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- ={ --
- fox2={
- tppVehicle2BodyData={
- name=, -- string
- typeIndex=, -- uint8; VehicleTypeIndex
- proxyTypeIndex=, -- uint8; ProxyVehicleTypeIndex
- bodyImplTypeIndex=, -- uint8
- partsFile=, -- filePtr
- bodyInstanceCount=, -- uint8
- fovaFiles= -- filePtr
- },
- weaponParameters={
- primary={
- attackId=, -- string
- equipId=, -- string
- bulletId=, -- string
- weaponImplTypeIndex=, -- uint8
- fireInterval=, -- float
- weaponFile=, -- filePtr
- ammoFile=, -- filePtr
- ownerCnpName=, -- string
- weaponBoneName=, -- string
- turretBoneName=, -- string
- barrelBoneName=, -- string
- minPitch=, -- float
- maxPitch=, -- float
- rotSpeed= -- float
- },
- secondary={
- attackId=, -- string
- equipId=, -- string
- bulletId=, -- string
- weaponImplTypeIndex=, -- uint8
- fireInterval=, -- float
- weaponFile=, -- filePtr
- ammoFile=, -- filePtr
- ownerCnpName=, -- string
- weaponBoneName=, -- string
- turretBoneName=, -- string
- barrelBoneName=, -- string
- minPitch=, -- float
- maxPitch=, -- float
- rotSpeed= -- float
- }
- },
- },
- sound={
- vehicleSoundPackage=
- },
- parts={ -- ModelDescription; *.parts
- main={
- foxModel=, -- modelFile; FilePtr
- foxConnectionPoint=, -- connectPointFile; FilePtr
- rigFile=, -- gameRigFile; FilePtr
- helpBoneFile=, -- FilePtr
- lipAdjustFile=, -- lipAdjustBinaryFile; FilePtr
- facialSettingFile=, -- FilePtr
- geometrySkeleton=, -- GeomSkeletonDescription; gsklFile; FilePtr
- physicsFile=, -- PhysicsDescription; physicsFile; FilePtr
- vehicleFile=, -- VehicleDescription; vehicleFile; FilePtr
- physicsSoundFile=, -- SoundDescription; soundFile; FilePtr
- targetFile=, -- FoxTargetDescription; targetFile; FilePtr; /Assets/tpp/parts/mecha/smt/smt_rootdefensetarget.tgt
- -- EffectDescription; effectFileFromFilePtr; FilePtr
- vfx_TailLamp=,
- vfx_ExhaustSmoke=,
- vfx_LightProbe=,
- vfx_LightProbeInner=,
- vfx_DamageSmoke=,
- vfx_BrokenSmoke=,
- vfx_PreExplosion=,
- vfx_MuzzleFlash=,
- vfx_VehicleSandstorm=,
- vfx_HeadlightLeft=,
- vfx_HeadlightRight=,
- vfx_BrakeHeadlightLeft=,
- vfx_BrakeHeadlightRight=,
- vfx_SparkActive=,
- vfx_SplashDoorLeft=,
- vfx_SplashDoorRootLeft=,
- vfx_SplashDoorRight=,
- vfx_SplashDoorRightRoot=,
- LOD_farPixelSize=,
- LOD_closePixelSize=,
- LOD_polygonSize=,
- renderRejectionLevel=,
- farShadowRejectionLevel=
- },
- window={
- front={
- connectionPointName=,
- foxModel=,
- vfx_BrokenGlass=,
- effectConnect=,
- changeEffectConnectSetting=,
- visibleModelWithEffect=,
- createStartEffect=,
- effectRandomSeed=, -- uint32
- effectKind=, -- int32
- geom_WindowGlass=,
- LOD_farPixelSize=,
- LOD_closePixelSize=,
- LOD_polygonSize=,
- renderRejectionLevel=,
- farShadowRejectionLevel=
- },
- back={
- connectionPointName=,
- foxModel=,
- vfx_BrokenGlass=,
- effectConnect=,
- changeEffectConnectSetting=,
- visibleModelWithEffect=,
- createStartEffect=,
- effectRandomSeed=, -- uint32
- effectKind=, -- int32
- geom_WindowGlass=,
- LOD_farPixelSize=,
- LOD_closePixelSize=,
- LOD_polygonSize=,
- renderRejectionLevel=,
- farShadowRejectionLevel=
- },
- left={
- connectionPointName=,
- foxModel=,
- vfx_BrokenGlass=,
- effectConnect=,
- changeEffectConnectSetting=,
- visibleModelWithEffect=,
- createStartEffect=,
- effectRandomSeed=, -- uint32
- effectKind=, -- int32
- geom_WindowGlass=,
- LOD_farPixelSize=,
- LOD_closePixelSize=,
- LOD_polygonSize=,
- renderRejectionLevel=,
- farShadowRejectionLevel=
- },
- right={
- connectionPointName=,
- foxModel=,
- vfx_BrokenGlass=,
- effectConnect=,
- changeEffectConnectSetting=,
- visibleModelWithEffect=,
- createStartEffect=,
- effectRandomSeed=, -- uint32
- effectKind=, -- int32
- geom_WindowGlass=,
- LOD_farPixelSize=,
- LOD_closePixelSize=,
- LOD_polygonSize=,
- renderRejectionLevel=,
- farShadowRejectionLevel=
- }
- }
- },
- engine={ -- 8 gears
- cumulativeRPM={ -- specPointAngularVelocity; float
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0
- },
- torque={ -- specPointTorque; float
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0
- },
- brakeTorque={ -- specPointBreakTorque; float
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0
- }
- },
- chassis={
- front={
- maxBrakeTorque=, -- maxBreakTorque; float
- differential=, -- useDifferential; bool
- wheels={
- radius=, -- float
- suspensionLength=, -- float
- maxSuspensionForce=, -- float
- dampDecompressionFactor=, -- dampingFactorElong; float
- dampCompressionFactor=, -- dampingFactorCompress; float
- friction=, -- float
- restitution=, -- float
- inertia= -- float
- },
- },
- back={
- maxBrakeTorque=, -- maxBreakTorque; float
- differential=, -- useDifferential; bool
- wheels={
- radius=, -- float
- suspensionLength=, -- float
- maxSuspensionForce=, -- float
- dampDecompressionFactor=, -- dampingFactorElong; float
- dampCompressionFactor=, -- dampingFactorCompress; float
- friction=, -- float
- restitution=, -- float
- inertia= -- float
- },
- },
- },
- body={ -- PhRigidBodyParam; *.ph
- mass=, -- float
- friction=, -- float
- restitution=, -- float
- linearVelocityDamp=, -- float
- linearVelocityMax=, -- maxLinearVelocity; float
- angularVelocityDamp=, -- float
- angularVelocityMax=, -- maxAngularVelocity; float
- permittedDepth=, -- float
- sleepEnable=, -- bool
- sleepLinearVelocityTh=, -- float
- sleepAngularVelocityTh=, -- float
- sleepTimeTh=, -- float
- collisionGroup=, -- uint16
- collisionType=, -- uint16
- collisionId=, -- uint32
- centerOfMassOffset={x=, y=, z=, w=}, -- vector3
- motionType=, -- int32
- material=, -- string
- noGravity= -- bool
- }
- }
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