 _level2_scr_velma_main:
- .94:BA06 CMD56 $0001
- .94:BA0A CMD12 $0001
- .94:BA0E DOOR_LOCK $0005, $0004, -1
- .94:BA16 DOOR_SUB_SET $0005, $0004, _scr_room_door_lock_havent_explored_that_area
- .94:BA1E DOOR_LOCK $0003, $0004, -1
- .94:BA26 DOOR_SUB_SET $0003, $0004, _scr_room_door_lock_havent_explored_that_area
- .94:BA2E DOOR_LOCK $0010, $0007, ITEMA2C_attraction_keys
- .94:BA36 DOOR_SUB_SET $0010, $0007, _scr_room_door_lock_need_a_key
- .94:BA3E DOOR_LOCK $0001, $0000, -1
- .94:BA46 DOOR_SUB_SET $0001, $0000, _unused_scr_room_door_lock_we_need_something_to_open
- .94:BA4E DOOR_LOCK $000C, $0002, ITEMA50_fun_fair_key
- .94:BA56 DOOR_SUB_SET $000C, $0002, _scr_room_door_lock_need_a_key
- .94:BA5E DOOR_LOCK $0013, $000D, ITEMA29_car_keys
- .94:BA66 DOOR_SUB_SET $0013, $000D, _scr_room_door_lock_need_a_key
- .94:BA6E DOOR_LOCK $0011, $000B, ITEMA30_some_key
- .94:BA76 DOOR_SUB_SET $0011, $000B, _scr_room_door_lock_need_a_key
- .94:BA7E ITEM_OBJ_INSERT _obj_res_ITEMB28_clown_costume, $0190, $00C8, $0011
- .94:BA88 ITEM_OBJ_INSERT _obj_res_OBJ11_dark_room, $0640, $00C8, $0007
- .94:BA92 ITEM_OBJ_INSERT _obj_res_OBJ11_dark_room, $015E, $00C8, $000C
- .94:BA9C ITEM_OBJ_INSERT _obj_res_ITEMA35_glue, $0190, $00C8, $0009
- .94:BAA6 ITEM_OBJ_INSERT _obj_res_ITEMA37_cannon_ball, $0064, $00C8, $000F
- .94:BAB0 ITEM_OBJ_INSERT _obj_res_ITEMA5B_gun_powder_for_trap, $028A, $00C8, $0008
- .94:BABA ITEM_OBJ_INSERT _obj_res_ITEMA36_matches, $0064, $00C8, $000A
- .94:BAC4 ITEM_DISABLE ITEMA35_glue, _level2_scr_trap_item_msgA
- .94:BACA ITEM_DISABLE ITEMA37_cannon_ball, _level2_scr_trap_item_msgB
- .94:BAD0 ITEM_DISABLE ITEMA5B_gun_powder_for_trap, _level2_scr_trap_item_msgC
- .94:BAD6 ITEM_DISABLE ITEMA36_matches, _level2_scr_trap_item_msgD
- .94:BADC CMD02 $0004, $00B4, $00E6
- .94:BAE4 OBJ_ROOM_SET $0000
- .94:BAE8 JSR _ingame_scr_door_open_start
- .94:BAEC CMD09 $006F, $00E6
- .94:BAF2 CMD18 $0002
- .94:BAF6 DELAY_RESET
- .94:BAFA DELAY $003C
- .94:BAFE MSGB _msg__like_im_not_going_near_a_ghost_train, OBJ06_Shaggy
- .94:BB06 DELAY_RESET
- .94:BB0A DELAY $003C
- .94:BB0E DELAY_RESET
- .94:BB12 DELAY_WITH_SKIP $00F0
- .94:BB16 MSG_CLR
- .94:BB1A MSGB _msg__come_on_shaggy_were_supposed_to_be_relaxing, OBJ02_Daphne
- .94:BB22 DELAY_RESET
- .94:BB26 DELAY $003C
- .94:BB2A DELAY_RESET
- .94:BB2E DELAY_WITH_SKIP $00F0
- .94:BB32 MSG_CLR
- .94:BB36 MSGB _msg__hold_it_guys_the_rides_look_closed, OBJ04_Freddy
- .94:BB3E DELAY_RESET
- .94:BB42 DELAY $003C
- .94:BB46 DELAY_RESET
- .94:BB4A DELAY_WITH_SKIP $00F0
- .94:BB4E MSG_CLR
- .94:BB52 MSGB _msg__hey_yeah_this_place_is_dead, OBJ00_Velma
- .94:BB5A DELAY_RESET
- .94:BB5E DELAY $003C
- .94:BB62 DELAY_RESET
- .94:BB66 DELAY_WITH_SKIP $00F0
- .94:BB6A MSG_CLR
- .94:BB6E MSGB _msg__rrread_rroikes, OBJ08_Scooby
- .94:BB76 DELAY_RESET
- .94:BB7A DELAY $003C
- .94:BB7E DELAY_RESET
- .94:BB82 DELAY_WITH_SKIP $00F0
- .94:BB86 MSG_CLR
- .94:BB8A MSGB _msg__hey_guys_theres_a_sign, OBJ04_Freddy
- .94:BB92 DELAY_RESET
- .94:BB96 DELAY $003C
- .94:BB9A DELAY_RESET
- .94:BB9E DELAY_WITH_SKIP $00F0
- .94:BBA2 MSG_CLR
- .94:BBA6 MSGB _msg__it_says_the_fun_fair_is_closed_due_to_a_ghost, OBJ00_Velma
- .94:BBAE DELAY_RESET
- .94:BBB2 DELAY $003C
- .94:BBB6 DELAY_RESET
- .94:BBBA DELAY_WITH_SKIP $00F0
- .94:BBBE MSG_CLR
- .94:BBC2 MSGB _msg__rrrrhost, OBJ08_Scooby
- .94:BBCA DELAY_RESET
- .94:BBCE DELAY $003C
- .94:BBD2 DELAY_RESET
- .94:BBD6 DELAY_WITH_SKIP $00F0
- .94:BBDA MSG_CLR
- .94:BBDE MSGB _msg__looks_like_another_mystery, OBJ00_Velma
- .94:BBE6 DELAY_RESET
- .94:BBEA DELAY $003C
- .94:BBEE DELAY_RESET
- .94:BBF2 DELAY_WITH_SKIP $00F0
- .94:BBF6 MSG_CLR
- .94:BBFA MSGB _msg__like_ththats_good_news_gulp, OBJ06_Shaggy
- .94:BC02 DELAY_RESET
- .94:BC06 DELAY $003C
- .94:BC0A DELAY_RESET
- .94:BC0E DELAY_WITH_SKIP $00F0
- .94:BC12 MSG_CLR
- .94:BC16 MSGB _msg__well_get_to_the_bottom_of_this, OBJ04_Freddy
- .94:BC1E DELAY_RESET
- .94:BC22 DELAY $003C
- .94:BC26 DELAY_RESET
- .94:BC2A DELAY_WITH_SKIP $00F0
- .94:BC2E MSG_CLR
- .94:BC32 MSGB _msg__come_on_guys_lets_find_some_clues, OBJ00_Velma
- .94:BC3A DELAY_RESET
- .94:BC3E DELAY $003C
- .94:BC42 DELAY_RESET
- .94:BC46 DELAY_WITH_SKIP $00F0
- .94:BC4A MSG_CLR
- .94:BC4E OBJ_SUB_SET OBJ04_Freddy, _level2_scr_freddy_start
- .94:BC54 OBJ_SUB_SET OBJ02_Daphne, _level2_scr_daphne_start
- .94:BC5A OBJ_ROOM_SET $0004
- .94:BC5E JSR _ingame_scr_door_open_start
- .94:BC62 CMD02 $0004, $0190, $00E6
- .94:BC6A CMD12 $0000
- .94:BC6E _level2_scr_velma_wait_for_attraction_key:
- .94:BC6E LOOP_PTR_SET _level2_scr_velma_wait_for_attraction_key
- .94:BC72 TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:BC76 CMD09 $02EE, $00DC
- .94:BC7C CMD18 $0002
- .94:BC80 DELAY_RESET
- .94:BC84 DELAY $0078
- .94:BC88 CMD09 $0226, $00DC
- .94:BC8E CMD18 $0002
- .94:BC92 DELAY_RESET
- .94:BC96 DELAY $0078
- .94:BC9A ITEM_LOOKUP_BNE ITEMA2C_attraction_keys, _level2_scr_velma_wait_for_attraction_key
- .94:BCA0 JMP _level2_scr_velma_attraction_keys_got
- .94:BCA4 _level2_scr_velma_mistery_update_talk_sub:
- .94:BCA4 CMD14 $0000
- .94:BCA8 JMP _level2_scr_velma_mistery_update_msg
- .94:BCAC _unref_script_5:
- .94:BCAC JSR _scr_sub_94D4F4 // -unused-
- .94:BCB0 LOOP_JMP // -unused-
- .94:BCB4 _level2_scr_freddy_default:
- .94:BCB4 CMD02 $0004, $00B4, $00E6
- .94:BCBC OBJ_ROOM_SET $0000
- .94:BCC0 JSR _ingame_scr_door_open_start
- .94:BCC4 CMD09 $00B5, $00E6
- .94:BCCA STOP
- .94:BCCE _level2_scr_freddy_start:
- .94:BCCE OBJ_ROOM_SET $0004
- .94:BCD2 JSR _ingame_scr_door_open_start
- .94:BCD6 CMD02 $0004, $02BB, $00E6
- .94:BCDE CMD09 $02BC, $00E6
- .94:BCE4 _level2_scr_freddy_wait_for_attraction_key:
- .94:BCE4 LOOP_PTR_SET _level2_scr_freddy_wait_for_attraction_key
- .94:BCE8 TALK_SUB_SET _level2_scr_freddy_talk_subA
- .94:BCEC ITEM_LOOKUP_BNE ITEMA2C_attraction_keys, _level2_scr_freddy_wait_for_attraction_key
- .94:BCF2 DOOR_UNLOCK $0005, $0004
- .94:BCF8 JMP _level2_scr_freddy_walkB
- .94:BCFC _level2_scr_freddy_talk_subA:
- .94:BCFC JSR _scr_sub_94D292
- .94:BD00 MSGA _msg__hey_guys_there_are_clues_around_here_somewhere_try_sniffing_them_out
- .94:BD06 CMD18 $0002
- .94:BD0A DELAY_RESET
- .94:BD0E DELAY $003C
- .94:BD12 DELAY_RESET
- .94:BD16 DELAY_WITH_SKIP $00F0
- .94:BD1A MSG_CLR
- .94:BD1E JSR _scr_sub_94D4F4
- .94:BD22 LOOP_JMP
- .94:BD26 _level2_scr_daphne_default:
- .94:BD26 ACC_SET $0000
- .94:BD2A CMD02 $0004, $00B4, $00E6
- .94:BD32 OBJ_ROOM_SET $0000
- .94:BD36 JSR _ingame_scr_door_open_start
- .94:BD3A CMD09 $006F, $00E6
- .94:BD40 CMD09 $0046, $00E6
- .94:BD46 STOP
- .94:BD4A _level2_scr_daphne_start:
- .94:BD4A OBJ_ROOM_SET $0004
- .94:BD4E JSR _ingame_scr_door_open_start
- .94:BD52 CMD02 $0006, $0135, $00E6
- .94:BD5A CMD09 $0136, $00E6
- .94:BD60 _level2_scr_daphne_attraction_key_wait:
- .94:BD60 LOOP_PTR_SET _level2_scr_daphne_attraction_key_wait
- .94:BD64 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:BD68 ITEM_LOOKUP_BNE ITEMA2C_attraction_keys, _level2_scr_daphne_attraction_key_wait
- .94:BD6E CMD12 $0001
- .94:BD72 CMD53 OBJ06_Shaggy, $FFE2
- .94:BD78 TALK_SUB_SET 0
- .94:BD7C MSGA _msg__hey_guys_you_found_a_key_now_go_and_talk_to_freddy
- .94:BD82 CMD18 $0002
- .94:BD86 DELAY_RESET
- .94:BD8A DELAY $003C
- .94:BD8E DELAY_RESET
- .94:BD92 DELAY_WITH_SKIP $00F0
- .94:BD96 MSG_CLR
- .94:BD9A CMD53 OBJ06_Shaggy, $0000
- .94:BDA0 CMD12 $0000
- .94:BDA4 _level2_scr_daphne_walkA:
- .94:BDA4 LOOP_PTR_SET _level2_scr_daphne_walkA
- .94:BDA8 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:BDAC CMD18 $0002
- .94:BDB0 DELAY_RESET
- .94:BDB4 DELAY $01E0
- .94:BDB8 JMP _level2_scr_daphne_walkB
- .94:BDBC _level2_scr_mad_clownA:
- .94:BDBC CMD02 $0004, $0190, $00E6
- .94:BDC4 RANGE_TEST OBJ06_Shaggy, $0140
- .94:BDCA CMD19 $4000
- .94:BDCE CMD12 $0001
- .94:BDD2 CMD17 $0000
- .94:BDD6 DELAY_RESET
- .94:BDDA DELAY $000F
- .94:BDDE CMD15 $0000
- .94:BDE2 DELAY_RESET
- .94:BDE6 DELAY $001E
- .94:BDEA CMD37 $0000
- .94:BDEE MSGA _msg__leave_the_fun_fair_now_or_never_leave_again
- .94:BDF4 CMD18 $0002
- .94:BDF8 DELAY_RESET
- .94:BDFC DELAY $003C
- .94:BE00 DELAY_RESET
- .94:BE04 DELAY_WITH_SKIP $00F0
- .94:BE08 MSG_CLR
- .94:BE0C CMD18 $0002
- .94:BE10 CMD17 $0000
- .94:BE14 DELAY_RESET
- .94:BE18 DELAY $000A
- .94:BE1C CMD16 $0000
- .94:BE20 DELAY_RESET
- .94:BE24 DELAY $000F
- .94:BE28 DAMAGE_ADD $000F
- .94:BE2C CMD38 $0000
- .94:BE30 CMD12 $0000
- .94:BE34 CMD02 $0007, $016D, $00E6
- .94:BE3C RANGE_TEST OBJ06_Shaggy, $0122
- .94:BE42 CMD12 $0001
- .94:BE46 CMD19 $4000
- .94:BE4A CMD17 $0000
- .94:BE4E DELAY_RESET
- .94:BE52 DELAY $000F
- .94:BE56 CMD15 $0000
- .94:BE5A DELAY_RESET
- .94:BE5E DELAY $001E
- .94:BE62 CMD37 $0000
- .94:BE66 MSGA _msg__i_warned_you_kids_to_leave_the_fun_fair
- .94:BE6C CMD18 $0002
- .94:BE70 DELAY_RESET
- .94:BE74 DELAY $003C
- .94:BE78 DELAY_RESET
- .94:BE7C DELAY_WITH_SKIP $00F0
- .94:BE80 MSG_CLR
- .94:BE84 CMD38 $0000
- .94:BE88 CMD12 $0000
- .94:BE8C LOOP_PTR_SET _level2_scr_mad_clownA_loopA
- .94:BE90 COLLISION_SUB_SET _level2_scr_gotcha_you_peski_kid
- .94:BE94 CMD09 $0064, $00E6
- .94:BE9A CMD09 $0190, $00E6
- .94:BEA0 CMD09 $0064, $00E6
- .94:BEA6 CMD09 $0190, $00E6
- .94:BEAC _level2_scr_mad_clownA_loopA:
- .94:BEAC CMD18 $0002
- .94:BEB0 CMD17 $0000
- .94:BEB4 DELAY_RESET
- .94:BEB8 DELAY $000A
- .94:BEBC CMD16 $0000
- .94:BEC0 DELAY_RESET
- .94:BEC4 DELAY $000F
- .94:BEC8 COLLISION_SUB_SET -1
- .94:BECC CMD02 $000A, $0172, $00E6
- .94:BED4 RANGE_TEST OBJ06_Shaggy, $012C
- .94:BEDA CMD12 $0001
- .94:BEDE CMD19 $4000
- .94:BEE2 CMD17 $0000
- .94:BEE6 DELAY_RESET
- .94:BEEA DELAY $000F
- .94:BEEE CMD15 $0000
- .94:BEF2 DELAY_RESET
- .94:BEF6 DELAY $001E
- .94:BEFA CMD37 $0000
- .94:BEFE MSGA _msg__you_kids_will_never_catch_me
- .94:BF04 CMD18 $0002
- .94:BF08 DELAY_RESET
- .94:BF0C DELAY $003C
- .94:BF10 DELAY_RESET
- .94:BF14 DELAY_WITH_SKIP $00F0
- .94:BF18 MSG_CLR
- .94:BF1C CMD38 $0000
- .94:BF20 CMD12 $0000
- .94:BF24 LOOP_PTR_SET _level2_scr_mad_clownA_loopB
- .94:BF28 COLLISION_SUB_SET _level2_scr_gotcha_you_peski_kid
- .94:BF2C CMD09 $0064, $00E6
- .94:BF32 CMD09 $0258, $00E6
- .94:BF38 CMD09 $0190, $00E6
- .94:BF3E CMD09 $01F4, $00E6
- .94:BF44 _level2_scr_mad_clownA_loopB:
- .94:BF44 CMD18 $0002
- .94:BF48 CMD17 $0000
- .94:BF4C DELAY_RESET
- .94:BF50 DELAY $000A
- .94:BF54 CMD16 $0000
- .94:BF58 DELAY_RESET
- .94:BF5C DELAY $000F
- .94:BF60 COLLISION_SUB_SET -1
- .94:BF64 STOP
- .94:BF68 _level2_scr_obj18_glue_handler:
- .94:BF68 CMD02 $0001, $00C8, $01E0
- .94:BF70 CMD19 $0000
- .94:BF74 _level2_scr_obj18_glue_handler_loop:
- .94:BF74 CMD09 $01C2, $01EF
- .94:BF7A CMD09 $00FA, $01EF
- .94:BF80 ITEM_FLAG_BEQ ITEMA35_glue, _level2_scr_obj18_glue_handler_loop
- .94:BF86 CMD09 $00BE, $01EF
- .94:BF8C CMD18 $0002
- .94:BF90 STOP
- .94:BF94 _scr_room_door_lock_havent_explored_that_area:
- .94:BF94 CMD12 $0001
- .94:BF98 MSGB _msg__you_havent_explored_this_area_yet_shaggy, OBJ04_Freddy
- .94:BFA0 DELAY_RESET
- .94:BFA4 DELAY $003C
- .94:BFA8 DELAY_RESET
- .94:BFAC DELAY_WITH_SKIP $00F0
- .94:BFB0 MSG_CLR
- .94:BFB4 CMD12 $0000
- .94:BFB8 STOP
- .94:BFBC _scr_room_door_lock_need_a_key:
- .94:BFBC CMD12 $0001
- .94:BFC0 MSGB _msg__we_need_a_key_for_that_door_scoob, OBJ06_Shaggy
- .94:BFC8 DELAY_RESET
- .94:BFCC DELAY $003C
- .94:BFD0 DELAY_RESET
- .94:BFD4 DELAY_WITH_SKIP $00F0
- .94:BFD8 MSG_CLR
- .94:BFDC CMD12 $0000
- .94:BFE0 STOP
- .94:BFE4 _level2_scr_trap_item_msgB:
- .94:BFE4 CMD12 $0001
- .94:BFE8 MSGB _msg___its_not_mysterious_finding_a_cannon_ball_near_a_cannon_scoob, OBJ06_Shaggy
- .94:BFF0 DELAY_RESET
- .94:BFF4 DELAY $003C
- .94:BFF8 DELAY_RESET
- .94:BFFC DELAY_WITH_SKIP $00F0
- .94:C000 MSG_CLR
- .94:C004 CMD12 $0000
- .94:C008 STOP
- .94:C00C _level2_scr_trap_item_msgA:
- .94:C00C CMD12 $0001
- .94:C010 MSGB _msg__thats_just_glue_scoob_likeits_not_special, OBJ06_Shaggy
- .94:C018 DELAY_RESET
- .94:C01C DELAY $003C
- .94:C020 DELAY_RESET
- .94:C024 DELAY_WITH_SKIP $00F0
- .94:C028 MSG_CLR
- .94:C02C CMD12 $0000
- .94:C030 STOP
- .94:C034 _level2_scr_trap_item_msgC:
- .94:C034 CMD12 $0001
- .94:C038 MSGB _msg__thats_dangerous__scoob_im_not___touching_it, OBJ06_Shaggy
- .94:C040 DELAY_RESET
- .94:C044 DELAY $003C
- .94:C048 DELAY_RESET
- .94:C04C DELAY_WITH_SKIP $00F0
- .94:C050 MSG_CLR
- .94:C054 CMD12 $0000
- .94:C058 STOP
- .94:C05C _level2_scr_trap_item_msgD:
- .94:C05C CMD12 $0001
- .94:C060 MSGB _msg__wow_scoob_a_box_of_matches_i_dont_know_what_wed_use_them_for, OBJ06_Shaggy
- .94:C068 DELAY_RESET
- .94:C06C DELAY $003C
- .94:C070 DELAY_RESET
- .94:C074 DELAY_WITH_SKIP $00F0
- .94:C078 MSG_CLR
- .94:C07C CMD12 $0000
- .94:C080 STOP
- .94:C084 _level2_scr_gotcha_you_peski_kid:
- .94:C084 CMD37 $0000
- .94:C088 CMD12 $0001
- .94:C08C MSGA _msg__gotcha_you_pesky_kid
- .94:C092 CMD18 $0002
- .94:C096 DELAY_RESET
- .94:C09A DELAY $003C
- .94:C09E DELAY_RESET
- .94:C0A2 DELAY_WITH_SKIP $00F0
- .94:C0A6 MSG_CLR
- .94:C0AA DAMAGE_ADD $0014
- .94:C0AE CMD38 $0000
- .94:C0B2 CMD12 $0000
- .94:C0B6 LOOP_JMP
- .94:C0BA _level2_scr_mad_clownB:
- .94:C0BA CMD02 $0003, $01C2, $00E6
- .94:C0C2 CMD19 $4000
- .94:C0C6 CMD17 $0000
- .94:C0CA DELAY_RESET
- .94:C0CE DELAY $000F
- .94:C0D2 CMD15 $0000
- .94:C0D6 DELAY_RESET
- .94:C0DA DELAY $001E
- .94:C0DE LOOP_PTR_SET _level2_scr_mad_clownB_loopA
- .94:C0E2 COLLISION_SUB_SET _level2_scr_he_got_me_scoob
- .94:C0E6 CMD09 $0190, $00E6
- .94:C0EC CMD09 $028A, $00E6
- .94:C0F2 CMD18 $0002
- .94:C0F6 CMD17 $0000
- .94:C0FA DELAY_RESET
- .94:C0FE DELAY $000A
- .94:C102 CMD16 $0000
- .94:C106 DELAY_RESET
- .94:C10A DELAY $000F
- .94:C10E _level2_scr_mad_clownB_loopA:
- .94:C10E CMD02 $0005, $01C2, $00E6
- .94:C116 CMD19 $4000
- .94:C11A CMD17 $0000
- .94:C11E DELAY_RESET
- .94:C122 DELAY $000F
- .94:C126 CMD15 $0000
- .94:C12A DELAY_RESET
- .94:C12E DELAY $001E
- .94:C132 LOOP_PTR_SET _level2_scr_mad_clownB_loopB
- .94:C136 COLLISION_SUB_SET _level2_scr_he_got_me_scoob
- .94:C13A CMD09 $0190, $00E6
- .94:C140 CMD09 $028A, $00E6
- .94:C146 CMD18 $0002
- .94:C14A CMD17 $0000
- .94:C14E DELAY_RESET
- .94:C152 DELAY $000A
- .94:C156 CMD16 $0000
- .94:C15A DELAY_RESET
- .94:C15E DELAY $000F
- .94:C162 _level2_scr_mad_clownB_loopB:
- .94:C162 CMD02 $0010, $01C2, $00E6
- .94:C16A CMD19 $4000
- .94:C16E CMD17 $0000
- .94:C172 DELAY_RESET
- .94:C176 DELAY $000F
- .94:C17A CMD15 $0000
- .94:C17E DELAY_RESET
- .94:C182 DELAY $001E
- .94:C186 LOOP_PTR_SET _level2_scr_mad_clownB_loopC
- .94:C18A COLLISION_SUB_SET _level2_scr_he_got_me_scoob
- .94:C18E CMD09 $00C8, $00E6
- .94:C194 CMD09 $0190, $00E6
- .94:C19A CMD18 $0002
- .94:C19E CMD17 $0000
- .94:C1A2 DELAY_RESET
- .94:C1A6 DELAY $000A
- .94:C1AA CMD16 $0000
- .94:C1AE DELAY_RESET
- .94:C1B2 DELAY $000F
- .94:C1B6 _level2_scr_mad_clownB_loopC:
- .94:C1B6 CMD02 $0008, $01C2, $00E6
- .94:C1BE CMD19 $4000
- .94:C1C2 CMD17 $0000
- .94:C1C6 DELAY_RESET
- .94:C1CA DELAY $000F
- .94:C1CE CMD15 $0000
- .94:C1D2 DELAY_RESET
- .94:C1D6 DELAY $001E
- .94:C1DA LOOP_PTR_SET _level2_scr_mad_clownB_loopD
- .94:C1DE COLLISION_SUB_SET _level2_scr_he_got_me_scoob
- .94:C1E2 CMD09 $015E, $00E6
- .94:C1E8 CMD09 $01F4, $00E6
- .94:C1EE CMD18 $0002
- .94:C1F2 CMD17 $0000
- .94:C1F6 DELAY_RESET
- .94:C1FA DELAY $000A
- .94:C1FE CMD16 $0000
- .94:C202 DELAY_RESET
- .94:C206 DELAY $000F
- .94:C20A _level2_scr_mad_clownB_loopD:
- .94:C20A CMD02 $000A, $01C2, $00E6
- .94:C212 CMD19 $4000
- .94:C216 CMD17 $0000
- .94:C21A DELAY_RESET
- .94:C21E DELAY $000F
- .94:C222 CMD15 $0000
- .94:C226 DELAY_RESET
- .94:C22A DELAY $001E
- .94:C22E LOOP_PTR_SET _level2_scr_mad_clownB_loopE
- .94:C232 COLLISION_SUB_SET _level2_scr_he_got_me_scoob
- .94:C236 CMD09 $012C, $00E6
- .94:C23C CMD09 $01F4, $00E6
- .94:C242 CMD18 $0002
- .94:C246 CMD17 $0000
- .94:C24A DELAY_RESET
- .94:C24E DELAY $000A
- .94:C252 CMD16 $0000
- .94:C256 DELAY_RESET
- .94:C25A DELAY $000F
- .94:C25E _level2_scr_mad_clownB_loopE:
- .94:C25E JMP _level2_scr_mad_clownB
- .94:C262 _level2_scr_he_got_me_scoob:
- .94:C262 CMD12 $0001
- .94:C266 CMD37 $0000
- .94:C26A MSGA _msg__grrrrrrr
- .94:C270 CMD18 $0002
- .94:C274 DELAY_RESET
- .94:C278 DELAY $003C
- .94:C27C DELAY_RESET
- .94:C280 DELAY_WITH_SKIP $00F0
- .94:C284 MSG_CLR
- .94:C288 CMD18 $0002
- .94:C28C CMD17 $0000
- .94:C290 DELAY_RESET
- .94:C294 DELAY $000A
- .94:C298 CMD16 $0000
- .94:C29C DELAY_RESET
- .94:C2A0 DELAY $000F
- .94:C2A4 MSGB _msg__he_got_me_scoob__he_got_me, OBJ06_Shaggy
- .94:C2AC DELAY_RESET
- .94:C2B0 DELAY $003C
- .94:C2B4 DELAY_RESET
- .94:C2B8 DELAY_WITH_SKIP $00F0
- .94:C2BC MSG_CLR
- .94:C2C0 DAMAGE_ADD_SE $0014
- .94:C2C4 CMD38 $0000
- .94:C2C8 CMD12 $0000
- .94:C2CC COLLISION_SUB_SET -1
- .94:C2D0 LOOP_JMP
- .94:C2D4 _level2_scr_velma_attraction_keys_got:
- .94:C2D4 CMD56 $0018
- .94:C2D8 OBJ_ROOM_SET $0005
- .94:C2DC JSR _ingame_scr_door_open_start
- .94:C2E0 _level2_scr_velma_wait_for_doll:
- .94:C2E0 LOOP_PTR_SET _level2_scr_velma_wait_for_doll
- .94:C2E4 TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C2E8 CMD09 $015E, $00E6
- .94:C2EE ITEM_LOOKUP_BNE ITEMB51_doll, _level2_scr_velma_wait_for_doll
- .94:C2F4 ITEM_REMOVE ITEMA31_5_cents
- .94:C2F8 CMD12 $0001
- .94:C2FC TALK_SUB_SET 0
- .94:C300 WALK_TO_OBJ $0032, $0000, OBJ06_Shaggy
- .94:C308 MSGA _msg__well_done_guys_youve_won_a_doll_hold_on
- .94:C30E CMD18 $0002
- .94:C312 DELAY_RESET
- .94:C316 DELAY $003C
- .94:C31A DELAY_RESET
- .94:C31E DELAY_WITH_SKIP $00F0
- .94:C322 MSG_CLR
- .94:C326 MSGA _msg__theres_some_sort_of_a_pass_inside_show_this_to_freddy
- .94:C32C CMD18 $0002
- .94:C330 DELAY_RESET
- .94:C334 DELAY $003C
- .94:C338 DELAY_RESET
- .94:C33C DELAY_WITH_SKIP $00F0
- .94:C340 MSG_CLR
- .94:C344 ITEM_FLAG_SET ITEMB51_doll
- .94:C348 ITEM_REMOVE ITEMB51_doll
- .94:C34C OBJ_SUB_SET OBJ02_Daphne, _level2_scr_daphne_after_doll_sub
- .94:C352 ITEM_INSERT ITEMA2B_doll_pass
- .94:C356 CMD12 $0000
- .94:C35A _level2_scr_velma_walkB:
- .94:C35A LOOP_PTR_SET _level2_scr_velma_walkB
- .94:C35E TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C362 CMD18 $0002
- .94:C366 DELAY_RESET
- .94:C36A DELAY $0078
- .94:C36E ITEM_FLAG_SET ITEMA2B_doll_pass
- .94:C372 JMP _level2_scr_velma_walkC
- .94:C376 _level2_scr_freddy_walkB:
- .94:C376 TALK_SUB_SET 0
- .94:C37A RANGE_TEST OBJ06_Shaggy, $02EE
- .94:C380 MSGA _msg__well_done_guys_now_you_can_investigate_more_of_the_fun_fair
- .94:C386 CMD18 $0002
- .94:C38A DELAY_RESET
- .94:C38E DELAY $003C
- .94:C392 DELAY_RESET
- .94:C396 DELAY_WITH_SKIP $00F0
- .94:C39A MSG_CLR
- .94:C39E _level2_scr_freddy_wait_for_doll:
- .94:C39E LOOP_PTR_SET _level2_scr_freddy_wait_for_doll
- .94:C3A2 TALK_SUB_SET _level2_scr_freddy_wait_for_doll_talk_sub
- .94:C3A6 ITEM_FLAG_BEQ ITEMB51_doll, _level2_scr_freddy_wait_for_doll
- .94:C3AC DOOR_UNLOCK $0003, $0004
- .94:C3B2 JMP _level2_scr_freddy_doll_action
- .94:C3B6 _level2_scr_freddy_wait_for_doll_talk_sub:
- .94:C3B6 CMD12 $0001
- .94:C3BA TALK_SUB_SET 0
- .94:C3BE WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:C3C6 MSGA _msg__hey_guys_there_are_clues_around_here_somewhere_try_playing_the_machines
- .94:C3CC CMD18 $0002
- .94:C3D0 DELAY_RESET
- .94:C3D4 DELAY $003C
- .94:C3D8 DELAY_RESET
- .94:C3DC DELAY_WITH_SKIP $00F0
- .94:C3E0 MSG_CLR
- .94:C3E4 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:C3EC CMD12 $0000
- .94:C3F0 LOOP_JMP
- .94:C3F4 _level2_scr_daphne_walkB:
- .94:C3F4 ACC_SET $0000
- .94:C3F8 TALK_SUB_SET 0
- .94:C3FC OBJ_ROOM_SET $0004
- .94:C400 JSR _ingame_scr_door_open_start
- .94:C404 OBJ_ROOM_SET $0005
- .94:C408 JSR _ingame_scr_door_open_start
- .94:C40C OBJ_ROOM_SET $0007
- .94:C410 JSR _ingame_scr_door_open_start
- .94:C414 LOOP_PTR_SET _level2_scr_daphne_wait_for_doll_forever
- .94:C418 _level2_scr_daphne_wait_for_doll_forever:
- .94:C418 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:C41C CMD09 $0064, $00E6
- .94:C422 CMD18 $0002
- .94:C426 DELAY_RESET
- .94:C42A DELAY $0078
- .94:C42E CMD09 $00C8, $00E6
- .94:C434 CMD18 $0002
- .94:C438 DELAY_RESET
- .94:C43C DELAY $0078
- .94:C440 ITEM_FLAG_BEQ ITEMB51_doll, _level2_scr_daphne_wait_for_doll_forever
- .94:C446 JMP _level2_scr_daphne_wait_for_doll_forever
- .94:C44A _level2_scr_velma_walkC:
- .94:C44A CMD56 $0010
- .94:C44E OBJ_ROOM_SET $0004
- .94:C452 JSR _ingame_scr_door_open_start
- .94:C456 OBJ_ROOM_SET $0003
- .94:C45A JSR _ingame_scr_door_open_start
- .94:C45E _level2_scr_velma_loopC:
- .94:C45E LOOP_PTR_SET _level2_scr_velma_loopC
- .94:C462 CMD09 $006E, $00E6
- .94:C468 TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C46C DOOR_LOCK_BNE $0002, $000C, _level2_scr_velma_loopC
- .94:C474 JMP _level2_scr_velma_walkD
- .94:C478 _level2_scr_freddy_doll_action:
- .94:C478 RANGE_TEST OBJ06_Shaggy, $028A
- .94:C47E TALK_SUB_SET 0
- .94:C482 MSGA _msg__youre_doing_well_guys_the_pass_allows_us_to_search_some_more_of_the_fun_fair
- .94:C488 CMD18 $0002
- .94:C48C DELAY_RESET
- .94:C490 DELAY $003C
- .94:C494 DELAY_RESET
- .94:C498 DELAY_WITH_SKIP $00F0
- .94:C49C MSG_CLR
- .94:C4A0 ITEM_REMOVE ITEMA2B_doll_pass
- .94:C4A4 _level2_scr_freddy_loopC:
- .94:C4A4 LOOP_PTR_SET _level2_scr_freddy_loopC
- .94:C4A8 TALK_SUB_SET _level2_scr_freddy_talk_subB
- .94:C4AC OBJ_ROOM_BNE OBJ06_Shaggy, $0003, _level2_scr_freddy_loopC
- .94:C4B4 CMD02 $0002, $01EF, $00E6
- .94:C4BC CMD09 $01F4, $00E6
- .94:C4C2 _level2_scr_freddy_wait_for_fun_fair_key:
- .94:C4C2 LOOP_PTR_SET _level2_scr_freddy_wait_for_fun_fair_key
- .94:C4C6 TALK_SUB_SET _level2_scr_freddy_talk_subB
- .94:C4CA ITEM_LOOKUP_BNE ITEMA50_fun_fair_key, _level2_scr_freddy_wait_for_fun_fair_key
- .94:C4D0 CMD12 $0001
- .94:C4D4 MSGA _msg__this_key_will_open_up_another_area_of_the_fun_fair
- .94:C4DA CMD18 $0002
- .94:C4DE DELAY_RESET
- .94:C4E2 DELAY $003C
- .94:C4E6 DELAY_RESET
- .94:C4EA DELAY_WITH_SKIP $00F0
- .94:C4EE MSG_CLR
- .94:C4F2 CMD12 $0000
- .94:C4F6 JMP _level2_scr_freddy_walkD
- .94:C4FA _level2_scr_freddy_talk_subB:
- .94:C4FA CMD12 $0001
- .94:C4FE WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:C506 TALK_SUB_SET 0
- .94:C50A MSGA _msg__hey_guys_be_careful_on_the_crazy_slide_it_looks_kinda_dangerous
- .94:C510 CMD18 $0002
- .94:C514 DELAY_RESET
- .94:C518 DELAY $003C
- .94:C51C DELAY_RESET
- .94:C520 DELAY_WITH_SKIP $00F0
- .94:C524 MSG_CLR
- .94:C528 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:C530 CMD12 $0000
- .94:C534 LOOP_JMP
- .94:C538 _level2_scr_daphne_after_doll_sub:
- .94:C538 ACC_SET $0000
- .94:C53C CMD02 $0015, $008C, $00E6
- .94:C544 CMD09 $0096, $00E6
- .94:C54A _level2_scr_daphne_waitD:
- .94:C54A LOOP_PTR_SET _level2_scr_daphne_waitD
- .94:C54E TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:C552 DOOR_LOCK_BNE $0002, $000C, _level2_scr_daphne_waitD
- .94:C55A JMP _level2_scr_daphne_walkE
- .94:C55E _level2_scr_velma_walkD:
- .94:C55E CMD56 $0014
- .94:C562 CMD02 $000D, $012B, $00E6
- .94:C56A _level2_scr_velma_loopD:
- .94:C56A LOOP_PTR_SET _level2_scr_velma_loopD
- .94:C56E TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C572 CMD09 $02BC, $00E6
- .94:C578 CMD18 $0002
- .94:C57C DELAY_RESET
- .94:C580 DELAY $00F0
- .94:C584 CMD09 $0258, $00E6
- .94:C58A CMD18 $0002
- .94:C58E DELAY_RESET
- .94:C592 DELAY $00F0
- .94:C596 DOOR_LOCK_BNE $000D, $0013, _level2_scr_velma_loopD
- .94:C59E JMP _level2_scr_velma_walkE
- .94:C5A2 _level2_scr_freddy_walkD:
- .94:C5A2 OBJ_ROOM_SET $0003
- .94:C5A6 JSR _ingame_scr_door_open_start
- .94:C5AA CMD09 $012C, $00E6
- .94:C5B0 CMD18 $0002
- .94:C5B4 _level2_scr_freddy_loopD:
- .94:C5B4 LOOP_PTR_SET _level2_scr_freddy_loopD
- .94:C5B8 TALK_SUB_SET _level2_scr_freddy_talk_subC
- .94:C5BC OBJ_ROOM_BNE OBJ06_Shaggy, $000D, _level2_scr_freddy_loopD
- .94:C5C4 CMD02 $0000, $00C7, $00E6
- .94:C5CC CMD09 $00C8, $00E6
- .94:C5D2 JMP _level2_scr_freddy_walkE
- .94:C5D6 _level2_scr_freddy_talk_subC:
- .94:C5D6 CMD12 $0001
- .94:C5DA WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:C5E2 TALK_SUB_SET 0
- .94:C5E6 MSGA _msg__hey_guys_there_are_clues_around_here_somewhere
- .94:C5EC CMD18 $0002
- .94:C5F0 DELAY_RESET
- .94:C5F4 DELAY $003C
- .94:C5F8 DELAY_RESET
- .94:C5FC DELAY_WITH_SKIP $00F0
- .94:C600 MSG_CLR
- .94:C604 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:C60C CMD12 $0000
- .94:C610 LOOP_JMP
- .94:C614 _level2_scr_daphne_walkE:
- .94:C614 ACC_SET $0000
- .94:C618 TALK_SUB_SET 0
- .94:C61C OBJ_ROOM_SET $0003
- .94:C620 JSR _ingame_scr_door_open_start
- .94:C624 OBJ_ROOM_SET $0002
- .94:C628 JSR _ingame_scr_door_open_start
- .94:C62C OBJ_ROOM_SET $000C
- .94:C630 JSR _ingame_scr_door_open_start
- .94:C634 _level2_scr_daphne_waitE:
- .94:C634 LOOP_PTR_SET _level2_scr_daphne_waitE
- .94:C638 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:C63C CMD09 $012C, $00E6
- .94:C642 CMD18 $0002
- .94:C646 DELAY_RESET
- .94:C64A DELAY $00B4
- .94:C64E CMD09 $0064, $00E6
- .94:C654 CMD18 $0002
- .94:C658 DELAY_RESET
- .94:C65C DELAY $00B4
- .94:C660 DOOR_LOCK_BNE $000D, $0013, _level2_scr_daphne_waitE
- .94:C668 JMP _level2_scr_daphne_walkF
- .94:C66C _level2_scr_velma_walkE:
- .94:C66C CMD56 $0027
- .94:C670 _level2_scr_velma_loopE:
- .94:C670 LOOP_PTR_SET _level2_scr_velma_loopE
- .94:C674 TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C678 DOOR_LOCK_BNE $0000, $0001, _level2_scr_velma_loopE
- .94:C680 JMP _level2_scr_velma_walkF
- .94:C684 _level2_scr_freddy_walkE:
- .94:C684 LOOP_PTR_SET _level2_scr_freddy_walkE
- .94:C688 TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C68C ITEM_LOOKUP_BNE ITEMA25_safety_equipement, _level2_scr_freddy_walkE
- .94:C692 ITEM_LOOKUP_BNE ITEMA59_welding_torch, _level2_scr_freddy_walkE
- .94:C698 JMP _level2_scr_freddy_weld_door_to_high_top
- .94:C69C _unused_scr_room_door_lock_we_need_something_to_open:
- .94:C69C CMD12 $0001 // -unused-
- .94:C6A0 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy // -unused-
- .94:C6A8 TALK_SUB_SET 0 // -unused-
- .94:C6AC MSGA _unused_msg__hey_guys_we_need_something_to_open_this_lock // -unused-
- .94:C6B2 CMD18 $0002 // -unused-
- .94:C6B6 DELAY_RESET // -unused-
- .94:C6BA DELAY $003C // -unused-
- .94:C6BE DELAY_RESET // -unused-
- .94:C6C2 DELAY_WITH_SKIP $00F0 // -unused-
- .94:C6C6 MSG_CLR // -unused-
- .94:C6CA WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy // -unused-
- .94:C6D2 CMD12 $0000 // -unused-
- .94:C6D6 JMP _level2_scr_freddy_walkE // -unused-
- .94:C6DA _level2_scr_daphne_walkF:
- .94:C6DA ACC_SET $0000
- .94:C6DE _level2_scr_daphne_waitF:
- .94:C6DE LOOP_PTR_SET _level2_scr_daphne_waitF
- .94:C6E2 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:C6E6 DOOR_LOCK_BNE $0000, $0001, _level2_scr_daphne_waitF
- .94:C6EE JMP _level2_scr_daphne_walkG
- .94:C6F2 _level2_scr_velma_walkF:
- .94:C6F2 CMD56 $0004
- .94:C6F6 CMD02 $0008, $0096, $00E6
- .94:C6FE _level2_scr_velma_loopF:
- .94:C6FE LOOP_PTR_SET _level2_scr_velma_loopF
- .94:C702 CMD09 $00C8, $00E6
