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- GameView Start
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- GameController puts Custom Hand-Cannon into play.
- GameController puts Custom Hand-Cannon into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 28 HP.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Vanish.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- GameController moved Run and Gun to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Ambuscade deals The Idealist 2 Energy damage.
- The Idealist is now at 22 HP.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Projectile damage.
- America's Greatest Legacy is now at 26 HP.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 26 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
- America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
- America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- America's Greatest Legacy initiates 3 Melee damage to Personal Cloaking Device.
- America's Greatest Legacy deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- GameController moved Flying Smash to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Lead from the Front.
- Tachyon draws Lightspeed Barrage.
- Void Guard The Idealist draws Bored Now.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Sucker Punch.
- Sucker Punch destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws The Legacy Ring.
- Tachyon draws Accelerated Assault.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Berth.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Ambuscade deals The Idealist 2 Energy damage.
- The Idealist is now at 20 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 18 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Heroic Interception.
- Tachyon draws Sucker Punch.
- Void Guard The Idealist draws Conceptualize.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Berth!
- GameController moved Berth to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Sucker Punch.
- Sucker Punch destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Superhuman Durability.
- Tachyon draws Quick Insight.
- Void Guard The Idealist draws Better Punching!.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 19.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Personal Cloaking Device.
- The Idealist deals Personal Cloaking Device 1 Psychic damage.
- Personal Cloaking Device is now at 5 HP.
- Void Guard The Idealist draws Karate Robot.
- Spark of Inspiration was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Propulsion Systems.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Ambuscade deals The Idealist 2 Energy damage.
- The Idealist is now at 17 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 27.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Take Down.
- Tachyon draws HUD Goggles.
- Void Guard The Idealist draws Strained Superego.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Research Grant.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Shield Generator.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 25 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Inspiring Presence.
- Tachyon draws Hypersonic Assault.
- Void Guard The Idealist draws Focusing Tiara.
- GameController moved Bolster Allies to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Danger Sense.
- Tachyon draws Synaptic Interruption.
- Void Guard The Idealist draws Better Punching!.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Freedom Six Tachyon deals Personal Cloaking Device 1 Sonic damage.
- Personal Cloaking Device is now at 4 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Freedom Six Tachyon deals Sonic Mine 1 Sonic damage.
- Sonic Mine is now at 0 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Propulsion Systems.
- Shield Generator reduces the damage dealt to Propulsion Systems by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Shield Generator.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Lightspeed Barrage.
- Void Guard The Idealist draws Bright Idea.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 9 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Better Punching! makes the damage irreducible.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 8 HP.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Better Punching! makes the damage irreducible.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 7 HP.
- Better Punching! was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Shield Generator.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 23 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Inspiring Presence.
- Tachyon draws Hypersonic Assault.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Fortitude.
- Tachyon draws Quick Insight.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Lightning Reflexes.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist draws Giant Floaty Head.
- Void Guard The Idealist draws Focusing Tiara.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Giant Floaty Head.
- Making Things Up plays Karate Robot.
- Making Things Up plays Flying Stabby Knives.
- Making Things Up plays Bright Idea.
- Void Guard The Idealist draws Hedgy Hogs.
- Bright Idea was moved under Giant Floaty Head.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Mechanic.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Mechanic tried to increase Propulsion Systems's HP, but they are already at their maximum HP.
- Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
- Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 7 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 22 HP.
- Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Energy damage.
- Freedom Six Tachyon is now at 26 HP.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 21 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 20 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws Fleet of Foot.
- Void Guard The Idealist draws Making Things Up.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 6 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 19.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Back-Fist Strike.
- Tachyon draws Synaptic Interruption.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Fleet of Foot plays Quick Insight.
- Tachyon draws Sucker Punch.
- Tachyon draws Nimble Strike.
- Tachyon draws Fleet of Foot.
- Tachyon discards Nimble Strike.
- Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
- Tachyon discards Nimble Strike.
- Quick Insight moved Nimble Strike from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Quick Insight.
- Tachyon draws Blinding Speed.
- Tachyon draws Lightspeed Barrage.
