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Oct 29th, 2018
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  1. GameView Start
  2. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  3. GameController puts Custom Hand-Cannon into play.
  4. GameController puts Custom Hand-Cannon into play.
  5. Ambuscade shuffles their the villain deck.
  6. Went to Ambuscade's Start phase.
  7. Went from Ambuscade's Start phase to PlayCard phase.
  8. GameController plays Quick Stim-Patch.
  9. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  10. Ambuscade shuffles their the villain deck.
  11. Quick Stim-Patch plays Run and Gun.
  12. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  13. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  14. America's Greatest Legacy is now at 28 HP.
  15. Ambuscade shuffles their the villain deck.
  16. Run and Gun plays Vanish.
  17. Vanish puts Personal Cloaking Device into play.
  18. Ambuscade was flipped to its back side.
  19. Ambuscade shuffles their the villain deck.
  20. GameController moved Vanish to the villain trash.
  21. GameController moved Run and Gun to the villain trash.
  22. GameController moved Quick Stim-Patch to the villain trash.
  23. Went from Ambuscade's PlayCard phase to End phase.
  24. Ambuscade initiates 2 Energy damage to The Idealist.
  25. Ambuscade deals The Idealist 2 Energy damage.
  26. The Idealist is now at 22 HP.
  27. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  28. Ambuscade deals America's Greatest Legacy 2 Projectile damage.
  29. America's Greatest Legacy is now at 26 HP.
  30. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  31. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  32. Freedom Six Tachyon is now at 26 HP.
  33. Went from Ambuscade's End phase to Legacy's Start phase.
  34. Went from Legacy's Start phase to PlayCard phase.
  35. GameController plays Flying Smash.
  36. America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  37. America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
  38. Custom Hand-Cannon is now at 2 HP.
  39. America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  40. America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
  41. Custom Hand-Cannon is now at 2 HP.
  42. America's Greatest Legacy initiates 3 Melee damage to Personal Cloaking Device.
  43. America's Greatest Legacy deals Personal Cloaking Device 3 Melee damage.
  44. Personal Cloaking Device is now at 6 HP.
  45. GameController moved Flying Smash to Legacy's trash.
  46. Went from Legacy's PlayCard phase to UsePower phase.
  47. Legacy uses the power on America's Greatest Legacy.
  48. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  49. Tachyon uses the power on Freedom Six Tachyon.
  50. Legacy draws Lead from the Front.
  51. Tachyon draws Lightspeed Barrage.
  52. Void Guard The Idealist draws Bored Now.
  53. Went from Legacy's UsePower phase to DrawCard phase.
  54. Legacy draws Motivational Charge.
  55. Went from Legacy's DrawCard phase to End phase.
  56. Went from Legacy's End phase to Tachyon's Start phase.
  57. Went from Tachyon's Start phase to PlayCard phase.
  58. GameController plays HUD Goggles.
  59. HUD Goggles increased the action count of PlayCard by 1.
  60. GameController plays Sucker Punch.
  61. Sucker Punch destroys Custom Hand-Cannon!
  62. GameController moved Custom Hand-Cannon to the villain trash.
  63. GameController moved Sucker Punch to Tachyon's trash.
  64. Went from Tachyon's PlayCard phase to UsePower phase.
  65. Tachyon uses the power on Freedom Six Tachyon.
  66. Legacy draws The Legacy Ring.
  67. Tachyon draws Accelerated Assault.
  68. Void Guard The Idealist draws Flying Stabby Knives.
  69. Went from Tachyon's UsePower phase to DrawCard phase.
  70. Tachyon draws Nimble Strike.
  71. Went from Tachyon's DrawCard phase to End phase.
  72. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  73. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  74. GameController plays Flying Stabby Knives.
  75. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  76. Void Guard The Idealist uses the power on The Idealist.
  77. Void Guard The Idealist draws Karate Robot.
  78. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Flying Stabby Knives.
  79. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  80. Void Guard The Idealist draws Strained Superego.
  81. Went from Void Guard The Idealist's DrawCard phase to End phase.
  82. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  83. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  84. GameController plays Berth.
  85. Went from Mobile Defense Platform's PlayCard phase to End phase.
  86. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  87. Went from Ambuscade's Start phase to PlayCard phase.
  88. GameController plays Vanish.
  89. GameController moved Vanish to the villain trash.
  90. Went from Ambuscade's PlayCard phase to End phase.
  91. Ambuscade initiates 2 Energy damage to The Idealist.
  92. Ambuscade deals The Idealist 2 Energy damage.
  93. The Idealist is now at 20 HP.
  94. Ambuscade initiates 2 Projectile damage to The Idealist.
  95. Ambuscade deals The Idealist 2 Projectile damage.
  96. The Idealist is now at 18 HP.
  97. Went from Ambuscade's End phase to Legacy's Start phase.
  98. Went from Legacy's Start phase to PlayCard phase.
  99. GameController plays Motivational Charge.
  100. Went from Legacy's PlayCard phase to UsePower phase.
  101. Legacy uses the power on America's Greatest Legacy.
  102. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  103. Tachyon uses the power on Freedom Six Tachyon.
  104. Legacy draws Heroic Interception.
  105. Tachyon draws Sucker Punch.
  106. Void Guard The Idealist draws Conceptualize.
  107. Went from Legacy's UsePower phase to DrawCard phase.
  108. Legacy draws Heroic Interception.
  109. Went from Legacy's DrawCard phase to End phase.
  110. Went from Legacy's End phase to Tachyon's Start phase.
  111. HUD Goggles increased the action count of PlayCard by 1.
  112. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  113. GameController plays Blinding Speed.
  114. Blinding Speed destroys Berth!
  115. GameController moved Berth to the environment trash.
  116. GameController moved Blinding Speed to Tachyon's trash.
  117. GameController plays Sucker Punch.
  118. Sucker Punch destroys Custom Hand-Cannon!
  119. GameController moved Custom Hand-Cannon to the villain trash.
  120. GameController moved Sucker Punch to Tachyon's trash.
  121. Went from Tachyon's PlayCard phase to UsePower phase.
  122. Tachyon uses the power on Freedom Six Tachyon.
  123. Legacy draws Superhuman Durability.
  124. Tachyon draws Quick Insight.
  125. Void Guard The Idealist draws Better Punching!.
  126. Went from Tachyon's UsePower phase to DrawCard phase.
  127. Tachyon draws HUD Goggles.
  128. Went from Tachyon's DrawCard phase to End phase.
  129. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  130. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  131. GameController plays Spark of Inspiration.
  132. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 19.
  133. The Idealist initiates 1 Psychic damage to Ambuscade.
  134. Ambuscade made Ambuscade immune to damage.
  135. Damage amount was 0, so no damage was dealt.
  136. The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
  137. The Idealist deals Personal Cloaking Device 1 Psychic damage.
  138. Personal Cloaking Device is now at 5 HP.
  139. Void Guard The Idealist draws Karate Robot.
  140. Spark of Inspiration was moved under Flying Stabby Knives.
  141. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  142. Void Guard The Idealist uses the power on The Idealist.
  143. Void Guard The Idealist draws Making Things Up.
  144. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  145. Void Guard The Idealist draws Sound Beating.
  146. Went from Void Guard The Idealist's DrawCard phase to End phase.
  147. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  148. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  149. GameController plays Propulsion Systems.
  150. Went from Mobile Defense Platform's PlayCard phase to End phase.
  151. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  152. Went from Ambuscade's Start phase to PlayCard phase.
  153. GameController plays Sonic Mine.
  154. Went from Ambuscade's PlayCard phase to End phase.
  155. Ambuscade initiates 2 Energy damage to The Idealist.
  156. Ambuscade deals The Idealist 2 Energy damage.
  157. The Idealist is now at 17 HP.
  158. Went from Ambuscade's End phase to Legacy's Start phase.
  159. Went from Legacy's Start phase to PlayCard phase.
  160. GameController plays Lead from the Front.
  161. Went from Legacy's PlayCard phase to UsePower phase.
  162. Legacy uses the power on Motivational Charge.
  163. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  164. Ambuscade made Ambuscade immune to damage.
  165. Damage amount was 0, so no damage was dealt.
  166. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 27.
  167. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  168. Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
  169. Went from Legacy's UsePower phase to DrawCard phase.
  170. Legacy draws Bolster Allies.
  171. Went from Legacy's DrawCard phase to End phase.
  172. Went from Legacy's End phase to Tachyon's Start phase.
  173. HUD Goggles increased the action count of PlayCard by 1.
  174. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  175. Went from Tachyon's PlayCard phase to UsePower phase.
  176. Tachyon uses the power on Freedom Six Tachyon.
  177. Legacy draws Take Down.
  178. Tachyon draws HUD Goggles.
  179. Void Guard The Idealist draws Strained Superego.
  180. Went from Tachyon's UsePower phase to DrawCard phase.
  181. Tachyon draws Research Grant.
  182. Went from Tachyon's DrawCard phase to End phase.
  183. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  184. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  185. GameController plays Karate Robot.
  186. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  187. Void Guard The Idealist uses the power on The Idealist.
  188. Void Guard The Idealist draws Flying Stabby Knives.
  189. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  190. Void Guard The Idealist draws Sound Beating.
  191. Went from Void Guard The Idealist's DrawCard phase to End phase.
  192. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  193. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  194. GameController plays Shield Generator.
  195. Went from Mobile Defense Platform's PlayCard phase to End phase.
  196. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  197. Went from Ambuscade's Start phase to PlayCard phase.
  198. GameController plays Reactive Plating.
  199. Went from Ambuscade's PlayCard phase to End phase.
  200. Ambuscade initiates 2 Energy damage to The Idealist.
  201. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  202. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  203. America's Greatest Legacy is now at 25 HP.
  204. Went from Ambuscade's End phase to Legacy's Start phase.
  205. Went from Legacy's Start phase to PlayCard phase.
  206. GameController plays Bolster Allies.
  207. Legacy draws Inspiring Presence.
  208. Tachyon draws Hypersonic Assault.
  209. Void Guard The Idealist draws Focusing Tiara.
  210. GameController moved Bolster Allies to Legacy's trash.
  211. Went from Legacy's PlayCard phase to UsePower phase.
  212. Legacy uses the power on America's Greatest Legacy.
  213. America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  214. Tachyon uses the power on Freedom Six Tachyon.
  215. Legacy draws Danger Sense.
  216. Tachyon draws Synaptic Interruption.
  217. Void Guard The Idealist draws Better Punching!.
  218. Went from Legacy's UsePower phase to DrawCard phase.
  219. Legacy draws Lead from the Front.
  220. Went from Legacy's DrawCard phase to End phase.
  221. Went from Legacy's End phase to Tachyon's Start phase.
  222. HUD Goggles increased the action count of PlayCard by 1.
  223. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  224. GameController plays Hypersonic Assault.
  225. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  226. Ambuscade made Ambuscade immune to damage.
  227. Damage amount was 0, so no damage was dealt.
  228. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  229. Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
  230. Personal Cloaking Device is now at 4 HP.
  231. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  232. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  233. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  234. Damage amount was 0, so no damage was dealt.
  235. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  236. Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
  237. Sonic Mine is now at 0 HP.
  238. Applying ongoing effect: Sonic Mine cannot deal damage.
  239. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  240. GameController moved Sonic Mine to the villain trash.
  241. Freedom Six Tachyon initiates 1 Sonic damage to Propulsion Systems.
  242. Shield Generator reduces the damage dealt to Propulsion Systems by Freedom Six Tachyon by 1.
  243. Damage amount was 0, so no damage was dealt.
  244. Freedom Six Tachyon initiates 1 Sonic damage to Shield Generator.
  245. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  246. Damage amount was 0, so no damage was dealt.
  247. GameController moved Hypersonic Assault to Tachyon's trash.
  248. GameController plays Synaptic Interruption.
  249. Went from Tachyon's PlayCard phase to UsePower phase.
  250. Tachyon uses the power on Freedom Six Tachyon.
  251. Legacy draws Fortitude.
  252. Tachyon draws Lightspeed Barrage.
  253. Void Guard The Idealist draws Bright Idea.
  254. Went from Tachyon's UsePower phase to DrawCard phase.
  255. Tachyon draws Supersonic Response.
  256. Went from Tachyon's DrawCard phase to End phase.
  257. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  258. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  259. GameController plays Better Punching!.
  260. The Idealist initiates 1 Melee damage to Reactive Plating.
  261. Reactive Plating cannot reduce the damage, because it is irreducible.
  262. The Idealist deals Reactive Plating 1 Melee damage.
  263. Reactive Plating is now at 9 HP.
  264. Void Guard The Idealist uses the power on Karate Robot.
  265. The Idealist initiates 1 Melee damage to Reactive Plating.
  266. Better Punching! makes the damage irreducible.
  267. Reactive Plating cannot reduce the damage, because it is irreducible.
  268. The Idealist deals Reactive Plating 1 Melee damage.
  269. Reactive Plating is now at 8 HP.
  270. The Idealist initiates 1 Psychic damage to Reactive Plating.
  271. Better Punching! makes the damage irreducible.
  272. Reactive Plating cannot reduce the damage, because it is irreducible.
  273. The Idealist deals Reactive Plating 1 Psychic damage.
  274. Reactive Plating is now at 7 HP.
  275. Better Punching! was moved under Karate Robot.
  276. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  277. Void Guard The Idealist uses the power on The Idealist.