- .94:C708 TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C70C ITEM_FLAG_BEQ ITEMA26_clown_nose, _level2_scr_velma_loopF
- .94:C712 ITEM_FLAG_BEQ ITEMA27_janitor_letter, _level2_scr_velma_loopF
- .94:C718 CMD12 $0001
- .94:C71C WALK_TO_OBJ $0032, $0000, OBJ06_Shaggy
- .94:C724 TALK_SUB_SET 0
- .94:C728 MSGA _msg__hey_guys_i_found_this_key_see_if_you_can_use_it_anywhere
- .94:C72E CMD18 $0002
- .94:C732 DELAY_RESET
- .94:C736 DELAY $003C
- .94:C73A DELAY_RESET
- .94:C73E DELAY_WITH_SKIP $00F0
- .94:C742 MSG_CLR
- .94:C746 ITEM_INSERT ITEMA30_some_key
- .94:C74A CMD12 $0000
- .94:C74E _level2_scr_velma_loopG:
- .94:C74E LOOP_PTR_SET _level2_scr_velma_loopG
- .94:C752 TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C756 _level2_scr_velma_wait_for_clown_costume:
- .94:C756 ITEM_LOOKUP_BNE ITEMB28_clown_costume, _level2_scr_velma_loopG
- .94:C75C CMD02 $000B, $018F, $00E6
- .94:C764 CMD09 $01F4, $00E6
- .94:C76A TALK_SUB_SET 0
- .94:C76E RANGE_TEST OBJ06_Shaggy, $0212
- .94:C774 CMD12 $0001
- .94:C778 WALK_TO_OBJ $0032, $0000, OBJ06_Shaggy
- .94:C780 MSGA _msg__you_found_a_clown_costume_just_like_the_evil_clowns
- .94:C786 CMD18 $0002
- .94:C78A DELAY_RESET
- .94:C78E DELAY $003C
- .94:C792 DELAY_RESET
- .94:C796 DELAY_WITH_SKIP $0258
- .94:C79A MSG_CLR
- .94:C79E MSGA _msg__with_this_clue_i_think_we_can_solve_the_mystery
- .94:C7A4 CMD18 $0002
- .94:C7A8 DELAY_RESET
- .94:C7AC DELAY $003C
- .94:C7B0 DELAY_RESET
- .94:C7B4 DELAY_WITH_SKIP $0258
- .94:C7B8 MSG_CLR
- .94:C7BC ITEM_FLAG_SET ITEMB28_clown_costume
- .94:C7C0 ITEM_REMOVE ITEMB28_clown_costume
- .94:C7C4 CMD09 $00C8, $00E6
- .94:C7CA _level2_scr_velma_walkH:
- .94:C7CA LOOP_PTR_SET _level2_scr_velma_walkH
- .94:C7CE TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C7D2 JMP _level2_scr_velma_enable_trap_items
- .94:C7D6 _level2_scr_freddy_weld_door_to_high_top:
- .94:C7D6 RANGE_TEST OBJ06_Shaggy, $00AA
- .94:C7DC TALK_SUB_SET 0
- .94:C7E0 MSGA _msg__hey_guys_that_welding_gear_will_allow_us_to_break_the_lock
- .94:C7E6 CMD18 $0002
- .94:C7EA DELAY_RESET
- .94:C7EE DELAY $003C
- .94:C7F2 DELAY_RESET
- .94:C7F6 DELAY_WITH_SKIP $00F0
- .94:C7FA MSG_CLR
- .94:C7FE ITEM_REMOVE ITEMA25_safety_equipement
- .94:C802 ITEM_REMOVE ITEMA59_welding_torch
- .94:C806 DOOR_UNLOCK $0001, $0000
- .94:C80C OBJ_ROOM_SET $0001
- .94:C810 JSR _ingame_scr_door_open_start
- .94:C814 OBJ_ROOM_SET $0008
- .94:C818 JSR _ingame_scr_door_open_start
- .94:C81C CMD09 $0190, $00E6
- .94:C822 _level2_scr_freddy_wait_for_some_key:
- .94:C822 LOOP_PTR_SET _level2_scr_freddy_wait_for_some_key
- .94:C826 TALK_SUB_SET _level2_scr_freddy_talk_subD
- .94:C82A ITEM_LOOKUP_BNE ITEMA30_some_key, _level2_scr_freddy_wait_for_some_key
- .94:C830 OBJ_ROOM_SET $0009
- .94:C834 JSR _ingame_scr_door_open_start
- .94:C838 OBJ_ROOM_SET $000A
- .94:C83C JSR _ingame_scr_door_open_start
- .94:C840 OBJ_ROOM_SET $000B
- .94:C844 JSR _ingame_scr_door_open_start
- .94:C848 _level2_scr_freddy_wait_for_clown_costume:
- .94:C848 LOOP_PTR_SET _level2_scr_freddy_wait_for_clown_costume
- .94:C84C CMD09 $01C2, $00E6
- .94:C852 TALK_SUB_SET _level2_scr_freddy_talk_subD
- .94:C856 ITEM_FLAG_BEQ ITEMB28_clown_costume, _level2_scr_freddy_wait_for_clown_costume
- .94:C85C WALK_TO_OBJ $0032, $0000, OBJ06_Shaggy
- .94:C864 TALK_SUB_SET 0
- .94:C868 MSGA _msg__well_done_guys_you_found_all_the_clues_now_we_can_build_a_trap
- .94:C86E CMD18 $0002
- .94:C872 DELAY_RESET
- .94:C876 DELAY $003C
- .94:C87A DELAY_RESET
- .94:C87E DELAY_WITH_SKIP $0258
- .94:C882 MSG_CLR
- .94:C886 MSGA _msg__to_catch_the_evil_clown
- .94:C88C CMD18 $0002
- .94:C890 DELAY_RESET
- .94:C894 DELAY $003C
- .94:C898 DELAY_RESET
- .94:C89C DELAY_WITH_SKIP $0258
- .94:C8A0 MSG_CLR
- .94:C8A4 MSGA _msg__collect_these_items_and_bring_them_to_the_big_top
- .94:C8AA CMD18 $0002
- .94:C8AE DELAY_RESET
- .94:C8B2 DELAY $003C
- .94:C8B6 DELAY_RESET
- .94:C8BA DELAY_WITH_SKIP $0258
- .94:C8BE MSG_CLR
- .94:C8C2 CMD12 $0000
- .94:C8C6 CMD4D $0000
- .94:C8CA DOOR_LOCK $0001, $0000, -1
- .94:C8D2 JMP _level2_scr_freddy_walkF
- .94:C8D6 _level2_scr_freddy_talk_subD:
- .94:C8D6 CMD12 $0001
- .94:C8DA WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:C8E2 TALK_SUB_SET 0
- .94:C8E6 MSGA _msg__keep_it_up_guys_youre_doing_well_the_mystery_is_almost_solved
- .94:C8EC CMD18 $0002
- .94:C8F0 DELAY_RESET
- .94:C8F4 DELAY $003C
- .94:C8F8 DELAY_RESET
- .94:C8FC DELAY_WITH_SKIP $00F0
- .94:C900 MSG_CLR
- .94:C904 CMD0B $00E6
- .94:C908 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:C910 CMD12 $0000
- .94:C914 LOOP_JMP
- .94:C918 _level2_scr_daphne_walkG:
- .94:C918 CMD02 $0009, $00C8, $00E6
- .94:C920 ACC_SET $0000
- .94:C924 LOOP_PTR_SET _level2_scr_daphne_wait_for_clown_costume
- .94:C928 _level2_scr_daphne_wait_for_clown_costume:
- .94:C928 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:C92C CMD09 $0190, $00E6
- .94:C932 CMD18 $0002
- .94:C936 DELAY_RESET
- .94:C93A DELAY $00B4
- .94:C93E CMD09 $00C8, $00E6
- .94:C944 CMD18 $0002
- .94:C948 DELAY_RESET
- .94:C94C DELAY $00B4
- .94:C950 ITEM_FLAG_BEQ ITEMB28_clown_costume, _level2_scr_daphne_wait_for_clown_costume
- .94:C956 JMP _level2_scr_daphne_walkH
- .94:C95A _level2_scr_velma_enable_trap_items:
- .94:C95A CMD56 $0004
- .94:C95E ITEM_ENABLE ITEMA35_glue
- .94:C962 ITEM_ENABLE ITEMA37_cannon_ball
- .94:C966 ITEM_ENABLE ITEMA5B_gun_powder_for_trap
- .94:C96A ITEM_ENABLE ITEMA36_matches
- .94:C96E CMD09 $0064, $00E6
- .94:C974 CMD19 $0000
- .94:C978 LOOP_PTR_SET _level2_scr_velma_wait_for_trap
- .94:C97C _level2_scr_velma_wait_for_trap:
- .94:C97C TALK_SUB_SET _level2_scr_velma_mistery_update_talk_sub
- .94:C980 ITEM_LOOKUP_BNE ITEMA35_glue, _level2_scr_velma_wait_for_trap
- .94:C986 ITEM_LOOKUP_BNE ITEMA37_cannon_ball, _level2_scr_velma_wait_for_trap
- .94:C98C ITEM_LOOKUP_BNE ITEMA5B_gun_powder_for_trap, _level2_scr_velma_wait_for_trap
- .94:C992 ITEM_LOOKUP_BNE ITEMA36_matches, _level2_scr_velma_wait_for_trap
- .94:C998 CMD02 $0008, $0064, $00E6
- .94:C9A0 OBJ_ROOM_SET $0001
- .94:C9A4 JSR _ingame_scr_door_open_start
- .94:C9A8 CMD09 $0258, $01E0
- .94:C9AE CMD18 $0002
- .94:C9B2 _level2_scr_velma_trap_walkA:
- .94:C9B2 TALK_SUB_SET _level2_scr_velma_trap_final_talk_sub
- .94:C9B6 STOP
- .94:C9BA _level2_scr_velma_trap_final_talk_sub:
- .94:C9BA CMD12 $0001
- .94:C9BE WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:C9C6 TALK_SUB_SET 0
- .94:C9CA MSGA _msg__take_another_look_at_the_trap_blue_print
- .94:C9D0 CMD18 $0002
- .94:C9D4 DELAY_RESET
- .94:C9D8 DELAY $003C
- .94:C9DC DELAY_RESET
- .94:C9E0 DELAY_WITH_SKIP $00F0
- .94:C9E4 MSG_CLR
- .94:C9E8 CMD4D $0000
- .94:C9EC CMD0B $01E0
- .94:C9F0 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:C9F8 CMD12 $0000
- .94:C9FC JMP _level2_scr_velma_trap_walkA
- .94:CA00 _level2_scr_freddy_walkF:
- .94:CA00 TALK_SUB_SET _level2_scr_freddy_talk_subE
- .94:CA04 LOOP_PTR_SET _level2_scr_freddy_walkF
- .94:CA08 OBJ_ROOM_SET $000A
- .94:CA0C JSR _ingame_scr_door_open_start
- .94:CA10 LOOP_PTR_SET _level2_scr_freddy_walkG
- .94:CA14 _level2_scr_freddy_walkG:
- .94:CA14 OBJ_ROOM_SET $0009
- .94:CA18 JSR _ingame_scr_door_open_start
- .94:CA1C LOOP_PTR_SET _level2_scr_freddy_walkH
- .94:CA20 _level2_scr_freddy_walkH:
- .94:CA20 OBJ_ROOM_SET $0008
- .94:CA24 JSR _ingame_scr_door_open_start
- .94:CA28 LOOP_PTR_SET _level2_scr_freddy_walkI
- .94:CA2C _level2_scr_freddy_walkI:
- .94:CA2C OBJ_ROOM_SET $0001
- .94:CA30 JSR _ingame_scr_door_open_start
- .94:CA34 CMD09 $02A3, $01E0
- .94:CA3A CMD18 $0002
- .94:CA3E _level2_scr_freddy_loopF:
- .94:CA3E TALK_SUB_SET _level2_scr_freddy_talk_subF
- .94:CA42 OBJ_SUB_SET OBJ18, _level2_scr_obj18_glue_handler
- .94:CA48 _level2_scr_freddy_waitH:
- .94:CA48 CMD09 $02D0, $01E0
- .94:CA4E TALK_SUB_SET _level2_scr_freddy_talk_subG
- .94:CA52 CMD18 $0002
- .94:CA56 STOP
- .94:CA5A _level2_scr_freddy_talk_subF:
- .94:CA5A CMD12 $0001
- .94:CA5E WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:CA66 TALK_SUB_SET 0
- .94:CA6A MSGA _msg__take_another_look_at_the_trap_blue_print
- .94:CA70 CMD18 $0002
- .94:CA74 DELAY_RESET
- .94:CA78 DELAY $003C
- .94:CA7C DELAY_RESET
- .94:CA80 DELAY_WITH_SKIP $00F0
- .94:CA84 MSG_CLR
- .94:CA88 CMD4D $0000
- .94:CA8C CMD0B $01E0
- .94:CA90 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:CA98 CMD12 $0000
- .94:CA9C JMP _level2_scr_freddy_loopF
- .94:CAA0 _level2_scr_freddy_talk_subG:
- .94:CAA0 CMD12 $0001
- .94:CAA4 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:CAAC TALK_SUB_SET 0
- .94:CAB0 MSGA _msg__now_you_need_to_follow_the_instructions_guys
- .94:CAB6 CMD18 $0002
- .94:CABA DELAY_RESET
- .94:CABE DELAY $003C
- .94:CAC2 DELAY_RESET
- .94:CAC6 DELAY_WITH_SKIP $00F0
- .94:CACA MSG_CLR
- .94:CACE MSGA _msg__take_another_look_at_the_trap_blue_print
- .94:CAD4 CMD18 $0002
- .94:CAD8 DELAY_RESET
- .94:CADC DELAY $003C
- .94:CAE0 DELAY_RESET
- .94:CAE4 DELAY_WITH_SKIP $00F0
- .94:CAE8 MSG_CLR
- .94:CAEC CMD4D $0000
- .94:CAF0 CMD0B $01E0
- .94:CAF4 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:CAFC CMD12 $0000
- .94:CB00 JMP _level2_scr_freddy_waitH
- .94:CB04 _level2_scr_freddy_talk_subE:
- .94:CB04 CMD12 $0001
- .94:CB08 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:CB10 TALK_SUB_SET 0
- .94:CB14 MSGA _msg__im_off_to_the_big_top_you_guys_keep_searching
- .94:CB1A CMD18 $0002
- .94:CB1E DELAY_RESET
- .94:CB22 DELAY $003C
- .94:CB26 DELAY_RESET
- .94:CB2A DELAY_WITH_SKIP $00F0
- .94:CB2E MSG_CLR
- .94:CB32 CMD4D $0000
- .94:CB36 CMD0B $01E0
- .94:CB3A WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:CB42 CMD12 $0000
- .94:CB46 LOOP_JMP
- .94:CB4A _level2_scr_daphne_walkH:
- .94:CB4A ACC_SET $0000
- .94:CB4E LOOP_PTR_SET _level2_scr_daphne_wait_for_trap_items
- .94:CB52 _level2_scr_daphne_wait_for_trap_items:
- .94:CB52 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:CB56 ITEM_LOOKUP_BNE ITEMA35_glue, _level2_scr_daphne_wait_for_trap_items
- .94:CB5C ITEM_LOOKUP_BNE ITEMA37_cannon_ball, _level2_scr_daphne_wait_for_trap_items
- .94:CB62 ITEM_LOOKUP_BNE ITEMA5B_gun_powder_for_trap, _level2_scr_daphne_wait_for_trap_items
- .94:CB68 ITEM_LOOKUP_BNE ITEMA36_matches, _level2_scr_daphne_wait_for_trap_items
- .94:CB6E OBJ_ROOM_SET $0008
- .94:CB72 JSR _ingame_scr_door_open_start
- .94:CB76 OBJ_ROOM_SET $0001
- .94:CB7A JSR _ingame_scr_door_open_start
- .94:CB7E CMD09 $028A, $01E0
- .94:CB84 CMD18 $0002
- .94:CB88 LOOP_PTR_SET _level2_scr_daphne_wait_for_trap_done
- .94:CB8C _level2_scr_daphne_wait_for_trap_done:
- .94:CB8C TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:CB90 STOP
- .94:CB94 _unref_script_6:
- .94:CB94 CMD12 $0001 // -unused-
- .94:CB98 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy // -unused-
- .94:CBA0 TALK_SUB_SET 0 // -unused-
- .94:CBA4 MSGA _msg__take_another_look_at_the_trap_blue_print // -unused-
- .94:CBAA CMD18 $0002 // -unused-
- .94:CBAE DELAY_RESET // -unused-
- .94:CBB2 DELAY $003C // -unused-
- .94:CBB6 DELAY_RESET // -unused-
- .94:CBBA DELAY_WITH_SKIP $00F0 // -unused-
- .94:CBBE MSG_CLR // -unused-
- .94:CBC2 CMD4D $0000 // -unused-
- .94:CBC6 CMD0B $01E0 // -unused-
- .94:CBCA WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy // -unused-
- .94:CBD2 CMD12 $0000 // -unused-
- .94:CBD6 JMP _level2_scr_daphne_wait_for_trap_done // -unused-
- .94:CBDA _level2_scr_final_scene:
- .94:CBDA CMD12 $0001
- .94:CBDE CMD28 $0000
- .94:CBE2 CMD18 $0002
- .94:CBE6 DELAY_RESET
- .94:CBEA DELAY $0078
- .94:CBEE OBJ_SUB_SET OBJ06_Shaggy, _level2_scr_final_sceneA
- .94:CBF4 OBJ_SUB_SET OBJ00_Velma, _level2_scr_final_sceneB
- .94:CBFA OBJ_SUB_SET OBJ02_Daphne, _level2_scr_final_sceneC
- .94:CC00 OBJ_SUB_SET OBJ04_Freddy, _level2_scr_final_sceneD
- .94:CC06 OBJ_SUB_SET OBJ18, _level2_scr_final_scene_main
- .94:CC0C _level2_scr_final_sceneB:
- .94:CC0C CMD02 $0001, $0104, $01E0
- .94:CC14 CMD18 $0002
- .94:CC18 STOP
- .94:CC1C _level2_scr_final_scene_main:
- .94:CC1C CMD02 $0001, $00BE, $01F4
- .94:CC24 CMD18 $0002
- .94:CC28 CMD3B $0ABC
- .94:CC2C CMD28 $000F
- .94:CC30 DELAY_RESET
- .94:CC34 DELAY $0078
- .94:CC38 MSGB _msg__weve_got_him_guys, OBJ02_Daphne
- .94:CC40 DELAY_RESET
- .94:CC44 DELAY $003C
- .94:CC48 DELAY_RESET
- .94:CC4C DELAY_WITH_SKIP $00F0
- .94:CC50 MSG_CLR
- .94:CC54 MSGB _msg__now_that_cunning_clown_cant_con_anymore_and_the, OBJ00_Velma
- .94:CC5C DELAY_RESET
- .94:CC60 DELAY $003C
- .94:CC64 DELAY_RESET
- .94:CC68 DELAY_WITH_SKIP $00F0
- .94:CC6C MSG_CLR
- .94:CC70 MSGB _msg__fun_fair_can_get_its_reputation_back, OBJ00_Velma
- .94:CC78 DELAY_RESET
- .94:CC7C DELAY $003C
- .94:CC80 DELAY_RESET
- .94:CC84 DELAY_WITH_SKIP $00F0
- .94:CC88 MSG_CLR
- .94:CC8C MSGB _msg__now_just_whos_hiding_in_this_clown_costume, OBJ04_Freddy
- .94:CC94 DELAY_RESET
- .94:CC98 DELAY $003C
- .94:CC9C DELAY_RESET
- .94:CCA0 DELAY_WITH_SKIP $00F0
- .94:CCA4 MSG_CLR
- .94:CCA8 CMD3B $0AC6
- .94:CCAC DELAY_RESET
- .94:CCB0 DELAY $003C
- .94:CCB4 MSGB _msg__just_as_i_thought_mickey_mindang_bubbas_exjanitor, OBJ00_Velma
- .94:CCBC DELAY_RESET
- .94:CCC0 DELAY $003C
- .94:CCC4 DELAY_RESET
- .94:CCC8 DELAY_WITH_SKIP $00F0
- .94:CCCC MSG_CLR
- .94:CCD0 MSGB _msg__the_fair_is_in_my_blood_but_my_family_tradition_was_wiped, OBJ18
- .94:CCD8 DELAY_RESET
- .94:CCDC DELAY $003C
- .94:CCE0 DELAY_RESET
- .94:CCE4 DELAY_WITH_SKIP $00F0
- .94:CCE8 MSG_CLR
- .94:CCEC MSGB _msg__out_when_my_grand_father_died_trying_to_save_his_job_, OBJ18
- .94:CCF4 DELAY_RESET
- .94:CCF8 DELAY $003C
- .94:CCFC DELAY_RESET
- .94:CD00 DELAY_WITH_SKIP $00F0
- .94:CD04 MSG_CLR
- .94:CD08 MSGB _msg__my_nephew_helped_with_the_hauntings_we_planned_to, OBJ18
- .94:CD10 DELAY_RESET
- .94:CD14 DELAY $003C
- .94:CD18 DELAY_RESET
- .94:CD1C DELAY_WITH_SKIP $00F0
- .94:CD20 MSG_CLR
- .94:CD24 MSGB _msg__close_this_place_and_buy_it_back_at_a_reduced_price, OBJ18
- .94:CD2C DELAY_RESET
- .94:CD30 DELAY $003C
- .94:CD34 DELAY_RESET
- .94:CD38 DELAY_WITH_SKIP $00F0
- .94:CD3C MSG_CLR
- .94:CD40 MSGB _msg__and_it_wouldve_worked_if_it_werent_for_you_crazy_kids, OBJ18
- .94:CD48 DELAY_RESET
- .94:CD4C DELAY $003C
- .94:CD50 DELAY_RESET
- .94:CD54 DELAY_WITH_SKIP $00F0
- .94:CD58 MSG_CLR
- .94:CD5C DELAY_RESET
- .94:CD60 DELAY $003C
- .94:CD64 CMD28 $0000
- .94:CD68 NJMP _native_stage_complete_flag_set
- .94:CD6E STOP
- .94:CD72 _level2_scr_final_sceneA:
- .94:CD72 CMD02 $0001, $00E6, $01EA
- .94:CD7A CMD18 $0002
- .94:CD7E STOP
- .94:CD82 _level2_scr_final_sceneC:
- .94:CD82 CMD02 $0001, $00A0, $01E0
- .94:CD8A CMD18 $0002
- .94:CD8E STOP
- .94:CD92 _level2_scr_final_sceneD:
- .94:CD92 CMD02 $0001, $0122, $01EA
- .94:CD9A CMD18 $0002
- .94:CD9E STOP
- .94:CDA2 _items_test_scr26_clown_nose:
- .94:CDA2 JSR _scr_sub_94D292
- .94:CDA6 MSGA _msg__a_red_nose_hmmm_that_clown_had_a_red_nose
- .94:CDAC CMD18 $0002
- .94:CDB0 DELAY_RESET
- .94:CDB4 DELAY $003C
- .94:CDB8 DELAY_RESET
- .94:CDBC DELAY_WITH_SKIP $0258
- .94:CDC0 MSG_CLR
- .94:CDC4 MSGA _msg__its_a_clue_guys
- .94:CDCA CMD18 $0002
- .94:CDCE DELAY_RESET
- .94:CDD2 DELAY $003C
- .94:CDD6 DELAY_RESET
- .94:CDDA DELAY_WITH_SKIP $0258
- .94:CDDE MSG_CLR
- .94:CDE2 ITEM_FLAG_SET ITEMA26_clown_nose
- .94:CDE6 ITEM_REMOVE ITEMA26_clown_nose
- .94:CDEA SCORES_ADD $00C8
- .94:CDEE JMP _level2_scr_velma_mistery_update_msg
- .94:CDF2 _items_test_scr30_some_key:
- .94:CDF2 JSR _scr_sub_94D292
- .94:CDF6 MSGA _msg__try_the_key_i_gave_you_on_some_locked_doors
- .94:CDFC CMD18 $0002
- .94:CE00 DELAY_RESET
- .94:CE04 DELAY $003C
- .94:CE08 DELAY_RESET
- .94:CE0C DELAY_WITH_SKIP $00F0
- .94:CE10 MSG_CLR
- .94:CE14 ITEM_FLAG_SET ITEMA30_some_key
- .94:CE18 JMP _level2_scr_velma_mistery_update_msg
- .94:CE1C _items_test_scr27_janitor_letter:
- .94:CE1C JSR _scr_sub_94D292
- .94:CE20 MSGA _msg__a_letter_for_the_old_janitorit_says_he_was_fired_for
- .94:CE26 CMD18 $0002
- .94:CE2A DELAY_RESET
- .94:CE2E DELAY $003C
- .94:CE32 DELAY_RESET
- .94:CE36 DELAY_WITH_SKIP $0258
- .94:CE3A MSG_CLR
- .94:CE3E MSGA _msg__putting_visitors_lives_in_danger_its_an_excellent_clue_guys
- .94:CE44 CMD18 $0002
- .94:CE48 DELAY_RESET
- .94:CE4C DELAY $003C
- .94:CE50 DELAY_RESET
- .94:CE54 DELAY_WITH_SKIP $0258
- .94:CE58 MSG_CLR
- .94:CE5C ITEM_FLAG_SET ITEMA27_janitor_letter
- .94:CE60 ITEM_REMOVE ITEMA27_janitor_letter
- .94:CE64 SCORES_ADD $00C8
- .94:CE68 JMP _level2_scr_velma_mistery_update_msg
- .94:CE6C _items_test_scr2B_doll_pass:
- .94:CE6C JSR _scr_sub_94D292
- .94:CE70 MSGA _msg__its_the_free_pass_you_got_from_the_doll
- .94:CE76 CMD18 $0002
- .94:CE7A DELAY_RESET
- .94:CE7E DELAY $003C
- .94:CE82 DELAY_RESET
- .94:CE86 DELAY_WITH_SKIP $00F0
- .94:CE8A MSG_CLR
- .94:CE8E ITEM_FLAG_SET ITEMA2B_doll_pass
- .94:CE92 SCORES_ADD $00C8
- .94:CE96 CMD0B $00E6
- .94:CE9A JMP _level2_scr_velma_mistery_update_msg
- .94:CE9E _items_test_scr25_safety_equipement:
- .94:CE9E JSR _scr_sub_94D292
- .94:CEA2 MSGA _msg__oh_some_safety_equipment_make_sure_you_use_it
- .94:CEA8 CMD18 $0002
- .94:CEAC DELAY_RESET
- .94:CEB0 DELAY $003C
- .94:CEB4 DELAY_RESET
- .94:CEB8 DELAY_WITH_SKIP $00F0
- .94:CEBC MSG_CLR
- .94:CEC0 ITEM_FLAG_SET ITEMA25_safety_equipement
- .94:CEC4 CMD0B $00E6
- .94:CEC8 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:CED0 CMD12 $0000
- .94:CED4 LOOP_JMP
- .94:CED8 _items_test_scr59_welding_torch:
- .94:CED8 JSR _scr_sub_94D292
- .94:CEDC MSGA _msg__a_welding_torch_make_sure_you_use_the_safety_equipment
- .94:CEE2 CMD18 $0002
- .94:CEE6 DELAY_RESET
- .94:CEEA DELAY $003C
- .94:CEEE DELAY_RESET
- .94:CEF2 DELAY_WITH_SKIP $00F0
- .94:CEF6 MSG_CLR
- .94:CEFA ITEM_FLAG_SET ITEMA59_welding_torch
- .94:CEFE CMD0B $00E6
- .94:CF02 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:CF0A CMD12 $0000
- .94:CF0E LOOP_JMP
- .94:CF12 _items_test_scr2D_coconut:
- .94:CF12 JSR _scr_sub_94D292
- .94:CF16 MSGA _msg__hey_guys_its_some_coconuts_throw_these_at_the_bad_guys
- .94:CF1C CMD18 $0002
- .94:CF20 DELAY_RESET
- .94:CF24 DELAY $003C
- .94:CF28 DELAY_RESET
- .94:CF2C DELAY_WITH_SKIP $00F0
- .94:CF30 MSG_CLR
- .94:CF34 ITEM_FLAG_SET ITEMA2D_coconut
- .94:CF38 JMP _level2_scr_velma_mistery_update_msg
- .94:CF3C _items_test_scr2A_strength_manual:
- .94:CF3C JSR _scr_sub_94D292
- .94:CF40 MSGA _msg__hey_guys_its_a_manual_to_improve_your_strength
- .94:CF46 CMD18 $0002
- .94:CF4A DELAY_RESET
- .94:CF4E DELAY $003C
- .94:CF52 DELAY_RESET
- .94:CF56 DELAY_WITH_SKIP $00F0
- .94:CF5A MSG_CLR
- .94:CF5E ITEM_FLAG_SET ITEMA2A_strength_manual
- .94:CF62 JMP _level2_scr_velma_mistery_update_msg
- .94:CF66 _items_test_scr2E_mallet:
- .94:CF66 JSR _scr_sub_94D292
- .94:CF6A MSGA _msg__its_a_mallet__probably_gets_used_a_lot_here
- .94:CF70 CMD18 $0002
- .94:CF74 DELAY_RESET
- .94:CF78 DELAY $003C
- .94:CF7C DELAY_RESET
- .94:CF80 DELAY_WITH_SKIP $00F0
- .94:CF84 MSG_CLR
- .94:CF88 ITEM_FLAG_SET ITEMA2E_mallet
- .94:CF8C JMP _level2_scr_velma_mistery_update_msg
- .94:CF90 _items_test_scr2F_attraction_bell:
- .94:CF90 JSR _scr_sub_94D292
- .94:CF94 MSGA _msg__its_some_sort_of_bellprobably_from_an_attraction
- .94:CF9A CMD18 $0002
- .94:CF9E DELAY_RESET
- .94:CFA2 DELAY $003C
- .94:CFA6 DELAY_RESET
- .94:CFAA DELAY_WITH_SKIP $00F0
- .94:CFAE MSG_CLR
- .94:CFB2 ITEM_FLAG_SET ITEMA2F_attraction_bell
- .94:CFB6 JMP _level2_scr_velma_mistery_update_msg
- .94:CFBA _items_test_scr31_5_cents:
- .94:CFBA JSR _scr_sub_94D292
- .94:CFBE MSGA _msg___cents_guys_try_the_coin_slots
- .94:CFC4 CMD18 $0002
- .94:CFC8 DELAY_RESET
- .94:CFCC DELAY $003C
- .94:CFD0 DELAY_RESET
- .94:CFD4 DELAY_WITH_SKIP $00F0
- .94:CFD8 MSG_CLR
- .94:CFDC ITEM_FLAG_SET ITEMA31_5_cents
- .94:CFE0 JMP _level2_scr_velma_mistery_update_msg
- .94:CFE4 LOOP_JMP
- .94:CFE8 _items_test_scr24_local_newspaper:
- .94:CFE8 JSR _scr_sub_94D292
- .94:CFEC MSGA _msg__a_local_newspaper_the_cover_reads_fun_fair_failing_due_to
- .94:CFF2 CMD18 $0002
- .94:CFF6 DELAY_RESET
- .94:CFFA DELAY $003C
- .94:CFFE DELAY_RESET
- .94:D002 DELAY_WITH_SKIP $0258
- .94:D006 MSG_CLR
- .94:D00A MSGA _msg__falling_attendance_this_clue_reveals_the_fairs_in_deep_trouble
- .94:D010 CMD18 $0002
- .94:D014 DELAY_RESET
- .94:D018 DELAY $003C
- .94:D01C DELAY_RESET
- .94:D020 DELAY_WITH_SKIP $0258
- .94:D024 MSG_CLR
- .94:D028 ITEM_FLAG_SET ITEMA24_local_newspaper
- .94:D02C ITEM_REMOVE ITEMA24_local_newspaper
- .94:D030 SCORES_ADD $00C8
- .94:D034 JMP _level2_scr_velma_mistery_update_msg
- .94:D038 _items_test_scr29_car_keys:
- .94:D038 JSR _scr_sub_94D292
- .94:D03C MSGA _msg__youve_found_some_keys_they_look_like_they_are_from_a_car_or_something
- .94:D042 CMD18 $0002
- .94:D046 DELAY_RESET
- .94:D04A DELAY $003C
- .94:D04E DELAY_RESET
- .94:D052 DELAY_WITH_SKIP $00F0
- .94:D056 MSG_CLR
- .94:D05A ITEM_FLAG_SET ITEMA29_car_keys
- .94:D05E JMP _level2_scr_velma_mistery_update_msg
- .94:D062 _items_test_scr50_another_key:
- .94:D062 JSR _scr_sub_94D292
- .94:D066 MSGA _msg__wow_another_key_show_it_to_freddy
- .94:D06C CMD18 $0002
- .94:D070 DELAY_RESET
- .94:D074 DELAY $003C
- .94:D078 DELAY_RESET
- .94:D07C DELAY_WITH_SKIP $00F0
- .94:D080 MSG_CLR
- .94:D084 ITEM_FLAG_SET ITEMA50_fun_fair_key
- .94:D088 JMP _level2_scr_velma_mistery_update_msg
- .94:D08C _items_test_scr2C_attraction_keys:
- .94:D08C JSR _scr_sub_94D292
- .94:D090 MSGA _msg__hmm_its_some_keys_try_these_on_some__locked_attractions
- .94:D096 CMD18 $0002
- .94:D09A DELAY_RESET
- .94:D09E DELAY $003C
- .94:D0A2 DELAY_RESET
- .94:D0A6 DELAY_WITH_SKIP $00F0
- .94:D0AA MSG_CLR
- .94:D0AE ITEM_FLAG_SET ITEMA2C_attraction_keys
- .94:D0B2 JMP _level2_scr_velma_mistery_update_msg
- .94:D0B6 _items_test_scr58_clown_mask:
- .94:D0B6 JSR _scr_sub_94D292
- .94:D0BA MSGA _msg__hey_guys_you_found_some_spare_clown_masks
- .94:D0C0 CMD18 $0002
- .94:D0C4 DELAY_RESET
- .94:D0C8 DELAY $003C
- .94:D0CC DELAY_RESET
- .94:D0D0 DELAY_WITH_SKIP $0258
- .94:D0D4 MSG_CLR
- .94:D0D8 ITEM_FLAG_SET ITEMA58_clown_mask
- .94:D0DC ITEM_REMOVE ITEMA58_clown_mask
- .94:D0E0 SCORES_ADD $00C8
- .94:D0E4 JMP _level2_scr_velma_mistery_update_msg
- .94:D0E8 _items_test_scr21_clown_shoes:
- .94:D0E8 JSR _scr_sub_94D292
- .94:D0EC MSGA _msg__big_floppy_clown_shoes_oh_yuck_theyre_covered_in_ice_cream
- .94:D0F2 CMD18 $0002
- .94:D0F6 DELAY_RESET
- .94:D0FA DELAY $003C
- .94:D0FE DELAY_RESET
- .94:D102 DELAY_WITH_SKIP $0258
- .94:D106 MSG_CLR
- .94:D10A MSGA _msg__the_clown_must_hide_in_the_ice_cream_van_great_clue_guys
- .94:D110 CMD18 $0002
- .94:D114 DELAY_RESET
- .94:D118 DELAY $003C
- .94:D11C DELAY_RESET
- .94:D120 DELAY_WITH_SKIP $0258
- .94:D124 MSG_CLR
- .94:D128 ITEM_FLAG_SET ITEMA21_clown_shoes
- .94:D12C ITEM_REMOVE ITEMA21_clown_shoes
- .94:D130 SCORES_ADD $00C8
- .94:D134 JMP _level2_scr_velma_mistery_update_msg
- .94:D138 _items_test_scr_unref_1:
- .94:D138 JSR _scr_sub_94D292 // -unused-
- .94:D13C MSGA _unused_msg__hey_guys_you_found_a_key_now_go_and_see_freddy // -unused-
- .94:D142 CMD18 $0002 // -unused-
- .94:D146 DELAY_RESET // -unused-
- .94:D14A DELAY $003C // -unused-
- .94:D14E DELAY_RESET // -unused-
- .94:D152 DELAY_WITH_SKIP $00F0 // -unused-
- .94:D156 MSG_CLR // -unused-
- .94:D15A ITEM_FLAG_SET ITEMA16_old_key // -unused-
- .94:D15E JMP _level2_scr_velma_mistery_update_msg // -unused-
- .94:D162 _items_test_scr22_clown_hair:
- .94:D162 JSR _scr_sub_94D292
- .94:D166 MSGA _msg__a_mop_that_evil_clowns_hair_looked_like_a_mop_hold_on_there_are
- .94:D16C CMD18 $0002
- .94:D170 DELAY_RESET
- .94:D174 DELAY $003C
- .94:D178 DELAY_RESET
- .94:D17C DELAY_WITH_SKIP $0258
- .94:D180 MSG_CLR
- .94:D184 MSGA _msg__pieces_of_balloon_caught_in_it_hmmm_a_clue
- .94:D18A CMD18 $0002
- .94:D18E DELAY_RESET
- .94:D192 DELAY $003C
- .94:D196 DELAY_RESET
- .94:D19A DELAY_WITH_SKIP $0258
- .94:D19E MSG_CLR
- .94:D1A2 ITEM_FLAG_SET ITEMA22_clown_hair
- .94:D1A6 ITEM_REMOVE ITEMA22_clown_hair
- .94:D1AA SCORES_ADD $00C8
- .94:D1AE JMP _level2_scr_velma_mistery_update_msg
- .94:D1B2 _items_test_scr35_glue:
- .94:D1B2 JSR _scr_sub_94D292
- .94:D1B6 MSGA _msg__you_found_the_glue_for_the_trap_well_done_guys
- .94:D1BC CMD18 $0002
- .94:D1C0 DELAY_RESET
- .94:D1C4 DELAY $003C
- .94:D1C8 DELAY_RESET
- .94:D1CC DELAY_WITH_SKIP $0258
- .94:D1D0 MSG_CLR
- .94:D1D4 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:D1DC CMD12 $0000
- .94:D1E0 LOOP_JMP
- .94:D1E4 _items_test_scr37_cannon_ball:
- .94:D1E4 JSR _scr_sub_94D292
- .94:D1E8 MSGA _msg__you_found_the_cannon_ball_for_the_trap_well_done_guys
- .94:D1EE CMD18 $0002
- .94:D1F2 DELAY_RESET
- .94:D1F6 DELAY $003C
- .94:D1FA DELAY_RESET
- .94:D1FE DELAY_WITH_SKIP $0258
- .94:D202 MSG_CLR
- .94:D206 ITEM_FLAG_SET ITEMA37_cannon_ball
- .94:D20A CMD0B $00E6
- .94:D20E WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:D216 CMD12 $0000
- .94:D21A LOOP_JMP
- .94:D21E _items_test_scr5B_gun_powder_for_trap:
- .94:D21E JSR _scr_sub_94D292
- .94:D222 MSGA _msg__you_found_the_gun_powder_for_the_trap_well_done_guys
- .94:D228 CMD18 $0002
- .94:D22C DELAY_RESET
- .94:D230 DELAY $003C
- .94:D234 DELAY_RESET
- .94:D238 DELAY_WITH_SKIP $0258
- .94:D23C MSG_CLR
- .94:D240 ITEM_FLAG_SET ITEMA5B_gun_powder_for_trap
- .94:D244 CMD0B $00E6
- .94:D248 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:D250 CMD12 $0000
- .94:D254 LOOP_JMP
- .94:D258 _items_test_scr36_matches:
- .94:D258 JSR _scr_sub_94D292
- .94:D25C MSGA _msg__you_found_some_matches_guys_you_two_better_be_careful_with_those
- .94:D262 CMD18 $0002
- .94:D266 DELAY_RESET
- .94:D26A DELAY $003C
- .94:D26E DELAY_RESET
- .94:D272 DELAY_WITH_SKIP $0258
- .94:D276 MSG_CLR
- .94:D27A ITEM_FLAG_SET ITEMA36_matches
- .94:D27E CMD0B $00E6
- .94:D282 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:D28A CMD12 $0000
- .94:D28E LOOP_JMP
- .94:D292 _scr_sub_94D292:
- .94:D292 CMD12 $0001
- .94:D296 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:D29E TALK_SUB_SET 0
- .94:D2A2 RET
- .94:D2A6 _level2_scr_velma_mistery_update_msg:
- .94:D2A6 ITEM_FLAG_BEQ ITEMA24_local_newspaper, _level2_scr_velma_mistery_update_msgA
- .94:D2AC ITEM_FLAG_BEQ ITEMA21_clown_shoes, _level2_scr_velma_mistery_update_msgB
- .94:D2B2 ITEM_FLAG_BEQ ITEMA58_clown_mask, _level2_scr_velma_mistery_update_msgC
- .94:D2B8 ITEM_FLAG_BEQ ITEMA22_clown_hair, _level2_scr_velma_mistery_update_msgD
- .94:D2BE ITEM_FLAG_BEQ ITEMA26_clown_nose, _level2_scr_velma_mistery_update_msgE
- .94:D2C4 ITEM_FLAG_BEQ ITEMB23_piece_of_paper, _level2_scr_velma_mistery_update_msgF
- .94:D2CA ITEM_FLAG_BEQ ITEMB28_clown_costume, _unused_level2_scr_velma_mistery_update_msgG // -unused-
- .94:D2D0 JMP _unused_level2_scr_velma_mistery_update_msgH // -unused-
- .94:D2D4 _level2_scr_velma_mistery_update_msgA:
- .94:D2D4 MSGA _msg__mistery_update_guys
- .94:D2DA CMD18 $0002
- .94:D2DE DELAY_RESET
- .94:D2E2 DELAY $003C
- .94:D2E6 DELAY_RESET
- .94:D2EA DELAY_WITH_SKIP $00F0
- .94:D2EE MSG_CLR
- .94:D2F2 MSGA _msg__we_need_more_clues_before_we_can_solve_the_mystery
- .94:D2F8 CMD18 $0002
- .94:D2FC DELAY_RESET
- .94:D300 DELAY $003C
- .94:D304 DELAY_RESET
- .94:D308 DELAY_WITH_SKIP $00F0
- .94:D30C MSG_CLR