- Tachyon draws Blinding Speed.
- Tachyon discards Accelerated Assault.
- Quick Insight moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Superhuman Durability.
- Tachyon draws Fleet of Foot.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 4 HP.
- The Idealist initiates 2 Melee damage to Battalion Mechanic.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
- Shield Generator reduces the damage dealt to Battalion Mechanic by The Idealist by 1.
- The Idealist deals Battalion Mechanic 1 Melee damage.
- Battalion Mechanic is now at 1 HP.
- Hedgy Hogs was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Hedgy Hogs from under Karate Robot under Monster of Id.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Sky Deck.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Mechanic tried to increase Propulsion Systems's HP, but they are already at their maximum HP.
- Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
- Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Charged Attacks.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Charged Attacks increases the damage dealt by Ambuscade by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Energy damage.
- America's Greatest Legacy is now at 19 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused America's Greatest Legacy to regain 1 HP. HP is now 20.
- Inspiring Presence tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Inspiring Presence caused The Idealist to regain 1 HP. HP is now 20.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws "Thokk!".
- Tachyon draws Accelerated Assault.
- Void Guard The Idealist draws Sound Beating.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 2 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Motivational Charge tried to increase Freedom Six Tachyon's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 21.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Flying Smash.
- Tachyon draws Accelerated Assault.
- Void Guard The Idealist draws Focusing Tiara.
- Fleet of Foot plays Fleet of Foot.
- Legacy draws Heroic Interception.
- Tachyon draws Pushing The Limits.
- Void Guard The Idealist draws Bright Idea.
- Fleet of Foot plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Battalion Mechanic.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Battalion Mechanic by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Battalion Mechanic by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Battalion Mechanic 1 Melee damage.
- Battalion Mechanic is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Battalion Mechanic!
- Sky Deck moved Battalion Mechanic to the bottom of the environment deck.
- GameController moved Supersonic Response to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Charged Attacks!
- GameController moved Charged Attacks to the villain trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Danger Sense.
- Tachyon draws Pushing The Limits.
- Void Guard The Idealist draws Conceptualize.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 4 Sonic damage.
- Reactive Plating is now at -2 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- Sky Deck moved Reactive Plating to the bottom of the villain deck.
- Sound Beating was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Sound Beating from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays M.D.P. Turbolift.
- Revealed card: Battalion Brute
- Revealed matching card: Bridge
- M.D.P. Turbolift puts Bridge into play.
- Bridge destroys Sky Deck!
- GameController moved Sky Deck to the environment trash.
- M.D.P. Turbolift moved Battalion Brute from Mobile Defense Platform's revealed cards to the environment trash.
- M.D.P. Turbolift destroys itself!
- GameController moved M.D.P. Turbolift to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 26 HP.
- Run and Gun moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Armed and Dangerous.
- Revealed card: Vanish
- Revealed card: Quick Stim-Patch
- Revealed matching card: Custom Hand-Cannon
- Armed and Dangerous puts Custom Hand-Cannon into play.
- Armed and Dangerous moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Custom Hand-Cannon.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 20 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 19 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 17 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Legacy draws Motivational Charge.
- Tachyon draws Research Grant.
- Bolster Allies moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Making Things Up.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Next Evolution.
- Tachyon draws Lightning Reflexes.
- Void Guard The Idealist draws Strained Superego.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP, up to their maximum HP. HP is now 28.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 18.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Supersonic Response.
- Freedom Six Tachyon initiates 2 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at 2 HP.
- GameController moved Supersonic Response to Tachyon's trash.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Next Evolution.
- Tachyon draws Pushing The Limits.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Conceptualize from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Shield Generator.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 26 HP.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Reactive Plating.
- GameController moved Run and Gun to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Ambuscade deals The Idealist 2 Energy damage.
- The Idealist is now at 16 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 14 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 20 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 15.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 2 Sonic damage.
- Custom Hand-Cannon is now at 0 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Custom Hand-Cannon 2 Sonic damage.
- Custom Hand-Cannon is now at 0 HP.