  278. Void Guard The Idealist draws Vivid Thoughts.
  279. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  280. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  281. Void Guard The Idealist draws Hedgy Hogs.
  282. Went from Void Guard The Idealist's DrawCard phase to End phase.
  283. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  284. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  285. GameController plays Shield Generator.
  286. Went from Mobile Defense Platform's PlayCard phase to End phase.
  287. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  288. Went from Ambuscade's Start phase to PlayCard phase.
  289. GameController plays Unavoidable Explosive.
  290. Unavoidable Explosive was moved to the bottom of the villain deck.
  291. Ambuscade shuffles their the villain deck.
  292. Went from Ambuscade's PlayCard phase to End phase.
  293. Ambuscade initiates 2 Energy damage to The Idealist.
  294. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  295. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  296. America's Greatest Legacy is now at 23 HP.
  297. Went from Ambuscade's End phase to Legacy's Start phase.
  298. Went from Legacy's Start phase to PlayCard phase.
  299. GameController plays Fortitude.
  300. Went from Legacy's PlayCard phase to UsePower phase.
  301. Legacy uses the power on America's Greatest Legacy.
  302. America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  303. Tachyon uses the power on Freedom Six Tachyon.
  304. Legacy draws Inspiring Presence.
  305. Tachyon draws Hypersonic Assault.
  306. Void Guard The Idealist draws Vivid Thoughts.
  307. Went from Legacy's UsePower phase to DrawCard phase.
  308. Legacy draws "Thokk!".
  309. Went from Legacy's DrawCard phase to End phase.
  310. Went from Legacy's End phase to Tachyon's Start phase.
  311. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  312. HUD Goggles increased the action count of PlayCard by 1.
  313. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  314. Went from Tachyon's PlayCard phase to UsePower phase.
  315. Tachyon uses the power on Freedom Six Tachyon.
  316. Legacy draws Fortitude.
  317. Tachyon draws Quick Insight.
  318. Void Guard The Idealist draws Spark of Inspiration.
  319. Went from Tachyon's UsePower phase to DrawCard phase.
  320. Tachyon draws Lightning Reflexes.
  321. Went from Tachyon's DrawCard phase to End phase.
  322. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  323. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  324. GameController plays Making Things Up.
  325. Void Guard The Idealist draws Bright Idea.
  326. Void Guard The Idealist draws Giant Floaty Head.
  327. Void Guard The Idealist draws Focusing Tiara.
  328. Void Guard The Idealist discards Strained Superego.
  329. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  330. Void Guard The Idealist discards Vivid Thoughts.
  331. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  332. Making Things Up plays Giant Floaty Head.
  333. Making Things Up plays Karate Robot.
  334. Making Things Up plays Flying Stabby Knives.
  335. Making Things Up plays Bright Idea.
  336. Void Guard The Idealist draws Hedgy Hogs.
  337. Bright Idea was moved under Giant Floaty Head.
  338. GameController moved Making Things Up to Void Guard The Idealist's trash.
  339. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  340. Void Guard The Idealist uses the power on The Idealist.
  341. Void Guard The Idealist draws Hedgy Hogs.
  342. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
  343. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  344. Void Guard The Idealist draws Strained Superego.
  345. Went from Void Guard The Idealist's DrawCard phase to End phase.
  346. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  347. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  348. GameController plays Battalion Mechanic.
  349. Went from Mobile Defense Platform's PlayCard phase to End phase.
  350. Battalion Mechanic tried to increase Propulsion Systems's HP, but they are already at their maximum HP.
  351. Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
  352. Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
  353. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  354. Went from Ambuscade's Start phase to PlayCard phase.
  355. GameController plays Quick Stim-Patch.
  356. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  357. Quick Stim-Patch moves 7 cards to the top of Ambuscade's Deck.
  358. Ambuscade shuffles their the villain deck.
  359. Quick Stim-Patch plays Rigged to Detonate.
  360. Rigged to Detonate was moved to the bottom of the villain deck.
  361. Ambuscade shuffles their the villain deck.
  362. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  363. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  364. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  365. America's Greatest Legacy is now at 22 HP.
  366. Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
  367. Ambuscade deals Freedom Six Tachyon 2 Energy damage.
  368. Freedom Six Tachyon is now at 26 HP.
  369. Ambuscade initiates 2 Energy damage to The Idealist.
  370. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  371. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  372. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  373. America's Greatest Legacy is now at 21 HP.
  374. Unavoidable Explosive was moved from the villain deck to the villain trash.
  375. GameController moved Quick Stim-Patch to the villain trash.
  376. Went from Ambuscade's PlayCard phase to End phase.
  377. Ambuscade initiates 2 Energy damage to The Idealist.
  378. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  379. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  380. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  381. America's Greatest Legacy is now at 20 HP.
  382. Went from Ambuscade's End phase to Legacy's Start phase.
  383. Went from Legacy's Start phase to PlayCard phase.
  384. GameController plays The Legacy Ring.
  385. The Legacy Ring increased the action count of UsePower by 1.
  386. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  387. Legacy uses the power on America's Greatest Legacy.
  388. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  389. Tachyon uses the power on Freedom Six Tachyon.
  390. Legacy draws "Thokk!".
  391. Tachyon draws Fleet of Foot.
  392. Void Guard The Idealist draws Making Things Up.
  393. Legacy uses the power on Motivational Charge.
  394. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  395. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  396. America's Greatest Legacy deals Reactive Plating 1 Melee damage.
  397. Reactive Plating is now at 6 HP.
  398. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  399. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  400. Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
  401. Went from Legacy's UsePower phase to DrawCard phase.
  402. Legacy draws Bolster Allies.
  403. Went from Legacy's DrawCard phase to End phase.
  404. Went from Legacy's End phase to Tachyon's Start phase.
  405. HUD Goggles increased the action count of PlayCard by 1.
  406. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  407. GameController plays Fleet of Foot.
  408. Legacy draws Back-Fist Strike.
  409. Tachyon draws Synaptic Interruption.
  410. Void Guard The Idealist draws Monster of Id.
  411. Monster of Id puts Monster of Id into play.
  412. Fleet of Foot plays Quick Insight.
  413. Tachyon draws Sucker Punch.
  414. Tachyon draws Nimble Strike.
  415. Tachyon draws Fleet of Foot.
  416. Tachyon discards Nimble Strike.
  417. Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
  418. Tachyon discards Nimble Strike.
  419. Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
  420. GameController moved Quick Insight to Tachyon's trash.
  421. GameController moved Fleet of Foot to Tachyon's trash.
  422. GameController plays Quick Insight.
  423. Tachyon draws Blinding Speed.
  424. Tachyon draws Lightspeed Barrage.
  425. Tachyon draws Blinding Speed.
  426. Tachyon discards Accelerated Assault.
  427. Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  428. Tachyon discards Sucker Punch.
  429. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  430. GameController moved Quick Insight to Tachyon's trash.
  431. Went from Tachyon's PlayCard phase to UsePower phase.
  432. Tachyon uses the power on Freedom Six Tachyon.
  433. Legacy draws Superhuman Durability.
  434. Tachyon draws Fleet of Foot.
  435. Void Guard The Idealist draws Giant Floaty Head.
  436. Went from Tachyon's UsePower phase to DrawCard phase.
  437. Tachyon draws Hypersonic Assault.
  438. Went from Tachyon's DrawCard phase to End phase.
  439. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  440. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  441. GameController plays Hedgy Hogs.
  442. The Idealist initiates 2 Melee damage to Reactive Plating.
  443. Monster of Id increases the damage dealt by The Idealist by 1.
  444. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  445. The Idealist deals Reactive Plating 2 Melee damage.
  446. Reactive Plating is now at 4 HP.
  447. The Idealist initiates 2 Melee damage to Battalion Mechanic.
  448. Monster of Id increases the damage dealt by The Idealist by 1.
  449. Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
  450. Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
  451. The Idealist deals Battalion Mechanic 1 Melee damage.
  452. Battalion Mechanic is now at 1 HP.
  453. Hedgy Hogs was moved under Karate Robot.
  454. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  455. Void Guard The Idealist uses the power on The Idealist.
  456. Void Guard The Idealist draws Better Punching!.
  457. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  458. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  459. Void Guard The Idealist draws Conceptualize.
  460. Went from Void Guard The Idealist's DrawCard phase to End phase.
  461. Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
  462. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  463. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  464. GameController plays Sky Deck.
  465. Went from Mobile Defense Platform's PlayCard phase to End phase.
  466. Battalion Mechanic tried to increase Propulsion Systems's HP, but they are already at their maximum HP.
  467. Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
  468. Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
  469. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  470. Went from Ambuscade's Start phase to PlayCard phase.
  471. GameController plays Charged Attacks.
  472. Went from Ambuscade's PlayCard phase to End phase.
  473. Ambuscade initiates 2 Energy damage to The Idealist.
  474. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  475. Charged Attacks increases the damage dealt by Ambuscade by 1.
  476. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  477. Ambuscade deals America's Greatest Legacy 2 Energy damage.
  478. America's Greatest Legacy is now at 19 HP.
  479. Went from Ambuscade's End phase to Legacy's Start phase.
  480. Went from Legacy's Start phase to PlayCard phase.
  481. GameController plays Inspiring Presence.
  482. Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 20.
  483. Inspiring Presence tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  484. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 20.
  485. The Legacy Ring increased the action count of UsePower by 1.
  486. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  487. Legacy uses the power on America's Greatest Legacy.
  488. America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  489. Tachyon uses the power on Freedom Six Tachyon.
  490. Legacy draws "Thokk!".
  491. Tachyon draws Accelerated Assault.
  492. Void Guard The Idealist draws Sound Beating.
  493. Legacy uses the power on Motivational Charge.
  494. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  495. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  496. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  497. America's Greatest Legacy deals Reactive Plating 2 Melee damage.
  498. Reactive Plating is now at 2 HP.
  499. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  500. Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
  501. Motivational Charge caused The Idealist to regain 1 HP. HP is now 21.
  502. Went from Legacy's UsePower phase to DrawCard phase.
  503. Legacy draws Danger Sense.
  504. Went from Legacy's DrawCard phase to End phase.
  505. Went from Legacy's End phase to Tachyon's Start phase.
  506. HUD Goggles increased the action count of PlayCard by 1.
  507. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  508. GameController plays Fleet of Foot.
  509. Legacy draws Flying Smash.
  510. Tachyon draws Accelerated Assault.
  511. Void Guard The Idealist draws Focusing Tiara.
  512. Fleet of Foot plays Fleet of Foot.
  513. Legacy draws Heroic Interception.
  514. Tachyon draws Pushing The Limits.
  515. Void Guard The Idealist draws Bright Idea.
  516. Fleet of Foot plays Supersonic Response.
  517. Freedom Six Tachyon initiates 2 Melee damage to Battalion Mechanic.
  518. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  519. Shield Generator reduces the damage dealt to Battalion Mechanic by Freedom Six Tachyon by 1.
  520. Shield Generator reduces the damage dealt to Battalion Mechanic by Freedom Six Tachyon by 1.
  521. Freedom Six Tachyon deals Battalion Mechanic 1 Melee damage.
  522. Battalion Mechanic is now at 0 HP.
  523. Freedom Six Tachyon's Team Leader destroys Battalion Mechanic!
  524. Sky Deck moved Battalion Mechanic to the bottom of the environment deck.
  525. GameController moved Supersonic Response to Tachyon's trash.
  526. GameController moved Fleet of Foot to Tachyon's trash.
  527. GameController moved Fleet of Foot to Tachyon's trash.
  528. GameController plays Blinding Speed.
  529. Blinding Speed destroys Charged Attacks!
  530. GameController moved Charged Attacks to the villain trash.
  531. GameController moved Blinding Speed to Tachyon's trash.
  532. Went from Tachyon's PlayCard phase to UsePower phase.
  533. Tachyon uses the power on Freedom Six Tachyon.
  534. Legacy draws Danger Sense.
  535. Tachyon draws Pushing The Limits.
  536. Void Guard The Idealist draws Conceptualize.
  537. Went from Tachyon's UsePower phase to DrawCard phase.
  538. Tachyon draws Supersonic Response.
  539. Went from Tachyon's DrawCard phase to End phase.
  540. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  541. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  542. GameController plays Sound Beating.
  543. The Idealist initiates 3 Sonic damage to Reactive Plating.
  544. Monster of Id increases the damage dealt by The Idealist by 1.
  545. Inspiring Presence increases the damage dealt by The Idealist by 1.
  546. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  547. The Idealist deals Reactive Plating 4 Sonic damage.