- .94:D310 JSR _scr_sub_94D4F4
- .94:D314 LOOP_JMP
- .94:D318 _level2_scr_velma_mistery_update_msgB:
- .94:D318 MSGA _msg__mistery_update_guys
- .94:D31E CMD18 $0002
- .94:D322 DELAY_RESET
- .94:D326 DELAY $003C
- .94:D32A DELAY_RESET
- .94:D32E DELAY_WITH_SKIP $00F0
- .94:D332 MSG_CLR
- .94:D336 MSGA _msg__hmmm_who_would_want_to_close_the_fun_fair
- .94:D33C CMD18 $0002
- .94:D340 DELAY_RESET
- .94:D344 DELAY $003C
- .94:D348 DELAY_RESET
- .94:D34C DELAY_WITH_SKIP $00F0
- .94:D350 MSG_CLR
- .94:D354 JSR _scr_sub_94D4F4
- .94:D358 LOOP_JMP
- .94:D35C _level2_scr_velma_mistery_update_msgC:
- .94:D35C MSGA _msg__mistery_update_guys
- .94:D362 CMD18 $0002
- .94:D366 DELAY_RESET
- .94:D36A DELAY $003C
- .94:D36E DELAY_RESET
- .94:D372 DELAY_WITH_SKIP $00F0
- .94:D376 MSG_CLR
- .94:D37A MSGA _msg__big_shoes_who_needs_such_big_shoes
- .94:D380 CMD18 $0002
- .94:D384 DELAY_RESET
- .94:D388 DELAY $003C
- .94:D38C DELAY_RESET
- .94:D390 DELAY_WITH_SKIP $00F0
- .94:D394 MSG_CLR
- .94:D398 JSR _scr_sub_94D4F4
- .94:D39C LOOP_JMP
- .94:D3A0 _level2_scr_velma_mistery_update_msgD:
- .94:D3A0 MSGA _msg__mistery_update_guys
- .94:D3A6 CMD18 $0002
- .94:D3AA DELAY_RESET
- .94:D3AE DELAY $003C
- .94:D3B2 DELAY_RESET
- .94:D3B6 DELAY_WITH_SKIP $00F0
- .94:D3BA MSG_CLR
- .94:D3BE MSGA _msg__what_would_a_ghost_need_with_a_spare_mask
- .94:D3C4 CMD18 $0002
- .94:D3C8 DELAY_RESET
- .94:D3CC DELAY $003C
- .94:D3D0 DELAY_RESET
- .94:D3D4 DELAY_WITH_SKIP $00F0
- .94:D3D8 MSG_CLR
- .94:D3DC JSR _scr_sub_94D4F4
- .94:D3E0 LOOP_JMP
- .94:D3E4 _level2_scr_velma_mistery_update_msgE:
- .94:D3E4 MSGA _msg__mistery_update_guys
- .94:D3EA CMD18 $0002
- .94:D3EE DELAY_RESET
- .94:D3F2 DELAY $003C
- .94:D3F6 DELAY_RESET
- .94:D3FA DELAY_WITH_SKIP $00F0
- .94:D3FE MSG_CLR
- .94:D402 MSGA _msg__a_real_ghost_doesnt_have_to_put_a_mop_on_its_head_for_a_wig
- .94:D408 CMD18 $0002
- .94:D40C DELAY_RESET
- .94:D410 DELAY $003C
- .94:D414 DELAY_RESET
- .94:D418 DELAY_WITH_SKIP $00F0
- .94:D41C MSG_CLR
- .94:D420 JSR _scr_sub_94D4F4
- .94:D424 LOOP_JMP
- .94:D428 _level2_scr_velma_mistery_update_msgF:
- .94:D428 MSGA _msg__mistery_update_guys
- .94:D42E CMD18 $0002
- .94:D432 DELAY_RESET
- .94:D436 DELAY $003C
- .94:D43A DELAY_RESET
- .94:D43E DELAY_WITH_SKIP $00F0
- .94:D442 MSG_CLR
- .94:D446 MSGA _msg__why_would_a_ghost_clown_need_a_spare_red_nose
- .94:D44C CMD18 $0002
- .94:D450 DELAY_RESET
- .94:D454 DELAY $003C
- .94:D458 DELAY_RESET
- .94:D45C DELAY_WITH_SKIP $00F0
- .94:D460 MSG_CLR
- .94:D464 JSR _scr_sub_94D4F4
- .94:D468 LOOP_JMP
- .94:D46C _unused_level2_scr_velma_mistery_update_msgG:
- .94:D46C MSGA _msg__mistery_update_guys // -unused-
- .94:D472 CMD18 $0002 // -unused-
- .94:D476 DELAY_RESET // -unused-
- .94:D47A DELAY $003C // -unused-
- .94:D47E DELAY_RESET // -unused-
- .94:D482 DELAY_WITH_SKIP $00F0 // -unused-
- .94:D486 MSG_CLR // -unused-
- .94:D48A MSGA _unused_msg__the_mystery_is_coming_together_that_letter_was_good_clue // -unused-
- .94:D490 CMD18 $0002 // -unused-
- .94:D494 DELAY_RESET // -unused-
- .94:D498 DELAY $003C // -unused-
- .94:D49C DELAY_RESET // -unused-
- .94:D4A0 DELAY_WITH_SKIP $00F0 // -unused-
- .94:D4A4 MSG_CLR // -unused-
- .94:D4A8 JSR _scr_sub_94D4F4 // -unused-
- .94:D4AC LOOP_JMP // -unused-
- .94:D4B0 _unused_level2_scr_velma_mistery_update_msgH:
- .94:D4B0 MSGA _msg__mistery_update_guys // -unused-
- .94:D4B6 CMD18 $0002 // -unused-
- .94:D4BA DELAY_RESET // -unused-
- .94:D4BE DELAY $003C // -unused-
- .94:D4C2 DELAY_RESET // -unused-
- .94:D4C6 DELAY_WITH_SKIP $00F0 // -unused-
- .94:D4CA MSG_CLR // -unused-
- .94:D4CE MSGA _unused_msg__i_know_who_owns_this_clown_costume_lets_trap_him // -unused-
- .94:D4D4 CMD18 $0002 // -unused-
- .94:D4D8 DELAY_RESET // -unused-
- .94:D4DC DELAY $003C // -unused-
- .94:D4E0 DELAY_RESET // -unused-
- .94:D4E4 DELAY_WITH_SKIP $00F0 // -unused-
- .94:D4E8 MSG_CLR // -unused-
- .94:D4EC JSR _scr_sub_94D4F4 // -unused-
- .94:D4F0 LOOP_JMP // -unused-
- .94:D4F4 _scr_sub_94D4F4:
- .94:D4F4 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:D4FC CMD12 $0000
- .94:D500 RET
- .94:D504 _level1_scr_velma_main:
- .94:D504 CMD56 $0002
- .94:D508 DOOR_LOCK $0001, $0000, -1
- .94:D510 DOOR_LOCK $0004, $0001, -1
- .94:D518 DOOR_LOCK $000C, $0005, ITEMA16_old_key
- .94:D520 DOOR_SUB_SET $000C, $0005, _scr_room_door_lock_need_a_key
- .94:D528 DOOR_LOCK $0012, $000F, ITEMA3C_door_key
- .94:D530 DOOR_LOCK $0016, $000E, -1
- .94:D538 DOOR_SUB_SET $0016, $000E, _level1_scr_room_door_lockB
- .94:D540 DOOR_LOCK $0009, $0013, -1
- .94:D548 DOOR_SUB_SET $0009, $0013, _scr_room_door_lock_need_a_key
- .94:D550 DOOR_LOCK $0017, $0016, -1
- .94:D558 DOOR_SUB_SET $0017, $0016, _scr_room_door_lock_need_a_key
- .94:D560 DOOR_LOCK $0019, $0017, ITEMA3E_door_key
- .94:D568 DOOR_SUB_SET $0019, $0017, _scr_room_door_lock_need_a_key
- .94:D570 ITEM_OBJ_INSERT _obj_res_ITEMA10_lamp, $0064, $00E6, $0011
- .94:D57A ITEM_OBJ_INSERT _obj_res_ITEMA42_treasure_chest, $0064, $00E6, $0003
- .94:D584 ITEM_OBJ_INSERT _obj_res_ITEMA57_trolley, $0064, $00E6, $0002
- .94:D58E ITEM_OBJ_INSERT _obj_res_ITEMA40_area_map, $0064, $00F0, $0005
- .94:D598 ITEM_OBJ_INSERT _obj_res_ITEMA47_crate, $015E, $00C8, $0006
- .94:D5A2 ITEM_OBJ_INSERT _obj_res_ITEMA4F_old_fish, $00F8, $006E, $0000
- .94:D5AC ITEM_OBJ_INSERT _obj_res_ITEMA09_snack, $0654, $0069, $0000
- .94:D5B6 ITEM_OBJ_INSERT _obj_res_ITEMA09_snack, $026C, $00C8, $0007
- .94:D5C0 ITEM_OBJ_INSERT _obj_res_ITEMA5C_teddy, $07DF, $0050, $0000
- .94:D5CA ITEM_OBJ_INSERT _obj_res_ITEMA1C_empty_bucket, $0064, $00C8, $000E
- .94:D5D4 ITEM_OBJ_INSERT _obj_res_ITEMA44_eye_patch, $0258, $00C8, $000D
- .94:D5DE ITEM_OBJ_INSERT _obj_res_ITEMA3C_door_key, $01F4, $00DC, $000F
- .94:D5E8 ITEM_OBJ_INSERT _obj_res_ITEMA41_diving_gear, $012C, $00DC, $0011
- .94:D5F2 ITEM_OBJ_INSERT _obj_res_ITEMB4B_rug, $01C2, $00DC, $0014
- .94:D5FC ITEM_OBJ_INSERT _obj_res_ITEMA3F_soap, $00FA, $00DC, $0010
- .94:D606 ITEM_OBJ_INSERT _obj_res_ITEMA36_matches, $00B4, $00C8, $0008
- .94:D610 ITEM_OBJ_INSERT _obj_res_ITEMA5D_gun_powder, $00E6, $00C8, $000B
- .94:D61A ITEM_OBJ_INSERT _obj_res_ITEMA45_scrap_of_paper, $015E, $00C8, $000A
- .94:D624 ITEM_OBJ_INSERT _obj_res_ITEMA49_power_cable, $0032, $00C8, $0014
- .94:D62E ITEM_OBJ_INSERT _obj_res_ITEMA33_generator, $0078, $00CD, $0015
- .94:D638 ITEM_OBJ_INSERT _obj_res_OBJ11_dark_room, $00C8, $0190, $0009
- .94:D642 ITEM_OBJ_INSERT _obj_res_ITEMA43_gold, $0064, $00DC, $001A
- .94:D64C ITEM_OBJ_INSERT _obj_res_ITEMA3E_door_key, $00C8, $00DC, $0018
- .94:D656 ITEM_DISABLE ITEMB4B_rug, _level1_trap_item_rug_pend_msg_scr
- .94:D65C CMD02 $0001, $012C, $00E1
- .94:D664 CMD12 $0001
- .94:D668 CMD09 $0064, $00E1
- .94:D66E CMD18 $0002
- .94:D672 DELAY_RESET
- .94:D676 DELAY $003C
- .94:D67A MSGB _msg__like_isnt_this_the_hhaunted_shshshipwreck, OBJ06_Shaggy
- .94:D682 DELAY_RESET
- .94:D686 DELAY $003C
- .94:D68A DELAY_RESET
- .94:D68E DELAY_WITH_SKIP $00F0
- .94:D692 MSG_CLR
- .94:D696 MSGB _msg__zoinks_no_way_im___spending_a_day_on___any_spooky_wreck, OBJ06_Shaggy
- .94:D69E DELAY_RESET
- .94:D6A2 DELAY $003C
- .94:D6A6 DELAY_RESET
- .94:D6AA DELAY_WITH_SKIP $00F0
- .94:D6AE MSG_CLR
- .94:D6B2 MSGB _msg__reah_rrright_raggy, OBJ08_Scooby
- .94:D6BA DELAY_RESET
- .94:D6BE DELAY $003C
- .94:D6C2 DELAY_RESET
- .94:D6C6 DELAY_WITH_SKIP $00F0
- .94:D6CA MSG_CLR
- .94:D6CE MSGB _msg__no_need_to_be_scared_guys_its_only_an_empty_wreck_those, OBJ04_Freddy
- .94:D6D6 DELAY_RESET
- .94:D6DA DELAY $003C
- .94:D6DE DELAY_RESET
- .94:D6E2 DELAY_WITH_SKIP $00F0
- .94:D6E6 MSG_CLR
- .94:D6EA MSGB _msg__newspaper_stories_are_just_hogwash_there_arent_any_ghostly_pirates, OBJ04_Freddy
- .94:D6F2 DELAY_RESET
- .94:D6F6 DELAY $003C
- .94:D6FA DELAY_RESET
- .94:D6FE DELAY_WITH_SKIP $00F0
- .94:D702 MSG_CLR
- .94:D706 MSGB _msg__come_on_gang_its_a_great_day_to_go_exploring, OBJ00_Velma
- .94:D70E DELAY_RESET
- .94:D712 DELAY $003C
- .94:D716 DELAY_RESET
- .94:D71A DELAY_WITH_SKIP $00F0
- .94:D71E MSG_CLR
- .94:D722 MSGB _msg__groovy_come_on_shaggy_ill_give_you_guys_a_scooby_snack_if_we, OBJ02_Daphne
- .94:D72A DELAY_RESET
- .94:D72E DELAY $003C
- .94:D732 DELAY_RESET
- .94:D736 DELAY_WITH_SKIP $00F0
- .94:D73A MSG_CLR
- .94:D73E MSGB _msg__solve_the_mystery_of_the_red_ryan, OBJ02_Daphne
- .94:D746 DELAY_RESET
- .94:D74A DELAY $003C
- .94:D74E DELAY_RESET
- .94:D752 DELAY_WITH_SKIP $00F0
- .94:D756 MSG_CLR
- .94:D75A OBJ_SUB_SET OBJ04_Freddy, _level1_freddy_scr
- .94:D760 OBJ_SUB_SET OBJ02_Daphne, _level1_daphne_scr
- .94:D766 CMD09 $012C, $00E1
- .94:D76C CMD12 $0000
- .94:D770 CMD02 $0002, $00B4, $00E1
- .94:D778 CMD09 $00C8, $00E1
- .94:D77E CMD12 $0000
- .94:D782 RANGE_TEST OBJ06_Shaggy, $00E6
- .94:D788 CMD12 $0001
- .94:D78C MSGA _msg__hey_guys_bring_suspicious_objects_to_me
- .94:D792 CMD18 $0002
- .94:D796 DELAY_RESET
- .94:D79A DELAY $003C
- .94:D79E DELAY_RESET
- .94:D7A2 DELAY_WITH_SKIP $00F0
- .94:D7A6 MSG_CLR
- .94:D7AA MSGA _msg__and_i_will_tell_you_if_they_are_clues
- .94:D7B0 CMD18 $0002
- .94:D7B4 DELAY_RESET
- .94:D7B8 DELAY $003C
- .94:D7BC DELAY_RESET
- .94:D7C0 DELAY_WITH_SKIP $00F0
- .94:D7C4 MSG_CLR
- .94:D7C8 CMD12 $0000
- .94:D7CC LOOP_PTR_SET _level1_scr_velma_wait_for_chest
- .94:D7D0 _level1_scr_velma_wait_for_chest:
- .94:D7D0 TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:D7D4 CMD09 $015E, $00E1
- .94:D7DA CMD18 $0002
- .94:D7DE DELAY_RESET
- .94:D7E2 DELAY $0078
- .94:D7E6 CMD09 $0064, $00E1
- .94:D7EC CMD18 $0002
- .94:D7F0 DELAY_RESET
- .94:D7F4 DELAY $0078
- .94:D7F8 ITEM_FLAG_BEQ ITEMA42_treasure_chest, _level1_scr_velma_wait_for_chest
- .94:D7FE LOOP_PTR_SET _level1_scr_velma_got_chest
- .94:D802 _level1_scr_velma_got_chest:
- .94:D802 TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:D806 DOOR_LOCK_BNE $0001, $0004, _level1_scr_velma_got_chest
- .94:D80E JMP _level1_scr_velma_got_chest_continue
- .94:D812 _level1_velma_default_clues_status_msg_scr:
- .94:D812 CMD14 $0000
- .94:D816 CMD12 $0001
- .94:D81A WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:D822 TALK_SUB_SET 0
- .94:D826 JMP _level1_velma_clues_status_msg_test
- .94:D82A _unref_script_7:
- .94:D82A CMD0B $00E1 // -unused-
- .94:D82E CMD12 $0000 // -unused-
- .94:D832 LOOP_JMP // -unused-
- .94:D836 _level1_scr_freddy_default:
- .94:D836 CMD02 $0001, $0154, $00E1
- .94:D83E CMD18 $0002
- .94:D842 DELAY_RESET
- .94:D846 DELAY $003C
- .94:D84A CMD09 $008C, $00DC
- .94:D850 CMD18 $0002
- .94:D854 STOP
- .94:D858 _level1_freddy_scr:
- .94:D858 CMD09 $012C, $00DC
- .94:D85E CMD09 $015E, $00DC
- .94:D864 RANGE_TEST OBJ06_Shaggy, $0136
- .94:D86A MSGA _msg__velma_can_solve_this_mystery_if_we_find_clues_for_her
- .94:D870 CMD18 $0002
- .94:D874 DELAY_RESET
- .94:D878 DELAY $003C
- .94:D87C DELAY_RESET
- .94:D880 DELAY_WITH_SKIP $00F0
- .94:D884 MSG_CLR
- .94:D888 CMD09 $01D6, $00DC
- .94:D88E LOOP_PTR_SET _level1_freddy_wait_for_trolley_and_chest
- .94:D892 _level1_freddy_wait_for_trolley_and_chest:
- .94:D892 TALK_SUB_SET _level1_scr_freddy_remember_map_msgA
- .94:D896 ITEM_LOOKUP_BNE ITEMA57_trolley, _level1_freddy_wait_for_trolley_and_chest
- .94:D89C ITEM_FLAG_BEQ ITEMA42_treasure_chest, _level1_freddy_wait_for_trolley_and_chest
- .94:D8A2 RANGE_TEST OBJ06_Shaggy, $0208
- .94:D8A8 OBJ_SUB_SET OBJ0A, _level1_scr_pirate_second_appearance
- .94:D8AE LOOP_PTR_SET _level1_scr_fraddy_waits_for_pirate_gone
- .94:D8B2 _level1_scr_fraddy_waits_for_pirate_gone:
- .94:D8B2 TALK_SUB_SET _level1_scr_freddy_remember_map_msgA
- .94:D8B6 DOOR_LOCK_BNE $0001, $0004, _level1_scr_fraddy_waits_for_pirate_gone
- .94:D8BE WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:D8C6 MSGB _msg__one_eyed_matt_opened_the_door_lets_explore_the_ship_some_more, OBJ04_Freddy
- .94:D8CE DELAY_RESET
- .94:D8D2 DELAY $003C
- .94:D8D6 DELAY_RESET
- .94:D8DA DELAY_WITH_SKIP $00F0
- .94:D8DE MSG_CLR
- .94:D8E2 CMD12 $0000
- .94:D8E6 JMP _level1_scr_freddy_walks_to_room2
- .94:D8EA _level1_scr_freddy_remember_map_msgA:
- .94:D8EA CMD12 $0001
- .94:D8EE WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:D8F6 TALK_SUB_SET 0
- .94:D8FA MSGA _msg__remember_to_use_the_map_of_the_ship_we_brought
- .94:D900 CMD18 $0002
- .94:D904 DELAY_RESET
- .94:D908 DELAY $003C
- .94:D90C DELAY_RESET
- .94:D910 DELAY_WITH_SKIP $00F0
- .94:D914 MSG_CLR
- .94:D918 CMD0B $00DC
- .94:D91C WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:D924 CMD12 $0000
- .94:D928 LOOP_JMP
- .94:D92C _unref_script_8:
- .94:D92C CMD12 $0001 // -unused-
- .94:D930 MSGA _msg__quick_guys_bowl_him_over_with_the_trolley // -unused-
- .94:D936 CMD18 $0002 // -unused-
- .94:D93A DELAY_RESET // -unused-
- .94:D93E DELAY $003C // -unused-
- .94:D942 DELAY_RESET // -unused-
- .94:D946 DELAY_WITH_SKIP $00F0 // -unused-
- .94:D94A MSG_CLR // -unused-
- .94:D94E CMD12 $0000 // -unused-
- .94:D952 LOOP_JMP // -unused-
- .94:D956 _level1_scr_daphne_default:
- .94:D956 ACC_SET $0000
- .94:D95A CMD02 $0001, $0172, $00E1
- .94:D962 CMD09 $00B4, $00E1
- .94:D968 STOP
- .94:D96C _level1_daphne_scr:
- .94:D96C CMD09 $012C, $00E1
- .94:D972 CMD02 $0003, $0078, $00E1
- .94:D97A CMD09 $007D, $00E1
- .94:D980 RANGE_TEST OBJ06_Shaggy, $00A0
- .94:D986 CMD12 $0001
- .94:D98A WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:D992 TALK_SUB_SET 0
- .94:D996 MSGA _msg__hey_guys_if_you_get_frightened_come_and_see_me_and_i_will
- .94:D99C CMD18 $0002
- .94:D9A0 DELAY_RESET
- .94:D9A4 DELAY $003C
- .94:D9A8 DELAY_RESET
- .94:D9AC DELAY_WITH_SKIP $00F0
- .94:D9B0 MSG_CLR
- .94:D9B4 MSGA _msg__give_you_a_scooby_snack_be_careful_because
- .94:D9BA CMD18 $0002
- .94:D9BE DELAY_RESET
- .94:D9C2 DELAY $003C
- .94:D9C6 DELAY_RESET
- .94:D9CA DELAY_WITH_SKIP $00F0
- .94:D9CE MSG_CLR
- .94:D9D2 MSGA _msg__i_only_have_a_few
- .94:D9D8 CMD18 $0002
- .94:D9DC DELAY_RESET
- .94:D9E0 DELAY $003C
- .94:D9E4 DELAY_RESET
- .94:D9E8 DELAY_WITH_SKIP $00F0
- .94:D9EC MSG_CLR
- .94:D9F0 ITEM_INSERT ITEMA09_snack
- .94:D9F4 ACC_ADD $0001
- .94:D9F8 CMD0B $00E1
- .94:D9FC WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:DA04 CMD12 $0000
- .94:DA08 _level1_scr_daphne_roomA_wait:
- .94:DA08 LOOP_PTR_SET _level1_scr_daphne_roomA_wait
- .94:DA0C TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:DA10 CMD09 $0096, $00E1
- .94:DA16 DOOR_LOCK_BNE $0001, $0004, _level1_scr_daphne_roomA_wait
- .94:DA1E JMP _level1_scr_daphne_roomB_walk
- .94:DA22 _level1_scr_pirate_first_appearance:
- .94:DA22 CMD02 $0001, $010E, $00F0
- .94:DA2A RANGE_TEST OBJ06_Shaggy, $00BE
- .94:DA30 CMD12 $0001
- .94:DA34 CMD19 $4000
- .94:DA38 CMD17 $0000
- .94:DA3C DELAY_RESET
- .94:DA40 DELAY $000F
- .94:DA44 CMD15 $0000
- .94:DA48 DELAY_RESET
- .94:DA4C DELAY $001E
- .94:DA50 CMD37 $0000
- .94:DA54 MSGA _msg__grrrrget_off_this_ship_now
- .94:DA5A CMD18 $0002
- .94:DA5E DELAY_RESET
- .94:DA62 DELAY $003C
- .94:DA66 DELAY_RESET
- .94:DA6A DELAY_WITH_SKIP $00F0
- .94:DA6E MSG_CLR
- .94:DA72 MSGA _msg__i_wont_give_you_a_second_chance
- .94:DA78 CMD18 $0002
- .94:DA7C DELAY_RESET
- .94:DA80 DELAY $003C
- .94:DA84 DELAY_RESET
- .94:DA88 DELAY_WITH_SKIP $00F0
- .94:DA8C MSG_CLR
- .94:DA90 CMD18 $0002
- .94:DA94 CMD17 $0000
- .94:DA98 DELAY_RESET
- .94:DA9C DELAY $000A
- .94:DAA0 CMD16 $0000
- .94:DAA4 DELAY_RESET
- .94:DAA8 DELAY $000F
- .94:DAAC DAMAGE_ADD $000F
- .94:DAB0 CMD38 $0000
- .94:DAB4 CMD12 $0000
- .94:DAB8 CMD02 $0000, $0000, $0000
- .94:DAC0 STOP
- .94:DAC4 _level1_scr_pirate_second_appearance:
- .94:DAC4 CMD02 $0001, $0258, $00F0
- .94:DACC CMD12 $0001
- .94:DAD0 CMD17 $0000
- .94:DAD4 DELAY_RESET
- .94:DAD8 DELAY $000F
- .94:DADC CMD15 $0000
- .94:DAE0 DELAY_RESET
- .94:DAE4 DELAY $001E
- .94:DAE8 CMD19 $4000
- .94:DAEC CMD37 $0000
- .94:DAF0 MSGA _msg__i_warned_you_to_leave_this_ship
- .94:DAF6 CMD18 $0002
- .94:DAFA DELAY_RESET
- .94:DAFE DELAY $003C
- .94:DB02 DELAY_RESET
- .94:DB06 DELAY_WITH_SKIP $00F0
- .94:DB0A MSG_CLR
- .94:DB0E MSGA _msg__now_youre_in_for_it
- .94:DB14 CMD18 $0002
- .94:DB18 DELAY_RESET
- .94:DB1C DELAY $003C
- .94:DB20 DELAY_RESET
- .94:DB24 DELAY_WITH_SKIP $00F0
- .94:DB28 MSG_CLR
- .94:DB2C MSGB _msg__quick_guys_bowl_him_over_with_the_trolley, OBJ04_Freddy
- .94:DB34 DELAY_RESET
- .94:DB38 DELAY $003C
- .94:DB3C DELAY_RESET
- .94:DB40 DELAY_WITH_SKIP $00F0
- .94:DB44 MSG_CLR
- .94:DB48 CMD38 $0000
- .94:DB4C CMD12 $0000
- .94:DB50 COLLISION_SUB_SET _level1_scr_pirate_got_scoob
- .94:DB54 LOOP_PTR_SET _scr_pirate2_loopB
- .94:DB58 _scr_pirate2_loopA:
- .94:DB58 CMD09 $0258, $00F0
- .94:DB5E CMD18 $0002
- .94:DB62 DELAY_RESET
- .94:DB66 DELAY $003C
- .94:DB6A CMD09 $0244, $00F0
- .94:DB70 CMD18 $0002
- .94:DB74 DELAY_RESET
- .94:DB78 DELAY $003C
- .94:DB7C CMD09 $0230, $00F0
- .94:DB82 CMD18 $0002
- .94:DB86 DELAY_RESET
- .94:DB8A DELAY $003C
- .94:DB8E CMD09 $021C, $00F0
- .94:DB94 CMD18 $0002
- .94:DB98 DELAY_RESET
- .94:DB9C DELAY $003C
- .94:DBA0 CMD09 $0208, $00F0
- .94:DBA6 CMD18 $0002
- .94:DBAA DELAY_RESET
- .94:DBAE DELAY $003C
- .94:DBB2 _scr_pirate2_loopB:
- .94:DBB2 CMD18 $0002
- .94:DBB6 CMD17 $0000
- .94:DBBA DELAY_RESET
- .94:DBBE DELAY $000A
- .94:DBC2 CMD16 $0000
- .94:DBC6 DELAY_RESET
- .94:DBCA DELAY $000F
- .94:DBCE CMD28 $000F
- .94:DBD2 CMD02 $0001, $0258, $00F0
- .94:DBDA CMD17 $0000
- .94:DBDE DELAY_RESET
- .94:DBE2 DELAY $000F
- .94:DBE6 CMD15 $0000
- .94:DBEA DELAY_RESET
- .94:DBEE DELAY $001E
- .94:DBF2 DOOR_LOCK_BNE $0001, $0004, _scr_pirate2_loopA
- .94:DBFA STOP
- .94:DBFE _ingame_scr_trolley_throw:
- .94:DBFE CMD12 $0001
- .94:DC02 COLLISION_SUB_SET -1
- .94:DC06 CMD3B $0090
- .94:DC0A CMD02 $0001, $023A, $00F0
- .94:DC12 ITEM_OBJ_MOVE ITEMA57_trolley, $0235, $00F0, $FFFF
- .94:DC1C DELAY_RESET
- .94:DC20 DELAY $0001
- .94:DC24 CMD02 $0001, $024E, $00F0
- .94:DC2C ITEM_OBJ_MOVE ITEMA57_trolley, $0249, $00F0, $FFFF
- .94:DC36 DELAY_RESET
- .94:DC3A DELAY $0001
- .94:DC3E CMD02 $0001, $0262, $00F0
- .94:DC46 ITEM_OBJ_MOVE ITEMA57_trolley, $025D, $00F0, $FFFF
- .94:DC50 DELAY_RESET
- .94:DC54 DELAY $0001
- .94:DC58 CMD02 $0001, $0276, $00F0
- .94:DC60 ITEM_OBJ_MOVE ITEMA57_trolley, $0271, $00F0, $FFFF
- .94:DC6A DELAY_RESET
- .94:DC6E DELAY $0001
- .94:DC72 CMD02 $0001, $028A, $00F0
- .94:DC7A ITEM_OBJ_MOVE ITEMA57_trolley, $0285, $00F0, $FFFF
- .94:DC84 DELAY_RESET
- .94:DC88 DELAY $0001
- .94:DC8C CMD02 $0001, $029E, $00F0
- .94:DC94 ITEM_OBJ_MOVE ITEMA57_trolley, $0299, $00F0, $FFFF
- .94:DC9E DELAY_RESET
- .94:DCA2 DELAY $0001
- .94:DCA6 CMD02 $0001, $02B2, $00F0
- .94:DCAE ITEM_OBJ_MOVE ITEMA57_trolley, $02AD, $00F0, $FFFF
- .94:DCB8 DELAY_RESET
- .94:DCBC DELAY $0001
- .94:DCC0 CMD02 $0001, $02C6, $00F0
- .94:DCC8 ITEM_OBJ_MOVE ITEMA57_trolley, $02C1, $00F0, $FFFF
- .94:DCD2 DELAY_RESET
- .94:DCD6 DELAY $0001
- .94:DCDA CMD02 $0001, $02DA, $00F0
- .94:DCE2 ITEM_OBJ_MOVE ITEMA57_trolley, $02D5, $00F0, $FFFF
- .94:DCEC DELAY_RESET
- .94:DCF0 DELAY $0001
- .94:DCF4 CMD02 $0001, $02E4, $00F0
- .94:DCFC ITEM_OBJ_MOVE ITEMA57_trolley, $02DF, $00F0, $FFFF
- .94:DD06 DELAY_RESET
- .94:DD0A DELAY $0001
- .94:DD0E CMD18 $0002
- .94:DD12 CMD17 $0000
- .94:DD16 DELAY_RESET
- .94:DD1A DELAY $000A
- .94:DD1E CMD16 $0000
- .94:DD22 DELAY_RESET
- .94:DD26 DELAY $000F
- .94:DD2A DELAY_RESET
- .94:DD2E DELAY $0002
- .94:DD32 CMD02 $0013, $02BC, $00F0
- .94:DD3A ITEM_OBJ_KILL ITEMA57_trolley
- .94:DD3E ITEM_OBJ_INSERT _obj_res_ITEMA57_trolley, $00C8, $00DC, $0004
- .94:DD48 DOOR_UNLOCK $0004, $0001
- .94:DD4E STOP
- .94:DD52 _level1_scr_pirate_third_appearance:
- .94:DD52 ITEM_LOOKUP_BNE ITEMA3F_soap, _level1_scr_pirate_third_appearance
- .94:DD58 CMD02 $0013, $03E8, $0000
- .94:DD60 RANGE_TEST OBJ06_Shaggy, $00C8
- .94:DD66 CMD02 $0013, $012C, $00F0
- .94:DD6E CMD12 $0001
- .94:DD72 CMD17 $0000
- .94:DD76 DELAY_RESET
- .94:DD7A DELAY $000F
- .94:DD7E CMD15 $0000
- .94:DD82 DELAY_RESET
- .94:DD86 DELAY $001E
- .94:DD8A CMD19 $4000
- .94:DD8E CMD37 $0000
- .94:DD92 MSGA _msg__i_warned_you_to_leave_this_ship
- .94:DD98 CMD18 $0002
- .94:DD9C DELAY_RESET
- .94:DDA0 DELAY $003C
- .94:DDA4 DELAY_RESET
- .94:DDA8 DELAY_WITH_SKIP $00F0
- .94:DDAC MSG_CLR
- .94:DDB0 MSGA _msg__now_youre_in_for_it
- .94:DDB6 CMD18 $0002
- .94:DDBA DELAY_RESET
- .94:DDBE DELAY $003C
- .94:DDC2 DELAY_RESET
- .94:DDC6 DELAY_WITH_SKIP $00F0
- .94:DDCA MSG_CLR
- .94:DDCE MSGB _msg__hey_guys_throw_the_soap_at_one_eyed_matt, OBJ02_Daphne
- .94:DDD6 DELAY_RESET
- .94:DDDA DELAY $003C
- .94:DDDE DELAY_RESET
- .94:DDE2 DELAY_WITH_SKIP $00F0
- .94:DDE6 MSG_CLR
- .94:DDEA CMD38 $0000
- .94:DDEE CMD12 $0000
- .94:DDF2 COLLISION_SUB_SET _level1_scr_pirate_got_scoob
- .94:DDF6 LOOP_PTR_SET _scr_pirate3_loopB
- .94:DDFA _scr_pirate3_loopA:
- .94:DDFA CMD09 $012C, $00F0
- .94:DE00 CMD09 $00DC, $00F0
- .94:DE06 _scr_pirate3_loopB:
- .94:DE06 DOOR_LOCK_BNE $0013, $0009, _scr_pirate3_loopA
- .94:DE0E MSGB _msg__hey_guys_youve_explored_that_area_try_looking_around_here_some_more, OBJ02_Daphne
- .94:DE16 DELAY_RESET
- .94:DE1A DELAY $003C
- .94:DE1E DELAY_RESET
- .94:DE22 DELAY_WITH_SKIP $00F0
- .94:DE26 MSG_CLR
- .94:DE2A STOP
- .94:DE2E _ingame_scr_soap_throw:
- .94:DE2E CMD12 $0001
- .94:DE32 COLLISION_SUB_SET -1
- .94:DE36 CMD3B $0090
- .94:DE3A CMD02 $0013, $00F0, $00F0
- .94:DE42 ITEM_OBJ_MOVE ITEMA3F_soap, $012C, $00F0, $FFFF
- .94:DE4C CMD02 $0013, $0104, $00F0
- .94:DE54 ITEM_OBJ_MOVE ITEMA3F_soap, $012C, $00F0, $FFFF
- .94:DE5E CMD02 $0013, $0118, $00F0
- .94:DE66 ITEM_OBJ_MOVE ITEMA3F_soap, $012C, $00F0, $FFFF
- .94:DE70 CMD02 $0013, $012C, $00F0
- .94:DE78 ITEM_OBJ_MOVE ITEMA3F_soap, $012C, $00F0, $FFFF
- .94:DE82 CMD02 $0013, $0140, $00F0
- .94:DE8A ITEM_OBJ_MOVE ITEMA3F_soap, $0140, $00F0, $FFFF
- .94:DE94 CMD02 $0013, $0154, $00F0
- .94:DE9C ITEM_OBJ_MOVE ITEMA3F_soap, $0154, $00F0, $FFFF
- .94:DEA6 CMD02 $0013, $0168, $00F0
- .94:DEAE ITEM_OBJ_MOVE ITEMA3F_soap, $0168, $00F0, $FFFF
- .94:DEB8 CMD02 $0013, $017C, $00F0
- .94:DEC0 ITEM_OBJ_MOVE ITEMA3F_soap, $017C, $00F0, $FFFF
- .94:DECA CMD02 $0013, $0190, $00F0
- .94:DED2 ITEM_OBJ_MOVE ITEMA3F_soap, $0190, $00F0, $FFFF
- .94:DEDC CMD02 $0013, $01A4, $00F0
- .94:DEE4 ITEM_OBJ_MOVE ITEMA3F_soap, $01A4, $00F0, $FFFF
- .94:DEEE CMD02 $0013, $01B8, $00F0
- .94:DEF6 ITEM_OBJ_MOVE ITEMA3F_soap, $01B8, $00F0, $FFFF
- .94:DF00 CMD02 $0013, $01CC, $00F0
- .94:DF08 ITEM_OBJ_MOVE ITEMA3F_soap, $01CC, $00F0, $FFFF
- .94:DF12 CMD02 $0013, $01E0, $00F0
- .94:DF1A ITEM_OBJ_MOVE ITEMA3F_soap, $01E0, $00F0, $FFFF
- .94:DF24 CMD02 $0013, $01F4, $00F0
- .94:DF2C CMD18 $0002
- .94:DF30 CMD17 $0000
- .94:DF34 DELAY_RESET
- .94:DF38 DELAY $000A
- .94:DF3C CMD16 $0000
- .94:DF40 DELAY_RESET
- .94:DF44 DELAY $000F
- .94:DF48 ITEM_OBJ_KILL ITEMA3F_soap
- .94:DF4C DELAY_RESET
- .94:DF50 DELAY $0002
- .94:DF54 CMD02 $0013, $0258, $00F0
- .94:DF5C DOOR_UNLOCK $0009, $0013
- .94:DF62 CMD02 $0001, $0258, $00E6
- .94:DF6A STOP
- .94:DF6E _level1_scr_pirate_got_scoob:
- .94:DF6E CMD37 $0000
- .94:DF72 MSGB _msg__he_got_me_scoob__he_got_me, OBJ06_Shaggy
- .94:DF7A DELAY_RESET
- .94:DF7E DELAY $003C
- .94:DF82 DELAY_RESET
- .94:DF86 DELAY_WITH_SKIP $00F0
- .94:DF8A MSG_CLR
- .94:DF8E DAMAGE_ADD $000A
- .94:DF92 CMD38 $0000
- .94:DF96 DELAY_RESET
- .94:DF9A DELAY $003C
- .94:DF9E COLLISION_SUB_SET _level1_scr_pirate_got_scoob
- .94:DFA2 LOOP_JMP
- .94:DFA6 _level1_scr_room_door_lockB:
- .94:DFA6 CMD12 $0001
- .94:DFAA MSGB _msg__hey_scoob_we_are_going_to_need_more_than_a_key_to_get_through_that_door, OBJ06_Shaggy
- .94:DFB2 DELAY_RESET
- .94:DFB6 DELAY $003C
- .94:DFBA DELAY_RESET
- .94:DFBE DELAY_WITH_SKIP $00F0
- .94:DFC2 MSG_CLR
- .94:DFC6 CMD12 $0000
- .94:DFCA STOP
- .94:DFCE _level1_scr_freddy_random_msg_talk_sub:
- .94:DFCE TALK_SUB_SET 0
- .94:DFD2 RAND_TEST_BCC _level1_scr_freddy_random_msgA, $001E
- .94:DFD8 RAND_TEST_BCC _level1_scr_freddy_random_msgB, $0025
- .94:DFDE RAND_TEST_BCC _level1_scr_freddy_random_msgC, $002D
- .94:DFE4 RAND_TEST_BCC _level1_scr_freddy_random_msgD, $0034
- .94:DFEA RAND_TEST_BCC _level1_scr_freddy_random_msgE, $003C
- .94:DFF0 MSGA _msg__maybe_oneeyed_matt_isnt_a_real_ghost
- .94:DFF6 CMD18 $0002
- .94:DFFA DELAY_RESET
- .94:DFFE DELAY $003C
- .94:E002 DELAY_RESET
- .94:E006 DELAY_WITH_SKIP $00F0
- .94:E00A MSG_CLR
- .94:E00E TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:E012 LOOP_JMP
- .94:E016 _level1_scr_freddy_random_msgA:
- .94:E016 MSGA _msg___hows_it_going_guys
- .94:E01C CMD18 $0002
- .94:E020 DELAY_RESET
- .94:E024 DELAY $003C
- .94:E028 DELAY_RESET
- .94:E02C DELAY_WITH_SKIP $00F0
- .94:E030 MSG_CLR
- .94:E034 TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:E038 LOOP_JMP
- .94:E03C _level1_scr_freddy_random_msgB:
- .94:E03C MSGA _msg__this_place_is_really_weird
- .94:E042 CMD18 $0002
- .94:E046 DELAY_RESET
- .94:E04A DELAY $003C
- .94:E04E DELAY_RESET
- .94:E052 DELAY_WITH_SKIP $00F0
- .94:E056 MSG_CLR
- .94:E05A TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:E05E LOOP_JMP
- .94:E062 _level1_scr_freddy_random_msgC:
- .94:E062 MSGA _msg__have_you_found_any_clues_yet_0
- .94:E068 CMD18 $0002
- .94:E06C DELAY_RESET
- .94:E070 DELAY $003C
- .94:E074 DELAY_RESET
- .94:E078 DELAY_WITH_SKIP $00F0
- .94:E07C MSG_CLR
- .94:E080 TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:E084 LOOP_JMP
- .94:E088 _level1_scr_freddy_random_msgD:
- .94:E088 MSGA _msg__there_could_be_a_clue_anywhere_keep_searching
- .94:E08E CMD18 $0002
- .94:E092 DELAY_RESET
- .94:E096 DELAY $003C
- .94:E09A DELAY_RESET
- .94:E09E DELAY_WITH_SKIP $00F0
- .94:E0A2 MSG_CLR
- .94:E0A6 TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:E0AA LOOP_JMP
- .94:E0AE _level1_scr_freddy_random_msgE:
- .94:E0AE MSGA _msg__velma_can_solve_this_mystery_if_we_find_clues_for_her
- .94:E0B4 CMD18 $0002
- .94:E0B8 DELAY_RESET
- .94:E0BC DELAY $003C
- .94:E0C0 DELAY_RESET
- .94:E0C4 DELAY_WITH_SKIP $00F0
- .94:E0C8 MSG_CLR
- .94:E0CC TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:E0D0 LOOP_JMP
- .94:E0D4 _ingame_scr_we_will_loose_trolley_here:
- .94:E0D4 CMD12 $0001
- .94:E0D8 MSGB _msg__hey_scoob_we_will_lose_the_trolley_if_we_use_it_here, OBJ06_Shaggy
- .94:E0E0 DELAY_RESET
- .94:E0E4 DELAY_WITH_SKIP $00F0
- .94:E0E8 MSG_CLR
- .94:E0EC CMD12 $0000
- .94:E0F0 STOP
- .94:E0F4 _level1_trap_item_rug_pend_msg_scr:
- .94:E0F4 CMD12 $0001
- .94:E0F8 MSGB _msg__its_just_a_rug_scoob_its_not_mysterious, OBJ06_Shaggy
- .94:E100 DELAY_RESET
- .94:E104 DELAY_WITH_SKIP $00F0
- .94:E108 MSG_CLR
- .94:E10C CMD12 $0000
- .94:E110 STOP
- .94:E114 _level1_velma_clues_status_msg_test:
- .94:E114 ITEM_FLAG_BEQ ITEMA42_treasure_chest, _level1_velma_clues_status_msg0
- .94:E11A ITEM_FLAG_BEQ ITEMA40_area_map, _level1_velma_clues_status_msg1
- .94:E120 ITEM_FLAG_BEQ ITEMA44_eye_patch, _level1_velma_clues_status_msg2
- .94:E126 ITEM_FLAG_BEQ ITEMA41_diving_gear, _level1_velma_clues_status_msg3
- .94:E12C ITEM_FLAG_BEQ ITEMA45_scrap_of_paper, _level1_velma_clues_status_msg4
- .94:E132 ITEM_FLAG_BEQ ITEMB46_projection_gear, _level1_velma_clues_status_msg5
