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All places where the global boolean array (dsgVar_42) is written to in Rayman 2

Dec 25th, 2020 (edited)
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  1. // AIModels\Alw_Lums_Model.cs <-- A new hope? (probably not) dsgVar_7 is only used for the for-loop, but dsgVar_3 is set to Func_GetTime() in Rule_4_STH_lum_virevolte. However Rule_4 is only used for red lums I think
  2.     Line 111:           ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (dsgVar_3 + dsgVar_7), 1);
  3.     Line 119:         ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_3, 1);
  4.  
  5.  
  6. // AIModels\ARG_CageLums.cs <-- dsgVar_0 isn't changed in the script
  7.     Line 284: ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_0, 1);
  8.  
  9.  
  10. // AIModels\CHR_lums_basic.cs <-- dsgVar_3 isnt' changed, dsgVar_5 is changed in a for-loop but reset immediately before
  11.     Line 81:         ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (dsgVar_3 + dsgVar_5), 1);
  12.     Line 89:       ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_3, 1);
  13.  
  14.  
  15. // AIModels\OLD_THX.cs <-- dsgVar_49 isn't changed in the script
  16.     Line 235: ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_49, 1);
  17.  
  18.  
  19. // AIModels\SDZ_Ly_Cine.cs <-- dsgVar_0 isn't changed in the script
  20.     Line 233:               ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_0, 1);
  21.     Line 244:                 ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_0, 1);
  22.     Line 488:                                                                       ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_0, 1);
  23.  
  24.  
  25. // AIModels\SDZ_MurfyAOJ.cs <-- dsgVar_19 isn't changed in the script
  26.     Line 351:     ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_19, 1);
  27.     Line 424:       ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_19, 0);
  28.  
  29.  
  30. // AIModels\SDZ_MurfyMM.cs  <-- dsgVar_0 isn't changed in the script
  31.     Line 170:     ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_0, 1);
  32.  
  33.  
  34. // AIModels\STN_murMUR.cs <-- dsgVar_2 isn't changed in the script
  35.     Line 49:   ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_2, 1);
  36.  
  37.  
  38. // AIModels\SUN_Cine_Ray_Clark.cs <-- dsgVar_15 isn't changed in the script
  39.     Line 1031:   ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_15, 1);
  40.  
  41.  
  42. // AIModels\SUN_Grille_Cage.cs <-- dsgVar_0 isn't changed in the script
  43.     Line 35:   ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_0, 1);
  44.     Line 85:   ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_0, 1);
  45.     Line 101:   ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_0, 0);
  46.  
  47.  
  48. // AIModels\THX_Spielberg.cs <-- dsgVar_18 isn't changed in the script
  49.     Line 125: ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_18, 1);
  50.  
  51. // AIModels\YAM_GenMenuMap.cs <-- cheats in the menu
  52.     Line 1910:       ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_79, 1);
  53.     Line 1927:         ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_79, 1);
  54.     Line 1983:     ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, dsgVar_83, 1);
  55.     Line 5280:             ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (1396 + dsgVar_83), 1);
  56.     Line 5286:             ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (1 + dsgVar_83), 1);
  57.     Line 5306:                   ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (111 + dsgVar_83), 1);
  58.     Line 5336:                         ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (121 + dsgVar_83), 1);
  59.     Line 5366:                                   ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (301 + dsgVar_83), 1);
  60.     Line 5376:                                     ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (401 + dsgVar_83), 1);
  61.     Line 5394:                                         ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (476 + dsgVar_83), 1);
  62.  
  63. // AIModels\YAM_Pastille.cs <-- dsgVar_2 isn't changed in the script
  64.     Line 48:         ACT_SetBooleanInArray(((GlobalActorModel)GetPerso("global")).dsgVar_42, (960 + dsgVar_2), 1);
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