  548. Reactive Plating is now at -2 HP.
  549. The Idealist's Wild Imagination destroys Reactive Plating!
  550. Sky Deck moved Reactive Plating to the bottom of the villain deck.
  551. Sound Beating was moved under Flying Stabby Knives.
  552. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  553. Void Guard The Idealist uses the power on The Idealist.
  554. Void Guard The Idealist draws Vivid Thoughts.
  555. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Flying Stabby Knives.
  556. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  557. Void Guard The Idealist draws Bored Now.
  558. Went from Void Guard The Idealist's DrawCard phase to End phase.
  559. Monster of Id moved Sound Beating from under Flying Stabby Knives under Monster of Id.
  560. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  561. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  562. GameController plays M.D.P. Turbolift.
  563. Revealed card: Battalion Brute
  564. Revealed matching card: Bridge
  565. M.D.P. Turbolift puts Bridge into play.
  566. Bridge destroys Sky Deck!
  567. GameController moved Sky Deck to the environment trash.
  568. M.D.P. Turbolift moved Battalion Brute from Mobile Defense Platform's revealed cards to the environment trash.
  569. M.D.P. Turbolift destroys itself!
  570. GameController moved M.D.P. Turbolift to the environment trash.
  571. Went from Mobile Defense Platform's PlayCard phase to End phase.
  572. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  573. Went from Ambuscade's Start phase to PlayCard phase.
  574. GameController plays Run and Gun.
  575. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  576. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  577. Freedom Six Tachyon is now at 26 HP.
  578. Run and Gun moves 3 cards to the top of Ambuscade's Deck.
  579. Ambuscade shuffles their the villain deck.
  580. Run and Gun plays Armed and Dangerous.
  581. Revealed card: Vanish
  582. Revealed card: Quick Stim-Patch
  583. Revealed matching card: Custom Hand-Cannon
  584. Armed and Dangerous puts Custom Hand-Cannon into play.
  585. Armed and Dangerous moves 2 cards to the top of Ambuscade's Deck.
  586. Ambuscade shuffles their the villain deck.
  587. Armed and Dangerous plays Custom Hand-Cannon.
  588. GameController moved Armed and Dangerous to the villain trash.
  589. GameController moved Run and Gun to the villain trash.
  590. Went from Ambuscade's PlayCard phase to End phase.
  591. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  592. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  593. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  594. America's Greatest Legacy is now at 20 HP.
  595. Ambuscade initiates 2 Projectile damage to The Idealist.
  596. Ambuscade deals The Idealist 2 Projectile damage.
  597. The Idealist is now at 19 HP.
  598. Ambuscade initiates 2 Projectile damage to The Idealist.
  599. Ambuscade deals The Idealist 2 Projectile damage.
  600. The Idealist is now at 17 HP.
  601. Went from Ambuscade's End phase to Legacy's Start phase.
  602. Went from Legacy's Start phase to PlayCard phase.
  603. GameController plays Bolster Allies.
  604. Legacy draws Motivational Charge.
  605. Tachyon draws Research Grant.
  606. Bolster Allies moves 3 cards to the top of Void Guard The Idealist's Deck.
  607. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  608. Void Guard The Idealist draws Making Things Up.
  609. GameController moved Bolster Allies to Legacy's trash.
  610. The Legacy Ring increased the action count of UsePower by 1.
  611. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  612. Legacy uses the power on America's Greatest Legacy.
  613. America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  614. Tachyon uses the power on Freedom Six Tachyon.
  615. Legacy draws Next Evolution.
  616. Tachyon draws Lightning Reflexes.
  617. Void Guard The Idealist draws Strained Superego.
  618. Legacy uses the power on Motivational Charge.
  619. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  620. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  621. America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
  622. Custom Hand-Cannon is now at 2 HP.
  623. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  624. Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
  625. Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
  626. Went from Legacy's UsePower phase to DrawCard phase.
  627. Legacy draws Back-Fist Strike.
  628. Went from Legacy's DrawCard phase to End phase.
  629. Went from Legacy's End phase to Tachyon's Start phase.
  630. HUD Goggles increased the action count of PlayCard by 1.
  631. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  632. GameController plays Supersonic Response.
  633. Freedom Six Tachyon initiates 2 Melee damage to Custom Hand-Cannon.
  634. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  635. Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
  636. Custom Hand-Cannon is now at 2 HP.
  637. GameController moved Supersonic Response to Tachyon's trash.
  638. GameController plays Synaptic Interruption.
  639. Went from Tachyon's PlayCard phase to UsePower phase.
  640. Tachyon uses the power on Freedom Six Tachyon.
  641. Legacy draws Next Evolution.
  642. Tachyon draws Pushing The Limits.
  643. Void Guard The Idealist draws Vivid Thoughts.
  644. Went from Tachyon's UsePower phase to DrawCard phase.
  645. Tachyon draws Sonic Vortex.
  646. Went from Tachyon's DrawCard phase to End phase.
  647. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  648. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  649. GameController plays Conceptualize.
  650. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  651. Conceptualize was moved under Flying Stabby Knives.
  652. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  653. Void Guard The Idealist uses the power on The Idealist.
  654. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  655. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
  656. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  657. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  658. Went from Void Guard The Idealist's DrawCard phase to End phase.
  659. Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
  660. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  661. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  662. GameController plays Shield Generator.
  663. Went from Mobile Defense Platform's PlayCard phase to End phase.
  664. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  665. Went from Ambuscade's Start phase to PlayCard phase.
  666. GameController plays Quick Stim-Patch.
  667. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  668. Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
  669. Ambuscade shuffles their the villain deck.
  670. Quick Stim-Patch plays Run and Gun.
  671. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  672. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  673. Freedom Six Tachyon is now at 26 HP.
  674. Ambuscade shuffles their the villain deck.
  675. Run and Gun plays Reactive Plating.
  676. GameController moved Run and Gun to the villain trash.
  677. GameController moved Quick Stim-Patch to the villain trash.
  678. Went from Ambuscade's PlayCard phase to End phase.
  679. Ambuscade initiates 2 Energy damage to The Idealist.
  680. Ambuscade deals The Idealist 2 Energy damage.
  681. The Idealist is now at 16 HP.
  682. Ambuscade initiates 2 Projectile damage to The Idealist.
  683. Ambuscade deals The Idealist 2 Projectile damage.
  684. The Idealist is now at 14 HP.
  685. Ambuscade initiates 2 Projectile damage to The Idealist.
  686. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  687. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  688. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  689. America's Greatest Legacy is now at 20 HP.
  690. Went from Ambuscade's End phase to Legacy's Start phase.
  691. Went from Legacy's Start phase to PlayCard phase.
  692. GameController plays Next Evolution.
  693. The Legacy Ring increased the action count of UsePower by 1.
  694. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  695. Legacy uses the power on America's Greatest Legacy.
  696. America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 15.
  697. Void Guard The Idealist uses the power on The Idealist.
  698. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  699. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  700. Legacy uses the power on Next Evolution.
  701. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  702. Went from Legacy's UsePower phase to DrawCard phase.
  703. Legacy draws Take Down.
  704. Went from Legacy's DrawCard phase to End phase.
  705. Went from Legacy's End phase to Tachyon's Start phase.
  706. HUD Goggles increased the action count of PlayCard by 1.
  707. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  708. GameController plays Hypersonic Assault.
  709. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  710. Ambuscade made Ambuscade immune to damage.
  711. Damage amount was 0, so no damage was dealt.
  712. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  713. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  714. Freedom Six Tachyon deals Custom Hand-Cannon 2 Sonic damage.
  715. Custom Hand-Cannon is now at 0 HP.
  716. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  717. Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
  718. GameController moved Custom Hand-Cannon to the villain trash.
  719. Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
  720. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  721. Freedom Six Tachyon deals Custom Hand-Cannon 2 Sonic damage.
  722. Custom Hand-Cannon is now at 0 HP.
  723. Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
  724. Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
  725. GameController moved Custom Hand-Cannon to the villain trash.
  726. Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
  727. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  728. Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
  729. Personal Cloaking Device is now at 2 HP.
  730. Applying ongoing effect: Personal Cloaking Device cannot deal damage.
  731. Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
  732. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  733. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  734. Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
  735. Reactive Plating is now at 9 HP.
  736. Applying ongoing effect: Reactive Plating cannot deal damage.
  737. Freedom Six Tachyon initiates 1 Sonic damage to Propulsion Systems.
  738. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  739. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  740. Shield Generator reduces the damage dealt to Propulsion Systems by Freedom Six Tachyon by 1.
  741. Shield Generator reduces the damage dealt to Propulsion Systems by Freedom Six Tachyon by 1.
  742. Shield Generator reduces the damage dealt to Propulsion Systems by Freedom Six Tachyon by 1.
  743. Damage amount was 0, so no damage was dealt.
  744. Freedom Six Tachyon initiates 1 Sonic damage to Shield Generator.
  745. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  746. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  747. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  748. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  749. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  750. Damage amount was 0, so no damage was dealt.
  751. Freedom Six Tachyon initiates 1 Sonic damage to Shield Generator.
  752. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  753. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  754. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  755. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  756. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  757. Damage amount was 0, so no damage was dealt.
  758. Freedom Six Tachyon initiates 1 Sonic damage to Shield Generator.
  759. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  760. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  761. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  762. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  763. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  764. Damage amount was 0, so no damage was dealt.
  765. GameController moved Hypersonic Assault to Tachyon's trash.
  766. GameController plays Blinding Speed.
  767. Blinding Speed destroys Shield Generator!
  768. GameController moved Shield Generator to the environment trash.
  769. GameController moved Blinding Speed to Tachyon's trash.
  770. Went from Tachyon's PlayCard phase to UsePower phase.
  771. Tachyon uses the power on Freedom Six Tachyon.
  772. Legacy draws Next Evolution.
  773. Tachyon draws Synaptic Interruption.
  774. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  775. Went from Tachyon's UsePower phase to DrawCard phase.
  776. Tachyon draws Nimble Strike.
  777. Went from Tachyon's DrawCard phase to End phase.
  778. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  779. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  780. GameController plays Focusing Tiara.
  781. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  782. Void Guard The Idealist uses the power on The Idealist.
  783. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  784. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Monster of Id.
  785. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  786. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  787. Went from Void Guard The Idealist's DrawCard phase to End phase.
  788. Monster of Id moved Bright Idea from under Giant Floaty Head under Monster of Id.
  789. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  790. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  791. GameController plays Battalion Mechanic.
  792. Went from Mobile Defense Platform's PlayCard phase to End phase.
  793. Battalion Mechanic tried to increase Propulsion Systems's HP, but they are already at their maximum HP.
  794. Battalion Mechanic caused Shield Generator to regain 1 HP. HP is now 5.
  795. Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
  796. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  797. Went from Ambuscade's Start phase to PlayCard phase.
  798. GameController plays Quick Stim-Patch.
  799. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  800. Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
  801. Ambuscade shuffles their the villain deck.
  802. Quick Stim-Patch plays Custom Hand-Cannon.
  803. GameController moved Quick Stim-Patch to the villain trash.
  804. Went from Ambuscade's PlayCard phase to End phase.
  805. Ambuscade initiates 2 Energy damage to The Idealist.
  806. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  807. Next Evolution made America's Greatest Legacy immune to damage.
  808. Damage amount was 0, so no damage was dealt.
  809. Ambuscade initiates 2 Projectile damage to The Idealist.
  810. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  811. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  812. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  813. America's Greatest Legacy is now at 19 HP.
  814. Went from Ambuscade's End phase to Legacy's Start phase.
  815. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  816. Went from Legacy's Start phase to PlayCard phase.
  817. GameController plays Flying Smash.
  818. America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  819. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  820. America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
  821. Custom Hand-Cannon is now at 1 HP.
  822. America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
  823. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  824. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  825. America's Greatest Legacy deals Reactive Plating 3 Melee damage.
  826. Reactive Plating is now at 6 HP.
  827. America's Greatest Legacy initiates 3 Melee damage to Battalion Mechanic.
  828. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  829. Bridge increases the damage dealt by America's Greatest Legacy by 1.
  830. Shield Generator reduces the damage dealt to Battalion Mechanic by America's Greatest Legacy by 1.
  831. Shield Generator reduces the damage dealt to Battalion Mechanic by America's Greatest Legacy by 1.
  832. America's Greatest Legacy deals Battalion Mechanic 3 Melee damage.
  833. Battalion Mechanic is now at -1 HP.
  834. America's Greatest Legacy's Gung-Ho destroys Battalion Mechanic!
  835. GameController moved Battalion Mechanic to the environment trash.
  836. GameController moved Flying Smash to Legacy's trash.
  837. The Legacy Ring increased the action count of UsePower by 1.
  838. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  839. Legacy uses the power on Next Evolution.
  840. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  841. Legacy uses the power on America's Greatest Legacy.
  842. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 20.
  843. Legacy uses the power on Motivational Charge.
  844. America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  845. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  846. America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
  847. Custom Hand-Cannon is now at -2 HP.
  848. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  849. GameController moved Custom Hand-Cannon to the villain trash.
