DrawingJhon

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Oct 10th, 2020 (edited)
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code V2 by Mokiros")
  6.     local RealPlayer = RealPlayer
  7.     script.Parent = RealPlayer.Character
  8.  
  9.     --Fake event to make stuff like Mouse.KeyDown work
  10.     local Disconnect_Function = function(this)
  11.         this[1].Functions[this[2]] = nil
  12.     end
  13.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  14.     local FakeEvent_Metatable = {__index={
  15.         Connect = function(this,f)
  16.             local i = tostring(math.random(0,10000))
  17.             while this.Functions[i] do
  18.                 i = tostring(math.random(0,10000))
  19.             end
  20.             this.Functions[i] = f
  21.             return setmetatable({this,i},Disconnect_Metatable)
  22.         end
  23.     }}
  24.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  25.     local function fakeEvent()
  26.         return setmetatable({Functions={}},FakeEvent_Metatable)
  27.     end
  28.  
  29.     --Creating fake input objects with fake variables
  30.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  31.     FakeMouse.keyUp = FakeMouse.KeyUp
  32.     FakeMouse.keyDown = FakeMouse.KeyDown
  33.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  34.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  35.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  36.     end}
  37.     --Merged 2 functions into one by checking amount of arguments
  38.     CAS.UnbindAction = CAS.BindAction
  39.  
  40.     --This function will trigger the events that have been :Connect()'ed
  41.     local function TriggerEvent(self,ev,...)
  42.         for _,f in pairs(self[ev].Functions) do
  43.             f(...)
  44.         end
  45.     end
  46.     FakeMouse.TriggerEvent = TriggerEvent
  47.     UIS.TriggerEvent = TriggerEvent
  48.  
  49.     --Client communication
  50.     local Event = Instance.new("RemoteEvent")
  51.     Event.Name = "UserInput_Event"
  52.     Event.OnServerEvent:Connect(function(plr,io)
  53.         if plr~=RealPlayer then return end
  54.         FakeMouse.Target = io.Target
  55.         FakeMouse.Hit = io.Hit
  56.         if not io.isMouse then
  57.             local b = io.UserInputState == Enum.UserInputState.Begin
  58.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  59.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  60.             end
  61.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  62.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  63.             end
  64.             for _,t in pairs(CAS.Actions) do
  65.                 for _,k in pairs(t.Keys) do
  66.                     if k==io.KeyCode then
  67.                         t.Function(t.Name,io.UserInputState,io)
  68.                     end
  69.                 end
  70.             end
  71.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  72.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  73.         end
  74.     end)
  75.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  76.     local Mouse = owner:GetMouse()
  77.     local UIS = game:GetService("UserInputService")
  78.     local input = function(io,RobloxHandled)
  79.         if RobloxHandled then return end
  80.         --Since InputObject is a client-side instance, we create and pass table instead
  81.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  82.     end
  83.     UIS.InputBegan:Connect(input)
  84.     UIS.InputEnded:Connect(input)
  85.     local h,t
  86.     --Give the server mouse data every second frame, but only if the values changed
  87.     --If player is not moving their mouse, client won't fire events
  88.     local HB = game:GetService("RunService").Heartbeat
  89.     while true do
  90.         if h~=Mouse.Hit or t~=Mouse.Target then
  91.             h,t=Mouse.Hit,Mouse.Target
  92.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  93.         end
  94.         --Wait 2 frames
  95.         for i=1,2 do
  96.             HB:Wait()
  97.         end
  98.     end]==],script)
  99.  
  100.     ----Sandboxed game object that allows the usage of client-side methods and services
  101.     --Real game object
  102.     local RealGame = game
  103.  
  104.     --Metatable for fake service
  105.     local FakeService_Metatable = {
  106.         __index = function(self,k)
  107.             local s = rawget(self,"_RealService")
  108.             if s then
  109.                 return typeof(s[k])=="function"
  110.                 and function(_,...)return s[k](s,...)end or s[k]
  111.             end
  112.         end,
  113.         __newindex = function(self,k,v)
  114.             local s = rawget(self,"_RealService")
  115.             if s then s[k]=v end
  116.         end
  117.     }
  118.     local function FakeService(t,RealService)
  119.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  120.         return setmetatable(t,FakeService_Metatable)
  121.     end
  122.  
  123.     --Fake game object
  124.     local FakeGame = {
  125.         GetService = function(self,s)
  126.             return rawget(self,s) or RealGame:GetService(s)
  127.         end,
  128.         Players = FakeService({
  129.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  130.         },"Players"),
  131.         UserInputService = FakeService(UIS,"UserInputService"),
  132.         ContextActionService = FakeService(CAS,"ContextActionService"),
  133.         RunService = FakeService({
  134.             _btrs = {},
  135.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  136.             BindToRenderStep = function(self,name,_,fun)
  137.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  138.             end,
  139.             UnbindFromRenderStep = function(self,name)
  140.                 self._btrs[name]:Disconnect()
  141.             end,
  142.         },"RunService")
  143.     }
  144.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  145.     FakeGame.service = FakeGame.GetService
  146.     FakeService(FakeGame,game)
  147.     --Changing owner to fake player object to support owner:GetMouse()
  148.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  149. end
  150.  
  151. wait(1 / 60)
  152. Effects = { }
  153. local Player = game.Players.localPlayer
  154. local Character = Player.Character
  155. local Humanoid = Character.Humanoid
  156. local Mouse = Player:GetMouse()
  157. local LeftArm = Character["Left Arm"]
  158. local RightArm = Character["Right Arm"]
  159. local LeftLeg = Character["Left Leg"]
  160. local RightLeg = Character["Right Leg"]
  161. local Head = Character.Head
  162. local Torso = Character.Torso
  163. local Camera = game.Workspace.CurrentCamera
  164. local RootPart = Character.HumanoidRootPart
  165. local RootJoint = RootPart.RootJoint
  166. local attack = false
  167. local Anim = 'Idle'
  168. local attacktype = 1
  169. local delays = false
  170. local play = true
  171. local targetted = nil
  172. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  173. local velocity = RootPart.Velocity.y
  174. local sine = 0
  175. local change = 1
  176. local doe = 0
  177. local Create = LoadLibrary("RbxUtility").Create
  178. Humanoid.WalkSpeed = 8
  179. local m = Create("Model"){
  180.     Parent = Character,
  181.     Name = "WeaponModel",
  182. }
  183. local Orin = "rbxassetid://459924806"
  184. Head.face.Texture = Orin
  185. spawn(function()
  186.     while wait() do
  187.         Head.BrickColor = BrickColor.new("Bright yellow")
  188.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  189.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  190.         Torso.BrickColor = BrickColor.new("Bright blue")
  191.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  192.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  193.     end
  194. end)
  195. for i,v in pairs(Character:children()) do
  196.     if v:IsA("Hat") then
  197.         v:Destroy()
  198.     end
  199. end
  200. for i,v in pairs(Character:children()) do
  201.     if v:IsA("Accessory") then
  202.         v:Destroy()
  203.     end
  204. end
  205. for i,v in pairs(Character:children()) do
  206.     if v:IsA("Hair") then
  207.         v:Destroy()
  208.     end
  209. end
  210. for i,v in pairs(Character:children()) do
  211.     if v:IsA("Shirt") then
  212.         v:Destroy()
  213.     end
  214. end
  215. for i,v in pairs(Character:children()) do
  216.     if v:IsA("Pants") then
  217.         v:Destroy()
  218.     end
  219. end
  220. for i,v in pairs(Character:children()) do
  221.     if v:IsA("Graphic Shirt") then
  222.         v:Destroy()
  223.     end
  224. end
  225. Humanoid.Animator.Parent = nil
  226. Character.Animate.Parent = nil
  227.  
  228. local newMotor = function(part0, part1, c0, c1)
  229.     local w = Create('Motor'){
  230.         Parent = part0,
  231.         Part0 = part0,
  232.         Part1 = part1,
  233.         C0 = c0,
  234.         C1 = c1,
  235.     }
  236.     return w
  237. end
  238.  
  239. function clerp(a, b, t)
  240.     return a:lerp(b, t)
  241. end
  242.  
  243. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  244. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  245.  
  246. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  247. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  248. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  249. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  250. RootJoint.C1 = CFrame.new(0, 0, 0)
  251. RootJoint.C0 = CFrame.new(0, 0, 0)
  252. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  253. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  254.  
  255. local rarmc1 = RW.C1
  256. local larmc1 = LW.C1
  257. local rlegc1 = RH.C1
  258. local llegc1 = LH.C1
  259.  
  260. local resetc1 = false
  261.  
  262. function PlayAnimationFromTable(table, speed, bool)
  263.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  264.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  265.     RW.C0 = clerp(RW.C0, table[3], speed)
  266.     LW.C0 = clerp(LW.C0, table[4], speed)
  267.     RH.C0 = clerp(RH.C0, table[5], speed)
  268.     LH.C0 = clerp(LH.C0, table[6], speed)
  269.     if bool == true then
  270.         if resetc1 == false then
  271.             resetc1 = true
  272.             RootJoint.C1 = RootJoint.C1
  273.             Torso.Neck.C1 = Torso.Neck.C1
  274.             RW.C1 = rarmc1
  275.             LW.C1 = larmc1
  276.             RH.C1 = rlegc1
  277.             LH.C1 = llegc1
  278.         end
  279.     end
  280. end
  281.  
  282. ArtificialHB = Create("BindableEvent", script){
  283.     Parent = script,
  284.     Name = "Heartbeat",
  285. }
  286.  
  287. script:WaitForChild("Heartbeat")
  288.  
  289. frame = 1 / 30
  290. tf = 0
  291. allowframeloss = false
  292. tossremainder = false
  293. lastframe = tick()
  294. script.Heartbeat:Fire()
  295.  
  296. game:GetService("RunService").Heartbeat:connect(function(s, p)
  297.     tf = tf + s
  298.     if tf >= frame then
  299.         if allowframeloss then
  300.             script.Heartbeat:Fire()
  301.             lastframe = tick()
  302.         else
  303.             for i = 1, math.floor(tf / frame) do
  304.                 script.Heartbeat:Fire()
  305.             end
  306.             lastframe = tick()
  307.         end
  308.         if tossremainder then
  309.             tf = 0
  310.         else
  311.             tf = tf - frame * math.floor(tf / frame)
  312.         end
  313.     end
  314. end)
  315.  