- .94:E138 JMP _unused_level1_velma_clues_status_msg6 // -unused-
- .94:E13C _level1_velma_clues_status_msg0:
- .94:E13C MSGA _msg__mistery_update_guys
- .94:E142 CMD18 $0002
- .94:E146 DELAY_RESET
- .94:E14A DELAY $003C
- .94:E14E DELAY_RESET
- .94:E152 DELAY_WITH_SKIP $00F0
- .94:E156 MSG_CLR
- .94:E15A MSGA _msg__we_havent_found_any_clues_yet_guys_0
- .94:E160 CMD18 $0002
- .94:E164 DELAY_RESET
- .94:E168 DELAY $003C
- .94:E16C DELAY_RESET
- .94:E170 DELAY_WITH_SKIP $00F0
- .94:E174 MSG_CLR
- .94:E178 JSR _scr_sub_94D4F4
- .94:E17C LOOP_JMP
- .94:E180 _level1_velma_clues_status_msg1:
- .94:E180 MSGA _msg__mistery_update_guys
- .94:E186 CMD18 $0002
- .94:E18A DELAY_RESET
- .94:E18E DELAY $003C
- .94:E192 DELAY_RESET
- .94:E196 DELAY_WITH_SKIP $00F0
- .94:E19A MSG_CLR
- .94:E19E MSGA _msg__the_treasure_inside_the_chest_is_corroded_by_the_sea
- .94:E1A4 CMD18 $0002
- .94:E1A8 DELAY_RESET
- .94:E1AC DELAY $003C
- .94:E1B0 DELAY_RESET
- .94:E1B4 DELAY_WITH_SKIP $00F0
- .94:E1B8 MSG_CLR
- .94:E1BC JSR _scr_sub_94D4F4
- .94:E1C0 LOOP_JMP
- .94:E1C4 _unref_script_9:
- .94:E1C4 MSGA _msg__mistery_update_guys // -unused-
- .94:E1CA CMD18 $0002 // -unused-
- .94:E1CE DELAY_RESET // -unused-
- .94:E1D2 DELAY $003C // -unused-
- .94:E1D6 DELAY_RESET // -unused-
- .94:E1DA DELAY_WITH_SKIP $00F0 // -unused-
- .94:E1DE MSG_CLR // -unused-
- .94:E1E2 MSGA _msg__the_local_network_of_caves_could_be_used_for_smuggling // -unused-
- .94:E1E8 CMD18 $0002 // -unused-
- .94:E1EC DELAY_RESET // -unused-
- .94:E1F0 DELAY $003C // -unused-
- .94:E1F4 DELAY_RESET // -unused-
- .94:E1F8 DELAY_WITH_SKIP $00F0 // -unused-
- .94:E1FC MSG_CLR // -unused-
- .94:E200 JSR _scr_sub_94D4F4 // -unused-
- .94:E204 LOOP_JMP // -unused-
- .94:E208 _level1_velma_clues_status_msg2:
- .94:E208 MSGA _msg__mistery_update_guys
- .94:E20E CMD18 $0002
- .94:E212 DELAY_RESET
- .94:E216 DELAY $003C
- .94:E21A DELAY_RESET
- .94:E21E DELAY_WITH_SKIP $00F0
- .94:E222 MSG_CLR
- .94:E226 MSGA _msg__the_local_network_of_caves_could_be_used_for_smuggling
- .94:E22C CMD18 $0002
- .94:E230 DELAY_RESET
- .94:E234 DELAY $003C
- .94:E238 DELAY_RESET
- .94:E23C DELAY_WITH_SKIP $00F0
- .94:E240 MSG_CLR
- .94:E244 JSR _scr_sub_94D4F4
- .94:E248 LOOP_JMP
- .94:E24C _level1_velma_clues_status_msg3:
- .94:E24C MSGA _msg__mistery_update_guys
- .94:E252 CMD18 $0002
- .94:E256 DELAY_RESET
- .94:E25A DELAY $003C
- .94:E25E DELAY_RESET
- .94:E262 DELAY_WITH_SKIP $00F0
- .94:E266 MSG_CLR
- .94:E26A MSGA _msg__any_real_pirate_ghost_wouldnt_need_a_hole_in_his_eye_patch_to_see
- .94:E270 CMD18 $0002
- .94:E274 DELAY_RESET
- .94:E278 DELAY $003C
- .94:E27C DELAY_RESET
- .94:E280 DELAY_WITH_SKIP $00F0
- .94:E284 MSG_CLR
- .94:E288 JSR _scr_sub_94D4F4
- .94:E28C LOOP_JMP
- .94:E290 _level1_velma_clues_status_msg4:
- .94:E290 MSGA _msg__mistery_update_guys
- .94:E296 CMD18 $0002
- .94:E29A DELAY_RESET
- .94:E29E DELAY $003C
- .94:E2A2 DELAY_RESET
- .94:E2A6 DELAY_WITH_SKIP $00F0
- .94:E2AA MSG_CLR
- .94:E2AE MSGA _msg__the_thieves_must_have_to_dive_to_the_wrecks_to_steal_the_treasure
- .94:E2B4 CMD18 $0002
- .94:E2B8 DELAY_RESET
- .94:E2BC DELAY $003C
- .94:E2C0 DELAY_RESET
- .94:E2C4 DELAY_WITH_SKIP $00F0
- .94:E2C8 MSG_CLR
- .94:E2CC JSR _scr_sub_94D4F4
- .94:E2D0 LOOP_JMP
- .94:E2D4 _level1_velma_clues_status_msg5:
- .94:E2D4 MSGA _msg__mistery_update_guys
- .94:E2DA CMD18 $0002
- .94:E2DE DELAY_RESET
- .94:E2E2 DELAY $003C
- .94:E2E6 DELAY_RESET
- .94:E2EA DELAY_WITH_SKIP $00F0
- .94:E2EE MSG_CLR
- .94:E2F2 MSGA _msg__the_last_wreck_listed_hasnt_been_robbed_yet_it_must_be_next
- .94:E2F8 CMD18 $0002
- .94:E2FC DELAY_RESET
- .94:E300 DELAY $003C
- .94:E304 DELAY_RESET
- .94:E308 DELAY_WITH_SKIP $00F0
- .94:E30C MSG_CLR
- .94:E310 JSR _scr_sub_94D4F4
- .94:E314 LOOP_JMP
- .94:E318 _unused_level1_velma_clues_status_msg6:
- .94:E318 MSGA _msg__mistery_update_guys // -unused-
- .94:E31E CMD18 $0002 // -unused-
- .94:E322 DELAY_RESET // -unused-
- .94:E326 DELAY $003C // -unused-
- .94:E32A DELAY_RESET // -unused-
- .94:E32E DELAY_WITH_SKIP $00F0 // -unused-
- .94:E332 MSG_CLR // -unused-
- .94:E336 MSGA _msg__the_last_wreck_listed_hasnt_been_robbed_yet_it_must_be_next // -unused-
- .94:E33C CMD18 $0002 // -unused-
- .94:E340 DELAY_RESET // -unused-
- .94:E344 DELAY $003C // -unused-
- .94:E348 DELAY_RESET // -unused-
- .94:E34C DELAY_WITH_SKIP $00F0 // -unused-
- .94:E350 MSG_CLR // -unused-
- .94:E354 JSR _scr_sub_94D4F4 // -unused-
- .94:E358 LOOP_JMP // -unused-
- .94:E35C _items_test_scr42_treasure_chest:
- .94:E35C JSR _scr_sub_94D292
- .94:E360 MSGA _msg__a_chest_full_of_treasurehmmm_but_whats_it_doing_on
- .94:E366 CMD18 $0002
- .94:E36A DELAY_RESET
- .94:E36E DELAY $003C
- .94:E372 DELAY_RESET
- .94:E376 DELAY_WITH_SKIP $0258
- .94:E37A MSG_CLR
- .94:E37E MSGA _msg__the_red_ryan_ill_gotten_gains_i_bet_you_found_a_clue_guys
- .94:E384 CMD18 $0002
- .94:E388 DELAY_RESET
- .94:E38C DELAY $003C
- .94:E390 DELAY_RESET
- .94:E394 DELAY_WITH_SKIP $0258
- .94:E398 MSG_CLR
- .94:E39C ITEM_FLAG_SET ITEMA42_treasure_chest
- .94:E3A0 ITEM_REMOVE ITEMA42_treasure_chest
- .94:E3A4 SCORES_ADD $00C8
- .94:E3A8 JMP _level1_velma_clues_status_msg_test
- .94:E3AC _items_test_scr57_trolley:
- .94:E3AC JSR _scr_sub_94D292
- .94:E3B0 MSGA _msg__its_a_trolley_hmmm_it_could_be_very_useful
- .94:E3B6 CMD18 $0002
- .94:E3BA DELAY_RESET
- .94:E3BE DELAY $003C
- .94:E3C2 DELAY_RESET
- .94:E3C6 DELAY_WITH_SKIP $00F0
- .94:E3CA MSG_CLR
- .94:E3CE ITEM_FLAG_SET ITEMA57_trolley
- .94:E3D2 JMP _level1_velma_clues_status_msg_test
- .94:E3D6 _items_test_scr40_area_map:
- .94:E3D6 JSR _scr_sub_94D292
- .94:E3DA MSGA _msg__a_map_of_the_local_areait_has_all_the_caves_used
- .94:E3E0 CMD18 $0002
- .94:E3E4 DELAY_RESET
- .94:E3E8 DELAY $003C
- .94:E3EC DELAY_RESET
- .94:E3F0 DELAY_WITH_SKIP $00F0
- .94:E3F4 MSG_CLR
- .94:E3F8 MSGA _msg__by_smugglers_hmmm_a_great_clue
- .94:E3FE CMD18 $0002
- .94:E402 DELAY_RESET
- .94:E406 DELAY $003C
- .94:E40A DELAY_RESET
- .94:E40E DELAY_WITH_SKIP $00F0
- .94:E412 MSG_CLR
- .94:E416 ITEM_FLAG_SET ITEMA40_area_map
- .94:E41A ITEM_REMOVE ITEMA40_area_map
- .94:E41E SCORES_ADD $00C8
- .94:E422 DOOR_UNLOCK $0001, $0000
- .94:E428 CMD56 $0001
- .94:E42C JMP _level1_velma_clues_status_msg_test
- .94:E430 _items_test_scr47_crate:
- .94:E430 JSR _scr_sub_94D292
- .94:E434 MSGA _msg__a_crate_im_sure_you_can_put_that_somewhere
- .94:E43A CMD18 $0002
- .94:E43E DELAY_RESET
- .94:E442 DELAY $003C
- .94:E446 DELAY_RESET
- .94:E44A DELAY_WITH_SKIP $00F0
- .94:E44E MSG_CLR
- .94:E452 ITEM_FLAG_SET ITEMA47_crate
- .94:E456 JMP _level1_velma_clues_status_msg_test
- .94:E45A _items_test_scr4F_old_fish:
- .94:E45A JSR _scr_sub_94D292
- .94:E45E MSGA _msg__its_a_smelly_old_fish_throw_it_away
- .94:E464 CMD18 $0002
- .94:E468 DELAY_RESET
- .94:E46C DELAY $003C
- .94:E470 DELAY_RESET
- .94:E474 DELAY_WITH_SKIP $00F0
- .94:E478 MSG_CLR
- .94:E47C ITEM_FLAG_SET ITEMA4F_old_fish
- .94:E480 JMP _level1_velma_clues_status_msg_test
- .94:E484 _items_test_scr5C_teddy:
- .94:E484 JSR _scr_sub_94D292
- .94:E488 ITEM_FLAG_BEQ ITEMA5C_teddy, _got_teddy
- .94:E48E MSGA _msg__the_pirate_teddy_its_all_hollow_where__the_key_used_to_be
- .94:E494 CMD18 $0002
- .94:E498 DELAY_RESET
- .94:E49C DELAY $003C
- .94:E4A0 DELAY_RESET
- .94:E4A4 DELAY_WITH_SKIP $00F0
- .94:E4A8 MSG_CLR
- .94:E4AC JMP _level1_velma_clues_status_msg_test
- .94:E4B0 _got_teddy:
- .94:E4B0 MSGA _msg__hey_guys_its_a_pirate_teddy_hold_on
- .94:E4B6 CMD18 $0002
- .94:E4BA DELAY_RESET
- .94:E4BE DELAY $003C
- .94:E4C2 DELAY_RESET
- .94:E4C6 DELAY_WITH_SKIP $00F0
- .94:E4CA MSG_CLR
- .94:E4CE MSGA _msg__theres_a_key_hidden_inside
- .94:E4D4 CMD18 $0002
- .94:E4D8 DELAY_RESET
- .94:E4DC DELAY $003C
- .94:E4E0 DELAY_RESET
- .94:E4E4 DELAY_WITH_SKIP $00F0
- .94:E4E8 MSG_CLR
- .94:E4EC ITEM_INSERT ITEMA16_old_key
- .94:E4F0 SCORES_ADD $00C8
- .94:E4F4 ITEM_FLAG_SET ITEMA5C_teddy
- .94:E4F8 JMP _level1_velma_clues_status_msg_test
- .94:E4FC _items_test_scr1C_empty_bucket:
- .94:E4FC JSR _scr_sub_94D292
- .94:E500 MSGA _msg__hey_guys_its_an_empty_bucket_you_could_cover_something_with_that
- .94:E506 CMD18 $0002
- .94:E50A DELAY_RESET
- .94:E50E DELAY $003C
- .94:E512 DELAY_RESET
- .94:E516 DELAY_WITH_SKIP $00F0
- .94:E51A MSG_CLR
- .94:E51E ITEM_FLAG_SET ITEMA1C_empty_bucket
- .94:E522 JMP _level1_velma_clues_status_msg_test
- .94:E526 _unused_items_test_scr3C_door_key:
- .94:E526 JSR _scr_sub_94D292
- .94:E52A MSGA _unused_msg__hey_guys_use_this_key_on_locked_doors
- .94:E530 CMD18 $0002
- .94:E534 DELAY_RESET
- .94:E538 DELAY $003C
- .94:E53C DELAY_RESET
- .94:E540 DELAY_WITH_SKIP $00F0
- .94:E544 MSG_CLR
- .94:E548 ITEM_FLAG_SET ITEMB3D_red_key
- .94:E54C JMP _level1_velma_clues_status_msg_test
- .94:E550 _items_test_scr44_eye_patch:
- .94:E550 JSR _scr_sub_94D292
- .94:E554 MSGA _msg__hmmm_an_eye_patch_just_like_that_pirate_wears_hold_on
- .94:E55A CMD18 $0002
- .94:E55E DELAY_RESET
- .94:E562 DELAY $003C
- .94:E566 DELAY_RESET
- .94:E56A DELAY_WITH_SKIP $00F0
- .94:E56E MSG_CLR
- .94:E572 MSGA _msg__it_has_a_hole_to_see_through_groovy_clue_guys
- .94:E578 CMD18 $0002
- .94:E57C DELAY_RESET
- .94:E580 DELAY $003C
- .94:E584 DELAY_RESET
- .94:E588 DELAY_WITH_SKIP $00F0
- .94:E58C MSG_CLR
- .94:E590 ITEM_FLAG_SET ITEMA44_eye_patch
- .94:E594 ITEM_REMOVE ITEMA44_eye_patch
- .94:E598 SCORES_ADD $00C8
- .94:E59C JMP _level1_velma_clues_status_msg_test
- .94:E5A0 _items_test_scr41_diving_gear:
- .94:E5A0 JSR _scr_sub_94D292
- .94:E5A4 MSGA _msg__diving_equipment_on_this_old_wreck_hmmm_thats_odd
- .94:E5AA CMD18 $0002
- .94:E5AE DELAY_RESET
- .94:E5B2 DELAY $003C
- .94:E5B6 DELAY_RESET
- .94:E5BA DELAY_WITH_SKIP $00F0
- .94:E5BE MSG_CLR
- .94:E5C2 MSGA _msg__someone_must_be_diving_around_here_thats_a_clue
- .94:E5C8 CMD18 $0002
- .94:E5CC DELAY_RESET
- .94:E5D0 DELAY $003C
- .94:E5D4 DELAY_RESET
- .94:E5D8 DELAY_WITH_SKIP $00F0
- .94:E5DC MSG_CLR
- .94:E5E0 ITEM_FLAG_SET ITEMA41_diving_gear
- .94:E5E4 ITEM_REMOVE ITEMA41_diving_gear
- .94:E5E8 SCORES_ADD $00C8
- .94:E5EC JMP _level1_velma_clues_status_msg_test
- .94:E5F0 _items_test_scr3F_soap:
- .94:E5F0 JSR _scr_sub_94D292
- .94:E5F4 MSGA _msg__a_bar_of_soap_this_old_wreck_could_use_a_spring_cleaning
- .94:E5FA CMD18 $0002
- .94:E5FE DELAY_RESET
- .94:E602 DELAY $003C
- .94:E606 DELAY_RESET
- .94:E60A DELAY_WITH_SKIP $00F0
- .94:E60E MSG_CLR
- .94:E612 ITEM_FLAG_SET ITEMA3F_soap
- .94:E616 JMP _level1_velma_clues_status_msg_test
- .94:E61A _items_test_scr5D_gun_powder:
- .94:E61A JSR _scr_sub_94D292
- .94:E61E MSGA _msg__this_is_gun_powder__scoob_take_it_to_freddy_hell_know_what_to_do_with_it
- .94:E624 CMD18 $0002
- .94:E628 DELAY_RESET
- .94:E62C DELAY $003C
- .94:E630 DELAY_RESET
- .94:E634 DELAY_WITH_SKIP $00F0
- .94:E638 MSG_CLR
- .94:E63C ITEM_FLAG_SET ITEMA5D_gun_powder
- .94:E640 JMP _level1_velma_clues_status_msg_test
- .94:E644 _items_test_scr_unref_0:
- .94:E644 JSR _scr_sub_94D292 // -unused-
- .94:E648 MSGA _unused_msg__you_found_some_matches_you_two_better_be_careful_with_those // -unused-
- .94:E64E CMD18 $0002 // -unused-
- .94:E652 DELAY_RESET // -unused-
- .94:E656 DELAY $003C // -unused-
- .94:E65A DELAY_RESET // -unused-
- .94:E65E DELAY_WITH_SKIP $00F0 // -unused-
- .94:E662 MSG_CLR // -unused-
- .94:E666 ITEM_FLAG_SET ITEMA36_matches // -unused-
- .94:E66A JMP _level1_velma_clues_status_msg_test // -unused-
- .94:E66E _items_test_scr45_scrap_of_paper:
- .94:E66E JSR _scr_sub_94D292
- .94:E672 MSGA _msg__a_scrap_of_paper_hmmm_it_details_the_wrecks_in_this_area
- .94:E678 CMD18 $0002
- .94:E67C DELAY_RESET
- .94:E680 DELAY $003C
- .94:E684 DELAY_RESET
- .94:E688 DELAY_WITH_SKIP $00F0
- .94:E68C MSG_CLR
- .94:E690 MSGA _msg__that_have_been_robbed_recently_great_clue_guys
- .94:E696 CMD18 $0002
- .94:E69A DELAY_RESET
- .94:E69E DELAY $003C
- .94:E6A2 DELAY_RESET
- .94:E6A6 DELAY_WITH_SKIP $00F0
- .94:E6AA MSG_CLR
- .94:E6AE ITEM_FLAG_SET ITEMA45_scrap_of_paper
- .94:E6B2 ITEM_REMOVE ITEMA45_scrap_of_paper
- .94:E6B6 SCORES_ADD $00C8
- .94:E6BA JMP _level1_velma_clues_status_msg_test
- .94:E6BE _items_test_scr49_power_cable:
- .94:E6BE JSR _scr_sub_94D292
- .94:E6C2 MSGA _msg__hey_guys_its_a_power_cable_for_a_generator
- .94:E6C8 CMD18 $0002
- .94:E6CC DELAY_RESET
- .94:E6D0 DELAY $003C
- .94:E6D4 DELAY_RESET
- .94:E6D8 DELAY_WITH_SKIP $00F0
- .94:E6DC MSG_CLR
- .94:E6E0 ITEM_FLAG_SET ITEMA49_power_cable
- .94:E6E4 JMP _level1_velma_clues_status_msg_test
- .94:E6E8 _items_test_scr_unref:
- .94:E6E8 JSR _scr_sub_94D292 // -unused-
- .94:E6EC MSGA _unused_msg__hey_guys_its_a_power_generator // -unused-
- .94:E6F2 CMD18 $0002 // -unused-
- .94:E6F6 DELAY_RESET // -unused-
- .94:E6FA DELAY $003C // -unused-
- .94:E6FE DELAY_RESET // -unused-
- .94:E702 DELAY_WITH_SKIP $00F0 // -unused-
- .94:E706 MSG_CLR // -unused-
- .94:E70A ITEM_FLAG_SET ITEMA33_generator // -unused-
- .94:E70E JMP _level1_velma_clues_status_msg_test // -unused-
- .94:E712 _items_test_scr3E_door_key:
- .94:E712 JSR _scr_sub_94D292
- .94:E716 MSGA _unused_msg__hey_guys_use_this_key_on_locked_doors
- .94:E71C CMD18 $0002
- .94:E720 DELAY_RESET
- .94:E724 DELAY $003C
- .94:E728 DELAY_RESET
- .94:E72C DELAY_WITH_SKIP $00F0
- .94:E730 MSG_CLR
- .94:E734 ITEM_FLAG_SET ITEMA3E_door_key
- .94:E738 JMP _level1_velma_clues_status_msg_test
- .94:E73C _items_test_scr43_gold:
- .94:E73C JSR _scr_sub_94D292
- .94:E740 MSGA _msg__a_bar_of_gold_hmmm_and_its_still_warm_i_bet_that_peg_leg
- .94:E746 CMD18 $0002
- .94:E74A DELAY_RESET
- .94:E74E DELAY $003C
- .94:E752 DELAY_RESET
- .94:E756 DELAY_WITH_SKIP $00F0
- .94:E75A MSG_CLR
- .94:E75E MSGA _msg__pirate_has_melted_down_stolen_gold_its_a_great_clue
- .94:E764 CMD18 $0002
- .94:E768 DELAY_RESET
- .94:E76C DELAY $003C
- .94:E770 DELAY_RESET
- .94:E774 DELAY_WITH_SKIP $00F0
- .94:E778 MSG_CLR
- .94:E77C ITEM_FLAG_SET ITEMA43_gold
- .94:E780 ITEM_REMOVE ITEMA43_gold
- .94:E784 SCORES_ADD $00C8
- .94:E788 CMD0B $00F0
- .94:E78C MSGA _msg__good_work_guys_i_think_we_can_solve_this_mystery_now_go_and_see_freddy
- .94:E792 CMD18 $0002
- .94:E796 DELAY_RESET
- .94:E79A DELAY $003C
- .94:E79E DELAY_RESET
- .94:E7A2 DELAY_WITH_SKIP $00F0
- .94:E7A6 MSG_CLR
- .94:E7AA CMD12 $0000
- .94:E7AE LOOP_JMP
- .94:E7B2 _level1_scr_velma_got_chest_continue:
- .94:E7B2 CMD56 $0008
- .94:E7B6 OBJ_ROOM_SET $0001
- .94:E7BA JSR _ingame_scr_door_open_start
- .94:E7BE LOOP_PTR_SET _level1_scr_velma_wait_for_area_map
- .94:E7C2 _level1_scr_velma_wait_for_area_map:
- .94:E7C2 TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:E7C6 CMD09 $0190, $00E1
- .94:E7CC CMD18 $0002
- .94:E7D0 DELAY_RESET
- .94:E7D4 DELAY $0078
- .94:E7D8 CMD09 $00C8, $00E1
- .94:E7DE CMD18 $0002
- .94:E7E2 DELAY_RESET
- .94:E7E6 DELAY $0078
- .94:E7EA ITEM_FLAG_BEQ ITEMA40_area_map, _level1_scr_velma_wait_for_area_map
- .94:E7F0 JMP _level1_scr_velma_got_area_map
- .94:E7F4 _level1_scr_freddy_walks_to_room2:
- .94:E7F4 LOOP_PTR_SET _level1_scr_freddy_walks_to_room2
- .94:E7F8 TALK_SUB_SET _level1_scr_freddy_remember_map_talk_sub
- .94:E7FC OBJ_ROOM_BNE OBJ06_Shaggy, $0004, _level1_scr_freddy_walks_to_room2
- .94:E804 CMD18 $0002
- .94:E808 DELAY_RESET
- .94:E80C DELAY $003C
- .94:E810 CMD02 $0001, $02BC, $00DC
- .94:E818 OBJ_ROOM_SET $0004
- .94:E81C JSR _ingame_scr_door_open_start
- .94:E820 CMD09 $0050, $00DC
- .94:E826 CMD18 $0002
- .94:E82A _level1_scr_freddy_wait_for_area_map:
- .94:E82A LOOP_PTR_SET _level1_scr_freddy_wait_for_area_map
- .94:E82E CMD18 $0002
- .94:E832 DELAY_RESET
- .94:E836 DELAY $0078
- .94:E83A RANGE_TEST OBJ06_Shaggy, $0082
- .94:E840 ITEM_LOOKUP_BNE ITEMA40_area_map, _no_area_map
- .94:E846 JMP _level1_scr_freddy_lets_go_show_map_to_velma
- .94:E84A _no_area_map:
- .94:E84A CMD12 $0001
- .94:E84E WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:E856 TALK_SUB_SET 0
- .94:E85A MSGA _msg__hey_guys_youve_explored_that_area_try_looking_around_here_some_more
- .94:E860 CMD18 $0002
- .94:E864 DELAY_RESET
- .94:E868 DELAY $003C
- .94:E86C DELAY_RESET
- .94:E870 DELAY_WITH_SKIP $00F0
- .94:E874 MSG_CLR
- .94:E878 WALK_TO_OBJ $FFF6, $FFF6, OBJ06_Shaggy
- .94:E880 CMD12 $0000
- .94:E884 LOOP_JMP
- .94:E888 _level1_scr_freddy_lets_go_show_map_to_velma:
- .94:E888 CMD12 $0001
- .94:E88C WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:E894 TALK_SUB_SET 0
- .94:E898 MSGA _msg__hey_guys_go_and_show_that_map_to_velma
- .94:E89E CMD18 $0002
- .94:E8A2 DELAY_RESET
- .94:E8A6 DELAY $003C
- .94:E8AA DELAY_RESET
- .94:E8AE DELAY_WITH_SKIP $00F0
- .94:E8B2 MSG_CLR
- .94:E8B6 WALK_TO_OBJ $FFF6, $FFF6, OBJ06_Shaggy
- .94:E8BE CMD12 $0000
- .94:E8C2 JMP _level1_scr_freddy_wait_for_old_keyA
- .94:E8C6 _ingame_scr_unref:
- .94:E8C6 CMD12 $0001 // -unused-
- .94:E8CA WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy // -unused-
- .94:E8D2 TALK_SUB_SET 0 // -unused-
- .94:E8D6 MSGA _msg__hey_guys_youve_explored_that_area_try_looking_around_here_some_more // -unused-
- .94:E8DC CMD18 $0002 // -unused-
- .94:E8E0 DELAY_RESET // -unused-
- .94:E8E4 DELAY $003C // -unused-
- .94:E8E8 DELAY_RESET // -unused-
- .94:E8EC DELAY_WITH_SKIP $00F0 // -unused-
- .94:E8F0 MSG_CLR // -unused-
- .94:E8F4 WALK_TO_OBJ $FFF6, $FFF6, OBJ06_Shaggy // -unused-
- .94:E8FC CMD12 $0000 // -unused-
- .94:E900 LOOP_JMP // -unused-
- .94:E904 _level1_scr_freddy_remember_map_talk_sub:
- .94:E904 CMD12 $0001
- .94:E908 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:E910 TALK_SUB_SET 0
- .94:E914 MSGA _msg__remember_to_use_the_map_of_the_ship_we_brought
- .94:E91A CMD18 $0002
- .94:E91E DELAY_RESET
- .94:E922 DELAY $003C
- .94:E926 DELAY_RESET
- .94:E92A DELAY_WITH_SKIP $00F0
- .94:E92E MSG_CLR
- .94:E932 CMD0B $00DC
- .94:E936 WALK_TO_OBJ $FFF6, $FFF6, OBJ06_Shaggy
- .94:E93E CMD12 $0000
- .94:E942 LOOP_JMP
- .94:E946 _level1_scr_daphne_roomB_walk:
- .94:E946 ACC_SET $0000
- .94:E94A CMD02 $0006, $00C8, $00E1
- .94:E952 LOOP_PTR_SET _level1_scr_daphne_roomB_wait
- .94:E956 _level1_scr_daphne_roomB_wait:
- .94:E956 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:E95A CMD09 $012C, $00E1
- .94:E960 CMD18 $0002
- .94:E964 DELAY_RESET
- .94:E968 DELAY $0078
- .94:E96C CMD09 $00DC, $00E1
- .94:E972 CMD18 $0002
- .94:E976 DELAY_RESET
- .94:E97A DELAY $0078
- .94:E97E ITEM_LOOKUP_BNE ITEMA47_crate, _level1_scr_daphne_roomB_wait
- .94:E984 JMP _level1_scr_daphne_roomC_walk
- .94:E988 _level1_scr_velma_got_area_map:
- .94:E988 LOOP_PTR_SET _level1_scr_velma_got_area_map_loop
- .94:E98C _level1_scr_velma_got_area_map_clues:
- .94:E98C TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:E990 CMD09 $0190, $00E1
- .94:E996 CMD18 $0002
- .94:E99A DELAY_RESET
- .94:E99E DELAY $0078
- .94:E9A2 CMD09 $00C8, $00E1
- .94:E9A8 CMD18 $0002
- .94:E9AC DELAY_RESET
- .94:E9B0 DELAY $0078
- .94:E9B4 _level1_scr_velma_got_area_map_loop:
- .94:E9B4 ITEM_FLAG_BEQ ITEMA5C_teddy, _level1_scr_velma_got_area_map_clues
- .94:E9BA JMP _level1_scr_velma_next_locA
- .94:E9BE _level1_scr_freddy_wait_for_old_keyA:
- .94:E9BE LOOP_PTR_SET _level1_scr_freddy_wait_for_old_keyA
- .94:E9C2 OBJ_ROOM_BNE OBJ06_Shaggy, $0001, _level1_scr_freddy_wait_for_old_keyA
- .94:E9CA CMD02 $0004, $0000, $00DC
- .94:E9D2 CMD18 $0002
- .94:E9D6 DELAY_RESET
- .94:E9DA DELAY $003C
- .94:E9DE OBJ_ROOM_SET $0001
- .94:E9E2 JSR _ingame_scr_door_open_start
- .94:E9E6 CMD09 $02BC, $00DC
- .94:E9EC CMD18 $0002
- .94:E9F0 RANGE_TEST OBJ06_Shaggy, $029E
- .94:E9F6 LOOP_PTR_SET _level1_scr_freddy_old_key_loop
- .94:E9FA _level1_scr_freddy_old_key_loop:
- .94:E9FA ITEM_LOOKUP_BNE ITEMA16_old_key, _level1_scr_freddy_try_to_look_outside_msgA
- .94:EA00 JMP _level1_scr_freddy_got_old_key_msg
- .94:EA04 _level1_scr_freddy_try_to_look_outside_msgA:
- .94:EA04 CMD12 $0001
- .94:EA08 WALK_TO_OBJ $001E, $0000, OBJ06_Shaggy
- .94:EA10 TALK_SUB_SET 0
- .94:EA14 MSGA _msg__hey_guys_youve_explored_that_area_try_looking_outside_for_some_clues
- .94:EA1A CMD18 $0002
- .94:EA1E DELAY_RESET
- .94:EA22 DELAY $003C
- .94:EA26 DELAY_RESET
- .94:EA2A DELAY_WITH_SKIP $00F0
- .94:EA2E MSG_CLR
- .94:EA32 CMD0B $00DC
- .94:EA36 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:EA3E CMD12 $0000
- .94:EA42 _level1_scr_freddy_wait_for_old_keyB:
- .94:EA42 LOOP_PTR_SET _level1_scr_freddy_wait_for_old_keyB
- .94:EA46 TALK_SUB_SET _level1_scr_freddy_try_to_look_outside_talk_sub
- .94:EA4A ITEM_LOOKUP_BNE ITEMA16_old_key, _level1_scr_freddy_wait_for_old_keyB
- .94:EA50 RANGE_TEST OBJ06_Shaggy, $0280
- .94:EA56 _level1_scr_freddy_got_old_key_msg:
- .94:EA56 CMD12 $0001
- .94:EA5A WALK_TO_OBJ $001E, $0000, OBJ06_Shaggy
- .94:EA62 TALK_SUB_SET 0
- .94:EA66 MSGA _msg__hey_guys_that_key_will_open_the_locked_door_which_goes_to_deck_
- .94:EA6C CMD18 $0002
- .94:EA70 DELAY_RESET
- .94:EA74 DELAY $003C
- .94:EA78 DELAY_RESET
- .94:EA7C DELAY_WITH_SKIP $00F0
- .94:EA80 MSG_CLR
- .94:EA84 CMD0B $00DC
- .94:EA88 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:EA90 CMD12 $0000
- .94:EA94 JMP _level1_scr_freddy_walk_to_rat_desk
- .94:EA98 _level1_scr_freddy_try_to_look_outside_talk_sub:
- .94:EA98 CMD12 $0001
- .94:EA9C WALK_TO_OBJ $001E, $0000, OBJ06_Shaggy
- .94:EAA4 TALK_SUB_SET 0
- .94:EAA8 MSGA _msg__hey_guys_youve_explored_that_area_try_looking_outside_for_some_clues
- .94:EAAE CMD18 $0002
- .94:EAB2 DELAY_RESET
- .94:EAB6 DELAY $003C
- .94:EABA DELAY_RESET
- .94:EABE DELAY_WITH_SKIP $00F0
- .94:EAC2 MSG_CLR
- .94:EAC6 CMD0B $00DC
- .94:EACA WALK_TO_OBJ $FFF6, $FFF6, OBJ06_Shaggy
- .94:EAD2 CMD12 $0000
- .94:EAD6 LOOP_JMP
- .94:EADA _level1_scr_daphne_roomC_walk:
- .94:EADA OBJ_ROOM_SET $0005
- .94:EADE JSR _ingame_scr_door_open_start
- .94:EAE2 LOOP_PTR_SET _level1_scr_daphne_roomC_wait
- .94:EAE6 _level1_scr_daphne_roomC_wait:
- .94:EAE6 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:EAEA CMD09 $00FA, $00E1
- .94:EAF0 CMD18 $0002
- .94:EAF4 DELAY_RESET
- .94:EAF8 DELAY $0078
- .94:EAFC CMD09 $0096, $00E1
- .94:EB02 CMD18 $0002
- .94:EB06 DELAY_RESET
- .94:EB0A DELAY $0078
- .94:EB0E DOOR_LOCK_BNE $0005, $000C, _level1_scr_daphne_roomC_wait
- .94:EB16 JMP _level1_scr_daphne_roomD_walkA
- .94:EB1A _level1_scr_velma_next_locA:
- .94:EB1A CMD56 $0002
- .94:EB1E OBJ_ROOM_BNE OBJ06_Shaggy, $000C, _level1_scr_velma_next_locA
- .94:EB26 CMD02 $0005, $0190, $00E1
- .94:EB2E OBJ_ROOM_SET $000C
- .94:EB32 JSR _ingame_scr_door_open_start
- .94:EB36 LOOP_PTR_SET _level1_scr_velma_next_locA_loop
- .94:EB3A _level1_scr_velma_next_locA_loop:
- .94:EB3A TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:EB3E CMD09 $00D2, $00E1
- .94:EB44 DOOR_LOCK_BNE $000F, $0012, _level1_scr_velma_next_locA_loop
- .94:EB4C JMP _level1_scr_velma_next_locB
- .94:EB50 _level1_scr_freddy_walk_to_rat_desk:
- .94:EB50 LOOP_PTR_SET _level1_scr_freddy_walk_to_rat_desk
- .94:EB54 TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:EB58 OBJ_ROOM_BNE OBJ06_Shaggy, $000C, _level1_scr_freddy_walk_to_rat_desk
- .94:EB60 CMD02 $000E, $02BC, $00E1
- .94:EB68 CMD09 $02A8, $00DC
- .94:EB6E CMD18 $0002
- .94:EB72 LOOP_PTR_SET _level1_scr_freddy_wait_to_cover_rat_msg
- .94:EB76 _level1_scr_freddy_wait_to_cover_rat_msg:
- .94:EB76 RANGE_TEST OBJ06_Shaggy, $0258
- .94:EB7C MSGA _msg____hey_scoob_get_something_to_cover___the_rat_in
- .94:EB82 CMD18 $0002
- .94:EB86 DELAY_RESET
- .94:EB8A DELAY $003C
- .94:EB8E DELAY_RESET
- .94:EB92 DELAY_WITH_SKIP $00F0
- .94:EB96 MSG_CLR
- .94:EB9A MSGA _msg__in_the_next_room_before_daphne_sees_she_hates_rats
- .94:EBA0 CMD18 $0002
- .94:EBA4 DELAY_RESET
- .94:EBA8 DELAY $003C
- .94:EBAC DELAY_RESET
- .94:EBB0 DELAY_WITH_SKIP $00F0
- .94:EBB4 MSG_CLR
- .94:EBB8 LOOP_PTR_SET _level1_scr_freddy_wait_to_rat_disappear
- .94:EBBC _level1_scr_freddy_wait_to_rat_disappear:
- .94:EBBC TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:EBC0 CMD09 $02A8, $00DC
- .94:EBC6 DOOR_LOCK_BNE $000F, $0012, _level1_scr_freddy_wait_to_rat_disappear
- .94:EBCE JMP _level1_scr_freddy_to_another_desk_after_rat
- .94:EBD2 _unref_script:
- .94:EBD2 CMD12 $0001 // -unused-
- .94:EBD6 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy // -unused-
- .94:EBDE TALK_SUB_SET 0 // -unused-
- .94:EBE2 MSGA _msg____hey_scoob_get_something_to_cover___the_rat_in // -unused-
- .94:EBE8 CMD18 $0002 // -unused-
- .94:EBEC DELAY_RESET // -unused-
- .94:EBF0 DELAY $003C // -unused-
- .94:EBF4 DELAY_RESET // -unused-
- .94:EBF8 DELAY_WITH_SKIP $00F0 // -unused-
- .94:EBFC MSG_CLR // -unused-
- .94:EC00 MSGA _msg__in_the_next_room_before_daphne_sees_she_hates_rats // -unused-
- .94:EC06 CMD18 $0002 // -unused-
- .94:EC0A DELAY_RESET // -unused-
- .94:EC0E DELAY $003C // -unused-
- .94:EC12 DELAY_RESET // -unused-
- .94:EC16 DELAY_WITH_SKIP $00F0 // -unused-
- .94:EC1A MSG_CLR // -unused-
- .94:EC1E CMD0B $00DC // -unused-
- .94:EC22 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy // -unused-
- .94:EC2A CMD12 $0000 // -unused-
- .94:EC2E LOOP_JMP // -unused-
- .94:EC32 _unref_script_0:
- .94:EC32 CMD12 $0001 // -unused-
- .94:EC36 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy // -unused-
- .94:EC3E TALK_SUB_SET 0 // -unused-
- .94:EC42 MSGA _msg__hey_guys_youve_explored_that_area_try_looking_outside_for_some_clues // -unused-
- .94:EC48 CMD18 $0002 // -unused-
- .94:EC4C DELAY_RESET // -unused-
- .94:EC50 DELAY $003C // -unused-
- .94:EC54 DELAY_RESET // -unused-
- .94:EC58 DELAY_WITH_SKIP $00F0 // -unused-
- .94:EC5C MSG_CLR // -unused-
- .94:EC60 CMD0B $00DC // -unused-
- .94:EC64 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy // -unused-
- .94:EC6C CMD12 $0000 // -unused-
- .94:EC70 LOOP_JMP // -unused-
- .94:EC74 _level1_scr_daphne_roomD_walkA:
- .94:EC74 ACC_SET $0000
- .94:EC78 _level1_scr_daphne_roomD_walkB:
- .94:EC78 LOOP_PTR_SET _level1_scr_daphne_roomD_walkB
- .94:EC7C OBJ_ROOM_SET $000C
- .94:EC80 JSR _ingame_scr_door_open_start
- .94:EC84 _level1_scr_daphne_roomD_walkC:
- .94:EC84 LOOP_PTR_SET _level1_scr_daphne_roomD_walkC
- .94:EC88 CMD0B $00E6
- .94:EC8C CMD09 $0190, $00E6
- .94:EC92 OBJ_ROOM_SET $000D
- .94:EC96 JSR _ingame_scr_door_open_start
- .94:EC9A _level1_scr_daphne_roomD_walkD:
- .94:EC9A LOOP_PTR_SET _level1_scr_daphne_roomD_walkD
- .94:EC9E OBJ_ROOM_SET $000E
- .94:ECA2 JSR _ingame_scr_door_open_start
- .94:ECA6 LOOP_PTR_SET _level1_scr_daphne_roomD_wait
- .94:ECAA _level1_scr_daphne_roomD_wait:
- .94:ECAA TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:ECAE CMD09 $00C8, $00E1
- .94:ECB4 DOOR_LOCK_BNE $000F, $0012, _level1_scr_daphne_roomD_wait
- .94:ECBC JMP _level1_scr_daphne_soap_room_walk
- .94:ECC0 _level1_scr_velma_next_locB:
- .94:ECC0 CMD56 $0024
- .94:ECC4 OBJ_ROOM_BNE OBJ06_Shaggy, $0012, _level1_scr_velma_next_locB
- .94:ECCC CMD02 $000F, $0258, $00E1
- .94:ECD4 OBJ_ROOM_SET $0012
- .94:ECD8 JSR _ingame_scr_door_open_start
- .94:ECDC LOOP_PTR_SET _level1_scr_velma_next_locB_loop
- .94:ECE0 _level1_scr_velma_next_locB_loop:
- .94:ECE0 TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:ECE4 CMD09 $015E, $00E1
