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- Pilgrims
- 3. round: Blind Faith
- +50% to overrun checks
- Mercenaries
- 3. round: Pillage
- +2 Attack Strength
- Pikemen
- 3. round: Phalanx
- +3 Defence
- Halberdiers
- 3. round: Unhorse!
- Enemies struck by Halberdiers have -10% to overrun checks. -30% if they are cavalry.
- Slingers
- 1st round: Rapid Fire
- Any enemy hit by Slingers has -1 to Attack Strength
- Crossbowmen
- 1st round: Wicked Bolt
- +2 Attack Strength
- Longbowmen
- 1st round: Arrow Storm!
- Any enemy units hit by Longbowmen will have -3 to their Attack Strength
- Arbalests
- 1. round: Armour Piercing!
- Any unit hit by Arbalests has -2 to its Defence this round.
- Nomads
- 2. round: Raid
- Any enemy unit hit by Nomads has -2 to its Defence
- Skirmishers
- 2. round: Advance
- +3 to Attack Strength
- Lancers
- 2. round: Flank!
- Any enemy unit hit by Lancers will have -3 to its Defence
- Heavy Cavalry
- 2nd round: Charge!
- +2 to Attack Strength. Any unit hit by it will have -20% to overrun tests
- Ballista
- 1st round: Nailed!
- Enemy hit by a Ballista has -2 to Attack Strength
- Mangonel
- 2nd round: Carcasses
- Enemies hit by Mangonels have -2 to Defence
- Trebuchet
- 3rd round: Greek Fire!
- +3 to Attack Strength
- Siege Tower
- 3rd round: Storm the Wall!
- +5 attack strength if the enemies are in a fortified position
- Templars
- 2nd round: Deus Vult!
- +2 Attack Strength to all friendly units, enemies hit by templars have -20% to overrun checks
- Swiss Guard
- 3. round: Steel Wall!
- +3 Defence to all friendly units. All enemies hit by Swiss Guard have -20% to overrun checks.
- Greatswords
- 3rd round: Coup De Grace!
- -3 to the Defence of all enemies. If hit by Greatswords, the enemy unit has -30% to overrun checks.
- Arquebusiers
- 1st round: Hailstorm!
- -2 to the Attack Strength of all enemies. Any enemy unit hit by arquebusiers has also -3 to Defence.
- Horse Archers
- 2. round: Ring of Thorns!
- -2 to Attack for all enemies. Any enemy unit actually hit by horse archers has -4 to its Attack Strength.
- Tjumen
- 2nd round: Blood Charge!
- All friendly units have +20% to their overrun checks. All Tjumen have +3 to Attack and attack the enemy unit with the highest Rank.
- Janissars
- 3. round: Unbroken!
- All friendly units have +2 to Defence. Janissars have also +4 to Attack.
- Artillery
- 3rd round: Barrage!
- Any unit hit by artillery will have -3 to Defence and -30% to overrun checks.
- Assassins
- Only once per battle, but available in any round: Sabotage!
- Enemy special move or monster power has no effect on this round.
- Elephants
- 3rd round: Thunder Charge!
- Removes the half attack strength penalty against non-fortified opponents.
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