  850. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  851. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
  852. Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
  853. Went from Legacy's UsePower phase to DrawCard phase.
  854. Legacy draws Inspiring Presence.
  855. Went from Legacy's DrawCard phase to End phase.
  856. Went from Legacy's End phase to Tachyon's Start phase.
  857. Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
  858. Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
  859. HUD Goggles increased the action count of PlayCard by 1.
  860. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  861. GameController plays Sonic Vortex.
  862. Tachyon may select up to 17 targets.
  863. Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
  864. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  865. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  866. Freedom Six Tachyon deals Reactive Plating 3 Sonic damage.
  867. Reactive Plating is now at 3 HP.
  868. Freedom Six Tachyon initiates 3 Sonic damage to Shield Generator.
  869. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  870. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  871. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  872. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  873. Freedom Six Tachyon deals Shield Generator 3 Sonic damage.
  874. Shield Generator is now at 3 HP.
  875. Freedom Six Tachyon initiates 3 Sonic damage to Shield Generator.
  876. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  877. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  878. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  879. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  880. Freedom Six Tachyon deals Shield Generator 3 Sonic damage.
  881. Shield Generator is now at 2 HP.
  882. Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
  883. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  884. Freedom Six Tachyon deals Personal Cloaking Device 4 Sonic damage.
  885. Personal Cloaking Device is now at -2 HP.
  886. Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
  887. GameController moved Personal Cloaking Device to the villain trash.
  888. GameController moved Sonic Vortex to Tachyon's trash.
  889. Went from Tachyon's PlayCard phase to UsePower phase.
  890. Tachyon uses the power on Freedom Six Tachyon.
  891. Legacy draws Bolster Allies.
  892. Freedom Six Tachyon's Team Leader moves 20 cards to the top of Tachyon's Deck.
  893. Tachyon shuffles their Tachyon's deck.
  894. Tachyon draws Hypersonic Assault.
  895. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  896. Went from Tachyon's UsePower phase to DrawCard phase.
  897. Tachyon draws Nimble Strike.
  898. Went from Tachyon's DrawCard phase to End phase.
  899. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  900. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  901. GameController plays Strained Superego.
  902. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  903. Void Guard The Idealist uses the power on Giant Floaty Head.
  904. Giant Floaty Head destroys Bright Idea!
  905. GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
  906. Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
  907. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  908. Void Guard The Idealist draws Bright Idea.
  909. Giant Floaty Head destroys Propulsion Systems!
  910. GameController moved Propulsion Systems to the environment trash.
  911. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  912. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  913. Went from Void Guard The Idealist's DrawCard phase to End phase.
  914. Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
  915. Strained Superego destroys Giant Floaty Head!
  916. GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
  917. Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
  918. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  919. Void Guard The Idealist draws Giant Floaty Head.
  920. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  921. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  922. GameController plays Battalion Gunner.
  923. Went from Mobile Defense Platform's PlayCard phase to End phase.
  924. Battalion Gunner initiates 1 Energy damage to America's Greatest Legacy.
  925. Next Evolution made America's Greatest Legacy immune to damage.
  926. Damage amount was 0, so no damage was dealt.
  927. Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
  928. Bridge increases the damage dealt by Battalion Gunner by 1.
  929. Battalion Gunner deals Freedom Six Tachyon 2 Energy damage.
  930. Freedom Six Tachyon is now at 25 HP.
  931. Battalion Gunner initiates 1 Energy damage to The Idealist.
  932. Bridge increases the damage dealt by Battalion Gunner by 1.
  933. Battalion Gunner deals The Idealist 2 Energy damage.
  934. The Idealist is now at 14 HP.
  935. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  936. Ambuscade was flipped to its front side.
  937. Went from Ambuscade's Start phase to PlayCard phase.
  938. GameController plays Quick Stim-Patch.
  939. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  940. Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
  941. Ambuscade shuffles their the villain deck.
  942. Quick Stim-Patch plays Armed and Dangerous.
  943. Revealed matching card: Personal Cloaking Device
  944. Armed and Dangerous puts Personal Cloaking Device into play.
  945. Ambuscade was flipped to its back side.
  946. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  947. Ambuscade shuffles their the villain deck.
  948. Armed and Dangerous plays Run and Gun.
  949. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  950. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  951. Freedom Six Tachyon is now at 23 HP.
  952. Ambuscade shuffles their the villain deck.
  953. Run and Gun plays Rigged to Detonate.
  954. Rigged to Detonate was moved to the bottom of the villain deck.
  955. Ambuscade shuffles their the villain deck.
  956. GameController moved Run and Gun to the villain trash.
  957. GameController moved Armed and Dangerous to the villain trash.
  958. GameController moved Quick Stim-Patch to the villain trash.
  959. Went from Ambuscade's PlayCard phase to End phase.
  960. Ambuscade initiates 2 Energy damage to The Idealist.
  961. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  962. Next Evolution made America's Greatest Legacy immune to damage.
  963. Damage amount was 0, so no damage was dealt.
  964. Went from Ambuscade's End phase to Legacy's Start phase.
  965. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  966. Went from Legacy's Start phase to PlayCard phase.
  967. GameController plays Danger Sense.
  968. The Legacy Ring increased the action count of UsePower by 1.
  969. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  970. Legacy uses the power on Next Evolution.
  971. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  972. Legacy uses the power on America's Greatest Legacy.
  973. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 22.
  974. Legacy uses the power on Motivational Charge.
  975. America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
  976. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  977. Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
  978. America's Greatest Legacy deals Reactive Plating 2 Melee damage.
  979. Reactive Plating is now at 1 HP.
  980. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 23.
  981. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
  982. Motivational Charge caused The Idealist to regain 1 HP. HP is now 15.
  983. Went from Legacy's UsePower phase to DrawCard phase.
  984. Legacy draws Surge of Strength.
  985. Went from Legacy's DrawCard phase to End phase.
  986. Went from Legacy's End phase to Tachyon's Start phase.
  987. HUD Goggles increased the action count of PlayCard by 1.
  988. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  989. GameController plays Research Grant.
  990. GameController plays Pushing The Limits.
  991. Pushing The Limits increased the action count of PlayCard by 1.
  992. GameController plays Synaptic Interruption.
  993. Went from Tachyon's PlayCard phase to UsePower phase.
  994. Tachyon uses the power on Research Grant.
  995. Tachyon draws Nimble Strike.
  996. Tachyon draws Synaptic Interruption.
  997. Tachyon discards Synaptic Interruption.
  998. Research Grant moved Synaptic Interruption from Tachyon's hand to Tachyon's trash.
  999. Pushing The Limits increased the action count of DrawCard by 1.
  1000. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  1001. Tachyon draws Supersonic Response.
  1002. Tachyon draws Sucker Punch.
  1003. Went from Tachyon's DrawCard phase to End phase.
  1004. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  1005. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1006. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1007. GameController plays Making Things Up.
  1008. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1009. ***** LOADED UNDO FILE: undo-225-VoidGuardTheIdealist-PlayCard *****
  1010. Possible achievement: Base_CumulativeDamage, progress: 100
  1011. Possible achievement: Base_CumulativeHeal, progress: 714.5
  1012. Possible achievement: Base_LargeAttack
  1013. Possible achievement: Base_LastHeroStanding
  1014. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1015. Possible achievement: Base_NoCards
  1016. Possible achievement: Base_NoPowers
  1017. Possible achievement: Base_RedirectMany
  1018. Possible achievement: Base_WinFullHP
  1019. Possible achievement: Base_WinGame
  1020. GameController plays Vivid Thoughts.
  1021. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  1022. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1023. Void Guard The Idealist uses the power on Karate Robot.
  1024. Karate Robot destroys Hedgy Hogs!
  1025. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1026. Karate Robot destroys Spark of Inspiration!
  1027. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1028. The Idealist initiates 3 Melee damage to Personal Cloaking Device.
  1029. Monster of Id increases the damage dealt by The Idealist by 1.
  1030. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1031. The Idealist deals Personal Cloaking Device 5 Melee damage.
  1032. Personal Cloaking Device is now at 4 HP.
  1033. The Idealist initiates 3 Psychic damage to Personal Cloaking Device.
  1034. Monster of Id increases the damage dealt by The Idealist by 1.
  1035. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1036. The Idealist deals Personal Cloaking Device 5 Psychic damage.
  1037. Personal Cloaking Device is now at -1 HP.
  1038. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  1039. GameController moved Personal Cloaking Device to the villain trash.
  1040. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Monster of Id.
  1041. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1042. GameController moves 2 cards to the top of Void Guard The Idealist's Deck.
  1043. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1044. Void Guard The Idealist draws Hedgy Hogs.
  1045. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1046. Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
  1047. Strained Superego destroys Flying Stabby Knives!
  1048. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1049. Void Guard The Idealist uses the power on Flying Stabby Knives.
  1050. Flying Stabby Knives destroys Conceptualize!
  1051. GameController moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1052. Flying Stabby Knives destroys Sound Beating!
  1053. GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
  1054. The Idealist initiates 2 Psychic damage to Reactive Plating.
  1055. Monster of Id increases the damage dealt by The Idealist by 1.
  1056. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1057. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1058. The Idealist deals Reactive Plating 3 Psychic damage.
  1059. Reactive Plating is now at -2 HP.
  1060. The Idealist's Wild Imagination destroys Reactive Plating!
  1061. GameController moved Reactive Plating to the villain trash.
  1062. The Idealist initiates 2 Psychic damage to Battalion Gunner.
  1063. Monster of Id increases the damage dealt by The Idealist by 1.
  1064. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1065. Bridge increases the damage dealt by The Idealist by 1.
  1066. Shield Generator reduces the damage dealt to Battalion Gunner by The Idealist by 1.
  1067. Shield Generator reduces the damage dealt to Battalion Gunner by The Idealist by 1.
  1068. The Idealist deals Battalion Gunner 3 Psychic damage.
  1069. Battalion Gunner is now at 0 HP.
  1070. The Idealist's Wild Imagination destroys Battalion Gunner!
  1071. GameController moved Battalion Gunner to the environment trash.
  1072. Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's trash under Monster of Id.
  1073. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1074. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1075. GameController plays Battalion Brute.
  1076. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1077. Battalion Brute initiates 1 Melee damage to Freedom Six Tachyon.
  1078. Bridge increases the damage dealt by Battalion Brute by 1.
  1079. Battalion Brute deals Freedom Six Tachyon 2 Melee damage.
  1080. Freedom Six Tachyon is now at 22 HP.
  1081. Battalion Brute initiates 1 Lightning damage to Freedom Six Tachyon.
  1082. Bridge increases the damage dealt by Battalion Brute by 1.
  1083. Battalion Brute deals Freedom Six Tachyon 2 Lightning damage.
  1084. Freedom Six Tachyon is now at 20 HP.
  1085. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1086. Ambuscade was flipped to its front side.
  1087. Went from Ambuscade's Start phase to PlayCard phase.
  1088. GameController plays Unavoidable Explosive.
  1089. Unavoidable Explosive was moved to the bottom of the villain deck.
  1090. Ambuscade shuffles their the villain deck.
  1091. Went from Ambuscade's PlayCard phase to End phase.
  1092. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1093. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1094. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  1095. America's Greatest Legacy is now at 22 HP.
  1096. Went from Ambuscade's End phase to Legacy's Start phase.
  1097. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  1098. Went from Legacy's Start phase to PlayCard phase.
  1099. GameController plays Surge of Strength.
  1100. The Legacy Ring increased the action count of UsePower by 1.
  1101. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1102. Legacy uses the power on Next Evolution.
  1103. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  1104. Legacy uses the power on America's Greatest Legacy.
  1105. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 23.
  1106. Legacy uses the power on Motivational Charge.
  1107. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  1108. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1109. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1110. America's Greatest Legacy deals Ambuscade 4 Melee damage.
  1111. Ambuscade is now at 46 HP.
  1112. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 24.
  1113. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 21.
  1114. Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
  1115. Went from Legacy's UsePower phase to DrawCard phase.
  1116. Legacy draws Surge of Strength.
  1117. Went from Legacy's DrawCard phase to End phase.
  1118. Went from Legacy's End phase to Tachyon's Start phase.
  1119. Pushing The Limits destroys itself!
  1120. GameController moved Pushing The Limits to Tachyon's trash.
  1121. HUD Goggles increased the action count of PlayCard by 1.
  1122. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1123. GameController plays Nimble Strike.