- Applying ongoing effect: Custom Hand-Cannon cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Freedom Six Tachyon initiates 1 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 2 Sonic damage.
- Personal Cloaking Device is now at 2 HP.
- Applying ongoing effect: Personal Cloaking Device cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 1 Sonic damage.
- Reactive Plating is now at 9 HP.
- Applying ongoing effect: Reactive Plating cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Propulsion Systems.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Propulsion Systems by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Propulsion Systems by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Propulsion Systems by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Sonic damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Blinding Speed.
- Blinding Speed destroys Shield Generator!
- GameController moved Shield Generator to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Next Evolution.
- Tachyon draws Synaptic Interruption.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Monster of Id.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Bright Idea from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Mechanic.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Mechanic tried to increase Propulsion Systems's HP, but they are already at their maximum HP.
- Battalion Mechanic caused Shield Generator to regain 1 HP. HP is now 5.
- Battalion Mechanic tried to increase Shield Generator's HP, but they are already at their maximum HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Custom Hand-Cannon.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 19 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at 1 HP.
- America's Greatest Legacy initiates 3 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 6 HP.
- America's Greatest Legacy initiates 3 Melee damage to Battalion Mechanic.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Bridge increases the damage dealt by America's Greatest Legacy by 1.
- Shield Generator reduces the damage dealt to Battalion Mechanic by America's Greatest Legacy by 1.
- Shield Generator reduces the damage dealt to Battalion Mechanic by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Battalion Mechanic 3 Melee damage.
- Battalion Mechanic is now at -1 HP.
- America's Greatest Legacy's Gung-Ho destroys Battalion Mechanic!
- GameController moved Battalion Mechanic to the environment trash.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 20.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 3 Melee damage.
- Custom Hand-Cannon is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 27.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Inspiring Presence.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Personal Cloaking Device cannot deal damage.
- Notice: an ongoing effect just expired: Reactive Plating cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Sonic Vortex.
- Tachyon may select up to 17 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 3 Sonic damage.
- Reactive Plating is now at 3 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Shield Generator 3 Sonic damage.
- Shield Generator is now at 3 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Shield Generator 3 Sonic damage.
- Shield Generator is now at 2 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Personal Cloaking Device 4 Sonic damage.
- Personal Cloaking Device is now at -2 HP.
- Freedom Six Tachyon's Team Leader destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Legacy draws Bolster Allies.
- Freedom Six Tachyon's Team Leader moves 20 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Tachyon draws Hypersonic Assault.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Nimble Strike.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Bright Idea!
- GameController moved Bright Idea from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bright Idea.
- Giant Floaty Head destroys Propulsion Systems!
- GameController moved Propulsion Systems to the environment trash.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
- Strained Superego destroys Giant Floaty Head!
- GameController moved Giant Floaty Head to Void Guard The Idealist's trash.
- Strained Superego moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Gunner.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Gunner initiates 1 Energy damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
- Bridge increases the damage dealt by Battalion Gunner by 1.
- Battalion Gunner deals Freedom Six Tachyon 2 Energy damage.
- Freedom Six Tachyon is now at 25 HP.
- Battalion Gunner initiates 1 Energy damage to The Idealist.
- Bridge increases the damage dealt by Battalion Gunner by 1.
- Battalion Gunner deals The Idealist 2 Energy damage.
- The Idealist is now at 14 HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Armed and Dangerous.
- Revealed matching card: Personal Cloaking Device
- Armed and Dangerous puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 23 HP.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Run and Gun to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 22.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 1 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 23.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 24.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 15.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Research Grant.
- GameController plays Pushing The Limits.
- Pushing The Limits increased the action count of PlayCard by 1.
- GameController plays Synaptic Interruption.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Research Grant.
- Tachyon draws Nimble Strike.
- Tachyon draws Synaptic Interruption.
- Tachyon discards Synaptic Interruption.
- Research Grant moved Synaptic Interruption from Tachyon's hand to Tachyon's trash.
- Pushing The Limits increased the action count of DrawCard by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Tachyon draws Supersonic Response.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- ***** LOADED UNDO FILE: undo-225-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 714.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Vivid Thoughts.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 3 Melee damage to Personal Cloaking Device.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 5 Melee damage.