- .94:ECEA DOOR_LOCK_BNE $0013, $0009, _level1_scr_velma_next_locB_loop
- .94:ECF2 JMP _level1_scr_velma_next_locC
- .94:ECF6 _level1_scr_freddy_to_another_desk_after_rat:
- .94:ECF6 LOOP_PTR_SET _level1_scr_freddy_to_another_desk_after_rat
- .94:ECFA OBJ_ROOM_BNE OBJ06_Shaggy, $0012, _level1_scr_freddy_to_another_desk_after_rat
- .94:ED02 CMD02 $000F, $02BC, $00E1
- .94:ED0A OBJ_ROOM_SET $0012
- .94:ED0E JSR _ingame_scr_door_open_start
- .94:ED12 OBJ_ROOM_SET $0011
- .94:ED16 JSR _ingame_scr_door_open_start
- .94:ED1A _level1_scr_freddy_to_another_desk_after_rat_loopA:
- .94:ED1A LOOP_PTR_SET _level1_scr_freddy_to_another_desk_after_rat_loopA
- .94:ED1E CMD09 $00B4, $00DC
- .94:ED24 CMD18 $0002
- .94:ED28 _level1_scr_freddy_to_another_desk_after_rat_loopB:
- .94:ED28 LOOP_PTR_SET _level1_scr_freddy_to_another_desk_after_rat_loopB
- .94:ED2C TALK_SUB_SET _level1_scr_freddy_herea_clues_around_talk_sub
- .94:ED30 CMD09 $0064, $00DC
- .94:ED36 CMD18 $0002
- .94:ED3A DELAY_RESET
- .94:ED3E DELAY $003C
- .94:ED42 CMD09 $00B4, $00DC
- .94:ED48 CMD18 $0002
- .94:ED4C DELAY_RESET
- .94:ED50 DELAY $003C
- .94:ED54 DOOR_LOCK_BNE $0013, $0009, _level1_scr_freddy_to_another_desk_after_rat_loopB
- .94:ED5C JMP _level1_scr_freddy_to_another_desk_after_rat_loopC
- .94:ED60 _level1_scr_freddy_herea_clues_around_talk_sub:
- .94:ED60 CMD12 $0001
- .94:ED64 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:ED6C TALK_SUB_SET 0
- .94:ED70 MSGA _msg__hey_guys_there_are_clues_around_here_somewhere_try_sniffing_them_out
- .94:ED76 CMD18 $0002
- .94:ED7A DELAY_RESET
- .94:ED7E DELAY $003C
- .94:ED82 DELAY_RESET
- .94:ED86 DELAY_WITH_SKIP $00F0
- .94:ED8A MSG_CLR
- .94:ED8E WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:ED96 CMD12 $0000
- .94:ED9A LOOP_JMP
- .94:ED9E _level1_scr_daphne_soap_room_walk:
- .94:ED9E LOOP_PTR_SET _level1_scr_daphne_soap_room_walk
- .94:EDA2 OBJ_ROOM_BNE OBJ06_Shaggy, $0012, _level1_scr_daphne_soap_room_walk
- .94:EDAA ACC_SET $0000
- .94:EDAE CMD02 $0013, $00FA, $00E1
- .94:EDB6 CMD09 $0096, $00E1
- .94:EDBC _level1_scr_daphne_soap_room_wait:
- .94:EDBC TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:EDC0 RANGE_TEST OBJ06_Shaggy, $0064
- .94:EDC6 CMD12 $0001
- .94:EDCA TALK_SUB_SET 0
- .94:EDCE LOOP_PTR_SET _level1_scr_daphne_soap_room_wait
- .94:EDD2 ITEM_LOOKUP_BNE ITEMA3F_soap, _level1_scr_daphne_no_soap
- .94:EDD8 JMP _level1_scr_daphne_get_soap
- .94:EDDC _level1_scr_daphne_no_soap:
- .94:EDDC MSGA _msg__oh_yuck_guys_this_place_is_filthy_there_must_be_something
- .94:EDE2 CMD18 $0002
- .94:EDE6 DELAY_RESET
- .94:EDEA DELAY $003C
- .94:EDEE DELAY_RESET
- .94:EDF2 DELAY_WITH_SKIP $00F0
- .94:EDF6 MSG_CLR
- .94:EDFA MSGA _msg__to_clean_up_with_around_here
- .94:EE00 CMD18 $0002
- .94:EE04 DELAY_RESET
- .94:EE08 DELAY $003C
- .94:EE0C DELAY_RESET
- .94:EE10 DELAY_WITH_SKIP $00F0
- .94:EE14 MSG_CLR
- .94:EE18 CMD12 $0000
- .94:EE1C CMD18 $0002
- .94:EE20 DELAY_RESET
- .94:EE24 DELAY $00B4
- .94:EE28 JMP _level1_scr_daphne_soap_room_wait
- .94:EE2C _level1_scr_daphne_get_soap:
- .94:EE2C MSGA _msg__can_you_guys_clean_up_this_mess_on_the_floor_please_
- .94:EE32 CMD18 $0002
- .94:EE36 DELAY_RESET
- .94:EE3A DELAY $003C
- .94:EE3E DELAY_RESET
- .94:EE42 DELAY_WITH_SKIP $00F0
- .94:EE46 MSG_CLR
- .94:EE4A CMD12 $0000
- .94:EE4E OBJ_SUB_SET OBJ0A, _level1_scr_pirate_third_appearance
- .94:EE54 LOOP_PTR_SET _level1_scr_daphne_wait_soap_throw
- .94:EE58 _level1_scr_daphne_wait_soap_throw:
- .94:EE58 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:EE5C CMD09 $0096, $00E1
- .94:EE62 DOOR_LOCK_BNE $0013, $0009, _level1_scr_daphne_wait_soap_throw
- .94:EE6A WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:EE72 MSGA _msg__one_eyed_matt_opened_the_door_lets_explore_the_ship_some_more
- .94:EE78 CMD18 $0002
- .94:EE7C DELAY_RESET
- .94:EE80 DELAY $003C
- .94:EE84 DELAY_RESET
- .94:EE88 DELAY_WITH_SKIP $00F0
- .94:EE8C MSG_CLR
- .94:EE90 CMD12 $0000
- .94:EE94 JMP _level1_scr_daphne_roomF_walk
- .94:EE98 _level1_scr_velma_next_locC:
- .94:EE98 CMD56 $0012
- .94:EE9C OBJ_ROOM_BNE OBJ06_Shaggy, $0009, _level1_scr_velma_next_locC
- .94:EEA4 CMD02 $000B, $02BC, $00E1
- .94:EEAC LOOP_PTR_SET _level1_scr_velma_next_locC_loop
- .94:EEB0 _level1_scr_velma_next_locC_loop:
- .94:EEB0 TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:EEB4 CMD09 $01C2, $00E1
- .94:EEBA CMD18 $0002
- .94:EEBE DELAY_RESET
- .94:EEC2 DELAY $0078
- .94:EEC6 CMD09 $00FA, $00E1
- .94:EECC CMD18 $0002
- .94:EED0 DELAY_RESET
- .94:EED4 DELAY $0078
- .94:EED8 DOOR_LOCK_BNE $000E, $0016, _level1_scr_velma_next_locC_loop
- .94:EEE0 JMP _level1_scr_velma_next_locD
- .94:EEE4 _level1_scr_freddy_to_another_desk_after_rat_loopC:
- .94:EEE4 LOOP_PTR_SET _level1_scr_freddy_to_another_desk_after_rat_loopC
- .94:EEE8 OBJ_ROOM_BNE OBJ06_Shaggy, $0009, _level1_scr_freddy_to_another_desk_after_rat_loopC
- .94:EEF0 CMD02 $0013, $028A, $00E1
- .94:EEF8 _level1_scr_freddy_to_another_desk_after_rat_loopD:
- .94:EEF8 LOOP_PTR_SET _level1_scr_freddy_to_another_desk_after_rat_loopD
- .94:EEFC OBJ_ROOM_SET $0009
- .94:EF00 JSR _ingame_scr_door_open_start
- .94:EF04 _level1_scr_freddy_to_another_desk_after_rat_loopE:
- .94:EF04 LOOP_PTR_SET _level1_scr_freddy_to_another_desk_after_rat_loopE
- .94:EF08 OBJ_ROOM_SET $000A
- .94:EF0C JSR _ingame_scr_door_open_start
- .94:EF10 CMD09 $0190, $00DC
- .94:EF16 CMD18 $0002
- .94:EF1A LOOP_PTR_SET _level1_scr_freddy_wait_for_gun_powder_and_matches
- .94:EF1E _level1_scr_freddy_wait_for_gun_powder_and_matches:
- .94:EF1E TALK_SUB_SET _level1_scr_freddy_wait_for_gun_powder_and_matches_talk_sub
- .94:EF22 CMD09 $0190, $00DC
- .94:EF28 ITEM_LOOKUP_BNE ITEMA5D_gun_powder, _level1_scr_freddy_wait_for_gun_powder_and_matches
- .94:EF2E ITEM_LOOKUP_BNE ITEMA36_matches, _level1_scr_freddy_wait_for_gun_powder_and_matches
- .94:EF34 LOOP_PTR_SET _wait_for_matches
- .94:EF38 _wait_for_matches:
- .94:EF38 TALK_SUB_SET _level1_freddy_talk_sub_when_got_gun_powder_and_matches
- .94:EF3C JMP _wait_for_matches
- .94:EF40 _unref_script_4:
- .94:EF40 LOOP_PTR_SET _level1_freddy_talk_sub_when_got_gun_powder_and_matches // -unused-
- .94:EF44 _level1_freddy_talk_sub_when_got_gun_powder_and_matches:
- .94:EF44 MSGA _msg__hey_guys_this_gun_powder_and_these_matches_will_let_us_open_that_locked_door
- .94:EF4A CMD18 $0002
- .94:EF4E DELAY_RESET
- .94:EF52 DELAY $003C
- .94:EF56 DELAY_RESET
- .94:EF5A DELAY_WITH_SKIP $00F0
- .94:EF5E MSG_CLR
- .94:EF62 MSGA _msg__follow_me_to_the_door_and_stay_close
- .94:EF68 CMD18 $0002
- .94:EF6C DELAY_RESET
- .94:EF70 DELAY $003C
- .94:EF74 DELAY_RESET
- .94:EF78 DELAY_WITH_SKIP $00F0
- .94:EF7C MSG_CLR
- .94:EF80 ITEM_REMOVE ITEMA5D_gun_powder
- .94:EF84 ITEM_REMOVE ITEMA36_matches
- .94:EF88 TALK_SUB_SET _level1_freddy_talk_sub_when_walk_to_blow_the_door_to_lower_desk
- .94:EF8C LOOP_PTR_SET _level1_scr_freddy_walk_to_blow_doorA
- .94:EF90 _level1_scr_freddy_walk_to_blow_doorA:
- .94:EF90 OBJ_ROOM_SET $0009
- .94:EF94 JSR _ingame_scr_door_open_start
- .94:EF98 LOOP_PTR_SET _level1_scr_freddy_walk_to_blow_doorB
- .94:EF9C _level1_scr_freddy_walk_to_blow_doorB:
- .94:EF9C OBJ_ROOM_SET $0013
- .94:EFA0 JSR _ingame_scr_door_open_start
- .94:EFA4 LOOP_PTR_SET _level1_scr_freddy_walk_to_blow_doorC
- .94:EFA8 _level1_scr_freddy_walk_to_blow_doorC:
- .94:EFA8 OBJ_ROOM_SET $0012
- .94:EFAC JSR _ingame_scr_door_open_start
- .94:EFB0 LOOP_PTR_SET _level1_scr_freddy_walk_to_blow_doorD
- .94:EFB4 _level1_scr_freddy_walk_to_blow_doorD:
- .94:EFB4 OBJ_ROOM_SET $000F
- .94:EFB8 JSR _ingame_scr_door_open_start
- .94:EFBC LOOP_PTR_SET _level1_scr_freddy_walk_to_blow_doorE
- .94:EFC0 _level1_scr_freddy_walk_to_blow_doorE:
- .94:EFC0 CMD0B $00EB
- .94:EFC4 CMD09 $0032, $00EB
- .94:EFCA OBJ_ROOM_SET $000E
- .94:EFCE JSR _ingame_scr_door_open_start
- .94:EFD2 LOOP_PTR_SET _level1_scr_freddy_walk_to_blow_doorF
- .94:EFD6 _level1_scr_freddy_walk_to_blow_doorF:
- .94:EFD6 CMD09 $007D, $00DC
- .94:EFDC CMD18 $0002
- .94:EFE0 _level1_scr_freddy_walk_to_blow_doorG:
- .94:EFE0 OBJ_ROOM_BNE OBJ06_Shaggy, $000E, _level1_scr_freddy_walk_to_blow_doorG
- .94:EFE8 CMD18 $0002
- .94:EFEC DELAY_RESET
- .94:EFF0 DELAY $0078
- .94:EFF4 _level1_scr_freddy_blow_door_loop:
- .94:EFF4 LOOP_PTR_SET _level1_scr_freddy_blow_door_loop
- .94:EFF8 CMD12 $0001
- .94:EFFC CMD09 $0082, $0104
- .94:F002 ITEM_OBJ_INSERT _obj_res_ITEMA5D_gun_powder, $0082, $0104, $000E
- .94:F00C MSGA _msg__hey_guys_stand_back_im_going_to_blow_the_door
- .94:F012 CMD18 $0002
- .94:F016 DELAY_RESET
- .94:F01A DELAY $003C
- .94:F01E DELAY_RESET
- .94:F022 DELAY_WITH_SKIP $00F0
- .94:F026 MSG_CLR
- .94:F02A CMD09 $007D, $00DC
- .94:F030 CMD18 $0002
- .94:F034 DELAY_RESET
- .94:F038 DELAY $0078
- .94:F03C OBJ_SUB_SET OBJ0A, _level1_scr_explosion
- .94:F042 ITEM_OBJ_KILL ITEMA5D_gun_powder
- .94:F046 DOOR_UNLOCK $0016, $000E
- .94:F04C CMD18 $0002
- .94:F050 DELAY_RESET
- .94:F054 DELAY $0078
- .94:F058 MSGA _msg__good_work_guys_now_we_can_explore_some_more_of_the_ship
- .94:F05E CMD18 $0002
- .94:F062 DELAY_RESET
- .94:F066 DELAY $003C
- .94:F06A DELAY_RESET
- .94:F06E DELAY_WITH_SKIP $00F0
- .94:F072 MSG_CLR
- .94:F076 CMD12 $0000
- .94:F07A JMP _level1_scr_freddy_goes_to_electric_doorA
- .94:F07E _level1_scr_explosion:
- .94:F07E CMD3B $07E0
- .94:F082 CMD02 $000E, $0082, $0104
- .94:F08A CMD3B $0156
- .94:F08E DELAY_RESET
- .94:F092 DELAY $003C
- .94:F096 CMD3B $07E0
- .94:F09A STOP
- .94:F09E _level1_scr_freddy_wait_for_gun_powder_and_matches_talk_sub:
- .94:F09E CMD12 $0001
- .94:F0A2 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:F0AA TALK_SUB_SET 0
- .94:F0AE MSGA _msg____hey_guys_we_need_something_to_open_that_locked_door_to_deck_
- .94:F0B4 CMD18 $0002
- .94:F0B8 DELAY_RESET
- .94:F0BC DELAY $003C
- .94:F0C0 DELAY_RESET
- .94:F0C4 DELAY_WITH_SKIP $00F0
- .94:F0C8 MSG_CLR
- .94:F0CC CMD0B $00DC
- .94:F0D0 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:F0D8 CMD12 $0000
- .94:F0DC LOOP_JMP
- .94:F0E0 _level1_freddy_talk_sub_when_walk_to_blow_the_door_to_lower_desk:
- .94:F0E0 CMD12 $0001
- .94:F0E4 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:F0EC TALK_SUB_SET 0
- .94:F0F0 MSGA _msg__lets_go_and_open_that_door
- .94:F0F6 CMD18 $0002
- .94:F0FA DELAY_RESET
- .94:F0FE DELAY $003C
- .94:F102 DELAY_RESET
- .94:F106 DELAY_WITH_SKIP $00F0
- .94:F10A MSG_CLR
- .94:F10E CMD0B $00DC
- .94:F112 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:F11A CMD12 $0000
- .94:F11E LOOP_JMP
- .94:F122 _level1_scr_daphne_roomF_walk:
- .94:F122 LOOP_PTR_SET _level1_scr_daphne_roomF_walk
- .94:F126 OBJ_ROOM_BNE OBJ06_Shaggy, $0009, _level1_scr_daphne_roomF_walk
- .94:F12E ACC_SET $0000
- .94:F132 CMD18 $0002
- .94:F136 DELAY_RESET
- .94:F13A DELAY $0078
- .94:F13E CMD02 $0013, $02BC, $00E1
- .94:F146 OBJ_ROOM_SET $0009
- .94:F14A JSR _ingame_scr_door_open_start
- .94:F14E OBJ_ROOM_SET $0008
- .94:F152 JSR _ingame_scr_door_open_start
- .94:F156 LOOP_PTR_SET _level1_scr_daphne_roomF_wait
- .94:F15A _level1_scr_daphne_roomF_wait:
- .94:F15A TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:F15E CMD09 $00C8, $00E1
- .94:F164 DOOR_LOCK_BNE $000E, $0016, _level1_scr_daphne_roomF_wait
- .94:F16C JMP _level1_scr_daphne_roomG_walk
- .94:F170 _level1_scr_velma_next_locD:
- .94:F170 CMD56 $002A
- .94:F174 CMD02 $000E, $01F4, $00E1
- .94:F17C LOOP_PTR_SET _level1_scr_velma_next_locD_walkA
- .94:F180 _level1_scr_velma_next_locD_walkA:
- .94:F180 OBJ_ROOM_SET $0016
- .94:F184 JSR _ingame_scr_door_open_start
- .94:F188 LOOP_PTR_SET _level1_scr_velma_next_locD_walkB
- .94:F18C _level1_scr_velma_next_locD_walkB:
- .94:F18C OBJ_ROOM_SET $0015
- .94:F190 JSR _ingame_scr_door_open_start
- .94:F194 LOOP_PTR_SET _level1_scr_velma_next_locD_loop
- .94:F198 _level1_scr_velma_next_locD_loop:
- .94:F198 TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:F19C CMD09 $015E, $00E1
- .94:F1A2 CMD18 $0002
- .94:F1A6 DELAY_RESET
- .94:F1AA DELAY $0078
- .94:F1AE CMD09 $0096, $00E1
- .94:F1B4 CMD18 $0002
- .94:F1B8 DELAY_RESET
- .94:F1BC DELAY $0078
- .94:F1C0 DOOR_LOCK_BNE $0016, $0017, _level1_scr_velma_next_locD_loop
- .94:F1C8 JMP _level1_scr_velma_next_locE
- .94:F1CC _level1_scr_freddy_goes_to_electric_doorA:
- .94:F1CC TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:F1D0 LOOP_PTR_SET _level1_scr_freddy_goes_to_electric_doorA
- .94:F1D4 OBJ_ROOM_SET $0016
- .94:F1D8 JSR _ingame_scr_door_open_start
- .94:F1DC _level1_scr_freddy_goes_to_electric_doorB:
- .94:F1DC LOOP_PTR_SET _level1_scr_freddy_goes_to_electric_doorB
- .94:F1E0 TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:F1E4 CMD09 $01C2, $00E6
- .94:F1EA _level1_scr_freddy_at_the_electric_door:
- .94:F1EA LOOP_PTR_SET _level1_scr_freddy_at_the_electric_door
- .94:F1EE CMD18 $0002
- .94:F1F2 RANGE_TEST OBJ06_Shaggy, $0190
- .94:F1F8 CMD18 $0002
- .94:F1FC MSGA _msg__hey_guys_this_is_an_electric_door_we_need_something_to_open_it
- .94:F202 CMD18 $0002
- .94:F206 DELAY_RESET
- .94:F20A DELAY $003C
- .94:F20E DELAY_RESET
- .94:F212 DELAY_WITH_SKIP $00F0
- .94:F216 MSG_CLR
- .94:F21A _level1_scr_freddy_electric_door_wait:
- .94:F21A LOOP_PTR_SET _level1_scr_freddy_electric_door_wait
- .94:F21E TALK_SUB_SET _level1_scr_freddy_electric_door_talk_sub
- .94:F222 LOOP_JMP
- .94:F226 _level1_scr_freddy_uses_generator_and_cable:
- .94:F226 LOOP_PTR_SET _level1_scr_freddy_uses_generator_and_cable
- .94:F22A MSGA _msg__great_guys_maybe_we_can_power_the_door_lock_with_the_generator
- .94:F230 CMD18 $0002
- .94:F234 DELAY_RESET
- .94:F238 DELAY $003C
- .94:F23C DELAY_RESET
- .94:F240 DELAY_WITH_SKIP $00F0
- .94:F244 MSG_CLR
- .94:F248 ITEM_REMOVE ITEMA33_generator
- .94:F24C ITEM_OBJ_INSERT _obj_res_ITEMA33_generator, $01C2, $00DC, $FFFF
- .94:F256 MSGA _msg__hmmm_we_may_need_something_to_connect_it_to_the_power_line
- .94:F25C CMD18 $0002
- .94:F260 DELAY_RESET
- .94:F264 DELAY $003C
- .94:F268 DELAY_RESET
- .94:F26C DELAY_WITH_SKIP $00F0
- .94:F270 MSG_CLR
- .94:F274 MSGA _msg__that_power_cable_is_just_what_we_need
- .94:F27A CMD18 $0002
- .94:F27E DELAY_RESET
- .94:F282 DELAY $003C
- .94:F286 DELAY_RESET
- .94:F28A DELAY_WITH_SKIP $00F0
- .94:F28E MSG_CLR
- .94:F292 ITEM_REMOVE ITEMA49_power_cable
- .94:F296 ITEM_OBJ_INSERT _obj_res_ITEMA49_power_cable, $01D6, $00DC, $FFFF
- .94:F2A0 CMD18 $0002
- .94:F2A4 DELAY_RESET
- .94:F2A8 DELAY $003C
- .94:F2AC OBJ_SUB_SET OBJ0A, _level1_scr_electric_zzz
- .94:F2B2 CMD28 $0008
- .94:F2B6 DELAY_RESET
- .94:F2BA DELAY $0005
- .94:F2BE CMD28 $0003
- .94:F2C2 DELAY_RESET
- .94:F2C6 DELAY $0005
- .94:F2CA CMD28 $0000
- .94:F2CE DELAY_RESET
- .94:F2D2 DELAY $0005
- .94:F2D6 CMD28 $0002
- .94:F2DA DELAY_RESET
- .94:F2DE DELAY $0005
- .94:F2E2 CMD28 $0008
- .94:F2E6 DELAY_RESET
- .94:F2EA DELAY $0005
- .94:F2EE CMD28 $0003
- .94:F2F2 DELAY_RESET
- .94:F2F6 DELAY $0005
- .94:F2FA CMD28 $0000
- .94:F2FE DELAY_RESET
- .94:F302 DELAY $0005
- .94:F306 CMD28 $0002
- .94:F30A DELAY_RESET
- .94:F30E DELAY $0005
- .94:F312 CMD28 $0008
- .94:F316 DELAY_RESET
- .94:F31A DELAY $0005
- .94:F31E CMD28 $0003
- .94:F322 DELAY_RESET
- .94:F326 DELAY $0005
- .94:F32A CMD28 $0000
- .94:F32E DELAY_RESET
- .94:F332 DELAY $0005
- .94:F336 CMD28 $0002
- .94:F33A DELAY_RESET
- .94:F33E DELAY $0005
- .94:F342 CMD28 $0008
- .94:F346 DELAY_RESET
- .94:F34A DELAY $0005
- .94:F34E CMD28 $000F
- .94:F352 DELAY_RESET
- .94:F356 DELAY $0005
- .94:F35A MSGA _msg__it_worked_the_door_is_open_now
- .94:F360 CMD18 $0002
- .94:F364 DELAY_RESET
- .94:F368 DELAY $003C
- .94:F36C DELAY_RESET
- .94:F370 DELAY_WITH_SKIP $00F0
- .94:F374 MSG_CLR
- .94:F378 DOOR_UNLOCK $0017, $0016
- .94:F37E JMP _level1_scr_freddy_remove_generator
- .94:F382 _level1_scr_freddy_electric_door_talk_sub:
- .94:F382 CMD12 $0001
- .94:F386 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:F38E TALK_SUB_SET 0
- .94:F392 MSGA _msg__hey_guys_this_is_an_electric_door_we_need_something_to_open_it
- .94:F398 CMD18 $0002
- .94:F39C DELAY_RESET
- .94:F3A0 DELAY $003C
- .94:F3A4 DELAY_RESET
- .94:F3A8 DELAY_WITH_SKIP $00F0
- .94:F3AC MSG_CLR
- .94:F3B0 CMD0B $00DC
- .94:F3B4 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:F3BC CMD12 $0000
- .94:F3C0 ITEM_LOOKUP_BNE ITEMA49_power_cable, _scr_no_item
- .94:F3C6 ITEM_LOOKUP_BNE ITEMA33_generator, _scr_no_item
- .94:F3CC JMP _level1_scr_freddy_uses_generator_and_cable
- .94:F3D0 _scr_no_item:
- .94:F3D0 LOOP_JMP
- .94:F3D4 _level1_scr_daphne_roomG_walk:
- .94:F3D4 ACC_SET $0000
- .94:F3D8 CMD02 $0014, $0064, $00E1
- .94:F3E0 LOOP_PTR_SET _level1_scr_daphne_roomG_wait
- .94:F3E4 _level1_scr_daphne_roomG_wait:
- .94:F3E4 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:F3E8 CMD09 $0096, $00E1
- .94:F3EE DOOR_LOCK_BNE $0016, $0017, _level1_scr_daphne_roomG_wait
- .94:F3F6 JMP _level1_scr_daphne_roomH_walkA
- .94:F3FA _level1_scr_electric_zzz:
- .94:F3FA CMD02 $0016, $01F4, $00DC
- .94:F402 MSGA _msg__zzzzzzzzz
- .94:F408 DELAY_RESET
- .94:F40C DELAY $0078
- .94:F410 MSG_CLR
- .94:F414 STOP
- .94:F418 _level1_scr_velma_next_locE:
- .94:F418 CMD56 $002A
- .94:F41C LOOP_PTR_SET _level1_scr_velma_next_locE_walkA
- .94:F420 _level1_scr_velma_next_locE_walkA:
- .94:F420 OBJ_ROOM_SET $0016
- .94:F424 JSR _ingame_scr_door_open_start
- .94:F428 LOOP_PTR_SET _level1_scr_velma_next_locE_walkB
- .94:F42C _level1_scr_velma_next_locE_walkB:
- .94:F42C OBJ_ROOM_SET $0017
- .94:F430 JSR _ingame_scr_door_open_start
- .94:F434 CMD0B $00F0
- .94:F438 LOOP_PTR_SET _level1_scr_velma_next_locE_loop
- .94:F43C _level1_scr_velma_next_locE_loop:
- .94:F43C TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:F440 CMD09 $015E, $00F0
- .94:F446 CMD18 $0002
- .94:F44A DELAY_RESET
- .94:F44E DELAY $0078
- .94:F452 CMD09 $0096, $00F0
- .94:F458 CMD18 $0002
- .94:F45C DELAY_RESET
- .94:F460 DELAY $0078
- .94:F464 ITEM_FLAG_BEQ ITEMA43_gold, _level1_scr_velma_next_locE_loop
- .94:F46A _level1_scr_velma_get_gold_walkA:
- .94:F46A LOOP_PTR_SET _level1_scr_velma_get_gold_walkA
- .94:F46E OBJ_ROOM_SET $0016
- .94:F472 JSR _ingame_scr_door_open_start
- .94:F476 _level1_scr_velma_get_gold_walkB:
- .94:F476 LOOP_PTR_SET _level1_scr_velma_get_gold_walkB
- .94:F47A CMD09 $01A4, $00DC
- .94:F480 _level1_scr_velma_get_gold_loop:
- .94:F480 TALK_SUB_SET _level1_velma_default_clues_status_msg_scr
- .94:F484 JMP _level1_scr_velma_get_gold_loop
- .94:F488 _level1_scr_velma_trap_action:
- .94:F488 CMD02 $0016, $01A4, $00DC
- .94:F490 CMD18 $0002
- .94:F494 JMP _level1_scr_velma_get_gold_loop
- .94:F498 _level1_scr_freddy_remove_generator:
- .94:F498 ITEM_ENABLE ITEMA33_generator
- .94:F49C ITEM_ENABLE ITEMA49_power_cable
- .94:F4A0 ITEM_OBJ_MOVE ITEMA33_generator, $0000, $0000, $0000
- .94:F4AA ITEM_OBJ_MOVE ITEMA49_power_cable, $0000, $0000, $0000
- .94:F4B4 _level1_scr_freddy_wait_for_gold_bar:
- .94:F4B4 LOOP_PTR_SET _level1_scr_freddy_wait_for_gold_bar_loop
- .94:F4B8 TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:F4BC CMD18 $0002
- .94:F4C0 _level1_scr_freddy_wait_for_gold_bar_loop:
- .94:F4C0 CMD09 $00FA, $00DC
- .94:F4C6 ITEM_FLAG_BEQ ITEMA43_gold, _level1_scr_freddy_wait_for_gold_bar
- .94:F4CC RANGE_TEST OBJ06_Shaggy, $012C
- .94:F4D2 CMD12 $0001
- .94:F4D6 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:F4DE TALK_SUB_SET 0
- .94:F4E2 MSGA _msg__great_work_guys_now_we_have_to_build_a_trap_to_catch
- .94:F4E8 CMD18 $0002
- .94:F4EC DELAY_RESET
- .94:F4F0 DELAY $003C
- .94:F4F4 DELAY_RESET
- .94:F4F8 DELAY_WITH_SKIP $00F0
- .94:F4FC MSG_CLR
- .94:F500 MSGA _msg__that_pretend_pirate_find_these_trap_items_ive_seen_them_nearby
- .94:F506 CMD18 $0002
- .94:F50A DELAY_RESET
- .94:F50E DELAY $003C
- .94:F512 DELAY_RESET
- .94:F516 DELAY_WITH_SKIP $00F0
- .94:F51A MSG_CLR
- .94:F51E MSGA _msg__bring_them_to_me_so_i_can_build_the_trap
- .94:F524 CMD18 $0002
- .94:F528 DELAY_RESET
- .94:F52C DELAY $003C
- .94:F530 DELAY_RESET
- .94:F534 DELAY_WITH_SKIP $00F0
- .94:F538 MSG_CLR
- .94:F53C CMD4D $0000
- .94:F540 ITEM_ENABLE ITEMB4B_rug
- .94:F544 WALK_TO_OBJ $0000, $FFF6, OBJ06_Shaggy
- .94:F54C CMD12 $0000
- .94:F550 CMD18 $0002
- .94:F554 _level1_scr_freddy_wait_for_trolley:
- .94:F554 LOOP_PTR_SET _level1_scr_freddy_wait_for_trolley
- .94:F558 TALK_SUB_SET _level1_scr_freddy_wait_for_trolley_talk_sub
- .94:F55C CMD09 $0168, $00DC
- .94:F562 CMD18 $0002
- .94:F566 LOOP_JMP
- .94:F56A _level1_scr_freddy_wait_for_rug:
- .94:F56A LOOP_PTR_SET _level1_scr_freddy_wait_for_rug
- .94:F56E TALK_SUB_SET _level1_scr_freddy_wait_for_rug_talk_sub
- .94:F572 CMD09 $0168, $00DC
- .94:F578 CMD18 $0002
- .94:F57C LOOP_JMP
- .94:F580 _level1_scr_freddy_wait_for_teddy:
- .94:F580 LOOP_PTR_SET _level1_scr_freddy_wait_for_teddy
- .94:F584 TALK_SUB_SET _level1_scr_freddy_wait_for_teddy_talk_sub
- .94:F588 CMD09 $0168, $00DC
- .94:F58E CMD18 $0002
- .94:F592 LOOP_JMP
- .94:F596 _level1_scr_freddy_trap_is_ready_scene:
- .94:F596 CMD12 $0001
- .94:F59A CMD09 $0190, $00DC
- .94:F5A0 MSGA _msg__good_job_guys_now_go_and_find_oneeyed_matt_and
- .94:F5A6 CMD18 $0002
- .94:F5AA DELAY_RESET
- .94:F5AE DELAY $003C
- .94:F5B2 DELAY_RESET
- .94:F5B6 DELAY_WITH_SKIP $00F0
- .94:F5BA MSG_CLR
- .94:F5BE MSGA _msg__make_sure_he_follows_you_into_our_trap_ok_guys
- .94:F5C4 CMD18 $0002
- .94:F5C8 DELAY_RESET
- .94:F5CC DELAY $003C
- .94:F5D0 DELAY_RESET
- .94:F5D4 DELAY_WITH_SKIP $00F0
- .94:F5D8 MSG_CLR
- .94:F5DC MSGB _msg__zzzoinks_fffind_the_pppirate_and_get_him_to_chchchase_us, OBJ06_Shaggy
- .94:F5E4 DELAY_RESET
- .94:F5E8 DELAY $003C
- .94:F5EC DELAY_RESET
- .94:F5F0 DELAY_WITH_SKIP $00F0
- .94:F5F4 MSG_CLR
- .94:F5F8 MSGB _msg__rrronster_rorayraggy_roray, OBJ08_Scooby
- .94:F600 DELAY_RESET
- .94:F604 DELAY $003C
- .94:F608 DELAY_RESET
- .94:F60C DELAY_WITH_SKIP $00F0
- .94:F610 MSG_CLR
- .94:F614 MSGB _msg__oh_come_on_guys_ill_give_you_a_scooby_snack, OBJ02_Daphne
- .94:F61C DELAY_RESET
- .94:F620 DELAY $003C
- .94:F624 DELAY_RESET
- .94:F628 DELAY_WITH_SKIP $00F0
- .94:F62C MSG_CLR
- .94:F630 MSGB _msg__rrrooby_rack_reahreahreah, OBJ08_Scooby
- .94:F638 DELAY_RESET
- .94:F63C DELAY $003C
- .94:F640 DELAY_RESET
- .94:F644 DELAY_WITH_SKIP $00F0
- .94:F648 MSG_CLR
- .94:F64C MSGB _msg__likei_guess_were_sold_on_the_idea_come_on_scoob_lets_go, OBJ06_Shaggy
- .94:F654 DELAY_RESET
- .94:F658 DELAY $003C
- .94:F65C DELAY_RESET
- .94:F660 DELAY_WITH_SKIP $00F0
- .94:F664 MSG_CLR
- .94:F668 ITEM_INSERT ITEMA09_snack
- .94:F66C CMD12 $0000
- .94:F670 OBJ_SUB_SET OBJ0A, _level1_scr_freddy_pirate_final
- .94:F676 CMD12 $0000
- .94:F67A _level1_scr_freddy_pirate_wait_loop:
- .94:F67A LOOP_PTR_SET _level1_scr_freddy_pirate_wait_loop
- .94:F67E TALK_SUB_SET _level1_scr_freddy_random_msg_talk_sub
- .94:F682 LOOP_JMP
- .94:F686 _level1_scr_freddy_wait_for_trolley_talk_sub:
- .94:F686 CMD12 $0001
- .94:F68A ITEM_LOOKUP_BNE ITEMA57_trolley, _level1_scr_freddy_no_trolley_msg
- .94:F690 MSGA _msg__great_guys_this_will_take_his_feet_out_from_under_him
- .94:F696 CMD18 $0002
- .94:F69A DELAY_RESET
- .94:F69E DELAY $003C
- .94:F6A2 DELAY_RESET
- .94:F6A6 DELAY_WITH_SKIP $00F0
- .94:F6AA MSG_CLR
- .94:F6AE ITEM_REMOVE ITEMA57_trolley
- .94:F6B2 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:F6BA TALK_SUB_SET 0
- .94:F6BE CMD09 $015E, $00DC
- .94:F6C4 ITEM_OBJ_INSERT _obj_res_ITEMA57_trolley, $015E, $00DC, $FFFF
- .94:F6CE ITEM_DISABLE ITEMA57_trolley, -1
- .94:F6D4 CMD12 $0000
- .94:F6D8 JMP _level1_scr_freddy_wait_for_rug
- .94:F6DC _level1_scr_freddy_no_trolley_msg:
- .94:F6DC MSGA _msg__hey_guys_we_need_a_trolley
- .94:F6E2 CMD18 $0002
- .94:F6E6 DELAY_RESET
- .94:F6EA DELAY $003C
- .94:F6EE DELAY_RESET
- .94:F6F2 DELAY_WITH_SKIP $00F0
- .94:F6F6 MSG_CLR
- .94:F6FA CMD4D $0000
- .94:F6FE CMD12 $0000
- .94:F702 LOOP_JMP
- .94:F706 _level1_scr_freddy_wait_for_rug_talk_sub:
- .94:F706 ITEM_LOOKUP_BNE ITEMB4B_rug, _level1_scr_freddy_no_rug_msg
- .94:F70C MSGA _msg__ill_cover_his_head_with_this_so_he_cant_see_what_hes_doing
- .94:F712 CMD18 $0002
- .94:F716 DELAY_RESET
- .94:F71A DELAY $003C
- .94:F71E DELAY_RESET
- .94:F722 DELAY_WITH_SKIP $00F0
- .94:F726 MSG_CLR
- .94:F72A ITEM_REMOVE ITEMB4B_rug
- .94:F72E CMD12 $0001
- .94:F732 WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:F73A TALK_SUB_SET 0
- .94:F73E CMD09 $015E, $00DC
- .94:F744 ITEM_OBJ_INSERT _obj_res_ITEMB4B_rug, $015E, $00C8, $FFFF
- .94:F74E ITEM_DISABLE ITEMB4B_rug, -1
- .94:F754 CMD12 $0000
- .94:F758 JMP _level1_scr_freddy_wait_for_teddy
- .94:F75C _level1_scr_freddy_no_rug_msg:
- .94:F75C MSGA _msg__hey_guys_we_need_a_rug
- .94:F762 CMD18 $0002
- .94:F766 DELAY_RESET
- .94:F76A DELAY $003C
- .94:F76E DELAY_RESET
- .94:F772 DELAY_WITH_SKIP $00F0
- .94:F776 MSG_CLR
- .94:F77A CMD4D $0000
- .94:F77E CMD12 $0000
- .94:F782 LOOP_JMP
- .94:F786 _level1_scr_freddy_wait_for_teddy_talk_sub:
- .94:F786 ITEM_LOOKUP_BNE ITEMA5C_teddy, _level1_scr_freddy_no_teddy_msg
- .94:F78C MSGA _msg____you_hold_on_to_the___teddy_and_use_it_to_entice_him_into_our_trap
- .94:F792 CMD18 $0002
- .94:F796 DELAY_RESET
- .94:F79A DELAY $003C
- .94:F79E DELAY_RESET
- .94:F7A2 DELAY_WITH_SKIP $00F0
- .94:F7A6 MSG_CLR
- .94:F7AA CMD12 $0001
- .94:F7AE WALK_TO_OBJ $FFE2, $0000, OBJ06_Shaggy
- .94:F7B6 TALK_SUB_SET 0
- .94:F7BA CMD12 $0000
- .94:F7BE JMP _level1_scr_freddy_trap_is_ready_scene
- .94:F7C2 _level1_scr_freddy_no_teddy_msg:
- .94:F7C2 MSGA _unused_msg__hey_guys_we_need_a_pirate_teddy // -unused-
- .94:F7C8 CMD18 $0002 // -unused-
- .94:F7CC DELAY_RESET // -unused-
- .94:F7D0 DELAY $003C // -unused-
- .94:F7D4 DELAY_RESET // -unused-
- .94:F7D8 DELAY_WITH_SKIP $00F0 // -unused-
- .94:F7DC MSG_CLR // -unused-
- .94:F7E0 CMD4D $0000 // -unused-
- .94:F7E4 CMD12 $0000 // -unused-
- .94:F7E8 LOOP_JMP // -unused-
- .94:F7EC _level1_scr_freddy_trap_action:
- .94:F7EC CMD02 $0016, $00BE, $00DC
- .94:F7F4 _wait_for_shaggy_return:
- .94:F7F4 OBJ_ROOM_BNE OBJ06_Shaggy, $0016, _wait_for_shaggy_return
- .94:F7FC ITEM_OBJ_MOVE ITEMB4B_rug, $0000, $0000, $0000
- .94:F806 ITEM_OBJ_MOVE ITEMA57_trolley, $0032, $00F0, $0016
- .94:F810 OBJ_SUB_SET OBJ00_Velma, _level1_scr_velma_trap_action
- .94:F816 RANGE_TEST OBJ06_Shaggy, $004B
- .94:F81C CMD12 $0001
- .94:F820 MSGA _msg__hit_the_lights_daphne_0
- .94:F826 CMD18 $0002
- .94:F82A DELAY_RESET
- .94:F82E DELAY $003C
- .94:F832 DELAY_RESET
- .94:F836 DELAY_WITH_SKIP $0000
- .94:F83A MSG_CLR
- .94:F83E CMD57 $0000
- .94:F842 ITEM_REMOVE ITEMA5C_teddy
- .94:F846 OBJ_SUB_SET OBJ06_Shaggy, _level1_scr_shaggy_trap_action
- .94:F84C CMD02 $0016, $0118, $00DC
- .94:F854 DELAY_RESET
- .94:F858 DELAY $008C
- .94:F85C CMD28 $000F
- .94:F860 OBJ_SUB_SET OBJ0A, _level1_scr_pirate_final_trap_scene
- .94:F866 STOP
- .94:F86A _level1_scr_shaggy_trap_action:
- .94:F86A CMD3A $017C, $0004
- .94:F870 STOP
- .94:F874 _level1_scr_daphne_roomH_walkA:
- .94:F874 ACC_SET $0000
- .94:F878 LOOP_PTR_SET _level1_scr_daphne_roomH_walkA
- .94:F87C OBJ_ROOM_BNE OBJ06_Shaggy, $0017, _level1_scr_daphne_roomH_walkA