  316. function swait(num)
  317.     if num == 0 or num == nil then
  318.         ArtificialHB.Event:wait()
  319.     else
  320.         for i = 0, num do
  321.             ArtificialHB.Event:wait()
  322.         end
  323.     end
  324. end
  325.  
  326. function RemoveOutlines(part)
  327.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  328. end
  329.    
  330. CFuncs = { 
  331.     ["Part"] = {
  332.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  333.             local Part = Create("Part"){
  334.                 Parent = Parent,
  335.                 Reflectance = Reflectance,
  336.                 Transparency = Transparency,
  337.                 CanCollide = false,
  338.                 Locked = true,
  339.                 BrickColor = BrickColor.new(tostring(BColor)),
  340.                 Name = Name,
  341.                 Size = Size,
  342.                 Material = Material,
  343.             }
  344.             RemoveOutlines(Part)
  345.             return Part
  346.         end;
  347.     };
  348.    
  349.     ["Mesh"] = {
  350.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  351.             local Msh = Create(Mesh){
  352.                 Parent = Part,
  353.                 Offset = OffSet,
  354.                 Scale = Scale,
  355.             }
  356.             if Mesh == "SpecialMesh" then
  357.                 Msh.MeshType = MeshType
  358.                 Msh.MeshId = MeshId
  359.             end
  360.             return Msh
  361.         end;
  362.     };
  363.    
  364.     ["Mesh"] = {
  365.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  366.             local Msh = Create(Mesh){
  367.                 Parent = Part,
  368.                 Offset = OffSet,
  369.                 Scale = Scale,
  370.             }
  371.             if Mesh == "SpecialMesh" then
  372.                 Msh.MeshType = MeshType
  373.                 Msh.MeshId = MeshId
  374.             end
  375.             return Msh
  376.         end;
  377.     };
  378.    
  379.     ["Weld"] = {
  380.         Create = function(Parent, Part0, Part1, C0, C1)
  381.             local Weld = Create("Weld"){
  382.                 Parent = Parent,
  383.                 Part0 = Part0,
  384.                 Part1 = Part1,
  385.                 C0 = C0,
  386.                 C1 = C1,
  387.             }
  388.             return Weld
  389.         end;
  390.     };
  391.  
  392.     ["Sound"] = {
  393.         Create = function(id, par, vol, pit)
  394.             coroutine.resume(coroutine.create(function()
  395.                 local S = Create("Sound"){
  396.                     Volume = vol,
  397.                     Pitch = pit or 1,
  398.                     SoundId = id,
  399.                     Parent = par or workspace,
  400.                 }
  401.                 wait()
  402.                 S:play()
  403.                 game:GetService("Debris"):AddItem(S, 6)
  404.             end))
  405.         end;
  406.     };
  407.    
  408.     ["ParticleEmitter"] = {
  409.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  410.             local fp = Create("ParticleEmitter"){
  411.                 Parent = Parent,
  412.                 Color = ColorSequence.new(Color1, Color2),
  413.                 LightEmission = LightEmission,
  414.                 Size = Size,
  415.                 Texture = Texture,
  416.                 Transparency = Transparency,
  417.                 ZOffset = ZOffset,
  418.                 Acceleration = Accel,
  419.                 Drag = Drag,
  420.                 LockedToPart = LockedToPart,
  421.                 VelocityInheritance = VelocityInheritance,
  422.                 EmissionDirection = EmissionDirection,
  423.                 Enabled = Enabled,
  424.                 Lifetime = LifeTime,
  425.                 Rate = Rate,
  426.                 Rotation = Rotation,
  427.                 RotSpeed = RotSpeed,
  428.                 Speed = Speed,
  429.                 VelocitySpread = VelocitySpread,
  430.             }
  431.             return fp
  432.         end;
  433.     };
  434.  
  435.     CreateTemplate = {
  436.    
  437.     };
  438. }
  439.  
  440.  
  441.  
  442. New = function(Object, Parent, Name, Data)
  443.     local Object = Instance.new(Object)
  444.     for Index, Value in pairs(Data or {}) do
  445.         Object[Index] = Value
  446.     end
  447.     Object.Parent = Parent
  448.     Object.Name = Name
  449.     return Object
  450. end
  451.  
  452. Handle = New("Part",m,"Handle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  453. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  454. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  455. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  456. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  457. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  458. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  459. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  460. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  461. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
  462. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  463. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  464. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
  465. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  466. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  467. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  468. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  469. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  470. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
  471. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  472. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  473. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
  474. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  475. Partss = New("Part",m,"Part",{BrickColor = BrickColor.new("Yellow"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  476. Mesh = New("SpecialMesh",Partss,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
  477. mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  478. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  479. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  480. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  481. Part = New("Part",m,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  482. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  483. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  484. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  485. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  486. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
  487. mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  488. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  489. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
  490. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  491. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  492. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  493. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  494. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  495. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
  496. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  497. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  498. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  499. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  500. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  501. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  502. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  503. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  504. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
  505. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  506. Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  507. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  508. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  509. Wedge = New("WedgePart",m,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  510. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
  511. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  512. Wedge = New("WedgePart",m,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  513. Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.738240719),MeshType = Enum.MeshType.Wedge,})
  514. mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
  515.  
  516. for _,v in pairs(m:children()) do
  517. if v:IsA("Part") then
  518. v.CanCollide = false
  519. end
  520. end
  521. for _,v in pairs(m:children()) do
  522. if v:IsA("Part") then
  523. v.Material = "Neon"
  524. end
  525. end
  526. spawn(function()
  527. while wait() do
  528. for _,v in pairs(m:children()) do
  529. if v:IsA("Part") then
  530. v.BrickColor=BrickColor.random()
  531. end
  532. end
  533. end
  534. end)
  535.  
  536.  
  537. function rayCast(Position, Direction, Range, Ignore)
  538.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  539. end
  540.  
  541. --[[FindNearestTorso = function(pos)
  542.     local list = (game.Workspace:children())
  543.     local torso = nil
  544.     local dist = 1000
  545.     local temp, human, temp2 = nil, nil, nil
  546.     for x = 1, #list do
  547.         temp2 = list[x]
  548.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  549.             temp = temp2:findFirstChild("Torso")
  550.             human = temp2:findFirstChild("Humanoid")
  551.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  552.                 local dohit = true
  553.                 if dohit == true then
  554.                     torso = temp
  555.                     dist = (temp.Position - pos).magnitude
  556.                 end
  557.             end
  558.         end
  559.     end
  560.     return torso, dist
  561. end]]
  562. function FindNearestTorso(Position, Distance, SinglePlayer)
  563.     if SinglePlayer then
  564.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  565.     end
  566.     local List = {}
  567.     for i, v in pairs(workspace:GetChildren()) do
  568.         if v:IsA("Model") then
  569.             if v:findFirstChild("Torso") then
  570.                 if v ~= Character then
  571.                     if (v.Torso.Position - Position).magnitude <= Distance then
  572.                         table.insert(List, v)
  573.                     end
  574.                 end
  575.             end
  576.         end
  577.     end
  578.     return List
  579. end
  580. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  581.     if hit.Parent == nil then
  582.         return
  583.     end
  584.     local h = hit.Parent:FindFirstChild("Humanoid")
  585.     for _, v in pairs(hit.Parent:children()) do
  586.         if v:IsA("Humanoid") then
  587.             h = v
  588.         end
  589.     end
  590.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  591.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  592.             if hit.Parent.DebounceHit.Value == true then
  593.                 return
  594.             end
  595.         end
  596.         local c = Create("ObjectValue"){
  597.             Name = "creator",
  598.             Value = game:service("Players").LocalPlayer,
  599.             Parent = h,
  600.         }
  601.         game:GetService("Debris"):AddItem(c, .5)
  602.         if HitSound ~= nil and HitPitch ~= nil then
  603.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  604.         end
  605.         local Damage = math.random(minim, maxim)
  606.         local blocked = false
  607.         local block = hit.Parent:findFirstChild("Block")
  608.         if block ~= nil then
  609.             if block.className == "IntValue" then
  610.                 if block.Value > 0 then
  611.                     blocked = true
  612.                     block.Value = block.Value - 1
  613.                     print(block.Value)
  614.                 end
  615.             end
  616.         end
  617.         if blocked == false then
  618.             h.Health = h.Health - Damage
  619.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  620.         else
  621.             h.Health = h.Health - (Damage / 2)
  622.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  623.         end
  624.         if Type == "Knockdown" then
  625.             local hum = hit.Parent.Humanoid
  626.             hum.PlatformStand = true
  627.             coroutine.resume(coroutine.create(function(HHumanoid)
  628.                 swait(1)
  629.                 HHumanoid.PlatformStand = false
  630.             end), hum)
  631.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  632.             local bodvol = Create("BodyVelocity"){
  633.                 velocity = angle * knockback,
  634.                 P = 5000,
  635.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  636.                 Parent = hit,
  637.             }
  638.             local rl = Create("BodyAngularVelocity"){
  639.                 P = 3000,
  640.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  641.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  642.                 Parent = hit,
  643.             }
  644.             game:GetService("Debris"):AddItem(bodvol, .5)
  645.             game:GetService("Debris"):AddItem(rl, .5)
  646.         elseif Type == "Normal" then
  647.             local vp = Create("BodyVelocity"){
  648.                 P = 500,
  649.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  650.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  651.             }
  652.             if knockback > 0 then
  653.                 vp.Parent = hit.Parent.Torso
  654.             end
  655.             game:GetService("Debris"):AddItem(vp, .5)
  656.         elseif Type == "Up" then
  657.             local bodyVelocity = Create("BodyVelocity"){
  658.                 velocity = Vector3.new(0, 20, 0),
  659.                 P = 5000,
  660.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  661.                 Parent = hit,
  662.             }
  663.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  664.         elseif Type == "DarkUp" then
  665.             coroutine.resume(coroutine.create(function()
  666.                 for i = 0, 1, 0.1 do
  667.                     swait()
  668.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  669.                 end
  670.             end))
  671.             local bodyVelocity = Create("BodyVelocity"){
  672.                 velocity = Vector3.new(0, 20, 0),
  673.                 P = 5000,
  674.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  675.                 Parent = hit,
  676.             }
  677.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  678.         elseif Type == "Snare" then
  679.             local bp = Create("BodyPosition"){
  680.                 P = 2000,
  681.                 D = 100,
  682.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  683.                 position = hit.Parent.Torso.Position,
  684.                 Parent = hit.Parent.Torso,
  685.             }
  686.             game:GetService("Debris"):AddItem(bp, 1)
  687.         elseif Type == "Freeze" then
  688.             local BodPos = Create("BodyPosition"){
  689.                 P = 50000,
  690.                 D = 1000,
  691.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  692.                 position = hit.Parent.Torso.Position,
  693.                 Parent = hit.Parent.Torso,
  694.             }
  695.             local BodGy = Create("BodyGyro") {
  696.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  697.                 P = 20e+003,
  698.                 Parent = hit.Parent.Torso,
  699.                 cframe = hit.Parent.Torso.CFrame,
  700.             }
  701.             hit.Parent.Torso.Anchored = true
  702.             coroutine.resume(coroutine.create(function(Part)
  703.                 swait(1.5)
  704.                 Part.Anchored = false
  705.             end), hit.Parent.Torso)
  706.             game:GetService("Debris"):AddItem(BodPos, 3)
  707.             game:GetService("Debris"):AddItem(BodGy, 3)
  708.         end
  709.         local debounce = Create("BoolValue"){
  710.             Name = "DebounceHit",
  711.             Parent = hit.Parent,
  712.             Value = true,
  713.         }
  714.         game:GetService("Debris"):AddItem(debounce, Delay)
  715.         c = Create("ObjectValue"){
  716.             Name = "creator",
  717.             Value = Player,
  718.             Parent = h,
  719.         }
  720.         game:GetService("Debris"):AddItem(c, .5)
  721.     end
  722. end
  723.  