- Personal Cloaking Device is now at 4 HP.
- The Idealist initiates 3 Psychic damage to Personal Cloaking Device.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 5 Psychic damage.
- Personal Cloaking Device is now at -1 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Monster of Id.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
- Strained Superego destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- Flying Stabby Knives destroys Conceptualize!
- GameController moved Conceptualize from under Flying Stabby Knives to Void Guard The Idealist's trash.
- Flying Stabby Knives destroys Sound Beating!
- GameController moved Sound Beating from under Flying Stabby Knives to Void Guard The Idealist's trash.
- The Idealist initiates 2 Psychic damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Psychic damage.
- Reactive Plating is now at -2 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- The Idealist initiates 2 Psychic damage to Battalion Gunner.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Bridge increases the damage dealt by The Idealist by 1.
- Shield Generator reduces the damage dealt to Battalion Gunner by The Idealist by 1.
- Shield Generator reduces the damage dealt to Battalion Gunner by The Idealist by 1.
- The Idealist deals Battalion Gunner 3 Psychic damage.
- Battalion Gunner is now at 0 HP.
- The Idealist's Wild Imagination destroys Battalion Gunner!
- GameController moved Battalion Gunner to the environment trash.
- Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's trash under Monster of Id.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Brute.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Brute initiates 1 Melee damage to Freedom Six Tachyon.
- Bridge increases the damage dealt by Battalion Brute by 1.
- Battalion Brute deals Freedom Six Tachyon 2 Melee damage.
- Freedom Six Tachyon is now at 22 HP.
- Battalion Brute initiates 1 Lightning damage to Freedom Six Tachyon.
- Bridge increases the damage dealt by Battalion Brute by 1.
- Battalion Brute deals Freedom Six Tachyon 2 Lightning damage.
- Freedom Six Tachyon is now at 20 HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 22 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Surge of Strength.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 23.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 46 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 24.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 21.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 16.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Pushing The Limits destroys itself!
- GameController moved Pushing The Limits to Tachyon's trash.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Battalion Brute.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Battalion Brute 1 Melee damage.
- Battalion Brute is now at 3 HP.
- Tachyon draws Blinding Speed.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Battalion Brute.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Battalion Brute by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Battalion Brute 1 Melee damage.
- Battalion Brute is now at 2 HP.
- Tachyon draws Blinding Speed.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Research Grant.
- Tachyon draws Quick Insight.
- Tachyon draws Accelerated Assault.
- Tachyon discards Nimble Strike.
- Research Grant moved Nimble Strike from Tachyon's hand to Tachyon's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 3 Melee damage to Battalion Brute.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Bridge increases the damage dealt by The Idealist by 1.
- Shield Generator reduces the damage dealt to Battalion Brute by The Idealist by 1.
- Shield Generator reduces the damage dealt to Battalion Brute by The Idealist by 1.
- The Idealist deals Battalion Brute 4 Melee damage.
- Battalion Brute is now at -2 HP.
- The Idealist's Wild Imagination destroys Battalion Brute!
- GameController moved Battalion Brute to the environment trash.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's trash under Monster of Id.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- GameController moves 4 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Sound Beating.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- The Idealist initiates 11 Psychic damage to The Idealist.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals The Idealist 13 Psychic damage.
- The Idealist is now at 3 HP.
- Strained Superego destroys Karate Robot!
- GameController moved Karate Robot to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays M.D.P. Turbolift.
- Revealed card: Battalion Gunner
- Revealed card: Battalion Mechanic
- Ran out of cards to reveal.
- M.D.P. Turbolift moved Battalion Gunner from Mobile Defense Platform's revealed cards to the environment trash.
- M.D.P. Turbolift moved Battalion Mechanic from Mobile Defense Platform's revealed cards to the environment trash.
- M.D.P. Turbolift destroys itself!
- GameController moved M.D.P. Turbolift to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 23 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 6 Melee damage.
- Ambuscade is now at 40 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 4.