  1124. Freedom Six Tachyon initiates 1 Melee damage to Battalion Brute.
  1125. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1126. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1127. Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
  1128. Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
  1129. Freedom Six Tachyon deals Battalion Brute 1 Melee damage.
  1130. Battalion Brute is now at 3 HP.
  1131. Tachyon draws Blinding Speed.
  1132. GameController moved Nimble Strike to Tachyon's trash.
  1133. GameController plays Nimble Strike.
  1134. Freedom Six Tachyon initiates 1 Melee damage to Battalion Brute.
  1135. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1136. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1137. Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
  1138. Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
  1139. Freedom Six Tachyon deals Battalion Brute 1 Melee damage.
  1140. Battalion Brute is now at 2 HP.
  1141. Tachyon draws Blinding Speed.
  1142. GameController moved Nimble Strike to Tachyon's trash.
  1143. Went from Tachyon's PlayCard phase to UsePower phase.
  1144. Tachyon uses the power on Research Grant.
  1145. Tachyon draws Quick Insight.
  1146. Tachyon draws Accelerated Assault.
  1147. Tachyon discards Nimble Strike.
  1148. Research Grant moved Nimble Strike from Tachyon's hand to Tachyon's trash.
  1149. Went from Tachyon's UsePower phase to DrawCard phase.
  1150. Tachyon draws Sucker Punch.
  1151. Went from Tachyon's DrawCard phase to End phase.
  1152. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  1153. Void Guard The Idealist draws Spark of Inspiration.
  1154. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1155. GameController plays Vivid Thoughts.
  1156. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  1157. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1158. Void Guard The Idealist uses the power on Karate Robot.
  1159. Karate Robot destroys Better Punching!!
  1160. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1161. Karate Robot destroys Better Punching!!
  1162. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1163. The Idealist initiates 3 Melee damage to Battalion Brute.
  1164. Monster of Id increases the damage dealt by The Idealist by 1.
  1165. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1166. Bridge increases the damage dealt by The Idealist by 1.
  1167. Shield Generator reduces the damage dealt to Battalion Brute by The Idealist by 1.
  1168. Shield Generator reduces the damage dealt to Battalion Brute by The Idealist by 1.
  1169. The Idealist deals Battalion Brute 4 Melee damage.
  1170. Battalion Brute is now at -2 HP.
  1171. The Idealist's Wild Imagination destroys Battalion Brute!
  1172. GameController moved Battalion Brute to the environment trash.
  1173. Focusing Tiara moved Better Punching! from Void Guard The Idealist's trash under Monster of Id.
  1174. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1175. GameController moves 4 cards to the top of Void Guard The Idealist's Deck.
  1176. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1177. Void Guard The Idealist draws Sound Beating.
  1178. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1179. The Idealist initiates 11 Psychic damage to The Idealist.
  1180. Monster of Id increases the damage dealt by The Idealist by 1.
  1181. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1182. The Idealist deals The Idealist 13 Psychic damage.
  1183. The Idealist is now at 3 HP.
  1184. Strained Superego destroys Karate Robot!
  1185. GameController moved Karate Robot to Void Guard The Idealist's trash.
  1186. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1187. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1188. GameController plays M.D.P. Turbolift.
  1189. Revealed card: Battalion Gunner
  1190. Revealed card: Battalion Mechanic
  1191. Ran out of cards to reveal.
  1192. M.D.P. Turbolift moved Battalion Gunner from Mobile Defense Platform's revealed cards to the environment trash.
  1193. M.D.P. Turbolift moved Battalion Mechanic from Mobile Defense Platform's revealed cards to the environment trash.
  1194. M.D.P. Turbolift destroys itself!
  1195. GameController moved M.D.P. Turbolift to the environment trash.
  1196. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1197. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1198. Went from Ambuscade's Start phase to PlayCard phase.
  1199. GameController plays Unavoidable Explosive.
  1200. Unavoidable Explosive was moved to the bottom of the villain deck.
  1201. Ambuscade shuffles their the villain deck.
  1202. Went from Ambuscade's PlayCard phase to End phase.
  1203. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1204. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1205. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  1206. America's Greatest Legacy is now at 23 HP.
  1207. Went from Ambuscade's End phase to Legacy's Start phase.
  1208. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  1209. Went from Legacy's Start phase to PlayCard phase.
  1210. GameController plays Back-Fist Strike.
  1211. America's Greatest Legacy initiates 4 Melee damage to Ambuscade.
  1212. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1213. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1214. America's Greatest Legacy deals Ambuscade 6 Melee damage.
  1215. Ambuscade is now at 40 HP.
  1216. GameController moved Back-Fist Strike to Legacy's trash.
  1217. The Legacy Ring increased the action count of UsePower by 1.
  1218. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1219. Legacy uses the power on Next Evolution.
  1220. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1221. Legacy uses the power on America's Greatest Legacy.
  1222. America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 4.
  1223. Void Guard The Idealist uses the power on Karate Robot.
  1224. The Idealist initiates 1 Melee damage to Ambuscade.
  1225. Monster of Id increases the damage dealt by The Idealist by 1.
  1226. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1227. The Idealist deals Ambuscade 3 Melee damage.
  1228. Ambuscade is now at 37 HP.
  1229. The Idealist initiates 1 Psychic damage to Ambuscade.
  1230. Monster of Id increases the damage dealt by The Idealist by 1.
  1231. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1232. The Idealist deals Ambuscade 3 Psychic damage.
  1233. Ambuscade is now at 34 HP.
  1234. Went from Legacy's UsePower phase to DrawCard phase.
  1235. Legacy draws Fortitude.
  1236. Went from Legacy's DrawCard phase to End phase.
  1237. Went from Legacy's End phase to Tachyon's Start phase.
  1238. HUD Goggles increased the action count of PlayCard by 1.
  1239. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1240. GameController plays Accelerated Assault.
  1241. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1242. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1243. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  1244. Ambuscade is now at 32 HP.
  1245. Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
  1246. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1247. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1248. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  1249. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  1250. Freedom Six Tachyon deals Shield Generator 1 Melee damage.
  1251. Shield Generator is now at 1 HP.
  1252. Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
  1253. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1254. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1255. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  1256. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  1257. Freedom Six Tachyon deals Shield Generator 1 Melee damage.
  1258. Shield Generator is now at 2 HP.
  1259. GameController moved Accelerated Assault to Tachyon's trash.
  1260. GameController plays Accelerated Assault.
  1261. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1262. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1263. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  1264. Ambuscade is now at 30 HP.
  1265. Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
  1266. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1267. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1268. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  1269. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  1270. Freedom Six Tachyon deals Shield Generator 1 Melee damage.
  1271. Shield Generator is now at 0 HP.
  1272. Freedom Six Tachyon's Team Leader destroys Shield Generator!
  1273. GameController moved Shield Generator to the environment trash.
  1274. Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
  1275. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1276. Bridge increases the damage dealt by Freedom Six Tachyon by 1.
  1277. Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
  1278. Freedom Six Tachyon deals Shield Generator 2 Melee damage.
  1279. Shield Generator is now at 0 HP.
  1280. Freedom Six Tachyon's Team Leader destroys Shield Generator!
  1281. GameController moved Shield Generator to the environment trash.
  1282. GameController moved Accelerated Assault to Tachyon's trash.
  1283. Went from Tachyon's PlayCard phase to UsePower phase.
  1284. Tachyon uses the power on Research Grant.
  1285. Tachyon draws Sonic Vortex.
  1286. Tachyon draws Fleet of Foot.
  1287. Tachyon discards Accelerated Assault.
  1288. Research Grant moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  1289. Went from Tachyon's UsePower phase to DrawCard phase.
  1290. Tachyon draws Sucker Punch.
  1291. Went from Tachyon's DrawCard phase to End phase.
  1292. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  1293. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1294. GameController plays Bored Now.
  1295. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  1296. Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
  1297. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  1298. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1299. Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
  1300. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1301. Bored Now moved Vivid Thoughts from under Monster of Id to Void Guard The Idealist's hand.
  1302. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  1303. Bored Now moved Flying Stabby Knives from under Monster of Id to Void Guard The Idealist's hand.
  1304. Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
  1305. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  1306. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1307. The Idealist initiates 11 Psychic damage to Ambuscade.
  1308. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1309. The Idealist deals Ambuscade 12 Psychic damage.
  1310. Ambuscade is now at 18 HP.
  1311. GameController moved Bored Now to Void Guard The Idealist's trash.
  1312. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1313. Void Guard The Idealist uses the power on Strained Superego.
  1314. Strained Superego plays Spark of Inspiration.
  1315. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 5.
  1316. The Idealist initiates 1 Psychic damage to Ambuscade.
  1317. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1318. The Idealist deals Ambuscade 2 Psychic damage.
  1319. Ambuscade is now at 16 HP.
  1320. Void Guard The Idealist draws Conceptualize.
  1321. Spark of Inspiration was moved under Karate Robot.
  1322. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1323. Void Guard The Idealist draws Monster of Id.
  1324. Monster of Id puts Monster of Id into play.
  1325. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1326. Strained Superego destroys Monster of Id!
  1327. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1328. Void Guard The Idealist uses the power on The Idealist.
  1329. Void Guard The Idealist draws Better Punching!.
  1330. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  1331. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  1332. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1333. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1334. GameController moves 14 cards to the top of Mobile Defense Platform's Deck.
  1335. Mobile Defense Platform shuffles their the environment deck.
  1336. GameController plays Battalion Gunner.
  1337. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1338. Battalion Gunner initiates 1 Energy damage to America's Greatest Legacy.
  1339. Danger Sense made America's Greatest Legacy immune to damage.
  1340. Damage amount was 0, so no damage was dealt.
  1341. Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
  1342. Bridge increases the damage dealt by Battalion Gunner by 1.
  1343. Battalion Gunner deals Freedom Six Tachyon 2 Energy damage.
  1344. Freedom Six Tachyon is now at 19 HP.
  1345. Battalion Gunner initiates 1 Energy damage to The Idealist.
  1346. Bridge increases the damage dealt by Battalion Gunner by 1.
  1347. Battalion Gunner deals The Idealist 2 Energy damage.
  1348. The Idealist is now at 3 HP.
  1349. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1350. Went from Ambuscade's Start phase to PlayCard phase.
  1351. GameController plays Sonic Mine.
  1352. Went from Ambuscade's PlayCard phase to End phase.
  1353. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1354. Next Evolution made America's Greatest Legacy immune to damage.
  1355. Damage amount was 0, so no damage was dealt.
  1356. Went from Ambuscade's End phase to Legacy's Start phase.
  1357. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1358. Went from Legacy's Start phase to PlayCard phase.
  1359. GameController plays Back-Fist Strike.
  1360. America's Greatest Legacy initiates 4 Melee damage to Battalion Gunner.
  1361. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1362. Bridge increases the damage dealt by America's Greatest Legacy by 1.
  1363. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1364. America's Greatest Legacy deals Battalion Gunner 7 Melee damage.
  1365. Battalion Gunner is now at -4 HP.
  1366. America's Greatest Legacy's Gung-Ho destroys Battalion Gunner!
  1367. GameController moved Battalion Gunner to the environment trash.
  1368. GameController moved Back-Fist Strike to Legacy's trash.
  1369. The Legacy Ring increased the action count of UsePower by 1.
  1370. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1371. Legacy uses the power on Next Evolution.
  1372. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1373. Legacy uses the power on America's Greatest Legacy.
  1374. America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 24.
  1375. Legacy uses the power on Motivational Charge.
  1376. America's Greatest Legacy initiates 2 Melee damage to America's Greatest Legacy.
  1377. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1378. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1379. Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
  1380. America's Greatest Legacy deals America's Greatest Legacy 3 Melee damage.
  1381. America's Greatest Legacy is now at 21 HP.
  1382. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 22.
  1383. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
  1384. Motivational Charge caused The Idealist to regain 1 HP. HP is now 4.
  1385. Went from Legacy's UsePower phase to DrawCard phase.
  1386. Legacy draws Surge of Strength.
  1387. Went from Legacy's DrawCard phase to End phase.
  1388. Went from Legacy's End phase to Tachyon's Start phase.
  1389. HUD Goggles increased the action count of PlayCard by 1.
  1390. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1391. GameController plays Fleet of Foot.
  1392. Fleet of Foot moves 6 cards to the top of Legacy's Deck.
  1393. Legacy shuffles their Legacy's deck.
  1394. Legacy draws Flying Smash.
  1395. Tachyon draws Supersonic Response.
  1396. Void Guard The Idealist draws Vivid Thoughts.
  1397. Fleet of Foot plays Hypersonic Assault.
  1398. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  1399. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1400. Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
  1401. Ambuscade is now at 14 HP.
  1402. Applying ongoing effect: Ambuscade cannot deal damage.
  1403. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  1404. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1405. Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
  1406. Sonic Mine is now at -1 HP.
  1407. Applying ongoing effect: Sonic Mine cannot deal damage.
  1408. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  1409. GameController moved Sonic Mine to the villain trash.
  1410. GameController moved Hypersonic Assault to Tachyon's trash.
  1411. GameController moved Fleet of Foot to Tachyon's trash.
  1412. GameController plays Sucker Punch.
  1413. GameController moved Sucker Punch to Tachyon's trash.
  1414. Went from Tachyon's PlayCard phase to UsePower phase.
  1415. Tachyon uses the power on Research Grant.
  1416. Tachyon draws Fleet of Foot.
  1417. Tachyon draws Hypersonic Assault.
  1418. Tachyon discards Sucker Punch.
  1419. Research Grant moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  1420. Went from Tachyon's UsePower phase to DrawCard phase.
