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  1.  
  2. +++ New Roster (Warhammer 40,000 7th Edition v2016) (496pts) +++
  3.  
  4. ++ Formation Detachment (Necrons: Codex (2015) v2002) (496pts) ++
  5.  
  6. + Formation (496pts) +
  7.  
  8. ········Formation: Retribution Phalanx (496pts)
  9. ········Rules: From the Sands, We Rise
  10. ············Canoptek Scarabs (60pts) [3x Canoptek Scarab (60pts)]
  11. ············Rules: Entropic Strike, Fearless, Swarms
  12. ············Overlord (150pts) [Phase Shifter (25pts), Resurrection Orb (25pts), Warscythe (20pts)]
  13. ············Rules: Armourbane, Independent Character, Reanimation Protocols, Two-Handed
  14. ············Triarch Stalker (130pts) [Particle Shredder (5pts)]
  15. ············Rules: Living Metal, Move Through Cover, Targeting Relay
  16. ············Warriors (156pts)
  17. ················12x Necron Warrior (156pts) [12x Gauss Flayer]
  18. ················Rules: Gauss, Reanimation Protocols
  19. ········Profiles:
  20. ················Canoptek Scarab: Unit Type:Beasts|WS:2|BS:2|S:3|T:3|W:3|I:2|A:4|Ld:10|Save:6+
  21. ················Necron Warrior: Unit Type:Infantry|WS:4|BS:4|S:4|T:4|W:1|I:2|A:1|Ld:10|Save:4+
  22. ················Overlord (Phase Shifter): Unit Type:Infantry (Character)|WS:5|BS:5|S:5|T:5|W:3|I:2|A:3|Ld:10|Save:3+ /4++
  23. ················Triarch Stalker: WS:4|BS:4|S:7|Front:11|Side:11|Rear:11|I:2|A:3|HP:3|Type:Vehicle (Walker, Open-topped)
  24. ················Phase Shifter: Description:A phase shifter confers a 4+ invulnerable save. If the bearer is the rider of a Chariot, then only the rider benefits from this invulnerable save.
  25. ················Quantum Shielding: Description:A vehicle equipped with active quantum shielding counts all of its Front and Side Armour Values as 13. A vehicle's quantum shielding is active until it suffers a penetrating hit, at which point it immediately deactivates. For the remainder of the battle after a vehicle's quantum shielding deactivates, all subsequent hits against that vehicle (including hits made from subsequent shooting attacks in the same phase - either from a different weapon or a different unit - or hits made at a lower Initiative step in close combat) are treated as though the vehicle was not equipped with quantum shielding.
  26. ················Resurrection Orb: Description:A resurrection orb can be activated once per game, immediately after an unsuccessful Reanimation Protocols roll has been made for the bearer of the resurrection orb or another model in the same unit. You can re-roll the failed Reanimation Protocols roll, and any further failed Reanimation Protocols rolls made for the bearer or any other model in the same unit, until the end of the phase.
  27. ················Gauss Flayer: Range:24"|Strength:4|AP:5|Type:Rapid Fire, Gauss
  28. ················Particle Shredder: Range:24"|Strength:7|AP:4|Type:Heavy 1, Large Blast
  29. ················Warscythe: Range:-|Strength:+ 2|AP:2|Type:Melee, Armourbane, Two-handed
  30.  
  31. ++ Selection Rules ++
  32.  
  33. Armourbane: If a model has this special rule, or is attacking with a Melee weapon that has this special rule, it rolls an additional D6 for armour penetration in close combat.
  34.  
  35. If a model makes a shooting attack with a weapon that has this special rule, it rolls an additional D6 for armour penetration. In either case, this special rule has no effect against non-vehicle models.
  36. Entropic Strike: If a model has this special rule, or is attacking with a Melee weapon that has this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target's Toughness. Against vehicles and buildings, an Armour Penetration roll of 6 that does not cause a penetrating hit automatically causes a glancing hit.
  37. Fearless: Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
  38. From the Sands, We Rise: If the unit of Necron Warriors or Scarabs from a Retribution Phalanx is wiped out, it can return to the battlefield at the start of your next turn. The unit must be set up within 3" of the Necron Overlord from this Formation.
  39. Gauss: When firing a weapon with this special rule, a To Wound roll of a 6 wounds automatically, regardless of the target's Toughness. Against vehicles and buildings, an Armour Penetration roll of a 6 that does not cause a penetrating hit automatically causes a glancing hit.
  40. Independent Character: Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.
  41.  
  42. Full details in BRB. Rule too long to copy verbatim.
  43. Living Metal: A model with this special rule ignores the effects of Crew Shaken (but still loses a Hull Point). At the end of each of your turns, roll a D6 for each of your Heavy or Super-heavy vehicles with this special rule that has less than its starting number of Hull Points, but has not been destroyed. On a roll of a 6, that model regains a Hull Point lost earlier in the game.
  44. Move Through Cover: A unit that contains at least one model with this special rule rolls an extra D6 when rolling to move through difficult terrain and is not slowed by charging through difficult terrain. In most circumstances, this will mean that, when moving, the unit rolls 3D6 and picks the highest roll. Furthermore, a model with the Move Through Cover special rule automatically passes Dangerous Terrain tests.
  45. Reanimation Protocols: When a model with this special rule suffers an unsaved Wound, it can make a special Reanimation Protocols roll to avoid being wounded. This is not a saving throw and so can be used against attacks that state ‘no saves of any kind are allowed'. Reanimation Protocols rolls may even be taken against hits with the Instant Death special rule, but cannot be used against hits from Destroyer weapons or any special rule or attack that states that the model is ‘removed from play'.
  46.  
  47. Roll a D6 each time the model suffers an unsaved Wound, subtracting 1 from the result if the hit that inflicted the Wound had the Instant Death special rule. On a 5+, discount the unsaved Wound - treat it as having been saved. Certain special rules and wargear items can provide modifiers to this dice roll; these are cumulative, but the required dice roll can never be improved to be better than 4+.
  48.  
  49. If a unit has both the Reanimation Protocols and Feel No Pain special rules, you can choose to use one special rule or the other to attempt to avoid the Wound, but not both. Choose which of the two special rules you will use each time a model suffers an unsaved Wound.
  50. Swarms: If, when allocating Wounds to a unit with the Swarms special rule, two or more models could be chosen as the closest enemy, the closest enemy is always the model with the least number of Wounds. If a model with the Swarm special rule suffers an unsaved Wound from a Blast (any size) or Template weapon, each unsaved Wound is multiplied to two unsaved Wounds unless that Wound has the Instant Death special rule. However, a unit entirely composed of models with the Swarm special rule is not slowed by difficult terrain, but must test for Dangerous Terrain as normal.
  51. Targeting Relay: All friendly non-vehicle units with the Necrons Faction within 6" of at least one Triarch Stalker add 1 to their Ballistic Skill, unless they are firing Snap Shots.
  52. Two-Handed: A model attacking with this weapon never receives +1 Attack for fighting with two Melee weapons.
  53.  
  54. Created with BattleScribe (http://www.battlescribe.net)
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