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a guest Apr 17th, 2018 61 Never
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  1. /*************
  2. * colors.js *
  3.  *************
  4.  *
  5.  * You're almost at the exit. You just need to get past this
  6.  * color lock.
  7.  *
  8.  * Changing your environment is no longer enough. You must
  9.  * learn to change yourself. I've sent you a little something
  10.  * that should help with that.
  11.  */
  12.  
  13. function startLevel(map) {
  14.     map.placePlayer(0, 12);
  15.  
  16.     map.placeObject(5, 12, 'phone');
  17.  
  18.     // The function phone lets you call arbitrary functions,
  19.     // as defined by player.setPhoneCallback() below.
  20.     // The function phone callback is bound to Q or Ctrl-6.
  21.     map.getPlayer().setPhoneCallback(function () {
  22.          var player = map.getPlayer();
  23.          if(player.getColor() === '#ff0')
  24.               player.setColor('#0f0');
  25.          else if(player.getColor() === '#0f0')
  26.               player.setColor('#f00');
  27.           else if(player.getColor() === '#f00')
  28.               player.setColor('#ff0');
  29.      
  30.     });
  31.  
  32.  
  33.     map.defineObject('redLock', {
  34.         symbol: '☒',
  35.         color: "#f00", // red
  36.         impassable: function(player, object) {
  37.             return player.getColor() != object.color;
  38.         }
  39.     });
  40.  
  41.     map.defineObject('greenLock', {
  42.         symbol: '☒',
  43.         color: "#0f0", // green
  44.         impassable: function(player, object) {
  45.             return player.getColor() != object.color;
  46.         }
  47.     });
  48.  
  49.     map.defineObject('yellowLock', {
  50.         symbol: '☒',
  51.         color: "#ff0", // yellow
  52.         impassable: function(player, object) {
  53.             return player.getColor() != object.color;
  54.         }
  55.     });
  56.  
  57.     for (var x = 20; x <= 40; x++) {
  58.         map.placeObject(x, 11, 'block');
  59.         map.placeObject(x, 13, 'block');
  60.     }
  61.     map.placeObject(22, 12, 'greenLock');
  62.     map.placeObject(25, 12, 'redLock');
  63.     map.placeObject(28, 12, 'yellowLock');
  64.     map.placeObject(31, 12, 'greenLock');
  65.     map.placeObject(34, 12, 'redLock');
  66.     map.placeObject(37, 12, 'yellowLock');
  67.     map.placeObject(40, 12, 'exit');
  68.     for (var y = 0; y < map.getHeight(); y++) {
  69.         if (y != 12) {
  70.             map.placeObject(40, y, 'block');
  71.         }
  72.         for (var x = 41; x < map.getWidth(); x++) {
  73.             map.setSquareColor(x, y, '#080');
  74.         }
  75.     }
  76. }
  77.  
  78. function validateLevel(map) {
  79.     map.validateExactlyXManyObjects(1, 'exit');
  80. }
  81.  
  82. function onExit(map) {
  83.     if (!map.getPlayer().hasItem('phone')) {
  84.         map.writeStatus("We need the phone!");
  85.         return false;
  86.     } else {
  87.         return true;
  88.     }
  89. }
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