  1421. Tachyon draws Fleet of Foot.
  1422. Went from Tachyon's DrawCard phase to End phase.
  1423. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  1424. Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  1425. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1426. GameController plays Conceptualize.
  1427. Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
  1428. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1429. Conceptualize was moved under Karate Robot.
  1430. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1431. Void Guard The Idealist uses the power on Strained Superego.
  1432. Strained Superego plays Hedgy Hogs.
  1433. Hedgy Hogs was moved under Karate Robot.
  1434. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1435. Void Guard The Idealist draws Bored Now.
  1436. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1437. Strained Superego destroys Flying Stabby Knives!
  1438. GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
  1439. Void Guard The Idealist uses the power on The Idealist.
  1440. Void Guard The Idealist draws Karate Robot.
  1441. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  1442. Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's trash under Karate Robot.
  1443. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1444. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1445. GameController plays Shield Generator.
  1446. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1447. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1448. Went from Ambuscade's Start phase to PlayCard phase.
  1449. GameController plays Custom Hand-Cannon.
  1450. Went from Ambuscade's PlayCard phase to End phase.
  1451. Went from Ambuscade's End phase to Legacy's Start phase.
  1452. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1453. Went from Legacy's Start phase to PlayCard phase.
  1454. GameController plays Superhuman Durability.
  1455. The Legacy Ring increased the action count of UsePower by 1.
  1456. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1457. Legacy uses the power on Motivational Charge.
  1458. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  1459. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1460. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1461. America's Greatest Legacy deals Ambuscade 4 Melee damage.
  1462. Ambuscade is now at 10 HP.
  1463. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 23.
  1464. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 21.
  1465. Motivational Charge caused The Idealist to regain 1 HP. HP is now 5.
  1466. Legacy uses the power on America's Greatest Legacy.
  1467. America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 6.
  1468. Void Guard The Idealist uses the power on Karate Robot.
  1469. Karate Robot destroys Better Punching!!
  1470. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  1471. Karate Robot destroys Bright Idea!
  1472. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  1473. Karate Robot destroys Conceptualize!
  1474. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  1475. Karate Robot destroys Flying Stabby Knives!
  1476. GameController moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's trash.
  1477. Karate Robot destroys Hedgy Hogs!
  1478. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  1479. Karate Robot destroys Monster of Id!
  1480. GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
  1481. Karate Robot destroys Sound Beating!
  1482. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  1483. Karate Robot destroys Spark of Inspiration!
  1484. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  1485. The Idealist initiates 9 Melee damage to Custom Hand-Cannon.
  1486. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1487. The Idealist deals Custom Hand-Cannon 10 Melee damage.
  1488. Custom Hand-Cannon is now at -5 HP.
  1489. The Idealist's Wild Imagination destroys Custom Hand-Cannon!
  1490. GameController moved Custom Hand-Cannon to the villain trash.
  1491. Went from Legacy's UsePower phase to DrawCard phase.
  1492. Legacy draws Bolster Allies.
  1493. Went from Legacy's DrawCard phase to End phase.
  1494. Went from Legacy's End phase to Tachyon's Start phase.
  1495. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  1496. HUD Goggles increased the action count of PlayCard by 1.
  1497. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1498. GameController plays Fleet of Foot.
  1499. Legacy draws Bolster Allies.
  1500. Tachyon draws Quick Insight.
  1501. Fleet of Foot moves 8 cards to the top of Void Guard The Idealist's Deck.
  1502. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1503. Void Guard The Idealist draws Sound Beating.
  1504. Fleet of Foot plays Fleet of Foot.
  1505. Legacy draws Back-Fist Strike.
  1506. Tachyon draws Blinding Speed.
  1507. Void Guard The Idealist draws Better Punching!.
  1508. Fleet of Foot plays Quick Insight.
  1509. Quick Insight moves 12 cards to the top of Tachyon's Deck.
  1510. Tachyon shuffles their Tachyon's deck.
  1511. Tachyon draws Sucker Punch.
  1512. Tachyon draws Accelerated Assault.
  1513. Tachyon draws Pushing The Limits.
  1514. Tachyon discards Sucker Punch.
  1515. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  1516. Tachyon discards Supersonic Response.
  1517. Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
  1518. GameController moved Quick Insight to Tachyon's trash.
  1519. GameController moved Fleet of Foot to Tachyon's trash.
  1520. GameController moved Fleet of Foot to Tachyon's trash.
  1521. GameController plays Quick Insight.
  1522. Tachyon draws Nimble Strike.
  1523. Tachyon draws Nimble Strike.
  1524. Tachyon draws Nimble Strike.
  1525. Tachyon discards Sucker Punch.
  1526. Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  1527. Tachyon discards Supersonic Response.
  1528. Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
  1529. GameController moved Quick Insight to Tachyon's trash.
  1530. Went from Tachyon's PlayCard phase to UsePower phase.
  1531. Tachyon uses the power on Research Grant.
  1532. Tachyon draws Synaptic Interruption.
  1533. Tachyon draws Accelerated Assault.
  1534. Tachyon discards Synaptic Interruption.
  1535. Research Grant moved Synaptic Interruption from Tachyon's hand to Tachyon's trash.
  1536. Went from Tachyon's UsePower phase to DrawCard phase.
  1537. Tachyon draws Accelerated Assault.
  1538. Went from Tachyon's DrawCard phase to End phase.
  1539. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  1540. Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Karate Robot.
  1541. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1542. GameController plays Vivid Thoughts.
  1543. Revealed card: Conceptualize
  1544. Revealed card: Bright Idea
  1545. Revealed card: Flying Stabby Knives
  1546. Vivid Thoughts puts Bright Idea into play.
  1547. Void Guard The Idealist draws Hedgy Hogs.
  1548. Bright Idea was moved under Karate Robot.
  1549. Vivid Thoughts puts Conceptualize into play.
  1550. Conceptualize puts Monster of Id into play.
  1551. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1552. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1553. Conceptualize was moved under Karate Robot.
  1554. Vivid Thoughts puts Flying Stabby Knives into play.
  1555. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  1556. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1557. Void Guard The Idealist uses the power on Strained Superego.
  1558. Strained Superego plays Better Punching!.
  1559. The Idealist initiates 1 Melee damage to Shield Generator.
  1560. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1561. Bridge increases the damage dealt by The Idealist by 1.
  1562. Monster of Id increases the damage dealt by The Idealist by 1.
  1563. Shield Generator cannot reduce the damage, because it is irreducible.
  1564. The Idealist deals Shield Generator 4 Melee damage.
  1565. Shield Generator is now at 2 HP.
  1566. Void Guard The Idealist uses the power on Karate Robot.
  1567. ***** LOADED UNDO FILE: undo-310-VoidGuardTheIdealist-UsePower *****
  1568. Possible achievement: Base_CumulativeDamage, progress: 100
  1569. Possible achievement: Base_CumulativeHeal, progress: 721.5
  1570. Possible achievement: Base_LargeAttack
  1571. Possible achievement: Base_LastHeroStanding
  1572. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1573. Possible achievement: Base_NoCards
  1574. Possible achievement: Base_NoPowers
  1575. Possible achievement: Base_RedirectMany
  1576. Possible achievement: Base_WinFullHP
  1577. Possible achievement: Base_WinGame
  1578. Void Guard The Idealist uses the power on Strained Superego.
  1579. Strained Superego plays Better Punching!.
  1580. The Idealist initiates 1 Melee damage to Shield Generator.
  1581. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1582. Bridge increases the damage dealt by The Idealist by 1.
  1583. Monster of Id increases the damage dealt by The Idealist by 1.
  1584. Shield Generator cannot reduce the damage, because it is irreducible.
  1585. The Idealist deals Shield Generator 4 Melee damage.
  1586. Shield Generator is now at 2 HP.
  1587. Void Guard The Idealist uses the power on The Idealist.
  1588. Void Guard The Idealist draws Spark of Inspiration.
  1589. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  1590. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
  1591. Better Punching! was moved under Karate Robot.
  1592. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1593. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1594. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1595. Strained Superego destroys Monster of Id!
  1596. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1597. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1598. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1599. GameController plays Sky Deck.
  1600. Sky Deck destroys Bridge!
  1601. GameController moved Bridge to the environment trash.
  1602. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1603. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1604. Went from Ambuscade's Start phase to PlayCard phase.
  1605. GameController plays Run and Gun.
  1606. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1607. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1608. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  1609. America's Greatest Legacy is now at 22 HP.
  1610. Run and Gun moves 7 cards to the top of Ambuscade's Deck.
  1611. Ambuscade shuffles their the villain deck.
  1612. Run and Gun plays Armed and Dangerous.
  1613. Revealed matching card: Sonic Mine
  1614. Armed and Dangerous puts Sonic Mine into play.
  1615. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  1616. Ambuscade shuffles their the villain deck.
  1617. Armed and Dangerous plays Snatch and Grab.
  1618. Ambuscade initiates 1 Melee damage to America's Greatest Legacy.
  1619. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1620. Damage amount was 0, so no damage was dealt.
  1621. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1622. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1623. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  1624. America's Greatest Legacy is now at 21 HP.
  1625. GameController moved Snatch and Grab to the villain trash.
  1626. GameController moved Armed and Dangerous to the villain trash.
  1627. GameController moved Run and Gun to the villain trash.
  1628. Went from Ambuscade's PlayCard phase to End phase.
  1629. Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
  1630. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1631. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  1632. America's Greatest Legacy is now at 20 HP.
  1633. Went from Ambuscade's End phase to Legacy's Start phase.
  1634. Went from Legacy's Start phase to PlayCard phase.
  1635. GameController plays Take Down.
  1636. The Legacy Ring increased the action count of UsePower by 1.
  1637. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1638. Legacy uses the power on Next Evolution.
  1639. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1640. Legacy uses the power on Motivational Charge.
  1641. America's Greatest Legacy initiates 2 Melee damage to Shield Generator.
  1642. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1643. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1644. Shield Generator reduces the damage dealt to Shield Generator by America's Greatest Legacy by 1.
  1645. America's Greatest Legacy deals Shield Generator 3 Melee damage.
  1646. Shield Generator is now at -1 HP.
  1647. America's Greatest Legacy's Gung-Ho destroys Shield Generator!
  1648. Sky Deck moved Shield Generator to the bottom of the environment deck.
  1649. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  1650. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 22.
  1651. Motivational Charge caused The Idealist to regain 1 HP. HP is now 7.
  1652. Went from Legacy's UsePower phase to DrawCard phase.
  1653. Legacy draws Flying Smash.
  1654. Went from Legacy's DrawCard phase to End phase.
  1655. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1656. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1657. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  1658. America's Greatest Legacy is now at 20 HP.
  1659. Went from Legacy's End phase to Tachyon's Start phase.
  1660. HUD Goggles increased the action count of PlayCard by 1.
  1661. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1662. GameController plays Hypersonic Assault.
  1663. Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
  1664. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1665. Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
  1666. Ambuscade is now at 8 HP.
  1667. Applying ongoing effect: Ambuscade cannot deal damage.
  1668. Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
  1669. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1670. Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
  1671. Sonic Mine is now at -1 HP.
  1672. Applying ongoing effect: Sonic Mine cannot deal damage.
  1673. Freedom Six Tachyon's Team Leader destroys Sonic Mine!
  1674. Sky Deck moved Sonic Mine to the bottom of the villain deck.
  1675. GameController moved Hypersonic Assault to Tachyon's trash.
  1676. GameController plays Accelerated Assault.
  1677. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  1678. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1679. Freedom Six Tachyon deals Ambuscade 2 Melee damage.
  1680. Ambuscade is now at 6 HP.
  1681. GameController moved Accelerated Assault to Tachyon's trash.
  1682. Went from Tachyon's PlayCard phase to UsePower phase.
  1683. Tachyon uses the power on Research Grant.
  1684. Tachyon draws Fleet of Foot.
  1685. Tachyon draws Sucker Punch.
  1686. Tachyon discards Accelerated Assault.
  1687. Research Grant moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
  1688. Went from Tachyon's UsePower phase to DrawCard phase.
  1689. Tachyon draws Hypersonic Assault.
  1690. Went from Tachyon's DrawCard phase to End phase.
  1691. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  1692. Focusing Tiara moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  1693. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1694. GameController plays Spark of Inspiration.
  1695. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 8.
  1696. The Idealist initiates 1 Psychic damage to Ambuscade.
  1697. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1698. The Idealist deals Ambuscade 2 Psychic damage.
  1699. Ambuscade is now at 4 HP.
  1700. Spark of Inspiration moves 1 cards to the top of Void Guard The Idealist's Deck.
  1701. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1702. Void Guard The Idealist draws Monster of Id.
  1703. Monster of Id puts Monster of Id into play.
  1704. Spark of Inspiration was moved under Karate Robot.
  1705. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1706. Void Guard The Idealist uses the power on Strained Superego.
