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Jul 20th, 2018
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  1. Pilgrims
  2. 3. round: Blind Faith
  3. +50% to overrun checks
  4.  
  5. Mercenaries
  6. 3. round: Pillage
  7. +2 Attack Strength
  8.  
  9. Pikemen
  10. 3. round: Phalanx
  11. +3 Defence
  12.  
  13. Halberdiers
  14. 3. round: Unhorse!
  15. Enemies struck by Halberdiers have -10% to overrun checks. -30% if they are cavalry.
  16.  
  17. Slingers
  18. 1st round: Rapid Fire
  19. Any enemy hit by Slingers has -1 to Attack Strength
  20.  
  21. Crossbowmen
  22. 1st round: Wicked Bolt
  23. +2 Attack Strength
  24.  
  25. Longbowmen
  26. 1st round: Arrow Storm!
  27. Any enemy units hit by Longbowmen will have -3 to their Attack Strength
  28.  
  29. Arbalests
  30. 1. round: Armour Piercing!
  31. Any unit hit by Arbalests has -2 to its Defence this round.
  32.  
  33. Nomads
  34. 2. round: Raid
  35. Any enemy unit hit by Nomads has -2 to its Defence
  36.  
  37. Skirmishers
  38. 2. round: Advance
  39. +3 to Attack Strength
  40.  
  41. Lancers
  42. 2. round: Flank!
  43. Any enemy unit hit by Lancers will have -3 to its Defence
  44.  
  45. Heavy Cavalry
  46. 2nd round: Charge!
  47. +2 to Attack Strength. Any unit hit by it will have -20% to overrun tests
  48.  
  49. Ballista
  50. 1st round: Nailed!
  51. Enemy hit by a Ballista has -2 to Attack Strength
  52.  
  53. Mangonel
  54. 2nd round: Carcasses
  55. Enemies hit by Mangonels have -2 to Defence
  56.  
  57. Trebuchet
  58. 3rd round: Greek Fire!
  59. +3 to Attack Strength
  60.  
  61. Siege Tower
  62. 3rd round: Storm the Wall!
  63. +5 attack strength if the enemies are in a fortified position
  64.  
  65. Templars
  66. 2nd round: Deus Vult!
  67. +2 Attack Strength to all friendly units, enemies hit by templars have -20% to overrun checks
  68.  
  69. Swiss Guard
  70. 3. round: Steel Wall!
  71. +3 Defence to all friendly units. All enemies hit by Swiss Guard have -20% to overrun checks.
  72. Greatswords
  73. 3rd round: Coup De Grace!
  74. -3 to the Defence of all enemies. If hit by Greatswords, the enemy unit has -30% to overrun checks.
  75.  
  76. Arquebusiers
  77. 1st round: Hailstorm!
  78. -2 to the Attack Strength of all enemies. Any enemy unit hit by arquebusiers has also -3 to Defence.
  79.  
  80. Horse Archers
  81. 2. round: Ring of Thorns!
  82. -2 to Attack for all enemies. Any enemy unit actually hit by horse archers has -4 to its Attack Strength.
  83.  
  84. Tjumen
  85. 2nd round: Blood Charge!
  86. All friendly units have +20% to their overrun checks. All Tjumen have +3 to Attack and attack the enemy unit with the highest Rank.
  87.  
  88. Janissars
  89. 3. round: Unbroken!
  90. All friendly units have +2 to Defence. Janissars have also +4 to Attack.
  91.  
  92. Artillery
  93. 3rd round: Barrage!
  94. Any unit hit by artillery will have -3 to Defence and -30% to overrun checks.
  95.  
  96. Assassins
  97. Only once per battle, but available in any round: Sabotage!
  98. Enemy special move or monster power has no effect on this round.
  99.  
  100. Elephants
  101. 3rd round: Thunder Charge!
  102. Removes the half attack strength penalty against non-fortified opponents.
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