  724. function ShowDamage(Pos, Text, Time, Color)
  725.     local Rate = (1 / 30)
  726.     local Pos = (Pos or Vector3.new(0, 0, 0))
  727.     local Text = (Text or "")
  728.     local Time = (Time or 2)
  729.     local Color = (Color or Color3.new(1, 0, 1))
  730.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  731.     EffectPart.Anchored = true
  732.     local BillboardGui = Create("BillboardGui"){
  733.         Size = UDim2.new(3, 0, 3, 0),
  734.         Adornee = EffectPart,
  735.         Parent = EffectPart,
  736.     }
  737.     local TextLabel = Create("TextLabel"){
  738.         BackgroundTransparency = 1,
  739.         Size = UDim2.new(1, 0, 1, 0),
  740.         Text = Text,
  741.         Font = "SciFi",
  742.         TextColor3 = Color,
  743.         TextScaled = true,
  744.         Parent = BillboardGui,
  745.     }
  746.     game.Debris:AddItem(EffectPart, (Time))
  747.     EffectPart.Parent = game:GetService("Workspace")
  748.     delay(0, function()
  749.         local Frames = (Time / Rate)
  750.         for Frame = 1, Frames do
  751.             wait(Rate)
  752.             local Percent = (Frame / Frames)
  753.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  754.             TextLabel.TextTransparency = Percent
  755.         end
  756.         if EffectPart and EffectPart.Parent then
  757.             EffectPart:Destroy()
  758.         end
  759.     end)
  760. end
  761.  
  762. function dmg(dude)
  763. if dude.Name ~= Character then
  764. dude.Humanoid.PlatformStand = true
  765. local bgf = Instance.new("BodyGyro",dude.Head)
  766. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  767. local val = Instance.new("BoolValue",dude)
  768. val.Name = "IsHit"
  769. for i = 1, 6 do
  770. local blo = Instance.new("Part",game.Workspace)
  771. blo.Size = Vector3.new(.6,.2,.6)
  772. blo.Material = "Neon"
  773. blo.BrickColor = BrickColor.new("Crimson")
  774. --blo.Position = dude.Head.Position
  775. blo.CFrame = dude.Head.CFrame
  776. game:GetService("Debris"):AddItem(blo,30)
  777. end
  778. local ds = coroutine.wrap(function()
  779. wait(.2)
  780. dude.Torso:BreakJoints()
  781. end)
  782. ds()
  783. end
  784. end
  785.  
  786. function mdmg(Part, Magnitude)--, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  787.     --local buddy
  788.     for _, c in pairs(workspace:children()) do
  789.         local hum = c:findFirstChild("Humanoid")
  790.         if hum ~= nil then
  791.             local head = c:findFirstChild("Torso")
  792.             if head ~= nil then
  793.                 local targ = head.Position - Part.Position
  794.                 local mag = targ.magnitude
  795.                 if mag <= Magnitude and c.Name ~= Player.Name then
  796.                 if c.Name ~= Character then
  797.                 if c.Name ~= "CKbackup" then
  798.             local asd = Instance.new("ParticleEmitter",c.Torso)
  799.             asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  800.             asd.LightEmission = .1
  801.             asd.Size = NumberSequence.new(0.2)
  802.             asd.Texture = "http://www.roblox.com/asset/?ID=183711814"
  803.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  804.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  805.             asd.Transparency = bbb
  806.             asd.Size = aaa
  807.             asd.ZOffset = .9
  808.             asd.Acceleration = Vector3.new(0, -5, 0)
  809.             asd.LockedToPart = false
  810.             asd.EmissionDirection = "Back"
  811.             asd.Lifetime = NumberRange.new(1, 2)
  812.             asd.Rate = 1000
  813.             asd.Rotation = NumberRange.new(-100, 100)
  814.             asd.RotSpeed = NumberRange.new(-100, 100)
  815.             asd.Speed = NumberRange.new(6)
  816.             asd.VelocitySpread = 10000
  817.             asd.Enabled=true
  818.                     --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  819.                     dmg(c)
  820.                     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", c.Torso, 1.2, 1)
  821.                     coroutine.wrap(function()
  822.                     wait(.2)
  823.                     asd.Enabled = false
  824.                     wait(2)
  825.                     asd:Remove()
  826.                     end)()
  827.                        else
  828.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", c.Torso, 1.5, 1)       
  829.         Effects.Sphere.Create(BrickColor.random(), c.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.04)
  830.  
  831.                     end
  832.                 end
  833.             end
  834.         end
  835.     end
  836.     end
  837. end
  838. EffectModel = Create("Model"){
  839.     Parent = Character,
  840.     Name = "Effects",
  841. }
  842.  
  843. Effects = {
  844.     Block = {
  845.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  846.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847.             prt.Anchored = true
  848.             prt.CFrame = cframe
  849.             prt.Material = "Neon"
  850.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851.             game:GetService("Debris"):AddItem(prt, 10)
  852.             if Type == 1 or Type == nil then
  853.                 table.insert(Effects, {
  854.                     prt,
  855.                     "Block1",
  856.                     delay,
  857.                     x3,
  858.                     y3,
  859.                     z3,
  860.                     msh
  861.                 })
  862.             elseif Type == 2 then
  863.                 table.insert(Effects, {
  864.                     prt,
  865.                     "Block2",
  866.                     delay,
  867.                     x3,
  868.                     y3,
  869.                     z3,
  870.                     msh
  871.                 })
  872.             end
  873.         end;
  874.     };
  875.  
  876.         Cylinder = {
  877.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  878.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  879.             prt.Anchored = true
  880.             prt.Material = "Neon"
  881.             prt.CFrame = cframe
  882.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  883.             game:GetService("Debris"):AddItem(prt, 10)
  884.             table.insert(Effects, {
  885.                 prt,
  886.                 "Cylinder",
  887.                 delay,
  888.                 x3,
  889.                 y3,
  890.                 z3,
  891.                 msh
  892.             })
  893.         end;
  894.     };
  895.     Head = {
  896.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  897.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  898.             prt.Anchored = true
  899.             prt.Material = "Neon"
  900.             prt.CFrame = cframe
  901.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  902.             game:GetService("Debris"):AddItem(prt, 10)
  903.             table.insert(Effects, {
  904.                 prt,
  905.                 "Cylinder",
  906.                 delay,
  907.                 x3,
  908.                 y3,
  909.                 z3,
  910.                 msh
  911.             })
  912.         end;
  913.     };
  914.    
  915.     Sphere = {
  916.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  917.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  918.             prt.Anchored = true
  919.             prt.Material = "Neon"
  920.             prt.CFrame = cframe
  921.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  922.             game:GetService("Debris"):AddItem(prt, 10)
  923.             table.insert(Effects, {
  924.                 prt,
  925.                 "Cylinder",
  926.                 delay,
  927.                 x3,
  928.                 y3,
  929.                 z3,
  930.                 msh
  931.             })
  932.         end;
  933.     };
  934.    
  935.     Elect = {
  936.         Create = function(cff, x, y, z)
  937.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  938.             prt.Anchored = true
  939.             prt.Material = "Neon"
  940.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  941.             prt.CFrame = CFrame.new(prt.Position)
  942.             game:GetService("Debris"):AddItem(prt, 2)
  943.             local xval = math.random() / 2
  944.             local yval = math.random() / 2
  945.             local zval = math.random() / 2
  946.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  947.             table.insert(Effects, {
  948.                 prt,
  949.                 "Elec",
  950.                 0.1,
  951.                 x,
  952.                 y,
  953.                 z,
  954.                 xval,
  955.                 yval,
  956.                 zval
  957.             })
  958.         end;
  959.  
  960.     };
  961.    
  962.     Ring = {
  963.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  964.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  965.             prt.Anchored = true
  966.             prt.CFrame = cframe
  967.             prt.Material = "Neon"
  968.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969.             game:GetService("Debris"):AddItem(prt, 10)
  970.             table.insert(Effects, {
  971.                 prt,
  972.                 "Cylinder",
  973.                 delay,
  974.                 x3,
  975.                 y3,
  976.                 z3,
  977.                 msh
  978.             })
  979.         end;
  980.     };
  981.  
  982.  
  983.     Wave = {
  984.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986.             prt.Anchored = true
  987.             prt.CFrame = cframe
  988.             prt.Material = "Neon"
  989.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990.             game:GetService("Debris"):AddItem(prt, 10)
  991.             table.insert(Effects, {
  992.                 prt,
  993.                 "Cylinder",
  994.                 delay,
  995.                 x3,
  996.                 y3,
  997.                 z3,
  998.                 msh
  999.             })
  1000.         end;
  1001.     };
  1002.  