  1707. Strained Superego plays Hedgy Hogs.
  1708. Hedgy Hogs was moved under Karate Robot.
  1709. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1710. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1711. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1712. Strained Superego destroys Monster of Id!
  1713. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1714. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1715. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1716. GameController plays M.D.P. Turbolift.
  1717. Revealed matching card: Shield Generator
  1718. M.D.P. Turbolift puts Shield Generator into play.
  1719. M.D.P. Turbolift destroys itself!
  1720. GameController moved M.D.P. Turbolift to the environment trash.
  1721. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1722. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1723. Went from Ambuscade's Start phase to PlayCard phase.
  1724. Take Down prevented the phase action of Ambuscade's PlayCard phase.
  1725. Went from Ambuscade's PlayCard phase to End phase.
  1726. Went from Ambuscade's End phase to Legacy's Start phase.
  1727. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1728. Take Down destroys itself!
  1729. GameController moved Take Down to Legacy's trash.
  1730. Went from Legacy's Start phase to PlayCard phase.
  1731. GameController plays Danger Sense.
  1732. The Legacy Ring increased the action count of UsePower by 1.
  1733. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1734. Legacy uses the power on Motivational Charge.
  1735. America's Greatest Legacy initiates 2 Melee damage to Shield Generator.
  1736. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1737. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1738. Shield Generator reduces the damage dealt to Shield Generator by America's Greatest Legacy by 1.
  1739. America's Greatest Legacy deals Shield Generator 3 Melee damage.
  1740. Shield Generator is now at 3 HP.
  1741. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
  1742. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
  1743. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  1744. Legacy uses the power on America's Greatest Legacy.
  1745. America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 10.
  1746. Void Guard The Idealist uses the power on Strained Superego.
  1747. Strained Superego plays Sound Beating.
  1748. The Idealist initiates 3 Sonic damage to Shield Generator.
  1749. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1750. Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
  1751. The Idealist deals Shield Generator 3 Sonic damage.
  1752. Shield Generator is now at 0 HP.
  1753. The Idealist's Wild Imagination destroys Shield Generator!
  1754. Sky Deck moved Shield Generator to the bottom of the environment deck.
  1755. Sound Beating was moved under Karate Robot.
  1756. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Flying Stabby Knives.
  1757. Went from Legacy's UsePower phase to DrawCard phase.
  1758. Legacy draws Back-Fist Strike.
  1759. Went from Legacy's DrawCard phase to End phase.
  1760. Went from Legacy's End phase to Tachyon's Start phase.
  1761. Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
  1762. HUD Goggles increased the action count of PlayCard by 1.
  1763. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1764. GameController plays Nimble Strike.
  1765. Freedom Six Tachyon initiates 1 Melee damage to Freedom Six Tachyon.
  1766. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1767. Freedom Six Tachyon deals Freedom Six Tachyon 2 Melee damage.
  1768. Freedom Six Tachyon is now at 21 HP.
  1769. GameController moved Nimble Strike to Tachyon's trash.
  1770. GameController plays Nimble Strike.
  1771. Freedom Six Tachyon initiates 1 Melee damage to Freedom Six Tachyon.
  1772. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1773. Freedom Six Tachyon deals Freedom Six Tachyon 2 Melee damage.
  1774. Freedom Six Tachyon is now at 19 HP.
  1775. GameController moved Nimble Strike to Tachyon's trash.
  1776. Went from Tachyon's PlayCard phase to UsePower phase.
  1777. Went from Tachyon's UsePower phase to DrawCard phase.
  1778. Went from Tachyon's DrawCard phase to End phase.
  1779. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  1780. Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  1781. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1782. GameController plays Bright Idea.
  1783. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1784. Bright Idea was moved under Karate Robot.
  1785. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1786. ***** LOADED UNDO FILE: undo-351-VoidGuardTheIdealist-PlayCard *****
  1787. Possible achievement: Base_CumulativeDamage, progress: 100
  1788. Possible achievement: Base_CumulativeHeal, progress: 725.5
  1789. Possible achievement: Base_LargeAttack
  1790. Possible achievement: Base_LastHeroStanding
  1791. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1792. Possible achievement: Base_NoCards
  1793. Possible achievement: Base_NoPowers
  1794. Possible achievement: Base_RedirectMany
  1795. Possible achievement: Base_WinFullHP
  1796. Possible achievement: Base_WinGame
  1797. GameController plays Giant Floaty Head.
  1798. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1799. Void Guard The Idealist uses the power on Strained Superego.
  1800. Strained Superego plays Bright Idea.
  1801. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1802. Bright Idea was moved under Karate Robot.
  1803. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1804. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1805. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1806. Strained Superego moved Monster of Id from under Flying Stabby Knives under Giant Floaty Head.
  1807. Void Guard The Idealist uses the power on The Idealist.
  1808. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1809. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  1810. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1811. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1812. GameController plays Berth.
  1813. Berth destroys Sky Deck!
  1814. GameController moved Sky Deck to the environment trash.
  1815. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1816. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1817. Went from Ambuscade's Start phase to PlayCard phase.
  1818. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1819. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1820. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  1821. America's Greatest Legacy is now at 20 HP.
  1822. Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
  1823. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1824. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1825. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  1826. America's Greatest Legacy is now at 19 HP.
  1827. Ambuscade initiates 2 Energy damage to The Idealist.
  1828. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1829. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1830. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  1831. America's Greatest Legacy is now at 18 HP.
  1832. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1833. GameController plays Run and Gun.
  1834. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  1835. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1836. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1837. Ambuscade deals America's Greatest Legacy 1 Projectile damage.
  1838. America's Greatest Legacy is now at 17 HP.
  1839. Run and Gun moves 4 cards to the top of Ambuscade's Deck.
  1840. Ambuscade shuffles their the villain deck.
  1841. Run and Gun plays Armed and Dangerous.
  1842. Revealed matching card: Explosive Launcher
  1843. Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
  1844. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1845. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  1846. America's Greatest Legacy is now at 16 HP.
  1847. Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
  1848. Ambuscade deals Freedom Six Tachyon 2 Energy damage.
  1849. Freedom Six Tachyon is now at 17 HP.
  1850. Ambuscade initiates 2 Energy damage to The Idealist.
  1851. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1852. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1853. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  1854. America's Greatest Legacy is now at 15 HP.
  1855. Unavoidable Explosive was moved from the villain deck to the villain trash.
  1856. Armed and Dangerous puts Explosive Launcher into play.
  1857. Berth plays the top card of the environment deck.
  1858. Berth plays Battalion Brute.
  1859. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  1860. Ambuscade shuffles their the villain deck.
  1861. Ambuscade initiates 3 Energy damage to Freedom Six Tachyon.
  1862. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Battalion Brute.
  1863. Synaptic Interruption destroys itself!
  1864. GameController moved Synaptic Interruption to Tachyon's trash.
  1865. Ambuscade deals Battalion Brute 3 Energy damage.
  1866. Battalion Brute is now at 1 HP.
  1867. Rigged to Detonate was moved from the villain deck to the villain trash.
  1868. Armed and Dangerous plays Custom Hand-Cannon.
  1869. GameController moved Armed and Dangerous to the villain trash.
  1870. GameController moved Run and Gun to the villain trash.
  1871. Went from Ambuscade's PlayCard phase to End phase.
  1872. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  1873. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  1874. Freedom Six Tachyon is now at 15 HP.
  1875. Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
  1876. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1877. Ambuscade deals America's Greatest Legacy 2 Fire damage.
  1878. America's Greatest Legacy is now at 13 HP.
  1879. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  1880. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Custom Hand-Cannon.
  1881. Synaptic Interruption destroys itself!
  1882. GameController moved Synaptic Interruption to Tachyon's trash.
  1883. Ambuscade deals Custom Hand-Cannon 3 Fire damage.
  1884. Custom Hand-Cannon is now at 2 HP.
  1885. Ambuscade initiates 3 Fire damage to The Idealist.
  1886. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1887. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  1888. Ambuscade deals America's Greatest Legacy 2 Fire damage.
  1889. America's Greatest Legacy is now at 11 HP.
  1890. Ambuscade initiates 2 Projectile damage to The Idealist.
  1891. Ambuscade deals The Idealist 2 Projectile damage.
  1892. The Idealist is now at 8 HP.
  1893. Went from Ambuscade's End phase to Legacy's Start phase.
  1894. Went from Legacy's Start phase to PlayCard phase.
  1895. GameController plays Flying Smash.
  1896. America's Greatest Legacy initiates 3 Melee damage to Battalion Brute.
  1897. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1898. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1899. America's Greatest Legacy deals Battalion Brute 5 Melee damage.
  1900. Battalion Brute is now at -4 HP.
  1901. America's Greatest Legacy's Gung-Ho destroys Battalion Brute!
  1902. GameController moved Battalion Brute to the environment trash.
  1903. America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
  1904. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1905. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1906. America's Greatest Legacy deals Custom Hand-Cannon 5 Melee damage.
  1907. Custom Hand-Cannon is now at -3 HP.
  1908. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  1909. GameController moved Custom Hand-Cannon to the villain trash.
  1910. America's Greatest Legacy initiates 3 Melee damage to Explosive Launcher.
  1911. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1912. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1913. America's Greatest Legacy deals Explosive Launcher 5 Melee damage.
  1914. Explosive Launcher is now at 1 HP.
  1915. GameController moved Flying Smash to Legacy's trash.
  1916. The Legacy Ring increased the action count of UsePower by 1.
  1917. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1918. Legacy uses the power on Next Evolution.
  1919. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  1920. Legacy uses the power on Motivational Charge.
  1921. America's Greatest Legacy initiates 2 Melee damage to Explosive Launcher.
  1922. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1923. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1924. America's Greatest Legacy deals Explosive Launcher 4 Melee damage.
  1925. Explosive Launcher is now at -3 HP.
  1926. America's Greatest Legacy's Gung-Ho destroys Explosive Launcher!
  1927. GameController moved Explosive Launcher to the villain trash.
  1928. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 12.
  1929. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 16.
  1930. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  1931. Went from Legacy's UsePower phase to DrawCard phase.
  1932. GameController moves 2 cards to the top of Legacy's Deck.
  1933. Legacy shuffles their Legacy's deck.
  1934. Legacy draws Take Down.
  1935. Went from Legacy's DrawCard phase to End phase.
  1936. Went from Legacy's End phase to Tachyon's Start phase.
  1937. HUD Goggles increased the action count of PlayCard by 1.
  1938. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  1939. GameController plays Blinding Speed.
  1940. Blinding Speed destroys Berth!
  1941. GameController moved Berth to the environment trash.
  1942. GameController moved Blinding Speed to Tachyon's trash.
  1943. GameController plays Nimble Strike.
  1944. Freedom Six Tachyon initiates 1 Melee damage to Freedom Six Tachyon.
  1945. Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
  1946. Freedom Six Tachyon deals Freedom Six Tachyon 2 Melee damage.
  1947. Freedom Six Tachyon is now at 14 HP.
  1948. GameController moved Nimble Strike to Tachyon's trash.
  1949. Went from Tachyon's PlayCard phase to UsePower phase.
  1950. Went from Tachyon's UsePower phase to DrawCard phase.
  1951. Went from Tachyon's DrawCard phase to End phase.
  1952. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  1953. Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
  1954. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1955. GameController plays Karate Robot.
  1956. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1957. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1958. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1959. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1960. Strained Superego moved Monster of Id from under Giant Floaty Head under Flying Stabby Knives.
  1961. Void Guard The Idealist uses the power on The Idealist.
  1962. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1963. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  1964. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  1965. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  1966. GameController plays Battalion Mechanic.
  1967. Went from Mobile Defense Platform's PlayCard phase to End phase.
  1968. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  1969. Went from Ambuscade's Start phase to PlayCard phase.
  1970. GameController plays Quick Stim-Patch.
  1971. Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 7.
  1972. Quick Stim-Patch moves 6 cards to the top of Ambuscade's Deck.
  1973. Ambuscade shuffles their the villain deck.
  1974. Quick Stim-Patch plays Custom Hand-Cannon.
  1975. GameController moved Quick Stim-Patch to the villain trash.
  1976. Went from Ambuscade's PlayCard phase to End phase.
  1977. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  1978. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  1979. Next Evolution made America's Greatest Legacy immune to damage.
  1980. Damage amount was 0, so no damage was dealt.
  1981. Ambuscade initiates 2 Projectile damage to The Idealist.
  1982. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  1983. Next Evolution made America's Greatest Legacy immune to damage.
  1984. Damage amount was 0, so no damage was dealt.
  1985. Went from Ambuscade's End phase to Legacy's Start phase.
  1986. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  1987. Went from Legacy's Start phase to PlayCard phase.
  1988. GameController plays Back-Fist Strike.
  1989. America's Greatest Legacy initiates 4 Melee damage to Custom Hand-Cannon.
  1990. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  1991. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  1992. America's Greatest Legacy deals Custom Hand-Cannon 6 Melee damage.