- Void Guard The Idealist uses the power on Karate Robot.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 37 HP.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 34 HP.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 32 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Shield Generator 1 Melee damage.
- Shield Generator is now at 1 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Shield Generator 1 Melee damage.
- Shield Generator is now at 2 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 30 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Shield Generator 1 Melee damage.
- Shield Generator is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Shield Generator!
- GameController moved Shield Generator to the environment trash.
- Freedom Six Tachyon initiates 1 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Bridge increases the damage dealt by Freedom Six Tachyon by 1.
- Shield Generator reduces the damage dealt to Shield Generator by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Shield Generator 2 Melee damage.
- Shield Generator is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Shield Generator!
- GameController moved Shield Generator to the environment trash.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Research Grant.
- Tachyon draws Sonic Vortex.
- Tachyon draws Fleet of Foot.
- Tachyon discards Accelerated Assault.
- Research Grant moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sucker Punch.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Flying Stabby Knives from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 11 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 12 Psychic damage.
- Ambuscade is now at 18 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 5.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 16 HP.
- Void Guard The Idealist draws Conceptualize.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController moves 14 cards to the top of Mobile Defense Platform's Deck.
- Mobile Defense Platform shuffles their the environment deck.
- GameController plays Battalion Gunner.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Gunner initiates 1 Energy damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
- Bridge increases the damage dealt by Battalion Gunner by 1.
- Battalion Gunner deals Freedom Six Tachyon 2 Energy damage.
- Freedom Six Tachyon is now at 19 HP.
- Battalion Gunner initiates 1 Energy damage to The Idealist.
- Bridge increases the damage dealt by Battalion Gunner by 1.
- Battalion Gunner deals The Idealist 2 Energy damage.
- The Idealist is now at 3 HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Battalion Gunner.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Bridge increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Battalion Gunner 7 Melee damage.
- Battalion Gunner is now at -4 HP.
- America's Greatest Legacy's Gung-Ho destroys Battalion Gunner!
- GameController moved Battalion Gunner to the environment trash.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused America's Greatest Legacy to regain 1 HP. HP is now 24.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to America's Greatest Legacy.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Fortitude reduces the damage dealt to America's Greatest Legacy by America's Greatest Legacy by 1.
- America's Greatest Legacy deals America's Greatest Legacy 3 Melee damage.
- America's Greatest Legacy is now at 21 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 22.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 4.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Surge of Strength.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Fleet of Foot moves 6 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Flying Smash.
- Tachyon draws Supersonic Response.
- Void Guard The Idealist draws Vivid Thoughts.
- Fleet of Foot plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 14 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
- Sonic Mine is now at -1 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Sucker Punch.
- GameController moved Sucker Punch to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Research Grant.
- Tachyon draws Fleet of Foot.
- Tachyon draws Hypersonic Assault.
- Tachyon discards Sucker Punch.
- Research Grant moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Fleet of Foot.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Conceptualize.
- Conceptualize moves 2 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- Hedgy Hogs was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives to Void Guard The Idealist's trash.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Flying Stabby Knives from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Shield Generator.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Superhuman Durability.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 10 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 23.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 21.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 5.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 6.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Flying Stabby Knives!
- GameController moved Flying Stabby Knives from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Monster of Id!
- GameController moved Monster of Id from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 9 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 10 Melee damage.
- Custom Hand-Cannon is now at -5 HP.
- The Idealist's Wild Imagination destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Fleet of Foot.
- Legacy draws Bolster Allies.
- Tachyon draws Quick Insight.
- Fleet of Foot moves 8 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Sound Beating.
- Fleet of Foot plays Fleet of Foot.
- Legacy draws Back-Fist Strike.
- Tachyon draws Blinding Speed.
- Void Guard The Idealist draws Better Punching!.
- Fleet of Foot plays Quick Insight.
- Quick Insight moves 12 cards to the top of Tachyon's Deck.
- Tachyon shuffles their Tachyon's deck.
- Tachyon draws Sucker Punch.
- Tachyon draws Accelerated Assault.