  1003.     Break = {
  1004.         Create = function(brickcolor, cframe, x1, y1, z1)
  1005.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1006.             prt.Anchored = true
  1007.             prt.Material = "Neon"
  1008.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1009.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1010.             local num = math.random(10, 50) / 1000
  1011.             game:GetService("Debris"):AddItem(prt, 10)
  1012.             table.insert(Effects, {
  1013.                 prt,
  1014.                 "Shatter",
  1015.                 num,
  1016.                 prt.CFrame,
  1017.                 math.random() - math.random(),
  1018.                 0,
  1019.                 math.random(50, 100) / 100
  1020.             })
  1021.         end;
  1022.     };
  1023.    
  1024.     Fire = {
  1025.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1026.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1027.             prt.Anchored = true
  1028.             prt.Material = "Neon"
  1029.             prt.CFrame = cframe
  1030.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1031.             game:GetService("Debris"):AddItem(prt, 10)
  1032.             table.insert(Effects, {
  1033.                 prt,
  1034.                 "Fire",
  1035.                 delay,
  1036.                 1,
  1037.                 1,
  1038.                 1,
  1039.                 msh
  1040.             })
  1041.         end;
  1042.     };
  1043.    
  1044.     FireWave = {
  1045.         Create = function(brickcolor, cframe, x1, y1, z1)
  1046.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1047.             prt.Anchored = true
  1048.             prt.CFrame = cframe
  1049.             prt.Material = "Neon"
  1050.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1051.             local d = Create("Decal"){
  1052.                 Parent = prt,
  1053.                 Texture = "rbxassetid://26356434",
  1054.                 Face = "Top",
  1055.             }
  1056.             local d = Create("Decal"){
  1057.                 Parent = prt,
  1058.                 Texture = "rbxassetid://26356434",
  1059.                 Face = "Bottom",
  1060.             }
  1061.             game:GetService("Debris"):AddItem(prt, 10)
  1062.             table.insert(Effects, {
  1063.                 prt,
  1064.                 "FireWave",
  1065.                 1,
  1066.                 30,
  1067.                 math.random(400, 600) / 100,
  1068.                 msh
  1069.             })
  1070.         end;
  1071.     };
  1072.    
  1073.     Lightning = {
  1074.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1075.             local magz = (p0 - p1).magnitude
  1076.             local curpos = p0
  1077.             local trz = {
  1078.                 -ofs,
  1079.                 ofs
  1080.             }
  1081.             for i = 1, tym do
  1082.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1083.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1084.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1085.                 li.Material = "Neon"
  1086.                 if tym == i then
  1087.                     local magz2 = (curpos - p1).magnitude
  1088.                     li.Size = Vector3.new(th, th, magz2)
  1089.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1090.                     table.insert(Effects, {
  1091.                         li,
  1092.                         "Disappear",
  1093.                         last
  1094.                     })
  1095.                 else
  1096.                     do
  1097.                         do
  1098.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1099.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1100.                             game.Debris:AddItem(li, 10)
  1101.                             table.insert(Effects, {
  1102.                                 li,
  1103.                                 "Disappear",
  1104.                                 last
  1105.                             })
  1106.                         end
  1107.                     end
  1108.                 end
  1109.             end
  1110.         end
  1111.     };
  1112.  
  1113.     EffectTemplate = {
  1114.  
  1115.     };
  1116. }
  1117.  
  1118. function chatfunc(text)
  1119. local chat = coroutine.wrap(function()
  1120. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1121. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1122. end
  1123. local naeeym2 = Instance.new("BillboardGui",Character)
  1124. naeeym2.Size = UDim2.new(0,100,0,40)
  1125. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1126. naeeym2.Adornee = Character.Head
  1127. naeeym2.Name = "TalkingBillBoard"
  1128. local tecks2 = Instance.new("TextLabel",naeeym2)
  1129. tecks2.BackgroundTransparency = 1
  1130. tecks2.BorderSizePixel = 0
  1131. tecks2.Text = ""
  1132. tecks2.Font = "Cartoon"
  1133. tecks2.TextSize = 30
  1134. tecks2.TextStrokeTransparency = 0
  1135. tecks2.TextColor3 = Color3.new(.6,0,0)
  1136. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1137. tecks2.Size = UDim2.new(1,0,0.5,0)
  1138. local tecks3 = Instance.new("TextLabel",naeeym2)
  1139. tecks3.BackgroundTransparency = 1
  1140. tecks3.BorderSizePixel = 0
  1141. tecks3.Text = ""
  1142. tecks3.Font = "Cartoon"
  1143. tecks3.TextSize = 30
  1144. tecks3.TextStrokeTransparency = 0
  1145. tecks3.TextColor3 = BrickColor.new("Hot white").Color
  1146. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1147. tecks3.Size = UDim2.new(1,0,0.5,0)
  1148. spawn(function()
  1149.     while wait() do
  1150.         tecks3.TextColor3 = BrickColor.random().Color
  1151.         tecks2.TextColor3 = BrickColor.random().Color
  1152.     end
  1153. end)
  1154. for i = 1,string.len(text),1 do
  1155. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=178104975", Character, 1, 1)
  1156. tecks2.Text = string.sub(text,1,i)
  1157. tecks3.Text = string.sub(text,1,i)
  1158. wait(0.01)
  1159. end
  1160. wait(2)
  1161. for i = 1, 50 do
  1162. swait()
  1163. tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  1164. tecks2.Rotation = tecks2.Rotation - .8
  1165. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1166. tecks2.TextTransparency = tecks2.TextTransparency + .04
  1167. tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  1168. tecks3.Rotation = tecks2.Rotation + .8
  1169. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1170. tecks3.TextTransparency = tecks2.TextTransparency + .04
  1171. end
  1172. naeeym2:Destroy()
  1173. end)
  1174. chat()
  1175. end
  1176. function onChatted(msg)
  1177. chatfunc(msg)
  1178. end
  1179. Player.Chatted:connect(onChatted)
  1180.  
  1181. abss = Instance.new("BillboardGui",Character)
  1182. abss.Size = UDim2.new(10,0,10,0)
  1183. abss.Enabled = false
  1184. imgl = Instance.new("ImageLabel",abss)
  1185. imgl.Position = UDim2.new(0,0,0,0)
  1186. imgl.Size = UDim2.new(1,0,1,0)
  1187. imgl.Image = "rbxassetid://183711814"
  1188. imgl.BackgroundTransparency = 1
  1189. imgl.ImageColor3 = Color3.new(.9,0,0)
  1190. img2 = Instance.new("ImageLabel",abss)
  1191. img2.Position = UDim2.new(0,0,0,0)
  1192. img2.Size = UDim2.new(1,0,1,0)
  1193. img2.Image = "rbxassetid://183711814"
  1194. img2.BackgroundTransparency = 1
  1195. img2.ImageColor3 = Color3.new(.9,0,0)
  1196. spawn(function()
  1197.     while wait() do
  1198.         imgl.ImageColor3 = BrickColor.random().Color
  1199.         img2.ImageColor3 = BrickColor.random().Color
  1200.     end
  1201. end)
  1202.  
  1203. spawn(function()
  1204. chatfunc("Noobcider By Skrubl0rdzI")
  1205. wait(3)
  1206. chatfunc("Modified Date : 06/16/2017")
  1207. wait(3)
  1208. chatfunc("Original Script : Genocider")
  1209. wait(3)
  1210. chatfunc("Have Fun!1!!")
  1211. end)
  1212.  
  1213. spawn(function()
  1214.     while wait(1) do
  1215.         Effects.Sphere.Create(BrickColor.random(), RootPart.CFrame, 40,40,40, 1, 1, 1, 0.07)
  1216.     end
  1217. end)
  1218. function attackone()
  1219.     attack = true
  1220.     Humanoid.WalkSpeed = 0
  1221.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=138080313", Character, 1, .5)
  1222.     if targetted.Name ~= "Skrubl0rdzI" then
  1223.             local partasdeff = Instance.new("ParticleEmitter",targetted.Torso)
  1224.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1225.             partasdeff.LightEmission = .1
  1226.             partasdeff.Size = NumberSequence.new(0.2)
  1227.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
  1228.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1229.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1230.             partasdeff.Transparency = bbb
  1231.             partasdeff.Size = aaa
  1232.             partasdeff.ZOffset = .9
  1233.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  1234.             partasdeff.LockedToPart = false
  1235.             partasdeff.EmissionDirection = "Back"
  1236.             partasdeff.Lifetime = NumberRange.new(1, 2)
  1237.             partasdeff.Rate = 1000
  1238.             partasdeff.Rotation = NumberRange.new(-100, 100)
  1239.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  1240.             partasdeff.Speed = NumberRange.new(6)
  1241.             partasdeff.VelocitySpread = 10000
  1242.             partasdeff.Enabled=false
  1243.     for i = 0, 3, 0.1 do
  1244.         swait()
  1245.         PlayAnimationFromTable({
  1246.          CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1247.          CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1248.          CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1249.          CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1250.          CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1251.          CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1252.         }, .1, false)
  1253.         moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1254.     end
  1255.     Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1256.     Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1257.     dmg(targetted)
  1258.     local ex = Instance.new("Explosion",workspace)
  1259.     ex.Position = Partss.Position
  1260.     ex.BlastRadius = 0
  1261.     partasdeff.Enabled=true
  1262.     for i = 0, 1, 0.1 do
  1263.         swait()
  1264.         PlayAnimationFromTable({
  1265.          CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266.          CFrame.new(-0.0879677385, 1.49240708, -0.127746791, 0.0201510563, -0.100440688, -0.994740784, 0.0566197298, 0.99346137, -0.0991647467, 0.998197258, -0.0543235913, 0.0257058665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267.          CFrame.new(2.03539443, 0.729742587, 0.0108130341, -0.00389442407, -0.967803538, 0.251676887, 0.0148300035, -0.251707017, -0.967689872, 0.999882519, -3.62247229e-05, 0.0153327845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1268.          CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1269.          CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270.          CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271.         }, .3, false)
  1272.         moter.C0 = clerp(moter.C0, CFrame.new(0.0112083517, -1.63770616, -0.318746239, -0.0172079317, -2.87033617e-06, -0.999851942, 0.999852002, 8.28504562e-06, -0.0172079336, 8.27014446e-06, -1.00000012, 2.72750913e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1273.     end
  1274.     partasdeff.Enabled=false
  1275.     for i = 0, 2, 0.1 do
  1276.         swait()
  1277.         PlayAnimationFromTable({
  1278.          CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279.          CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280.          CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281.          CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1282.          CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1283.          CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284.         }, .3, false)
  1285.         moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1286.     end
  1287.     coroutine.wrap(function()
  1288.     wait(2)
  1289.     partasdeff:Remove()
  1290.     end)()
  1291.     else
  1292.     sel = math.random(1,3)
  1293.     if sel == 1 then   
  1294.     chatfunc("...")
