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- --Anti Afk
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- wait(0.1)
- --Teleport
- tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(3, Enum.EasingStyle.Linear)
- tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = CFrame.new(-23475.62890625, 297.57049560546875, 12086.4169921875)}):Play()
- wait(3.1)
- --Freeze
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- wait(0.5)
- --Skill Spam
- _G.Gravity = true
- while _G.Gravity == true do
- wait(0.2)
- local args = {
- [1] = game:GetService("Players").LocalPlayer.Character,
- [2] = "Gravity",
- [3] = "GravityBlast",
- [4] = Vector3.new(-23254.1953125, 302.38824462890625, 12292.96484375)
- }
- game:GetService("ReplicatedStorage").Events.Skill:FireServer(unpack(args))
- end
- --Boost Fps for overnight!
- local decalsyeeted = true
- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- t.WaterReflectance = 0
- t.WaterTransparency = 0
- l.GlobalShadows = false
- l.FogEnd = 9e9
- l.Brightness = 0
- settings().Rendering.QualityLevel = "Level01"
- for i, v in pairs(g:GetDescendants()) do
- if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or v:IsA("TrussPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") then
- v.Enabled = false
- elseif v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- v.TextureID = 10385902758728957
- end
- end
- for i, e in pairs(l:GetChildren()) do
- if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
- e.Enabled = false
- end
- end
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