- Tachyon draws Pushing The Limits.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Tachyon discards Supersonic Response.
- Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController moved Fleet of Foot to Tachyon's trash.
- GameController plays Quick Insight.
- Tachyon draws Nimble Strike.
- Tachyon draws Nimble Strike.
- Tachyon draws Nimble Strike.
- Tachyon discards Sucker Punch.
- Quick Insight moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Tachyon discards Supersonic Response.
- Quick Insight moved Supersonic Response from Tachyon's hand to Tachyon's trash.
- GameController moved Quick Insight to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Research Grant.
- Tachyon draws Synaptic Interruption.
- Tachyon draws Accelerated Assault.
- Tachyon discards Synaptic Interruption.
- Research Grant moved Synaptic Interruption from Tachyon's hand to Tachyon's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Accelerated Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Conceptualize
- Revealed card: Bright Idea
- Revealed card: Flying Stabby Knives
- Vivid Thoughts puts Bright Idea into play.
- Void Guard The Idealist draws Hedgy Hogs.
- Bright Idea was moved under Karate Robot.
- Vivid Thoughts puts Conceptualize into play.
- Conceptualize puts Monster of Id into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Vivid Thoughts puts Flying Stabby Knives into play.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Better Punching!.
- The Idealist initiates 1 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Bridge increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Shield Generator cannot reduce the damage, because it is irreducible.
- The Idealist deals Shield Generator 4 Melee damage.
- Shield Generator is now at 2 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- ***** LOADED UNDO FILE: undo-310-VoidGuardTheIdealist-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 721.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Better Punching!.
- The Idealist initiates 1 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Bridge increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Shield Generator cannot reduce the damage, because it is irreducible.
- The Idealist deals Shield Generator 4 Melee damage.
- Shield Generator is now at 2 HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Spark of Inspiration.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
- Better Punching! was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Sky Deck.
- Sky Deck destroys Bridge!
- GameController moved Bridge to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 22 HP.
- Run and Gun moves 7 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Armed and Dangerous.
- Revealed matching card: Sonic Mine
- Armed and Dangerous puts Sonic Mine into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Snatch and Grab.
- Ambuscade initiates 1 Melee damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 21 HP.
- GameController moved Snatch and Grab to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 20 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Take Down.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Shield Generator reduces the damage dealt to Shield Generator by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Shield Generator 3 Melee damage.
- Shield Generator is now at -1 HP.
- America's Greatest Legacy's Gung-Ho destroys Shield Generator!
- Sky Deck moved Shield Generator to the bottom of the environment deck.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 22.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 7.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 20 HP.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Hypersonic Assault.
- Freedom Six Tachyon initiates 1 Sonic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Sonic damage.
- Ambuscade is now at 8 HP.
- Applying ongoing effect: Ambuscade cannot deal damage.
- Freedom Six Tachyon initiates 1 Sonic damage to Sonic Mine.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Sonic Mine 2 Sonic damage.
- Sonic Mine is now at -1 HP.
- Applying ongoing effect: Sonic Mine cannot deal damage.
- Freedom Six Tachyon's Team Leader destroys Sonic Mine!
- Sky Deck moved Sonic Mine to the bottom of the villain deck.
- GameController moved Hypersonic Assault to Tachyon's trash.
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Ambuscade 2 Melee damage.
- Ambuscade is now at 6 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Research Grant.
- Tachyon draws Fleet of Foot.
- Tachyon draws Sucker Punch.
- Tachyon discards Accelerated Assault.
- Research Grant moved Accelerated Assault from Tachyon's hand to Tachyon's trash.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Hypersonic Assault.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 8.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 4 HP.
- Spark of Inspiration moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Hedgy Hogs.
- Hedgy Hogs was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays M.D.P. Turbolift.
- Revealed matching card: Shield Generator
- M.D.P. Turbolift puts Shield Generator into play.
- M.D.P. Turbolift destroys itself!
- GameController moved M.D.P. Turbolift to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Take Down prevented the phase action of Ambuscade's PlayCard phase.
- Went from Ambuscade's PlayCard phase to End phase.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Take Down destroys itself!