  1295.     elseif sel == 2 then   
  1296.     chatfunc("No...")
  1297.     elseif sel == 3 then
  1298.     chatfunc("I can't do that...")
  1299.     end
  1300.     for i = 0, 5, 0.1 do
  1301.         swait()
  1302.         PlayAnimationFromTable({
  1303.          CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304.          CFrame.new(-0.055980958, 1.49253583, -0.318915963, 0.999889553, 0.0107171191, -0.0102898544, -0.00218299939, 0.791040659, 0.611759722, 0.0146959936, -0.61166966, 0.790976703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1305.          CFrame.new(1.54004693, 0.0494250022, 1.90734852e-06, 0.997847795, -0.0655719861, 0, 0.0655719936, 0.997847855, 7.53468894e-22, -4.94064563e-23, -7.51847299e-22, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306.          CFrame.new(-1.51232088, 0.0410207808, -3.73942044e-06, 0.998558879, 0.053665854, -2.33806347e-07, -0.0536658242, 0.998558939, -1.04548817e-05, -3.27600219e-07, 1.04523697e-05, 0.99999994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1307.          CFrame.new(0.540300906, -1.99793804, -2.11055158e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1308.          CFrame.new(-0.539562821, -1.99794102, -5.75710146e-09, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1309.         }, .3, false)
  1310.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111967381, -1.6377008, -0.318754196, -0.0172117949, 0, -0.999851942, 0.999851942, 0, -0.0172117949, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1311.     end
  1312.     end
  1313.     Humanoid.WalkSpeed = 8
  1314.     attack = false
  1315. end
  1316. local Grabbed = false
  1317.  
  1318. function shoot()
  1319.     attack = true
  1320.     for i = 0, 3, 0.1 do
  1321.         swait()
  1322.         PlayAnimationFromTable({
  1323.          CFrame.new(0.0150662307, -4.88092428e-06, 0.0148906102, -0.01982099, -1.08002496e-12, 0.999803543, -4.46946984e-07, 1, -8.86181084e-09, -0.999803782, 3.27825546e-07, -0.0198209975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324.          CFrame.new(-0.00189219415, 1.50098944, -0.129972562, 0.0201512501, 0.0765038878, -0.996864021, 0.0566192083, 0.995383799, 0.0775336027, 0.998202145, -0.0580037907, 0.0157258138) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325.          CFrame.new(2.01696348, 0.389823437, -0.060955409, -0.000397110358, -0.999624014, -0.0274192169, 0.00981300231, 0.0274140034, -0.999576092, 0.999951839, -0.0006660074, 0.00979842618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326.          CFrame.new(-1.64040112, 0.216884568, 1.93210121e-06, 0.962137103, 0.272578239, -7.02217221e-07, -0.272574633, 0.962141275, -9.83368591e-06, -2.00979412e-06, 9.69739631e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327.          CFrame.new(0.64369607, -1.98395038, 0.206737444, 0.19058302, -0.152998164, -0.969677031, 0.0664296299, 0.987527609, -0.142758414, 0.979424179, -0.0372077115, 0.198368743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328.          CFrame.new(-0.641120076, -1.92643452, -0.0258421432, 0.848103583, 0.133398816, -0.51276207, -0.0662644878, 0.986892581, 0.147146463, 0.52567035, -0.0908175632, 0.845826566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329.         }, .1, false)
  1330.         moter.C0 = clerp(moter.C0, CFrame.new(0.011209704, -1.63770795, -0.318749219, -0.0172089972, -4.19956632e-06, -0.999852002, 0.999852061, 8.99471343e-06, -0.0172089972, 9.06549394e-06, -1.00000012, 4.04558159e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1331.     end
  1332.     for i = 1,10 do
  1333.         Effects.Block.Create(BrickColor.random(), Partss.CFrame, 11,11,11, -1,-1,-1, 0.07)
  1334.         wait(0.01)
  1335.     end
  1336.     wait(0.5)
  1337.     local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Mouse.Hit,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1338.     local fc = Instance.new("Explosion",workspace) fc.Position = ref1.Position
  1339.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)
  1340.     for i = 1,10 do
  1341.         Effects.Block.Create(BrickColor.random(), ref1.CFrame, 33,33,33, 9,9,9, 0.07)
  1342.     end
  1343.     wait(0.75)
  1344.     ref1:Destroy()
  1345.     attack = false
  1346. end
  1347.  
  1348. function hedshoot()
  1349.     attack = true
  1350.  
  1351.     --local GGyro = Instance.new("BodyPosition")
  1352.     local grab = nil
  1353.     for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1354.         if v:FindFirstChild('Torso') then
  1355.             Grabbed = true
  1356.                 CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", v.Torso, 1, .8)
  1357.             grab = v
  1358.         end
  1359.     end
  1360.     spawn(function()
  1361.     for i = 1,10 do
  1362.         Effects.Wave.Create(BrickColor.random(), RootPart.CFrame * CFrame.Angles(0,math.rad(90),math.rad(90)), .5, .5, .5, 1, .2, 1, 0.07)
  1363.         wait(0.03)
  1364.     end
  1365.     end)
  1366. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=721590903", RootPart, 0, .5)
  1367.         for i = 0, 1, 0.1 do
  1368.         swait()
  1369.         if Grabbed == true then
  1370.             grab.Humanoid.PlatformStand = true
  1371.             --GGyro.position = Partss.Position
  1372.             --GGyro.Parent = grab.Head
  1373.             grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1374.         end
  1375.         PlayAnimationFromTable({
  1376.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1377.          CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1378.          CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1379.          CFrame.new(-1.66092706, 0.266950369, 2.51774691e-06, 0.876968205, 0.480548859, -2.5331974e-06, -0.480548888, 0.876968026, -7.03267551e-06, -1.13248825e-06, 7.38352537e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380.          CFrame.new(0.146832585, -1.7542398, 0.105335698, 0.266426086, 0.491796821, -0.828946948, 0.0135936746, 0.8580302, 0.513420045, 0.96375972, -0.148056909, 0.221916124) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381.          CFrame.new(-1.09110987, -1.74702656, 0.342675447, 0.765578806, 0.632523358, 0.117487431, -0.642276406, 0.740949869, 0.196148768, 0.0370163769, -0.225626737, 0.973510265) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382.         }, .3, false)
  1383.         RootPart.Velocity = RootPart.CFrame.lookVector * 90
  1384.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1385.         end
  1386.         if Grabbed == true then
  1387.         Humanoid.WalkSpeed = 0
  1388.         for i = 0, 2, 0.1 do
  1389.         swait()
  1390.         if Grabbed == true then
  1391.             grab.Humanoid.PlatformStand = true
  1392.             --GGyro.position = Partss.Position
  1393.             --GGyro.Parent = grab.Head
  1394.             grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1395.         end
  1396.         PlayAnimationFromTable({
  1397.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398.          CFrame.new(0.0029296279, 1.47845411, -0.120581962, 0.0750327855, 0.428286105, -0.900522709, 0.166523039, 0.885005891, 0.434781253, 0.983178616, -0.18258062, -0.00491504371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399.          CFrame.new(1.96751118, 0.433084905, -0.278422326, 0.305184275, -0.951701581, -0.033564698, 0.012345003, 0.0391969904, -0.999155343, 0.952213347, 0.304512084, 0.0237110667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400.          CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401.          CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402.          CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403.         }, .3, false)
  1404.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1405.         end
  1406.         if grab.Name ~= "CKbackup" then
  1407.             local partasdeff = Instance.new("ParticleEmitter",grab.Torso)
  1408.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1409.             partasdeff.LightEmission = .1
  1410.             partasdeff.Size = NumberSequence.new(0.2)
  1411.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
  1412.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1413.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1414.             partasdeff.Transparency = bbb
  1415.             partasdeff.Size = aaa
  1416.             partasdeff.ZOffset = .9
  1417.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  1418.             partasdeff.LockedToPart = false
  1419.             partasdeff.EmissionDirection = "Back"
  1420.             partasdeff.Lifetime = NumberRange.new(1, 2)
  1421.             partasdeff.Rate = 1000
  1422.             partasdeff.Rotation = NumberRange.new(-100, 100)
  1423.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  1424.             partasdeff.Speed = NumberRange.new(10)
  1425.             partasdeff.VelocitySpread = 20
  1426.             partasdeff.Enabled=false
  1427.     sel = math.random(1,3)
  1428.     if sel == 1 then   
  1429.     chatfunc("im teting sori")
  1430.     end
  1431.     for i = 0, 2, 0.1 do
  1432.         swait()
  1433.                 if Grabbed == true then
  1434.             grab.Humanoid.PlatformStand = true
  1435.             --GGyro.position = Partss.Position
  1436.             --GGyro.Parent = grab.Head
  1437.             grab.Torso.CFrame = Partss.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1438.         end
  1439.         PlayAnimationFromTable({
  1440.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441.          CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442.          CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443.          CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444.          CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445.          CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446.         }, .1, false)
  1447.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1448.     end
  1449.     Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
  1450.     Effects.Block.Create(BrickColor.random(), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
  1451.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=836454385", Character, 1, .5)
  1452.     dmg(grab)
  1453.         grab.Head.Velocity = grab.Head.CFrame.lookVector * -60
  1454.     partasdeff.Enabled=true
  1455.     for i = 0, 1, 0.1 do
  1456.         swait()
  1457.         PlayAnimationFromTable({
  1458.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1459.          CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460.          CFrame.new(1.95760894, 1.20200562, -0.275867403, 0.278526366, -0.669772983, 0.688351095, 0.0506580099, -0.705469668, -0.706927419, 0.959091723, 0.23176837, -0.162562534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461.          CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462.          CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463.          CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464.         }, .3, false)
  1465.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111932531, -1.63769579, -0.318755656, -0.0172050633, -1.61863863e-05, -0.999852121, 0.999851882, 5.15580177e-06, -0.017205067, 5.453825e-06, -1, 1.60960481e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1466.     end
  1467.     partasdeff.Enabled=false
  1468.     for i = 0, 2.5, 0.1 do
  1469.         swait()
  1470.         PlayAnimationFromTable({
