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- float[] vertices = new float[] {
- // Front Face
- -0.5f, 0.5f, 0.5f, // V0
- -0.5f, -0.5f, 0.5f, // V1
- 0.5f, -0.5f, 0.5f, // V2
- 0.5f, 0.5f, 0.5f, // V3
- // Top Face
- -0.5f, 0.5f, -0.5f, // V4
- 0.5f, 0.5f, -0.5f, // V5
- -0.5f, 0.5f, 0.5f, // V6
- 0.5f, 0.5f, 0.5f, // V7
- // Right Face
- 0.5f, 0.5f, 0.5f, // V8
- 0.5f, -0.5f, 0.5f, // V9
- 0.5f, -0.5f, -0.5f, // V10
- 0.5f, 0.5f, -0.5f, // V11
- // Left Face
- -0.5f, 0.5f, 0.5f, // V12
- -0.5f, 0.5f, -0.5f, // V13
- -0.5f, -0.5f, -0.5f, // V14
- -0.5f, -0.5f, 0.5f, // V15
- // Bottom Face
- -0.5f, -0.5f, -0.5f, // V16
- -0.5f, -0.5f, 0.5f, // V17
- 0.5f, -0.5f, -0.5f, // V18
- 0.5f, -0.5f, 0.5f, // V19
- // Back Face
- -0.5f, 0.5f, -0.5f, // V20
- 0.5f, 0.5f, -0.5f, // V21
- -0.5f, -0.5f, -0.5f, // V22
- 0.5f, -0.5f, -0.5f, // V23
- };
- float[] texturePos = new float[]{
- // Front Face
- 0.0f, 0.0f,
- 0.0f, 0.5f,
- 0.5f, 0.5f,
- 0.5f, 0.0f,
- // Top Face
- 0.0f, 0.5f,
- 0.5f, 0.5f,
- 0.0f, 1.0f,
- 0.5f, 1.0f,
- // Right Face
- 0.0f, 0.0f,
- 0.0f, 0.5f,
- 0.5f, 0.5f,
- 0.5f, 0.0f,
- // Left Face
- 0.5f, 0.0f,
- 0.0f, 0.0f,
- 0.0f, 0.5f,
- 0.5f, 0.5f,
- // Bottom Face
- 0.5f, 0.5f,
- 0.5f, 0.0f,
- 1.0f, 0.5f,
- 1.0f, 0.0f,
- // Back Face
- 0.5f, 0.0f,
- 0.0f, 0.0f,
- 0.5f, 0.5f,
- 0.0f, 0.5f,
- };
- int[] indices = new int[]{
- 0, 1, 3, 3, 1, 2, // Front Face
- 7, 5, 6, 6, 5, 4, // Top Face
- 8, 9, 11, 11, 9, 10, // Right Face
- 12, 13, 15, 15, 13, 14, // Left Face
- 19, 17, 18, 18, 17, 16, // Bottom Face
- 20, 21, 22, 22, 21, 23 // Back Face
- };
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