- GameController moved Take Down to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Shield Generator reduces the damage dealt to Shield Generator by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Shield Generator 3 Melee damage.
- Shield Generator is now at 3 HP.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 21.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 23.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
- Legacy uses the power on America's Greatest Legacy.
- America's Greatest Legacy's Gung-Ho caused The Idealist to regain 1 HP. HP is now 10.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Shield Generator.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Shield Generator reduces the damage dealt to Shield Generator by The Idealist by 1.
- The Idealist deals Shield Generator 3 Sonic damage.
- Shield Generator is now at 0 HP.
- The Idealist's Wild Imagination destroys Shield Generator!
- Sky Deck moved Shield Generator to the bottom of the environment deck.
- Sound Beating was moved under Karate Robot.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Flying Stabby Knives.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot deal damage.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Freedom Six Tachyon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Freedom Six Tachyon 2 Melee damage.
- Freedom Six Tachyon is now at 21 HP.
- GameController moved Nimble Strike to Tachyon's trash.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Freedom Six Tachyon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Freedom Six Tachyon 2 Melee damage.
- Freedom Six Tachyon is now at 19 HP.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bright Idea.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Bright Idea was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-351-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 725.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Bright Idea.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Bright Idea was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Monster of Id from under Flying Stabby Knives under Giant Floaty Head.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Berth.
- Berth destroys Sky Deck!
- GameController moved Sky Deck to the environment trash.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 20 HP.
- Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 19 HP.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 18 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Projectile damage.
- America's Greatest Legacy is now at 17 HP.
- Run and Gun moves 4 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Armed and Dangerous.
- Revealed matching card: Explosive Launcher
- Ambuscade initiates 2 Energy damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 16 HP.
- Ambuscade initiates 2 Energy damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Energy damage.
- Freedom Six Tachyon is now at 17 HP.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 15 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Armed and Dangerous puts Explosive Launcher into play.
- Berth plays the top card of the environment deck.
- Berth plays Battalion Brute.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 3 Energy damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Battalion Brute.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Ambuscade deals Battalion Brute 3 Energy damage.
- Battalion Brute is now at 1 HP.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- Armed and Dangerous plays Custom Hand-Cannon.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 15 HP.
- Ambuscade initiates 3 Fire damage to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Fire damage.
- America's Greatest Legacy is now at 13 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Custom Hand-Cannon.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Ambuscade deals Custom Hand-Cannon 3 Fire damage.
- Custom Hand-Cannon is now at 2 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 2 Fire damage.
- America's Greatest Legacy is now at 11 HP.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 2 Projectile damage.
- The Idealist is now at 8 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- America's Greatest Legacy initiates 3 Melee damage to Battalion Brute.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Battalion Brute 5 Melee damage.
- Battalion Brute is now at -4 HP.
- America's Greatest Legacy's Gung-Ho destroys Battalion Brute!
- GameController moved Battalion Brute to the environment trash.
- America's Greatest Legacy initiates 3 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 5 Melee damage.
- Custom Hand-Cannon is now at -3 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- America's Greatest Legacy initiates 3 Melee damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Explosive Launcher 5 Melee damage.
- Explosive Launcher is now at 1 HP.
- GameController moved Flying Smash to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at -3 HP.
- America's Greatest Legacy's Gung-Ho destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 12.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 16.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Berth!
- GameController moved Berth to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Freedom Six Tachyon.
- Inspiring Presence increases the damage dealt by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Freedom Six Tachyon 2 Melee damage.
- Freedom Six Tachyon is now at 14 HP.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Conceptualize from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Monster of Id from under Giant Floaty Head under Flying Stabby Knives.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Mechanic.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 3 HP. HP is now 7.
- Quick Stim-Patch moves 6 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Custom Hand-Cannon.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Custom Hand-Cannon 6 Melee damage.
- Custom Hand-Cannon is now at -1 HP.
- America's Greatest Legacy's Gung-Ho destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Battalion Mechanic.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Battalion Mechanic 4 Melee damage.
- Battalion Mechanic is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Battalion Mechanic!