  1471.          CFrame.new(0.104281992, -1.37529127e-22, -0.179345995, 0.249840975, 5.92156003e-22, 0.968286872, -5.57068883e-22, 1, -4.67813147e-22, -0.968286872, -4.22523594e-22, 0.249840975) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1472.          CFrame.new(-0.0791492164, 1.44711375, -0.0994036943, 0.0100336075, -0.292051941, -0.95634979, -0.000366999942, 0.956396878, -0.29207015, 0.999949574, 0.00328149647, 0.00948894024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1473.          CFrame.new(1.94523025, 1.02494264, -0.272673488, 0.287940055, -0.795002162, 0.533912063, 0.0434400104, -0.546107173, -0.836588264, 0.956662774, 0.264080375, -0.122711219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1474.          CFrame.new(-1.58139038, 0.176945746, 5.27966768e-06, 0.939729631, 0.341920435, -3.69548798e-06, -0.341920793, 0.93972975, -6.50105221e-06, -5.81145287e-07, 6.40749931e-06, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1475.          CFrame.new(0.569345832, -1.89868093, -0.00942828506, 0.266425997, -0.0769406706, -0.960779786, 0.0135936281, 0.997010291, -0.0760724545, 0.963760078, 0.00720720552, 0.266675085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1476.          CFrame.new(-0.849354744, -2.01616573, 0.241646215, 0.948664129, 0.308412433, 0.0701368451, -0.312046438, 0.948832989, 0.0484089628, -0.0516182035, -0.0678096861, 0.996362925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1477.         }, .2, false)
  1478.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111939851, -1.63769794, -0.31875661, -0.0172049776, -1.39437616e-05, -0.999852121, 0.999852002, 5.96046448e-06, -0.0172049757, 6.16908073e-06, -1, 1.38394535e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1479.     end
  1480.     coroutine.wrap(function()  
  1481.         wait(2)
  1482.     partasdeff:Remove()
  1483.     end)()
  1484.         else
  1485.     grab.Humanoid.PlatformStand = false
  1486.     for i = 0, 3, 0.1 do
  1487.         swait()
  1488.         PlayAnimationFromTable({
  1489.          CFrame.new(0.104280457, -1.46030498e-22, -0.179343686, 0.249860913, 5.18448626e-22, 0.968281686, -5.82335151e-22, 1, -5.29395592e-22, -0.968281686, -3.70576914e-22, 0.249860913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1490.          CFrame.new(0.00671941042, 1.48144531, -0.121562012, 0.0679168552, 0.388981611, -0.918738663, 0.158512011, 0.904961228, 0.394866198, 0.985018492, -0.172449201, -0.000196114182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1491.          CFrame.new(1.5714488, -0.100437641, -0.219321564, 0.297819793, -0.653239965, -0.696118593, -0.0311920028, 0.722160041, -0.691022456, 0.954112411, 0.227513462, 0.194697708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1492.          CFrame.new(-1.5814501, 0.177012652, 5.41775626e-06, 0.939689815, 0.342028022, -2.68220901e-06, -0.342027992, 0.939689755, -6.1805149e-06, 4.17232513e-07, 6.72787428e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1493.          CFrame.new(0.569012046, -1.89856982, -0.00933695585, 0.266445845, -0.0764764398, -0.960811257, 0.0135949478, 0.997046292, -0.075590536, 0.963754177, 0.00707861409, 0.266698539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1494.          CFrame.new(-0.849534154, -2.01595497, 0.241721377, 0.948572636, 0.308689058, 0.070150286, -0.312330276, 0.948733151, 0.0485308319, -0.0515729487, -0.067945078, 0.996355295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1495.         }, .1, false)
  1496.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111981034, -1.63767779, -0.318741798, -0.0172085222, -1.4077872e-05, -0.999851882, 0.999851942, 7.4505806e-06, -0.0172085222, 7.68899918e-06, -1.00000012, 1.39512122e-05) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1497.     end
  1498. sel = math.random(1,3)
  1499. if sel == 1 then   
  1500. chatfunc("im testing sori!")
  1501. end
  1502.         for i = 0, 5, 0.1 do
  1503.         swait()
  1504.         PlayAnimationFromTable({
  1505.          CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1506.          CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1507.          CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1508.          CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1509.          CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1510.          CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1511.         }, .3, false)
  1512.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1513.     end
  1514.     end
  1515.     end
  1516.     --GGyro.Parent = nil
  1517.     attack = false
  1518.     Grabbed = false
  1519.     Humanoid.WalkSpeed = 20
  1520.  
  1521. end
  1522. function moarblood()
  1523.     attack = true
  1524.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", Character, 1, .8)
  1525.     RootPart.CFrame = targetted.Torso.CFrame * CFrame.new(0,0,4)
  1526. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1527. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1528. wait(.5)
  1529.     for i = 0, 1.2, 0.1 do
  1530.         swait()
  1531.         PlayAnimationFromTable({
  1532.          CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533.          CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534.          CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535.          CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536.          CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537.          CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1538.         }, .2, false)
  1539.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1540.     end
  1541.     if targetted.Name ~= "CKbackup" then
  1542.     local grab = nil
  1543.     for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
  1544.         if v:FindFirstChild('Head') then
  1545.             Grabbed = true
  1546.                 CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", v.Head, 1, .8)
  1547.             grab = v
  1548.         end
  1549.     end
  1550.          Humanoid.WalkSpeed = 0
  1551.         for i = 0, 2, 0.1 do
  1552.         swait()
  1553.         if Grabbed == true then
  1554.             grab.Humanoid.PlatformStand = true
  1555.             --GGyro.position = Partss.Position
  1556.             --GGyro.Parent = grab.Head
  1557.             grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1558.         end
  1559.         PlayAnimationFromTable({
  1560.          CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561.          CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562.          CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563.          CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564.          CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565.          CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1566.         }, .25, false)
  1567.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1568.         end
  1569.         if Grabbed == true then
  1570.                 sel = math.random(1,3)
  1571.     if sel == 1 then   
  1572.     chatfunc("im testing sori")
  1573.     end
  1574.             local partasdeff = Instance.new("ParticleEmitter",targetted.Head)
  1575.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1576.             partasdeff.LightEmission = .1
  1577.             partasdeff.Size = NumberSequence.new(0.2)
  1578.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=183711814"
  1579.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1580.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1581.             partasdeff.Transparency = bbb
  1582.             partasdeff.Size = aaa
  1583.             partasdeff.ZOffset = .9
  1584.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  1585.             partasdeff.LockedToPart = false
  1586.             partasdeff.EmissionDirection = "Back"
  1587.             partasdeff.Lifetime = NumberRange.new(1, 2)
  1588.             partasdeff.Rate = 1000
  1589.             partasdeff.Rotation = NumberRange.new(-100, 100)
  1590.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  1591.             partasdeff.Speed = NumberRange.new(6)
  1592.             partasdeff.VelocitySpread = 10000
  1593.             partasdeff.Enabled=false   
  1594.     for i = 0, 3, 0.1 do
  1595.         swait()
  1596.         if Grabbed == true then
  1597.             grab.Humanoid.PlatformStand = true
  1598.             --GGyro.position = Partss.Position
  1599.             --GGyro.Parent = grab.Head
  1600.             grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1601.         end
  1602.         PlayAnimationFromTable({
  1603.          CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604.          CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605.          CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606.          CFrame.new(-1.5511272, 1.22937977, -0.634234905, 0.785770595, 0.333147645, 0.521131098, 0.522403002, -0.808557391, -0.270795107, 0.331149668, 0.485022962, -0.809378147) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607.          CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608.          CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609.         }, .1, false)
  1610.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1611.     end
  1612.     partasdeff.Enabled=true
  1613.     grab.Torso.Transparency = 1
  1614.     dmg(grab)
  1615.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", grab.Head, .8, .8)
  1616.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=160718677", grab.Head, 1, .7)
  1617.    
  1618.     coroutine.wrap(function()
  1619.     wait(.4)
  1620.     partasdeff.Enabled=false
  1621.     end)()
  1622.     for i = 0, 3.5, 0.1 do
  1623.         swait()
  1624.         PlayAnimationFromTable({
  1625.          CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1626.          CFrame.new(0.0996288583, 1.46053851, -0.148588806, 0.834862471, 0.0359686315, 0.549282432, -0.0103890011, 0.998714745, -0.0496083908, -0.550360739, 0.0357096791, 0.83416307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627.          CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628.          CFrame.new(-1.40260935, 1.29555511, -0.560751677, 0.832364976, 0.188659444, 0.521130562, 0.370884001, -0.88832134, -0.2707977, 0.411842346, 0.418681324, -0.809378505) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629.          CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630.          CFrame.new(-0.684103072, -2.02189779, 0.0673112273, 0.973016024, 0.108399175, -0.203689545, -0.109960191, 0.993929327, 0.00367253274, 0.202851087, 0.0188243091, 0.979028702) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631.         }, .3, false)
  1632.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1633.     end
  1634.     end
  1635.     else
  1636.          Humanoid.WalkSpeed = 0
  1637.     for i = 0, 3, 0.1 do
  1638.         swait()
  1639.         PlayAnimationFromTable({
  1640.          CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1641.          CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1642.          CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1643.          CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1644.          CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645.          CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646.         }, .2, false)
  1647.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1648.     end
  1649. sel = math.random(1,3)
  1650. if sel == 1 then   
  1651. chatfunc("Aahhh...")
  1652. elseif sel == 2 then   
  1653. chatfunc("Oh Sugarie, I thought you're enemy...")
  1654. elseif sel == 3 then
  1655. chatfunc("Sigh...")