- .94:F884 CMD02 $0016, $01F4, $00E1
- .94:F88C OBJ_ROOM_SET $0017
- .94:F890 JSR _ingame_scr_door_open_start
- .94:F894 _level1_scr_daphne_roomH_walkB:
- .94:F894 LOOP_PTR_SET _level1_scr_daphne_roomH_walkB
- .94:F898 CMD0B $00F0
- .94:F89C CMD09 $01F4, $00F0
- .94:F8A2 OBJ_ROOM_SET $0018
- .94:F8A6 JSR _ingame_scr_door_open_start
- .94:F8AA _level1_scr_daphne_roomH_walkC:
- .94:F8AA LOOP_PTR_SET _level1_scr_daphne_roomH_walkC
- .94:F8AE LOOP_PTR_SET _level1_scr_daphne_roomH_wait
- .94:F8B2 _level1_scr_daphne_roomH_wait:
- .94:F8B2 TALK_SUB_SET _ingame_scr_daphne_common_talk_sub
- .94:F8B6 CMD09 $0096, $00E1
- .94:F8BC ITEM_FLAG_BEQ ITEMA43_gold, _level1_scr_daphne_roomH_wait
- .94:F8C2 _level1_scr_daphne_final_trap_walkA:
- .94:F8C2 LOOP_PTR_SET _level1_scr_daphne_final_trap_walkA
- .94:F8C6 OBJ_ROOM_SET $0017
- .94:F8CA JSR _ingame_scr_door_open_start
- .94:F8CE _level1_scr_daphne_final_trap_walkB:
- .94:F8CE LOOP_PTR_SET _level1_scr_daphne_final_trap_walkB
- .94:F8D2 OBJ_ROOM_SET $0016
- .94:F8D6 JSR _ingame_scr_door_open_start
- .94:F8DA _level1_scr_daphne_final_trap_walkC:
- .94:F8DA LOOP_PTR_SET _level1_scr_daphne_final_trap_walkC
- .94:F8DE CMD09 $012C, $00E1
- .94:F8E4 JMP _level1_scr_daphne_final_trap_walkC
- .94:F8E8 _level1_scr_freddy_pirate_final:
- .94:F8E8 CMD02 $0015, $0064, $00DC
- .94:F8F0 COLLISION_SUB_SET _level1_scr_pirate_got_scoob
- .94:F8F4 RANGE_TEST OBJ06_Shaggy, $00A0
- .94:F8FA OBJ_SUB_SET OBJ04_Freddy, _level1_scr_freddy_trap_action
- .94:F900 CMD12 $0001
- .94:F904 CMD19 $0000
- .94:F908 CMD17 $0000
- .94:F90C DELAY_RESET
- .94:F910 DELAY $000F
- .94:F914 CMD15 $0000
- .94:F918 DELAY_RESET
- .94:F91C DELAY $001E
- .94:F920 CMD37 $0000
- .94:F924 MSGA _msg__i_warned_you_to_leave_this_ship
- .94:F92A CMD18 $0002
- .94:F92E DELAY_RESET
- .94:F932 DELAY $003C
- .94:F936 DELAY_RESET
- .94:F93A DELAY_WITH_SKIP $00F0
- .94:F93E MSG_CLR
- .94:F942 MSGA _msg__now_youre_in_for_it
- .94:F948 CMD18 $0002
- .94:F94C DELAY_RESET
- .94:F950 DELAY $003C
- .94:F954 DELAY_RESET
- .94:F958 DELAY_WITH_SKIP $00F0
- .94:F95C MSG_CLR
- .94:F960 CMD38 $0000
- .94:F964 DOOR_LOCK $0014, $0015, -1
- .94:F96C CMD12 $0000
- .94:F970 _level_scr_freddy_pirate_final_loop:
- .94:F970 LOOP_PTR_SET _level_scr_freddy_pirate_final_loop
- .94:F974 CMD52 OBJ06_Shaggy, $0003
- .94:F97A STOP
- .94:F97E _level1_scr_pirate_final_trap_scene:
- .94:F97E CMD3B $0ACC
- .94:F982 CMD02 $0016, $0122, $00DC
- .94:F98A ITEM_OBJ_MOVE ITEMA57_trolley, $0122, $00DC, $0016
- .94:F994 CMD02 $0016, $012C, $00DC
- .94:F99C ITEM_OBJ_MOVE ITEMA57_trolley, $012C, $00DC, $0016
- .94:F9A6 CMD02 $0016, $0131, $00DC
- .94:F9AE ITEM_OBJ_MOVE ITEMA57_trolley, $0131, $00DC, $0016
- .94:F9B8 CMD02 $0016, $0136, $00DC
- .94:F9C0 ITEM_OBJ_MOVE ITEMA57_trolley, $0136, $00DC, $0016
- .94:F9CA CMD02 $0016, $0140, $00DC
- .94:F9D2 ITEM_OBJ_MOVE ITEMA57_trolley, $0140, $00DC, $0016
- .94:F9DC CMD02 $0016, $0145, $00DC
- .94:F9E4 ITEM_OBJ_MOVE ITEMA57_trolley, $0145, $00DC, $0016
- .94:F9EE CMD02 $0016, $014A, $00DC
- .94:F9F6 ITEM_OBJ_MOVE ITEMA57_trolley, $014A, $00DC, $0016
- .94:FA00 CMD02 $0016, $014F, $00DC
- .94:FA08 ITEM_OBJ_MOVE ITEMA57_trolley, $014F, $00DC, $0016
- .94:FA12 CMD02 $0016, $0154, $00DC
- .94:FA1A ITEM_OBJ_MOVE ITEMA57_trolley, $0154, $00DC, $0016
- .94:FA24 CMD02 $0016, $0154, $00DC
- .94:FA2C ITEM_OBJ_MOVE ITEMA57_trolley, $0159, $00DC, $0016
- .94:FA36 DELAY_RESET
- .94:FA3A DELAY $0078
- .94:FA3E CMD3B $0ACC
- .94:FA42 MSGB _msg__we_did_it_here_guys_have_a_scooby_snack_for_being_so_brave, OBJ02_Daphne
- .94:FA4A DELAY_RESET
- .94:FA4E DELAY $003C
- .94:FA52 DELAY_RESET
- .94:FA56 DELAY_WITH_SKIP $00F0
- .94:FA5A MSG_CLR
- .94:FA5E MSGB _msg__well_done_gang_we_managed_to_foil_oneeyed_matts_attempt, OBJ00_Velma
- .94:FA66 DELAY_RESET
- .94:FA6A DELAY $003C
- .94:FA6E DELAY_RESET
- .94:FA72 DELAY_WITH_SKIP $00F0
- .94:FA76 MSG_CLR
- .94:FA7A MSGB _msg__to_steal_the_treasure_and_melt_it_down_so_he_could_sell_it, OBJ00_Velma
- .94:FA82 DELAY_RESET
- .94:FA86 DELAY $003C
- .94:FA8A DELAY_RESET
- .94:FA8E DELAY_WITH_SKIP $00F0
- .94:FA92 MSG_CLR
- .94:FA96 MSGB _msg__now_i_want_to_find_out_just_whos_behind_this_mask, OBJ04_Freddy
- .94:FA9E DELAY_RESET
- .94:FAA2 DELAY $003C
- .94:FAA6 DELAY_RESET
- .94:FAAA DELAY_WITH_SKIP $00F0
- .94:FAAE MSG_CLR
- .94:FAB2 CMD3B $0AD6
- .94:FAB6 MSGB _msg__oh_captain_porter_why_did_you_do_it, OBJ02_Daphne
- .94:FABE DELAY_RESET
- .94:FAC2 DELAY $003C
- .94:FAC6 DELAY_RESET
- .94:FACA DELAY_WITH_SKIP $00F0
- .94:FACE MSG_CLR
- .94:FAD2 MSGB _msg__no_one_really_wanted_that_treasure_they_were_just_going_to_exhibit, OBJ0A
- .94:FADA DELAY_RESET
- .94:FADE DELAY $003C
- .94:FAE2 DELAY_RESET
- .94:FAE6 DELAY_WITH_SKIP $00F0
- .94:FAEA MSG_CLR
- .94:FAEE MSGB _msg__it_in_a_museum_what_good_would_it_do_in_there_so_i, OBJ0A
- .94:FAF6 DELAY_RESET
- .94:FAFA DELAY $003C
- .94:FAFE DELAY_RESET
- .94:FB02 DELAY_WITH_SKIP $00F0
- .94:FB06 MSG_CLR
- .94:FB0A MSGB _msg__decided_to_scare_everyone_off_the_wreck_with, OBJ0A
- .94:FB12 DELAY_RESET
- .94:FB16 DELAY $003C
- .94:FB1A DELAY_RESET
- .94:FB1E DELAY_WITH_SKIP $00F0
- .94:FB22 MSG_CLR
- .94:FB26 MSGB _msg__ghost_stories_and_get_to_the_treasure_before_the_museum, OBJ0A
- .94:FB2E DELAY_RESET
- .94:FB32 DELAY $003C
- .94:FB36 DELAY_RESET
- .94:FB3A DELAY_WITH_SKIP $00F0
- .94:FB3E MSG_CLR
- .94:FB42 MSGB _msg__i_wouldve_gotten_away_with_it_too_if_it_werent_for_you, OBJ0A
- .94:FB4A DELAY_RESET
- .94:FB4E DELAY $003C
- .94:FB52 DELAY_RESET
- .94:FB56 DELAY_WITH_SKIP $00F0
- .94:FB5A MSG_CLR
- .94:FB5E MSGB _msg__meddlin_kids_poking_your_noses_around, OBJ0A
- .94:FB66 DELAY_RESET
- .94:FB6A DELAY $003C
- .94:FB6E DELAY_RESET
- .94:FB72 DELAY_WITH_SKIP $00F0
- .94:FB76 MSG_CLR
- .94:FB7A NJMP _native_stage_complete_flag_set
- .94:FB80 STOP
- .94:FB84 STOP
- .94:FB88 _ingame_scr_94FB88:
- .94:FB88 CMD18 $0004
- .94:FB8C CMD28 $0000
- .94:FB90 DELAY_RESET
- .94:FB94 DELAY $003C
- .94:FB98 CMD25 $FFFF
- .94:FB9C STOP
- .94:FBA0 _ingame_scr_94FBA0:
- .94:FBA0 CMD21 $FFFF
- .94:FBA4 CMD23 $0000
- .94:FBA8 CMD1F $FFFF
- .94:FBAC CMD28 $0000
- .94:FBB0 CMD22 $FFFF
- .94:FBB4 CMD23 $0000
- .94:FBB8 CMD20 $FFFF
- .94:FBBC CMD25 $FFFF
- .94:FBC0 STOP
- .94:FBC4 _ingame_scr_94FBC4:
- .94:FBC4 CMD1D $FFFF
- .94:FBC8 DELAY_RESET
- .94:FBCC DELAY $0005
- .94:FBD0 CMD28 $000F
- .94:FBD4 CMD23 $0000
- .94:FBD8 CMD1E $FFFF
- .94:FBDC CMD27 $FFFF
- .94:FBE0 CMD23 $0000
- .94:FBE4 CMD26 $0000
- .94:FBE8 _ingame_scr_94FBE8:
- .94:FBE8 DELAY_RESET
- .94:FBEC DELAY $0005
- .94:FBF0 CMD28 $000F
- .94:FBF4 CMD45 $0000
- .94:FBF8 _ingame_scr_dummy:
- .94:FBF8 JMP _ingame_scr_dummy
- .94:FBFC _ingame_scr_unref_0:
- .94:FBFC JMP _ingame_scr_dummy // -unused-
- .94:FC00 _ingame_scr_94FC00:
- .94:FC00 DELAY_RESET
- .94:FC04 DELAY $0010
- .94:FC08 CMD22 $FFFF
- .94:FC0C CMD23 $0000
- .94:FC10 STOP
- .94:FC14 _ingame_scr_94FC14:
- .94:FC14 DELAY_RESET
- .94:FC18 DELAY $0005
- .94:FC1C CMD27 $FFFF
- .94:FC20 CMD23 $0000
- .94:FC24 CMD2E $0000
- .94:FC28 _ingame_scr_door_open_start:
- .94:FC28 CMD21 $FFFF
- .94:FC2C CMD23 $0000
- .94:FC30 TALK_AS_LOOP_PTR
- .94:FC34 CMD1F $FFFF
- .94:FC38 DELAY_RESET
- .94:FC3C DELAY $003C
- .94:FC40 CMD22 $FFFF
- .94:FC44 CMD23 $0000
- .94:FC48 DELAY_RESET
- .94:FC4C DELAY $003C
- .94:FC50 CMD20 $FFFF
- .94:FC54 CMD24 $FFFF
- .94:FC58 CMD1F $FFFF
- .94:FC5C CMD23 $0000
- .94:FC60 CMD20 $FFFF
- .94:FC64 LOOP_AS_TALK_SUB
- .94:FC68 DELAY_RESET
- .94:FC6C DELAY $003C
- .94:FC70 RET
- .94:FC74 _ingame_scr_default_locked_door:
- .94:FC74 CMD12 $0001
- .94:FC78 MSGA _msg__its_locked
- .94:FC7E CMD18 $0002
- .94:FC82 DELAY_RESET
- .94:FC86 DELAY_WITH_SKIP $0078
- .94:FC8A MSG_CLR
- .94:FC8E CMD12 $0000
- .94:FC92 STOP
- .94:FC96 _msg__its_locked:
- .94:FC9C "IT'S LOCKED"
- .94:FCA9 _items_test_scr10_lamp:
- .94:FCA9 CMD12 $0001
- .94:FCAD CMD53 OBJ06_Shaggy, $FFE2
- .94:FCB3 MSGA _msg__lets_shed_some_light___on_this_mystery
- .94:FCB9 CMD18 $0002
- .94:FCBD DELAY_RESET
- .94:FCC1 DELAY $003C
- .94:FCC5 DELAY_RESET
- .94:FCC9 DELAY_WITH_SKIP $00F0
- .94:FCCD MSG_CLR
- .94:FCD1 CMD12 $0000
- .94:FCD5 LOOP_JMP
- .94:FCD9 _items_test_scr15_old_key:
- .94:FCD9 CMD12 $0001
- .94:FCDD CMD53 OBJ06_Shaggy, $FFE2
- .94:FCE3 MSGA _msg__its_an_old_key_try_to_find_where_it_fits
- .94:FCE9 CMD18 $0002
- .94:FCED DELAY_RESET
- .94:FCF1 DELAY $003C
- .94:FCF5 DELAY_RESET
- .94:FCF9 DELAY_WITH_SKIP $00F0
- .94:FCFD MSG_CLR
- .94:FD01 CMD12 $0000
- .94:FD05 LOOP_JMP
- .94:FD09 _items_test_scr09_snack:
- .94:FD09 CMD12 $0001
- .94:FD0D CMD53 OBJ06_Shaggy, $FFE2
- .94:FD13 MSGA _msg__eat_the_snack_and_you_wont_be_as_frightened
- .94:FD19 CMD18 $0002
- .94:FD1D DELAY_RESET
- .94:FD21 DELAY $003C
- .94:FD25 DELAY_RESET
- .94:FD29 DELAY_WITH_SKIP $00F0
- .94:FD2D MSG_CLR
- .94:FD31 CMD12 $0000
- .94:FD35 LOOP_JMP
- .94:FD39 _ingame_scr_too_much_item_msg:
- .94:FD39 MSGA _msg__im_carrying_too_much_to_pick_that_up_scoob
- .94:FD3F CMD18 $0002
- .94:FD43 DELAY_RESET
- .94:FD47 DELAY $003C
- .94:FD4B DELAY_RESET
- .94:FD4F DELAY_WITH_SKIP $00F0
- .94:FD53 MSG_CLR
- .94:FD57 STOP
- .94:FD5B _ingame_scr_lamp_burning_brighter_msg:
- .94:FD5B CMD12 $0001
- .94:FD5F MSGA _msg__the_lamps_burning_brighter_now_scoob
- .94:FD65 CMD18 $0002
- .94:FD69 DELAY_RESET
- .94:FD6D DELAY $003C
- .94:FD71 DELAY_RESET
- .94:FD75 DELAY_WITH_SKIP $00F0
- .94:FD79 MSG_CLR
- .94:FD7D CMD12 $0000
- .94:FD81 STOP
- .94:FD85 _ingame_scr_lamp_oil_no_use_without_lamp_msg:
- .94:FD85 CMD12 $0001
- .94:FD89 MSGA _msg___lamp_oil_is_no_use_without_a_lamp_scoob
- .94:FD8F CMD18 $0002
- .94:FD93 DELAY_RESET
- .94:FD97 DELAY $003C
- .94:FD9B DELAY_RESET
- .94:FD9F DELAY_WITH_SKIP $00F0
- .94:FDA3 MSG_CLR
- .94:FDA7 CMD12 $0000
- .94:FDAB STOP
- .AD:8000 _msg__hey_guys_bring_suspicious_objects_to_me:
- .AD:8006 "HEY GUYS,"
- .AD:8010 "BRING SUSPICIOUS"
- .AD:8021 "OBJECTS TO ME..."
- .AD:8033 _msg__and_i_will_tell_you_if_they_are_clues:
- .AD:8039 "....AND I WILL"
- .AD:8048 "TELL YOU IF"
- .AD:8054 "THEY ARE CLUES."
- .AD:8065 _msg__hi_guys_have_you_found_anything:
- .AD:806B "HI GUYS,"
- .AD:8074 "HAVE YOU FOUND"
- .AD:8083 "ANYTHING?"
- .AD:808E _msg__hey_guys_make_sure_you_look__around_carefully:
- .AD:8094 "HEY, GUYS."
- .AD:809F "MAKE SURE YOU LOOK"
- .AD:80B2 " AROUND CAREFULLY."
- .AD:80C6 _unref_msg__hi_guys_i_have_some_scooby_snacks_for_you:
- .AD:80CC "HI GUYS, I HAVE" // -unused-
- .AD:80DC "SOME SCOOBY SNACKS" // -unused-
- .AD:80EF "FOR YOU...." // -unused-
- .AD:80FC _unref_msg__theyll_help_take_your_frights_away:
- .AD:8102 "THEY'LL HELP TAKE" // -unused-
- .AD:8114 "YOUR FRIGHTS AWAY!" // -unused-
- .AD:8128 _unref_msg__dont_be_greedy_though_i_only_have_a_few:
- .AD:812E "DON'T BE GREEDY" // -unused-
- .AD:813E "THOUGH, I ONLY" // -unused-
- .AD:814D "HAVE A FEW..." // -unused-
- .AD:815C _unref_msg__youre_both_so_brave_keep_it_up_guys:
- .AD:8162 "YOU'RE BOTH" // -unused-
- .AD:816E "SO BRAVE. KEEP" // -unused-
- .AD:817D "IT UP, GUYS." // -unused-
- .AD:818B _msg__lets_shed_some_light___on_this_mystery:
- .AD:8191 "LETS SHED SOME LIGHT"
- .AD:81A6 " ON THIS MYSTERY."
- .AD:81BA _msg__its_an_old_key_try_to_find_where_it_fits:
- .AD:81C0 "IT'S AN OLD KEY, TRY"
- .AD:81D5 "TO FIND WHERE IT FITS."
- .AD:81ED _msg__have_a_scooby_snack:
- .AD:81F3 "HAVE A SCOOBY SNACK."
- .AD:8209 _msg__hey_guys_its__a_generator:
- .AD:820F "HEY GUYS, IT'S"
- .AD:821E " A GENERATOR!"
- .AD:822D _unref_msg__hey_guys_look_around_for_some_clues:
- .AD:8233 "HEY GUYS," // -unused-
- .AD:823D "LOOK AROUND" // -unused-
- .AD:8249 "FOR SOME CLUES." // -unused-
- .AD:825A _unref_msg__dont_forget_to_search_for_hidden_items:
- .AD:8260 "DON'T FORGET" // -unused-
- .AD:826D "TO SEARCH FOR" // -unused-
- .AD:827B "HIDDEN ITEMS!" // -unused-
- .AD:828A _msg__we_have_to_catch_this_villain:
- .AD:8290 "WE HAVE TO CATCH"
- .AD:82A1 "THIS VILLAIN!"
- .AD:82B0 _unref_msg__youre_doing_a_great_job_guys_keep_looking:
- .AD:82B6 "YOU'RE DOING A" // -unused-
- .AD:82C5 "GREAT JOB, GUYS.." // -unused-
- .AD:82D7 "..KEEP LOOKING!" // -unused-
- .AD:82E8 _msg__eat_the_snack_and_you_wont_be_as_frightened:
- .AD:82EE "EAT THE SNACK AND"
- .AD:8300 "YOU WON'T BE AS"
- .AD:8310 "FRIGHTENED!"
- .AD:831D _msg__im_carrying_too_much_to_pick_that_up_scoob:
- .AD:8323 "I'M CARRYING TOO MUCH"
- .AD:8339 "TO PICK THAT UP SCOOB."
- .AD:8351 _msg___lamp_oil_is_no_use_without_a_lamp_scoob:
- .AD:8357 " LAMP OIL IS NO USE"
- .AD:836B "WITHOUT A LAMP, SCOOB."
- .AD:8383 _msg__the_lamps_burning_brighter_now_scoob:
- .AD:8389 "THE LAMP'S BURNING"
- .AD:839C "BRIGHTER NOW SCOOB."
- .AD:83B1 _unref_msg____hows_it_going_guys:
- .AD:83B7 " HOW'S IT" // -unused-
- .AD:83C2 "GOING GUYS?" // -unused-
- .AD:83CF _unref_msg__this_place_is_really_spooky:
- .AD:83D5 "THIS PLACE IS" // -unused-
- .AD:83E3 "REALLY SPOOKY." // -unused-
- .AD:83F3 _unref_msg__have_you_found_any_clues_yet:
- .AD:83F9 "HAVE YOU FOUND" // -unused-
- .AD:8408 "ANY CLUES YET?" // -unused-
- .AD:8418 _unref_msg__keep_searching_clues_could_be_anywhere:
- .AD:841E "KEEP SEARCHING" // -unused-
- .AD:842D "CLUES COULD BE" // -unused-
- .AD:843C "ANYWHERE..." // -unused-
- .AD:8449 _msg__my_aunt_mabel_works_here_she_told_me_this_house_is_haunted:
- .AD:844F "MY AUNT MABEL WORKS"
- .AD:8463 "HERE. SHE TOLD ME THIS"
- .AD:847A "HOUSE IS HAUNTED..."
- .AD:848F _msg__by_a_ghostly_count_the_owner_jd_morgan_went_insane_his:
- .AD:8495 "...BY A GHOSTLY COUNT!"
- .AD:84AC "THE OWNER, J.D. MORGAN,"
- .AD:84C4 "WENT INSANE! HIS..."
- .AD:84D9 _msg__business_nearly_went_broke_he_blames_it_all_on_count_bagosi:
- .AD:84DF "..BUSINESS NEARLY WENT"
- .AD:84F6 "BROKE! HE BLAMES IT"
- .AD:850A "ALL ON COUNT BAGOSI!"
- .AD:8520 _msg__like_lets_go_somewhere_else:
- .AD:8526 "LIKE, LET'S GO"
- .AD:8535 "SOMEWHERE ELSE!"
- .AD:8546 _msg__no_shaggy_i_told_my_aunt_we_would_solve_this_mystery:
- .AD:854C "NO, SHAGGY. I TOLD"
- .AD:855F "MY AUNT WE WOULD"
- .AD:8570 "SOLVE THIS MYSTERY..."
- .AD:8587 _msg__and_thats_what_were_gonna_do:
- .AD:858D "...AND THAT'S WHAT"
- .AD:85A0 "WE'RE GONNA DO."
- .AD:85B1 _msg__thats_right_youre_not_scared_are_you_shaggy:
- .AD:85B7 "...THAT'S RIGHT."
- .AD:85C8 "YOU'RE NOT SCARED"
- .AD:85DA "ARE YOU SHAGGY?"
- .AD:85EB _msg___the_first_sign_of_this_count_spaghetti_and_im_going_home:
- .AD:85F1 " THE FIRST SIGN OF"
- .AD:8604 "THIS COUNT SPAGHETTI"
- .AD:8619 "AND I'M GOING HOME!!"
- .AD:862F _msg__thats_count_bagosi_you_dummy:
- .AD:8635 "THAT'S COUNT BAGOSI,"
- .AD:864A "YOU DUMMY!"
- .AD:8656 _msg__whatever_i_love_italian_foodright_scoob:
- .AD:865C "WHATEVER!..."
- .AD:8669 "I LOVE ITALIAN"
- .AD:8678 "FOOD...RIGHT SCOOB?"
- .AD:868D _msg__reah_right_raggy_rooby_roobyroo:
- .AD:8693 "REAH RIGHT RAGGY!"
- .AD:86A5 "ROOBY, ROOBY-ROO!"
- .AD:86B8 _msg__that_looks_like_a_barrel_guys:
- .AD:86BE "THAT LOOKS LIKE"
- .AD:86CE "A BARREL, GUYS."
- .AD:86DF _msg__moldy_old_cheese_only_the_rats_will_eat_that:
- .AD:86E5 "MOLDY OLD CHEESE..."
- .AD:86F9 "ONLY THE RATS"
- .AD:8707 "WILL EAT THAT!"
- .AD:8717 _msg__its_a_wooden_peg_guys:
- .AD:871D "IT'S A WOODEN PEG, GUYS."
- .AD:8737 _msg__it_looks_like_that_vampires_tuxedo:
- .AD:873D "IT LOOKS LIKE THAT"
- .AD:8750 "VAMPIRE'S TUXEDO..."
- .AD:8765 _msg__why_would_a_vampire_need_a_spare_tux_its_a_clue_guys:
- .AD:876B "WHY WOULD A VAMPIRE"
- .AD:877F "NEED A SPARE TUX?"
- .AD:8791 "IT'S A CLUE, GUYS."
- .AD:87A5 _msg__hmmm_high_quality_blank_paper:
- .AD:87AB "HMMM, HIGH QUALITY"
- .AD:87BE "BLANK PAPER."
- .AD:87CC _msg__this_grade_is_only_used_for_bank_notes_its_a_clue_scoob:
- .AD:87D2 "THIS GRADE IS ONLY"
- .AD:87E5 "USED FOR BANK NOTES."
- .AD:87FA "IT'S A CLUE, SCOOB!!"
- .AD:8810 _msg__printing_dye_what_a_lovely_shade_of_green_hmmm:
- .AD:8816 "PRINTING DYE. WHAT"
- .AD:8829 "A LOVELY SHADE OF"
- .AD:883B "GREEN. HMMM..."
- .AD:884B _msg__its_exactly_the_color_of_money_its_a_clue_scoob:
- .AD:8851 "IT'S EXACTLY THE"
- .AD:8862 "COLOR OF MONEY."
- .AD:8872 "IT'S A CLUE, SCOOB."
- .AD:8887 _msg__this_book_should_be_in_the_library_take_it_to:
- .AD:888D "THIS BOOK SHOULD BE IN"
- .AD:88A4 "THE LIBRARY. TAKE IT TO"
- .AD:88BD _msg__freddy_hell_put_it_on_the_right_shelf:
- .AD:88C3 "FREDDY. HE'LL PUT IT ON"
- .AD:88DB "THE RIGHT SHELF..."
- .AD:88EF _msg__hey_makeup_i_need_a_dab_of_face_powderoh_yuck:
- .AD:88F5 "HEY, MAKE-UP, I"
- .AD:8905 "NEED A DAB OF FACE"
- .AD:8918 "POWDER...OH YUCK!.."
- .AD:892D _msg__its_stage_paint_whats_it_doing_here_its_a_clue:
- .AD:8933 "..IT'S STAGE PAINT,"
- .AD:8947 "WHAT'S IT DOING"
- .AD:8957 "HERE? IT'S A CLUE."
- .AD:896B _msg__a_rubber_bat_on_a_string_ive_seen_it_before_but_where:
- .AD:8971 "A RUBBER BAT ON A"
- .AD:8983 "STRING. I'VE SEEN IT"
- .AD:8998 "BEFORE, BUT WHERE..."
- .AD:89AE _msg__hey_it_was_before_bagosi_appeared_its_a_clue:
- .AD:89B4 "..HEY, IT WAS BEFORE"
- .AD:89C9 "BAGOSI APPEARED!!!"
- .AD:89DC "IT'S A CLUE."
- .AD:89EA _msg__some_false_teeth_hey_they_look_like_vampire_teeth:
- .AD:89F0 "SOME FALSE TEETH."
- .AD:8A02 "HEY, THEY LOOK LIKE"
- .AD:8A16 "VAMPIRE TEETH..."
- .AD:8A28 _msg__why_does_a_vampire_have_a_set_of_false_teeth_great_clue:
- .AD:8A2E "..WHY DOES A VAMPIRE"
- .AD:8A43 "HAVE A SET OF FALSE"
- .AD:8A57 "TEETH? GREAT CLUE!!"
- .AD:8A6C _msg__a_printing_plate_this_shows_what_the_press_will_print:
- .AD:8A72 "A PRINTING PLATE."
- .AD:8A84 "THIS SHOWS WHAT THE"
- .AD:8A98 "PRESS WILL PRINT..."
- .AD:8AAD _msg__hey_its_etched_with_a_five_dollar_bill_great_clue_guys:
- .AD:8AB3 "HEY, IT'S ETCHED WITH"
- .AD:8AC9 "A FIVE DOLLAR BILL!"
- .AD:8ADD "GREAT CLUE GUYS!"
- .AD:8AEF _msg__this_book_should_be_kept_in_the_library_guys:
- .AD:8AF5 "THIS BOOK SHOULD"
- .AD:8B06 "BE KEPT IN THE"
- .AD:8B15 "LIBRARY, GUYS."
- .AD:8B25 _msg__some_moldy_melons_yuck_theyre_sticky:
- .AD:8B2B "SOME MOLDY MELONS!"
- .AD:8B3E "YUCK! THEY'RE STICKY."
- .AD:8B55 _msg__that_looks_heavy_guys_let_me_give_you_a_helping_hand:
- .AD:8B5B "THAT LOOKS HEAVY,"
- .AD:8B6D "GUYS. LET ME GIVE"
- .AD:8B7F "YOU A HELPING HAND!"
- .AD:8B94 _msg__great_work_guys_thanks_for_getting_that:
- .AD:8B9A "GREAT WORK GUYS!"
- .AD:8BAB "THANKS FOR GETTING"
- .AD:8BBE "THAT!"
- .AD:8BC5 _msg__a_small_object_but_vital:
- .AD:8BCB "A SMALL OBJECT,"
- .AD:8BDB "BUT VITAL!"
- .AD:8BE7 _msg__we_havent_found_any_clues_yet_guys:
- .AD:8BED "WE HAVEN'T FOUND"
- .AD:8BFE "ANY CLUES YET, GUYS!"
- .AD:8C14 _msg____someone_is_using_a_lot_of_bank_note_paper:
- .AD:8C1A " SOMEONE IS USING A"
- .AD:8C2F "LOT OF BANK NOTE PAPER."
- .AD:8C48 _msg___someone_must_be_doing_a_lot_of_printing:
- .AD:8C4E " SOMEONE MUST"
- .AD:8C5C "BE DOING A LOT"
- .AD:8C6B "OF PRINTING..."
- .AD:8C7B _msg__why_would_a_vampire_need_a_rubber_bat_and_some_makeup:
- .AD:8C81 "WHY WOULD A VAMPIRE"
- .AD:8C95 "NEED A RUBBER BAT"
- .AD:8CA7 "AND SOME MAKE-UP?"
- .AD:8CBA _msg__a_real_vampire__wouldnt_need_a_spare_tuxedo:
- .AD:8CC0 "A REAL VAMPIRE"
- .AD:8CCF " WOULDN'T NEED"
- .AD:8CDE "A SPARE TUXEDO."
- .AD:8CEF _msg__count_bagosi_cant_suck_much_blood_with_false_teeth:
- .AD:8CF5 "COUNT BAGOSI CAN'T"
- .AD:8D08 "SUCK MUCH BLOOD"
- .AD:8D18 "WITH FALSE TEETH!"
- .AD:8D2B _msg__someone_is_making_counterfeit_five__dollar_bills:
- .AD:8D31 "SOMEONE IS MAKING"
- .AD:8D43 "COUNTERFEIT FIVE"
- .AD:8D54 " DOLLAR BILLS!"
- .AD:8D64 _msg__thats_the_last_piece_of_the_puzzle_guys:
- .AD:8D6A "THAT'S THE LAST PIECE"
- .AD:8D80 "OF THE PUZZLE GUYS."
- .AD:8D95 _msg__freddy_will_know_how_to_trap_this__greedy_vampire:
- .AD:8D9B "FREDDY WILL KNOW"
- .AD:8DAC "HOW TO TRAP THIS"
- .AD:8DBD " GREEDY VAMPIRE."
- .AD:8DCF _msg__weve_got_him_great_work_guys:
- .AD:8DD5 "WE'VE GOT HIM!"
- .AD:8DE4 "GREAT WORK, GUYS."
- .AD:8DF7 _msg__well_guys_lets_find_out_who_the_imposter_is_behind_bagosi:
- .AD:8DFD "WELL GUYS, LET'S FIND"
- .AD:8E13 "OUT WHO THE IMPOSTER"
- .AD:8E28 "IS BEHIND BAGOSI!"
- .AD:8E3B _msg__oh_jd_morgan_it_was_you_all_the_time:
- .AD:8E41 "OH! J.D. MORGAN!"
- .AD:8E52 "IT WAS YOU ALL"
- .AD:8E61 "THE TIME!"
- .AD:8E6C _msg__yes_it_was_me_and_my_business_partner_our_company_was:
- .AD:8E72 "YES! IT WAS ME AND"
- .AD:8E85 "MY BUSINESS PARTNER."
- .AD:8E9A "OUR COMPANY WAS..."
- .AD:8EAE _msg__doomed_if_we_didnt_find_some_money_from_somewhere_thats_when:
- .AD:8EB4 "...DOOMED IF WE DIDN'T"
- .AD:8ECB "FIND SOME MONEY FROM"
- .AD:8EE0 "SOMEWHERE, THAT'S WHEN..."
- .AD:8EFB _msg__we_started_scheming_to_print_our_own_we_used_the_ghost_stories:
- .AD:8F01 "...WE STARTED SCHEMING"
- .AD:8F18 "TO PRINT OUR OWN. WE"
- .AD:8F2D "USED THE GHOST STORIES..."
- .AD:8F48 _msg__to_keep_people_like_you_away_and_we_would_have_gotten_away_with_it:
- .AD:8F4E "...TO KEEP PEOPLE LIKE"
- .AD:8F65 "YOU AWAY... AND WE WOULD"
- .AD:8F7E "HAVE GOTTEN AWAY WITH IT"
- .AD:8F98 _msg___if_it_hadnt_been_for_you_crazy_kids:
- .AD:8F9E " IF IT HADN'T BEEN"
- .AD:8FB1 "FOR YOU CRAZY KIDS!!"
- .AD:8FC7 _msg__right_scoob_time_for_us_to_check_out_the_refrigerator:
- .AD:8FCD "RIGHT, SCOOB. TIME"
- .AD:8FE0 "FOR US TO CHECK OUT"
- .AD:8FF4 "THE REFRIGERATOR!"
- .AD:9007 _msg__reah_right_raggy:
- .AD:900D "REAH, RIGHT RAGGY!.."
- .AD:9023 _msg__rooby_roobyroo:
- .AD:9029 "ROOBY, ROOBY-ROO!!"
- .AD:903D _msg___theres_a_mystery_to_solve_here_see_if_you__can_find_any_clues:
- .AD:9043 " THERE'S A MYSTERY TO"
- .AD:9059 "SOLVE HERE. SEE IF YOU"
- .AD:9070 " CAN FIND ANY CLUES."
- .AD:9086 _msg__remember_to_bring_me_anything_that_looks_suspicious:
- .AD:908C "REMEMBER TO BRING ME"
- .AD:90A1 "ANYTHING THAT LOOKS"
- .AD:90B5 "SUSPICIOUS..."
- .AD:90C4 _msg__the_vampire_unlocked_that_doorhmmm_follow_him_scoob:
- .AD:90CA "THE VAMPIRE UNLOCKED"
- .AD:90DF "THAT DOOR...HMMM.."
- .AD:90F2 "FOLLOW HIM SCOOB!"
- .AD:9105 _msg__follow_him_you_guys_how_else_are_we_going_to_solve_this_mystery:
- .AD:910B "FOLLOW HIM YOU GUYS..."
- .AD:9122 "HOW ELSE ARE WE GOING"
- .AD:9138 "TO SOLVE THIS MYSTERY?"
- .AD:9150 _msg__youre_doing_great_guys_look_what_ive_found:
- .AD:9156 "YOU'RE DOING"
- .AD:9163 "GREAT GUYS! LOOK"
- .AD:9174 "WHAT I'VE FOUND."
- .AD:9186 _msg__the_vampires_gone_upstairs_quick_lets_go_after_him:
- .AD:918C "THE VAMPIRE'S GONE"
- .AD:919F "UPSTAIRS!... QUICK"
- .AD:91B2 "LET'S GO AFTER HIM!"
- .AD:91C7 _msg__ive_cursed_this_house_and_ill:
- .AD:91CD "I'VE CURSED THIS"
- .AD:91DE "HOUSE, AND I'LL..."
- .AD:91F2 _msg__curse_you_if_you_dont_leave_now:
- .AD:91F8 "...CURSE YOU, IF YOU"
- .AD:920D "DON'T LEAVE NOW!!"
- .AD:9220 _msg__youre_all_cursed_youll_never_catch_me_now:
- .AD:9226 "YOU'RE ALL CURSED!"
- .AD:9239 "YOU'LL NEVER CATCH"
- .AD:924C "ME NOW!!"
- .AD:9256 _msg__ha_ha_ha_you_can_never_catch_me:
- .AD:925C "HA! HA! HA!"
- .AD:9268 "YOU CAN NEVER CATCH ME!"
- .AD:9281 _msg__the_door_at_the_top_of_the_stairs_is_locked_guys:
- .AD:9287 "THE DOOR AT THE"
- .AD:9297 "TOP OF THE STAIRS"
- .AD:92A9 "IS LOCKED GUYS."
- .AD:92BA _msg__i_cant_find_any_way___to_get_upstairs:
- .AD:92C0 "I CAN'T FIND ANY WAY"
- .AD:92D5 " TO GET UPSTAIRS."
- .AD:92E9 _msg____theres_no_way__upstairs_because_the_door_is_locked:
- .AD:92EF " THERE'S NO WAY"
- .AD:9300 " UPSTAIRS BECAUSE"
- .AD:9312 "THE DOOR IS LOCKED."
- .AD:9327 _msg__ok_you_heard_the_man_lets_get_going_guys:
- .AD:932D "OK, YOU HEARD THE MAN."
- .AD:9344 "LET'S GET GOING GUYS..."
- .AD:935D _msg__were_not_leaving_until_we_solve_the_mystery:
- .AD:9363 "WE'RE NOT LEAVING UNTIL"
- .AD:937B "WE SOLVE THE MYSTERY..."
- .AD:9394 _msg__you_and_scooby_help_velma_im_going_to_look_around:
- .AD:939A "YOU AND SCOOBY HELP"
- .AD:93AE "VELMA. I'M GOING TO"
- .AD:93C2 "LOOK AROUND..."
- .AD:93D2 _msg__we_cant_put_that_book_back_in_the:
- .AD:93D8 "WE CAN'T PUT THAT"
- .AD:93EA "BOOK BACK IN THE"
- .AD:93FC _msg__library_theres_a_rat_blocking_the_door:
- .AD:9402 "LIBRARY. THERE'S A"
- .AD:9415 "RAT BLOCKING THE DOOR."
- .AD:942D _msg__ive_got_a_plan_to_catch_the_vampire_we_need_a_clever_trap:
- .AD:9433 "I'VE GOT A PLAN TO CATCH"
- .AD:944C "THE VAMPIRE. WE NEED A"
- .AD:9463 "CLEVER TRAP..."
- .AD:9473 _msg__hmm_let_me_see_ive_got_that_barrel_one_more_should_do_it:
- .AD:9479 "HMM, LET ME SEE..."
- .AD:948C "I'VE GOT THAT BARREL."
- .AD:94A2 "ONE MORE SHOULD DO IT."
- .AD:94BA _msg__ok_ive_got_barrels_now_i_need_a_plank_to_balance_them_on:
- .AD:94C0 "OK, I'VE GOT BARRELS."
- .AD:94D6 "NOW I NEED A PLANK TO"
- .AD:94EC "BALANCE THEM ON..."
- .AD:9500 _msg__ok_now_i_need_a_small_wooden_peg:
- .AD:9506 "OK! NOW I NEED A"
- .AD:9517 "SMALL WOODEN PEG."
- .AD:952A _msg_____great_work_guys_ill_set_up_the_trap_and_you_go_find_the_vampire:
- .AD:9530 " GREAT WORK, GUYS!"
- .AD:9545 "I'LL SET UP THE TRAP AND"
- .AD:955E "YOU GO FIND THE VAMPIRE"
- .AD:9577 _msg__ha_ha_ha_ive_got_you_now_run_while_you_can:
- .AD:957D "HA HA HA"
- .AD:9586 "I'VE GOT YOU NOW!"
- .AD:9598 "RUN WHILE YOU CAN."
- .AD:95AC _unref_msg___and_i_would_have_gotten_away_with_it:
- .AD:95B2 " AND I WOULD HAVE" // -unused-
- .AD:95C4 "GOTTEN AWAY WITH IT" // -unused-
- .AD:95D9 _unref_msg__if_it_wasnt_for__you_pesky_kids:
- .AD:95DF "IF IT WASN'T FOR" // -unused-
- .AD:95F0 " YOU PESKY KIDS." // -unused-
- .AD:9602 _msg__hit_the_lights_daphne:
- .AD:9608 "HIT THE LIGHTS DAPHNE!"
- .AD:9620 _msg____hows_it_going_guys:
- .AD:9626 " HOW'S IT"
- .AD:9631 "GOING, GUYS?"
- .AD:963F _msg__this_place_is_really_spooky:
- .AD:9645 "THIS PLACE IS"
- .AD:9653 "REALLY SPOOKY."
- .AD:9663 _msg__have_you_found_any_clues_yet:
- .AD:9669 "HAVE YOU FOUND"
- .AD:9678 "ANY CLUES YET?"
- .AD:9688 _msg__keep_searching_clues_could_be_anywhere:
- .AD:968E "KEEP SEARCHING."
- .AD:969E "CLUES COULD BE"
- .AD:96AD "ANYWHERE..."
- .AD:96BA _msg___count_bagosi_is__a_villain__we_have_to_catch_him:
- .AD:96C0 " COUNT BAGOSI IS"
- .AD:96D1 " A VILLAIN! WE"
- .AD:96E1 "HAVE TO CATCH HIM."
- .AD:96F5 _msg__hi_guys_be_careful____of_that_rat_it_looks_really_dangerous:
- .AD:96FB "HI, GUYS. BE CAREFUL"
- .AD:9710 " OF THAT RAT. IT"
- .AD:9723 "LOOKS REALLY DANGEROUS."
- .AD:973C _msg__we_cant_go_up_there_scoob_the_door_at_the_top_is_locked:
- .AD:9742 "WE CAN'T GO UP THERE,"
- .AD:9758 "SCOOB. THE DOOR AT THE"
- .AD:976F "TOP IS LOCKED..."
- .AD:9781 _msg__theres_no_handle_on_this_side_scoob:
- .AD:9787 "THERE'S NO HANDLE"
- .AD:9799 "ON THIS SIDE, SCOOB."
- .AD:97AF _msg____you_cant_have_another_snack_yet:
- .AD:97B5 " YOU CAN'T HAVE"
- .AD:97C6 "ANOTHER SNACK YET."
- .AD:97DA _msg__youve_got_to_help_solve_the_mystery:
- .AD:97E0 "YOU'VE GOT TO HELP"
- .AD:97F3 "SOLVE THE MYSTERY."
- .AD:9807 _unref_msg___hey_velma_will_you_help_me_open_this_door:
- .AD:980D " HEY! VELMA, WILL YOU" // -unused-
- .AD:9823 "HELP ME OPEN THIS DOOR?" // -unused-
- .AD:983C _unref_msg__first_we_have_to_search___this_area_carefully:
- .AD:9842 "FIRST WE HAVE TO SEARCH" // -unused-
- .AD:985A " THIS AREA CAREFULLY." // -unused-
- .AD:9872 _msg___now_i_can_help_you_open_the_door_shaggy:
- .AD:9878 " NOW I CAN HELP YOU"
- .AD:988C "OPEN THE DOOR SHAGGY."