- GameController moved Battalion Mechanic to the environment trash.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 13.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Flying Smash.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Hedgy Hogs.
- ***** LOADED UNDO FILE: undo-393-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 728.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Flying Stabby Knives.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Monster of Id from under Flying Stabby Knives under Giant Floaty Head.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Gunner.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Battalion Gunner initiates 1 Energy damage to America's Greatest Legacy.
- Danger Sense made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Battalion Gunner initiates 1 Energy damage to Freedom Six Tachyon.
- Battalion Gunner deals Freedom Six Tachyon 1 Energy damage.
- Freedom Six Tachyon is now at 14 HP.
- Battalion Gunner initiates 1 Energy damage to The Idealist.
- Battalion Gunner deals The Idealist 1 Energy damage.
- The Idealist is now at 9 HP.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Automated Turret.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Lead from the Front redirects the damage dealt from Freedom Six Tachyon to America's Greatest Legacy.
- Next Evolution made America's Greatest Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Automated Turret 6 Melee damage.
- Automated Turret is now at 2 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Projectile damage.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Automated Turret.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 14.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 15.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
- Went from Legacy's UsePower phase to DrawCard phase.
- GameController moves 2 cards to the top of Legacy's Deck.
- Legacy shuffles their Legacy's deck.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Blinding Speed.
- Blinding Speed destroys Battalion Gunner!
- GameController moved Battalion Gunner to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Monster of Id!
- GameController moved Monster of Id from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Monster of Id.
- Monster of Id puts Monster of Id into play.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Shield Generator.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Personal Cloaking Device.
- Ambuscade was flipped to its back side.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to America's Greatest Legacy.
- Fortitude reduces the damage dealt to America's Greatest Legacy by Ambuscade by 1.
- Ambuscade deals America's Greatest Legacy 1 Energy damage.
- America's Greatest Legacy is now at 13 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Shield Generator reduces the damage dealt to Shield Generator by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Shield Generator 5 Melee damage.
- Shield Generator is now at 1 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: America's Greatest Legacy is immune to Energy damage.
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Shield Generator.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- Shield Generator reduces the damage dealt to Shield Generator by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Shield Generator 3 Melee damage.
- Shield Generator is now at -2 HP.
- America's Greatest Legacy's Gung-Ho destroys Shield Generator!
- GameController moved Shield Generator to the environment trash.
- Motivational Charge caused America's Greatest Legacy to regain 1 HP. HP is now 14.
- Motivational Charge caused Freedom Six Tachyon to regain 1 HP. HP is now 16.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 11.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tachyon's UsePower phase to DrawCard phase. (Count: 2)
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bright Idea.
- Bright Idea puts Monster of Id into play.
- Bright Idea was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bored Now!
- GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Conceptualize!
- GameController moved Conceptualize from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Focusing Tiara!
- GameController moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Making Things Up!
- GameController moved Making Things Up from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Strained Superego!
- GameController moved Strained Superego from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Vivid Thoughts!
- GameController moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's trash.
- You just unlocked the promo card: Super Sentai Idealist!
- The Idealist initiates 21 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 23 Melee damage.
- Personal Cloaking Device is now at -14 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- GameController moves 19 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's End phase to Mobile Defense Platform's Start phase.
- Went from Mobile Defense Platform's Start phase to PlayCard phase.
- GameController plays Battalion Mechanic.
- Went from Mobile Defense Platform's PlayCard phase to End phase.
- Went from Mobile Defense Platform's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Sonic Mine.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 2 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 14 HP.
- Went from Ambuscade's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: America's Greatest Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Back-Fist Strike.
- America's Greatest Legacy initiates 4 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 6 Melee damage.
- Ambuscade is now at 1 HP.
- GameController moved Back-Fist Strike to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- America's Greatest Legacy initiates 2 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by America's Greatest Legacy by 1.
- Surge of Strength increases the damage dealt by America's Greatest Legacy by 1.
- America's Greatest Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at -3 HP.
- America's Greatest Legacy, Freedom Six Tachyon and The Idealist all defeated Ambuscade! Congratulations!
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