  1656. end
  1657.     for i = 0, 5, 0.1 do
  1658.         swait()
  1659.         PlayAnimationFromTable({
  1660.          CFrame.new(0, 0, 0, 0.999999881, 5.04870979e-29, -4.21790838e-43, 5.04870979e-29, 1, -5.04870979e-29, -4.21790838e-43, -5.04870979e-29, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661.          CFrame.new(-0.0399715528, 1.42130852, -0.217550665, 0.985933542, -0.136098281, -0.097015582, 0.166522697, 0.849608123, 0.500436008, 0.0143167432, -0.509551942, 0.860320628) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0- .4 * math.cos((sine) / 5), 0),
  1662.          CFrame.new(1.57258642, 0.0433240086, 3.83948304e-08, 0.990993857, -0.133906633, -2.60571618e-08, 0.133906662, 0.990993977, 5.96046341e-08, 1.78410318e-08, -6.25570422e-08, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663.          CFrame.new(-0.693957031, 0.999676406, -0.811627388, 0.817211449, -0.569911301, -0.0858340934, -0.499626935, -0.626295447, -0.598442137, 0.287295371, 0.531934083, -0.796558976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664.          CFrame.new(0.540301144, -1.99792778, 1.70425119e-06, 0.998698354, -0.0510031469, 6.26438805e-07, 0.0510031544, 0.998698473, -1.04335422e-05, -9.34800966e-08, 1.04519122e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665.          CFrame.new(-0.539563119, -1.99793291, 1.9016752e-06, 0.998630941, 0.0523070693, -1.67712614e-07, -0.0523070768, 0.99863106, -1.0458818e-05, -3.79587107e-07, 1.04532719e-05, 0.999999881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666.         }, .3, false)
  1667.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111991819, -1.63769639, -0.318748534, -0.0172109455, -5.96046448e-08, -0.999852002, 0.999852061, -1.19209318e-07, -0.0172108412, 5.96046519e-08, -0.99999994, -1.19209275e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1668.     end
  1669.     end
  1670.     attack = false
  1671.     Grabbed = false
  1672.     k:Remove()
  1673.          Humanoid.WalkSpeed = 8
  1674. end
  1675.  
  1676. function painlessrain2()
  1677. attack = true
  1678.     Humanoid.WalkSpeed = 0
  1679.    local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Torso.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1680.  
  1681.     coroutine.wrap(function()
  1682.     for i = 0, 4 do
  1683.     wait(.2)
  1684.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=158475221", RootPart, 1, 1)
  1685.     end
  1686.     end)()
  1687.     for i = 0, 4, 0.1 do
  1688.         swait()
  1689.         PlayAnimationFromTable({
  1690.          CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691.          CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692.          CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693.          CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694.          CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695.          CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696.         }, .07, false)
  1697.         moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361e-06, -0.999851942, 0.999851882, 1.90734863e-06, -0.0172091946, 1.93715096e-06, -1.00000012, 1.82725489e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3)
  1698.     end
  1699.     for i = 0, 1.5, 0.1 do
  1700.         swait()
  1701.         PlayAnimationFromTable({
  1702.          CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703.          CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704.          CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705.          CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1706.          CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1707.          CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1708.         }, .2, false)
  1709.         moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1710.     end
  1711.     for i = 0, 0 do
  1712.       Effects.Block.Create(BrickColor.random(), Partss.CFrame, 33,33,33, -1,-1,-1, 0.07)
  1713.       wait(2)
  1714.     end
  1715. attack = false
  1716. Humanoid.WalkSpeed = 8
  1717.     for i = 0, 99 do
  1718.         wait(0.01)
  1719.         mdmg(ref1, 3)
  1720.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)     
  1721.         ref1.Position = Mouse.hit.p
  1722.         ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-.5,.5),0,math.random(-.5,.5))
  1723.         Effects.Cylinder.Create(BrickColor.random(), ref1.CFrame, 5, 9999, 5, -5, 0, -5, 0.07)
  1724.         Effects.Sphere.Create(BrickColor.random(), ref1.CFrame, 7,7,7, -9,-9,-9, 0.07)
  1725.     end
  1726.     ref1:Remove()
  1727. end
  1728.  
  1729. function painlessrain()
  1730. attack = true
  1731.     Humanoid.WalkSpeed = 0
  1732.    local ref1 = New("Part",m,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = Torso.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1733.  
  1734.     coroutine.wrap(function()
  1735.     for i = 0, 4 do
  1736.     wait(.2)
  1737.     CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=158475221", RootPart, 1, 1)
  1738.     end
  1739.     end)()
  1740.     for i = 0, 4, 0.1 do
  1741.         swait()
  1742.         PlayAnimationFromTable({
  1743.          CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1744.          CFrame.new(-0.115934461, 1.42953098, -0.0387745127, 0.0422455594, -0.156738758, -0.986736298, 0.091215007, 0.984098434, -0.152414545, 0.994934857, -0.083566308, 0.0558707118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1745.          CFrame.new(1.88563442, 0.849646449, -0.150348112, 0.134151325, -0.917590559, 0.374207288, 0.151069015, -0.354270071, -0.922860146, 0.979378283, 0.180334046, 0.0910937041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1746.          CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1747.          CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1748.          CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1749.         }, .07, false)
  1750.         moter.C0 = clerp(moter.C0, CFrame.new(0.00354172289, -1.19249964, -0.318736732, -0.017209189, -1.8668361e-06, -0.999851942, 0.999851882, 1.90734863e-06, -0.0172091946, 1.93715096e-06, -1.00000012, 1.82725489e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, math.rad(doe * 22)), 0.3)
  1751.     end
  1752.     for i = 0, 1.5, 0.1 do
  1753.         swait()
  1754.         PlayAnimationFromTable({
  1755.          CFrame.new(0.160091802, -3.66497677e-23, -0.0753167868, 0.153125972, 2.95760942e-22, 0.988206744, 9.50910858e-23, 1, -3.14025256e-22, -0.988206744, 1.42055005e-22, 0.153125986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756.          CFrame.new(-0.181723118, 1.42154801, -0.0812263489, 0.0422911495, -0.473342478, -0.879862845, 0.0912349299, 0.878800809, -0.468385875, 0.994931221, -0.0604656339, 0.0803508535) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757.          CFrame.new(1.46608233, 1.280774, -0.0335922651, 0.00761340559, -0.0420075022, 0.999088407, 0.0443810038, -0.998118579, -0.0423049256, 0.998985708, 0.044662632, -0.00573477149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1758.          CFrame.new(-1.53188074, 0.0735950321, 2.69606994e-06, 0.978446901, 0.206499115, 2.48849392e-06, -0.2064991, 0.978446841, -1.05276868e-05, -4.61935997e-06, 9.78447497e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1759.          CFrame.new(0.6596874, -2.0274992, -0.0100709619, 0.00881013274, -0.161221251, -0.986878991, 0.00903601572, 0.986890376, -0.161142424, 0.999920428, -0.0074977763, 0.0101515204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1760.          CFrame.new(-0.56669867, -2.04759455, -0.0995163321, 0.988194227, 0.0786855519, 0.131456956, -0.0635150596, 0.991232872, -0.115859069, -0.139420897, 0.106141761, 0.984528303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1761.         }, .2, false)
  1762.         moter.C0 = clerp(moter.C0, CFrame.new(0.0112083405, -1.63769615, -0.31873402, -0.0172121376, -2.89082527e-06, -0.999851882, 0.999851942, 4.58210707e-07, -0.0172121413, 5.06639481e-07, -1.00000012, 2.89082527e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1763.     end
  1764.     for i = 0, 2 do
  1765.       Effects.Block.Create(BrickColor.random(), Partss.CFrame, 66,66,66, -1,-1,-1, 0.07)
  1766.       wait(1)
  1767.     end
  1768. attack = false
  1769. Humanoid.WalkSpeed = 8
  1770.     for i = 0, 1 do
  1771.         wait(0.01)
  1772.         mdmg(ref1, 50)
  1773.         CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=141679994", Character, 1.5, 1)     
  1774.         ref1.Position = Mouse.hit.p
  1775.         ref1.CFrame = ref1.CFrame * CFrame.new(math.random(-.5,.5),0,math.random(-.5,.5))
  1776.         for i = 1,10 do
  1777.             Effects.Cylinder.Create(BrickColor.random(), ref1.CFrame, 520, 9999, 520, -1, 0, -1, 0.07)
  1778.             Effects.Sphere.Create(BrickColor.random(), ref1.CFrame, 700,700,700,-1,-1,-1, 0.07)
  1779.         end
  1780.     end
  1781.     ref1:Remove()
  1782. end
  1783.  
  1784. function TargetSelect(person)
  1785. local dd=coroutine.wrap(function()
  1786. if targetted ~= person then
  1787. targetted = person
  1788. img2.Size = UDim2.new(1,0,1,0)
  1789. img2.ImageTransparency = 0
  1790. img2.Position = UDim2.new(0,0,0,0)
  1791. for i = 0, 2, 0.1 do
  1792. swait()
  1793. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  1794. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  1795. img2.ImageTransparency = img2.ImageTransparency + 0.05
  1796. end
  1797. end
  1798. end)
  1799. dd()
  1800. end
  1801.  
  1802. function LockOn()
  1803. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1804. TargetSelect(Mouse.Target.Parent)
  1805. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=606862847", Character, 1, 1)
  1806. end
  1807. end
  1808.  
  1809.  
  1810. function ofmoosic() -- 2 lazi hoh
  1811. delays = true
  1812. while wait() and kkk and kkk.Volume >= 0.02 do
  1813.     kkk.Volume = kkk.Volume - 0.05
  1814. end
  1815. wait(0.1)
  1816. kkk.Pitch = 0
  1817. kkk.PlaybackSpeed = 0
  1818. play = false
  1819. delays = false
  1820. end
  1821. function onmoosic()
  1822. delays = true
  1823. kkk.Pitch = 1
  1824. kkk.PlaybackSpeed = 1
  1825. while wait() and kkk and kkk.Volume <= 1.5 do
  1826.     kkk.Volume = kkk.Volume + 0.05
  1827. end
  1828. wait(0.1)
  1829. play = true
  1830. delays = false
  1831. end
  1832. Mouse.Button1Down:connect(function()
  1833.     if attack == false and targetted ~= nil then
  1834.         attackone()
  1835.     end
  1836. end)
  1837.  
  1838. Mouse.KeyDown:connect(function(k)
  1839.     k = k:lower()
  1840.     if attack == false and k == 'q' then
  1841.     LockOn()
  1842.     end
  1843.     if k == 'z' and attack == false then
  1844.     spawn(function()   
  1845.     Head.face.Texture = "http://www.roblox.com/asset/?id=664468442"
  1846.     wait(2)
  1847.     Head.face.Texture = Orin
  1848.     end)
  1849.     hedshoot()
  1850.     elseif k == 'x' and attack == false and targetted ~= nil then
  1851.     spawn(function()
  1852.     Head.face.Texture = "http://www.roblox.com/asset/?id=183711814"
  1853.     wait(2)
  1854.     Head.face.Texture = Orin
  1855.     end)
  1856.     moarblood()
  1857.     elseif k == 'c' and attack == false then
  1858.     spawn(function()
  1859.     Head.face.Texture = "http://www.roblox.com/asset/?id=168092687"
  1860.     wait(2)
  1861.     Head.face.Texture = Orin
  1862.     end)
  1863.     painlessrain()
  1864.     chatfunc("Boom.")