- .AD:98A3 _msg__this_door_is_stuck_scoob_im_gonna_need_some_help_to_open_it:
- .AD:98A9 "THIS DOOR IS STUCK,"
- .AD:98BD "SCOOB. I'M GONNA NEED"
- .AD:98D3 "SOME HELP TO OPEN IT..."
- .AD:98EC _msg__sorry_guys_i_need_that_to_make_a_trap___for_the_vampire:
- .AD:98F2 "SORRY, GUYS. I NEED"
- .AD:9906 "THAT TO MAKE A TRAP"
- .AD:991A " FOR THE VAMPIRE."
- .AD:992E _msg___ahhh_cant_we__just_go_and_have_a_sandwich_instead:
- .AD:9934 " AHHH.. CAN'T WE"
- .AD:9945 " JUST GO AND HAVE"
- .AD:9957 "A SANDWICH INSTEAD?"
- .AD:996C _msg____reah_ranwich:
- .AD:9972 " REAH.!"
- .AD:997B "RANWICH.!"
- .AD:9986 _msg__this_door_is_too_stiff_for_one_of_us_to_open_i_need_your_help_guys:
- .AD:998C "THIS DOOR IS TOO STIFF"
- .AD:99A3 "FOR ONE OF US TO OPEN."
- .AD:99BA "I NEED YOUR HELP GUYS."
- .AD:99D2 _msg__i_need_your_help_to_open_the_door_guys_come_on:
- .AD:99D8 "I NEED YOUR HELP"
- .AD:99E9 "TO OPEN THE DOOR"
- .AD:99FA "GUYS, COME ON..."
- .AD:9A0C _msg__great_its_opening_it_just_needed_both_of_us_to_push_it:
- .AD:9A12 "GREAT! IT'S OPENING."
- .AD:9A27 "IT JUST NEEDED BOTH"
- .AD:9A3B "OF US TO PUSH IT."
- .AD:9A4E _msg__he_got_me_scoob__he_got_me:
- .AD:9A54 "HE GOT ME, SCOOB"
- .AD:9A65 " HE GOT ME...."
- .AD:9A75 _msg__this_is_what_we_need_to_build_it:
- .AD:9A7B "THIS IS WHAT WE"
- .AD:9A8B "NEED TO BUILD IT."
- .AD:9A9E _msg__this_door_is_stuck_guys_can_you_help_me_get_it_open:
- .AD:9AA4 "THIS DOOR IS STUCK,"
- .AD:9AB8 "GUYS. CAN YOU HELP"
- .AD:9ACB "ME GET IT OPEN"
- .AD:9ADB _msg__that_book_should_be_on_top_of_a_high_shelf:
- .AD:9AE1 "THAT BOOK SHOULD BE ON"
- .AD:9AF8 "TOP OF A HIGH SHELF..."
- .AD:9B10 _msg__its_only_a_barrel_it_really_doesnt_look_suspicious:
- .AD:9B16 "IT'S ONLY A BARREL"
- .AD:9B29 "IT REALLY DOESN'T"
- .AD:9B3B "LOOK SUSPICIOUS..."
- .AD:9B4F _msg__i_dont_think_a_wooden_peg_could_be_a_clue:
- .AD:9B55 "I DON'T THINK A"
- .AD:9B65 "WOODEN PEG COULD"
- .AD:9B76 "BE A CLUE..."
- .AD:9B84 _msg__planks_just_arent_mysterious_scooby:
- .AD:9B8A "PLANKS JUST AREN'T"
- .AD:9B9D "MYSTERIOUS SCOOBY"
- .AD:9BB0 _msg__mystery_update_guys:
- .AD:9BB6 "MYSTERY UPDATE GUYS!"
- .AD:9BCC _msg__shaggy_you_arent_listening_i_said__no_more_snacks:
- .AD:9BD2 "SHAGGY, YOU AREN'T"
- .AD:9BE5 "LISTENING. I SAID"
- .AD:9BF7 " NO MORE SNACKS!"
- .AD:9C09 _msg___thats_like_really_unfair:
- .AD:9C0F " THAT'S LIKE"
- .AD:9C1C "REALLY UNFAIR."
- .AD:9C2C _msg__hmm_sturdy_planks_they_could_be_useful:
- .AD:9C32 "HMM, STURDY PLANKS..."
- .AD:9C48 "THEY COULD BE USEFUL."
- .AD:9C5F _msg__its_just_an_empty__cupboard_scoob:
- .AD:9C65 "IT'S JUST AN EMPTY"
- .AD:9C78 " CUPBOARD, SCOOB."
- .AD:9C8B _msg__zoinks_its_count_bagosi:
- .AD:9C91 "ZOINKS! IT'S"
- .AD:9C9E "COUNT BAGOSI."
- .AD:9CAD _unref_msg__quick_turn_out_the_lights:
- .AD:9CB3 "QUICK TURN OUT THE" // -unused-
- .AD:9CC6 "LIGHTS!!..." // -unused-
- .AD:9CD3 _unref_msg__well_done_guys_you_got_him:
- .AD:9CD9 "WELL DONE GUYS!" // -unused-
- .AD:9CE9 "YOU GOT HIM!..." // -unused-
- .AD:9CFA _unref_msg__if_it_wasnt_for_you_damn_pesky_kids:
- .AD:9D00 "IF IT WASN'T FOR" // -unused-
- .AD:9D11 "YOU DAMN PESKY" // -unused-
- .AD:9D20 "KIDS!!..." // -unused-
- .AD:9D2B _msg__this_general_store_is_abandoned_thats_strange:
- .AD:9D31 "THIS GENERAL STORE IS"
- .AD:9D47 "ABANDONED."
- .AD:9D52 "THAT'S STRANGE..."
- .AD:9D65 _msg__a_pair_of_boots_yuck_theyre_covered_in_tar:
- .AD:9D6B "A PAIR OF BOOTS,"
- .AD:9D7C "YUCK! THEY'RE"
- .AD:9D8A "COVERED IN TAR!"
- .AD:9D9B _msg__i_wonder_where_its_all_coming_from_neat_clue:
- .AD:9DA1 "I WONDER WHERE"
- .AD:9DB0 "IT'S ALL COMING"
- .AD:9DC0 "FROM? NEAT CLUE!"
- .AD:9DD2 _msg__a_rusty_tin_can_thats_rubbish_throw_it_away:
- .AD:9DD8 "A RUSTY TIN CAN..."
- .AD:9DEB "THAT'S RUBBISH,"
- .AD:9DFB "THROW IT AWAY."
- .AD:9E0B _msg__your_one_and_only_fan_shaggy_youll_need_power_for_that:
- .AD:9E11 "YOUR ONE AND ONLY"
- .AD:9E23 "FAN, SHAGGY. YOU'LL"
- .AD:9E37 "NEED POWER FOR THAT!"
- .AD:9E4D _msg__tires_im_sure_you_can_do_something_with_these:
- .AD:9E53 "TIRES, I'M SURE YOU"
- .AD:9E67 "CAN DO SOMETHING"
- .AD:9E78 "WITH THESE."
- .AD:9E85 _msg__a_geological_sample_kit_hmmmfor_analyzing_soil:
- .AD:9E8B "A GEOLOGICAL SAMPLE"
- .AD:9E9F "KIT, HMMM...FOR"
- .AD:9EAF "ANALYZING SOIL."
- .AD:9EC0 _msg__someone_must_be_interested_in_this_land_groovy_clue:
- .AD:9EC6 "SOMEONE MUST BE"
- .AD:9ED6 "INTERESTED IN THIS"
- .AD:9EE9 "LAND. GROOVY CLUE!"
- .AD:9EFD _msg__a_grubby_old_stick_scooby_wont_play_with_that:
- .AD:9F03 "A GRUBBY OLD STICK."
- .AD:9F17 "SCOOBY WON'T PLAY"
- .AD:9F29 "WITH THAT!"
- .AD:9F35 _msg__a_sinister_mask_it_looks_just_like_the_tar_monster:
- .AD:9F3B "A SINISTER MASK."
- .AD:9F4C "IT LOOKS JUST LIKE"
- .AD:9F5F "THE TAR MONSTER!"
- .AD:9F71 _msg__monsters_dont_need_masks_to_be_scary_groovy_clue_guys:
- .AD:9F77 "MONSTERS DON'T NEED"
- .AD:9F8B "MASKS TO BE SCARY!"
- .AD:9F9E "GROOVY CLUE, GUYS."
- .AD:9FB2 _unref_msg__some_oil_barrels_i_dont_think_i_can_do_anything_with_them:
- .AD:9FB8 "SOME OIL BARRELS. I" // -unused-
- .AD:9FCC "DON'T THINK I CAN DO" // -unused-
- .AD:9FE1 "ANYTHING WITH THEM!" // -unused-
- .AD:9FF6 _msg____a_geological_map___it_shows_detailed_exploration_of_this:
- .AD:9FFC " A GEOLOGICAL MAP."
- .AD:A010 " IT SHOWS DETAILED"
- .AD:A024 "EXPLORATION OF THIS..."
- .AD:A03C _msg__area_why_is_this_site_being_searched_its_a_clue_guys:
- .AD:A042 "...AREA! WHY IS THIS"
- .AD:A057 "SITE BEING SEARCHED?"
- .AD:A06C "IT'S A CLUE, GUYS!"
- .AD:A080 _msg__a_dirty_boiler_suit_covered_in_tar_whoever_wore_it:
- .AD:A086 "A DIRTY BOILER SUIT,"
- .AD:A09B "COVERED IN TAR!"
- .AD:A0AB "WHOEVER WORE IT..."
- .AD:A0BF _msg__mustve_been_up_to_their_neck_in_it_great_clue_guys:
- .AD:A0C5 "...MUST'VE BEEN UP"
- .AD:A0D8 "TO THEIR NECK IN IT!"
- .AD:A0ED "GREAT CLUE GUYS!"
- .AD:A0FF _msg__a_pot_filled_with_tar_hmmm_it_could_be_a_good_disguise:
- .AD:A105 "A POT FILLED WITH"
- .AD:A117 "TAR. HMMM, IT COULD"
- .AD:A12B "BE A GOOD DISGUISE..."
- .AD:A142 _msg__if_you_painted_yourself_in_it_yuck_a_sticky_clue_guys:
- .AD:A148 "...IF YOU PAINTED"
- .AD:A15A "YOURSELF IN IT! YUCK!"
- .AD:A170 "A STICKY CLUE, GUYS!"
- .AD:A186 _msg__a_geological_report_commissioned_by_drabwell_but:
- .AD:A18C "A GEOLOGICAL REPORT,"
- .AD:A1A1 "COMMISSIONED BY"
- .AD:A1B1 "DRABWELL BUT..."
- .AD:A1C2 _msg__on_grumpers_land_drabwell_must_be_behind_all_this:
- .AD:A1C8 "..ON GRUMPER'S LAND."
- .AD:A1DD "DRABWELL MUST BE"
- .AD:A1EE "BEHIND ALL THIS!"
- .AD:A200 _msg___its_a_half_empty_gas_can:
- .AD:A206 " IT'S A HALF"
- .AD:A213 "EMPTY GAS CAN."
- .AD:A223 _unused_msg__come_on_guys_look_for_some_clues_thats_just_a_plank:
- .AD:A229 "COME ON GUYS, LOOK" // -unused-
- .AD:A23C "FOR SOME CLUES!" // -unused-
- .AD:A24C "THAT'S JUST A PLANK." // -unused-
- .AD:A262 _msg__we_need_to_bring_this_villain_to_justice:
- .AD:A268 "WE NEED TO BRING"
- .AD:A279 "THIS VILLAIN TO"
- .AD:A289 "JUSTICE..."
- .AD:A295 _msg__go_and_speak_to_freddy__he_will_have_a_plan:
- .AD:A29B "GO AND SPEAK TO"
- .AD:A2AB "FREDDY. HE WILL"
- .AD:A2BC "HAVE A PLAN!"
- .AD:A2CA _msg__we_need_to_catch_this_crook_and_i_have_a_plan:
- .AD:A2D0 "WE NEED TO CATCH THIS"
- .AD:A2E6 "CROOK, AND I HAVE A"
- .AD:A2FA "PLAN!"
- .AD:A301 _msg__come_and_find_me_at_the_far_end_of_the_plank_bridge:
- .AD:A307 "COME AND FIND ME"
- .AD:A318 "AT THE FAR END OF"
- .AD:A32A "THE PLANK BRIDGE!"
- .AD:A33D _msg__heres_my_plan_guys:
- .AD:A343 "HERE'S MY PLAN, GUYS!"
- .AD:A35A _msg__i_cant_give_you_a_scooby_snack_now_go_help_freddy:
- .AD:A360 "I CAN'T GIVE YOU A"
- .AD:A373 "SCOOBY SNACK NOW."
- .AD:A385 "GO HELP FREDDY!"
- .AD:A396 _msg__thats_it_i_think_i_understand_whats_going_on_here:
- .AD:A39C "THAT'S IT! I THINK"
- .AD:A3AF "I UNDERSTAND WHAT'S"
- .AD:A3C3 "GOING ON HERE!"
- .AD:A3D3 _msg__hey_guys_heres_an_opening_we_just_have_to_blow_these_leaves_away:
- .AD:A3D9 "HEY GUYS, HERE'S AN"
- .AD:A3ED "OPENING. WE JUST HAVE TO"
- .AD:A406 "BLOW THESE LEAVES AWAY."
- .AD:A41F _msg__leave_that_alone_guys_we_need_it_to_trap_the_tar_monster:
- .AD:A425 "LEAVE THAT ALONE GUYS!"
- .AD:A43C "WE NEED IT TO TRAP"
- .AD:A44F "THE TAR MONSTER."
- .AD:A461 _unref_msg__this_will_fill_the_generator:
- .AD:A467 "THIS WILL FILL" // -unused-
- .AD:A476 "THE GENERATOR!" // -unused-
- .AD:A486 _unref_msg__this_is_a_powerful_generator_guys:
- .AD:A48C "THIS IS A POWERFUL" // -unused-
- .AD:A49F "GENERATOR, GUYS!" // -unused-
- .AD:A4B1 _unref_msg__great_work_guys_ill_take_this:
- .AD:A4B7 "GREAT WORK GUYS!" // -unused-
- .AD:A4C8 "I'LL TAKE THIS." // -unused-
- .AD:A4D9 _msg__i_should_really_look_around_here_some_more:
- .AD:A4DF "I SHOULD REALLY LOOK"
- .AD:A4F4 "AROUND HERE SOME MORE."
- .AD:A50C _msg___i_cant_go_through_there_its_blocked_by_a_pile_of_leaves:
- .AD:A512 " I CAN'T GO THROUGH"
- .AD:A526 "THERE. IT'S BLOCKED"
- .AD:A53A "BY A PILE OF LEAVES."
- .AD:A550 _msg__if_only_we_had_some_way_to_blow_away_these_leaves:
- .AD:A556 "IF ONLY WE HAD SOME"
- .AD:A56A "WAY TO BLOW AWAY"
- .AD:A57B "THESE LEAVES."
- .AD:A58A _msg__hey_if_i_had_some_power_i_could_blow_away_the_leaves_with_this:
- .AD:A590 "HEY! IF I HAD SOME"
- .AD:A5A3 "POWER I COULD BLOW AWAY"
- .AD:A5BB "THE LEAVES WITH THIS!"
- .AD:A5D2 _msg__great_i_can_use_this___to_power_the_fan:
- .AD:A5D8 "GREAT! I CAN USE THIS"
- .AD:A5EE " TO POWER THE FAN!"
- .AD:A603 _msg__if_only_i_had_something_to_power_the_fan:
- .AD:A609 "IF ONLY I HAD SOMETHING"
- .AD:A621 "TO POWER THE FAN."
- .AD:A634 _unused_msg__but_ive_already_blown_away_the_leaves:
- .AD:A63A "BUT I'VE ALREADY" // -unused-
- .AD:A64B "BLOWN AWAY THE" // -unused-
- .AD:A65A "LEAVES." // -unused-
- .AD:A663 _msg__ok_now_to_get_rid_of_those_bothersome_leaves:
- .AD:A669 "OK! NOW TO GET RID OF"
- .AD:A67F "THOSE BOTHERSOME LEAVES."
- .AD:A699 _msg__there_they_blow:
- .AD:A69F "THERE THEY BLOW."
- .AD:A6B1 _msg__if_we_have_to_use_the_generator_again_well_need_more_gas:
- .AD:A6B7 "IF WE HAVE TO USE THE"
- .AD:A6CD "GENERATOR AGAIN WE'LL"
- .AD:A6E3 "NEED MORE GAS."
- .AD:A6F3 _unref_msg__we_havent_found_any_clues_yet_guys:
- .AD:A6F9 "WE HAVEN'T FOUND" // -unused-
- .AD:A70A "ANY CLUES YET, GUYS!" // -unused-
- .AD:A720 _unref_msg__theres_a_lot_of_oil_and_tar_on_the_ground_in_this_area:
- .AD:A726 "THERE'S A LOT OF" // -unused-
- .AD:A737 "OIL AND TAR ON THE" // -unused-
- .AD:A74A "GROUND IN THIS AREA!" // -unused-
- .AD:A760 _unref_msg__sampling_kits_test_top_soil_to_see_which_chemicals_are_there:
- .AD:A766 "SAMPLING KITS TEST" // -unused-
- .AD:A779 "TOP SOIL TO SEE WHICH" // -unused-
- .AD:A78F "CHEMICALS ARE THERE!" // -unused-
- .AD:A7A5 _unref_msg__the_tar_monster_is_a_ploy_to_scare_people_away:
- .AD:A7AB "THE TAR MONSTER" // -unused-
- .AD:A7BB "IS A PLOY TO" // -unused-
- .AD:A7C8 "SCARE PEOPLE AWAY!" // -unused-
- .AD:A7DC _unref_msg__this_geological_map_has_the_landscape_marked_out_for_drilling:
- .AD:A7E2 "THIS GEOLOGICAL MAP HAS" // -unused-
- .AD:A7FA "THE LANDSCAPE MARKED" // -unused-
- .AD:A80F "OUT FOR DRILLING!!" // -unused-
- .AD:A823 _unref_msg__this_report_indicates_who_is_behind_this_mystery:
- .AD:A829 "THIS REPORT" // -unused-
- .AD:A835 "INDICATES WHO IS" // -unused-
- .AD:A846 "BEHIND THIS MYSTERY!" // -unused-
- .AD:A85C _msg__hi_guys_i_wonder_if_any_of_this_garbage_might_come_in_handy:
- .AD:A862 "HI GUYS. I WONDER IF"
- .AD:A877 "ANY OF THIS GARBAGE"
- .AD:A88B "MIGHT COME IN HANDY."
- .AD:A8A1 _msg__great_work_gang_we_foiled_the_tar_monsters_scheme:
- .AD:A8A7 "GREAT WORK, GANG!"
- .AD:A8B9 "WE FOILED THE TAR"
- .AD:A8CB "MONSTER'S SCHEME!"
- .AD:A8DE _msg__now_well_find_out_who_the_villain_is_behind_tar_monster:
- .AD:A8E4 "NOW WE'LL FIND OUT WHO"
- .AD:A8FB "THE VILLAIN IS BEHIND"
- .AD:A911 "TAR MONSTER!"
- .AD:A91F _msg__dean_drabwell_oh_but_why_why_did_you_do_it:
- .AD:A925 "DEAN DRABWELL!"
- .AD:A934 "OH! BUT WHY?.."
- .AD:A943 "..WHY DID YOU DO IT?"
- .AD:A959 _msg__old_grumpers_land_is_worth_a_fortune_and_he_was_prepared:
- .AD:A95F "OLD GRUMPER'S LAND"
- .AD:A972 "IS WORTH A FORTUNE,"
- .AD:A986 "AND HE WAS PREPARED.."
- .AD:A99D _msg__to_just_waste_it_well_i_wasnt_so_i_plotted_to_scare:
- .AD:A9A3 "...TO JUST WASTE IT!"
- .AD:A9B8 "WELL, I WASN'T. SO I"
- .AD:A9CD "PLOTTED TO SCARE..."
- .AD:A9E2 _msg__old_grumper_into_selling_his_land_me_as_the_tar_monster:
- .AD:A9E8 "..OLD GRUMPER INTO"
- .AD:A9FB "SELLING HIS LAND. ME,"
- .AD:AA11 "AS THE TAR MONSTER.."
- .AD:AA27 _msg__and_my_wife_nina_dressed_up_as_a_zombie_and_i_nearly_had:
- .AD:AA2D "AND MY WIFE, NINA,"
- .AD:AA40 "DRESSED UP AS A ZOMBIE."
- .AD:AA58 "AND I NEARLY HAD..."
- .AD:AA6D _msg__his_signature_too_until_you_kids_started_to_poke_your_noses_in:
- .AD:AA73 "...HIS SIGNATURE TOO."
- .AD:AA89 "UNTIL YOU KIDS STARTED"
- .AD:AAA0 "TO POKE YOUR NOSES IN!"
- .AD:AAB8 _msg__make_sure_you_hunt_around_for_clues_guys:
- .AD:AABE "MAKE SURE YOU HUNT"
- .AD:AAD1 "AROUND FOR CLUES, GUYS"
- .AD:AAE9 _msg__we_have_a_mystery_to_solve:
- .AD:AAEF "WE HAVE A MYSTERY TO"
- .AD:AB04 "SOLVE!"
- .AD:AB0C _msg__roooaaar:
- .AD:AB12 "ROOOAAAR!"
- .AD:AB1D _msg__i_can_see_a_way_through_up_ahead_but:
- .AD:AB23 "I CAN SEE A WAY"
- .AD:AB33 "THROUGH UP AHEAD,"
- .AD:AB45 "BUT..."
- .AD:AB4D _msg__i_cant_jump_high_enough_to_reach_the_lowest_branch:
- .AD:AB53 "...I CAN'T JUMP HIGH"
- .AD:AB68 "ENOUGH TO REACH THE"
- .AD:AB7C "LOWEST BRANCH."
- .AD:AB8C _msg__i_think_i_saw_something_around_here:
- .AD:AB92 "I THINK I SAW SOMETHING"
- .AD:ABAA "AROUND HERE."
- .AD:ABB8 _unused_msg____what_do_we_need_a_can_of_gas_for_scoob:
- .AD:ABBE " WHAT DO WE NEED A" // -unused-
- .AD:ABD2 "CAN OF GAS FOR, SCOOB?" // -unused-
- .AD:ABEA _msg__good_work_guys_now_all_you_have_to_do_is_lure_him_here:
- .AD:ABF0 "GOOD WORK, GUYS! NOW"
- .AD:AC05 "ALL YOU HAVE TO DO"
- .AD:AC18 "IS LURE HIM HERE..."
- .AD:AC2D _msg__i_need_a_fan_to_dry_out_the_tar_monster:
- .AD:AC33 "I NEED A FAN TO"
- .AD:AC43 "DRY OUT THE"
- .AD:AC4F "TAR MONSTER."
- .AD:AC5D _msg__groovy_now_all_i_need_is_a_generator_to_power_it:
- .AD:AC63 "GROOVY! NOW ALL I"
- .AD:AC75 "NEED IS A GENERATOR"
- .AD:AC89 "TO POWER IT."
- .AD:AC97 _msg__right_now_im_looking_for_a_generator_to_power_the_fan:
- .AD:AC9D "RIGHT NOW I'M LOOKING"
- .AD:ACB3 "FOR A GENERATOR TO"
- .AD:ACC6 "POWER THE FAN."
- .AD:ACD6 _msg__good_work__all_i_need_now_is_some_gas_for_the_generator:
- .AD:ACDC "GOOD WORK! ALL I"
- .AD:ACEE "NEED NOW IS SOME GAS"
- .AD:AD03 "FOR THE GENERATOR."
- .AD:AD17 _msg__the_generator_is_empty_can_you_find_me_some_gas:
- .AD:AD1D "THE GENERATOR IS"
- .AD:AD2E "EMPTY, CAN YOU FIND"
- .AD:AD42 "ME SOME GAS?"
- .AD:AD50 _msg__all_right_the_trap_is_complete:
- .AD:AD56 "ALL RIGHT! THE TRAP IS"
- .AD:AD6D "COMPLETE..."
- .AD:AD7A _msg____i_wonder_why_dean_drabwell_is_so_keen_to_buy_the_old_mans_land:
- .AD:AD80 " I WONDER WHY DEAN"
- .AD:AD94 "DRABWELL IS SO KEEN TO"
- .AD:ADAB "BUY THE OLD MAN'S LAND."
- .AD:ADC4 _msg__like_yeah_who_would_want_this_place_its_really_creepy:
- .AD:ADCA "LIKE YEAH, WHO WOULD"
- .AD:ADDF "WANT THIS PLACE. IT'S"
- .AD:ADF5 "REALLY CREEPY..."
- .AD:AE07 _msg__reah_reepy:
- .AD:AE0D "REAH, REEPY!"
- .AD:AE1B _msg___come_on_guys_lets_look_around:
- .AD:AE21 " COME ON, GUYS."
- .AD:AE31 "LETS LOOK AROUND."
- .AD:AE44 _msg___hey_scoob_do_you__think_the_general_store_has_some_food:
- .AD:AE4A " HEY, SCOOB! DO YOU"
- .AD:AE5E " THINK THE GENERAL"
- .AD:AE71 "STORE HAS SOME FOOD?"
- .AD:AE87 _msg__reah_rood:
- .AD:AE8D "REAH, ROOD!"
- .AD:AE9A _msg__like_im_not_going_near_a_ghost_train:
- .AD:AEA0 "LIKE, I'M NOT GOING"
- .AD:AEB4 "NEAR A GHOST TRAIN!"
- .AD:AEC9 _msg__come_on_shaggy_were_supposed_to_be_relaxing:
- .AD:AECF "COME ON SHAGGY,"
- .AD:AEDF "WE'RE SUPPOSED TO"
- .AD:AEF1 "BE RELAXING."
- .AD:AEFF _msg__hold_it_guys_the_rides_look_closed:
- .AD:AF05 "HOLD IT GUYS, THE"
- .AD:AF17 "RIDES LOOK CLOSED."
- .AD:AF2B _msg__hey_yeah_this_place_is_dead:
- .AD:AF31 "HEY YEAH! THIS"
- .AD:AF40 "PLACE IS DEAD."
- .AD:AF50 _msg__rrread_rroikes:
- .AD:AF56 "R..R..READ!"
- .AD:AF62 "R..ROIKES!"
- .AD:AF6E _msg__hey_guys_theres_a_sign:
- .AD:AF74 "HEY GUYS, THERE'S"
- .AD:AF86 "A SIGN!"
- .AD:AF8F _msg__it_says_the_fun_fair_is_closed_due_to_a_ghost:
- .AD:AF95 "IT SAYS THE FUN FAIR"
- .AD:AFAA "IS CLOSED DUE TO A GHOST!"
- .AD:AFC5 _msg__rrrrhost:
- .AD:AFCB "R-R-R-RHOST!!!"
- .AD:AFDB _msg__looks_like_another_mystery:
- .AD:AFE1 "LOOKS LIKE"
- .AD:AFEC "ANOTHER MYSTERY!!"
- .AD:AFFF _msg__like_ththats_good_news_gulp:
- .AD:B005 "LIKE, TH..THAT'S"
- .AD:B016 "GOOD NEWS? GULP!!"
- .AD:B029 _msg__well_get_to_the_bottom_of_this:
- .AD:B02F "WE'LL GET TO THE"
- .AD:B040 "BOTTOM OF THIS!"
- .AD:B051 _msg__come_on_guys_lets_find_some_clues:
- .AD:B057 "COME ON GUYS, LETS"
- .AD:B06A "FIND SOME CLUES!"
- .AD:B07C _msg__its_a_mallet__probably_gets_used_a_lot_here:
- .AD:B082 "IT'S A MALLET."
- .AD:B091 " PROBABLY GETS"
- .AD:B0A0 "USED A LOT HERE."
- .AD:B0B2 _msg___cents_guys_try_the_coin_slots:
- .AD:B0B8 "5 CENTS GUYS!!"
- .AD:B0C7 "TRY THE COIN SLOTS!"
- .AD:B0DC _msg__oh_some_safety_equipment_make_sure_you_use_it:
- .AD:B0E2 "OH, SOME SAFETY"
- .AD:B0F2 "EQUIPMENT. MAKE"
- .AD:B102 "SURE YOU USE IT."
- .AD:B114 _msg__try_the_key_i_gave_you_on_some_locked_doors:
- .AD:B11A "TRY THE KEY I GAVE"
- .AD:B12D "YOU ON SOME LOCKED"
- .AD:B140 "DOORS!"
- .AD:B148 _msg__a_welding_torch_make_sure_you_use_the_safety_equipment:
- .AD:B14E "A WELDING TORCH."
- .AD:B15F "MAKE SURE YOU USE"
- .AD:B171 "THE SAFETY EQUIPMENT."
- .AD:B188 _msg__you_found_the_glue_for_the_trap_well_done_guys:
- .AD:B18E "YOU FOUND THE GLUE"
- .AD:B1A1 "FOR THE TRAP. WELL"
- .AD:B1B4 "DONE, GUYS!"
- .AD:B1C1 _msg__you_found_the_cannon_ball_for_the_trap_well_done_guys:
- .AD:B1C7 "YOU FOUND THE CANNON-"
- .AD:B1DD "BALL FOR THE TRAP."
- .AD:B1F0 "WELL DONE, GUYS!"
- .AD:B202 _msg__you_found_the_gun_powder_for_the_trap_well_done_guys:
- .AD:B208 "YOU FOUND THE GUN"
- .AD:B21A "POWDER FOR THE"
- .AD:B229 "TRAP. WELL DONE, GUYS!"
- .AD:B241 _msg__you_found_some_matches_guys_you_two_better_be_careful_with_those:
- .AD:B247 "YOU FOUND SOME MATCHES,"
- .AD:B25F "GUYS. YOU TWO BETTER"
- .AD:B274 "BE CAREFUL WITH THOSE!"
- .AD:B28C _msg__hey_guys_you_found_some_spare_clown_masks:
- .AD:B292 "HEY GUYS, YOU FOUND"
- .AD:B2A6 "SOME SPARE CLOWN MASKS!"
- .AD:B2BF _msg__its_some_sort_of_bellprobably_from_an_attraction:
- .AD:B2C5 "IT'S SOME SORT OF"
- .AD:B2D7 "BELL...PROBABLY"
- .AD:B2E7 "FROM AN ATTRACTION."
- .AD:B2FC _msg__hey_guys_its_some_coconuts_throw_these_at_the_bad_guys:
- .AD:B302 "HEY GUYS, IT'S SOME"
- .AD:B316 "COCONUTS! THROW THESE"
- .AD:B32C "AT THE BAD GUYS!"
- .AD:B33E _msg__hmm_its_some_keys_try_these_on_some__locked_attractions:
- .AD:B344 "HMM, IT'S SOME KEYS!"
- .AD:B359 "TRY THESE ON SOME "
- .AD:B36C "LOCKED ATTRACTIONS."
- .AD:B381 _msg__a_local_newspaper_the_cover_reads_fun_fair_failing_due_to:
- .AD:B387 "A LOCAL NEWSPAPER."
- .AD:B39A "THE COVER READS 'FUN"
- .AD:B3AF "FAIR FAILING DUE TO..."
- .AD:B3C7 _msg__falling_attendance_this_clue_reveals_the_fairs_in_deep_trouble:
- .AD:B3CD "..FALLING ATTENDANCE."
- .AD:B3E3 "THIS CLUE REVEALS THE"
- .AD:B3F9 "FAIR'S IN DEEP TROUBLE!"
- .AD:B412 _msg__a_mop_that_evil_clowns_hair_looked_like_a_mop_hold_on_there_are:
- .AD:B418 "A MOP! THAT EVIL CLOWN'S"
- .AD:B431 "HAIR LOOKED LIKE A MOP."
- .AD:B449 "HOLD ON, THERE ARE..."
- .AD:B460 _msg__pieces_of_balloon_caught_in_it_hmmm_a_clue:
- .AD:B466 "...PIECES OF"
- .AD:B473 "BALLOON CAUGHT IN"
- .AD:B485 "IT. HMMM, A CLUE!"
- .AD:B498 _msg__a_letter_for_the_old_janitorit_says_he_was_fired_for:
- .AD:B49E "A LETTER FOR THE OLD"
- .AD:B4B3 "JANITOR...IT SAYS"
- .AD:B4C5 "HE WAS FIRED FOR..."
- .AD:B4DA _msg__putting_visitors_lives_in_danger_its_an_excellent_clue_guys:
- .AD:B4E0 "...PUTTING VISITORS',$27,0
- .AD:B4F5 "LIVES IN DANGER! IT'S"
- .AD:B50B "AN EXCELLENT CLUE, GUYS!"
- .AD:B525 _msg__a_red_nose_hmmm_that_clown_had_a_red_nose:
- .AD:B52B "A RED NOSE! HMMM,"
- .AD:B53D "THAT CLOWN HAD A RED"
- .AD:B552 "NOSE..."
- .AD:B55B _msg__its_a_clue_guys:
- .AD:B561 "IT'S A CLUE, GUYS!"
- .AD:B575 _msg__you_found_a_clown_costume_just_like_the_evil_clowns:
- .AD:B57B "YOU FOUND A CLOWN COSTUME"
- .AD:B595 "JUST LIKE THE EVIL"
- .AD:B5A8 "CLOWN'S..."
- .AD:B5B4 _msg__with_this_clue_i_think_we_can_solve_the_mystery:
- .AD:B5BA "WITH THIS CLUE I THINK"
- .AD:B5D1 "WE CAN SOLVE THE MYSTERY!"
- .AD:B5EC _msg__big_floppy_clown_shoes_oh_yuck_theyre_covered_in_ice_cream:
- .AD:B5F2 "BIG FLOPPY CLOWN SHOES."
- .AD:B60A "OH YUCK! THEY'RE"
- .AD:B61B "COVERED IN ICE CREAM!.."
- .AD:B634 _msg__the_clown_must_hide_in_the_ice_cream_van_great_clue_guys:
- .AD:B63A "...THE CLOWN MUST"
- .AD:B64C "HIDE IN THE ICE CREAM"
- .AD:B662 "VAN! GREAT CLUE, GUYS!"
- .AD:B67A _unused_msg__hey_guys_you_found_a_key_now_go_and_see_freddy:
- .AD:B680 "HEY GUYS, YOU FOUND A" // -unused-
- .AD:B696 "KEY! NOW GO AND SEE" // -unused-
- .AD:B6AA "FREDDY!" // -unused-
- .AD:B6B3 _msg__hey_guys_its_a_manual_to_improve_your_strength:
- .AD:B6B9 "HEY GUYS, ITS A MANUAL"
- .AD:B6D0 "TO IMPROVE YOUR STRENGTH."
- .AD:B6EB _msg__youve_found_some_keys_they_look_like_they_are_from_a_car_or_something:
- .AD:B6F1 "YOU'VE FOUND SOME KEYS!"
- .AD:B709 "THEY LOOK LIKE THEY ARE"
- .AD:B721 "FROM A CAR OR SOMETHING."
- .AD:B73B _msg__well_done_guys_youve_won_a_doll_hold_on:
- .AD:B741 "WELL DONE, GUYS. YOU'VE"
- .AD:B759 "WON A DOLL!.. HOLD ON."
- .AD:B771 _msg__theres_some_sort_of_a_pass_inside_show_this_to_freddy:
- .AD:B777 "THERE'S SOME SORT OF A"
- .AD:B78E "PASS INSIDE! SHOW THIS"
- .AD:B7A5 "TO FREDDY!"
- .AD:B7B1 _msg__wow_another_key_show_it_to_freddy:
- .AD:B7B7 "WOW, ANOTHER KEY!"
- .AD:B7C9 "SHOW IT TO FREDDY."
- .AD:B7DD _msg__its_the_free_pass_you_got_from_the_doll:
- .AD:B7E3 "IT'S THE FREE PASS YOU"
- .AD:B7FA "GOT FROM THE DOLL!"
- .AD:B80E _unref_msg__great_job_guys_this_better_work:
- .AD:B814 "GREAT JOB, GUYS!" // -unused-
- .AD:B825 "THIS BETTER WORK!" // -unused-
- .AD:B838 _unref_msg__careful_with_that_stuff_guys_we_dont_want_you_sticking_together:
- .AD:B83E "CAREFUL WITH THAT STUFF," // -unused-
- .AD:B857 "GUYS. WE DON'T WANT" // -unused-
- .AD:B86B "YOU STICKING TOGETHER!" // -unused-
- .AD:B883 _unref_msg__those_can_be_dangerous_guys_give_them_to_me:
- .AD:B889 "THOSE CAN BE" // -unused-
- .AD:B896 "DANGEROUS, GUYS!" // -unused-
- .AD:B8A7 "GIVE THEM TO ME." // -unused-
- .AD:B8B9 _unref_msg__ill_load_up_the_cannon_with_this_stuff_guys:
- .AD:B8BF "I'LL LOAD UP THE" // -unused-
- .AD:B8D0 "CANNON WITH THIS" // -unused-
- .AD:B8E1 "STUFF, GUYS!" // -unused-
- .AD:B8EF _msg__well_done_guys_you_found_all_the_clues_now_we_can_build_a_trap:
- .AD:B8F5 "WELL DONE, GUYS. YOU"
- .AD:B90A "FOUND ALL THE CLUES! NOW"
- .AD:B923 "WE CAN BUILD A TRAP..."
- .AD:B93B _msg__to_catch_the_evil_clown:
- .AD:B941 "...TO CATCH THE EVIL"
- .AD:B956 "CLOWN."
- .AD:B95E _msg__collect_these_items_and_bring_them_to_the_big_top:
- .AD:B964 "COLLECT THESE ITEMS AND"
- .AD:B97C "BRING THEM TO THE BIG TOP."
- .AD:B998 _msg__now_you_need_to_follow_the_instructions_guys:
- .AD:B99E "NOW YOU NEED TO FOLLOW"
- .AD:B9B5 "THE INSTRUCTIONS GUYS..."
- .AD:B9CF _msg__take_another_look_at_the_trap_blue_print:
- .AD:B9D5 "TAKE ANOTHER LOOK AT THE"
- .AD:B9EE "TRAP BLUE PRINT!!"
- .AD:BA01 _unref_msg__great_guys_now_i_can_build_the_trap:
- .AD:BA07 "GREAT, GUYS." // -unused-
- .AD:BA14 "NOW I CAN" // -unused-
- .AD:BA1E "BUILD THE TRAP!" // -unused-
- .AD:BA2F _unref_msg__now_find_the_evil_clown_and_lure_him_into_our_trap:
- .AD:BA35 "NOW FIND THE EVIL" // -unused-
- .AD:BA47 "CLOWN AND LURE HIM" // -unused-
- .AD:BA5A "INTO OUR TRAP." // -unused-
- .AD:BA6A _unref_msg__be_careful_you___two_dont_get_stuck_in_the_trap:
- .AD:BA70 "...BE CAREFUL YOU" // -unused-
- .AD:BA82 " TWO DON'T GET" // -unused-
- .AD:BA92 "STUCK IN THE TRAP!" // -unused-
- .AD:BAA6 _unref_msg__zoinks_freddy_why_do_we_have_to_be_the_ones_to_lllure_him:
- .AD:BAAC "ZOINKS FREDDY! WHY" // -unused-
- .AD:BABF "DO WE HAVE TO BE THE" // -unused-
- .AD:BAD4 "ONES TO L-L-LURE HIM?" // -unused-
- .AD:BAEB _unref_msg__because_youll_be_the_ones_to_get_the_scooby_snack_for_being_brave:
- .AD:BAF1 "BECAUSE YOU'LL BE THE" // -unused-
- .AD:BB07 "ONES TO GET THE SCOOBY" // -unused-
- .AD:BB1E "SNACK FOR BEING BRAVE!" // -unused-
- .AD:BB36 _unref_msg__like_that_sounds_reasonable_doesnt_it_scoob:
- .AD:BB3C "LIKE, THAT SOUNDS" // -unused-
- .AD:BB4E "REASONABLE, DOESN'T" // -unused-
- .AD:BB62 "IT SCOOB?" // -unused-
- .AD:BB6D _unref_msg__reah_right_raggy:
- .AD:BB73 "REAH! RIGHT RAGGY!" // -unused-
- .AD:BB87 _unref_msg__hit_the_lights_daphne:
- .AD:BB8D "HIT THE LIGHTS, DAPHNE!" // -unused-
- .AD:BBA6 _msg__weve_got_him_guys:
- .AD:BBAC "WE'VE GOT HIM, GUYS!"
- .AD:BBC2 _msg__now_that_cunning_clown_cant_con_anymore_and_the:
- .AD:BBC8 "NOW THAT CUNNING"
- .AD:BBD9 "CLOWN CAN'T CON"
- .AD:BBE9 "ANYMORE! AND THE"
- .AD:BBFB _msg__fun_fair_can_get_its_reputation_back:
- .AD:BC01 "...FUN FAIR CAN GET"
- .AD:BC15 "ITS REPUTATION BACK."
- .AD:BC2B _msg__now_just_whos_hiding_in_this_clown_costume:
- .AD:BC31 "NOW, JUST WHO'S"
- .AD:BC41 "HIDING IN THIS"
- .AD:BC50 "CLOWN COSTUME?"
- .AD:BC60 _msg__just_as_i_thought_mickey_mindang_bubbas_exjanitor:
- .AD:BC66 "JUST AS I THOUGHT,"
- .AD:BC79 "MICKEY MINDANG,"
- .AD:BC89 "BUBBA'S EX-JANITOR!"
- .AD:BC9E _msg__the_fair_is_in_my_blood_but_my_family_tradition_was_wiped:
- .AD:BCA4 "THE FAIR IS IN MY"
- .AD:BCB6 "BLOOD, BUT MY FAMILY"
- .AD:BCCB "TRADITION WAS WIPED.."
- .AD:BCE2 _msg__out_when_my_grand_father_died_trying_to_save_his_job_:
- .AD:BCE8 "..OUT WHEN MY GRAND-"
- .AD:BCFD "FATHER DIED TRYING TO"
- .AD:BD13 "SAVE HIS JOB. "
- .AD:BD23 _msg__my_nephew_helped_with_the_hauntings_we_planned_to:
- .AD:BD29 "MY NEPHEW HELPED"
- .AD:BD3A "WITH THE HAUNTINGS."
- .AD:BD4E "WE PLANNED TO..."
- .AD:BD60 _msg__close_this_place_and_buy_it_back_at_a_reduced_price:
- .AD:BD66 "...CLOSE THIS PLACE,"
- .AD:BD7B "AND BUY IT BACK AT A"
- .AD:BD90 "REDUCED PRICE!.."
- .AD:BDA2 _msg__and_it_wouldve_worked_if_it_werent_for_you_crazy_kids:
- .AD:BDA8 "...AND IT WOULD'VE"
- .AD:BDBB "WORKED, IF IT WEREN'T"
- .AD:BDD1 "FOR YOU CRAZY KIDS!"