  1993. Custom Hand-Cannon is now at -1 HP.
  1994. America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
  1995. GameController moved Custom Hand-Cannon to the villain trash.
  1996. GameController moved Back-Fist Strike to Legacy's trash.
  1997. The Legacy Ring increased the action count of UsePower by 1.
  1998. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1999. Legacy uses the power on Next Evolution.
  2000. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  2001. Legacy uses the power on Motivational Charge.
  2002. America's Greatest Legacy initiates 2 Melee damage to Battalion Mechanic.
  2003. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2004. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2005. America's Greatest Legacy deals Battalion Mechanic 4 Melee damage.
  2006. Battalion Mechanic is now at -2 HP.
  2007. America's Greatest Legacy's Gung-Ho destroys Battalion Mechanic!
  2008. GameController moved Battalion Mechanic to the environment trash.
  2009. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 13.
  2010. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
  2011. Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
  2012. Went from Legacy's UsePower phase to DrawCard phase.
  2013. Legacy draws Flying Smash.
  2014. Went from Legacy's DrawCard phase to End phase.
  2015. Went from Legacy's End phase to Tachyon's Start phase.
  2016. HUD Goggles increased the action count of PlayCard by 1.
  2017. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2018. Went from Tachyon's PlayCard phase to UsePower phase.
  2019. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  2020. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  2021. Went from Tachyon's DrawCard phase to End phase.
  2022. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  2023. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
  2024. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2025. GameController plays Hedgy Hogs.
  2026. ***** LOADED UNDO FILE: undo-393-VoidGuardTheIdealist-PlayCard *****
  2027. Possible achievement: Base_CumulativeDamage, progress: 100
  2028. Possible achievement: Base_CumulativeHeal, progress: 728.5
  2029. Possible achievement: Base_LargeAttack
  2030. Possible achievement: Base_LastHeroStanding
  2031. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2032. Possible achievement: Base_NoCards
  2033. Possible achievement: Base_NoPowers
  2034. Possible achievement: Base_RedirectMany
  2035. Possible achievement: Base_WinFullHP
  2036. Possible achievement: Base_WinGame
  2037. GameController plays Flying Stabby Knives.
  2038. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2039. Void Guard The Idealist uses the power on The Idealist.
  2040. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2041. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  2042. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2043. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2044. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2045. Strained Superego moved Monster of Id from under Flying Stabby Knives under Giant Floaty Head.
  2046. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2047. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  2048. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  2049. GameController plays Battalion Gunner.
  2050. Went from Mobile Defense Platform's PlayCard phase to End phase.
  2051. Battalion Gunner initiates 1 Energy damage to America's Greatest Legacy.
  2052. Danger Sense made America's Greatest Legacy immune to damage.
  2053. Damage amount was 0, so no damage was dealt.
  2054. Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
  2055. Battalion Gunner deals Freedom Six Tachyon 1 Energy damage.
  2056. Freedom Six Tachyon is now at 14 HP.
  2057. Battalion Gunner initiates 1 Energy damage to The Idealist.
  2058. Battalion Gunner deals The Idealist 1 Energy damage.
  2059. The Idealist is now at 9 HP.
  2060. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  2061. Went from Ambuscade's Start phase to PlayCard phase.
  2062. GameController plays Run and Gun.
  2063. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  2064. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  2065. Next Evolution made America's Greatest Legacy immune to damage.
  2066. Damage amount was 0, so no damage was dealt.
  2067. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  2068. Ambuscade shuffles their the villain deck.
  2069. Run and Gun plays Automated Turret.
  2070. GameController moved Run and Gun to the villain trash.
  2071. Went from Ambuscade's PlayCard phase to End phase.
  2072. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  2073. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  2074. Next Evolution made America's Greatest Legacy immune to damage.
  2075. Damage amount was 0, so no damage was dealt.
  2076. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  2077. Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
  2078. Next Evolution made America's Greatest Legacy immune to damage.
  2079. Damage amount was 0, so no damage was dealt.
  2080. Went from Ambuscade's End phase to Legacy's Start phase.
  2081. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  2082. Went from Legacy's Start phase to PlayCard phase.
  2083. GameController plays Back-Fist Strike.
  2084. America's Greatest Legacy initiates 4 Melee damage to Automated Turret.
  2085. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2086. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2087. America's Greatest Legacy deals Automated Turret 6 Melee damage.
  2088. Automated Turret is now at 2 HP.
  2089. GameController moved Back-Fist Strike to Legacy's trash.
  2090. The Legacy Ring increased the action count of UsePower by 1.
  2091. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2092. Legacy uses the power on Next Evolution.
  2093. Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
  2094. Legacy uses the power on Motivational Charge.
  2095. America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
  2096. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2097. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2098. America's Greatest Legacy deals Automated Turret 4 Melee damage.
  2099. Automated Turret is now at -2 HP.
  2100. America's Greatest Legacy's Gung-Ho destroys Automated Turret!
  2101. GameController moved Automated Turret to the villain trash.
  2102. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 14.
  2103. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
  2104. Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
  2105. Went from Legacy's UsePower phase to DrawCard phase.
  2106. GameController moves 2 cards to the top of Legacy's Deck.
  2107. Legacy shuffles their Legacy's deck.
  2108. Legacy draws Back-Fist Strike.
  2109. Went from Legacy's DrawCard phase to End phase.
  2110. Went from Legacy's End phase to Tachyon's Start phase.
  2111. HUD Goggles increased the action count of PlayCard by 1.
  2112. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2113. GameController plays Blinding Speed.
  2114. Blinding Speed destroys Battalion Gunner!
  2115. GameController moved Battalion Gunner to the environment trash.
  2116. GameController moved Blinding Speed to Tachyon's trash.
  2117. Went from Tachyon's PlayCard phase to UsePower phase.
  2118. Went from Tachyon's UsePower phase to DrawCard phase.
  2119. Went from Tachyon's DrawCard phase to End phase.
  2120. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  2121. Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
  2122. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2123. GameController plays Giant Floaty Head.
  2124. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2125. Void Guard The Idealist uses the power on Giant Floaty Head.
  2126. Giant Floaty Head destroys Monster of Id!
  2127. GameController moved Monster of Id from under Giant Floaty Head to Void Guard The Idealist's trash.
  2128. Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
  2129. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2130. Void Guard The Idealist draws Monster of Id.
  2131. Monster of Id puts Monster of Id into play.
  2132. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2133. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2134. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2135. Strained Superego destroys Monster of Id!
  2136. GameController moved Monster of Id to Void Guard The Idealist's trash.
  2137. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  2138. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  2139. GameController plays Shield Generator.
  2140. Went from Mobile Defense Platform's PlayCard phase to End phase.
  2141. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  2142. Went from Ambuscade's Start phase to PlayCard phase.
  2143. GameController plays Personal Cloaking Device.
  2144. Ambuscade was flipped to its back side.
  2145. Went from Ambuscade's PlayCard phase to End phase.
  2146. Ambuscade initiates 2 Energy damage to The Idealist.
  2147. Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
  2148. Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
  2149. Ambuscade deals America's Greatest Legacy 1 Energy damage.
  2150. America's Greatest Legacy is now at 13 HP.
  2151. Went from Ambuscade's End phase to Legacy's Start phase.
  2152. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
  2153. Went from Legacy's Start phase to PlayCard phase.
  2154. GameController plays Back-Fist Strike.
  2155. America's Greatest Legacy initiates 4 Melee damage to Shield Generator.
  2156. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2157. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2158. Shield Generator reduces the damage dealt to Shield Generator by America's Greatest Legacy by 1.
  2159. America's Greatest Legacy deals Shield Generator 5 Melee damage.
  2160. Shield Generator is now at 1 HP.
  2161. GameController moved Back-Fist Strike to Legacy's trash.
  2162. The Legacy Ring increased the action count of UsePower by 1.
  2163. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2164. Legacy uses the power on Next Evolution.
  2165. Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
  2166. Legacy uses the power on Motivational Charge.
  2167. America's Greatest Legacy initiates 2 Melee damage to Shield Generator.
  2168. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2169. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2170. Shield Generator reduces the damage dealt to Shield Generator by America's Greatest Legacy by 1.
  2171. America's Greatest Legacy deals Shield Generator 3 Melee damage.
  2172. Shield Generator is now at -2 HP.
  2173. America's Greatest Legacy's Gung-Ho destroys Shield Generator!
  2174. GameController moved Shield Generator to the environment trash.
  2175. Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 14.
  2176. Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 16.
  2177. Motivational Charge caused The Idealist to regain 1 HP. HP is now 11.
  2178. Went from Legacy's UsePower phase to DrawCard phase.
  2179. Legacy draws Back-Fist Strike.
  2180. Went from Legacy's DrawCard phase to End phase.
  2181. Went from Legacy's End phase to Tachyon's Start phase.
  2182. HUD Goggles increased the action count of PlayCard by 1.
  2183. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  2184. Went from Tachyon's PlayCard phase to UsePower phase.
  2185. Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
  2186. Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
  2187. Went from Tachyon's DrawCard phase to End phase.
  2188. Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
  2189. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  2190. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2191. GameController plays Bright Idea.
  2192. Bright Idea puts Monster of Id into play.
  2193. Bright Idea was moved under Karate Robot.
  2194. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2195. Void Guard The Idealist uses the power on Karate Robot.
  2196. Karate Robot destroys Better Punching!!
  2197. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2198. Karate Robot destroys Better Punching!!
  2199. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2200. Karate Robot destroys Better Punching!!
  2201. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  2202. Karate Robot destroys Bored Now!
  2203. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  2204. Karate Robot destroys Bright Idea!
  2205. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2206. Karate Robot destroys Bright Idea!
  2207. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2208. Karate Robot destroys Bright Idea!
  2209. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  2210. Karate Robot destroys Conceptualize!
  2211. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2212. Karate Robot destroys Conceptualize!
  2213. GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
  2214. Karate Robot destroys Focusing Tiara!
  2215. GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
  2216. Karate Robot destroys Hedgy Hogs!
  2217. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2218. Karate Robot destroys Hedgy Hogs!
  2219. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  2220. Karate Robot destroys Making Things Up!
  2221. GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
  2222. Karate Robot destroys Sound Beating!
  2223. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2224. Karate Robot destroys Sound Beating!
  2225. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  2226. Karate Robot destroys Spark of Inspiration!
  2227. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2228. Karate Robot destroys Spark of Inspiration!
  2229. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2230. Karate Robot destroys Spark of Inspiration!
  2231. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  2232. Karate Robot destroys Strained Superego!
  2233. GameController moved Strained Superego from under Karate Robot to Void Guard The Idealist's trash.
  2234. Karate Robot destroys Vivid Thoughts!
  2235. GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
  2236. You just unlocked the promo card: Super Sentai Idealist!
  2237. The Idealist initiates 21 Melee damage to Personal Cloaking Device.
  2238. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2239. Monster of Id increases the damage dealt by The Idealist by 1.
  2240. The Idealist deals Personal Cloaking Device 23 Melee damage.
  2241. Personal Cloaking Device is now at -14 HP.
  2242. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  2243. GameController moved Personal Cloaking Device to the villain trash.
  2244. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Giant Floaty Head.
  2245. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2246. GameController moves 19 cards to the top of Void Guard The Idealist's Deck.
  2247. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2248. Void Guard The Idealist draws Better Punching!.
  2249. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2250. Strained Superego destroys Monster of Id!
  2251. GameController moved Monster of Id to Void Guard The Idealist's trash.
  2252. Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
  2253. Went from Mobile Defense Platform's Start phase to PlayCard phase.
  2254. GameController plays Battalion Mechanic.
  2255. Went from Mobile Defense Platform's PlayCard phase to End phase.
  2256. Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
  2257. Ambuscade was flipped to its front side.
  2258. Went from Ambuscade's Start phase to PlayCard phase.
  2259. GameController plays Sonic Mine.
  2260. Went from Ambuscade's PlayCard phase to End phase.
  2261. Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
  2262. Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
  2263. Freedom Six Tachyon is now at 14 HP.
  2264. Went from Ambuscade's End phase to Legacy's Start phase.
  2265. Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
  2266. Went from Legacy's Start phase to PlayCard phase.
  2267. GameController plays Back-Fist Strike.
  2268. America's Greatest Legacy initiates 4 Melee damage to Ambuscade.
  2269. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2270. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2271. America's Greatest Legacy deals Ambuscade 6 Melee damage.
  2272. Ambuscade is now at 1 HP.
  2273. GameController moved Back-Fist Strike to Legacy's trash.
  2274. The Legacy Ring increased the action count of UsePower by 1.
  2275. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2276. Legacy uses the power on Motivational Charge.
  2277. America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
  2278. Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
  2279. Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
  2280. America's Greatest Legacy deals Ambuscade 4 Melee damage.
  2281. Ambuscade is now at -3 HP.
  2282. America's Greatest Legacy, Freedom Six Tachyon and The Idealist all defeated Ambuscade! Congratulations!
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