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- Starting a 'Normal' compile.
- Starting compilation of 123_001_001_postbridge_compile_detail_2
- Valve Software - vbsp.exe (Sep 23 2019)
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.log', but we don't own that location. Allowing.
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.vmf
- Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/coalmines/blendgroundtowall_coalmines_wvt_patch
- Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/brick/blendcobbletocobblesnow001_wvt_patch
- Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/coalmines/blendgroundtograss_coalmines_wvt_patch
- Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/swamp/nature/blendswampmudtodirt001_wvt_patch
- Patching WVT material: maps/123_001_001_postbridge_compile_detail_2/nature/blendrockgroundwallforest002_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2440 detail faces...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Warning: overflowed 20 displacement corner-neighbor lists.Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (3207710 bytes)
- Error! To use model "models/player/heavy.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/heavy.mdl"!
- Error! To use model "models/props_2fort/lantern001.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_2fort/lantern001.mdl"!
- Static prop models/props_hydro/metal_barrier03.mdl outside the map (-2292.00, 1536.00, 208.00)
- Error! To use model "models/props_gameplay/door_slide_small_dynamic.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_gameplay/door_slide_small_dynamic.mdl"!
- Error! To use model "models/props_gameplay/resupply_locker.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_gameplay/resupply_locker.mdl"!
- Error! To use model "models/thundermountain_fx/bridgedyncrates.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/thundermountain_fx/bridgedyncrates.mdl"!
- Error! To use model "models/player/soldier.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/soldier.mdl"!
- Error! To use model "models/player/pyro.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/pyro.mdl"!
- Error! To use model "models/buildables/sentry2.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/buildables/sentry2.mdl"!
- Error! To use model "models/player/DEMO.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/DEMO.mdl"!
- Error! To use model "models/player/spy.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/spy.mdl"!
- Static prop models/props_2fort/lightbulb001.mdl outside the map (-960.00, 3456.00, -128.00)
- Error! To use model "models/player/sniper.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/player/sniper.mdl"!
- Error! To use model "models/weapons/w_models/w_bonesaw.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/weapons/w_models/w_bonesaw.mdl"!
- Static prop models/props_farm/sewer_cap001a.mdl outside the map (48.00, 1536.00, -168.00)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 6779 texinfos to 4186
- Reduced 309 texdatas to 275 (9454 bytes to 7789)
- Writing C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 871592, actual size 864142
- 15 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- Valve Software - vvis.exe (Sep 23 2019)
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.log', but we don't own that location. Allowing.
- 4 threads
- reading c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp
- reading c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.prt
- 1989 portalclusters
- 5578 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (125)
- Optimized: 7811 visible clusters (1.36%)
- Total clusters visible: 574924
- Average clusters visible: 289
- Building PAS...
- Average clusters audible: 1225
- visdatasize:617695 compressed from 1018368
- writing c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp', but we don't own that location. Allowing.
- 2 minutes, 6 seconds elapsed
- Valve Software - vrad.exe SSE (Sep 23 2019)
- Valve Radiosity Simulator
- 4 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp
- Setting up ray-trace acceleration structure... Done (7.34 seconds)
- 17788 faces
- 18 degenerate faces
- 1507337 square feet [217056608.00 square inches]
- 257 Displacements
- 96048 Square Feet [13831042.00 Square Inches]
- 17770 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 241550 patches after subdivision
- 516 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (77)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (114)
- transfers 55364427, max 2077
- transfer lists: 422.4 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0951 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (18)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 11/1024 528/49152 ( 1.1%)
- brushes 4365/8192 52380/98304 (53.3%)
- brushsides 31580/65536 252640/524288 (48.2%)
- planes 15790/65536 315800/1310720 (24.1%)
- vertexes 33498/65536 401976/786432 (51.1%)
- nodes 4923/65536 157536/2097152 ( 7.5%)
- texinfos 4186/12288 301392/884736 (34.1%)
- texdata 275/2048 8800/65536 (13.4%)
- dispinfos 257/0 45232/0 ( 0.0%)
- disp_verts 10225/0 204500/0 ( 0.0%)
- disp_tris 14848/0 29696/0 ( 0.0%)
- disp_lmsamples 267844/0 267844/0 ( 0.0%)
- faces 17788/65536 996128/3670016 (27.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12303/65536 688968/3670016 (18.8%)
- leaves 4935/65536 157920/2097152 ( 7.5%)
- leaffaces 24526/65536 49052/131072 (37.4%)
- leafbrushes 9927/65536 19854/131072 (15.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 138619/512000 554476/2048000 (27.1%)
- edges 85975/256000 343900/1024000 (33.6%)
- LDR worldlights 516/8192 45408/720896 ( 6.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 2498/32768 24980/327680 ( 7.6%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 44679/65536 89358/131072 (68.2%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 399/512 140448/180224 (77.9%)
- LDR lightdata [variable] 11977284/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 617695/16777216 ( 3.7%)
- entdata [variable] 372410/393216 (94.7%) VERY FULL!
- LDR ambient table 4935/65536 19740/262144 ( 7.5%)
- HDR ambient table 4935/65536 19740/262144 ( 7.5%)
- LDR leaf ambient 4440/65536 124320/1835008 ( 6.8%)
- HDR leaf ambient 4935/65536 138180/1835008 ( 7.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/183690 ( 0.0%)
- pakfile [variable] 864142/0 ( 0.0%)
- physics [variable] 3207710/4194304 (76.5%)
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 54479
- Writing c:\users\josh\desktop\compilepal 027\123_001_001_postbridge_compile_detail_2.bsp
- 4 minutes, 42 seconds elapsed
- -2.337347 -1.299201 0.000000
- -2.337347 -1.278825 0.000000
- 2.063540 1.299201 0.000000
- -2.337347 1.299201 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- C:\Users\Josh\Desktop\CompilePal 027\123_001_001_postbridge_compile_detail_2.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\123_001_001_postbridge_compile_detail_2.bsp
- 1 File(s) copied
- 'Normal' compile finished in 00:07:06
- 29 errors/warnings logged:
- 29 errors/warnings logged for 123_001_001_postbridge_compile_detail_2:
- ● 1x: Info: Found a displacement edge abutting multiple other edges.
- ● 1x: Caution: Warning: overflowed 20 displacement corner-neighbor lists.Finding lightmap sample positions...
- ● 12x: Caution: Error loading studio model "models/player/heavy.mdl"!
- ● 3x: Info: Static prop models/props_hydro/metal_barrier03.mdl outside the map (-2292.00, 1536.00, 208.00)
- ● 2x: Warning: make_triangles:calc_triangle_representation: Cannot convert
- ● 10x: Info: zero area child patch
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