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- // Main Settings
- joystick 0
- cl_join_advertise 2
- lobby_default_privacy_bits1 0
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "0" //Removes "Message of the day" page when joining a server
- cl_downloadfilter "nosounds"
- cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
- // Rates (These network settings are optimized for high speed internet)
- rate "312500" // Your download rate to the server. Max rate: "786432".
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // Net (Max frames per second and netgraph positioning)
- fps_max "300" //Map loads fast and allows high frames
- fps_max_menu "245" //Frame limiting my menu to 300 because I can
- net_graph "1" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "1" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- // Video (Full Brightness & TV Mode disabled)
- mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- mat_powersavingsmode "0" //Disables power saving mode
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- r_dynamic "0"
- r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
- r_eyegloss "0" // No Makeup.
- r_eyemove "0" // No Eye Movement.
- r_eyeshift_x "0" // No Eye Movement X-Angel.
- r_eyeshift_y "0" // No Eye Movement Y-Angel.
- r_eyeshift_z "0" // No Eye Movement Z-Angel.
- r_eyesize "0" // Smaller Eyes.
- // Sound (Optimized sound settings, doesn't affect volume, adjust that yourself with "volume").
- volume "1"
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- snd_headphone_pan_exponent "2"
- voice_scale 0.4
- snd_mixahead "0.025"
- snd_menumusic_volume "0"
- snd_mix_async "1" // (allows for shorter lookahead buffer (snd_mixahead), improves performance)
- // Other
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- cl_autowepswitch 0 //Don't auto-pick weapons
- // Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
- sensitivity 0.8
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1.
- // Bindings
- unbind "mwheelup"
- bind mwheeldown "+jump"
- unbind "i"
- bind "mouse3" "toggle gameinstructor_enable"
- bind mouse4 "voice_enable 0"
- bind mouse5 "voice_enable 1"
- bind t "+voicerecord"
- bind v "+spray_menu"
- +cl_show_team_equipment
- // Hud (Personal preference)
- hud_scaling "0.90" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "5" //Makes the hud color blue
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always 2 //Always show team behind walls
- safezonex "1" //Screen width percentage for the hud (I've changed these values since 2017-04-24 back to 1 instead of 0.85)
- safezoney "1" //Screen height percentage for the hud (I've changed these values since 2017-04-24 back to 1 instead of 0.85)
- // Radar (Optimized radar settings)
- cl_teammate_colors_show 2 //Show letters in radar
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- //////Viewmodel commands
- viewmodel_offset_x "2.5" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // Bob (Less movement when you move around with weapons)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0.25"
- // Crosshair (normal)
- cl_crosshair_drawoutline "0.000000"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1.000000"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0.000000"
- cl_crosshairalpha "255.000000"
- cl_crosshaircolor "0.000000"
- cl_crosshaircolor_b "0.000000"
- cl_crosshaircolor_g "255.000000"
- cl_crosshaircolor_r "0.000000"
- cl_crosshairdot "0.000000"
- cl_crosshairgap "-1.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "4.500000"
- cl_crosshairstyle "5.000000"
- cl_crosshairthickness "0.075000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "0"
- echo "Snow config loaded"
- echo "Let it snow"
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