- .AD:BDE6 _msg__well_done_guys_now_you_can_investigate_more_of_the_fun_fair:
- .AD:BDEC "WELL DONE, GUYS! NOW"
- .AD:BE01 "YOU CAN INVESTIGATE"
- .AD:BE15 "MORE OF THE FUN FAIR."
- .AD:BE2C _msg__youre_doing_well_guys_the_pass_allows_us_to_search_some_more_of_the_fun_fair:
- .AD:BE32 "YOU'RE DOING WELL, GUYS!"
- .AD:BE4B "THE PASS ALLOWS US TO"
- .AD:BE61 "SEARCH SOME MORE"
- .AD:BE72 "OF THE FUN FAIR.."
- .AD:BE85 _msg__this_key_will_open_up_another_area_of_the_fun_fair:
- .AD:BE8B "THIS KEY WILL OPEN UP"
- .AD:BEA1 "ANOTHER AREA OF THE"
- .AD:BEB5 "FUN FAIR.."
- .AD:BEC1 _unref_msg__hey_guys_with_this_welding_gear_we_can_break_the_lock:
- .AD:BEC7 "HEY GUYS, WITH THIS" // -unused-
- .AD:BEDB "WELDING GEAR WE CAN" // -unused-
- .AD:BEEF "BREAK THE LOCK!" // -unused-
- .AD:BF00 _msg__hey_guys_there_are_clues_around_here_somewhere_try_sniffing_them_out:
- .AD:BF06 "HEY GUYS, THERE ARE CLUES"
- .AD:BF20 "AROUND HERE SOMEWHERE."
- .AD:BF37 "TRY SNIFFING THEM OUT!"
- .AD:BF4F _msg__hey_guys_there_are_clues_around_here_somewhere_try_playing_the_machines:
- .AD:BF55 "HEY GUYS, THERE ARE CLUES"
- .AD:BF6F "AROUND HERE SOMEWHERE."
- .AD:BF86 "TRY PLAYING THE MACHINES!"
- .AD:BFA1 _msg__hey_guys_be_careful_on_the_crazy_slide_it_looks_kinda_dangerous:
- .AD:BFA7 "HEY GUYS, BE CAREFUL ON"
- .AD:BFBF "THE CRAZY SLIDE, IT"
- .AD:BFD3 "LOOKS KINDA DANGEROUS!"
- .AD:BFEB _unused_msg__hey_guys_we_need_something_to_open_this_lock:
- .AD:BFF1 "HEY GUYS, WE NEED" // -unused-
- .AD:C003 "SOMETHING TO OPEN" // -unused-
- .AD:C015 "THIS LOCK!" // -unused-
- .AD:C021 _msg__keep_it_up_guys_youre_doing_well_the_mystery_is_almost_solved:
- .AD:C027 "KEEP IT UP GUYS, YOU'RE"
- .AD:C03F "DOING WELL!! THE MYSTERY"
- .AD:C058 "IS ALMOST SOLVED!"
- .AD:C06B _msg__hey_guys_that_welding_gear_will_allow_us_to_break_the_lock:
- .AD:C071 "HEY GUYS, THAT WELDING"
- .AD:C088 "GEAR WILL ALLOW US TO"
- .AD:C09E "BREAK THE LOCK!!!"
- .AD:C0B1 _msg__hey_guys_there_are_clues_around_here_somewhere:
- .AD:C0B7 "HEY GUYS, THERE ARE CLUES"
- .AD:C0D1 "AROUND HERE SOMEWHERE."
- .AD:C0E9 _unref_msg__hey_guys_its_a_test_yourstrength_machine:
- .AD:C0EF "HEY GUYS, IT'S A TEST-" // -unused-
- .AD:C106 "YOUR-STRENGTH MACHINE!" // -unused-
- .AD:C11E _msg__hey_guys_i_found_this_key_see_if_you_can_use_it_anywhere:
- .AD:C124 "HEY GUYS, I FOUND THIS"
- .AD:C13B "KEY! SEE IF YOU CAN"
- .AD:C14F "USE IT ANYWHERE!"
- .AD:C161 _msg__hey_guys_you_found_a_key_now_go_and_talk_to_freddy:
- .AD:C167 "HEY GUYS, YOU FOUND A"
- .AD:C17D "KEY! NOW GO AND TALK"
- .AD:C192 "TO FREDDY."
- .AD:C19E _unref_msg__some_of_these_tents_are_really_dark:
- .AD:C1A4 "SOME OF THESE TENTS" // -unused-
- .AD:C1B8 "ARE REALLY DARK!!" // -unused-
- .AD:C1CB _unref_msg__the_crazy_slide_looks_like_fun_why_dont_you_try_it_out:
- .AD:C1D1 "THE CRAZY SLIDE LOOKS" // -unused-
- .AD:C1E7 "LIKE FUN. WHY DON'T YOU" // -unused-
- .AD:C1FF "TRY IT OUT!" // -unused-
- .AD:C20C _unref_msg__hey_guys_try_and_help_freddy_break_the_lock_on_the_big_top:
- .AD:C212 "HEY GUYS, TRY AND HELP" // -unused-
- .AD:C229 "FREDDY BREAK THE LOCK" // -unused-
- .AD:C23F "ON THE BIG TOP!" // -unused-
- .AD:C250 _unref_msg__hey_guys_solve_the_mystery_so_i_can_have_my_palm_read:
- .AD:C256 "HEY GUYS, SOLVE THE" // -unused-
- .AD:C26A "MYSTERY SO I CAN HAVE" // -unused-
- .AD:C280 "MY PALM READ!" // -unused-
- .AD:C28F _unref_msg__hey_guys_collect_the_items_to_trap_the_evil_clown:
- .AD:C295 "HEY GUYS, COLLECT THE" // -unused-
- .AD:C2AB "ITEMS TO TRAP THE EVIL" // -unused-
- .AD:C2C2 "CLOWN!!!" // -unused-
- .AD:C2CC _msg__we_need_more_clues_before_we_can_solve_the_mystery:
- .AD:C2D2 "WE NEED MORE CLUES"
- .AD:C2E5 "BEFORE WE CAN SOLVE"
- .AD:C2F9 "THE MYSTERY."
- .AD:C307 _msg__hmmm_who_would_want_to_close_the_fun_fair:
- .AD:C30D "HMMM... WHO WOULD WANT"
- .AD:C324 "TO CLOSE THE FUN FAIR?"
- .AD:C33C _msg__big_shoes_who_needs_such_big_shoes:
- .AD:C342 "BIG SHOES... WHO NEEDS"
- .AD:C359 "SUCH BIG SHOES?"
- .AD:C36A _msg__what_would_a_ghost_need_with_a_spare_mask:
- .AD:C370 "WHAT WOULD A GHOST"
- .AD:C383 "NEED WITH A SPARE MASK?"
- .AD:C39C _msg__a_real_ghost_doesnt_have_to_put_a_mop_on_its_head_for_a_wig:
- .AD:C3A2 "A REAL GHOST DOESN'T"
- .AD:C3B7 "HAVE TO PUT A MOP ON"
- .AD:C3CC "ITS HEAD FOR A WIG!"
- .AD:C3E1 _msg__why_would_a_ghost_clown_need_a_spare_red_nose:
- .AD:C3E7 "WHY WOULD A GHOST"
- .AD:C3F9 "CLOWN NEED A SPARE"
- .AD:C40C "RED NOSE?"
- .AD:C417 _unused_msg__the_mystery_is_coming_together_that_letter_was_good_clue:
- .AD:C41D "THE MYSTERY IS COMING" // -unused-
- .AD:C433 "TOGETHER... THAT" // -unused-
- .AD:C444 "LETTER WAS GOOD CLUE!" // -unused-
- .AD:C45B _unused_msg__i_know_who_owns_this_clown_costume_lets_trap_him:
- .AD:C461 "I KNOW WHO OWNS" // -unused-
- .AD:C471 "THIS CLOWN COSTUME." // -unused-
- .AD:C485 "LET'S TRAP HIM!" // -unused-
- .AD:C496 _msg__mistery_update_guys:
- .AD:C49C "MYSTERY UPDATE GUYS..."
- .AD:C4B4 _msg__leave_the_fun_fair_now_or_never_leave_again:
- .AD:C4BA "LEAVE THE FUN FAIR"
- .AD:C4CD "NOW, OR NEVER LEAVE"
- .AD:C4E1 "AGAIN...."
- .AD:C4EC _msg__i_warned_you_kids_to_leave_the_fun_fair:
- .AD:C4F2 "I WARNED YOU KIDS"
- .AD:C504 "TO LEAVE THE FUN"
- .AD:C515 "FAIR!!!!"
- .AD:C51F _msg__you_kids_will_never_catch_me:
- .AD:C525 "YOU KIDS WILL NEVER"
- .AD:C539 "CATCH ME!!!"
- .AD:C546 _unref_msg__your_feeble_trap_will_not_catch_me:
- .AD:C54C "YOUR FEEBLE TRAP WILL" // -unused-
- .AD:C562 "NOT CATCH ME!!!" // -unused-
- .AD:C573 _msg__gotcha_you_pesky_kid:
- .AD:C579 "GOTCHA, YOU"
- .AD:C585 "PESKY KID!!!"
- .AD:C593 _msg__you_havent_explored_this_area_yet_shaggy:
- .AD:C599 "YOU HAVEN'T EXPLORED"
- .AD:C5AE "THIS AREA YET, SHAGGY!"
- .AD:C5C6 _msg__im_off_to_the_big_top_you_guys_keep_searching:
- .AD:C5CC "I'M OFF TO THE BIG TOP!"
- .AD:C5E4 "YOU GUYS, KEEP SEARCHING."
- .AD:C5FF _msg__we_need_a_key_for_that_door_scoob:
- .AD:C605 "WE NEED A KEY FOR"
- .AD:C617 "THAT DOOR SCOOB!"
- .AD:C629 _msg__grrrrrrr:
- .AD:C62F "GRRRRRRR...."
- .AD:C63D _msg___its_not_mysterious_finding_a_cannon_ball_near_a_cannon_scoob:
- .AD:C643 " IT'S NOT MYSTERIOUS"
- .AD:C658 "FINDING A CANNON BALL"
- .AD:C66E "NEAR A CANNON, SCOOB."
- .AD:C685 _msg__thats_dangerous__scoob_im_not___touching_it:
- .AD:C68B "THAT'S DANGEROUS"
- .AD:C69C " SCOOB, I'M NOT"
- .AD:C6AC " TOUCHING IT."
- .AD:C6BC _msg__thats_just_glue_scoob_likeits_not_special:
- .AD:C6C2 "THAT'S JUST GLUE"
- .AD:C6D3 "SCOOB, LIKE,IT'S"
- .AD:C6E4 "NOT, SPECIAL..."
- .AD:C6F5 _msg__wow_scoob_a_box_of_matches_i_dont_know_what_wed_use_them_for:
- .AD:C6FB "WOW, SCOOB! A BOX OF"
- .AD:C710 "MATCHES. I DON'T KNOW"
- .AD:C726 "WHAT WE'D USE THEM FOR."
- .AD:C73F _unref_msg__rrrred_ryan:
- .AD:C745 "R-R-R-RED RYAN!" // -unused-
- .AD:C756 _msg__like_isnt_this_the_hhaunted_shshshipwreck:
- .AD:C75C "LIKE, ISN'T THIS"
- .AD:C76D "THE H-HAUNTED"
- .AD:C77B "SH-SH-SHIPWRECK?..."
- .AD:C790 _msg__zoinks_no_way_im___spending_a_day_on___any_spooky_wreck:
- .AD:C796 "...ZOINKS! NO WAY I'M"
- .AD:C7AC " SPENDING A DAY ON"
- .AD:C7C0 " ANY SPOOKY WRECK!!"
- .AD:C7D6 _msg__reah_rrright_raggy:
- .AD:C7DC "REAH! R-R-RIGHT"
- .AD:C7EC "RAGGY!!"
- .AD:C7F5 _msg__no_need_to_be_scared_guys_its_only_an_empty_wreck_those:
- .AD:C7FB "NO NEED TO BE SCARED,"
- .AD:C811 "GUYS! IT'S ONLY AN"
- .AD:C824 "EMPTY WRECK. THOSE..."
- .AD:C83B _msg__newspaper_stories_are_just_hogwash_there_arent_any_ghostly_pirates:
- .AD:C841 "...NEWSPAPER STORIES"
- .AD:C856 "ARE JUST HOGWASH."
- .AD:C868 "THERE AREN'T ANY"
- .AD:C879 "GHOSTLY PIRATES!"
- .AD:C88B _unref_msg__just_barnacles_and_maybe_some_treasure:
- .AD:C891 "JUST BARNACLES AND" // -unused-
- .AD:C8A4 "MAYBE SOME TREASURE!" // -unused-
- .AD:C8BA _msg__come_on_gang_its_a_great_day_to_go_exploring:
- .AD:C8C0 "COME ON GANG,"
- .AD:C8CE "IT'S A GREAT DAY"
- .AD:C8DF "TO GO EXPLORING!"
- .AD:C8F1 _msg__groovy_come_on_shaggy_ill_give_you_guys_a_scooby_snack_if_we:
- .AD:C8F7 "GROOVY! COME ON SHAGGY,"
- .AD:C90F "I'LL GIVE YOU GUYS A"
- .AD:C924 "SCOOBY SNACK IF WE..."
- .AD:C93B _msg__solve_the_mystery_of_the_red_ryan:
- .AD:C941 "...SOLVE THE MYSTERY"
- .AD:C956 "OF THE RED RYAN!"
- .AD:C968 _msg__a_chest_full_of_treasurehmmm_but_whats_it_doing_on:
- .AD:C96E "A CHEST FULL OF"
- .AD:C97E "TREASURE...HMMM, BUT"
- .AD:C993 "WHAT'S IT DOING ON.."
- .AD:C9A9 _msg__the_red_ryan_ill_gotten_gains_i_bet_you_found_a_clue_guys:
- .AD:C9AF "...THE RED RYAN? ILL-"
- .AD:C9C5 "GOTTEN GAINS, I BET!"
- .AD:C9DA "YOU FOUND A CLUE, GUYS!"
- .AD:C9F3 _msg__its_a_trolley_hmmm_it_could_be_very_useful:
- .AD:C9F9 "IT'S A TROLLEY, HMMM..."
- .AD:CA11 "IT COULD BE VERY USEFUL!"
- .AD:CA2B _msg__its_a_smelly_old_fish_throw_it_away:
- .AD:CA31 "IT'S A SMELLY, OLD"
- .AD:CA44 "FISH! THROW IT AWAY."
- .AD:CA5A _msg__a_map_of_the_local_areait_has_all_the_caves_used:
- .AD:CA60 "A MAP OF THE LOCAL"
- .AD:CA73 "AREA...IT HAS ALL"
- .AD:CA85 "THE CAVES USED..."
- .AD:CA98 _msg__by_smugglers_hmmm_a_great_clue:
- .AD:CA9E "...BY SMUGGLERS."
- .AD:CAAF "HMMM, A GREAT CLUE!"
- .AD:CAC4 _msg__a_crate_im_sure_you_can_put_that_somewhere:
- .AD:CACA "A CRATE, I'M"
- .AD:CAD7 "SURE YOU CAN PUT"
- .AD:CAE8 "THAT SOMEWHERE."
- .AD:CAF9 _msg__hey_guys_its_a_pirate_teddy_hold_on:
- .AD:CAFF "HEY, GUYS. IT'S"
- .AD:CB0F "A PIRATE TEDDY!"
- .AD:CB1F "HOLD ON...."
- .AD:CB2C _msg__theres_a_key_hidden_inside:
- .AD:CB32 "THERE'S A KEY"
- .AD:CB40 "HIDDEN INSIDE!"
- .AD:CB50 _msg__hey_guys_its_an_empty_bucket_you_could_cover_something_with_that:
- .AD:CB56 "HEY, GUYS. IT'S AN EMPTY"
- .AD:CB6F "BUCKET, YOU COULD COVER"
- .AD:CB87 "SOMETHING WITH THAT!"
- .AD:CB9D _msg__hmmm_an_eye_patch_just_like_that_pirate_wears_hold_on:
- .AD:CBA3 "HMMM... AN EYE PATCH,"
- .AD:CBB9 "JUST LIKE THAT PIRATE"
- .AD:CBCF "WEARS. HOLD ON..."
- .AD:CBE2 _msg__it_has_a_hole_to_see_through_groovy_clue_guys:
- .AD:CBE8 "IT HAS A HOLE TO SEE"
- .AD:CBFD "THROUGH. GROOVY CLUE"
- .AD:CC12 "GUYS!!!"
- .AD:CC1B _msg__diving_equipment_on_this_old_wreck_hmmm_thats_odd:
- .AD:CC21 "DIVING EQUIPMENT,"
- .AD:CC33 "ON THIS OLD WRECK?"
- .AD:CC46 "HMMM, THAT'S ODD..."
- .AD:CC5B _msg__someone_must_be_diving_around_here_thats_a_clue:
- .AD:CC61 "...SOMEONE MUST BE"
- .AD:CC74 "DIVING AROUND HERE."
- .AD:CC88 "THAT'S A CLUE!"
- .AD:CC98 _msg__a_bar_of_soap_this_old_wreck_could_use_a_spring_cleaning:
- .AD:CC9E "A BAR OF SOAP. THIS"
- .AD:CCB2 "OLD WRECK COULD USE"
- .AD:CCC6 "A SPRING CLEANING."
- .AD:CCDA _msg__a_scrap_of_paper_hmmm_it_details_the_wrecks_in_this_area:
- .AD:CCE0 "A SCRAP OF PAPER?"
- .AD:CCF2 "HMMM, IT DETAILS THE"
- .AD:CD07 "WRECKS IN THIS AREA.."
- .AD:CD1E _msg__that_have_been_robbed_recently_great_clue_guys:
- .AD:CD24 "...THAT HAVE BEEN"
- .AD:CD36 "ROBBED RECENTLY!"
- .AD:CD47 "GREAT CLUE, GUYS!"
- .AD:CD5A _unref_msg__look_theres_a_key_rolled_up_inside_it_:
- .AD:CD60 "LOOK, THERE'S A" // -unused-
- .AD:CD70 "KEY ROLLED UP" // -unused-
- .AD:CD7E "INSIDE IT... " // -unused-
- .AD:CD8D _msg__hey_guys_its_a_power_cable_for_a_generator:
- .AD:CD93 "HEY, GUYS. IT'S A POWER"
- .AD:CDAB "CABLE FOR A GENERATOR!"
- .AD:CDC3 _unused_msg__hey_guys_its_a_power_generator:
- .AD:CDC9 "HEY, GUYS. IT'S A" // -unused-
- .AD:CDDB "POWER GENERATOR!" // -unused-
- .AD:CDED _unused_msg__hey_guys_use_this_key_on_locked_doors:
- .AD:CDF3 "HEY, GUYS. USE THIS"
- .AD:CE07 "KEY ON LOCKED DOORS!"
- .AD:CE1D _msg__this_is_gun_powder__scoob_take_it_to_freddy_hell_know_what_to_do_with_it:
- .AD:CE23 "THIS IS GUN POWDER,"
- .AD:CE37 " SCOOB! TAKE IT TO"
- .AD:CE4A "FREDDY, HE'LL KNOW"
- .AD:CE5D "WHAT TO DO WITH IT!"
- .AD:CE72 _unused_msg__you_found_some_matches_you_two_better_be_careful_with_those:
- .AD:CE78 "YOU FOUND SOME MATCHES!" // -unused-
- .AD:CE90 "YOU TWO BETTER BE" // -unused-
- .AD:CEA2 "CAREFUL WITH THOSE." // -unused-
- .AD:CEB7 _unref_msg__its_a_key_scoob_maybe_we_could_use_it_to_open_the_door:
- .AD:CEBD "IT'S A KEY, SCOOB." // -unused-
- .AD:CED0 "MAYBE WE COULD" // -unused-
- .AD:CEDF "USE IT TO OPEN" // -unused-
- .AD:CEEE "THE DOOR." // -unused-
- .AD:CEF9 _unref_msg__projection_gear_hmmm_with_film_in_it_of_that_swashbuckling:
- .AD:CEFF "PROJECTION GEAR..." // -unused-
- .AD:CF12 "HMMM, WITH FILM IN IT OF" // -unused-
- .AD:CF2B "THAT SWASHBUCKLING..." // -unused-
- .AD:CF61 "THIS CLUE SHOWS US HOW HE" // -unused-
- .AD:CF7B "PLAYED GHOST, TO SCARE US!" // -unused-
- .AD:CF97 _msg__a_bar_of_gold_hmmm_and_its_still_warm_i_bet_that_peg_leg:
- .AD:CF9D "A BAR OF GOLD, HMMM,"
- .AD:CFB2 "AND IT'S STILL WARM!"
- .AD:CFC7 "I BET THAT PEG LEG..."
- .AD:CFDE _msg__pirate_has_melted_down_stolen_gold_its_a_great_clue:
- .AD:CFE4 "...PIRATE HAS MELTED"
- .AD:CFF9 "DOWN STOLEN GOLD!"
- .AD:D00B "IT'S A GREAT CLUE!"
- .AD:D01F _msg__oh_yuck_guys_this_place_is_filthy_there_must_be_something:
- .AD:D025 "OH YUCK, GUYS."
- .AD:D034 "THIS PLACE IS FILTHY."
- .AD:D04A "THERE MUST BE SOMETHING"
- .AD:D063 _msg__to_clean_up_with_around_here:
- .AD:D069 "TO CLEAN UP WITH"
- .AD:D07A "AROUND HERE."
- .AD:D088 _msg__can_you_guys_clean_up_this_mess_on_the_floor_please_:
- .AD:D08E "CAN YOU GUYS CLEAN"
- .AD:D0A1 "UP THIS MESS ON THE"
- .AD:D0B5 "FLOOR, PLEASE ?"
- .AD:D0C6 _msg__hey_guys_this_is_an_electric_door_we_need_something_to_open_it:
- .AD:D0CC "HEY, GUYS. THIS IS AN"
- .AD:D0E2 "ELECTRIC DOOR! WE NEED"
- .AD:D0F9 "SOMETHING TO OPEN IT!"
- .AD:D110 _msg__great_guys_maybe_we_can_power_the_door_lock_with_the_generator:
- .AD:D116 "GREAT, GUYS. MAYBE WE"
- .AD:D12C "CAN POWER THE DOOR LOCK"
- .AD:D144 "WITH THE GENERATOR."
- .AD:D159 _msg__hmmm_we_may_need_something_to_connect_it_to_the_power_line:
- .AD:D15F "HMMM, WE MAY NEED"
- .AD:D171 "SOMETHING TO CONNECT"
- .AD:D186 "IT TO THE POWER LINE."
- .AD:D19D _msg__that_power_cable_is_just_what_we_need:
- .AD:D1A3 "THAT POWER CABLE"
- .AD:D1B4 "IS JUST WHAT WE"
- .AD:D1C4 "NEED."
- .AD:D1CB _msg__it_worked_the_door_is_open_now:
- .AD:D1D1 "IT WORKED! THE"
- .AD:D1E0 "DOOR IS OPEN NOW."
- .AD:D1F3 _unref_msg__if_we_need_it_then_well_come_back_for_it_scoob:
- .AD:D1F9 "IF WE NEED IT, THEN" // -unused-
- .AD:D20D "WE'LL COME BACK FOR" // -unused-
- .AD:D221 "IT, SCOOB...." // -unused-
- .AD:D230 _msg__we_havent_found_any_clues_yet_guys_0:
- .AD:D236 "WE HAVEN'T FOUND ANY"
- .AD:D24B "CLUES YET, GUYS!!"
- .AD:D25E _msg__the_treasure_inside_the_chest_is_corroded_by_the_sea:
- .AD:D264 "THE TREASURE INSIDE"
- .AD:D278 "THE CHEST IS CORRODED"
- .AD:D28E "BY THE SEA!"
- .AD:D29B _msg__the_local_network_of_caves_could_be_used_for_smuggling:
- .AD:D2A1 "THE LOCAL NETWORK"
- .AD:D2B3 "OF CAVES COULD BE"
- .AD:D2C5 "USED FOR SMUGGLING!"
- .AD:D2DA _msg__any_real_pirate_ghost_wouldnt_need_a_hole_in_his_eye_patch_to_see:
- .AD:D2E0 "ANY REAL PIRATE GHOST"
- .AD:D2F6 "WOULDN'T NEED A HOLE IN"
- .AD:D30E "HIS EYE PATCH TO SEE!"
- .AD:D325 _msg__the_thieves_must_have_to_dive_to_the_wrecks_to_steal_the_treasure:
- .AD:D32B "THE THIEVES MUST HAVE"
- .AD:D341 "TO DIVE TO THE WRECKS"
- .AD:D357 "TO STEAL THE TREASURE!"
- .AD:D36F _msg__the_last_wreck_listed_hasnt_been_robbed_yet_it_must_be_next:
- .AD:D375 "THE LAST WRECK LISTED"
- .AD:D38B "HASN'T BEEN ROBBED YET!"
- .AD:D3A3 "IT MUST BE NEXT!"
- .AD:D3B5 _unref_msg__the_projector_shows_someone_is_up_to_no_good_theyre_probably:
- .AD:D3BB "THE PROJECTOR SHOWS" // -unused-
- .AD:D3CF "SOMEONE IS UP TO NO" // -unused-
- .AD:D3E3 "GOOD. THEY'RE PROBABLY.." // -unused-
- .AD:D3FD _unref_msg__trying_to_cover_up_their_gold_smuggling_we_have_to_catch_them:
- .AD:D403 "...TRYING TO COVER UP" // -unused-
- .AD:D419 "THEIR GOLD SMUGGLING!" // -unused-
- .AD:D42F "WE HAVE TO CATCH THEM!" // -unused-
- .AD:D447 _msg__great_guys_this_will_take_his_feet_out_from_under_him:
- .AD:D44D "GREAT, GUYS. THIS"
- .AD:D45F "WILL TAKE HIS FEET"
- .AD:D472 "OUT FROM UNDER HIM!"
- .AD:D487 _msg__hey_guys_we_need_a_trolley:
- .AD:D48D "HEY, GUYS. WE NEED"
- .AD:D4A0 "A TROLLEY!"
- .AD:D4AC _msg__ill_cover_his_head_with_this_so_he_cant_see_what_hes_doing:
- .AD:D4B2 "I'LL COVER HIS HEAD"
- .AD:D4C6 "WITH THIS SO HE CAN'T"
- .AD:D4DC "SEE WHAT HE'S DOING!"
- .AD:D4F2 _msg__hey_guys_we_need_a_rug:
- .AD:D4F8 "HEY, GUYS. WE"
- .AD:D506 "NEED A RUG!"
- .AD:D513 _msg____you_hold_on_to_the___teddy_and_use_it_to_entice_him_into_our_trap:
- .AD:D519 " YOU HOLD ON TO THE"
- .AD:D52E " TEDDY AND USE IT TO"
- .AD:D544 "ENTICE HIM INTO OUR TRAP!"
- .AD:D55F _unused_msg__hey_guys_we_need_a_pirate_teddy:
- .AD:D565 "HEY, GUYS. WE NEED" // -unused-
- .AD:D578 "A PIRATE TEDDY!" // -unused-
- .AD:D589 _msg__great_work_guys_now_we_have_to_build_a_trap_to_catch:
- .AD:D58F "GREAT WORK, GUYS!"
- .AD:D5A1 "NOW WE HAVE TO BUILD"
- .AD:D5B6 "A TRAP TO CATCH..."
- .AD:D5CA _msg__that_pretend_pirate_find_these_trap_items_ive_seen_them_nearby:
- .AD:D5D0 "...THAT PRETEND PIRATE!"
- .AD:D5E8 "FIND THESE TRAP ITEMS..."
- .AD:D601 "I'VE SEEN THEM NEARBY."
- .AD:D619 _msg__bring_them_to_me_so_i_can_build_the_trap:
- .AD:D61F "...BRING THEM"
- .AD:D62D "TO ME, SO I CAN"
- .AD:D63D "BUILD THE TRAP!"
- .AD:D64E _msg__good_job_guys_now_go_and_find_oneeyed_matt_and:
- .AD:D654 "GOOD JOB, GUYS. NOW"
- .AD:D668 "GO AND FIND ONE-EYED"
- .AD:D67D "MATT AND..."
- .AD:D68A _msg__make_sure_he_follows_you_into_our_trap_ok_guys:
- .AD:D690 "...MAKE SURE HE"
- .AD:D6A0 "FOLLOWS YOU INTO"
- .AD:D6B1 "OUR TRAP! OK, GUYS?"
- .AD:D6C6 _msg__zzzoinks_fffind_the_pppirate_and_get_him_to_chchchase_us:
- .AD:D6CC "Z-Z-ZOINKS! F-F-FIND"
- .AD:D6E1 "THE P-P-PIRATE AND GET"
- .AD:D6F8 "HIM TO CH-CH-CHASE US!"
- .AD:D710 _msg__rrronster_rorayraggy_roray:
- .AD:D716 "R-R-RONSTER,"
- .AD:D723 "RO-RAY-RAGGY,"
- .AD:D731 "RO-RAY!!"
- .AD:D73B _msg__oh_come_on_guys_ill_give_you_a_scooby_snack:
- .AD:D741 "OH, COME ON GUYS.."
- .AD:D754 "I'LL GIVE YOU A"
- .AD:D764 "SCOOBY SNACK!"
- .AD:D773 _msg__rrrooby_rack_reahreahreah:
- .AD:D779 "R-R-ROOBY RACK,"
- .AD:D789 "REAH-REAH-REAH!!"
- .AD:D79B _msg__likei_guess_were_sold_on_the_idea_come_on_scoob_lets_go:
- .AD:D7A1 "LIKE...I GUESS WE'RE"
- .AD:D7B6 "SOLD ON THE IDEA! COME"
- .AD:D7CD "ON SCOOB, LETS GO!"
- .AD:D7E1 _msg__hit_the_lights_daphne_0:
- .AD:D7E7 "HIT THE LIGHTS, DAPHNE!"
- .AD:D800 _msg__we_did_it_here_guys_have_a_scooby_snack_for_being_so_brave:
- .AD:D806 "WE DID IT! HERE GUYS,"
- .AD:D81C "HAVE A SCOOBY SNACK"
- .AD:D830 "FOR BEING SO BRAVE!"
- .AD:D845 _msg__well_done_gang_we_managed_to_foil_oneeyed_matts_attempt:
- .AD:D84B "WELL DONE, GANG. WE"
- .AD:D85F "MANAGED TO FOIL ONE-EYED"
- .AD:D878 "MATT'S ATTEMPT.."
- .AD:D88A _msg__to_steal_the_treasure_and_melt_it_down_so_he_could_sell_it:
- .AD:D890 "...TO STEAL THE TREASURE,"
- .AD:D8AA "AND MELT IT DOWN SO"
- .AD:D8BE "HE COULD SELL IT!!"
- .AD:D8D2 _msg__now_i_want_to_find_out_just_whos_behind_this_mask:
- .AD:D8D8 "NOW I WANT TO FIND"
- .AD:D8EB "OUT, JUST WHO'S"
- .AD:D8FB "BEHIND THIS MASK!!"
- .AD:D90F _msg__oh_captain_porter_why_did_you_do_it:
- .AD:D915 "OH! CAPTAIN PORTER!"
- .AD:D929 "WHY DID YOU DO IT?"
- .AD:D93D _msg__no_one_really_wanted_that_treasure_they_were_just_going_to_exhibit:
- .AD:D943 "NO ONE REALLY WANTED"
- .AD:D958 "THAT TREASURE! THEY WERE"
- .AD:D971 "JUST GOING TO EXHIBIT..."
- .AD:D98B _msg__it_in_a_museum_what_good_would_it_do_in_there_so_i:
- .AD:D991 "...IT IN A MUSEUM."
- .AD:D9A4 "WHAT GOOD WOULD IT DO"
- .AD:D9BA "IN THERE? SO I..."
- .AD:D9CD _msg__decided_to_scare_everyone_off_the_wreck_with:
- .AD:D9D3 "...DECIDED TO SCARE"
- .AD:D9E7 "EVERYONE OFF THE"
- .AD:D9F8 "WRECK WITH..."
- .AD:DA07 _msg__ghost_stories_and_get_to_the_treasure_before_the_museum:
- .AD:DA0D "..GHOST STORIES, AND"
- .AD:DA22 "GET TO THE TREASURE"
- .AD:DA36 "BEFORE THE MUSEUM!!.."
- .AD:DA4D _msg__i_wouldve_gotten_away_with_it_too_if_it_werent_for_you:
- .AD:DA53 "...I WOULD'VE GOTTEN"
- .AD:DA68 "AWAY WITH IT, TOO, IF"
- .AD:DA7E "IT WEREN'T FOR YOU..."
- .AD:DA95 _msg__meddlin_kids_poking_your_noses_around:
- .AD:DA9B "...MEDDLIN' KIDS POKING"
- .AD:DAB3 "YOUR NOSES AROUND!!"
- .AD:DAC8 _msg__quick_guys_bowl_him_over_with_the_trolley:
- .AD:DACE "QUICK GUYS,"
- .AD:DADA "BOWL HIM OVER"
- .AD:DAE8 "WITH THE TROLLEY!!"
- .AD:DAFC _msg____hey_scoob_get_something_to_cover___the_rat_in:
- .AD:DB02 " HEY SCOOB, GET"
- .AD:DB13 "SOMETHING TO COVER"
- .AD:DB26 " THE RAT IN..."
- .AD:DB37 _msg__in_the_next_room_before_daphne_sees_she_hates_rats:
- .AD:DB3D "...IN THE NEXT ROOM"
- .AD:DB51 "BEFORE DAPHNE SEES."
- .AD:DB65 "SHE HATES RATS!"
- .AD:DB76 _msg__grrrrget_off_this_ship_now:
- .AD:DB7C "GRRRR...GET OFF"
- .AD:DB8C "THIS SHIP NOW..."
- .AD:DB9E _msg__i_wont_give_you_a_second_chance:
- .AD:DBA4 "I WON'T GIVE YOU"
- .AD:DBB5 "A SECOND CHANCE!"
- .AD:DBC7 _msg__i_warned_you_to_leave_this_ship:
- .AD:DBCD "I WARNED YOU TO"
- .AD:DBDD "LEAVE THIS SHIP..."
- .AD:DBF1 _msg__now_youre_in_for_it:
- .AD:DBF7 "...NOW YOU'RE IN FOR IT!!"
- .AD:DC12 _msg___hows_it_going_guys:
- .AD:DC18 " HOW'S IT"
- .AD:DC22 "GOING GUYS?"
- .AD:DC2F _msg__this_place_is_really_weird:
- .AD:DC35 "THIS PLACE IS"
- .AD:DC43 "REALLY WEIRD."
- .AD:DC52 _msg__have_you_found_any_clues_yet_0:
- .AD:DC58 "HAVE YOU FOUND"
- .AD:DC67 "ANY CLUES YET?"
- .AD:DC77 _msg__there_could_be_a_clue_anywhere_keep_searching:
- .AD:DC7D "THERE COULD BE"
- .AD:DC8C "A CLUE ANYWHERE."
- .AD:DC9D "KEEP SEARCHING."
- .AD:DCAE _msg__velma_can_solve_this_mystery_if_we_find_clues_for_her:
- .AD:DCB4 "VELMA CAN SOLVE"
- .AD:DCC4 "THIS MYSTERY IF WE"
- .AD:DCD7 "FIND CLUES FOR HER."
- .AD:DCEC _msg__maybe_oneeyed_matt_isnt_a_real_ghost:
- .AD:DCF2 "MAYBE ONE-EYED MATT"
- .AD:DD06 "ISN'T A REAL GHOST."
- .AD:DD1B _unref_msg____great_shot_well_done_guys:
- .AD:DD21 " GREAT SHOT!" // -unused-
- .AD:DD2F "WELL DONE, GUYS!" // -unused-
- .AD:DD41 _msg__the_pirate_teddy_its_all_hollow_where__the_key_used_to_be:
- .AD:DD47 "THE PIRATE TEDDY..."
- .AD:DD5B "IT'S ALL HOLLOW WHERE"
- .AD:DD71 " THE KEY USED TO BE."
- .AD:DD87 _msg__hey_guys_if_you_get_frightened_come_and_see_me_and_i_will:
- .AD:DD8D "HEY, GUYS. IF YOU GET"
- .AD:DDA3 "FRIGHTENED, COME AND"
- .AD:DDB8 "SEE ME AND I WILL..."
- .AD:DDCE _msg__give_you_a_scooby_snack_be_careful_because:
- .AD:DDD4 "GIVE YOU A SCOOBY"
- .AD:DDE6 "SNACK! BE CAREFUL"
- .AD:DDF8 "BECAUSE..."
- .AD:DE04 _msg__i_only_have_a_few:
- .AD:DE0A "I ONLY HAVE A FEW!"
- .AD:DE1E _unref_msg__hey_guys_this_ship_is_full_of_yucky_rats:
- .AD:DE24 "HEY, GUYS. THIS SHIP IS" // -unused-
- .AD:DE3C "FULL OF YUCKY RATS!!" // -unused-
- .AD:DE52 _unref_msg__hey_guys_that_crate_looks_useful:
- .AD:DE58 "HEY, GUYS. THAT CRATE" // -unused-
- .AD:DE6E "LOOKS USEFUL!" // -unused-
- .AD:DE7D _unref_msg__hey_guys_we_need_a_key_to_that_door_try_showing_things_to_velma:
- .AD:DE83 "HEY, GUYS. WE NEED A KEY" // -unused-
- .AD:DE9C "TO THAT DOOR! TRY" // -unused-
- .AD:DEAE "SHOWING THINGS TO VELMA." // -unused-
- .AD:DEC8 _unref_msg__hey_guys_we_need_to_get_to_deck_three:
- .AD:DECE "HEY, GUYS. WE NEED TO" // -unused-
- .AD:DEE4 "GET TO DECK THREE!!" // -unused-
- .AD:DEF9 _unref_msg__hey_guys_help_freddy_open_the_electric_door:
- .AD:DEFF "HEY, GUYS. HELP FREDDY" // -unused-
- .AD:DF16 "OPEN THE ELECTRIC DOOR!" // -unused-
- .AD:DF2F _msg__hey_guys_throw_the_soap_at_one_eyed_matt:
- .AD:DF35 "HEY, GUYS. THROW THE SOAP"
- .AD:DF4F "AT ONE EYED MATT!!!!"
- .AD:DF65 _msg__remember_to_use_the_map_of_the_ship_we_brought:
- .AD:DF6B "REMEMBER TO USE THE MAP"
- .AD:DF83 "OF THE SHIP WE BROUGHT."
- .AD:DF9C _msg__one_eyed_matt_opened_the_door_lets_explore_the_ship_some_more:
- .AD:DFA2 "ONE EYED MATT OPENED"
- .AD:DFB7 "THE DOOR!!! LETS EXPLORE"
- .AD:DFD0 "THE SHIP SOME MORE!"
- .AD:DFE5 _msg__hey_guys_youve_explored_that_area_try_looking_around_here_some_more:
- .AD:DFEB "HEY, GUYS. YOU'VE EXPLORED"
- .AD:E006 "THAT AREA! TRY LOOKING"
- .AD:E01D "AROUND HERE SOME MORE!"
- .AD:E035 _msg__hey_guys_youve_explored_that_area_try_looking_outside_for_some_clues:
- .AD:E03B "HEY, GUYS. YOU'VE EXPLORED"
- .AD:E056 "THAT AREA! TRY LOOKING"
- .AD:E06D "OUTSIDE FOR SOME CLUES!"
- .AD:E086 _msg__hey_guys_go_and_show_that_map_to_velma:
- .AD:E08C "HEY, GUYS. GO AND SHOW"
- .AD:E0A3 "THAT MAP TO VELMA!"
- .AD:E0B7 _msg__hey_guys_that_key_will_open_the_locked_door_which_goes_to_deck_:
- .AD:E0BD "HEY, GUYS. THAT KEY WILL"
- .AD:E0D6 "OPEN THE LOCKED DOOR"
- .AD:E0EB "WHICH GOES TO DECK 2!"
- .AD:E102 _msg____hey_guys_we_need_something_to_open_that_locked_door_to_deck_:
- .AD:E108 " HEY, GUYS. WE NEED"
- .AD:E11D "SOMETHING TO OPEN THAT"
- .AD:E134 "LOCKED DOOR TO DECK 3!"
- .AD:E14C _msg__hey_guys_this_gun_powder_and_these_matches_will_let_us_open_that_locked_door:
- .AD:E152 "HEY, GUYS. THIS GUN POWDER"
- .AD:E16D "AND THESE MATCHES WILL LET"
- .AD:E188 "US OPEN THAT LOCKED DOOR!"
- .AD:E1A3 _msg__follow_me_to_the_door_and_stay_close:
- .AD:E1A9 "FOLLOW ME TO THE DOOR.."
- .AD:E1C1 "AND STAY CLOSE!!!"
- .AD:E1D4 _msg__hey_guys_stand_back_im_going_to_blow_the_door:
- .AD:E1DA "HEY, GUYS. STAND"
- .AD:E1EB "BACK, I'M GOING"
- .AD:E1FB "TO BLOW THE DOOR!"
- .AD:E20E _msg__good_work_guys_now_we_can_explore_some_more_of_the_ship:
- .AD:E214 "GOOD WORK GUYS! NOW"
- .AD:E228 "WE CAN EXPLORE SOME"
- .AD:E23C "MORE OF THE SHIP!"
- .AD:E24F _msg__lets_go_and_open_that_door:
- .AD:E255 "LET'S GO AND OPEN"
- .AD:E267 "THAT DOOR!"
- .AD:E273 _msg__good_work_guys_i_think_we_can_solve_this_mystery_now_go_and_see_freddy:
- .AD:E279 "GOOD WORK GUYS, I"
- .AD:E28B "THINK WE CAN SOLVE"
- .AD:E29E "THIS MYSTERY! NOW"
- .AD:E2B0 "GO AND SEE FREDDY!"
- .AD:E2C4 _msg__hey_scoob_we_are_going_to_need_more_than_a_key_to_get_through_that_door:
- .AD:E2CA "HEY, SCOOB! WE ARE GOING"
- .AD:E2E3 "TO NEED MORE THAN A KEY"
- .AD:E2FB "TO GET THROUGH THAT DOOR!"
- .AD:E316 _msg__hey_scoob_we_will_lose_the_trolley_if_we_use_it_here:
- .AD:E31C "HEY, SCOOB! WE WILL"
- .AD:E330 "LOSE THE TROLLEY"
- .AD:E341 "IF WE USE IT HERE!"
- .AD:E355 _msg__its_just_a_rug_scoob_its_not_mysterious:
- .AD:E35B "IT'S JUST A RUG,"
- .AD:E36C "SCOOB. IT'S NOT"
- .AD:E37C "MYSTERIOUS..."
- .AD:E38B _msg__zzzzzzzzz:
- .AD:E391 "ZZZ..Z.ZZZZ.Z..."
- .AD:E3A3 _unref_msg__waaaah:
- .AD:E3A9 "WAAAAH!" // -unused-
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