  1865.     elseif k == 'v' and attack == false then
  1866.     spawn(function()
  1867.     Head.face.Texture = "http://www.roblox.com/asset/?id=183708981"
  1868.     wait(2)
  1869.     Head.face.Texture = Orin
  1870.     end)
  1871.     painlessrain2()
  1872.     wait(6)
  1873.     chatfunc("Ded!")
  1874.     elseif k == 'e' and attack == false then
  1875.     shoot()
  1876.     elseif k == 'g' and delays == false and Character.Name == "Skrubl0rdzI" then
  1877.     delays = true
  1878.     chatfunc("Finally!")
  1879.     wait(3)
  1880.     chatfunc("i pay 999 tix for dis gun.")
  1881.     wait(4)
  1882.     chatfunc("Now let testing!")
  1883.     delays = false
  1884.     elseif k == 'm' and play == true and delays == false then
  1885.     ofmoosic()
  1886.     elseif k == 'm' and play == false and delays == false then
  1887.     onmoosic()
  1888.     end
  1889. end)
  1890.  
  1891. kkk = Instance.new("Sound",Character)
  1892. kkk.Volume = 3
  1893. kkk.Pitch = 1
  1894. kkk.SoundId = "rbxassetid://494244670"
  1895. kkk:Play()
  1896. kkk.Name = "a"
  1897. kkk.Looped = true
  1898.  
  1899.  
  1900. coroutine.wrap(function()
  1901. while true do
  1902. swait()
  1903.     for i, v in pairs(Character.WeaponModel:GetChildren()) do
  1904.         if v:IsA("Part") then
  1905.         v.Anchored = false
  1906.         end
  1907.         end
  1908.     for i, v in pairs(Character:GetChildren()) do
  1909.         if v:IsA("Part") then
  1910.         v.Anchored = false
  1911.         elseif v:IsA("Accessory") then
  1912.         v.Handle.Anchored = false
  1913.         end
  1914.         end
  1915. end
  1916. end)()
  1917. coroutine.wrap(function()
  1918. while 1 do
  1919. swait()
  1920. if doe <= 360 then
  1921.     doe = doe + 2
  1922. else
  1923.     doe = 0
  1924. end
  1925. end
  1926. end)()
  1927. while true do
  1928.     swait()
  1929.     for i, v in pairs(Character:GetChildren()) do
  1930.         if v:IsA("Part") then
  1931.             v.Material = "SmoothPlastic"
  1932.         elseif v:IsA("Accessory") then
  1933.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1934.         end
  1935.     end
  1936. while true do
  1937. swait()
  1938. Character.Humanoid.MaxHealth = math.huge
  1939. Character.Humanoid.Health = math.huge
  1940. imgl.Rotation = imgl.Rotation + 3
  1941. img2.Rotation = img2.Rotation + 3
  1942. if targetted ~= nil then
  1943. abss.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  1944. abss.Enabled = true
  1945. elseif targetted == nil then
  1946. abss.Adornee = nil
  1947. abss.Enabled = false
  1948. end
  1949.  
  1950.  
  1951. pcall(function()
  1952. P=Instance.new("ForceField",Character)
  1953. P.Visible = false
  1954. end)
  1955.  
  1956. while true and imgl.Rotation >= 360 do
  1957. imgl.Rotation = 0  
  1958. img2.Rotation = 0
  1959. end
  1960.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1961.     velocity = RootPart.Velocity.y
  1962.     sine = sine + change
  1963.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1964.         if RootPart.Velocity.y > 1 and hit == nil then
  1965.             Anim = "Jump"
  1966.             if attack == false then
  1967.         PlayAnimationFromTable({
  1968.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1969.          CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1970.          CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1971.          CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1972.          CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1973.          CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1974.         }, .3, false)
  1975.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111988392, -1.63769972, -0.318750381, -0.0172117054, 0, -0.999851942, 0.999851942, 0, -0.0172116756, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1976.                     end
  1977.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1978.             Anim = "Fall"
  1979.             if attack == false then
  1980.         PlayAnimationFromTable({
  1981.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1982.          CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1983.          CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1984.          CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1985.          CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1986.          CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1987.         }, .3, false)
  1988.         moter.C0 = clerp(moter.C0, CFrame.new(0.0112015437, -1.63769758, -0.318750381, -0.0172110498, 0, -0.999851942, 0.999851942, 0, -0.0172110498, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1989.                     end
  1990.         elseif Torsovelocity < 1 and hit ~= nil then
  1991.             Anim = "Idle"
  1992.             if attack == false then
  1993.                 change = 1
  1994.         PlayAnimationFromTable({
  1995.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1996.          CFrame.new(-0.0575585738, 1.52553558, 0, 0, 0, 0, 0, 0, 0, 0.0143168001, 0, 0.897985697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1997.          CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0- 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0- 0.05 * math.cos((sine) / 45)),
  1998.          CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0+ 0.025 * math.cos((sine) / 45), 0, 0) * CFrame.Angles(0, 0, 0+ 0.05 * math.cos((sine) / 45)),
  1999.          CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2000.          CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2001.         }, .3, false)
  2002.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  2003.             end
  2004.         elseif Torsovelocity > 2 and hit ~= nil then
  2005.             Anim = "Walk"
  2006.             if attack == false then
  2007.         PlayAnimationFromTable({       
  2008.          CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
  2009.          CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2010.          CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, 0),
  2011.          CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, 0),
  2012.          CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
  2013.          CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
  2014.         }, .3, false)
  2015.         moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  2016.             end
  2017.         end
  2018.     if 0 < #Effects then
  2019.         for e = 1, #Effects do
  2020.             if Effects[e] ~= nil then
  2021.                 local Thing = Effects[e]
  2022.                 if Thing ~= nil then
  2023.                     local Part = Thing[1]
  2024.                     local Mode = Thing[2]
  2025.                     local Delay = Thing[3]
  2026.                     local IncX = Thing[4]
  2027.                     local IncY = Thing[5]
  2028.                     local IncZ = Thing[6]
  2029.                     if Thing[2] == "Shoot" then
  2030.                         local Look = Thing[1]
  2031.                         local move = 30
  2032.                         if Thing[8] == 3 then
  2033.                             move = 10
  2034.                         end
  2035.                         local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  2036.                         if Thing[10] ~= nil then
  2037.                             da = pos
  2038.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2039.                             cfa = CFrame.new(Thing[4], pos)
  2040.                             tehCF = cfa:lerp(cf2, 0.2)
  2041.                             Thing[1] = tehCF.lookVector
  2042.                         end
  2043.                         local mag = (Thing[4] - pos).magnitude
  2044.                         Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  2045.                         if Thing[8] == 2 then
  2046.                             Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  2047.                         end
  2048.                         Thing[4] = Thing[4] + Look * move
  2049.                         Thing[3] = Thing[3] - 1
  2050.                         if 2 < Thing[5] then
  2051.                             Thing[5] = Thing[5] - 0.3
  2052.                             Thing[6] = Thing[6] - 0.3
  2053.                         end
  2054.                         if hit ~= nil then
  2055.                             Thing[3] = 0
  2056.                             if Thing[8] == 1 or Thing[8] == 3 then
  2057.                                 Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2058.                             else
  2059.                                 if Thing[8] == 2 then
  2060.                                     Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  2061.                                     if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  2062.                                         ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2063.                                         ref.Anchored = true
  2064.                                         ref.CFrame = CFrame.new(pos)
  2065.                                         CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  2066.                                         game:GetService("Debris"):AddItem(ref, 0.2)
  2067.                                         Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  2068.                                         Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  2069.                                         MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  2070.                                     end
  2071.                                 end
  2072.                             end
  2073.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2074.                             ref.Anchored = true
  2075.                             ref.CFrame = CFrame.new(pos)
  2076.                             Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  2077.                             game:GetService("Debris"):AddItem(ref, 1)
  2078.                         end
  2079.                         if Thing[3] <= 0 then
  2080.                             table.remove(Effects, e)
  2081.                         end
  2082.                     end
  2083.                     do
  2084.                         do
  2085.                             if Thing[2] == "FireWave" then
  2086.                                 if Thing[3] <= Thing[4] then
  2087.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2088.                                     Thing[3] = Thing[3] + 1
  2089.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2090.                                 else
  2091.                                     Part.Parent = nil
  2092.                                     table.remove(Effects, e)
  2093.                                 end
  2094.                             end
  2095.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2096.                                 if Thing[1].Transparency <= 1 then
  2097.                                     if Thing[2] == "Block1" then
  2098.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2099.                                         Mesh = Thing[7]
  2100.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2101.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2102.                                     else
  2103.                                         if Thing[2] == "Block2" then
  2104.                                             Thing[1].CFrame = Thing[1].CFrame
  2105.                                             Mesh = Thing[7]
  2106.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2107.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2108.                                         else
  2109.                                             if Thing[2] == "Fire" then
  2110.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2111.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2112.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2113.                                             else
  2114.                                                 if Thing[2] == "Cylinder" then
  2115.                                                     Mesh = Thing[7]
  2116.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2117.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2118.                                                 else
  2119.                                                     if Thing[2] == "Blood" then
  2120.                                                         Mesh = Thing[7]
  2121.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2122.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2123.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2124.                                                     else
  2125.                                                         if Thing[2] == "Elec" then
  2126.                                                             Mesh = Thing[10]
  2127.                                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2128.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2129.                                                         else
  2130.                                                             if Thing[2] == "Disappear" then
  2131.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2132.                                                             else
  2133.                                                                 if Thing[2] == "Shatter" then
  2134.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2135.                                                         Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2136.                                                         Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2137.                                                         Thing[6] = Thing[6] + Thing[5]
  2138.                                                                 end
  2139.                                                             end
  2140.                                                         end
  2141.                                                     end
  2142.                                                 end
  2143.                                             end
  2144.                                         end
  2145.                                     end
  2146.                                 else
  2147.                                     Part.Parent = nil
  2148.                                     table.remove(Effects, e)
  2149.                                 end
  2150.                             end
  2151.                         end
  2152.                     end
  2153.                 end
  2154.             end
  2155.         end
  2156.     end
  2157. end
  2158. end
  2159.  
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